79 Commits

Author SHA1 Message Date
KimLS
29ea65a71e Redoing movement to introduce proper rotation 2018-09-24 22:41:53 -07:00
KimLS
1aa97957d8 Renamed function, need to fix bots, some combat bug fixes. 2018-09-21 23:54:07 -07:00
KimLS
4815cabb63 Some bug fixes 2018-09-20 22:08:35 -07:00
KimLS
7278c6294d Movement will now be handled by the movement manager instead of mob 2018-09-20 16:14:47 -07:00
KimLS
c677169edd Removed existing movement code, started replacing 2018-09-15 19:20:47 -07:00
KimLS
80c7643396 Fix for spaces instead of tabs 2018-05-12 22:30:07 -07:00
KimLS
66aaa92bd1 Changes to stuck handling that should result in fewer actually stuck npcs 2018-05-12 22:16:50 -07:00
KimLS
a53f65d86b Merge and compile fixes (non-bot, will do bots later) 2018-04-16 14:15:08 -07:00
Michael Cook (mackal)
638d43e3cf Use pathpoint races for showing nodes
The nearest neighbor command will grow them instead of changing race
now.
2018-03-10 15:36:12 -05:00
KimLS
9dd4002337 Move stuck code out of main pathing function so we can add logging easily later 2017-09-09 14:01:39 -07:00
KimLS
ccdebf0116 Add custom feature, cross-class skill trainer, fix up stuck detection and added a better solution to it. 2017-09-09 00:24:30 -07:00
KimLS
1a4aa1692a Remove partial warp for now 2017-09-05 22:50:08 -07:00
KimLS
c52ff4249a Pathing stuck detection, and logic to go with it 2017-08-30 19:55:35 -07:00
KimLS
0ba9b3fedc Fix for bug in pathing stuck detection 2017-08-29 22:03:22 -07:00
KimLS
545ac6b420 Some pathing tweaks, removed old quest functions that dealt with the old pathing code. Fixes to best z under new system 2017-08-28 22:01:08 -07:00
KimLS
17544d4577 Some tweaks to GCC errors, still think there's a couple 2017-08-20 15:37:46 -07:00
KimLS
563878f20e Compile fixes and some debugging messages in find path code. 2017-08-19 12:49:06 -07:00
KimLS
575ba28b62 Bug fixes with fear points and teleport jumps 2017-08-06 20:48:39 -07:00
KimLS
3afee1f841 Work on making the paths work well when being z corrected esp for nav meshes 2017-08-05 20:54:43 -07:00
KimLS
7d3f35d48b Support for v3 path files, removed the movement log stuff, fix for a crash or two 2017-07-27 23:21:45 -07:00
KimLS
69c6879ac9 Merge fix 2017-07-22 14:20:40 -07:00
KimLS
bdc90ac3a7 Command changes and code cleanup 2017-07-21 20:22:33 -07:00
KimLS
ab33148f81 Some tweaks to wp, basically works 2017-07-20 00:34:58 -07:00
KimLS
c2766db89d Working on waypoint code, using boost graph libs 2017-07-19 19:54:26 -07:00
Akkadius
20b6c2f556 One more NodeLoc compare adjustment 2017-07-18 19:16:41 -05:00
Akkadius
7cda4aaa2c Fix some pathing logic that is using Z to match a node reach when it is error prone in certain scenarios
Fixed a decent amount of path logging
2017-07-18 19:09:28 -05:00
KimLS
5f1063acb9 Add pathfinding interfaces, still heavily wip 2017-07-18 00:01:59 -07:00
KimLS
077ba02004 Merge branch 'master' of github.com:EQEmu/Server into wp 2017-07-16 22:30:03 -07:00
KimLS
75ee3b30e2 Support for races up to waypoint node race, wip on interface for pathfinding to support both kinds. 2017-07-16 22:29:52 -07:00
Akkadius
78d95cab89 Fix logic loop issue with NPC pathing in zones with .path files, this creates a new rule in place of the old and a new one will be automatically created in the database 2017-07-16 23:55:15 -05:00
Akkadius
c6c6d00bad #path process file_name.path will actually push to the maps/ directory by default now 2017-07-10 10:42:07 -05:00
Akkadius
7aa1d243b0 [Performance] Reworked how all log calls are made in the source, see changelog.txt for more details 2017-04-01 03:51:46 -05:00
JJ
4b15121f70 No need to have extra slash anymore due to b997a040d7cb5a87607023e41be0420652eb4933 2016-06-04 19:53:22 -04:00
Michael Cook (mackal)
60da544d3a clang-tidy modernize-use-auto 2016-05-25 16:10:28 -04:00
Michael Cook (mackal)
cdbeb24a05 Change emptiness checks to empty() from size() [clang-tidy]
This has two benefits, it's clear what we are checking and
size() isn't always constant time, where empty is (performance!)
2016-05-25 14:57:47 -04:00
phredi
b997a040d7 Config File Update Initial Update 2016-05-20 21:03:34 -05:00
Michael Cook (mackal)
03bc245318 Fix fleeing when zones have map files 2015-06-05 21:30:35 -04:00
KimLS
9ef4825a72 Fix for gaps in path files during add 2015-03-24 16:37:12 -07:00
KimLS
17af9e3808 Merge fixes, hopefully didn't break anything. 2015-01-23 13:36:27 -08:00
KimLS
269d56e1d0 Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types 2015-01-23 00:01:10 -08:00
Michael Cook (mackal)
f702e953e7 Some std::abs usage and a bit of clang-formatting 2015-01-22 22:59:52 -05:00
Akkadius
c5447778a6 Merge remote-tracking branch 'remotes/origin/master' into logging_changes
Conflicts:
	world/client.cpp
	world/worlddb.cpp
	zone/aggro.cpp
	zone/bot.cpp
	zone/client.cpp
	zone/client_packet.cpp
	zone/client_process.cpp
	zone/doors.cpp
	zone/entity.cpp
	zone/inventory.cpp
	zone/mob_ai.cpp
	zone/perl_client.cpp
	zone/spells.cpp
	zone/waypoints.cpp
	zone/zone.cpp
	zone/zonedb.cpp
	zone/zoning.cpp
2015-01-21 17:29:30 -06:00
Akkadius
0d9b6703a6 Rename debug.h to global_define.h, update cmakelists and such 2015-01-19 04:12:09 -06:00
Akkadius
467b359d0c Moved all EQEmuLogSys:: enum references used in Log.Out to a namespace 'Logs' for shortening of syntax 2015-01-18 02:20:16 -06:00
Akkadius
c025765283 Renamed DoLog to Out as the aggregate logging function for simplicity of use and shortened syntax of Log.Out 2015-01-18 02:00:15 -06:00
Akkadius
1c048cb1d1 Renamed DebugCategory to DoLog as the aggregate logging function for simplicity of use and shortened syntax of Log.DoLog 2015-01-18 01:54:09 -06:00
Akkadius
e691735a2d Consolidate 'LogType' Error logs over to 'LogCategory' 2015-01-18 01:30:25 -06:00
Akkadius
e9f8d5fa6d Port Status messages from Type to Category 2015-01-18 01:27:52 -06:00
Akkadius
7dbde36b03 Rename reference logger to Log 2015-01-18 00:41:18 -06:00
Akkadius
d45ed9befa Consolidate EQEmuLogsys::Debug calls into DebugCategory 2015-01-17 23:59:06 -06:00