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74 Commits

Author SHA1 Message Date
KimLS b894d7ee3a update base character data repo 2024-10-12 12:52:07 -07:00
KimLS eecfce6514 update allocations table base repo 2024-10-12 12:41:38 -07:00
KimLS 2d6950149a Fix for server side everything showing as MR 2024-10-12 12:12:57 -07:00
KimLS 3945a8c0c0 Add titanium support 2024-10-12 12:02:40 -07:00
KimLS f27209a812 Add sof support 2024-10-12 11:27:37 -07:00
KimLS d4982743bf Add sod support 2024-10-12 11:23:59 -07:00
KimLS e2dd8f5f60 Add support to rof 2024-10-12 11:13:24 -07:00
KimLS bfc0cceecc Basics work for rof2 2024-10-12 11:06:36 -07:00
KimLS c9902881b7 Generate repo; create will save resists to db 2024-10-12 10:47:03 -07:00
KimLS 62bb426847 working on loading resists from character create. 2024-10-11 23:33:23 -07:00
Alex King c873fe5a22 [Bug Fix] Fix Mercenary Encounter Crash (#4509) 2024-10-11 23:00:09 -04:00
Fryguy e06b0c4b0c [Bug Fix] Master of Disguise should apply to illusions casted by others. (#4506)
Many era comments outline how Master of Disguise would apply to Project Illusion spells on you:

https://thesafehouse.org/forums/forum/everquest-wing/main-lounge/14249-new-aa-master-of-disguise/page4

https://thesafehouse.org/forums/forum/everquest-wing/training-studios/18143-master-of-disguise-broken

```
Im not a big fan of wolf form, but having a 1200 min NDT is pretty nice  I also agree its great to shrink on a raid once and not have to worry about it. 7 aa is a little steep imho, but with a name change and some frog potions, I may reapply to my guild as the servers only froggy rogue /cackle.
```

```
share form of the great wolf gave a 1500min timer.
```
2024-10-11 13:39:36 -04:00
catapultam-habeo ed2130f649 [Bug Fix] Correctly limit max targets of PBAOE (#4507)
* fix pbaoe max targets incorrectly set

* fix scratch copy
2024-10-11 13:15:19 -04:00
Alex King 448a33a60c [Quest API] Add Scripting Support to Mercenaries (#4500)
* [Quest API] Add Scripting Support to Mercenaries

* Cleanup

* Cleanup

* Update lua_merc.h

* Update mob.cpp

* XYZH

* Final

* Update attack.cpp

* Update attack.cpp

* Simplify event invocation

* Inline example

* Nullptr init example

* EVENT_TIMER simplify add EventPlayerNpcBotMerc

* EVENT_TIMER_START

* Remove has_start_event

* EVENT_TIMER_START with settimerMS

* EVENT_POPUP_RESPONSE

* Consolidation

* Update attack.cpp

* Push

* Update quest_parser_collection.h

* Comments

* Cleanup per comments

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-10-10 21:29:29 -04:00
Fryguy 8f86cb353e [Bug Fix] Spells - Self Only (Yellow) cast when non group member is targeted (#4503)
* [Bug Fix] Spells - Self Only (Yellow) cast when non group member is targeted

When using a Yellow gem invis spell, it should cast on yourself regardless of the targetted entity.

* Update spells.cpp

---------

Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
2024-10-10 21:27:49 -04:00
Alex 178129443f [Loginserver] Login Fatal Error Spamming (#4476)
Co-authored-by: KimLS <KimLS@peqtgc.com>
2024-10-09 02:15:49 -05:00
Alex King a7c3b41afc [Quest API] Add Buff Fade Methods to Perl/Lua (#4501)
* [Quest API] Add Buff Fade Methods to Perl/Lua

* BuffFadeSongs()
2024-10-09 02:12:33 -05:00
Alex King a5a568d548 [Bug Fix] Fix character_exp_modifiers Default Values (#4502) 2024-10-09 02:11:57 -05:00
Alex King e3198edb86 [Quest API] Add EVENT_READ_ITEM to Perl/Lua (#4497)
* [Quest API] Add EVENT_READ_ITEM to Perl/Lua

* Add item_id export

* Add item export.

* Update client.cpp
2024-10-08 18:25:14 -04:00
Alex King 8568cf7d49 [Bug Fix] Fix NPC::CanTalk() Crash (#4499)
* [Bug FIx] Fix NPC::CanTalk() Crash

* Update npc.cpp

* Update mob.cpp

* Update npc.cpp
2024-10-07 00:17:49 -05:00
Alex King 1fb7a860a1 [Bug Fix] Fix #set motd Crash (#4495) 2024-10-05 07:58:22 -05:00
nytmyr 7eaee2649e [Bots] Add "silent" option to ^spawn and mute raid spawn (#4494)
When zoning or forming a raid, bots would spam their spawn message. They will now be muted.

Adds an optional argument "silent" to the ^spawn command. This will bypass ^oo spawnmessage settings and not send a spawn message. Example: ^spawn Warbot silent
2024-10-04 20:20:52 -04:00
Alex King a17f467b98 [Quest API] Add NPC List Filter Methods to Perl/Lua (#4493)
* [Quest API] Add GetNPCsByNPCIDs to Perl/Lua

* Push

* Update entity.cpp

* Separate methods.
2024-10-03 20:28:57 -04:00
Alex King 3359839a9b [Bug Fix] Fix Targeted AOE Max Targets Rule (#4488) 2024-10-02 20:25:35 -05:00
Alex 7e51e629f9 [Loginserver] Larion loginserver support (#4492)
* Add larion version and opcode path

* WIP: getting server to work

* Identify server_id

* Add missing opcode, add opcodes file

---------

Co-authored-by: KimLS <KimLS@peqtgc.com>
2024-10-02 20:20:13 -05:00
Alex King dc6c28a52d [Cleanup] Remove Extra Skill in EQ::skills::GetExtraDamageSkills() (#4486) 2024-10-02 20:07:19 -05:00
Alex King 78aee0780a [Bug Fix] Fix Group ID 0 in Group::SaveGroupLeaderAA() (#4487) 2024-10-02 20:06:56 -05:00
Chris Miles bcd943a964 [Code Cleanup] Optimization Code Cleanup (#4489)
* Initial push

* More

* More

* Further simplify

* More cleanup

* More consolidation

* Fix

* Update

* Update npc.cpp

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-09-30 18:34:42 -04:00
nytmyr 56608e84bd [Bots] Add attack flag when told to attack (#4490)
This adds a flag to mobs that are told to attack by their owner to prevent unintended attacks.

Previously, if you were to send your bots to attack a target and then switch targets: before casters land their spell or if melee (especially anyone with pets)  hasn't engaged before the target switch, they could switch to your new target and attack.

This adds a flag upon attack and bots will only attack flagged targets.
2024-09-29 17:59:26 -04:00
regneq 8d23e710ce [Bug Fix] fixed a bug where it would use npc value instead of faction value in the database. (#4491) 2024-09-29 17:42:43 -04:00
Morzain 4d11077b21 [Bug Fix] Add character_instance_safereturns to tables_to_zero_id (#4485)
Co-authored-by: morzain <morzain@users.noreply.github.com>
2024-09-26 18:14:32 -04:00
Alex King 5c0bdfdc4c [Bug Fix] Fix issue with Client::SaveDisciplines() not specifying character ID (#4481) 2024-09-23 23:00:52 -05:00
Alex King 6130e10831 [Release] 22.56.2 (#4480) 2024-09-19 21:59:53 -05:00
Alex King c3e1c531d2 [Bug Fix] Fix Issue with Database::ReserveName (#4477) 2024-09-19 21:15:14 -05:00
Alex King b52719a535 [Quest API] Add GrantAllAAPoints() Overload To Perl/Lua (#4474) 2024-09-19 21:09:24 -05:00
Alex King 1af252466f [Bug Fix] Fix Untrained Disciplines in Client::SaveDisciplines() (#4472)
* [Bug Fix] Fix Untrained Disciplines in Client::SaveDisciplines()

* [Bug Fix] Fix Infinite Loop in Adventure::Finished() (#4473)

Fix infinite loop condition when bot encountered

* [Bug Fix] Fix Untrained Disciplines in Client::SaveDisciplines()

* Change to release

---------

Co-authored-by: oddx2k <103136558+oddx2k@users.noreply.github.com>
2024-09-19 21:09:09 -05:00
catapultam-habeo 699d22fc28 [Bug Fix] Fix 'Teleport Doors' from being blocked by GM flag (#4475)
* gm flag blocks teleport doors with keys from working instead of allowing them to work

* correct coniditional logic
2024-09-18 17:18:07 -04:00
Mitch Freeman 5d1fe68906 [Bug Fix] Parcel purchase of bazaar items with unlimited charges (#4479)
Fix for unlimited charges in bazaar
2024-09-18 09:36:00 -04:00
oddx2k 52dcf35425 [Bug Fix] Fix Infinite Loop in Adventure::Finished() (#4473)
Fix infinite loop condition when bot encountered
2024-09-13 13:20:55 -04:00
Alex King a7550fbd9e [Release] 22.56.0 (#4471)
* [Release] 22.55.2

### Code

* Add IsCloseToBanker method ([#4462](https://github.com/EQEmu/Server/pull/4462)) @Akkadius 2024-08-27

### Feature

* Add Rule to Limit Task Update Messages ([#4459](https://github.com/EQEmu/Server/pull/4459)) @Kinglykrab 2024-08-28
* Allow NPCs to cast Sacrifice ([#4470](https://github.com/EQEmu/Server/pull/4470)) @fuzzlecutter 2024-09-12
* Lazy Load Bank Contents ([#4453](https://github.com/EQEmu/Server/pull/4453)) @catapultam-habeo 2024-08-27

### Fixes

* Add RULE_STRING to RuleManager::ResetRules ([#4467](https://github.com/EQEmu/Server/pull/4467)) @Kinglykrab 2024-09-07
* Fix Bard Effect in Migration 9237 ([#4468](https://github.com/EQEmu/Server/pull/4468)) @Kinglykrab 2024-09-09
* ModernAAScalingEnabled() Calculation Error ([#4469](https://github.com/EQEmu/Server/pull/4469)) @carolus21rex 2024-09-11

### Performance

* Move Discipline Loading to Client::CompleteConnect() ([#4466](https://github.com/EQEmu/Server/pull/4466)) @Kinglykrab 2024-09-09

### Rules

* Add a Bandolier Swap Delay Rule ([#4465](https://github.com/EQEmu/Server/pull/4465)) @Kinglykrab 2024-09-08

* 22.56.0
2024-09-12 20:39:48 -05:00
fuzzlecutter cc0171dfe1 [Feature] Allow NPCs to cast Sacrifice (#4470)
* [Feature] Teach npcs how to cast sacrifice

* [Feature] Teach npcs how to cast sacrifice

- Remove the hardcoded limit preventing npcs from casting sacrifice. The
  npc will receive as loot an emerald essence as expected.

* Update client.cpp
* Update client_packet.cpp
* Update spell_effects.cpp

* rename Client::SacrificeCaster to Client::sacrifice_caster_id
2024-09-12 15:42:44 -04:00
carolus21rex 913c5da70f [Bug Fix] ModernAAScalingEnabled() Calculation Error (#4469)
Current version only looks at your unspent AAs, meaning if you have 2000 spent AAs and 1 unspent AA, your scaling will be based on the 1 unspent AA instead of the 2001 total AA.

Here's the original log which is custom code found in the ModernAAScalingEnabled function:

[Wed Sep 11 14:10:19 2024] [AA] [ScaleAAXPBasedOnCurrentAATotal] AA Experience Calculation: add_aaxp = 660796, Base Bonus = 256.000000, Half-Life = 64.000000, Minimum Bonus = 1.000000, Earned AA = 1, Calculated Bonus = 253.242371

Custom code looks like this:

uint64 totalWithExpMod = add_aaxp;
	if (RuleB(AA, EnableLogrithmicClasslessAABonus)) {
		float base_bonus = RuleR(AA, InitialLogrithmicClasslessAABonus);
		float half_life = RuleR(AA, HalfLifeLogrithmicClasslessAABonus);
		float min_bon = RuleR(AA, MinimumLogrithmicClasslessAABonus);
		float bonus_expon = earnedAA / half_life;

		float bonus = base_bonus * std::pow(0.5, bonus_expon);
		Log(Logs::General,
			Logs::AA,
			"AA Experience Calculation: add_aaxp = %d, Base Bonus = %f, Half-Life = %f, Minimum Bonus = %f, Earned AA = %d, Calculated Bonus = %f",
			add_aaxp, base_bonus, half_life, min_bon, earnedAA, bonus);

		if (bonus < min_bon) bonus = min_bon;

		totalWithExpMod = (uint64)(totalWithExpMod * bonus);
	}

After the fix, the log becomes:

[Wed Sep 11 14:10:19 2024] [AA] [ScaleAAXPBasedOnCurrentAATotal] AA Experience Calculation: add_aaxp = 660796, Base Bonus = 256.000000, Half-Life = 64.000000, Minimum Bonus = 1.000000, Earned AA = 1, Calculated Bonus = 253.242371

Which is much closer to the expected behavior
2024-09-11 17:06:48 -04:00
Alex King 40fecbfaf5 [Performance] Move Discipline Loading to Client::CompleteConnect() (#4466)
* [Performance] Move Character Discipline Loading

* Push

* Final
2024-09-09 18:20:12 -05:00
Alex King b1646381b0 [Bug Fix] Fix Bard Effect in Migration 9237 (#4468) 2024-09-09 18:02:58 -05:00
Alex King bb1578796b [Rule] Add a Bandolier Swap Delay Rule (#4465)
* [Rule] Add a Bandolier Swap Delay Rule

* Push

* Update exp.cpp
2024-09-07 22:05:44 -05:00
Alex King 0e5a38f072 [Bug Fix] Add RULE_STRING to RuleManager::ResetRules (#4467)
* [Bug Fix] Add RULE_STRING to RuleManager::ResetRules

* Update rulesys.cpp
2024-09-07 18:29:46 -05:00
Alex King 39876ab858 [Feature] Add Rule to Limit Task Update Messages (#4459)
* [Feature] Add Rule to Limit Task Update Messages

* Update task_client_state.cpp

* Update task_client_state.cpp

* Change rule
2024-08-27 21:49:07 -04:00
catapultam-habeo ff16a76481 [Feature] Lazy Load Bank Contents (#4453)
* initial work porting this to upstream

* more

* track complete connect

* it sucks to suck

* Few optimizations

* Move sent_inventory init

* Move var

* Adjustments

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-08-27 13:21:55 -05:00
Akkadius ffd68eb63d [Release] 22.55.1 2024-08-27 08:17:20 -05:00
Akkadius 76c1da1aad [Release] 22.55.1 2024-08-27 08:09:13 -05:00
Chris Miles a91e03fa43 [Code] Add IsCloseToBanker method (#4462)
* [Code] Add IsCloseToBanker method

* Update mob.cpp
2024-08-26 22:59:06 -05:00
Chris Miles 453106439f [Release] 22.55.0 (#4464) 2024-08-26 22:03:37 -05:00
Mitch Freeman 3da24fffa4 [Bug Fix] Fix client hotbar exchanging items when zoning (#4460)
* Add an exception process to assigning item serial numbers to correct a bug in the client hot bar clicky system.

* fixed missing guid in replace statement

* added snapshot support

* upate #show inventory command to protect against crash conditions
2024-08-26 21:58:07 -05:00
Kurt Gilpin 8d8ef6d480 [Bug Fix] Correct missed maxlevel reference in exp.cpp (#4463)
This was causing characters to de-level when gaining experience and was missed as part of https://github.com/EQEmu/Server/pull/4455
2024-08-26 22:34:22 -04:00
Chris Miles 1f9c4b3a22 [World] Fix slow world bootup bug (#4461)
* [World] Fix slow world bootup bug

* Update ip_util.cpp

* Add timeout

* Update ip_util.cpp

* Cross platform timeout
2024-08-26 20:59:43 -05:00
Alex King 7dfda95d86 [Bug Fix] Fix Bot Spell Entries IDs Capping at 32,767 (#4444)
* [Bug Fix] Fix Bot Spell Entries IDs Capping at 32,767

* Fix manifest
2024-08-26 20:29:50 -05:00
Alex King 40738b29e3 [Quest API] Add Area-Based Quest Methods to Perl/Lua (#4447)
* [Quest API] Add Area-Based Quest Methods to Perl/Lua

* Convert some to mob

* Fix
2024-08-26 20:29:07 -05:00
Alex King 080865faa2 [Feature] Add Optional Return to EVENT_DAMAGE_TAKEN (#4454)
* [Feature] Add Optional Return to EVENT_DAMAGE_TAKEN

# Description
- Allows operators to return a value from `EVENT_DAMAGE_TAKEN` to override the amount of damage taken based on any arbitrary criteria they'd like to apply.

* Update attack.cpp
2024-08-26 20:27:29 -05:00
Alex King e2b545991a [Quest API] Add AreTasksCompleted() to Perl/Lua. (#4456)
* [Quest API] Add AreTasksCompleted() to Perl/Lua.

* Bool
2024-08-22 20:21:14 -04:00
Alex King b7f8d0f179 [Feature] Extend Spell Buckets Functionality (#4441) 2024-08-22 18:49:52 -04:00
Alex King e3588781aa [Cleanup] Remove unused methods (#4449) 2024-08-22 11:48:02 -04:00
Alex King e9b84f4d11 [Bug Fix] Fix issue with killed mob coordinates (#4457) 2024-08-22 11:45:31 -04:00
Alex King 4f03970fd1 [Bug Fix] Fix Character ID of 0 being inserted into character_stats_record (#4458) 2024-08-22 11:45:19 -04:00
catapultam-habeo 4979da6932 [Bug Fix] Apply Race & Class restrictions to Auto-Combines (#4452) 2024-08-19 21:57:34 -04:00
Fryguy 9987029791 [Bug Fix] client_max_level allow leveling to end of level (#4455)
When using a method that leverages client_max_level (e.g. Max Level by bucket / qglobal / quest API) it would stop xp at 0% into the level rather than maximum xp for the level.

