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293 lines
6.3 KiB
C++
293 lines
6.3 KiB
C++
#include "../common/global_define.h"
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#include "../common/event/background_task.h"
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#include "client.h"
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#include "zone.h"
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#include "water_map.h"
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extern Zone *zone;
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void AdjustRoute(std::list<IPathfinder::IPathNode> &nodes, int flymode, float offset) {
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if (!zone->HasMap() || !zone->HasWaterMap()) {
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return;
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}
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for (auto &node : nodes) {
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if (flymode == 0 || !zone->watermap->InLiquid(node.pos)) {
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auto best_z = zone->zonemap->FindBestZ(node.pos, nullptr);
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if (best_z != BEST_Z_INVALID) {
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node.pos.z = best_z + offset;
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}
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}
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}
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}
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glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &WaypointChanged, bool &NodeReached)
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{
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glm::vec3 To(ToX, ToY, ToZ);
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if (Speed <= 0) {
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return To;
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}
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glm::vec3 From(GetX(), GetY(), GetZ());
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if (DistanceSquared(To, From) < 1.0f) {
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WaypointChanged = false;
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NodeReached = true;
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Route.clear();
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return To;
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}
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if (Route.empty()) {
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bool partial = false;
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bool stuck = false;
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Route = zone->pathing->FindRoute(From, To, partial, stuck);
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AdjustRoute(Route, flymode, GetModelOffset());
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PathingDestination = To;
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WaypointChanged = true;
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NodeReached = false;
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if (stuck) {
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bool partial = false;
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bool stuck = false;
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auto r = zone->pathing->FindRoute(To, From, partial, stuck);
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Route.clear();
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auto final_node = r.back();
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Route.push_back(final_node);
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AdjustRoute(Route, flymode, GetModelOffset());
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return (*Route.begin()).pos;
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}
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if (Route.empty()) {
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return To;
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}
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else {
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return (*Route.begin()).pos;
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}
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}
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else {
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if (PathRecalcTimer->Check()) {
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bool SameDestination = DistanceSquared(To, PathingDestination) < 100.0f;
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if (!SameDestination) {
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//We had a route but our target position moved too much
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bool partial = false;
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bool stuck = false;
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Route = zone->pathing->FindRoute(From, To, partial, stuck);
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AdjustRoute(Route, flymode, GetModelOffset());
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PathingDestination = To;
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WaypointChanged = true;
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NodeReached = false;
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if (stuck) {
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bool partial = false;
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bool stuck = false;
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auto r = zone->pathing->FindRoute(To, From, partial, stuck);
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Route.clear();
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auto final_node = r.back();
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Route.push_back(final_node);
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AdjustRoute(Route, flymode, GetModelOffset());
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return (*Route.begin()).pos;
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}
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if (Route.empty()) {
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return To;
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}
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else {
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return (*Route.begin()).pos;
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}
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}
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}
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if (!IsRooted()) {
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bool AtPrevNode = DistanceSquared(From, PathingLastPosition) < 1.0f;
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if (AtPrevNode) {
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PathingLoopCount++;
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auto front = (*Route.begin()).pos;
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if (PathingLoopCount > 5) {
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Teleport(front);
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SendPosition();
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Route.pop_front();
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WaypointChanged = true;
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NodeReached = true;
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PathingLoopCount = 0;
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}
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return front;
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}
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else {
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PathingLastPosition = From;
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PathingLoopCount = 0;
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}
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}
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else {
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PathingLastPosition = From;
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PathingLoopCount = 0;
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}
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bool AtNextNode = false;
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if (flymode == 1) {
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AtNextNode = DistanceSquared(From, (*Route.begin()).pos) < 4.0f;
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}
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else {
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float z_dist = From.z - (*Route.begin()).pos.z;
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z_dist *= z_dist;
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AtNextNode = DistanceSquaredNoZ(From, (*Route.begin()).pos) < 4.0f && z_dist < 25.0f;
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}
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if (AtNextNode) {
