Renamed DoLog to Out as the aggregate logging function for simplicity of use and shortened syntax of Log.Out

This commit is contained in:
Akkadius 2015-01-18 02:00:15 -06:00
parent 1c048cb1d1
commit c025765283
119 changed files with 2653 additions and 2653 deletions

View File

@ -38,22 +38,22 @@ int main(int argc, char **argv) {
Log.LoadLogSettingsDefaults();
set_exception_handler();
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Status, "Client Files Export Utility");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Status, "Client Files Export Utility");
if(!EQEmuConfig::LoadConfig()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to load configuration file.");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to load configuration file.");
return 1;
}
const EQEmuConfig *config = EQEmuConfig::get();
if(!load_log_settings(config->LogSettingsFile.c_str())) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Warning: unable to read %s.", config->LogSettingsFile.c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Warning: unable to read %s.", config->LogSettingsFile.c_str());
}
SharedDatabase database;
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Status, "Connecting to database...");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Status, "Connecting to database...");
if(!database.Connect(config->DatabaseHost.c_str(), config->DatabaseUsername.c_str(),
config->DatabasePassword.c_str(), config->DatabaseDB.c_str(), config->DatabasePort)) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to connect to the database, cannot continue without a "
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to connect to the database, cannot continue without a "
"database connection");
return 1;
}
@ -66,11 +66,11 @@ int main(int argc, char **argv) {
}
void ExportSpells(SharedDatabase *db) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Status, "Exporting Spells...");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Status, "Exporting Spells...");
FILE *f = fopen("export/spells_us.txt", "w");
if(!f) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to open export/spells_us.txt to write, skipping.");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to open export/spells_us.txt to write, skipping.");
return;
}
@ -94,7 +94,7 @@ void ExportSpells(SharedDatabase *db) {
fprintf(f, "%s\n", line.c_str());
}
} else {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in ExportSpells query '%s' %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in ExportSpells query '%s' %s", query.c_str(), results.ErrorMessage().c_str());
}
fclose(f);
@ -108,7 +108,7 @@ bool SkillUsable(SharedDatabase *db, int skill_id, int class_id) {
class_id, skill_id);
auto results = db->QueryDatabase(query);
if(!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in skill_usable query '%s' %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in skill_usable query '%s' %s", query.c_str(), results.ErrorMessage().c_str());
return false;
}
@ -128,7 +128,7 @@ int GetSkill(SharedDatabase *db, int skill_id, int class_id, int level) {
class_id, skill_id, level);
auto results = db->QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in get_skill query '%s' %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in get_skill query '%s' %s", query.c_str(), results.ErrorMessage().c_str());
return 0;
}
@ -140,11 +140,11 @@ int GetSkill(SharedDatabase *db, int skill_id, int class_id, int level) {
}
void ExportSkillCaps(SharedDatabase *db) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Status, "Exporting Skill Caps...");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Status, "Exporting Skill Caps...");
FILE *f = fopen("export/SkillCaps.txt", "w");
if(!f) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to open export/SkillCaps.txt to write, skipping.");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to open export/SkillCaps.txt to write, skipping.");
return;
}
@ -169,11 +169,11 @@ void ExportSkillCaps(SharedDatabase *db) {
}
void ExportBaseData(SharedDatabase *db) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Status, "Exporting Base Data...");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Status, "Exporting Base Data...");
FILE *f = fopen("export/BaseData.txt", "w");
if(!f) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to open export/BaseData.txt to write, skipping.");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to open export/BaseData.txt to write, skipping.");
return;
}
@ -195,7 +195,7 @@ void ExportBaseData(SharedDatabase *db) {
fprintf(f, "%s\n", line.c_str());
}
} else {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in ExportBaseData query '%s' %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in ExportBaseData query '%s' %s", query.c_str(), results.ErrorMessage().c_str());
}
fclose(f);

View File

@ -36,22 +36,22 @@ int main(int argc, char **argv) {
Log.LoadLogSettingsDefaults();
set_exception_handler();
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Status, "Client Files Import Utility");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Status, "Client Files Import Utility");
if(!EQEmuConfig::LoadConfig()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to load configuration file.");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to load configuration file.");
return 1;
}
const EQEmuConfig *config = EQEmuConfig::get();
if(!load_log_settings(config->LogSettingsFile.c_str())) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Warning: unable to read %s.", config->LogSettingsFile.c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Warning: unable to read %s.", config->LogSettingsFile.c_str());
}
SharedDatabase database;
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Status, "Connecting to database...");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Status, "Connecting to database...");
if(!database.Connect(config->DatabaseHost.c_str(), config->DatabaseUsername.c_str(),
config->DatabasePassword.c_str(), config->DatabaseDB.c_str(), config->DatabasePort)) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to connect to the database, cannot continue without a "
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to connect to the database, cannot continue without a "
"database connection");
return 1;
}
@ -68,7 +68,7 @@ int GetSpellColumns(SharedDatabase *db) {
const std::string query = "DESCRIBE spells_new";
auto results = db->QueryDatabase(query);
if(!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in GetSpellColumns query '%s' %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in GetSpellColumns query '%s' %s", query.c_str(), results.ErrorMessage().c_str());
return 0;
}
@ -76,10 +76,10 @@ int GetSpellColumns(SharedDatabase *db) {
}
void ImportSpells(SharedDatabase *db) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Status, "Importing Spells...");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Status, "Importing Spells...");
FILE *f = fopen("import/spells_us.txt", "r");
if(!f) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to open import/spells_us.txt to read, skipping.");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to open import/spells_us.txt to read, skipping.");
return;
}
@ -142,23 +142,23 @@ void ImportSpells(SharedDatabase *db) {
spells_imported++;
if(spells_imported % 1000 == 0) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Status, "%d spells imported.", spells_imported);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Status, "%d spells imported.", spells_imported);
}
}
if(spells_imported % 1000 != 0) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Status, "%d spells imported.", spells_imported);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Status, "%d spells imported.", spells_imported);
}
fclose(f);
}
void ImportSkillCaps(SharedDatabase *db) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Status, "Importing Skill Caps...");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Status, "Importing Skill Caps...");
FILE *f = fopen("import/SkillCaps.txt", "r");
if(!f) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to open import/SkillCaps.txt to read, skipping.");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to open import/SkillCaps.txt to read, skipping.");
return;
}
@ -190,11 +190,11 @@ void ImportSkillCaps(SharedDatabase *db) {
}
void ImportBaseData(SharedDatabase *db) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Status, "Importing Base Data...");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Status, "Importing Base Data...");
FILE *f = fopen("import/BaseData.txt", "r");
if(!f) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to open import/BaseData.txt to read, skipping.");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to open import/BaseData.txt to read, skipping.");
return;
}

View File

@ -25,7 +25,7 @@ public:
}
}
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Crash, buffer);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Crash, buffer);
StackWalker::OnOutput(szText);
}
};
@ -35,67 +35,67 @@ LONG WINAPI windows_exception_handler(EXCEPTION_POINTERS *ExceptionInfo)
switch(ExceptionInfo->ExceptionRecord->ExceptionCode)
{
case EXCEPTION_ACCESS_VIOLATION:
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Crash, "EXCEPTION_ACCESS_VIOLATION");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Crash, "EXCEPTION_ACCESS_VIOLATION");
break;
case EXCEPTION_ARRAY_BOUNDS_EXCEEDED:
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Crash, "EXCEPTION_ARRAY_BOUNDS_EXCEEDED");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Crash, "EXCEPTION_ARRAY_BOUNDS_EXCEEDED");
break;
case EXCEPTION_BREAKPOINT:
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Crash, "EXCEPTION_BREAKPOINT");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Crash, "EXCEPTION_BREAKPOINT");
break;
case EXCEPTION_DATATYPE_MISALIGNMENT:
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Crash, "EXCEPTION_DATATYPE_MISALIGNMENT");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Crash, "EXCEPTION_DATATYPE_MISALIGNMENT");
break;
case EXCEPTION_FLT_DENORMAL_OPERAND:
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Crash, "EXCEPTION_FLT_DENORMAL_OPERAND");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Crash, "EXCEPTION_FLT_DENORMAL_OPERAND");
break;
case EXCEPTION_FLT_DIVIDE_BY_ZERO:
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Crash, "EXCEPTION_FLT_DIVIDE_BY_ZERO");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Crash, "EXCEPTION_FLT_DIVIDE_BY_ZERO");
break;
case EXCEPTION_FLT_INEXACT_RESULT:
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Crash, "EXCEPTION_FLT_INEXACT_RESULT");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Crash, "EXCEPTION_FLT_INEXACT_RESULT");
break;
case EXCEPTION_FLT_INVALID_OPERATION:
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Crash, "EXCEPTION_FLT_INVALID_OPERATION");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Crash, "EXCEPTION_FLT_INVALID_OPERATION");
break;
case EXCEPTION_FLT_OVERFLOW:
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Crash, "EXCEPTION_FLT_OVERFLOW");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Crash, "EXCEPTION_FLT_OVERFLOW");
break;
case EXCEPTION_FLT_STACK_CHECK:
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Crash, "EXCEPTION_FLT_STACK_CHECK");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Crash, "EXCEPTION_FLT_STACK_CHECK");
break;
case EXCEPTION_FLT_UNDERFLOW:
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Crash, "EXCEPTION_FLT_UNDERFLOW");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Crash, "EXCEPTION_FLT_UNDERFLOW");
break;
case EXCEPTION_ILLEGAL_INSTRUCTION:
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Crash, "EXCEPTION_ILLEGAL_INSTRUCTION");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Crash, "EXCEPTION_ILLEGAL_INSTRUCTION");
break;
case EXCEPTION_IN_PAGE_ERROR:
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Crash, "EXCEPTION_IN_PAGE_ERROR");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Crash, "EXCEPTION_IN_PAGE_ERROR");
break;
case EXCEPTION_INT_DIVIDE_BY_ZERO:
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Crash, "EXCEPTION_INT_DIVIDE_BY_ZERO");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Crash, "EXCEPTION_INT_DIVIDE_BY_ZERO");
break;
case EXCEPTION_INT_OVERFLOW:
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Crash, "EXCEPTION_INT_OVERFLOW");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Crash, "EXCEPTION_INT_OVERFLOW");
break;
case EXCEPTION_INVALID_DISPOSITION:
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Crash, "EXCEPTION_INVALID_DISPOSITION");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Crash, "EXCEPTION_INVALID_DISPOSITION");
break;
case EXCEPTION_NONCONTINUABLE_EXCEPTION:
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Crash, "EXCEPTION_NONCONTINUABLE_EXCEPTION");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Crash, "EXCEPTION_NONCONTINUABLE_EXCEPTION");
break;
case EXCEPTION_PRIV_INSTRUCTION:
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Crash, "EXCEPTION_PRIV_INSTRUCTION");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Crash, "EXCEPTION_PRIV_INSTRUCTION");
break;
case EXCEPTION_SINGLE_STEP:
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Crash, "EXCEPTION_SINGLE_STEP");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Crash, "EXCEPTION_SINGLE_STEP");
break;
case EXCEPTION_STACK_OVERFLOW:
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Crash, "EXCEPTION_STACK_OVERFLOW");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Crash, "EXCEPTION_STACK_OVERFLOW");
break;
default:
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Crash, "Unknown Exception");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Crash, "Unknown Exception");
break;
}

View File

@ -84,12 +84,12 @@ bool Database::Connect(const char* host, const char* user, const char* passwd, c
uint32 errnum= 0;
char errbuf[MYSQL_ERRMSG_SIZE];
if (!Open(host, user, passwd, database, port, &errnum, errbuf)) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Failed to connect to database: Error: %s", errbuf);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Failed to connect to database: Error: %s", errbuf);
return false;
}
else {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Status, "Using database '%s' at %s:%d",database,host,port);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Status, "Using database '%s' at %s:%d",database,host,port);
return true;
}
}
@ -706,7 +706,7 @@ bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inven
charid = GetCharacterID(pp->name);
if(!charid) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "StoreCharacter: no character id");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "StoreCharacter: no character id");
return false;
}
@ -736,10 +736,10 @@ bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inven
auto results = QueryDatabase(invquery);
if (!results.RowsAffected())
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "StoreCharacter inventory failed. Query '%s' %s", invquery.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "StoreCharacter inventory failed. Query '%s' %s", invquery.c_str(), results.ErrorMessage().c_str());
#if EQDEBUG >= 9
else
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::None,, "StoreCharacter inventory succeeded. Query '%s'", invquery.c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::None,, "StoreCharacter inventory succeeded. Query '%s'", invquery.c_str());
#endif
}
@ -805,7 +805,7 @@ uint32 Database::GetAccountIDByChar(uint32 char_id) {
std::string query = StringFormat("SELECT `account_id` FROM `character_data` WHERE `id` = %i LIMIT 1", char_id);
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in GetAccountIDByChar query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in GetAccountIDByChar query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
return 0;
}
@ -3162,28 +3162,28 @@ void Database::SetLFP(uint32 CharID, bool LFP) {
std::string query = StringFormat("UPDATE `character_data` SET `lfp` = %i WHERE `id` = %i",LFP, CharID);
auto results = QueryDatabase(query);
if (!results.Success())
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error updating LFP for character %i : %s", CharID, results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error updating LFP for character %i : %s", CharID, results.ErrorMessage().c_str());
}
void Database::SetLoginFlags(uint32 CharID, bool LFP, bool LFG, uint8 firstlogon) {
std::string query = StringFormat("update `character_data` SET `lfp` = %i, `lfg` = %i, `firstlogon` = %i WHERE `id` = %i",LFP, LFG, firstlogon, CharID);
auto results = QueryDatabase(query);
if (!results.Success())
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error updating LFP for character %i : %s", CharID, results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error updating LFP for character %i : %s", CharID, results.ErrorMessage().c_str());
}
void Database::SetLFG(uint32 CharID, bool LFG) {
std::string query = StringFormat("update `character_data` SET `lfg` = %i WHERE `id` = %i",LFG, CharID);
auto results = QueryDatabase(query);
if (!results.Success())
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error updating LFP for character %i : %s", CharID, results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error updating LFP for character %i : %s", CharID, results.ErrorMessage().c_str());
}
void Database::SetFirstLogon(uint32 CharID, uint8 firstlogon) {
std::string query = StringFormat( "UPDATE `character_data` SET `firstlogon` = %i WHERE `id` = %i",firstlogon, CharID);
auto results = QueryDatabase(query);
if (!results.Success())
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error updating firstlogon for character %i : %s", CharID, results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error updating firstlogon for character %i : %s", CharID, results.ErrorMessage().c_str());
}
void Database::AddReport(std::string who, std::string against, std::string lines) {
@ -3195,7 +3195,7 @@ void Database::AddReport(std::string who, std::string against, std::string lines
safe_delete_array(escape_str);
if (!results.Success())
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error adding a report for %s: %s", who.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error adding a report for %s: %s", who.c_str(), results.ErrorMessage().c_str());
}
void Database::SetGroupID(const char* name, uint32 id, uint32 charid, uint32 ismerc) {
@ -3206,7 +3206,7 @@ void Database::SetGroupID(const char* name, uint32 id, uint32 charid, uint32 ism
auto results = QueryDatabase(query);
if (!results.Success())
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error deleting character from group id: %s", results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error deleting character from group id: %s", results.ErrorMessage().c_str());
return;
}
@ -3216,7 +3216,7 @@ void Database::SetGroupID(const char* name, uint32 id, uint32 charid, uint32 ism
auto results = QueryDatabase(query);
if (!results.Success())
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error adding character to group id: %s", results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error adding character to group id: %s", results.ErrorMessage().c_str());
}
void Database::ClearAllGroups(void)
@ -3255,14 +3255,14 @@ uint32 Database::GetGroupID(const char* name){
if (!results.Success())
{
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error getting group id: %s", results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error getting group id: %s", results.ErrorMessage().c_str());
return 0;
}
if (results.RowCount() == 0)
{
// Commenting this out until logging levels can prevent this from going to console
//Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::None,, "Character not in a group: %s", name);
//Log.Out(EQEmuLogSys::General, EQEmuLogSys::None,, "Character not in a group: %s", name);
return 0;
}
@ -3309,7 +3309,7 @@ void Database::SetGroupLeaderName(uint32 gid, const char* name) {
result = QueryDatabase(query);
if(!result.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::None, "Error in Database::SetGroupLeaderName: %s", result.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::None, "Error in Database::SetGroupLeaderName: %s", result.ErrorMessage().c_str());
}
}
@ -4049,7 +4049,7 @@ void Database::GetCharactersInInstance(uint16 instance_id, std::list<uint32> &ch
if (!results.Success())
{
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in GetCharactersInInstace query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in GetCharactersInInstace query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
return;
}

View File

@ -81,18 +81,18 @@ void EQStream::init(bool resetSession) {
OpMgr = nullptr;
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "init Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "init Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
}
if(NextSequencedSend > SequencedQueue.size()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "init Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "init Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
}
}
EQRawApplicationPacket *EQStream::MakeApplicationPacket(EQProtocolPacket *p)
{
EQRawApplicationPacket *ap=nullptr;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Creating new application packet, length %d" __L, p->size);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Creating new application packet, length %d" __L, p->size);
_raw(NET__APP_CREATE_HEX, 0xFFFF, p);
ap = p->MakeAppPacket();
return ap;
@ -101,7 +101,7 @@ EQRawApplicationPacket *EQStream::MakeApplicationPacket(EQProtocolPacket *p)
EQRawApplicationPacket *EQStream::MakeApplicationPacket(const unsigned char *buf, uint32 len)
{
EQRawApplicationPacket *ap=nullptr;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Creating new application packet, length %d" __L, len);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Creating new application packet, length %d" __L, len);
_hex(NET__APP_CREATE_HEX, buf, len);
ap = new EQRawApplicationPacket(buf, len);
return ap;
@ -132,7 +132,7 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
}
if (!Session && p->opcode!=OP_SessionRequest && p->opcode!=OP_SessionResponse) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Session not initialized, packet ignored" __L);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Session not initialized, packet ignored" __L);
_raw(NET__DEBUG, 0xFFFF, p);
return;
}
@ -143,7 +143,7 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
while(processed < p->size) {
subpacket_length=*(p->pBuffer+processed);
EQProtocolPacket *subp=MakeProtocolPacket(p->pBuffer+processed+1,subpacket_length);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Extracting combined packet of length %d" __L, subpacket_length);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Extracting combined packet of length %d" __L, subpacket_length);
_raw(NET__NET_CREATE_HEX, 0xFFFF, subp);
subp->copyInfo(p);
ProcessPacket(subp);
@ -158,12 +158,12 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
while(processed<p->size) {
EQRawApplicationPacket *ap=nullptr;
if ((subpacket_length=(unsigned char)*(p->pBuffer+processed))!=0xff) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Extracting combined app packet of length %d, short len" __L, subpacket_length);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Extracting combined app packet of length %d, short len" __L, subpacket_length);
ap=MakeApplicationPacket(p->pBuffer+processed+1,subpacket_length);
processed+=subpacket_length+1;
} else {
subpacket_length=ntohs(*(uint16 *)(p->pBuffer+processed+1));
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Extracting combined app packet of length %d, short len" __L, subpacket_length);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Extracting combined app packet of length %d, short len" __L, subpacket_length);
ap=MakeApplicationPacket(p->pBuffer+processed+3,subpacket_length);
processed+=subpacket_length+3;
}
@ -178,29 +178,29 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
case OP_Packet: {
if(!p->pBuffer || (p->Size() < 4))
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Received OP_Packet that was of malformed size" __L);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Received OP_Packet that was of malformed size" __L);
break;
}
uint16 seq=ntohs(*(uint16 *)(p->pBuffer));
SeqOrder check=CompareSequence(NextInSeq,seq);
if (check == SeqFuture) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Future OP_Packet: Expecting Seq=%d, but got Seq=%d" __L, NextInSeq, seq);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Future OP_Packet: Expecting Seq=%d, but got Seq=%d" __L, NextInSeq, seq);
_raw(NET__DEBUG, seq, p);
PacketQueue[seq]=p->Copy();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "OP_Packet Queue size=%d" __L, PacketQueue.size());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "OP_Packet Queue size=%d" __L, PacketQueue.size());
//SendOutOfOrderAck(seq);
} else if (check == SeqPast) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Duplicate OP_Packet: Expecting Seq=%d, but got Seq=%d" __L, NextInSeq, seq);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Duplicate OP_Packet: Expecting Seq=%d, but got Seq=%d" __L, NextInSeq, seq);
_raw(NET__DEBUG, seq, p);
SendOutOfOrderAck(seq); //we already got this packet but it was out of order
} else {
// In case we did queue one before as well.
EQProtocolPacket *qp=RemoveQueue(seq);
if (qp) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[NET_TRACE] OP_Packet: Removing older queued packet with sequence %d", seq);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[NET_TRACE] OP_Packet: Removing older queued packet with sequence %d", seq);
delete qp;
}
@ -209,7 +209,7 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
// Check for an embedded OP_AppCombinded (protocol level 0x19)
if (*(p->pBuffer+2)==0x00 && *(p->pBuffer+3)==0x19) {
EQProtocolPacket *subp=MakeProtocolPacket(p->pBuffer+2,p->size-2);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "seq %d, Extracting combined packet of length %d" __L, seq, subp->size);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "seq %d, Extracting combined packet of length %d" __L, seq, subp->size);
_raw(NET__NET_CREATE_HEX, seq, subp);
subp->copyInfo(p);
ProcessPacket(subp);
@ -228,29 +228,29 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
case OP_Fragment: {
if(!p->pBuffer || (p->Size() < 4))
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Received OP_Fragment that was of malformed size" __L);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Received OP_Fragment that was of malformed size" __L);
break;
}
uint16 seq=ntohs(*(uint16 *)(p->pBuffer));
SeqOrder check=CompareSequence(NextInSeq,seq);
if (check == SeqFuture) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Future OP_Fragment: Expecting Seq=%d, but got Seq=%d" __L, NextInSeq, seq);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Future OP_Fragment: Expecting Seq=%d, but got Seq=%d" __L, NextInSeq, seq);
_raw(NET__DEBUG, seq, p);
PacketQueue[seq]=p->Copy();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "OP_Fragment Queue size=%d" __L, PacketQueue.size());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "OP_Fragment Queue size=%d" __L, PacketQueue.size());
//SendOutOfOrderAck(seq);
} else if (check == SeqPast) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Duplicate OP_Fragment: Expecting Seq=%d, but got Seq=%d" __L, NextInSeq, seq);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Duplicate OP_Fragment: Expecting Seq=%d, but got Seq=%d" __L, NextInSeq, seq);
_raw(NET__DEBUG, seq, p);
SendOutOfOrderAck(seq);
} else {
// In case we did queue one before as well.
EQProtocolPacket *qp=RemoveQueue(seq);
if (qp) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[NET_TRACE] OP_Fragment: Removing older queued packet with sequence %d", seq);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[NET_TRACE] OP_Fragment: Removing older queued packet with sequence %d", seq);
delete qp;
}
SetNextAckToSend(seq);
@ -258,18 +258,18 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
if (oversize_buffer) {
memcpy(oversize_buffer+oversize_offset,p->pBuffer+2,p->size-2);
oversize_offset+=p->size-2;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Fragment of oversized of length %d, seq %d: now at %d/%d" __L, p->size-2, seq, oversize_offset, oversize_length);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Fragment of oversized of length %d, seq %d: now at %d/%d" __L, p->size-2, seq, oversize_offset, oversize_length);
if (oversize_offset==oversize_length) {
if (*(p->pBuffer+2)==0x00 && *(p->pBuffer+3)==0x19) {
EQProtocolPacket *subp=MakeProtocolPacket(oversize_buffer,oversize_offset);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "seq %d, Extracting combined oversize packet of length %d" __L, seq, subp->size);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "seq %d, Extracting combined oversize packet of length %d" __L, seq, subp->size);
//_raw(NET__NET_CREATE_HEX, subp);
subp->copyInfo(p);
ProcessPacket(subp);
delete subp;
} else {
EQRawApplicationPacket *ap=MakeApplicationPacket(oversize_buffer,oversize_offset);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "seq %d, completed combined oversize packet of length %d" __L, seq, ap->size);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "seq %d, completed combined oversize packet of length %d" __L, seq, ap->size);
if (ap) {
ap->copyInfo(p);
InboundQueuePush(ap);
@ -284,7 +284,7 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
oversize_buffer=new unsigned char[oversize_length];
memcpy(oversize_buffer,p->pBuffer+6,p->size-6);
oversize_offset=p->size-6;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "First fragment of oversized of seq %d: now at %d/%d" __L, seq, oversize_offset, oversize_length);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "First fragment of oversized of seq %d: now at %d/%d" __L, seq, oversize_offset, oversize_length);
}
}
}
@ -292,14 +292,14 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
case OP_KeepAlive: {
#ifndef COLLECTOR
NonSequencedPush(new EQProtocolPacket(p->opcode,p->pBuffer,p->size));
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Received and queued reply to keep alive" __L);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Received and queued reply to keep alive" __L);
#endif
}
break;
case OP_Ack: {
if(!p->pBuffer || (p->Size() < 4))
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Received OP_Ack that was of malformed size" __L);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Received OP_Ack that was of malformed size" __L);
break;
}
#ifndef COLLECTOR
@ -315,12 +315,12 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
case OP_SessionRequest: {
if(p->Size() < sizeof(SessionRequest))
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Received OP_SessionRequest that was of malformed size" __L);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Received OP_SessionRequest that was of malformed size" __L);
break;
}
#ifndef COLLECTOR
if (GetState()==ESTABLISHED) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Received OP_SessionRequest in ESTABLISHED state (%d) streamactive (%i) attempt (%i)" __L, GetState(),streamactive,sessionAttempts);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Received OP_SessionRequest in ESTABLISHED state (%d) streamactive (%i) attempt (%i)" __L, GetState(),streamactive,sessionAttempts);
// client seems to try a max of 30 times (initial+3 retries) then gives up, giving it a few more attempts just in case
// streamactive means we identified the opcode for the stream, we cannot re-establish this connection
@ -340,7 +340,7 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
SessionRequest *Request=(SessionRequest *)p->pBuffer;
Session=ntohl(Request->Session);
SetMaxLen(ntohl(Request->MaxLength));
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Received OP_SessionRequest: session %lu, maxlen %d" __L, (unsigned long)Session, MaxLen);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Received OP_SessionRequest: session %lu, maxlen %d" __L, (unsigned long)Session, MaxLen);
SetState(ESTABLISHED);
#ifndef COLLECTOR
Key=0x11223344;
@ -351,7 +351,7 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
case OP_SessionResponse: {
if(p->Size() < sizeof(SessionResponse))
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Received OP_SessionResponse that was of malformed size" __L);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Received OP_SessionResponse that was of malformed size" __L);
break;
}
@ -367,7 +367,7 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
compressed=(Response->Format&FLAG_COMPRESSED);
encoded=(Response->Format&FLAG_ENCODED);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Received OP_SessionResponse: session %lu, maxlen %d, key %lu, compressed? %s, encoded? %s" __L, (unsigned long)Session, MaxLen, (unsigned long)Key, compressed?"yes":"no", encoded?"yes":"no");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Received OP_SessionResponse: session %lu, maxlen %d, key %lu, compressed? %s, encoded? %s" __L, (unsigned long)Session, MaxLen, (unsigned long)Key, compressed?"yes":"no", encoded?"yes":"no");
// Kinda kludgy, but trie for now
if (StreamType==UnknownStream) {
@ -390,17 +390,17 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
EQStreamState state = GetState();
if(state == ESTABLISHED) {
//client initiated disconnect?
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Received unsolicited OP_SessionDisconnect. Treating like a client-initiated disconnect." __L);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Received unsolicited OP_SessionDisconnect. Treating like a client-initiated disconnect." __L);
_SendDisconnect();
SetState(CLOSED);
} else if(state == CLOSING) {
//we were waiting for this anyways, ignore pending messages, send the reply and be closed.
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Received OP_SessionDisconnect when we have a pending close, they beat us to it. Were happy though." __L);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Received OP_SessionDisconnect when we have a pending close, they beat us to it. Were happy though." __L);
_SendDisconnect();
SetState(CLOSED);
} else {
//we are expecting this (or have already gotten it, but dont care either way)
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Received expected OP_SessionDisconnect. Moving to closed state." __L);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Received expected OP_SessionDisconnect. Moving to closed state." __L);
SetState(CLOSED);
}
}
@ -408,7 +408,7 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
case OP_OutOfOrderAck: {
if(!p->pBuffer || (p->Size() < 4))
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Received OP_OutOfOrderAck that was of malformed size" __L);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Received OP_OutOfOrderAck that was of malformed size" __L);
break;
}
#ifndef COLLECTOR
@ -416,15 +416,15 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
MOutboundQueue.lock();
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Pre-OOA Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Pre-OOA Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
}
if(NextSequencedSend > SequencedQueue.size()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Pre-OOA Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Pre-OOA Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
}
//if the packet they got out of order is between our last acked packet and the last sent packet, then its valid.
if (CompareSequence(SequencedBase,seq) != SeqPast && CompareSequence(NextOutSeq,seq) == SeqPast) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Received OP_OutOfOrderAck for sequence %d, starting retransmit at the start of our unacked buffer (seq %d, was %d)." __L,
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Received OP_OutOfOrderAck for sequence %d, starting retransmit at the start of our unacked buffer (seq %d, was %d)." __L,
seq, SequencedBase, SequencedBase+NextSequencedSend);
bool retransmit_acked_packets = false;
@ -435,7 +435,7 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
if(!retransmit_acked_packets) {
uint16 sqsize = SequencedQueue.size();
uint16 index = seq - SequencedBase;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "OP_OutOfOrderAck marking packet acked in queue (queue index = %d, queue size = %d)." __L, index, sqsize);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "OP_OutOfOrderAck marking packet acked in queue (queue index = %d, queue size = %d)." __L, index, sqsize);
if (index < sqsize) {
std::deque<EQProtocolPacket *>::iterator sitr;
sitr = SequencedQueue.begin();
@ -450,15 +450,15 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
NextSequencedSend = 0;
} else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Received OP_OutOfOrderAck for out-of-window %d. Window (%d->%d)." __L, seq, SequencedBase, NextOutSeq);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Received OP_OutOfOrderAck for out-of-window %d. Window (%d->%d)." __L, seq, SequencedBase, NextOutSeq);
}
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Post-OOA Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Post-OOA Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
}
if(NextSequencedSend > SequencedQueue.size()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Post-OOA Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Post-OOA Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
}
MOutboundQueue.unlock();
#endif
@ -467,12 +467,12 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
case OP_SessionStatRequest: {
if(p->Size() < sizeof(SessionStats))
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Received OP_SessionStatRequest that was of malformed size" __L);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Received OP_SessionStatRequest that was of malformed size" __L);
break;
}
#ifndef COLLECTOR
SessionStats *Stats=(SessionStats *)p->pBuffer;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Received Stats: %lu packets received, %lu packets sent, Deltas: local %lu, (%lu <- %lu -> %lu) remote %lu" __L,
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Received Stats: %lu packets received, %lu packets sent, Deltas: local %lu, (%lu <- %lu -> %lu) remote %lu" __L,
(unsigned long)ntohl(Stats->packets_received), (unsigned long)ntohl(Stats->packets_sent), (unsigned long)ntohl(Stats->last_local_delta),
(unsigned long)ntohl(Stats->low_delta), (unsigned long)ntohl(Stats->average_delta),
(unsigned long)ntohl(Stats->high_delta), (unsigned long)ntohl(Stats->last_remote_delta));
@ -493,18 +493,18 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
}
if(retransmittimeout > RETRANSMIT_TIMEOUT_MAX)
retransmittimeout = RETRANSMIT_TIMEOUT_MAX;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Retransmit timeout recalculated to %dms" __L, retransmittimeout);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Retransmit timeout recalculated to %dms" __L, retransmittimeout);
}
}
#endif
}
break;
case OP_SessionStatResponse: {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Received OP_SessionStatResponse. Ignoring." __L);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Received OP_SessionStatResponse. Ignoring." __L);
}
break;
case OP_OutOfSession: {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Received OP_OutOfSession. Ignoring." __L);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Received OP_OutOfSession. Ignoring." __L);
}
break;
default:
@ -535,7 +535,7 @@ void EQStream::FastQueuePacket(EQApplicationPacket **p, bool ack_req)
return;
if(OpMgr == nullptr || *OpMgr == nullptr) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Packet enqueued into a stream with no opcode manager, dropping." __L);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Packet enqueued into a stream with no opcode manager, dropping." __L);
delete pack;
return;
}
@ -562,7 +562,7 @@ void EQStream::SendPacket(uint16 opcode, EQApplicationPacket *p)
// Convert the EQApplicationPacket to 1 or more EQProtocolPackets
if (p->size>(MaxLen-8)) { // proto-op(2), seq(2), app-op(2) ... data ... crc(2)
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Making oversized packet, len %d" __L, p->size);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Making oversized packet, len %d" __L, p->size);
unsigned char *tmpbuff=new unsigned char[p->size+3];
length=p->serialize(opcode, tmpbuff);
@ -571,7 +571,7 @@ void EQStream::SendPacket(uint16 opcode, EQApplicationPacket *p)
*(uint32 *)(out->pBuffer+2)=htonl(p->Size());
used=MaxLen-10;
memcpy(out->pBuffer+6,tmpbuff,used);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "First fragment: used %d/%d. Put size %d in the packet" __L, used, p->size, p->Size());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "First fragment: used %d/%d. Put size %d in the packet" __L, used, p->size, p->Size());
SequencedPush(out);
@ -582,7 +582,7 @@ void EQStream::SendPacket(uint16 opcode, EQApplicationPacket *p)
out->size=chunksize+2;
SequencedPush(out);
used+=chunksize;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Subsequent fragment: len %d, used %d/%d." __L, chunksize, used, p->size);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Subsequent fragment: len %d, used %d/%d." __L, chunksize, used, p->size);
}
delete p;
delete[] tmpbuff;
@ -606,22 +606,22 @@ void EQStream::SequencedPush(EQProtocolPacket *p)
#else
MOutboundQueue.lock();
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Pre-Push Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Pre-Push Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
}
if(NextSequencedSend > SequencedQueue.size()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Pre-Push Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Pre-Push Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Pushing sequenced packet %d of length %d. Base Seq is %d." __L, NextOutSeq, p->size, SequencedBase);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Pushing sequenced packet %d of length %d. Base Seq is %d." __L, NextOutSeq, p->size, SequencedBase);
*(uint16 *)(p->pBuffer)=htons(NextOutSeq);
SequencedQueue.push_back(p);
NextOutSeq++;
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Push Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Push Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
}
if(NextSequencedSend > SequencedQueue.size()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Push Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Push Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
}
MOutboundQueue.unlock();
#endif
@ -633,7 +633,7 @@ void EQStream::NonSequencedPush(EQProtocolPacket *p)
delete p;
#else
MOutboundQueue.lock();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Pushing non-sequenced packet of length %d" __L, p->size);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Pushing non-sequenced packet of length %d" __L, p->size);
NonSequencedQueue.push(p);
MOutboundQueue.unlock();
#endif
@ -642,14 +642,14 @@ void EQStream::NonSequencedPush(EQProtocolPacket *p)
void EQStream::SendAck(uint16 seq)
{
uint16 Seq=htons(seq);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Sending ack with sequence %d" __L, seq);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Sending ack with sequence %d" __L, seq);
SetLastAckSent(seq);
NonSequencedPush(new EQProtocolPacket(OP_Ack,(unsigned char *)&Seq,sizeof(uint16)));
}
void EQStream::SendOutOfOrderAck(uint16 seq)
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Sending out of order ack with sequence %d" __L, seq);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Sending out of order ack with sequence %d" __L, seq);
uint16 Seq=htons(seq);
NonSequencedPush(new EQProtocolPacket(OP_OutOfOrderAck,(unsigned char *)&Seq,sizeof(uint16)));
}
@ -685,7 +685,7 @@ void EQStream::Write(int eq_fd)
// if we have a timeout defined and we have not received an ack recently enough, retransmit from beginning of queue
if (RETRANSMIT_TIMEOUT_MULT && !SequencedQueue.empty() && NextSequencedSend &&
(GetState()==ESTABLISHED) && ((retransmittimer+retransmittimeout) < Timer::GetCurrentTime())) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Timeout since last ack received, starting retransmit at the start of our unacked "
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Timeout since last ack received, starting retransmit at the start of our unacked "
"buffer (seq %d, was %d)." __L, SequencedBase, SequencedBase+NextSequencedSend);
NextSequencedSend = 0;
retransmittimer = Timer::GetCurrentTime(); // don't want to endlessly retransmit the first packet
@ -706,24 +706,24 @@ void EQStream::Write(int eq_fd)
// If we don't have a packet to try to combine into, use this one as the base
// And remove it form the queue
p = NonSequencedQueue.front();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Starting combined packet with non-seq packet of len %d" __L, p->size);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Starting combined packet with non-seq packet of len %d" __L, p->size);
NonSequencedQueue.pop();
} else if (!p->combine(NonSequencedQueue.front())) {
// Tryint to combine this packet with the base didn't work (too big maybe)
// So just send the base packet (we'll try this packet again later)
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Combined packet full at len %d, next non-seq packet is len %d" __L, p->size, (NonSequencedQueue.front())->size);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Combined packet full at len %d, next non-seq packet is len %d" __L, p->size, (NonSequencedQueue.front())->size);
ReadyToSend.push(p);
BytesWritten+=p->size;
p=nullptr;
if (BytesWritten > threshold) {
// Sent enough this round, lets stop to be fair
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Exceeded write threshold in nonseq (%d > %d)" __L, BytesWritten, threshold);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Exceeded write threshold in nonseq (%d > %d)" __L, BytesWritten, threshold);
break;
}
} else {
// Combine worked, so just remove this packet and it's spot in the queue
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Combined non-seq packet of len %d, yeilding %d combined." __L, (NonSequencedQueue.front())->size, p->size);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Combined non-seq packet of len %d, yeilding %d combined." __L, (NonSequencedQueue.front())->size, p->size);
delete NonSequencedQueue.front();
NonSequencedQueue.pop();
}
@ -734,48 +734,48 @@ void EQStream::Write(int eq_fd)
if (sitr!=SequencedQueue.end()) {
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Pre-Send Seq NSS=%d Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, NextSequencedSend, SequencedBase, SequencedQueue.size(), NextOutSeq);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Pre-Send Seq NSS=%d Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, NextSequencedSend, SequencedBase, SequencedQueue.size(), NextOutSeq);
}
if(NextSequencedSend > SequencedQueue.size()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Pre-Send Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Pre-Send Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
}
uint16 seq_send = SequencedBase + NextSequencedSend; //just for logging...
if(SequencedQueue.empty()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Tried to write a packet with an empty queue (%d is past next out %d)" __L, seq_send, NextOutSeq);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Tried to write a packet with an empty queue (%d is past next out %d)" __L, seq_send, NextOutSeq);
SeqEmpty=true;
continue;
}
if(GetExecutablePlatform() == ExePlatformWorld || GetExecutablePlatform() == ExePlatformZone) {
if (!RETRANSMIT_ACKED_PACKETS && (*sitr)->acked) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Not retransmitting seq packet %d because already marked as acked" __L, seq_send);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Not retransmitting seq packet %d because already marked as acked" __L, seq_send);
sitr++;
NextSequencedSend++;
} else if (!p) {
// If we don't have a packet to try to combine into, use this one as the base
// Copy it first as it will still live until it is acked
p=(*sitr)->Copy();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Starting combined packet with seq packet %d of len %d" __L, seq_send, p->size);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Starting combined packet with seq packet %d of len %d" __L, seq_send, p->size);
++sitr;
NextSequencedSend++;
} else if (!p->combine(*sitr)) {
// Trying to combine this packet with the base didn't work (too big maybe)
// So just send the base packet (we'll try this packet again later)
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Combined packet full at len %d, next seq packet %d is len %d" __L, p->size, seq_send, (*sitr)->size);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Combined packet full at len %d, next seq packet %d is len %d" __L, p->size, seq_send, (*sitr)->size);
ReadyToSend.push(p);
BytesWritten+=p->size;
p=nullptr;
if (BytesWritten > threshold) {
// Sent enough this round, lets stop to be fair
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Exceeded write threshold in seq (%d > %d)" __L, BytesWritten, threshold);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Exceeded write threshold in seq (%d > %d)" __L, BytesWritten, threshold);
break;
}
} else {
// Combine worked
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Combined seq packet %d of len %d, yeilding %d combined." __L, seq_send, (*sitr)->size, p->size);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Combined seq packet %d of len %d, yeilding %d combined." __L, seq_send, (*sitr)->size, p->size);
++sitr;
NextSequencedSend++;
}
@ -784,35 +784,35 @@ void EQStream::Write(int eq_fd)
// If we don't have a packet to try to combine into, use this one as the base
// Copy it first as it will still live until it is acked
p=(*sitr)->Copy();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Starting combined packet with seq packet %d of len %d" __L, seq_send, p->size);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Starting combined packet with seq packet %d of len %d" __L, seq_send, p->size);
++sitr;
NextSequencedSend++;
} else if (!p->combine(*sitr)) {
// Trying to combine this packet with the base didn't work (too big maybe)
// So just send the base packet (we'll try this packet again later)
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Combined packet full at len %d, next seq packet %d is len %d" __L, p->size, seq_send, (*sitr)->size);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Combined packet full at len %d, next seq packet %d is len %d" __L, p->size, seq_send, (*sitr)->size);
ReadyToSend.push(p);
BytesWritten+=p->size;
p=nullptr;
if (BytesWritten > threshold) {
// Sent enough this round, lets stop to be fair
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Exceeded write threshold in seq (%d > %d)" __L, BytesWritten, threshold);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Exceeded write threshold in seq (%d > %d)" __L, BytesWritten, threshold);
break;
}
} else {
// Combine worked
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Combined seq packet %d of len %d, yeilding %d combined." __L, seq_send, (*sitr)->size, p->size);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Combined seq packet %d of len %d, yeilding %d combined." __L, seq_send, (*sitr)->size, p->size);
++sitr;
NextSequencedSend++;
}
}
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Post send Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Post send Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
}
if(NextSequencedSend > SequencedQueue.size()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Post send Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Post send Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
}
} else {
// No more sequenced packets
@ -824,7 +824,7 @@ void EQStream::Write(int eq_fd)
// We have a packet still, must have run out of both seq and non-seq, so send it
if (p) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Final combined packet not full, len %d" __L, p->size);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Final combined packet not full, len %d" __L, p->size);
ReadyToSend.push(p);
BytesWritten+=p->size;
}
@ -841,7 +841,7 @@ void EQStream::Write(int eq_fd)
if(SeqEmpty && NonSeqEmpty) {
//no more data to send
if(CheckState(CLOSING)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "All outgoing data flushed, closing stream." __L );
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "All outgoing data flushed, closing stream." __L );
//we are waiting for the queues to empty, now we can do our disconnect.
//this packet will not actually go out until the next call to Write().
_SendDisconnect();
@ -904,7 +904,7 @@ EQProtocolPacket *out=new EQProtocolPacket(OP_SessionResponse,nullptr,sizeof(Ses
out->size=sizeof(SessionResponse);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Sending OP_SessionResponse: session %lu, maxlen=%d, key=0x%x, compressed? %s, encoded? %s" __L,
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Sending OP_SessionResponse: session %lu, maxlen=%d, key=0x%x, compressed? %s, encoded? %s" __L,
(unsigned long)Session, MaxLen, Key, compressed?"yes":"no", encoded?"yes":"no");
NonSequencedPush(out);
@ -918,7 +918,7 @@ EQProtocolPacket *out=new EQProtocolPacket(OP_SessionRequest,nullptr,sizeof(Sess
Request->Session=htonl(time(nullptr));
Request->MaxLength=htonl(512);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Sending OP_SessionRequest: session %lu, maxlen=%d" __L, (unsigned long)ntohl(Request->Session), ntohl(Request->MaxLength));
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Sending OP_SessionRequest: session %lu, maxlen=%d" __L, (unsigned long)ntohl(Request->Session), ntohl(Request->MaxLength));
NonSequencedPush(out);
}
@ -932,7 +932,7 @@ void EQStream::_SendDisconnect()
*(uint32 *)out->pBuffer=htonl(Session);
NonSequencedPush(out);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Sending OP_SessionDisconnect: session %lu" __L, (unsigned long)Session);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Sending OP_SessionDisconnect: session %lu" __L, (unsigned long)Session);
}
void EQStream::InboundQueuePush(EQRawApplicationPacket *p)
@ -959,7 +959,7 @@ EQRawApplicationPacket *p=nullptr;
if(OpMgr != nullptr && *OpMgr != nullptr) {
EmuOpcode emu_op = (*OpMgr)->EQToEmu(p->opcode);
if (emu_op == OP_Unknown) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[ERROR] Unable to convert EQ opcode 0x%.4x to an Application opcode.", p->opcode);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[ERROR] Unable to convert EQ opcode 0x%.4x to an Application opcode.", p->opcode);
}
p->SetOpcode(emu_op);
@ -986,7 +986,7 @@ EQRawApplicationPacket *p=nullptr;
if(OpMgr != nullptr && *OpMgr != nullptr) {
EmuOpcode emu_op = (*OpMgr)->EQToEmu(p->opcode);
if(emu_op == OP_Unknown) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "Unable to convert EQ opcode 0x%.4x to an Application opcode.", p->opcode);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "Unable to convert EQ opcode 0x%.4x to an Application opcode.", p->opcode);
}
p->SetOpcode(emu_op);
@ -1014,7 +1014,7 @@ void EQStream::InboundQueueClear()
{
EQApplicationPacket *p=nullptr;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Clearing inbound queue" __L);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Clearing inbound queue" __L);
MInboundQueue.lock();
if (!InboundQueue.empty()) {
@ -1057,7 +1057,7 @@ void EQStream::OutboundQueueClear()
{
EQProtocolPacket *p=nullptr;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Clearing outbound queue" __L);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Clearing outbound queue" __L);
MOutboundQueue.lock();
while(!NonSequencedQueue.empty()) {
@ -1079,7 +1079,7 @@ void EQStream::PacketQueueClear()
{
EQProtocolPacket *p=nullptr;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Clearing future packet queue" __L);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Clearing future packet queue" __L);
if(!PacketQueue.empty()) {
std::map<unsigned short,EQProtocolPacket *>::iterator itr;
@ -1111,7 +1111,7 @@ uint32 newlength=0;
delete p;
ProcessQueue();
} else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Incoming packet failed checksum" __L);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Incoming packet failed checksum" __L);
_hex(NET__NET_CREATE_HEX, buffer, length);
}
}
@ -1141,33 +1141,33 @@ std::deque<EQProtocolPacket *>::iterator itr, tmp;
MOutboundQueue.lock();
//do a bit of sanity checking.
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Pre-Ack Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Pre-Ack Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
}
if(NextSequencedSend > SequencedQueue.size()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Pre-Ack Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Pre-Ack Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
}
SeqOrder ord = CompareSequence(SequencedBase, seq);
if(ord == SeqInOrder) {
//they are not acking anything new...
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Received an ack with no window advancement (seq %d)." __L, seq);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Received an ack with no window advancement (seq %d)." __L, seq);
} else if(ord == SeqPast) {
//they are nacking blocks going back before our buffer, wtf?
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Received an ack with backward window advancement (they gave %d, our window starts at %d). This is bad." __L, seq, SequencedBase);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Received an ack with backward window advancement (they gave %d, our window starts at %d). This is bad." __L, seq, SequencedBase);
} else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Received an ack up through sequence %d. Our base is %d." __L, seq, SequencedBase);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Received an ack up through sequence %d. Our base is %d." __L, seq, SequencedBase);
//this is a good ack, we get to ack some blocks.
seq++; //we stop at the block right after their ack, counting on the wrap of both numbers.
while(SequencedBase != seq) {
if(SequencedQueue.empty()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "OUT OF PACKETS acked packet with sequence %lu. Next send is %d before this." __L, (unsigned long)SequencedBase, NextSequencedSend);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "OUT OF PACKETS acked packet with sequence %lu. Next send is %d before this." __L, (unsigned long)SequencedBase, NextSequencedSend);
SequencedBase = NextOutSeq;
NextSequencedSend = 0;
break;
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Removing acked packet with sequence %lu. Next send is %d before this." __L, (unsigned long)SequencedBase, NextSequencedSend);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Removing acked packet with sequence %lu. Next send is %d before this." __L, (unsigned long)SequencedBase, NextSequencedSend);
//clean out the acked packet
delete SequencedQueue.front();
SequencedQueue.pop_front();
@ -1178,10 +1178,10 @@ Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "OUT OF PACKETS acked pa
SequencedBase++;
}
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Post-Ack on %d Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, seq, SequencedBase, SequencedQueue.size(), NextOutSeq);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Post-Ack on %d Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, seq, SequencedBase, SequencedQueue.size(), NextOutSeq);
}
if(NextSequencedSend > SequencedQueue.size()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Post-Ack Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Post-Ack Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
}
}
@ -1191,7 +1191,7 @@ if(NextSequencedSend > SequencedQueue.size()) {
void EQStream::SetNextAckToSend(uint32 seq)
{
MAcks.lock();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Set Next Ack To Send to %lu" __L, (unsigned long)seq);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Set Next Ack To Send to %lu" __L, (unsigned long)seq);
NextAckToSend=seq;
MAcks.unlock();
}
@ -1199,7 +1199,7 @@ void EQStream::SetNextAckToSend(uint32 seq)
void EQStream::SetLastAckSent(uint32 seq)
{
MAcks.lock();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Set Last Ack Sent to %lu" __L, (unsigned long)seq);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Set Last Ack Sent to %lu" __L, (unsigned long)seq);
LastAckSent=seq;
MAcks.unlock();
}
@ -1212,10 +1212,10 @@ void EQStream::ProcessQueue()
EQProtocolPacket *qp=nullptr;
while((qp=RemoveQueue(NextInSeq))!=nullptr) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Processing Queued Packet: Seq=%d" __L, NextInSeq);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Processing Queued Packet: Seq=%d" __L, NextInSeq);
ProcessPacket(qp);
delete qp;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "OP_Packet Queue size=%d" __L, PacketQueue.size());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "OP_Packet Queue size=%d" __L, PacketQueue.size());
}
}
@ -1226,21 +1226,21 @@ EQProtocolPacket *qp=nullptr;
if ((itr=PacketQueue.find(seq))!=PacketQueue.end()) {
qp=itr->second;
PacketQueue.erase(itr);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "OP_Packet Queue size=%d" __L, PacketQueue.size());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "OP_Packet Queue size=%d" __L, PacketQueue.size());
}
return qp;
}
void EQStream::SetStreamType(EQStreamType type)
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Changing stream type from %s to %s" __L, StreamTypeString(StreamType), StreamTypeString(type));
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Changing stream type from %s to %s" __L, StreamTypeString(StreamType), StreamTypeString(type));
StreamType=type;
switch (StreamType) {
case LoginStream:
app_opcode_size=1;
compressed=false;
encoded=false;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Login stream has app opcode size %d, is not compressed or encoded." __L, app_opcode_size);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Login stream has app opcode size %d, is not compressed or encoded." __L, app_opcode_size);
break;
case ChatOrMailStream:
case ChatStream:
@ -1248,7 +1248,7 @@ void EQStream::SetStreamType(EQStreamType type)
app_opcode_size=1;
compressed=false;
encoded=true;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Chat/Mail stream has app opcode size %d, is not compressed, and is encoded." __L, app_opcode_size);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Chat/Mail stream has app opcode size %d, is not compressed, and is encoded." __L, app_opcode_size);
break;
case ZoneStream:
case WorldStream:
@ -1256,7 +1256,7 @@ void EQStream::SetStreamType(EQStreamType type)
app_opcode_size=2;
compressed=true;
encoded=false;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "World/Zone stream has app opcode size %d, is compressed, and is not encoded." __L, app_opcode_size);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "World/Zone stream has app opcode size %d, is compressed, and is not encoded." __L, app_opcode_size);
break;
}
}
@ -1306,7 +1306,7 @@ EQStream::SeqOrder EQStream::CompareSequence(uint16 expected_seq , uint16 seq)
void EQStream::SetState(EQStreamState state) {
MState.lock();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Changing state from %d to %d" __L, State, state);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Changing state from %d to %d" __L, State, state);
State=state;
MState.unlock();
}
@ -1318,29 +1318,29 @@ void EQStream::CheckTimeout(uint32 now, uint32 timeout) {
EQStreamState orig_state = GetState();
if (orig_state == CLOSING && !outgoing_data) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Out of data in closing state, disconnecting." __L);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Out of data in closing state, disconnecting." __L);
_SendDisconnect();
SetState(DISCONNECTING);
} else if (LastPacket && (now-LastPacket) > timeout) {
switch(orig_state) {
case CLOSING:
//if we time out in the closing state, they are not acking us, just give up
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Timeout expired in closing state. Moving to closed state." __L);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Timeout expired in closing state. Moving to closed state." __L);
_SendDisconnect();
SetState(CLOSED);
break;
case DISCONNECTING:
//we timed out waiting for them to send us the disconnect reply, just give up.
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Timeout expired in disconnecting state. Moving to closed state." __L);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Timeout expired in disconnecting state. Moving to closed state." __L);
SetState(CLOSED);
break;
case CLOSED:
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Timeout expired in closed state??" __L);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Timeout expired in closed state??" __L);
break;
case ESTABLISHED:
//we timed out during normal operation. Try to be nice about it.
//we will almost certainly time out again waiting for the disconnect reply, but oh well.
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Timeout expired in established state. Closing connection." __L);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Timeout expired in established state. Closing connection." __L);
_SendDisconnect();
SetState(DISCONNECTING);
break;
@ -1369,11 +1369,11 @@ void EQStream::AdjustRates(uint32 average_delta)
MRate.lock();
RateThreshold=RATEBASE/average_delta;
DecayRate=DECAYBASE/average_delta;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Adjusting data rate to thresh %d, decay %d based on avg delta %d" __L,
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Adjusting data rate to thresh %d, decay %d based on avg delta %d" __L,
RateThreshold, DecayRate, average_delta);
MRate.unlock();
} else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Not adjusting data rate because avg delta over max (%d > %d)" __L,
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Not adjusting data rate because avg delta over max (%d > %d)" __L,
average_delta, AVERAGE_DELTA_MAX);
}
} else {
@ -1381,7 +1381,7 @@ void EQStream::AdjustRates(uint32 average_delta)
MRate.lock();
RateThreshold=RATEBASE/average_delta;
DecayRate=DECAYBASE/average_delta;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Adjusting data rate to thresh %d, decay %d based on avg delta %d" __L,
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Adjusting data rate to thresh %d, decay %d based on avg delta %d" __L,
RateThreshold, DecayRate, average_delta);
MRate.unlock();
}
@ -1391,12 +1391,12 @@ void EQStream::AdjustRates(uint32 average_delta)
void EQStream::Close() {
if(HasOutgoingData()) {
//there is pending data, wait for it to go out.
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Stream requested to Close(), but there is pending data, waiting for it." __L);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Stream requested to Close(), but there is pending data, waiting for it." __L);
SetState(CLOSING);
} else {
//otherwise, we are done, we can drop immediately.
_SendDisconnect();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Stream closing immediate due to Close()" __L);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, _L "Stream closing immediate due to Close()" __L);
SetState(DISCONNECTING);
}
}
@ -1424,19 +1424,19 @@ EQStream::MatchState EQStream::CheckSignature(const Signature *sig) {
} else if(p->opcode == sig->first_eq_opcode) {
//opcode matches, check length..
if(p->size == sig->first_length) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[IDENT_TRACE] %s:%d: First opcode matched 0x%x and length matched %d", long2ip(GetRemoteIP()).c_str(), ntohs(GetRemotePort()), sig->first_eq_opcode, p->size);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[IDENT_TRACE] %s:%d: First opcode matched 0x%x and length matched %d", long2ip(GetRemoteIP()).c_str(), ntohs(GetRemotePort()), sig->first_eq_opcode, p->size);
res = MatchSuccessful;
} else if(sig->first_length == 0) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[IDENT_TRACE] %s:%d: First opcode matched 0x%x and length (%d) is ignored", long2ip(GetRemoteIP()).c_str(), ntohs(GetRemotePort()), sig->first_eq_opcode, p->size);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[IDENT_TRACE] %s:%d: First opcode matched 0x%x and length (%d) is ignored", long2ip(GetRemoteIP()).c_str(), ntohs(GetRemotePort()), sig->first_eq_opcode, p->size);
res = MatchSuccessful;
} else {
//opcode matched but length did not.
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[IDENT_TRACE] %s:%d: First opcode matched 0x%x, but length %d did not match expected %d", long2ip(GetRemoteIP()).c_str(), ntohs(GetRemotePort()), sig->first_eq_opcode, p->size, sig->first_length);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[IDENT_TRACE] %s:%d: First opcode matched 0x%x, but length %d did not match expected %d", long2ip(GetRemoteIP()).c_str(), ntohs(GetRemotePort()), sig->first_eq_opcode, p->size, sig->first_length);
res = MatchFailed;
}
} else {
//first opcode did not match..
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[IDENT_TRACE] %s:%d: First opcode 0x%x did not match expected 0x%x", long2ip(GetRemoteIP()).c_str(), ntohs(GetRemotePort()), p->opcode, sig->first_eq_opcode);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[IDENT_TRACE] %s:%d: First opcode 0x%x did not match expected 0x%x", long2ip(GetRemoteIP()).c_str(), ntohs(GetRemotePort()), p->opcode, sig->first_eq_opcode);
res = MatchFailed;
}
}

View File

@ -26,13 +26,13 @@ ThreadReturnType EQStreamFactoryReaderLoop(void *eqfs)
EQStreamFactory *fs=(EQStreamFactory *)eqfs;
#ifndef WIN32
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, "Starting EQStreamFactoryReaderLoop with thread ID %d", pthread_self());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, "Starting EQStreamFactoryReaderLoop with thread ID %d", pthread_self());
#endif
fs->ReaderLoop();
#ifndef WIN32
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, "Ending EQStreamFactoryReaderLoop with thread ID %d", pthread_self());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, "Ending EQStreamFactoryReaderLoop with thread ID %d", pthread_self());
#endif
THREAD_RETURN(nullptr);
@ -43,13 +43,13 @@ ThreadReturnType EQStreamFactoryWriterLoop(void *eqfs)
EQStreamFactory *fs=(EQStreamFactory *)eqfs;
#ifndef WIN32
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, "Starting EQStreamFactoryWriterLoop with thread ID %d", pthread_self());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, "Starting EQStreamFactoryWriterLoop with thread ID %d", pthread_self());
#endif
fs->WriterLoop();
#ifndef WIN32
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, "Ending EQStreamFactoryWriterLoop with thread ID %d", pthread_self());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, "Ending EQStreamFactoryWriterLoop with thread ID %d", pthread_self());
#endif
THREAD_RETURN(nullptr);

View File

@ -46,7 +46,7 @@ void EQStreamIdentifier::Process() {
//first see if this stream has expired
if(r->expire.Check(false)) {
//this stream has failed to match any pattern in our timeframe.
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[IDENTIFY] Unable to identify stream from %s:%d before timeout.", long2ip(r->stream->GetRemoteIP()).c_str(), ntohs(r->stream->GetRemotePort()));
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[IDENTIFY] Unable to identify stream from %s:%d before timeout.", long2ip(r->stream->GetRemoteIP()).c_str(), ntohs(r->stream->GetRemotePort()));
r->stream->ReleaseFromUse();
delete r;
cur = m_streams.erase(cur);
@ -62,23 +62,23 @@ void EQStreamIdentifier::Process() {
}
if(r->stream->GetState() != ESTABLISHED) {
//the stream closed before it was identified.
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[IDENTIFY] Unable to identify stream from %s:%d before it closed.", long2ip(r->stream->GetRemoteIP()).c_str(), ntohs(r->stream->GetRemotePort()));
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[IDENTIFY] Unable to identify stream from %s:%d before it closed.", long2ip(r->stream->GetRemoteIP()).c_str(), ntohs(r->stream->GetRemotePort()));
switch(r->stream->GetState())
{
case ESTABLISHED:
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[IDENTIFY] Stream state was Established");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[IDENTIFY] Stream state was Established");
break;
case CLOSING:
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[IDENTIFY] Stream state was Closing");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[IDENTIFY] Stream state was Closing");
break;
case DISCONNECTING:
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[IDENTIFY] Stream state was Disconnecting");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[IDENTIFY] Stream state was Disconnecting");
break;
case CLOSED:
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[IDENTIFY] Stream state was Closed");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[IDENTIFY] Stream state was Closed");
break;
default:
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[IDENTIFY] Stream state was Unestablished or unknown");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[IDENTIFY] Stream state was Unestablished or unknown");
break;
}
r->stream->ReleaseFromUse();
@ -109,7 +109,7 @@ void EQStreamIdentifier::Process() {
case EQStream::MatchSuccessful: {
//yay, a match.
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[IDENTIFY] Identified stream %s:%d with signature %s", long2ip(r->stream->GetRemoteIP()).c_str(), ntohs(r->stream->GetRemotePort()), p->name.c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[IDENTIFY] Identified stream %s:%d with signature %s", long2ip(r->stream->GetRemoteIP()).c_str(), ntohs(r->stream->GetRemotePort()), p->name.c_str());
// before we assign the eqstream to an interface, let the stream recognize it is in use and the session should not be reset any further
r->stream->SetActive(true);
@ -123,7 +123,7 @@ void EQStreamIdentifier::Process() {
}
case EQStream::MatchFailed:
//do nothing...
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[IDENT_TRACE] %s:%d: Tried patch %s, and it did not match.", long2ip(r->stream->GetRemoteIP()).c_str(), ntohs(r->stream->GetRemotePort()), p->name.c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[IDENT_TRACE] %s:%d: Tried patch %s, and it did not match.", long2ip(r->stream->GetRemoteIP()).c_str(), ntohs(r->stream->GetRemotePort()), p->name.c_str());
break;
}
}
@ -131,7 +131,7 @@ void EQStreamIdentifier::Process() {
//if we checked all patches and did not find a match.
if(all_ready && !found_one) {
//the stream cannot be identified.
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[IDENTIFY] Unable to identify stream from %s:%d, no match found.", long2ip(r->stream->GetRemoteIP()).c_str(), ntohs(r->stream->GetRemotePort()));
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[IDENTIFY] Unable to identify stream from %s:%d, no match found.", long2ip(r->stream->GetRemoteIP()).c_str(), ntohs(r->stream->GetRemotePort()));
r->stream->ReleaseFromUse();
}

View File

@ -91,7 +91,7 @@ void EQEmuLogSys::LoadLogSettingsDefaults()
log_settings_loaded = true;
}
std::string EQEmuLogSys::FormatDoLogMessageString(uint16 log_category, std::string in_message){
std::string EQEmuLogSys::FormatOutMessageString(uint16 log_category, std::string in_message){
std::string category_string = "";
if (log_category > 0 && LogCategoryName[log_category]){
category_string = StringFormat("[%s] ", LogCategoryName[log_category]);
@ -162,14 +162,14 @@ void EQEmuLogSys::ProcessConsoleMessage(uint16 log_category, const std::string m
#endif
}
void EQEmuLogSys::DoLog(DebugLevel debug_level, uint16 log_category, std::string message, ...)
void EQEmuLogSys::Out(DebugLevel debug_level, uint16 log_category, std::string message, ...)
{
va_list args;
va_start(args, message);
std::string output_message = vStringFormat(message.c_str(), args);
va_end(args);
std::string output_debug_message = EQEmuLogSys::FormatDoLogMessageString(log_category, output_message);
std::string output_debug_message = EQEmuLogSys::FormatOutMessageString(log_category, output_message);
EQEmuLogSys::ProcessConsoleMessage(log_category, output_debug_message);
EQEmuLogSys::ProcessGMSay(log_category, output_debug_message);

View File

@ -82,7 +82,7 @@ public:
void CloseFileLogs();
void LoadLogSettingsDefaults();
void DoLog(DebugLevel debug_level, uint16 log_category, std::string message, ...);
void Out(DebugLevel debug_level, uint16 log_category, std::string message, ...);
void MakeDirectory(std::string directory_name);
void SetCurrentTimeStamp(char* time_stamp);
void StartFileLogs(const std::string log_name);
@ -103,7 +103,7 @@ private:
bool zone_general_init = false;
std::function<void(uint16 log_category, std::string&)> on_log_gmsay_hook;
std::string FormatDoLogMessageString(uint16 log_category, std::string in_message);
std::string FormatOutMessageString(uint16 log_category, std::string in_message);
void ProcessConsoleMessage(uint16 log_category, const std::string message);
void ProcessGMSay(uint16 log_category, std::string message);

View File

@ -141,7 +141,7 @@ bool EQTime::saveFile(const char *filename)
of.open(filename);
if(!of)
{
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "EQTime::saveFile failed: Unable to open file '%s'", filename);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "EQTime::saveFile failed: Unable to open file '%s'", filename);
return false;
}
//Enable for debugging
@ -165,14 +165,14 @@ bool EQTime::loadFile(const char *filename)
in.open(filename);
if(!in)
{
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Could not load EQTime file %s", filename);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Could not load EQTime file %s", filename);
return false;
}
in >> version;
in.ignore(80, '\n');
if(version != EQT_VERSION)
{
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "'%s' is NOT a valid EQTime file. File version is %i, EQTime version is %i", filename, version, EQT_VERSION);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "'%s' is NOT a valid EQTime file. File version is %i, EQTime version is %i", filename, version, EQT_VERSION);
return false;
}
//in >> eqTime.start_eqtime.day;