This could pose an issue where: If you had a max level of 65 via a databucket and a raid zone required level 65, one death would de-level them and potentially prevent them from entering the zone.

I reorganized the code to leverage the existing max_level logic which allows max xp in the max level.

I also cleaned up the overall functions formating (Mostly brackets and implied if statements).
2024-08-19 21:56:14 -04:00
Alex King eece0a92e3 [Quest API] Add Several Door Methods to Perl/Lua (#4451) 2024-08-16 15:52:49 -04:00
Alex King 057f96796a [Bug Fix] Fix Issue with Removed #setfaction Command (#4448) 2024-08-10 21:21:46 -04:00
Alex King f475cecdb1 [Bug Fix] Fix AddCrystals() in Perl/Lua (#4445) 2024-08-09 22:48:32 -04:00
Fryguy 6296ed6d41 [Bug Fix] Attune Augments when Equipped (#4446) 2024-08-09 22:27:04 -04:00
Alex King ac0f729aa2 [Feature] Add Character:DefaultGuildRank Rule (#4438)
* [Feature] Add Character:DefaultGuildRank Rule

* Update ruletypes.h

* Update ruletypes.h

* Update database.cpp
2024-08-03 22:48:30 -04:00
JJ 2937852cf9 [Bug Fix] Ensure close of Tribute Item search (#4439) 2024-08-03 20:25:07 -04:00
Alex King 2cf5bae571 [Bug Fix] Fix Lua Client FilteredMessage (#4437) 2024-07-31 19:39:57 -04:00
Fryguy 2feb05be18 [Improvement] Filtered Messages Extension (#4435)
* [Improvment] Filtered Messages Extension

Added:
ItemSpeech 25
Strikethrough 26
Stuns 27
BardSongsOnPets 28

I wired up Strikethrough and Stuns as they already had message entries.

ItemSpeech and BardSongsOnPets do not appear to be currently used in the source.

Note: There are still 5 unknown Filters in RoF2 that need to be investigated:

Achievments
Fellowships
Mercenary Messages
PVP Messages
Spam

* Spelling Error

* Missed some stun calls
2024-07-31 18:28:45 -04:00
Fryguy 421767e1e5 [Bug Fix] Imitate Death should also clear zone feign aggro (#4436) 2024-07-31 18:28:36 -04:00
122 changed files with 5444 additions and 2687 deletions
+91
View File
@@ -1,3 +1,94 @@
## [22.56.3] 9/23/2024
### Fixes
* Fix issue with Client::SaveDisciplines() not specifying character ID ([#4481](https://github.com/EQEmu/Server/pull/4477)) @Kinglykrab 2024-09-23
## [22.56.2] 9/20/2024
### Fixes
* Fix Issue with Database::ReserveName ([#4477](https://github.com/EQEmu/Server/pull/4477)) @Kinglykrab 2024-09-20
### Quest API
* Add GrantAllAAPoints() Overload To Perl/Lua ([#4474](https://github.com/EQEmu/Server/pull/4474)) @Kinglykrab 2024-09-20
## [22.56.1] 9/20/2024
### Fixes
* Fix Untrained Disciplines in Client::SaveDisciplines() ([#4472](https://github.com/EQEmu/Server/pull/4472)) @Kinglykrab 2024-09-13
* Fix Infinite Loop in Adventure::Finished() ([#4473](https://github.com/EQEmu/Server/pull/4473)) @oddx2k 2024-09-13
## [22.56.0] 9/12/2024
### Code
* Add IsCloseToBanker method ([#4462](https://github.com/EQEmu/Server/pull/4462)) @Akkadius 2024-08-27
### Feature
* Add Rule to Limit Task Update Messages ([#4459](https://github.com/EQEmu/Server/pull/4459)) @Kinglykrab 2024-08-28
* Allow NPCs to cast Sacrifice ([#4470](https://github.com/EQEmu/Server/pull/4470)) @fuzzlecutter 2024-09-12
* Lazy Load Bank Contents ([#4453](https://github.com/EQEmu/Server/pull/4453)) @catapultam-habeo 2024-08-27
### Fixes
* Add RULE_STRING to RuleManager::ResetRules ([#4467](https://github.com/EQEmu/Server/pull/4467)) @Kinglykrab 2024-09-07
* Fix Bard Effect in Migration 9237 ([#4468](https://github.com/EQEmu/Server/pull/4468)) @Kinglykrab 2024-09-09
* ModernAAScalingEnabled() Calculation Error ([#4469](https://github.com/EQEmu/Server/pull/4469)) @carolus21rex 2024-09-11
### Performance
* Move Discipline Loading to Client::CompleteConnect() ([#4466](https://github.com/EQEmu/Server/pull/4466)) @Kinglykrab 2024-09-09
### Rules
* Add a Bandolier Swap Delay Rule ([#4465](https://github.com/EQEmu/Server/pull/4465)) @Kinglykrab 2024-09-08
## [22.55.1] 8/26/2024
### Code
* Remove unused methods ([#4449](https://github.com/EQEmu/Server/pull/4449)) @Kinglykrab 2024-08-22
### Feature
* Add Character:DefaultGuildRank Rule ([#4438](https://github.com/EQEmu/Server/pull/4438)) @Kinglykrab 2024-08-04
* Add Optional Return to EVENT_DAMAGE_TAKEN ([#4454](https://github.com/EQEmu/Server/pull/4454)) @Kinglykrab 2024-08-27
* Extend Spell Buckets Functionality ([#4441](https://github.com/EQEmu/Server/pull/4441)) @Kinglykrab 2024-08-22
### Fixes
* Apply Race & Class restrictions to Auto-Combines ([#4452](https://github.com/EQEmu/Server/pull/4452)) @catapultam-habeo 2024-08-20
* Attune Augments when Equipped ([#4446](https://github.com/EQEmu/Server/pull/4446)) @fryguy503 2024-08-10
* Correct missed maxlevel reference in exp.cpp ([#4463](https://github.com/EQEmu/Server/pull/4463)) @N0ctrnl 2024-08-27
* Ensure close of Tribute Item search ([#4439](https://github.com/EQEmu/Server/pull/4439)) @joligario 2024-08-04
* Fix AddCrystals() in Perl/Lua ([#4445](https://github.com/EQEmu/Server/pull/4445)) @Kinglykrab 2024-08-10
* Fix Bot Spell Entries IDs Capping at 32,767 ([#4444](https://github.com/EQEmu/Server/pull/4444)) @Kinglykrab 2024-08-27
* Fix Character ID of 0 being inserted into character_stats_record ([#4458](https://github.com/EQEmu/Server/pull/4458)) @Kinglykrab 2024-08-22
* Fix Issue with Removed #setfaction Command ([#4448](https://github.com/EQEmu/Server/pull/4448)) @Kinglykrab 2024-08-11
* Fix Lua Client FilteredMessage ([#4437](https://github.com/EQEmu/Server/pull/4437)) @Kinglykrab 2024-07-31
* Fix client hotbar exchanging items when zoning ([#4460](https://github.com/EQEmu/Server/pull/4460)) @neckkola 2024-08-27
* Fix issue with killed mob coordinates ([#4457](https://github.com/EQEmu/Server/pull/4457)) @Kinglykrab 2024-08-22
* Imitate Death should also clear zone feign aggro ([#4436](https://github.com/EQEmu/Server/pull/4436)) @fryguy503 2024-07-31
* client_max_level allow leveling to end of level ([#4455](https://github.com/EQEmu/Server/pull/4455)) @fryguy503 2024-08-20
### Improvement
* Filtered Messages Extension ([#4435](https://github.com/EQEmu/Server/pull/4435)) @fryguy503 2024-07-31
### Quest API
* Add AreTasksCompleted() to Perl/Lua. ([#4456](https://github.com/EQEmu/Server/pull/4456)) @Kinglykrab 2024-08-23
* Add Area-Based Quest Methods to Perl/Lua ([#4447](https://github.com/EQEmu/Server/pull/4447)) @Kinglykrab 2024-08-27
* Add Several Door Methods to Perl/Lua ([#4451](https://github.com/EQEmu/Server/pull/4451)) @Kinglykrab 2024-08-16
### World
* Fix slow world bootup bug ([#4461](https://github.com/EQEmu/Server/pull/4461)) @Akkadius 2024-08-27
## [22.54.0] 7/30/2024
### Code
+34 -10
View File
@@ -66,6 +66,7 @@
#endif
#include "database.h"
#include "data_verification.h"
#include "eq_packet_structs.h"
#include "extprofile.h"
#include "strings.h"
@@ -284,16 +285,31 @@ bool Database::SetAccountStatus(const std::string& account_name, int16 status)
bool Database::ReserveName(uint32 account_id, const std::string& name)
{
const auto& l = CharacterDataRepository::GetWhere(
*this,
fmt::format(
"`name` = '{}'",
Strings::Escape(name)
)
const std::string& where_filter = fmt::format(
"`name` = '{}'",
Strings::Escape(name)
);
if (!l.empty()) {
LogInfo("Account: [{}] tried to request name: [{}], but it is already taken", account_id, name);
if (RuleB(Bots, Enabled)) {
const auto& b = BotDataRepository::GetWhere(*this, where_filter);
if (!b.empty()) {
LogInfo("Account [{}] requested name [{}] but name is already taken by a bot", account_id, name);
return false;
}
}
const auto& c = CharacterDataRepository::GetWhere(*this, where_filter);
if (!c.empty()) {
LogInfo("Account [{}] requested name [{}] but name is already taken by a character", account_id, name);
return false;
}
const auto& n = NpcTypesRepository::GetWhere(*this, where_filter);
if (!n.empty()) {
LogInfo("Account [{}] requested name [{}] but name is already taken by an NPC", account_id, name);
return false;
}
@@ -308,13 +324,15 @@ bool Database::ReserveName(uint32 account_id, const std::string& name)
return false;
}
const int guild_id = RuleI(Character, DefaultGuild);
const uint32 guild_id = RuleI(Character, DefaultGuild);
const uint8 guild_rank = EQ::Clamp(RuleI(Character, DefaultGuildRank), 0, 8);
if (guild_id != 0) {
if (e.id) {
auto g = GuildMembersRepository::NewEntity();
g.char_id = e.id;
g.guild_id = guild_id;
g.rank_ = guild_rank;
GuildMembersRepository::InsertOne(*this, g);
}
@@ -496,6 +514,12 @@ bool Database::SaveCharacterCreate(uint32 character_id, uint32 account_id, Playe
c.raid_auto_consent = pp->raidAutoconsent;
c.guild_auto_consent = pp->guildAutoconsent;
c.RestTimer = pp->RestTimer;
c.cold_resist = pp->cold_resist;
c.fire_resist = pp->fire_resist;
c.magic_resist = pp->magic_resist;
c.disease_resist = pp->disease_resist;
c.poison_resist = pp->poison_resist;
c.corruption_resist = pp->corruption_resist;
CharacterDataRepository::ReplaceOne(*this, c);
@@ -1842,7 +1866,7 @@ bool Database::CopyCharacter(
const int64 new_character_id = (CharacterDataRepository::GetMaxId(*this) + 1);
std::vector<std::string> tables_to_zero_id = { "keyring", "data_buckets" };
std::vector<std::string> tables_to_zero_id = { "keyring", "data_buckets", "character_instance_safereturns" };
TransactionBegin();
+42 -1
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@@ -4947,7 +4947,7 @@ UPDATE `aa_ability` SET `auto_grant_enabled` = 1 WHERE `grant_only` = 0 AND `cha
.version = 9237,
.description = "2023_10_15_import_13th_floor.sql",
.check = "SHOW COLUMNS FROM `items` LIKE 'bardeffect';",
.condition = "contains",
.condition = "missing",
.match = "mediumint",
.sql = R"(
ALTER TABLE `items`
@@ -5717,6 +5717,47 @@ CREATE TABLE `buyer_trade_items` (
COLLATE='latin1_swedish_ci'
ENGINE=InnoDB
AUTO_INCREMENT=1;
)"
},
ManifestEntry{
.version = 9282,
.description = "2024_08_02_spell_buckets_comparison.sql",
.check = "SHOW COLUMNS FROM `spell_buckets` LIKE 'bucket_comparison'",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `spell_buckets`
CHANGE COLUMN `spellid` `spell_id` int UNSIGNED NOT NULL FIRST,
CHANGE COLUMN `key` `bucket_name` varchar(100) CHARACTER SET latin1 COLLATE latin1_swedish_ci NOT NULL DEFAULT '' AFTER `spell_id`,
CHANGE COLUMN `value` `bucket_value` varchar(100) CHARACTER SET latin1 COLLATE latin1_swedish_ci NOT NULL DEFAULT '' AFTER `bucket_name`,
ADD COLUMN `bucket_comparison` tinyint UNSIGNED NOT NULL DEFAULT 0 AFTER `bucket_value`,
DROP PRIMARY KEY,
ADD PRIMARY KEY (`spell_id`) USING BTREE;
)"
},
ManifestEntry{
.version = 9283,
.description = "2024_08_05_fix_client_hotbar",
.check = "SHOW COLUMNS FROM `inventory` LIKE 'guid'",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `inventory`
ADD COLUMN `guid` BIGINT UNSIGNED NULL DEFAULT '0' AFTER `ornament_hero_model`;
ALTER TABLE `inventory_snapshots`
ADD COLUMN `guid` BIGINT UNSIGNED NULL DEFAULT '0' AFTER `ornament_hero_model`;
)"
},
ManifestEntry{
.version = 9284,
.description = "2024_10_08_character_exp_modifiers_default.sql",
.check = "SHOW CREATE TABLE `character_exp_modifiers`",
.condition = "contains",
.match = "`exp_modifier` float NOT NULL,",
.sql = R"(
ALTER TABLE `character_exp_modifiers`
MODIFY COLUMN `aa_modifier` float NOT NULL DEFAULT 1.0 AFTER `instance_version`,
MODIFY COLUMN `exp_modifier` float NOT NULL DEFAULT 1.0 AFTER `aa_modifier`;
)"
}
// -- template; copy/paste this when you need to create a new entry
@@ -150,6 +150,17 @@ ADD COLUMN `augment_six` int(11) UNSIGNED NOT NULL DEFAULT 0 AFTER `augment_five
.sql = R"(
ALTER TABLE `bot_data`
ADD COLUMN `extra_haste` mediumint(8) NOT NULL DEFAULT 0 AFTER `wis`;
)"
},
ManifestEntry{
.version = 9045,
.description = "2024_08_05_bot_spells_entries_unsigned_spell_id.sql",
.check = "SHOW COLUMNS FROM `bot_spells_entries` LIKE 'spell_id'",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `bot_spells_entries`
CHANGE COLUMN `spellid` `spell_id` smallint(5) UNSIGNED NOT NULL DEFAULT 0 AFTER `npc_spells_id`;
)"
}
// -- template; copy/paste this when you need to create a new entry
+11
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@@ -751,4 +751,15 @@ static std::map<uint32, std::string> stance_names = {
{ Stance::AEBurn, "AE Burn" }
};
namespace PCNPCOnlyFlagType {
constexpr int PC = 1;
constexpr int NPC = 2;
}
namespace BookType {
constexpr uint8 Scroll = 0;
constexpr uint8 Book = 1;
constexpr uint8 ItemInfo = 2;
}
#endif /*COMMON_EMU_CONSTANTS_H*/
+1
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@@ -534,6 +534,7 @@ N(OP_Stamina),
N(OP_Stun),
N(OP_Surname),
N(OP_SwapSpell),
N(OP_SystemFingerprint),
N(OP_TargetBuffs),
N(OP_TargetCommand),
N(OP_TargetHoTT),
+4 -4
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@@ -758,10 +758,10 @@ typedef enum {
FilterFocusEffects = 22, //0=show, 1=hide
FilterPetSpells = 23, //0=show, 1=hide
FilterHealOverTime = 24, //0=show, 1=mine only, 2=hide
FilterUnknown25 = 25,
FilterUnknown26 = 26,
FilterUnknown27 = 27,
FilterUnknown28 = 28,
FilterItemSpeech = 25, //0=show, 1=hide // RoF2 Confirmed
FilterStrikethrough = 26, //0=show, 1=hide // RoF2 Confirmed
FilterStuns = 27, //0=show, 1=hide // RoF2 Confirmed
FilterBardSongsOnPets = 28, //0=show, 1=hide // RoF2 Confirmed
_FilterCount
} eqFilterType;
+6
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@@ -1121,6 +1121,12 @@ struct PlayerProfile_Struct
/*19559*/ uint8 unknown19595[5]; // ***Placeholder (6/29/2005)
/*19564*/ uint32 RestTimer;
/*19568*/ uint32 char_id; // Found as part of bazaar revamp (5/15/2024)
/*19572*/ uint32 cold_resist;
/*19576*/ uint32 fire_resist;
/*19580*/ uint32 magic_resist;
/*19584*/ uint32 disease_resist;
/*19588*/ uint32 poison_resist;
/*19592*/ uint32 corruption_resist;
// All player profile packets are translated and this overhead is ignored in out-bound packets
PlayerProfile_Struct() : m_player_profile_version(EQ::versions::MobVersion::Unknown) { }
+55 -21
View File
@@ -81,45 +81,79 @@ bool IpUtil::IsIpInPrivateRfc1918(const std::string &ip)
);
}
/**
* Gets local address - pings google to inspect what interface was used locally
* @return
*/
#ifdef _WIN32
#include <winsock2.h>
#include <ws2tcpip.h>
#pragma comment(lib, "Ws2_32.lib")
#else
#include <sys/socket.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#include <unistd.h>
#include <fcntl.h>
#endif
#include <iostream>
#include <string>
#include <cstring>
std::string IpUtil::GetLocalIPAddress()
{
char my_ip_address[16];
unsigned int my_port;
#ifdef _WIN32
WSADATA wsaData;
if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0) {
return "";
}
#endif
char my_ip_address[INET_ADDRSTRLEN];
struct sockaddr_in server_address{};
struct sockaddr_in my_address{};
int sockfd;
int sockfd;
// Connect to server
if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) < 0) {
// Create a UDP socket
#ifdef _WIN32
sockfd = socket(AF_INET, SOCK_DGRAM, 0);
if (sockfd == INVALID_SOCKET) {
WSACleanup();
return "";
}
#else
sockfd = socket(AF_INET, SOCK_DGRAM, 0);
if (sockfd < 0) {
return "";
}
#endif
// Set server_addr
// Set server_addr (dummy address)
memset(&server_address, 0, sizeof(server_address));
server_address.sin_family = AF_INET;
server_address.sin_addr.s_addr = inet_addr("172.217.160.99");
server_address.sin_port = htons(80);
server_address.sin_family = AF_INET;
server_address.sin_addr.s_addr = inet_addr("8.8.8.8"); // Google DNS
server_address.sin_port = htons(53); // DNS port
// Connect to server
if (connect(sockfd, (struct sockaddr *) &server_address, sizeof(server_address)) < 0) {
close(sockfd);
return "";
}
// Perform a dummy connection to the server (UDP)
connect(sockfd, (struct sockaddr *) &server_address, sizeof(server_address));
// Get my ip address and port
// Get my IP address
memset(&my_address, 0, sizeof(my_address));
socklen_t len = sizeof(my_address);
getsockname(sockfd, (struct sockaddr *) &my_address, &len);
inet_ntop(AF_INET, &my_address.sin_addr, my_ip_address, sizeof(my_ip_address));
my_port = ntohs(my_address.sin_port);
return fmt::format("{}", my_ip_address);
#ifdef _WIN32
closesocket(sockfd);
WSACleanup();
#else
close(sockfd);
#endif
LogInfo("Local IP Address [{}]", my_ip_address);
return std::string(my_ip_address);
}
/**
* Gets public address
* Uses various websites as options to return raw public IP back to the client
+24 -8
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@@ -32,10 +32,11 @@
//#include <iostream>
int32 NextItemInstSerialNumber = 1;
static inline int32 GetNextItemInstSerialNumber() {
int32 next_item_serial_number = 1;
std::unordered_set<uint64> guids{};
static inline int32 GetNextItemInstSerialNumber()
{
// The Bazaar relies on each item a client has up for Trade having a unique
// identifier. This 'SerialNumber' is sent in Serialized item packets and
// is used in Bazaar packets to identify the item a player is buying or inspecting.
@@ -46,12 +47,18 @@ static inline int32 GetNextItemInstSerialNumber() {
// NextItemInstSerialNumber is the next one to hand out.
//
// It is very unlikely to reach 2,147,483,647. Maybe we should call abort(), rather than wrapping back to 1.
if(NextItemInstSerialNumber >= INT_MAX)
NextItemInstSerialNumber = 1;
else
NextItemInstSerialNumber++;
if (next_item_serial_number >= INT32_MAX) {
next_item_serial_number = 1;
}
else {
next_item_serial_number++;
}
return NextItemInstSerialNumber;
while (guids.contains(next_item_serial_number)) {
next_item_serial_number++;
}
return next_item_serial_number;
}
//
@@ -1935,6 +1942,15 @@ int EQ::ItemInstance::GetItemSkillsStat(EQ::skills::SkillType skill, bool augmen
return stat;
}
void EQ::ItemInstance::AddGUIDToMap(uint64 existing_serial_number)
{
guids.emplace(existing_serial_number);
}
void EQ::ItemInstance::ClearGUIDMap()
{
guids.clear();
}
//
// class EvolveInfo
//
+2
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@@ -309,6 +309,8 @@ namespace EQ
int GetItemSkillsStat(EQ::skills::SkillType skill, bool augments = false) const;
uint32 GetItemGuildFavor() const;
std::vector<uint32> GetAugmentIDs() const;
static void AddGUIDToMap(uint64 existing_serial_number);
static void ClearGUIDMap();
protected:
//////////////////////////
+6 -6
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@@ -2288,13 +2288,13 @@ namespace RoF
outapp->WriteSInt32(345); // Mana Total ?
// these are needed to fix display bugs
outapp->WriteUInt32(0x19); // base CR
outapp->WriteUInt32(0x19); // base FR
outapp->WriteUInt32(0x19); // base MR
outapp->WriteUInt32(0xf); // base DR
outapp->WriteUInt32(0xf); // base PR
outapp->WriteUInt32(emu->cold_resist); // base CR
outapp->WriteUInt32(emu->fire_resist); // base FR