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WaypointChanged = false;
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NodeReached = true;
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Route.pop_front();
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if (Route.empty()) {
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bool partial = false;
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bool stuck = false;
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Route = zone->pathing->FindRoute(From, To, partial, stuck);
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AdjustRoute(Route, flymode, GetModelOffset());
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PathingDestination = To;
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WaypointChanged = true;
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if (stuck) {
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bool partial = false;
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bool stuck = false;
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auto r = zone->pathing->FindRoute(To, From, partial, stuck);
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Route.clear();
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auto final_node = r.back();
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Route.push_back(final_node);
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AdjustRoute(Route, flymode, GetModelOffset());
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return (*Route.begin()).pos;
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}
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if(Route.empty()) {
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return To;
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}
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else {
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return (*Route.begin()).pos;
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}
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}
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else {
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auto node = *Route.begin();
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if (node.teleport) {
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Route.pop_front();
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if (Route.empty()) {
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return To;
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}
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auto nextNode = *Route.begin();
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Teleport(nextNode.pos);
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Route.pop_front();
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if (Route.empty()) {
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return To;
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}
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return (*Route.begin()).pos;
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}
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return node.pos;
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}
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}
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else {
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WaypointChanged = false;
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NodeReached = false;
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return (*Route.begin()).pos;
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}
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}
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return To;
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}
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void CullPoints(std::vector<FindPerson_Point> &points) {
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if (!zone->HasMap()) {
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return;
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}
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size_t i = 0;
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for (; i < points.size(); ++i) {
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auto &p = points[i];
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for (;;) {
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if (i + 2 >= points.size()) {
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return;
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}
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if (points.size() < 36) {
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return;
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}
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auto &p1 = points[i + 1];
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auto &p2 = points[i + 2];
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if (zone->zonemap->CheckLoS(glm::vec3(p.x, p.y, p.z), glm::vec3(p2.x, p2.y, p2.z))) {
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points.erase(points.begin() + i + 1);
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Log(Logs::General, Logs::Status, "Culled find path point %u, connecting %u->%u instead.", i + 1, i, i + 2);
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}
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else {
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break;
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}
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}
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}
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}
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void Client::SendPathPacket(const std::vector<FindPerson_Point> &points) {
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EQ::BackgroundTask task([](EQEmu::Any &data) {
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auto &points = EQEmu::any_cast<std::vector<FindPerson_Point>&>(data);
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CullPoints(points);
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}, [this](EQEmu::Any &data) {
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auto &points = EQEmu::any_cast<std::vector<FindPerson_Point>&>(data);
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if (points.size() < 2) {
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if (Admin() > 10) {
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Message(MT_System, "Too few points");
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}
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EQApplicationPacket outapp(OP_FindPersonReply, 0);
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QueuePacket(&outapp);
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return;
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}
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if (points.size() > 36) {
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if (Admin() > 10) {
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Message(MT_System, "Too many points %u", points.size());
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}
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EQApplicationPacket outapp(OP_FindPersonReply, 0);
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QueuePacket(&outapp);
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return;
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}
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if (Admin() > 10) {
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Message(MT_System, "Total points %u", points.size());
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}
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int len = sizeof(FindPersonResult_Struct) + (points.size() + 1) * sizeof(FindPerson_Point);
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auto outapp = new EQApplicationPacket(OP_FindPersonReply, len);
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FindPersonResult_Struct* fpr = (FindPersonResult_Struct*)outapp->pBuffer;
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std::vector<FindPerson_Point>::iterator cur, end;
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cur = points.begin();
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end = points.end();
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unsigned int r;
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for (r = 0; cur != end; ++cur, r++) {
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fpr->path[r] = *cur;
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}
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//put the last element into the destination field
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--cur;
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fpr->path[r] = *cur;
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fpr->dest = *cur;
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FastQueuePacket(&outapp);
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}, points);
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}
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