Redoing movement to introduce proper rotation

This commit is contained in:
KimLS 2018-09-24 22:41:53 -07:00
parent 1aa97957d8
commit 29ea65a71e
25 changed files with 423 additions and 1311 deletions

View File

@ -150,7 +150,7 @@ enum { //reuse times
enum { //timer settings, all in milliseconds
AImovement_duration = 100,
AIthink_duration = 150,
AIthink_duration = 50,
AIscanarea_delay = 6000,
AIfeignremember_delay = 500,
AItarget_check_duration = 500,

View File

@ -119,7 +119,6 @@ Client::Client(EQStreamInterface* ieqs)
0,
0
),
position_timer(250),
hpupdate_timer(2000),
camp_timer(29000),
process_timer(100),
@ -221,7 +220,6 @@ Client::Client(EQStreamInterface* ieqs)
npcflag = false;
npclevel = 0;
pQueuedSaveWorkID = 0;
position_timer_counter = 0;
position_update_same_count = 0;
fishing_timer.Disable();
shield_timer.Disable();
@ -278,14 +276,6 @@ Client::Client(EQStreamInterface* ieqs)
XPRate = 100;
current_endurance = 0;
m_TimeSinceLastPositionCheck = 0;
m_DistanceSinceLastPositionCheck = 0.0f;
m_ShadowStepExemption = 0;
m_KnockBackExemption = 0;
m_PortExemption = 0;
m_SenseExemption = 0;
m_AssistExemption = 0;
m_CheatDetectMoved = false;
CanUseReport = true;
aa_los_them_mob = nullptr;
los_status = false;
@ -5282,177 +5272,6 @@ void Client::ShowSkillsWindow()
this->SendPopupToClient(WindowTitle, WindowText.c_str());
}
void Client::SetShadowStepExemption(bool v)
{
if(v == true)
{
uint32 cur_time = Timer::GetCurrentTime();
if((cur_time - m_TimeSinceLastPositionCheck) > 1000)
{
float speed = (m_DistanceSinceLastPositionCheck * 100) / (float)(cur_time - m_TimeSinceLastPositionCheck);
int runs = GetRunspeed();
if(speed > (runs * RuleR(Zone, MQWarpDetectionDistanceFactor)))
{
printf("%s %i moving too fast! moved: %.2f in %ims, speed %.2f\n", __FILE__, __LINE__,
m_DistanceSinceLastPositionCheck, (cur_time - m_TimeSinceLastPositionCheck), speed);
if(!GetGMSpeed() && (runs >= GetBaseRunspeed() || (speed > (GetBaseRunspeed() * RuleR(Zone, MQWarpDetectionDistanceFactor)))))
{
if(IsShadowStepExempted())
{
if(m_DistanceSinceLastPositionCheck > 800)
{
CheatDetected(MQWarpShadowStep, GetX(), GetY(), GetZ());
}
}
else if(IsKnockBackExempted())
{
//still potential to trigger this if you're knocked back off a
//HUGE fall that takes > 2.5 seconds
if(speed > 30.0f)
{
CheatDetected(MQWarpKnockBack, GetX(), GetY(), GetZ());
}
}
else if(!IsPortExempted())
{
if(!IsMQExemptedArea(zone->GetZoneID(), GetX(), GetY(), GetZ()))
{
if(speed > (runs * 2 * RuleR(Zone, MQWarpDetectionDistanceFactor)))
{
CheatDetected(MQWarp, GetX(), GetY(), GetZ());
m_TimeSinceLastPositionCheck = cur_time;
m_DistanceSinceLastPositionCheck = 0.0f;
//Death(this, 10000000, SPELL_UNKNOWN, _1H_BLUNT);
}
else
{
CheatDetected(MQWarpLight, GetX(), GetY(), GetZ());
}
}
}
}
}
}
m_TimeSinceLastPositionCheck = cur_time;
m_DistanceSinceLastPositionCheck = 0.0f;
}
m_ShadowStepExemption = v;
}
void Client::SetKnockBackExemption(bool v)
{
if(v == true)
{
uint32 cur_time = Timer::GetCurrentTime();
if((cur_time - m_TimeSinceLastPositionCheck) > 1000)
{
float speed = (m_DistanceSinceLastPositionCheck * 100) / (float)(cur_time - m_TimeSinceLastPositionCheck);
int runs = GetRunspeed();
if(speed > (runs * RuleR(Zone, MQWarpDetectionDistanceFactor)))
{
if(!GetGMSpeed() && (runs >= GetBaseRunspeed() || (speed > (GetBaseRunspeed() * RuleR(Zone, MQWarpDetectionDistanceFactor)))))
{
printf("%s %i moving too fast! moved: %.2f in %ims, speed %.2f\n", __FILE__, __LINE__,
m_DistanceSinceLastPositionCheck, (cur_time - m_TimeSinceLastPositionCheck), speed);
if(IsShadowStepExempted())
{
if(m_DistanceSinceLastPositionCheck > 800)
{
CheatDetected(MQWarpShadowStep, GetX(), GetY(), GetZ());
}
}
else if(IsKnockBackExempted())
{
//still potential to trigger this if you're knocked back off a
//HUGE fall that takes > 2.5 seconds
if(speed > 30.0f)
{
CheatDetected(MQWarpKnockBack, GetX(), GetY(), GetZ());
}
}
else if(!IsPortExempted())
{
if(!IsMQExemptedArea(zone->GetZoneID(), GetX(), GetY(), GetZ()))
{
if(speed > (runs * 2 * RuleR(Zone, MQWarpDetectionDistanceFactor)))
{
m_TimeSinceLastPositionCheck = cur_time;
m_DistanceSinceLastPositionCheck = 0.0f;
CheatDetected(MQWarp, GetX(), GetY(), GetZ());
//Death(this, 10000000, SPELL_UNKNOWN, _1H_BLUNT);
}
else
{
CheatDetected(MQWarpLight, GetX(), GetY(), GetZ());
}
}
}
}
}
}
m_TimeSinceLastPositionCheck = cur_time;
m_DistanceSinceLastPositionCheck = 0.0f;
}
m_KnockBackExemption = v;
}
void Client::SetPortExemption(bool v)
{
if(v == true)
{
uint32 cur_time = Timer::GetCurrentTime();
if((cur_time - m_TimeSinceLastPositionCheck) > 1000)
{
float speed = (m_DistanceSinceLastPositionCheck * 100) / (float)(cur_time - m_TimeSinceLastPositionCheck);
int runs = GetRunspeed();
if(speed > (runs * RuleR(Zone, MQWarpDetectionDistanceFactor)))
{
if(!GetGMSpeed() && (runs >= GetBaseRunspeed() || (speed > (GetBaseRunspeed() * RuleR(Zone, MQWarpDetectionDistanceFactor)))))
{
printf("%s %i moving too fast! moved: %.2f in %ims, speed %.2f\n", __FILE__, __LINE__,
m_DistanceSinceLastPositionCheck, (cur_time - m_TimeSinceLastPositionCheck), speed);
if(IsShadowStepExempted())
{
if(m_DistanceSinceLastPositionCheck > 800)
{
CheatDetected(MQWarpShadowStep, GetX(), GetY(), GetZ());
}
}
else if(IsKnockBackExempted())
{
//still potential to trigger this if you're knocked back off a
//HUGE fall that takes > 2.5 seconds
if(speed > 30.0f)
{
CheatDetected(MQWarpKnockBack, GetX(), GetY(), GetZ());
}
}
else if(!IsPortExempted())
{
if(!IsMQExemptedArea(zone->GetZoneID(), GetX(), GetY(), GetZ()))
{
if(speed > (runs * 2 * RuleR(Zone, MQWarpDetectionDistanceFactor)))
{
m_TimeSinceLastPositionCheck = cur_time;
m_DistanceSinceLastPositionCheck = 0.0f;
CheatDetected(MQWarp, GetX(), GetY(), GetZ());
//Death(this, 10000000, SPELL_UNKNOWN, _1H_BLUNT);
}
else
{
CheatDetected(MQWarpLight, GetX(), GetY(), GetZ());
}
}
}
}
}
}
m_TimeSinceLastPositionCheck = cur_time;
m_DistanceSinceLastPositionCheck = 0.0f;
}
m_PortExemption = v;
}
void Client::Signal(uint32 data)
{
char buf[32];
@ -5461,158 +5280,6 @@ void Client::Signal(uint32 data)
parse->EventPlayer(EVENT_SIGNAL, this, buf, 0);
}
const bool Client::IsMQExemptedArea(uint32 zoneID, float x, float y, float z) const
{
float max_dist = 90000;
switch(zoneID)
{
case 2:
{
float delta = (x-(-713.6));
delta *= delta;
float distance = delta;
delta = (y-(-160.2));
delta *= delta;
distance += delta;
delta = (z-(-12.8));
delta *= delta;
distance += delta;
if(distance < max_dist)
return true;
delta = (x-(-153.8));
delta *= delta;
distance = delta;
delta = (y-(-30.3));
delta *= delta;
distance += delta;
delta = (z-(8.2));
delta *= delta;
distance += delta;
if(distance < max_dist)
return true;
break;
}
case 9:
{
float delta = (x-(-682.5));
delta *= delta;
float distance = delta;
delta = (y-(147.0));
delta *= delta;
distance += delta;
delta = (z-(-9.9));
delta *= delta;
distance += delta;
if(distance < max_dist)
return true;
delta = (x-(-655.4));
delta *= delta;
distance = delta;
delta = (y-(10.5));
delta *= delta;
distance += delta;
delta = (z-(-51.8));
delta *= delta;
distance += delta;
if(distance < max_dist)
return true;
break;
}
case 62:
case 75:
case 114:
case 209:
{
//The portals are so common in paineel/felwitheb that checking
//distances wouldn't be worth it cause unless you're porting to the
//start field you're going to be triggering this and that's a level of
//accuracy I'm willing to sacrifice
return true;
break;
}
case 24:
{
float delta = (x-(-183.0));
delta *= delta;
float distance = delta;
delta = (y-(-773.3));
delta *= delta;
distance += delta;
delta = (z-(54.1));
delta *= delta;
distance += delta;
if(distance < max_dist)
return true;
delta = (x-(-8.8));
delta *= delta;
distance = delta;
delta = (y-(-394.1));
delta *= delta;
distance += delta;
delta = (z-(41.1));
delta *= delta;
distance += delta;
if(distance < max_dist)
return true;
delta = (x-(-310.3));
delta *= delta;
distance = delta;
delta = (y-(-1411.6));
delta *= delta;
distance += delta;
delta = (z-(-42.8));
delta *= delta;
distance += delta;
if(distance < max_dist)
return true;
delta = (x-(-183.1));
delta *= delta;
distance = delta;
delta = (y-(-1409.8));
delta *= delta;
distance += delta;
delta = (z-(37.1));
delta *= delta;
distance += delta;
if(distance < max_dist)
return true;
break;
}
case 110:
case 34:
case 96:
case 93:
case 68:
case 84:
{
if(GetBoatID() != 0)
return true;
break;
}
default:
break;
}
return false;
}
void Client::SendRewards()
{
std::vector<ClientReward> rewards;

