Merge pull request #114 from KayenEQ/master

Numhits update, additional spell table fields utilized.
This commit is contained in:
Michael Cook 2014-02-16 00:07:24 -05:00
commit 16a6fc7d2c
13 changed files with 479 additions and 201 deletions

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@ -1,5 +1,14 @@
EQEMu Changelog (Started on Sept 24, 2003 15:50)
-------------------------------------------------------
== 02/14/2014 ==
Kayen: Fixes for buffs not fading under certain conditions in revised numhits system, and other fixes.
Kayen: Implemented support for spell_new field CastRestrictions (limits what type of targets spells can effect).
*A detailed list describing what the values used in this field do can be found in Mob::PassCastRestriction*
Kayen: Implemented support for spell_new field not_reflectable, no_partial_resists.
Required SQL: utils/sql/git/2014_02_13_spells_new_updates.sql
Names many unknown fields in the table.
== 02/13/2014 ==
Sorvani: Renamed the instance_lockout and instance_lockout_player tables to instance_list and instance_list_player. Cleaned up the Database::GetUnusedInstanceID logic.

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@ -1704,11 +1704,13 @@ void SharedDatabase::LoadSpells(void *data, int max_spells) {
sp[tempid].ResistDiff=atoi(row[147]);
sp[tempid].dot_stacking_exempt=atoi(row[148]);
sp[tempid].RecourseLink = atoi(row[150]);
sp[tempid].no_partial_resist = atoi(row[151]) != 0;
sp[tempid].short_buff_box = atoi(row[154]);
sp[tempid].descnum = atoi(row[155]);
sp[tempid].effectdescnum = atoi(row[157]);
sp[tempid].not_reflectable = atoi(row[161]) != 0;
sp[tempid].bonushate=atoi(row[162]);
sp[tempid].EndurCost=atoi(row[166]);
@ -1736,6 +1738,8 @@ void SharedDatabase::LoadSpells(void *data, int max_spells) {
sp[tempid].powerful_flag=atoi(row[209]);
sp[tempid].CastRestriction = atoi(row[211]);
sp[tempid].AllowRest = atoi(row[212]) != 0;
sp[tempid].NotOutofCombat = atoi(row[213]) != 0;
sp[tempid].NotInCombat = atoi(row[214]) != 0;
sp[tempid].persistdeath = atoi(row[224]) != 0;
sp[tempid].DamageShieldType = 0;
}

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@ -387,6 +387,9 @@ bool IsAERainNukeSpell(uint16 spell_id)
bool IsPartialCapableSpell(uint16 spell_id)
{
if (spells[spell_id].no_partial_resist)
return false;
if (IsPureNukeSpell(spell_id) || IsFearSpell(spell_id) ||
IsEffectInSpell(spell_id, SE_Root) ||
IsEffectInSpell(spell_id, SE_Charm))
@ -672,6 +675,20 @@ bool IsDiscipline(uint16 spell_id)
return false;
}
bool IsCombatSkill(uint16 spell_id)
{
if (!IsValidSpell(spell_id))
return false;
//Check if Discipline OR melee proc (from non-castable spell)
if ((spells[spell_id].mana == 0 &&
(spells[spell_id].EndurCost || spells[spell_id].EndurUpkeep)) ||
((spells[spell_id].cast_time == 0) && (spells[spell_id].recast_time == 0) && (spells[spell_id].recovery_time == 0)))
return true;
return false;
}
bool IsResurrectionEffects(uint16 spell_id)
{
// spell id 756 is Resurrection Effects spell

