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Fix mod_spell_resist to be no-op by default ...
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@ -183,8 +183,7 @@ int Mob::mod_spell_stack(uint16 spellid1, int caster_level1, Mob* caster1, uint1
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//Sum of various resists rolled against a value of 200.
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int Mob::mod_spell_resist(int resist_chance, int level_mod, int resist_modifier, int target_resist, uint8 resist_type, uint16 spell_id, Mob* caster) {
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int final = resist_chance + level_mod + resist_modifier + target_resist;
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return(final);
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return(resist_chance);
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}
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//Spell is cast by this on spelltar, called from spellontarget after the event_cast_on NPC event
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