View File

@ -959,23 +959,7 @@ public:
void SendRules(Client* client);
std::list<std::string> consent_list;
//Anti-Cheat Stuff
uint32 m_TimeSinceLastPositionCheck;
float m_DistanceSinceLastPositionCheck;
bool m_CheatDetectMoved;
void SetShadowStepExemption(bool v);
void SetKnockBackExemption(bool v);
void SetPortExemption(bool v);
void SetSenseExemption(bool v) { m_SenseExemption = v; }
void SetAssistExemption(bool v) { m_AssistExemption = v; }
const bool IsShadowStepExempted() const { return m_ShadowStepExemption; }
const bool IsKnockBackExempted() const { return m_KnockBackExemption; }
const bool IsPortExempted() const { return m_PortExemption; }
const bool IsSenseExempted() const { return m_SenseExemption; }
const bool IsAssistExempted() const { return m_AssistExemption; }
const bool GetGMSpeed() const { return (gmspeed > 0); }
void CheatDetected(CheatTypes CheatType, float x, float y, float z);
const bool IsMQExemptedArea(uint32 zoneID, float x, float y, float z) const;
bool CanUseReport;
//This is used to later set the buff duration of the spell, in slot to duration.
@ -1153,7 +1137,6 @@ public:
inline bool IsDraggingCorpse() { return (DraggedCorpses.size() > 0); }
void DragCorpses();
inline void ClearDraggedCorpses() { DraggedCorpses.clear(); }
inline void ResetPositionTimer() { position_timer_counter = 0; }
void SendAltCurrencies();
void SetAlternateCurrencyValue(uint32 currency_id, uint32 new_amount);
void AddAlternateCurrencyValue(uint32 currency_id, int32 amount, int8 method = 0);
@ -1497,9 +1480,6 @@ private:
WaterRegionType last_region_type;
Timer position_timer;
uint8 position_timer_counter;
// this is used to try to cut back on position update reflections
int position_update_same_count;
@ -1582,11 +1562,6 @@ private:
int XPRate;
bool m_ShadowStepExemption;
bool m_KnockBackExemption;
bool m_PortExemption;
bool m_SenseExemption;
bool m_AssistExemption;
bool alternate_currency_loaded;
std::map<uint32, uint32> alternate_currency;
std::queue<std::pair<uint32, int32>> alternate_currency_queued_operations;

