mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 16:51:29 +00:00
Port Status messages from Type to Category
This commit is contained in:
parent
975c298c85
commit
e9f8d5fa6d
@ -38,7 +38,7 @@ int main(int argc, char **argv) {
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Log.LoadLogSettingsDefaults();
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set_exception_handler();
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Log.Log(EQEmuLogSys::Status, "Client Files Export Utility");
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Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Client Files Export Utility");
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if(!EQEmuConfig::LoadConfig()) {
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Log.Log(EQEmuLogSys::Error, "Unable to load configuration file.");
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return 1;
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@ -50,7 +50,7 @@ int main(int argc, char **argv) {
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}
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SharedDatabase database;
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Log.Log(EQEmuLogSys::Status, "Connecting to database...");
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Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Connecting to database...");
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if(!database.Connect(config->DatabaseHost.c_str(), config->DatabaseUsername.c_str(),
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config->DatabasePassword.c_str(), config->DatabaseDB.c_str(), config->DatabasePort)) {
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Log.Log(EQEmuLogSys::Error, "Unable to connect to the database, cannot continue without a "
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@ -66,7 +66,7 @@ int main(int argc, char **argv) {
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}
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void ExportSpells(SharedDatabase *db) {
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Log.Log(EQEmuLogSys::Status, "Exporting Spells...");
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Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Exporting Spells...");
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FILE *f = fopen("export/spells_us.txt", "w");
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if(!f) {
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@ -140,7 +140,7 @@ int GetSkill(SharedDatabase *db, int skill_id, int class_id, int level) {
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}
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void ExportSkillCaps(SharedDatabase *db) {
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Log.Log(EQEmuLogSys::Status, "Exporting Skill Caps...");
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Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Exporting Skill Caps...");
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FILE *f = fopen("export/SkillCaps.txt", "w");
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if(!f) {
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@ -169,7 +169,7 @@ void ExportSkillCaps(SharedDatabase *db) {
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}
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void ExportBaseData(SharedDatabase *db) {
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Log.Log(EQEmuLogSys::Status, "Exporting Base Data...");
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Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Exporting Base Data...");
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FILE *f = fopen("export/BaseData.txt", "w");
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if(!f) {
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@ -36,7 +36,7 @@ int main(int argc, char **argv) {
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Log.LoadLogSettingsDefaults();
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set_exception_handler();
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Log.Log(EQEmuLogSys::Status, "Client Files Import Utility");
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Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Client Files Import Utility");
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if(!EQEmuConfig::LoadConfig()) {
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Log.Log(EQEmuLogSys::Error, "Unable to load configuration file.");
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return 1;
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@ -48,7 +48,7 @@ int main(int argc, char **argv) {
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}
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SharedDatabase database;
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Log.Log(EQEmuLogSys::Status, "Connecting to database...");
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Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Connecting to database...");
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if(!database.Connect(config->DatabaseHost.c_str(), config->DatabaseUsername.c_str(),
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config->DatabasePassword.c_str(), config->DatabaseDB.c_str(), config->DatabasePort)) {
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Log.Log(EQEmuLogSys::Error, "Unable to connect to the database, cannot continue without a "
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@ -76,7 +76,7 @@ int GetSpellColumns(SharedDatabase *db) {
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}
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void ImportSpells(SharedDatabase *db) {
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Log.Log(EQEmuLogSys::Status, "Importing Spells...");
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Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Importing Spells...");
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FILE *f = fopen("import/spells_us.txt", "r");
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if(!f) {
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Log.Log(EQEmuLogSys::Error, "Unable to open import/spells_us.txt to read, skipping.");
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@ -142,19 +142,19 @@ void ImportSpells(SharedDatabase *db) {
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spells_imported++;
