Some whitespace fixes in zone/spells.cpp

This commit is contained in:
Michael Cook (mackal) 2013-11-17 00:34:58 -05:00
parent 3d5b3d1e8c
commit 36233538fd

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@ -16,9 +16,7 @@ Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/*
General outline of spell casting process
1.
@ -64,14 +62,10 @@ Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
If this was timed, CastedSpellFinished() will restore the client's
spell bar gems.
Most user code should call CastSpell(), with a 0 casting time if needed,
and not SpellFinished().
*/
#include "../common/debug.h"
#include "../common/spdat.h"
#include "masterentity.h"
@ -88,8 +82,8 @@ Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
#include <assert.h>
#ifndef WIN32
#include <stdlib.h>
#include "../common/unix.h"
#include <stdlib.h>
#include "../common/unix.h"
#endif
#ifdef _GOTFRAGS
@ -342,7 +336,6 @@ bool Mob::DoCastSpell(uint16 spell_id, uint16 target_id, uint16 slot,
mlog(SPELLS__CASTING, "DoCastSpell called for spell %s (%d) on entity %d, slot %d, time %d, mana %d, from item %d",
spell.name, spell_id, target_id, slot, cast_time, mana_cost, item_slot==0xFFFFFFFF?999:item_slot);
casting_spell_id = spell_id;
casting_spell_slot = slot;
casting_spell_inventory_slot = item_slot;
@ -1165,52 +1158,52 @@ void Mob::CastedSpellFinished(uint16 spell_id, uint32 target_id, uint16 slot,
if(IsClient() && ((slot == USE_ITEM_SPELL_SLOT) || (slot == POTION_BELT_SPELL_SLOT))
&& inventory_slot != 0xFFFFFFFF) // 10 is an item
{
bool fromaug = false;
const ItemInst* inst = CastToClient()->GetInv()[inventory_slot];
Item_Struct* augitem = 0;
uint32 recastdelay = 0;
uint32 recasttype = 0;
bool fromaug = false;
const ItemInst* inst = CastToClient()->GetInv()[inventory_slot];
Item_Struct* augitem = 0;
uint32 recastdelay = 0;
uint32 recasttype = 0;
for(int r = 0; r < MAX_AUGMENT_SLOTS; r++) {
const ItemInst* aug_i = inst->GetAugment(r);
for(int r = 0; r < MAX_AUGMENT_SLOTS; r++) {
const ItemInst* aug_i = inst->GetAugment(r);
if(!aug_i)
continue;
const Item_Struct* aug = aug_i->GetItem();
if(!aug)
continue;
if(!aug_i)
continue;
const Item_Struct* aug = aug_i->GetItem();
if(!aug)
continue;
if ( aug->Click.Effect == spell_id )
{
recastdelay = aug_i->GetItem()->RecastDelay;
recasttype = aug_i->GetItem()->RecastType;
fromaug = true;
break;
}
}
if ( aug->Click.Effect == spell_id )
{
recastdelay = aug_i->GetItem()->RecastDelay;
recasttype = aug_i->GetItem()->RecastType;
fromaug = true;
break;
}
}
//Test the aug recast delay
if(IsClient() && fromaug && recastdelay > 0)
{
if(!CastToClient()->GetPTimers().Expired(&database, (pTimerItemStart + recasttype), false)) {
Message_StringID(13, SPELL_RECAST);
mlog(SPELLS__CASTING_ERR, "Casting of %d canceled: item spell reuse timer not expired", spell_id);
InterruptSpell();
return;
}
else
{
//Can we start the timer here? I don't see why not.
CastToClient()->GetPTimers().Start((pTimerItemStart + recasttype), recastdelay);
}
}
//Test the aug recast delay
if(IsClient() && fromaug && recastdelay > 0)
{
if(!CastToClient()->GetPTimers().Expired(&database, (pTimerItemStart + recasttype), false)) {
Message_StringID(13, SPELL_RECAST);
mlog(SPELLS__CASTING_ERR, "Casting of %d canceled: item spell reuse timer not expired", spell_id);
InterruptSpell();
return;
}
else
{
//Can we start the timer here? I don't see why not.