View File

@ -505,7 +505,6 @@ void Client::CompleteConnect()
client_state = CLIENT_CONNECTED;
SendAllPackets();
hpupdate_timer.Start();
position_timer.Start();
autosave_timer.Start();
SetDuelTarget(0);
SetDueling(false);
@ -895,108 +894,6 @@ void Client::CompleteConnect()
worldserver.RequestTellQueue(GetName());
}
void Client::CheatDetected(CheatTypes CheatType, float x, float y, float z)
{
//ToDo: Break warp down for special zones. Some zones have special teleportation pads or bad .map files which can trigger the detector without a legit zone request.
switch (CheatType)
{
case MQWarp: //Some zones may still have issues. Database updates will eliminate most if not all problems.
if (RuleB(Zone, EnableMQWarpDetector)
&& ((this->Admin() < RuleI(Zone, MQWarpExemptStatus)
|| (RuleI(Zone, MQWarpExemptStatus)) == -1)))
{
Message(13, "Large warp detected.");
char hString[250];
sprintf(hString, "/MQWarp with location %.2f, %.2f, %.2f", GetX(), GetY(), GetZ());
database.SetMQDetectionFlag(this->account_name, this->name, hString, zone->GetShortName());
}
break;
case MQWarpShadowStep:
if (RuleB(Zone, EnableMQWarpDetector)
&& ((this->Admin() < RuleI(Zone, MQWarpExemptStatus)
|| (RuleI(Zone, MQWarpExemptStatus)) == -1)))
{
char *hString = nullptr;
MakeAnyLenString(&hString, "/MQWarp(SS) with location %.2f, %.2f, %.2f, the target was shadow step exempt but we still found this suspicious.", GetX(), GetY(), GetZ());
database.SetMQDetectionFlag(this->account_name, this->name, hString, zone->GetShortName());
safe_delete_array(hString);
}
break;
case MQWarpKnockBack:
if (RuleB(Zone, EnableMQWarpDetector)
&& ((this->Admin() < RuleI(Zone, MQWarpExemptStatus)
|| (RuleI(Zone, MQWarpExemptStatus)) == -1)))
{
char *hString = nullptr;
MakeAnyLenString(&hString, "/MQWarp(KB) with location %.2f, %.2f, %.2f, the target was Knock Back exempt but we still found this suspicious.", GetX(), GetY(), GetZ());
database.SetMQDetectionFlag(this->account_name, this->name, hString, zone->GetShortName());
safe_delete_array(hString);
}
break;
case MQWarpLight:
if (RuleB(Zone, EnableMQWarpDetector)
&& ((this->Admin() < RuleI(Zone, MQWarpExemptStatus)
|| (RuleI(Zone, MQWarpExemptStatus)) == -1)))
{
if (RuleB(Zone, MarkMQWarpLT))
{
char *hString = nullptr;
MakeAnyLenString(&hString, "/MQWarp(LT) with location %.2f, %.2f, %.2f, running fast but not fast enough to get killed, possibly: small warp, speed hack, excessive lag, marked as suspicious.", GetX(), GetY(), GetZ());
database.SetMQDetectionFlag(this->account_name, this->name, hString, zone->GetShortName());
safe_delete_array(hString);
}
}
break;
case MQZone:
if (RuleB(Zone, EnableMQZoneDetector) && ((this->Admin() < RuleI(Zone, MQZoneExemptStatus) || (RuleI(Zone, MQZoneExemptStatus)) == -1)))
{
char hString[250];
sprintf(hString, "/MQZone used at %.2f, %.2f, %.2f to %.2f %.2f %.2f", GetX(), GetY(), GetZ(), x, y, z);
database.SetMQDetectionFlag(this->account_name, this->name, hString, zone->GetShortName());
}
break;
case MQZoneUnknownDest:
if (RuleB(Zone, EnableMQZoneDetector) && ((this->Admin() < RuleI(Zone, MQZoneExemptStatus) || (RuleI(Zone, MQZoneExemptStatus)) == -1)))
{
char hString[250];
sprintf(hString, "/MQZone used at %.2f, %.2f, %.2f", GetX(), GetY(), GetZ());
database.SetMQDetectionFlag(this->account_name, this->name, hString, zone->GetShortName());
}
break;
case MQGate:
if (RuleB(Zone, EnableMQGateDetector) && ((this->Admin() < RuleI(Zone, MQGateExemptStatus) || (RuleI(Zone, MQGateExemptStatus)) == -1))) {
Message(13, "Illegal gate request.");
char hString[250];
sprintf(hString, "/MQGate used at %.2f, %.2f, %.2f", GetX(), GetY(), GetZ());
database.SetMQDetectionFlag(this->account_name, this->name, hString, zone->GetShortName());
if (zone)
{
this->SetZone(this->GetZoneID(), zone->GetInstanceID()); //Prevent the player from zoning, place him back in the zone where he tried to originally /gate.
}
else
{
this->SetZone(this->GetZoneID(), 0); //Prevent the player from zoning, place him back in the zone where he tried to originally /gate.
}
}
break;
case MQGhost: //Not currently implemented, but the framework is in place - just needs detection scenarios identified
if (RuleB(Zone, EnableMQGhostDetector) && ((this->Admin() < RuleI(Zone, MQGhostExemptStatus) || (RuleI(Zone, MQGhostExemptStatus)) == -1))) {
database.SetMQDetectionFlag(this->account_name, this->name, "/MQGhost", zone->GetShortName());
}
break;
default:
char *hString = nullptr;
MakeAnyLenString(&hString, "Unhandled HackerDetection flag with location %.2f, %.2f, %.2f.", GetX(), GetY(), GetZ());
database.SetMQDetectionFlag(this->account_name, this->name, hString, zone->GetShortName());
safe_delete_array(hString);
break;
}
}
// connecting opcode handlers
/*
void Client::Handle_Connect_0x3e33(const EQApplicationPacket *app)
@ -2948,7 +2845,6 @@ void Client::Handle_OP_Assist(const EQApplicationPacket *app)
Mob *new_target = assistee->GetTarget();
if (new_target && (GetGM() ||
Distance(m_Position, assistee->GetPosition()) <= TARGETING_RANGE)) {
SetAssistExemption(true);
eid->entity_id = new_target->GetID();
} else {
eid->entity_id = 0;
@ -3920,6 +3816,8 @@ void Client::Handle_OP_BoardBoat(const EQApplicationPacket *app)
return;
controlling_boat_id = boat->GetID(); // set the client's BoatID to show that it's on this boat
Message(0, "Board boat: %s", boatname);
return;
}
@ -4427,9 +4325,9 @@ void Client::Handle_OP_ClientUpdate(const EQApplicationPacket *app) {
sizeof(PlayerPositionUpdateClient_Struct), app->size);
return;
}
PlayerPositionUpdateClient_Struct *ppu = (PlayerPositionUpdateClient_Struct *) app->pBuffer;
/* Boat handling */
if (ppu->spawn_id != GetID()) {
/* If player is controlling boat */
@ -4439,163 +4337,67 @@ void Client::Handle_OP_ClientUpdate(const EQApplicationPacket *app) {
controlling_boat_id = 0;
return;
}
auto boat_delta = glm::vec4(ppu->delta_x, ppu->delta_y, ppu->delta_z, EQ10toFloat(ppu->delta_heading));
boat->SetDelta(boat_delta);
auto outapp = new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
PlayerPositionUpdateServer_Struct *ppus = (PlayerPositionUpdateServer_Struct *) outapp->pBuffer;
boat->MakeSpawnUpdate(ppus);
entity_list.QueueCloseClients(boat, outapp, true, 300, this, false);
safe_delete(outapp);
/* Update the boat's position on the server, without sending an update */
boat->GMMove(ppu->x_pos, ppu->y_pos, ppu->z_pos, EQ12toFloat(ppu->heading), false);
return;
} else return;
}
float dist = 0;
float tmp;
tmp = m_Position.x - ppu->x_pos;
dist += tmp * tmp;
tmp = m_Position.y - ppu->y_pos;
dist += tmp * tmp;
dist = sqrt(dist);
/* Hack checks */
if (dist == 0) {
if (m_DistanceSinceLastPositionCheck > 0.0) {
uint32 cur_time = Timer::GetCurrentTime();
if ((cur_time - m_TimeSinceLastPositionCheck) > 0) {
float speed =
(m_DistanceSinceLastPositionCheck * 100) / (float) (cur_time - m_TimeSinceLastPositionCheck);
int runs = GetRunspeed();
if (speed > (runs * RuleR(Zone, MQWarpDetectionDistanceFactor))) {
if (!GetGMSpeed() && (runs >= GetBaseRunspeed() ||
(speed > (GetBaseRunspeed() * RuleR(Zone, MQWarpDetectionDistanceFactor))))) {
if (IsShadowStepExempted()) {
if (m_DistanceSinceLastPositionCheck > 800) {
CheatDetected(MQWarpShadowStep, ppu->x_pos, ppu->y_pos, ppu->z_pos);
}
} else if (IsKnockBackExempted()) {
if (speed > 30.0f) {
CheatDetected(MQWarpKnockBack, ppu->x_pos, ppu->y_pos, ppu->z_pos);
}
} else if (!IsPortExempted()) {
if (!IsMQExemptedArea(zone->GetZoneID(), ppu->x_pos, ppu->y_pos, ppu->z_pos)) {
if (speed > (runs * 2 * RuleR(Zone, MQWarpDetectionDistanceFactor))) {
m_TimeSinceLastPositionCheck = cur_time;
m_DistanceSinceLastPositionCheck = 0.0f;
CheatDetected(MQWarp, ppu->x_pos, ppu->y_pos, ppu->z_pos);
//Death(this, 10000000, SPELL_UNKNOWN, _1H_BLUNT);
} else {
CheatDetected(MQWarpLight, ppu->x_pos, ppu->y_pos, ppu->z_pos);
}
}
}
}
}
SetShadowStepExemption(false);
SetKnockBackExemption(false);
SetPortExemption(false);
m_TimeSinceLastPositionCheck = cur_time;
m_DistanceSinceLastPositionCheck = 0.0f;
m_CheatDetectMoved = false;
}
} else {
m_TimeSinceLastPositionCheck = Timer::GetCurrentTime();
m_CheatDetectMoved = false;
}
} else {
m_DistanceSinceLastPositionCheck += dist;
m_CheatDetectMoved = true;
if (m_TimeSinceLastPositionCheck == 0) {
m_TimeSinceLastPositionCheck = Timer::GetCurrentTime();
} else {
uint32 cur_time = Timer::GetCurrentTime();
if ((cur_time - m_TimeSinceLastPositionCheck) > 2500) {
float speed =
(m_DistanceSinceLastPositionCheck * 100) / (float) (cur_time - m_TimeSinceLastPositionCheck);
int runs = GetRunspeed();
if (speed > (runs * RuleR(Zone, MQWarpDetectionDistanceFactor))) {
if (!GetGMSpeed() && (runs >= GetBaseRunspeed() ||
(speed > (GetBaseRunspeed() * RuleR(Zone, MQWarpDetectionDistanceFactor))))) {
if (IsShadowStepExempted()) {
if (m_DistanceSinceLastPositionCheck > 800) {
CheatDetected(MQWarpShadowStep, ppu->x_pos, ppu->y_pos, ppu->z_pos);
}
} else if (IsKnockBackExempted()) {
if (speed > 30.0f) {
CheatDetected(MQWarpKnockBack, ppu->x_pos, ppu->y_pos, ppu->z_pos);
}
} else if (!IsPortExempted()) {
if (!IsMQExemptedArea(zone->GetZoneID(), ppu->x_pos, ppu->y_pos, ppu->z_pos)) {
if (speed > (runs * 2 * RuleR(Zone, MQWarpDetectionDistanceFactor))) {
m_TimeSinceLastPositionCheck = cur_time;
m_DistanceSinceLastPositionCheck = 0.0f;
CheatDetected(MQWarp, ppu->x_pos, ppu->y_pos, ppu->z_pos);
} else {
CheatDetected(MQWarpLight, ppu->x_pos, ppu->y_pos, ppu->z_pos);
}
}
}
}
}
SetShadowStepExemption(false);
SetKnockBackExemption(false);
SetPortExemption(false);
m_TimeSinceLastPositionCheck = cur_time;
m_DistanceSinceLastPositionCheck = 0.0f;
}
}
if (IsDraggingCorpse())
DragCorpses();
}
if (IsDraggingCorpse())
DragCorpses();
/* Check to see if PPU should trigger an update to the rewind position. */
float rewind_x_diff = 0;
float rewind_y_diff = 0;
rewind_x_diff = ppu->x_pos - m_RewindLocation.x;
rewind_x_diff *= rewind_x_diff;
rewind_y_diff = ppu->y_pos - m_RewindLocation.y;
rewind_y_diff *= rewind_y_diff;
/*
We only need to store updated values if the player has moved.
If the player has moved more than units for x or y, then we'll store
his pre-PPU x and y for /rewind, in case he gets stuck.
*/
if ((rewind_x_diff > 750) || (rewind_y_diff > 750))
m_RewindLocation = glm::vec3(m_Position);
/*
If the PPU was a large jump, such as a cross zone gate or Call of Hero,
just update rewind coordinates to the new ppu coordinates. This will prevent exploitation.
*/
if ((rewind_x_diff > 5000) || (rewind_y_diff > 5000))
m_RewindLocation = glm::vec3(ppu->x_pos, ppu->y_pos, ppu->z_pos);
if (proximity_timer.Check()) {
entity_list.ProcessMove(this, glm::vec3(ppu->x_pos, ppu->y_pos, ppu->z_pos));
if (RuleB(TaskSystem, EnableTaskSystem) && RuleB(TaskSystem, EnableTaskProximity))
ProcessTaskProximities(ppu->x_pos, ppu->y_pos, ppu->z_pos);
m_Proximity = glm::vec3(ppu->x_pos, ppu->y_pos, ppu->z_pos);
}
/* Update internal state */
m_Delta = glm::vec4(ppu->delta_x, ppu->delta_y, ppu->delta_z, EQ10toFloat(ppu->delta_heading));
if (IsTracking() && ((m_Position.x != ppu->x_pos) || (m_Position.y != ppu->y_pos))) {
if (zone->random.Real(0, 100) < 70)//should be good
CheckIncreaseSkill(EQEmu::skills::SkillTracking, nullptr, -20);
}
/* Break Hide if moving without sneaking and set rewind timer if moved */
if (ppu->y_pos != m_Position.y || ppu->x_pos != m_Position.x) {
if ((hidden || improved_hidden) && !sneaking) {
@ -4614,17 +4416,17 @@ void Client::Handle_OP_ClientUpdate(const EQApplicationPacket *app) {
}
rewind_timer.Start(30000, true);
}
/* Handle client aggro scanning timers NPCs */
is_client_moving = (ppu->y_pos == m_Position.y && ppu->x_pos == m_Position.x) ? false : true;
if (is_client_moving) {
Log(Logs::Detail, Logs::Normal, "ClientUpdate: Client is moving - scan timer is: %u",
client_scan_npc_aggro_timer.GetDuration());
if (client_scan_npc_aggro_timer.GetDuration() > 1000) {
client_scan_npc_aggro_timer.Disable();
client_scan_npc_aggro_timer.Start(500);
}
} else {
Log(Logs::Detail, Logs::Normal, "ClientUpdate: Client is NOT moving - scan timer is: %u",
@ -4634,15 +4436,15 @@ void Client::Handle_OP_ClientUpdate(const EQApplicationPacket *app) {
client_scan_npc_aggro_timer.Start(3000);
}
}
float new_heading = EQ12toFloat(ppu->heading);
int32 new_animation = ppu->animation;
/* Update internal server position from what the client has sent */
m_Position.x = ppu->x_pos;
m_Position.y = ppu->y_pos;
m_Position.z = ppu->z_pos;
/* Visual Debugging */
if (RuleB(Character, OPClientUpdateVisualDebug)) {
Log(Logs::General, Logs::Debug, "ClientUpdate: ppu x: %f y: %f z: %f h: %u", ppu->x_pos, ppu->y_pos, ppu->z_pos,
@ -4650,43 +4452,43 @@ void Client::Handle_OP_ClientUpdate(const EQApplicationPacket *app) {
this->SendAppearanceEffect(78, 0, 0, 0, 0);
this->SendAppearanceEffect(41, 0, 0, 0, 0);
}
/* Only feed real time updates when client is moving */
if (is_client_moving || new_heading != m_Position.w || new_animation != animation) {
animation = ppu->animation;
m_Position.w = EQ12toFloat(ppu->heading);
/* Broadcast update to other clients */
auto outapp = new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
PlayerPositionUpdateServer_Struct *position_update = (PlayerPositionUpdateServer_Struct *) outapp->pBuffer;
MakeSpawnUpdate(position_update);
if (gm_hide_me) {
entity_list.QueueClientsStatus(this, outapp, true, Admin(), 250);
} else {
entity_list.QueueCloseClients(this, outapp, true, RuleI(Range, ClientPositionUpdates), nullptr, true);
}
/* Always send position updates to group - send when beyond normal ClientPositionUpdate range */
Group *group = this->GetGroup();
Raid *raid = this->GetRaid();
if (raid) {
raid->QueueClients(this, outapp, true, true, (RuleI(Range, ClientPositionUpdates) * -1));
} else if (group) {
group->QueueClients(this, outapp, true, true, (RuleI(Range, ClientPositionUpdates) * -1));
}
safe_delete(outapp);
}
if (zone->watermap) {
if (zone->watermap->InLiquid(glm::vec3(m_Position))) {
CheckIncreaseSkill(EQEmu::skills::SkillSwimming, nullptr, -17);
// Dismount horses when entering water
if (GetHorseId() && RuleB(Character, DismountWater)) {
SetHorseId(0);
@ -4695,7 +4497,6 @@ void Client::Handle_OP_ClientUpdate(const EQApplicationPacket *app) {
}
CheckRegionTypeChanges();
}
return;
}
void Client::Handle_OP_CombatAbility(const EQApplicationPacket *app)
@ -13666,12 +13467,6 @@ void Client::Handle_OP_TargetCommand(const EQApplicationPacket *app)
GetTarget()->IsTargeted(1);
return;
}
else if (IsAssistExempted())
{
GetTarget()->IsTargeted(1);
SetAssistExemption(false);
return;
}
else if (GetTarget()->IsClient())
{
//make sure this client is in our raid/group
@ -13689,17 +13484,6 @@ void Client::Handle_OP_TargetCommand(const EQApplicationPacket *app)
SetTarget((Mob*)nullptr);
return;
}
else if (IsPortExempted())
{
GetTarget()->IsTargeted(1);
return;
}
else if (IsSenseExempted())
{
GetTarget()->IsTargeted(1);
SetSenseExemption(false);
return;
}
else if (IsXTarget(GetTarget()))
{
GetTarget()->IsTargeted(1);