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if(spells_imported % 1000 == 0) {
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Log.Log(EQEmuLogSys::Status, "%d spells imported.", spells_imported);
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Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "%d spells imported.", spells_imported);
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}
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}
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if(spells_imported % 1000 != 0) {
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Log.Log(EQEmuLogSys::Status, "%d spells imported.", spells_imported);
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Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "%d spells imported.", spells_imported);
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}
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fclose(f);
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}
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void ImportSkillCaps(SharedDatabase *db) {
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Log.Log(EQEmuLogSys::Status, "Importing Skill Caps...");
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Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Importing Skill Caps...");
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FILE *f = fopen("import/SkillCaps.txt", "r");
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if(!f) {
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@ -190,7 +190,7 @@ void ImportSkillCaps(SharedDatabase *db) {
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}
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void ImportBaseData(SharedDatabase *db) {
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Log.Log(EQEmuLogSys::Status, "Importing Base Data...");
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Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Importing Base Data...");
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FILE *f = fopen("import/BaseData.txt", "r");
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if(!f) {
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@ -89,7 +89,7 @@ bool Database::Connect(const char* host, const char* user, const char* passwd, c
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return false;
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}
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else {
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Log.Log(EQEmuLogSys::Status, "Using database '%s' at %s:%d",database,host,port);
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Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Using database '%s' at %s:%d",database,host,port);
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return true;
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}
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}
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@ -76,7 +76,7 @@ bool Database::Connect(const char* host, const char* user, const char* passwd, c
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}
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else
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{
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Log.Log(EQEmuLogSys::Status, "Using database '%s' at %s:%d",database,host,port);
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Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Using database '%s' at %s:%d",database,host,port);
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return true;
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}
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}
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@ -40,7 +40,7 @@ int main(int argc, char **argv) {
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Log.LoadLogSettingsDefaults();
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set_exception_handler();
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Log.Log(EQEmuLogSys::Status, "Shared Memory Loader Program");
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Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Shared Memory Loader Program");
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if(!EQEmuConfig::LoadConfig()) {
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Log.Log(EQEmuLogSys::Error, "Unable to load configuration file.");
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return 1;
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@ -52,7 +52,7 @@ int main(int argc, char **argv) {
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}
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SharedDatabase database;
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Log.Log(EQEmuLogSys::Status, "Connecting to database...");
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Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Connecting to database...");
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if(!database.Connect(config->DatabaseHost.c_str(), config->DatabaseUsername.c_str(),
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config->DatabasePassword.c_str(), config->DatabaseDB.c_str(), config->DatabasePort)) {
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Log.Log(EQEmuLogSys::Error, "Unable to connect to the database, cannot continue without a "
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@ -114,7 +114,7 @@ int main(int argc, char **argv) {
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}
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if(load_all || load_items) {
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Log.Log(EQEmuLogSys::Status, "Loading items...");
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Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Loading items...");
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try {
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LoadItems(&database);
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} catch(std::exception &ex) {
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@ -124,7 +124,7 @@ int main(int argc, char **argv) {
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}
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if(load_all || load_factions) {
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Log.Log(EQEmuLogSys::Status, "Loading factions...");