CastToClient()->GetPTimers().Start((pTimerItemStart + recasttype), recastdelay);
}
}
if (inst && inst->IsType(ItemClassCommon) && (inst->GetItem()->Click.Effect == spell_id) && inst->GetCharges() || fromaug)
{
//const Item_Struct* item = inst->GetItem();
int16 charges = inst->GetItem()->MaxCharges;
if(fromaug) { charges = -1; } //Don't destroy the parent item
if(fromaug) { charges = -1; } //Don't destroy the parent item
if(charges > -1) { // charged item, expend a charge
mlog(SPELLS__CASTING, "Spell %d: Consuming a charge from item %s (%d) which had %d/%d charges.", spell_id, inst->GetItem()->Name, inst->GetItem()->ID, inst->GetCharges(), inst->GetItem()->MaxCharges);
@ -1787,7 +1780,6 @@ bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, uint16 slot, uint16
}
}
//determine the type of spell target we have
CastAction_type CastAction;
if(!DetermineSpellTargets(spell_id, spell_target, ae_center, CastAction))
@ -1879,8 +1871,8 @@ bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, uint16 slot, uint16
if(!SpellOnTarget(spell_id, spell_target, false, true, resist_adjust, false)) {
if(IsBuffSpell(spell_id) && IsBeneficialSpell(spell_id)) {
// Prevent mana usage/timers being set for beneficial buffs
if(casting_spell_type == 1)
InterruptSpell();
if(casting_spell_type == 1)
InterruptSpell();
return false;
}
}
@ -2161,7 +2153,6 @@ bool Mob::ApplyNextBardPulse(uint16 spell_id, Mob *spell_target, uint16 slot) {
SetMana(GetMana() - mana_used);
}
// check line of sight to target if it's a detrimental spell
if(spell_target && IsDetrimentalSpell(spell_id) && !CheckLosFN(spell_target))
{
@ -2429,7 +2420,7 @@ int Mob::CalcBuffDuration(Mob *caster, Mob *target, uint16 spell_id, int32 caste
castlevel = caster_level_override;
int res = CalcBuffDuration_formula(castlevel, formula, duration);
res = mod_buff_duration(res, caster, target, spell_id);
mlog(SPELLS__CASTING, "Spell %d: Casting level %d, formula %d, base_duration %d: result %d",
@ -2652,7 +2643,6 @@ int Mob::CheckStackConflict(uint16 spellid1, int caster_level1, uint16 spellid2,
continue;
}
/*
Skip check if effect is SE_Limit*
skip checking effect2 since we know they are equal
@ -2989,7 +2979,6 @@ int Mob::AddBuff(Mob *caster, uint16 spell_id, int duration, int32 level_overrid
SendPetBuffsToClient();
}
if((IsClient() && !CastToClient()->GetPVP()) || (IsPet() && GetOwner() && GetOwner()->IsClient() && !GetOwner()->CastToClient()->GetPVP()) ||
(IsMerc() && GetOwner() && GetOwner()->IsClient() && !GetOwner()->CastToClient()->GetPVP()))
{
@ -3181,7 +3170,6 @@ bool Mob::SpellOnTarget(uint16 spell_id, Mob* spelltar, bool reflect, bool use_r
// send to people in the area, ignoring caster and target
entity_list.QueueCloseClients(spelltar, action_packet, true, 200, this, true, spelltar->IsClient() ? FilterPCSpells : FilterNPCSpells);
/* Send the EVENT_CAST_ON event */
if(spelltar->IsNPC())
{
@ -3312,7 +3300,6 @@ bool Mob::SpellOnTarget(uint16 spell_id, Mob* spelltar, bool reflect, bool use_r
}
if(!IsBeneficialAllowed(spelltar) ||
(IsGroupOnlySpell(spell_id) &&
!(
@ -3349,7 +3336,6 @@ bool Mob::SpellOnTarget(uint16 spell_id, Mob* spelltar, bool reflect, bool use_r
// ok at this point the spell is permitted to affect the target,
// but we need to check special cases and resists
// check immunities
if(spelltar->IsImmuneToSpell(spell_id, this))
{