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@ -680,15 +680,18 @@ struct SPDat_Spell_Struct
/* 148 */ int8 dot_stacking_exempt; // If 1 doesn't stack with self cast by others. If -1 (not implemented) doesn't stack with same effect (???)
/* 149 */ //int deletable;
/* 150 */ uint16 RecourseLink;
/* 151 */ // 151: -1, 0, or 1
/* 151 */ bool no_partial_resist; // 151: -1, 0, or 1
// 152 & 153: all set to 0
/* 154 */ int8 short_buff_box; // != 0, goes to short buff box.
/* 155 */ int descnum; // eqstr of description of spell
/* 156 */ //int typedescnum; // eqstr of type description
/* 157 */ int effectdescnum; // eqstr of effect description
/* 158 */
/* 158 */ //Category Desc ID 3
/* 159 */ //bool npc_no_los;
/* 161 */ bool not_reflectable;
/* 162 */ int bonushate;
/* 163 */
/* 164 */ // for most spells this appears to mimic ResistDiff
/* 166 */ int EndurCost;
/* 167 */ int8 EndurTimerIndex;
/* 168 */ //int IsDisciplineBuff; //Will goto the combat window when cast
@ -709,8 +712,8 @@ struct SPDat_Spell_Struct
/* 191 */ uint8 viral_targets;
/* 192 */ uint8 viral_timer;
/* 193 */ int NimbusEffect;
/* 194 */ float directional_start;
/* 195 */ float directional_end;
/* 194 */ float directional_start; //Cone Start Angle:
/* 195 */ float directional_end; // Cone End Angle:
/* 196 */
/* 197 */ bool not_extendable;
/* 198- 199 */
@ -719,12 +722,14 @@ struct SPDat_Spell_Struct
/* 203 */ //int songcap; // individual song cap (how live currently does it, not implemented)
/* 204 - 206 */
/* 207 */ int spellgroup;
/* 208 */
/* 209 */ int powerful_flag; // Need more investigation to figure out what to call this, for now we know -1 makes charm spells not break before their duration is complete, it does alot more though
/* 210 */
/* 208 */ // int rank - increments AA effects with same name
/* 209 */ int powerful_flag; // Need more investigation to figure out what to call this, for now we know -1 makes charm spells not break before their duration is complete, it does alot more though
/* 210 */ // bool DurationFrozen; ???
/* 211 */ int CastRestriction; //Various restriction categories for spells most seem targetable race related but have also seen others for instance only castable if target hp 20% or lower or only if target out of combat
/* 212 */ bool AllowRest;
/* 213 - 218 */
/* 213 */ bool NotOutofCombat; //Fail if cast out of combat
/* 214 */ bool NotInCombat; //Fail if cast in combat
/* 215 - 218 */
/* 219 */ //int maxtargets; // is used for beam and ring spells for target # limits (not implemented)
/* 220 - 223 */
/* 224 */ bool persistdeath; // buff doesn't get stripped on death
@ -795,6 +800,7 @@ int32 CalculateCorruptionCounters(uint16 spell_id);
int32 CalculateCounters(uint16 spell_id);
bool IsDisciplineBuff(uint16 spell_id);
bool IsDiscipline(uint16 spell_id);
bool IsCombatSkill(uint16 spell_id);
bool IsResurrectionEffects(uint16 spell_id);
bool IsRuneSpell(uint16 spell_id);
bool IsMagicRuneSpell(uint16 spell_id);

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@ -0,0 +1,17 @@
ALTER TABLE `spells_new` CHANGE `field161` `not_reflectable` INT(11) NOT NULL DEFAULT '0';
ALTER TABLE `spells_new` CHANGE `field151` `no_partial_resist` INT(11) NOT NULL DEFAULT '0';
ALTER TABLE `spells_new` CHANGE `field189` `MinResist` INT(11) NOT NULL DEFAULT '0';
ALTER TABLE `spells_new` CHANGE `field190` `MaxResist` INT(11) NOT NULL DEFAULT '0';
ALTER TABLE `spells_new` CHANGE `field194` `ConeStartAngle` INT(11) NOT NULL DEFAULT '0';
ALTER TABLE `spells_new` CHANGE `field195` `ConeStopAngle` INT(11) NOT NULL DEFAULT '0';
ALTER TABLE `spells_new` CHANGE `field208` `rank` INT(11) NOT NULL DEFAULT '0';
ALTER TABLE `spells_new` CHANGE `field159` `npc_no_los` INT(11) NOT NULL DEFAULT '0';
ALTER TABLE `spells_new` CHANGE `field213` `NotOutofCombat` INT(11) NOT NULL DEFAULT '0';
ALTER TABLE `spells_new` CHANGE `field214` `NotInCombat` INT(11) NOT NULL DEFAULT '0';
ALTER TABLE `spells_new` CHANGE `field168` `IsDiscipline` INT(11) NOT NULL DEFAULT '0';
ALTER TABLE `spells_new` CHANGE `field211` `CastRestriction` INT(11) NOT NULL DEFAULT '0';
UPDATE altadv_vars SET sof_next_id = 8261 WHERE skill_id = 8232;
UPDATE altadv_vars SET sof_next_id = 0 WHERE skill_id = 8261;
UPDATE altadv_vars SET sof_current_level = 3 WHERE skill_id = 8261;