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Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Loading factions...");
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try {
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LoadFactions(&database);
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} catch(std::exception &ex) {
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@ -134,7 +134,7 @@ int main(int argc, char **argv) {
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}
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if(load_all || load_loot) {
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Log.Log(EQEmuLogSys::Status, "Loading loot...");
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Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Loading loot...");
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try {
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LoadLoot(&database);
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} catch(std::exception &ex) {
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@ -144,7 +144,7 @@ int main(int argc, char **argv) {
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}
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if(load_all || load_skill_caps) {
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Log.Log(EQEmuLogSys::Status, "Loading skill caps...");
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Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Loading skill caps...");
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try {
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LoadSkillCaps(&database);
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} catch(std::exception &ex) {
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@ -154,7 +154,7 @@ int main(int argc, char **argv) {
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}
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if(load_all || load_spells) {
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Log.Log(EQEmuLogSys::Status, "Loading spells...");
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Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Loading spells...");
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try {
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LoadSpells(&database);
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} catch(std::exception &ex) {
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@ -164,7 +164,7 @@ int main(int argc, char **argv) {
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}
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if(load_all || load_bd) {
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Log.Log(EQEmuLogSys::Status, "Loading base data...");
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Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Loading base data...");
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try {
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LoadBaseData(&database);
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} catch(std::exception &ex) {
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@ -81,7 +81,7 @@ bool Database::Connect(const char* host, const char* user, const char* passwd, c
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}
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else
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{
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Log.Log(EQEmuLogSys::Status, "Using database '%s' at %s:%d",database,host,port);
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Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Using database '%s' at %s:%d",database,host,port);
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return true;
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}
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}
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@ -302,7 +302,7 @@ bool WorldDatabase::GetStartZone(PlayerProfile_Struct* in_pp, CharCreate_Struct*
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return false;
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}
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Log.Log(EQEmuLogSys::Status, "Start zone query: %s\n", query.c_str());
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Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Start zone query: %s\n", query.c_str());
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if (results.RowCount() == 0) {
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printf("No start_zones entry in database, using defaults\n");
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@ -395,7 +395,7 @@ bool WorldDatabase::GetStartZone(PlayerProfile_Struct* in_pp, CharCreate_Struct*
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}
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}
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else {
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Log.Log(EQEmuLogSys::Status, "Found starting location in start_zones");
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Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Found starting location in start_zones");
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auto row = results.begin();
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in_pp->x = atof(row[0]);
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in_pp->y = atof(row[1]);
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@ -434,11 +434,11 @@ bool WorldDatabase::GetStartZoneSoF(PlayerProfile_Struct* in_pp, CharCreate_Stru
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in_cc->start_zone, in_cc->class_, in_cc->deity, in_cc->race);
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auto results = QueryDatabase(query);
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if(!results.Success()) {
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Log.Log(EQEmuLogSys::Status, "SoF Start zone query failed: %s : %s\n", query.c_str(), results.ErrorMessage().c_str());
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Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "SoF Start zone query failed: %s : %s\n", query.c_str(), results.ErrorMessage().c_str());
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return false;
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}
