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https://github.com/EQEmu/Server.git
synced 2026-02-22 06:22:28 +00:00
Some bug fixes
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7278c6294d
commit
4815cabb63
@ -7260,6 +7260,7 @@ void command_pf(Client *c, const Seperator *sep)
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c->Message(0, "POS: (%.2f, %.2f, %.2f)", who->GetX(), who->GetY(), who->GetZ());
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c->Message(0, "WP: %s (%d/%d)", to_string(who->GetCurrentWayPoint()).c_str(), who->IsNPC()?who->CastToNPC()->GetMaxWp():-1);
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c->Message(0, "pause=%d RAspeed=%d", who->GetCWPP(), who->GetRunAnimSpeed());
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who->DumpMovement(c);
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} else {
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c->Message(0, "ERROR: target required");
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}
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@ -969,7 +969,7 @@ public:
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inline bool CheckAggro(Mob* other) {return hate_list.IsEntOnHateList(other);}
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float CalculateHeadingToTarget(float in_x, float in_y) { return HeadingAngleToMob(in_x, in_y); }
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virtual void CalculateNewPosition(float x, float y, float z, float speed, bool check_z = true, bool calculate_heading = true);
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void CalculateNewPosition(float x, float y, float z, float speed, bool check_z = true, bool calculate_heading = true);
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float CalculateDistance(float x, float y, float z);
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float GetGroundZ(float new_x, float new_y, float z_offset=0.0);
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void SendTo(float new_x, float new_y, float new_z);
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@ -978,7 +978,8 @@ public:
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float GetDefaultRaceSize() const;
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void TryFixZ(int32 z_find_offset = 5, bool fix_client_z = false);
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void FixZ(int32 z_find_offset = 5, bool fix_client_z = false);
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float GetFixedZ(glm::vec3 destination, int32 z_find_offset = 5);
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float GetFixedZ(const glm::vec3 &destination, int32 z_find_offset = 5);
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void DumpMovement(Client *to);
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void NPCSpecialAttacks(const char* parse, int permtag, bool reset = true, bool remove = false);
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inline uint32 DontHealMeBefore() const { return pDontHealMeBefore; }
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@ -185,6 +185,35 @@ void MobMovementManager::StopNavigation(Mob *who) {
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auto iter = _impl->MoveEntries.find(who);
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auto &ent = iter->second;
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ent.active = false;
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SendPosition(who);
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}
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void MobMovementManager::Dump(Mob *m, Client *to)
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{
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{
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auto iter = _impl->Entries.find(m);
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auto &ent = iter->second;
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to->Message(0, "Packet: anim=%d, heading=%.2f, dirty=%s, last_sent_time=%.2f, last_sent_time_long_dist=%.2f",
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ent.animation,
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ent.heading,
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ent.dirty ? "true" : "false",
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ent.last_sent_time,
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ent.last_sent_time_long_distance);
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}
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{
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auto iter = _impl->MoveEntries.find(m);
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auto &ent = iter->second;
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to->Message(0, "Movement: speed=%.2f, x=%.2f, y=%.2f, z=%.2f, active=%s",
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ent.speed,
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ent.x,
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ent.y,
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ent.z,
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ent.active ? "true" : "false");
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}
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}
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bool MobMovementManager::HeadingEqual(float a, float b)
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@ -18,6 +18,7 @@ public:
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void SendPositionUpdate(Mob *who, bool send_to_self);
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void NavigateTo(Mob *who, float x, float y, float z, float speed);
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void StopNavigation(Mob *who);
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void Dump(Mob *m, Client *to);
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static MobMovementManager &Get() {
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static MobMovementManager inst;
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@ -7,21 +7,6 @@
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extern Zone *zone;
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void AdjustRoute(std::list<IPathfinder::IPathNode> &nodes, int flymode, float offset) {
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if (!zone->HasMap() || !zone->HasWaterMap()) {
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return;
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}
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for (auto &node : nodes) {
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if (flymode == GravityBehavior::Ground || !zone->watermap->InLiquid(node.pos)) {
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auto best_z = zone->zonemap->FindBestZ(node.pos, nullptr);
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if (best_z != BEST_Z_INVALID) {
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node.pos.z = best_z + offset;
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}
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}
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}
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}
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glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &WaypointChanged, bool &NodeReached)
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{
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glm::vec3 To(ToX, ToY, ToZ);
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@ -42,7 +27,6 @@ glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Wa
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bool partial = false;
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bool stuck = false;
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Route = zone->pathing->FindRoute(From, To, partial, stuck);
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AdjustRoute(Route, flymode, GetZOffset());
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PathingDestination = To;
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WaypointChanged = true;
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@ -66,7 +50,6 @@ glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Wa
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bool partial = false;
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bool stuck = false;
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Route = zone->pathing->FindRoute(From, To, partial, stuck);
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AdjustRoute(Route, flymode, GetZOffset());
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PathingDestination = To;
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WaypointChanged = true;
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@ -86,27 +69,27 @@ glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Wa
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}
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if (!IsRooted()) {
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//bool AtPrevNode = DistanceSquared(From, PathingLastPosition) < 1.0f;
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//if (AtPrevNode) {
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// PathingLoopCount++;
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// auto front = (*Route.begin()).pos;
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//
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// if (PathingLoopCount > 5) {
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// Teleport(front);
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// SendPosition();
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// Route.pop_front();
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//
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// WaypointChanged = true;
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// NodeReached = true;
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// PathingLoopCount = 0;
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// }
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//
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// return front;
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//}
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//else {
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bool AtPrevNode = DistanceSquared(From, PathingLastPosition) < 1.0f;
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if (AtPrevNode) {
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PathingLoopCount++;
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auto front = (*Route.begin()).pos;
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if (PathingLoopCount > 5) {
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Teleport(front);
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SendPosition();
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Route.pop_front();
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WaypointChanged = true;
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NodeReached = true;
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PathingLoopCount = 0;
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}
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return front;
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}
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else {
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PathingLastPosition = From;
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PathingLoopCount = 0;
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//}
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}
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}
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else {
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PathingLastPosition = From;
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@ -133,7 +116,6 @@ glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Wa
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bool partial = false;
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bool stuck = false;
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Route = zone->pathing->FindRoute(From, To, partial, stuck);
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AdjustRoute(Route, flymode, GetZOffset());
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PathingDestination = To;
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WaypointChanged = true;
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@ -573,7 +573,7 @@ void Mob::SendToFixZ(float new_x, float new_y, float new_z) {
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}
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}
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float Mob::GetFixedZ(glm::vec3 destination, int32 z_find_offset) {
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float Mob::GetFixedZ(const glm::vec3 &destination, int32 z_find_offset) {
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BenchTimer timer;
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timer.reset();
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@ -615,6 +615,11 @@ float Mob::GetFixedZ(glm::vec3 destination, int32 z_find_offset) {
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return new_z;
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}
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void Mob::DumpMovement(Client *to)
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{
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mMovementManager->Dump(this, to);
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}
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void Mob::FixZ(int32 z_find_offset /*= 5*/, bool fix_client_z /*= false*/) {
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glm::vec3 current_loc(m_Position);
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