outapp->WriteUInt32(emu->magic_resist); // base MR
outapp->WriteUInt32(emu->disease_resist); // base DR
outapp->WriteUInt32(emu->poison_resist); // base PR
outapp->WriteUInt32(0xf); // base PhR?
outapp->WriteUInt32(0xf); // base Corrup
outapp->WriteUInt32(emu->corruption_resist); // base Corrup
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
+6 -6
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@@ -2806,13 +2806,13 @@ namespace RoF2
outapp->WriteSInt32(345); // Mana Total ?
// these are needed to fix display bugs
outapp->WriteUInt32(0x19); // base CR
outapp->WriteUInt32(0x19); // base FR
outapp->WriteUInt32(0x19); // base MR
outapp->WriteUInt32(0xf); // base DR
outapp->WriteUInt32(0xf); // base PR
outapp->WriteUInt32(emu->cold_resist); // base CR
outapp->WriteUInt32(emu->fire_resist); // base FR
outapp->WriteUInt32(emu->magic_resist); // base MR
outapp->WriteUInt32(emu->disease_resist); // base DR
outapp->WriteUInt32(emu->poison_resist); // base PR
outapp->WriteUInt32(0xf); // base PhR?
outapp->WriteUInt32(0xf); // base Corrup
outapp->WriteUInt32(emu->corruption_resist); // base Corrup
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
+19 -7
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@@ -1669,15 +1669,27 @@ namespace SoD
// OUT(unknown19584[4]);
// OUT(unknown19588);
const uint8 bytes[] = {
0xa3, 0x02, 0x00, 0x00, 0x95, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00,
0x19, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x1F, 0x85, 0xEB, 0x3E, 0x33, 0x33, 0x33, 0x3F,
0x04, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
const uint8 unknown12864_bytes[] = {
0xa3, 0x02, 0x00, 0x00, 0x95, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
memcpy(eq->unknown12864, bytes, sizeof(bytes));
memcpy(eq->unknown12864, unknown12864_bytes, sizeof(unknown12864_bytes));
eq->cold_resist = emu->cold_resist;
eq->fire_resist = emu->fire_resist;
eq->magic_resist = emu->magic_resist;
eq->disease_resist = emu->disease_resist;
eq->poison_resist = emu->poison_resist;
eq->physical_resist = 15;
eq->corruption_resist = emu->corruption_resist;
const uint8 unknown15112_bytes[] = {
0x1F, 0x85, 0xEB, 0x3E, 0x33, 0x33, 0x33, 0x3F, 0x04, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
memcpy(eq->unknown15112, unknown15112_bytes, sizeof(unknown15112_bytes));
//set the checksum...
CRC32::SetEQChecksum(__packet->pBuffer, sizeof(structs::PlayerProfile_Struct) - 4);
+9 -1
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@@ -944,7 +944,15 @@ struct PlayerProfile_Struct
/*14700*/ PotionBelt_Struct potionbelt; // [360] potion belt 72 extra octets by adding 1 more belt slot
/*15060*/ uint8 unknown12852[8];
/*15068*/ uint32 available_slots;
/*15072*/ uint8 unknown12864[80]; //#### uint8 uint8 unknown12864[76]; in Titanium ####[80]
/*15072*/ uint8 unknown12864[12]; //#### uint8 uint8 unknown12864[76]; in Titanium ####[80]
/*15084*/ uint32 cold_resist;
/*15088*/ uint32 fire_resist;
/*15092*/ uint32 magic_resist;
/*15096*/ uint32 disease_resist;
/*15100*/ uint32 poison_resist;
/*15104*/ uint32 physical_resist;
/*15108*/ uint32 corruption_resist;
/*15112*/ uint8 unknown15112[40];
//END SUB-STRUCT used for shrouding.
/*15152*/ char name[64]; // Name of player
/*15216*/ char last_name[32]; // Last name of player
+19 -7
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@@ -1339,15 +1339,27 @@ namespace SoF
// OUT(unknown19584[4]);
// OUT(unknown19588);
const uint8 bytes[] = {
0xa3, 0x02, 0x00, 0x00, 0x95, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00,
0x19, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x1F, 0x85, 0xEB, 0x3E, 0x33, 0x33, 0x33, 0x3F,
0x04, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
const uint8 unknown12864_bytes[] = {
0xa3, 0x02, 0x00, 0x00, 0x95, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
memcpy(eq->unknown12864, bytes, sizeof(bytes));
memcpy(eq->unknown12864, unknown12864_bytes, sizeof(unknown12864_bytes));
eq->cold_resist = emu->cold_resist;
eq->fire_resist = emu->fire_resist;
eq->magic_resist = emu->magic_resist;
eq->disease_resist = emu->disease_resist;
eq->poison_resist = emu->poison_resist;
eq->physical_resist = 15;
eq->corruption_resist = emu->corruption_resist;
const uint8 unknown15112_bytes[] = {
0x1F, 0x85, 0xEB, 0x3E, 0x33, 0x33, 0x33, 0x3F, 0x04, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
memcpy(eq->unknown15112, unknown15112_bytes, sizeof(unknown15112_bytes));
//set the checksum...
CRC32::SetEQChecksum(__packet->pBuffer, sizeof(structs::PlayerProfile_Struct) - 4);
+10 -1
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@@ -944,7 +944,16 @@ struct PlayerProfile_Struct //23576 Octets
/*14700*/ PotionBelt_Struct potionbelt; // [360] potion belt 72 extra octets by adding 1 more belt slot
/*15060*/ uint8 unknown12852[8];
/*15068*/ uint32 available_slots;
/*15072*/ uint8 unknown12864[80]; //#### uint8 uint8 unknown12864[76]; in Titanium ####[80]
/*15072*/ uint8 unknown12864[12]; //#### uint8 uint8 unknown12864[76]; in Titanium ####[80]
/*15084*/ uint32 cold_resist;
/*15088*/ uint32 fire_resist;
/*15092*/ uint32 magic_resist;
/*15096*/ uint32 disease_resist;
/*15100*/ uint32 poison_resist;
/*15104*/ uint32 physical_resist;
/*15108*/ uint32 corruption_resist;
/*15112*/ uint8 unknown15112[40];
//END SUB-STRUCT used for shrouding.
/*15120*/ char name[64]; // Name of player
/*15184*/ char last_name[32]; // Last name of player
+16 -5
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@@ -1600,14 +1600,25 @@ namespace Titanium
// OUT(unknown19584[4]);
// OUT(unknown19588);
const uint8 unknown12864_bytes[] = {
0x78, 0x03, 0x00, 0x00, 0x1A, 0x04, 0x00, 0x00, 0x1A, 0x04, 0x00, 0x00
};
const uint8 bytes[] = {
0x78, 0x03, 0x00, 0x00, 0x1A, 0x04, 0x00, 0x00, 0x1A, 0x04, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00,
0x19, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x1F, 0x85, 0xEB, 0x3E, 0x33, 0x33, 0x33, 0x3F, 0x09, 0x00, 0x00, 0x00,
memcpy(eq->unknown12864, unknown12864_bytes, sizeof(unknown12864_bytes));
eq->cold_resist = emu->cold_resist;
eq->fire_resist = emu->fire_resist;
eq->magic_resist = emu->magic_resist;
eq->disease_resist = emu->disease_resist;
eq->poison_resist = emu->poison_resist;
eq->physical_resist = 15;
const uint8 unknown12900_bytes[] = {
0x1F, 0x85, 0xEB, 0x3E, 0x33, 0x33, 0x33, 0x3F, 0x09, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x14
};
memcpy(eq->unknown12864, bytes, sizeof(bytes));
memcpy(eq->unknown12900, unknown12900_bytes, sizeof(unknown12900_bytes));
//set the checksum...
CRC32::SetEQChecksum(__packet->pBuffer, sizeof(structs::PlayerProfile_Struct) - 4);
+8 -1
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@@ -879,7 +879,14 @@ struct PlayerProfile_Struct
/*12564*/ PotionBelt_Struct potionbelt; // potion belt
/*12852*/ uint8 unknown12852[8];
/*12860*/ uint32 available_slots;
/*12864*/ uint8 unknown12864[76];
/*12864*/ uint8 unknown12864[12];
/*12876*/ uint32 cold_resist;
/*12880*/ uint32 fire_resist;
/*12884*/ uint32 magic_resist;
/*12888*/ uint32 disease_resist;
/*12892*/ uint32 poison_resist;
/*12896*/ uint32 physical_resist;
/*12900*/ uint8 unknown12900[40];
/*12940*/ char name[64]; // Name of player
/*13004*/ char last_name[32]; // Last name of player
/*13036*/ uint32 guild_id; // guildid
@@ -21,7 +21,7 @@ public:
struct BotSpellsEntries {
uint32_t id;
int32_t npc_spells_id;
int16_t spellid;
uint16_t spell_id;
uint32_t type;
uint8_t minlevel;
uint8_t maxlevel;
@@ -46,7 +46,7 @@ public:
return {
"id",
"npc_spells_id",
"spellid",
"spell_id",
"type",
"minlevel",
"maxlevel",
@@ -67,7 +67,7 @@ public:
return {
"id",
"npc_spells_id",
"spellid",
"spell_id",
"type",
"minlevel",
"maxlevel",
@@ -122,7 +122,7 @@ public:
e.id = 0;
e.npc_spells_id = 0;
e.spellid = 0;
e.spell_id = 0;
e.type = 0;
e.minlevel = 0;
e.maxlevel = 255;
@@ -173,7 +173,7 @@ public:
e.id = row[0] ? static_cast<uint32_t>(strtoul(row[0], nullptr, 10)) : 0;
e.npc_spells_id = row[1] ? static_cast<int32_t>(atoi(row[1])) : 0;
e.spellid = row[2] ? static_cast<int16_t>(atoi(row[2])) : 0;
e.spell_id = row[2] ? static_cast<uint16_t>(strtoul(row[2], nullptr, 10)) : 0;
e.type = row[3] ? static_cast<uint32_t>(strtoul(row[3], nullptr, 10)) : 0;
e.minlevel = row[4] ? static_cast<uint8_t>(strtoul(row[4], nullptr, 10)) : 0;
e.maxlevel = row[5] ? static_cast<uint8_t>(strtoul(row[5], nullptr, 10)) : 255;
@@ -220,7 +220,7 @@ public:
auto columns = Columns();
v.push_back(columns[1] + " = " + std::to_string(e.npc_spells_id));
v.push_back(columns[2] + " = " + std::to_string(e.spellid));
v.push_back(columns[2] + " = " + std::to_string(e.spell_id));
v.push_back(columns[3] + " = " + std::to_string(e.type));
v.push_back(columns[4] + " = " + std::to_string(e.minlevel));
v.push_back(columns[5] + " = " + std::to_string(e.maxlevel));
@@ -256,7 +256,7 @@ public:
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.npc_spells_id));
v.push_back(std::to_string(e.spellid));
v.push_back(std::to_string(e.spell_id));
v.push_back(std::to_string(e.type));
v.push_back(std::to_string(e.minlevel));
v.push_back(std::to_string(e.maxlevel));
@@ -300,7 +300,7 @@ public:
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.npc_spells_id));
v.push_back(std::to_string(e.spellid));
v.push_back(std::to_string(e.spell_id));
v.push_back(std::to_string(e.type));
v.push_back(std::to_string(e.minlevel));
v.push_back(std::to_string(e.maxlevel));
@@ -348,7 +348,7 @@ public:
e.id = row[0] ? static_cast<uint32_t>(strtoul(row[0], nullptr, 10)) : 0;
e.npc_spells_id = row[1] ? static_cast<int32_t>(atoi(row[1])) : 0;
e.spellid = row[2] ? static_cast<int16_t>(atoi(row[2])) : 0;
e.spell_id = row[2] ? static_cast<uint16_t>(strtoul(row[2], nullptr, 10)) : 0;
e.type = row[3] ? static_cast<uint32_t>(strtoul(row[3], nullptr, 10)) : 0;
e.minlevel = row[4] ? static_cast<uint8_t>(strtoul(row[4], nullptr, 10)) : 0;
e.maxlevel = row[5] ? static_cast<uint8_t>(strtoul(row[5], nullptr, 10)) : 255;
@@ -387,7 +387,7 @@ public:
e.id = row[0] ? static_cast<uint32_t>(strtoul(row[0], nullptr, 10)) : 0;
e.npc_spells_id = row[1] ? static_cast<int32_t>(atoi(row[1])) : 0;
e.spellid = row[2] ? static_cast<int16_t>(atoi(row[2])) : 0;
e.spell_id = row[2] ? static_cast<uint16_t>(strtoul(row[2], nullptr, 10)) : 0;
e.type = row[3] ? static_cast<uint32_t>(strtoul(row[3], nullptr, 10)) : 0;
e.minlevel = row[4] ? static_cast<uint8_t>(strtoul(row[4], nullptr, 10)) : 0;
e.maxlevel = row[5] ? static_cast<uint8_t>(strtoul(row[5], nullptr, 10)) : 255;
@@ -476,7 +476,7 @@ public:
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.npc_spells_id));
v.push_back(std::to_string(e.spellid));
v.push_back(std::to_string(e.spell_id));
v.push_back(std::to_string(e.type));
v.push_back(std::to_string(e.minlevel));
v.push_back(std::to_string(e.maxlevel));
@@ -513,7 +513,7 @@ public:
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.npc_spells_id));
v.push_back(std::to_string(e.spellid));
v.push_back(std::to_string(e.spell_id));
v.push_back(std::to_string(e.type));
v.push_back(std::to_string(e.minlevel));
v.push_back(std::to_string(e.maxlevel));
@@ -34,6 +34,12 @@ public:
uint32_t alloc_int;
uint32_t alloc_wis;
uint32_t alloc_cha;
uint32_t base_cr;
uint32_t base_fr;
uint32_t base_mr;
uint32_t base_dr;
uint32_t base_pr;
uint32_t base_corrup;
};
static std::string PrimaryKey()
@@ -59,6 +65,12 @@ public:
"alloc_int",
"alloc_wis",
"alloc_cha",
"base_cr",
"base_fr",
"base_mr",
"base_dr",
"base_pr",
"base_corrup",
};
}
@@ -80,6 +92,12 @@ public:
"alloc_int",
"alloc_wis",
"alloc_cha",
"base_cr",
"base_fr",
"base_mr",
"base_dr",
"base_pr",
"base_corrup",
};
}
@@ -120,21 +138,27 @@ public:
{
CharCreatePointAllocations e{};
e.id = 0;
e.base_str = 0;
e.base_sta = 0;
e.base_dex = 0;
e.base_agi = 0;
e.base_int = 0;
e.base_wis = 0;
e.base_cha = 0;
e.alloc_str = 0;
e.alloc_sta = 0;
e.alloc_dex = 0;
e.alloc_agi = 0;
e.alloc_int = 0;
e.alloc_wis = 0;
e.alloc_cha = 0;
e.id = 0;
e.base_str = 0;
e.base_sta = 0;
e.base_dex = 0;
e.base_agi = 0;
e.base_int = 0;
e.base_wis = 0;
e.base_cha = 0;
e.alloc_str = 0;
e.alloc_sta = 0;
e.alloc_dex = 0;
e.alloc_agi = 0;
e.alloc_int = 0;
e.alloc_wis = 0;
e.alloc_cha = 0;
e.base_cr = 0;
e.base_fr = 0;
e.base_mr = 0;
e.base_dr = 0;
e.base_pr = 0;
e.base_corrup = 0;
return e;
}
@@ -171,21 +195,27 @@ public:
if (results.RowCount() == 1) {
CharCreatePointAllocations e{};
e.id = row[0] ? static_cast<uint32_t>(strtoul(row[0], nullptr, 10)) : 0;
e.base_str = row[1] ? static_cast<uint32_t>(strtoul(row[1], nullptr, 10)) : 0;
e.base_sta = row[2] ? static_cast<uint32_t>(strtoul(row[2], nullptr, 10)) : 0;
e.base_dex = row[3] ? static_cast<uint32_t>(strtoul(row[3], nullptr, 10)) : 0;
e.base_agi = row[4] ? static_cast<uint32_t>(strtoul(row[4], nullptr, 10)) : 0;
e.base_int = row[5] ? static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) : 0;
e.base_wis = row[6] ? static_cast<uint32_t>(strtoul(row[6], nullptr, 10)) : 0;
e.base_cha = row[7] ? static_cast<uint32_t>(strtoul(row[7], nullptr, 10)) : 0;
e.alloc_str = row[8] ? static_cast<uint32_t>(strtoul(row[8], nullptr, 10)) : 0;
e.alloc_sta = row[9] ? static_cast<uint32_t>(strtoul(row[9], nullptr, 10)) : 0;
e.alloc_dex = row[10] ? static_cast<uint32_t>(strtoul(row[10], nullptr, 10)) : 0;
e.alloc_agi = row[11] ? static_cast<uint32_t>(strtoul(row[11], nullptr, 10)) : 0;
e.alloc_int = row[12] ? static_cast<uint32_t>(strtoul(row[12], nullptr, 10)) : 0;
e.alloc_wis = row[13] ? static_cast<uint32_t>(strtoul(row[13], nullptr, 10)) : 0;
e.alloc_cha = row[14] ? static_cast<uint32_t>(strtoul(row[14], nullptr, 10)) : 0;
e.id = row[0] ? static_cast<uint32_t>(strtoul(row[0], nullptr, 10)) : 0;
e.base_str = row[1] ? static_cast<uint32_t>(strtoul(row[1], nullptr, 10)) : 0;
e.base_sta = row[2] ? static_cast<uint32_t>(strtoul(row[2], nullptr, 10)) : 0;
e.base_dex = row[3] ? static_cast<uint32_t>(strtoul(row[3], nullptr, 10)) : 0;
e.base_agi = row[4] ? static_cast<uint32_t>(strtoul(row[4], nullptr, 10)) : 0;
e.base_int = row[5] ? static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) : 0;
e.base_wis = row[6] ? static_cast<uint32_t>(strtoul(row[6], nullptr, 10)) : 0;
e.base_cha = row[7] ? static_cast<uint32_t>(strtoul(row[7], nullptr, 10)) : 0;
e.alloc_str = row[8] ? static_cast<uint32_t>(strtoul(row[8], nullptr, 10)) : 0;
e.alloc_sta = row[9] ? static_cast<uint32_t>(strtoul(row[9], nullptr, 10)) : 0;
e.alloc_dex = row[10] ? static_cast<uint32_t>(strtoul(row[10], nullptr, 10)) : 0;
e.alloc_agi = row[11] ? static_cast<uint32_t>(strtoul(row[11], nullptr, 10)) : 0;
e.alloc_int = row[12] ? static_cast<uint32_t>(strtoul(row[12], nullptr, 10)) : 0;
e.alloc_wis = row[13] ? static_cast<uint32_t>(strtoul(row[13], nullptr, 10)) : 0;
e.alloc_cha = row[14] ? static_cast<uint32_t>(strtoul(row[14], nullptr, 10)) : 0;
e.base_cr = row[15] ? static_cast<uint32_t>(strtoul(row[15], nullptr, 10)) : 0;
e.base_fr = row[16] ? static_cast<uint32_t>(strtoul(row[16], nullptr, 10)) : 0;
e.base_mr = row[17] ? static_cast<uint32_t>(strtoul(row[17], nullptr, 10)) : 0;
e.base_dr = row[18] ? static_cast<uint32_t>(strtoul(row[18], nullptr, 10)) : 0;
e.base_pr = row[19] ? static_cast<uint32_t>(strtoul(row[19], nullptr, 10)) : 0;
e.base_corrup = row[20] ? static_cast<uint32_t>(strtoul(row[20], nullptr, 10)) : 0;
return e;
}
@@ -234,6 +264,12 @@ public:
v.push_back(columns[12] + " = " + std::to_string(e.alloc_int));
v.push_back(columns[13] + " = " + std::to_string(e.alloc_wis));
v.push_back(columns[14] + " = " + std::to_string(e.alloc_cha));
v.push_back(columns[15] + " = " + std::to_string(e.base_cr));
v.push_back(columns[16] + " = " + std::to_string(e.base_fr));
v.push_back(columns[17] + " = " + std::to_string(e.base_mr));
v.push_back(columns[18] + " = " + std::to_string(e.base_dr));
v.push_back(columns[19] + " = " + std::to_string(e.base_pr));
v.push_back(columns[20] + " = " + std::to_string(e.base_corrup));
auto results = db.QueryDatabase(
fmt::format(
@@ -270,6 +306,12 @@ public:
v.push_back(std::to_string(e.alloc_int));
v.push_back(std::to_string(e.alloc_wis));
v.push_back(std::to_string(e.alloc_cha));
v.push_back(std::to_string(e.base_cr));
v.push_back(std::to_string(e.base_fr));
v.push_back(std::to_string(e.base_mr));
v.push_back(std::to_string(e.base_dr));
v.push_back(std::to_string(e.base_pr));
v.push_back(std::to_string(e.base_corrup));
auto results = db.QueryDatabase(
fmt::format(
@@ -314,6 +356,12 @@ public:
v.push_back(std::to_string(e.alloc_int));
v.push_back(std::to_string(e.alloc_wis));
v.push_back(std::to_string(e.alloc_cha));
v.push_back(std::to_string(e.base_cr));
v.push_back(std::to_string(e.base_fr));
v.push_back(std::to_string(e.base_mr));
v.push_back(std::to_string(e.base_dr));
v.push_back(std::to_string(e.base_pr));
v.push_back(std::to_string(e.base_corrup));
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
@@ -347,21 +395,27 @@ public:
for (auto row = results.begin(); row != results.end(); ++row) {
CharCreatePointAllocations e{};
e.id = row[0] ? static_cast<uint32_t>(strtoul(row[0], nullptr, 10)) : 0;
e.base_str = row[1] ? static_cast<uint32_t>(strtoul(row[1], nullptr, 10)) : 0;
e.base_sta = row[2] ? static_cast<uint32_t>(strtoul(row[2], nullptr, 10)) : 0;
e.base_dex = row[3] ? static_cast<uint32_t>(strtoul(row[3], nullptr, 10)) : 0;
e.base_agi = row[4] ? static_cast<uint32_t>(strtoul(row[4], nullptr, 10)) : 0;
e.base_int = row[5] ? static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) : 0;
e.base_wis = row[6] ? static_cast<uint32_t>(strtoul(row[6], nullptr, 10)) : 0;
e.base_cha = row[7] ? static_cast<uint32_t>(strtoul(row[7], nullptr, 10)) : 0;
e.alloc_str = row[8] ? static_cast<uint32_t>(strtoul(row[8], nullptr, 10)) : 0;
e.alloc_sta = row[9] ? static_cast<uint32_t>(strtoul(row[9], nullptr, 10)) : 0;
e.alloc_dex = row[10] ? static_cast<uint32_t>(strtoul(row[10], nullptr, 10)) : 0;
e.alloc_agi = row[11] ? static_cast<uint32_t>(strtoul(row[11], nullptr, 10)) : 0;
e.alloc_int = row[12] ? static_cast<uint32_t>(strtoul(row[12], nullptr, 10)) : 0;
e.alloc_wis = row[13] ? static_cast<uint32_t>(strtoul(row[13], nullptr, 10)) : 0;
e.alloc_cha = row[14] ? static_cast<uint32_t>(strtoul(row[14], nullptr, 10)) : 0;
e.id = row[0] ? static_cast<uint32_t>(strtoul(row[0], nullptr, 10)) : 0;
e.base_str = row[1] ? static_cast<uint32_t>(strtoul(row[1], nullptr, 10)) : 0;
e.base_sta = row[2] ? static_cast<uint32_t>(strtoul(row[2], nullptr, 10)) : 0;
e.base_dex = row[3] ? static_cast<uint32_t>(strtoul(row[3], nullptr, 10)) : 0;
e.base_agi = row[4] ? static_cast<uint32_t>(strtoul(row[4], nullptr, 10)) : 0;
e.base_int = row[5] ? static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) : 0;
e.base_wis = row[6] ? static_cast<uint32_t>(strtoul(row[6], nullptr, 10)) : 0;
e.base_cha = row[7] ? static_cast<uint32_t>(strtoul(row[7], nullptr, 10)) : 0;
e.alloc_str = row[8] ? static_cast<uint32_t>(strtoul(row[8], nullptr, 10)) : 0;
e.alloc_sta = row[9] ? static_cast<uint32_t>(strtoul(row[9], nullptr, 10)) : 0;
e.alloc_dex = row[10] ? static_cast<uint32_t>(strtoul(row[10], nullptr, 10)) : 0;
e.alloc_agi = row[11] ? static_cast<uint32_t>(strtoul(row[11], nullptr, 10)) : 0;
e.alloc_int = row[12] ? static_cast<uint32_t>(strtoul(row[12], nullptr, 10)) : 0;
e.alloc_wis = row[13] ? static_cast<uint32_t>(strtoul(row[13], nullptr, 10)) : 0;
e.alloc_cha = row[14] ? static_cast<uint32_t>(strtoul(row[14], nullptr, 10)) : 0;
e.base_cr = row[15] ? static_cast<uint32_t>(strtoul(row[15], nullptr, 10)) : 0;
e.base_fr = row[16] ? static_cast<uint32_t>(strtoul(row[16], nullptr, 10)) : 0;
e.base_mr = row[17] ? static_cast<uint32_t>(strtoul(row[17], nullptr, 10)) : 0;
e.base_dr = row[18] ? static_cast<uint32_t>(strtoul(row[18], nullptr, 10)) : 0;
e.base_pr = row[19] ? static_cast<uint32_t>(strtoul(row[19], nullptr, 10)) : 0;
e.base_corrup = row[20] ? static_cast<uint32_t>(strtoul(row[20], nullptr, 10)) : 0;
all_entries.push_back(e);
}
@@ -386,21 +440,27 @@ public:
for (auto row = results.begin(); row != results.end(); ++row) {
CharCreatePointAllocations e{};
e.id = row[0] ? static_cast<uint32_t>(strtoul(row[0], nullptr, 10)) : 0;
e.base_str = row[1] ? static_cast<uint32_t>(strtoul(row[1], nullptr, 10)) : 0;
e.base_sta = row[2] ? static_cast<uint32_t>(strtoul(row[2], nullptr, 10)) : 0;
e.base_dex = row[3] ? static_cast<uint32_t>(strtoul(row[3], nullptr, 10)) : 0;
e.base_agi = row[4] ? static_cast<uint32_t>(strtoul(row[4], nullptr, 10)) : 0;
e.base_int = row[5] ? static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) : 0;
e.base_wis = row[6] ? static_cast<uint32_t>(strtoul(row[6], nullptr, 10)) : 0;
e.base_cha = row[7] ? static_cast<uint32_t>(strtoul(row[7], nullptr, 10)) : 0;
e.alloc_str = row[8] ? static_cast<uint32_t>(strtoul(row[8], nullptr, 10)) : 0;
e.alloc_sta = row[9] ? static_cast<uint32_t>(strtoul(row[9], nullptr, 10)) : 0;
e.alloc_dex = row[10] ? static_cast<uint32_t>(strtoul(row[10], nullptr, 10)) : 0;
e.alloc_agi = row[11] ? static_cast<uint32_t>(strtoul(row[11], nullptr, 10)) : 0;
e.alloc_int = row[12] ? static_cast<uint32_t>(strtoul(row[12], nullptr, 10)) : 0;
e.alloc_wis = row[13] ? static_cast<uint32_t>(strtoul(row[13], nullptr, 10)) : 0;
e.alloc_cha = row[14] ? static_cast<uint32_t>(strtoul(row[14], nullptr, 10)) : 0;
e.id = row[0] ? static_cast<uint32_t>(strtoul(row[0], nullptr, 10)) : 0;
e.base_str = row[1] ? static_cast<uint32_t>(strtoul(row[1], nullptr, 10)) : 0;
e.base_sta = row[2] ? static_cast<uint32_t>(strtoul(row[2], nullptr, 10)) : 0;
e.base_dex = row[3] ? static_cast<uint32_t>(strtoul(row[3], nullptr, 10)) : 0;
e.base_agi = row[4] ? static_cast<uint32_t>(strtoul(row[4], nullptr, 10)) : 0;
e.base_int = row[5] ? static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) : 0;
e.base_wis = row[6] ? static_cast<uint32_t>(strtoul(row[6], nullptr, 10)) : 0;
e.base_cha = row[7] ? static_cast<uint32_t>(strtoul(row[7], nullptr, 10)) : 0;
e.alloc_str = row[8] ? static_cast<uint32_t>(strtoul(row[8], nullptr, 10)) : 0;
e.alloc_sta = row[9] ? static_cast<uint32_t>(strtoul(row[9], nullptr, 10)) : 0;
e.alloc_dex = row[10] ? static_cast<uint32_t>(strtoul(row[10], nullptr, 10)) : 0;
e.alloc_agi = row[11] ? static_cast<uint32_t>(strtoul(row[11], nullptr, 10)) : 0;
e.alloc_int = row[12] ? static_cast<uint32_t>(strtoul(row[12], nullptr, 10)) : 0;
e.alloc_wis = row[13] ? static_cast<uint32_t>(strtoul(row[13], nullptr, 10)) : 0;
e.alloc_cha = row[14] ? static_cast<uint32_t>(strtoul(row[14], nullptr, 10)) : 0;
e.base_cr = row[15] ? static_cast<uint32_t>(strtoul(row[15], nullptr, 10)) : 0;
e.base_fr = row[16] ? static_cast<uint32_t>(strtoul(row[16], nullptr, 10)) : 0;
e.base_mr = row[17] ? static_cast<uint32_t>(strtoul(row[17], nullptr, 10)) : 0;
e.base_dr = row[18] ? static_cast<uint32_t>(strtoul(row[18], nullptr, 10)) : 0;
e.base_pr = row[19] ? static_cast<uint32_t>(strtoul(row[19], nullptr, 10)) : 0;
e.base_corrup = row[20] ? static_cast<uint32_t>(strtoul(row[20], nullptr, 10)) : 0;
all_entries.push_back(e);
}
@@ -490,6 +550,12 @@ public:
v.push_back(std::to_string(e.alloc_int));
v.push_back(std::to_string(e.alloc_wis));
v.push_back(std::to_string(e.alloc_cha));
v.push_back(std::to_string(e.base_cr));
v.push_back(std::to_string(e.base_fr));
v.push_back(std::to_string(e.base_mr));
v.push_back(std::to_string(e.base_dr));
v.push_back(std::to_string(e.base_pr));
v.push_back(std::to_string(e.base_corrup));
auto results = db.QueryDatabase(
fmt::format(
@@ -527,6 +593,12 @@ public:
v.push_back(std::to_string(e.alloc_int));
v.push_back(std::to_string(e.alloc_wis));
v.push_back(std::to_string(e.alloc_cha));
v.push_back(std::to_string(e.base_cr));
v.push_back(std::to_string(e.base_fr));
v.push_back(std::to_string(e.base_mr));
v.push_back(std::to_string(e.base_dr));
v.push_back(std::to_string(e.base_pr));
v.push_back(std::to_string(e.base_corrup));
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
@@ -123,6 +123,12 @@ public:
uint32_t aa_points_old;
uint32_t e_last_invsnapshot;
time_t deleted_at;
uint32_t cold_resist;
uint32_t fire_resist;
uint32_t magic_resist;
uint32_t disease_resist;
uint32_t poison_resist;
uint32_t corruption_resist;
};
static std::string PrimaryKey()
@@ -237,6 +243,12 @@ public:
"aa_points_old",
"e_last_invsnapshot",
"deleted_at",
"cold_resist",
"fire_resist",
"magic_resist",
"disease_resist",
"poison_resist",
"corruption_resist",
};
}
@@ -347,6 +359,12 @@ public:
"aa_points_old",
"e_last_invsnapshot",
"UNIX_TIMESTAMP(deleted_at)",
"cold_resist",
"fire_resist",
"magic_resist",
"disease_resist",
"poison_resist",
"corruption_resist",
};
}
@@ -491,6 +509,12 @@ public:
e.aa_points_old = 0;
e.e_last_invsnapshot = 0;
e.deleted_at = 0;
e.cold_resist = 0;
e.fire_resist = 0;
e.magic_resist = 0;
e.disease_resist = 0;
e.poison_resist = 0;
e.corruption_resist = 0;
return e;
}
@@ -631,6 +655,12 @@ public:
e.aa_points_old = row[101] ? static_cast<uint32_t>(strtoul(row[101], nullptr, 10)) : 0;
e.e_last_invsnapshot = row[102] ? static_cast<uint32_t>(strtoul(row[102], nullptr, 10)) : 0;
e.deleted_at = strtoll(row[103] ? row[103] : "-1", nullptr, 10);
e.cold_resist = row[104] ? static_cast<uint32_t>(strtoul(row[104], nullptr, 10)) : 0;
e.fire_resist = row[105] ? static_cast<uint32_t>(strtoul(row[105], nullptr, 10)) : 0;
e.magic_resist = row[106] ? static_cast<uint32_t>(strtoul(row[106], nullptr, 10)) : 0;
e.disease_resist = row[107] ? static_cast<uint32_t>(strtoul(row[107], nullptr, 10)) : 0;
e.poison_resist = row[108] ? static_cast<uint32_t>(strtoul(row[108], nullptr, 10)) : 0;
e.corruption_resist = row[109] ? static_cast<uint32_t>(strtoul(row[109], nullptr, 10)) : 0;
return e;
}
@@ -767,6 +797,12 @@ public:
v.push_back(columns[101] + " = " + std::to_string(e.aa_points_old));
v.push_back(columns[102] + " = " + std::to_string(e.e_last_invsnapshot));
v.push_back(columns[103] + " = FROM_UNIXTIME(" + (e.deleted_at > 0 ? std::to_string(e.deleted_at) : "null") + ")");
v.push_back(columns[104] + " = " + std::to_string(e.cold_resist));
v.push_back(columns[105] + " = " + std::to_string(e.fire_resist));
v.push_back(columns[106] + " = " + std::to_string(e.magic_resist));
v.push_back(columns[107] + " = " + std::to_string(e.disease_resist));
v.push_back(columns[108] + " = " + std::to_string(e.poison_resist));
v.push_back(columns[109] + " = " + std::to_string(e.corruption_resist));
auto results = db.QueryDatabase(
fmt::format(
@@ -892,6 +928,12 @@ public:
v.push_back(std::to_string(e.aa_points_old));
v.push_back(std::to_string(e.e_last_invsnapshot));
v.push_back("FROM_UNIXTIME(" + (e.deleted_at > 0 ? std::to_string(e.deleted_at) : "null") + ")");
v.push_back(std::to_string(e.cold_resist));
v.push_back(std::to_string(e.fire_resist));
v.push_back(std::to_string(e.magic_resist));
v.push_back(std::to_string(e.disease_resist));
v.push_back(std::to_string(e.poison_resist));
v.push_back(std::to_string(e.corruption_resist));
auto results = db.QueryDatabase(
fmt::format(
@@ -1025,6 +1067,12 @@ public:
v.push_back(std::to_string(e.aa_points_old));
v.push_back(std::to_string(e.e_last_invsnapshot));
v.push_back("FROM_UNIXTIME(" + (e.deleted_at > 0 ? std::to_string(e.deleted_at) : "null") + ")");
v.push_back(std::to_string(e.cold_resist));
v.push_back(std::to_string(e.fire_resist));
v.push_back(std::to_string(e.magic_resist));
v.push_back(std::to_string(e.disease_resist));
v.push_back(std::to_string(e.poison_resist));
v.push_back(std::to_string(e.corruption_resist));
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
@@ -1162,6 +1210,12 @@ public:
e.aa_points_old = row[101] ? static_cast<uint32_t>(strtoul(row[101], nullptr, 10)) : 0;
e.e_last_invsnapshot = row[102] ? static_cast<uint32_t>(strtoul(row[102], nullptr, 10)) : 0;
e.deleted_at = strtoll(row[103] ? row[103] : "-1", nullptr, 10);
e.cold_resist = row[104] ? static_cast<uint32_t>(strtoul(row[104], nullptr, 10)) : 0;
e.fire_resist = row[105] ? static_cast<uint32_t>(strtoul(row[105], nullptr, 10)) : 0;
e.magic_resist = row[106] ? static_cast<uint32_t>(strtoul(row[106], nullptr, 10)) : 0;
e.disease_resist = row[107] ? static_cast<uint32_t>(strtoul(row[107], nullptr, 10)) : 0;
e.poison_resist = row[108] ? static_cast<uint32_t>(strtoul(row[108], nullptr, 10)) : 0;
e.corruption_resist = row[109] ? static_cast<uint32_t>(strtoul(row[109], nullptr, 10)) : 0;
all_entries.push_back(e);
}
@@ -1290,6 +1344,12 @@ public:
e.aa_points_old = row[101] ? static_cast<uint32_t>(strtoul(row[101], nullptr, 10)) : 0;
e.e_last_invsnapshot = row[102] ? static_cast<uint32_t>(strtoul(row[102], nullptr, 10)) : 0;
e.deleted_at = strtoll(row[103] ? row[103] : "-1", nullptr, 10);
e.cold_resist = row[104] ? static_cast<uint32_t>(strtoul(row[104], nullptr, 10)) : 0;
e.fire_resist = row[105] ? static_cast<uint32_t>(strtoul(row[105], nullptr, 10)) : 0;
e.magic_resist = row[106] ? static_cast<uint32_t>(strtoul(row[106], nullptr, 10)) : 0;
e.disease_resist = row[107] ? static_cast<uint32_t>(strtoul(row[107], nullptr, 10)) : 0;
e.poison_resist = row[108] ? static_cast<uint32_t>(strtoul(row[108], nullptr, 10)) : 0;
e.corruption_resist = row[109] ? static_cast<uint32_t>(strtoul(row[109], nullptr, 10)) : 0;
all_entries.push_back(e);
}
@@ -1468,6 +1528,12 @@ public:
v.push_back(std::to_string(e.aa_points_old));
v.push_back(std::to_string(e.e_last_invsnapshot));
v.push_back("FROM_UNIXTIME(" + (e.deleted_at > 0 ? std::to_string(e.deleted_at) : "null") + ")");
v.push_back(std::to_string(e.cold_resist));
v.push_back(std::to_string(e.fire_resist));
v.push_back(std::to_string(e.magic_resist));
v.push_back(std::to_string(e.disease_resist));
v.push_back(std::to_string(e.poison_resist));
v.push_back(std::to_string(e.corruption_resist));
auto results = db.QueryDatabase(
fmt::format(
@@ -1594,6 +1660,12 @@ public:
v.push_back(std::to_string(e.aa_points_old));
v.push_back(std::to_string(e.e_last_invsnapshot));
v.push_back("FROM_UNIXTIME(" + (e.deleted_at > 0 ? std::to_string(e.deleted_at) : "null") + ")");
v.push_back(std::to_string(e.cold_resist));
v.push_back(std::to_string(e.fire_resist));
v.push_back(std::to_string(e.magic_resist));
v.push_back(std::to_string(e.disease_resist));
v.push_back(std::to_string(e.poison_resist));
v.push_back(std::to_string(e.corruption_resist));
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
@@ -35,6 +35,7 @@ public:
uint32_t ornamenticon;
uint32_t ornamentidfile;
int32_t ornament_hero_model;
uint64_t guid;
};
static std::string PrimaryKey()
@@ -61,6 +62,7 @@ public:
"ornamenticon",
"ornamentidfile",
"ornament_hero_model",
"guid",
};
}
@@ -83,6 +85,7 @@ public:
"ornamenticon",
"ornamentidfile",
"ornament_hero_model",
"guid",
};
}
@@ -139,6 +142,7 @@ public:
e.ornamenticon = 0;
e.ornamentidfile = 0;
e.ornament_hero_model = 0;
e.guid = 0;
return e;
}
@@ -191,6 +195,7 @@ public:
e.ornamenticon = row[13] ? static_cast<uint32_t>(strtoul(row[13], nullptr, 10)) : 0;
e.ornamentidfile = row[14] ? static_cast<uint32_t>(strtoul(row[14], nullptr, 10)) : 0;
e.ornament_hero_model = row[15] ? static_cast<int32_t>(atoi(row[15])) : 0;
e.guid = row[16] ? strtoull(row[16], nullptr, 10) : 0;
return e;
}
@@ -240,6 +245,7 @@ public:
v.push_back(columns[13] + " = " + std::to_string(e.ornamenticon));
v.push_back(columns[14] + " = " + std::to_string(e.ornamentidfile));
v.push_back(columns[15] + " = " + std::to_string(e.ornament_hero_model));
v.push_back(columns[16] + " = " + std::to_string(e.guid));
auto results = db.QueryDatabase(
fmt::format(
@@ -277,6 +283,7 @@ public:
v.push_back(std::to_string(e.ornamenticon));
v.push_back(std::to_string(e.ornamentidfile));
v.push_back(std::to_string(e.ornament_hero_model));
v.push_back(std::to_string(e.guid));
auto results = db.QueryDatabase(
fmt::format(
@@ -322,6 +329,7 @@ public:
v.push_back(std::to_string(e.ornamenticon));
v.push_back(std::to_string(e.ornamentidfile));
v.push_back(std::to_string(e.ornament_hero_model));
v.push_back(std::to_string(e.guid));
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
@@ -371,6 +379,7 @@ public:
e.ornamenticon = row[13] ? static_cast<uint32_t>(strtoul(row[13], nullptr, 10)) : 0;
e.ornamentidfile = row[14] ? static_cast<uint32_t>(strtoul(row[14], nullptr, 10)) : 0;
e.ornament_hero_model = row[15] ? static_cast<int32_t>(atoi(row[15])) : 0;
e.guid = row[16] ? strtoull(row[16], nullptr, 10) : 0;
all_entries.push_back(e);
}
@@ -411,6 +420,7 @@ public:
e.ornamenticon = row[13] ? static_cast<uint32_t>(strtoul(row[13], nullptr, 10)) : 0;
e.ornamentidfile = row[14] ? static_cast<uint32_t>(strtoul(row[14], nullptr, 10)) : 0;
e.ornament_hero_model = row[15] ? static_cast<int32_t>(atoi(row[15])) : 0;
e.guid = row[16] ? strtoull(row[16], nullptr, 10) : 0;
all_entries.push_back(e);
}
@@ -501,6 +511,7 @@ public:
v.push_back(std::to_string(e.ornamenticon));
v.push_back(std::to_string(e.ornamentidfile));
v.push_back(std::to_string(e.ornament_hero_model));
v.push_back(std::to_string(e.guid));
auto results = db.QueryDatabase(
fmt::format(
@@ -539,6 +550,7 @@ public:
v.push_back(std::to_string(e.ornamenticon));
v.push_back(std::to_string(e.ornamentidfile));
v.push_back(std::to_string(e.ornament_hero_model));
v.push_back(std::to_string(e.guid));
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
@@ -36,6 +36,7 @@ public:
uint32_t ornamenticon;
uint32_t ornamentidfile;
int32_t ornament_hero_model;
uint64_t guid;
};
static std::string PrimaryKey()
@@ -63,6 +64,7 @@ public:
"ornamenticon",
"ornamentidfile",
"ornament_hero_model",
"guid",
};
}
@@ -86,6 +88,7 @@ public:
"ornamenticon",
"ornamentidfile",
"ornament_hero_model",
"guid",
};
}
@@ -143,6 +146,7 @@ public:
e.ornamenticon = 0;
e.ornamentidfile = 0;
e.ornament_hero_model = 0;
e.guid = 0;
return e;
}
@@ -196,6 +200,7 @@ public:
e.ornamenticon = row[14] ? static_cast<uint32_t>(strtoul(row[14], nullptr, 10)) : 0;