View File

@ -46,7 +46,7 @@ bool BaseGuildManager::LoadGuilds() {
ClearGuilds();
if(m_db == nullptr) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Requested to load guilds when we have no database object.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Requested to load guilds when we have no database object.");
return(false);
}
@ -57,7 +57,7 @@ bool BaseGuildManager::LoadGuilds() {
if (!results.Success())
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error loading guilds '%s': %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error loading guilds '%s': %s", query.c_str(), results.ErrorMessage().c_str());
return false;
}
@ -69,7 +69,7 @@ bool BaseGuildManager::LoadGuilds() {
if (!results.Success())
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error loading guild ranks '%s': %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error loading guild ranks '%s': %s", query.c_str(), results.ErrorMessage().c_str());
return false;
}
@ -79,13 +79,13 @@ bool BaseGuildManager::LoadGuilds() {
uint8 rankn = atoi(row[1]);
if(rankn > GUILD_MAX_RANK) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Found invalid (too high) rank %d for guild %d, skipping.", rankn, guild_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Found invalid (too high) rank %d for guild %d, skipping.", rankn, guild_id);
continue;
}
res = m_guilds.find(guild_id);
if(res == m_guilds.end()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Found rank %d for non-existent guild %d, skipping.", rankn, guild_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Found rank %d for non-existent guild %d, skipping.", rankn, guild_id);
continue;
}
@ -107,7 +107,7 @@ bool BaseGuildManager::LoadGuilds() {
bool BaseGuildManager::RefreshGuild(uint32 guild_id) {
if(m_db == nullptr) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Requested to refresh guild %d when we have no database object.", guild_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Requested to refresh guild %d when we have no database object.", guild_id);
return(false);
}
@ -120,13 +120,13 @@ bool BaseGuildManager::RefreshGuild(uint32 guild_id) {
if (!results.Success())
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error reloading guilds '%s': %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error reloading guilds '%s': %s", query.c_str(), results.ErrorMessage().c_str());
return false;
}
if (results.RowCount() == 0)
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Unable to find guild %d in the database.", guild_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Unable to find guild %d in the database.", guild_id);
return false;
}
@ -140,7 +140,7 @@ bool BaseGuildManager::RefreshGuild(uint32 guild_id) {
if (!results.Success())
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error reloading guild ranks '%s': %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error reloading guild ranks '%s': %s", query.c_str(), results.ErrorMessage().c_str());
return false;
}
@ -149,7 +149,7 @@ bool BaseGuildManager::RefreshGuild(uint32 guild_id) {
uint8 rankn = atoi(row[1]);
if(rankn > GUILD_MAX_RANK) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Found invalid (too high) rank %d for guild %d, skipping.", rankn, guild_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Found invalid (too high) rank %d for guild %d, skipping.", rankn, guild_id);
continue;
}
@ -166,7 +166,7 @@ bool BaseGuildManager::RefreshGuild(uint32 guild_id) {
rank.permissions[GUILD_WARPEACE] = (row[10][0] == '1') ? true: false;
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Successfully refreshed guild %d from the database.", guild_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Successfully refreshed guild %d from the database.", guild_id);
return true;
}
@ -218,14 +218,14 @@ BaseGuildManager::GuildInfo *BaseGuildManager::_CreateGuild(uint32 guild_id, con
bool BaseGuildManager::_StoreGuildDB(uint32 guild_id) {
if(m_db == nullptr) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Requested to store guild %d when we have no database object.", guild_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Requested to store guild %d when we have no database object.", guild_id);
return(false);
}
std::map<uint32, GuildInfo *>::const_iterator res;
res = m_guilds.find(guild_id);
if(res == m_guilds.end()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Requested to store non-existent guild %d", guild_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Requested to store non-existent guild %d", guild_id);
return(false);
}
GuildInfo *info = res->second;
@ -236,14 +236,14 @@ bool BaseGuildManager::_StoreGuildDB(uint32 guild_id) {
auto results = m_db->QueryDatabase(query);
if (!results.Success())
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error clearing old guild record when storing %d '%s': %s", guild_id, query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error clearing old guild record when storing %d '%s': %s", guild_id, query.c_str(), results.ErrorMessage().c_str());
//clear out old `guild_ranks` entries
query = StringFormat("DELETE FROM guild_ranks WHERE guild_id=%lu", (unsigned long)guild_id);
results = m_db->QueryDatabase(query);
if (!results.Success())
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error clearing old guild_ranks records when storing %d '%s': %s", guild_id, query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error clearing old guild_ranks records when storing %d '%s': %s", guild_id, query.c_str(), results.ErrorMessage().c_str());
//escape our strings.
char *name_esc = new char[info->name.length()*2+1];
@ -260,7 +260,7 @@ bool BaseGuildManager::_StoreGuildDB(uint32 guild_id) {
if (!results.Success())
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error inserting new guild record when storing %d. Giving up. '%s': %s", guild_id, query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error inserting new guild record when storing %d. Giving up. '%s': %s", guild_id, query.c_str(), results.ErrorMessage().c_str());
safe_delete_array(name_esc);
safe_delete_array(motd_esc);
safe_delete_array(motd_set_esc);
@ -294,21 +294,21 @@ bool BaseGuildManager::_StoreGuildDB(uint32 guild_id) {
if (!results.Success())
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error inserting new guild rank record when storing %d for %d. Giving up. '%s': %s", rank, guild_id, query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error inserting new guild rank record when storing %d for %d. Giving up. '%s': %s", rank, guild_id, query.c_str(), results.ErrorMessage().c_str());
safe_delete_array(title_esc);
return false;
}
safe_delete_array(title_esc);
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Stored guild %d in the database", guild_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Stored guild %d in the database", guild_id);
return true;
}
uint32 BaseGuildManager::_GetFreeGuildID() {
if(m_db == nullptr) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Requested find a free guild ID when we have no database object.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Requested find a free guild ID when we have no database object.");
return(GUILD_NONE);
}
@ -337,18 +337,18 @@ uint32 BaseGuildManager::_GetFreeGuildID() {
if (!results.Success())
{
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in _GetFreeGuildID query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in _GetFreeGuildID query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
continue;
}
if (results.RowCount() == 0)
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Located free guild ID %d in the database", index);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Located free guild ID %d in the database", index);
return index;
}
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Unable to find a free guild ID when requested.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Unable to find a free guild ID when requested.");
return GUILD_NONE;
}
@ -518,11 +518,11 @@ uint32 BaseGuildManager::DBCreateGuild(const char* name, uint32 leader) {
//now store the resulting guild setup into the DB.
if(!_StoreGuildDB(new_id)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error storing new guild. It may have been partially created which may need manual removal.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error storing new guild. It may have been partially created which may need manual removal.");
return(GUILD_NONE);
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Created guild %d in the database.", new_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Created guild %d in the database.", new_id);
return(new_id);
}
@ -538,7 +538,7 @@ bool BaseGuildManager::DBDeleteGuild(uint32 guild_id) {
}
if(m_db == nullptr) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Requested to delete guild %d when we have no database object.", guild_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Requested to delete guild %d when we have no database object.", guild_id);
return(false);
}
@ -558,14 +558,14 @@ bool BaseGuildManager::DBDeleteGuild(uint32 guild_id) {
query = StringFormat("DELETE FROM guild_bank WHERE guildid=%lu", (unsigned long)guild_id);
QueryWithLogging(query, "deleting guild bank");
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Deleted guild %d from the database.", guild_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Deleted guild %d from the database.", guild_id);
return(true);
}
bool BaseGuildManager::DBRenameGuild(uint32 guild_id, const char* name) {
if(m_db == nullptr) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Requested to rename guild %d when we have no database object.", guild_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Requested to rename guild %d when we have no database object.", guild_id);
return false;
}
@ -586,13 +586,13 @@ bool BaseGuildManager::DBRenameGuild(uint32 guild_id, const char* name) {
if (!results.Success())
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error renaming guild %d '%s': %s", guild_id, query.c_str(), results.Success());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error renaming guild %d '%s': %s", guild_id, query.c_str(), results.Success());
safe_delete_array(esc);
return false;
}
safe_delete_array(esc);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Renamed guild %s (%d) to %s in database.", info->name.c_str(), guild_id, name);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Renamed guild %s (%d) to %s in database.", info->name.c_str(), guild_id, name);
info->name = name; //update our local record.
@ -601,7 +601,7 @@ bool BaseGuildManager::DBRenameGuild(uint32 guild_id, const char* name) {
bool BaseGuildManager::DBSetGuildLeader(uint32 guild_id, uint32 leader) {
if(m_db == nullptr) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Requested to set the leader for guild %d when we have no database object.", guild_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Requested to set the leader for guild %d when we have no database object.", guild_id);
return false;
}
@ -617,7 +617,7 @@ bool BaseGuildManager::DBSetGuildLeader(uint32 guild_id, uint32 leader) {
if (!results.Success())
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error changing leader on guild %d '%s': %s", guild_id, query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error changing leader on guild %d '%s': %s", guild_id, query.c_str(), results.ErrorMessage().c_str());
return false;
}
@ -628,7 +628,7 @@ bool BaseGuildManager::DBSetGuildLeader(uint32 guild_id, uint32 leader) {
if(!DBSetGuildRank(leader, GUILD_LEADER))
return false;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Set guild leader for guild %d to %d in the database", guild_id, leader);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Set guild leader for guild %d to %d in the database", guild_id, leader);
info->leader_char_id = leader; //update our local record.
@ -637,7 +637,7 @@ bool BaseGuildManager::DBSetGuildLeader(uint32 guild_id, uint32 leader) {
bool BaseGuildManager::DBSetGuildMOTD(uint32 guild_id, const char* motd, const char *setter) {
if(m_db == nullptr) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Requested to set the MOTD for guild %d when we have no database object.", guild_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Requested to set the MOTD for guild %d when we have no database object.", guild_id);
return(false);
}
@ -661,7 +661,7 @@ bool BaseGuildManager::DBSetGuildMOTD(uint32 guild_id, const char* motd, const c
if (!results.Success())
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error setting MOTD for guild %d '%s': %s", guild_id, query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error setting MOTD for guild %d '%s': %s", guild_id, query.c_str(), results.ErrorMessage().c_str());
safe_delete_array(esc);
safe_delete_array(esc_set);
return false;
@ -669,7 +669,7 @@ bool BaseGuildManager::DBSetGuildMOTD(uint32 guild_id, const char* motd, const c
safe_delete_array(esc);
safe_delete_array(esc_set);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Set MOTD for guild %d in the database", guild_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Set MOTD for guild %d in the database", guild_id);
info->motd = motd; //update our local record.
info->motd_setter = setter; //update our local record.
@ -698,13 +698,13 @@ bool BaseGuildManager::DBSetGuildURL(uint32 GuildID, const char* URL)
if (!results.Success())
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error setting URL for guild %d '%s': %s", GuildID, query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error setting URL for guild %d '%s': %s", GuildID, query.c_str(), results.ErrorMessage().c_str());
safe_delete_array(esc);
return(false);
}
safe_delete_array(esc);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Set URL for guild %d in the database", GuildID);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Set URL for guild %d in the database", GuildID);
info->url = URL; //update our local record.
@ -733,13 +733,13 @@ bool BaseGuildManager::DBSetGuildChannel(uint32 GuildID, const char* Channel)
if (!results.Success())
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error setting Channel for guild %d '%s': %s", GuildID, query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error setting Channel for guild %d '%s': %s", GuildID, query.c_str(), results.ErrorMessage().c_str());
safe_delete_array(esc);
return(false);
}
safe_delete_array(esc);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Set Channel for guild %d in the database", GuildID);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Set Channel for guild %d in the database", GuildID);
info->channel = Channel; //update our local record.
@ -748,7 +748,7 @@ bool BaseGuildManager::DBSetGuildChannel(uint32 GuildID, const char* Channel)
bool BaseGuildManager::DBSetGuild(uint32 charid, uint32 guild_id, uint8 rank) {
if(m_db == nullptr) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Requested to set char to guild %d when we have no database object.", guild_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Requested to set char to guild %d when we have no database object.", guild_id);
return(false);
}
@ -759,7 +759,7 @@ bool BaseGuildManager::DBSetGuild(uint32 charid, uint32 guild_id, uint8 rank) {
auto results = m_db->QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error Changing char %d to guild %d '%s': %s", charid, guild_id, query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error Changing char %d to guild %d '%s': %s", charid, guild_id, query.c_str(), results.ErrorMessage().c_str());
return false;
}
@ -768,11 +768,11 @@ bool BaseGuildManager::DBSetGuild(uint32 charid, uint32 guild_id, uint8 rank) {
auto results = m_db->QueryDatabase(query);
if (!results.Success())
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error removing char %d from guild '%s': %s", charid, guild_id, query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error removing char %d from guild '%s': %s", charid, guild_id, query.c_str(), results.ErrorMessage().c_str());
return false;
}
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Set char %d to guild %d and rank %d in the database.", charid, guild_id, rank);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Set char %d to guild %d and rank %d in the database.", charid, guild_id, rank);
return true;
}
@ -796,7 +796,7 @@ bool BaseGuildManager::GetBankerFlag(uint32 CharID)
auto results = m_db->QueryDatabase(query);
if(!results.Success())
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error retrieving banker flag '%s': %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error retrieving banker flag '%s': %s", query.c_str(), results.ErrorMessage().c_str());
return false;
}
@ -827,7 +827,7 @@ bool BaseGuildManager::GetAltFlag(uint32 CharID)
auto results = m_db->QueryDatabase(query);
if(!results.Success())
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error retrieving alt flag '%s': %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error retrieving alt flag '%s': %s", query.c_str(), results.ErrorMessage().c_str());
return false;
}
@ -863,11 +863,11 @@ bool BaseGuildManager::DBSetPublicNote(uint32 charid, const char* note) {
if (!results.Success())
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error setting public note for char %d '%s': %s", charid, query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error setting public note for char %d '%s': %s", charid, query.c_str(), results.ErrorMessage().c_str());
return false;
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Set public not for char %d", charid);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Set public not for char %d", charid);
return true;
}
@ -880,7 +880,7 @@ bool BaseGuildManager::QueryWithLogging(std::string query, const char *errmsg) {
if (!results.Success())
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error %s: '%s': %s", errmsg, query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error %s: '%s': %s", errmsg, query.c_str(), results.ErrorMessage().c_str());
return(false);
}
@ -938,7 +938,7 @@ bool BaseGuildManager::GetEntireGuild(uint32 guild_id, std::vector<CharGuildInfo
std::string query = StringFormat(GuildMemberBaseQuery " WHERE g.guild_id=%d", guild_id);
auto results = m_db->QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error loading guild member list '%s': %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error loading guild member list '%s': %s", query.c_str(), results.ErrorMessage().c_str());
return false;
}
@ -948,14 +948,14 @@ bool BaseGuildManager::GetEntireGuild(uint32 guild_id, std::vector<CharGuildInfo
members.push_back(ci);
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Retreived entire guild member list for guild %d from the database", guild_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Retreived entire guild member list for guild %d from the database", guild_id);
return true;
}
bool BaseGuildManager::GetCharInfo(const char *char_name, CharGuildInfo &into) {
if(m_db == nullptr) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Requested char info on %s when we have no database object.", char_name);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Requested char info on %s when we have no database object.", char_name);
return(false);
}
@ -969,7 +969,7 @@ bool BaseGuildManager::GetCharInfo(const char *char_name, CharGuildInfo &into) {
safe_delete_array(esc);
auto results = m_db->QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error loading guild member '%s': %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error loading guild member '%s': %s", query.c_str(), results.ErrorMessage().c_str());
return false;
}
@ -978,7 +978,7 @@ bool BaseGuildManager::GetCharInfo(const char *char_name, CharGuildInfo &into) {
auto row = results.begin();
ProcessGuildMember(row, into);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Retreived guild member info for char %s from the database", char_name);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Retreived guild member info for char %s from the database", char_name);
return true;
@ -987,7 +987,7 @@ bool BaseGuildManager::GetCharInfo(const char *char_name, CharGuildInfo &into) {
bool BaseGuildManager::GetCharInfo(uint32 char_id, CharGuildInfo &into) {
if(m_db == nullptr) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Requested char info on %d when we have no database object.", char_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Requested char info on %d when we have no database object.", char_id);
return false;
}
@ -1000,7 +1000,7 @@ bool BaseGuildManager::GetCharInfo(uint32 char_id, CharGuildInfo &into) {
#endif
auto results = m_db->QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error loading guild member '%s': %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error loading guild member '%s': %s", query.c_str(), results.ErrorMessage().c_str());
return false;
}
@ -1009,7 +1009,7 @@ bool BaseGuildManager::GetCharInfo(uint32 char_id, CharGuildInfo &into) {
auto row = results.begin();
ProcessGuildMember(row, into);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Retreived guild member info for char %d", char_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Retreived guild member info for char %d", char_id);
return true;
@ -1124,16 +1124,16 @@ bool BaseGuildManager::GuildExists(uint32 guild_id) const {
bool BaseGuildManager::IsGuildLeader(uint32 guild_id, uint32 char_id) const {
if(guild_id == GUILD_NONE) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Check leader for char %d: not a guild.", char_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Check leader for char %d: not a guild.", char_id);
return(false);
}
std::map<uint32, GuildInfo *>::const_iterator res;
res = m_guilds.find(guild_id);
if(res == m_guilds.end()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Check leader for char %d: invalid guild.", char_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Check leader for char %d: invalid guild.", char_id);
return(false); //invalid guild
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Check leader for guild %d, char %d: leader id=%d", guild_id, char_id, res->second->leader_char_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Check leader for guild %d, char %d: leader id=%d", guild_id, char_id, res->second->leader_char_id);
return(char_id == res->second->leader_char_id);
}
@ -1163,20 +1163,20 @@ uint8 BaseGuildManager::GetDisplayedRank(uint32 guild_id, uint8 rank, uint32 cha
bool BaseGuildManager::CheckGMStatus(uint32 guild_id, uint8 status) const {
if(status >= 250) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Check permission on guild %d with user status %d > 250, granted.", guild_id, status);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Check permission on guild %d with user status %d > 250, granted.", guild_id, status);
return(true); //250+ as allowed anything
}
std::map<uint32, GuildInfo *>::const_iterator res;
res = m_guilds.find(guild_id);
if(res == m_guilds.end()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Check permission on guild %d with user status %d, no such guild, denied.", guild_id, status);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Check permission on guild %d with user status %d, no such guild, denied.", guild_id, status);
return(false); //invalid guild
}
bool granted = (res->second->minstatus <= status);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Check permission on guild %s (%d) with user status %d. Min status %d: %s",
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Check permission on guild %s (%d) with user status %d. Min status %d: %s",
res->second->name.c_str(), guild_id, status, res->second->minstatus, granted?"granted":"denied");
return(granted);
@ -1184,21 +1184,21 @@ bool BaseGuildManager::CheckGMStatus(uint32 guild_id, uint8 status) const {
bool BaseGuildManager::CheckPermission(uint32 guild_id, uint8 rank, GuildAction act) const {
if(rank > GUILD_MAX_RANK) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Check permission on guild %d and rank %d for action %s (%d): Invalid rank, denied.",
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Check permission on guild %d and rank %d for action %s (%d): Invalid rank, denied.",
guild_id, rank, GuildActionNames[act], act);
return(false); //invalid rank
}
std::map<uint32, GuildInfo *>::const_iterator res;
res = m_guilds.find(guild_id);
if(res == m_guilds.end()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Check permission on guild %d and rank %d for action %s (%d): Invalid guild, denied.",
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Check permission on guild %d and rank %d for action %s (%d): Invalid guild, denied.",
guild_id, rank, GuildActionNames[act], act);
return(false); //invalid guild
}
bool granted = res->second->ranks[rank].permissions[act];
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Check permission on guild %s (%d) and rank %s (%d) for action %s (%d): %s",
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Check permission on guild %s (%d) and rank %s (%d) for action %s (%d): %s",
res->second->name.c_str(), guild_id,
res->second->ranks[rank].name.c_str(), rank,
GuildActionNames[act], act,
@ -1245,7 +1245,7 @@ uint32 BaseGuildManager::DoesAccountContainAGuildLeader(uint32 AccountID)
auto results = m_db->QueryDatabase(query);
if (!results.Success())
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error executing query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Error executing query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
return 0;
}

View File

@ -1153,7 +1153,7 @@ int16 Inventory::_PutItem(int16 slot_id, ItemInst* inst)
}
if (result == INVALID_INDEX) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Inventory::_PutItem: Invalid slot_id specified (%i) with parent slot id (%i)", slot_id, parentSlot);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Inventory::_PutItem: Invalid slot_id specified (%i) with parent slot id (%i)", slot_id, parentSlot);
Inventory::MarkDirty(inst); // Slot not found, clean up
}

View File

@ -40,7 +40,7 @@
#define VERIFY_PACKET_LENGTH(OPCode, Packet, StructName) \
if(Packet->size != sizeof(StructName)) \
{ \
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, "Size mismatch in " #OPCode " expected %i got %i", sizeof(StructName), Packet->size); \
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, "Size mismatch in " #OPCode " expected %i got %i", sizeof(StructName), Packet->size); \
DumpPacket(Packet); \
return; \
}

View File

@ -52,7 +52,7 @@ namespace RoF
//TODO: figure out how to support shared memory with multiple patches...
opcodes = new RegularOpcodeManager();
if (!opcodes->LoadOpcodes(opfile.c_str())) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[OPCODES] Error loading opcodes file %s. Not registering patch %s.", opfile.c_str(), name);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[OPCODES] Error loading opcodes file %s. Not registering patch %s.", opfile.c_str(), name);
return;
}
}
@ -78,7 +78,7 @@ namespace RoF
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[IDENTIFY] Registered patch %s", name);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[IDENTIFY] Registered patch %s", name);
}
void Reload()
@ -93,10 +93,10 @@ namespace RoF
opfile += name;
opfile += ".conf";
if (!opcodes->ReloadOpcodes(opfile.c_str())) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[OPCODES] Error reloading opcodes file %s for patch %s.", opfile.c_str(), name);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[OPCODES] Error reloading opcodes file %s for patch %s.", opfile.c_str(), name);
return;
}
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[OPCODES] Reloaded opcodes for patch %s", name);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[OPCODES] Reloaded opcodes for patch %s", name);
}
}
@ -316,7 +316,7 @@ namespace RoF
if (EntryCount == 0 || (in->size % sizeof(BazaarSearchResults_Struct)) != 0)
{
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(BazaarSearchResults_Struct));
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(BazaarSearchResults_Struct));
delete in;
return;
}
@ -551,7 +551,7 @@ namespace RoF
if (ItemCount == 0 || (in->size % sizeof(InternalSerializedItem_Struct)) != 0) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(InternalSerializedItem_Struct));
delete in;
@ -585,7 +585,7 @@ namespace RoF
safe_delete_array(Serialized);
}
else {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[ERROR] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[ERROR] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
}
}
@ -1386,7 +1386,7 @@ namespace RoF
char *serialized = SerializeItem((ItemInst *)int_struct->inst, int_struct->slot_id, &length, 0);
if (!serialized) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id);
delete in;
return;
}
@ -2556,7 +2556,7 @@ namespace RoF
outapp->WriteUInt8(0); // Unknown
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Player Profile Packet is %i bytes", outapp->GetWritePosition());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Player Profile Packet is %i bytes", outapp->GetWritePosition());
unsigned char *NewBuffer = new unsigned char[outapp->GetWritePosition()];
memcpy(NewBuffer, outapp->pBuffer, outapp->GetWritePosition());
@ -3321,7 +3321,7 @@ namespace RoF
if (EntryCount == 0 || ((in->size % sizeof(Track_Struct))) != 0)
{
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Track_Struct));
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Track_Struct));
delete in;
return;
}
@ -3654,7 +3654,7 @@ namespace RoF
//determine and verify length
int entrycount = in->size / sizeof(Spawn_Struct);
if (entrycount == 0 || (in->size % sizeof(Spawn_Struct)) != 0) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Spawn_Struct));
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Spawn_Struct));
delete in;
return;
}
@ -3902,7 +3902,7 @@ namespace RoF
Buffer += 29;
if (Buffer != (BufferStart + PacketSize))
{
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[ERROR] SPAWN ENCODE LOGIC PROBLEM: Buffer pointer is now %i from end", Buffer - (BufferStart + PacketSize));
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[ERROR] SPAWN ENCODE LOGIC PROBLEM: Buffer pointer is now %i from end", Buffer - (BufferStart + PacketSize));
}
//Log.LogDebugType(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[ERROR] Sending zone spawn for %s packet is %i bytes", emu->name, outapp->size);
//_hex(NET__ERROR, outapp->pBuffer, outapp->size);
@ -4498,7 +4498,7 @@ namespace RoF
SETUP_DIRECT_DECODE(MoveItem_Struct, structs::MoveItem_Struct);
//Log.LogDebugType(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[ERROR] Moved item from %u to %u", eq->from_slot.MainSlot, eq->to_slot.MainSlot);
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[ERROR] MoveItem SlotType from %i to %i, MainSlot from %i to %i, SubSlot from %i to %i, AugSlot from %i to %i, Unknown01 from %i to %i, Number %u", eq->from_slot.SlotType, eq->to_slot.SlotType, eq->from_slot.MainSlot, eq->to_slot.MainSlot, eq->from_slot.SubSlot, eq->to_slot.SubSlot, eq->from_slot.AugSlot, eq->to_slot.AugSlot, eq->from_slot.Unknown01, eq->to_slot.Unknown01, eq->number_in_stack);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[ERROR] MoveItem SlotType from %i to %i, MainSlot from %i to %i, SubSlot from %i to %i, AugSlot from %i to %i, Unknown01 from %i to %i, Number %u", eq->from_slot.SlotType, eq->to_slot.SlotType, eq->from_slot.MainSlot, eq->to_slot.MainSlot, eq->from_slot.SubSlot, eq->to_slot.SubSlot, eq->from_slot.AugSlot, eq->to_slot.AugSlot, eq->from_slot.Unknown01, eq->to_slot.Unknown01, eq->number_in_stack);
emu->from_slot = RoFToServerSlot(eq->from_slot);
emu->to_slot = RoFToServerSlot(eq->to_slot);
IN(number_in_stack);
@ -5455,7 +5455,7 @@ namespace RoF
RoFSlot.MainSlot = TempSlot;
}
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[ERROR] Convert Server Slot %i to RoF Slots: Type %i, Unk2 %i, Main %i, Sub %i, Aug %i, Unk1 %i", ServerSlot, RoFSlot.SlotType, RoFSlot.Unknown02, RoFSlot.MainSlot, RoFSlot.SubSlot, RoFSlot.AugSlot, RoFSlot.Unknown01);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[ERROR] Convert Server Slot %i to RoF Slots: Type %i, Unk2 %i, Main %i, Sub %i, Aug %i, Unk1 %i", ServerSlot, RoFSlot.SlotType, RoFSlot.Unknown02, RoFSlot.MainSlot, RoFSlot.SubSlot, RoFSlot.AugSlot, RoFSlot.Unknown01);
return RoFSlot;
}
@ -5496,7 +5496,7 @@ namespace RoF
RoFSlot.SubSlot = TempSlot - ((RoFSlot.MainSlot + 2) * EmuConstants::ITEM_CONTAINER_SIZE);
}
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[ERROR] Convert Server Slot %i to RoF Slots: Main %i, Sub %i, Aug %i, Unk1 %i", ServerSlot, RoFSlot.MainSlot, RoFSlot.SubSlot, RoFSlot.AugSlot, RoFSlot.Unknown01);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[ERROR] Convert Server Slot %i to RoF Slots: Main %i, Sub %i, Aug %i, Unk1 %i", ServerSlot, RoFSlot.MainSlot, RoFSlot.SubSlot, RoFSlot.AugSlot, RoFSlot.Unknown01);
return RoFSlot;
}
@ -5601,7 +5601,7 @@ namespace RoF
ServerSlot = INVALID_INDEX;
}
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[ERROR] Convert RoF Slots: Type %i, Unk2 %i, Main %i, Sub %i, Aug %i, Unk1 %i to Server Slot %i", RoFSlot.SlotType, RoFSlot.Unknown02, RoFSlot.MainSlot, RoFSlot.SubSlot, RoFSlot.AugSlot, RoFSlot.Unknown01, ServerSlot);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[ERROR] Convert RoF Slots: Type %i, Unk2 %i, Main %i, Sub %i, Aug %i, Unk1 %i to Server Slot %i", RoFSlot.SlotType, RoFSlot.Unknown02, RoFSlot.MainSlot, RoFSlot.SubSlot, RoFSlot.AugSlot, RoFSlot.Unknown01, ServerSlot);
return ServerSlot;
}
@ -5636,7 +5636,7 @@ namespace RoF
ServerSlot = TempSlot;
}
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[ERROR] Convert RoF Slots: Main %i, Sub %i, Aug %i, Unk1 %i to Server Slot %i", RoFSlot.MainSlot, RoFSlot.SubSlot, RoFSlot.AugSlot, RoFSlot.Unknown01, ServerSlot);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[ERROR] Convert RoF Slots: Main %i, Sub %i, Aug %i, Unk1 %i to Server Slot %i", RoFSlot.MainSlot, RoFSlot.SubSlot, RoFSlot.AugSlot, RoFSlot.Unknown01, ServerSlot);
return ServerSlot;
}

View File

@ -52,7 +52,7 @@ namespace RoF2
//TODO: figure out how to support shared memory with multiple patches...
opcodes = new RegularOpcodeManager();
if (!opcodes->LoadOpcodes(opfile.c_str())) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[OPCODES] Error loading opcodes file %s. Not registering patch %s.", opfile.c_str(), name);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[OPCODES] Error loading opcodes file %s. Not registering patch %s.", opfile.c_str(), name);
return;
}
}
@ -78,7 +78,7 @@ namespace RoF2
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[IDENTIFY] Registered patch %s", name);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[IDENTIFY] Registered patch %s", name);
}
void Reload()
@ -93,10 +93,10 @@ namespace RoF2
opfile += name;
opfile += ".conf";
if (!opcodes->ReloadOpcodes(opfile.c_str())) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[OPCODES] Error reloading opcodes file %s for patch %s.", opfile.c_str(), name);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[OPCODES] Error reloading opcodes file %s for patch %s.", opfile.c_str(), name);
return;
}
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[OPCODES] Reloaded opcodes for patch %s", name);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[OPCODES] Reloaded opcodes for patch %s", name);
}
}
@ -382,7 +382,7 @@ namespace RoF2
if (EntryCount == 0 || (in->size % sizeof(BazaarSearchResults_Struct)) != 0)
{
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(BazaarSearchResults_Struct));
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(BazaarSearchResults_Struct));
delete in;
return;
}
@ -617,7 +617,7 @@ namespace RoF2
if (ItemCount == 0 || (in->size % sizeof(InternalSerializedItem_Struct)) != 0) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(InternalSerializedItem_Struct));
delete in;
@ -651,7 +651,7 @@ namespace RoF2
safe_delete_array(Serialized);
}
else {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[ERROR] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[ERROR] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
}
}
@ -1452,7 +1452,7 @@ namespace RoF2
char *serialized = SerializeItem((ItemInst *)int_struct->inst, int_struct->slot_id, &length, 0, old_item_pkt->PacketType);
if (!serialized) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id);
delete in;
return;
}
@ -2640,7 +2640,7 @@ namespace RoF2
// Think we need 1 byte of padding at the end
outapp->WriteUInt8(0); // Unknown
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Player Profile Packet is %i bytes", outapp->GetWritePosition());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Player Profile Packet is %i bytes", outapp->GetWritePosition());
unsigned char *NewBuffer = new unsigned char[outapp->GetWritePosition()];
memcpy(NewBuffer, outapp->pBuffer, outapp->GetWritePosition());
@ -3387,7 +3387,7 @@ namespace RoF2
if (EntryCount == 0 || ((in->size % sizeof(Track_Struct))) != 0)
{
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Track_Struct));
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Track_Struct));
delete in;
return;
}
@ -3721,7 +3721,7 @@ namespace RoF2
//determine and verify length
int entrycount = in->size / sizeof(Spawn_Struct);
if (entrycount == 0 || (in->size % sizeof(Spawn_Struct)) != 0) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Spawn_Struct));
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Spawn_Struct));
delete in;
return;
}
@ -3973,7 +3973,7 @@ namespace RoF2
Buffer += 29;
if (Buffer != (BufferStart + PacketSize))
{
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[ERROR] SPAWN ENCODE LOGIC PROBLEM: Buffer pointer is now %i from end", Buffer - (BufferStart + PacketSize));
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[ERROR] SPAWN ENCODE LOGIC PROBLEM: Buffer pointer is now %i from end", Buffer - (BufferStart + PacketSize));
}
//Log.LogDebugType(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[ERROR] Sending zone spawn for %s packet is %i bytes", emu->name, outapp->size);
//_hex(NET__ERROR, outapp->pBuffer, outapp->size);
@ -4569,7 +4569,7 @@ namespace RoF2
SETUP_DIRECT_DECODE(MoveItem_Struct, structs::MoveItem_Struct);
//Log.LogDebugType(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[ERROR] Moved item from %u to %u", eq->from_slot.MainSlot, eq->to_slot.MainSlot);
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[ERROR] MoveItem SlotType from %i to %i, MainSlot from %i to %i, SubSlot from %i to %i, AugSlot from %i to %i, Unknown01 from %i to %i, Number %u", eq->from_slot.SlotType, eq->to_slot.SlotType, eq->from_slot.MainSlot, eq->to_slot.MainSlot, eq->from_slot.SubSlot, eq->to_slot.SubSlot, eq->from_slot.AugSlot, eq->to_slot.AugSlot, eq->from_slot.Unknown01, eq->to_slot.Unknown01, eq->number_in_stack);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[ERROR] MoveItem SlotType from %i to %i, MainSlot from %i to %i, SubSlot from %i to %i, AugSlot from %i to %i, Unknown01 from %i to %i, Number %u", eq->from_slot.SlotType, eq->to_slot.SlotType, eq->from_slot.MainSlot, eq->to_slot.MainSlot, eq->from_slot.SubSlot, eq->to_slot.SubSlot, eq->from_slot.AugSlot, eq->to_slot.AugSlot, eq->from_slot.Unknown01, eq->to_slot.Unknown01, eq->number_in_stack);
emu->from_slot = RoF2ToServerSlot(eq->from_slot);
emu->to_slot = RoF2ToServerSlot(eq->to_slot);
IN(number_in_stack);
@ -5546,7 +5546,7 @@ namespace RoF2
RoF2Slot.MainSlot = TempSlot;
}
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[ERROR] Convert Server Slot %i to RoF2 Slots: Type %i, Unk2 %i, Main %i, Sub %i, Aug %i, Unk1 %i", ServerSlot, RoF2Slot.SlotType, RoF2Slot.Unknown02, RoF2Slot.MainSlot, RoF2Slot.SubSlot, RoF2Slot.AugSlot, RoF2Slot.Unknown01);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[ERROR] Convert Server Slot %i to RoF2 Slots: Type %i, Unk2 %i, Main %i, Sub %i, Aug %i, Unk1 %i", ServerSlot, RoF2Slot.SlotType, RoF2Slot.Unknown02, RoF2Slot.MainSlot, RoF2Slot.SubSlot, RoF2Slot.AugSlot, RoF2Slot.Unknown01);
return RoF2Slot;
}
@ -5587,7 +5587,7 @@ namespace RoF2
RoF2Slot.SubSlot = TempSlot - ((RoF2Slot.MainSlot + 2) * EmuConstants::ITEM_CONTAINER_SIZE);
}
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[ERROR] Convert Server Slot %i to RoF2 Slots: Main %i, Sub %i, Aug %i, Unk1 %i", ServerSlot, RoF2Slot.MainSlot, RoF2Slot.SubSlot, RoF2Slot.AugSlot, RoF2Slot.Unknown01);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[ERROR] Convert Server Slot %i to RoF2 Slots: Main %i, Sub %i, Aug %i, Unk1 %i", ServerSlot, RoF2Slot.MainSlot, RoF2Slot.SubSlot, RoF2Slot.AugSlot, RoF2Slot.Unknown01);
return RoF2Slot;
}
@ -5696,7 +5696,7 @@ namespace RoF2
ServerSlot = RoF2Slot.MainSlot + EmuConstants::CORPSE_BEGIN;
}
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[ERROR] Convert RoF2 Slots: Type %i, Unk2 %i, Main %i, Sub %i, Aug %i, Unk1 %i to Server Slot %i", RoF2Slot.SlotType, RoF2Slot.Unknown02, RoF2Slot.MainSlot, RoF2Slot.SubSlot, RoF2Slot.AugSlot, RoF2Slot.Unknown01, ServerSlot);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[ERROR] Convert RoF2 Slots: Type %i, Unk2 %i, Main %i, Sub %i, Aug %i, Unk1 %i to Server Slot %i", RoF2Slot.SlotType, RoF2Slot.Unknown02, RoF2Slot.MainSlot, RoF2Slot.SubSlot, RoF2Slot.AugSlot, RoF2Slot.Unknown01, ServerSlot);
return ServerSlot;
}
@ -5731,7 +5731,7 @@ namespace RoF2
ServerSlot = TempSlot;
}
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[ERROR] Convert RoF2 Slots: Main %i, Sub %i, Aug %i, Unk1 %i to Server Slot %i", RoF2Slot.MainSlot, RoF2Slot.SubSlot, RoF2Slot.AugSlot, RoF2Slot.Unknown01, ServerSlot);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[ERROR] Convert RoF2 Slots: Main %i, Sub %i, Aug %i, Unk1 %i to Server Slot %i", RoF2Slot.MainSlot, RoF2Slot.SubSlot, RoF2Slot.AugSlot, RoF2Slot.Unknown01, ServerSlot);
return ServerSlot;
}

View File

@ -50,7 +50,7 @@ namespace SoD
//TODO: figure out how to support shared memory with multiple patches...
opcodes = new RegularOpcodeManager();
if (!opcodes->LoadOpcodes(opfile.c_str())) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[OPCODES] Error loading opcodes file %s. Not registering patch %s.", opfile.c_str(), name);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[OPCODES] Error loading opcodes file %s. Not registering patch %s.", opfile.c_str(), name);
return;
}
}
@ -76,7 +76,7 @@ namespace SoD
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[IDENTIFY] Registered patch %s", name);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[IDENTIFY] Registered patch %s", name);
}
void Reload()
@ -91,10 +91,10 @@ namespace SoD
opfile += name;
opfile += ".conf";
if (!opcodes->ReloadOpcodes(opfile.c_str())) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[OPCODES] Error reloading opcodes file %s for patch %s.", opfile.c_str(), name);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[OPCODES] Error reloading opcodes file %s for patch %s.", opfile.c_str(), name);
return;
}
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[OPCODES] Reloaded opcodes for patch %s", name);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[OPCODES] Reloaded opcodes for patch %s", name);
}
}
@ -247,7 +247,7 @@ namespace SoD
if (EntryCount == 0 || (in->size % sizeof(BazaarSearchResults_Struct)) != 0)
{
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(BazaarSearchResults_Struct));
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(BazaarSearchResults_Struct));
delete in;
return;
}
@ -359,7 +359,7 @@ namespace SoD
if (ItemCount == 0 || (in->size % sizeof(InternalSerializedItem_Struct)) != 0) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(InternalSerializedItem_Struct));
delete in;
@ -391,7 +391,7 @@ namespace SoD
}
else {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[ERROR] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[ERROR] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
}
}
@ -967,7 +967,7 @@ namespace SoD
char *serialized = SerializeItem((ItemInst *)int_struct->inst, int_struct->slot_id, &length, 0);
if (!serialized) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id);
delete in;
return;
}
@ -2108,7 +2108,7 @@ namespace SoD
if (EntryCount == 0 || ((in->size % sizeof(Track_Struct))) != 0)
{
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Track_Struct));
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Track_Struct));
delete in;
return;
}
@ -2363,7 +2363,7 @@ namespace SoD
//determine and verify length
int entrycount = in->size / sizeof(Spawn_Struct);
if (entrycount == 0 || (in->size % sizeof(Spawn_Struct)) != 0) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Spawn_Struct));
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Spawn_Struct));
delete in;
return;
}
@ -3091,7 +3091,7 @@ namespace SoD
DECODE_LENGTH_EXACT(structs::MoveItem_Struct);
SETUP_DIRECT_DECODE(MoveItem_Struct, structs::MoveItem_Struct);
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[ERROR] Moved item from %u to %u", eq->from_slot, eq->to_slot);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[ERROR] Moved item from %u to %u", eq->from_slot, eq->to_slot);
emu->from_slot = SoDToServerSlot(eq->from_slot);
emu->to_slot = SoDToServerSlot(eq->to_slot);

View File

@ -50,7 +50,7 @@ namespace SoF
//TODO: figure out how to support shared memory with multiple patches...
opcodes = new RegularOpcodeManager();
if (!opcodes->LoadOpcodes(opfile.c_str())) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[OPCODES] Error loading opcodes file %s. Not registering patch %s.", opfile.c_str(), name);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[OPCODES] Error loading opcodes file %s. Not registering patch %s.", opfile.c_str(), name);
return;
}
}
@ -76,7 +76,7 @@ namespace SoF
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[IDENTIFY] Registered patch %s", name);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[IDENTIFY] Registered patch %s", name);
}
void Reload()
@ -91,10 +91,10 @@ namespace SoF
opfile += name;
opfile += ".conf";
if (!opcodes->ReloadOpcodes(opfile.c_str())) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[OPCODES] Error reloading opcodes file %s for patch %s.", opfile.c_str(), name);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[OPCODES] Error reloading opcodes file %s for patch %s.", opfile.c_str(), name);
return;
}
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[OPCODES] Reloaded opcodes for patch %s", name);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[OPCODES] Reloaded opcodes for patch %s", name);
}
}
@ -214,7 +214,7 @@ namespace SoF
//determine and verify length
int entrycount = in->size / sizeof(BazaarSearchResults_Struct);
if (entrycount == 0 || (in->size % sizeof(BazaarSearchResults_Struct)) != 0) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(BazaarSearchResults_Struct));
delete in;
return;
@ -337,7 +337,7 @@ namespace SoF
if (ItemCount == 0 || (in->size % sizeof(InternalSerializedItem_Struct)) != 0) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(InternalSerializedItem_Struct));
delete in;
@ -371,7 +371,7 @@ namespace SoF
}
else {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[ERROR] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[ERROR] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
}
}
@ -766,7 +766,7 @@ namespace SoF
char *serialized = SerializeItem((ItemInst *)int_struct->inst, int_struct->slot_id, &length, 0);
if (!serialized) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id);
delete in;
return;
}
@ -1707,7 +1707,7 @@ namespace SoF
if (EntryCount == 0 || ((in->size % sizeof(Track_Struct))) != 0)
{
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Track_Struct));
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Track_Struct));
delete in;
return;
}
@ -1887,7 +1887,7 @@ namespace SoF
//determine and verify length
int entrycount = in->size / sizeof(Spawn_Struct);
if (entrycount == 0 || (in->size % sizeof(Spawn_Struct)) != 0) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Spawn_Struct));
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Spawn_Struct));
delete in;
return;
}
@ -2429,7 +2429,7 @@ namespace SoF
DECODE_LENGTH_EXACT(structs::MoveItem_Struct);
SETUP_DIRECT_DECODE(MoveItem_Struct, structs::MoveItem_Struct);
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[ERROR] Moved item from %u to %u", eq->from_slot, eq->to_slot);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[ERROR] Moved item from %u to %u", eq->from_slot, eq->to_slot);
emu->from_slot = SoFToServerSlot(eq->from_slot);
emu->to_slot = SoFToServerSlot(eq->to_slot);

View File

@ -64,7 +64,7 @@
//check length of packet before decoding. Call before setup.
#define ENCODE_LENGTH_EXACT(struct_) \
if((*p)->size != sizeof(struct_)) { \
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, "Wrong size on outbound %s (" #struct_ "): Got %d, expected %d", opcodes->EmuToName((*p)->GetOpcode()), (*p)->size, sizeof(struct_)); \
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, "Wrong size on outbound %s (" #struct_ "): Got %d, expected %d", opcodes->EmuToName((*p)->GetOpcode()), (*p)->size, sizeof(struct_)); \
_hex(NET__STRUCT_HEX, (*p)->pBuffer, (*p)->size); \
delete *p; \
*p = nullptr; \
@ -72,7 +72,7 @@
}
#define ENCODE_LENGTH_ATLEAST(struct_) \
if((*p)->size < sizeof(struct_)) { \
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, "Wrong size on outbound %s (" #struct_ "): Got %d, expected at least %d", opcodes->EmuToName((*p)->GetOpcode()), (*p)->size, sizeof(struct_)); \
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, "Wrong size on outbound %s (" #struct_ "): Got %d, expected at least %d", opcodes->EmuToName((*p)->GetOpcode()), (*p)->size, sizeof(struct_)); \
_hex(NET__STRUCT_HEX, (*p)->pBuffer, (*p)->size); \
delete *p; \
*p = nullptr; \
@ -127,14 +127,14 @@
#define DECODE_LENGTH_EXACT(struct_) \
if(__packet->size != sizeof(struct_)) { \
__packet->SetOpcode(OP_Unknown); /* invalidate the packet */ \
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, "Wrong size on incoming %s (" #struct_ "): Got %d, expected %d", opcodes->EmuToName(__packet->GetOpcode()), __packet->size, sizeof(struct_)); \
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, "Wrong size on incoming %s (" #struct_ "): Got %d, expected %d", opcodes->EmuToName(__packet->GetOpcode()), __packet->size, sizeof(struct_)); \
_hex(NET__STRUCT_HEX, __packet->pBuffer, __packet->size); \
return; \
}
#define DECODE_LENGTH_ATLEAST(struct_) \
if(__packet->size < sizeof(struct_)) { \
__packet->SetOpcode(OP_Unknown); /* invalidate the packet */ \
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, "Wrong size on incoming %s (" #struct_ "): Got %d, expected at least %d", opcodes->EmuToName(__packet->GetOpcode()), __packet->size, sizeof(struct_)); \
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Netcode, "Wrong size on incoming %s (" #struct_ "): Got %d, expected at least %d", opcodes->EmuToName(__packet->GetOpcode()), __packet->size, sizeof(struct_)); \
_hex(NET__STRUCT_HEX, __packet->pBuffer, __packet->size); \
return; \
}

View File

@ -48,7 +48,7 @@ namespace Titanium
//TODO: figure out how to support shared memory with multiple patches...
opcodes = new RegularOpcodeManager();
if (!opcodes->LoadOpcodes(opfile.c_str())) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[OPCODES] Error loading opcodes file %s. Not registering patch %s.", opfile.c_str(), name);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[OPCODES] Error loading opcodes file %s. Not registering patch %s.", opfile.c_str(), name);
return;
}
}
@ -74,7 +74,7 @@ namespace Titanium
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[IDENTIFY] Registered patch %s", name);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[IDENTIFY] Registered patch %s", name);
}
void Reload()
@ -89,10 +89,10 @@ namespace Titanium
opfile += name;
opfile += ".conf";
if (!opcodes->ReloadOpcodes(opfile.c_str())) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[OPCODES] Error reloading opcodes file %s for patch %s.", opfile.c_str(), name);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[OPCODES] Error reloading opcodes file %s for patch %s.", opfile.c_str(), name);
return;
}
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[OPCODES] Reloaded opcodes for patch %s", name);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[OPCODES] Reloaded opcodes for patch %s", name);
}
}
@ -187,7 +187,7 @@ namespace Titanium
//determine and verify length
int entrycount = in->size / sizeof(BazaarSearchResults_Struct);
if (entrycount == 0 || (in->size % sizeof(BazaarSearchResults_Struct)) != 0) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(BazaarSearchResults_Struct));
delete in;
return;
@ -268,7 +268,7 @@ namespace Titanium
int itemcount = in->size / sizeof(InternalSerializedItem_Struct);
if (itemcount == 0 || (in->size % sizeof(InternalSerializedItem_Struct)) != 0) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(InternalSerializedItem_Struct));
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(InternalSerializedItem_Struct));
delete in;
return;
}
@ -285,7 +285,7 @@ namespace Titanium
safe_delete_array(serialized);
}
else {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
}
}
@ -635,7 +635,7 @@ namespace Titanium
char *serialized = SerializeItem((ItemInst *)int_struct->inst, int_struct->slot_id, &length, 0);
if (!serialized) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id);
delete in;
return;
}
@ -1157,7 +1157,7 @@ namespace Titanium
if (EntryCount == 0 || ((in->size % sizeof(Track_Struct))) != 0)
{
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Track_Struct));
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Track_Struct));
delete in;
return;
}
@ -1274,7 +1274,7 @@ namespace Titanium
//determine and verify length
int entrycount = in->size / sizeof(Spawn_Struct);
if (entrycount == 0 || (in->size % sizeof(Spawn_Struct)) != 0) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Spawn_Struct));
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Spawn_Struct));
delete in;
return;
}
@ -1623,7 +1623,7 @@ namespace Titanium
DECODE_LENGTH_EXACT(structs::MoveItem_Struct);
SETUP_DIRECT_DECODE(MoveItem_Struct, structs::MoveItem_Struct);
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[ERROR] Moved item from %u to %u", eq->from_slot, eq->to_slot);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[ERROR] Moved item from %u to %u", eq->from_slot, eq->to_slot);
emu->from_slot = TitaniumToServerSlot(eq->from_slot);
emu->to_slot = TitaniumToServerSlot(eq->to_slot);

View File

@ -50,7 +50,7 @@ namespace Underfoot
//TODO: figure out how to support shared memory with multiple patches...
opcodes = new RegularOpcodeManager();
if (!opcodes->LoadOpcodes(opfile.c_str())) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[OPCODES] Error loading opcodes file %s. Not registering patch %s.", opfile.c_str(), name);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[OPCODES] Error loading opcodes file %s. Not registering patch %s.", opfile.c_str(), name);
return;
}
}
@ -76,7 +76,7 @@ namespace Underfoot
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[IDENTIFY] Registered patch %s", name);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[IDENTIFY] Registered patch %s", name);
}
void Reload()
@ -91,10 +91,10 @@ namespace Underfoot
opfile += name;
opfile += ".conf";
if (!opcodes->ReloadOpcodes(opfile.c_str())) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[OPCODES] Error reloading opcodes file %s for patch %s.", opfile.c_str(), name);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[OPCODES] Error reloading opcodes file %s for patch %s.", opfile.c_str(), name);
return;
}
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[OPCODES] Reloaded opcodes for patch %s", name);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[OPCODES] Reloaded opcodes for patch %s", name);
}
}
@ -307,7 +307,7 @@ namespace Underfoot
if (EntryCount == 0 || (in->size % sizeof(BazaarSearchResults_Struct)) != 0)
{
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(BazaarSearchResults_Struct));
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(BazaarSearchResults_Struct));
delete in;
return;
}
@ -494,7 +494,7 @@ namespace Underfoot
if (ItemCount == 0 || (in->size % sizeof(InternalSerializedItem_Struct)) != 0) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(InternalSerializedItem_Struct));
delete in;
@ -526,7 +526,7 @@ namespace Underfoot
safe_delete_array(Serialized);
}
else {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[ERROR] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[ERROR] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
}
}
@ -1190,7 +1190,7 @@ namespace Underfoot
char *serialized = SerializeItem((ItemInst *)int_struct->inst, int_struct->slot_id, &length, 0);
if (!serialized) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id);
delete in;
return;
}
@ -2374,7 +2374,7 @@ namespace Underfoot
if (EntryCount == 0 || ((in->size % sizeof(Track_Struct))) != 0)
{
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Track_Struct));
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Track_Struct));
delete in;
return;
}
@ -2624,7 +2624,7 @@ namespace Underfoot
//determine and verify length
int entrycount = in->size / sizeof(Spawn_Struct);
if (entrycount == 0 || (in->size % sizeof(Spawn_Struct)) != 0) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Spawn_Struct));
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Spawn_Struct));
delete in;
return;
}
@ -3406,7 +3406,7 @@ namespace Underfoot
DECODE_LENGTH_EXACT(structs::MoveItem_Struct);
SETUP_DIRECT_DECODE(MoveItem_Struct, structs::MoveItem_Struct);
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[ERROR] Moved item from %u to %u", eq->from_slot, eq->to_slot);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[ERROR] Moved item from %u to %u", eq->from_slot, eq->to_slot);
emu->from_slot = UnderfootToServerSlot(eq->from_slot);
emu->to_slot = UnderfootToServerSlot(eq->to_slot);

View File

@ -135,7 +135,7 @@ bool PersistentTimer::Load(Database *db) {
auto results = db->QueryDatabase(query);
if (!results.Success()) {
#if EQDEBUG > 5
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in PersistentTimer::Load, error: %s", results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in PersistentTimer::Load, error: %s", results.ErrorMessage().c_str());
#endif
return false;
}
@ -168,7 +168,7 @@ bool PersistentTimer::Store(Database *db) {
auto results = db->QueryDatabase(query);
if (!results.Success()) {
#if EQDEBUG > 5
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in PersistentTimer::Store, error: %s", results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in PersistentTimer::Store, error: %s", results.ErrorMessage().c_str());
#endif
return false;
}
@ -188,7 +188,7 @@ bool PersistentTimer::Clear(Database *db) {
auto results = db->QueryDatabase(query);
if (!results.Success()) {
#if EQDEBUG > 5
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in PersistentTimer::Clear, error: %s", results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in PersistentTimer::Clear, error: %s", results.ErrorMessage().c_str());
#endif
return false;
}
@ -200,7 +200,7 @@ bool PersistentTimer::Clear(Database *db) {
/* This function checks if the timer triggered */
bool PersistentTimer::Expired(Database *db, bool iReset) {
if (this == nullptr) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Null timer during ->Check()!?\n");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Null timer during ->Check()!?\n");
return(true);
}
uint32 current_time = get_current_time();
@ -292,7 +292,7 @@ bool PTimerList::Load(Database *db) {
auto results = db->QueryDatabase(query);
if (!results.Success()) {
#if EQDEBUG > 5
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in PersistentTimer::Load, error: %s", results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in PersistentTimer::Load, error: %s", results.ErrorMessage().c_str());
#endif
return false;
}
@ -351,7 +351,7 @@ bool PTimerList::Clear(Database *db) {
auto results = db->QueryDatabase(query);
if (!results.Success()) {
#if EQDEBUG > 5
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in PersistentTimer::Clear, error: %s", results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in PersistentTimer::Clear, error: %s", results.ErrorMessage().c_str());
#endif
return false;
}
@ -443,7 +443,7 @@ bool PTimerList::ClearOffline(Database *db, uint32 char_id, pTimerType type) {
auto results = db->QueryDatabase(query);
if (!results.Success()) {
#if EQDEBUG > 5
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in PTimerList::ClearOffline, error: %s", results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in PTimerList::ClearOffline, error: %s", results.ErrorMessage().c_str());
#endif
return false;
}

View File

@ -107,7 +107,7 @@ bool RuleManager::ListRules(const char *catname, std::vector<const char *> &into
if(catname != nullptr) {
cat = FindCategory(catname);
if(cat == InvalidCategory) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Rules, "Unable to find category '%s'", catname);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Rules, "Unable to find category '%s'", catname);
return(false);
}
}
@ -168,18 +168,18 @@ bool RuleManager::SetRule(const char *rule_name, const char *rule_value, Databas
switch(type) {
case IntRule:
m_RuleIntValues [index] = atoi(rule_value);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Rules, "Set rule %s to value %d", rule_name, m_RuleIntValues[index]);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Rules, "Set rule %s to value %d", rule_name, m_RuleIntValues[index]);
break;
case RealRule:
m_RuleRealValues[index] = atof(rule_value);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Rules, "Set rule %s to value %.13f", rule_name, m_RuleRealValues[index]);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Rules, "Set rule %s to value %.13f", rule_name, m_RuleRealValues[index]);
break;
case BoolRule:
uint32 val = 0;
if(!strcasecmp(rule_value, "on") || !strcasecmp(rule_value, "true") || !strcasecmp(rule_value, "yes") || !strcasecmp(rule_value, "enabled") || !strcmp(rule_value, "1"))
val = 1;
m_RuleBoolValues[index] = val;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Rules, "Set rule %s to value %s", rule_name, m_RuleBoolValues[index] == 1 ?"true":"false");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Rules, "Set rule %s to value %s", rule_name, m_RuleBoolValues[index] == 1 ?"true":"false");
break;
}
@ -190,7 +190,7 @@ bool RuleManager::SetRule(const char *rule_name, const char *rule_value, Databas
}
void RuleManager::ResetRules() {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Rules, "Resetting running rules to default values");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Rules, "Resetting running rules to default values");
#define RULE_INT(cat, rule, default_value) \
m_RuleIntValues[ Int__##rule ] = default_value;
#define RULE_REAL(cat, rule, default_value) \
@ -214,7 +214,7 @@ bool RuleManager::_FindRule(const char *rule_name, RuleType &type_into, uint16 &
return(true);
}
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Rules, "Unable to find rule '%s'", rule_name);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Rules, "Unable to find rule '%s'", rule_name);
return(false);
}
@ -241,14 +241,14 @@ void RuleManager::SaveRules(Database *db, const char *ruleset) {
m_activeRuleset = _FindOrCreateRuleset(db, ruleset);
if(m_activeRuleset == -1) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Rules, "Unable to find or create rule set %s", ruleset);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Rules, "Unable to find or create rule set %s", ruleset);
return;
}
m_activeName = ruleset;
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Rules, "Saving running rules into rule set %s (%d)", ruleset, m_activeRuleset);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Rules, "Saving running rules into rule set %s (%d)", ruleset, m_activeRuleset);
} else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Rules, "Saving running rules into running rule set %s", m_activeName.c_str(), m_activeRuleset);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Rules, "Saving running rules into running rule set %s", m_activeName.c_str(), m_activeRuleset);
}
int r;
@ -269,11 +269,11 @@ bool RuleManager::LoadRules(Database *db, const char *ruleset) {
int rsid = GetRulesetID(db, ruleset);
if(rsid < 0) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Rules, "Failed to find ruleset '%s' for load operation. Canceling.", ruleset);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Rules, "Failed to find ruleset '%s' for load operation. Canceling.", ruleset);
return(false);
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Rules, "Loading rule set '%s' (%d)", ruleset, rsid);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Rules, "Loading rule set '%s' (%d)", ruleset, rsid);
m_activeRuleset = rsid;
m_activeName = ruleset;
@ -282,13 +282,13 @@ bool RuleManager::LoadRules(Database *db, const char *ruleset) {
auto results = db->QueryDatabase(query);
if (!results.Success())
{
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in LoadRules query %s: %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in LoadRules query %s: %s", query.c_str(), results.ErrorMessage().c_str());
return false;
}
for(auto row = results.begin(); row != results.end(); ++row)
if(!SetRule(row[0], row[1], nullptr, false))
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Rules, "Unable to interpret rule record for %s", row[0]);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Rules, "Unable to interpret rule record for %s", row[0]);
return true;
}
@ -314,7 +314,7 @@ void RuleManager::_SaveRule(Database *db, RuleType type, uint16 index) {
m_activeRuleset, _GetRuleName(type, index), vstr);
auto results = db->QueryDatabase(query);
if (!results.Success())
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Rules, "Fauled to set rule in the database: %s: %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Rules, "Fauled to set rule in the database: %s: %s", query.c_str(), results.ErrorMessage().c_str());
}
@ -329,7 +329,7 @@ int RuleManager::GetRulesetID(Database *db, const char *rulesetname) {
safe_delete_array(rst);
auto results = db->QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in LoadRules query %s: %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in LoadRules query %s: %s", query.c_str(), results.ErrorMessage().c_str());
return -1;
}
@ -356,7 +356,7 @@ int RuleManager::_FindOrCreateRuleset(Database *db, const char *ruleset) {
auto results = db->QueryDatabase(query);
if (!results.Success())
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Rules, "Fauled to create rule set in the database: %s: %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Rules, "Fauled to create rule set in the database: %s: %s", query.c_str(), results.ErrorMessage().c_str());
return -1;
}
@ -369,7 +369,7 @@ std::string RuleManager::GetRulesetName(Database *db, int id) {
auto results = db->QueryDatabase(query);
if (!results.Success())
{
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in LoadRules query %s: %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in LoadRules query %s: %s", query.c_str(), results.ErrorMessage().c_str());
return "";
}
@ -390,7 +390,7 @@ bool RuleManager::ListRulesets(Database *db, std::map<int, std::string> &into) {
auto results = db->QueryDatabase(query);
if (results.Success())
{
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in ListRulesets query %s: %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in ListRulesets query %s: %s", query.c_str(), results.ErrorMessage().c_str());
return false;
}