View File

@ -188,10 +188,6 @@ bool Client::Process() {
if (IsStunned() && stunned_timer.Check())
Mob::UnStun();
if (!m_CheatDetectMoved) {
m_TimeSinceLastPositionCheck = Timer::GetCurrentTime();
}
if (bardsong_timer.Check() && bardsong != 0) {
//NOTE: this is kinda a heavy-handed check to make sure the mob still exists before
//doing the next pulse on them...
@ -412,31 +408,6 @@ bool Client::Process() {
}
}
if (position_timer.Check()) {
if (IsAIControlled())
{
if (!IsMoving())
{
animation = 0;
m_Delta = glm::vec4(0.0f, 0.0f, 0.0f, m_Delta.w);
SendPositionUpdate(true);
}
}
// Send a position packet every 8 seconds - if not done, other clients
// see this char disappear after 10-12 seconds of inactivity
if (position_timer_counter >= 36) { // Approx. 4 ticks per second
entity_list.SendPositionUpdates(this, pLastUpdateWZ, RuleI(Range, MobPositionUpdates), GetTarget(), true);
pLastUpdate = Timer::GetCurrentTime();
pLastUpdateWZ = pLastUpdate;
position_timer_counter = 0;
}
else {
pLastUpdate = Timer::GetCurrentTime();
position_timer_counter++;
}
}
if (HasVirus()) {
if (viral_timer.Check()) {
viral_timer_counter++;

View File

@ -67,6 +67,7 @@
#include "water_map.h"
#include "worldserver.h"
#include "fastmath.h"
#include "mob_movement_manager.h"
extern QueryServ* QServ;
extern WorldServer worldserver;
@ -265,6 +266,7 @@ int command_init(void)
command_add("modifynpcstat", "- Modifys a NPC's stats", 150, command_modifynpcstat) ||
command_add("motd", "[new motd] - Set message of the day", 150, command_motd) ||
command_add("movechar", "[charname] [zonename] - Move charname to zonename", 50, command_movechar) ||
command_add("movement", "Various movement commands", 200, command_movement) ||
command_add("myskills", "- Show details about your current skill levels", 0, command_myskills) ||
command_add("mysqltest", "Akkadius MySQL Bench Test", 250, command_mysqltest) ||
command_add("mysql", "Mysql CLI, see 'help' for options.", 250, command_mysql) ||
@ -1258,6 +1260,63 @@ void command_movechar(Client *c, const Seperator *sep)
}
}
void command_movement(Client *c, const Seperator *sep)
{
auto &mgr = MobMovementManager::Get();
if (sep->arg[1][0] == 0) {
c->Message(0, "Usage: #movement stats/clearstats");
return;
}
if (strcasecmp(sep->arg[1], "stats") == 0)
{
//mgr.DumpStats(c);
}
else if (strcasecmp(sep->arg[1], "clearstats") == 0)
{
//mgr.ClearStats();
}
if (strcasecmp(sep->arg[1], "test") == 0)
{
auto target = c->GetTarget();
if (!target) {
c->Message(0, "Requires target");
}
auto heading = target->CalculateHeadingToTarget(c->GetX(), c->GetY());
mgr.RotateTo(target, heading, 16.0f);
//double a1 = atof(sep->arg[2]);
//double a2 = atof(sep->arg[3]);
//double a3 = atof(sep->arg[4]);
//double a4 = atof(sep->arg[5]);
//int a5 = atoi(sep->arg[6]);
//
////PlayerPositionUpdateServer_Struct
//EQApplicationPacket outapp(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
//PlayerPositionUpdateServer_Struct *spu = (PlayerPositionUpdateServer_Struct*)outapp.pBuffer;
//
//memset(spu, 0x00, sizeof(PlayerPositionUpdateServer_Struct));
//spu->spawn_id = target->GetID();
//spu->x_pos = FloatToEQ19(target->GetX());
//spu->y_pos = FloatToEQ19(target->GetY());
//spu->z_pos = FloatToEQ19(target->GetZ());
//spu->heading = FloatToEQ12(target->GetHeading());
//spu->delta_x = FloatToEQ13(a1);
//spu->delta_y = FloatToEQ13(a2);
//spu->delta_z = FloatToEQ13(a3);
//spu->delta_heading = FloatToEQ10(a4);
//spu->animation = a5;
//
//c->QueuePacket(&outapp);
}
else {
c->Message(0, "Usage: #movement stats/clearstats");
}
}
void command_viewpetition(Client *c, const Seperator *sep)
{
if (sep->arg[1][0] == 0) {
@ -7260,7 +7319,7 @@ void command_pf(Client *c, const Seperator *sep)
c->Message(0, "POS: (%.2f, %.2f, %.2f)", who->GetX(), who->GetY(), who->GetZ());
c->Message(0, "WP: %s (%d/%d)", to_string(who->GetCurrentWayPoint()).c_str(), who->IsNPC()?who->CastToNPC()->GetMaxWp():-1);
c->Message(0, "pause=%d RAspeed=%d", who->GetCWPP(), who->GetRunAnimSpeed());
who->DumpMovement(c);
//who->DumpMovement(c);
} else {
c->Message(0, "ERROR: target required");
}

View File

@ -168,6 +168,7 @@ void command_merchantopenshop(Client *c, const Seperator *sep);
void command_modifynpcstat(Client *c, const Seperator *sep);
void command_motd(Client *c, const Seperator *sep);
void command_movechar(Client *c, const Seperator *sep);
void command_movement(Client *c, const Seperator *sep);
void command_myskills(Client *c, const Seperator *sep);
void command_mysql(Client *c, const Seperator *sep);
void command_mysqltest(Client *c, const Seperator *sep);

View File

@ -2650,56 +2650,6 @@ void EntityList::RemoveDebuffs(Mob *caster)
}
}
// Currently, a new packet is sent per entity.
// @todo: Come back and use FLAG_COMBINED to pack
// all updates into one packet.
void EntityList::SendPositionUpdates(Client *client, uint32 cLastUpdate, float update_range, Entity *always_send, bool iSendEvenIfNotChanged)
{
// update_range = (update_range * update_range);
//
// EQApplicationPacket *outapp = 0;
// PlayerPositionUpdateServer_Struct *ppu = 0;
// Mob *mob = 0;
//
// auto it = mob_list.begin();
// while (it != mob_list.end()) {
//
// mob = it->second;
//
// if (
// mob && !mob->IsCorpse()
// && (it->second != client)
// && (mob->IsClient() || iSendEvenIfNotChanged || (mob->LastChange() >= cLastUpdate))
// && (it->second->ShouldISpawnFor(client))
// ) {
// if (
// update_range == 0
// || (it->second == always_send)
// || mob->IsClient()
// || (DistanceSquared(mob->GetPosition(), client->GetPosition()) <= update_range)
// ) {
// if (mob && mob->IsClient() && mob->GetID() > 0) {
// client->QueuePacket(outapp, false, Client::CLIENT_CONNECTED);
//
// if (outapp == 0) {
// outapp = new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
// ppu = (PlayerPositionUpdateServer_Struct*)outapp->pBuffer;
// }
//
// mob->MakeSpawnUpdate(ppu);
//
// safe_delete(outapp);
// outapp = 0;
// }
// }
// }
//
// ++it;
// }
//
// safe_delete(outapp);
}
char *EntityList::MakeNameUnique(char *name)
{
bool used[300];

View File

@ -372,7 +372,6 @@ public:
Mob* FindDefenseNPC(uint32 npcid);
void OpenDoorsNear(Mob* opener);
void UpdateWho(bool iSendFullUpdate = false);
void SendPositionUpdates(Client* client, uint32 cLastUpdate = 0, float update_range = 0, Entity* always_send = 0, bool iSendEvenIfNotChanged = false);
char* MakeNameUnique(char* name);
static char* RemoveNumbers(char* name);
void SignalMobsByNPCID(uint32 npc_type, int signal_id);

View File

@ -1453,12 +1453,12 @@ void Mob::StopMoving(float new_heading) {
/* Used for mobs standing still - this does not send a delta */
void Mob::SendPosition() {
mMovementManager->SendPosition(this);
//mMovementManager->SendPosition(this);
}
/* Position updates for mobs on the move */
void Mob::SendPositionUpdate(bool iSendToSelf) {
mMovementManager->SendPositionUpdate(this, iSendToSelf);
//mMovementManager->SendPositionUpdate(this, iSendToSelf);
}
// this is for SendPosition()
@ -2710,13 +2710,7 @@ void Mob::FaceTarget(Mob* mob_to_face /*= 0*/) {
float current_heading = GetHeading();
float new_heading = CalculateHeadingToTarget(faced_mob->GetX(), faced_mob->GetY());
if(current_heading != new_heading) {
SetHeading(new_heading);
if (moving) {
SendPositionUpdate();
}
else {
SendPosition();
}
mMovementManager->RotateTo(this, new_heading, 16.0f);
}
if(IsNPC() && !IsEngaged()) {
@ -3170,20 +3164,6 @@ void Mob::SetNextIncHPEvent( int inchpevent )
{
nextinchpevent = inchpevent;
}
//warp for quest function,from sandy
void Mob::Warp(const glm::vec3& location)
{
if(IsNPC())
entity_list.ProcessMove(CastToNPC(), location.x, location.y, location.z);
m_Position = glm::vec4(location, m_Position.w);
Mob* target = GetTarget();
if (target)
FaceTarget( target );
SendPosition();
}
int16 Mob::GetResist(uint8 type) const
{
@ -3571,6 +3551,14 @@ void Mob::SetFlyMode(GravityBehavior flymode)
this->flymode = flymode;
}
void Mob::Teleport(const glm::vec3 &pos)
{
}
void Mob::Teleport(const glm::vec4 &pos)
{
}
bool Mob::IsNimbusEffectActive(uint32 nimbus_effect)
{
if(nimbus_effect1 == nimbus_effect || nimbus_effect2 == nimbus_effect || nimbus_effect3 == nimbus_effect)
@ -4592,8 +4580,6 @@ void Mob::DoKnockback(Mob *caster, uint32 pushback, uint32 pushup)
{
if(IsClient())
{
CastToClient()->SetKnockBackExemption(true);
auto outapp_push = new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
PlayerPositionUpdateServer_Struct* spu = (PlayerPositionUpdateServer_Struct*)outapp_push->pBuffer;

