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The Mob::InFrontMob check uses 56 degrees which is where the client will generate the "You cannon see your target." message. There were still a few weird angles that I was able to still attack, but in like 99% of the cases it should work ...
EQEmu - Custom Game Implementation for EverQuest
Dependencies can be obtained at http://eqemu.github.com/
More Information: https://github.com/EQEmu/Server/wiki
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