Michael Cook 09dd3c1b37 Fixed an issue that arose from 78ab3471
Reworked how Mob::_GetMovementSpeed worked to fix an issue of walking
with a sufficiently high movemod.

Added a rule Character:BaseRunSpeedCap (default 158) to control the
cap on runspeed from buffs. Hardcapped to 225 for sanity's sake.
2013-11-17 19:37:49 -05:00
2013-11-13 21:59:38 -05:00
2013-02-16 15:00:23 -08:00
2013-02-18 23:07:32 -08:00
2013-10-18 21:23:45 -07:00
2013-02-16 16:14:39 -08:00
2013-05-23 12:35:00 -07:00
2013-07-01 14:12:31 -07:00

EQEmu - Custom Game Implementation for EverQuest

Dependencies can be obtained at http://eqemu.github.com/

More Information: https://github.com/EQEmu/Server/wiki

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