View File

@ -542,7 +542,6 @@ public:
virtual inline int32 GetPrimaryFaction() const { return 0; }
//Movement
void Warp(const glm::vec3& location);
inline bool IsMoving() const { return moving; }
virtual void SetMoving(bool move) { moving = move; m_Delta = glm::vec4(); }
virtual void GoToBind(uint8 bindnum = 0) { }
@ -568,14 +567,15 @@ public:
bool Spawned() { return spawned; };
virtual bool ShouldISpawnFor(Client *c) { return true; }
void SetFlyMode(GravityBehavior flymode);
inline void Teleport(const glm::vec3 &NewPosition) { m_Position.x = NewPosition.x; m_Position.y = NewPosition.y;
m_Position.z = NewPosition.z; };
void Teleport(const glm::vec3 &pos);
void Teleport(const glm::vec4 &pos);
void TryMoveAlong(float distance, float angle, bool send = true);
void ProcessForcedMovement();
inline void IncDeltaX(float in) { m_Delta.x += in; }
inline void IncDeltaY(float in) { m_Delta.y += in; }
inline void IncDeltaZ(float in) { m_Delta.z += in; }
inline void SetForcedMovement(int in) { ForcedMovement = in; }
void SetHeading(float iHeading) { m_Position.w = iHeading; }
//AI
static uint32 GetLevelCon(uint8 mylevel, uint8 iOtherLevel);
@ -602,7 +602,6 @@ public:
void SetAssistAggro(bool value) { AssistAggro = value; if (PrimaryAggro) AssistAggro = false; }
bool HateSummon();
void FaceTarget(Mob* mob_to_face = 0);
void SetHeading(float iHeading) { m_Position.w = iHeading; }
void WipeHateList();
void AddFeignMemory(Client* attacker);
void RemoveFromFeignMemory(Client* attacker);
@ -980,7 +979,6 @@ public:
void TryFixZ(int32 z_find_offset = 5, bool fix_client_z = false);
void FixZ(int32 z_find_offset = 5, bool fix_client_z = false);
float GetFixedZ(const glm::vec3 &destination, int32 z_find_offset = 5);
void DumpMovement(Client *to);
void NPCSpecialAttacks(const char* parse, int permtag, bool reset = true, bool remove = false);
inline uint32 DontHealMeBefore() const { return pDontHealMeBefore; }
@ -1251,8 +1249,8 @@ protected:
uint8 level;
uint8 orig_level;
uint32 npctype_id;
glm::vec4 m_Position;
glm::vec4 m_Position;
int animation; // this is really what MQ2 calls SpeedRun just packed like (int)(SpeedRun * 40.0f)
float base_size;
float size;

View File

@ -916,7 +916,7 @@ void Client::AI_Process()
float dist = DistanceSquared(m_Position, owner->GetPosition());
if (dist >= 202500) { // >= 450 distance
Teleport(static_cast<glm::vec3>(owner->GetPosition()));
Teleport(owner->GetPosition());
SendPositionUpdate(); // this shouldn't happen a lot (and hard to make it) so lets not rate limit
} else if (dist >= 400) { // >=20
if (AI_movement_timer->Check()) {
@ -936,86 +936,86 @@ void Client::AI_Process()
void Mob::ProcessForcedMovement()
{
// we are being pushed, we will hijack this movement timer
// this also needs to be done before casting to have a chance to interrupt
// this flag won't be set if the mob can't be pushed (rooted etc)
if (AI_movement_timer->Check()) {
bool bPassed = true;
glm::vec3 normal;
// no zone map = fucked
if (zone->HasMap()) {
// in front
m_CollisionBox[0].x = m_Position.x + 3.0f * g_Math.FastSin(0.0f);
m_CollisionBox[0].y = m_Position.y + 3.0f * g_Math.FastCos(0.0f);
m_CollisionBox[0].z = m_Position.z;
// 45 right front
m_CollisionBox[1].x = m_Position.x + 3.0f * g_Math.FastSin(64.0f);
m_CollisionBox[1].y = m_Position.y + 3.0f * g_Math.FastCos(64.0f);
m_CollisionBox[1].z = m_Position.z;
// to right
m_CollisionBox[2].x = m_Position.x + 3.0f * g_Math.FastSin(128.0f);
m_CollisionBox[2].y = m_Position.y + 3.0f * g_Math.FastCos(128.0f);
m_CollisionBox[2].z = m_Position.z;
// 45 right back
m_CollisionBox[3].x = m_Position.x + 3.0f * g_Math.FastSin(192.0f);
m_CollisionBox[3].y = m_Position.y + 3.0f * g_Math.FastCos(192.0f);
m_CollisionBox[3].z = m_Position.z;
// behind
m_CollisionBox[4].x = m_Position.x + 3.0f * g_Math.FastSin(256.0f);
m_CollisionBox[4].y = m_Position.y + 3.0f * g_Math.FastCos(256.0f);
m_CollisionBox[4].z = m_Position.z;
// 45 left back
m_CollisionBox[5].x = m_Position.x + 3.0f * g_Math.FastSin(320.0f);
m_CollisionBox[5].y = m_Position.y + 3.0f * g_Math.FastCos(320.0f);
m_CollisionBox[5].z = m_Position.z;
// to left
m_CollisionBox[6].x = m_Position.x + 3.0f * g_Math.FastSin(384.0f);
m_CollisionBox[6].y = m_Position.y + 3.0f * g_Math.FastCos(384.0f);
m_CollisionBox[6].z = m_Position.z;
// 45 left front
m_CollisionBox[7].x = m_Position.x + 3.0f * g_Math.FastSin(448.0f);
m_CollisionBox[7].y = m_Position.y + 3.0f * g_Math.FastCos(448.0f);
m_CollisionBox[7].z = m_Position.z;
// collision happened, need to move along the wall
float distance = 0.0f, shortest = std::numeric_limits<float>::infinity();
glm::vec3 tmp_nrm;
for (auto &vec : m_CollisionBox) {
if (zone->zonemap->DoCollisionCheck(vec, vec + m_Delta, tmp_nrm, distance)) {
bPassed = false; // lets try with new projection next pass
if (distance < shortest) {
normal = tmp_nrm;
shortest = distance;
}
}
}
}
if (bPassed) {
ForcedMovement = 0;
Teleport(m_Position + m_Delta);
m_Delta = glm::vec4();
SendPositionUpdate();
FixZ(); // so we teleport to the ground locally, we want the client to interpolate falling etc
} else if (--ForcedMovement) {
if (normal.z < -0.15f) // prevent too much wall climbing. ex. OMM's room in anguish
normal.z = 0.0f;
auto proj = glm::proj(static_cast<glm::vec3>(m_Delta), normal);
m_Delta.x -= proj.x;
m_Delta.y -= proj.y;
m_Delta.z -= proj.z;
} else {
m_Delta = glm::vec4(); // well, we failed to find a spot to be forced to, lets give up
}
}
//// we are being pushed, we will hijack this movement timer
//// this also needs to be done before casting to have a chance to interrupt
//// this flag won't be set if the mob can't be pushed (rooted etc)
//if (AI_movement_timer->Check()) {
// bool bPassed = true;
// glm::vec3 normal;
//
// // no zone map = fucked
// if (zone->HasMap()) {
// // in front
// m_CollisionBox[0].x = m_Position.x + 3.0f * g_Math.FastSin(0.0f);
// m_CollisionBox[0].y = m_Position.y + 3.0f * g_Math.FastCos(0.0f);
// m_CollisionBox[0].z = m_Position.z;
//
// // 45 right front
// m_CollisionBox[1].x = m_Position.x + 3.0f * g_Math.FastSin(64.0f);
// m_CollisionBox[1].y = m_Position.y + 3.0f * g_Math.FastCos(64.0f);
// m_CollisionBox[1].z = m_Position.z;
//
// // to right
// m_CollisionBox[2].x = m_Position.x + 3.0f * g_Math.FastSin(128.0f);
// m_CollisionBox[2].y = m_Position.y + 3.0f * g_Math.FastCos(128.0f);
// m_CollisionBox[2].z = m_Position.z;
//
// // 45 right back
// m_CollisionBox[3].x = m_Position.x + 3.0f * g_Math.FastSin(192.0f);
// m_CollisionBox[3].y = m_Position.y + 3.0f * g_Math.FastCos(192.0f);
// m_CollisionBox[3].z = m_Position.z;
//
// // behind
// m_CollisionBox[4].x = m_Position.x + 3.0f * g_Math.FastSin(256.0f);
// m_CollisionBox[4].y = m_Position.y + 3.0f * g_Math.FastCos(256.0f);
// m_CollisionBox[4].z = m_Position.z;
//
// // 45 left back
// m_CollisionBox[5].x = m_Position.x + 3.0f * g_Math.FastSin(320.0f);
// m_CollisionBox[5].y = m_Position.y + 3.0f * g_Math.FastCos(320.0f);
// m_CollisionBox[5].z = m_Position.z;
//
// // to left
// m_CollisionBox[6].x = m_Position.x + 3.0f * g_Math.FastSin(384.0f);
// m_CollisionBox[6].y = m_Position.y + 3.0f * g_Math.FastCos(384.0f);
// m_CollisionBox[6].z = m_Position.z;
//
// // 45 left front
// m_CollisionBox[7].x = m_Position.x + 3.0f * g_Math.FastSin(448.0f);
// m_CollisionBox[7].y = m_Position.y + 3.0f * g_Math.FastCos(448.0f);
// m_CollisionBox[7].z = m_Position.z;
//
// // collision happened, need to move along the wall
// float distance = 0.0f, shortest = std::numeric_limits<float>::infinity();
// glm::vec3 tmp_nrm;
// for (auto &vec : m_CollisionBox) {
// if (zone->zonemap->DoCollisionCheck(vec, vec + m_Delta, tmp_nrm, distance)) {
// bPassed = false; // lets try with new projection next pass
// if (distance < shortest) {
// normal = tmp_nrm;
// shortest = distance;
// }
// }
// }
// }
//
// if (bPassed) {
// ForcedMovement = 0;
// Teleport(m_Position + m_Delta);
// m_Delta = glm::vec4();
// SendPositionUpdate();
// FixZ(); // so we teleport to the ground locally, we want the client to interpolate falling etc
// } else if (--ForcedMovement) {
// if (normal.z < -0.15f) // prevent too much wall climbing. ex. OMM's room in anguish
// normal.z = 0.0f;
// auto proj = glm::proj(static_cast<glm::vec3>(m_Delta), normal);
// m_Delta.x -= proj.x;
// m_Delta.y -= proj.y;
// m_Delta.z -= proj.z;
// } else {
// m_Delta = glm::vec4(); // well, we failed to find a spot to be forced to, lets give up
// }
//}
}
void Mob::AI_Process() {

