eqemu-server/zone/pathing.cpp
2017-07-22 14:20:40 -07:00

124 lines
2.7 KiB
C++

#include "../common/global_define.h"
#include "client.h"
#include "zone.h"
extern Zone *zone;
glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &WaypointChanged, bool &NodeReached)
{
glm::vec3 To(ToX, ToY, ToZ);
if (Speed <= 0) {
return To;
}
glm::vec3 From(GetX(), GetY(), GetZ());
if (DistanceSquared(To, From) < 1.0f) {
WaypointChanged = false;
NodeReached = true;
Route.clear();
return To;
}
if (Route.empty()) {
Route = zone->pathing->FindRoute(From, To);
PathingDestination = To;
WaypointChanged = true;
NodeReached = false;
return (*Route.begin()).pos;
}
else {
if (PathRecalcTimer->Check()) {
bool SameDestination = DistanceSquared(To, PathingDestination) < 4.0f;
if (!SameDestination) {
//We had a route but our target position moved too much
Route = zone->pathing->FindRoute(From, To);
PathingDestination = To;
WaypointChanged = true;
NodeReached = false;
return (*Route.begin()).pos;
}
}
bool AtNextNode = DistanceSquared(From, (*Route.begin()).pos) < 4.0f;
if (AtNextNode) {
WaypointChanged = false;
NodeReached = true;
Route.pop_front();
if (Route.empty()) {
Route = zone->pathing->FindRoute(From, To);
PathingDestination = To;
WaypointChanged = true;
return (*Route.begin()).pos;
}
else {
auto node = *Route.begin();
if (node.teleport) {
//If is identity node then is teleport node.
Route.pop_front();
if (Route.empty()) {
return To;
}
auto nextNode = *Route.begin();
Teleport(nextNode.pos);
Route.pop_front();
if (Route.empty()) {
return To;
}
return (*Route.begin()).pos;
}
return node.pos;
}
}
else {
WaypointChanged = false;
NodeReached = false;
return (*Route.begin()).pos;
}
}
}
void Client::SendPathPacket(std::vector<FindPerson_Point> &points) {
if (points.size() < 2) {
//empty length packet == not found.
EQApplicationPacket outapp(OP_FindPersonReply, 0);
QueuePacket(&outapp);
return;
}
if (points.size() > 36) {
EQApplicationPacket outapp(OP_FindPersonReply, 0);
QueuePacket(&outapp);
return;
}
int len = sizeof(FindPersonResult_Struct) + (points.size() + 1) * sizeof(FindPerson_Point);
auto outapp = new EQApplicationPacket(OP_FindPersonReply, len);
FindPersonResult_Struct* fpr = (FindPersonResult_Struct*)outapp->pBuffer;
std::vector<FindPerson_Point>::iterator cur, end;
cur = points.begin();
end = points.end();
unsigned int r;
for (r = 0; cur != end; ++cur, r++) {
fpr->path[r] = *cur;
}
//put the last element into the destination field
--cur;
fpr->path[r] = *cur;
fpr->dest = *cur;
FastQueuePacket(&outapp);
}