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@ -199,11 +199,6 @@ bool Mob::CheckHitChance(Mob* other, SkillUseTypes skillinuse, int Hand, int16 c
if(IsClient() && other->IsClient())
pvpmode = true;
CheckNumHitsRemaining(1);
if (attacker)
attacker->CheckNumHitsRemaining(2);
if (chance_mod >= 10000)
return true;
@ -1318,19 +1313,10 @@ bool Client::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, b
if (IsDead()) return false;
if(damage > 0 && (spellbonuses.MeleeLifetap || itembonuses.MeleeLifetap))
{
int lifetap_amt = spellbonuses.MeleeLifetap + itembonuses.MeleeLifetap;
if(lifetap_amt > 100)
lifetap_amt = 100;
lifetap_amt = damage * lifetap_amt / 100;
mlog(COMBAT__DAMAGE, "Melee lifetap healing for %d damage.", damage);
//heal self for damage done..
HealDamage(lifetap_amt);
}
MeleeLifeTap(damage);
if (damage > 0)
CheckNumHitsRemaining(5);
//break invis when you attack
if(invisible) {
@ -1938,6 +1924,11 @@ bool NPC::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, bool
if (HasDied()) //killed by damage shield ect
return false;
MeleeLifeTap(damage);
if (damage > 0)
CheckNumHitsRemaining(5);
//break invis when you attack
if(invisible) {
mlog(COMBAT__ATTACKS, "Removing invisibility due to melee attack.");
@ -3434,7 +3425,7 @@ void Mob::CommonDamage(Mob* attacker, int32 &damage, const uint16 spell_id, cons
mlog(COMBAT__DAMAGE, "Avoiding %d damage due to invulnerability.", damage);
damage = -5;
}
if( spell_id != SPELL_UNKNOWN || attacker == nullptr )
avoidable = false;
@ -3444,6 +3435,13 @@ void Mob::CommonDamage(Mob* attacker, int32 &damage, const uint16 spell_id, cons
DamageShield(attacker);
}
if (spell_id == SPELL_UNKNOWN && skill_used) {
CheckNumHitsRemaining(1); //Incoming Hit Attempts
if (attacker)
attacker->CheckNumHitsRemaining(2); //Outgoing Hit Attempts
}
if(attacker){
if(attacker->IsClient()){
if(!RuleB(Combat, EXPFromDmgShield)) {
@ -3514,16 +3512,20 @@ void Mob::CommonDamage(Mob* attacker, int32 &damage, const uint16 spell_id, cons
}
ReduceAllDamage(damage);
if (skill_used)
CheckNumHitsRemaining(6); //Incomming Hit Success on Defender
if(IsClient() && CastToClient()->sneaking){
CastToClient()->sneaking = false;
SendAppearancePacket(AT_Sneak, 0);
}
if(attacker && attacker->IsClient() && attacker->CastToClient()->sneaking){
attacker->CastToClient()->sneaking = false;
attacker->SendAppearancePacket(AT_Sneak, 0);
}
ReduceAllDamage(damage);
if(IsClient() && CastToClient()->sneaking){
CastToClient()->sneaking = false;
SendAppearancePacket(AT_Sneak, 0);
}
if(attacker && attacker->IsClient() && attacker->CastToClient()->sneaking){
attacker->CastToClient()->sneaking = false;
attacker->SendAppearancePacket(AT_Sneak, 0);
}
//final damage has been determined.
SetHP(GetHP() - damage);
@ -3770,6 +3772,7 @@ void Mob::CommonDamage(Mob* attacker, int32 &damage, const uint16 spell_id, cons
}
}
} //end packet sending
}

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@ -1216,6 +1216,18 @@ void Client::ApplyAABonuses(uint32 aaid, uint32 slots, StatBonuses* newbon)
case SE_HealRate:
newbon->HealRate += base1;
break;
case SE_MeleeLifetap:
{
if((base1 < 0) && (newbon->MeleeLifetap > base1))
newbon->MeleeLifetap = base1;
else if(newbon->MeleeLifetap < base1)
newbon->MeleeLifetap = base1;
break;
}
}
}
}
@ -1230,8 +1242,12 @@ void Mob::CalcSpellBonuses(StatBonuses* newbon)
uint32 buff_count = GetMaxTotalSlots();
for(i = 0; i < buff_count; i++) {
if(buffs[i].spellid != SPELL_UNKNOWN)
if(buffs[i].spellid != SPELL_UNKNOWN){
ApplySpellsBonuses(buffs[i].spellid, buffs[i].casterlevel, newbon, buffs[i].casterid, false, buffs[i].ticsremaining,i);
if (buffs[i].numhits > 0)
Numhits(true);
}
}
//Removes the spell bonuses that are effected by a 'negate' debuff.
@ -1750,7 +1766,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
else if((effect_value < 0) && (newbon->MeleeLifetap > effect_value))
newbon->MeleeLifetap = spells[spell_id].base[i];
if(newbon->MeleeLifetap < spells[spell_id].base[i])
else if(newbon->MeleeLifetap < spells[spell_id].base[i])
newbon->MeleeLifetap = spells[spell_id].base[i];
break;
}