View File

@ -1,53 +1,81 @@
#include "mob_movement_manager.h"
#include "client.h"
#include "mob.h"
#include "../common/timer.h"
#include "../common/eq_packet_structs.h"
#include "../common/misc_functions.h"
#include <vector>
#include <map>
#include <stdlib.h>
extern uint64_t frame_time;
extern double frame_time;
struct MovementEntry
struct RotateCommand
{
int animation;
float heading;
bool dirty;
double last_sent_time;
double last_sent_time_long_distance;
MovementEntry(Mob *m) {
animation = 0;
heading = m->GetHeading();
dirty = false;
last_sent_time = 0.0;
last_sent_time_long_distance = 0.0;
RotateCommand() {
rotate_to = 0.0;
rotate_to_speed = 0.0;
rotate_dir = 1.0;
active = false;
started = false;
}
double rotate_to;
double rotate_to_speed;
double rotate_dir;
bool active;
bool started;
};
struct MoveToEntry
struct MovementCommand
{
float x;
float y;
float z;
float speed;
bool active;
MoveToEntry() {
x = 0.0f;
y = 0.0f;
z = 0.0f;
speed = 0.0f;
MovementCommand() {
move_to_x = 0.0;
move_to_y = 0.0;
move_to_z = 0.0;
move_to_speed = 0.0;
last_sent_short_distance = 0.0;
last_sent_medium_distance = 0.0;
last_sent_long_distance = 0.0;
active = false;
}
double move_to_x;
double move_to_y;
double move_to_z;
double move_to_speed;
double last_sent_short_distance;
double last_sent_medium_distance;
double last_sent_long_distance;
bool active;
};
struct MovementStats
{
MovementStats() {
TotalSent = 0ULL;
TotalSentMovement = 0ULL;
TotalSentPosition = 0ULL;
TotalSentHeading = 0ULL;
}
uint64_t TotalSent;
uint64_t TotalSentMovement;
uint64_t TotalSentPosition;
uint64_t TotalSentHeading;
};
struct MobMovementEntry
{
RotateCommand RotateCommand;
MovementCommand MoveCommand;
};
struct MobMovementManager::Implementation
{
std::map<Mob*, MovementEntry> Entries;
std::map<Mob*, MoveToEntry> MoveEntries;
std::map<Mob*, MobMovementEntry> Entries;
std::vector<Client*> Clients;
MovementStats Stats;
};
MobMovementManager::MobMovementManager()
@ -55,57 +83,132 @@ MobMovementManager::MobMovementManager()
_impl.reset(new Implementation());
}
void MobMovementManager::ProcessRotateCommand(Mob *m, RotateCommand &cmd)
{
if (m->IsEngaged()) {
auto to = FixHeading(cmd.rotate_to);
m->SetHeading(to);
SendCommandToAllClients(m, 0.0, 0.0, 0.0, 0.0, 0);
cmd.active = false;
return;
}
if (!cmd.started) {
cmd.started = true;
SendCommandToAllClients(m, 0.0, 0.0, 0.0, cmd.rotate_dir * cmd.rotate_to_speed, 0);
}
auto from = FixHeading(m->GetHeading());
auto to = FixHeading(cmd.rotate_to);
float dist = 0.0;
if (cmd.rotate_dir > 0.0) {
if (to > from) {
dist = to - from;
}
else {
dist = 512.0 - from + to;
}
}
else {
if (from > to) {
dist = from - to;
}
else {
dist = (512.0 - to) + from;
}
}
auto td = cmd.rotate_to_speed * 19.0 * frame_time;
if (td >= dist) {
m->SetHeading(to);
SendCommandToAllClients(m, 0.0, 0.0, 0.0, 0.0, 0);
cmd.active = false;
}
from += td * cmd.rotate_dir;
m->SetHeading(FixHeading(from));
}
void MobMovementManager::SendCommandToAllClients(Mob *m, float dx, float dy, float dz, float dh, int anim)
{
EQApplicationPacket outapp(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
PlayerPositionUpdateServer_Struct *spu = (PlayerPositionUpdateServer_Struct*)outapp.pBuffer;
FillCommandStruct(spu, m, dx, dy, dz, dh, anim);
for (auto &c : _impl->Clients) {
_impl->Stats.TotalSent++;
if (anim != 0) {
_impl->Stats.TotalSentMovement++;
}
else if (dh != 0) {
_impl->Stats.TotalSentHeading++;
}
else {
_impl->Stats.TotalSentPosition++;
}
c->QueuePacket(&outapp);
}
}
void MobMovementManager::FillCommandStruct(PlayerPositionUpdateServer_Struct *spu, Mob *m, float dx, float dy, float dz, float dh, int anim)
{
memset(spu, 0x00, sizeof(PlayerPositionUpdateServer_Struct));
spu->spawn_id = m->GetID();
spu->x_pos = FloatToEQ19(m->GetX());
spu->y_pos = FloatToEQ19(m->GetY());
spu->z_pos = FloatToEQ19(m->GetZ());
spu->heading = FloatToEQ12(m->GetHeading());
spu->delta_x = FloatToEQ13(dx);
spu->delta_y = FloatToEQ13(dy);
spu->delta_z = FloatToEQ13(dz);
spu->delta_heading = FloatToEQ10(dh);
spu->animation = anim;
}
float MobMovementManager::FixHeading(float in)
{
auto h = in;
while (h > 512.0) {
h -= 512.0;
}
while (h < 0.0) {
h += 512.0;
}
return h;
}
MobMovementManager::~MobMovementManager()
{
}
void MobMovementManager::Process()
{
double current_time = static_cast<double>(Timer::GetCurrentTime()) / 1000.0;
for (auto &mov : _impl->MoveEntries) {
auto &ent = mov.second;
if (ent.active) {
ProcessMovement(mov.first, ent.x, ent.y, ent.z, ent.speed);
}
}
for (auto &iter : _impl->Entries) {
auto &ent = iter.second;
if (ent.dirty) {
SendUpdate(iter.first, ent.animation, ent.heading);
ent.dirty = false;
ent.last_sent_time = current_time;
ent.last_sent_time_long_distance = current_time;
} else if (ent.animation != 0) {
double diff_short_range = current_time - ent.last_sent_time;
double diff_long_range = current_time - ent.last_sent_time_long_distance;
if (ent.RotateCommand.active) {
ProcessRotateCommand(iter.first, ent.RotateCommand);
}
else if (ent.MoveCommand.active) {
if (diff_short_range >= 2.0) {
SendUpdateShortDistance(iter.first, ent.animation, ent.heading);
ent.last_sent_time = current_time;
}
if (diff_long_range >= 6.0) {
SendUpdateLongDistance(iter.first, ent.animation, ent.heading);
ent.last_sent_time_long_distance = current_time;
}
}
}
}
void MobMovementManager::AddMob(Mob *m)
{
_impl->Entries.insert(std::make_pair(m, MovementEntry(m)));
_impl->MoveEntries.insert(std::make_pair(m, MoveToEntry()));
_impl->Entries.insert(std::make_pair(m, MobMovementEntry()));
}
void MobMovementManager::RemoveMob(Mob *m)
{
_impl->Entries.erase(m);
_impl->MoveEntries.erase(m);
}
void MobMovementManager::AddClient(Client *c)
@ -126,275 +229,52 @@ void MobMovementManager::RemoveClient(Client *c)
}
}
void MobMovementManager::SendPosition(Mob *who)
void MobMovementManager::RotateTo(Mob *who, float to, float speed)
{
auto iter = _impl->Entries.find(who);
auto &ent = iter->second;
auto &ent = (*iter);
auto anim = 0;
auto heading = who->GetHeading();
if (ent.animation != anim || !HeadingEqual(ent.heading, heading)) {
ent.animation = anim;
ent.heading = heading;
ent.dirty = true;
auto from = FixHeading(who->GetHeading());
to = FixHeading(to);
ent.second.RotateCommand.active = true;
ent.second.RotateCommand.started = false;
ent.second.RotateCommand.rotate_to = to;
ent.second.RotateCommand.rotate_to_speed = speed;
double pdist = 0.0;
double ndist = 0.0;
if (to > from) {
pdist = to - from;
}
else {
pdist = 512.0 - from + to;
}
if (from > to) {
ndist = from - to;
}
else {
ndist = (512.0 - to) + from;
}
if (pdist <= ndist) {
ent.second.RotateCommand.rotate_dir = 1.0;
}
else {
ent.second.RotateCommand.rotate_dir = -1.0;
}
}
void MobMovementManager::SendPositionUpdate(Mob *who, bool send_to_self)
void MobMovementManager::Teleport(Mob *who, float x, float y, float z, float heading)
{
auto iter = _impl->Entries.find(who);
auto &ent = iter->second;
auto anim = 0;
auto heading = who->GetHeading();
if (who->IsMoving()) {
if (who->IsClient()) {
anim = who->GetAnimation();
}
else {
anim = who->GetRunAnimSpeed();
}
}
if (send_to_self && who->IsClient()) {
SendUpdateTo(who, who->CastToClient(), anim, heading);
}
if (ent.animation != anim || !HeadingEqual(ent.heading, heading)) {
ent.animation = anim;
ent.heading = heading;
ent.dirty = true;
}
}
void MobMovementManager::NavigateTo(Mob *who, float x, float y, float z, float speed)
{
auto iter = _impl->MoveEntries.find(who);
auto &ent = iter->second;
ent.x = x;
ent.y = y;
ent.z = z;
ent.speed = speed;
ent.active = true;
}
void MobMovementManager::StopNavigation(Mob *who) {
auto iter = _impl->MoveEntries.find(who);
auto &ent = iter->second;
ent.active = false;
SendPosition(who);
}
void MobMovementManager::Dump(Mob *m, Client *to)
{
{
auto iter = _impl->Entries.find(m);
auto &ent = iter->second;
to->Message(0, "Packet: anim=%d, heading=%.2f, dirty=%s, last_sent_time=%.2f, last_sent_time_long_dist=%.2f",
ent.animation,
ent.heading,
ent.dirty ? "true" : "false",
ent.last_sent_time,
ent.last_sent_time_long_distance);
}
{
auto iter = _impl->MoveEntries.find(m);
auto &ent = iter->second;
to->Message(0, "Movement: speed=%.2f, x=%.2f, y=%.2f, z=%.2f, active=%s",
ent.speed,
ent.x,
ent.y,
ent.z,
ent.active ? "true" : "false");
}
}
bool MobMovementManager::HeadingEqual(float a, float b)
{
const float eps = 0.0001f;
return abs(a - b) < eps;
}
void MobMovementManager::SendUpdateTo(Mob *who, Client *c, int anim, float heading)
{
EQApplicationPacket outapp(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
PlayerPositionUpdateServer_Struct* spu = (PlayerPositionUpdateServer_Struct*)outapp.pBuffer;
if (anim == 0) {
who->MakeSpawnUpdateNoDelta(spu);
}
else {
who->MakeSpawnUpdate(spu);
}
c->QueuePacket(&outapp);
}
void MobMovementManager::SendUpdate(Mob *who, int anim, float heading)
{
EQApplicationPacket outapp(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
PlayerPositionUpdateServer_Struct* spu = (PlayerPositionUpdateServer_Struct*)outapp.pBuffer;
if (anim == 0) {
who->MakeSpawnUpdateNoDelta(spu);
}
else {
who->MakeSpawnUpdate(spu);
}
for (auto &c : _impl->Clients) {
if (c != who) {
c->QueuePacket(&outapp);
}
else if (c->IsAIControlled()) {
c->QueuePacket(&outapp);
}
}
}
void MobMovementManager::SendUpdateShortDistance(Mob *who, int anim, float heading)
{
EQApplicationPacket outapp(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
PlayerPositionUpdateServer_Struct* spu = (PlayerPositionUpdateServer_Struct*)outapp.pBuffer;
if (anim == 0) {
who->MakeSpawnUpdateNoDelta(spu);
}
else {
who->MakeSpawnUpdate(spu);
}
for (auto &c : _impl->Clients) {
if (c != who) {
auto dist = who->CalculateDistance(c->GetX(), c->GetY(), c->GetZ());
if (dist <= 1000.0f) {
c->QueuePacket(&outapp);
}
}
else if (c->IsAIControlled()) {
auto dist = who->CalculateDistance(c->GetX(), c->GetY(), c->GetZ());
if (dist <= 1000.0f) {
c->QueuePacket(&outapp);
}
}
}
}
void MobMovementManager::SendUpdateLongDistance(Mob *who, int anim, float heading)
{
EQApplicationPacket outapp(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
PlayerPositionUpdateServer_Struct* spu = (PlayerPositionUpdateServer_Struct*)outapp.pBuffer;
if (anim == 0) {
who->MakeSpawnUpdateNoDelta(spu);
}
else {
who->MakeSpawnUpdate(spu);
}
for (auto &c : _impl->Clients) {
if (c != who) {
auto dist = who->CalculateDistance(c->GetX(), c->GetY(), c->GetZ());
if (dist > 1000.0f) {
c->QueuePacket(&outapp);
}
}
else if (c->IsAIControlled()) {
auto dist = who->CalculateDistance(c->GetX(), c->GetY(), c->GetZ());
if (dist > 1000.0f) {
c->QueuePacket(&outapp);
}
}
}
}
void MobMovementManager::ProcessMovement(Mob *who, float x, float y, float z, float speed)
{
if (who->GetID() == 0) {
return;
}
if (speed <= 0) {
who->SetCurrentSpeed(0);
return;
}
if (IsPositionEqual(x, y, z, who->GetX(), who->GetY(), who->GetZ())) {
StopNavigation(who);
return;
}
bool WaypointChanged = false;
bool NodeReached = false;
glm::vec3 Goal = who->UpdatePath(
x, y, z, speed, WaypointChanged, NodeReached
);
if (WaypointChanged || NodeReached) {
entity_list.OpenDoorsNear(who);
}
who->SetCurrentSpeed(static_cast<int>(speed));
who->SetRunAnimSpeed(speed);
#ifdef BOTS
if (who->IsClient() || who->IsBot())
#else
if (who->IsClient())
#endif
{
who->SetAnimation(speed * 0.55f);
}
auto &p = who->GetPosition();
//Setup Vectors
glm::vec3 tar(Goal.x, Goal.y, Goal.z);
glm::vec3 pos(p.x, p.y, p.z);
double len = glm::distance(pos, tar);
if (len == 0) {
return;
}
glm::vec3 dir = tar - pos;
glm::vec3 ndir = glm::normalize(dir);
double time_since_last = static_cast<double>(frame_time) / 1000.0;
double distance_moved = time_since_last * speed * 0.4f * 1.4f;
if (distance_moved > len) {
who->Teleport(Goal);
if (who->IsNPC()) {
entity_list.ProcessMove(who->CastToNPC(), Goal.x, Goal.y, Goal.z);
}
who->TryFixZ();
return;
}
else {
glm::vec3 npos = pos + (ndir * static_cast<float>(distance_moved));
who->Teleport(npos);
if (who->IsNPC()) {
entity_list.ProcessMove(who->CastToNPC(), npos.x, npos.y, npos.z);
}
}
who->SetHeading(who->CalculateHeadingToTarget(Goal.x, Goal.y));
SendPositionUpdate(who, false);
who->TryFixZ();
who->SetMoving(true);
if (who->IsClient()) {
who->SendPositionUpdate();
who->CastToClient()->ResetPositionTimer();
}
else {
who->SendPositionUpdate();
who->SetAppearance(eaStanding, false);
}
}