View File

@ -124,7 +124,7 @@ bool SharedDatabase::VerifyInventory(uint32 account_id, int16 slot_id, const Ite
account_id, slot_id);
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error runing inventory verification query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error runing inventory verification query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
//returning true is less harmful in the face of a query error
return true;
}
@ -214,7 +214,7 @@ bool SharedDatabase::UpdateInventorySlot(uint32 char_id, const ItemInst* inst, i
}
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "UpdateInventorySlot query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "UpdateInventorySlot query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
return false;
}
@ -258,7 +258,7 @@ bool SharedDatabase::UpdateSharedBankSlot(uint32 char_id, const ItemInst* inst,
}
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "UpdateSharedBankSlot query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "UpdateSharedBankSlot query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
return false;
}
@ -271,7 +271,7 @@ bool SharedDatabase::DeleteInventorySlot(uint32 char_id, int16 slot_id) {
std::string query = StringFormat("DELETE FROM inventory WHERE charid = %i AND slotid = %i", char_id, slot_id);
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "DeleteInventorySlot query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "DeleteInventorySlot query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
return false;
}
@ -284,7 +284,7 @@ bool SharedDatabase::DeleteInventorySlot(uint32 char_id, int16 slot_id) {
char_id, base_slot_id, (base_slot_id+10));
results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "DeleteInventorySlot, bags query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "DeleteInventorySlot, bags query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
return false;
}
@ -299,7 +299,7 @@ bool SharedDatabase::DeleteSharedBankSlot(uint32 char_id, int16 slot_id) {
std::string query = StringFormat("DELETE FROM sharedbank WHERE acctid=%i AND slotid=%i", account_id, slot_id);
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "DeleteSharedBankSlot query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "DeleteSharedBankSlot query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
return false;
}
@ -313,7 +313,7 @@ bool SharedDatabase::DeleteSharedBankSlot(uint32 char_id, int16 slot_id) {
account_id, base_slot_id, (base_slot_id+10));
results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "DeleteSharedBankSlot, bags query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "DeleteSharedBankSlot, bags query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
return false;
}
@ -403,7 +403,7 @@ bool SharedDatabase::GetSharedBank(uint32 id, Inventory* inv, bool is_charid) {
"FROM sharedbank WHERE acctid=%i", id);
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Database::GetSharedBank(uint32 account_id): %s", results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Database::GetSharedBank(uint32 account_id): %s", results.ErrorMessage().c_str());
return false;
}
@ -423,7 +423,7 @@ bool SharedDatabase::GetSharedBank(uint32 id, Inventory* inv, bool is_charid) {
const Item_Struct* item = GetItem(item_id);
if (!item) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error,
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error,
"Warning: %s %i has an invalid item_id %i in inventory slot %i",
((is_charid==true) ? "charid" : "acctid"), id, item_id, slot_id);
continue;
@ -473,7 +473,7 @@ bool SharedDatabase::GetSharedBank(uint32 id, Inventory* inv, bool is_charid) {
if (put_slot_id != INVALID_INDEX)
continue;
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Warning: Invalid slot_id for item in shared bank inventory: %s=%i, item_id=%i, slot_id=%i",
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Warning: Invalid slot_id for item in shared bank inventory: %s=%i, item_id=%i, slot_id=%i",
((is_charid==true)? "charid": "acctid"), id, item_id, slot_id);
if (is_charid)
@ -492,8 +492,8 @@ bool SharedDatabase::GetInventory(uint32 char_id, Inventory* inv) {
"FROM inventory WHERE charid = %i ORDER BY slotid", char_id);
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "GetInventory query '%s' %s", query.c_str(), results.ErrorMessage().c_str());
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "If you got an error related to the 'instnodrop' field, run the following SQL Queries:\nalter table inventory add instnodrop tinyint(1) unsigned default 0 not null;\n");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "GetInventory query '%s' %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "If you got an error related to the 'instnodrop' field, run the following SQL Queries:\nalter table inventory add instnodrop tinyint(1) unsigned default 0 not null;\n");
return false;
}
@ -521,7 +521,7 @@ bool SharedDatabase::GetInventory(uint32 char_id, Inventory* inv) {
const Item_Struct* item = GetItem(item_id);
if (!item) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error,"Warning: charid %i has an invalid item_id %i in inventory slot %i", char_id, item_id, slot_id);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error,"Warning: charid %i has an invalid item_id %i in inventory slot %i", char_id, item_id, slot_id);
continue;
}
@ -587,7 +587,7 @@ bool SharedDatabase::GetInventory(uint32 char_id, Inventory* inv) {
else if (slot_id >= 3111 && slot_id <= 3179)
{
// Admins: please report any occurrences of this error
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Warning: Defunct location for item in inventory: charid=%i, item_id=%i, slot_id=%i .. pushing to cursor...", char_id, item_id, slot_id);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Warning: Defunct location for item in inventory: charid=%i, item_id=%i, slot_id=%i .. pushing to cursor...", char_id, item_id, slot_id);
put_slot_id = inv->PushCursor(*inst);
}
else
@ -599,7 +599,7 @@ bool SharedDatabase::GetInventory(uint32 char_id, Inventory* inv) {
// Save ptr to item in inventory
if (put_slot_id == INVALID_INDEX) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Warning: Invalid slot_id for item in inventory: charid=%i, item_id=%i, slot_id=%i",char_id, item_id, slot_id);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Warning: Invalid slot_id for item in inventory: charid=%i, item_id=%i, slot_id=%i",char_id, item_id, slot_id);
}
}
@ -617,8 +617,8 @@ bool SharedDatabase::GetInventory(uint32 account_id, char* name, Inventory* inv)
name, account_id);
auto results = QueryDatabase(query);
if (!results.Success()){
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "GetInventory query '%s' %s", query.c_str(), results.ErrorMessage().c_str());
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "If you got an error related to the 'instnodrop' field, run the following SQL Queries:\nalter table inventory add instnodrop tinyint(1) unsigned default 0 not null;\n");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "GetInventory query '%s' %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "If you got an error related to the 'instnodrop' field, run the following SQL Queries:\nalter table inventory add instnodrop tinyint(1) unsigned default 0 not null;\n");
return false;
}
@ -704,7 +704,7 @@ bool SharedDatabase::GetInventory(uint32 account_id, char* name, Inventory* inv)
// Save ptr to item in inventory
if (put_slot_id == INVALID_INDEX)
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Warning: Invalid slot_id for item in inventory: name=%s, acctid=%i, item_id=%i, slot_id=%i", name, account_id, item_id, slot_id);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Warning: Invalid slot_id for item in inventory: name=%s, acctid=%i, item_id=%i, slot_id=%i", name, account_id, item_id, slot_id);
}
@ -720,7 +720,7 @@ void SharedDatabase::GetItemsCount(int32 &item_count, uint32 &max_id) {
const std::string query = "SELECT MAX(id), count(*) FROM items";
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in GetItemsCount '%s': '%s'", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in GetItemsCount '%s': '%s'", query.c_str(), results.ErrorMessage().c_str());
return;
}
@ -760,7 +760,7 @@ bool SharedDatabase::LoadItems() {
items_hash = new EQEmu::FixedMemoryHashSet<Item_Struct>(reinterpret_cast<uint8*>(items_mmf->Get()), size);
mutex.Unlock();
} catch(std::exception& ex) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error Loading Items: %s", ex.what());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error Loading Items: %s", ex.what());
return false;
}
@ -805,7 +805,7 @@ void SharedDatabase::LoadItems(void *data, uint32 size, int32 items, uint32 max_
"updated FROM items ORDER BY id";
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "LoadItems '%s', %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "LoadItems '%s', %s", query.c_str(), results.ErrorMessage().c_str());
return;
}
@ -1018,7 +1018,7 @@ void SharedDatabase::LoadItems(void *data, uint32 size, int32 items, uint32 max_
try {
hash.insert(item.ID, item);
} catch(std::exception &ex) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Database::LoadItems: %s", ex.what());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Database::LoadItems: %s", ex.what());
break;
}
}
@ -1079,7 +1079,7 @@ std::string SharedDatabase::GetBook(const char *txtfile)
}
if (results.RowCount() == 0) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "No book to send, (%s)", txtfile);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "No book to send, (%s)", txtfile);
txtout.assign(" ",1);
return txtout;
}
@ -1097,7 +1097,7 @@ void SharedDatabase::GetFactionListInfo(uint32 &list_count, uint32 &max_lists) {
const std::string query = "SELECT COUNT(*), MAX(id) FROM npc_faction";
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error getting npc faction info from database: %s, %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error getting npc faction info from database: %s, %s", query.c_str(), results.ErrorMessage().c_str());
return;
}
@ -1132,7 +1132,7 @@ void SharedDatabase::LoadNPCFactionLists(void *data, uint32 size, uint32 list_co
"ON npc_faction.id = npc_faction_entries.npc_faction_id ORDER BY npc_faction.id;";
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error getting npc faction info from database: %s, %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error getting npc faction info from database: %s, %s", query.c_str(), results.ErrorMessage().c_str());
return;
}
@ -1198,7 +1198,7 @@ bool SharedDatabase::LoadNPCFactionLists() {
faction_hash = new EQEmu::FixedMemoryHashSet<NPCFactionList>(reinterpret_cast<uint8*>(faction_mmf->Get()), size);
mutex.Unlock();
} catch(std::exception& ex) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error Loading npc factions: %s", ex.what());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error Loading npc factions: %s", ex.what());
return false;
}
@ -1216,8 +1216,8 @@ ItemInst* SharedDatabase::CreateItem(uint32 item_id, int16 charges, uint32 aug1,
inst = CreateBaseItem(item, charges);
if (inst == nullptr) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error: valid item data returned a null reference for ItemInst creation in SharedDatabase::CreateItem()");
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Item Data = ID: %u, Name: %s, Charges: %i", item->ID, item->Name, charges);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error: valid item data returned a null reference for ItemInst creation in SharedDatabase::CreateItem()");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Item Data = ID: %u, Name: %s, Charges: %i", item->ID, item->Name, charges);
return nullptr;
}
@ -1242,8 +1242,8 @@ ItemInst* SharedDatabase::CreateItem(const Item_Struct* item, int16 charges, uin
inst = CreateBaseItem(item, charges);
if (inst == nullptr) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error: valid item data returned a null reference for ItemInst creation in SharedDatabase::CreateItem()");
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Item Data = ID: %u, Name: %s, Charges: %i", item->ID, item->Name, charges);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error: valid item data returned a null reference for ItemInst creation in SharedDatabase::CreateItem()");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Item Data = ID: %u, Name: %s, Charges: %i", item->ID, item->Name, charges);
return nullptr;
}
@ -1273,8 +1273,8 @@ ItemInst* SharedDatabase::CreateBaseItem(const Item_Struct* item, int16 charges)
inst = new ItemInst(item, charges);
if (inst == nullptr) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error: valid item data returned a null reference for ItemInst creation in SharedDatabase::CreateBaseItem()");
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Item Data = ID: %u, Name: %s, Charges: %i", item->ID, item->Name, charges);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error: valid item data returned a null reference for ItemInst creation in SharedDatabase::CreateBaseItem()");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Item Data = ID: %u, Name: %s, Charges: %i", item->ID, item->Name, charges);
return nullptr;
}
@ -1344,7 +1344,7 @@ bool SharedDatabase::LoadSkillCaps() {
mutex.Unlock();
} catch(std::exception &ex) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error loading skill caps: %s", ex.what());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error loading skill caps: %s", ex.what());
return false;
}
@ -1360,7 +1360,7 @@ void SharedDatabase::LoadSkillCaps(void *data) {
const std::string query = "SELECT skillID, class, level, cap FROM skill_caps ORDER BY skillID, class, level";
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error loading skill caps from database: %s", results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error loading skill caps from database: %s", results.ErrorMessage().c_str());
return;
}
@ -1462,7 +1462,7 @@ void SharedDatabase::LoadDamageShieldTypes(SPDat_Spell_Struct* sp, int32 iMaxSpe
"AND `spellid` <= %i", iMaxSpellID);
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in LoadDamageShieldTypes: %s %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in LoadDamageShieldTypes: %s %s", query.c_str(), results.ErrorMessage().c_str());
return;
}
@ -1482,7 +1482,7 @@ int SharedDatabase::GetMaxSpellID() {
std::string query = "SELECT MAX(id) FROM spells_new";
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Error in GetMaxSpellID query '%s' %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Error in GetMaxSpellID query '%s' %s", query.c_str(), results.ErrorMessage().c_str());
return -1;
}
@ -1497,12 +1497,12 @@ void SharedDatabase::LoadSpells(void *data, int max_spells) {
const std::string query = "SELECT * FROM spells_new ORDER BY id ASC";
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Error in LoadSpells query '%s' %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Error in LoadSpells query '%s' %s", query.c_str(), results.ErrorMessage().c_str());
return;
}
if(results.ColumnCount() <= SPELL_LOAD_FIELD_COUNT) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Fatal error loading spells: Spell field count < SPELL_LOAD_FIELD_COUNT(%u)", SPELL_LOAD_FIELD_COUNT);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Fatal error loading spells: Spell field count < SPELL_LOAD_FIELD_COUNT(%u)", SPELL_LOAD_FIELD_COUNT);
return;
}
@ -1512,7 +1512,7 @@ void SharedDatabase::LoadSpells(void *data, int max_spells) {
for (auto row = results.begin(); row != results.end(); ++row) {
tempid = atoi(row[0]);
if(tempid >= max_spells) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Non fatal error: spell.id >= max_spells, ignoring.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Non fatal error: spell.id >= max_spells, ignoring.");
continue;
}
@ -1658,7 +1658,7 @@ int SharedDatabase::GetMaxBaseDataLevel() {
const std::string query = "SELECT MAX(level) FROM base_data";
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in GetMaxBaseDataLevel query '%s' %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in GetMaxBaseDataLevel query '%s' %s", query.c_str(), results.ErrorMessage().c_str());
return -1;
}
@ -1691,7 +1691,7 @@ bool SharedDatabase::LoadBaseData() {
mutex.Unlock();
} catch(std::exception& ex) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error Loading Base Data: %s", ex.what());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error Loading Base Data: %s", ex.what());
return false;
}
@ -1704,7 +1704,7 @@ void SharedDatabase::LoadBaseData(void *data, int max_level) {
const std::string query = "SELECT * FROM base_data ORDER BY level, class ASC";
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in LoadBaseData query '%s' %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in LoadBaseData query '%s' %s", query.c_str(), results.ErrorMessage().c_str());
return;
}
@ -1716,22 +1716,22 @@ void SharedDatabase::LoadBaseData(void *data, int max_level) {
cl = atoi(row[1]);
if(lvl <= 0) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Non fatal error: base_data.level <= 0, ignoring.");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Non fatal error: base_data.level <= 0, ignoring.");
continue;
}
if(lvl >= max_level) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Non fatal error: base_data.level >= max_level, ignoring.");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Non fatal error: base_data.level >= max_level, ignoring.");
continue;
}
if(cl <= 0) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Non fatal error: base_data.cl <= 0, ignoring.");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Non fatal error: base_data.cl <= 0, ignoring.");
continue;
}
if(cl > 16) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Non fatal error: base_data.class > 16, ignoring.");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Non fatal error: base_data.class > 16, ignoring.");
continue;
}
@ -1784,7 +1784,7 @@ void SharedDatabase::GetLootTableInfo(uint32 &loot_table_count, uint32 &max_loot
const std::string query = "SELECT COUNT(*), MAX(id), (SELECT COUNT(*) FROM loottable_entries) FROM loottable";
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error getting loot table info from database: %s, %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error getting loot table info from database: %s, %s", query.c_str(), results.ErrorMessage().c_str());
return;
}
@ -1806,7 +1806,7 @@ void SharedDatabase::GetLootDropInfo(uint32 &loot_drop_count, uint32 &max_loot_d
const std::string query = "SELECT COUNT(*), MAX(id), (SELECT COUNT(*) FROM lootdrop_entries) FROM lootdrop";
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error getting loot table info from database: %s, %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error getting loot table info from database: %s, %s", query.c_str(), results.ErrorMessage().c_str());
return;
}
@ -1832,7 +1832,7 @@ void SharedDatabase::LoadLootTables(void *data, uint32 size) {
"ON loottable.id = loottable_entries.loottable_id ORDER BY id";
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error getting loot table info from database: %s, %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error getting loot table info from database: %s, %s", query.c_str(), results.ErrorMessage().c_str());
return;
}
@ -1886,7 +1886,7 @@ void SharedDatabase::LoadLootDrops(void *data, uint32 size) {
"ON lootdrop.id = lootdrop_entries.lootdrop_id ORDER BY lootdrop_id";
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error getting loot drop info from database: %s, %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error getting loot drop info from database: %s, %s", query.c_str(), results.ErrorMessage().c_str());
}
uint32 current_id = 0;
@ -1940,7 +1940,7 @@ bool SharedDatabase::LoadLoot() {
loot_drop_mmf->Size());
mutex.Unlock();
} catch(std::exception &ex) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error loading loot: %s", ex.what());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error loading loot: %s", ex.what());
return false;
}
@ -1956,7 +1956,7 @@ const LootTable_Struct* SharedDatabase::GetLootTable(uint32 loottable_id) {
return &loot_table_hash->at(loottable_id);
}
} catch(std::exception &ex) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Could not get loot table: %s", ex.what());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Could not get loot table: %s", ex.what());
}
return nullptr;
}
@ -1970,7 +1970,7 @@ const LootDrop_Struct* SharedDatabase::GetLootDrop(uint32 lootdrop_id) {
return &loot_drop_hash->at(lootdrop_id);
}
} catch(std::exception &ex) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Could not get loot drop: %s", ex.what());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Could not get loot drop: %s", ex.what());
}
return nullptr;
}

View File

@ -839,7 +839,7 @@ DmgShieldType GetDamageShieldType(uint16 spell_id, int32 DSType)
// If we have a DamageShieldType for this spell from the damageshieldtypes table, return that,
// else, make a guess, based on the resist type. Default return value is DS_THORNS
if (IsValidSpell(spell_id)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "DamageShieldType for spell %i (%s) is %X\n", spell_id,
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "DamageShieldType for spell %i (%s) is %X\n", spell_id,
spells[spell_id].name, spells[spell_id].DamageShieldType);
if (spells[spell_id].DamageShieldType)

View File

@ -39,13 +39,13 @@ void StructStrategy::ErrorEncoder(EQApplicationPacket **in_p, EQStream *dest, bo
EQApplicationPacket *p = *in_p;
*in_p = nullptr;
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Error encoding opcode %s: no encoder provided. Dropping.", OpcodeManager::EmuToName(p->GetOpcode()));
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Error encoding opcode %s: no encoder provided. Dropping.", OpcodeManager::EmuToName(p->GetOpcode()));
delete p;
}
void StructStrategy::ErrorDecoder(EQApplicationPacket *p) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Error decoding opcode %s: no decoder provided. Invalidating.", OpcodeManager::EmuToName(p->GetOpcode()));
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[STRUCTS] Error decoding opcode %s: no decoder provided. Invalidating.", OpcodeManager::EmuToName(p->GetOpcode()));
p->SetOpcode(OP_Unknown);
}

View File

@ -900,7 +900,7 @@ ThreadReturnType TCPConnection::TCPConnectionLoop(void* tmp) {
}
TCPConnection* tcpc = (TCPConnection*) tmp;
#ifndef WIN32
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::TCP_Connection, __FUNCTION__ " Starting TCPConnectionLoop with thread ID %d", pthread_self());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::TCP_Connection, __FUNCTION__ " Starting TCPConnectionLoop with thread ID %d", pthread_self());
#endif
tcpc->MLoopRunning.lock();
while (tcpc->RunLoop()) {
@ -927,7 +927,7 @@ ThreadReturnType TCPConnection::TCPConnectionLoop(void* tmp) {
tcpc->MLoopRunning.unlock();
#ifndef WIN32
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::TCP_Connection, __FUNCTION__ "Ending TCPConnectionLoop with thread ID %d", pthread_self());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::TCP_Connection, __FUNCTION__ "Ending TCPConnectionLoop with thread ID %d", pthread_self());
#endif
THREAD_RETURN(nullptr);

View File

@ -68,7 +68,7 @@ ThreadReturnType BaseTCPServer::TCPServerLoop(void* tmp) {
BaseTCPServer* tcps = (BaseTCPServer*) tmp;
#ifndef WIN32
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, "Starting TCPServerLoop with thread ID %d", pthread_self());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, "Starting TCPServerLoop with thread ID %d", pthread_self());
#endif
tcps->MLoopRunning.lock();
@ -79,7 +79,7 @@ ThreadReturnType BaseTCPServer::TCPServerLoop(void* tmp) {
tcps->MLoopRunning.unlock();
#ifndef WIN32
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, "Ending TCPServerLoop with thread ID %d", pthread_self());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, "Ending TCPServerLoop with thread ID %d", pthread_self());
#endif
THREAD_RETURN(nullptr);

View File

@ -43,7 +43,7 @@ void TimeoutManager::CheckTimeouts() {
Timeoutable *it = *cur;
if(it->next_check.Check()) {
#ifdef TIMEOUT_DEBUG
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::None,, "Checking timeout on 0x%x\n", it);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::None,, "Checking timeout on 0x%x\n", it);
#endif
it->CheckTimeout();
}
@ -58,13 +58,13 @@ void TimeoutManager::AddMember(Timeoutable *who) {
DeleteMember(who); //just in case... prolly not needed.
members.push_back(who);
#ifdef TIMEOUT_DEBUG
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::None,, "Adding timeoutable 0x%x\n", who);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::None,, "Adding timeoutable 0x%x\n", who);
#endif
}
void TimeoutManager::DeleteMember(Timeoutable *who) {
#ifdef TIMEOUT_DEBUG
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::None,, "Removing timeoutable 0x%x\n", who);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::None,, "Removing timeoutable 0x%x\n", who);
#endif
std::vector<Timeoutable *>::iterator cur,end;
cur = members.begin();

View File

@ -44,7 +44,7 @@ bool WorldConnection::SendPacket(ServerPacket* pack) {
void WorldConnection::OnConnected() {
const EQEmuConfig *Config=EQEmuConfig::get();
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[WORLD] Connected to World: %s:%d", Config->WorldIP.c_str(), Config->WorldTCPPort);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[WORLD] Connected to World: %s:%d", Config->WorldIP.c_str(), Config->WorldTCPPort);
ServerPacket* pack = new ServerPacket(ServerOP_ZAAuth, 16);
MD5::Generate((const uchar*) m_password.c_str(), m_password.length(), pack->pBuffer);
@ -76,7 +76,7 @@ bool WorldConnection::Connect() {
if (tcpc.Connect(Config->WorldIP.c_str(), Config->WorldTCPPort, errbuf)) {
return true;
} else {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[WORLD] WorldConnection connect: Connecting to the server %s:%d failed: %s", Config->WorldIP.c_str(), Config->WorldTCPPort, errbuf);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Netcode, "[WORLD] WorldConnection connect: Connecting to the server %s:%d failed: %s", Config->WorldIP.c_str(), Config->WorldTCPPort, errbuf);
}
return false;
}

View File

@ -47,13 +47,13 @@ int main(int argc, char *argv[]) {
launcher_name = argv[1];
}
if(launcher_name.length() < 1) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "You must specfify a launcher name as the first argument to this program.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "You must specfify a launcher name as the first argument to this program.");
return 1;
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Loading server configuration..");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Loading server configuration..");
if (!EQEmuConfig::LoadConfig()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Loading server configuration failed.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Loading server configuration failed.");
return 1;
}
const EQEmuConfig *Config = EQEmuConfig::get();
@ -62,16 +62,16 @@ int main(int argc, char *argv[]) {
* Setup nice signal handlers
*/
if (signal(SIGINT, CatchSignal) == SIG_ERR) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Could not set signal handler");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Could not set signal handler");
return 1;
}
if (signal(SIGTERM, CatchSignal) == SIG_ERR) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Could not set signal handler");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Could not set signal handler");
return 1;
}
#ifndef WIN32
if (signal(SIGPIPE, SIG_IGN) == SIG_ERR) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Could not set signal handler");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Could not set signal handler");
return 1;
}
@ -92,7 +92,7 @@ int main(int argc, char *argv[]) {
std::map<std::string, ZoneLaunch *> zones;
WorldServer world(zones, launcher_name.c_str(), Config);
if (!world.Connect()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "worldserver.Connect() FAILED! Will retry.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "worldserver.Connect() FAILED! Will retry.");
}
std::map<std::string, ZoneLaunch *>::iterator zone, zend;
@ -100,7 +100,7 @@ int main(int argc, char *argv[]) {
Timer InterserverTimer(INTERSERVER_TIMER); // does auto-reconnect
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Starting main loop...");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Starting main loop...");
// zones["test"] = new ZoneLaunch(&world, "./zone", "dynamic_1");
@ -182,7 +182,7 @@ int main(int argc, char *argv[]) {
void CatchSignal(int sig_num) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Caught signal %d", sig_num);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Caught signal %d", sig_num);
RunLoops = false;
}

View File

@ -74,14 +74,14 @@ void WorldServer::Process() {
break;
}
case ServerOP_ZAAuthFailed: {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "World server responded 'Not Authorized', disabling reconnect");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "World server responded 'Not Authorized', disabling reconnect");
pTryReconnect = false;
Disconnect();
break;
}
case ServerOP_LauncherZoneRequest: {
if(pack->size != sizeof(LauncherZoneRequest)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Invalid size of LauncherZoneRequest: %d", pack->size);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Invalid size of LauncherZoneRequest: %d", pack->size);
break;
}
const LauncherZoneRequest *lzr = (const LauncherZoneRequest *) pack->pBuffer;
@ -90,9 +90,9 @@ void WorldServer::Process() {
switch(ZoneRequestCommands(lzr->command)) {
case ZR_Start: {
if(m_zones.find(lzr->short_name) != m_zones.end()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "World told us to start zone %s, but it is already running.", lzr->short_name);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "World told us to start zone %s, but it is already running.", lzr->short_name);
} else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "World told us to start zone %s.", lzr->short_name);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "World told us to start zone %s.", lzr->short_name);
ZoneLaunch *l = new ZoneLaunch(this, m_name, lzr->short_name, m_config);
m_zones[lzr->short_name] = l;
}
@ -101,9 +101,9 @@ void WorldServer::Process() {
case ZR_Restart: {
std::map<std::string, ZoneLaunch *>::iterator res = m_zones.find(lzr->short_name);
if(res == m_zones.end()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "World told us to restart zone %s, but it is not running.", lzr->short_name);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "World told us to restart zone %s, but it is not running.", lzr->short_name);
} else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "World told us to restart zone %s.", lzr->short_name);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "World told us to restart zone %s.", lzr->short_name);
res->second->Restart();
}
break;
@ -111,9 +111,9 @@ void WorldServer::Process() {
case ZR_Stop: {
std::map<std::string, ZoneLaunch *>::iterator res = m_zones.find(lzr->short_name);
if(res == m_zones.end()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "World told us to stop zone %s, but it is not running.", lzr->short_name);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "World told us to stop zone %s, but it is not running.", lzr->short_name);
} else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "World told us to stop zone %s.", lzr->short_name);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "World told us to stop zone %s.", lzr->short_name);
res->second->Stop();
}
break;
@ -127,7 +127,7 @@ void WorldServer::Process() {
}
default: {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Unknown opcode 0x%x from World of len %d", pack->opcode, pack->size);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Unknown opcode 0x%x from World of len %d", pack->opcode, pack->size);
break;
}
}

View File

@ -72,7 +72,7 @@ void ZoneLaunch::Start() {
//spec is consumed, even on failure
m_ref = ProcLauncher::get()->Launch(spec);
if(m_ref == ProcLauncher::ProcError) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Failure to launch '%s %s %s'. ", m_config->ZoneExe.c_str(), m_zone.c_str(), m_launcherName);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Failure to launch '%s %s %s'. ", m_config->ZoneExe.c_str(), m_zone.c_str(), m_launcherName);
m_timer.Start(m_config->RestartWait);
return;
}
@ -84,17 +84,17 @@ void ZoneLaunch::Start() {
SendStatus();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Zone %s has been started.", m_zone.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Zone %s has been started.", m_zone.c_str());
}
void ZoneLaunch::Restart() {
switch(m_state) {
case StateRestartPending:
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Restart of zone %s requested when a restart is already pending.", m_zone.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Restart of zone %s requested when a restart is already pending.", m_zone.c_str());
break;
case StateStartPending:
//we havent started yet, do nothing
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Restart of %s before it has started. Ignoring.", m_zone.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Restart of %s before it has started. Ignoring.", m_zone.c_str());
break;
case StateStarted:
//process is running along, kill it off..
@ -102,20 +102,20 @@ void ZoneLaunch::Restart() {
break; //we have no proc ref... cannot stop..
if(!ProcLauncher::get()->Terminate(m_ref, true)) {
//failed to terminate the process, its not likely that it will work if we try again, so give up.
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Failed to terminate zone %s. Giving up and moving to stopped.", m_zone.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Failed to terminate zone %s. Giving up and moving to stopped.", m_zone.c_str());
m_state = StateStopped;
break;
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Termination signal sent to zone %s.", m_zone.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Termination signal sent to zone %s.", m_zone.c_str());
m_timer.Start(m_config->TerminateWait);
m_state = StateRestartPending;
break;
case StateStopPending:
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Restart of zone %s requested when a stop is pending. Ignoring.", m_zone.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Restart of zone %s requested when a stop is pending. Ignoring.", m_zone.c_str());
break;
case StateStopped:
//process is already stopped... nothing to do..
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Restart requested when zone %s is already stopped.", m_zone.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Restart requested when zone %s is already stopped.", m_zone.c_str());
break;
}
}
@ -124,7 +124,7 @@ void ZoneLaunch::Stop(bool graceful) {
switch(m_state) {
case StateStartPending:
//we havent started yet, transition directly to stopped.
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Stopping zone %s before it has started.", m_zone.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Stopping zone %s before it has started.", m_zone.c_str());
m_state = StateStopped;
break;
case StateStarted:
@ -134,17 +134,17 @@ void ZoneLaunch::Stop(bool graceful) {
break; //we have no proc ref... cannot stop..
if(!ProcLauncher::get()->Terminate(m_ref, graceful)) {
//failed to terminate the process, its not likely that it will work if we try again, so give up.
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Failed to terminate zone %s. Giving up and moving to stopped.", m_zone.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Failed to terminate zone %s. Giving up and moving to stopped.", m_zone.c_str());
m_state = StateStopped;
break;
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Termination signal sent to zone %s.", m_zone.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Termination signal sent to zone %s.", m_zone.c_str());
m_timer.Start(m_config->TerminateWait);
m_state = StateStopPending;
break;
case StateStopped:
//process is already stopped... nothing to do..
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Stop requested when zone %s is already stopped.", m_zone.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Stop requested when zone %s is already stopped.", m_zone.c_str());
break;
}
}
@ -164,17 +164,17 @@ bool ZoneLaunch::Process() {
m_timer.Disable();
//actually start up the program
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Starting zone %s", m_zone.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Starting zone %s", m_zone.c_str());
Start();
//now update the shared timer to reflect the proper start interval.
if(s_running == 1) {
//we are the first zone started. wait that interval.
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Waiting %d milliseconds before booting the second zone.", m_config->InitialBootWait);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Waiting %d milliseconds before booting the second zone.", m_config->InitialBootWait);
s_startTimer.Start(m_config->InitialBootWait);
} else {
//just some follow on zone, use that interval.
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Waiting %d milliseconds before booting the next zone.", m_config->ZoneBootInterval);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Waiting %d milliseconds before booting the next zone.", m_config->ZoneBootInterval);
s_startTimer.Start(m_config->ZoneBootInterval);
}
@ -187,7 +187,7 @@ bool ZoneLaunch::Process() {
//waiting for notification that our child has died..
if(m_timer.Check()) {
//we have timed out, try to kill the child again
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Zone %s refused to die, killing again.", m_zone.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Zone %s refused to die, killing again.", m_zone.c_str());
Restart();
}
break;
@ -197,12 +197,12 @@ bool ZoneLaunch::Process() {
//we have timed out, try to kill the child again
m_killFails++;
if(m_killFails > 5) { //should get this number from somewhere..
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Zone %s refused to die, giving up and acting like its dead.", m_zone.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Zone %s refused to die, giving up and acting like its dead.", m_zone.c_str());
m_state = StateStopped;
s_running--;
SendStatus();
} else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Zone %s refused to die, killing again.", m_zone.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Zone %s refused to die, killing again.", m_zone.c_str());
Stop(false);
}
}
@ -221,29 +221,29 @@ void ZoneLaunch::OnTerminate(const ProcLauncher::ProcRef &ref, const ProcLaunche
switch(m_state) {
case StateStartPending:
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Zone %s has gone down before we started it..?? Restart timer started.", m_zone.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Zone %s has gone down before we started it..?? Restart timer started.", m_zone.c_str());
m_state = StateStartPending;
m_timer.Start(m_config->RestartWait);
break;
case StateStarted:
//something happened to our happy process...
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Zone %s has gone down. Restart timer started.", m_zone.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Zone %s has gone down. Restart timer started.", m_zone.c_str());
m_state = StateStartPending;
m_timer.Start(m_config->RestartWait);
break;
case StateRestartPending:
//it finally died, start it on up again
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Zone %s has terminated. Transitioning to starting state.", m_zone.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Zone %s has terminated. Transitioning to starting state.", m_zone.c_str());
m_state = StateStartPending;
break;
case StateStopPending:
//it finally died, transition to close.
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Zone %s has terminated. Transitioning to stopped state.", m_zone.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Zone %s has terminated. Transitioning to stopped state.", m_zone.c_str());
m_state = StateStopped;
break;
case StateStopped:
//we already thought it was stopped... dont care...
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Notified of zone %s terminating when we thought it was stopped.", m_zone.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Launcher, "Notified of zone %s terminating when we thought it was stopped.", m_zone.c_str());
break;
}

View File

@ -69,14 +69,14 @@ bool Database::Connect(const char* host, const char* user, const char* passwd, c
char errbuf[MYSQL_ERRMSG_SIZE];
if (!Open(host, user, passwd, database, port, &errnum, errbuf))
{
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Failed to connect to database: Error: %s", errbuf);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Failed to connect to database: Error: %s", errbuf);
HandleMysqlError(errnum);
return false;
}
else
{
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Status, "Using database '%s' at %s:%d",database,host,port);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Status, "Using database '%s' at %s:%d",database,host,port);
return true;
}
}
@ -116,8 +116,8 @@ void Database::AddSpeech(const char* from, const char* to, const char* message,
safe_delete_array(escapedMessage);
auto results = QueryDatabase(query);
if(!results.Success()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Failed Speech Entry Insert: %s", results.ErrorMessage().c_str());
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "%s", query.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Failed Speech Entry Insert: %s", results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "%s", query.c_str());
}
@ -136,8 +136,8 @@ void Database::LogPlayerTrade(QSPlayerLogTrade_Struct* QS, uint32 detailCount) {
QS->char2_money.silver, QS->char2_money.copper, QS->char2_count);
auto results = QueryDatabase(query);
if(!results.Success()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Failed Trade Log Record Insert: %s", results.ErrorMessage().c_str());
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "%s", query.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Failed Trade Log Record Insert: %s", results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "%s", query.c_str());
}
if(detailCount == 0)
@ -156,8 +156,8 @@ void Database::LogPlayerTrade(QSPlayerLogTrade_Struct* QS, uint32 detailCount) {
QS->items[i].aug_3, QS->items[i].aug_4, QS->items[i].aug_5);
results = QueryDatabase(query);
if(!results.Success()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Failed Trade Log Record Entry Insert: %s", results.ErrorMessage().c_str());
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "%s", query.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Failed Trade Log Record Entry Insert: %s", results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "%s", query.c_str());
}
}
@ -179,8 +179,8 @@ void Database::LogPlayerHandin(QSPlayerLogHandin_Struct* QS, uint32 detailCount)
QS->npc_count);
auto results = QueryDatabase(query);
if(!results.Success()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Failed Handin Log Record Insert: %s", results.ErrorMessage().c_str());
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "%s", query.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Failed Handin Log Record Insert: %s", results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "%s", query.c_str());
}
if(detailCount == 0)
@ -198,8 +198,8 @@ void Database::LogPlayerHandin(QSPlayerLogHandin_Struct* QS, uint32 detailCount)
QS->items[i].aug_2, QS->items[i].aug_3, QS->items[i].aug_4,
QS->items[i].aug_5);
if(!results.Success()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Failed Handin Log Record Entry Insert: %s", results.ErrorMessage().c_str());
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "%s", query.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Failed Handin Log Record Entry Insert: %s", results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "%s", query.c_str());
}
}
@ -213,8 +213,8 @@ void Database::LogPlayerNPCKill(QSPlayerLogNPCKill_Struct* QS, uint32 members){
QS->s1.NPCID, QS->s1.Type, QS->s1.ZoneID);
auto results = QueryDatabase(query);
if(!results.Success()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Failed NPC Kill Log Record Insert: %s", results.ErrorMessage().c_str());
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "%s", query.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Failed NPC Kill Log Record Insert: %s", results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "%s", query.c_str());
}
if(members == 0)
@ -228,8 +228,8 @@ void Database::LogPlayerNPCKill(QSPlayerLogNPCKill_Struct* QS, uint32 members){
lastIndex, QS->Chars[i].char_id);
auto results = QueryDatabase(query);
if(!results.Success()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Failed NPC Kill Log Entry Insert: %s", results.ErrorMessage().c_str());
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "%s", query.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Failed NPC Kill Log Entry Insert: %s", results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "%s", query.c_str());
}
}
@ -243,8 +243,8 @@ void Database::LogPlayerDelete(QSPlayerLogDelete_Struct* QS, uint32 items) {
QS->char_id, QS->stack_size, QS->char_count, QS->char_count);
auto results = QueryDatabase(query);
if(!results.Success()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Failed Delete Log Record Insert: %s", results.ErrorMessage().c_str());
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "%s", query.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Failed Delete Log Record Insert: %s", results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "%s", query.c_str());
}
if(items == 0)
@ -261,8 +261,8 @@ void Database::LogPlayerDelete(QSPlayerLogDelete_Struct* QS, uint32 items) {
QS->items[i].aug_5);
results = QueryDatabase(query);
if(!results.Success()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Failed Delete Log Record Entry Insert: %s", results.ErrorMessage().c_str());
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "%s", query.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Failed Delete Log Record Entry Insert: %s", results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "%s", query.c_str());
}
}
@ -279,8 +279,8 @@ void Database::LogPlayerMove(QSPlayerLogMove_Struct* QS, uint32 items) {
QS->char_count, QS->postaction);
auto results = QueryDatabase(query);
if(!results.Success()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Failed Move Log Record Insert: %s", results.ErrorMessage().c_str());
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "%s", query.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Failed Move Log Record Insert: %s", results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "%s", query.c_str());
}
if(items == 0)
@ -297,8 +297,8 @@ void Database::LogPlayerMove(QSPlayerLogMove_Struct* QS, uint32 items) {
QS->items[i].aug_3, QS->items[i].aug_4, QS->items[i].aug_5);
results = QueryDatabase(query);
if(!results.Success()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Failed Move Log Record Entry Insert: %s", results.ErrorMessage().c_str());
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "%s", query.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Failed Move Log Record Entry Insert: %s", results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "%s", query.c_str());
}
}
@ -320,8 +320,8 @@ void Database::LogMerchantTransaction(QSMerchantLogTransaction_Struct* QS, uint3
QS->char_money.copper, QS->char_count);
auto results = QueryDatabase(query);
if(!results.Success()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Failed Transaction Log Record Insert: %s", results.ErrorMessage().c_str());
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "%s", query.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Failed Transaction Log Record Insert: %s", results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "%s", query.c_str());
}
if(items == 0)
@ -338,8 +338,8 @@ void Database::LogMerchantTransaction(QSMerchantLogTransaction_Struct* QS, uint3
QS->items[i].aug_5);
results = QueryDatabase(query);
if(!results.Success()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Failed Transaction Log Record Entry Insert: %s", results.ErrorMessage().c_str());
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "%s", query.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Failed Transaction Log Record Entry Insert: %s", results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "%s", query.c_str());
}
}
@ -356,8 +356,8 @@ void Database::GeneralQueryReceive(ServerPacket *pack) {
std::string query(queryBuffer);
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Failed Delete Log Record Insert: %s", results.ErrorMessage().c_str());
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "%s", query.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Failed Delete Log Record Insert: %s", results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "%s", query.c_str());
}
safe_delete(pack);

View File

@ -40,7 +40,7 @@ bool LFGuildManager::LoadDatabase()
"`aacount`, `timezone`, `timeposted` FROM `lfguild`";
auto results = database.QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Failed to load LFGuild info from database. %s %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Failed to load LFGuild info from database. %s %s", query.c_str(), results.ErrorMessage().c_str());
return false;
}
@ -242,7 +242,7 @@ void LFGuildManager::TogglePlayer(uint32 FromZoneID, uint32 FromInstanceID, char
std::string query = StringFormat("DELETE FROM `lfguild` WHERE `type` = 0 AND `name` = '%s'", From);
auto results = database.QueryDatabase(query);
if(!results.Success())
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Error removing player from LFGuild table, query was %s, %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Error removing player from LFGuild table, query was %s, %s", query.c_str(), results.ErrorMessage().c_str());
uint32 Now = time(nullptr);
@ -257,7 +257,7 @@ void LFGuildManager::TogglePlayer(uint32 FromZoneID, uint32 FromInstanceID, char
From, Comments, Level, Class, AAPoints, TimeZone, Now);
auto results = database.QueryDatabase(query);
if(!results.Success())
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Error inserting player into LFGuild table, query was %s, %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Error inserting player into LFGuild table, query was %s, %s", query.c_str(), results.ErrorMessage().c_str());
}
ServerPacket *pack = new ServerPacket(ServerOP_QueryServGeneric, strlen(From) + strlen(Comments) + 30);
@ -288,7 +288,7 @@ void LFGuildManager::ToggleGuild(uint32 FromZoneID, uint32 FromInstanceID, char
std::string query = StringFormat("DELETE FROM `lfguild` WHERE `type` = 1 AND `name` = '%s'", GuildName);
auto results = database.QueryDatabase(query);
if(!results.Success())
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Error removing guild from LFGuild table, query was %s, %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Error removing guild from LFGuild table, query was %s, %s", query.c_str(), results.ErrorMessage().c_str());
uint32 Now = time(nullptr);
@ -305,7 +305,7 @@ void LFGuildManager::ToggleGuild(uint32 FromZoneID, uint32 FromInstanceID, char
Classes, AACount, TimeZone, Now);
auto results = database.QueryDatabase(query);
if(!results.Success())
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Error inserting guild into LFGuild table, query was %s, %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Error inserting guild into LFGuild table, query was %s, %s", query.c_str(), results.ErrorMessage().c_str());
}
@ -335,7 +335,7 @@ void LFGuildManager::ExpireEntries()
std::string query = StringFormat("DELETE from `lfguild` WHERE `type` = 0 AND `name` = '%s'", (*it).Name.c_str());
auto results = database.QueryDatabase(query);
if(!results.Success())
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Error expiring player LFGuild entry, query was %s, %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Error expiring player LFGuild entry, query was %s, %s", query.c_str(), results.ErrorMessage().c_str());
it = Players.erase(it);
}
@ -348,7 +348,7 @@ void LFGuildManager::ExpireEntries()
std::string query = StringFormat("DELETE from `lfguild` WHERE `type` = 1 AND `name` = '%s'", (*it2).Name.c_str());
auto results = database.QueryDatabase(query);
if(!results.Success())
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Error removing guild LFGuild entry, query was %s, %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Error removing guild LFGuild entry, query was %s, %s", query.c_str(), results.ErrorMessage().c_str());
it2 = Guilds.erase(it2);
}

View File

@ -65,16 +65,16 @@ int main() {
</qsdatabase>
*/
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Starting EQEmu QueryServ.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Starting EQEmu QueryServ.");
if (!queryservconfig::LoadConfig()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Loading server configuration failed.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Loading server configuration failed.");
return 1;
}
Config = queryservconfig::get();
WorldShortName = Config->ShortName;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Connecting to MySQL...");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Connecting to MySQL...");
/* MySQL Connection */
if (!database.Connect(
@ -83,22 +83,22 @@ int main() {
Config->QSDatabasePassword.c_str(),
Config->QSDatabaseDB.c_str(),
Config->QSDatabasePort)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Cannot continue without a database connection.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Cannot continue without a database connection.");
return 1;
}
/* Initialize Logging */
if (!load_log_settings(Config->LogSettingsFile.c_str()))
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Warning: Unable to read %s", Config->LogSettingsFile.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Warning: Unable to read %s", Config->LogSettingsFile.c_str());
else
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Log settings loaded from %s", Config->LogSettingsFile.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Log settings loaded from %s", Config->LogSettingsFile.c_str());
if (signal(SIGINT, CatchSignal) == SIG_ERR) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Could not set signal handler");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Could not set signal handler");
return 1;
}
if (signal(SIGTERM, CatchSignal) == SIG_ERR) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Could not set signal handler");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Could not set signal handler");
return 1;
}

View File

@ -53,7 +53,7 @@ WorldServer::~WorldServer()
void WorldServer::OnConnected()
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Connected to World.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Connected to World.");
WorldConnection::OnConnected();
}
@ -66,7 +66,7 @@ void WorldServer::Process()
ServerPacket *pack = 0;
while((pack = tcpc.PopPacket()))
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Received Opcode: %4X", pack->opcode);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Received Opcode: %4X", pack->opcode);
switch(pack->opcode) {
case 0: {
break;
@ -148,7 +148,7 @@ void WorldServer::Process()
break;
}
default:
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Received unhandled ServerOP_QueryServGeneric", Type);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Received unhandled ServerOP_QueryServGeneric", Type);
break;
}
break;

View File

@ -40,22 +40,22 @@ int main(int argc, char **argv) {
Log.LoadLogSettingsDefaults();
set_exception_handler();
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Status, "Shared Memory Loader Program");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Status, "Shared Memory Loader Program");
if(!EQEmuConfig::LoadConfig()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to load configuration file.");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to load configuration file.");
return 1;
}
const EQEmuConfig *config = EQEmuConfig::get();
if(!load_log_settings(config->LogSettingsFile.c_str())) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Warning: unable to read %s.", config->LogSettingsFile.c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Warning: unable to read %s.", config->LogSettingsFile.c_str());
}
SharedDatabase database;
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Status, "Connecting to database...");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Status, "Connecting to database...");
if(!database.Connect(config->DatabaseHost.c_str(), config->DatabaseUsername.c_str(),
config->DatabasePassword.c_str(), config->DatabaseDB.c_str(), config->DatabasePort)) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to connect to the database, cannot continue without a "
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to connect to the database, cannot continue without a "
"database connection");
return 1;
}
@ -114,61 +114,61 @@ int main(int argc, char **argv) {
}
if(load_all || load_items) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Status, "Loading items...");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Status, "Loading items...");
try {
LoadItems(&database);
} catch(std::exception &ex) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "%s", ex.what());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "%s", ex.what());
return 1;
}
}
if(load_all || load_factions) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Status, "Loading factions...");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Status, "Loading factions...");
try {
LoadFactions(&database);
} catch(std::exception &ex) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "%s", ex.what());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "%s", ex.what());
return 1;
}
}
if(load_all || load_loot) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Status, "Loading loot...");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Status, "Loading loot...");
try {
LoadLoot(&database);
} catch(std::exception &ex) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "%s", ex.what());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "%s", ex.what());
return 1;
}
}
if(load_all || load_skill_caps) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Status, "Loading skill caps...");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Status, "Loading skill caps...");
try {
LoadSkillCaps(&database);
} catch(std::exception &ex) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "%s", ex.what());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "%s", ex.what());
return 1;
}
}
if(load_all || load_spells) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Status, "Loading spells...");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Status, "Loading spells...");
try {
LoadSpells(&database);
} catch(std::exception &ex) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "%s", ex.what());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "%s", ex.what());
return 1;
}
}
if(load_all || load_bd) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Status, "Loading base data...");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Status, "Loading base data...");
try {
LoadBaseData(&database);
} catch(std::exception &ex) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "%s", ex.what());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "%s", ex.what());
return 1;
}
}

View File

@ -42,7 +42,7 @@ ChatChannel::ChatChannel(std::string inName, std::string inOwner, std::string in
Moderated = false;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "New ChatChannel created: Name: [%s], Owner: [%s], Password: [%s], MinStatus: %i",
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "New ChatChannel created: Name: [%s], Owner: [%s], Password: [%s], MinStatus: %i",
Name.c_str(), Owner.c_str(), Password.c_str(), MinimumStatus);
}
@ -149,7 +149,7 @@ void ChatChannelList::SendAllChannels(Client *c) {
void ChatChannelList::RemoveChannel(ChatChannel *Channel) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "RemoveChannel(%s)", Channel->GetName().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "RemoveChannel(%s)", Channel->GetName().c_str());
LinkedListIterator<ChatChannel*> iterator(ChatChannels);
@ -170,7 +170,7 @@ void ChatChannelList::RemoveChannel(ChatChannel *Channel) {
void ChatChannelList::RemoveAllChannels() {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "RemoveAllChannels");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "RemoveAllChannels");
LinkedListIterator<ChatChannel*> iterator(ChatChannels);
@ -228,7 +228,7 @@ void ChatChannel::AddClient(Client *c) {
if(IsClientInChannel(c)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Client %s already in channel %s", c->GetName().c_str(), GetName().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Client %s already in channel %s", c->GetName().c_str(), GetName().c_str());
return;
}
@ -237,7 +237,7 @@ void ChatChannel::AddClient(Client *c) {
int AccountStatus = c->GetAccountStatus();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Adding %s to channel %s", c->GetName().c_str(), Name.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Adding %s to channel %s", c->GetName().c_str(), Name.c_str());
LinkedListIterator<Client*> iterator(ClientsInChannel);
@ -262,7 +262,7 @@ bool ChatChannel::RemoveClient(Client *c) {
if(!c) return false;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "RemoveClient %s from channel %s", c->GetName().c_str(), GetName().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "RemoveClient %s from channel %s", c->GetName().c_str(), GetName().c_str());
bool HideMe = c->GetHideMe();
@ -299,7 +299,7 @@ bool ChatChannel::RemoveClient(Client *c) {
if((Password.length() == 0) || (RuleI(Channels, DeleteTimer) == 0))
return false;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Starting delete timer for empty password protected channel %s", Name.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Starting delete timer for empty password protected channel %s", Name.c_str());
DeleteTimer.Start(RuleI(Channels, DeleteTimer) * 60000);
}
@ -397,7 +397,7 @@ void ChatChannel::SendMessageToChannel(std::string Message, Client* Sender) {
if(ChannelClient)
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Sending message to %s from %s",
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Sending message to %s from %s",
ChannelClient->GetName().c_str(), Sender->GetName().c_str());
ChannelClient->SendChannelMessage(Name, Message, Sender);
}
@ -479,7 +479,7 @@ ChatChannel *ChatChannelList::AddClientToChannel(std::string ChannelName, Client
return nullptr;
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "AddClient to channel [%s] with password [%s]", NormalisedName.c_str(), Password.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "AddClient to channel [%s] with password [%s]", NormalisedName.c_str(), Password.c_str());
ChatChannel *RequiredChannel = FindChannel(NormalisedName);
@ -555,7 +555,7 @@ void ChatChannelList::Process() {
if(CurrentChannel && CurrentChannel->ReadyToDelete()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Empty temporary password protected channel %s being destroyed.",
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Empty temporary password protected channel %s being destroyed.",
CurrentChannel->GetName().c_str());
RemoveChannel(CurrentChannel);
@ -572,7 +572,7 @@ void ChatChannel::AddInvitee(std::string Invitee) {
Invitees.push_back(Invitee);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Added %s as invitee to channel %s", Invitee.c_str(), Name.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Added %s as invitee to channel %s", Invitee.c_str(), Name.c_str());
}
}
@ -587,7 +587,7 @@ void ChatChannel::RemoveInvitee(std::string Invitee) {
Invitees.erase(Iterator);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Removed %s as invitee to channel %s", Invitee.c_str(), Name.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Removed %s as invitee to channel %s", Invitee.c_str(), Name.c_str());
return;
}
@ -613,7 +613,7 @@ void ChatChannel::AddModerator(std::string Moderator) {
Moderators.push_back(Moderator);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Added %s as moderator to channel %s", Moderator.c_str(), Name.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Added %s as moderator to channel %s", Moderator.c_str(), Name.c_str());
}
}
@ -628,7 +628,7 @@ void ChatChannel::RemoveModerator(std::string Moderator) {
Moderators.erase(Iterator);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Removed %s as moderator to channel %s", Moderator.c_str(), Name.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Removed %s as moderator to channel %s", Moderator.c_str(), Name.c_str());
return;
}
@ -654,7 +654,7 @@ void ChatChannel::AddVoice(std::string inVoiced) {
Voiced.push_back(inVoiced);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Added %s as voiced to channel %s", inVoiced.c_str(), Name.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Added %s as voiced to channel %s", inVoiced.c_str(), Name.c_str());
}
}
@ -669,7 +669,7 @@ void ChatChannel::RemoveVoice(std::string inVoiced) {
Voiced.erase(Iterator);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Removed %s as voiced to channel %s", inVoiced.c_str(), Name.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Removed %s as voiced to channel %s", inVoiced.c_str(), Name.c_str());
return;
}

View File

@ -236,7 +236,7 @@ std::vector<std::string> ParseRecipients(std::string RecipientString) {
static void ProcessMailTo(Client *c, std::string MailMessage) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "MAILTO: From %s, %s", c->MailBoxName().c_str(), MailMessage.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "MAILTO: From %s, %s", c->MailBoxName().c_str(), MailMessage.c_str());
std::vector<std::string> Recipients;
@ -305,7 +305,7 @@ static void ProcessMailTo(Client *c, std::string MailMessage) {
if (!database.SendMail(Recipient, c->MailBoxName(), Subject, Body, RecipientsString)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Failed in SendMail(%s, %s, %s, %s)", Recipient.c_str(),
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Failed in SendMail(%s, %s, %s, %s)", Recipient.c_str(),
c->MailBoxName().c_str(), Subject.c_str(), RecipientsString.c_str());
int PacketLength = 10 + Recipient.length() + Subject.length();
@ -400,7 +400,7 @@ static void ProcessSetMessageStatus(std::string SetMessageCommand) {
static void ProcessCommandBuddy(Client *c, std::string Buddy) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Received buddy command with parameters %s", Buddy.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Received buddy command with parameters %s", Buddy.c_str());
c->GeneralChannelMessage("Buddy list modified");
uint8 SubAction = 1;
@ -430,7 +430,7 @@ static void ProcessCommandBuddy(Client *c, std::string Buddy) {
static void ProcessCommandIgnore(Client *c, std::string Ignoree) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Received ignore command with parameters %s", Ignoree.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Received ignore command with parameters %s", Ignoree.c_str());
c->GeneralChannelMessage("Ignore list modified");
uint8 SubAction = 0;
@ -481,9 +481,9 @@ Clientlist::Clientlist(int ChatPort) {
exit(1);
if (chatsf->Open())
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server,"Client (UDP) Chat listener started on port %i.", ChatPort);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server,"Client (UDP) Chat listener started on port %i.", ChatPort);
else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server,"Failed to start client (UDP) listener (port %-4i)", ChatPort);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server,"Failed to start client (UDP) listener (port %-4i)", ChatPort);
exit(1);
}
@ -560,13 +560,13 @@ void Clientlist::CheckForStaleConnections(Client *c) {
if(((*Iterator) != c) && ((c->GetName() == (*Iterator)->GetName())
&& (c->GetConnectionType() == (*Iterator)->GetConnectionType()))) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Removing old connection for %s", c->GetName().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Removing old connection for %s", c->GetName().c_str());
struct in_addr in;
in.s_addr = (*Iterator)->ClientStream->GetRemoteIP();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Client connection from %s:%d closed.", inet_ntoa(in),
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Client connection from %s:%d closed.", inet_ntoa(in),
ntohs((*Iterator)->ClientStream->GetRemotePort()));
safe_delete((*Iterator));
@ -586,7 +586,7 @@ void Clientlist::Process() {
in.s_addr = eqs->GetRemoteIP();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "New Client UDP connection from %s:%d", inet_ntoa(in), ntohs(eqs->GetRemotePort()));
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "New Client UDP connection from %s:%d", inet_ntoa(in), ntohs(eqs->GetRemotePort()));
eqs->SetOpcodeManager(&ChatOpMgr);
@ -606,7 +606,7 @@ void Clientlist::Process() {
in.s_addr = (*Iterator)->ClientStream->GetRemoteIP();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Client connection from %s:%d closed.", inet_ntoa(in),
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Client connection from %s:%d closed.", inet_ntoa(in),
ntohs((*Iterator)->ClientStream->GetRemotePort()));
safe_delete((*Iterator));
@ -646,7 +646,7 @@ void Clientlist::Process() {
if(strlen(PacketBuffer) != 9)
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Mail key is the wrong size. Version of world incompatible with UCS.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Mail key is the wrong size. Version of world incompatible with UCS.");
KeyValid = false;
break;
}
@ -667,11 +667,11 @@ void Clientlist::Process() {
else
CharacterName = MailBoxString.substr(LastPeriod + 1);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Received login for user %s with key %s", MailBox, Key);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Received login for user %s with key %s", MailBox, Key);
if(!database.VerifyMailKey(CharacterName, (*Iterator)->ClientStream->GetRemoteIP(), Key)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Chat Key for %s does not match, closing connection.", MailBox);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Chat Key for %s does not match, closing connection.", MailBox);
KeyValid = false;
@ -703,7 +703,7 @@ void Clientlist::Process() {
default: {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Unhandled chat opcode %8X", opcode);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Unhandled chat opcode %8X", opcode);
break;
}
}
@ -716,7 +716,7 @@ void Clientlist::Process() {
in.s_addr = (*Iterator)->ClientStream->GetRemoteIP();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Force disconnecting client: %s:%d, KeyValid=%i, GetForceDisconnect()=%i",
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Force disconnecting client: %s:%d, KeyValid=%i, GetForceDisconnect()=%i",
inet_ntoa(in), ntohs((*Iterator)->ClientStream->GetRemotePort()),
KeyValid, (*Iterator)->GetForceDisconnect());
@ -860,7 +860,7 @@ void Clientlist::ProcessOPMailCommand(Client *c, std::string CommandString)
break;
case CommandSetMessageStatus:
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Set Message Status, Params: %s", Parameters.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Set Message Status, Params: %s", Parameters.c_str());
ProcessSetMessageStatus(Parameters);
break;
@ -885,7 +885,7 @@ void Clientlist::ProcessOPMailCommand(Client *c, std::string CommandString)
default:
c->SendHelp();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Unhandled OP_Mail command: %s", CommandString.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Unhandled OP_Mail command: %s", CommandString.c_str());
}
}
@ -896,7 +896,7 @@ void Clientlist::CloseAllConnections() {
for(Iterator = ClientChatConnections.begin(); Iterator != ClientChatConnections.end(); ++Iterator) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Removing client %s", (*Iterator)->GetName().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Removing client %s", (*Iterator)->GetName().c_str());
(*Iterator)->CloseConnection();
}
@ -905,7 +905,7 @@ void Clientlist::CloseAllConnections() {
void Client::AddCharacter(int CharID, const char *CharacterName, int Level) {
if(!CharacterName) return;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Adding character %s with ID %i for %s", CharacterName, CharID, GetName().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Adding character %s with ID %i for %s", CharacterName, CharID, GetName().c_str());
CharacterEntry NewCharacter;
NewCharacter.CharID = CharID;
NewCharacter.Name = CharacterName;
@ -971,7 +971,7 @@ void Client::AddToChannelList(ChatChannel *JoinedChannel) {
for(int i = 0; i < MAX_JOINED_CHANNELS; i++)
if(JoinedChannels[i] == nullptr) {
JoinedChannels[i] = JoinedChannel;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Added Channel %s to slot %i for %s", JoinedChannel->GetName().c_str(), i + 1, GetName().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Added Channel %s to slot %i for %s", JoinedChannel->GetName().c_str(), i + 1, GetName().c_str());
return;
}
}
@ -1012,7 +1012,7 @@ void Client::JoinChannels(std::string ChannelNameList) {
}
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Client: %s joining channels %s", GetName().c_str(), ChannelNameList.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Client: %s joining channels %s", GetName().c_str(), ChannelNameList.c_str());
int NumberOfChannels = ChannelCount();
@ -1113,7 +1113,7 @@ void Client::JoinChannels(std::string ChannelNameList) {
void Client::LeaveChannels(std::string ChannelNameList) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Client: %s leaving channels %s", GetName().c_str(), ChannelNameList.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Client: %s leaving channels %s", GetName().c_str(), ChannelNameList.c_str());
std::string::size_type CurrentPos = 0;
@ -1292,7 +1292,7 @@ void Client::SendChannelMessage(std::string Message)
std::string ChannelName = Message.substr(1, MessageStart-1);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "%s tells %s, [%s]", GetName().c_str(), ChannelName.c_str(), Message.substr(MessageStart + 1).c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "%s tells %s, [%s]", GetName().c_str(), ChannelName.c_str(), Message.substr(MessageStart + 1).c_str());
ChatChannel *RequiredChannel = ChannelList->FindChannel(ChannelName);
@ -1435,7 +1435,7 @@ void Client::SendChannelMessageByNumber(std::string Message) {
}
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "%s tells %s, [%s]", GetName().c_str(), RequiredChannel->GetName().c_str(),
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "%s tells %s, [%s]", GetName().c_str(), RequiredChannel->GetName().c_str(),
Message.substr(MessageStart + 1).c_str());
if(RuleB(Chat, EnableAntiSpam))
@ -1647,7 +1647,7 @@ void Client::SetChannelPassword(std::string ChannelPassword) {
else
Message = "Password change on channel " + ChannelName;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Set password of channel [%s] to [%s] by %s", ChannelName.c_str(), Password.c_str(), GetName().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Set password of channel [%s] to [%s] by %s", ChannelName.c_str(), Password.c_str(), GetName().c_str());
ChatChannel *RequiredChannel = ChannelList->FindChannel(ChannelName);
@ -1702,7 +1702,7 @@ void Client::SetChannelOwner(std::string CommandString) {
if((ChannelName.length() > 0) && isdigit(ChannelName[0]))
ChannelName = ChannelSlotName(atoi(ChannelName.c_str()));
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Set owner of channel [%s] to [%s]", ChannelName.c_str(), NewOwner.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Set owner of channel [%s] to [%s]", ChannelName.c_str(), NewOwner.c_str());
ChatChannel *RequiredChannel = ChannelList->FindChannel(ChannelName);
@ -1790,7 +1790,7 @@ void Client::ChannelInvite(std::string CommandString) {
if((ChannelName.length() > 0) && isdigit(ChannelName[0]))
ChannelName = ChannelSlotName(atoi(ChannelName.c_str()));
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "[%s] invites [%s] to channel [%s]", GetName().c_str(), Invitee.c_str(), ChannelName.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "[%s] invites [%s] to channel [%s]", GetName().c_str(), Invitee.c_str(), ChannelName.c_str());
Client *RequiredClient = CL->FindCharacter(Invitee);
@ -1918,7 +1918,7 @@ void Client::ChannelGrantModerator(std::string CommandString) {
if((ChannelName.length() > 0) && isdigit(ChannelName[0]))
ChannelName = ChannelSlotName(atoi(ChannelName.c_str()));
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "[%s] gives [%s] moderator rights to channel [%s]", GetName().c_str(), Moderator.c_str(), ChannelName.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "[%s] gives [%s] moderator rights to channel [%s]", GetName().c_str(), Moderator.c_str(), ChannelName.c_str());
Client *RequiredClient = CL->FindCharacter(Moderator);
@ -1999,7 +1999,7 @@ void Client::ChannelGrantVoice(std::string CommandString) {
if((ChannelName.length() > 0) && isdigit(ChannelName[0]))
ChannelName = ChannelSlotName(atoi(ChannelName.c_str()));
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "[%s] gives [%s] voice to channel [%s]", GetName().c_str(), Voicee.c_str(), ChannelName.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "[%s] gives [%s] voice to channel [%s]", GetName().c_str(), Voicee.c_str(), ChannelName.c_str());
Client *RequiredClient = CL->FindCharacter(Voicee);
@ -2087,7 +2087,7 @@ void Client::ChannelKick(std::string CommandString) {
if((ChannelName.length() > 0) && isdigit(ChannelName[0]))
ChannelName = ChannelSlotName(atoi(ChannelName.c_str()));
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "[%s] kicks [%s] from channel [%s]", GetName().c_str(), Kickee.c_str(), ChannelName.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "[%s] kicks [%s] from channel [%s]", GetName().c_str(), Kickee.c_str(), ChannelName.c_str());
Client *RequiredClient = CL->FindCharacter(Kickee);
@ -2196,32 +2196,32 @@ void Client::SetConnectionType(char c) {
case 'S':
{
TypeOfConnection = ConnectionTypeCombined;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Connection type is Combined (SoF/SoD)");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Connection type is Combined (SoF/SoD)");
break;
}
case 'U':
{
TypeOfConnection = ConnectionTypeCombined;
UnderfootOrLater = true;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Connection type is Combined (Underfoot+)");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Connection type is Combined (Underfoot+)");
break;
}
case 'M':
{
TypeOfConnection = ConnectionTypeMail;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Connection type is Mail (6.2 or Titanium client)");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Connection type is Mail (6.2 or Titanium client)");
break;
}
case 'C':
{
TypeOfConnection = ConnectionTypeChat;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Connection type is Chat (6.2 or Titanium client)");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Connection type is Chat (6.2 or Titanium client)");
break;
}
default:
{
TypeOfConnection = ConnectionTypeUnknown;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Connection type is unknown.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Connection type is unknown.");
}
}
}
@ -2299,11 +2299,11 @@ void Client::SendNotification(int MailBoxNumber, std::string Subject, std::strin
void Client::ChangeMailBox(int NewMailBox) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "%s Change to mailbox %i", MailBoxName().c_str(), NewMailBox);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "%s Change to mailbox %i", MailBoxName().c_str(), NewMailBox);
SetMailBox(NewMailBox);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "New mailbox is %s", MailBoxName().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "New mailbox is %s", MailBoxName().c_str());
auto outapp = new EQApplicationPacket(OP_MailboxChange, 2);
@ -2377,13 +2377,13 @@ std::string Client::MailBoxName() {
if((Characters.size() == 0) || (CurrentMailBox > (Characters.size() - 1)))
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "MailBoxName() called with CurrentMailBox set to %i and Characters.size() is %i",
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "MailBoxName() called with CurrentMailBox set to %i and Characters.size() is %i",
CurrentMailBox, Characters.size());
return "";
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "MailBoxName() called with CurrentMailBox set to %i and Characters.size() is %i",
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "MailBoxName() called with CurrentMailBox set to %i and Characters.size() is %i",
CurrentMailBox, Characters.size());
return Characters[CurrentMailBox].Name;