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@ -3377,6 +3377,9 @@ void Bot::DoMeleeSkillAttackDmg(Mob* other, uint16 weapon_damage, SkillUseTypes
if (HasDied())
return;
if (damage > 0)
CheckNumHitsRemaining(5);
if((skillinuse == SkillDragonPunch) && GetAA(aaDragonPunch) && MakeRandomInt(0, 99) < 25){
SpellFinished(904, other, 10, 0, -1, spells[904].ResistDiff);
other->Stun(100);
@ -6593,18 +6596,10 @@ bool Bot::Attack(Mob* other, int Hand, bool FromRiposte, bool IsStrikethrough, b
if (GetHP() < 0) return false;
if(damage > 0 && (spellbonuses.MeleeLifetap || itembonuses.MeleeLifetap))
{
int lifetap_amt = spellbonuses.MeleeLifetap + itembonuses.MeleeLifetap;
if(lifetap_amt > 100)
lifetap_amt = 100;
MeleeLifeTap(damage);
lifetap_amt = damage * lifetap_amt / 100;
mlog(COMBAT__DAMAGE, "Melee lifetap healing for %d damage.", damage);
//heal self for damage done..
HealDamage(lifetap_amt);
}
if (damage > 0)
CheckNumHitsRemaining(5);
//break invis when you attack
if(invisible) {
@ -8083,6 +8078,9 @@ void Bot::DoSpecialAttackDamage(Mob *who, SkillUseTypes skill, int32 max_damage,
if(!GetTarget())return;
if (HasDied()) return;
if (max_damage > 0)
CheckNumHitsRemaining(5);
//[AA Dragon Punch] value[0] = 100 for 25%, chance value[1] = skill
if(aabonuses.SpecialAttackKBProc[0] && aabonuses.SpecialAttackKBProc[1] == skill){
int kb_chance = 25;

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@ -3412,8 +3412,6 @@ int16 Mob::GetSkillDmgTaken(const SkillUseTypes skill_used)
if(skilldmg_mod < -100)
skilldmg_mod = -100;
CheckNumHitsRemaining(6);
return skilldmg_mod;
}
@ -4315,17 +4313,38 @@ int16 Mob::GetSkillDmgAmt(uint16 skill)
skill_dmg += spellbonuses.SkillDamageAmount2[HIGHEST_SKILL+1] + itembonuses.SkillDamageAmount2[HIGHEST_SKILL+1]
+ itembonuses.SkillDamageAmount2[skill] + spellbonuses.SkillDamageAmount2[skill];
CheckNumHitsRemaining(5);
return skill_dmg;
}
void Mob::MeleeLifeTap(int32 damage) {
if(damage > 0 && (spellbonuses.MeleeLifetap || itembonuses.MeleeLifetap || aabonuses.MeleeLifetap ))
{
int lifetap_amt = spellbonuses.MeleeLifetap + itembonuses.MeleeLifetap + aabonuses.MeleeLifetap;
if(lifetap_amt > 100)
lifetap_amt = 100;
else if (lifetap_amt < -99)
lifetap_amt = -99;
lifetap_amt = damage * lifetap_amt / 100;
mlog(COMBAT__DAMAGE, "Melee lifetap healing for %d damage.", damage);
//heal self for damage done..
HealDamage(lifetap_amt);
}
}
bool Mob::TryReflectSpell(uint32 spell_id)
{
if(!GetTarget())
return false;
if (spells[spell_id].not_reflectable)
return false;
if(MakeRandomInt(0, 99) < (GetTarget()->itembonuses.reflect_chance + GetTarget()->spellbonuses.reflect_chance))
int chance = itembonuses.reflect_chance + spellbonuses.reflect_chance + aabonuses.reflect_chance;
if(chance && MakeRandomInt(0, 99) < chance)
return true;
return false;

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@ -587,6 +587,8 @@ public:
int32 ApplySpellEffectiveness(Mob* caster, int16 spell_id, int32 value, bool IsBard = false);
int8 GetDecayEffectValue(uint16 spell_id, uint16 spelleffect);
int32 GetExtraSpellAmt(uint16 spell_id, int32 extra_spell_amt, int32 base_spell_dmg);
void MeleeLifeTap(int32 damage);
bool PassCastRestriction(bool UseCastRestriction = true, int16 value = 0, bool IsDamage = true);
void ModSkillDmgTaken(SkillUseTypes skill_num, int value);
int16 GetModSkillDmgTaken(const SkillUseTypes skill_num);