@ -4092,7 +4078,6 @@ float Mob::ResistSpell(uint8 resist_type, uint16 spell_id, Mob *caster, bool use
}
}
if (!CharismaCheck){
//Check for Spell Effect specific resistance chances (ie AA Mental Fortitude)
@ -4188,60 +4173,60 @@ float Mob::ResistSpell(uint8 resist_type, uint16 spell_id, Mob *caster, bool use
resist_chance = 0;
}
//Adjust our resist chance based on level modifiers
int temp_level_diff = GetLevel() - caster->GetLevel();
if(IsNPC() && GetLevel() >= RuleI(Casting,ResistFalloff))
{
int a = (RuleI(Casting,ResistFalloff)-1) - caster->GetLevel();
if(a > 0)
{
temp_level_diff = a;
}
else
{
temp_level_diff = 0;
}
}
//Adjust our resist chance based on level modifiers
int temp_level_diff = GetLevel() - caster->GetLevel();
if(IsNPC() && GetLevel() >= RuleI(Casting,ResistFalloff))
{
int a = (RuleI(Casting,ResistFalloff)-1) - caster->GetLevel();
if(a > 0)
{
temp_level_diff = a;
}
else
{
temp_level_diff = 0;
}
}
if(IsClient() && GetLevel() >= 21 && temp_level_diff > 15)
{
temp_level_diff = 15;
}
if(IsClient() && GetLevel() >= 21 && temp_level_diff > 15)
{
temp_level_diff = 15;
}
if(IsNPC() && temp_level_diff < -9)
{
temp_level_diff = -9;
}
if(IsNPC() && temp_level_diff < -9)
{
temp_level_diff = -9;
}
int level_mod = temp_level_diff * temp_level_diff / 2;
if(temp_level_diff < 0)
{
level_mod = -level_mod;
}
int level_mod = temp_level_diff * temp_level_diff / 2;
if(temp_level_diff < 0)
{
level_mod = -level_mod;
}
if(IsNPC() && (caster->GetLevel() - GetLevel()) < -20)
{
level_mod = 1000;
}
if(IsNPC() && (caster->GetLevel() - GetLevel()) < -20)
{
level_mod = 1000;
}
//Even more level stuff this time dealing with damage spells
if(IsNPC() && IsDamageSpell(spell_id) && GetLevel() >= 17)
{
int level_diff;
if(GetLevel() >= RuleI(Casting,ResistFalloff))
{
level_diff = (RuleI(Casting,ResistFalloff)-1) - caster->GetLevel();
if(level_diff < 0)
{
level_diff = 0;
}
}
else
{
level_diff = GetLevel() - caster->GetLevel();
}
level_mod += (2 * level_diff);
}
//Even more level stuff this time dealing with damage spells
if(IsNPC() && IsDamageSpell(spell_id) && GetLevel() >= 17)
{
int level_diff;
if(GetLevel() >= RuleI(Casting,ResistFalloff))
{
level_diff = (RuleI(Casting,ResistFalloff)-1) - caster->GetLevel();
if(level_diff < 0)
{
level_diff = 0;
}
}
else
{
level_diff = GetLevel() - caster->GetLevel();
}
level_mod += (2 * level_diff);
}
if (CharismaCheck)
{
@ -4801,7 +4786,6 @@ uint16 Mob::GetSpellIDFromSlot(uint8 slot)
return 0;
}
bool Mob::FindType(uint16 type, bool bOffensive, uint16 threshold) {
uint32 buff_count = GetMaxTotalSlots();
for (int i = 0; i < buff_count; i++) {
@ -5000,7 +4984,6 @@ int Mob::GetCasterLevel(uint16 spell_id) {
return(level);
}
//this method does NOT tell the client to stop singing the song.
//this is NOT the right way to stop a mob from singing, use InterruptSpell
//you should really know what your doing before you call this
@ -5043,7 +5026,6 @@ void Mob::SendPetBuffsToClient()
int PetBuffCount = 0;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_PetBuffWindow,sizeof(PetBuff_Struct));
PetBuff_Struct* pbs=(PetBuff_Struct*)outapp->pBuffer;
memset(outapp->pBuffer,0,outapp->size);
@ -5122,8 +5104,6 @@ EQApplicationPacket *Mob::MakeBuffsPacket(bool for_target)
return outapp;
}
void Mob::BuffModifyDurationBySpellID(uint16 spell_id, int32 newDuration)
{
uint32 buff_count = GetMaxTotalSlots();