View File

@ -74,14 +74,14 @@ bool Database::Connect(const char* host, const char* user, const char* passwd, c
char errbuf[MYSQL_ERRMSG_SIZE];
if (!Open(host, user, passwd, database, port, &errnum, errbuf))
{
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Failed to connect to database: Error: %s", errbuf);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Failed to connect to database: Error: %s", errbuf);
HandleMysqlError(errnum);
return false;
}
else
{
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Status, "Using database '%s' at %s:%d",database,host,port);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Status, "Using database '%s' at %s:%d",database,host,port);
return true;
}
}
@ -110,15 +110,15 @@ void Database::GetAccountStatus(Client *client) {
client->GetAccountID());
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Unable to get account status for character %s, error %s", client->GetName().c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Unable to get account status for character %s, error %s", client->GetName().c_str(), results.ErrorMessage().c_str());
return;
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "GetAccountStatus Query: %s", query.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "GetAccountStatus Query: %s", query.c_str());
if(results.RowCount() != 1)
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Error in GetAccountStatus");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Error in GetAccountStatus");
return;
}
@ -129,13 +129,13 @@ void Database::GetAccountStatus(Client *client) {
client->SetKarma(atoi(row[2]));
client->SetRevoked((atoi(row[3])==1?true:false));
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Set account status to %i, hideme to %i and karma to %i for %s", client->GetAccountStatus(), client->GetHideMe(), client->GetKarma(), client->GetName().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Set account status to %i, hideme to %i and karma to %i for %s", client->GetAccountStatus(), client->GetHideMe(), client->GetKarma(), client->GetName().c_str());
}
int Database::FindAccount(const char *characterName, Client *client) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "FindAccount for character %s", characterName);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "FindAccount for character %s", characterName);
client->ClearCharacters();
@ -144,12 +144,12 @@ int Database::FindAccount(const char *characterName, Client *client) {
characterName);
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "FindAccount query failed: %s", query.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "FindAccount query failed: %s", query.c_str());
return -1;
}
if (results.RowCount() != 1) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Bad result from query");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Bad result from query");
return -1;
}
@ -158,7 +158,7 @@ int Database::FindAccount(const char *characterName, Client *client) {
int accountID = atoi(row[1]);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Account ID for %s is %i", characterName, accountID);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Account ID for %s is %i", characterName, accountID);
query = StringFormat("SELECT `id`, `name`, `level` FROM `character_data` "
"WHERE `account_id` = %i AND `name` != '%s'",
@ -179,7 +179,7 @@ bool Database::VerifyMailKey(std::string characterName, int IPAddress, std::stri
characterName.c_str());
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Error retrieving mailkey from database: %s", results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Error retrieving mailkey from database: %s", results.ErrorMessage().c_str());
return false;
}
@ -195,7 +195,7 @@ bool Database::VerifyMailKey(std::string characterName, int IPAddress, std::stri
else
sprintf(combinedKey, "%s", MailKey.c_str());
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "DB key is [%s], Client key is [%s]", row[0], combinedKey);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "DB key is [%s], Client key is [%s]", row[0], combinedKey);
return !strcmp(row[0], combinedKey);
}
@ -206,14 +206,14 @@ int Database::FindCharacter(const char *characterName) {
std::string query = StringFormat("SELECT `id` FROM `character_data` WHERE `name`='%s' LIMIT 1", safeCharName);
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "FindCharacter failed. %s %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "FindCharacter failed. %s %s", query.c_str(), results.ErrorMessage().c_str());
safe_delete(safeCharName);
return -1;
}
safe_delete(safeCharName);
if (results.RowCount() != 1) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Bad result from FindCharacter query for character %s", characterName);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Bad result from FindCharacter query for character %s", characterName);
return -1;
}
@ -229,7 +229,7 @@ bool Database::GetVariable(const char* varname, char* varvalue, uint16 varvalue_
std::string query = StringFormat("SELECT `value` FROM `variables` WHERE `varname` = '%s'", varname);
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Unable to get message count from database. %s %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Unable to get message count from database. %s %s", query.c_str(), results.ErrorMessage().c_str());
return false;
}
@ -245,12 +245,12 @@ bool Database::GetVariable(const char* varname, char* varvalue, uint16 varvalue_
bool Database::LoadChatChannels() {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Loading chat channels from the database.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Loading chat channels from the database.");
const std::string query = "SELECT `name`, `owner`, `password`, `minstatus` FROM `chatchannels`";
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Failed to load channels. %s %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Failed to load channels. %s %s", query.c_str(), results.ErrorMessage().c_str());
return false;
}
@ -267,25 +267,25 @@ bool Database::LoadChatChannels() {
void Database::SetChannelPassword(std::string channelName, std::string password) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Database::SetChannelPassword(%s, %s)", channelName.c_str(), password.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Database::SetChannelPassword(%s, %s)", channelName.c_str(), password.c_str());
std::string query = StringFormat("UPDATE `chatchannels` SET `password` = '%s' WHERE `name` = '%s'",
password.c_str(), channelName.c_str());
auto results = QueryDatabase(query);
if(!results.Success())
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Error updating password in database: %s, %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Error updating password in database: %s, %s", query.c_str(), results.ErrorMessage().c_str());
}
void Database::SetChannelOwner(std::string channelName, std::string owner) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Database::SetChannelOwner(%s, %s)", channelName.c_str(), owner.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Database::SetChannelOwner(%s, %s)", channelName.c_str(), owner.c_str());
std::string query = StringFormat("UPDATE `chatchannels` SET `owner` = '%s' WHERE `name` = '%s'",
owner.c_str(), channelName.c_str());
auto results = QueryDatabase(query);
if(!results.Success())
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Error updating Owner in database: %s, %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Error updating Owner in database: %s, %s", query.c_str(), results.ErrorMessage().c_str());
}
@ -295,7 +295,7 @@ void Database::SendHeaders(Client *client) {
int unknownField3 = 1;
int characterID = FindCharacter(client->MailBoxName().c_str());
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Sendheaders for %s, CharID is %i", client->MailBoxName().c_str(), characterID);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Sendheaders for %s, CharID is %i", client->MailBoxName().c_str(), characterID);
if(characterID <= 0)
return;
@ -382,7 +382,7 @@ void Database::SendBody(Client *client, int messageNumber) {
int characterID = FindCharacter(client->MailBoxName().c_str());
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "SendBody: MsgID %i, to %s, CharID is %i", messageNumber, client->MailBoxName().c_str(), characterID);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "SendBody: MsgID %i, to %s, CharID is %i", messageNumber, client->MailBoxName().c_str(), characterID);
if(characterID <= 0)
return;
@ -399,7 +399,7 @@ void Database::SendBody(Client *client, int messageNumber) {
auto row = results.begin();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Message: %i body (%i bytes)", messageNumber, strlen(row[1]));
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Message: %i body (%i bytes)", messageNumber, strlen(row[1]));
int packetLength = 12 + strlen(row[0]) + strlen(row[1]) + strlen(row[2]);
@ -445,7 +445,7 @@ bool Database::SendMail(std::string recipient, std::string from, std::string sub
characterID = FindCharacter(characterName.c_str());
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "SendMail: CharacterID for recipient %s is %i", characterName.c_str(), characterID);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "SendMail: CharacterID for recipient %s is %i", characterName.c_str(), characterID);
if(characterID <= 0)
return false;
@ -467,11 +467,11 @@ bool Database::SendMail(std::string recipient, std::string from, std::string sub
safe_delete_array(escBody);
auto results = QueryDatabase(query);
if(!results.Success()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "SendMail: Query %s failed with error %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "SendMail: Query %s failed with error %s", query.c_str(), results.ErrorMessage().c_str());
return false;
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "MessageID %i generated, from %s, to %s", results.LastInsertedID(), from.c_str(), recipient.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "MessageID %i generated, from %s, to %s", results.LastInsertedID(), from.c_str(), recipient.c_str());
Client *client = CL->IsCharacterOnline(characterName);
@ -488,7 +488,7 @@ bool Database::SendMail(std::string recipient, std::string from, std::string sub
void Database::SetMessageStatus(int messageNumber, int status) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "SetMessageStatus %i %i", messageNumber, status);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "SetMessageStatus %i %i", messageNumber, status);
if(status == 0) {
std::string query = StringFormat("DELETE FROM `mail` WHERE `msgid` = %i", messageNumber);
@ -499,24 +499,24 @@ void Database::SetMessageStatus(int messageNumber, int status) {
std::string query = StringFormat("UPDATE `mail` SET `status` = %i WHERE `msgid`=%i", status, messageNumber);
auto results = QueryDatabase(query);
if (!results.Success())
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Error updating status %s, %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Error updating status %s, %s", query.c_str(), results.ErrorMessage().c_str());
}
void Database::ExpireMail() {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Expiring mail...");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Expiring mail...");
std::string query = "SELECT COUNT(*) FROM `mail`";
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Unable to get message count from database. %s %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Unable to get message count from database. %s %s", query.c_str(), results.ErrorMessage().c_str());
return;
}
auto row = results.begin();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "There are %s messages in the database.", row[0]);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "There are %s messages in the database.", row[0]);
// Expire Trash
if(RuleI(Mail, ExpireTrash) >= 0) {
@ -524,9 +524,9 @@ void Database::ExpireMail() {
time(nullptr) - RuleI(Mail, ExpireTrash));
results = QueryDatabase(query);
if(results.Success())
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Expired %i trash messages.", results.RowsAffected());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Expired %i trash messages.", results.RowsAffected());
else
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Error expiring trash messages, %s %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Error expiring trash messages, %s %s", query.c_str(), results.ErrorMessage().c_str());
}
@ -536,9 +536,9 @@ void Database::ExpireMail() {
time(nullptr) - RuleI(Mail, ExpireRead));
results = QueryDatabase(query);
if(results.Success())
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Expired %i read messages.", results.RowsAffected());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Expired %i read messages.", results.RowsAffected());
else
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Error expiring read messages, %s %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Error expiring read messages, %s %s", query.c_str(), results.ErrorMessage().c_str());
}
// Expire Unread
@ -547,9 +547,9 @@ void Database::ExpireMail() {
time(nullptr) - RuleI(Mail, ExpireUnread));
results = QueryDatabase(query);
if(results.Success())
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Expired %i unread messages.", results.RowsAffected());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Expired %i unread messages.", results.RowsAffected());
else
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Error expiring unread messages, %s %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Error expiring unread messages, %s %s", query.c_str(), results.ErrorMessage().c_str());
}
}
@ -560,9 +560,9 @@ void Database::AddFriendOrIgnore(int charID, int type, std::string name) {
charID, type, CapitaliseName(name).c_str());
auto results = QueryDatabase(query);
if(!results.Success())
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Error adding friend/ignore, query was %s : %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Error adding friend/ignore, query was %s : %s", query.c_str(), results.ErrorMessage().c_str());
else
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Wrote Friend/Ignore entry for charid %i, type %i, name %s to database.", charID, type, name.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Wrote Friend/Ignore entry for charid %i, type %i, name %s to database.", charID, type, name.c_str());
}
@ -573,9 +573,9 @@ void Database::RemoveFriendOrIgnore(int charID, int type, std::string name) {
charID, type, CapitaliseName(name).c_str());
auto results = QueryDatabase(query);
if(!results.Success())
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Error removing friend/ignore, query was %s", query.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Error removing friend/ignore, query was %s", query.c_str());
else
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Removed Friend/Ignore entry for charid %i, type %i, name %s from database.", charID, type, name.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Removed Friend/Ignore entry for charid %i, type %i, name %s from database.", charID, type, name.c_str());
}
@ -584,7 +584,7 @@ void Database::GetFriendsAndIgnore(int charID, std::vector<std::string> &friends
std::string query = StringFormat("select `type`, `name` FROM `friends` WHERE `charid`=%i", charID);
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "GetFriendsAndIgnore query error %s, %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "GetFriendsAndIgnore query error %s, %s", query.c_str(), results.ErrorMessage().c_str());
return;
}
@ -595,12 +595,12 @@ void Database::GetFriendsAndIgnore(int charID, std::vector<std::string> &friends
if(atoi(row[0]) == 0)
{
ignorees.push_back(name);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Added Ignoree from DB %s", name.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Added Ignoree from DB %s", name.c_str());
continue;
}
friends.push_back(name);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Added Friend from DB %s", name.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Added Friend from DB %s", name.c_str());
}
}

View File

@ -78,11 +78,11 @@ int main() {
Timer InterserverTimer(INTERSERVER_TIMER); // does auto-reconnect
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Starting EQEmu Universal Chat Server.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Starting EQEmu Universal Chat Server.");
if (!ucsconfig::LoadConfig()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Loading server configuration failed.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Loading server configuration failed.");
return 1;
}
@ -90,13 +90,13 @@ int main() {
Config = ucsconfig::get();
if(!load_log_settings(Config->LogSettingsFile.c_str()))
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Warning: Unable to read %s", Config->LogSettingsFile.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Warning: Unable to read %s", Config->LogSettingsFile.c_str());
else
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Log settings loaded from %s", Config->LogSettingsFile.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Log settings loaded from %s", Config->LogSettingsFile.c_str());
WorldShortName = Config->ShortName;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Connecting to MySQL...");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Connecting to MySQL...");
if (!database.Connect(
Config->DatabaseHost.c_str(),
@ -104,22 +104,22 @@ int main() {
Config->DatabasePassword.c_str(),
Config->DatabaseDB.c_str(),
Config->DatabasePort)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Cannot continue without a database connection.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Cannot continue without a database connection.");
return 1;
}
char tmp[64];
if (database.GetVariable("RuleSet", tmp, sizeof(tmp)-1)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Loading rule set '%s'", tmp);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Loading rule set '%s'", tmp);
if(!RuleManager::Instance()->LoadRules(&database, tmp)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Failed to load ruleset '%s', falling back to defaults.", tmp);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Failed to load ruleset '%s', falling back to defaults.", tmp);
}
} else {
if(!RuleManager::Instance()->LoadRules(&database, "default")) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "No rule set configured, using default rules");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "No rule set configured, using default rules");
} else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Loaded default rule set 'default'", tmp);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Loaded default rule set 'default'", tmp);
}
}
@ -127,7 +127,7 @@ int main() {
if(Config->ChatPort != Config->MailPort)
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "MailPort and CharPort must be the same in eqemu_config.xml for UCS.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "MailPort and CharPort must be the same in eqemu_config.xml for UCS.");
exit(1);
}
@ -138,11 +138,11 @@ int main() {
database.LoadChatChannels();
if (signal(SIGINT, CatchSignal) == SIG_ERR) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Could not set signal handler");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Could not set signal handler");
return 1;
}
if (signal(SIGTERM, CatchSignal) == SIG_ERR) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Could not set signal handler");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Could not set signal handler");
return 1;
}

View File

@ -52,7 +52,7 @@ WorldServer::~WorldServer()
void WorldServer::OnConnected()
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Connected to World.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Connected to World.");
WorldConnection::OnConnected();
}
@ -67,7 +67,7 @@ void WorldServer::Process()
while((pack = tcpc.PopPacket()))
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Received Opcode: %4X", pack->opcode);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Received Opcode: %4X", pack->opcode);
switch(pack->opcode)
{
@ -88,7 +88,7 @@ void WorldServer::Process()
std::string Message = Buffer;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Player: %s, Sent Message: %s", From, Message.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Player: %s, Sent Message: %s", From, Message.c_str());
Client *c = CL->FindCharacter(From);
@ -99,7 +99,7 @@ void WorldServer::Process()
if(!c)
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Client not found.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Client not found.");
break;
}

View File

@ -386,7 +386,7 @@ void Adventure::MoveCorpsesToGraveyard()
std::string query = StringFormat("SELECT id, charid FROM character_corpses WHERE instanceid=%d", GetInstanceID());
auto results = database.QueryDatabase(query);
if(!results.Success())
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in AdventureManager:::MoveCorpsesToGraveyard: %s (%s)", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in AdventureManager:::MoveCorpsesToGraveyard: %s (%s)", query.c_str(), results.ErrorMessage().c_str());
for(auto row = results.begin(); row != results.end(); ++row) {
dbid_list.push_back(atoi(row[0]));
@ -405,7 +405,7 @@ void Adventure::MoveCorpsesToGraveyard()
x, y, z, GetInstanceID());
auto results = database.QueryDatabase(query);
if(!results.Success())
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in AdventureManager:::MoveCorpsesToGraveyard: %s (%s)", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in AdventureManager:::MoveCorpsesToGraveyard: %s (%s)", query.c_str(), results.ErrorMessage().c_str());
}
auto c_iter = charid_list.begin();

View File

@ -652,7 +652,7 @@ bool AdventureManager::LoadAdventureTemplates()
"graveyard_radius FROM adventure_template";
auto results = database.QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in AdventureManager:::LoadAdventures: %s (%s)", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in AdventureManager:::LoadAdventures: %s (%s)", query.c_str(), results.ErrorMessage().c_str());
return false;
}
@ -702,7 +702,7 @@ bool AdventureManager::LoadAdventureEntries()
auto results = database.QueryDatabase(query);
if (!results.Success())
{
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in AdventureManager:::LoadAdventureEntries: %s (%s)", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in AdventureManager:::LoadAdventureEntries: %s (%s)", query.c_str(), results.ErrorMessage().c_str());
return false;
}
@ -1079,7 +1079,7 @@ void AdventureManager::LoadLeaderboardInfo()
"AS adv_stats LEFT JOIN `character_data` AS ch ON adv_stats.player_id = ch.id;";
auto results = database.QueryDatabase(query);
if(!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in AdventureManager:::GetLeaderboardInfo: %s (%s)", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in AdventureManager:::GetLeaderboardInfo: %s (%s)", query.c_str(), results.ErrorMessage().c_str());
return;
}

View File

@ -136,7 +136,7 @@ void Client::SendEnterWorld(std::string name)
eqs->Close();
return;
} else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Telling client to continue session.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Telling client to continue session.");
}
}
@ -378,7 +378,7 @@ bool Client::HandleSendLoginInfoPacket(const EQApplicationPacket *app) {
if (strlen(password) <= 1) {
// TODO: Find out how to tell the client wrong username/password
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Login without a password");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Login without a password");
return false;
}
@ -408,31 +408,31 @@ bool Client::HandleSendLoginInfoPacket(const EQApplicationPacket *app) {
if ((cle = zoneserver_list.CheckAuth(inet_ntoa(tmpip), password)))
#else
if (loginserverlist.Connected() == false && !pZoning) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Error: Login server login while not connected to login server.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Error: Login server login while not connected to login server.");
return false;
}
if (((cle = client_list.CheckAuth(name, password)) || (cle = client_list.CheckAuth(id, password))))
#endif
{
if (cle->AccountID() == 0 || (!minilogin && cle->LSID()==0)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"ID is 0. Is this server connected to minilogin?");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"ID is 0. Is this server connected to minilogin?");
if(!minilogin)
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"If so you forget the minilogin variable...");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"If so you forget the minilogin variable...");
else
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Could not find a minilogin account, verify ip address logging into minilogin is the same that is in your account table.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Could not find a minilogin account, verify ip address logging into minilogin is the same that is in your account table.");
return false;
}
cle->SetOnline();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Logged in. Mode=%s",pZoning ? "(Zoning)" : "(CharSel)");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Logged in. Mode=%s",pZoning ? "(Zoning)" : "(CharSel)");
if(minilogin){
WorldConfig::DisableStats();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"MiniLogin Account #%d",cle->AccountID());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"MiniLogin Account #%d",cle->AccountID());
}
else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"LS Account #%d",cle->LSID());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"LS Account #%d",cle->LSID());
}
const WorldConfig *Config=WorldConfig::get();
@ -465,7 +465,7 @@ bool Client::HandleSendLoginInfoPacket(const EQApplicationPacket *app) {
}
else {
// TODO: Find out how to tell the client wrong username/password
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Bad/Expired session key '%s'",name);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Bad/Expired session key '%s'",name);
return false;
}
@ -479,7 +479,7 @@ bool Client::HandleSendLoginInfoPacket(const EQApplicationPacket *app) {
bool Client::HandleNameApprovalPacket(const EQApplicationPacket *app)
{
if (GetAccountID() == 0) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Name approval request with no logged in account");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Name approval request with no logged in account");
return false;
}
@ -487,7 +487,7 @@ bool Client::HandleNameApprovalPacket(const EQApplicationPacket *app)
uchar race = app->pBuffer[64];
uchar clas = app->pBuffer[68];
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Name approval request. Name=%s, race=%s, class=%s", char_name, GetRaceName(race), GetEQClassName(clas));
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Name approval request. Name=%s, race=%s, class=%s", char_name, GetRaceName(race), GetEQClassName(clas));
EQApplicationPacket *outapp;
outapp = new EQApplicationPacket;
@ -648,11 +648,11 @@ bool Client::HandleCharacterCreateRequestPacket(const EQApplicationPacket *app)
bool Client::HandleCharacterCreatePacket(const EQApplicationPacket *app) {
if (GetAccountID() == 0) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Account ID not set; unable to create character.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Account ID not set; unable to create character.");
return false;
}
else if (app->size != sizeof(CharCreate_Struct)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Wrong size on OP_CharacterCreate. Got: %d, Expected: %d",app->size,sizeof(CharCreate_Struct));
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Wrong size on OP_CharacterCreate. Got: %d, Expected: %d",app->size,sizeof(CharCreate_Struct));
DumpPacket(app);
// the previous behavior was essentially returning true here
// but that seems a bit odd to me.
@ -679,14 +679,14 @@ bool Client::HandleCharacterCreatePacket(const EQApplicationPacket *app) {
bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
if (GetAccountID() == 0) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Enter world with no logged in account");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Enter world with no logged in account");
eqs->Close();
return true;
}
if(GetAdmin() < 0)
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Account banned or suspended.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Account banned or suspended.");
eqs->Close();
return true;
}
@ -702,14 +702,14 @@ bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
uint32 tmpaccid = 0;
charid = database.GetCharacterInfo(char_name, &tmpaccid, &zoneID, &instanceID);
if (charid == 0 || tmpaccid != GetAccountID()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Could not get CharInfo for '%s'",char_name);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Could not get CharInfo for '%s'",char_name);
eqs->Close();
return true;
}
// Make sure this account owns this character
if (tmpaccid != GetAccountID()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"This account does not own the character named '%s'",char_name);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"This account does not own the character named '%s'",char_name);
eqs->Close();
return true;
}
@ -737,7 +737,7 @@ bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
zoneID = database.MoveCharacterToBind(charid,4);
}
else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"'%s' is trying to go home before they're able...",char_name);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"'%s' is trying to go home before they're able...",char_name);
database.SetHackerFlag(GetAccountName(), char_name, "MQGoHome: player tried to go home before they were able.");
eqs->Close();
return true;
@ -770,7 +770,7 @@ bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
}
else
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"'%s' is trying to go to tutorial but are not allowed...",char_name);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"'%s' is trying to go to tutorial but are not allowed...",char_name);
database.SetHackerFlag(GetAccountName(), char_name, "MQTutorial: player tried to enter the tutorial without having tutorial enabled for this character.");
eqs->Close();
return true;
@ -780,7 +780,7 @@ bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
if (zoneID == 0 || !database.GetZoneName(zoneID)) {
// This is to save people in an invalid zone, once it's removed from the DB
database.MoveCharacterToZone(charid, "arena");
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Zone not found in database zone_id=%i, moveing char to arena character:%s", zoneID, char_name);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Zone not found in database zone_id=%i, moveing char to arena character:%s", zoneID, char_name);
}
if(instanceID > 0)
@ -894,7 +894,7 @@ bool Client::HandleDeleteCharacterPacket(const EQApplicationPacket *app) {
uint32 char_acct_id = database.GetAccountIDByChar((char*)app->pBuffer);
if(char_acct_id == GetAccountID()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Delete character: %s",app->pBuffer);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Delete character: %s",app->pBuffer);
database.DeleteCharacter((char *)app->pBuffer);
SendCharInfo();
}
@ -915,25 +915,25 @@ bool Client::HandlePacket(const EQApplicationPacket *app) {
EmuOpcode opcode = app->GetOpcode();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Recevied EQApplicationPacket");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Recevied EQApplicationPacket");
_pkt(WORLD__CLIENT_TRACE,app);
if (!eqs->CheckState(ESTABLISHED)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Client disconnected (net inactive on send)");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Client disconnected (net inactive on send)");
return false;
}
// Voidd: Anti-GM Account hack, Checks source ip against valid GM Account IP Addresses
if (RuleB(World, GMAccountIPList) && this->GetAdmin() >= (RuleI(World, MinGMAntiHackStatus))) {
if(!database.CheckGMIPs(long2ip(this->GetIP()).c_str(), this->GetAccountID())) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"GM Account not permited from source address %s and accountid %i", long2ip(this->GetIP()).c_str(), this->GetAccountID());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"GM Account not permited from source address %s and accountid %i", long2ip(this->GetIP()).c_str(), this->GetAccountID());
eqs->Close();
}
}
if (GetAccountID() == 0 && opcode != OP_SendLoginInfo) {
// Got a packet other than OP_SendLoginInfo when not logged in
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Expecting OP_SendLoginInfo, got %s", OpcodeNames[opcode]);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Expecting OP_SendLoginInfo, got %s", OpcodeNames[opcode]);
return false;
}
else if (opcode == OP_AckPacket) {
@ -1005,7 +1005,7 @@ bool Client::HandlePacket(const EQApplicationPacket *app) {
}
default:
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Received unknown EQApplicationPacket");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Received unknown EQApplicationPacket");
_pkt(WORLD__CLIENT_ERR,app);
return true;
}
@ -1024,7 +1024,7 @@ bool Client::Process() {
to.sin_addr.s_addr = ip;
if (autobootup_timeout.Check()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Zone bootup timer expired, bootup failed or too slow.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Zone bootup timer expired, bootup failed or too slow.");
ZoneUnavail();
}
if(connect.Check()){
@ -1058,7 +1058,7 @@ bool Client::Process() {
loginserverlist.SendPacket(pack);
safe_delete(pack);
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Client disconnected (not active in process)");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Client disconnected (not active in process)");
return false;
}
@ -1107,17 +1107,17 @@ void Client::EnterWorld(bool TryBootup) {
}
else {
if (TryBootup) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Attempting autobootup of %s (%d:%d)",zone_name,zoneID,instanceID);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Attempting autobootup of %s (%d:%d)",zone_name,zoneID,instanceID);
autobootup_timeout.Start();
pwaitingforbootup = zoneserver_list.TriggerBootup(zoneID, instanceID);
if (pwaitingforbootup == 0) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"No zoneserver available to boot up.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"No zoneserver available to boot up.");
ZoneUnavail();
}
return;
}
else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Requested zone %s is no running.",zone_name);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Requested zone %s is no running.",zone_name);
ZoneUnavail();
return;
}
@ -1126,12 +1126,12 @@ void Client::EnterWorld(bool TryBootup) {
cle->SetChar(charid, char_name);
database.UpdateLiveChar(char_name, GetAccountID());
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"%s %s (%d:%d)",seencharsel ? "Entering zone" : "Zoning to",zone_name,zoneID,instanceID);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"%s %s (%d:%d)",seencharsel ? "Entering zone" : "Zoning to",zone_name,zoneID,instanceID);
// database.SetAuthentication(account_id, char_name, zone_name, ip);
if (seencharsel) {
if (GetAdmin() < 80 && zoneserver_list.IsZoneLocked(zoneID)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Enter world failed. Zone is locked.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Enter world failed. Zone is locked.");
ZoneUnavail();
return;
}
@ -1169,9 +1169,9 @@ void Client::Clearance(int8 response)
{
if (zs == 0)
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Unable to find zoneserver in Client::Clearance!!");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Unable to find zoneserver in Client::Clearance!!");
} else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Invalid response %d in Client::Clearance", response);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Invalid response %d in Client::Clearance", response);
}
ZoneUnavail();
@ -1181,20 +1181,20 @@ void Client::Clearance(int8 response)
EQApplicationPacket* outapp;
if (zs->GetCAddress() == nullptr) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Unable to do zs->GetCAddress() in Client::Clearance!!");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Unable to do zs->GetCAddress() in Client::Clearance!!");
ZoneUnavail();
return;
}
if (zoneID == 0) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "zoneID is nullptr in Client::Clearance!!");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "zoneID is nullptr in Client::Clearance!!");
ZoneUnavail();
return;
}
const char* zonename = database.GetZoneName(zoneID);
if (zonename == 0) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "zonename is nullptr in Client::Clearance!!");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "zonename is nullptr in Client::Clearance!!");
ZoneUnavail();
return;
}
@ -1225,7 +1225,7 @@ void Client::Clearance(int8 response)
}
strcpy(zsi->ip, zs_addr);
zsi->port =zs->GetCPort();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Sending client to zone %s (%d:%d) at %s:%d",zonename,zoneID,instanceID,zsi->ip,zsi->port);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Sending client to zone %s (%d:%d) at %s:%d",zonename,zoneID,instanceID,zsi->ip,zsi->port);
QueuePacket(outapp);
safe_delete(outapp);
@ -1256,7 +1256,7 @@ bool Client::GenPassKey(char* key) {
}
void Client::QueuePacket(const EQApplicationPacket* app, bool ack_req) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Sending EQApplicationPacket OpCode 0x%04x",app->GetOpcode());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Sending EQApplicationPacket OpCode 0x%04x",app->GetOpcode());
_pkt(WORLD__CLIENT_TRACE, app);
ack_req = true; // It's broke right now, dont delete this line till fix it. =P
@ -1355,27 +1355,27 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
in.s_addr = GetIP();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Character creation request from %s LS#%d (%s:%d) : ", GetCLE()->LSName(), GetCLE()->LSID(), inet_ntoa(in), GetPort());
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Name: %s", name);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Race: %d Class: %d Gender: %d Deity: %d Start zone: %d Tutorial: %s",
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Character creation request from %s LS#%d (%s:%d) : ", GetCLE()->LSName(), GetCLE()->LSID(), inet_ntoa(in), GetPort());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Name: %s", name);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Race: %d Class: %d Gender: %d Deity: %d Start zone: %d Tutorial: %s",
cc->race, cc->class_, cc->gender, cc->deity, cc->start_zone, cc->tutorial ? "true" : "false");
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "STR STA AGI DEX WIS INT CHA Total");
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "%3d %3d %3d %3d %3d %3d %3d %3d",
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "STR STA AGI DEX WIS INT CHA Total");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "%3d %3d %3d %3d %3d %3d %3d %3d",
cc->STR, cc->STA, cc->AGI, cc->DEX, cc->WIS, cc->INT, cc->CHA,
stats_sum);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Face: %d Eye colors: %d %d", cc->face, cc->eyecolor1, cc->eyecolor2);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Hairstyle: %d Haircolor: %d", cc->hairstyle, cc->haircolor);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Beard: %d Beardcolor: %d", cc->beard, cc->beardcolor);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Face: %d Eye colors: %d %d", cc->face, cc->eyecolor1, cc->eyecolor2);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Hairstyle: %d Haircolor: %d", cc->hairstyle, cc->haircolor);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Beard: %d Beardcolor: %d", cc->beard, cc->beardcolor);
/* Validate the char creation struct */
if (ClientVersionBit & BIT_SoFAndLater) {
if (!CheckCharCreateInfoSoF(cc)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"CheckCharCreateInfo did not validate the request (bad race/class/stats)");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"CheckCharCreateInfo did not validate the request (bad race/class/stats)");
return false;
}
} else {
if (!CheckCharCreateInfoTitanium(cc)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"CheckCharCreateInfo did not validate the request (bad race/class/stats)");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"CheckCharCreateInfo did not validate the request (bad race/class/stats)");
return false;
}
}
@ -1437,21 +1437,21 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
/* If it is an SoF Client and the SoF Start Zone rule is set, send new chars there */
if (ClientVersionBit & BIT_SoFAndLater && RuleI(World, SoFStartZoneID) > 0) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Found 'SoFStartZoneID' rule setting: %i", RuleI(World, SoFStartZoneID));
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Found 'SoFStartZoneID' rule setting: %i", RuleI(World, SoFStartZoneID));
pp.zone_id = RuleI(World, SoFStartZoneID);
if (pp.zone_id)
database.GetSafePoints(pp.zone_id, 0, &pp.x, &pp.y, &pp.z);
else
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Error getting zone id for Zone ID %i", RuleI(World, SoFStartZoneID));
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Error getting zone id for Zone ID %i", RuleI(World, SoFStartZoneID));
} else {
/* if there's a startzone variable put them in there */
if (database.GetVariable("startzone", startzone, 50)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Found 'startzone' variable setting: %s", startzone);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Found 'startzone' variable setting: %s", startzone);
pp.zone_id = database.GetZoneID(startzone);
if (pp.zone_id)
database.GetSafePoints(pp.zone_id, 0, &pp.x, &pp.y, &pp.z);
else
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Error getting zone id for '%s'", startzone);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Error getting zone id for '%s'", startzone);
} else { /* otherwise use normal starting zone logic */
bool ValidStartZone = false;
if (ClientVersionBit & BIT_TitaniumAndEarlier)
@ -1490,11 +1490,11 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
pp.binds[0].z = pp.z;
pp.binds[0].heading = pp.heading;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Current location: %s (%d) %0.2f, %0.2f, %0.2f, %0.2f",
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Current location: %s (%d) %0.2f, %0.2f, %0.2f, %0.2f",
database.GetZoneName(pp.zone_id), pp.zone_id, pp.x, pp.y, pp.z, pp.heading);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Bind location: %s (%d) %0.2f, %0.2f, %0.2f",
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Bind location: %s (%d) %0.2f, %0.2f, %0.2f",
database.GetZoneName(pp.binds[0].zoneId), pp.binds[0].zoneId, pp.binds[0].x, pp.binds[0].y, pp.binds[0].z);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Home location: %s (%d) %0.2f, %0.2f, %0.2f",
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Home location: %s (%d) %0.2f, %0.2f, %0.2f",
database.GetZoneName(pp.binds[4].zoneId), pp.binds[4].zoneId, pp.binds[4].x, pp.binds[4].y, pp.binds[4].z);
/* Starting Items inventory */
@ -1503,10 +1503,10 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
// now we give the pp and the inv we made to StoreCharacter
// to see if we can store it
if (!database.StoreCharacter(GetAccountID(), &pp, &inv)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Character creation failed: %s", pp.name);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Character creation failed: %s", pp.name);
return false;
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Character creation successful: %s", pp.name);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Character creation successful: %s", pp.name);
return true;
}
@ -1516,7 +1516,7 @@ bool CheckCharCreateInfoSoF(CharCreate_Struct *cc)
if (!cc)
return false;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Validating char creation info...");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Validating char creation info...");
RaceClassCombos class_combo;
bool found = false;
@ -1533,7 +1533,7 @@ bool CheckCharCreateInfoSoF(CharCreate_Struct *cc)
}
if (!found) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Could not find class/race/deity/start_zone combination");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Could not find class/race/deity/start_zone combination");
return false;
}
@ -1550,7 +1550,7 @@ bool CheckCharCreateInfoSoF(CharCreate_Struct *cc)
}
if (!found) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Could not find starting stats for selected character combo, cannot verify stats");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Could not find starting stats for selected character combo, cannot verify stats");
return false;
}
@ -1563,37 +1563,37 @@ bool CheckCharCreateInfoSoF(CharCreate_Struct *cc)
allocation.DefaultPointAllocation[6];
if (cc->STR > allocation.BaseStats[0] + max_stats || cc->STR < allocation.BaseStats[0]) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Strength out of range");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Strength out of range");
return false;
}
if (cc->DEX > allocation.BaseStats[1] + max_stats || cc->DEX < allocation.BaseStats[1]) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Dexterity out of range");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Dexterity out of range");
return false;
}
if (cc->AGI > allocation.BaseStats[2] + max_stats || cc->AGI < allocation.BaseStats[2]) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Agility out of range");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Agility out of range");
return false;
}
if (cc->STA > allocation.BaseStats[3] + max_stats || cc->STA < allocation.BaseStats[3]) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Stamina out of range");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Stamina out of range");
return false;
}
if (cc->INT > allocation.BaseStats[4] + max_stats || cc->INT < allocation.BaseStats[4]) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Intelligence out of range");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Intelligence out of range");
return false;
}
if (cc->WIS > allocation.BaseStats[5] + max_stats || cc->WIS < allocation.BaseStats[5]) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Wisdom out of range");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Wisdom out of range");
return false;
}
if (cc->CHA > allocation.BaseStats[6] + max_stats || cc->CHA < allocation.BaseStats[6]) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Charisma out of range");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Charisma out of range");
return false;
}
@ -1606,7 +1606,7 @@ bool CheckCharCreateInfoSoF(CharCreate_Struct *cc)
current_stats += cc->WIS - allocation.BaseStats[5];
current_stats += cc->CHA - allocation.BaseStats[6];
if (current_stats > max_stats) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Current Stats > Maximum Stats");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Current Stats > Maximum Stats");
return false;
}
@ -1687,7 +1687,7 @@ bool CheckCharCreateInfoTitanium(CharCreate_Struct *cc)
if (!cc)
return false;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Validating char creation info...");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Validating char creation info...");
classtemp = cc->class_ - 1;
racetemp = cc->race - 1;
@ -1700,16 +1700,16 @@ bool CheckCharCreateInfoTitanium(CharCreate_Struct *cc)
// if out of range looking it up in the table would crash stuff
// so we return from these
if (classtemp >= PLAYER_CLASS_COUNT) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server," class is out of range");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server," class is out of range");
return false;
}
if (racetemp >= _TABLE_RACES) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server," race is out of range");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server," race is out of range");
return false;
}
if (!ClassRaceLookupTable[classtemp][racetemp]) { //Lookup table better than a bunch of ifs?
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server," invalid race/class combination");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server," invalid race/class combination");
// we return from this one, since if it's an invalid combination our table
// doesn't have meaningful values for the stats
return false;
@ -1737,43 +1737,43 @@ bool CheckCharCreateInfoTitanium(CharCreate_Struct *cc)
// that are messed up not just the first hit
if (bTOTAL + stat_points != cTOTAL) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server," stat points total doesn't match expected value: expecting %d got %d", bTOTAL + stat_points, cTOTAL);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server," stat points total doesn't match expected value: expecting %d got %d", bTOTAL + stat_points, cTOTAL);
Charerrors++;
}
if (cc->STR > bSTR + stat_points || cc->STR < bSTR) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server," stat STR is out of range");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server," stat STR is out of range");
Charerrors++;
}
if (cc->STA > bSTA + stat_points || cc->STA < bSTA) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server," stat STA is out of range");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server," stat STA is out of range");
Charerrors++;
}
if (cc->AGI > bAGI + stat_points || cc->AGI < bAGI) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server," stat AGI is out of range");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server," stat AGI is out of range");
Charerrors++;
}
if (cc->DEX > bDEX + stat_points || cc->DEX < bDEX) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server," stat DEX is out of range");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server," stat DEX is out of range");
Charerrors++;
}
if (cc->WIS > bWIS + stat_points || cc->WIS < bWIS) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server," stat WIS is out of range");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server," stat WIS is out of range");
Charerrors++;
}
if (cc->INT > bINT + stat_points || cc->INT < bINT) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server," stat INT is out of range");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server," stat INT is out of range");
Charerrors++;
}
if (cc->CHA > bCHA + stat_points || cc->CHA < bCHA) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server," stat CHA is out of range");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server," stat CHA is out of range");
Charerrors++;
}
/*TODO: Check for deity/class/race.. it'd be nice, but probably of any real use to hack(faction, deity based items are all I can think of)
I am NOT writing those tables - kathgar*/
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Found %d errors in character creation request", Charerrors);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Found %d errors in character creation request", Charerrors);
return Charerrors == 0;
}

View File

@ -267,7 +267,7 @@ bool ClientListEntry::CheckAuth(uint32 iLSID, const char* iKey) {
int16 tmpStatus = WorldConfig::get()->DefaultStatus;
paccountid = database.CreateAccount(plsname, 0, tmpStatus, LSID());
if (!paccountid) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Error adding local account for LS login: '%s', duplicate name?" ,plsname);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Error adding local account for LS login: '%s', duplicate name?" ,plsname);
return false;
}
strn0cpy(paccountname, plsname, sizeof(paccountname));

View File

@ -56,7 +56,7 @@ void ClientList::Process() {
if (!iterator.GetData()->Process()) {
struct in_addr in;
in.s_addr = iterator.GetData()->GetIP();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Removing client from %s:%d", inet_ntoa(in), iterator.GetData()->GetPort());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Removing client from %s:%d", inet_ntoa(in), iterator.GetData()->GetPort());
//the client destructor should take care of this.
// iterator.GetData()->Free();
iterator.RemoveCurrent();
@ -447,7 +447,7 @@ void ClientList::SendOnlineGuildMembers(uint32 FromID, uint32 GuildID)
if(!from)
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Invalid client. FromID=%i GuildID=%i", FromID, GuildID);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Invalid client. FromID=%i GuildID=%i", FromID, GuildID);
return;
}
@ -751,7 +751,7 @@ void ClientList::SendWhoAll(uint32 fromid,const char* to, int16 admin, Who_All_S
safe_delete(output);
}
catch(...){
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Unknown error in world's SendWhoAll (probably mem error), ignoring...");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Unknown error in world's SendWhoAll (probably mem error), ignoring...");
return;
}
}
@ -895,7 +895,7 @@ void ClientList::SendFriendsWho(ServerFriendsWho_Struct *FriendsWho, WorldTCPCon
safe_delete(pack2);
}
catch(...){
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Unknown error in world's SendFriendsWho (probably mem error), ignoring...");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Unknown error in world's SendFriendsWho (probably mem error), ignoring...");
return;
}
}
@ -1130,7 +1130,7 @@ Client* ClientList::FindByAccountID(uint32 account_id) {
iterator.Reset();
while(iterator.MoreElements()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "ClientList[0x%08x]::FindByAccountID(%p) iterator.GetData()[%p]", this, account_id, iterator.GetData());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "ClientList[0x%08x]::FindByAccountID(%p) iterator.GetData()[%p]", this, account_id, iterator.GetData());
if (iterator.GetData()->GetAccountID() == account_id) {
Client* tmp = iterator.GetData();
return tmp;
@ -1145,7 +1145,7 @@ Client* ClientList::FindByName(char* charname) {
iterator.Reset();
while(iterator.MoreElements()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "ClientList[0x%08x]::FindByName(\"%s\") iterator.GetData()[%p]", this, charname, iterator.GetData());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "ClientList[0x%08x]::FindByName(\"%s\") iterator.GetData()[%p]", this, charname, iterator.GetData());
if (iterator.GetData()->GetCharName() == charname) {
Client* tmp = iterator.GetData();
return tmp;

View File

@ -88,7 +88,7 @@ void Console::Die() {
state = CONSOLE_STATE_CLOSED;
struct in_addr in;
in.s_addr = GetIP();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Removing console from %s:%d",inet_ntoa(in),GetPort());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Removing console from %s:%d",inet_ntoa(in),GetPort());
tcpc->Disconnect();
}
@ -219,7 +219,7 @@ bool Console::Process() {
if (!tcpc->Connected()) {
struct in_addr in;
in.s_addr = GetIP();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Removing console (!tcpc->Connected) from %s:%d",inet_ntoa(in),GetPort());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Removing console (!tcpc->Connected) from %s:%d",inet_ntoa(in),GetPort());
return false;
}
//if we have not gotten the special markers after this timer, send login prompt
@ -234,7 +234,7 @@ bool Console::Process() {
SendMessage(1, "Timeout, disconnecting...");
struct in_addr in;
in.s_addr = GetIP();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"TCP connection timeout from %s:%d",inet_ntoa(in),GetPort());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"TCP connection timeout from %s:%d",inet_ntoa(in),GetPort());
return false;
}
@ -243,29 +243,29 @@ bool Console::Process() {
in.s_addr = GetIP();
if(tcpc->GetPacketMode() == EmuTCPConnection::packetModeZone) {
auto zs = new ZoneServer(tcpc);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"New zoneserver #%d from %s:%d", zs->GetID(), inet_ntoa(in), GetPort());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"New zoneserver #%d from %s:%d", zs->GetID(), inet_ntoa(in), GetPort());
zoneserver_list.Add(zs);
numzones++;
tcpc = 0;
} else if(tcpc->GetPacketMode() == EmuTCPConnection::packetModeLauncher) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"New launcher from %s:%d", inet_ntoa(in), GetPort());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"New launcher from %s:%d", inet_ntoa(in), GetPort());
launcher_list.Add(tcpc);
tcpc = 0;
}
else if(tcpc->GetPacketMode() == EmuTCPConnection::packetModeUCS)
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"New UCS Connection from %s:%d", inet_ntoa(in), GetPort());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"New UCS Connection from %s:%d", inet_ntoa(in), GetPort());
UCSLink.SetConnection(tcpc);
tcpc = 0;
}
else if(tcpc->GetPacketMode() == EmuTCPConnection::packetModeQueryServ)
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"New QS Connection from %s:%d", inet_ntoa(in), GetPort());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"New QS Connection from %s:%d", inet_ntoa(in), GetPort());
QSLink.SetConnection(tcpc);
tcpc = 0;
}
else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Unsupported packet mode from %s:%d", inet_ntoa(in), GetPort());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Unsupported packet mode from %s:%d", inet_ntoa(in), GetPort());
}
return false;
}
@ -422,7 +422,7 @@ void Console::ProcessCommand(const char* command) {
state = CONSOLE_STATE_CLOSED;
return;
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"TCP console authenticated: Username=%s, Admin=%d",paccountname,admin);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"TCP console authenticated: Username=%s, Admin=%d",paccountname,admin);
SendMessage(1, 0);
SendMessage(2, "Login accepted.");
state = CONSOLE_STATE_CONNECTED;
@ -431,7 +431,7 @@ void Console::ProcessCommand(const char* command) {
break;
}
case CONSOLE_STATE_CONNECTED: {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"TCP command: %s: \"%s\"",paccountname,command);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"TCP command: %s: \"%s\"",paccountname,command);
Seperator sep(command);
if (strcasecmp(sep.arg[0], "help") == 0 || strcmp(sep.arg[0], "?") == 0) {
SendMessage(1, " whoami");
@ -719,7 +719,7 @@ void Console::ProcessCommand(const char* command) {
tmpname[0] = '*';
strcpy(&tmpname[1], paccountname);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Console ZoneBootup: %s, %s, %s",tmpname,sep.arg[2],sep.arg[1]);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Console ZoneBootup: %s, %s, %s",tmpname,sep.arg[2],sep.arg[1]);
zoneserver_list.SOPZoneBootup(tmpname, atoi(sep.arg[1]), sep.arg[2], (bool) (strcasecmp(sep.arg[3], "static") == 0));
}
}
@ -803,7 +803,7 @@ void Console::ProcessCommand(const char* command) {
#endif
RunLoops = true;
SendMessage(1, " Login Server Reconnect manually restarted by Console");
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Login Server Reconnect manually restarted by Console");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Login Server Reconnect manually restarted by Console");
}
else if (strcasecmp(sep.arg[0], "zonelock") == 0 && admin >= consoleZoneStatus) {
if (strcasecmp(sep.arg[1], "list") == 0) {

View File

@ -42,7 +42,7 @@ void EQLConfig::LoadSettings() {
std::string query = StringFormat("SELECT dynamics FROM launcher WHERE name = '%s'", namebuf);
auto results = database.QueryDatabase(query);
if (!results.Success())
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "EQLConfig::LoadSettings: %s", results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "EQLConfig::LoadSettings: %s", results.ErrorMessage().c_str());
else {
auto row = results.begin();
m_dynamics = atoi(row[0]);
@ -51,7 +51,7 @@ void EQLConfig::LoadSettings() {
query = StringFormat("SELECT zone, port FROM launcher_zones WHERE launcher = '%s'", namebuf);
results = database.QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "EQLConfig::LoadSettings: %s", results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "EQLConfig::LoadSettings: %s", results.ErrorMessage().c_str());
return;
}
@ -73,7 +73,7 @@ EQLConfig *EQLConfig::CreateLauncher(const char *name, uint8 dynamic_count) {
std::string query = StringFormat("INSERT INTO launcher (name, dynamics) VALUES('%s', %d)", namebuf, dynamic_count);
auto results = database.QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in CreateLauncher query: %s", results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in CreateLauncher query: %s", results.ErrorMessage().c_str());
return nullptr;
}
@ -118,14 +118,14 @@ void EQLConfig::DeleteLauncher() {
std::string query = StringFormat("DELETE FROM launcher WHERE name = '%s'", namebuf);
auto results = database.QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in DeleteLauncher 1st query: %s", results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in DeleteLauncher 1st query: %s", results.ErrorMessage().c_str());
return;
}
query = StringFormat("DELETE FROM launcher_zones WHERE launcher = '%s'", namebuf);
results = database.QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in DeleteLauncher 2nd query: %s", results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in DeleteLauncher 2nd query: %s", results.ErrorMessage().c_str());
return;
}
}
@ -173,7 +173,7 @@ bool EQLConfig::BootStaticZone(Const_char *short_name, uint16 port) {
"VALUES('%s', '%s', %d)", namebuf, zonebuf, port);
auto results = database.QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in BootStaticZone query: %s", results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in BootStaticZone query: %s", results.ErrorMessage().c_str());
return false;
}
@ -202,7 +202,7 @@ bool EQLConfig::ChangeStaticZone(Const_char *short_name, uint16 port) {
res = m_zones.find(short_name);
if(res == m_zones.end()) {
//not found.
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Update for unknown zone %s", short_name);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Update for unknown zone %s", short_name);
return false;
}
@ -217,7 +217,7 @@ bool EQLConfig::ChangeStaticZone(Const_char *short_name, uint16 port) {
"launcher = '%s' AND zone = '%s'",port, namebuf, zonebuf);
auto results = database.QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in ChangeStaticZone query: %s", results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in ChangeStaticZone query: %s", results.ErrorMessage().c_str());
return false;
}
@ -239,7 +239,7 @@ bool EQLConfig::DeleteStaticZone(Const_char *short_name) {
res = m_zones.find(short_name);
if(res == m_zones.end()) {
//not found.
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Update for unknown zone %s", short_name);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Update for unknown zone %s", short_name);
return false;
}
@ -254,7 +254,7 @@ bool EQLConfig::DeleteStaticZone(Const_char *short_name) {
"launcher = '%s' AND zone = '%s'", namebuf, zonebuf);
auto results = database.QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in DeleteStaticZone query: %s", results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in DeleteStaticZone query: %s", results.ErrorMessage().c_str());
return false;
}
@ -279,7 +279,7 @@ bool EQLConfig::SetDynamicCount(int count) {
std::string query = StringFormat("UPDATE launcher SET dynamics=%d WHERE name='%s'", count, namebuf);
auto results = database.QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in SetDynamicCount query: %s", results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in SetDynamicCount query: %s", results.ErrorMessage().c_str());
return false;
}

View File

@ -269,7 +269,7 @@ void EQW::LSReconnect() {
pthread_create(&thread, nullptr, &AutoInitLoginServer, nullptr);
#endif
RunLoops = true;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Login Server Reconnect manually restarted by Web Tool");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Login Server Reconnect manually restarted by Web Tool");
}
/*EQLConfig * EQW::FindLauncher(Const_char *zone_ref) {

View File

@ -139,11 +139,11 @@ bool EQWHTTPHandler::CheckAuth() const {
int16 status = 0;
uint32 acctid = database.CheckLogin(m_username.c_str(), m_password.c_str(), &status);
if(acctid == 0) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Login autentication failed for %s with '%s'", m_username.c_str(), m_password.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Login autentication failed for %s with '%s'", m_username.c_str(), m_password.c_str());
return(false);
}
if(status < httpLoginStatus) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Login of %s failed: status too low.", m_username.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Login of %s failed: status too low.", m_username.c_str());
return(false);
}
@ -278,29 +278,29 @@ void EQWHTTPServer::CreateNewConnection(uint32 ID, SOCKET in_socket, uint32 irIP
}
void EQWHTTPServer::Stop() {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Requesting that HTTP Service stop.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Requesting that HTTP Service stop.");
m_running = false;
Close();
}
bool EQWHTTPServer::Start(uint16 port, const char *mime_file) {
if(m_running) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "HTTP Service is already running on port %d", m_port);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "HTTP Service is already running on port %d", m_port);
return(false);
}
//load up our nice mime types
if(!EQWHTTPHandler::LoadMimeTypes(mime_file)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Failed to load mime types from '%s'", mime_file);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Failed to load mime types from '%s'", mime_file);
return(false);
} else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Loaded mime types from %s", mime_file);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Loaded mime types from %s", mime_file);
}
//fire up the server thread
char errbuf[TCPServer_ErrorBufferSize];
if(!Open(port, errbuf)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Unable to bind to port %d for HTTP service: %s", port, errbuf);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Unable to bind to port %d for HTTP service: %s", port, errbuf);
return(false);
}

View File

@ -65,7 +65,7 @@ EQWParser::EQWParser() {
my_perl = perl_alloc();
_empty_sv = newSV(0);
if(!my_perl)
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Error: perl_alloc failed!");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Error: perl_alloc failed!");
else
DoInit();
}
@ -182,10 +182,10 @@ void EQWParser::DoInit() {
#ifdef EMBPERL_PLUGIN
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Loading worldui perl plugins.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Loading worldui perl plugins.");
std::string err;
if(!eval_file("world", "worldui.pl", err)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Warning - world.pl: %s", err.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Warning - world.pl: %s", err.c_str());
}
eval_pv(

View File

@ -79,7 +79,7 @@ bool LauncherLink::Process() {
else {
struct in_addr in;
in.s_addr = GetIP();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Launcher authorization failed.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Launcher authorization failed.");
auto pack = new ServerPacket(ServerOP_ZAAuthFailed);
SendPacket(pack);
delete pack;
@ -90,7 +90,7 @@ bool LauncherLink::Process() {
else {
struct in_addr in;
in.s_addr = GetIP();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Launcher authorization failed.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Launcher authorization failed.");
auto pack = new ServerPacket(ServerOP_ZAAuthFailed);
SendPacket(pack);
delete pack;
@ -100,7 +100,7 @@ bool LauncherLink::Process() {
}
else
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"**WARNING** You have not configured a world shared key in your config file. You should add a <key>STRING</key> element to your <world> element to prevent unauthroized zone access.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"**WARNING** You have not configured a world shared key in your config file. You should add a <key>STRING</key> element to your <world> element to prevent unauthroized zone access.");
authenticated = true;
}
delete pack;
@ -114,25 +114,25 @@ bool LauncherLink::Process() {
break;
}
case ServerOP_ZAAuth: {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Got authentication from %s when they are already authenticated.", m_name.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Got authentication from %s when they are already authenticated.", m_name.c_str());
break;
}
case ServerOP_LauncherConnectInfo: {
const LauncherConnectInfo *it = (const LauncherConnectInfo *) pack->pBuffer;
if(HasName()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Launcher '%s' received an additional connect packet with name '%s'. Ignoring.", m_name.c_str(), it->name);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Launcher '%s' received an additional connect packet with name '%s'. Ignoring.", m_name.c_str(), it->name);
break;
}
m_name = it->name;
EQLConfig *config = launcher_list.GetConfig(m_name.c_str());
if(config == nullptr) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Unknown launcher '%s' connected. Disconnecting.", it->name);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Unknown launcher '%s' connected. Disconnecting.", it->name);
Disconnect();
break;
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Launcher Identified itself as '%s'. Loading zone list.", it->name);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Launcher Identified itself as '%s'. Loading zone list.", it->name);
std::vector<LauncherZone> result;
//database.GetLauncherZones(it->name, result);
@ -146,7 +146,7 @@ bool LauncherLink::Process() {
zs.port = cur->port;
zs.up = false;
zs.starts = 0;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "%s: Loaded zone '%s' on port %d", m_name.c_str(), cur->name.c_str(), zs.port);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "%s: Loaded zone '%s' on port %d", m_name.c_str(), cur->name.c_str(), zs.port);
m_states[cur->name] = zs;
}
@ -162,17 +162,17 @@ bool LauncherLink::Process() {
std::map<std::string, ZoneState>::iterator res;
res = m_states.find(it->short_name);
if(res == m_states.end()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "%s: reported state for zone %s which it does not have.", m_name.c_str(), it->short_name);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "%s: reported state for zone %s which it does not have.", m_name.c_str(), it->short_name);
break;
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "%s: %s reported state %s (%d starts)", m_name.c_str(), it->short_name, it->running?"STARTED":"STOPPED", it->start_count);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "%s: %s reported state %s (%d starts)", m_name.c_str(), it->short_name, it->running?"STARTED":"STOPPED", it->start_count);
res->second.up = it->running;
res->second.starts = it->start_count;
break;
}
default:
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Unknown ServerOPcode from launcher 0x%04x, size %d",pack->opcode,pack->size);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Unknown ServerOPcode from launcher 0x%04x, size %d",pack->opcode,pack->size);
DumpPacket(pack->pBuffer, pack->size);
break;
}
@ -200,7 +200,7 @@ void LauncherLink::BootZone(const char *short_name, uint16 port) {
zs.port = port;
zs.up = false;
zs.starts = 0;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "%s: Loaded zone '%s' on port %d", m_name.c_str(), short_name, zs.port);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "%s: Loaded zone '%s' on port %d", m_name.c_str(), short_name, zs.port);
m_states[short_name] = zs;
StartZone(short_name);

View File

@ -60,7 +60,7 @@ void LauncherList::Process() {
//printf("ProcP %d: %p\n", l->GetID(), l);
if(!l->Process()) {
//launcher has died before it identified itself.
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Removing pending launcher %d", l->GetID());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Removing pending launcher %d", l->GetID());
cur = m_pendingLaunchers.erase(cur);
delete l;
} else if(l->HasName()) {
@ -72,10 +72,10 @@ void LauncherList::Process() {
std::map<std::string, LauncherLink *>::iterator res;
res = m_launchers.find(name);
if(res != m_launchers.end()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Ghosting launcher %s", name.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Ghosting launcher %s", name.c_str());
delete res->second;
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Removing pending launcher %d. Adding %s to active list.", l->GetID(), name.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Removing pending launcher %d. Adding %s to active list.", l->GetID(), name.c_str());
//put the launcher in the list.
m_launchers[name] = l;
} else {
@ -91,7 +91,7 @@ void LauncherList::Process() {
//printf("Proc %s(%d): %p\n", l->GetName(), l->GetID(), l);
if(!l->Process()) {
//launcher has died before it identified itself.
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Removing launcher %s (%d)", l->GetName(), l->GetID());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Removing launcher %s (%d)", l->GetName(), l->GetID());
curl = m_launchers.erase(curl);
delete l;
} else {
@ -131,7 +131,7 @@ LauncherLink *LauncherList::FindByZone(const char *short_name) {
void LauncherList::Add(EmuTCPConnection *conn) {
auto it = new LauncherLink(nextID++, conn);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Adding pending launcher %d", it->GetID());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Adding pending launcher %d", it->GetID());
m_pendingLaunchers.push_back(it);
}

View File

@ -96,7 +96,7 @@ bool LoginServer::Process() {
ServerPacket *pack = 0;
while((pack = tcpc->PopPacket()))
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Recevied ServerPacket from LS OpCode 0x04x",pack->opcode);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Recevied ServerPacket from LS OpCode 0x04x",pack->opcode);
_hex(WORLD__LS_TRACE,pack->pBuffer,pack->size);
switch(pack->opcode) {
@ -160,12 +160,12 @@ bool LoginServer::Process() {
case ServerOP_LSFatalError: {
#ifndef IGNORE_LS_FATAL_ERROR
WorldConfig::DisableLoginserver();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Login server responded with FatalError. Disabling reconnect.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Login server responded with FatalError. Disabling reconnect.");
#else
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Login server responded with FatalError.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Login server responded with FatalError.");
#endif
if (pack->size > 1) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, " %s",pack->pBuffer);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, " %s",pack->pBuffer);
}
break;
}
@ -177,18 +177,18 @@ bool LoginServer::Process() {
case ServerOP_LSRemoteAddr: {
if (!Config->WorldAddress.length()) {
WorldConfig::SetWorldAddress((char *)pack->pBuffer);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Loginserver provided %s as world address",pack->pBuffer);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Loginserver provided %s as world address",pack->pBuffer);
}
break;
}
case ServerOP_LSAccountUpdate: {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Received ServerOP_LSAccountUpdate packet from loginserver");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Received ServerOP_LSAccountUpdate packet from loginserver");
CanAccountUpdate = true;
break;
}
default:
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Unknown LSOpCode: 0x%04x size=%d",(int)pack->opcode,pack->size);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Unknown LSOpCode: 0x%04x size=%d",(int)pack->opcode,pack->size);
DumpPacket(pack->pBuffer, pack->size);
break;
}
@ -202,10 +202,10 @@ bool LoginServer::Process() {
bool LoginServer::InitLoginServer() {
if(Connected() == false) {
if(ConnectReady()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Connecting to login server: %s:%d",LoginServerAddress,LoginServerPort);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Connecting to login server: %s:%d",LoginServerAddress,LoginServerPort);
Connect();
} else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Not connected but not ready to connect, this is bad: %s:%d",
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Not connected but not ready to connect, this is bad: %s:%d",
LoginServerAddress,LoginServerPort);
}
}
@ -216,29 +216,29 @@ bool LoginServer::Connect() {
char tmp[25];
if(database.GetVariable("loginType",tmp,sizeof(tmp)) && strcasecmp(tmp,"MinILogin") == 0){
minilogin = true;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Setting World to MiniLogin Server type");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Setting World to MiniLogin Server type");
}
else
minilogin = false;
if (minilogin && WorldConfig::get()->WorldAddress.length()==0) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "**** For minilogin to work, you need to set the <address> element in the <world> section.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "**** For minilogin to work, you need to set the <address> element in the <world> section.");
return false;
}
char errbuf[TCPConnection_ErrorBufferSize];
if ((LoginServerIP = ResolveIP(LoginServerAddress, errbuf)) == 0) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Unable to resolve '%s' to an IP.",LoginServerAddress);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Unable to resolve '%s' to an IP.",LoginServerAddress);
return false;
}
if (LoginServerIP == 0 || LoginServerPort == 0) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Connect info incomplete, cannot connect: %s:%d",LoginServerAddress,LoginServerPort);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Connect info incomplete, cannot connect: %s:%d",LoginServerAddress,LoginServerPort);
return false;
}
if (tcpc->ConnectIP(LoginServerIP, LoginServerPort, errbuf)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Connected to Loginserver: %s:%d",LoginServerAddress,LoginServerPort);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Connected to Loginserver: %s:%d",LoginServerAddress,LoginServerPort);
if (minilogin)
SendInfo();
else
@ -248,7 +248,7 @@ bool LoginServer::Connect() {
return true;
}
else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Could not connect to login server: %s:%d %s",LoginServerAddress,LoginServerPort,errbuf);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Could not connect to login server: %s:%d %s",LoginServerAddress,LoginServerPort,errbuf);
return false;
}
}
@ -324,7 +324,7 @@ void LoginServer::SendStatus() {
void LoginServer::SendAccountUpdate(ServerPacket* pack) {
ServerLSAccountUpdate_Struct* s = (ServerLSAccountUpdate_Struct *) pack->pBuffer;
if(CanUpdate()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Sending ServerOP_LSAccountUpdate packet to loginserver: %s:%d",LoginServerAddress,LoginServerPort);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Sending ServerOP_LSAccountUpdate packet to loginserver: %s:%d",LoginServerAddress,LoginServerPort);
strn0cpy(s->worldaccount, LoginAccount, 30);
strn0cpy(s->worldpassword, LoginPassword, 30);
SendPacket(pack);

View File

@ -134,7 +134,7 @@ bool LoginServerList::SendPacket(ServerPacket* pack) {
bool LoginServerList::SendAccountUpdate(ServerPacket* pack) {
LinkedListIterator<LoginServer*> iterator(list);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Requested to send ServerOP_LSAccountUpdate packet to all loginservers");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Requested to send ServerOP_LSAccountUpdate packet to all loginservers");
iterator.Reset();
while(iterator.MoreElements()){
if(iterator.GetData()->CanUpdate()) {

