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Fix issue with SpellType_Charm case in AICastSpell
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@ -1,5 +1,8 @@
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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== 12/04/2013 ==
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demonstar55: Fixed SpellType_Charm case in AICastSpell
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== 12/03/2013 ==
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demonstar55: Added #showspellslist to view a mobs spell list
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demonstar55: Fix procing off of unattackable things
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@ -241,8 +241,8 @@ bool NPC::AICastSpell(Mob* tar, uint8 iChance, uint16 iSpellTypes) {
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AIDoSpellCast(i, chrmTar, mana_cost);
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return true;
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}
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break;
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}
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break;
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}
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case SpellType_Pet: {
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