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Log.Log(EQEmuLogSys::Status, "SoF Start zone query: %s\n", query.c_str());
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Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "SoF Start zone query: %s\n", query.c_str());
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if (results.RowCount() == 0) {
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printf("No start_zones entry in database, using defaults\n");
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@ -453,7 +453,7 @@ bool WorldDatabase::GetStartZoneSoF(PlayerProfile_Struct* in_pp, CharCreate_Stru
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}
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}
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else {
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Log.Log(EQEmuLogSys::Status, "Found starting location in start_zones");
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Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Found starting location in start_zones");
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auto row = results.begin();
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in_pp->x = atof(row[0]);
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in_pp->y = atof(row[1]);
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@ -1429,7 +1429,7 @@ SendAA_Struct* Zone::FindAA(uint32 id) {
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}
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void Zone::LoadAAs() {
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Log.Log(EQEmuLogSys::Status, "Loading AA information...");
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Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Loading AA information...");
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totalAAs = database.CountAAs();
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if(totalAAs == 0) {
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Log.Log(EQEmuLogSys::Error, "Failed to load AAs!");
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@ -1447,9 +1447,9 @@ void Zone::LoadAAs() {
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}
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//load AA Effects into aa_effects
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Log.Log(EQEmuLogSys::Status, "Loading AA Effects...");
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Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Loading AA Effects...");
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if (database.LoadAAEffects2())
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Log.Log(EQEmuLogSys::Status, "Loaded %d AA Effects.", aa_effects.size());
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Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Loaded %d AA Effects.", aa_effects.size());
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else
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Log.Log(EQEmuLogSys::Error, "Failed to load AA Effects!");
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}
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@ -6135,7 +6135,7 @@ void Client::Handle_OP_GMNameChange(const EQApplicationPacket *app)
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return;
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}
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Client* client = entity_list.GetClientByName(gmn->oldname);
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Log.Log(EQEmuLogSys::Status, "GM(%s) changeing players name. Old:%s New:%s", GetName(), gmn->oldname, gmn->newname);
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Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "GM(%s) changeing players name. Old:%s New:%s", GetName(), gmn->oldname, gmn->newname);
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bool usedname = database.CheckUsedName((const char*)gmn->newname);
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if (client == 0) {
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Message(13, "%s not found for name change. Operation failed!", gmn->oldname);
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@ -449,7 +449,7 @@ int command_init(void) {
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{
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#ifdef COMMANDS_WARNINGS
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if(cur->second->access == 0)
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Log.Log(EQEmuLogSys::Status, "command_init(): Warning: Command '%s' defaulting to access level 0!" , cur->first.c_str());
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Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "command_init(): Warning: Command '%s' defaulting to access level 0!" , cur->first.c_str());
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#endif
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}
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}
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@ -645,7 +645,7 @@ int32 ZoneDatabase::GetDoorsDBCountPlusOne(const char *zone_name, int16 version)
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}
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bool ZoneDatabase::LoadDoors(int32 iDoorCount, Door *into, const char *zone_name, int16 version) {
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Log.Log(EQEmuLogSys::Status, "Loading Doors from database...");
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Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Loading Doors from database...");
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// Door tmpDoor;
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@ -140,7 +140,7 @@ void PerlembParser::ReloadQuests() {
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perl = nullptr;
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}
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Log.Log(EQEmuLogSys::Status, "Error re-initializing perlembed: %s", e.what());
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Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Error re-initializing perlembed: %s", e.what());
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throw e.what();
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}
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@ -61,7 +61,7 @@ PathManager* PathManager::LoadPathFile(const char* ZoneName)