View File

@ -126,36 +126,36 @@ int main(int argc, char** argv) {
}
// Load server configuration
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Loading server configuration..");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Loading server configuration..");
if (!WorldConfig::LoadConfig()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Loading server configuration failed.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Loading server configuration failed.");
return 1;
}
const WorldConfig *Config=WorldConfig::get();
if(!load_log_settings(Config->LogSettingsFile.c_str()))
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Warning: Unable to read %s", Config->LogSettingsFile.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Warning: Unable to read %s", Config->LogSettingsFile.c_str());
else
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Log settings loaded from %s", Config->LogSettingsFile.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Log settings loaded from %s", Config->LogSettingsFile.c_str());
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "CURRENT_VERSION: %s", CURRENT_VERSION);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "CURRENT_VERSION: %s", CURRENT_VERSION);
#ifdef _DEBUG
_CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
#endif
if (signal(SIGINT, CatchSignal) == SIG_ERR) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Could not set signal handler");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Could not set signal handler");
return 1;
}
if (signal(SIGTERM, CatchSignal) == SIG_ERR) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Could not set signal handler");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Could not set signal handler");
return 1;
}
#ifndef WIN32
if (signal(SIGPIPE, SIG_IGN) == SIG_ERR) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Could not set signal handler");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Could not set signal handler");
return 1;
}
#endif
@ -164,7 +164,7 @@ int main(int argc, char** argv) {
if (Config->LoginCount == 0) {
if (Config->LoginHost.length()) {
loginserverlist.Add(Config->LoginHost.c_str(), Config->LoginPort, Config->LoginAccount.c_str(), Config->LoginPassword.c_str());
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Added loginserver %s:%i", Config->LoginHost.c_str(), Config->LoginPort);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Added loginserver %s:%i", Config->LoginHost.c_str(), Config->LoginPort);
}
} else {
LinkedList<LoginConfig*> loginlist=Config->loginlist;
@ -172,19 +172,19 @@ int main(int argc, char** argv) {
iterator.Reset();
while(iterator.MoreElements()) {
loginserverlist.Add(iterator.GetData()->LoginHost.c_str(), iterator.GetData()->LoginPort, iterator.GetData()->LoginAccount.c_str(), iterator.GetData()->LoginPassword.c_str());
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Added loginserver %s:%i", iterator.GetData()->LoginHost.c_str(), iterator.GetData()->LoginPort);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Added loginserver %s:%i", iterator.GetData()->LoginHost.c_str(), iterator.GetData()->LoginPort);
iterator.Advance();
}
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Connecting to MySQL...");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Connecting to MySQL...");
if (!database.Connect(
Config->DatabaseHost.c_str(),
Config->DatabaseUsername.c_str(),
Config->DatabasePassword.c_str(),
Config->DatabaseDB.c_str(),
Config->DatabasePort)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Cannot continue without a database connection.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Cannot continue without a database connection.");
return 1;
}
guild_mgr.SetDatabase(&database);
@ -280,56 +280,56 @@ int main(int argc, char** argv) {
}
if(Config->WorldHTTPEnabled) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Starting HTTP world service...");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Starting HTTP world service...");
http_server.Start(Config->WorldHTTPPort, Config->WorldHTTPMimeFile.c_str());
} else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "HTTP world service disabled.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "HTTP world service disabled.");
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Checking Database Conversions..");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Checking Database Conversions..");
database.CheckDatabaseConversions();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Loading variables..");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Loading variables..");
database.LoadVariables();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Loading zones..");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Loading zones..");
database.LoadZoneNames();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Clearing groups..");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Clearing groups..");
database.ClearGroup();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Clearing raids..");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Clearing raids..");
database.ClearRaid();
database.ClearRaidDetails();
database.ClearRaidLeader();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Loading items..");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Loading items..");
if (!database.LoadItems())
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Error: Could not load item data. But ignoring");
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Loading skill caps..");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Error: Could not load item data. But ignoring");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Loading skill caps..");
if (!database.LoadSkillCaps())
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Error: Could not load skill cap data. But ignoring");
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Loading guilds..");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Error: Could not load skill cap data. But ignoring");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Loading guilds..");
guild_mgr.LoadGuilds();
//rules:
{
char tmp[64];
if (database.GetVariable("RuleSet", tmp, sizeof(tmp)-1)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Loading rule set '%s'", tmp);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Loading rule set '%s'", tmp);
if(!RuleManager::Instance()->LoadRules(&database, tmp)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Failed to load ruleset '%s', falling back to defaults.", tmp);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Failed to load ruleset '%s', falling back to defaults.", tmp);
}
} else {
if(!RuleManager::Instance()->LoadRules(&database, "default")) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "No rule set configured, using default rules");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "No rule set configured, using default rules");
} else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Loaded default rule set 'default'", tmp);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Loaded default rule set 'default'", tmp);
}
}
}
if(RuleB(World, ClearTempMerchantlist)){
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Clearing temporary merchant lists..");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Clearing temporary merchant lists..");
database.ClearMerchantTemp();
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Loading EQ time of day..");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Loading EQ time of day..");
if (!zoneserver_list.worldclock.loadFile(Config->EQTimeFile.c_str()))
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Unable to load %s", Config->EQTimeFile.c_str());
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Loading launcher list..");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Unable to load %s", Config->EQTimeFile.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Loading launcher list..");
launcher_list.LoadList();
char tmp[20];
@ -338,45 +338,45 @@ int main(int argc, char** argv) {
if ((strcasecmp(tmp, "1") == 0)) {
holdzones = true;
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Reboot zone modes %s",holdzones ? "ON" : "OFF");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Reboot zone modes %s",holdzones ? "ON" : "OFF");
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Deleted %i stale player corpses from database", database.DeleteStalePlayerCorpses());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Deleted %i stale player corpses from database", database.DeleteStalePlayerCorpses());
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Loading adventures...");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Loading adventures...");
if(!adventure_manager.LoadAdventureTemplates())
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Unable to load adventure templates.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Unable to load adventure templates.");
}
if(!adventure_manager.LoadAdventureEntries())
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Unable to load adventure templates.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Unable to load adventure templates.");
}
adventure_manager.Load();
adventure_manager.LoadLeaderboardInfo();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Purging expired instances");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Purging expired instances");
database.PurgeExpiredInstances();
Timer PurgeInstanceTimer(450000);
PurgeInstanceTimer.Start(450000);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Loading char create info...");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Loading char create info...");
database.LoadCharacterCreateAllocations();
database.LoadCharacterCreateCombos();
char errbuf[TCPConnection_ErrorBufferSize];
if (tcps.Open(Config->WorldTCPPort, errbuf)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Zone (TCP) listener started.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Zone (TCP) listener started.");
} else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Failed to start zone (TCP) listener on port %d:",Config->WorldTCPPort);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server," %s",errbuf);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Failed to start zone (TCP) listener on port %d:",Config->WorldTCPPort);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server," %s",errbuf);
return 1;
}
if (eqsf.Open()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Client (UDP) listener started.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Client (UDP) listener started.");
} else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Failed to start client (UDP) listener (port 9000)");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Failed to start client (UDP) listener (port 9000)");
return 1;
}
@ -404,7 +404,7 @@ int main(int argc, char** argv) {
//structures and opcodes for that patch.
struct in_addr in;
in.s_addr = eqs->GetRemoteIP();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "New connection from %s:%d", inet_ntoa(in),ntohs(eqs->GetRemotePort()));
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "New connection from %s:%d", inet_ntoa(in),ntohs(eqs->GetRemotePort()));
stream_identifier.AddStream(eqs); //takes the stream
}
@ -417,19 +417,19 @@ int main(int argc, char** argv) {
struct in_addr in;
in.s_addr = eqsi->GetRemoteIP();
if (RuleB(World, UseBannedIPsTable)){ //Lieka: Check to see if we have the responsibility for blocking IPs.
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Checking inbound connection %s against BannedIPs table", inet_ntoa(in));
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Checking inbound connection %s against BannedIPs table", inet_ntoa(in));
if (!database.CheckBannedIPs(inet_ntoa(in))){ //Lieka: Check inbound IP against banned IP table.
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Connection %s PASSED banned IPs check. Processing connection.", inet_ntoa(in));
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Connection %s PASSED banned IPs check. Processing connection.", inet_ntoa(in));
auto client = new Client(eqsi);
// @merth: client->zoneattempt=0;
client_list.Add(client);
} else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Connection from %s FAILED banned IPs check. Closing connection.", inet_ntoa(in));
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Connection from %s FAILED banned IPs check. Closing connection.", inet_ntoa(in));
eqsi->Close(); //Lieka: If the inbound IP is on the banned table, close the EQStream.
}
}
if (!RuleB(World, UseBannedIPsTable)){
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "New connection from %s:%d, processing connection", inet_ntoa(in), ntohs(eqsi->GetRemotePort()));
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "New connection from %s:%d, processing connection", inet_ntoa(in), ntohs(eqsi->GetRemotePort()));
auto client = new Client(eqsi);
// @merth: client->zoneattempt=0;
client_list.Add(client);
@ -441,7 +441,7 @@ int main(int argc, char** argv) {
while ((tcpc = tcps.NewQueuePop())) {
struct in_addr in;
in.s_addr = tcpc->GetrIP();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "New TCP connection from %s:%d", inet_ntoa(in),tcpc->GetrPort());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "New TCP connection from %s:%d", inet_ntoa(in),tcpc->GetrPort());
console_list.Add(new Console(tcpc));
}
@ -492,16 +492,16 @@ int main(int argc, char** argv) {
}
Sleep(20);
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"World main loop completed.");
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Shutting down console connections (if any).");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"World main loop completed.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Shutting down console connections (if any).");
console_list.KillAll();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Shutting down zone connections (if any).");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Shutting down zone connections (if any).");
zoneserver_list.KillAll();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Zone (TCP) listener stopped.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Zone (TCP) listener stopped.");
tcps.Close();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Client (UDP) listener stopped.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Client (UDP) listener stopped.");
eqsf.Close();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Signaling HTTP service to stop...");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Signaling HTTP service to stop...");
http_server.Stop();
CheckEQEMuErrorAndPause();
@ -509,9 +509,9 @@ int main(int argc, char** argv) {
}
void CatchSignal(int sig_num) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Caught signal %d",sig_num);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Caught signal %d",sig_num);
if(zoneserver_list.worldclock.saveFile(WorldConfig::get()->EQTimeFile.c_str())==false)
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Failed to save time file.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Failed to save time file.");
RunLoops = false;
}

View File

@ -23,7 +23,7 @@ void QueryServConnection::SetConnection(EmuTCPConnection *inStream)
{
if(Stream)
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Incoming QueryServ Connection while we were already connected to a QueryServ.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Incoming QueryServ Connection while we were already connected to a QueryServ.");
Stream->Disconnect();
}
@ -57,7 +57,7 @@ bool QueryServConnection::Process()
{
struct in_addr in;
in.s_addr = GetIP();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "QueryServ authorization failed.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "QueryServ authorization failed.");
auto pack = new ServerPacket(ServerOP_ZAAuthFailed);
SendPacket(pack);
delete pack;
@ -69,7 +69,7 @@ bool QueryServConnection::Process()
{
struct in_addr in;
in.s_addr = GetIP();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "QueryServ authorization failed.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "QueryServ authorization failed.");
auto pack = new ServerPacket(ServerOP_ZAAuthFailed);
SendPacket(pack);
delete pack;
@ -79,7 +79,7 @@ bool QueryServConnection::Process()
}
else
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server,"**WARNING** You have not configured a world shared key in your config file. You should add a <key>STRING</key> element to your <world> element to prevent unauthroized zone access.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server,"**WARNING** You have not configured a world shared key in your config file. You should add a <key>STRING</key> element to your <world> element to prevent unauthroized zone access.");
authenticated = true;
}
delete pack;
@ -97,7 +97,7 @@ bool QueryServConnection::Process()
}
case ServerOP_ZAAuth:
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Got authentication from QueryServ when they are already authenticated.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Got authentication from QueryServ when they are already authenticated.");
break;
}
case ServerOP_QueryServGeneric:
@ -114,7 +114,7 @@ bool QueryServConnection::Process()
}
default:
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Unknown ServerOPcode from QueryServ 0x%04x, size %d", pack->opcode, pack->size);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::QS_Server, "Unknown ServerOPcode from QueryServ 0x%04x, size %d", pack->opcode, pack->size);
DumpPacket(pack->pBuffer, pack->size);
break;
}

View File

@ -18,7 +18,7 @@ void UCSConnection::SetConnection(EmuTCPConnection *inStream)
{
if(Stream)
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Incoming UCS Connection while we were already connected to a UCS.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Incoming UCS Connection while we were already connected to a UCS.");
Stream->Disconnect();
}
@ -52,7 +52,7 @@ bool UCSConnection::Process()
{
struct in_addr in;
in.s_addr = GetIP();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "UCS authorization failed.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "UCS authorization failed.");
auto pack = new ServerPacket(ServerOP_ZAAuthFailed);
SendPacket(pack);
delete pack;
@ -64,7 +64,7 @@ bool UCSConnection::Process()
{
struct in_addr in;
in.s_addr = GetIP();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "UCS authorization failed.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "UCS authorization failed.");
auto pack = new ServerPacket(ServerOP_ZAAuthFailed);
SendPacket(pack);
delete pack;
@ -74,7 +74,7 @@ bool UCSConnection::Process()
}
else
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server,"**WARNING** You have not configured a world shared key in your config file. You should add a <key>STRING</key> element to your <world> element to prevent unauthroized zone access.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server,"**WARNING** You have not configured a world shared key in your config file. You should add a <key>STRING</key> element to your <world> element to prevent unauthroized zone access.");
authenticated = true;
}
delete pack;
@ -92,12 +92,12 @@ bool UCSConnection::Process()
}
case ServerOP_ZAAuth:
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Got authentication from UCS when they are already authenticated.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Got authentication from UCS when they are already authenticated.");
break;
}
default:
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Unknown ServerOPcode from UCS 0x%04x, size %d", pack->opcode, pack->size);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::UCS_Server, "Unknown ServerOPcode from UCS 0x%04x, size %d", pack->opcode, pack->size);
DumpPacket(pack->pBuffer, pack->size);
break;
}

View File

@ -34,7 +34,7 @@ WorldGuildManager guild_mgr;
void WorldGuildManager::SendGuildRefresh(uint32 guild_id, bool name, bool motd, bool rank, bool relation) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Broadcasting guild refresh for %d, changes: name=%d, motd=%d, rank=d, relation=%d", guild_id, name, motd, rank, relation);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Broadcasting guild refresh for %d, changes: name=%d, motd=%d, rank=d, relation=%d", guild_id, name, motd, rank, relation);
auto pack = new ServerPacket(ServerOP_RefreshGuild, sizeof(ServerGuildRefresh_Struct));
ServerGuildRefresh_Struct *s = (ServerGuildRefresh_Struct *) pack->pBuffer;
s->guild_id = guild_id;
@ -47,7 +47,7 @@ void WorldGuildManager::SendGuildRefresh(uint32 guild_id, bool name, bool motd,
}
void WorldGuildManager::SendCharRefresh(uint32 old_guild_id, uint32 guild_id, uint32 charid) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Broadcasting char refresh for %d from guild %d to world", charid, guild_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Broadcasting char refresh for %d from guild %d to world", charid, guild_id);
auto pack = new ServerPacket(ServerOP_GuildCharRefresh, sizeof(ServerGuildCharRefresh_Struct));
ServerGuildCharRefresh_Struct *s = (ServerGuildCharRefresh_Struct *) pack->pBuffer;
s->guild_id = guild_id;
@ -58,7 +58,7 @@ void WorldGuildManager::SendCharRefresh(uint32 old_guild_id, uint32 guild_id, ui
}
void WorldGuildManager::SendGuildDelete(uint32 guild_id) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Broadcasting guild delete for guild %d to world", guild_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Broadcasting guild delete for guild %d to world", guild_id);
auto pack = new ServerPacket(ServerOP_DeleteGuild, sizeof(ServerGuildID_Struct));
ServerGuildID_Struct *s = (ServerGuildID_Struct *) pack->pBuffer;
s->guild_id = guild_id;
@ -71,18 +71,18 @@ void WorldGuildManager::ProcessZonePacket(ServerPacket *pack) {
case ServerOP_RefreshGuild: {
if(pack->size != sizeof(ServerGuildRefresh_Struct)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Received ServerOP_RefreshGuild of incorrect size %d, expected %d", pack->size, sizeof(ServerGuildRefresh_Struct));
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Received ServerOP_RefreshGuild of incorrect size %d, expected %d", pack->size, sizeof(ServerGuildRefresh_Struct));
return;
}
ServerGuildRefresh_Struct *s = (ServerGuildRefresh_Struct *) pack->pBuffer;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Received and broadcasting guild refresh for %d, changes: name=%d, motd=%d, rank=d, relation=%d", s->guild_id, s->name_change, s->motd_change, s->rank_change, s->relation_change);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Received and broadcasting guild refresh for %d, changes: name=%d, motd=%d, rank=d, relation=%d", s->guild_id, s->name_change, s->motd_change, s->rank_change, s->relation_change);
//broadcast this packet to all zones.
zoneserver_list.SendPacket(pack);
//preform a local refresh.
if(!RefreshGuild(s->guild_id)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Unable to preform local refresh on guild %d", s->guild_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Unable to preform local refresh on guild %d", s->guild_id);
//can we do anything?
}
@ -91,11 +91,11 @@ void WorldGuildManager::ProcessZonePacket(ServerPacket *pack) {
case ServerOP_GuildCharRefresh: {
if(pack->size != sizeof(ServerGuildCharRefresh_Struct)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Received ServerOP_RefreshGuild of incorrect size %d, expected %d", pack->size, sizeof(ServerGuildCharRefresh_Struct));
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Received ServerOP_RefreshGuild of incorrect size %d, expected %d", pack->size, sizeof(ServerGuildCharRefresh_Struct));
return;
}
ServerGuildCharRefresh_Struct *s = (ServerGuildCharRefresh_Struct *) pack->pBuffer;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Received and broadcasting guild member refresh for char %d to all zones with members of guild %d", s->char_id, s->guild_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Received and broadcasting guild member refresh for char %d to all zones with members of guild %d", s->char_id, s->guild_id);
//preform the local update
client_list.UpdateClientGuild(s->char_id, s->guild_id);
@ -110,18 +110,18 @@ void WorldGuildManager::ProcessZonePacket(ServerPacket *pack) {
case ServerOP_DeleteGuild: {
if(pack->size != sizeof(ServerGuildID_Struct)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Received ServerOP_DeleteGuild of incorrect size %d, expected %d", pack->size, sizeof(ServerGuildID_Struct));
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Received ServerOP_DeleteGuild of incorrect size %d, expected %d", pack->size, sizeof(ServerGuildID_Struct));
return;
}
ServerGuildID_Struct *s = (ServerGuildID_Struct *) pack->pBuffer;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Received and broadcasting guild delete for guild %d", s->guild_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Received and broadcasting guild delete for guild %d", s->guild_id);
//broadcast this packet to all zones.
zoneserver_list.SendPacket(pack);
//preform a local refresh.
if(!LocalDeleteGuild(s->guild_id)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Unable to preform local delete on guild %d", s->guild_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Unable to preform local delete on guild %d", s->guild_id);
//can we do anything?
}
@ -131,7 +131,7 @@ void WorldGuildManager::ProcessZonePacket(ServerPacket *pack) {
case ServerOP_GuildMemberUpdate: {
if(pack->size != sizeof(ServerGuildMemberUpdate_Struct))
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Received ServerOP_GuildMemberUpdate of incorrect size %d, expected %d", pack->size, sizeof(ServerGuildMemberUpdate_Struct));
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Received ServerOP_GuildMemberUpdate of incorrect size %d, expected %d", pack->size, sizeof(ServerGuildMemberUpdate_Struct));
return;
}
@ -141,7 +141,7 @@ void WorldGuildManager::ProcessZonePacket(ServerPacket *pack) {
}
default:
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Unknown packet 0x%x received from zone??", pack->opcode);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Unknown packet 0x%x received from zone??", pack->opcode);
break;
}
}

View File

@ -298,11 +298,11 @@ bool WorldDatabase::GetStartZone(PlayerProfile_Struct* in_pp, CharCreate_Struct*
in_cc->race);
auto results = QueryDatabase(query);
if(!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Start zone query failed: %s : %s\n", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Start zone query failed: %s : %s\n", query.c_str(), results.ErrorMessage().c_str());
return false;
}
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Status, "Start zone query: %s\n", query.c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Status, "Start zone query: %s\n", query.c_str());
if (results.RowCount() == 0) {
printf("No start_zones entry in database, using defaults\n");
@ -395,7 +395,7 @@ bool WorldDatabase::GetStartZone(PlayerProfile_Struct* in_pp, CharCreate_Struct*
}
}
else {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Status, "Found starting location in start_zones");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Status, "Found starting location in start_zones");
auto row = results.begin();
in_pp->x = atof(row[0]);
in_pp->y = atof(row[1]);
@ -434,11 +434,11 @@ bool WorldDatabase::GetStartZoneSoF(PlayerProfile_Struct* in_pp, CharCreate_Stru
in_cc->start_zone, in_cc->class_, in_cc->deity, in_cc->race);
auto results = QueryDatabase(query);
if(!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Status, "SoF Start zone query failed: %s : %s\n", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Status, "SoF Start zone query failed: %s : %s\n", query.c_str(), results.ErrorMessage().c_str());
return false;
}
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Status, "SoF Start zone query: %s\n", query.c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Status, "SoF Start zone query: %s\n", query.c_str());
if (results.RowCount() == 0) {
printf("No start_zones entry in database, using defaults\n");
@ -453,7 +453,7 @@ bool WorldDatabase::GetStartZoneSoF(PlayerProfile_Struct* in_pp, CharCreate_Stru
}
}
else {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Status, "Found starting location in start_zones");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Status, "Found starting location in start_zones");
auto row = results.begin();
in_pp->x = atof(row[0]);
in_pp->y = atof(row[1]);
@ -478,7 +478,7 @@ void WorldDatabase::GetLauncherList(std::vector<std::string> &rl) {
const std::string query = "SELECT name FROM launcher";
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "WorldDatabase::GetLauncherList: %s", results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "WorldDatabase::GetLauncherList: %s", results.ErrorMessage().c_str());
return;
}
@ -500,7 +500,7 @@ void WorldDatabase::SetMailKey(int CharID, int IPAddress, int MailKey) {
MailKeyString, CharID);
auto results = QueryDatabase(query);
if (!results.Success())
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "WorldDatabase::SetMailKey(%i, %s) : %s", CharID, MailKeyString, results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "WorldDatabase::SetMailKey(%i, %s) : %s", CharID, MailKeyString, results.ErrorMessage().c_str());
}
@ -509,7 +509,7 @@ bool WorldDatabase::GetCharacterLevel(const char *name, int &level)
std::string query = StringFormat("SELECT level FROM character_data WHERE name = '%s'", name);
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "WorldDatabase::GetCharacterLevel: %s", results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "WorldDatabase::GetCharacterLevel: %s", results.ErrorMessage().c_str());
return false;
}

View File

@ -79,7 +79,7 @@ void ZSList::KillAll() {
void ZSList::Process() {
if(shutdowntimer && shutdowntimer->Check()){
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Shutdown timer has expired. Telling all zones to shut down and exiting. (fake sigint)");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Shutdown timer has expired. Telling all zones to shut down and exiting. (fake sigint)");
auto pack2 = new ServerPacket;
pack2->opcode = ServerOP_ShutdownAll;
pack2->size=0;
@ -99,10 +99,10 @@ void ZSList::Process() {
ZoneServer* zs = iterator.GetData();
struct in_addr in;
in.s_addr = zs->GetIP();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Removing zoneserver #%d at %s:%d",zs->GetID(),zs->GetCAddress(),zs->GetCPort());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Removing zoneserver #%d at %s:%d",zs->GetID(),zs->GetCAddress(),zs->GetCPort());
zs->LSShutDownUpdate(zs->GetZoneID());
if (holdzones){
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Hold Zones mode is ON - rebooting lost zone");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Hold Zones mode is ON - rebooting lost zone");
if(!zs->IsStaticZone())
RebootZone(inet_ntoa(in),zs->GetCPort(),zs->GetCAddress(),zs->GetID());
else
@ -576,7 +576,7 @@ void ZSList::RebootZone(const char* ip1,uint16 port,const char* ip2, uint32 skip
s->port = port;
s->zoneid = zoneid;
if(zoneid != 0)
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Rebooting static zone with the ID of: %i",zoneid);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Rebooting static zone with the ID of: %i",zoneid);
tmp[z]->SendPacket(pack);
delete pack;
safe_delete_array(tmp);

View File

@ -77,7 +77,7 @@ bool ZoneServer::SetZone(uint32 iZoneID, uint32 iInstanceID, bool iStaticZone) {
char* longname;
if (iZoneID)
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Setting to '%s' (%d:%d)%s",(zn) ? zn : "",iZoneID, iInstanceID,
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Setting to '%s' (%d:%d)%s",(zn) ? zn : "",iZoneID, iInstanceID,
iStaticZone ? " (Static)" : "");
zoneID = iZoneID;
@ -188,7 +188,7 @@ bool ZoneServer::Process() {
else {
struct in_addr in;
in.s_addr = GetIP();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Zone authorization failed.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Zone authorization failed.");
auto pack = new ServerPacket(ServerOP_ZAAuthFailed);
SendPacket(pack);
delete pack;
@ -199,7 +199,7 @@ bool ZoneServer::Process() {
else {
struct in_addr in;
in.s_addr = GetIP();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Zone authorization failed.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Zone authorization failed.");
auto pack = new ServerPacket(ServerOP_ZAAuthFailed);
SendPacket(pack);
delete pack;
@ -209,7 +209,7 @@ bool ZoneServer::Process() {
}
else
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"**WARNING** You have not configured a world shared key in your config file. You should add a <key>STRING</key> element to your <world> element to prevent unauthroized zone access.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"**WARNING** You have not configured a world shared key in your config file. You should add a <key>STRING</key> element to your <world> element to prevent unauthroized zone access.");
authenticated = true;
}
}
@ -541,10 +541,10 @@ bool ZoneServer::Process() {
RezzPlayer_Struct* sRezz = (RezzPlayer_Struct*) pack->pBuffer;
if (zoneserver_list.SendPacket(pack)){
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Sent Rez packet for %s",sRezz->rez.your_name);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Sent Rez packet for %s",sRezz->rez.your_name);
}
else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Could not send Rez packet for %s",sRezz->rez.your_name);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Could not send Rez packet for %s",sRezz->rez.your_name);
}
break;
}
@ -589,10 +589,10 @@ bool ZoneServer::Process() {
ServerConnectInfo* sci = (ServerConnectInfo*) p.pBuffer;
sci->port = clientport;
SendPacket(&p);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Auto zone port configuration. Telling zone to use port %d",clientport);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Auto zone port configuration. Telling zone to use port %d",clientport);
} else {
clientport=sci->port;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Zone specified port %d, must be a previously allocated zone reconnecting.",clientport);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Zone specified port %d, must be a previously allocated zone reconnecting.",clientport);
}
}
@ -602,7 +602,7 @@ bool ZoneServer::Process() {
const LaunchName_Struct* ln = (const LaunchName_Struct*)pack->pBuffer;
launcher_name = ln->launcher_name;
launched_name = ln->zone_name;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Zone started with name %s by launcher %s", launched_name.c_str(), launcher_name.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Zone started with name %s by launcher %s", launched_name.c_str(), launcher_name.c_str());
break;
}
case ServerOP_ShutdownAll: {
@ -685,12 +685,12 @@ bool ZoneServer::Process() {
if(WorldConfig::get()->UpdateStats)
client = client_list.FindCharacter(ztz->name);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"ZoneToZone request for %s current zone %d req zone %d\n",
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"ZoneToZone request for %s current zone %d req zone %d\n",
ztz->name, ztz->current_zone_id, ztz->requested_zone_id);
/* This is a request from the egress zone */
if(GetZoneID() == ztz->current_zone_id && GetInstanceID() == ztz->current_instance_id) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Processing ZTZ for egress from zone for client %s\n", ztz->name);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Processing ZTZ for egress from zone for client %s\n", ztz->name);
if (ztz->admin < 80 && ztz->ignorerestrictions < 2 && zoneserver_list.IsZoneLocked(ztz->requested_zone_id)) {
ztz->response = 0;
@ -708,20 +708,20 @@ bool ZoneServer::Process() {
/* Zone was already running*/
if(ingress_server) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Found a zone already booted for %s\n", ztz->name);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Found a zone already booted for %s\n", ztz->name);
ztz->response = 1;
}
/* Boot the Zone*/
else {
int server_id;
if ((server_id = zoneserver_list.TriggerBootup(ztz->requested_zone_id, ztz->requested_instance_id))){
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Successfully booted a zone for %s\n", ztz->name);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Successfully booted a zone for %s\n", ztz->name);
// bootup successful, ready to rock
ztz->response = 1;
ingress_server = zoneserver_list.FindByID(server_id);
}
else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"FAILED to boot a zone for %s\n", ztz->name);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"FAILED to boot a zone for %s\n", ztz->name);
// bootup failed, send back error code 0
ztz->response = 0;
}
@ -736,7 +736,7 @@ bool ZoneServer::Process() {
/* Response from Ingress server, route back to egress */
else{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Processing ZTZ for ingress to zone for client %s\n", ztz->name);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Processing ZTZ for ingress to zone for client %s\n", ztz->name);
ZoneServer *egress_server = nullptr;
if(ztz->current_instance_id > 0) {
egress_server = zoneserver_list.FindByInstanceID(ztz->current_instance_id);
@ -754,7 +754,7 @@ bool ZoneServer::Process() {
}
case ServerOP_ClientList: {
if (pack->size != sizeof(ServerClientList_Struct)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Wrong size on ServerOP_ClientList. Got: %d, Expected: %d",pack->size,sizeof(ServerClientList_Struct));
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Wrong size on ServerOP_ClientList. Got: %d, Expected: %d",pack->size,sizeof(ServerClientList_Struct));
break;
}
client_list.ClientUpdate(this, (ServerClientList_Struct*) pack->pBuffer);
@ -763,7 +763,7 @@ bool ZoneServer::Process() {
case ServerOP_ClientListKA: {
ServerClientListKeepAlive_Struct* sclka = (ServerClientListKeepAlive_Struct*) pack->pBuffer;
if (pack->size < 4 || pack->size != 4 + (4 * sclka->numupdates)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Wrong size on ServerOP_ClientListKA. Got: %d, Expected: %d",pack->size, (4 + (4 * sclka->numupdates)));
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Wrong size on ServerOP_ClientListKA. Got: %d, Expected: %d",pack->size, (4 + (4 * sclka->numupdates)));
break;
}
client_list.CLEKeepAlive(sclka->numupdates, sclka->wid);
@ -868,7 +868,7 @@ bool ZoneServer::Process() {
}
case ServerOP_GMGoto: {
if (pack->size != sizeof(ServerGMGoto_Struct)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Wrong size on ServerOP_GMGoto. Got: %d, Expected: %d",pack->size,sizeof(ServerGMGoto_Struct));
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Wrong size on ServerOP_GMGoto. Got: %d, Expected: %d",pack->size,sizeof(ServerGMGoto_Struct));
break;
}
ServerGMGoto_Struct* gmg = (ServerGMGoto_Struct*) pack->pBuffer;
@ -888,7 +888,7 @@ bool ZoneServer::Process() {
}
case ServerOP_Lock: {
if (pack->size != sizeof(ServerLock_Struct)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Wrong size on ServerOP_Lock. Got: %d, Expected: %d",pack->size,sizeof(ServerLock_Struct));
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Wrong size on ServerOP_Lock. Got: %d, Expected: %d",pack->size,sizeof(ServerLock_Struct));
break;
}
ServerLock_Struct* slock = (ServerLock_Struct*) pack->pBuffer;
@ -913,7 +913,7 @@ bool ZoneServer::Process() {
}
case ServerOP_Motd: {
if (pack->size != sizeof(ServerMotd_Struct)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Wrong size on ServerOP_Motd. Got: %d, Expected: %d",pack->size,sizeof(ServerMotd_Struct));
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Wrong size on ServerOP_Motd. Got: %d, Expected: %d",pack->size,sizeof(ServerMotd_Struct));
break;
}
ServerMotd_Struct* smotd = (ServerMotd_Struct*) pack->pBuffer;
@ -924,7 +924,7 @@ bool ZoneServer::Process() {
}
case ServerOP_Uptime: {
if (pack->size != sizeof(ServerUptime_Struct)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Wrong size on ServerOP_Uptime. Got: %d, Expected: %d",pack->size,sizeof(ServerUptime_Struct));
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Wrong size on ServerOP_Uptime. Got: %d, Expected: %d",pack->size,sizeof(ServerUptime_Struct));
break;
}
ServerUptime_Struct* sus = (ServerUptime_Struct*) pack->pBuffer;
@ -943,7 +943,7 @@ bool ZoneServer::Process() {
break;
}
case ServerOP_GetWorldTime: {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Broadcasting a world time update");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Broadcasting a world time update");
auto pack = new ServerPacket;
pack->opcode = ServerOP_SyncWorldTime;
@ -958,17 +958,17 @@ bool ZoneServer::Process() {
break;
}
case ServerOP_SetWorldTime: {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Received SetWorldTime");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Received SetWorldTime");
eqTimeOfDay* newtime = (eqTimeOfDay*) pack->pBuffer;
zoneserver_list.worldclock.setEQTimeOfDay(newtime->start_eqtime, newtime->start_realtime);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"New time = %d-%d-%d %d:%d (%d)\n", newtime->start_eqtime.year, newtime->start_eqtime.month, (int)newtime->start_eqtime.day, (int)newtime->start_eqtime.hour, (int)newtime->start_eqtime.minute, (int)newtime->start_realtime);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"New time = %d-%d-%d %d:%d (%d)\n", newtime->start_eqtime.year, newtime->start_eqtime.month, (int)newtime->start_eqtime.day, (int)newtime->start_eqtime.hour, (int)newtime->start_eqtime.minute, (int)newtime->start_realtime);
zoneserver_list.worldclock.saveFile(WorldConfig::get()->EQTimeFile.c_str());
zoneserver_list.SendTimeSync();
break;
}
case ServerOP_IPLookup: {
if (pack->size < sizeof(ServerGenericWorldQuery_Struct)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Wrong size on ServerOP_IPLookup. Got: %d, Expected (at least): %d",pack->size,sizeof(ServerGenericWorldQuery_Struct));
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Wrong size on ServerOP_IPLookup. Got: %d, Expected (at least): %d",pack->size,sizeof(ServerGenericWorldQuery_Struct));
break;
}
ServerGenericWorldQuery_Struct* sgwq = (ServerGenericWorldQuery_Struct*) pack->pBuffer;
@ -980,7 +980,7 @@ bool ZoneServer::Process() {
}
case ServerOP_LockZone: {
if (pack->size < sizeof(ServerLockZone_Struct)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Wrong size on ServerOP_LockZone. Got: %d, Expected: %d",pack->size,sizeof(ServerLockZone_Struct));
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Wrong size on ServerOP_LockZone. Got: %d, Expected: %d",pack->size,sizeof(ServerLockZone_Struct));
break;
}
ServerLockZone_Struct* s = (ServerLockZone_Struct*) pack->pBuffer;
@ -1025,10 +1025,10 @@ bool ZoneServer::Process() {
ZoneServer* zs = zoneserver_list.FindByZoneID(s->zone_id);
if(zs) {
if (zs->SendPacket(pack)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Sent request to spawn player corpse id %i in zone %u.",s->player_corpse_id, s->zone_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Sent request to spawn player corpse id %i in zone %u.",s->player_corpse_id, s->zone_id);
}
else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Could not send request to spawn player corpse id %i in zone %u.",s->player_corpse_id, s->zone_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Could not send request to spawn player corpse id %i in zone %u.",s->player_corpse_id, s->zone_id);
}
}
break;
@ -1047,10 +1047,10 @@ bool ZoneServer::Process() {
zs = zoneserver_list.FindByInstanceID(cle->instance());
if(zs) {
if(zs->SendPacket(pack)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Sent consent packet from player %s to player %s in zone %u.", s->ownername, s->grantname, cle->instance());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Sent consent packet from player %s to player %s in zone %u.", s->ownername, s->grantname, cle->instance());
}
else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Unable to locate zone record for instance id %u in zoneserver list for ServerOP_Consent operation.", s->instance_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Unable to locate zone record for instance id %u in zoneserver list for ServerOP_Consent operation.", s->instance_id);
}
}
else
@ -1067,10 +1067,10 @@ bool ZoneServer::Process() {
zs = zoneserver_list.FindByInstanceID(s->instance_id);
if(zs) {
if(!zs->SendPacket(pack))
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Unable to send consent response back to player %s in instance %u.", s->ownername, zs->GetInstanceID());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Unable to send consent response back to player %s in instance %u.", s->ownername, zs->GetInstanceID());
}
else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Unable to locate zone record for instance id %u in zoneserver list for ServerOP_Consent_Response operation.", s->instance_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Unable to locate zone record for instance id %u in zoneserver list for ServerOP_Consent_Response operation.", s->instance_id);
}
}
}
@ -1079,10 +1079,10 @@ bool ZoneServer::Process() {
zs = zoneserver_list.FindByZoneID(cle->zone());
if(zs) {
if(zs->SendPacket(pack)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Sent consent packet from player %s to player %s in zone %u.", s->ownername, s->grantname, cle->zone());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Sent consent packet from player %s to player %s in zone %u.", s->ownername, s->grantname, cle->zone());
}
else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Unable to locate zone record for zone id %u in zoneserver list for ServerOP_Consent operation.", s->zone_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Unable to locate zone record for zone id %u in zoneserver list for ServerOP_Consent operation.", s->zone_id);
}
}
else {
@ -1098,10 +1098,10 @@ bool ZoneServer::Process() {
zs = zoneserver_list.FindByZoneID(s->zone_id);
if(zs) {
if(!zs->SendPacket(pack))
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Unable to send consent response back to player %s in zone %s.", s->ownername, zs->GetZoneName());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Unable to send consent response back to player %s in zone %s.", s->ownername, zs->GetZoneName());
}
else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Unable to locate zone record for zone id %u in zoneserver list for ServerOP_Consent_Response operation.", s->zone_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Unable to locate zone record for zone id %u in zoneserver list for ServerOP_Consent_Response operation.", s->zone_id);
}
}
}
@ -1119,10 +1119,10 @@ bool ZoneServer::Process() {
zs = zoneserver_list.FindByZoneID(s->zone_id);
if(zs) {
if(!zs->SendPacket(pack))
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Unable to send consent response back to player %s in zone %s.", s->ownername, zs->GetZoneName());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Unable to send consent response back to player %s in zone %s.", s->ownername, zs->GetZoneName());
}
else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Unable to locate zone record for zone id %u in zoneserver list for ServerOP_Consent_Response operation.", s->zone_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Unable to locate zone record for zone id %u in zoneserver list for ServerOP_Consent_Response operation.", s->zone_id);
}
}
break;
@ -1138,10 +1138,10 @@ bool ZoneServer::Process() {
ZoneServer* zs = zoneserver_list.FindByInstanceID(s->instance_id);
if(zs) {
if(!zs->SendPacket(pack))
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Unable to send consent response back to player %s in instance %u.", s->ownername, zs->GetInstanceID());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Unable to send consent response back to player %s in instance %u.", s->ownername, zs->GetInstanceID());
}
else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Unable to locate zone record for instance id %u in zoneserver list for ServerOP_Consent_Response operation.", s->instance_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Unable to locate zone record for instance id %u in zoneserver list for ServerOP_Consent_Response operation.", s->instance_id);
}
}
else
@ -1149,10 +1149,10 @@ bool ZoneServer::Process() {
ZoneServer* zs = zoneserver_list.FindByZoneID(s->zone_id);
if(zs) {
if(!zs->SendPacket(pack))
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Unable to send consent response back to player %s in zone %s.", s->ownername, zs->GetZoneName());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Unable to send consent response back to player %s in zone %s.", s->ownername, zs->GetZoneName());
}
else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Unable to locate zone record for zone id %u in zoneserver list for ServerOP_Consent_Response operation.", s->zone_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Unable to locate zone record for zone id %u in zoneserver list for ServerOP_Consent_Response operation.", s->zone_id);
}
}
break;
@ -1254,7 +1254,7 @@ bool ZoneServer::Process() {
case ServerOP_LSAccountUpdate:
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Received ServerOP_LSAccountUpdate packet from zone");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "Received ServerOP_LSAccountUpdate packet from zone");
loginserverlist.SendAccountUpdate(pack);
break;
}
@ -1309,7 +1309,7 @@ bool ZoneServer::Process() {
}
default:
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Unknown ServerOPcode from zone 0x%04x, size %d",pack->opcode,pack->size);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server,"Unknown ServerOPcode from zone 0x%04x, size %d",pack->opcode,pack->size);
DumpPacket(pack->pBuffer, pack->size);
break;
}

View File

@ -445,7 +445,7 @@ void Client::HandleAAAction(aaID activate) {
break;
default:
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Unknown AA nonspell action type %d", caa->action);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Unknown AA nonspell action type %d", caa->action);
return;
}
@ -501,7 +501,7 @@ void Mob::TemporaryPets(uint16 spell_id, Mob *targ, const char *name_override, u
PetRecord record;
if(!database.GetPetEntry(spells[spell_id].teleport_zone, &record))
{
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Unknown swarm pet spell id: %d, check pets table", spell_id);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Unknown swarm pet spell id: %d, check pets table", spell_id);
Message(13, "Unable to find data for pet %s", spells[spell_id].teleport_zone);
return;
}
@ -528,7 +528,7 @@ void Mob::TemporaryPets(uint16 spell_id, Mob *targ, const char *name_override, u
const NPCType *npc_type = database.GetNPCType(pet.npc_id);
if(npc_type == nullptr) {
//log write
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Unknown npc type for swarm pet spell id: %d", spell_id);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Unknown npc type for swarm pet spell id: %d", spell_id);
Message(0,"Unable to find pet!");
return;
}
@ -625,7 +625,7 @@ void Mob::TypesTemporaryPets(uint32 typesid, Mob *targ, const char *name_overrid
const NPCType *npc_type = database.GetNPCType(typesid);
if(npc_type == nullptr) {
//log write
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Unknown npc type for swarm pet type id: %d", typesid);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Unknown npc type for swarm pet type id: %d", typesid);
Message(0,"Unable to find pet!");
return;
}
@ -951,7 +951,7 @@ void Client::SendAAStats() {
void Client::BuyAA(AA_Action* action)
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::AA, "Starting to buy AA %d", action->ability);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::AA, "Starting to buy AA %d", action->ability);
//find the AA information from the database
SendAA_Struct* aa2 = zone->FindAA(action->ability);
@ -963,7 +963,7 @@ void Client::BuyAA(AA_Action* action)
a = action->ability - i;
if(a <= 0)
break;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::AA, "Could not find AA %d, trying potential parent %d", action->ability, a);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::AA, "Could not find AA %d, trying potential parent %d", action->ability, a);
aa2 = zone->FindAA(a);
if(aa2 != nullptr)
break;
@ -980,7 +980,7 @@ void Client::BuyAA(AA_Action* action)
uint32 cur_level = GetAA(aa2->id);
if((aa2->id + cur_level) != action->ability) { //got invalid AA
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::AA, "Unable to find or match AA %d (found %d + lvl %d)", action->ability, aa2->id, cur_level);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::AA, "Unable to find or match AA %d (found %d + lvl %d)", action->ability, aa2->id, cur_level);
return;
}
@ -1011,7 +1011,7 @@ void Client::BuyAA(AA_Action* action)
if (m_pp.aapoints >= real_cost && cur_level < aa2->max_level) {
SetAA(aa2->id, cur_level + 1);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::AA, "Set AA %d to level %d", aa2->id, cur_level + 1);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::AA, "Set AA %d to level %d", aa2->id, cur_level + 1);
m_pp.aapoints -= real_cost;
@ -1429,10 +1429,10 @@ SendAA_Struct* Zone::FindAA(uint32 id) {
}
void Zone::LoadAAs() {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Status, "Loading AA information...");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Status, "Loading AA information...");
totalAAs = database.CountAAs();
if(totalAAs == 0) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Failed to load AAs!");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Failed to load AAs!");
aas = nullptr;
return;
}
@ -1447,11 +1447,11 @@ void Zone::LoadAAs() {
}
//load AA Effects into aa_effects
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Status, "Loading AA Effects...");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Status, "Loading AA Effects...");
if (database.LoadAAEffects2())
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Status, "Loaded %d AA Effects.", aa_effects.size());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Status, "Loaded %d AA Effects.", aa_effects.size());
else
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Failed to load AA Effects!");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Failed to load AA Effects!");
}
bool ZoneDatabase::LoadAAEffects2() {
@ -1460,12 +1460,12 @@ bool ZoneDatabase::LoadAAEffects2() {
const std::string query = "SELECT aaid, slot, effectid, base1, base2 FROM aa_effects ORDER BY aaid ASC, slot ASC";
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in ZoneDatabase::LoadAAEffects2 query: '%s': %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in ZoneDatabase::LoadAAEffects2 query: '%s': %s", query.c_str(), results.ErrorMessage().c_str());
return false;
}
if (!results.RowCount()) { //no results
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error loading AA Effects, none found in the database.");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error loading AA Effects, none found in the database.");
return false;
}
@ -1802,7 +1802,7 @@ bool ZoneDatabase::LoadAAEffects() {
"redux_aa, redux_rate, redux_aa2, redux_rate2 FROM aa_actions";
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in LoadAAEffects query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in LoadAAEffects query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
return false;
}
@ -1841,7 +1841,7 @@ uint8 ZoneDatabase::GetTotalAALevels(uint32 skill_id) {
std::string query = StringFormat("SELECT count(slot) FROM aa_effects WHERE aaid = %i", skill_id);
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in GetTotalAALevels '%s: %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in GetTotalAALevels '%s: %s", query.c_str(), results.ErrorMessage().c_str());
return 0;
}
@ -1895,7 +1895,7 @@ uint32 ZoneDatabase::CountAAs(){
const std::string query = "SELECT count(title_sid) FROM altadv_vars";
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in ZoneDatabase::CountAAs query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in ZoneDatabase::CountAAs query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
return 0;
}
@ -1912,7 +1912,7 @@ uint32 ZoneDatabase::CountAAEffects() {
const std::string query = "SELECT count(id) FROM aa_effects";
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in ZoneDatabase::CountAALevels query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in ZoneDatabase::CountAALevels query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
return 0;
}
@ -1945,14 +1945,14 @@ void ZoneDatabase::LoadAAs(SendAA_Struct **load){
load[index]->seq = index+1;
}
} else {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in ZoneDatabase::LoadAAs query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in ZoneDatabase::LoadAAs query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
}
AARequiredLevelAndCost.clear();
query = "SELECT skill_id, level, cost from aa_required_level_cost order by skill_id";
results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in ZoneDatabase::LoadAAs query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in ZoneDatabase::LoadAAs query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
return;
}
@ -1970,7 +1970,7 @@ SendAA_Struct* ZoneDatabase::GetAASkillVars(uint32 skill_id)
std::string query = "SET @row = 0"; //initialize "row" variable in database for next query
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in GetAASkillVars '%s': %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in GetAASkillVars '%s': %s", query.c_str(), results.ErrorMessage().c_str());
return nullptr;
}
@ -1990,7 +1990,7 @@ SendAA_Struct* ZoneDatabase::GetAASkillVars(uint32 skill_id)
"FROM altadv_vars a WHERE skill_id=%i", skill_id);
results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in GetAASkillVars '%s': %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in GetAASkillVars '%s': %s", query.c_str(), results.ErrorMessage().c_str());
return nullptr;
}

View File

@ -342,17 +342,17 @@ bool Mob::CheckWillAggro(Mob *mob) {
{
//FatherNiwtit: make sure we can see them. last since it is very expensive
if(CheckLosFN(mob)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Aggro, "Check aggro for %s target %s.", GetName(), mob->GetName());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Aggro, "Check aggro for %s target %s.", GetName(), mob->GetName());
return( mod_will_aggro(mob, this) );
}
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Aggro, "Is In zone?:%d\n", mob->InZone());
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Aggro, "Dist^2: %f\n", dist2);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Aggro, "Range^2: %f\n", iAggroRange2);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Aggro, "Faction: %d\n", fv);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Aggro, "Int: %d\n", GetINT());
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Aggro, "Con: %d\n", GetLevelCon(mob->GetLevel()));
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Aggro, "Is In zone?:%d\n", mob->InZone());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Aggro, "Dist^2: %f\n", dist2);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Aggro, "Range^2: %f\n", iAggroRange2);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Aggro, "Faction: %d\n", fv);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Aggro, "Int: %d\n", GetINT());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Aggro, "Con: %d\n", GetLevelCon(mob->GetLevel()));
return(false);
}
@ -466,7 +466,7 @@ void EntityList::AIYellForHelp(Mob* sender, Mob* attacker) {
//Father Nitwit: make sure we can see them.
if(mob->CheckLosFN(sender)) {
#if (EQDEBUG>=5)
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::None, "AIYellForHelp(\"%s\",\"%s\") %s attacking %s Dist %f Z %f",
Log.Out(EQEmuLogSys::General, EQEmuLogSys::None, "AIYellForHelp(\"%s\",\"%s\") %s attacking %s Dist %f Z %f",
sender->GetName(), attacker->GetName(), mob->GetName(), attacker->GetName(), mob->DistNoRoot(*sender), fabs(sender->GetZ()+mob->GetZ()));
#endif
mob->AddToHateList(attacker, 1, 0, false);
@ -693,7 +693,7 @@ type', in which case, the answer is yes.
}
while( reverse++ == 0 );
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::None, "Mob::IsAttackAllowed: don't have a rule for this - %s vs %s\n", this->GetName(), target->GetName());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::None, "Mob::IsAttackAllowed: don't have a rule for this - %s vs %s\n", this->GetName(), target->GetName());
return false;
}
@ -833,7 +833,7 @@ bool Mob::IsBeneficialAllowed(Mob *target)
}
while( reverse++ == 0 );
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::None, "Mob::IsBeneficialAllowed: don't have a rule for this - %s to %s\n", this->GetName(), target->GetName());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::None, "Mob::IsBeneficialAllowed: don't have a rule for this - %s to %s\n", this->GetName(), target->GetName());
return false;
}
@ -945,7 +945,7 @@ bool Mob::CheckLosFN(float posX, float posY, float posZ, float mobSize) {
oloc.z = posZ + (mobSize==0.0?LOS_DEFAULT_HEIGHT:mobSize)/2 * SEE_POSITION;
#if LOSDEBUG>=5
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::None, "LOS from (%.2f, %.2f, %.2f) to (%.2f, %.2f, %.2f) sizes: (%.2f, %.2f)", myloc.x, myloc.y, myloc.z, oloc.x, oloc.y, oloc.z, GetSize(), mobSize);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::None, "LOS from (%.2f, %.2f, %.2f) to (%.2f, %.2f, %.2f) sizes: (%.2f, %.2f)", myloc.x, myloc.y, myloc.z, oloc.x, oloc.y, oloc.z, GetSize(), mobSize);
#endif
return zone->zonemap->CheckLoS(myloc, oloc);
}

View File

@ -57,7 +57,7 @@ bool Mob::AttackAnimation(SkillUseTypes &skillinuse, int Hand, const ItemInst* w
if (weapon && weapon->IsType(ItemClassCommon)) {
const Item_Struct* item = weapon->GetItem();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Attack, "Weapon skill : %i", item->ItemType);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Attack, "Weapon skill : %i", item->ItemType);
switch (item->ItemType)
{
@ -187,7 +187,7 @@ bool Mob::CheckHitChance(Mob* other, SkillUseTypes skillinuse, int Hand, int16 c
if(attacker->IsNPC() && !attacker->IsPet())
chancetohit += RuleR(Combat, NPCBonusHitChance);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Attack, "CheckHitChance(%s) attacked by %s", defender->GetName(), attacker->GetName());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Attack, "CheckHitChance(%s) attacked by %s", defender->GetName(), attacker->GetName());
bool pvpmode = false;
if(IsClient() && other->IsClient())
@ -208,7 +208,7 @@ bool Mob::CheckHitChance(Mob* other, SkillUseTypes skillinuse, int Hand, int16 c
//Calculate the level difference
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Attack, "Chance to hit before level diff calc %.2f", chancetohit);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Attack, "Chance to hit before level diff calc %.2f", chancetohit);
double level_difference = attacker_level - defender_level;
double range = defender->GetLevel();
@ -236,32 +236,32 @@ bool Mob::CheckHitChance(Mob* other, SkillUseTypes skillinuse, int Hand, int16 c
chancetohit += (RuleR(Combat,HitBonusPerLevel) * level_difference);
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Attack, "Chance to hit after level diff calc %.2f", chancetohit);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Attack, "Chance to hit after level diff calc %.2f", chancetohit);
chancetohit -= ((float)defender->GetAGI() * RuleR(Combat, AgiHitFactor));
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Attack, "Chance to hit after Agility calc %.2f", chancetohit);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Attack, "Chance to hit after Agility calc %.2f", chancetohit);
if(attacker->IsClient())
{
chancetohit -= (RuleR(Combat,WeaponSkillFalloff) * (attacker->CastToClient()->MaxSkill(skillinuse) - attacker->GetSkill(skillinuse)));
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Attack, "Chance to hit after agil calc %.2f", "Chance to hit after weapon falloff calc (attack) %.2f", chancetohit);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Attack, "Chance to hit after agil calc %.2f", "Chance to hit after weapon falloff calc (attack) %.2f", chancetohit);
}
if(defender->IsClient())
{
chancetohit += (RuleR(Combat,WeaponSkillFalloff) * (defender->CastToClient()->MaxSkill(SkillDefense) - defender->GetSkill(SkillDefense)));
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Attack, "Chance to hit after weapon falloff calc (defense) %.2f", chancetohit);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Attack, "Chance to hit after weapon falloff calc (defense) %.2f", chancetohit);
}
//I dont think this is 100% correct, but at least it does something...
if(attacker->spellbonuses.MeleeSkillCheckSkill == skillinuse || attacker->spellbonuses.MeleeSkillCheckSkill == 255) {
chancetohit += attacker->spellbonuses.MeleeSkillCheck;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Attack, "Applied spell melee skill bonus %d, yeilding %.2f", attacker->spellbonuses.MeleeSkillCheck, chancetohit);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Attack, "Applied spell melee skill bonus %d, yeilding %.2f", attacker->spellbonuses.MeleeSkillCheck, chancetohit);
}
if(attacker->itembonuses.MeleeSkillCheckSkill == skillinuse || attacker->itembonuses.MeleeSkillCheckSkill == 255) {
chancetohit += attacker->itembonuses.MeleeSkillCheck;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Attack, "Applied item melee skill bonus %d, yeilding %.2f", attacker->spellbonuses.MeleeSkillCheck, chancetohit);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Attack, "Applied item melee skill bonus %d, yeilding %.2f", attacker->spellbonuses.MeleeSkillCheck, chancetohit);
}
//Avoidance Bonuses on defender decreases baseline hit chance by percent.
@ -308,7 +308,7 @@ bool Mob::CheckHitChance(Mob* other, SkillUseTypes skillinuse, int Hand, int16 c
//Calculate final chance to hit
chancetohit += ((chancetohit * (hitBonus - avoidanceBonus)) / 100.0f);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Attack, "Chance to hit %.2f after accuracy calc %.2f and avoidance calc %.2f", chancetohit, hitBonus, avoidanceBonus);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Attack, "Chance to hit %.2f after accuracy calc %.2f and avoidance calc %.2f", chancetohit, hitBonus, avoidanceBonus);
chancetohit = mod_hit_chance(chancetohit, skillinuse, attacker);
@ -327,7 +327,7 @@ bool Mob::CheckHitChance(Mob* other, SkillUseTypes skillinuse, int Hand, int16 c
//agains a garunteed riposte (for example) discipline... for now, garunteed hit wins
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Attack, "3 FINAL calculated chance to hit is: %5.2f", chancetohit);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Attack, "3 FINAL calculated chance to hit is: %5.2f", chancetohit);
//
@ -336,7 +336,7 @@ bool Mob::CheckHitChance(Mob* other, SkillUseTypes skillinuse, int Hand, int16 c
float tohit_roll = zone->random.Real(0, 100);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Attack, "Final hit chance: %.2f%%. Hit roll %.2f", chancetohit, tohit_roll);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Attack, "Final hit chance: %.2f%%. Hit roll %.2f", chancetohit, tohit_roll);
return(tohit_roll <= chancetohit);
}
@ -370,7 +370,7 @@ bool Mob::AvoidDamage(Mob* other, int32 &damage, bool CanRiposte)
/////////////////////////////////////////////////////////
if (IsEnraged() && other->InFrontMob(this, other->GetX(), other->GetY())) {
damage = -3;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "I am enraged, riposting frontal attack.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "I am enraged, riposting frontal attack.");
}
/////////////////////////////////////////////////////////
@ -517,7 +517,7 @@ bool Mob::AvoidDamage(Mob* other, int32 &damage, bool CanRiposte)
}
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Final damage after all avoidances: %d", damage);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Final damage after all avoidances: %d", damage);
if (damage < 0)
return true;
@ -690,9 +690,9 @@ void Mob::MeleeMitigation(Mob *attacker, int32 &damage, int32 minhit, ExtraAttac
damage -= (myac * zone->random.Int(0, acrandom) / 10000);
}
if (damage<1) damage=1;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "AC Damage Reduction: fail chance %d%%. Failed. Reduction %.3f%%, random %d. Resulting damage %d.", acfail, acreduction, acrandom, damage);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "AC Damage Reduction: fail chance %d%%. Failed. Reduction %.3f%%, random %d. Resulting damage %d.", acfail, acreduction, acrandom, damage);
} else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "AC Damage Reduction: fail chance %d%%. Did not fail.", acfail);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "AC Damage Reduction: fail chance %d%%. Did not fail.", acfail);
}
}
@ -1128,14 +1128,14 @@ bool Client::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, b
{
if (!other) {
SetTarget(nullptr);
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "A null Mob object was passed to Client::Attack() for evaluation!");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "A null Mob object was passed to Client::Attack() for evaluation!");
return false;
}
if(!GetTarget())
SetTarget(other);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Attacking %s with hand %d %s", other?other->GetName():"(nullptr)", Hand, bRiposte?"(this is a riposte)":"");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Attacking %s with hand %d %s", other?other->GetName():"(nullptr)", Hand, bRiposte?"(this is a riposte)":"");
//SetAttackTimer();
if (
@ -1145,12 +1145,12 @@ bool Client::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, b
|| (GetHP() < 0)
|| (!IsAttackAllowed(other))
) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Attack canceled, invalid circumstances.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Attack canceled, invalid circumstances.");
return false; // Only bards can attack while casting
}
if(DivineAura() && !GetGM()) {//cant attack while invulnerable unless your a gm
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Attack canceled, Divine Aura is in effect.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Attack canceled, Divine Aura is in effect.");
Message_StringID(MT_DefaultText, DIVINE_AURA_NO_ATK); //You can't attack while invulnerable!
return false;
}
@ -1170,19 +1170,19 @@ bool Client::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, b
if(weapon != nullptr) {
if (!weapon->IsWeapon()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Attack canceled, Item %s (%d) is not a weapon.", weapon->GetItem()->Name, weapon->GetID());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Attack canceled, Item %s (%d) is not a weapon.", weapon->GetItem()->Name, weapon->GetID());
return(false);
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Attacking with weapon: %s (%d)", weapon->GetItem()->Name, weapon->GetID());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Attacking with weapon: %s (%d)", weapon->GetItem()->Name, weapon->GetID());
} else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Attacking without a weapon.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Attacking without a weapon.");
}
// calculate attack_skill and skillinuse depending on hand and weapon
// also send Packet to near clients
SkillUseTypes skillinuse;
AttackAnimation(skillinuse, Hand, weapon);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Attacking with %s in slot %d using skill %d", weapon?weapon->GetItem()->Name:"Fist", Hand, skillinuse);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Attacking with %s in slot %d using skill %d", weapon?weapon->GetItem()->Name:"Fist", Hand, skillinuse);
/// Now figure out damage
int damage = 0;
@ -1200,7 +1200,7 @@ bool Client::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, b
if(IsBerserk() && GetClass() == BERSERKER){
int bonus = 3 + GetLevel()/10; //unverified
weapon_damage = weapon_damage * (100+bonus) / 100;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Berserker damage bonus increases DMG to %d", weapon_damage);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Berserker damage bonus increases DMG to %d", weapon_damage);
}
//try a finishing blow.. if successful end the attack
@ -1268,7 +1268,7 @@ bool Client::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, b
damage = mod_client_damage(damage, skillinuse, Hand, weapon, other);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Damage calculated to %d (min %d, max %d, str %d, skill %d, DMG %d, lv %d)",
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Damage calculated to %d (min %d, max %d, str %d, skill %d, DMG %d, lv %d)",
damage, min_hit, max_hit, GetSTR(), GetSkill(skillinuse), weapon_damage, mylevel);
int hit_chance_bonus = 0;
@ -1283,7 +1283,7 @@ bool Client::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, b
//check to see if we hit..
if(!other->CheckHitChance(this, skillinuse, Hand, hit_chance_bonus)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Attack missed. Damage set to 0.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Attack missed. Damage set to 0.");
damage = 0;
} else { //we hit, try to avoid it
other->AvoidDamage(this, damage);
@ -1291,7 +1291,7 @@ bool Client::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, b
if(damage > 0)
CommonOutgoingHitSuccess(other, damage, skillinuse);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Final damage after all reductions: %d", damage);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Final damage after all reductions: %d", damage);
}
//riposte
@ -1430,7 +1430,7 @@ bool Client::Death(Mob* killerMob, int32 damage, uint16 spell, SkillUseTypes att
}
int exploss = 0;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Fatal blow dealt by %s with %d damage, spell %d, skill %d", killerMob ? killerMob->GetName() : "Unknown", damage, spell, attack_skill);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Fatal blow dealt by %s with %d damage, spell %d, skill %d", killerMob ? killerMob->GetName() : "Unknown", damage, spell, attack_skill);
/*
#1: Send death packet to everyone
@ -1692,7 +1692,7 @@ bool NPC::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, bool
if (!other) {
SetTarget(nullptr);
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "A null Mob object was passed to NPC::Attack() for evaluation!");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "A null Mob object was passed to NPC::Attack() for evaluation!");
return false;
}
@ -1710,7 +1710,7 @@ bool NPC::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, bool
if (other->IsClient())
other->CastToClient()->RemoveXTarget(this, false);
RemoveFromHateList(other);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "I am not allowed to attack %s", other->GetName());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "I am not allowed to attack %s", other->GetName());
}
return false;
}
@ -1737,10 +1737,10 @@ bool NPC::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, bool
//We dont factor much from the weapon into the attack.
//Just the skill type so it doesn't look silly using punching animations and stuff while wielding weapons
if(weapon) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Attacking with weapon: %s (%d) (too bad im not using it for much)", weapon->Name, weapon->ID);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Attacking with weapon: %s (%d) (too bad im not using it for much)", weapon->Name, weapon->ID);
if(Hand == MainSecondary && weapon->ItemType == ItemTypeShield){
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Attack with shield canceled.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Attack with shield canceled.");
return false;
}
@ -1829,11 +1829,11 @@ bool NPC::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, bool
//check if we're hitting above our max or below it.
if((min_dmg+eleBane) != 0 && damage < (min_dmg+eleBane)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Damage (%d) is below min (%d). Setting to min.", damage, (min_dmg+eleBane));
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Damage (%d) is below min (%d). Setting to min.", damage, (min_dmg+eleBane));
damage = (min_dmg+eleBane);
}
if((max_dmg+eleBane) != 0 && damage > (max_dmg+eleBane)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Damage (%d) is above max (%d). Setting to max.", damage, (max_dmg+eleBane));
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Damage (%d) is above max (%d). Setting to max.", damage, (max_dmg+eleBane));
damage = (max_dmg+eleBane);
}
@ -1846,7 +1846,7 @@ bool NPC::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, bool
}
if(other->IsClient() && other->CastToClient()->IsSitting()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Client %s is sitting. Hitting for max damage (%d).", other->GetName(), (max_dmg+eleBane));
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Client %s is sitting. Hitting for max damage (%d).", other->GetName(), (max_dmg+eleBane));
damage = (max_dmg+eleBane);
damage += (itembonuses.HeroicSTR / 10) + (damage * other->GetSkillDmgTaken(skillinuse) / 100) + GetSkillDmgAmt(skillinuse);
@ -1857,7 +1857,7 @@ bool NPC::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, bool
hate += opts->hate_flat;
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Generating hate %d towards %s", hate, GetName());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Generating hate %d towards %s", hate, GetName());
// now add done damage to the hate list
other->AddToHateList(this, hate);
@ -1881,7 +1881,7 @@ bool NPC::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, bool
if(damage > 0) {
CommonOutgoingHitSuccess(other, damage, skillinuse);
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Generating hate %d towards %s", hate, GetName());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Generating hate %d towards %s", hate, GetName());
// now add done damage to the hate list
if(damage > 0)
other->AddToHateList(this, hate);
@ -1890,7 +1890,7 @@ bool NPC::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, bool
}
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Final damage against %s: %d", other->GetName(), damage);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Final damage against %s: %d", other->GetName(), damage);
if(other->IsClient() && IsPet() && GetOwner()->IsClient()) {
//pets do half damage to clients in pvp
@ -1902,7 +1902,7 @@ bool NPC::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, bool
//cant riposte a riposte
if (bRiposte && damage == -3) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Riposte of riposte canceled.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Riposte of riposte canceled.");
return false;
}
@ -1954,7 +1954,7 @@ void NPC::Damage(Mob* other, int32 damage, uint16 spell_id, SkillUseTypes attack
//handle EVENT_ATTACK. Resets after we have not been attacked for 12 seconds
if(attacked_timer.Check())
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Triggering EVENT_ATTACK due to attack by %s", other->GetName());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Triggering EVENT_ATTACK due to attack by %s", other->GetName());
parse->EventNPC(EVENT_ATTACK, this, other, "", 0);
}
attacked_timer.Start(CombatEventTimer_expire);
@ -1991,7 +1991,7 @@ void NPC::Damage(Mob* other, int32 damage, uint16 spell_id, SkillUseTypes attack
}
bool NPC::Death(Mob* killerMob, int32 damage, uint16 spell, SkillUseTypes attack_skill) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Fatal blow dealt by %s with %d damage, spell %d, skill %d", killerMob->GetName(), damage, spell, attack_skill);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Fatal blow dealt by %s with %d damage, spell %d, skill %d", killerMob->GetName(), damage, spell, attack_skill);
Mob *oos = nullptr;
if(killerMob) {
@ -2028,7 +2028,7 @@ bool NPC::Death(Mob* killerMob, int32 damage, uint16 spell, SkillUseTypes attack
if (IsEngaged())
{
zone->DelAggroMob();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Attack, "%s Mobs currently Aggro %i", __FUNCTION__, zone->MobsAggroCount());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Attack, "%s Mobs currently Aggro %i", __FUNCTION__, zone->MobsAggroCount());
}
SetHP(0);
SetPet(0);
@ -2580,7 +2580,7 @@ void Mob::DamageShield(Mob* attacker, bool spell_ds) {
if(DS == 0 && rev_ds == 0)
return;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Applying Damage Shield of value %d to %s", DS, attacker->GetName());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Applying Damage Shield of value %d to %s", DS, attacker->GetName());
//invert DS... spells yield negative values for a true damage shield
if(DS < 0) {
@ -2625,7 +2625,7 @@ void Mob::DamageShield(Mob* attacker, bool spell_ds) {
rev_ds_spell_id = spellbonuses.ReverseDamageShieldSpellID;
if(rev_ds < 0) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Applying Reverse Damage Shield of value %d to %s", rev_ds, attacker->GetName());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Applying Reverse Damage Shield of value %d to %s", rev_ds, attacker->GetName());
attacker->Damage(this, -rev_ds, rev_ds_spell_id, SkillAbjuration/*hackish*/, false); //"this" (us) will get the hate, etc. not sure how this works on Live, but it'll works for now, and tanks will love us for this
//do we need to send a damage packet here also?
}
@ -3137,7 +3137,7 @@ int32 Mob::ReduceDamage(int32 damage)
int damage_to_reduce = damage * spellbonuses.MeleeThresholdGuard[0] / 100;
if(damage_to_reduce >= buffs[slot].melee_rune)
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Mob::ReduceDamage SE_MeleeThresholdGuard %d damage negated, %d"
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Mob::ReduceDamage SE_MeleeThresholdGuard %d damage negated, %d"
" damage remaining, fading buff.", damage_to_reduce, buffs[slot].melee_rune);
damage -= buffs[slot].melee_rune;
if(!TryFadeEffect(slot))
@ -3145,7 +3145,7 @@ int32 Mob::ReduceDamage(int32 damage)
}
else
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Mob::ReduceDamage SE_MeleeThresholdGuard %d damage negated, %d"
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Mob::ReduceDamage SE_MeleeThresholdGuard %d damage negated, %d"
" damage remaining.", damage_to_reduce, buffs[slot].melee_rune);
buffs[slot].melee_rune = (buffs[slot].melee_rune - damage_to_reduce);
damage -= damage_to_reduce;
@ -3164,7 +3164,7 @@ int32 Mob::ReduceDamage(int32 damage)
if(spellbonuses.MitigateMeleeRune[3] && (damage_to_reduce >= buffs[slot].melee_rune))
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Mob::ReduceDamage SE_MitigateMeleeDamage %d damage negated, %d"
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Mob::ReduceDamage SE_MitigateMeleeDamage %d damage negated, %d"
" damage remaining, fading buff.", damage_to_reduce, buffs[slot].melee_rune);
damage -= buffs[slot].melee_rune;
if(!TryFadeEffect(slot))
@ -3172,7 +3172,7 @@ int32 Mob::ReduceDamage(int32 damage)
}
else
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Mob::ReduceDamage SE_MitigateMeleeDamage %d damage negated, %d"
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Mob::ReduceDamage SE_MitigateMeleeDamage %d damage negated, %d"
" damage remaining.", damage_to_reduce, buffs[slot].melee_rune);
if (spellbonuses.MitigateMeleeRune[3])
@ -3290,7 +3290,7 @@ int32 Mob::AffectMagicalDamage(int32 damage, uint16 spell_id, const bool iBuffTi
if(spellbonuses.MitigateSpellRune[3] && (damage_to_reduce >= buffs[slot].magic_rune))
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Mob::ReduceDamage SE_MitigateSpellDamage %d damage negated, %d"
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Mob::ReduceDamage SE_MitigateSpellDamage %d damage negated, %d"
" damage remaining, fading buff.", damage_to_reduce, buffs[slot].magic_rune);
damage -= buffs[slot].magic_rune;
if(!TryFadeEffect(slot))
@ -3298,7 +3298,7 @@ int32 Mob::AffectMagicalDamage(int32 damage, uint16 spell_id, const bool iBuffTi
}
else
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Mob::ReduceDamage SE_MitigateMeleeDamage %d damage negated, %d"
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Mob::ReduceDamage SE_MitigateMeleeDamage %d damage negated, %d"
" damage remaining.", damage_to_reduce, buffs[slot].magic_rune);
if (spellbonuses.MitigateSpellRune[3])
@ -3437,11 +3437,11 @@ void Mob::CommonDamage(Mob* attacker, int32 &damage, const uint16 spell_id, cons
// This method is called with skill_used=ABJURE for Damage Shield damage.
bool FromDamageShield = (skill_used == SkillAbjuration);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Applying damage %d done by %s with skill %d and spell %d, avoidable? %s, is %sa buff tic in slot %d",
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Applying damage %d done by %s with skill %d and spell %d, avoidable? %s, is %sa buff tic in slot %d",
damage, attacker?attacker->GetName():"NOBODY", skill_used, spell_id, avoidable?"yes":"no", iBuffTic?"":"not ", buffslot);
if (GetInvul() || DivineAura()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Avoiding %d damage due to invulnerability.", damage);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Avoiding %d damage due to invulnerability.", damage);
damage = -5;
}
@ -3493,7 +3493,7 @@ void Mob::CommonDamage(Mob* attacker, int32 &damage, const uint16 spell_id, cons
int healed = damage;
healed = attacker->GetActSpellHealing(spell_id, healed);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Applying lifetap heal of %d to %s", healed, attacker->GetName());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Applying lifetap heal of %d to %s", healed, attacker->GetName());
attacker->HealDamage(healed);
//we used to do a message to the client, but its gone now.
@ -3506,7 +3506,7 @@ void Mob::CommonDamage(Mob* attacker, int32 &damage, const uint16 spell_id, cons
if (pet && !pet->IsFamiliar() && !pet->GetSpecialAbility(IMMUNE_AGGRO) && !pet->IsEngaged() && attacker && attacker != this && !attacker->IsCorpse())
{
if (!pet->IsHeld()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Aggro, "Sending pet %s into battle due to attack.", pet->GetName());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Aggro, "Sending pet %s into battle due to attack.", pet->GetName());
pet->AddToHateList(attacker, 1);
pet->SetTarget(attacker);
Message_StringID(10, PET_ATTACKING, pet->GetCleanName(), attacker->GetCleanName());
@ -3516,7 +3516,7 @@ void Mob::CommonDamage(Mob* attacker, int32 &damage, const uint16 spell_id, cons
//see if any runes want to reduce this damage
if(spell_id == SPELL_UNKNOWN) {
damage = ReduceDamage(damage);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Melee Damage reduced to %d", damage);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Melee Damage reduced to %d", damage);
damage = ReduceAllDamage(damage);
TryTriggerThreshHold(damage, SE_TriggerMeleeThreshold, attacker);
} else {
@ -3573,7 +3573,7 @@ void Mob::CommonDamage(Mob* attacker, int32 &damage, const uint16 spell_id, cons
//fade mez if we are mezzed
if (IsMezzed() && attacker) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Breaking mez due to attack.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Breaking mez due to attack.");
entity_list.MessageClose_StringID(this, true, 100, MT_WornOff,
HAS_BEEN_AWAKENED, GetCleanName(), attacker->GetCleanName());
BuffFadeByEffect(SE_Mez);
@ -3616,7 +3616,7 @@ void Mob::CommonDamage(Mob* attacker, int32 &damage, const uint16 spell_id, cons
int stun_resist = itembonuses.StunResist + spellbonuses.StunResist;
int frontal_stun_resist = itembonuses.FrontalStunResist + spellbonuses.FrontalStunResist;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Stun passed, checking resists. Was %d chance.", stun_chance);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Stun passed, checking resists. Was %d chance.", stun_chance);
if (IsClient()) {
stun_resist += aabonuses.StunResist;
frontal_stun_resist += aabonuses.FrontalStunResist;
@ -3626,20 +3626,20 @@ void Mob::CommonDamage(Mob* attacker, int32 &damage, const uint16 spell_id, cons
if (((GetBaseRace() == OGRE && IsClient()) ||
(frontal_stun_resist && zone->random.Roll(frontal_stun_resist))) &&
!attacker->BehindMob(this, attacker->GetX(), attacker->GetY())) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Frontal stun resisted. %d chance.", frontal_stun_resist);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Frontal stun resisted. %d chance.", frontal_stun_resist);
} else {
// Normal stun resist check.
if (stun_resist && zone->random.Roll(stun_resist)) {
if (IsClient())
Message_StringID(MT_Stun, SHAKE_OFF_STUN);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Stun Resisted. %d chance.", stun_resist);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Stun Resisted. %d chance.", stun_resist);
} else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Stunned. %d resist chance.", stun_resist);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Stunned. %d resist chance.", stun_resist);
Stun(zone->random.Int(0, 2) * 1000); // 0-2 seconds
}
}
} else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Stun failed. %d chance.", stun_chance);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Stun failed. %d chance.", stun_chance);
}
}
@ -3653,7 +3653,7 @@ void Mob::CommonDamage(Mob* attacker, int32 &damage, const uint16 spell_id, cons
//increment chances of interrupting
if(IsCasting()) { //shouldnt interrupt on regular spell damage
attacked_count++;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Melee attack while casting. Attack count %d", attacked_count);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Melee attack while casting. Attack count %d", attacked_count);
}
}
@ -3859,7 +3859,7 @@ float Mob::GetProcChances(float ProcBonus, uint16 hand)
ProcChance += ProcChance * ProcBonus / 100.0f;
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Proc chance %.2f (%.2f from bonuses)", ProcChance, ProcBonus);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Proc chance %.2f (%.2f from bonuses)", ProcChance, ProcBonus);
return ProcChance;
}
@ -3878,7 +3878,7 @@ float Mob::GetDefensiveProcChances(float &ProcBonus, float &ProcChance, uint16 h
ProcBonus += static_cast<float>(myagi) * RuleR(Combat, DefProcPerMinAgiContrib) / 100.0f;
ProcChance = ProcChance + (ProcChance * ProcBonus);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Defensive Proc chance %.2f (%.2f from bonuses)", ProcChance, ProcBonus);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Defensive Proc chance %.2f (%.2f from bonuses)", ProcChance, ProcBonus);
return ProcChance;
}
@ -3887,7 +3887,7 @@ void Mob::TryDefensiveProc(const ItemInst* weapon, Mob *on, uint16 hand) {
if (!on) {
SetTarget(nullptr);
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "A null Mob object was passed to Mob::TryDefensiveProc for evaluation!");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "A null Mob object was passed to Mob::TryDefensiveProc for evaluation!");
return;
}
@ -3918,17 +3918,17 @@ void Mob::TryDefensiveProc(const ItemInst* weapon, Mob *on, uint16 hand) {
void Mob::TryWeaponProc(const ItemInst* weapon_g, Mob *on, uint16 hand) {
if(!on) {
SetTarget(nullptr);
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "A null Mob object was passed to Mob::TryWeaponProc for evaluation!");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "A null Mob object was passed to Mob::TryWeaponProc for evaluation!");
return;
}
if (!IsAttackAllowed(on)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Preventing procing off of unattackable things.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Preventing procing off of unattackable things.");
return;
}
if (DivineAura()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Procs canceled, Divine Aura is in effect.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Procs canceled, Divine Aura is in effect.");
return;
}
@ -3975,7 +3975,7 @@ void Mob::TryWeaponProc(const ItemInst *inst, const Item_Struct *weapon, Mob *on
static_cast<float>(weapon->ProcRate)) / 100.0f;
if (zone->random.Roll(WPC)) { // 255 dex = 0.084 chance of proc. No idea what this number should be really.
if (weapon->Proc.Level > ourlevel) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat,
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat,
"Tried to proc (%s), but our level (%d) is lower than required (%d)",
weapon->Name, ourlevel, weapon->Proc.Level);
if (IsPet()) {
@ -3986,7 +3986,7 @@ void Mob::TryWeaponProc(const ItemInst *inst, const Item_Struct *weapon, Mob *on
Message_StringID(13, PROC_TOOLOW);
}
} else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat,
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat,
"Attacking weapon (%s) successfully procing spell %d (%.2f percent chance)",
weapon->Name, weapon->Proc.Effect, WPC * 100);
ExecWeaponProc(inst, weapon->Proc.Effect, on);
@ -4065,12 +4065,12 @@ void Mob::TrySpellProc(const ItemInst *inst, const Item_Struct *weapon, Mob *on,
// Perma procs (AAs)
if (PermaProcs[i].spellID != SPELL_UNKNOWN) {
if (zone->random.Roll(PermaProcs[i].chance)) { // TODO: Do these get spell bonus?
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat,
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat,
"Permanent proc %d procing spell %d (%d percent chance)",
i, PermaProcs[i].spellID, PermaProcs[i].chance);
ExecWeaponProc(nullptr, PermaProcs[i].spellID, on);
} else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat,
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat,
"Permanent proc %d failed to proc %d (%d percent chance)",
i, PermaProcs[i].spellID, PermaProcs[i].chance);
}
@ -4080,13 +4080,13 @@ void Mob::TrySpellProc(const ItemInst *inst, const Item_Struct *weapon, Mob *on,
if (SpellProcs[i].spellID != SPELL_UNKNOWN) {
float chance = ProcChance * (static_cast<float>(SpellProcs[i].chance) / 100.0f);
if (zone->random.Roll(chance)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat,
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat,
"Spell proc %d procing spell %d (%.2f percent chance)",
i, SpellProcs[i].spellID, chance);
ExecWeaponProc(nullptr, SpellProcs[i].spellID, on);
CheckNumHitsRemaining(NUMHIT_OffensiveSpellProcs, 0, SpellProcs[i].base_spellID);
} else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat,
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat,
"Spell proc %d failed to proc %d (%.2f percent chance)",
i, SpellProcs[i].spellID, chance);
}
@ -4096,13 +4096,13 @@ void Mob::TrySpellProc(const ItemInst *inst, const Item_Struct *weapon, Mob *on,
if (RangedProcs[i].spellID != SPELL_UNKNOWN) {
float chance = ProcChance * (static_cast<float>(RangedProcs[i].chance) / 100.0f);
if (zone->random.Roll(chance)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat,
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat,
"Ranged proc %d procing spell %d (%.2f percent chance)",
i, RangedProcs[i].spellID, chance);
ExecWeaponProc(nullptr, RangedProcs[i].spellID, on);
CheckNumHitsRemaining(NUMHIT_OffensiveSpellProcs, 0, RangedProcs[i].base_spellID);
} else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat,
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat,
"Ranged proc %d failed to proc %d (%.2f percent chance)",
i, RangedProcs[i].spellID, chance);
}
@ -4352,7 +4352,7 @@ bool Mob::TryFinishingBlow(Mob *defender, SkillUseTypes skillinuse)
}
void Mob::DoRiposte(Mob* defender) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Preforming a riposte");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Preforming a riposte");
if (!defender)
return;
@ -4370,7 +4370,7 @@ void Mob::DoRiposte(Mob* defender) {
//Live AA - Double Riposte
if(DoubleRipChance && zone->random.Roll(DoubleRipChance)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Preforming a double riposed (%d percent chance)", DoubleRipChance);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Preforming a double riposed (%d percent chance)", DoubleRipChance);
defender->Attack(this, MainPrimary, true);
if (HasDied()) return;
}
@ -4381,7 +4381,7 @@ void Mob::DoRiposte(Mob* defender) {
DoubleRipChance = defender->aabonuses.GiveDoubleRiposte[1];
if(DoubleRipChance && zone->random.Roll(DoubleRipChance)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Preforming a return SPECIAL ATTACK (%d percent chance)", DoubleRipChance);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Preforming a return SPECIAL ATTACK (%d percent chance)", DoubleRipChance);
if (defender->GetClass() == MONK)
defender->MonkSpecialAttack(this, defender->aabonuses.GiveDoubleRiposte[2]);
@ -4398,7 +4398,7 @@ void Mob::ApplyMeleeDamageBonus(uint16 skill, int32 &damage){
int dmgbonusmod = 0;
dmgbonusmod += (100*(itembonuses.STR + spellbonuses.STR))/3;
dmgbonusmod += (100*(spellbonuses.ATK + itembonuses.ATK))/5;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Damage bonus: %d percent from ATK and STR bonuses.", (dmgbonusmod/100));
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Damage bonus: %d percent from ATK and STR bonuses.", (dmgbonusmod/100));
damage += (damage*dmgbonusmod/10000);
}
}
@ -4467,7 +4467,7 @@ void Mob::TrySkillProc(Mob *on, uint16 skill, uint16 ReuseTime, bool Success, ui
if (!on) {
SetTarget(nullptr);
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "A null Mob object was passed to Mob::TrySkillProc for evaluation!");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "A null Mob object was passed to Mob::TrySkillProc for evaluation!");
return;
}
@ -4692,13 +4692,13 @@ bool Mob::TryRootFadeByDamage(int buffslot, Mob* attacker) {
if (!TryFadeEffect(spellbonuses.Root[1])) {
BuffFadeBySlot(spellbonuses.Root[1]);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Spell broke root! BreakChance percent chance");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Spell broke root! BreakChance percent chance");
return true;
}
}
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Spell did not break root. BreakChance percent chance");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Spell did not break root. BreakChance percent chance");
return false;
}
@ -4770,19 +4770,19 @@ void Mob::CommonBreakInvisible()
{
//break invis when you attack
if(invisible) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Removing invisibility due to melee attack.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Removing invisibility due to melee attack.");
BuffFadeByEffect(SE_Invisibility);
BuffFadeByEffect(SE_Invisibility2);
invisible = false;
}
if(invisible_undead) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Removing invisibility vs. undead due to melee attack.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Removing invisibility vs. undead due to melee attack.");
BuffFadeByEffect(SE_InvisVsUndead);
BuffFadeByEffect(SE_InvisVsUndead2);
invisible_undead = false;
}
if(invisible_animals){
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Removing invisibility vs. animals due to melee attack.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Removing invisibility vs. animals due to melee attack.");
BuffFadeByEffect(SE_InvisVsAnimals);
invisible_animals = false;
}