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@ -155,6 +155,9 @@ void Mob::DoSpecialAttackDamage(Mob *who, SkillUseTypes skill, int32 max_damage,
if(!GetTarget())return;
if (HasDied()) return;
if (max_damage > 0)
CheckNumHitsRemaining(5);
//[AA Dragon Punch] value[0] = 100 for 25%, chance value[1] = skill
if(aabonuses.SpecialAttackKBProc[0] && aabonuses.SpecialAttackKBProc[1] == skill){
int kb_chance = 25;
@ -948,6 +951,7 @@ void Mob::DoArcheryAttackDmg(Mob* other, const ItemInst* RangeWeapon, const Item
TryCriticalHit(other, SkillArchery, TotalDmg);
other->AddToHateList(this, hate, 0, false);
CheckNumHitsRemaining(5);
}
}
else
@ -1052,6 +1056,7 @@ void NPC::RangedAttack(Mob* other)
TryCriticalHit(GetTarget(), SkillArchery, TotalDmg);
GetTarget()->AddToHateList(this, hate, 0, false);
GetTarget()->Damage(this, TotalDmg, SPELL_UNKNOWN, SkillArchery);
CheckNumHitsRemaining(5);
}
else
{
@ -1270,6 +1275,7 @@ void Mob::DoThrowingAttackDmg(Mob* other, const ItemInst* RangeWeapon, const Ite
TryCriticalHit(other, SkillThrowing, TotalDmg);
int32 hate = (2*WDmg);
other->AddToHateList(this, hate, 0, false);
CheckNumHitsRemaining(5);
}
}
@ -2181,6 +2187,8 @@ void Mob::DoMeleeSkillAttackDmg(Mob* other, uint16 weapon_damage, SkillUseTypes
if (HasDied())
return;
CheckNumHitsRemaining(5);
if(aabonuses.SpecialAttackKBProc[0] && aabonuses.SpecialAttackKBProc[1] == skillinuse){
int kb_chance = 25;
kb_chance += kb_chance*(100-aabonuses.SpecialAttackKBProc[0])/100;