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if(Ret->loadPaths(PathFile))
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{
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Log.Log(EQEmuLogSys::Status, "Path File %s loaded.", ZonePathFileName);
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Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Path File %s loaded.", ZonePathFileName);
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}
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else
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@ -109,7 +109,7 @@ bool PathManager::loadPaths(FILE *PathFile)
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fread(&Head, sizeof(Head), 1, PathFile);
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Log.Log(EQEmuLogSys::Status, "Path File Header: Version %ld, PathNodes %ld",
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Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Path File Header: Version %ld, PathNodes %ld",
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(long)Head.version, (long)Head.PathNodeCount);
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if(Head.version != 2)
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@ -90,7 +90,7 @@ bool Zone::Bootup(uint32 iZoneID, uint32 iInstanceID, bool iStaticZone) {
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return false;
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}
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Log.Log(EQEmuLogSys::Status, "Booting %s (%d:%d)", zonename, iZoneID, iInstanceID);
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Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Booting %s (%d:%d)", zonename, iZoneID, iInstanceID);
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numclients = 0;
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zone = new Zone(iZoneID, iInstanceID, zonename);
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@ -117,13 +117,13 @@ bool Zone::Bootup(uint32 iZoneID, uint32 iInstanceID, bool iStaticZone) {
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log_levels[i]=0; //set to zero on a bogue char
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}
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zone->loglevelvar = log_levels[0];
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Log.Log(EQEmuLogSys::Status, "General logging level: %i", zone->loglevelvar);
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Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "General logging level: %i", zone->loglevelvar);
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zone->merchantvar = log_levels[1];
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Log.Log(EQEmuLogSys::Status, "Merchant logging level: %i", zone->merchantvar);
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Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Merchant logging level: %i", zone->merchantvar);
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zone->tradevar = log_levels[2];
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Log.Log(EQEmuLogSys::Status, "Trade logging level: %i", zone->tradevar);
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Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Trade logging level: %i", zone->tradevar);
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zone->lootvar = log_levels[3];
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Log.Log(EQEmuLogSys::Status, "Loot logging level: %i", zone->lootvar);
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Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Loot logging level: %i", zone->lootvar);
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}
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else {
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zone->loglevelvar = uint8(atoi(tmp)); //continue supporting only command logging (for now)
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@ -145,7 +145,7 @@ bool Zone::Bootup(uint32 iZoneID, uint32 iInstanceID, bool iStaticZone) {
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}
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Log.Log(EQEmuLogSys::Normal, "---- Zone server %s, listening on port:%i ----", zonename, ZoneConfig::get()->ZonePort);
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Log.Log(EQEmuLogSys::Status, "Zone Bootup: %s (%i: %i)", zonename, iZoneID, iInstanceID);
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Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Zone Bootup: %s (%i: %i)", zonename, iZoneID, iInstanceID);
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parse->Init();
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UpdateWindowTitle();
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zone->GetTimeSync();
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@ -171,7 +171,7 @@ bool Zone::LoadZoneObjects() {
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||||
return false;
|
||||
}
|
||||
|
||||
Log.Log(EQEmuLogSys::Status, "Loading Objects from DB...");
|
||||
Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Loading Objects from DB...");
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
if (atoi(row[9]) == 0)
|
||||
{
|
||||
@ -288,7 +288,7 @@ bool Zone::LoadGroundSpawns() {
|
||||
|
||||
memset(&groundspawn, 0, sizeof(groundspawn));
|
||||
int gsindex=0;
|
||||
Log.Log(EQEmuLogSys::Status, "Loading Ground Spawns from DB...");
|
||||
Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Loading Ground Spawns from DB...");
|
||||
database.LoadGroundSpawns(zoneid, GetInstanceVersion(), &groundspawn);
|
||||
uint32 ix=0;
|
||||
char* name=0;
|
||||
@ -402,7 +402,7 @@ uint32 Zone::GetTempMerchantQuantity(uint32 NPCID, uint32 Slot) {
|
||||
}
|
||||
|
||||
void Zone::LoadTempMerchantData() {
|
||||
Log.Log(EQEmuLogSys::Status, "Loading Temporary Merchant Lists...");
|
||||
Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Loading Temporary Merchant Lists...");
|
||||
std::string query = StringFormat(
|
||||
"SELECT "
|
||||
"DISTINCT ml.npcid, "
|
||||
@ -474,7 +474,7 @@ void Zone::LoadNewMerchantData(uint32 merchantid) {
|
||||
}
|
||||
|
||||
void Zone::GetMerchantDataForZoneLoad() {
|
||||
Log.Log(EQEmuLogSys::Status, "Loading Merchant Lists...");
|
||||
Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Loading Merchant Lists...");
|
||||
std::string query = StringFormat(
|
||||
"SELECT "
|
||||
"DISTINCT ml.merchantid, "