View File

@ -77,9 +77,9 @@ void Client::CalcBonuses()
CalcSpellBonuses(&spellbonuses);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::AA, "Calculating AA Bonuses for %s.", this->GetCleanName());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::AA, "Calculating AA Bonuses for %s.", this->GetCleanName());
CalcAABonuses(&aabonuses); //we're not quite ready for this
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::AA, "Finished calculating AA Bonuses for %s.", this->GetCleanName());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::AA, "Finished calculating AA Bonuses for %s.", this->GetCleanName());
RecalcWeight();
@ -634,7 +634,7 @@ void Client::ApplyAABonuses(uint32 aaid, uint32 slots, StatBonuses* newbon)
if (effect == SE_Blank || (effect == SE_CHA && base1 == 0) || effect == SE_StackingCommand_Block || effect == SE_StackingCommand_Overwrite)
continue;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::AA, "Applying Effect %d from AA %u in slot %d (base1: %d, base2: %d) on %s", effect, aaid, slot, base1, base2, this->GetCleanName());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::AA, "Applying Effect %d from AA %u in slot %d (base1: %d, base2: %d) on %s", effect, aaid, slot, base1, base2, this->GetCleanName());
uint8 focus = IsFocusEffect(0, 0, true,effect);
if (focus)

View File

@ -1225,7 +1225,7 @@ int32 Bot::acmod()
return (65 + ((agility-300) / 21));
}
#if EQDEBUG >= 11
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in Bot::acmod(): Agility: %i, Level: %i",agility,level);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in Bot::acmod(): Agility: %i, Level: %i",agility,level);
#endif
return 0;
}
@ -1462,7 +1462,7 @@ void Bot::LoadAAs() {
auto results = database.QueryDatabase(query);
if(!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in Bot::LoadAAs()");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in Bot::LoadAAs()");
return;
}
@ -1564,7 +1564,7 @@ void Bot::ApplyAABonuses(uint32 aaid, uint32 slots, StatBonuses* newbon)
if (effect == SE_Blank || (effect == SE_CHA && base1 == 0) || effect == SE_StackingCommand_Block || effect == SE_StackingCommand_Overwrite)
continue;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::AA, "Applying Effect %d from AA %u in slot %d (base1: %d, base2: %d) on %s", effect, aaid, slot, base1, base2, this->GetCleanName());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::AA, "Applying Effect %d from AA %u in slot %d (base1: %d, base2: %d) on %s", effect, aaid, slot, base1, base2, this->GetCleanName());
uint8 focus = IsFocusEffect(0, 0, true,effect);
if (focus)
@ -2774,7 +2774,7 @@ void Bot::LoadStance() {
std::string query = StringFormat("SELECT StanceID FROM botstances WHERE BotID = %u;", GetBotID());
auto results = database.QueryDatabase(query);
if(!results.Success() || results.RowCount() == 0) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in Bot::LoadStance()");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in Bot::LoadStance()");
SetDefaultBotStance();
return;
}
@ -2792,7 +2792,7 @@ void Bot::SaveStance() {
"VALUES(%u, %u);", GetBotID(), GetBotStance());
auto results = database.QueryDatabase(query);
if(!results.Success())
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in Bot::SaveStance()");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in Bot::SaveStance()");
}
@ -2807,7 +2807,7 @@ void Bot::LoadTimers() {
GetBotID(), DisciplineReuseStart-1, DisciplineReuseStart-1, GetClass(), GetLevel());
auto results = database.QueryDatabase(query);
if(!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in Bot::LoadTimers()");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in Bot::LoadTimers()");
return;
}
@ -2847,7 +2847,7 @@ void Bot::SaveTimers() {
}
if(hadError)
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in Bot::SaveTimers()");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in Bot::SaveTimers()");
}
@ -2979,7 +2979,7 @@ void Bot::BotRangedAttack(Mob* other) {
//make sure the attack and ranged timers are up
//if the ranged timer is disabled, then they have no ranged weapon and shouldent be attacking anyhow
if((attack_timer.Enabled() && !attack_timer.Check(false)) || (ranged_timer.Enabled() && !ranged_timer.Check())) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Bot Archery attack canceled. Timer not up. Attack %d, ranged %d", attack_timer.GetRemainingTime(), ranged_timer.GetRemainingTime());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Bot Archery attack canceled. Timer not up. Attack %d, ranged %d", attack_timer.GetRemainingTime(), ranged_timer.GetRemainingTime());
Message(0, "Error: Timer not up. Attack %d, ranged %d", attack_timer.GetRemainingTime(), ranged_timer.GetRemainingTime());
return;
}
@ -2997,7 +2997,7 @@ void Bot::BotRangedAttack(Mob* other) {
if(!RangeWeapon || !Ammo)
return;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Shooting %s with bow %s (%d) and arrow %s (%d)", other->GetCleanName(), RangeWeapon->Name, RangeWeapon->ID, Ammo->Name, Ammo->ID);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Shooting %s with bow %s (%d) and arrow %s (%d)", other->GetCleanName(), RangeWeapon->Name, RangeWeapon->ID, Ammo->Name, Ammo->ID);
if(!IsAttackAllowed(other) ||
IsCasting() ||
@ -3015,19 +3015,19 @@ void Bot::BotRangedAttack(Mob* other) {
//break invis when you attack
if(invisible) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Removing invisibility due to melee attack.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Removing invisibility due to melee attack.");
BuffFadeByEffect(SE_Invisibility);
BuffFadeByEffect(SE_Invisibility2);
invisible = false;
}
if(invisible_undead) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Removing invisibility vs. undead due to melee attack.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Removing invisibility vs. undead due to melee attack.");
BuffFadeByEffect(SE_InvisVsUndead);
BuffFadeByEffect(SE_InvisVsUndead2);
invisible_undead = false;
}
if(invisible_animals){
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Removing invisibility vs. animals due to melee attack.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Removing invisibility vs. animals due to melee attack.");
BuffFadeByEffect(SE_InvisVsAnimals);
invisible_animals = false;
}
@ -3362,7 +3362,7 @@ void Bot::AI_Process() {
else if(!IsRooted()) {
if(GetTarget() && GetTarget()->GetHateTop() && GetTarget()->GetHateTop() != this)
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::AI, "Returning to location prior to being summoned.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::AI, "Returning to location prior to being summoned.");
CalculateNewPosition2(GetPreSummonX(), GetPreSummonY(), GetPreSummonZ(), GetRunspeed());
SetHeading(CalculateHeadingToTarget(GetPreSummonX(), GetPreSummonY()));
return;
@ -3689,7 +3689,7 @@ void Bot::AI_Process() {
if (AImovement_timer->Check()) {
if(!IsRooted()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::AI, "Pursuing %s while engaged.", GetTarget()->GetCleanName());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::AI, "Pursuing %s while engaged.", GetTarget()->GetCleanName());
CalculateNewPosition2(GetTarget()->GetX(), GetTarget()->GetY(), GetTarget()->GetZ(), GetRunspeed());
return;
}
@ -3972,7 +3972,7 @@ void Bot::PetAIProcess() {
{
botPet->SetRunAnimSpeed(0);
if(!botPet->IsRooted()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::AI, "Pursuing %s while engaged.", botPet->GetTarget()->GetCleanName());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::AI, "Pursuing %s while engaged.", botPet->GetTarget()->GetCleanName());
botPet->CalculateNewPosition2(botPet->GetTarget()->GetX(), botPet->GetTarget()->GetY(), botPet->GetTarget()->GetZ(), botPet->GetOwner()->GetRunspeed());
return;
}
@ -4211,7 +4211,7 @@ void Bot::GetBotItems(std::string* errorMessage, Inventory &inv) {
ItemInst* inst = database.CreateItem(item_id, charges, aug[0], aug[1], aug[2], aug[3], aug[4]);
if (!inst) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Warning: botid %i has an invalid item_id %i in inventory slot %i", this->GetBotID(), item_id, slot_id);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Warning: botid %i has an invalid item_id %i in inventory slot %i", this->GetBotID(), item_id, slot_id);
continue;
}
@ -4235,7 +4235,7 @@ void Bot::GetBotItems(std::string* errorMessage, Inventory &inv) {
// Save ptr to item in inventory
if (put_slot_id == INVALID_INDEX)
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Warning: Invalid slot_id for item in inventory: botid=%i, item_id=%i, slot_id=%i",this->GetBotID(), item_id, slot_id);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Warning: Invalid slot_id for item in inventory: botid=%i, item_id=%i, slot_id=%i",this->GetBotID(), item_id, slot_id);
}
@ -5959,7 +5959,7 @@ void Bot::Damage(Mob *from, int32 damage, uint16 spell_id, SkillUseTypes attack_
//handle EVENT_ATTACK. Resets after we have not been attacked for 12 seconds
if(attacked_timer.Check()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Triggering EVENT_ATTACK due to attack by %s", from->GetName());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Triggering EVENT_ATTACK due to attack by %s", from->GetName());
parse->EventNPC(EVENT_ATTACK, this, from, "", 0);
}
@ -5972,7 +5972,7 @@ void Bot::Damage(Mob *from, int32 damage, uint16 spell_id, SkillUseTypes attack_
// if spell is lifetap add hp to the caster
if (spell_id != SPELL_UNKNOWN && IsLifetapSpell(spell_id)) {
int healed = GetActSpellHealing(spell_id, damage);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Applying lifetap heal of %d to %s", healed, GetCleanName());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Applying lifetap heal of %d to %s", healed, GetCleanName());
HealDamage(healed);
entity_list.MessageClose(this, true, 300, MT_Spells, "%s beams a smile at %s", GetCleanName(), from->GetCleanName() );
}
@ -6017,14 +6017,14 @@ bool Bot::Attack(Mob* other, int Hand, bool FromRiposte, bool IsStrikethrough, b
{
if (!other) {
SetTarget(nullptr);
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "A null Mob object was passed to Bot::Attack for evaluation!");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "A null Mob object was passed to Bot::Attack for evaluation!");
return false;
}
if(!GetTarget() || GetTarget() != other)
SetTarget(other);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Attacking %s with hand %d %s", other?other->GetCleanName():"(nullptr)", Hand, FromRiposte?"(this is a riposte)":"");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Attacking %s with hand %d %s", other?other->GetCleanName():"(nullptr)", Hand, FromRiposte?"(this is a riposte)":"");
if ((IsCasting() && (GetClass() != BARD) && !IsFromSpell) ||
other == nullptr ||
@ -6036,13 +6036,13 @@ bool Bot::Attack(Mob* other, int Hand, bool FromRiposte, bool IsStrikethrough, b
entity_list.MessageClose(this, 1, 200, 10, "%s says, '%s is not a legal target master.'", this->GetCleanName(), this->GetTarget()->GetCleanName());
if(other) {
RemoveFromHateList(other);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "I am not allowed to attack %s", other->GetCleanName());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "I am not allowed to attack %s", other->GetCleanName());
}
return false;
}
if(DivineAura()) {//cant attack while invulnerable
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Attack canceled, Divine Aura is in effect.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Attack canceled, Divine Aura is in effect.");
return false;
}
@ -6068,19 +6068,19 @@ bool Bot::Attack(Mob* other, int Hand, bool FromRiposte, bool IsStrikethrough, b
if(weapon != nullptr) {
if (!weapon->IsWeapon()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Attack canceled, Item %s (%d) is not a weapon.", weapon->GetItem()->Name, weapon->GetID());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Attack canceled, Item %s (%d) is not a weapon.", weapon->GetItem()->Name, weapon->GetID());
return(false);
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Attacking with weapon: %s (%d)", weapon->GetItem()->Name, weapon->GetID());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Attacking with weapon: %s (%d)", weapon->GetItem()->Name, weapon->GetID());
} else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Attacking without a weapon.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Attacking without a weapon.");
}
// calculate attack_skill and skillinuse depending on hand and weapon
// also send Packet to near clients
SkillUseTypes skillinuse;
AttackAnimation(skillinuse, Hand, weapon);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Attacking with %s in slot %d using skill %d", weapon?weapon->GetItem()->Name:"Fist", Hand, skillinuse);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Attacking with %s in slot %d using skill %d", weapon?weapon->GetItem()->Name:"Fist", Hand, skillinuse);
/// Now figure out damage
int damage = 0;
@ -6098,7 +6098,7 @@ bool Bot::Attack(Mob* other, int Hand, bool FromRiposte, bool IsStrikethrough, b
if(berserk && (GetClass() == BERSERKER)){
int bonus = 3 + GetLevel()/10; //unverified
weapon_damage = weapon_damage * (100+bonus) / 100;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Berserker damage bonus increases DMG to %d", weapon_damage);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Berserker damage bonus increases DMG to %d", weapon_damage);
}
//try a finishing blow.. if successful end the attack
@ -6163,7 +6163,7 @@ bool Bot::Attack(Mob* other, int Hand, bool FromRiposte, bool IsStrikethrough, b
else
damage = zone->random.Int(min_hit, max_hit);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Damage calculated to %d (min %d, max %d, str %d, skill %d, DMG %d, lv %d)",
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Damage calculated to %d (min %d, max %d, str %d, skill %d, DMG %d, lv %d)",
damage, min_hit, max_hit, GetSTR(), GetSkill(skillinuse), weapon_damage, GetLevel());
if(opts) {
@ -6175,7 +6175,7 @@ bool Bot::Attack(Mob* other, int Hand, bool FromRiposte, bool IsStrikethrough, b
//check to see if we hit..
if(!other->CheckHitChance(other, skillinuse, Hand)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Attack missed. Damage set to 0.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Attack missed. Damage set to 0.");
damage = 0;
other->AddToHateList(this, 0);
} else { //we hit, try to avoid it
@ -6185,13 +6185,13 @@ bool Bot::Attack(Mob* other, int Hand, bool FromRiposte, bool IsStrikethrough, b
ApplyMeleeDamageBonus(skillinuse, damage);
damage += (itembonuses.HeroicSTR / 10) + (damage * other->GetSkillDmgTaken(skillinuse) / 100) + GetSkillDmgAmt(skillinuse);
TryCriticalHit(other, skillinuse, damage, opts);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Generating hate %d towards %s", hate, GetCleanName());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Generating hate %d towards %s", hate, GetCleanName());
// now add done damage to the hate list
//other->AddToHateList(this, hate);
}
else
other->AddToHateList(this, 0);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Final damage after all reductions: %d", damage);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Final damage after all reductions: %d", damage);
}
//riposte
@ -6253,19 +6253,19 @@ bool Bot::Attack(Mob* other, int Hand, bool FromRiposte, bool IsStrikethrough, b
//break invis when you attack
if(invisible) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Removing invisibility due to melee attack.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Removing invisibility due to melee attack.");
BuffFadeByEffect(SE_Invisibility);
BuffFadeByEffect(SE_Invisibility2);
invisible = false;
}
if(invisible_undead) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Removing invisibility vs. undead due to melee attack.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Removing invisibility vs. undead due to melee attack.");
BuffFadeByEffect(SE_InvisVsUndead);
BuffFadeByEffect(SE_InvisVsUndead2);
invisible_undead = false;
}
if(invisible_animals){
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Removing invisibility vs. animals due to melee attack.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Removing invisibility vs. animals due to melee attack.");
BuffFadeByEffect(SE_InvisVsAnimals);
invisible_animals = false;
}
@ -7028,7 +7028,7 @@ int32 Bot::CalcBotFocusEffect(BotfocusType bottype, uint16 focus_id, uint16 spel
return 0;
break;
default:
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Normal, "CalcFocusEffect: unknown limit spelltype %d", focus_spell.base[i]);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Normal, "CalcFocusEffect: unknown limit spelltype %d", focus_spell.base[i]);
}
break;
@ -7335,7 +7335,7 @@ int32 Bot::CalcBotFocusEffect(BotfocusType bottype, uint16 focus_id, uint16 spel
//this spits up a lot of garbage when calculating spell focuses
//since they have all kinds of extra effects on them.
default:
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Spells, "CalcFocusEffect: unknown effectid %d", focus_spell.effectid[i]);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Spells, "CalcFocusEffect: unknown effectid %d", focus_spell.effectid[i]);
}
}
//Check for spell skill limits.
@ -7378,7 +7378,7 @@ float Bot::GetProcChances(float ProcBonus, uint16 hand) {
ProcChance += ProcChance*ProcBonus / 100.0f;
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Proc chance %.2f (%.2f from bonuses)", ProcChance, ProcBonus);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Proc chance %.2f (%.2f from bonuses)", ProcChance, ProcBonus);
return ProcChance;
}
@ -7414,7 +7414,7 @@ bool Bot::AvoidDamage(Mob* other, int32 &damage, bool CanRiposte)
/////////////////////////////////////////////////////////
if (IsEnraged() && !other->BehindMob(this, other->GetX(), other->GetY())) {
damage = -3;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "I am enraged, riposting frontal attack.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "I am enraged, riposting frontal attack.");
}
/////////////////////////////////////////////////////////
@ -7556,7 +7556,7 @@ bool Bot::AvoidDamage(Mob* other, int32 &damage, bool CanRiposte)
}
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Final damage after all avoidances: %d", damage);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Final damage after all avoidances: %d", damage);
if (damage < 0)
return true;
@ -7609,14 +7609,14 @@ bool Bot::TryFinishingBlow(Mob *defender, SkillUseTypes skillinuse)
uint16 levelreq = aabonuses.FinishingBlowLvl[0];
if(defender->GetLevel() <= levelreq && (chance >= zone->random.Int(0, 1000))){
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Landed a finishing blow: levelreq at %d, other level %d", levelreq , defender->GetLevel());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Landed a finishing blow: levelreq at %d, other level %d", levelreq , defender->GetLevel());
entity_list.MessageClose_StringID(this, false, 200, MT_CritMelee, FINISHING_BLOW, GetName());
defender->Damage(this, damage, SPELL_UNKNOWN, skillinuse);
return true;
}
else
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "FAILED a finishing blow: levelreq at %d, other level %d", levelreq , defender->GetLevel());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "FAILED a finishing blow: levelreq at %d, other level %d", levelreq , defender->GetLevel());
return false;
}
}
@ -7624,7 +7624,7 @@ bool Bot::TryFinishingBlow(Mob *defender, SkillUseTypes skillinuse)
}
void Bot::DoRiposte(Mob* defender) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Preforming a riposte");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Preforming a riposte");
if (!defender)
return;
@ -7637,7 +7637,7 @@ void Bot::DoRiposte(Mob* defender) {
defender->GetItemBonuses().GiveDoubleRiposte[0];
if(DoubleRipChance && (DoubleRipChance >= zone->random.Int(0, 100))) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Preforming a double riposte (%d percent chance)", DoubleRipChance);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Preforming a double riposte (%d percent chance)", DoubleRipChance);
defender->Attack(this, MainPrimary, true);
}
@ -8207,7 +8207,7 @@ bool Bot::TryHeadShot(Mob* defender, SkillUseTypes skillInUse) {
float AttackerChance = 0.20f + ((float)(rangerLevel - 51) * 0.005f);
float DefenderChance = (float)zone->random.Real(0.00f, 1.00f);
if(AttackerChance > DefenderChance) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Landed a headshot: Attacker chance was %f and Defender chance was %f.", AttackerChance, DefenderChance);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Landed a headshot: Attacker chance was %f and Defender chance was %f.", AttackerChance, DefenderChance);
// WildcardX: At the time I wrote this, there wasnt a string id for something like HEADSHOT_BLOW
//entity_list.MessageClose_StringID(this, false, 200, MT_CritMelee, FINISHING_BLOW, GetName());
entity_list.MessageClose(this, false, 200, MT_CritMelee, "%s has scored a leathal HEADSHOT!", GetName());
@ -8215,7 +8215,7 @@ bool Bot::TryHeadShot(Mob* defender, SkillUseTypes skillInUse) {
Result = true;
}
else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "FAILED a headshot: Attacker chance was %f and Defender chance was %f.", AttackerChance, DefenderChance);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "FAILED a headshot: Attacker chance was %f and Defender chance was %f.", AttackerChance, DefenderChance);
}
}
}
@ -8441,7 +8441,7 @@ void Bot::ProcessGuildInvite(Client* guildOfficer, Bot* botToGuild) {
return;
}
// Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Inviting %s (%d) into guild %s (%d)", botToGuild->GetName(), botToGuild->GetBotID(), guild_mgr.GetGuildName(client->GuildID()), client->GuildID());
// Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Inviting %s (%d) into guild %s (%d)", botToGuild->GetName(), botToGuild->GetBotID(), guild_mgr.GetGuildName(client->GuildID()), client->GuildID());
SetBotGuildMembership(botToGuild->GetBotID(), guildOfficer->GuildID(), GUILD_MEMBER);
@ -8548,7 +8548,7 @@ int32 Bot::CalcMaxMana() {
}
default:
{
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::None, "Invalid Class '%c' in CalcMaxMana", GetCasterClass());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::None, "Invalid Class '%c' in CalcMaxMana", GetCasterClass());
max_mana = 0;
break;
}
@ -9076,7 +9076,7 @@ bool Bot::CastSpell(uint16 spell_id, uint16 target_id, uint16 slot, int32 cast_t
if(zone && !zone->IsSpellBlocked(spell_id, GetX(), GetY(), GetZ())) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "CastSpell called for spell %s (%d) on entity %d, slot %d, time %d, mana %d, from item slot %d",
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "CastSpell called for spell %s (%d) on entity %d, slot %d, time %d, mana %d, from item slot %d",
spells[spell_id].name, spell_id, target_id, slot, cast_time, mana_cost, (item_slot==0xFFFFFFFF)?999:item_slot);
if(casting_spell_id == spell_id)
@ -9084,7 +9084,7 @@ bool Bot::CastSpell(uint16 spell_id, uint16 target_id, uint16 slot, int32 cast_t
if(GetClass() != BARD) {
if(!IsValidSpell(spell_id) || casting_spell_id || delaytimer || spellend_timer.Enabled() || IsStunned() || IsFeared() || IsMezzed() || (IsSilenced() && !IsDiscipline(spell_id)) || (IsAmnesiad() && IsDiscipline(spell_id))) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Spell casting canceled: not able to cast now. Valid? %d, casting %d, waiting? %d, spellend? %d, stunned? %d, feared? %d, mezed? %d, silenced? %d",
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Spell casting canceled: not able to cast now. Valid? %d, casting %d, waiting? %d, spellend? %d, stunned? %d, feared? %d, mezed? %d, silenced? %d",
IsValidSpell(spell_id), casting_spell_id, delaytimer, spellend_timer.Enabled(), IsStunned(), IsFeared(), IsMezzed(), IsSilenced() );
if(IsSilenced() && !IsDiscipline(spell_id))
Message_StringID(13, SILENCED_STRING);
@ -9105,7 +9105,7 @@ bool Bot::CastSpell(uint16 spell_id, uint16 target_id, uint16 slot, int32 cast_t
//cannot cast under deivne aura
if(DivineAura()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Spell casting canceled: cannot cast while Divine Aura is in effect.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Spell casting canceled: cannot cast while Divine Aura is in effect.");
InterruptSpell(173, 0x121, false);
return(false);
}
@ -9119,7 +9119,7 @@ bool Bot::CastSpell(uint16 spell_id, uint16 target_id, uint16 slot, int32 cast_t
InterruptSpell(fizzle_msg, 0x121, spell_id);
uint32 use_mana = ((spells[spell_id].mana) / 4);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Spell casting canceled: fizzled. %d mana has been consumed", use_mana);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Spell casting canceled: fizzled. %d mana has been consumed", use_mana);
// fizzle 1/4 the mana away
SetMana(GetMana() - use_mana);
@ -9127,7 +9127,7 @@ bool Bot::CastSpell(uint16 spell_id, uint16 target_id, uint16 slot, int32 cast_t
}
if (HasActiveSong()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Casting a new spell/song while singing a song. Killing old song %d.", bardsong);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Casting a new spell/song while singing a song. Killing old song %d.", bardsong);
//Note: this does NOT tell the client
//_StopSong();
bardsong = 0;
@ -9256,7 +9256,7 @@ bool Bot::IsImmuneToSpell(uint16 spell_id, Mob *caster) {
if(caster->IsBot()) {
if(spells[spell_id].targettype == ST_Undead) {
if((GetBodyType() != BT_SummonedUndead) && (GetBodyType() != BT_Undead) && (GetBodyType() != BT_Vampire)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Bot's target is not an undead.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Bot's target is not an undead.");
return true;
}
}
@ -9266,13 +9266,13 @@ bool Bot::IsImmuneToSpell(uint16 spell_id, Mob *caster) {
&& (GetBodyType() != BT_Summoned2)
&& (GetBodyType() != BT_Summoned3)
) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Bot's target is not a summoned creature.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Bot's target is not a summoned creature.");
return true;
}
}
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "No bot immunities to spell %d found.", spell_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "No bot immunities to spell %d found.", spell_id);
}
}
@ -15454,7 +15454,7 @@ bool EntityList::Bot_AICheckCloseBeneficialSpells(Bot* caster, uint8 iChance, fl
// according to Rogean, Live NPCs will just cast through walls/floors, no problem..
//
// This check was put in to address an idle-mob CPU issue
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error: detrimental spells requested from AICheckCloseBeneficialSpells!!");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error: detrimental spells requested from AICheckCloseBeneficialSpells!!");
return(false);
}

View File

@ -950,7 +950,7 @@ bool Bot::AI_PursueCastCheck() {
AIautocastspell_timer->Disable(); //prevent the timer from going off AGAIN while we are casting.
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::AI, "Bot Engaged (pursuing) autocast check triggered. Trying to cast offensive spells.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::AI, "Bot Engaged (pursuing) autocast check triggered. Trying to cast offensive spells.");
if(!AICastSpell(GetTarget(), 100, SpellType_Snare)) {
if(!AICastSpell(GetTarget(), 100, SpellType_Lifetap)) {
@ -1055,7 +1055,7 @@ bool Bot::AI_EngagedCastCheck() {
BotStanceType botStance = GetBotStance();
bool mayGetAggro = HasOrMayGetAggro();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::AI, "Engaged autocast check triggered (BOTS). Trying to cast healing spells then maybe offensive spells.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::AI, "Engaged autocast check triggered (BOTS). Trying to cast healing spells then maybe offensive spells.");
if(botClass == CLERIC) {
if(!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {

View File

@ -340,7 +340,7 @@ Client::~Client() {
ToggleBuyerMode(false);
if(conn_state != ClientConnectFinished) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::None, "Client '%s' was destroyed before reaching the connected state:", GetName());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::None, "Client '%s' was destroyed before reaching the connected state:", GetName());
ReportConnectingState();
}
@ -438,31 +438,31 @@ void Client::SendLogoutPackets() {
void Client::ReportConnectingState() {
switch(conn_state) {
case NoPacketsReceived: //havent gotten anything
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::None, "Client has not sent us an initial zone entry packet.");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::None, "Client has not sent us an initial zone entry packet.");
break;
case ReceivedZoneEntry: //got the first packet, loading up PP
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::None, "Client sent initial zone packet, but we never got their player info from the database.");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::None, "Client sent initial zone packet, but we never got their player info from the database.");
break;
case PlayerProfileLoaded: //our DB work is done, sending it
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::None, "We were sending the player profile, tributes, tasks, spawns, time and weather, but never finished.");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::None, "We were sending the player profile, tributes, tasks, spawns, time and weather, but never finished.");
break;
case ZoneInfoSent: //includes PP, tributes, tasks, spawns, time and weather
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::None, "We successfully sent player info and spawns, waiting for client to request new zone.");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::None, "We successfully sent player info and spawns, waiting for client to request new zone.");
break;
case NewZoneRequested: //received and sent new zone request
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::None, "We received client's new zone request, waiting for client spawn request.");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::None, "We received client's new zone request, waiting for client spawn request.");
break;
case ClientSpawnRequested: //client sent ReqClientSpawn
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::None, "We received the client spawn request, and were sending objects, doors, zone points and some other stuff, but never finished.");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::None, "We received the client spawn request, and were sending objects, doors, zone points and some other stuff, but never finished.");
break;
case ZoneContentsSent: //objects, doors, zone points
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::None, "The rest of the zone contents were successfully sent, waiting for client ready notification.");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::None, "The rest of the zone contents were successfully sent, waiting for client ready notification.");
break;
case ClientReadyReceived: //client told us its ready, send them a bunch of crap like guild MOTD, etc
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::None, "We received client ready notification, but never finished Client::CompleteConnect");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::None, "We received client ready notification, but never finished Client::CompleteConnect");
break;
case ClientConnectFinished: //client finally moved to finished state, were done here
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::None, "Client is successfully connected.");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::None, "Client is successfully connected.");
break;
};
}
@ -650,7 +650,7 @@ bool Client::SendAllPackets() {
if(eqs)
eqs->FastQueuePacket((EQApplicationPacket **)&cp->app, cp->ack_req);
iterator.RemoveCurrent();
Log.DoLog(EQEmuLogSys::Moderate, EQEmuLogSys::Client_Server_Packet, "Transmitting a packet");
Log.Out(EQEmuLogSys::Moderate, EQEmuLogSys::Client_Server_Packet, "Transmitting a packet");
}
return true;
}
@ -698,7 +698,7 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
char message[4096];
strn0cpy(message, orig_message, sizeof(message));
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Client::ChannelMessageReceived() Channel:%i message:'%s'", chan_num, message);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Client::ChannelMessageReceived() Channel:%i message:'%s'", chan_num, message);
if (targetname == nullptr) {
targetname = (!GetTarget()) ? "" : GetTarget()->GetName();
@ -1506,7 +1506,7 @@ void Client::UpdateAdmin(bool iFromDB) {
if(m_pp.gm)
{
Log.DoLog(EQEmuLogSys::Moderate, EQEmuLogSys::Zone_Server, __FUNCTION__ " - %s is a GM", GetName());
Log.Out(EQEmuLogSys::Moderate, EQEmuLogSys::Zone_Server, __FUNCTION__ " - %s is a GM", GetName());
// no need for this, having it set in pp you already start as gm
// and it's also set in your spawn packet so other people see it too
// SendAppearancePacket(AT_GM, 1, false);
@ -1911,7 +1911,7 @@ void Client::ReadBook(BookRequest_Struct *book) {
if (booktxt2[0] != '\0') {
#if EQDEBUG >= 6
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Normal, "Client::ReadBook() textfile:%s Text:%s", txtfile, booktxt2.c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Normal, "Client::ReadBook() textfile:%s Text:%s", txtfile, booktxt2.c_str());
#endif
EQApplicationPacket* outapp = new EQApplicationPacket(OP_ReadBook, length + sizeof(BookText_Struct));
@ -2105,7 +2105,7 @@ void Client::AddMoneyToPP(uint64 copper, bool updateclient){
SaveCurrency();
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::None, "Client::AddMoneyToPP() %s should have: plat:%i gold:%i silver:%i copper:%i", GetName(), m_pp.platinum, m_pp.gold, m_pp.silver, m_pp.copper);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::None, "Client::AddMoneyToPP() %s should have: plat:%i gold:%i silver:%i copper:%i", GetName(), m_pp.platinum, m_pp.gold, m_pp.silver, m_pp.copper);
}
void Client::EVENT_ITEM_ScriptStopReturn(){
@ -2145,7 +2145,7 @@ void Client::AddMoneyToPP(uint32 copper, uint32 silver, uint32 gold, uint32 plat
SaveCurrency();
#if (EQDEBUG>=5)
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::None, "Client::AddMoneyToPP() %s should have: plat:%i gold:%i silver:%i copper:%i",
Log.Out(EQEmuLogSys::General, EQEmuLogSys::None, "Client::AddMoneyToPP() %s should have: plat:%i gold:%i silver:%i copper:%i",
GetName(), m_pp.platinum, m_pp.gold, m_pp.silver, m_pp.copper);
#endif
}
@ -2235,13 +2235,13 @@ bool Client::CheckIncreaseSkill(SkillUseTypes skillid, Mob *against_who, int cha
if(zone->random.Real(0, 99) < Chance)
{
SetSkill(skillid, GetRawSkill(skillid) + 1);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Skills, "Skill %d at value %d successfully gain with %.4f%%chance (mod %d)", skillid, skillval, Chance, chancemodi);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Skills, "Skill %d at value %d successfully gain with %.4f%%chance (mod %d)", skillid, skillval, Chance, chancemodi);
return true;
} else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Skills, "Skill %d at value %d failed to gain with %.4f%%chance (mod %d)", skillid, skillval, Chance, chancemodi);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Skills, "Skill %d at value %d failed to gain with %.4f%%chance (mod %d)", skillid, skillval, Chance, chancemodi);
}
} else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Skills, "Skill %d at value %d cannot increase due to maxmum %d", skillid, skillval, maxskill);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Skills, "Skill %d at value %d cannot increase due to maxmum %d", skillid, skillval, maxskill);
}
return false;
}
@ -2262,10 +2262,10 @@ void Client::CheckLanguageSkillIncrease(uint8 langid, uint8 TeacherSkill) {
if(zone->random.Real(0,100) < Chance) { // if they make the roll
IncreaseLanguageSkill(langid); // increase the language skill by 1
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Skills, "Language %d at value %d successfully gain with %.4f%%chance", langid, LangSkill, Chance);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Skills, "Language %d at value %d successfully gain with %.4f%%chance", langid, LangSkill, Chance);
}
else
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Skills, "Language %d at value %d failed to gain with %.4f%%chance", langid, LangSkill, Chance);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Skills, "Language %d at value %d failed to gain with %.4f%%chance", langid, LangSkill, Chance);
}
}
@ -2364,7 +2364,7 @@ uint16 Client::GetMaxSkillAfterSpecializationRules(SkillUseTypes skillid, uint16
Save();
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Normal, "Reset %s's caster specialization skills to 1. "
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Normal, "Reset %s's caster specialization skills to 1. "
"Too many specializations skills were above 50.", GetCleanName());
}
@ -4544,14 +4544,14 @@ void Client::HandleLDoNOpen(NPC *target)
{
if(target->GetClass() != LDON_TREASURE)
{
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::None, "%s tried to open %s but %s was not a treasure chest.",
Log.Out(EQEmuLogSys::General, EQEmuLogSys::None, "%s tried to open %s but %s was not a treasure chest.",
GetName(), target->GetName(), target->GetName());
return;
}
if(DistNoRootNoZ(*target) > RuleI(Adventure, LDoNTrapDistanceUse))
{
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::None, "%s tried to open %s but %s was out of range",
Log.Out(EQEmuLogSys::General, EQEmuLogSys::None, "%s tried to open %s but %s was out of range",
GetName(), target->GetName(), target->GetName());
Message(13, "Treasure chest out of range.");
return;
@ -5294,7 +5294,7 @@ void Client::SendRewards()
"ORDER BY reward_id", AccountID());
auto results = database.QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in Client::SendRewards(): %s (%s)", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in Client::SendRewards(): %s (%s)", query.c_str(), results.ErrorMessage().c_str());
return;
}
@ -5362,7 +5362,7 @@ bool Client::TryReward(uint32 claim_id) {
AccountID(), claim_id);
auto results = database.QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in Client::TryReward(): %s (%s)", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in Client::TryReward(): %s (%s)", query.c_str(), results.ErrorMessage().c_str());
return false;
}
@ -5389,7 +5389,7 @@ bool Client::TryReward(uint32 claim_id) {
AccountID(), claim_id);
auto results = database.QueryDatabase(query);
if(!results.Success())
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in Client::TryReward(): %s (%s)", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in Client::TryReward(): %s (%s)", query.c_str(), results.ErrorMessage().c_str());
}
else {
query = StringFormat("UPDATE account_rewards SET amount = (amount-1) "
@ -5397,7 +5397,7 @@ bool Client::TryReward(uint32 claim_id) {
AccountID(), claim_id);
auto results = database.QueryDatabase(query);
if(!results.Success())
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in Client::TryReward(): %s (%s)", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in Client::TryReward(): %s (%s)", query.c_str(), results.ErrorMessage().c_str());
}
InternalVeteranReward ivr = (*iter);
@ -6211,7 +6211,7 @@ void Client::Doppelganger(uint16 spell_id, Mob *target, const char *name_overrid
PetRecord record;
if(!database.GetPetEntry(spells[spell_id].teleport_zone, &record))
{
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Unknown doppelganger spell id: %d, check pets table", spell_id);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Unknown doppelganger spell id: %d, check pets table", spell_id);
Message(13, "Unable to find data for pet %s", spells[spell_id].teleport_zone);
return;
}
@ -6225,7 +6225,7 @@ void Client::Doppelganger(uint16 spell_id, Mob *target, const char *name_overrid
const NPCType *npc_type = database.GetNPCType(pet.npc_id);
if(npc_type == nullptr) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Unknown npc type for doppelganger spell id: %d", spell_id);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Unknown npc type for doppelganger spell id: %d", spell_id);
Message(0,"Unable to find pet!");
return;
}
@ -8149,7 +8149,7 @@ void Client::Consume(const Item_Struct *item, uint8 type, int16 slot, bool auto_
entity_list.MessageClose_StringID(this, true, 50, 0, EATING_MESSAGE, GetName(), item->Name);
#if EQDEBUG >= 5
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::None, "Eating from slot:%i", (int)slot);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::None, "Eating from slot:%i", (int)slot);
#endif
}
else
@ -8166,7 +8166,7 @@ void Client::Consume(const Item_Struct *item, uint8 type, int16 slot, bool auto_
entity_list.MessageClose_StringID(this, true, 50, 0, DRINKING_MESSAGE, GetName(), item->Name);
#if EQDEBUG >= 5
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::None, "Drinking from slot:%i", (int)slot);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::None, "Drinking from slot:%i", (int)slot);
#endif
}
}
@ -8289,11 +8289,11 @@ std::string Client::TextLink::GenerateLink()
if ((m_Link.length() == 0) || (m_Link.length() > 250)) {
m_Error = true;
m_Link = "<LINKER ERROR>";
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "TextLink::GenerateLink() failed to generate a useable text link (LinkType: %i, Lengths: {link: %u, body: %u, text: %u})",
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "TextLink::GenerateLink() failed to generate a useable text link (LinkType: %i, Lengths: {link: %u, body: %u, text: %u})",
m_LinkType, m_Link.length(), m_LinkBody.length(), m_LinkText.length());
#if EQDEBUG >= 5
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, ">> LinkBody: %s", m_LinkBody.c_str());
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, ">> LinkText: %s", m_LinkText.c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, ">> LinkBody: %s", m_LinkBody.c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, ">> LinkText: %s", m_LinkText.c_str());
#endif
}

View File

@ -826,7 +826,7 @@ int32 Client::acmod() {
return (65 + ((agility-300) / 21));
}
#if EQDEBUG >= 11
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in Client::acmod(): Agility: %i, Level: %i",agility,level);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in Client::acmod(): Agility: %i, Level: %i",agility,level);
#endif
return 0;
};
@ -935,7 +935,7 @@ int32 Client::CalcMaxMana()
break;
}
default: {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::None, "Invalid Class '%c' in CalcMaxMana", GetCasterClass());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::None, "Invalid Class '%c' in CalcMaxMana", GetCasterClass());
max_mana = 0;
break;
}
@ -956,7 +956,7 @@ int32 Client::CalcMaxMana()
}
#if EQDEBUG >= 11
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::None, "Client::CalcMaxMana() called for %s - returning %d", GetName(), max_mana);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::None, "Client::CalcMaxMana() called for %s - returning %d", GetName(), max_mana);
#endif
return max_mana;
}
@ -1046,14 +1046,14 @@ int32 Client::CalcBaseMana()
break;
}
default: {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::None, "Invalid Class '%c' in CalcMaxMana", GetCasterClass());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::None, "Invalid Class '%c' in CalcMaxMana", GetCasterClass());
max_m = 0;
break;
}
}
#if EQDEBUG >= 11
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::None, "Client::CalcBaseMana() called for %s - returning %d", GetName(), max_m);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::None, "Client::CalcBaseMana() called for %s - returning %d", GetName(), max_m);
#endif
return max_m;
}
@ -1896,7 +1896,7 @@ uint32 Mob::GetInstrumentMod(uint16 spell_id) const
if (effectmod > effectmodcap)
effectmod = effectmodcap;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "%s::GetInstrumentMod() spell=%d mod=%d modcap=%d\n",
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "%s::GetInstrumentMod() spell=%d mod=%d modcap=%d\n",
GetName(), spell_id, effectmod, effectmodcap);
return effectmod;

File diff suppressed because it is too large Load Diff

View File

@ -799,7 +799,7 @@ void Client::OnDisconnect(bool hard_disconnect) {
Mob *Other = trade->With();
if(Other)
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Trading, "Client disconnected during a trade. Returning their items.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Trading, "Client disconnected during a trade. Returning their items.");
FinishTrade(this);
if(Other->IsClient())
@ -836,7 +836,7 @@ void Client::BulkSendInventoryItems() {
if(inst) {
bool is_arrow = (inst->GetItem()->ItemType == ItemTypeArrow) ? true : false;
int16 free_slot_id = m_inv.FindFreeSlot(inst->IsType(ItemClassContainer), true, inst->GetItem()->Size, is_arrow);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Incomplete Trade Transaction: Moving %s from slot %i to %i", inst->GetItem()->Name, slot_id, free_slot_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Incomplete Trade Transaction: Moving %s from slot %i to %i", inst->GetItem()->Name, slot_id, free_slot_id);
PutItemInInventory(free_slot_id, *inst, false);
database.SaveInventory(character_id, nullptr, slot_id);
safe_delete(inst);
@ -1037,7 +1037,7 @@ void Client::BulkSendMerchantInventory(int merchant_id, int npcid) {
// Account for merchant lists with gaps.
if (ml.slot >= i) {
if (ml.slot > i)
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::None, "(WARNING) Merchantlist contains gap at slot %d. Merchant: %d, NPC: %d", i, merchant_id, npcid);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::None, "(WARNING) Merchantlist contains gap at slot %d. Merchant: %d, NPC: %d", i, merchant_id, npcid);
i = ml.slot + 1;
}
}
@ -1129,7 +1129,7 @@ uint8 Client::WithCustomer(uint16 NewCustomer){
Client* c = entity_list.GetClientByID(CustomerID);
if(!c) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Trading, "Previous customer has gone away.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Trading, "Previous customer has gone away.");
CustomerID = NewCustomer;
return 1;
}
@ -1141,7 +1141,7 @@ void Client::OPRezzAnswer(uint32 Action, uint32 SpellID, uint16 ZoneID, uint16 I
{
if(PendingRezzXP < 0) {
// pendingrezexp is set to -1 if we are not expecting an OP_RezzAnswer
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Unexpected OP_RezzAnswer. Ignoring it.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Unexpected OP_RezzAnswer. Ignoring it.");
Message(13, "You have already been resurrected.\n");
return;
}
@ -1151,7 +1151,7 @@ void Client::OPRezzAnswer(uint32 Action, uint32 SpellID, uint16 ZoneID, uint16 I
// Mark the corpse as rezzed in the database, just in case the corpse has buried, or the zone the
// corpse is in has shutdown since the rez spell was cast.
database.MarkCorpseAsRezzed(PendingRezzDBID);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Player %s got a %i Rezz, spellid %i in zone%i, instance id %i",
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Player %s got a %i Rezz, spellid %i in zone%i, instance id %i",
this->name, (uint16)spells[SpellID].base[0],
SpellID, ZoneID, InstanceID);
@ -1201,7 +1201,7 @@ void Client::OPMemorizeSpell(const EQApplicationPacket* app)
{
if(app->size != sizeof(MemorizeSpell_Struct))
{
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Wrong size on OP_MemorizeSpell. Got: %i, Expected: %i", app->size, sizeof(MemorizeSpell_Struct));
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Wrong size on OP_MemorizeSpell. Got: %i, Expected: %i", app->size, sizeof(MemorizeSpell_Struct));
DumpPacket(app);
return;
}
@ -1723,12 +1723,12 @@ void Client::OPGMTrainSkill(const EQApplicationPacket *app)
SkillUseTypes skill = (SkillUseTypes) gmskill->skill_id;
if(!CanHaveSkill(skill)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Skills, "Tried to train skill %d, which is not allowed.", skill);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Skills, "Tried to train skill %d, which is not allowed.", skill);
return;
}
if(MaxSkill(skill) == 0) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Skills, "Tried to train skill %d, but training is not allowed at this level.", skill);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Skills, "Tried to train skill %d, but training is not allowed at this level.", skill);
return;
}
@ -2122,7 +2122,7 @@ void Client::HandleRespawnFromHover(uint32 Option)
{
if (PendingRezzXP < 0 || PendingRezzSpellID == 0)
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Unexpected Rezz from hover request.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Unexpected Rezz from hover request.");
return;
}
SetHP(GetMaxHP() / 5);
@ -2155,10 +2155,10 @@ void Client::HandleRespawnFromHover(uint32 Option)
if (corpse && corpse->IsCorpse())
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Hover Rez in zone %s for corpse %s",
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Hover Rez in zone %s for corpse %s",
zone->GetShortName(), PendingRezzCorpseName.c_str());
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Found corpse. Marking corpse as rezzed.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Found corpse. Marking corpse as rezzed.");
corpse->IsRezzed(true);
corpse->CompleteResurrection();

