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Implemented ST_TargetAETap
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@ -104,7 +104,9 @@ bool IsLifetapSpell(uint16 spell_id)
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{
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// Ancient Lifebane: 2115
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if (IsValidSpell(spell_id) &&
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(spells[spell_id].targettype == ST_Tap || spell_id == 2115))
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(spells[spell_id].targettype == ST_Tap ||
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spells[spell_id].targettype == ST_TargetAETap ||
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spell_id == 2115))
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return true;
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return false;
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@ -1538,6 +1538,7 @@ bool Mob::DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_ce
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}
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case ST_UndeadAE: //should only affect undead...
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case ST_TargetAETap:
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case ST_AETarget:
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{
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if(!spell_target)
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