|
||||
@ -707,7 +707,7 @@ void Zone::Shutdown(bool quite)
|
||||
}
|
||||
zone->ldon_trap_entry_list.clear();
|
||||
|
||||
Log.Log(EQEmuLogSys::Status, "Zone Shutdown: %s (%i)", zone->GetShortName(), zone->GetZoneID());
|
||||
Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Zone Shutdown: %s (%i)", zone->GetShortName(), zone->GetZoneID());
|
||||
petition_list.ClearPetitions();
|
||||
zone->GotCurTime(false);
|
||||
if (!quite)
|
||||
@ -725,12 +725,12 @@ void Zone::Shutdown(bool quite)
|
||||
|
||||
void Zone::LoadZoneDoors(const char* zone, int16 version)
|
||||
{
|
||||
Log.Log(EQEmuLogSys::Status, "Loading doors for %s ...", zone);
|
||||
Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Loading doors for %s ...", zone);
|
||||
|
||||
uint32 maxid;
|
||||
int32 count = database.GetDoorsCount(&maxid, zone, version);
|
||||
if(count < 1) {
|
||||
Log.Log(EQEmuLogSys::Status, "... No doors loaded.");
|
||||
Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "... No doors loaded.");
|
||||
return;
|
||||
}
|
||||
|
||||
@ -899,53 +899,53 @@ Zone::~Zone() {
|
||||
bool Zone::Init(bool iStaticZone) {
|
||||
SetStaticZone(iStaticZone);
|
||||
|
||||
Log.Log(EQEmuLogSys::Status, "Loading spawn conditions...");
|
||||
Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Loading spawn conditions...");
|
||||
if(!spawn_conditions.LoadSpawnConditions(short_name, instanceid)) {
|
||||
Log.Log(EQEmuLogSys::Error, "Loading spawn conditions failed, continuing without them.");
|
||||
}
|
||||
|
||||
Log.Log(EQEmuLogSys::Status, "Loading static zone points...");
|
||||
Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Loading static zone points...");
|
||||
if (!database.LoadStaticZonePoints(&zone_point_list, short_name, GetInstanceVersion())) {
|
||||
Log.Log(EQEmuLogSys::Error, "Loading static zone points failed.");
|
||||
return false;
|
||||
}
|
||||
|
||||
Log.Log(EQEmuLogSys::Status, "Loading spawn groups...");
|
||||
Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Loading spawn groups...");
|
||||
if (!database.LoadSpawnGroups(short_name, GetInstanceVersion(), &spawn_group_list)) {
|
||||
Log.Log(EQEmuLogSys::Error, "Loading spawn groups failed.");
|
||||
return false;
|
||||
}
|
||||
|
||||
Log.Log(EQEmuLogSys::Status, "Loading spawn2 points...");
|
||||
Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Loading spawn2 points...");
|
||||
if (!database.PopulateZoneSpawnList(zoneid, spawn2_list, GetInstanceVersion()))
|
||||
{
|
||||
Log.Log(EQEmuLogSys::Error, "Loading spawn2 points failed.");
|
||||
return false;
|
||||
}
|
||||
|
||||
Log.Log(EQEmuLogSys::Status, "Loading player corpses...");
|
||||
Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Loading player corpses...");
|
||||
if (!database.LoadCharacterCorpses(zoneid, instanceid)) {
|
||||
Log.Log(EQEmuLogSys::Error, "Loading player corpses failed.");
|
||||
return false;
|
||||
}
|
||||
|
||||
Log.Log(EQEmuLogSys::Status, "Loading traps...");
|
||||
Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Loading traps...");
|
||||
if (!database.LoadTraps(short_name, GetInstanceVersion()))
|
||||
{
|
||||
Log.Log(EQEmuLogSys::Error, "Loading traps failed.");
|
||||
return false;
|
||||
}
|
||||
|
||||
Log.Log(EQEmuLogSys::Status, "Loading adventure flavor text...");
|
||||
Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Loading adventure flavor text...");
|
||||
LoadAdventureFlavor();
|
||||
|
||||
Log.Log(EQEmuLogSys::Status, "Loading ground spawns...");
|
||||
Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Loading ground spawns...");
|
||||
if (!LoadGroundSpawns())
|
||||
{
|
||||
Log.Log(EQEmuLogSys::Error, "Loading ground spawns failed. continuing.");
|
||||
}
|
||||
|
||||
Log.Log(EQEmuLogSys::Status, "Loading World Objects from DB...");
|
||||
Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Loading World Objects from DB...");
|
||||
if (!LoadZoneObjects())
|
||||
{
|
||||
Log.Log(EQEmuLogSys::Error, "Loading World Objects failed. continuing.");
|
||||
@ -1005,10 +1005,10 @@ bool Zone::Init(bool iStaticZone) {
|
||||
}
|
||||
}
|
||||
|
||||
Log.Log(EQEmuLogSys::Status, "Loading timezone data...");
|
||||
Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Loading timezone data...");
|
||||
zone->zone_time.setEQTimeZone(database.GetZoneTZ(zoneid, GetInstanceVersion()));
|
||||
|
||||
Log.Log(EQEmuLogSys::Status, "Init Finished: ZoneID = %d, Time Offset = %d", zoneid, zone->zone_time.getEQTimeZone());
|
||||
Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Init Finished: ZoneID = %d, Time Offset = %d", zoneid, zone->zone_time.getEQTimeZone());
|
||||
|
||||
LoadTickItems();
|
||||
|
||||
@ -1019,29 +1019,29 @@ bool Zone::Init(bool iStaticZone) {
|
||||
}
|
||||
|
||||
void Zone::ReloadStaticData() {
|
||||
Log.Log(EQEmuLogSys::Status, "Reloading Zone Static Data...");
|
||||
Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Reloading Zone Static Data...");
|
||||
|
||||
Log.Log(EQEmuLogSys::Status, "Reloading static zone points...");
|
||||
Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Reloading static zone points...");
|
||||
zone_point_list.Clear();
|
||||
if (!database.LoadStaticZonePoints(&zone_point_list, GetShortName(), GetInstanceVersion())) {
|
||||
Log.Log(EQEmuLogSys::Error, "Loading static zone points failed.");
|
||||
}
|
||||
|
||||
Log.Log(EQEmuLogSys::Status, "Reloading traps...");
|
||||
Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Reloading traps...");
|
||||
entity_list.RemoveAllTraps();
|
||||
if (!database.LoadTraps(GetShortName(), GetInstanceVersion()))
|
||||
{
|
||||
Log.Log(EQEmuLogSys::Error, "Reloading traps failed.");
|
||||
}
|
||||
|
||||
Log.Log(EQEmuLogSys::Status, "Reloading ground spawns...");
|
||||
Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Reloading ground spawns...");
|
||||
if (!LoadGroundSpawns())
|
||||
{
|
||||
Log.Log(EQEmuLogSys::Error, "Reloading ground spawns failed. continuing.");
|
||||
}
|
||||
|
||||
entity_list.RemoveAllObjects();
|
||||
Log.Log(EQEmuLogSys::Status, "Reloading World Objects from DB...");
|
||||
Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Reloading World Objects from DB...");
|
||||
if (!LoadZoneObjects())
|
||||
{
|
||||
Log.Log(EQEmuLogSys::Error, "Reloading World Objects failed. continuing.");
|
||||
@ -1060,7 +1060,7 @@ void Zone::ReloadStaticData() {
|
||||
if (!LoadZoneCFG(zone->GetShortName(), zone->GetInstanceVersion(), true)) // try loading the zone name...