View File

@ -443,13 +443,13 @@ int command_init(void) {
if ((itr=command_settings.find(cur->first))!=command_settings.end())
{
cur->second->access = itr->second;
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Commands, "command_init(): - Command '%s' set to access level %d.", cur->first.c_str(), itr->second);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Commands, "command_init(): - Command '%s' set to access level %d.", cur->first.c_str(), itr->second);
}
else
{
#ifdef COMMANDS_WARNINGS
if(cur->second->access == 0)
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Status, "command_init(): Warning: Command '%s' defaulting to access level 0!" , cur->first.c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Status, "command_init(): Warning: Command '%s' defaulting to access level 0!" , cur->first.c_str());
#endif
}
}
@ -494,7 +494,7 @@ int command_add(const char *command_string, const char *desc, int access, CmdFun
std::string cstr(command_string);
if(commandlist.count(cstr) != 0) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "command_add() - Command '%s' is a duplicate - check command.cpp." , command_string);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "command_add() - Command '%s' is a duplicate - check command.cpp." , command_string);
return(-1);
}
@ -568,12 +568,12 @@ int command_realdispatch(Client *c, const char *message)
#ifdef COMMANDS_LOGGING
if(cur->access >= COMMANDS_LOGGING_MIN_STATUS) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Commands, "%s (%s) used command: %s (target=%s)", c->GetName(), c->AccountName(), message, c->GetTarget()?c->GetTarget()->GetName():"NONE");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Commands, "%s (%s) used command: %s (target=%s)", c->GetName(), c->AccountName(), message, c->GetTarget()?c->GetTarget()->GetName():"NONE");
}
#endif
if(cur->function == nullptr) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Command '%s' has a null function\n", cstr.c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Command '%s' has a null function\n", cstr.c_str());
return(-1);
} else {
//dispatch C++ command
@ -1292,7 +1292,7 @@ void command_viewpetition(Client *c, const Seperator *sep)
if (!results.Success())
return;
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Normal, "View petition request from %s, petition number: %i", c->GetName(), atoi(sep->argplus[1]) );
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Normal, "View petition request from %s, petition number: %i", c->GetName(), atoi(sep->argplus[1]) );
if (results.RowCount() == 0) {
c->Message(13,"There was an error in your request: ID not found! Please check the Id and try again.");
@ -1317,7 +1317,7 @@ void command_petitioninfo(Client *c, const Seperator *sep)
if (!results.Success())
return;
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Normal, "Petition information request from %s, petition number:", c->GetName(), atoi(sep->argplus[1]) );
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Normal, "Petition information request from %s, petition number:", c->GetName(), atoi(sep->argplus[1]) );
if (results.RowCount() == 0) {
c->Message(13,"There was an error in your request: ID not found! Please check the Id and try again.");
@ -1343,7 +1343,7 @@ void command_delpetition(Client *c, const Seperator *sep)
if (!results.Success())
return;
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Normal, "Delete petition request from %s, petition number:", c->GetName(), atoi(sep->argplus[1]) );
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Normal, "Delete petition request from %s, petition number:", c->GetName(), atoi(sep->argplus[1]) );
}
@ -1566,7 +1566,7 @@ void command_permaclass(Client *c, const Seperator *sep)
c->Message(0,"Target is not a client.");
else {
c->Message(0, "Setting %s's class...Sending to char select.", t->GetName());
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Normal, "Class change request from %s for %s, requested class:%i", c->GetName(), t->GetName(), atoi(sep->arg[1]) );
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Normal, "Class change request from %s for %s, requested class:%i", c->GetName(), t->GetName(), atoi(sep->arg[1]) );
t->SetBaseClass(atoi(sep->arg[1]));
t->Save();
t->Kick();
@ -1588,7 +1588,7 @@ void command_permarace(Client *c, const Seperator *sep)
c->Message(0,"Target is not a client.");
else {
c->Message(0, "Setting %s's race - zone to take effect",t->GetName());
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Normal, "Permanant race change request from %s for %s, requested race:%i", c->GetName(), t->GetName(), atoi(sep->arg[1]) );
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Normal, "Permanant race change request from %s for %s, requested race:%i", c->GetName(), t->GetName(), atoi(sep->arg[1]) );
uint32 tmp = Mob::GetDefaultGender(atoi(sep->arg[1]), t->GetBaseGender());
t->SetBaseRace(atoi(sep->arg[1]));
t->SetBaseGender(tmp);
@ -1612,7 +1612,7 @@ void command_permagender(Client *c, const Seperator *sep)
c->Message(0,"Target is not a client.");
else {
c->Message(0, "Setting %s's gender - zone to take effect",t->GetName());
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Normal, "Permanant gender change request from %s for %s, requested gender:%i", c->GetName(), t->GetName(), atoi(sep->arg[1]) );
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Normal, "Permanant gender change request from %s for %s, requested gender:%i", c->GetName(), t->GetName(), atoi(sep->arg[1]) );
t->SetBaseGender(atoi(sep->arg[1]));
t->Save();
t->SendIllusionPacket(atoi(sep->arg[1]));
@ -1954,7 +1954,7 @@ void command_dbspawn2(Client *c, const Seperator *sep)
{
if (sep->IsNumber(1) && sep->IsNumber(2) && sep->IsNumber(3)) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Normal, "Spawning database spawn");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Normal, "Spawning database spawn");
uint16 cond = 0;
int16 cond_min = 0;
if(sep->IsNumber(4)) {
@ -2274,7 +2274,7 @@ void command_setlanguage(Client *c, const Seperator *sep)
}
else
{
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Normal, "Set language request from %s, target:%s lang_id:%i value:%i", c->GetName(), c->GetTarget()->GetName(), atoi(sep->arg[1]), atoi(sep->arg[2]) );
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Normal, "Set language request from %s, target:%s lang_id:%i value:%i", c->GetName(), c->GetTarget()->GetName(), atoi(sep->arg[1]), atoi(sep->arg[2]) );
uint8 langid = (uint8)atoi(sep->arg[1]);
uint8 value = (uint8)atoi(sep->arg[2]);
c->GetTarget()->CastToClient()->SetLanguageSkill( langid, value );
@ -2299,7 +2299,7 @@ void command_setskill(Client *c, const Seperator *sep)
c->Message(0, " x = 0 to %d", HIGHEST_CAN_SET_SKILL);
}
else {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Normal, "Set skill request from %s, target:%s skill_id:%i value:%i", c->GetName(), c->GetTarget()->GetName(), atoi(sep->arg[1]), atoi(sep->arg[2]) );
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Normal, "Set skill request from %s, target:%s skill_id:%i value:%i", c->GetName(), c->GetTarget()->GetName(), atoi(sep->arg[1]), atoi(sep->arg[2]) );
int skill_num = atoi(sep->arg[1]);
uint16 skill_value = atoi(sep->arg[2]);
if(skill_num < HIGHEST_SKILL)
@ -2319,7 +2319,7 @@ void command_setskillall(Client *c, const Seperator *sep)
}
else {
if (c->Admin() >= commandSetSkillsOther || c->GetTarget()==c || c->GetTarget()==0) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Normal, "Set ALL skill request from %s, target:%s", c->GetName(), c->GetTarget()->GetName());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Normal, "Set ALL skill request from %s, target:%s", c->GetName(), c->GetTarget()->GetName());
uint16 level = atoi(sep->arg[1]);
for(SkillUseTypes skill_num=Skill1HBlunt;skill_num <= HIGHEST_SKILL;skill_num=(SkillUseTypes)(skill_num+1)) {
c->GetTarget()->CastToClient()->SetSkill(skill_num, level);
@ -3114,7 +3114,7 @@ void command_listpetition(Client *c, const Seperator *sep)
if (!results.Success())
return;
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Normal, "Petition list requested by %s", c->GetName());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Normal, "Petition list requested by %s", c->GetName());
if (results.RowCount() == 0)
return;
@ -3771,7 +3771,7 @@ void command_lastname(Client *c, const Seperator *sep)
if(c->GetTarget() && c->GetTarget()->IsClient())
t=c->GetTarget()->CastToClient();
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Normal, "#lastname request from %s for %s", c->GetName(), t->GetName());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Normal, "#lastname request from %s for %s", c->GetName(), t->GetName());
if(strlen(sep->arg[1]) <= 70)
t->ChangeLastName(sep->arg[1]);
@ -4545,10 +4545,10 @@ void command_guild(Client *c, const Seperator *sep)
}
if(guild_id == GUILD_NONE) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "%s: Removing %s (%d) from guild with GM command.", c->GetName(),
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "%s: Removing %s (%d) from guild with GM command.", c->GetName(),
sep->arg[2], charid);
} else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "%s: Putting %s (%d) into guild %s (%d) with GM command.", c->GetName(),
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "%s: Putting %s (%d) into guild %s (%d) with GM command.", c->GetName(),
sep->arg[2], charid,
guild_mgr.GetGuildName(guild_id), guild_id);
}
@ -4597,7 +4597,7 @@ void command_guild(Client *c, const Seperator *sep)
return;
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "%s: Setting %s (%d)'s guild rank to %d with GM command.", c->GetName(),
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "%s: Setting %s (%d)'s guild rank to %d with GM command.", c->GetName(),
sep->arg[2], charid, rank);
if(!guild_mgr.SetGuildRank(charid, rank))
@ -4639,7 +4639,7 @@ void command_guild(Client *c, const Seperator *sep)
uint32 id = guild_mgr.CreateGuild(sep->argplus[3], leader);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "%s: Creating guild %s with leader %d with GM command. It was given id %lu.", c->GetName(),
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "%s: Creating guild %s with leader %d with GM command. It was given id %lu.", c->GetName(),
sep->argplus[3], leader, (unsigned long)id);
if (id == GUILD_NONE)
@ -4678,7 +4678,7 @@ void command_guild(Client *c, const Seperator *sep)
}
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "%s: Deleting guild %s (%d) with GM command.", c->GetName(),
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "%s: Deleting guild %s (%d) with GM command.", c->GetName(),
guild_mgr.GetGuildName(id), id);
if (!guild_mgr.DeleteGuild(id))
@ -4712,7 +4712,7 @@ void command_guild(Client *c, const Seperator *sep)
}
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "%s: Renaming guild %s (%d) to '%s' with GM command.", c->GetName(),
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "%s: Renaming guild %s (%d) to '%s' with GM command.", c->GetName(),
guild_mgr.GetGuildName(id), id, sep->argplus[3]);
if (!guild_mgr.RenameGuild(id, sep->argplus[3]))
@ -4763,7 +4763,7 @@ void command_guild(Client *c, const Seperator *sep)
}
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "%s: Setting leader of guild %s (%d) to %d with GM command.", c->GetName(),
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "%s: Setting leader of guild %s (%d) to %d with GM command.", c->GetName(),
guild_mgr.GetGuildName(id), id, leader);
if(!guild_mgr.SetGuildLeader(id, leader))
@ -4869,7 +4869,7 @@ void command_manaburn(Client *c, const Seperator *sep)
target->Damage(c, nukedmg, 2751, SkillAbjuration/*hackish*/);
c->Message(4,"You unleash an enormous blast of magical energies.");
}
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Normal, "Manaburn request from %s, damage: %d", c->GetName(), nukedmg);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Normal, "Manaburn request from %s, damage: %d", c->GetName(), nukedmg);
}
}
else
@ -5221,7 +5221,7 @@ void command_scribespells(Client *c, const Seperator *sep)
t->Message(0, "Scribing spells to spellbook.");
if(t != c)
c->Message(0, "Scribing spells for %s.", t->GetName());
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Normal, "Scribe spells request for %s from %s, levels: %u -> %u", t->GetName(), c->GetName(), min_level, max_level);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Normal, "Scribe spells request for %s from %s, levels: %u -> %u", t->GetName(), c->GetName(), min_level, max_level);
for(curspell = 0, book_slot = t->GetNextAvailableSpellBookSlot(), count = 0; curspell < SPDAT_RECORDS && book_slot < MAX_PP_SPELLBOOK; curspell++, book_slot = t->GetNextAvailableSpellBookSlot(book_slot))
{
@ -5278,7 +5278,7 @@ void command_scribespell(Client *c, const Seperator *sep) {
if(t != c)
c->Message(0, "Scribing spell: %s (%i) for %s.", spells[spell_id].name, spell_id, t->GetName());
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Normal, "Scribe spell: %s (%i) request for %s from %s.", spells[spell_id].name, spell_id, t->GetName(), c->GetName());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Normal, "Scribe spell: %s (%i) request for %s from %s.", spells[spell_id].name, spell_id, t->GetName(), c->GetName());
if (spells[spell_id].classes[WARRIOR] != 0 && spells[spell_id].skill != 52 && spells[spell_id].classes[t->GetPP().class_ - 1] > 0 && !IsDiscipline(spell_id)) {
book_slot = t->GetNextAvailableSpellBookSlot();
@ -5325,7 +5325,7 @@ void command_unscribespell(Client *c, const Seperator *sep) {
if(t != c)
c->Message(0, "Unscribing spell: %s (%i) for %s.", spells[spell_id].name, spell_id, t->GetName());
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Normal, "Unscribe spell: %s (%i) request for %s from %s.", spells[spell_id].name, spell_id, t->GetName(), c->GetName());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Normal, "Unscribe spell: %s (%i) request for %s from %s.", spells[spell_id].name, spell_id, t->GetName(), c->GetName());
}
else {
t->Message(13, "Unable to unscribe spell: %s (%i) from your spellbook. This spell is not scribed.", spells[spell_id].name, spell_id);
@ -7862,7 +7862,7 @@ void command_traindisc(Client *c, const Seperator *sep)
t->Message(0, "Training disciplines");
if(t != c)
c->Message(0, "Training disciplines for %s.", t->GetName());
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Normal, "Train disciplines request for %s from %s, levels: %u -> %u", t->GetName(), c->GetName(), min_level, max_level);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Normal, "Train disciplines request for %s from %s, levels: %u -> %u", t->GetName(), c->GetName(), min_level, max_level);
for(curspell = 0, count = 0; curspell < SPDAT_RECORDS; curspell++)
{
@ -10394,7 +10394,7 @@ void command_logtest(Client *c, const Seperator *sep){
if (sep->IsNumber(1)){
uint32 i = 0;
for (i = 0; i < atoi(sep->arg[1]); i++){
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::None, "[%u] Test... Took %f seconds", i, ((float)(std::clock() - t)) / CLOCKS_PER_SEC);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::None, "[%u] Test... Took %f seconds", i, ((float)(std::clock() - t)) / CLOCKS_PER_SEC);
}
}
}

View File

@ -842,7 +842,7 @@ bool Corpse::Process() {
spc->zone_id = zone->graveyard_zoneid();
worldserver.SendPacket(pack);
safe_delete(pack);
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::None, "Moved %s player corpse to the designated graveyard in zone %s.", this->GetName(), database.GetZoneName(zone->graveyard_zoneid()));
Log.Out(EQEmuLogSys::General, EQEmuLogSys::None, "Moved %s player corpse to the designated graveyard in zone %s.", this->GetName(), database.GetZoneName(zone->graveyard_zoneid()));
corpse_db_id = 0;
}
@ -872,10 +872,10 @@ bool Corpse::Process() {
Save();
player_corpse_depop = true;
corpse_db_id = 0;
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::None, "Tagged %s player corpse has burried.", this->GetName());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::None, "Tagged %s player corpse has burried.", this->GetName());
}
else {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to bury %s player corpse.", this->GetName());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to bury %s player corpse.", this->GetName());
return true;
}
}
@ -1083,7 +1083,7 @@ void Corpse::MakeLootRequestPackets(Client* client, const EQApplicationPacket* a
for(; cur != end; ++cur) {
ServerLootItem_Struct* item_data = *cur;
item = database.GetItem(item_data->item_id);
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::None, "Corpse Looting: %s was not sent to client loot window (corpse_dbid: %i, charname: %s(%s))", item->Name, GetCorpseDBID(), client->GetName(), client->GetGM() ? "GM" : "Owner");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::None, "Corpse Looting: %s was not sent to client loot window (corpse_dbid: %i, charname: %s(%s))", item->Name, GetCorpseDBID(), client->GetName(), client->GetGM() ? "GM" : "Owner");
client->Message(0, "Inaccessable Corpse Item: %s", item->Name);
}
}

View File

@ -145,9 +145,9 @@ bool Doors::Process()
void Doors::HandleClick(Client* sender, uint8 trigger)
{
//door debugging info dump
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Doors, "%s clicked door %s (dbid %d, eqid %d) at (%.4f,%.4f,%.4f @%.4f)", sender->GetName(), door_name, db_id, door_id, pos_x, pos_y, pos_z, heading);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Doors, " incline %d, opentype %d, lockpick %d, key %d, nokeyring %d, trigger %d type %d, param %d", incline, opentype, lockpick, keyitem, nokeyring, trigger_door, trigger_type, door_param);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Doors, " size %d, invert %d, dest: %s (%.4f,%.4f,%.4f @%.4f)", size, invert_state, dest_zone, dest_x, dest_y, dest_z, dest_heading);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Doors, "%s clicked door %s (dbid %d, eqid %d) at (%.4f,%.4f,%.4f @%.4f)", sender->GetName(), door_name, db_id, door_id, pos_x, pos_y, pos_z, heading);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Doors, " incline %d, opentype %d, lockpick %d, key %d, nokeyring %d, trigger %d type %d, param %d", incline, opentype, lockpick, keyitem, nokeyring, trigger_door, trigger_type, door_param);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Doors, " size %d, invert %d, dest: %s (%.4f,%.4f,%.4f @%.4f)", size, invert_state, dest_zone, dest_x, dest_y, dest_z, dest_heading);
EQApplicationPacket* outapp = new EQApplicationPacket(OP_MoveDoor, sizeof(MoveDoor_Struct));
MoveDoor_Struct* md = (MoveDoor_Struct*)outapp->pBuffer;
@ -303,7 +303,7 @@ void Doors::HandleClick(Client* sender, uint8 trigger)
sender->CheckIncreaseSkill(SkillPickLock, nullptr, 1);
#if EQDEBUG>=5
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::None, "Client has lockpicks: skill=%f", modskill);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::None, "Client has lockpicks: skill=%f", modskill);
#endif
if(GetLockpick() <= modskill)
@ -560,13 +560,13 @@ void Doors::ToggleState(Mob *sender)
}
void Doors::DumpDoor(){
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::None,
Log.Out(EQEmuLogSys::General, EQEmuLogSys::None,
"db_id:%i door_id:%i zone_name:%s door_name:%s pos_x:%f pos_y:%f pos_z:%f heading:%f",
db_id, door_id, zone_name, door_name, pos_x, pos_y, pos_z, heading);
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::None,
Log.Out(EQEmuLogSys::General, EQEmuLogSys::None,
"opentype:%i guild_id:%i lockpick:%i keyitem:%i nokeyring:%i trigger_door:%i trigger_type:%i door_param:%i open:%s",
opentype, guild_id, lockpick, keyitem, nokeyring, trigger_door, trigger_type, door_param, (isopen) ? "open":"closed");
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::None,
Log.Out(EQEmuLogSys::General, EQEmuLogSys::None,
"dest_zone:%s dest_x:%f dest_y:%f dest_z:%f dest_heading:%f",
dest_zone, dest_x, dest_y, dest_z, dest_heading);
}
@ -645,7 +645,7 @@ int32 ZoneDatabase::GetDoorsDBCountPlusOne(const char *zone_name, int16 version)
}
bool ZoneDatabase::LoadDoors(int32 iDoorCount, Door *into, const char *zone_name, int16 version) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Status, "Loading Doors from database...");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Status, "Loading Doors from database...");
// Door tmpDoor;

View File

@ -461,7 +461,7 @@ bool Client::TrainDiscipline(uint32 itemid) {
const Item_Struct *item = database.GetItem(itemid);
if(item == nullptr) {
Message(13, "Unable to find the tome you turned in!");
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to find turned in tome id %lu\n", (unsigned long)itemid);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to find turned in tome id %lu\n", (unsigned long)itemid);
return(false);
}

View File

@ -140,7 +140,7 @@ void PerlembParser::ReloadQuests() {
perl = nullptr;
}
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Status, "Error re-initializing perlembed: %s", e.what());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Status, "Error re-initializing perlembed: %s", e.what());
throw e.what();
}

View File

@ -3519,7 +3519,7 @@ EXTERN_C XS(boot_quest)
file[255] = '\0';
if(items != 1)
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "boot_quest does not take any arguments.");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "boot_quest does not take any arguments.");
char buf[128]; //shouldent have any function names longer than this.

View File

@ -140,12 +140,12 @@ void Embperl::DoInit() {
catch(const char *err)
{
//remember... lasterr() is no good if we crap out here, in construction
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Quests, "perl error: %s", err);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Quests, "perl error: %s", err);
throw "failed to install eval_file hook";
}
#ifdef EMBPERL_IO_CAPTURE
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Quests, "Tying perl output to eqemu logs");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Quests, "Tying perl output to eqemu logs");
//make a tieable class to capture IO and pass it into EQEMuLog
eval_pv(
"package EQEmuIO; "
@ -170,14 +170,14 @@ void Embperl::DoInit() {
,FALSE
);
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Quests, "Loading perlemb plugins.");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Quests, "Loading perlemb plugins.");
try
{
eval_pv("main::eval_file('plugin', 'plugin.pl');", FALSE);
}
catch(const char *err)
{
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Quests, "Warning - plugin.pl: %s", err);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Quests, "Warning - plugin.pl: %s", err);
}
try
{
@ -195,7 +195,7 @@ void Embperl::DoInit() {
}
catch(const char *err)
{
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Quests, "Perl warning: %s", err);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Quests, "Perl warning: %s", err);
}
#endif //EMBPERL_PLUGIN
in_use = false;

View File

@ -64,7 +64,7 @@ EXTERN_C XS(boot_qc)
file[255] = '\0';
if(items != 1)
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "boot_qc does not take any arguments.");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "boot_qc does not take any arguments.");
char buf[128]; //shouldent have any function names longer than this.
@ -100,7 +100,7 @@ XS(XS_EQEmuIO_PRINT)
int len = 0;
for(i = 0; *cur != '\0'; i++, cur++) {
if(*cur == '\n') {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Quests, str);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Quests, str);
len = 0;
pos = i+1;
} else {
@ -108,7 +108,7 @@ XS(XS_EQEmuIO_PRINT)
}
}
if(len > 0) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Quests, str);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Quests, str);
}
}

View File

@ -371,7 +371,7 @@ void EntityList::CheckGroupList (const char *fname, const int fline)
{
if (*it == nullptr)
{
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "nullptr group, %s:%i", fname, fline);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "nullptr group, %s:%i", fname, fline);
}
}
}
@ -520,12 +520,12 @@ void EntityList::MobProcess()
zone->StartShutdownTimer();
Group *g = GetGroupByMob(mob);
if(g) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "About to delete a client still in a group.");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "About to delete a client still in a group.");
g->DelMember(mob);
}
Raid *r = entity_list.GetRaidByClient(mob->CastToClient());
if(r) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "About to delete a client still in a raid.");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "About to delete a client still in a raid.");
r->MemberZoned(mob->CastToClient());
}
entity_list.RemoveClient(id);
@ -557,7 +557,7 @@ void EntityList::AddGroup(Group *group)
uint32 gid = worldserver.NextGroupID();
if (gid == 0) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error,
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error,
"Unable to get new group ID from world server. group is going to be broken.");
return;
}
@ -586,7 +586,7 @@ void EntityList::AddRaid(Raid *raid)
uint32 gid = worldserver.NextGroupID();
if (gid == 0) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error,
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error,
"Unable to get new group ID from world server. group is going to be broken.");
return;
}
@ -2509,7 +2509,7 @@ char *EntityList::MakeNameUnique(char *name)
return name;
}
}
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Fatal error in EntityList::MakeNameUnique: Unable to find unique name for '%s'", name);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Fatal error in EntityList::MakeNameUnique: Unable to find unique name for '%s'", name);
char tmp[64] = "!";
strn0cpy(&tmp[1], name, sizeof(tmp) - 1);
strcpy(name, tmp);
@ -3397,7 +3397,7 @@ void EntityList::ReloadAllClientsTaskState(int TaskID)
// If we have been passed a TaskID, only reload the client state if they have
// that Task active.
if ((!TaskID) || (TaskID && client->IsTaskActive(TaskID))) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Tasks, "[CLIENTLOAD] Reloading Task State For Client %s", client->GetName());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Tasks, "[CLIENTLOAD] Reloading Task State For Client %s", client->GetName());
client->RemoveClientTaskState();
client->LoadClientTaskState();
taskmanager->SendActiveTasksToClient(client);

View File

@ -240,7 +240,7 @@ void Client::AddEXP(uint32 in_add_exp, uint8 conlevel, bool resexp) {
}
void Client::SetEXP(uint32 set_exp, uint32 set_aaxp, bool isrezzexp) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, "Attempting to Set Exp for %s (XP: %u, AAXP: %u, Rez: %s)", this->GetCleanName(), set_exp, set_aaxp, isrezzexp ? "true" : "false");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, "Attempting to Set Exp for %s (XP: %u, AAXP: %u, Rez: %s)", this->GetCleanName(), set_exp, set_aaxp, isrezzexp ? "true" : "false");
//max_AAXP = GetEXPForLevel(52) - GetEXPForLevel(51); //GetEXPForLevel() doesn't depend on class/race, just level, so it shouldn't change between Clients
max_AAXP = RuleI(AA, ExpPerPoint); //this may be redundant since we're doing this in Client::FinishConnState2()
if (max_AAXP == 0 || GetEXPForLevel(GetLevel()) == 0xFFFFFFFF) {
@ -308,7 +308,7 @@ void Client::SetEXP(uint32 set_exp, uint32 set_aaxp, bool isrezzexp) {
//figure out how many AA points we get from the exp were setting
m_pp.aapoints = set_aaxp / max_AAXP;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, "Calculating additional AA Points from AAXP for %s: %u / %u = %.1f points", this->GetCleanName(), set_aaxp, max_AAXP, (float)set_aaxp / (float)max_AAXP);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, "Calculating additional AA Points from AAXP for %s: %u / %u = %.1f points", this->GetCleanName(), set_aaxp, max_AAXP, (float)set_aaxp / (float)max_AAXP);
//get remainder exp points, set in PP below
set_aaxp = set_aaxp - (max_AAXP * m_pp.aapoints);
@ -430,7 +430,7 @@ void Client::SetEXP(uint32 set_exp, uint32 set_aaxp, bool isrezzexp) {
void Client::SetLevel(uint8 set_level, bool command)
{
if (GetEXPForLevel(set_level) == 0xFFFFFFFF) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Client::SetLevel() GetEXPForLevel(%i) = 0xFFFFFFFF", set_level);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Client::SetLevel() GetEXPForLevel(%i) = 0xFFFFFFFF", set_level);
return;
}
@ -488,7 +488,7 @@ void Client::SetLevel(uint8 set_level, bool command)
safe_delete(outapp);
this->SendAppearancePacket(AT_WhoLevel, set_level); // who level change
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Normal, "Setting Level for %s to %i", GetName(), set_level);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Normal, "Setting Level for %s to %i", GetName(), set_level);
CalcBonuses();

View File

@ -167,11 +167,11 @@ void Mob::CalculateNewFearpoint()
fear_walkto_z = Loc.z;
curfp = true;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, "Feared to node %i (%8.3f, %8.3f, %8.3f)", Node, Loc.x, Loc.y, Loc.z);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, "Feared to node %i (%8.3f, %8.3f, %8.3f)", Node, Loc.x, Loc.y, Loc.z);
return;
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, "No path found to selected node. Falling through to old fear point selection.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, "No path found to selected node. Falling through to old fear point selection.");
}
int loop = 0;

View File

@ -59,7 +59,7 @@ uint32 ZoneDatabase::GetZoneForage(uint32 ZoneID, uint8 skill) {
"LIMIT %i", ZoneID, skill, FORAGE_ITEM_LIMIT);
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in Forage query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in Forage query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
return 0;
}
@ -70,7 +70,7 @@ uint32 ZoneDatabase::GetZoneForage(uint32 ZoneID, uint8 skill) {
item[index] = atoi(row[0]);
chance[index] = atoi(row[1]) + chancepool;
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Possible Forage: %d with a %d chance", item[index], chance[index]);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Possible Forage: %d with a %d chance", item[index], chance[index]);
chancepool = chance[index];
}
@ -389,7 +389,7 @@ void Client::ForageItem(bool guarantee) {
const Item_Struct* food_item = database.GetItem(foragedfood);
if(!food_item) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "nullptr returned from database.GetItem in ClientForageItem");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "nullptr returned from database.GetItem in ClientForageItem");
return;
}

View File

@ -768,7 +768,7 @@ void Group::CastGroupSpell(Mob* caster, uint16 spell_id) {
caster->SpellOnTarget(spell_id, members[z]->GetPet());
#endif
} else
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Group spell: %s is out of range %f at distance %f from %s", members[z]->GetName(), range, distance, caster->GetName());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Group spell: %s is out of range %f at distance %f from %s", members[z]->GetName(), range, distance, caster->GetName());
}
}
@ -807,7 +807,7 @@ void Group::GroupBardPulse(Mob* caster, uint16 spell_id) {
members[z]->GetPet()->BardPulse(spell_id, caster);
#endif
} else
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Group bard pulse: %s is out of range %f at distance %f from %s", members[z]->GetName(), range, distance, caster->GetName());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Group bard pulse: %s is out of range %f at distance %f from %s", members[z]->GetName(), range, distance, caster->GetName());
}
}
}
@ -1069,7 +1069,7 @@ bool Group::LearnMembers() {
return false;
if (results.RowCount() == 0) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error getting group members for group %lu: %s", (unsigned long)GetID(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error getting group members for group %lu: %s", (unsigned long)GetID(), results.ErrorMessage().c_str());
return false;
}
@ -1098,7 +1098,7 @@ void Group::VerifyGroup() {
for (i = 0; i < MAX_GROUP_MEMBERS; i++) {
if (membername[i][0] == '\0') {
#if EQDEBUG >= 7
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::None, "Group %lu: Verify %d: Empty.\n", (unsigned long)GetID(), i);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::None, "Group %lu: Verify %d: Empty.\n", (unsigned long)GetID(), i);
#endif
members[i] = nullptr;
continue;
@ -1107,7 +1107,7 @@ void Group::VerifyGroup() {
Mob *them = entity_list.GetMob(membername[i]);
if(them == nullptr && members[i] != nullptr) { //they aren't in zone
#if EQDEBUG >= 6
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::None, "Member of group %lu named '%s' has disappeared!!", (unsigned long)GetID(), membername[i]);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::None, "Member of group %lu named '%s' has disappeared!!", (unsigned long)GetID(), membername[i]);
#endif
membername[i][0] = '\0';
members[i] = nullptr;
@ -1116,13 +1116,13 @@ void Group::VerifyGroup() {
if(them != nullptr && members[i] != them) { //our pointer is out of date... not so good.
#if EQDEBUG >= 5
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::None, "Member of group %lu named '%s' had an out of date pointer!!", (unsigned long)GetID(), membername[i]);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::None, "Member of group %lu named '%s' had an out of date pointer!!", (unsigned long)GetID(), membername[i]);
#endif
members[i] = them;
continue;
}
#if EQDEBUG >= 8
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::None, "Member of group %lu named '%s' is valid.", (unsigned long)GetID(), membername[i]);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::None, "Member of group %lu named '%s' is valid.", (unsigned long)GetID(), membername[i]);
#endif
}
}
@ -1457,7 +1457,7 @@ void Group::DelegateMainTank(const char *NewMainTankName, uint8 toggle)
MainTankName.c_str(), GetID());
auto results = database.QueryDatabase(query);
if (!results.Success())
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to set group main tank: %s\n", results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to set group main tank: %s\n", results.ErrorMessage().c_str());
}
}
@ -1503,7 +1503,7 @@ void Group::DelegateMainAssist(const char *NewMainAssistName, uint8 toggle)
MainAssistName.c_str(), GetID());
auto results = database.QueryDatabase(query);
if (!results.Success())
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to set group main assist: %s\n", results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to set group main assist: %s\n", results.ErrorMessage().c_str());
}
}
@ -1550,7 +1550,7 @@ void Group::DelegatePuller(const char *NewPullerName, uint8 toggle)
PullerName.c_str(), GetID());
auto results = database.QueryDatabase(query);
if (!results.Success())
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to set group main puller: %s\n", results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to set group main puller: %s\n", results.ErrorMessage().c_str());
}
@ -1701,7 +1701,7 @@ void Group::UnDelegateMainTank(const char *OldMainTankName, uint8 toggle)
std::string query = StringFormat("UPDATE group_leaders SET maintank = '' WHERE gid = %i LIMIT 1", GetID());
auto results = database.QueryDatabase(query);
if (!results.Success())
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to clear group main tank: %s\n", results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to clear group main tank: %s\n", results.ErrorMessage().c_str());
if(!toggle) {
for(uint32 i = 0; i < MAX_GROUP_MEMBERS; ++i) {
@ -1750,7 +1750,7 @@ void Group::UnDelegateMainAssist(const char *OldMainAssistName, uint8 toggle)
std::string query = StringFormat("UPDATE group_leaders SET assist = '' WHERE gid = %i LIMIT 1", GetID());
auto results = database.QueryDatabase(query);
if (!results.Success())
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to clear group main assist: %s\n", results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to clear group main assist: %s\n", results.ErrorMessage().c_str());
if(!toggle)
{
@ -1778,7 +1778,7 @@ void Group::UnDelegatePuller(const char *OldPullerName, uint8 toggle)
std::string query = StringFormat("UPDATE group_leaders SET puller = '' WHERE gid = %i LIMIT 1", GetID());
auto results = database.QueryDatabase(query);
if (!results.Success())
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to clear group main puller: %s\n", results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to clear group main puller: %s\n", results.ErrorMessage().c_str());
if(!toggle) {
for(uint32 i = 0; i < MAX_GROUP_MEMBERS; ++i) {
@ -1861,7 +1861,7 @@ void Group::SetGroupMentor(int percent, char *name)
mentoree_name.c_str(), mentor_percent, GetID());
auto results = database.QueryDatabase(query);
if (!results.Success())
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to set group mentor: %s\n", results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to set group mentor: %s\n", results.ErrorMessage().c_str());
}
void Group::ClearGroupMentor()
@ -1872,7 +1872,7 @@ void Group::ClearGroupMentor()
std::string query = StringFormat("UPDATE group_leaders SET mentoree = '', mentor_percent = 0 WHERE gid = %i LIMIT 1", GetID());
auto results = database.QueryDatabase(query);
if (!results.Success())
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to clear group mentor: %s\n", results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to clear group mentor: %s\n", results.ErrorMessage().c_str());
}
void Group::NotifyAssistTarget(Client *c)
@ -1942,7 +1942,7 @@ void Group::DelegateMarkNPC(const char *NewNPCMarkerName)
NewNPCMarkerName, GetID());
auto results = database.QueryDatabase(query);
if (!results.Success())
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to set group mark npc: %s\n", results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to set group mark npc: %s\n", results.ErrorMessage().c_str());
}
void Group::NotifyMarkNPC(Client *c)
@ -2023,7 +2023,7 @@ void Group::UnDelegateMarkNPC(const char *OldNPCMarkerName)
std::string query = StringFormat("UPDATE group_leaders SET marknpc = '' WHERE gid = %i LIMIT 1", GetID());
auto results = database.QueryDatabase(query);
if (!results.Success())
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to clear group marknpc: %s\n", results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to clear group marknpc: %s\n", results.ErrorMessage().c_str());
}
@ -2040,7 +2040,7 @@ void Group::SaveGroupLeaderAA()
safe_delete_array(queryBuffer);
auto results = database.QueryDatabase(query);
if (!results.Success())
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to store LeadershipAA: %s\n", results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to store LeadershipAA: %s\n", results.ErrorMessage().c_str());
}

View File

@ -56,7 +56,7 @@ void Client::SendGuildMOTD(bool GetGuildMOTDReply) {
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Sending OP_GuildMOTD of length %d", outapp->size);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Sending OP_GuildMOTD of length %d", outapp->size);
FastQueuePacket(&outapp);
}
@ -144,10 +144,10 @@ void Client::SendGuildSpawnAppearance() {
if (!IsInAGuild()) {
// clear guildtag
SendAppearancePacket(AT_GuildID, GUILD_NONE);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Sending spawn appearance for no guild tag.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Sending spawn appearance for no guild tag.");
} else {
uint8 rank = guild_mgr.GetDisplayedRank(GuildID(), GuildRank(), CharacterID());
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Sending spawn appearance for guild %d at rank %d", GuildID(), rank);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Sending spawn appearance for guild %d at rank %d", GuildID(), rank);
SendAppearancePacket(AT_GuildID, GuildID());
if(GetClientVersion() >= EQClientRoF)
{
@ -171,11 +171,11 @@ void Client::SendGuildList() {
//ask the guild manager to build us a nice guild list packet
outapp->pBuffer = guild_mgr.MakeGuildList(/*GetName()*/"", outapp->size);
if(outapp->pBuffer == nullptr) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Unable to make guild list!");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Unable to make guild list!");
return;
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Sending OP_ZoneGuildList of length %d", outapp->size);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Sending OP_ZoneGuildList of length %d", outapp->size);
FastQueuePacket(&outapp);
}
@ -192,7 +192,7 @@ void Client::SendGuildMembers() {
outapp->pBuffer = data;
data = nullptr;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Sending OP_GuildMemberList of length %d", outapp->size);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Sending OP_GuildMemberList of length %d", outapp->size);
FastQueuePacket(&outapp);
@ -223,7 +223,7 @@ void Client::RefreshGuildInfo()
CharGuildInfo info;
if(!guild_mgr.GetCharInfo(CharacterID(), info)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Unable to obtain guild char info for %s (%d)", GetName(), CharacterID());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Unable to obtain guild char info for %s (%d)", GetName(), CharacterID());
return;
}
@ -335,7 +335,7 @@ void Client::SendGuildJoin(GuildJoin_Struct* gj){
outgj->rank = gj->rank;
outgj->zoneid = gj->zoneid;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Sending OP_GuildManageAdd for join of length %d", outapp->size);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Sending OP_GuildManageAdd for join of length %d", outapp->size);
FastQueuePacket(&outapp);
@ -409,7 +409,7 @@ bool ZoneDatabase::CheckGuildDoor(uint8 doorid, uint16 guild_id, const char* zon
doorid-128, zone);
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in CheckGuildDoor query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in CheckGuildDoor query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
return false;
}
@ -429,7 +429,7 @@ bool ZoneDatabase::SetGuildDoor(uint8 doorid,uint16 guild_id, const char* zone)
guild_id, doorid, zone);
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in SetGuildDoor query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in SetGuildDoor query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
return false;
}

View File

@ -32,7 +32,7 @@ extern WorldServer worldserver;
extern volatile bool ZoneLoaded;
void ZoneGuildManager::SendGuildRefresh(uint32 guild_id, bool name, bool motd, bool rank, bool relation) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Sending guild refresh for %d to world, changes: name=%d, motd=%d, rank=d, relation=%d", guild_id, name, motd, rank, relation);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Sending guild refresh for %d to world, changes: name=%d, motd=%d, rank=d, relation=%d", guild_id, name, motd, rank, relation);
ServerPacket* pack = new ServerPacket(ServerOP_RefreshGuild, sizeof(ServerGuildRefresh_Struct));
ServerGuildRefresh_Struct *s = (ServerGuildRefresh_Struct *) pack->pBuffer;
s->guild_id = guild_id;
@ -46,7 +46,7 @@ void ZoneGuildManager::SendGuildRefresh(uint32 guild_id, bool name, bool motd, b
void ZoneGuildManager::SendCharRefresh(uint32 old_guild_id, uint32 guild_id, uint32 charid) {
if(guild_id == 0) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Guild lookup for char %d when sending char refresh.", charid);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Guild lookup for char %d when sending char refresh.", charid);
CharGuildInfo gci;
if(!GetCharInfo(charid, gci)) {
@ -56,7 +56,7 @@ void ZoneGuildManager::SendCharRefresh(uint32 old_guild_id, uint32 guild_id, uin
}
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Sending char refresh for %d from guild %d to world", charid, guild_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Sending char refresh for %d from guild %d to world", charid, guild_id);
ServerPacket* pack = new ServerPacket(ServerOP_GuildCharRefresh, sizeof(ServerGuildCharRefresh_Struct));
ServerGuildCharRefresh_Struct *s = (ServerGuildCharRefresh_Struct *) pack->pBuffer;
@ -89,7 +89,7 @@ void ZoneGuildManager::SendRankUpdate(uint32 CharID)
}
void ZoneGuildManager::SendGuildDelete(uint32 guild_id) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Sending guild delete for guild %d to world", guild_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Sending guild delete for guild %d to world", guild_id);
ServerPacket* pack = new ServerPacket(ServerOP_DeleteGuild, sizeof(ServerGuildID_Struct));
ServerGuildID_Struct *s = (ServerGuildID_Struct *) pack->pBuffer;
s->guild_id = guild_id;
@ -261,12 +261,12 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
switch(pack->opcode) {
case ServerOP_RefreshGuild: {
if(pack->size != sizeof(ServerGuildRefresh_Struct)) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Received ServerOP_RefreshGuild of incorrect size %d, expected %d", pack->size, sizeof(ServerGuildRefresh_Struct));
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Received ServerOP_RefreshGuild of incorrect size %d, expected %d", pack->size, sizeof(ServerGuildRefresh_Struct));
return;
}
ServerGuildRefresh_Struct *s = (ServerGuildRefresh_Struct *) pack->pBuffer;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Received guild refresh from world for %d, changes: name=%d, motd=%d, rank=%d, relation=%d", s->guild_id, s->name_change, s->motd_change, s->rank_change, s->relation_change);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Received guild refresh from world for %d, changes: name=%d, motd=%d, rank=%d, relation=%d", s->guild_id, s->name_change, s->motd_change, s->rank_change, s->relation_change);
//reload all the guild details from the database.
RefreshGuild(s->guild_id);
@ -295,12 +295,12 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
case ServerOP_GuildCharRefresh: {
if(pack->size != sizeof(ServerGuildCharRefresh_Struct)) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Received ServerOP_RefreshGuild of incorrect size %d, expected %d", pack->size, sizeof(ServerGuildCharRefresh_Struct));
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Received ServerOP_RefreshGuild of incorrect size %d, expected %d", pack->size, sizeof(ServerGuildCharRefresh_Struct));
return;
}
ServerGuildCharRefresh_Struct *s = (ServerGuildCharRefresh_Struct *) pack->pBuffer;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Received guild member refresh from world for char %d from guild %d", s->char_id, s->guild_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Received guild member refresh from world for char %d from guild %d", s->char_id, s->guild_id);
Client *c = entity_list.GetClientByCharID(s->char_id);
@ -338,7 +338,7 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
{
if(pack->size != sizeof(ServerGuildRankUpdate_Struct))
{
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Received ServerOP_RankUpdate of incorrect size %d, expected %d",
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Received ServerOP_RankUpdate of incorrect size %d, expected %d",
pack->size, sizeof(ServerGuildRankUpdate_Struct));
return;
@ -364,12 +364,12 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
case ServerOP_DeleteGuild: {
if(pack->size != sizeof(ServerGuildID_Struct)) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Received ServerOP_DeleteGuild of incorrect size %d, expected %d", pack->size, sizeof(ServerGuildID_Struct));
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Received ServerOP_DeleteGuild of incorrect size %d, expected %d", pack->size, sizeof(ServerGuildID_Struct));
return;
}
ServerGuildID_Struct *s = (ServerGuildID_Struct *) pack->pBuffer;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Received guild delete from world for guild %d", s->guild_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds, "Received guild delete from world for guild %d", s->guild_id);
//clear all the guild tags.
entity_list.RefreshAllGuildInfo(s->guild_id);
@ -417,10 +417,10 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
if (!c || !c->IsInAGuild())
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds,"Invalid Client or not in guild. ID=%i", FromID);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds,"Invalid Client or not in guild. ID=%i", FromID);
break;
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds,"Processing ServerOP_OnlineGuildMembersResponse");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds,"Processing ServerOP_OnlineGuildMembersResponse");
EQApplicationPacket *outapp = new EQApplicationPacket(OP_GuildMemberUpdate, sizeof(GuildMemberUpdate_Struct));
GuildMemberUpdate_Struct *gmus = (GuildMemberUpdate_Struct*)outapp->pBuffer;
char Name[64];
@ -433,7 +433,7 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
VARSTRUCT_DECODE_STRING(Name, Buffer);
strn0cpy(gmus->MemberName, Name, sizeof(gmus->MemberName));
gmus->ZoneID = VARSTRUCT_DECODE_TYPE(uint32, Buffer);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Guilds,"Sending OP_GuildMemberUpdate to %i. Name=%s ZoneID=%i",FromID,Name,gmus->ZoneID);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Guilds,"Sending OP_GuildMemberUpdate to %i. Name=%s ZoneID=%i",FromID,Name,gmus->ZoneID);
c->QueuePacket(outapp);
}
safe_delete(outapp);
@ -603,7 +603,7 @@ bool GuildBankManager::Load(uint32 guildID)
"FROM `guild_bank` WHERE `guildid` = %i", guildID);
auto results = database.QueryDatabase(query);
if(!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error Loading guild bank: %s, %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error Loading guild bank: %s, %s", query.c_str(), results.ErrorMessage().c_str());
return false;
}
@ -684,7 +684,7 @@ void GuildBankManager::SendGuildBank(Client *c)
if(Iterator == Banks.end())
{
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to find guild bank for guild ID %i", c->GuildID());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to find guild bank for guild ID %i", c->GuildID());
return;
}
@ -800,7 +800,7 @@ bool GuildBankManager::AddItem(uint32 GuildID, uint8 Area, uint32 ItemID, int32
if(Iterator == Banks.end())
{
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to find guild bank for guild ID %i", GuildID);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to find guild bank for guild ID %i", GuildID);
return false;
}
@ -846,7 +846,7 @@ bool GuildBankManager::AddItem(uint32 GuildID, uint8 Area, uint32 ItemID, int32
if(Slot < 0)
{
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "No space to add item to the guild bank.");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "No space to add item to the guild bank.");
return false;
}
@ -857,7 +857,7 @@ bool GuildBankManager::AddItem(uint32 GuildID, uint8 Area, uint32 ItemID, int32
GuildID, Area, Slot, ItemID, QtyOrCharges, Donator, Permissions, WhoFor);
auto results = database.QueryDatabase(query);
if(!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Insert Error: %s : %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Insert Error: %s : %s", query.c_str(), results.ErrorMessage().c_str());
return false;
}
@ -922,7 +922,7 @@ int GuildBankManager::Promote(uint32 guildID, int slotID)
"LIMIT 1", mainSlot, guildID, slotID);
auto results = database.QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "error promoting item: %s : %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "error promoting item: %s : %s", query.c_str(), results.ErrorMessage().c_str());
return -1;
}
@ -974,7 +974,7 @@ void GuildBankManager::SetPermissions(uint32 guildID, uint16 slotID, uint32 perm
auto results = database.QueryDatabase(query);
if(!results.Success())
{
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "error changing permissions: %s : %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "error changing permissions: %s : %s", query.c_str(), results.ErrorMessage().c_str());
return;
}
@ -1124,7 +1124,7 @@ bool GuildBankManager::DeleteItem(uint32 guildID, uint16 area, uint16 slotID, ui
guildID, area, slotID);
auto results = database.QueryDatabase(query);
if(!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Delete item failed. %s : %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Delete item failed. %s : %s", query.c_str(), results.ErrorMessage().c_str());
return false;
}
@ -1136,7 +1136,7 @@ bool GuildBankManager::DeleteItem(uint32 guildID, uint16 area, uint16 slotID, ui
BankArea[slotID].Quantity - quantity, guildID, area, slotID);
auto results = database.QueryDatabase(query);
if(!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Update item failed. %s : %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Update item failed. %s : %s", query.c_str(), results.ErrorMessage().c_str());
return false;
}
@ -1299,7 +1299,7 @@ void GuildBankManager::UpdateItemQuantity(uint32 guildID, uint16 area, uint16 sl
quantity, guildID, area, slotID);
auto results = database.QueryDatabase(query);
if(!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Update item quantity failed. %s : %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Update item quantity failed. %s : %s", query.c_str(), results.ErrorMessage().c_str());
return;
}

View File

@ -73,12 +73,12 @@ const NPCType *Horse::BuildHorseType(uint16 spell_id) {
std::string query = StringFormat("SELECT race, gender, texture, mountspeed FROM horses WHERE filename = '%s'", fileName);
auto results = database.QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in Mount query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in Mount query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
return nullptr;
}
if (results.RowCount() != 1) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "No Database entry for mount: %s, check the horses table", fileName);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "No Database entry for mount: %s, check the horses table", fileName);
return nullptr;
}
@ -121,7 +121,7 @@ void Client::SummonHorse(uint16 spell_id) {
return;
}
if(!Horse::IsHorseSpell(spell_id)) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "%s tried to summon an unknown horse, spell id %d", GetName(), spell_id);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "%s tried to summon an unknown horse, spell id %d", GetName(), spell_id);
return;
}

View File

@ -200,7 +200,7 @@ bool Client::SummonItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2,
// make sure the item exists
if(item == nullptr) {
Message(13, "Item %u does not exist.", item_id);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Player %s on account %s attempted to create an item with an invalid id.\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, Aug6: %u)\n",
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Player %s on account %s attempted to create an item with an invalid id.\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, Aug6: %u)\n",
GetName(), account_name, item_id, aug1, aug2, aug3, aug4, aug5, aug6);
return false;
@ -215,7 +215,7 @@ bool Client::SummonItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2,
// check to make sure we are augmenting an augmentable item
else if (((item->ItemClass != ItemClassCommon) || (item->AugType > 0)) && (aug1 | aug2 | aug3 | aug4 | aug5 | aug6)) {
Message(13, "You can not augment an augment or a non-common class item.");
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Player %s on account %s attempted to augment an augment or a non-common class item.\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, Aug5: %u)\n",
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Player %s on account %s attempted to augment an augment or a non-common class item.\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, Aug5: %u)\n",
GetName(), account_name, item->ID, aug1, aug2, aug3, aug4, aug5, aug6);
return false;
@ -229,7 +229,7 @@ bool Client::SummonItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2,
/*
else if(item->MinStatus && ((this->Admin() < item->MinStatus) || (this->Admin() < RuleI(GM, MinStatusToSummonItem)))) {
Message(13, "You are not a GM or do not have the status to summon this item.");
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Player %s on account %s attempted to create a GM-only item with a status of %i.\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, Aug6: %u, MinStatus: %u)\n",
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Player %s on account %s attempted to create a GM-only item with a status of %i.\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, Aug6: %u, MinStatus: %u)\n",
GetName(), account_name, this->Admin(), item->ID, aug1, aug2, aug3, aug4, aug5, aug6, item->MinStatus);
return false;
@ -252,7 +252,7 @@ bool Client::SummonItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2,
if(augtest == nullptr) {
if(augments[iter]) {
Message(13, "Augment %u (Aug%i) does not exist.", augments[iter], iter + 1);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Player %s on account %s attempted to create an augment (Aug%i) with an invalid id.\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, Aug6: %u)\n",
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Player %s on account %s attempted to create an augment (Aug%i) with an invalid id.\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, Aug6: %u)\n",
GetName(), account_name, (iter + 1), item->ID, aug1, aug2, aug3, aug4, aug5, aug6);
return false;
@ -269,7 +269,7 @@ bool Client::SummonItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2,
// check that augment is an actual augment
else if(augtest->AugType == 0) {
Message(13, "%s (%u) (Aug%i) is not an actual augment.", augtest->Name, augtest->ID, iter + 1);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Player %s on account %s attempted to use a non-augment item (Aug%i) as an augment.\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, Aug6: %u)\n",
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Player %s on account %s attempted to use a non-augment item (Aug%i) as an augment.\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, Aug6: %u)\n",
GetName(), account_name, item->ID, (iter + 1), aug1, aug2, aug3, aug4, aug5, aug6);
return false;
@ -281,7 +281,7 @@ bool Client::SummonItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2,
/*
else if(augtest->MinStatus && ((this->Admin() < augtest->MinStatus) || (this->Admin() < RuleI(GM, MinStatusToSummonItem)))) {
Message(13, "You are not a GM or do not have the status to summon this augment.");
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Player %s on account %s attempted to create a GM-only augment (Aug%i) with a status of %i.\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, MinStatus: %u)\n",
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Player %s on account %s attempted to create a GM-only augment (Aug%i) with a status of %i.\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, MinStatus: %u)\n",
GetName(), account_name, (iter + 1), this->Admin(), item->ID, aug1, aug2, aug3, aug4, aug5, aug6, item->MinStatus);
return false;
@ -292,7 +292,7 @@ bool Client::SummonItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2,
if(enforcewear) {
if((item->AugSlotType[iter] == AugTypeNone) || !(((uint32)1 << (item->AugSlotType[iter] - 1)) & augtest->AugType)) {
Message(13, "Augment %u (Aug%i) is not acceptable wear on Item %u.", augments[iter], iter + 1, item->ID);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Player %s on account %s attempted to augment an item with an unacceptable augment type (Aug%i).\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, Aug6: %u)\n",
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Player %s on account %s attempted to augment an item with an unacceptable augment type (Aug%i).\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, Aug6: %u)\n",
GetName(), account_name, (iter + 1), item->ID, aug1, aug2, aug3, aug4, aug5, aug6);
return false;
@ -300,7 +300,7 @@ bool Client::SummonItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2,
if(item->AugSlotVisible[iter] == 0) {
Message(13, "Item %u has not evolved enough to accept Augment %u (Aug%i).", item->ID, augments[iter], iter + 1);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Player %s on account %s attempted to augment an unevolved item with augment type (Aug%i).\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, Aug6: %u)\n",
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Player %s on account %s attempted to augment an unevolved item with augment type (Aug%i).\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, Aug6: %u)\n",
GetName(), account_name, (iter + 1), item->ID, aug1, aug2, aug3, aug4, aug5, aug6);
return false;
@ -477,7 +477,7 @@ bool Client::SummonItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2,
if(restrictfail) {
Message(13, "Augment %u (Aug%i) is restricted from wear on Item %u.", augments[iter], (iter + 1), item->ID);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Player %s on account %s attempted to augment an item with a restricted augment (Aug%i).\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, Aug6: %u)\n",
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Player %s on account %s attempted to augment an item with a restricted augment (Aug%i).\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, Aug6: %u)\n",
GetName(), account_name, (iter + 1), item->ID, aug1, aug2, aug3, aug4, aug5, aug6);
return false;
@ -488,7 +488,7 @@ bool Client::SummonItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2,
// check for class usability
if(item->Classes && !(classes &= augtest->Classes)) {
Message(13, "Augment %u (Aug%i) will result in an item not usable by any class.", augments[iter], (iter + 1));
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Player %s on account %s attempted to create an item unusable by any class.\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, Aug6: %u)\n",
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Player %s on account %s attempted to create an item unusable by any class.\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, Aug6: %u)\n",
GetName(), account_name, item->ID, aug1, aug2, aug3, aug4, aug5, aug6);
return false;
@ -497,7 +497,7 @@ bool Client::SummonItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2,
// check for race usability
if(item->Races && !(races &= augtest->Races)) {
Message(13, "Augment %u (Aug%i) will result in an item not usable by any race.", augments[iter], (iter + 1));
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Player %s on account %s attempted to create an item unusable by any race.\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, Aug6: %u)\n",
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Player %s on account %s attempted to create an item unusable by any race.\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, Aug6: %u)\n",
GetName(), account_name, item->ID, aug1, aug2, aug3, aug4, aug5, aug6);
return false;
@ -506,7 +506,7 @@ bool Client::SummonItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2,
// check for slot usability
if(item->Slots && !(slots &= augtest->Slots)) {
Message(13, "Augment %u (Aug%i) will result in an item not usable in any slot.", augments[iter], (iter + 1));
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Player %s on account %s attempted to create an item unusable in any slot.\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, Aug6: %u)\n",
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Player %s on account %s attempted to create an item unusable in any slot.\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, Aug6: %u)\n",
GetName(), account_name, item->ID, aug1, aug2, aug3, aug4, aug5, aug6);
return false;
@ -533,7 +533,7 @@ bool Client::SummonItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2,
if(inst == nullptr) {
Message(13, "An unknown server error has occurred and your item was not created.");
// this goes to logfile since this is a major error
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Player %s on account %s encountered an unknown item creation error.\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, Aug6: %u)\n",
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Player %s on account %s encountered an unknown item creation error.\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, Aug6: %u)\n",
GetName(), account_name, item->ID, aug1, aug2, aug3, aug4, aug5, aug6);
return false;
@ -559,7 +559,7 @@ bool Client::SummonItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2,
if(!(slots & ((uint32)1 << slottest))) {
Message(0, "This item is not equipable at slot %u - moving to cursor.", to_slot);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Player %s on account %s attempted to equip an item unusable in slot %u - moved to cursor.\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, Aug6: %u)\n",
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Player %s on account %s attempted to equip an item unusable in slot %u - moved to cursor.\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, Aug6: %u)\n",
GetName(), account_name, to_slot, item->ID, aug1, aug2, aug3, aug4, aug5, aug6);
to_slot = MainCursor;
@ -700,7 +700,7 @@ void Client::SendCursorBuffer() {
// Remove item from inventory
void Client::DeleteItemInInventory(int16 slot_id, int8 quantity, bool client_update, bool update_db) {
#if (EQDEBUG >= 5)
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::None, "DeleteItemInInventory(%i, %i, %s)", slot_id, quantity, (client_update) ? "true":"false");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::None, "DeleteItemInInventory(%i, %i, %s)", slot_id, quantity, (client_update) ? "true":"false");
#endif
// Added 'IsSlotValid(slot_id)' check to both segments of client packet processing.
@ -815,7 +815,7 @@ void Client::DeleteItemInInventory(int16 slot_id, int8 quantity, bool client_upd
bool Client::PushItemOnCursor(const ItemInst& inst, bool client_update)
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Putting item %s (%d) on the cursor", inst.GetItem()->Name, inst.GetItem()->ID);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Putting item %s (%d) on the cursor", inst.GetItem()->Name, inst.GetItem()->ID);
m_inv.PushCursor(inst);
if (client_update) {
@ -831,7 +831,7 @@ bool Client::PushItemOnCursor(const ItemInst& inst, bool client_update)
// (Also saves changes back to the database: this may be optimized in the future)
// client_update: Sends packet to client
bool Client::PutItemInInventory(int16 slot_id, const ItemInst& inst, bool client_update) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Putting item %s (%d) into slot %d", inst.GetItem()->Name, inst.GetItem()->ID, slot_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Putting item %s (%d) into slot %d", inst.GetItem()->Name, inst.GetItem()->ID, slot_id);
if (slot_id == MainCursor)
return PushItemOnCursor(inst, client_update);
@ -858,7 +858,7 @@ bool Client::PutItemInInventory(int16 slot_id, const ItemInst& inst, bool client
void Client::PutLootInInventory(int16 slot_id, const ItemInst &inst, ServerLootItem_Struct** bag_item_data)
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Putting loot item %s (%d) into slot %d", inst.GetItem()->Name, inst.GetItem()->ID, slot_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Putting loot item %s (%d) into slot %d", inst.GetItem()->Name, inst.GetItem()->ID, slot_id);
m_inv.PutItem(slot_id, inst);
SendLootItemInPacket(&inst, slot_id);
@ -879,7 +879,7 @@ void Client::PutLootInInventory(int16 slot_id, const ItemInst &inst, ServerLootI
continue;
const ItemInst *bagitem = database.CreateItem(bag_item_data[i]->item_id, bag_item_data[i]->charges, bag_item_data[i]->aug_1, bag_item_data[i]->aug_2, bag_item_data[i]->aug_3, bag_item_data[i]->aug_4, bag_item_data[i]->aug_5, bag_item_data[i]->aug_6, bag_item_data[i]->attuned);
interior_slot = Inventory::CalcSlotId(slot_id, i);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Putting bag loot item %s (%d) into slot %d (bag slot %d)", inst.GetItem()->Name, inst.GetItem()->ID, interior_slot, i);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Putting bag loot item %s (%d) into slot %d (bag slot %d)", inst.GetItem()->Name, inst.GetItem()->ID, interior_slot, i);
PutLootInInventory(interior_slot, *bagitem);
safe_delete(bagitem);
}
@ -1313,7 +1313,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
// SoF+ sends a Unix timestamp (should be int32) for src and dst slots every 10 minutes for some reason.
if(src_slot_check < 2147483647)
Message(13, "Warning: Invalid slot move from slot %u to slot %u with %u charges!", src_slot_check, dst_slot_check, stack_count_check);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Invalid slot move from slot %u to slot %u with %u charges!", src_slot_check, dst_slot_check, stack_count_check);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Invalid slot move from slot %u to slot %u with %u charges!", src_slot_check, dst_slot_check, stack_count_check);
return false;
}
@ -1321,7 +1321,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
// SoF+ sends a Unix timestamp (should be int32) for src and dst slots every 10 minutes for some reason.
if(src_slot_check < 2147483647)
Message(13, "Warning: Invalid slot move from slot %u to slot %u with %u charges!", src_slot_check, dst_slot_check, stack_count_check);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Invalid slot move from slot %u to slot %u with %u charges!", src_slot_check, dst_slot_check, stack_count_check);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Invalid slot move from slot %u to slot %u with %u charges!", src_slot_check, dst_slot_check, stack_count_check);
return false;
}
@ -1334,7 +1334,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
if (move_in->to_slot == (uint32)INVALID_INDEX) {
if (move_in->from_slot == (uint32)MainCursor) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Client destroyed item from cursor slot %d", move_in->from_slot);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Client destroyed item from cursor slot %d", move_in->from_slot);
if(RuleB(QueryServ, PlayerLogMoves)) { QSSwapItemAuditor(move_in); } // QS Audit
ItemInst *inst = m_inv.GetItem(MainCursor);
@ -1348,7 +1348,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
return true; // Item destroyed by client
}
else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Deleted item from slot %d as a result of an inventory container tradeskill combine.", move_in->from_slot);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Deleted item from slot %d as a result of an inventory container tradeskill combine.", move_in->from_slot);
if(RuleB(QueryServ, PlayerLogMoves)) { QSSwapItemAuditor(move_in); } // QS Audit
DeleteItemInInventory(move_in->from_slot);
return true; // Item deletion
@ -1388,7 +1388,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
ItemInst* src_inst = m_inv.GetItem(src_slot_id);
ItemInst* dst_inst = m_inv.GetItem(dst_slot_id);
if (src_inst){
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Src slot %d has item %s (%d) with %d charges in it.", src_slot_id, src_inst->GetItem()->Name, src_inst->GetItem()->ID, src_inst->GetCharges());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Src slot %d has item %s (%d) with %d charges in it.", src_slot_id, src_inst->GetItem()->Name, src_inst->GetItem()->ID, src_inst->GetCharges());
srcitemid = src_inst->GetItem()->ID;
//SetTint(dst_slot_id,src_inst->GetColor());
if (src_inst->GetCharges() > 0 && (src_inst->GetCharges() < (int16)move_in->number_in_stack || move_in->number_in_stack > src_inst->GetItem()->StackSize))
@ -1398,7 +1398,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
}
}
if (dst_inst) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Dest slot %d has item %s (%d) with %d charges in it.", dst_slot_id, dst_inst->GetItem()->Name, dst_inst->GetItem()->ID, dst_inst->GetCharges());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Dest slot %d has item %s (%d) with %d charges in it.", dst_slot_id, dst_inst->GetItem()->Name, dst_inst->GetItem()->ID, dst_inst->GetCharges());
dstitemid = dst_inst->GetItem()->ID;
}
if (Trader && srcitemid>0){
@ -1435,7 +1435,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
move_in->from_slot = dst_slot_check;
move_in->to_slot = src_slot_check;
move_in->number_in_stack = dst_inst->GetCharges();
if(!SwapItem(move_in)) { Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Recursive SwapItem call failed due to non-existent destination item (charid: %i, fromslot: %i, toslot: %i)", CharacterID(), src_slot_id, dst_slot_id); }
if(!SwapItem(move_in)) { Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Recursive SwapItem call failed due to non-existent destination item (charid: %i, fromslot: %i, toslot: %i)", CharacterID(), src_slot_id, dst_slot_id); }
}
return false;
@ -1443,7 +1443,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
//verify shared bank transactions in the database
if(src_inst && src_slot_id >= EmuConstants::SHARED_BANK_BEGIN && src_slot_id <= EmuConstants::SHARED_BANK_BAGS_END) {
if(!database.VerifyInventory(account_id, src_slot_id, src_inst)) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Player %s on account %s was found exploiting the shared bank.\n", GetName(), account_name);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Player %s on account %s was found exploiting the shared bank.\n", GetName(), account_name);
DeleteItemInInventory(dst_slot_id,0,true);
return(false);
}
@ -1458,7 +1458,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
}
if(dst_inst && dst_slot_id >= EmuConstants::SHARED_BANK_BEGIN && dst_slot_id <= EmuConstants::SHARED_BANK_BAGS_END) {
if(!database.VerifyInventory(account_id, dst_slot_id, dst_inst)) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Player %s on account %s was found exploting the shared bank.\n", GetName(), account_name);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Player %s on account %s was found exploting the shared bank.\n", GetName(), account_name);
DeleteItemInInventory(src_slot_id,0,true);
return(false);
}
@ -1577,7 +1577,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
return false;
}
if (with) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Trade item move from slot %d to slot %d (trade with %s)", src_slot_id, dst_slot_id, with->GetName());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Trade item move from slot %d to slot %d (trade with %s)", src_slot_id, dst_slot_id, with->GetName());
// Fill Trade list with items from cursor
if (!m_inv[MainCursor]) {
Message(13, "Error: Cursor item not located on server!");
@ -1610,18 +1610,18 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
if (move_in->number_in_stack > 0) {
// Determine if charged items can stack
if(src_inst && !src_inst->IsStackable()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Move from %d to %d with stack size %d. %s is not a stackable item. (charname: %s)", src_slot_id, dst_slot_id, move_in->number_in_stack, src_inst->GetItem()->Name, GetName());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Move from %d to %d with stack size %d. %s is not a stackable item. (charname: %s)", src_slot_id, dst_slot_id, move_in->number_in_stack, src_inst->GetItem()->Name, GetName());
return false;
}
if (dst_inst) {
if(src_inst->GetID() != dst_inst->GetID()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Move from %d to %d with stack size %d. Incompatible item types: %d != %d", src_slot_id, dst_slot_id, move_in->number_in_stack, src_inst->GetID(), dst_inst->GetID());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Move from %d to %d with stack size %d. Incompatible item types: %d != %d", src_slot_id, dst_slot_id, move_in->number_in_stack, src_inst->GetID(), dst_inst->GetID());
return(false);
}
if(dst_inst->GetCharges() < dst_inst->GetItem()->StackSize) {
//we have a chance of stacking.
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Move from %d to %d with stack size %d. dest has %d/%d charges", src_slot_id, dst_slot_id, move_in->number_in_stack, dst_inst->GetCharges(), dst_inst->GetItem()->StackSize);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Move from %d to %d with stack size %d. dest has %d/%d charges", src_slot_id, dst_slot_id, move_in->number_in_stack, dst_inst->GetCharges(), dst_inst->GetItem()->StackSize);
// Charges can be emptied into dst
uint16 usedcharges = dst_inst->GetItem()->StackSize - dst_inst->GetCharges();
if (usedcharges > move_in->number_in_stack)
@ -1633,15 +1633,15 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
// Depleted all charges?
if (src_inst->GetCharges() < 1)
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Dest (%d) now has %d charges, source (%d) was entirely consumed. (%d moved)", dst_slot_id, dst_inst->GetCharges(), src_slot_id, usedcharges);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Dest (%d) now has %d charges, source (%d) was entirely consumed. (%d moved)", dst_slot_id, dst_inst->GetCharges(), src_slot_id, usedcharges);
database.SaveInventory(CharacterID(),nullptr,src_slot_id);
m_inv.DeleteItem(src_slot_id);
all_to_stack = true;
} else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Dest (%d) now has %d charges, source (%d) has %d (%d moved)", dst_slot_id, dst_inst->GetCharges(), src_slot_id, src_inst->GetCharges(), usedcharges);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Dest (%d) now has %d charges, source (%d) has %d (%d moved)", dst_slot_id, dst_inst->GetCharges(), src_slot_id, src_inst->GetCharges(), usedcharges);
}
} else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Move from %d to %d with stack size %d. Exceeds dest maximum stack size: %d/%d", src_slot_id, dst_slot_id, move_in->number_in_stack, (src_inst->GetCharges()+dst_inst->GetCharges()), dst_inst->GetItem()->StackSize);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Move from %d to %d with stack size %d. Exceeds dest maximum stack size: %d/%d", src_slot_id, dst_slot_id, move_in->number_in_stack, (src_inst->GetCharges()+dst_inst->GetCharges()), dst_inst->GetItem()->StackSize);
return false;
}
}
@ -1650,12 +1650,12 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
if ((int16)move_in->number_in_stack >= src_inst->GetCharges()) {
// Move entire stack
if(!m_inv.SwapItem(src_slot_id, dst_slot_id)) { return false; }
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Move entire stack from %d to %d with stack size %d. Dest empty.", src_slot_id, dst_slot_id, move_in->number_in_stack);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Move entire stack from %d to %d with stack size %d. Dest empty.", src_slot_id, dst_slot_id, move_in->number_in_stack);
}
else {
// Split into two
src_inst->SetCharges(src_inst->GetCharges() - move_in->number_in_stack);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Split stack of %s (%d) from slot %d to %d with stack size %d. Src keeps %d.", src_inst->GetItem()->Name, src_inst->GetItem()->ID, src_slot_id, dst_slot_id, move_in->number_in_stack, src_inst->GetCharges());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Split stack of %s (%d) from slot %d to %d with stack size %d. Src keeps %d.", src_inst->GetItem()->Name, src_inst->GetItem()->ID, src_slot_id, dst_slot_id, move_in->number_in_stack, src_inst->GetCharges());
ItemInst* inst = database.CreateItem(src_inst->GetItem(), move_in->number_in_stack);
m_inv.PutItem(dst_slot_id, *inst);
safe_delete(inst);
@ -1680,7 +1680,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
SetMaterial(dst_slot_id,src_inst->GetItem()->ID);
}
if(!m_inv.SwapItem(src_slot_id, dst_slot_id)) { return false; }
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Moving entire item from slot %d to slot %d", src_slot_id, dst_slot_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Moving entire item from slot %d to slot %d", src_slot_id, dst_slot_id);
if(src_slot_id <= EmuConstants::EQUIPMENT_END || src_slot_id == MainPowerSource) {
if(src_inst) {
@ -1739,7 +1739,7 @@ void Client::SwapItemResync(MoveItem_Struct* move_slots) {
// resync the 'from' and 'to' slots on an as-needed basis
// Not as effective as the full process, but less intrusive to gameplay -U
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Inventory desyncronization. (charname: %s, source: %i, destination: %i)", GetName(), move_slots->from_slot, move_slots->to_slot);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Inventory desyncronization. (charname: %s, source: %i, destination: %i)", GetName(), move_slots->from_slot, move_slots->to_slot);
Message(15, "Inventory Desyncronization detected: Resending slot data...");
if((move_slots->from_slot >= EmuConstants::EQUIPMENT_BEGIN && move_slots->from_slot <= EmuConstants::CURSOR_BAG_END) || move_slots->from_slot == MainPowerSource) {
@ -2071,7 +2071,7 @@ void Client::RemoveNoRent(bool client_update) {
for(slot_id = EmuConstants::EQUIPMENT_BEGIN; slot_id <= EmuConstants::EQUIPMENT_END; slot_id++) {
const ItemInst* inst = m_inv[slot_id];
if(inst && !inst->GetItem()->NoRent) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "NoRent Timer Lapse: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "NoRent Timer Lapse: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
DeleteItemInInventory(slot_id, 0, client_update);
}
}
@ -2080,7 +2080,7 @@ void Client::RemoveNoRent(bool client_update) {
for (slot_id = EmuConstants::GENERAL_BEGIN; slot_id <= EmuConstants::GENERAL_END; slot_id++) {
const ItemInst* inst = m_inv[slot_id];
if (inst && !inst->GetItem()->NoRent) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "NoRent Timer Lapse: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "NoRent Timer Lapse: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
DeleteItemInInventory(slot_id, 0, client_update);
}
}
@ -2089,7 +2089,7 @@ void Client::RemoveNoRent(bool client_update) {
if (m_inv[MainPowerSource]) {
const ItemInst* inst = m_inv[MainPowerSource];
if (inst && !inst->GetItem()->NoRent) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "NoRent Timer Lapse: Deleting %s from slot %i", inst->GetItem()->Name, MainPowerSource);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "NoRent Timer Lapse: Deleting %s from slot %i", inst->GetItem()->Name, MainPowerSource);
DeleteItemInInventory(MainPowerSource, 0, (GetClientVersion() >= EQClientSoF) ? client_update : false); // Ti slot non-existent
}
}
@ -2098,7 +2098,7 @@ void Client::RemoveNoRent(bool client_update) {
for(slot_id = EmuConstants::GENERAL_BAGS_BEGIN; slot_id <= EmuConstants::CURSOR_BAG_END; slot_id++) {
const ItemInst* inst = m_inv[slot_id];
if(inst && !inst->GetItem()->NoRent) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "NoRent Timer Lapse: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "NoRent Timer Lapse: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
DeleteItemInInventory(slot_id, 0, client_update);
}
}
@ -2107,7 +2107,7 @@ void Client::RemoveNoRent(bool client_update) {
for(slot_id = EmuConstants::BANK_BEGIN; slot_id <= EmuConstants::BANK_END; slot_id++) {
const ItemInst* inst = m_inv[slot_id];
if(inst && !inst->GetItem()->NoRent) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "NoRent Timer Lapse: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "NoRent Timer Lapse: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
DeleteItemInInventory(slot_id, 0, false); // Can't delete from client Bank slots
}
}
@ -2116,7 +2116,7 @@ void Client::RemoveNoRent(bool client_update) {
for(slot_id = EmuConstants::BANK_BAGS_BEGIN; slot_id <= EmuConstants::BANK_BAGS_END; slot_id++) {
const ItemInst* inst = m_inv[slot_id];
if(inst && !inst->GetItem()->NoRent) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "NoRent Timer Lapse: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "NoRent Timer Lapse: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
DeleteItemInInventory(slot_id, 0, false); // Can't delete from client Bank Container slots
}
}
@ -2125,7 +2125,7 @@ void Client::RemoveNoRent(bool client_update) {
for(slot_id = EmuConstants::SHARED_BANK_BEGIN; slot_id <= EmuConstants::SHARED_BANK_END; slot_id++) {
const ItemInst* inst = m_inv[slot_id];
if(inst && !inst->GetItem()->NoRent) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "NoRent Timer Lapse: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "NoRent Timer Lapse: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
DeleteItemInInventory(slot_id, 0, false); // Can't delete from client Shared Bank slots
}
}
@ -2134,7 +2134,7 @@ void Client::RemoveNoRent(bool client_update) {
for(slot_id = EmuConstants::SHARED_BANK_BAGS_BEGIN; slot_id <= EmuConstants::SHARED_BANK_BAGS_END; slot_id++) {
const ItemInst* inst = m_inv[slot_id];
if(inst && !inst->GetItem()->NoRent) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "NoRent Timer Lapse: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "NoRent Timer Lapse: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
DeleteItemInInventory(slot_id, 0, false); // Can't delete from client Shared Bank Container slots
}
}
@ -2155,7 +2155,7 @@ void Client::RemoveNoRent(bool client_update) {
inst = *iter;
// should probably put a check here for valid pointer..but, that was checked when the item was put into inventory -U
if (!inst->GetItem()->NoRent)
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "NoRent Timer Lapse: Deleting %s from `Limbo`", inst->GetItem()->Name);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "NoRent Timer Lapse: Deleting %s from `Limbo`", inst->GetItem()->Name);
else
m_inv.PushCursor(**iter);
@ -2178,7 +2178,7 @@ void Client::RemoveDuplicateLore(bool client_update) {
ItemInst* inst = m_inv.PopItem(slot_id);
if(inst) {
if(CheckLoreConflict(inst->GetItem())) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Lore Duplication Error: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Lore Duplication Error: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
database.SaveInventory(character_id, nullptr, slot_id);
}
else {
@ -2193,7 +2193,7 @@ void Client::RemoveDuplicateLore(bool client_update) {
ItemInst* inst = m_inv.PopItem(slot_id);
if (inst) {
if (CheckLoreConflict(inst->GetItem())) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Lore Duplication Error: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Lore Duplication Error: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
database.SaveInventory(character_id, nullptr, slot_id);
}
else {
@ -2208,7 +2208,7 @@ void Client::RemoveDuplicateLore(bool client_update) {
ItemInst* inst = m_inv.PopItem(MainPowerSource);
if (inst) {
if (CheckLoreConflict(inst->GetItem())) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Lore Duplication Error: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Lore Duplication Error: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
database.SaveInventory(character_id, nullptr, MainPowerSource);
}
else {
@ -2223,7 +2223,7 @@ void Client::RemoveDuplicateLore(bool client_update) {
ItemInst* inst = m_inv.PopItem(slot_id);
if(inst) {
if(CheckLoreConflict(inst->GetItem())) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Lore Duplication Error: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Lore Duplication Error: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
database.SaveInventory(character_id, nullptr, slot_id);
}
else {
@ -2238,7 +2238,7 @@ void Client::RemoveDuplicateLore(bool client_update) {
ItemInst* inst = m_inv.PopItem(slot_id);
if(inst) {
if(CheckLoreConflict(inst->GetItem())) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Lore Duplication Error: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Lore Duplication Error: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
database.SaveInventory(character_id, nullptr, slot_id);
}
else {
@ -2253,7 +2253,7 @@ void Client::RemoveDuplicateLore(bool client_update) {
ItemInst* inst = m_inv.PopItem(slot_id);
if(inst) {
if(CheckLoreConflict(inst->GetItem())) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Lore Duplication Error: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Lore Duplication Error: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
database.SaveInventory(character_id, nullptr, slot_id);
}
else {
@ -2281,7 +2281,7 @@ void Client::RemoveDuplicateLore(bool client_update) {
inst = *iter;
// probably needs a valid pointer check -U
if (CheckLoreConflict(inst->GetItem())) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Lore Duplication Error: Deleting %s from `Limbo`", inst->GetItem()->Name);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Lore Duplication Error: Deleting %s from `Limbo`", inst->GetItem()->Name);
safe_delete(*iter);
iter = local.erase(iter);
}
@ -2300,7 +2300,7 @@ void Client::RemoveDuplicateLore(bool client_update) {
m_inv.PushCursor(**iter);
}
else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Lore Duplication Error: Deleting %s from `Limbo`", inst->GetItem()->Name);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Lore Duplication Error: Deleting %s from `Limbo`", inst->GetItem()->Name);
}
safe_delete(*iter);
@ -2322,7 +2322,7 @@ void Client::MoveSlotNotAllowed(bool client_update) {
ItemInst* inst = m_inv.PopItem(slot_id);
bool is_arrow = (inst->GetItem()->ItemType == ItemTypeArrow) ? true : false;
int16 free_slot_id = m_inv.FindFreeSlot(inst->IsType(ItemClassContainer), true, inst->GetItem()->Size, is_arrow);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Slot Assignment Error: Moving %s from slot %i to %i", inst->GetItem()->Name, slot_id, free_slot_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Slot Assignment Error: Moving %s from slot %i to %i", inst->GetItem()->Name, slot_id, free_slot_id);
PutItemInInventory(free_slot_id, *inst, client_update);
database.SaveInventory(character_id, nullptr, slot_id);
safe_delete(inst);
@ -2335,7 +2335,7 @@ void Client::MoveSlotNotAllowed(bool client_update) {
ItemInst* inst = m_inv.PopItem(slot_id);
bool is_arrow = (inst->GetItem()->ItemType == ItemTypeArrow) ? true : false;
int16 free_slot_id = m_inv.FindFreeSlot(inst->IsType(ItemClassContainer), true, inst->GetItem()->Size, is_arrow);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Slot Assignment Error: Moving %s from slot %i to %i", inst->GetItem()->Name, slot_id, free_slot_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Slot Assignment Error: Moving %s from slot %i to %i", inst->GetItem()->Name, slot_id, free_slot_id);
PutItemInInventory(free_slot_id, *inst, (GetClientVersion() >= EQClientSoF) ? client_update : false);
database.SaveInventory(character_id, nullptr, slot_id);
safe_delete(inst);
@ -2479,7 +2479,7 @@ void Client::CreateBandolier(const EQApplicationPacket *app) {
BandolierCreate_Struct *bs = (BandolierCreate_Struct*)app->pBuffer;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Char: %s Creating Bandolier Set %i, Set Name: %s", GetName(), bs->number, bs->name);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Char: %s Creating Bandolier Set %i, Set Name: %s", GetName(), bs->number, bs->name);
strcpy(m_pp.bandoliers[bs->number].name, bs->name);
const ItemInst* InvItem = nullptr;
@ -2491,13 +2491,13 @@ void Client::CreateBandolier(const EQApplicationPacket *app) {
InvItem = GetInv()[WeaponSlot];
if(InvItem) {
BaseItem = InvItem->GetItem();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Char: %s adding item %s to slot %i", GetName(),BaseItem->Name, WeaponSlot);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Char: %s adding item %s to slot %i", GetName(),BaseItem->Name, WeaponSlot);
m_pp.bandoliers[bs->number].items[BandolierSlot].item_id = BaseItem->ID;
m_pp.bandoliers[bs->number].items[BandolierSlot].icon = BaseItem->Icon;
database.SaveCharacterBandolier(this->CharacterID(), bs->number, BandolierSlot, m_pp.bandoliers[bs->number].items[BandolierSlot].item_id, m_pp.bandoliers[bs->number].items[BandolierSlot].icon, bs->name);
}
else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Char: %s no item in slot %i", GetName(), WeaponSlot);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Char: %s no item in slot %i", GetName(), WeaponSlot);
m_pp.bandoliers[bs->number].items[BandolierSlot].item_id = 0;
m_pp.bandoliers[bs->number].items[BandolierSlot].icon = 0;
}
@ -2506,7 +2506,7 @@ void Client::CreateBandolier(const EQApplicationPacket *app) {
void Client::RemoveBandolier(const EQApplicationPacket *app) {
BandolierDelete_Struct *bds = (BandolierDelete_Struct*)app->pBuffer;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Char: %s removing set", GetName(), bds->number);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Char: %s removing set", GetName(), bds->number);
memset(m_pp.bandoliers[bds->number].name, 0, 32);
for(int i = bandolierMainHand; i <= bandolierAmmo; i++) {
m_pp.bandoliers[bds->number].items[i].item_id = 0;
@ -2521,7 +2521,7 @@ void Client::SetBandolier(const EQApplicationPacket *app) {
// any items currently in the weapon slots to inventory.
BandolierSet_Struct *bss = (BandolierSet_Struct*)app->pBuffer;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Char: %s activating set %i", GetName(), bss->number);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Char: %s activating set %i", GetName(), bss->number);
int16 slot;
int16 WeaponSlot;
ItemInst *BandolierItems[4]; // Temporary holding area for the weapons we pull out of their inventory
@ -2585,16 +2585,16 @@ void Client::SetBandolier(const EQApplicationPacket *app) {
else { // The player doesn't have the required weapon with them.
BandolierItems[BandolierSlot] = 0;
if (slot == INVALID_INDEX) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Character does not have required bandolier item for slot %i", WeaponSlot);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Character does not have required bandolier item for slot %i", WeaponSlot);
ItemInst *InvItem = m_inv.PopItem(WeaponSlot);
if(InvItem) {
// If there was an item in that weapon slot, put it in the inventory
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "returning item %s in weapon slot %i to inventory",
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "returning item %s in weapon slot %i to inventory",
InvItem->GetItem()->Name, WeaponSlot);
if(MoveItemToInventory(InvItem))
database.SaveInventory(character_id, 0, WeaponSlot);
else
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Char: %s, ERROR returning %s to inventory", GetName(),
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Char: %s, ERROR returning %s to inventory", GetName(),
InvItem->GetItem()->Name);
safe_delete(InvItem);
}
@ -2629,7 +2629,7 @@ void Client::SetBandolier(const EQApplicationPacket *app) {
if(InvItem) {
// If there was already an item in that weapon slot that we replaced, find a place to put it
if(!MoveItemToInventory(InvItem))
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Char: %s, ERROR returning %s to inventory", GetName(),
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Char: %s, ERROR returning %s to inventory", GetName(),
InvItem->GetItem()->Name);
safe_delete(InvItem);
}
@ -2640,13 +2640,13 @@ void Client::SetBandolier(const EQApplicationPacket *app) {
// put it in the player's inventory.
ItemInst *InvItem = m_inv.PopItem(WeaponSlot);
if(InvItem) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Bandolier has no item for slot %i, returning item %s to inventory",
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Bandolier has no item for slot %i, returning item %s to inventory",
WeaponSlot, InvItem->GetItem()->Name);
// If there was an item in that weapon slot, put it in the inventory
if(MoveItemToInventory(InvItem))
database.SaveInventory(character_id, 0, WeaponSlot);
else
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Char: %s, ERROR returning %s to inventory", GetName(),
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Char: %s, ERROR returning %s to inventory", GetName(),
InvItem->GetItem()->Name);
safe_delete(InvItem);
}
@ -2677,7 +2677,7 @@ bool Client::MoveItemToInventory(ItemInst *ItemToReturn, bool UpdateClient) {
if(!ItemToReturn) return false;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory,"Char: %s Returning %s to inventory", GetName(), ItemToReturn->GetItem()->Name);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory,"Char: %s Returning %s to inventory", GetName(), ItemToReturn->GetItem()->Name);
uint32 ItemID = ItemToReturn->GetItem()->ID;
@ -2761,7 +2761,7 @@ bool Client::MoveItemToInventory(ItemInst *ItemToReturn, bool UpdateClient) {
database.SaveInventory(character_id, m_inv.GetItem(i), i);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Char: %s Storing in main inventory slot %i", GetName(), i);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Char: %s Storing in main inventory slot %i", GetName(), i);
return true;
}
@ -2784,7 +2784,7 @@ bool Client::MoveItemToInventory(ItemInst *ItemToReturn, bool UpdateClient) {
database.SaveInventory(character_id, m_inv.GetItem(BaseSlotID + BagSlot), BaseSlotID + BagSlot);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Char: %s Storing in bag slot %i", GetName(), BaseSlotID + BagSlot);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Char: %s Storing in bag slot %i", GetName(), BaseSlotID + BagSlot);
return true;
}
@ -2794,7 +2794,7 @@ bool Client::MoveItemToInventory(ItemInst *ItemToReturn, bool UpdateClient) {
// Store on the cursor
//
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Char: %s No space, putting on the cursor", GetName());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Inventory, "Char: %s No space, putting on the cursor", GetName());
PushItemOnCursor(*ItemToReturn, UpdateClient);
@ -2865,8 +2865,8 @@ bool Client::InterrogateInventory(Client* requester, bool log, bool silent, bool
}
if (log) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Target interrogate inventory flag: %s", (GetInterrogateInvState() ? "TRUE" : "FALSE"));
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, "[CLIENT] Client::InterrogateInventory() -- End");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Target interrogate inventory flag: %s", (GetInterrogateInvState() ? "TRUE" : "FALSE"));
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, "[CLIENT] Client::InterrogateInventory() -- End");
}
if (!silent) {
requester->Message(1, "Target interrogation flag: %s", (GetInterrogateInvState() ? "TRUE" : "FALSE"));
@ -2881,7 +2881,7 @@ bool Client::InterrogateInventory(Client* requester, bool log, bool silent, bool
void Client::InterrogateInventory_(bool errorcheck, Client* requester, int16 head, int16 index, const ItemInst* inst, const ItemInst* parent, bool log, bool silent, bool &error, int depth)
{
if (depth >= 10) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, "[CLIENT] Client::InterrogateInventory_() - Recursion count has exceeded the maximum allowable (You have a REALLY BIG PROBLEM!!)");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, "[CLIENT] Client::InterrogateInventory_() - Recursion count has exceeded the maximum allowable (You have a REALLY BIG PROBLEM!!)");
return;
}
@ -2910,7 +2910,7 @@ void Client::InterrogateInventory_(bool errorcheck, Client* requester, int16 hea
else { e = ""; }
if (log)
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Head: %i, Depth: %i, Instance: %s, Parent: %s%s",
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Head: %i, Depth: %i, Instance: %s, Parent: %s%s",
head, depth, i.c_str(), p.c_str(), e.c_str());
if (!silent)
requester->Message(1, "%i:%i - inst: %s - parent: %s%s",