View File

@ -4,6 +4,9 @@
class Mob;
class Client;
struct RotateCommand;
struct PlayerPositionUpdateServer_Struct;
class MobMovementManager
{
public:
@ -14,11 +17,13 @@ public:
void AddClient(Client *c);
void RemoveClient(Client *c);
void SendPosition(Mob *who);
void SendPositionUpdate(Mob *who, bool send_to_self);
void RotateTo(Mob *who, float to, float speed);
void Teleport(Mob *who, float x, float y, float z, float heading);
void NavigateTo(Mob *who, float x, float y, float z, float speed);
void StopNavigation(Mob *who);
void Dump(Mob *m, Client *to);
//void Dump(Mob *m, Client *to);
//void DumpStats(Client *to);
//void ClearStats();
static MobMovementManager &Get() {
static MobMovementManager inst;
@ -30,12 +35,10 @@ private:
MobMovementManager(const MobMovementManager&);
MobMovementManager& operator=(const MobMovementManager&);
bool HeadingEqual(float a, float b);
void SendUpdateTo(Mob *who, Client *c, int anim, float heading);
void SendUpdate(Mob *who, int anim, float heading);
void SendUpdateShortDistance(Mob *who, int anim, float heading);
void SendUpdateLongDistance(Mob *who, int anim, float heading);
void ProcessMovement(Mob *who, float x, float y, float z, float speed);
void ProcessRotateCommand(Mob *m, RotateCommand &cmd);
void SendCommandToAllClients(Mob *m, float dx, float dy, float dz, float dh, int anim);
void FillCommandStruct(PlayerPositionUpdateServer_Struct *spu, Mob *m, float dx, float dy, float dz, float dh, int anim);
float FixHeading(float in);
struct Implementation;
std::unique_ptr<Implementation> _impl;

View File

@ -109,7 +109,7 @@ EQEmuLogSys LogSys;
const SPDat_Spell_Struct* spells;
int32 SPDAT_RECORDS = -1;
const ZoneConfig *Config;
uint64_t frame_time = 0;
double frame_time = 0.0;
void Shutdown();
extern void MapOpcodes();
@ -447,7 +447,7 @@ int main(int argc, char** argv) {
//Calculate frame time
std::chrono::time_point<std::chrono::system_clock> frame_now = std::chrono::system_clock::now();
frame_time = std::chrono::duration_cast<std::chrono::milliseconds>(frame_now - frame_prev).count();
frame_time = std::chrono::duration_cast<std::chrono::duration<double>>(frame_now - frame_prev).count();
frame_prev = frame_now;
if (!eqsf_open && Config->ZonePort != 0) {
@ -674,4 +674,4 @@ void UpdateWindowTitle(char* iNewTitle) {
}
SetConsoleTitle(tmp);
#endif
}
}

View File

@ -12,7 +12,7 @@
extern Zone *zone;
const int MaxNavmeshNodes = 4092;
const int MaxNavmeshNodes = 4096;
struct PathfinderNavmesh::Implementation
{
@ -43,9 +43,9 @@ IPathfinder::IPath PathfinderNavmesh::FindRoute(const glm::vec3 &start, const gl
if (!m_impl->query) {
m_impl->query = dtAllocNavMeshQuery();
m_impl->query->init(m_impl->nav_mesh, MaxNavmeshNodes);
}
m_impl->query->init(m_impl->nav_mesh, MaxNavmeshNodes);
glm::vec3 current_location(start.x, start.z, start.y);
glm::vec3 dest_location(end.x, end.z, end.y);

View File

@ -92,7 +92,7 @@ glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Wa
auto front = (*Route.begin()).pos;
if (PathingLoopCount > 5) {
Teleport(front);
Teleport(front); //todo new teleport
SendPosition();
Route.pop_front();

View File

@ -1166,55 +1166,6 @@ XS(XS_Mob_GMMove) {
XSRETURN_EMPTY;
}
XS(XS_Mob_SendPosUpdate); /* prototype to pass -Wmissing-prototypes */
XS(XS_Mob_SendPosUpdate) {
dXSARGS;
if (items < 1 || items > 2)
Perl_croak(aTHX_ "Usage: Mob::SendPosUpdate(THIS, [uint8 send_to_self = 0])");
{
Mob *THIS;
uint8 iSendToSelf;
if (sv_derived_from(ST(0), "Mob")) {
IV tmp = SvIV((SV *) SvRV(ST(0)));
THIS = INT2PTR(Mob *, tmp);
} else
Perl_croak(aTHX_ "THIS is not of type Mob");
if (THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if (items < 2)
iSendToSelf = 0;
else {
iSendToSelf = (uint8) SvUV(ST(1));
}
THIS->SendPositionUpdate(iSendToSelf != 0 ? true : false);
}
XSRETURN_EMPTY;
}
XS(XS_Mob_SendPosition); /* prototype to pass -Wmissing-prototypes */
XS(XS_Mob_SendPosition) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: Mob::SendPosition(THIS)");
{
Mob *THIS;
if (sv_derived_from(ST(0), "Mob")) {
IV tmp = SvIV((SV *) SvRV(ST(0)));
THIS = INT2PTR(Mob *, tmp);
} else
Perl_croak(aTHX_ "THIS is not of type Mob");
if (THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SendPosition();
}
XSRETURN_EMPTY;
}
XS(XS_Mob_HasProcs); /* prototype to pass -Wmissing-prototypes */
XS(XS_Mob_HasProcs) {
dXSARGS;
@ -8549,8 +8500,6 @@ XS(boot_Mob) {
newXSproto(strcpy(buf, "DoAnim"), XS_Mob_DoAnim, file, "$$;$");
newXSproto(strcpy(buf, "ChangeSize"), XS_Mob_ChangeSize, file, "$$;$");
newXSproto(strcpy(buf, "GMMove"), XS_Mob_GMMove, file, "$$$$;$");
newXSproto(strcpy(buf, "SendPosUpdate"), XS_Mob_SendPosUpdate, file, "$;$");
newXSproto(strcpy(buf, "SendPosition"), XS_Mob_SendPosition, file, "$");
newXSproto(strcpy(buf, "HasProcs"), XS_Mob_HasProcs, file, "$");
newXSproto(strcpy(buf, "IsInvisible"), XS_Mob_IsInvisible, file, "$;$");
newXSproto(strcpy(buf, "SetInvisible"), XS_Mob_SetInvisible, file, "$$");

View File

@ -217,7 +217,7 @@ Mob* QuestManager::spawn2(int npc_type, int grid, int unused, const glm::vec4& p
{
npc->AssignWaypoints(grid);
}
npc->SendPositionUpdate();
return npc;
}
return nullptr;
@ -241,7 +241,7 @@ Mob* QuestManager::unique_spawn(int npc_type, int grid, int unused, const glm::v
{
npc->AssignWaypoints(grid);
}
npc->SendPositionUpdate();
return npc;
}
return nullptr;
@ -1693,8 +1693,6 @@ void QuestManager::respawn(int npcTypeID, int grid) {
entity_list.AddNPC(owner->CastToNPC(),true,true);
if(grid > 0)
owner->CastToNPC()->AssignWaypoints(grid);
owner->SendPositionUpdate();
}
}

View File

@ -27,7 +27,7 @@
#include <string.h>
extern uint64_t frame_time;
extern double frame_time;
int Mob::GetBaseSkillDamage(EQEmu::skills::SkillType skill, Mob *target)
{
@ -1033,7 +1033,7 @@ void Mob::ProjectileAttack()
ProjectileAtk[i].skill = 0;
ProjectileAtk[i].speed_mod = 0.0f;
} else {
ProjectileAtk[i].increment += frame_time;
ProjectileAtk[i].increment += 1000 * frame_time;
}
}