|
||||
LoadZoneCFG(zone->GetFileName(), zone->GetInstanceVersion()); // if that fails, try the file name, then load defaults
|
||||
|
||||
Log.Log(EQEmuLogSys::Status, "Zone Static Data Reloaded.");
|
||||
Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Zone Static Data Reloaded.");
|
||||
}
|
||||
|
||||
bool Zone::LoadZoneCFG(const char* filename, uint16 instance_id, bool DontLoadDefault)
|
||||
@ -1098,7 +1098,7 @@ bool Zone::LoadZoneCFG(const char* filename, uint16 instance_id, bool DontLoadDe
|
||||
strcpy(newzone_data.zone_long_name, GetLongName());
|
||||
strcpy(newzone_data.zone_short_name2, GetShortName());
|
||||
|
||||
Log.Log(EQEmuLogSys::Status, "Successfully loaded Zone Config.");
|
||||
Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Successfully loaded Zone Config.");
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -1580,8 +1580,8 @@ ZonePoint* Zone::GetClosestZonePoint(float x, float y, float z, uint32 to, Clien
|
||||
{
|
||||
if(client)
|
||||
client->CheatDetected(MQZoneUnknownDest, x, y, z); // Someone is trying to use /zone
|
||||
Log.Log(EQEmuLogSys::Status, "WARNING: Closest zone point for zone id %d is %f, you might need to update your zone_points table if you dont arrive at the right spot.", to, closest_dist);
|
||||
Log.Log(EQEmuLogSys::Status, "<Real Zone Points>. %f x %f y %f z ", x, y, z);
|
||||
Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "WARNING: Closest zone point for zone id %d is %f, you might need to update your zone_points table if you dont arrive at the right spot.", to, closest_dist);
|
||||
Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "<Real Zone Points>. %f x %f y %f z ", x, y, z);
|
||||
}
|
||||
|
||||
if(closest_dist > max_distance2)
|
||||
|
||||
@ -2696,7 +2696,7 @@ int32 ZoneDatabase::GetBlockedSpellsCount(uint32 zoneid)
|
||||
|
||||
bool ZoneDatabase::LoadBlockedSpells(int32 blockedSpellsCount, ZoneSpellsBlocked* into, uint32 zoneid)
|
||||
{
|
||||
Log.Log(EQEmuLogSys::Status, "Loading Blocked Spells from database...");
|
||||
Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Loading Blocked Spells from database...");
|
||||
|
||||
std::string query = StringFormat("SELECT id, spellid, type, x, y, z, x_diff, y_diff, z_diff, message "
|
||||
"FROM blocked_spells WHERE zoneid = %d ORDER BY id ASC", zoneid);
|
||||
|
||||
@ -347,7 +347,7 @@ void Client::DoZoneSuccess(ZoneChange_Struct *zc, uint16 zone_id, uint32 instanc
|
||||
if(this->GetPet())
|
||||
entity_list.RemoveFromHateLists(this->GetPet());
|
||||
|
||||
Log.Log(EQEmuLogSys::Status, "Zoning '%s' to: %s (%i) - (%i) x=%f, y=%f, z=%f", m_pp.name, database.GetZoneName(zone_id), zone_id, instance_id, dest_x, dest_y, dest_z);
|
||||
Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Status, "Zoning '%s' to: %s (%i) - (%i) x=%f, y=%f, z=%f", m_pp.name, database.GetZoneName(zone_id), zone_id, instance_id, dest_x, dest_y, dest_z);
|
||||
|
||||
//set the player's coordinates in the new zone so they have them
|
||||
//when they zone into it
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user