View File

@ -145,7 +145,7 @@ void ZoneDatabase::AddLootDropToNPC(NPC* npc,uint32 lootdrop_id, ItemList* iteml
drop_chance = zone->random.Real(0.0, 100.0);
#if EQDEBUG>=11
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::None, "Drop chance for npc: %s, this chance:%f, drop roll:%f", npc->GetName(), thischance, drop_chance);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::None, "Drop chance for npc: %s, this chance:%f, drop roll:%f", npc->GetName(), thischance, drop_chance);
#endif
if (thischance == 100.0 || drop_chance < thischance)
{
@ -187,7 +187,7 @@ void NPC::AddLootDrop(const Item_Struct *item2, ItemList* itemlist, int16 charge
ServerLootItem_Struct* item = new ServerLootItem_Struct;
#if EQDEBUG>=11
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::None, "Adding drop to npc: %s, Item: %i", GetName(), item2->ID);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::None, "Adding drop to npc: %s, Item: %i", GetName(), item2->ID);
#endif
EQApplicationPacket* outapp = nullptr;

View File

@ -885,7 +885,7 @@ int32 Merc::CalcMaxMana()
break;
}
default: {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::None, "Invalid Class '%c' in CalcMaxMana", GetCasterClass());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::None, "Invalid Class '%c' in CalcMaxMana", GetCasterClass());
max_mana = 0;
break;
}
@ -906,7 +906,7 @@ int32 Merc::CalcMaxMana()
}
#if EQDEBUG >= 11
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::None, "Merc::CalcMaxMana() called for %s - returning %d", GetName(), max_mana);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::None, "Merc::CalcMaxMana() called for %s - returning %d", GetName(), max_mana);
#endif
return max_mana;
}
@ -1647,7 +1647,7 @@ void Merc::AI_Process() {
if (AImovement_timer->Check())
{
if(!IsRooted()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::AI, "Pursuing %s while engaged.", GetTarget()->GetCleanName());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::AI, "Pursuing %s while engaged.", GetTarget()->GetCleanName());
CalculateNewPosition2(GetTarget()->GetX(), GetTarget()->GetY(), GetTarget()->GetZ(), GetRunspeed());
return;
}
@ -1766,7 +1766,7 @@ bool Merc::AI_EngagedCastCheck() {
{
AIautocastspell_timer->Disable(); //prevent the timer from going off AGAIN while we are casting.
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::AI, "Engaged autocast check triggered (MERCS).");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::AI, "Engaged autocast check triggered (MERCS).");
int8 mercClass = GetClass();
@ -1873,7 +1873,7 @@ bool EntityList::Merc_AICheckCloseBeneficialSpells(Merc* caster, uint8 iChance,
// according to Rogean, Live NPCs will just cast through walls/floors, no problem..
//
// This check was put in to address an idle-mob CPU issue
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error: detrimental spells requested from AICheckCloseBeneficialSpells!!");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error: detrimental spells requested from AICheckCloseBeneficialSpells!!");
return(false);
}
@ -4451,7 +4451,7 @@ bool Merc::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, boo
{
if (!other) {
SetTarget(nullptr);
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "A null Mob object was passed to Merc::Attack() for evaluation!");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "A null Mob object was passed to Merc::Attack() for evaluation!");
return false;
}
@ -5986,7 +5986,7 @@ void NPC::LoadMercTypes() {
auto results = database.QueryDatabase(query);
if (!results.Success())
{
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in NPC::LoadMercTypes()");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in NPC::LoadMercTypes()");
return;
}
@ -6019,7 +6019,7 @@ void NPC::LoadMercs() {
if (!results.Success())
{
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in NPC::LoadMercTypes()");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in NPC::LoadMercTypes()");
return;
}

View File

@ -1576,7 +1576,7 @@ void Mob::SendIllusionPacket(uint16 in_race, uint8 in_gender, uint8 in_texture,
entity_list.QueueClients(this, outapp);
safe_delete(outapp);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Illusion: Race = %i, Gender = %i, Texture = %i, HelmTexture = %i, HairColor = %i, BeardColor = %i, EyeColor1 = %i, EyeColor2 = %i, HairStyle = %i, Face = %i, DrakkinHeritage = %i, DrakkinTattoo = %i, DrakkinDetails = %i, Size = %f",
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Illusion: Race = %i, Gender = %i, Texture = %i, HelmTexture = %i, HairColor = %i, BeardColor = %i, EyeColor1 = %i, EyeColor2 = %i, HairStyle = %i, Face = %i, DrakkinHeritage = %i, DrakkinTattoo = %i, DrakkinDetails = %i, Size = %f",
race, gender, texture, helmtexture, haircolor, beardcolor, eyecolor1, eyecolor2, hairstyle, luclinface, drakkin_heritage, drakkin_tattoo, drakkin_details, size);
}
@ -3043,7 +3043,7 @@ void Mob::ExecWeaponProc(const ItemInst *inst, uint16 spell_id, Mob *on) {
if(!IsValidSpell(spell_id)) { // Check for a valid spell otherwise it will crash through the function
if(IsClient()){
Message(0, "Invalid spell proc %u", spell_id);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Player %s, Weapon Procced invalid spell %u", this->GetName(), spell_id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Player %s, Weapon Procced invalid spell %u", this->GetName(), spell_id);
}
return;
}
@ -4536,7 +4536,7 @@ void Mob::MeleeLifeTap(int32 damage) {
if(lifetap_amt && damage > 0){
lifetap_amt = damage * lifetap_amt / 100;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Melee lifetap healing for %d damage.", damage);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Combat, "Melee lifetap healing for %d damage.", damage);
if (lifetap_amt > 0)
HealDamage(lifetap_amt); //Heal self for modified damage amount.

View File

@ -355,7 +355,7 @@ bool EntityList::AICheckCloseBeneficialSpells(NPC* caster, uint8 iChance, float
// according to Rogean, Live NPCs will just cast through walls/floors, no problem..
//
// This check was put in to address an idle-mob CPU issue
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error: detrimental spells requested from AICheckCloseBeneficialSpells!!");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error: detrimental spells requested from AICheckCloseBeneficialSpells!!");
return(false);
}
@ -1404,7 +1404,7 @@ void Mob::AI_Process() {
else if (AImovement_timer->Check())
{
if(!IsRooted()) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::AI, "Pursuing %s while engaged.", target->GetName());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::AI, "Pursuing %s while engaged.", target->GetName());
if(!RuleB(Pathing, Aggro) || !zone->pathing)
CalculateNewPosition2(target->GetX(), target->GetY(), target->GetZ(), GetRunspeed());
else
@ -1639,7 +1639,7 @@ void NPC::AI_DoMovement() {
roambox_movingto_y = zone->random.Real(roambox_min_y+1,roambox_max_y-1);
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::AI, "Roam Box: d=%.3f (%.3f->%.3f,%.3f->%.3f): Go To (%.3f,%.3f)",
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::AI, "Roam Box: d=%.3f (%.3f->%.3f,%.3f->%.3f): Go To (%.3f,%.3f)",
roambox_distance, roambox_min_x, roambox_max_x, roambox_min_y, roambox_max_y, roambox_movingto_x, roambox_movingto_y);
if (!CalculateNewPosition2(roambox_movingto_x, roambox_movingto_y, GetZ(), walksp, true))
{
@ -1692,11 +1692,11 @@ void NPC::AI_DoMovement() {
else {
movetimercompleted=false;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Pathing, "We are departing waypoint %d.", cur_wp);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Pathing, "We are departing waypoint %d.", cur_wp);
//if we were under quest control (with no grid), we are done now..
if(cur_wp == -2) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Pathing, "Non-grid quest mob has reached its quest ordered waypoint. Leaving pathing mode.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Pathing, "Non-grid quest mob has reached its quest ordered waypoint. Leaving pathing mode.");
roamer = false;
cur_wp = 0;
}
@ -1727,7 +1727,7 @@ void NPC::AI_DoMovement() {
{ // currently moving
if (cur_wp_x == GetX() && cur_wp_y == GetY())
{ // are we there yet? then stop
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::AI, "We have reached waypoint %d (%.3f,%.3f,%.3f) on grid %d", cur_wp, GetX(), GetY(), GetZ(), GetGrid());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::AI, "We have reached waypoint %d (%.3f,%.3f,%.3f) on grid %d", cur_wp, GetX(), GetY(), GetZ(), GetGrid());
SetWaypointPause();
if(GetAppearance() != eaStanding)
SetAppearance(eaStanding, false);
@ -1773,7 +1773,7 @@ void NPC::AI_DoMovement() {
if (movetimercompleted==true)
{ // time to pause has ended
SetGrid( 0 - GetGrid()); // revert to AI control
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Pathing, "Quest pathing is finished. Resuming on grid %d", GetGrid());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Pathing, "Quest pathing is finished. Resuming on grid %d", GetGrid());
if(GetAppearance() != eaStanding)
SetAppearance(eaStanding, false);
@ -1809,7 +1809,7 @@ void NPC::AI_DoMovement() {
if (!CP2Moved)
{
if(moved) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::AI, "Reached guard point (%.3f,%.3f,%.3f)", guard_x, guard_y, guard_z);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::AI, "Reached guard point (%.3f,%.3f,%.3f)", guard_x, guard_y, guard_z);
ClearFeignMemory();
moved=false;
SetMoving(false);
@ -1934,7 +1934,7 @@ bool NPC::AI_EngagedCastCheck() {
if (AIautocastspell_timer->Check(false)) {
AIautocastspell_timer->Disable(); //prevent the timer from going off AGAIN while we are casting.
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::AI, "Engaged autocast check triggered. Trying to cast healing spells then maybe offensive spells.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::AI, "Engaged autocast check triggered. Trying to cast healing spells then maybe offensive spells.");
// try casting a heal or gate
if (!AICastSpell(this, AISpellVar.engaged_beneficial_self_chance, SpellType_Heal | SpellType_Escape | SpellType_InCombatBuff)) {
@ -1957,7 +1957,7 @@ bool NPC::AI_PursueCastCheck() {
if (AIautocastspell_timer->Check(false)) {
AIautocastspell_timer->Disable(); //prevent the timer from going off AGAIN while we are casting.
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::AI, "Engaged (pursuing) autocast check triggered. Trying to cast offensive spells.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::AI, "Engaged (pursuing) autocast check triggered. Trying to cast offensive spells.");
if(!AICastSpell(GetTarget(), AISpellVar.pursue_detrimental_chance, SpellType_Root | SpellType_Nuke | SpellType_Lifetap | SpellType_Snare | SpellType_DOT | SpellType_Dispel | SpellType_Mez | SpellType_Slow | SpellType_Debuff)) {
//no spell cast, try again soon.
AIautocastspell_timer->Start(RandomTimer(AISpellVar.pursue_no_sp_recast_min, AISpellVar.pursue_no_sp_recast_max), false);

View File

@ -148,28 +148,28 @@ int main(int argc, char** argv) {
worldserver.SetLauncherName("NONE");
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Loading server configuration..");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Loading server configuration..");
if (!ZoneConfig::LoadConfig()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Loading server configuration failed.");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Loading server configuration failed.");
return 1;
}
const ZoneConfig *Config=ZoneConfig::get();
if(!load_log_settings(Config->LogSettingsFile.c_str()))
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Warning: Unable to read %s", Config->LogSettingsFile.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Warning: Unable to read %s", Config->LogSettingsFile.c_str());
else
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Log settings loaded from %s", Config->LogSettingsFile.c_str());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Log settings loaded from %s", Config->LogSettingsFile.c_str());
worldserver.SetPassword(Config->SharedKey.c_str());
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Connecting to MySQL...");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Connecting to MySQL...");
if (!database.Connect(
Config->DatabaseHost.c_str(),
Config->DatabaseUsername.c_str(),
Config->DatabasePassword.c_str(),
Config->DatabaseDB.c_str(),
Config->DatabasePort)) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Cannot continue without a database connection.");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Cannot continue without a database connection.");
return 1;
}
@ -186,121 +186,121 @@ int main(int argc, char** argv) {
_CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
#endif
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "CURRENT_VERSION: %s", CURRENT_VERSION);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "CURRENT_VERSION: %s", CURRENT_VERSION);
/*
* Setup nice signal handlers
*/
if (signal(SIGINT, CatchSignal) == SIG_ERR) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Could not set signal handler");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Could not set signal handler");
return 1;
}
if (signal(SIGTERM, CatchSignal) == SIG_ERR) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Could not set signal handler");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Could not set signal handler");
return 1;
}
#ifndef WIN32
if (signal(SIGPIPE, SIG_IGN) == SIG_ERR) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Could not set signal handler");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Could not set signal handler");
return 1;
}
#endif
const char *log_ini_file = "./log.ini";
if(!load_log_settings(log_ini_file))
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Warning: Unable to read %s", log_ini_file);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Warning: Unable to read %s", log_ini_file);
else
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Log settings loaded from %s", log_ini_file);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Log settings loaded from %s", log_ini_file);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Mapping Incoming Opcodes");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Mapping Incoming Opcodes");
MapOpcodes();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Loading Variables");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Loading Variables");
database.LoadVariables();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Loading zone names");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Loading zone names");
database.LoadZoneNames();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Loading items");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Loading items");
if (!database.LoadItems()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Loading items FAILED!");
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Failed. But ignoring error and going on...");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Loading items FAILED!");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Failed. But ignoring error and going on...");
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Loading npc faction lists");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Loading npc faction lists");
if (!database.LoadNPCFactionLists()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Loading npcs faction lists FAILED!");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Loading npcs faction lists FAILED!");
CheckEQEMuErrorAndPause();
return 1;
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Loading loot tables");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Loading loot tables");
if (!database.LoadLoot()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Loading loot FAILED!");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Loading loot FAILED!");
CheckEQEMuErrorAndPause();
return 1;
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Loading skill caps");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Loading skill caps");
if (!database.LoadSkillCaps()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Loading skill caps FAILED!");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Loading skill caps FAILED!");
CheckEQEMuErrorAndPause();
return 1;
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Loading spells");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Loading spells");
EQEmu::MemoryMappedFile *mmf = nullptr;
LoadSpells(&mmf);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Loading base data");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Loading base data");
if (!database.LoadBaseData()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Loading base data FAILED!");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Loading base data FAILED!");
CheckEQEMuErrorAndPause();
return 1;
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Loading guilds");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Loading guilds");
guild_mgr.LoadGuilds();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Loading factions");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Loading factions");
database.LoadFactionData();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Loading titles");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Loading titles");
title_manager.LoadTitles();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Loading AA effects");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Loading AA effects");
database.LoadAAEffects();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Loading tributes");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Loading tributes");
database.LoadTributes();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Loading corpse timers");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Loading corpse timers");
database.GetDecayTimes(npcCorpseDecayTimes);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Loading commands");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Loading commands");
int retval=command_init();
if(retval<0)
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Command loading FAILED");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Command loading FAILED");
else
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "%d commands loaded", retval);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "%d commands loaded", retval);
//rules:
{
char tmp[64];
if (database.GetVariable("RuleSet", tmp, sizeof(tmp)-1)) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Loading rule set '%s'", tmp);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Loading rule set '%s'", tmp);
if(!RuleManager::Instance()->LoadRules(&database, tmp)) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Failed to load ruleset '%s', falling back to defaults.", tmp);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Failed to load ruleset '%s', falling back to defaults.", tmp);
}
} else {
if(!RuleManager::Instance()->LoadRules(&database, "default")) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "No rule set configured, using default rules");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "No rule set configured, using default rules");
} else {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Loaded default rule set 'default'", tmp);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Loaded default rule set 'default'", tmp);
}
}
}
if(RuleB(TaskSystem, EnableTaskSystem)) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Tasks, "[INIT] Loading Tasks");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Tasks, "[INIT] Loading Tasks");
taskmanager = new TaskManager;
taskmanager->LoadTasks();
}
@ -317,11 +317,11 @@ int main(int argc, char** argv) {
#endif
//now we have our parser, load the quests
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Loading quests");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Loading quests");
parse->ReloadQuests();
if (!worldserver.Connect()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Worldserver Connection Failed :: worldserver.Connect()");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Worldserver Connection Failed :: worldserver.Connect()");
}
Timer InterserverTimer(INTERSERVER_TIMER); // does MySQL pings and auto-reconnect
@ -332,9 +332,9 @@ int main(int argc, char** argv) {
#endif
#endif
if (!strlen(zone_name) || !strcmp(zone_name,".")) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Entering sleep mode");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Entering sleep mode");
} else if (!Zone::Bootup(database.GetZoneID(zone_name), 0, true)) { //todo: go above and fix this to allow cmd line instance
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Zone Bootup failed :: Zone::Bootup");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Zone Bootup failed :: Zone::Bootup");
zone = 0;
}
@ -343,7 +343,7 @@ int main(int argc, char** argv) {
RegisterAllPatches(stream_identifier);
#ifndef WIN32
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, "Main thread running with thread id %d", pthread_self());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, "Main thread running with thread id %d", pthread_self());
#endif
Timer quest_timers(100);
@ -365,13 +365,13 @@ int main(int argc, char** argv) {
worldserver.Process();
if (!eqsf.IsOpen() && Config->ZonePort!=0) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Starting EQ Network server on port %d",Config->ZonePort);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Starting EQ Network server on port %d",Config->ZonePort);
// log_sys.CloseZoneLogs();
// log_sys.StartZoneLogs(StringFormat("%s_ver-%u_instid-%u_port-%u", zone->GetShortName(), zone->GetInstanceVersion(), zone->GetInstanceID(), ZoneConfig::get()->ZonePort));
if (!eqsf.Open(Config->ZonePort)) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Failed to open port %d",Config->ZonePort);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Failed to open port %d",Config->ZonePort);
ZoneConfig::SetZonePort(0);
worldserver.Disconnect();
worldwasconnected = false;
@ -385,7 +385,7 @@ int main(int argc, char** argv) {
//structures and opcodes for that patch.
struct in_addr in;
in.s_addr = eqss->GetRemoteIP();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "New connection from %s:%d", inet_ntoa(in),ntohs(eqss->GetRemotePort()));
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "New connection from %s:%d", inet_ntoa(in),ntohs(eqss->GetRemotePort()));
stream_identifier.AddStream(eqss); //takes the stream
}
@ -397,7 +397,7 @@ int main(int argc, char** argv) {
//now that we know what patch they are running, start up their client object
struct in_addr in;
in.s_addr = eqsi->GetRemoteIP();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "New client from %s:%d", inet_ntoa(in), ntohs(eqsi->GetRemotePort()));
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::World_Server, "New client from %s:%d", inet_ntoa(in), ntohs(eqsi->GetRemotePort()));
Client* client = new Client(eqsi);
entity_list.AddClient(client);
}
@ -522,13 +522,13 @@ int main(int argc, char** argv) {
command_deinit();
safe_delete(parse);
CheckEQEMuErrorAndPause();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Proper zone shutdown complete.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Proper zone shutdown complete.");
return 0;
}
void CatchSignal(int sig_num) {
#ifdef _WINDOWS
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Recieved signal: %i", sig_num);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Recieved signal: %i", sig_num);
#endif
RunLoops = false;
}
@ -539,7 +539,7 @@ void Shutdown()
RunLoops = false;
worldserver.Disconnect();
// safe_delete(worldserver);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Shutting down...");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Shutting down...");
}
uint32 NetConnection::GetIP()
@ -628,7 +628,7 @@ void LoadSpells(EQEmu::MemoryMappedFile **mmf) {
spells = reinterpret_cast<SPDat_Spell_Struct*>((*mmf)->Get());
mutex.Unlock();
} catch(std::exception &ex) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error loading spells: %s", ex.what());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error loading spells: %s", ex.what());
return;
}

View File

@ -508,7 +508,7 @@ void NPC::QueryLoot(Client* to)
for(ItemList::iterator cur = itemlist.begin(); cur != itemlist.end(); ++cur, ++x) {
const Item_Struct* item = database.GetItem((*cur)->item_id);
if (item == nullptr) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Database error, invalid item");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Database error, invalid item");
continue;
}
@ -1004,7 +1004,7 @@ uint32 ZoneDatabase::CreateNewNPCCommand(const char* zone, uint32 zone_version,C
spawn->MerchantType, 0, spawn->GetRunspeed(), 28, 28);
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "NPCSpawnDB Error: %s %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "NPCSpawnDB Error: %s %s", query.c_str(), results.ErrorMessage().c_str());
return false;
}
npc_type_id = results.LastInsertedID();
@ -1021,7 +1021,7 @@ uint32 ZoneDatabase::CreateNewNPCCommand(const char* zone, uint32 zone_version,C
spawn->MerchantType, 0, spawn->GetRunspeed(), 28, 28);
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "NPCSpawnDB Error: %s %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "NPCSpawnDB Error: %s %s", query.c_str(), results.ErrorMessage().c_str());
return false;
}
npc_type_id = results.LastInsertedID();
@ -1033,7 +1033,7 @@ uint32 ZoneDatabase::CreateNewNPCCommand(const char* zone, uint32 zone_version,C
query = StringFormat("INSERT INTO spawngroup (id, name) VALUES(%i, '%s-%s')", 0, zone, spawn->GetName());
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "NPCSpawnDB Error: %s %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "NPCSpawnDB Error: %s %s", query.c_str(), results.ErrorMessage().c_str());
return false;
}
uint32 spawngroupid = results.LastInsertedID();
@ -1047,7 +1047,7 @@ uint32 ZoneDatabase::CreateNewNPCCommand(const char* zone, uint32 zone_version,C
spawn->GetHeading(), spawngroupid);
results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "NPCSpawnDB Error: %s %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "NPCSpawnDB Error: %s %s", query.c_str(), results.ErrorMessage().c_str());
return false;
}
@ -1058,7 +1058,7 @@ uint32 ZoneDatabase::CreateNewNPCCommand(const char* zone, uint32 zone_version,C
spawngroupid, npc_type_id, 100);
results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "NPCSpawnDB Error: %s %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "NPCSpawnDB Error: %s %s", query.c_str(), results.ErrorMessage().c_str());
return false;
}
@ -1075,7 +1075,7 @@ uint32 ZoneDatabase::AddNewNPCSpawnGroupCommand(const char* zone, uint32 zone_ve
zone, spawn->GetName(), Timer::GetCurrentTime());
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "CreateNewNPCSpawnGroupCommand Error: %s %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "CreateNewNPCSpawnGroupCommand Error: %s %s", query.c_str(), results.ErrorMessage().c_str());
return 0;
}
last_insert_id = results.LastInsertedID();
@ -1098,7 +1098,7 @@ uint32 ZoneDatabase::AddNewNPCSpawnGroupCommand(const char* zone, uint32 zone_ve
spawn->GetHeading(), last_insert_id);
results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "CreateNewNPCSpawnGroupCommand Error: %s %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "CreateNewNPCSpawnGroupCommand Error: %s %s", query.c_str(), results.ErrorMessage().c_str());
return 0;
}
spawnid = results.LastInsertedID();
@ -1110,7 +1110,7 @@ uint32 ZoneDatabase::AddNewNPCSpawnGroupCommand(const char* zone, uint32 zone_ve
last_insert_id, spawn->GetNPCTypeID(), 100);
results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "CreateNewNPCSpawnGroupCommand Error: %s %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "CreateNewNPCSpawnGroupCommand Error: %s %s", query.c_str(), results.ErrorMessage().c_str());
return 0;
}
@ -1672,7 +1672,7 @@ void Mob::NPCSpecialAttacks(const char* parse, int permtag, bool reset, bool rem
{
if(database.SetSpecialAttkFlag(this->GetNPCTypeID(), orig_parse))
{
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Normal, "NPCTypeID: %i flagged to '%s' for Special Attacks.\n",this->GetNPCTypeID(),orig_parse);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Normal, "NPCTypeID: %i flagged to '%s' for Special Attacks.\n",this->GetNPCTypeID(),orig_parse);
}
}
}

View File

@ -336,7 +336,7 @@ const ItemInst* Object::GetItem(uint8 index) {
void Object::PutItem(uint8 index, const ItemInst* inst)
{
if (index > 9) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Object::PutItem: Invalid index specified (%i)", index);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Object::PutItem: Invalid index specified (%i)", index);
return;
}
@ -598,7 +598,7 @@ uint32 ZoneDatabase::AddObject(uint32 type, uint32 icon, const Object_Struct& ob
safe_delete_array(object_name);
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to insert object: %s", results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to insert object: %s", results.ErrorMessage().c_str());
return 0;
}
@ -635,7 +635,7 @@ void ZoneDatabase::UpdateObject(uint32 id, uint32 type, uint32 icon, const Objec
safe_delete_array(object_name);
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to update object: %s", results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to update object: %s", results.ErrorMessage().c_str());
return;
}
@ -680,7 +680,7 @@ void ZoneDatabase::DeleteObject(uint32 id)
std::string query = StringFormat("DELETE FROM object WHERE id = %i", id);
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to delete object: %s", results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to delete object: %s", results.ErrorMessage().c_str());
}
}

View File

@ -61,19 +61,19 @@ PathManager* PathManager::LoadPathFile(const char* ZoneName)
if(Ret->loadPaths(PathFile))
{
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Status, "Path File %s loaded.", ZonePathFileName);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Status, "Path File %s loaded.", ZonePathFileName);
}
else
{
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Path File %s failed to load.", ZonePathFileName);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Path File %s failed to load.", ZonePathFileName);
safe_delete(Ret);
}
fclose(PathFile);
}
else
{
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Path File %s not found.", ZonePathFileName);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Path File %s not found.", ZonePathFileName);
}
return Ret;
@ -103,18 +103,18 @@ bool PathManager::loadPaths(FILE *PathFile)
if(strncmp(Magic, "EQEMUPATH", 9))
{
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Bad Magic String in .path file.");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Bad Magic String in .path file.");
return false;
}
fread(&Head, sizeof(Head), 1, PathFile);
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Status, "Path File Header: Version %ld, PathNodes %ld",
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Status, "Path File Header: Version %ld, PathNodes %ld",
(long)Head.version, (long)Head.PathNodeCount);
if(Head.version != 2)
{
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Unsupported path file version.");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Unsupported path file version.");
return false;
}
@ -138,7 +138,7 @@ bool PathManager::loadPaths(FILE *PathFile)
{
if(PathNodes[i].Neighbours[j].id > MaxNodeID)
{
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Path Node %i, Neighbour %i (%i) out of range.", i, j, PathNodes[i].Neighbours[j].id);
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Path Node %i, Neighbour %i (%i) out of range.", i, j, PathNodes[i].Neighbours[j].id);
PathFileValid = false;
}
@ -207,7 +207,7 @@ Map::Vertex PathManager::GetPathNodeCoordinates(int NodeNumber, bool BestZ)
std::deque<int> PathManager::FindRoute(int startID, int endID)
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, "FindRoute from node %i to %i", startID, endID);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, "FindRoute from node %i to %i", startID, endID);
memset(ClosedListFlag, 0, sizeof(int) * Head.PathNodeCount);
@ -330,7 +330,7 @@ std::deque<int> PathManager::FindRoute(int startID, int endID)
}
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, "Unable to find a route.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, "Unable to find a route.");
return Route;
}
@ -352,7 +352,7 @@ auto path_compare = [](const PathNodeSortStruct& a, const PathNodeSortStruct& b)
std::deque<int> PathManager::FindRoute(Map::Vertex Start, Map::Vertex End)
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, "FindRoute(%8.3f, %8.3f, %8.3f, %8.3f, %8.3f, %8.3f)", Start.x, Start.y, Start.z, End.x, End.y, End.z);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, "FindRoute(%8.3f, %8.3f, %8.3f, %8.3f, %8.3f, %8.3f)", Start.x, Start.y, Start.z, End.x, End.y, End.z);
std::deque<int> noderoute;
@ -386,7 +386,7 @@ std::deque<int> PathManager::FindRoute(Map::Vertex Start, Map::Vertex End)
for(auto Iterator = SortedByDistance.begin(); Iterator != SortedByDistance.end(); ++Iterator)
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, "Checking Reachability of Node %i from Start Position.", PathNodes[(*Iterator).id].id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, "Checking Reachability of Node %i from Start Position.", PathNodes[(*Iterator).id].id);
if(!zone->zonemap->LineIntersectsZone(Start, PathNodes[(*Iterator).id].v, 1.0f, nullptr))
{
@ -396,11 +396,11 @@ std::deque<int> PathManager::FindRoute(Map::Vertex Start, Map::Vertex End)
}
if(ClosestPathNodeToStart <0 ) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, "No LOS to any starting Path Node within range.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, "No LOS to any starting Path Node within range.");
return noderoute;
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, "Closest Path Node To Start: %2d", ClosestPathNodeToStart);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, "Closest Path Node To Start: %2d", ClosestPathNodeToStart);
// Find the nearest PathNode the end point has LOS to
@ -424,8 +424,8 @@ std::deque<int> PathManager::FindRoute(Map::Vertex Start, Map::Vertex End)
for(auto Iterator = SortedByDistance.begin(); Iterator != SortedByDistance.end(); ++Iterator)
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, "Checking Reachability of Node %i from End Position.", PathNodes[(*Iterator).id].id);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, " (%8.3f, %8.3f, %8.3f) to (%8.3f, %8.3f, %8.3f)",
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, "Checking Reachability of Node %i from End Position.", PathNodes[(*Iterator).id].id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, " (%8.3f, %8.3f, %8.3f) to (%8.3f, %8.3f, %8.3f)",
End.x, End.y, End.z,
PathNodes[(*Iterator).id].v.x, PathNodes[(*Iterator).id].v.y, PathNodes[(*Iterator).id].v.z);
@ -437,11 +437,11 @@ std::deque<int> PathManager::FindRoute(Map::Vertex Start, Map::Vertex End)
}
if(ClosestPathNodeToEnd < 0) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, "No LOS to any end Path Node within range.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, "No LOS to any end Path Node within range.");
return noderoute;
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, "Closest Path Node To End: %2d", ClosestPathNodeToEnd);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, "Closest Path Node To End: %2d", ClosestPathNodeToEnd);
if(ClosestPathNodeToStart == ClosestPathNodeToEnd)
{
@ -673,7 +673,7 @@ Map::Vertex Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &
if(To == From)
return To;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, "UpdatePath. From(%8.3f, %8.3f, %8.3f) To(%8.3f, %8.3f, %8.3f)", From.x, From.y, From.z, To.x, To.y, To.z);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, "UpdatePath. From(%8.3f, %8.3f, %8.3f) To(%8.3f, %8.3f, %8.3f)", From.x, From.y, From.z, To.x, To.y, To.z);
if(From == PathingLastPosition)
{
@ -681,7 +681,7 @@ Map::Vertex Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &
if((PathingLoopCount > 5) && !IsRooted())
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, "appears to be stuck. Teleporting them to next position.", GetName());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, "appears to be stuck. Teleporting them to next position.", GetName());
if(Route.size() == 0)
{
@ -721,7 +721,7 @@ Map::Vertex Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &
// If we are already pathing, and the destination is the same as before ...
if(SameDestination)
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, " Still pathing to the same destination.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, " Still pathing to the same destination.");
// Get the coordinates of the first path node we are going to.
NextNode = Route.front();
@ -732,7 +732,7 @@ Map::Vertex Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &
// We have reached the path node.
if(NodeLoc == From)
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, " Arrived at node %i", NextNode);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, " Arrived at node %i", NextNode);
NodeReached = true;
@ -746,17 +746,17 @@ Map::Vertex Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &
// target, and we may run past the target if we don't check LOS at this point.
int RouteSize = Route.size();
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, "Route size is %i", RouteSize);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, "Route size is %i", RouteSize);
if((RouteSize == 2)
|| ((PathingTraversedNodes >= RuleI(Pathing, MinNodesTraversedForLOSCheck))
&& (RouteSize <= RuleI(Pathing, MinNodesLeftForLOSCheck))
&& PathingLOSCheckTimer->Check()))
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, " Checking distance to target.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, " Checking distance to target.");
float Distance = VertexDistanceNoRoot(From, To);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, " Distance between From and To (NoRoot) is %8.3f", Distance);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, " Distance between From and To (NoRoot) is %8.3f", Distance);
if((Distance <= RuleR(Pathing, MinDistanceForLOSCheckShort))
&& (ABS(From.z - To.z) <= RuleR(Pathing, ZDiffThreshold)))
@ -765,18 +765,18 @@ Map::Vertex Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &
PathingLOSState = HaveLOS;
else
PathingLOSState = NoLOS;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, "NoLOS");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, "NoLOS");
if((PathingLOSState == HaveLOS) && zone->pathing->NoHazards(From, To))
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, " No hazards. Running directly to target.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, " No hazards. Running directly to target.");
Route.clear();
return To;
}
else
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, " Continuing on node path.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, " Continuing on node path.");
}
}
else
@ -802,7 +802,7 @@ Map::Vertex Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &
if(Route.size() == 0)
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, "Missing node after teleport.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, "Missing node after teleport.");
return To;
}
@ -812,7 +812,7 @@ Map::Vertex Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &
Teleport(NodeLoc);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, " TELEPORTED to %8.3f, %8.3f, %8.3f\n", NodeLoc.x, NodeLoc.y, NodeLoc.z);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, " TELEPORTED to %8.3f, %8.3f, %8.3f\n", NodeLoc.x, NodeLoc.y, NodeLoc.z);
Route.pop_front();
@ -823,7 +823,7 @@ Map::Vertex Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &
}
zone->pathing->OpenDoors(PathingLastNodeVisited, NextNode, this);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, " Now moving to node %i", NextNode);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, " Now moving to node %i", NextNode);
return zone->pathing->GetPathNodeCoordinates(NextNode);
}
@ -831,7 +831,7 @@ Map::Vertex Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &
{
// we have run all the nodes, all that is left is the direct path from the last node
// to the destination
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, " Reached end of node path, running direct to target.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, " Reached end of node path, running direct to target.");
return To;
}
@ -845,11 +845,11 @@ Map::Vertex Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &
&& (RouteSize <= RuleI(Pathing, MinNodesLeftForLOSCheck))
&& PathingLOSCheckTimer->Check())
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, " Checking distance to target.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, " Checking distance to target.");
float Distance = VertexDistanceNoRoot(From, To);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, " Distance between From and To (NoRoot) is %8.3f", Distance);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, " Distance between From and To (NoRoot) is %8.3f", Distance);
if((Distance <= RuleR(Pathing, MinDistanceForLOSCheckShort))
&& (ABS(From.z - To.z) <= RuleR(Pathing, ZDiffThreshold)))
@ -858,18 +858,18 @@ Map::Vertex Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &
PathingLOSState = HaveLOS;
else
PathingLOSState = NoLOS;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, "NoLOS");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, "NoLOS");
if((PathingLOSState == HaveLOS) && zone->pathing->NoHazards(From, To))
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, " No hazards. Running directly to target.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, " No hazards. Running directly to target.");
Route.clear();
return To;
}
else
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, " Continuing on node path.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, " Continuing on node path.");
}
}
else
@ -881,7 +881,7 @@ Map::Vertex Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &
{
// We get here if we were already pathing, but our destination has now changed.
//
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, " Target has changed position.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, " Target has changed position.");
// Update our record of where we are going to.
PathingDestination = To;
// Check if we now have LOS etc to the new destination.
@ -892,23 +892,23 @@ Map::Vertex Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &
if((Distance <= RuleR(Pathing, MinDistanceForLOSCheckShort))
&& (ABS(From.z - To.z) <= RuleR(Pathing, ZDiffThreshold)))
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, " Checking for short LOS at distance %8.3f.", Distance);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, " Checking for short LOS at distance %8.3f.", Distance);
if(!zone->zonemap->LineIntersectsZone(HeadPosition, To, 1.0f, nullptr))
PathingLOSState = HaveLOS;
else
PathingLOSState = NoLOS;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, "NoLOS");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, "NoLOS");
if((PathingLOSState == HaveLOS) && zone->pathing->NoHazards(From, To))
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, " No hazards. Running directly to target.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, " No hazards. Running directly to target.");
Route.clear();
return To;
}
else
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, " Continuing on node path.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, " Continuing on node path.");
}
}
}
@ -919,19 +919,19 @@ Map::Vertex Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &
{
if(!PathingRouteUpdateTimerShort->Check())
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, "Short route update timer not yet expired.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, "Short route update timer not yet expired.");
return zone->pathing->GetPathNodeCoordinates(Route.front());
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, "Short route update timer expired.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, "Short route update timer expired.");
}
else
{
if(!PathingRouteUpdateTimerLong->Check())
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, "Long route update timer not yet expired.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, "Long route update timer not yet expired.");
return zone->pathing->GetPathNodeCoordinates(Route.front());
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, "Long route update timer expired.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, "Long route update timer expired.");
}
// We are already pathing, destination changed, no LOS. Find the nearest node to our destination.
@ -940,7 +940,7 @@ Map::Vertex Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &
// Destination unreachable via pathing, return direct route.
if(DestinationPathNode == -1)
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, " Unable to find path node for new destination. Running straight to target.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, " Unable to find path node for new destination. Running straight to target.");
Route.clear();
return To;
}
@ -948,7 +948,7 @@ Map::Vertex Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &
// one, we will carry on on our path.
if(DestinationPathNode == Route.back())
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, " Same destination Node (%i). Continue with current path.", DestinationPathNode);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, " Same destination Node (%i). Continue with current path.", DestinationPathNode);
NodeLoc = zone->pathing->GetPathNodeCoordinates(Route.front());
@ -956,7 +956,7 @@ Map::Vertex Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &
// Check if we have reached a path node.
if(NodeLoc == From)
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, " Arrived at node %i, moving to next one.\n", Route.front());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, " Arrived at node %i, moving to next one.\n", Route.front());
NodeReached = true;
@ -979,7 +979,7 @@ Map::Vertex Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &
if(Route.size() == 0)
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, "Missing node after teleport.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, "Missing node after teleport.");
return To;
}
@ -989,7 +989,7 @@ Map::Vertex Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &
Teleport(NodeLoc);
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, " TELEPORTED to %8.3f, %8.3f, %8.3f\n", NodeLoc.x, NodeLoc.y, NodeLoc.z);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, " TELEPORTED to %8.3f, %8.3f, %8.3f\n", NodeLoc.x, NodeLoc.y, NodeLoc.z);
Route.pop_front();
@ -999,7 +999,7 @@ Map::Vertex Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &
NextNode = Route.front();
}
// Return the coords of our next path node on the route.
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, " Now moving to node %i", NextNode);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, " Now moving to node %i", NextNode);
zone->pathing->OpenDoors(PathingLastNodeVisited, NextNode, this);
@ -1007,7 +1007,7 @@ Map::Vertex Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &
}
else
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, " Reached end of path grid. Running direct to target.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, " Reached end of path grid. Running direct to target.");
return To;
}
}
@ -1015,7 +1015,7 @@ Map::Vertex Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &
}
else
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, " Target moved. End node is different. Clearing route.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, " Target moved. End node is different. Clearing route.");
Route.clear();
// We will now fall through to get a new route.
@ -1025,11 +1025,11 @@ Map::Vertex Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, " Our route list is empty.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, " Our route list is empty.");
if((SameDestination) && !PathingLOSCheckTimer->Check())
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, " Destination same as before, LOS check timer not reached. Returning To.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, " Destination same as before, LOS check timer not reached. Returning To.");
return To;
}
@ -1044,22 +1044,22 @@ Map::Vertex Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &
if((Distance <= RuleR(Pathing, MinDistanceForLOSCheckLong))
&& (ABS(From.z - To.z) <= RuleR(Pathing, ZDiffThreshold)))
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, " Checking for long LOS at distance %8.3f.", Distance);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, " Checking for long LOS at distance %8.3f.", Distance);
if(!zone->zonemap->LineIntersectsZone(HeadPosition, To, 1.0f, nullptr))
PathingLOSState = HaveLOS;
else
PathingLOSState = NoLOS;
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, "NoLOS");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, "NoLOS");
if((PathingLOSState == HaveLOS) && zone->pathing->NoHazards(From, To))
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, "Target is reachable. Running directly there.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, "Target is reachable. Running directly there.");
return To;
}
}
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, " Calculating new route to target.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, " Calculating new route to target.");
Route = zone->pathing->FindRoute(From, To);
@ -1067,14 +1067,14 @@ Map::Vertex Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &
if(Route.size() == 0)
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, " No route available, running direct.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, " No route available, running direct.");
return To;
}
if(SameDestination && (Route.front() == PathingLastNodeVisited))
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, " Probable loop detected. Same destination and Route.front() == PathingLastNodeVisited.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, " Probable loop detected. Same destination and Route.front() == PathingLastNodeVisited.");
Route.clear();
@ -1082,7 +1082,7 @@ Map::Vertex Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &
}
NodeLoc = zone->pathing->GetPathNodeCoordinates(Route.front());
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, " New route determined, heading for node %i", Route.front());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, " New route determined, heading for node %i", Route.front());
PathingLoopCount = 0;
@ -1124,7 +1124,7 @@ int PathManager::FindNearestPathNode(Map::Vertex Position)
for(auto Iterator = SortedByDistance.begin(); Iterator != SortedByDistance.end(); ++Iterator)
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, "Checking Reachability of Node %i from Start Position.", PathNodes[(*Iterator).id].id);
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, "Checking Reachability of Node %i from Start Position.", PathNodes[(*Iterator).id].id);
if(!zone->zonemap->LineIntersectsZone(Position, PathNodes[(*Iterator).id].v, 1.0f, nullptr))
{
@ -1134,7 +1134,7 @@ int PathManager::FindNearestPathNode(Map::Vertex Position)
}
if(ClosestPathNodeToStart <0 ) {
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, "No LOS to any starting Path Node within range.");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, "No LOS to any starting Path Node within range.");
return -1;
}
return ClosestPathNodeToStart;
@ -1150,14 +1150,14 @@ bool PathManager::NoHazards(Map::Vertex From, Map::Vertex To)
if(ABS(NewZ - From.z) > RuleR(Pathing, ZDiffThreshold))
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, " HAZARD DETECTED moving from %8.3f, %8.3f, %8.3f to %8.3f, %8.3f, %8.3f. Z Change is %8.3f",
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, " HAZARD DETECTED moving from %8.3f, %8.3f, %8.3f to %8.3f, %8.3f, %8.3f. Z Change is %8.3f",
From.x, From.y, From.z, MidPoint.x, MidPoint.y, MidPoint.z, NewZ - From.z);
return false;
}
else
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, "No HAZARD DETECTED moving from %8.3f, %8.3f, %8.3f to %8.3f, %8.3f, %8.3f. Z Change is %8.3f",
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, "No HAZARD DETECTED moving from %8.3f, %8.3f, %8.3f to %8.3f, %8.3f, %8.3f. Z Change is %8.3f",
From.x, From.y, From.z, MidPoint.x, MidPoint.y, MidPoint.z, NewZ - From.z);
}
@ -1189,7 +1189,7 @@ bool PathManager::NoHazardsAccurate(Map::Vertex From, Map::Vertex To)
float NewZ = zone->zonemap->FindBestZ(TestPoint, nullptr);
if (ABS(NewZ - last_z) > 5.0f)
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, " HAZARD DETECTED moving from %8.3f, %8.3f, %8.3f to %8.3f, %8.3f, %8.3f. Best Z %8.3f, Z Change is %8.3f",
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, " HAZARD DETECTED moving from %8.3f, %8.3f, %8.3f to %8.3f, %8.3f, %8.3f. Best Z %8.3f, Z Change is %8.3f",
From.x, From.y, From.z, TestPoint.x, TestPoint.y, TestPoint.z, NewZ, NewZ - From.z);
return false;
}
@ -1215,30 +1215,30 @@ bool PathManager::NoHazardsAccurate(Map::Vertex From, Map::Vertex To)
}
if (best_z2 == -999990)
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, " HAZARD DETECTED, really deep water/lava!");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, " HAZARD DETECTED, really deep water/lava!");
return false;
}
else
{
if (ABS(NewZ - best_z2) > RuleR(Pathing, ZDiffThreshold))
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, " HAZARD DETECTED, water is fairly deep at %8.3f units deep", ABS(NewZ - best_z2));
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, " HAZARD DETECTED, water is fairly deep at %8.3f units deep", ABS(NewZ - best_z2));
return false;
}
else
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, " HAZARD NOT DETECTED, water is shallow at %8.3f units deep", ABS(NewZ - best_z2));
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, " HAZARD NOT DETECTED, water is shallow at %8.3f units deep", ABS(NewZ - best_z2));
}
}
}
else
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, "Hazard point not in water or lava!");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, "Hazard point not in water or lava!");
}
}
else
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, "No water map loaded for hazards!");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, "No water map loaded for hazards!");
}
curx += stepx;
@ -1290,7 +1290,7 @@ void PathManager::OpenDoors(int Node1, int Node2, Mob *ForWho)
if(d && !d->IsDoorOpen() )
{
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, "Opening door %i for %s", PathNodes[Node1].Neighbours[i].DoorID, ForWho->GetName());
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, "Opening door %i for %s", PathNodes[Node1].Neighbours[i].DoorID, ForWho->GetName());
d->ForceOpen(ForWho);
}

View File

@ -1271,15 +1271,15 @@ XS(XS_Client_MovePC)
}
else {
if (THIS->IsMerc())
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, "[CLIENT] Perl(XS_Client_MovePC) attempted to process a type Merc reference");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, "[CLIENT] Perl(XS_Client_MovePC) attempted to process a type Merc reference");
else if (THIS->IsNPC())
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, "[CLIENT] Perl(XS_Client_MovePC) attempted to process a type NPC reference");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, "[CLIENT] Perl(XS_Client_MovePC) attempted to process a type NPC reference");
#ifdef BOTS
else if (THIS->IsBot())
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, "[CLIENT] Perl(XS_Client_MovePC) attempted to process a type Bot reference");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, "[CLIENT] Perl(XS_Client_MovePC) attempted to process a type Bot reference");
#endif
else
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, "[CLIENT] Perl(XS_Client_MovePC) attempted to process an Unknown type reference");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, "[CLIENT] Perl(XS_Client_MovePC) attempted to process an Unknown type reference");
Perl_croak(aTHX_ "THIS is not of type Client");
}
@ -1317,15 +1317,15 @@ XS(XS_Client_MovePCInstance)
}
else {
if (THIS->IsMerc())
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, "[CLIENT] Perl(XS_Client_MovePCInstance) attempted to process a type Merc reference");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, "[CLIENT] Perl(XS_Client_MovePCInstance) attempted to process a type Merc reference");
else if (THIS->IsNPC())
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, "[CLIENT] Perl(XS_Client_MovePCInstance) attempted to process a type NPC reference");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, "[CLIENT] Perl(XS_Client_MovePCInstance) attempted to process a type NPC reference");
#ifdef BOTS
else if (THIS->IsBot())
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, "[CLIENT] Perl(XS_Client_MovePCInstance) attempted to process a type Bot reference");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, "[CLIENT] Perl(XS_Client_MovePCInstance) attempted to process a type Bot reference");
#endif
else
Log.DoLog(EQEmuLogSys::Detail, EQEmuLogSys::None, "[CLIENT] Perl(XS_Client_MovePCInstance) attempted to process an Unknown type reference");
Log.Out(EQEmuLogSys::Detail, EQEmuLogSys::None, "[CLIENT] Perl(XS_Client_MovePCInstance) attempted to process an Unknown type reference");
Perl_croak(aTHX_ "THIS is not of type Client");

View File

@ -213,7 +213,7 @@ void ZoneDatabase::DeletePetitionFromDB(Petition* wpet) {
std::string query = StringFormat("DELETE FROM petitions WHERE petid = %i", wpet->GetID());
auto results = QueryDatabase(query);
if (!results.Success())
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in DeletePetitionFromDB query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in DeletePetitionFromDB query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
}
@ -227,7 +227,7 @@ void ZoneDatabase::UpdatePetitionToDB(Petition* wpet) {
wpet->CheckedOut() ? 1: 0, wpet->GetID());
auto results = QueryDatabase(query);
if (!results.Success())
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in UpdatePetitionToDB query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in UpdatePetitionToDB query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
}
@ -254,12 +254,12 @@ void ZoneDatabase::InsertPetitionToDB(Petition* wpet)
safe_delete_array(petitiontext);
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in InsertPetitionToDB query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in InsertPetitionToDB query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
return;
}
#if EQDEBUG >= 5
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::None, "New petition created");
Log.Out(EQEmuLogSys::General, EQEmuLogSys::None, "New petition created");
#endif
}
@ -273,7 +273,7 @@ void ZoneDatabase::RefreshPetitionsFromDB()
"FROM petitions ORDER BY petid";
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.DoLog(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in RefreshPetitionsFromDB query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
Log.Out(EQEmuLogSys::General, EQEmuLogSys::Error, "Error in RefreshPetitionsFromDB query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
return;
}

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