e.ornamentidfile = row[15] ? static_cast<uint32_t>(strtoul(row[15], nullptr, 10)) : 0;
e.ornament_hero_model = row[16] ? static_cast<int32_t>(atoi(row[16])) : 0;
e.guid = row[17] ? strtoull(row[17], nullptr, 10) : 0;
return e;
}
@@ -246,6 +251,7 @@ public:
v.push_back(columns[14] + " = " + std::to_string(e.ornamenticon));
v.push_back(columns[15] + " = " + std::to_string(e.ornamentidfile));
v.push_back(columns[16] + " = " + std::to_string(e.ornament_hero_model));
v.push_back(columns[17] + " = " + std::to_string(e.guid));
auto results = db.QueryDatabase(
fmt::format(
@@ -284,6 +290,7 @@ public:
v.push_back(std::to_string(e.ornamenticon));
v.push_back(std::to_string(e.ornamentidfile));
v.push_back(std::to_string(e.ornament_hero_model));
v.push_back(std::to_string(e.guid));
auto results = db.QueryDatabase(
fmt::format(
@@ -330,6 +337,7 @@ public:
v.push_back(std::to_string(e.ornamenticon));
v.push_back(std::to_string(e.ornamentidfile));
v.push_back(std::to_string(e.ornament_hero_model));
v.push_back(std::to_string(e.guid));
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
@@ -380,6 +388,7 @@ public:
e.ornamenticon = row[14] ? static_cast<uint32_t>(strtoul(row[14], nullptr, 10)) : 0;
e.ornamentidfile = row[15] ? static_cast<uint32_t>(strtoul(row[15], nullptr, 10)) : 0;
e.ornament_hero_model = row[16] ? static_cast<int32_t>(atoi(row[16])) : 0;
e.guid = row[17] ? strtoull(row[17], nullptr, 10) : 0;
all_entries.push_back(e);
}
@@ -421,6 +430,7 @@ public:
e.ornamenticon = row[14] ? static_cast<uint32_t>(strtoul(row[14], nullptr, 10)) : 0;
e.ornamentidfile = row[15] ? static_cast<uint32_t>(strtoul(row[15], nullptr, 10)) : 0;
e.ornament_hero_model = row[16] ? static_cast<int32_t>(atoi(row[16])) : 0;
e.guid = row[17] ? strtoull(row[17], nullptr, 10) : 0;
all_entries.push_back(e);
}
@@ -512,6 +522,7 @@ public:
v.push_back(std::to_string(e.ornamenticon));
v.push_back(std::to_string(e.ornamentidfile));
v.push_back(std::to_string(e.ornament_hero_model));
v.push_back(std::to_string(e.guid));
auto results = db.QueryDatabase(
fmt::format(
@@ -551,6 +562,7 @@ public:
v.push_back(std::to_string(e.ornamenticon));
v.push_back(std::to_string(e.ornamentidfile));
v.push_back(std::to_string(e.ornament_hero_model));
v.push_back(std::to_string(e.guid));
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
@@ -19,31 +19,34 @@
class BaseSpellBucketsRepository {
public:
struct SpellBuckets {
uint64_t spellid;
std::string key_;
std::string value;
uint32_t spell_id;
std::string bucket_name;
std::string bucket_value;
uint8_t bucket_comparison;
};
static std::string PrimaryKey()
{
return std::string("spellid");
return std::string("spell_id");
}
static std::vector<std::string> Columns()
{
return {
"spellid",
"`key`",
"value",
"spell_id",
"bucket_name",
"bucket_value",
"bucket_comparison",
};
}
static std::vector<std::string> SelectColumns()
{
return {
"spellid",
"`key`",
"value",
"spell_id",
"bucket_name",
"bucket_value",
"bucket_comparison",
};
}
@@ -84,9 +87,10 @@ public:
{
SpellBuckets e{};
e.spellid = 0;
e.key_ = "";
e.value = "";
e.spell_id = 0;
e.bucket_name = "";
e.bucket_value = "";
e.bucket_comparison = 0;
return e;
}
@@ -97,7 +101,7 @@ public:
)
{
for (auto &spell_buckets : spell_bucketss) {
if (spell_buckets.spellid == spell_buckets_id) {
if (spell_buckets.spell_id == spell_buckets_id) {
return spell_buckets;
}
}
@@ -123,9 +127,10 @@ public:
if (results.RowCount() == 1) {
SpellBuckets e{};
e.spellid = row[0] ? strtoull(row[0], nullptr, 10) : 0;
e.key_ = row[1] ? row[1] : "";
e.value = row[2] ? row[2] : "";
e.spell_id = row[0] ? static_cast<uint32_t>(strtoul(row[0], nullptr, 10)) : 0;
e.bucket_name = row[1] ? row[1] : "";
e.bucket_value = row[2] ? row[2] : "";
e.bucket_comparison = row[3] ? static_cast<uint8_t>(strtoul(row[3], nullptr, 10)) : 0;
return e;
}
@@ -159,9 +164,10 @@ public:
auto columns = Columns();
v.push_back(columns[0] + " = " + std::to_string(e.spellid));
v.push_back(columns[1] + " = '" + Strings::Escape(e.key_) + "'");
v.push_back(columns[2] + " = '" + Strings::Escape(e.value) + "'");
v.push_back(columns[0] + " = " + std::to_string(e.spell_id));
v.push_back(columns[1] + " = '" + Strings::Escape(e.bucket_name) + "'");
v.push_back(columns[2] + " = '" + Strings::Escape(e.bucket_value) + "'");
v.push_back(columns[3] + " = " + std::to_string(e.bucket_comparison));
auto results = db.QueryDatabase(
fmt::format(
@@ -169,7 +175,7 @@ public:
TableName(),
Strings::Implode(", ", v),
PrimaryKey(),
e.spellid
e.spell_id
)
);
@@ -183,9 +189,10 @@ public:
{
std::vector<std::string> v;
v.push_back(std::to_string(e.spellid));
v.push_back("'" + Strings::Escape(e.key_) + "'");
v.push_back("'" + Strings::Escape(e.value) + "'");
v.push_back(std::to_string(e.spell_id));
v.push_back("'" + Strings::Escape(e.bucket_name) + "'");
v.push_back("'" + Strings::Escape(e.bucket_value) + "'");
v.push_back(std::to_string(e.bucket_comparison));
auto results = db.QueryDatabase(
fmt::format(
@@ -196,7 +203,7 @@ public:
);
if (results.Success()) {
e.spellid = results.LastInsertedID();
e.spell_id = results.LastInsertedID();
return e;
}
@@ -215,9 +222,10 @@ public:
for (auto &e: entries) {
std::vector<std::string> v;
v.push_back(std::to_string(e.spellid));
v.push_back("'" + Strings::Escape(e.key_) + "'");
v.push_back("'" + Strings::Escape(e.value) + "'");
v.push_back(std::to_string(e.spell_id));
v.push_back("'" + Strings::Escape(e.bucket_name) + "'");
v.push_back("'" + Strings::Escape(e.bucket_value) + "'");
v.push_back(std::to_string(e.bucket_comparison));
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
@@ -251,9 +259,10 @@ public:
for (auto row = results.begin(); row != results.end(); ++row) {
SpellBuckets e{};
e.spellid = row[0] ? strtoull(row[0], nullptr, 10) : 0;
e.key_ = row[1] ? row[1] : "";
e.value = row[2] ? row[2] : "";
e.spell_id = row[0] ? static_cast<uint32_t>(strtoul(row[0], nullptr, 10)) : 0;
e.bucket_name = row[1] ? row[1] : "";
e.bucket_value = row[2] ? row[2] : "";
e.bucket_comparison = row[3] ? static_cast<uint8_t>(strtoul(row[3], nullptr, 10)) : 0;
all_entries.push_back(e);
}
@@ -278,9 +287,10 @@ public:
for (auto row = results.begin(); row != results.end(); ++row) {
SpellBuckets e{};
e.spellid = row[0] ? strtoull(row[0], nullptr, 10) : 0;
e.key_ = row[1] ? row[1] : "";
e.value = row[2] ? row[2] : "";
e.spell_id = row[0] ? static_cast<uint32_t>(strtoul(row[0], nullptr, 10)) : 0;
e.bucket_name = row[1] ? row[1] : "";
e.bucket_value = row[2] ? row[2] : "";
e.bucket_comparison = row[3] ? static_cast<uint8_t>(strtoul(row[3], nullptr, 10)) : 0;
all_entries.push_back(e);
}
@@ -355,9 +365,10 @@ public:
{
std::vector<std::string> v;
v.push_back(std::to_string(e.spellid));
v.push_back("'" + Strings::Escape(e.key_) + "'");
v.push_back("'" + Strings::Escape(e.value) + "'");
v.push_back(std::to_string(e.spell_id));
v.push_back("'" + Strings::Escape(e.bucket_name) + "'");
v.push_back("'" + Strings::Escape(e.bucket_value) + "'");
v.push_back(std::to_string(e.bucket_comparison));
auto results = db.QueryDatabase(
fmt::format(
@@ -380,9 +391,10 @@ public:
for (auto &e: entries) {
std::vector<std::string> v;
v.push_back(std::to_string(e.spellid));
v.push_back("'" + Strings::Escape(e.key_) + "'");
v.push_back("'" + Strings::Escape(e.value) + "'");
v.push_back(std::to_string(e.spell_id));
v.push_back("'" + Strings::Escape(e.bucket_name) + "'");
v.push_back("'" + Strings::Escape(e.bucket_value) + "'");
v.push_back(std::to_string(e.bucket_comparison));
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
@@ -85,7 +85,6 @@ public:
{.parent_command = "set", .sub_command = "endurance", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "setendurance"},
{.parent_command = "set", .sub_command = "endurance_full", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "endurance"},
{.parent_command = "set", .sub_command = "exp", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "setxp|setexp"},
{.parent_command = "set", .sub_command = "faction", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "setfaction"},
{.parent_command = "set", .sub_command = "flymode", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "flymode"},
{.parent_command = "set", .sub_command = "freeze", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "freeze|unfreeze"},
{.parent_command = "set", .sub_command = "gender", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "gender"},
+2
View File
@@ -189,6 +189,8 @@ void RuleManager::ResetRules(bool reload) {
m_RuleRealValues[ Real__##rule_name ] = default_value;
#define RULE_BOOL(category_name, rule_name, default_value, notes) \
m_RuleBoolValues[ Bool__##rule_name ] = default_value;
#define RULE_STRING(category_name, rule_name, default_value, notes) \
m_RuleStringValues[ String__##rule_name ] = default_value;
#include "ruletypes.h"
// restore these rules to their pre-reset values
+8 -1
View File
@@ -178,6 +178,7 @@ RULE_BOOL(Character, NoSkillsOnHorse, false, "Enabling this will prevent Bind Wo
RULE_BOOL(Character, UseNoJunkFishing, false, "Disregards junk items when fishing")
RULE_BOOL(Character, SoftDeletes, true, "When characters are deleted in character select, they are only soft deleted")
RULE_INT(Character, DefaultGuild, 0, "If not 0, new characters placed into the guild # indicated")
RULE_INT(Character, DefaultGuildRank, 8, "Default guild rank when Character:DefaultGuild is a non-0 value, default is 8 (Recruit)")
RULE_BOOL(Character, ProcessFearedProximity, false, "Processes proximity checks when feared")
RULE_BOOL(Character, EnableCharacterEXPMods, false, "Enables character zone-based experience modifiers.")
RULE_BOOL(Character, PVPEnableGuardFactionAssist, true, "Enables faction based assisting against the aggresor in pvp.")
@@ -228,6 +229,7 @@ RULE_BOOL(Character, GroupInvitesRequireTarget, false, "Enable to require player
RULE_BOOL(Character, PlayerTradingLoreFeedback, true, "If enabled, during a player to player trade, if lore items exist, it will output which items.")
RULE_INT(Character, MendAlwaysSucceedValue, 199, "Value at which mend will always succeed its skill check. Default: 199")
RULE_BOOL(Character, SneakAlwaysSucceedOver100, false, "When sneak skill is over 100, always succeed sneak/hide. Default: false")
RULE_INT(Character, BandolierSwapDelay, 0, "Bandolier swap delay in milliseconds, default is 0")
RULE_CATEGORY_END()
RULE_CATEGORY(Mercs)
@@ -473,7 +475,6 @@ RULE_BOOL(Spells, OldRainTargets, false, "Use old incorrectly implemented maximu
RULE_REAL(Spells, CallOfTheHeroAggroClearDist, 250.0, "Distance at which CoTH will wipe aggro. To disable and always enable aggro wipe on any distance of CoTH, set to 0.")
RULE_BOOL(Spells, NPCSpellPush, false, "Enable spell push on NPCs")
RULE_BOOL(Spells, July242002PetResists, true, "Enable Pets using PCs resist change from July 24 2002")
RULE_INT(Spells, AOEMaxTargets, 0, "Max number of targets a Targeted AOE spell can cast on. Set to 0 for no limit.")
RULE_BOOL(Spells, CazicTouchTargetsPetOwner, true, "If True, causes Cazic Touch to swap targets from pet to pet owner if a pet is tanking.")
RULE_BOOL(Spells, PreventFactionWarOnCharmBreak, false, "Enable spell interupts and dot removal on charm break to prevent faction wars.")
RULE_BOOL(Spells, AllowDoubleInvis, true, "Allows you to cast invisibility spells on a player that is already invisible, live like behavior.")
@@ -513,6 +514,9 @@ RULE_BOOL(Spells, UseClassicSpellFocus, false, "Enabling will tell the server to
RULE_BOOL(Spells, ManaTapsOnAnyClass, false, "Enabling this will allow you to cast mana taps on any class, this will bypass ManaTapsRequireNPCMana rule.")
RULE_INT(Spells, HealAmountMessageFilterThreshold, 100, "Lifetaps below this threshold will not have a message sent to the client (Heal will still process) 0 to Disable.")
RULE_BOOL(Spells, SnareOverridesSpeedBonuses, false, "Enabling will allow snares to override any speed bonuses the entity may have. Default: False")
RULE_INT(Spells, TargetedAOEMaxTargets, 4, "Max number of targets a Targeted AOE spell can cast on. Set to 0 for no limit.")
RULE_INT(Spells, PointBlankAOEMaxTargets, 0, "Max number of targets a Point-Blank AOE spell can cast on. Set to 0 for no limit.")
RULE_INT(Spells, DefaultAOEMaxTargets, 4, "Max number of targets that an AOE spell which does not meet other descriptions can cast on. Set to 0 for no limit.")
RULE_CATEGORY_END()
RULE_CATEGORY(Combat)
@@ -714,6 +718,7 @@ RULE_BOOL(TaskSystem, ExpRewardsIgnoreLevelBasedEXPMods, false, "Rewarding Level
RULE_INT(TaskSystem, SharedTasksWorldProcessRate, 6000, "Timer interval (milliseconds) that shared tasks are processed in world")
RULE_INT(TaskSystem, SharedTasksTerminateTimerMS, 120000, "Delay (milliseconds) until a shared task is terminated if requirements are no longer met after member removal (default: 2 minutes)")
RULE_BOOL(TaskSystem, UpdateOneElementPerTask, true, "If true (live-like) task updates only increment the first matching activity. If false all matching elements will be incremented.")
RULE_INT(TaskSystem, MaxUpdateMessages, 50, "Maximum update messages for non-GiveCash activity types in IncrementDoneCount")
RULE_CATEGORY_END()
RULE_CATEGORY(Range)
@@ -725,6 +730,7 @@ RULE_INT(Range, SpellParticles, 135, "The packet range in which spell particles
RULE_INT(Range, DamageMessages, 50, "The packet range in which damage messages are sent (non-crit)")
RULE_INT(Range, SpellMessages, 75, "The packet range in which spell damage messages are sent")
RULE_INT(Range, SongMessages, 75, "The packet range in which song messages are sent")
RULE_INT(Range, StunMessages, 75, "The packet range in which stun messages are sent")
RULE_INT(Range, ClientPositionUpdates, 300, "Distance in which the own changed position is communicated to other clients")
RULE_INT(Range, CriticalDamage, 80, "The packet range in which critical hit messages are sent")
RULE_INT(Range, MobCloseScanDistance, 600, "Close scan distance")
@@ -907,6 +913,7 @@ RULE_BOOL(Inventory, AllowAnyWeaponTransformation, false, "Weapons can use any w
RULE_BOOL(Inventory, TransformSummonedBags, false, "Transforms summoned bags into disenchanted ones instead of deleting")
RULE_BOOL(Inventory, AllowMultipleOfSameAugment, false, "Allows multiple of the same augment to be placed in an item via #augmentitem or MQ2, set to true to allow")
RULE_INT(Inventory, AlternateAugmentationSealer, 53, "Allows RoF+ clients to augment items from a special container type")
RULE_BOOL(Inventory, LazyLoadBank, true, "Don't load bank during zoning, only when in proximinity to a banker. May increase zone speed and stability")
RULE_CATEGORY_END()
RULE_CATEGORY(Client)
+116 -85
View File
@@ -46,6 +46,8 @@
#include "repositories/character_item_recast_repository.h"
#include "repositories/character_corpses_repository.h"
#include "repositories/skill_caps_repository.h"
#include "repositories/inventory_repository.h"
#include "repositories/books_repository.h"
namespace ItemField
{
@@ -300,15 +302,15 @@ bool SharedDatabase::UpdateInventorySlot(uint32 char_id, const EQ::ItemInstance*
// Update/Insert item
const std::string query = StringFormat("REPLACE INTO inventory "
"(charid, slotid, itemid, charges, instnodrop, custom_data, color, "
"augslot1, augslot2, augslot3, augslot4, augslot5, augslot6, ornamenticon, ornamentidfile, ornament_hero_model) "
"augslot1, augslot2, augslot3, augslot4, augslot5, augslot6, ornamenticon, ornamentidfile, ornament_hero_model, guid) "
"VALUES( %lu, %lu, %lu, %lu, %lu, '%s', %lu, "
"%lu, %lu, %lu, %lu, %lu, %lu, %lu, %lu, %lu)",
"%lu, %lu, %lu, %lu, %lu, %lu, %lu, %lu, %lu, %lu)",
static_cast<unsigned long>(char_id), static_cast<unsigned long>(slot_id), static_cast<unsigned long>(inst->GetItem()->ID),
static_cast<unsigned long>(charges), static_cast<unsigned long>(inst->IsAttuned() ? 1 : 0),
inst->GetCustomDataString().c_str(), static_cast<unsigned long>(inst->GetColor()),
static_cast<unsigned long>(augslot[0]), static_cast<unsigned long>(augslot[1]), static_cast<unsigned long>(augslot[2]),
static_cast<unsigned long>(augslot[3]), static_cast<unsigned long>(augslot[4]), static_cast<unsigned long>(augslot[5]), static_cast<unsigned long>(inst->GetOrnamentationIcon()),
static_cast<unsigned long>(inst->GetOrnamentationIDFile()), static_cast<unsigned long>(inst->GetOrnamentHeroModel()));
static_cast<unsigned long>(inst->GetOrnamentationIDFile()), static_cast<unsigned long>(inst->GetOrnamentHeroModel()), inst->GetSerialNumber());
const auto results = QueryDatabase(query);
// Save bag contents, if slot supports bag contents
@@ -651,48 +653,67 @@ bool SharedDatabase::GetInventory(uint32 char_id, EQ::InventoryProfile *inv)
return false;
// Retrieve character inventory
const std::string query =
StringFormat("SELECT slotid, itemid, charges, color, augslot1, augslot2, augslot3, augslot4, augslot5, "