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@ -183,7 +183,6 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
numhit += caster->CastToClient()->GetFocusEffect(focusIncreaseNumHits, spell_id);
}
Numhits(true);
buffs[buffslot].numhits = numhit;
}
@ -218,83 +217,8 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
int32 dmg = effect_value;
if(dmg < 0)
{
/*Special Cases where Base2 is defined
Range 105 : Plant
Range 120 : Undead
Range 123 : Humanoid
Range 190 : No Raid boss flag *not implemented
Range 191 : This spell will deal less damage to 'exceptionally strong targets' - Raid boss flag *not implemented
Range 201 : Damage if HP > 75%
Range 221 - 299 : Causing damage dependent on how many pets/swarmpets are attacking your target.
Range 300 - 303 : UNKOWN *not implemented
Range 399 - 499 : Heal if HP within a specified range (400 = 0-25% 401 = 25 - 35% 402 = 35-45% ect)
Range 500 - 599 : Heal if HP less than a specified value
Range 600 - 699 : Limit to Body Type [base2 - 600 = Body]
Range 818 - 819 : If Undead/If Not Undead
Range 835 - : Unknown *not implemented
Range 836 - 837 : Progression Server / Live Server *not implemented
Range 839 - : Unknown *not implemented
Range 10000+ : Limit to Race [base2 - 10000 = Race] (*Not on live: Too useful a function to not implement)
*/
if (spells[spell_id].base2[i] > 0){
//It is unlikely these effects would give a fail message (Need to confirm)
if (spells[spell_id].base2[i] == 105){
if (GetBodyType() != BT_Plant)
break;
}
else if (spells[spell_id].base2[i] == 120){
if (GetBodyType() != BT_Undead)
break;
}
else if (spells[spell_id].base2[i] == 123){
if (GetBodyType() != BT_Humanoid)
break;
}
//Limit to Body Type.
else if (spells[spell_id].base2[i] >= 600 && spells[spell_id].base2[i] <= 699){
if (GetBodyType() != (spells[spell_id].base2[i] - 600)){
//caster->Message_StringID(13,CANNOT_AFFECT_NPC);
break;
}
}
else if (spells[spell_id].base2[i] == 201){
if (GetHPRatio() < 75)
break;
}
//Limit to Race. *Not implemented on live
else if (spells[spell_id].base2[i] >= 10000 && spells[spell_id].base2[i] <= 11000){
if (GetRace() != (spells[spell_id].base2[i] - 10000)){
break;
}
}
//Limit to amount of pets
else if (spells[spell_id].base2[i] >= 221 && spells[spell_id].base2[i] <= 299){
bool allow_spell = false;
int count = hate_list.SummonedPetCount(this);
for (int base2_value = 221; base2_value <= 233; ++base2_value){
if (spells[spell_id].base2[i] == base2_value){
if (count >= (base2_value - 220)){
allow_spell = true;
break;
}
}
}
if (!allow_spell)
break;
}
}
if (!PassCastRestriction(false, spells[spell_id].base2[i], true))
break;
// take partial damage into account
dmg = (int32) (dmg * partial / 100);
@ -308,60 +232,10 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
}
else if(dmg > 0) {
//healing spell...
if (spells[spell_id].base2[i] > 0)
{
bool allow_spell = false;
//Heal only if HP within specified range. [Doesn't follow a set forumla for all values...]
if (spells[spell_id].base2[i] >= 400 && spells[spell_id].base2[i] <= 408){
for (int base2_value = 400; base2_value <= 408; ++base2_value){
if (spells[spell_id].base2[i] == base2_value){
if (spells[spell_id].base2[i] == 400){
if (GetHPRatio() <= 25){
allow_spell = true;
break;
}
}
else if (spells[spell_id].base2[i] == base2_value){
if (GetHPRatio() > 25+((base2_value - 401)*10) && GetHPRatio() <= 35+((base2_value - 401)*10)){
allow_spell = true;
break;
}
}
}
}
}
else if (spells[spell_id].base2[i] >= 500 && spells[spell_id].base2[i] <= 520){
for (int base2_value = 500; base2_value <= 520; ++base2_value){
if (spells[spell_id].base2[i] == base2_value){
if (spells[spell_id].base2[i] == base2_value){
if (GetHPRatio() < (base2_value - 500)*5) {
allow_spell = true;
break;
}
}
}
}
}
if (!PassCastRestriction(false, spells[spell_id].base2[i], false))
break;
else if (spells[spell_id].base2[i] == 399){
if (GetHPRatio() > 15 && GetHPRatio() <= 25){
allow_spell = true;
break;
}
}
if(!allow_spell)
break;
}
if(caster)
dmg = caster->GetActSpellHealing(spell_id, dmg, this);
@ -4152,13 +4026,12 @@ int16 Client::CalcAAFocus(focusType type, uint32 aa_ID, uint16 spell_id)
}
break;
case SE_LimitCombatSkills:
if (base1 == 0){
if((spell.cast_time == 0) && (spell.recast_time == 0) && (spell.recovery_time == 0)) //Exclude procs
LimitFailure = true;
}
break;
if (base1 == 0 && IsCombatSkill(spell_id)) //Exclude Discs
LimitFailure = true;
else if (base1 == 1 && !IsCombatSkill(spell_id)) //Exclude Spells
LimitFailure = true;
break;
case SE_LimitSpellGroup:
if(base1 < 0) {
@ -4555,10 +4428,10 @@ int16 Mob::CalcFocusEffect(focusType type, uint16 focus_id, uint16 spell_id, boo
break;
case SE_LimitCombatSkills:
if (focus_spell.base[i] == 0){
if((spell.cast_time == 0) && (spell.recast_time == 0) && (spell.recovery_time == 0)) //Exclude procs
return 0;
}
if (focus_spell.base[i] == 0 && IsCombatSkill(spell_id)) //Exclude Disc
return 0;
else if (focus_spell.base[i] == 1 && !IsCombatSkill(spell_id)) //Include Spells
return 0;
break;
case SE_LimitSpellGroup:
@ -5704,3 +5577,301 @@ bool Mob::TryDispel(uint8 caster_level, uint8 buff_level, int level_modifier){
return false;
}
bool Mob::PassCastRestriction(bool UseCastRestriction, int16 value, bool IsDamage)
{
/*If return TRUE spell met all restrictions and can continue (this = target).
This check is used when the spell_new field CastRestriction is defined OR spell effect '0'(DD/Heal) has a defined limit
Range 1 : UNKNOWN
Range 100 : *Animal OR Humanoid
Range 101 : *Dragon
Range 102 : *Animal OR Insect
Range 103 : NOT USED
Range 104 : *Animal
Range 105 : Plant
Range 106 : *Giant
Range 107 : NOT USED
