Merge pull request #109 from KayenEQ/master

Hot fix for issue with numhits not fading
This commit is contained in:
Michael Cook 2014-01-28 19:29:52 -08:00
commit 1ab19920f4

View File

@ -3908,8 +3908,6 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses)
Numhits(false);
}
Numhits(false);
buffs[slot].spellid = SPELL_UNKNOWN;
if(IsPet() && GetOwner() && GetOwner()->IsClient()) {
SendPetBuffsToClient();