"augslot6, instnodrop, custom_data, ornamenticon, ornamentidfile, ornament_hero_model FROM "
"inventory WHERE charid = %i ORDER BY slotid",
char_id);
auto results = QueryDatabase(query);
if (!results.Success()) {
LogError("If you got an error related to the 'instnodrop' field, run the "
"following SQL Queries:\nalter table inventory add instnodrop "
"tinyint(1) unsigned default 0 not null;\n");
auto results = InventoryRepository::GetWhere(*this, fmt::format("`charid` = '{}' ORDER BY `slotid`;", char_id));
if (results.empty()) {
LogError("Error loading inventory for char_id {} from the database.", char_id);
return false;
}
for (auto const &row: results) {
if (row.guid != 0) {
EQ::ItemInstance::AddGUIDToMap(row.guid);
}
}
const auto timestamps = GetItemRecastTimestamps(char_id);
auto cv_conflict = false;
const auto pmask = inv->GetLookup()->PossessionsBitmask;
const auto bank_size = inv->GetLookup()->InventoryTypeSize.Bank;
auto cv_conflict = false;
const auto pmask = inv->GetLookup()->PossessionsBitmask;
const auto bank_size = inv->GetLookup()->InventoryTypeSize.Bank;
std::vector<InventoryRepository::Inventory> queue{};
for (auto &row: results) {
const int16 slot_id = row.slotid;
const uint32 item_id = row.itemid;
const uint16 charges = row.charges;
const uint32 color = row.color;
const bool instnodrop = row.instnodrop;
const uint32 ornament_icon = row.ornamenticon;
const uint32 ornament_idfile = row.ornamentidfile;
const uint32 ornament_hero_model = row.ornament_hero_model;
for (auto& row = results.begin(); row != results.end(); ++row) {
int16 slot_id = Strings::ToInt(row[0]);
uint32 aug[EQ::invaug::SOCKET_COUNT];
aug[0] = row.augslot1;
aug[1] = row.augslot2;
aug[2] = row.augslot3;
aug[3] = row.augslot4;
aug[4] = row.augslot5;
aug[5] = row.augslot6;
if (slot_id <= EQ::invslot::POSSESSIONS_END && slot_id >= EQ::invslot::POSSESSIONS_BEGIN) { // Titanium thru UF check
if (slot_id <= EQ::invslot::POSSESSIONS_END && slot_id >= EQ::invslot::POSSESSIONS_BEGIN) {
// Titanium thru UF check
if (((static_cast<uint64>(1) << slot_id) & pmask) == 0) {
cv_conflict = true;
continue;
}
}
else if (slot_id <= EQ::invbag::GENERAL_BAGS_END && slot_id >= EQ::invbag::GENERAL_BAGS_BEGIN) { // Titanium thru UF check
const auto parent_slot = EQ::invslot::GENERAL_BEGIN + ((slot_id - EQ::invbag::GENERAL_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT);
else if (slot_id <= EQ::invbag::GENERAL_BAGS_END && slot_id >= EQ::invbag::GENERAL_BAGS_BEGIN) {
// Titanium thru UF check
const auto parent_slot = EQ::invslot::GENERAL_BEGIN + (
(slot_id - EQ::invbag::GENERAL_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT);
if (((static_cast<uint64>(1) << parent_slot) & pmask) == 0) {
cv_conflict = true;
continue;
}
}
else if (slot_id <= EQ::invslot::BANK_END && slot_id >= EQ::invslot::BANK_BEGIN) { // Titanium check
else if (slot_id <= EQ::invslot::BANK_END && slot_id >= EQ::invslot::BANK_BEGIN) {
// Titanium check
if ((slot_id - EQ::invslot::BANK_BEGIN) >= bank_size) {
cv_conflict = true;
continue;
}
}
else if (slot_id <= EQ::invbag::BANK_BAGS_END && slot_id >= EQ::invbag::BANK_BAGS_BEGIN) { // Titanium check
else if (slot_id <= EQ::invbag::BANK_BAGS_END && slot_id >= EQ::invbag::BANK_BAGS_BEGIN) {
// Titanium check
const auto parent_index = ((slot_id - EQ::invbag::BANK_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT);
if (parent_index >= bank_size) {
cv_conflict = true;
@@ -700,64 +721,55 @@ bool SharedDatabase::GetInventory(uint32 char_id, EQ::InventoryProfile *inv)
}
}
uint32 item_id = Strings::ToUnsignedInt(row[1]);
const uint16 charges = Strings::ToUnsignedInt(row[2]);
const uint32 color = Strings::ToUnsignedInt(row[3]);
uint32 aug[EQ::invaug::SOCKET_COUNT];
aug[0] = Strings::ToUnsignedInt(row[4]);
aug[1] = Strings::ToUnsignedInt(row[5]);
aug[2] = Strings::ToUnsignedInt(row[6]);
aug[3] = Strings::ToUnsignedInt(row[7]);
aug[4] = Strings::ToUnsignedInt(row[8]);
aug[5] = Strings::ToUnsignedInt(row[9]);
const bool instnodrop = (row[10] && static_cast<uint16>(Strings::ToUnsignedInt(row[10])));
const uint32 ornament_icon = Strings::ToUnsignedInt(row[12]);
const uint32 ornament_idfile = Strings::ToUnsignedInt(row[13]);
uint32 ornament_hero_model = Strings::ToUnsignedInt(row[14]);
const EQ::ItemData *item = GetItem(item_id);
auto *item = GetItem(item_id);
if (!item) {
LogError("Warning: charid [{}] has an invalid item_id [{}] in inventory slot [{}]", char_id, item_id,
slot_id);
LogError(
"Warning: charid [{}] has an invalid item_id [{}] in inventory slot [{}]",
char_id,
item_id,
slot_id
);
continue;
}
EQ::ItemInstance *inst = CreateBaseItem(item, charges);
if (inst == nullptr)
auto *inst = CreateBaseItem(item, charges);
if (!inst) {
continue;
}
if (row[11]) {
std::string data_str(row[11]);
inst->SetCustomDataString(data_str);
if (!row.custom_data.empty()) {
inst->SetCustomDataString(row.custom_data);
}
inst->SetOrnamentIcon(ornament_icon);
inst->SetOrnamentationIDFile(ornament_idfile);
inst->SetOrnamentHeroModel(item->HerosForgeModel);
if (instnodrop || (inst->GetItem()->Attuneable && slot_id >= EQ::invslot::EQUIPMENT_BEGIN && slot_id <= EQ::invslot::EQUIPMENT_END))
if (instnodrop || (inst->GetItem()->Attuneable && slot_id >= EQ::invslot::EQUIPMENT_BEGIN && slot_id <=
EQ::invslot::EQUIPMENT_END)) {
inst->SetAttuned(true);
}
if (color > 0)
if (color > 0) {
inst->SetColor(color);
}
if (charges == 0x7FFF)
if (charges == 0x7FFF) {
inst->SetCharges(-1);
else if (charges == 0 && inst->IsStackable()) // Stackable items need a minimum charge of 1 remain moveable.
}
else if (charges == 0 && inst->IsStackable()) {
// Stackable items need a minimum charge of 1 remain moveable.
inst->SetCharges(1);
else
}
else {
inst->SetCharges(charges);
}
if (item->RecastDelay) {
if (item->RecastType != RECAST_TYPE_UNLINKED_ITEM && timestamps.count(item->RecastType)) {
inst->SetRecastTimestamp(timestamps.at(item->RecastType));
} else if (item->RecastType == RECAST_TYPE_UNLINKED_ITEM && timestamps.count(item->ID)) {
}
else if (item->RecastType == RECAST_TYPE_UNLINKED_ITEM && timestamps.count(item->ID)) {
inst->SetRecastTimestamp(timestamps.at(item->ID));
}
else {
@@ -767,35 +779,50 @@ bool SharedDatabase::GetInventory(uint32 char_id, EQ::InventoryProfile *inv)
if (item->IsClassCommon()) {
for (int i = EQ::invaug::SOCKET_BEGIN; i <= EQ::invaug::SOCKET_END; i++) {
if (aug[i])
if (aug[i]) {
inst->PutAugment(this, i, aug[i]);
}
}
}
int16 put_slot_id;
if (slot_id >= 8000 && slot_id <= 8999) {
put_slot_id = inv->PushCursor(*inst);
} else if (slot_id >= 3111 && slot_id <= 3179) {
}
else if (slot_id >= 3111 && slot_id <= 3179) {
// Admins: please report any occurrences of this error
LogError("Warning: Defunct location for item in inventory: charid={}, item_id={}, slot_id={} .. pushing to cursor...",
char_id, item_id, slot_id);
LogError(
"Warning: Defunct location for item in inventory: charid={}, item_id={}, slot_id={} .. pushing to cursor...",
char_id,
item_id,
slot_id
);
put_slot_id = inv->PushCursor(*inst);
} else {
}
else {
put_slot_id = inv->PutItem(slot_id, *inst);
}
row.guid = inst->GetSerialNumber();
queue.push_back(row);
safe_delete(inst);
// Save ptr to item in inventory
if (put_slot_id == INVALID_INDEX) {
LogError("Warning: Invalid slot_id for item in inventory: charid=[{}], item_id=[{}], slot_id=[{}]",
char_id, item_id, slot_id);
LogError(
"Warning: Invalid slot_id for item in inventory: charid=[{}], item_id=[{}], slot_id=[{}]",
char_id,
item_id,
slot_id
);
}
}
if (cv_conflict) {
const std::string& char_name = GetCharName(char_id);
LogError("ClientVersion/Expansion conflict during inventory load at zone entry for [{}] (charid: [{}], inver: [{}], gmi: [{}])",
const std::string &char_name = GetCharName(char_id);
LogError(
"ClientVersion/Expansion conflict during inventory load at zone entry for [{}] (charid: [{}], inver: [{}], gmi: [{}])",
char_name,
char_id,
EQ::versions::MobVersionName(inv->InventoryVersion()),
@@ -803,6 +830,12 @@ bool SharedDatabase::GetInventory(uint32 char_id, EQ::InventoryProfile *inv)
);
}
if (!queue.empty()) {
InventoryRepository::ReplaceMany(*this, queue);
}
EQ::ItemInstance::ClearGUIDMap();
// Retrieve shared inventory
return GetSharedBank(char_id, inv, true);
}
@@ -1359,30 +1392,28 @@ const EQ::ItemData* SharedDatabase::IterateItems(uint32* id) const
return nullptr;
}
std::string SharedDatabase::GetBook(const char *txtfile, int16 *language)
Book_Struct SharedDatabase::GetBook(const std::string& text_file)
{
char txtfile2[20];
std::string txtout;
strcpy(txtfile2, txtfile);
const auto& l = BooksRepository::GetWhere(
*this,
fmt::format(
"`name` = '{}'",
Strings::Escape(text_file)
)
);
const std::string query = StringFormat("SELECT txtfile, language FROM books WHERE name = '%s'", txtfile2);
auto results = QueryDatabase(query);
if (!results.Success()) {
txtout.assign(" ",1);
return txtout;
Book_Struct b;
if (l.empty()) {
return b;
}
if (results.RowCount() == 0) {
LogError("No book to send, ({})", txtfile);
txtout.assign(" ",1);
return txtout;
}
const auto& e = l.front();
auto& row = results.begin();
txtout.assign(row[0],strlen(row[0]));
*language = static_cast<int16>(Strings::ToInt(row[1]));
b.language = e.language;
b.text = e.txtfile;
return txtout;
return b;
}
// Create appropriate EQ::ItemInstance class
+8 -3
View File
@@ -41,8 +41,7 @@ struct NPCFactionList;
struct FactionAssociations;
namespace EQ
{
namespace EQ {
struct ItemData;
class ItemInstance;
@@ -50,6 +49,12 @@ namespace EQ
class MemoryMappedFile;
}
struct Book_Struct
{
uint8 language;
std::string text;
};
/*
This object is inherited by world and zone's DB object,
and is mainly here to facilitate shared memory, and other
@@ -114,7 +119,7 @@ public:
int admin
);
std::string GetBook(const char *txtfile, int16 *language);
Book_Struct GetBook(const std::string& text_file);
/**
* items
-1
View File
@@ -249,7 +249,6 @@ const std::vector<EQ::skills::SkillType>& EQ::skills::GetExtraDamageSkills()
EQ::skills::SkillFlyingKick,
EQ::skills::SkillKick,
EQ::skills::SkillRoundKick,
EQ::skills::SkillRoundKick,
EQ::skills::SkillTigerClaw,
EQ::skills::SkillFrenzy
};
+3 -3
View File
@@ -25,7 +25,7 @@
// Build variables
// these get injected during the build pipeline
#define CURRENT_VERSION "22.54.0-dev" // always append -dev to the current version for custom-builds
#define CURRENT_VERSION "22.56.3-dev" // always append -dev to the current version for custom-builds
#define LOGIN_VERSION "0.8.0"
#define COMPILE_DATE __DATE__
#define COMPILE_TIME __TIME__
@@ -42,8 +42,8 @@
* Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
*/
#define CURRENT_BINARY_DATABASE_VERSION 9281
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9044
#define CURRENT_BINARY_DATABASE_VERSION 9284
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9045
#endif
+17
View File
@@ -224,6 +224,23 @@ void Client::Handle_Login(const char *data, unsigned int size)
if (server.db->GetLoginDataFromAccountInfo(user, db_loginserver, db_account_password_hash, db_account_id)) {
result = VerifyLoginHash(user, db_loginserver, cred, db_account_password_hash);
#ifdef LSPX
// if user updated their password on the login server, update it here by validating their credentials with the login server
if (!result && db_loginserver == "eqemu") {
uint32 account_id = AccountManagement::CheckExternalLoginserverUserCredentials(user, cred);
if (account_id > 0) {
auto encryption_mode = server.options.GetEncryptionMode();
server.db->UpdateLoginserverAccountPasswordHash(
user,
db_loginserver,
eqcrypt_hash(user, cred, encryption_mode)
);
LogInfo("Updating eqemu account [{}] password hash", account_id);
result = true;
}
}
#endif
LogDebug("Success [{0}]", (result ? "true" : "false"));
}
else {
+7
View File
@@ -138,6 +138,13 @@ public:
*/
unsigned int GetPlaySequence() const { return m_play_sequence_id; }
/**
* Gets the client version
*
* @return
*/
LSClientVersion GetClientVersion() const { return m_client_version; }
/**
* Gets the connection for this client
*
+40
View File
@@ -88,6 +88,46 @@ ClientManager::ClientManager()
clients.push_back(c);
}
);
int larion_port = server.config.GetVariableInt("client_configuration", "larion_port", 15900);
EQStreamManagerInterfaceOptions larion_opts(larion_port, false, false);
larion_stream = new EQ::Net::EQStreamManager(larion_opts);
larion_ops = new RegularOpcodeManager;
opcodes_path = fmt::format(
"{}/{}",
path.GetServerPath(),
server.config.GetVariableString(
"client_configuration",
"larion_opcodes",
"login_opcodes.conf"
)
);
if (!larion_ops->LoadOpcodes(opcodes_path.c_str())) {
LogError(
"ClientManager fatal error: couldn't load opcodes for Larion file [{0}]",
server.config.GetVariableString("client_configuration", "larion_opcodes", "login_opcodes.conf")
);
run_server = false;
}
larion_stream->OnNewConnection(
[this](std::shared_ptr<EQ::Net::EQStream> stream) {
LogInfo(
"New Larion client connection from [{0}:{1}]",
long2ip(stream->GetRemoteIP()),
stream->GetRemotePort()
);
stream->SetOpcodeManager(&larion_ops);
Client* c = new Client(stream, cv_larion);
clients.push_back(c);
}
);
}
ClientManager::~ClientManager()
+2
View File
@@ -55,6 +55,8 @@ private:
EQ::Net::EQStreamManager *titanium_stream;
OpcodeManager *sod_ops;
EQ::Net::EQStreamManager *sod_stream;
OpcodeManager *larion_ops;
EQ::Net::EQStreamManager* larion_stream;
};
#endif
+2 -1
View File
@@ -83,7 +83,8 @@ struct PlayEverquestResponse_Struct {
enum LSClientVersion {
cv_titanium,
cv_sod
cv_sod,
cv_larion
};
enum LSClientStatus {
@@ -0,0 +1,14 @@
#EQEmu Public Login Server OPCodes
OP_SessionReady=0x0001
OP_Login=0x0002
OP_ServerListRequest=0x0004
OP_PlayEverquestRequest=0x000d
OP_PlayEverquestResponse=0x0022
OP_ChatMessage=0x0017
OP_LoginAccepted=0x0018
OP_ServerListResponse=0x0019
OP_Poll=0x0029
OP_EnterChat=0x000f
OP_PollResponse=0x0011
OP_SystemFingerprint=0x0016
OP_ExpansionList=0x0030
+1 -1
View File
@@ -137,7 +137,7 @@ std::unique_ptr<EQApplicationPacket> ServerManager::CreateServerListPacket(Clien
use_local_ip ? "Local" : "Remote"
);
world_server->SerializeForClientServerList(buf, use_local_ip);
world_server->SerializeForClientServerList(buf, use_local_ip, client->GetClientVersion());
}
return std::make_unique<EQApplicationPacket>(OP_ServerListResponse, buf);
+24 -12
View File
@@ -977,7 +977,7 @@ bool WorldServer::ValidateWorldServerAdminLogin(
return false;
}
void WorldServer::SerializeForClientServerList(SerializeBuffer &out, bool use_local_ip) const
void WorldServer::SerializeForClientServerList(SerializeBuffer& out, bool use_local_ip, LSClientVersion version) const
{
// see LoginClientServerData_Struct
if (use_local_ip) {
@@ -987,19 +987,31 @@ void WorldServer::SerializeForClientServerList(SerializeBuffer &out, bool use_lo
out.WriteString(GetRemoteIP());
}
switch (GetServerListID()) {
case LS::ServerType::Legends:
out.WriteInt32(LS::ServerTypeFlags::Legends);
break;
case LS::ServerType::Preferred:
out.WriteInt32(LS::ServerTypeFlags::Preferred);
break;
default:
out.WriteInt32(LS::ServerTypeFlags::Standard);
break;
if (version == cv_larion) {
out.WriteUInt32(9000);
}
switch (GetServerListID()) {
case LS::ServerType::Legends:
out.WriteInt32(LS::ServerTypeFlags::Legends);
break;
case LS::ServerType::Preferred:
out.WriteInt32(LS::ServerTypeFlags::Preferred);
break;
default:
out.WriteInt32(LS::ServerTypeFlags::Standard);
break;
}
if (version == cv_larion) {
auto server_id = GetServerId();
//if this is 0, the client will not show the server in the list
out.WriteUInt32(1);
out.WriteUInt32(server_id);
}
else {
out.WriteUInt32(GetServerId());
}
out.WriteUInt32(GetServerId());
out.WriteString(GetServerLongName());
out.WriteString("us"); // country code
out.WriteString("en"); // language code
+2 -1
View File
@@ -7,6 +7,7 @@
#include "../common/packet_dump.h"
#include "database.h"
#include "../common/event/timer.h"
#include "login_types.h"
#include <string>
#include <memory>
@@ -149,7 +150,7 @@ public:
bool HandleNewLoginserverRegisteredOnly(Database::DbWorldRegistration &world_registration);
bool HandleNewLoginserverInfoUnregisteredAllowed(Database::DbWorldRegistration &world_registration);
void SerializeForClientServerList(class SerializeBuffer& out, bool use_local_ip) const;
void SerializeForClientServerList(class SerializeBuffer& out, bool use_local_ip, LSClientVersion version) const;
private:
+1 -1
View File
@@ -1,6 +1,6 @@
{
"name": "eqemu-server",
"version": "22.54.0",
"version": "22.56.3",
"repository": {
"type": "git",
"url": "https://github.com/EQEmu/Server.git"
+1
View File
@@ -56,6 +56,7 @@ SET(world_headers
login_server.h
login_server_list.h
queryserv.h
race_combos.h
shared_task_manager.h
shared_task_world_messaging.h
sof_char_create_data.h
+1
View File
@@ -287,6 +287,7 @@ void Adventure::Finished(AdventureWinStatus ws)
auto character_id = database.GetCharacterID(*iter);
if (character_id == 0) {