Range 108 : NOT Animal or Humaniod
Range 109 : *Bixie
Range 111 : *Harpy
Range 112 : *Sporali
Range 113 : *Kobold
Range 114 : *Shade Giant
Range 115 : *Drakkin
Range 116 : NOT USED
Range 117 : *Animal OR Plant
Range 118 : *Summoned
Range 119 : *Firepet
Range 120 : Undead
Range 121 : *Living (NOT Undead)
Range 122 : *Fairy
Range 123 : Humanoid
Range 124 : *Undead HP < 10%
Range 125 : *Clockwork HP < 10%
Range 126 : *Wisp HP < 10%
Range 127-130 : UNKNOWN
Range 150 : UNKNOWN
Range 190 : No Raid boss flag *not implemented
Range 191 : This spell will deal less damage to 'exceptionally strong targets' - Raid boss flag *not implemented
Range 201 : Damage if HP > 75%
Range 203 : Damage if HP < 20%
Range 216 : TARGET NOT IN COMBAT
Range 221 - 249 : Causing damage dependent on how many pets/swarmpets are attacking your target.
Range 250 : Damage if HP < 35%
Range 300 - 303 : UNKOWN *not implemented
Range 304 : Chain + Plate class (buffs)
Range 399 - 409 : Heal if HP within a specified range (400 = 0-25% 401 = 25 - 35% 402 = 35-45% ect)
Range 410 - 411 : UNKOWN
Range 500 - 599 : Heal if HP less than a specified value
Range 600 - 699 : Limit to Body Type [base2 - 600 = Body]
Range 700 : UNKNOWN
Range 701 : NOT PET
Range 800 : UKNOWN
Range 818 - 819 : If Undead/If Not Undead
Range 820 - 822 : UKNOWN
Range 835 : Unknown *not implemented
Range 836 - 837 : Progression Server / Live Server *not implemented
Range 839 : Unknown *not implemented
Range 842 - 844 : Humaniod lv MAX ((842 - 800) * 2)
Range 845 - 847 : UNKNOWN
Range 10000+ : Limit to Race [base2 - 10000 = Race] (*Not on live: Too useful a function to not implement)
THIS IS A WORK IN PROGRESS
*/
if (value <= 0)
return true;
if (IsDamage || UseCastRestriction) {
switch(value)
{
case 100:
if ((GetBodyType() == BT_Animal) || (GetBodyType() == BT_Humanoid))
return true;
break;
case 101:
if (GetBodyType() == BT_Dragon)
return true;
break;
case 102:
if ((GetBodyType() == BT_Animal) || (GetBodyType() == BT_Insect))
return true;
break;
case 104:
if (GetBodyType() == BT_Animal)
return true;
break;
case 105:
if (GetBodyType() == BT_Plant)
return true;
break;
case 106:
if (GetBodyType() == BT_Giant)
return true;
break;
case 108:
if ((GetBodyType() != BT_Animal) || (GetBodyType() != BT_Humanoid))
return true;
break;
case 109:
if ((GetRace() == 520) ||(GetRace() == 79))
return true;
break;
case 111:
if ((GetRace() == 527) ||(GetRace() == 11))
return true;
break;
case 112:
if ((GetRace() == 456) ||(GetRace() == 28))
return true;
break;
case 113:
if ((GetRace() == 456) ||(GetRace() == 48))
return true;
break;
case 114:
if (GetRace() == 526)
return true;
break;
case 115:
if (GetRace() == 522)
return true;
break;
case 117:
if ((GetBodyType() == BT_Animal) || (GetBodyType() == BT_Plant))
return true;
break;
case 118:
if (GetBodyType() == BT_Summoned)
return true;
break;
case 119:
if (IsPet() && ((GetRace() == 212) || ((GetRace() == 75) && GetTexture() == 1)))
return true;
break;
case 120:
if (GetBodyType() == BT_Undead)
return true;
break;
case 121:
if (GetBodyType() != BT_Undead)
return true;
break;
case 122:
if ((GetRace() == 473) || (GetRace() == 425))
return true;
break;
case 123:
if (GetBodyType() == BT_Humanoid)
return true;
break;
case 124:
if ((GetBodyType() == BT_Undead) && (GetHPRatio() < 10))
return true;
break;
case 125:
if ((GetRace() == 457 || GetRace() == 88) && (GetHPRatio() < 10))
return true;
break;
case 126:
if ((GetRace() == 581 || GetRace() == 69) && (GetHPRatio() < 10))
return true;
break;
case 201:
if (GetHPRatio() > 75)
return true;
break;
case 204:
if (GetHPRatio() < 20)
return true;
break;
case 216:
if (!IsEngaged())
return true;
break;
case 250:
if (GetHPRatio() < 35)
return true;
break;
case 304:
if (IsClient() &&
((GetClass() == WARRIOR) || (GetClass() == BARD) || (GetClass() == SHADOWKNIGHT) || (GetClass() == PALADIN) || (GetClass() == CLERIC)
|| (GetClass() == RANGER) || (GetClass() == SHAMAN) || (GetClass() == ROGUE) || (GetClass() == BERSERKER)))
return true;
break;
case 818:
if (GetBodyType() == BT_Undead)
return true;
break;
case 819:
if (GetBodyType() != BT_Undead)
return true;
break;
case 842:
if (GetBodyType() == BT_Humanoid && GetLevel() <= 84)
return true;
break;
case 843:
if (GetBodyType() == BT_Humanoid && GetLevel() <= 86)
return true;
break;
case 844:
if (GetBodyType() == BT_Humanoid && GetLevel() <= 88)
return true;
break;
}
//Limit to amount of pets
if (value >= 221 && value <= 249){
int count = hate_list.SummonedPetCount(this);
for (int base2_value = 221; base2_value <= 249; ++base2_value){
if (value == base2_value){
if (count >= (base2_value - 220)){
return true;
}
}
}
}
//Limit to Body Type
if (value >= 600 && value <= 699){
if (GetBodyType() == (value - 600))
return true;
}
//Limit to Race. *Not implemented on live
if (value >= 10000 && value <= 11000){
if (GetRace() == (value - 10000))
return true;
}
} //End Damage
if (!IsDamage || UseCastRestriction) {
//Heal only if HP within specified range. [Doesn't follow a set forumla for all values...]
if (value >= 400 && value <= 408){
for (int base2_value = 400; base2_value <= 408; ++base2_value){
if (value == base2_value){
if (value == 400 && GetHPRatio() <= 25)
return true;
else if (value == base2_value){
if (GetHPRatio() > 25+((base2_value - 401)*10) && GetHPRatio() <= 35+((base2_value - 401)*10))
return true;
}
}
}
}
else if (value >= 500 && value <= 549){
for (int base2_value = 500; base2_value <= 520; ++base2_value){
if (value == base2_value){
if (GetHPRatio() < (base2_value - 500)*5)
return true;
}
}
}
else if (value == 399) {
if (GetHPRatio() > 15 && GetHPRatio() <= 25)
return true;
}
} // End Heal
return false;
}

