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Reworked how Mob::_GetMovementSpeed worked to fix an issue of walking with a sufficiently high movemod. Added a rule Character:BaseRunSpeedCap (default 158) to control the cap on runspeed from buffs. Hardcapped to 225 for sanity's sake.
EQEmu - Custom Game Implementation for EverQuest
Dependencies can be obtained at http://eqemu.github.com/
More Information: https://github.com/EQEmu/Server/wiki
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