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Change faction messages to use String IDs.
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fdced53be1
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@ -7516,10 +7516,7 @@ void Client::SetFactionLevel(uint32 char_id, uint32 npc_id, uint8 char_class, ui
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if(tmpValue <= MIN_FACTION)
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tmpValue = MIN_FACTION;
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char* msg = BuildFactionMessage(npc_value[i],faction_id[i],tmpValue,temp[i]);
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if (msg != 0)
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Message(0, msg);
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safe_delete_array(msg);
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SendFactionMessage(npc_value[i], faction_id[i], tmpValue, temp[i]);
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}
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}
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}
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@ -7536,11 +7533,7 @@ void Client::SetFactionLevel2(uint32 char_id, int32 faction_id, uint8 char_class
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if(!(database.SetCharacterFactionLevel(char_id, faction_id, current_value, temp, factionvalues)))
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return;
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char* msg = BuildFactionMessage(value, faction_id, current_value, temp);
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if (msg != 0)
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Message(0, msg);
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safe_delete(msg);
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SendFactionMessage(value, faction_id, current_value, temp);
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}
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return;
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}
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@ -7594,52 +7587,30 @@ bool Client::HatedByClass(uint32 p_race, uint32 p_class, uint32 p_deity, int32 p
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}
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//o--------------------------------------------------------------
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//| Name: BuildFactionMessage; rembrant, Dec. 16, 2001
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//| Name: SendFactionMessage
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//o--------------------------------------------------------------
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//| Purpose: duh?
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//| Purpose: Send faction change message to client
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//o--------------------------------------------------------------
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char* Client::BuildFactionMessage(int32 tmpvalue, int32 faction_id, int32 totalvalue, uint8 temp)
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void Client::SendFactionMessage(int32 tmpvalue, int32 faction_id, int32 totalvalue, uint8 temp)
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{
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/*
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This should be replaced to send string-ID based messages using:
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#define FACTION_WORST 469 //Your faction standing with %1 could not possibly get any worse.
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#define FACTION_WORSE 470 //Your faction standing with %1 got worse.
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#define FACTION_BEST 471 //Your faction standing with %1 could not possibly get any better.
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#define FACTION_BETTER 472 //Your faction standing with %1 got better.
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some day.
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*/
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//tmpvalue is the change as best I can tell.
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char *faction_message = 0;
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char name[50];
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if(database.GetFactionName(faction_id, name, sizeof(name)) == false) {
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// default to Faction# if we couldn't get the name from the ID
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if (database.GetFactionName(faction_id, name, sizeof(name)) == false)
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snprintf(name, sizeof(name),"Faction%i",faction_id);
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}
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if(tmpvalue == 0 || temp == 1 || temp == 2) {
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return 0;
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}
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else if (totalvalue >= MAX_FACTION) {
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MakeAnyLenString(&faction_message, "Your faction standing with %s could not possibly get any better!", name);
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return faction_message;
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}
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else if(tmpvalue > 0 && totalvalue < MAX_FACTION) {
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MakeAnyLenString(&faction_message, "Your faction standing with %s has gotten better!", name);
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return faction_message;
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}
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else if(tmpvalue < 0 && totalvalue > MIN_FACTION) {
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MakeAnyLenString(&faction_message, "Your faction standing with %s has gotten worse!", name);
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return faction_message;
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}
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else if(totalvalue <= MIN_FACTION) {
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MakeAnyLenString(&faction_message, "Your faction standing with %s could not possibly get any worse!", name);
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return faction_message;
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}
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return 0;
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if (tmpvalue == 0 || temp == 1 || temp == 2)
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return;
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else if (totalvalue >= MAX_FACTION)
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Message_StringID(0, FACTION_BEST, name);
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else if (tmpvalue > 0 && totalvalue < MAX_FACTION)
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Message_StringID(0, FACTION_BETTER, name);
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else if (tmpvalue < 0 && totalvalue > MIN_FACTION)
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Message_StringID(0, FACTION_WORSE, name);
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else if (totalvalue <= MIN_FACTION)
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Message_StringID(0, FACTION_WORST, name);
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return;
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}
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void Client::LoadAccountFlags()
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@ -587,7 +587,7 @@ public:
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int32 GetCharacterFactionLevel(int32 faction_id);
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int32 GetModCharacterFactionLevel(int32 faction_id);
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bool HatedByClass(uint32 p_race, uint32 p_class, uint32 p_deity, int32 pFaction);
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char* BuildFactionMessage(int32 tmpvalue, int32 faction_id, int32 totalvalue, uint8 temp);
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void SendFactionMessage(int32 tmpvalue, int32 faction_id, int32 totalvalue, uint8 temp);
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void SetFactionLevel(uint32 char_id, uint32 npc_id, uint8 char_class, uint8 char_race, uint8 char_deity);
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void SetFactionLevel2(uint32 char_id, int32 faction_id, uint8 char_class, uint8 char_race, uint8 char_deity, int32 value, uint8 temp);
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