View File

@ -1361,6 +1361,11 @@ bool Mob::DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_ce
mlog(AA__MESSAGE, "Project Illusion overwrote target caster: %s spell id: %d was ON", GetName(), spell_id);
targetType = ST_GroupClientAndPet;
}
if (spell_target && !spell_target->PassCastRestriction(true, spells[spell_id].CastRestriction)){
Message_StringID(13,SPELL_NEED_TAR);
return false;
}
switch (targetType)
{
@ -3355,7 +3360,7 @@ bool Mob::SpellOnTarget(uint16 spell_id, Mob* spelltar, bool reflect, bool use_r
}
}
// Reflect
if(TryReflectSpell(spell_id) && spelltar && !reflect && IsDetrimentalSpell(spell_id) && this != spelltar) {
if(spelltar && spelltar->TryReflectSpell(spell_id) && !reflect && IsDetrimentalSpell(spell_id) && this != spelltar) {
int reflect_chance = 0;
switch(RuleI(Spells, ReflectType))
{
@ -3402,9 +3407,6 @@ bool Mob::SpellOnTarget(uint16 spell_id, Mob* spelltar, bool reflect, bool use_r
}
}
if (spelltar && IsDetrimentalSpell(spell_id))
spelltar->CheckNumHitsRemaining(3);
// resist check - every spell can be resisted, beneficial or not
// add: ok this isn't true, eqlive's spell data is fucked up, buffs are
// not all unresistable, so changing this to only check certain spells
@ -3438,6 +3440,8 @@ bool Mob::SpellOnTarget(uint16 spell_id, Mob* spelltar, bool reflect, bool use_r
}
}
spelltar->CheckNumHitsRemaining(3);
safe_delete(action_packet);
return false;
}
@ -3575,7 +3579,7 @@ bool Mob::SpellOnTarget(uint16 spell_id, Mob* spelltar, bool reflect, bool use_r
safe_delete(action_packet);
return false;
}
// cause the effects to the target
if(!spelltar->SpellEffect(this, spell_id, spell_effectiveness))
{
@ -3588,6 +3592,10 @@ bool Mob::SpellOnTarget(uint16 spell_id, Mob* spelltar, bool reflect, bool use_r
return false;
}
if (spelltar && IsDetrimentalSpell(spell_id))
spelltar->CheckNumHitsRemaining(3); //Incoming spells
// send the action packet again now that the spell is successful
// NOTE: this is what causes the buff icon to appear on the client, if
// this is a buff - but it sortof relies on the first packet.