View File

@ -826,8 +826,6 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
#endif
if(IsClient())
{
CastToClient()->SetSenseExemption(true);
if (CastToClient()->ClientVersionBit() & EQEmu::versions::bit_SoDAndLater)
{
bodyType bt = BT_Undead;
@ -4038,63 +4036,6 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses)
SetLevel(GetOrigLevel());
break;
}
case SE_MovementSpeed:
{
if(IsClient())
{
Client *my_c = CastToClient();
uint32 cur_time = Timer::GetCurrentTime();
if((cur_time - my_c->m_TimeSinceLastPositionCheck) > 1000)
{
float speed = (my_c->m_DistanceSinceLastPositionCheck * 100) / (float)(cur_time - my_c->m_TimeSinceLastPositionCheck);
float runs = my_c->GetRunspeed();
if(speed > (runs * RuleR(Zone, MQWarpDetectionDistanceFactor)))
{
if(!my_c->GetGMSpeed() && (runs >= my_c->GetBaseRunspeed() || (speed > (my_c->GetBaseRunspeed() * RuleR(Zone, MQWarpDetectionDistanceFactor)))))
{
printf("%s %i moving too fast! moved: %.2f in %ims, speed %.2f\n", __FILE__, __LINE__,
my_c->m_DistanceSinceLastPositionCheck, (cur_time - my_c->m_TimeSinceLastPositionCheck), speed);
if(my_c->IsShadowStepExempted())
{
if(my_c->m_DistanceSinceLastPositionCheck > 800)
{
my_c->CheatDetected(MQWarpShadowStep, my_c->GetX(), my_c->GetY(), my_c->GetZ());
}
}
else if(my_c->IsKnockBackExempted())
{
//still potential to trigger this if you're knocked back off a
//HUGE fall that takes > 2.5 seconds
if(speed > 30.0f)
{
my_c->CheatDetected(MQWarpKnockBack, my_c->GetX(), my_c->GetY(), my_c->GetZ());
}
}
else if(!my_c->IsPortExempted())
{
if(!my_c->IsMQExemptedArea(zone->GetZoneID(), my_c->GetX(), my_c->GetY(), my_c->GetZ()))
{
if(speed > (runs * 2 * RuleR(Zone, MQWarpDetectionDistanceFactor)))
{
my_c->m_TimeSinceLastPositionCheck = cur_time;
my_c->m_DistanceSinceLastPositionCheck = 0.0f;
my_c->CheatDetected(MQWarp, my_c->GetX(), my_c->GetY(), my_c->GetZ());
//my_c->Death(my_c, 10000000, SPELL_UNKNOWN, _1H_BLUNT);
}
else
{
my_c->CheatDetected(MQWarpLight, my_c->GetX(), my_c->GetY(), my_c->GetZ());
}
}
}
}
}
}
my_c->m_TimeSinceLastPositionCheck = cur_time;
my_c->m_DistanceSinceLastPositionCheck = 0.0f;
}
}
}
}

View File

@ -305,8 +305,9 @@ bool Mob::CastSpell(uint16 spell_id, uint16 target_id, CastingSlot slot,
}
//To prevent NPC ghosting when spells are cast from scripts
if (IsNPC() && IsMoving() && cast_time > 0)
SendPosition();
if (IsNPC() && IsMoving() && cast_time > 0) {
StopNavigation();
}
if(resist_adjust)
{
@ -2665,23 +2666,6 @@ void Mob::BardPulse(uint16 spell_id, Mob *caster) {
action->effect_flag = 4;
if(spells[spell_id].pushback != 0.0f || spells[spell_id].pushup != 0.0f)
{
if(IsClient())
{
if(!IsBuffSpell(spell_id))
{
CastToClient()->SetKnockBackExemption(true);
}
}
}
if(IsClient() && IsEffectInSpell(spell_id, SE_ShadowStep))
{
CastToClient()->SetShadowStepExemption(true);
}
if(!IsEffectInSpell(spell_id, SE_BindAffinity))
{
CastToClient()->QueuePacket(packet);
@ -3943,13 +3927,7 @@ bool Mob::SpellOnTarget(uint16 spell_id, Mob *spelltar, bool reflect, bool use_r
if(spells[spell_id].pushback != 0.0f || spells[spell_id].pushup != 0.0f)
{
if(spelltar->IsClient())
{
if(!IsBuffSpell(spell_id))
{
spelltar->CastToClient()->SetKnockBackExemption(true);
}
} else if (RuleB(Spells, NPCSpellPush) && !spelltar->IsRooted() && spelltar->ForcedMovement == 0) {
if (RuleB(Spells, NPCSpellPush) && !spelltar->IsRooted() && spelltar->ForcedMovement == 0) {
spelltar->m_Delta.x += action->force * g_Math.FastSin(action->hit_heading);
spelltar->m_Delta.y += action->force * g_Math.FastCos(action->hit_heading);
spelltar->m_Delta.z += action->hit_pitch;
@ -3957,11 +3935,6 @@ bool Mob::SpellOnTarget(uint16 spell_id, Mob *spelltar, bool reflect, bool use_r
}
}
if(spelltar->IsClient() && IsEffectInSpell(spell_id, SE_ShadowStep))
{
spelltar->CastToClient()->SetShadowStepExemption(true);
}
if(!IsEffectInSpell(spell_id, SE_BindAffinity))
{
if(spelltar != this && spelltar->IsClient()) // send to target
@ -4940,18 +4913,7 @@ void Mob::Mesmerize()
if (casting_spell_id)
InterruptSpell();
SendPosition();
/* this stuns the client for max time, with no way to break it
if (this->IsClient()){
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Stun, sizeof(Stun_Struct));
Stun_Struct* stunon = (Stun_Struct*) outapp->pBuffer;
stunon->duration = 0xFFFF;
this->CastToClient()->QueuePacket(outapp);
safe_delete(outapp);
} else {
SetRunAnimSpeed(0);
}
*/
StopNavigation();
}
void Client::MakeBuffFadePacket(uint16 spell_id, int slot_id, bool send_message)

View File

@ -93,7 +93,7 @@ void NPC::StopWandering()
{ // stops a mob from wandering, takes him off grid and sends him back to spawn point
roamer = false;
CastToNPC()->SetGrid(0);
SendPosition();
StopNavigation();
Log(Logs::Detail, Logs::Pathing, "Stop Wandering requested.");
return;
}
@ -150,7 +150,7 @@ void NPC::PauseWandering(int pausetime)
moving = false;
DistractedFromGrid = true;
Log(Logs::Detail, Logs::Pathing, "Paused Wandering requested. Grid %d. Resuming in %d ms (0=not until told)", GetGrid(), pausetime);
SendPosition();
StopNavigation();
if (pausetime < 1) { // negative grid number stops him dead in his tracks until ResumeWandering()
SetGrid(0 - GetGrid());
}
@ -619,11 +619,6 @@ float Mob::GetFixedZ(const glm::vec3 &destination, int32 z_find_offset) {
return new_z;
}
void Mob::DumpMovement(Client *to)
{
mMovementManager->Dump(this, to);
}
void Mob::FixZ(int32 z_find_offset /*= 5*/, bool fix_client_z /*= false*/) {
glm::vec3 current_loc(m_Position);

View File

@ -1644,8 +1644,7 @@ ZonePoint* Zone::GetClosestZonePoint(const glm::vec3& location, uint32 to, Clien
// this shouldn't open up any exploits since those situations are detected later on
if ((zone->HasWaterMap() && !zone->watermap->InZoneLine(glm::vec3(client->GetPosition()))) || (!zone->HasWaterMap() && closest_dist > 400.0f && closest_dist < max_distance2))
{
if(client)
client->CheatDetected(MQZoneUnknownDest, location.x, location.y, location.z); // Someone is trying to use /zone
//TODO cheat detection
Log(Logs::General, Logs::Status, "WARNING: Closest zone point for zone id %d is %f, you might need to update your zone_points table if you dont arrive at the right spot.", to, closest_dist);
Log(Logs::General, Logs::Status, "<Real Zone Points>. %s", to_string(location).c_str());
}

View File

@ -95,7 +95,7 @@ void Client::Handle_OP_ZoneChange(const EQApplicationPacket *app) {
//unable to find a zone point... is there anything else
//that can be a valid un-zolicited zone request?
CheatDetected(MQZone, zc->x, zc->y, zc->z);
//Todo cheat detection
Message(13, "Invalid unsolicited zone request.");
Log(Logs::General, Logs::Error, "Zoning %s: Invalid unsolicited zone request to zone id '%d'.", GetName(), target_zone_id);
SendZoneCancel(zc);
@ -130,7 +130,7 @@ void Client::Handle_OP_ZoneChange(const EQApplicationPacket *app) {
//then we assume this is invalid.
if(!zone_point || zone_point->target_zone_id != target_zone_id) {
Log(Logs::General, Logs::Error, "Zoning %s: Invalid unsolicited zone request to zone id '%d'.", GetName(), target_zone_id);
CheatDetected(MQGate, zc->x, zc->y, zc->z);
//todo cheat detection
SendZoneCancel(zc);
return;
}
@ -252,7 +252,7 @@ void Client::Handle_OP_ZoneChange(const EQApplicationPacket *app) {
//for now, there are no other cases...
//could not find a valid reason for them to be zoning, stop it.
CheatDetected(MQZoneUnknownDest, 0.0, 0.0, 0.0);
//todo cheat detection
Log(Logs::General, Logs::Error, "Zoning %s: Invalid unsolicited zone request to zone id '%s'. Not near a zone point.", GetName(), target_zone_name);
SendZoneCancel(zc);
return;
@ -296,7 +296,6 @@ void Client::Handle_OP_ZoneChange(const EQApplicationPacket *app) {
void Client::SendZoneCancel(ZoneChange_Struct *zc) {
//effectively zone them right back to where they were
//unless we find a better way to stop the zoning process.
SetPortExemption(true);
EQApplicationPacket *outapp = nullptr;
outapp = new EQApplicationPacket(OP_ZoneChange, sizeof(ZoneChange_Struct));
ZoneChange_Struct *zc2 = (ZoneChange_Struct*)outapp->pBuffer;
@ -316,8 +315,6 @@ void Client::SendZoneError(ZoneChange_Struct *zc, int8 err)
{
Log(Logs::General, Logs::Error, "Zone %i is not available because target wasn't found or character insufficent level", zc->zoneID);
SetPortExemption(true);
EQApplicationPacket *outapp = nullptr;
outapp = new EQApplicationPacket(OP_ZoneChange, sizeof(ZoneChange_Struct));
ZoneChange_Struct *zc2 = (ZoneChange_Struct*)outapp->pBuffer;
@ -488,8 +485,6 @@ void Client::ZonePC(uint32 zoneID, uint32 instance_id, float x, float y, float z
pShortZoneName = database.GetZoneName(zoneID);
database.GetZoneLongName(pShortZoneName, &pZoneName);
SetPortExemption(true);
if(!pZoneName) {
Message(13, "Invalid zone number specified");
safe_delete_array(pZoneName);