++iter;
continue;
}
+354 -269
View File
@@ -47,6 +47,7 @@
#include "clientlist.h"
#include "wguild_mgr.h"
#include "sof_char_create_data.h"
#include "race_combos.h"
#include "../common/zone_store.h"
#include "../common/repositories/account_repository.h"
#include "../common/repositories/player_event_logs_repository.h"
@@ -85,8 +86,8 @@
#include <unistd.h>
#endif
std::vector<RaceClassAllocation> character_create_allocations;
std::vector<RaceClassCombos> character_create_race_class_combos;
std::vector<CharCreatePointAllocation> character_create_allocations;
std::vector<CharCreateCombination> character_create_race_class_combos;
extern ZSList zoneserver_list;
extern LoginServerList loginserverlist;
@@ -1642,6 +1643,348 @@ void Client::SendApproveWorld()
safe_delete(outapp);
}
// returns true if the request is ok, false if there's an error
bool CheckCharCreateInfoSoF(CharCreate_Struct* cc)
{
if (!cc)
return false;
LogInfo("Validating char creation info");
CharCreateCombination class_combo;
bool found = false;
int combos = character_create_race_class_combos.size();
for (int i = 0; i < combos; ++i) {
if (character_create_race_class_combos[i].Class == cc->class_ &&
character_create_race_class_combos[i].Race == cc->race &&
character_create_race_class_combos[i].Deity == cc->deity &&
character_create_race_class_combos[i].Zone == cc->start_zone) {
class_combo = character_create_race_class_combos[i];
found = true;
break;
}
}
if (!found) {
LogInfo("Could not find class/race/deity/start_zone combination");
return false;
}
uint32 allocs = character_create_allocations.size();
CharCreatePointAllocation allocation = { 0 };
found = false;
for (int i = 0; i < allocs; ++i) {
if (character_create_allocations[i].Index == class_combo.AllocationIndex) {
allocation = character_create_allocations[i];
found = true;
break;
}
}
if (!found) {
LogInfo("Could not find starting stats for selected character combo, cannot verify stats");
return false;
}
uint32 max_stats = allocation.DefaultPointAllocation[0] +
allocation.DefaultPointAllocation[1] +
allocation.DefaultPointAllocation[2] +
allocation.DefaultPointAllocation[3] +
allocation.DefaultPointAllocation[4] +
allocation.DefaultPointAllocation[5] +
allocation.DefaultPointAllocation[6];
if (cc->STR > allocation.BaseStats[0] + max_stats || cc->STR < allocation.BaseStats[0]) {
LogInfo("Strength out of range");
return false;
}
if (cc->DEX > allocation.BaseStats[1] + max_stats || cc->DEX < allocation.BaseStats[1]) {
LogInfo("Dexterity out of range");
return false;
}
if (cc->AGI > allocation.BaseStats[2] + max_stats || cc->AGI < allocation.BaseStats[2]) {
LogInfo("Agility out of range");
return false;
}
if (cc->STA > allocation.BaseStats[3] + max_stats || cc->STA < allocation.BaseStats[3]) {
LogInfo("Stamina out of range");
return false;
}
if (cc->INT > allocation.BaseStats[4] + max_stats || cc->INT < allocation.BaseStats[4]) {
LogInfo("Intelligence out of range");
return false;
}
if (cc->WIS > allocation.BaseStats[5] + max_stats || cc->WIS < allocation.BaseStats[5]) {
LogInfo("Wisdom out of range");
return false;
}
if (cc->CHA > allocation.BaseStats[6] + max_stats || cc->CHA < allocation.BaseStats[6]) {
LogInfo("Charisma out of range");
return false;
}
uint32 current_stats = 0;
current_stats += cc->STR - allocation.BaseStats[0];
current_stats += cc->DEX - allocation.BaseStats[1];
current_stats += cc->AGI - allocation.BaseStats[2];
current_stats += cc->STA - allocation.BaseStats[3];
current_stats += cc->INT - allocation.BaseStats[4];
current_stats += cc->WIS - allocation.BaseStats[5];
current_stats += cc->CHA - allocation.BaseStats[6];
if (current_stats > max_stats) {
LogInfo("Current Stats > Maximum Stats");
return false;
}
return true;
}
bool CheckCharCreateInfoTitanium(CharCreate_Struct* cc)
{
uint32 bSTR, bSTA, bAGI, bDEX, bWIS, bINT, bCHA, bTOTAL, cTOTAL, stat_points; //these are all uint32 in CharCreate_Struct, so we'll make them uint32 here to make the compiler shut up
int classtemp, racetemp;
int Charerrors = 0;
// if this is increased you'll have to add a column to the classrace
// table below
#define _TABLE_RACES 16
static const int BaseRace[_TABLE_RACES][7] =
{ /* STR STA AGI DEX WIS INT CHR */
{ /*Human*/ 75, 75, 75, 75, 75, 75, 75},
{ /*Barbarian*/ 103, 95, 82, 70, 70, 60, 55},
{ /*Erudite*/ 60, 70, 70, 70, 83, 107, 70},
{ /*Wood Elf*/ 65, 65, 95, 80, 80, 75, 75},
{ /*High Elf*/ 55, 65, 85, 70, 95, 92, 80},
{ /*Dark Elf*/ 60, 65, 90, 75, 83, 99, 60},
{ /*Half Elf*/ 70, 70, 90, 85, 60, 75, 75},
{ /*Dwarf*/ 90, 90, 70, 90, 83, 60, 45},
{ /*Troll*/ 108, 109, 83, 75, 60, 52, 40},
{ /*Ogre*/ 130, 122, 70, 70, 67, 60, 37},
{ /*Halfling*/ 70, 75, 95, 90, 80, 67, 50},
{ /*Gnome*/ 60, 70, 85, 85, 67, 98, 60},
{ /*Iksar*/ 70, 70, 90, 85, 80, 75, 55},
{ /*Vah Shir*/ 90, 75, 90, 70, 70, 65, 65},
{ /*Froglok*/ 70, 80, 100, 100, 75, 75, 50},
{ /*Drakkin*/ 70, 80, 85, 75, 80, 85, 75}
};
static const int BaseClass[Class::PLAYER_CLASS_COUNT][8] =
{ /* STR STA AGI DEX WIS INT CHR ADD*/
{ /*Warrior*/ 10, 10, 5, 0, 0, 0, 0, 25},
{ /*Cleric*/ 5, 5, 0, 0, 10, 0, 0, 30},
{ /*Paladin*/ 10, 5, 0, 0, 5, 0, 10, 20},
{ /*Ranger*/ 5, 10, 10, 0, 5, 0, 0, 20},
{ /*ShadowKnight*/ 10, 5, 0, 0, 0, 10, 5, 20},
{ /*Druid*/ 0, 10, 0, 0, 10, 0, 0, 30},
{ /*Monk*/ 5, 5, 10, 10, 0, 0, 0, 20},
{ /*Bard*/ 5, 0, 0, 10, 0, 0, 10, 25},
{ /*Rouge*/ 0, 0, 10, 10, 0, 0, 0, 30},
{ /*Shaman*/ 0, 5, 0, 0, 10, 0, 5, 30},
{ /*Necromancer*/ 0, 0, 0, 10, 0, 10, 0, 30},
{ /*Wizard*/ 0, 10, 0, 0, 0, 10, 0, 30},
{ /*Magician*/ 0, 10, 0, 0, 0, 10, 0, 30},
{ /*Enchanter*/ 0, 0, 0, 0, 0, 10, 10, 30},
{ /*Beastlord*/ 0, 10, 5, 0, 10, 0, 5, 20},
{ /*Berserker*/ 10, 5, 0, 10, 0, 0, 0, 25}
};
static const bool ClassRaceLookupTable[Class::PLAYER_CLASS_COUNT][_TABLE_RACES] =
{ /*Human Barbarian Erudite Woodelf Highelf Darkelf Halfelf Dwarf Troll Ogre Halfling Gnome Iksar Vahshir Froglok Drakkin*/
{ /*Warrior*/ true, true, false, true, false, true, true, true, true, true, true, true, true, true, true, true},
{ /*Cleric*/ true, false, true, false, true, true, true, true, false, false, true, true, false, false, true, true},
{ /*Paladin*/ true, false, true, false, true, false, true, true, false, false, true, true, false, false, true, true},
{ /*Ranger*/ true, false, false, true, false, false, true, false, false, false, true, false, false, false, false, true},
{ /*ShadowKnight*/ true, false, true, false, false, true, false, false, true, true, false, true, true, false, true, true},
{ /*Druid*/ true, false, false, true, false, false, true, false, false, false, true, false, false, false, false, true},
{ /*Monk*/ true, false, false, false, false, false, false, false, false, false, false, false, true, false, false, true},
{ /*Bard*/ true, false, false, true, false, false, true, false, false, false, false, false, false, true, false, true},
{ /*Rogue*/ true, true, false, true, false, true, true, true, false, false, true, true, false, true, true, true},
{ /*Shaman*/ false, true, false, false, false, false, false, false, true, true, false, false, true, true, true, false},
{ /*Necromancer*/ true, false, true, false, false, true, false, false, false, false, false, true, true, false, true, true},
{ /*Wizard*/ true, false, true, false, true, true, false, false, false, false, false, true, false, false, true, true},
{ /*Magician*/ true, false, true, false, true, true, false, false, false, false, false, true, false, false, false, true},
{ /*Enchanter*/ true, false, true, false, true, true, false, false, false, false, false, true, false, false, false, true},
{ /*Beastlord*/ false, true, false, false, false, false, false, false, true, true, false, false, true, true, false, false},
{ /*Berserker*/ false, true, false, false, false, false, false, true, true, true, false, false, false, true, false, false}
};
if (!cc)
return false;
LogInfo("Validating char creation info");
classtemp = cc->class_ - 1;
racetemp = cc->race - 1;
// these have non sequential race numbers so they need to be mapped
if (cc->race == FROGLOK) racetemp = 14;
if (cc->race == VAHSHIR) racetemp = 13;
if (cc->race == IKSAR) racetemp = 12;
if (cc->race == DRAKKIN) racetemp = 15;
// if out of range looking it up in the table would crash stuff
// so we return from these
if (classtemp >= Class::PLAYER_CLASS_COUNT) {
LogInfo(" class is out of range");
return false;
}
if (racetemp >= _TABLE_RACES) {
LogInfo(" race is out of range");
return false;
}
if (!ClassRaceLookupTable[classtemp][racetemp]) { //Lookup table better than a bunch of ifs?
LogInfo(" invalid race/class combination");
// we return from this one, since if it's an invalid combination our table
// doesn't have meaningful values for the stats
return false;
}
// add up the base values for this class/race
// this is what they start with, and they have stat_points more
// that can distributed
bSTR = BaseClass[classtemp][0] + BaseRace[racetemp][0];
bSTA = BaseClass[classtemp][1] + BaseRace[racetemp][1];
bAGI = BaseClass[classtemp][2] + BaseRace[racetemp][2];
bDEX = BaseClass[classtemp][3] + BaseRace[racetemp][3];
bWIS = BaseClass[classtemp][4] + BaseRace[racetemp][4];
bINT = BaseClass[classtemp][5] + BaseRace[racetemp][5];
bCHA = BaseClass[classtemp][6] + BaseRace[racetemp][6];
stat_points = BaseClass[classtemp][7];
bTOTAL = bSTR + bSTA + bAGI + bDEX + bWIS + bINT + bCHA;
cTOTAL = cc->STR + cc->STA + cc->AGI + cc->DEX + cc->WIS + cc->INT + cc->CHA;
// the first check makes sure the total is exactly what was expected.
// this will catch all the stat cheating, but there's still the issue
// of reducing CHA or INT or something, to use for STR, so we check
// that none are lower than the base or higher than base + stat_points
// NOTE: these could just be else if, but i want to see all the stats
// that are messed up not just the first hit
if (bTOTAL + stat_points != cTOTAL) {
LogInfo(" stat points total doesn't match expected value: expecting [{}] got [{}]", bTOTAL + stat_points, cTOTAL);
Charerrors++;
}
if (cc->STR > bSTR + stat_points || cc->STR < bSTR) {
LogInfo(" stat STR is out of range");
Charerrors++;
}
if (cc->STA > bSTA + stat_points || cc->STA < bSTA) {
LogInfo(" stat STA is out of range");
Charerrors++;
}
if (cc->AGI > bAGI + stat_points || cc->AGI < bAGI) {
LogInfo(" stat AGI is out of range");
Charerrors++;
}
if (cc->DEX > bDEX + stat_points || cc->DEX < bDEX) {
LogInfo(" stat DEX is out of range");
Charerrors++;
}
if (cc->WIS > bWIS + stat_points || cc->WIS < bWIS) {
LogInfo(" stat WIS is out of range");
Charerrors++;
}
if (cc->INT > bINT + stat_points || cc->INT < bINT) {
LogInfo(" stat INT is out of range");
Charerrors++;
}
if (cc->CHA > bCHA + stat_points || cc->CHA < bCHA) {
LogInfo(" stat CHA is out of range");
Charerrors++;
}
/*TODO: Check for deity/class/race.. it'd be nice, but probably of any real use to hack(faction, deity based items are all I can think of)
I am NOT writing those tables - kathgar*/
LogInfo("Found [{}] errors in character creation request", Charerrors);
return Charerrors == 0;
}
//TODO: these hard coded values should be settable somewhere somehow.
//Also they're not 100% accurate so if I don't make them settable somehow
//we need to go back and match them to the logic that was ripped out of zone
void GetResistsForCharacterCreate(CharCreate_Struct* cc,
bool sofAndLater,
uint32 &cold_resist,
uint32& fire_resist,
uint32& magic_resist,
uint32& disease_resist,
uint32& poison_resist,
uint32& corruption_resist)
{
if (!sofAndLater) {
cold_resist = 25;
fire_resist = 25;
magic_resist = 25;
disease_resist = 15;
poison_resist = 15;
corruption_resist = 15;
return;
}
CharCreateCombination class_combo;
bool found = false;
int combos = character_create_race_class_combos.size();
for (int i = 0; i < combos; ++i) {
if (character_create_race_class_combos[i].Class == cc->class_ &&
character_create_race_class_combos[i].Race == cc->race &&
character_create_race_class_combos[i].Deity == cc->deity &&
character_create_race_class_combos[i].Zone == cc->start_zone) {
class_combo = character_create_race_class_combos[i];
found = true;
break;
}
}
if (!found) {
cold_resist = 25;
fire_resist = 25;
magic_resist = 25;
disease_resist = 15;
poison_resist = 15;
corruption_resist = 15;
return;
}
CharCreatePointAllocation allocation;
found = false;
combos = character_create_allocations.size();
for (int i = 0; i < combos; ++i) {
if (character_create_allocations[i].Index == class_combo.AllocationIndex) {
allocation = character_create_allocations[i];
found = true;
break;
}
}
if (!found) {
cold_resist = 25;
fire_resist = 25;
magic_resist = 25;
disease_resist = 15;
poison_resist = 15;
corruption_resist = 15;
return;
}
cold_resist = allocation.BaseResists[0];
fire_resist = allocation.BaseResists[1];
magic_resist = allocation.BaseResists[2];
disease_resist = allocation.BaseResists[3];
poison_resist = allocation.BaseResists[4];
corruption_resist = allocation.BaseResists[5];
}
bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
{
PlayerProfile_Struct pp;
@@ -1745,6 +2088,15 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
pp.hunger_level = 6000;
pp.thirst_level = 6000;
GetResistsForCharacterCreate(cc,
m_ClientVersionBit & EQ::versions::maskSoFAndLater,
pp.cold_resist,
pp.fire_resist,
pp.magic_resist,
pp.disease_resist,
pp.poison_resist,
pp.corruption_resist);
/* Set default skills for everybody */
pp.skills[EQ::skills::SkillSwimming] = RuleI(Skills, SwimmingStartValue);
pp.skills[EQ::skills::SkillSenseHeading] = RuleI(Skills, SenseHeadingStartValue);
@@ -1865,273 +2217,6 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
return success;
}
// returns true if the request is ok, false if there's an error
bool CheckCharCreateInfoSoF(CharCreate_Struct *cc)
{
if (!cc)
return false;
LogInfo("Validating char creation info");
RaceClassCombos class_combo;
bool found = false;
int combos = character_create_race_class_combos.size();
for (int i = 0; i < combos; ++i) {
if (character_create_race_class_combos[i].Class == cc->class_ &&
character_create_race_class_combos[i].Race == cc->race &&
character_create_race_class_combos[i].Deity == cc->deity &&
character_create_race_class_combos[i].Zone == cc->start_zone) {
class_combo = character_create_race_class_combos[i];
found = true;
break;
}
}
if (!found) {
LogInfo("Could not find class/race/deity/start_zone combination");
return false;
}
uint32 allocs = character_create_allocations.size();
RaceClassAllocation allocation = {0};
found = false;
for (int i = 0; i < allocs; ++i) {
if (character_create_allocations[i].Index == class_combo.AllocationIndex) {
allocation = character_create_allocations[i];
found = true;
break;
}
}
if (!found) {
LogInfo("Could not find starting stats for selected character combo, cannot verify stats");
return false;
}
uint32 max_stats = allocation.DefaultPointAllocation[0] +
allocation.DefaultPointAllocation[1] +
allocation.DefaultPointAllocation[2] +
allocation.DefaultPointAllocation[3] +
allocation.DefaultPointAllocation[4] +
allocation.DefaultPointAllocation[5] +
allocation.DefaultPointAllocation[6];
if (cc->STR > allocation.BaseStats[0] + max_stats || cc->STR < allocation.BaseStats[0]) {
LogInfo("Strength out of range");
return false;
}
if (cc->DEX > allocation.BaseStats[1] + max_stats || cc->DEX < allocation.BaseStats[1]) {
LogInfo("Dexterity out of range");
return false;
}
if (cc->AGI > allocation.BaseStats[2] + max_stats || cc->AGI < allocation.BaseStats[2]) {
LogInfo("Agility out of range");
return false;
}
if (cc->STA > allocation.BaseStats[3] + max_stats || cc->STA < allocation.BaseStats[3]) {
LogInfo("Stamina out of range");
return false;
}
if (cc->INT > allocation.BaseStats[4] + max_stats || cc->INT < allocation.BaseStats[4]) {
LogInfo("Intelligence out of range");
return false;
}
if (cc->WIS > allocation.BaseStats[5] + max_stats || cc->WIS < allocation.BaseStats[5]) {
LogInfo("Wisdom out of range");
return false;
}
if (cc->CHA > allocation.BaseStats[6] + max_stats || cc->CHA < allocation.BaseStats[6]) {
LogInfo("Charisma out of range");
return false;
}
uint32 current_stats = 0;
current_stats += cc->STR - allocation.BaseStats[0];
current_stats += cc->DEX - allocation.BaseStats[1];
current_stats += cc->AGI - allocation.BaseStats[2];
current_stats += cc->STA - allocation.BaseStats[3];
current_stats += cc->INT - allocation.BaseStats[4];
current_stats += cc->WIS - allocation.BaseStats[5];
current_stats += cc->CHA - allocation.BaseStats[6];
if (current_stats > max_stats) {
LogInfo("Current Stats > Maximum Stats");
return false;
}
return true;
}
bool CheckCharCreateInfoTitanium(CharCreate_Struct *cc)
{
uint32 bSTR, bSTA, bAGI, bDEX, bWIS, bINT, bCHA, bTOTAL, cTOTAL, stat_points; //these are all uint32 in CharCreate_Struct, so we'll make them uint32 here to make the compiler shut up
int classtemp, racetemp;
int Charerrors = 0;
// if this is increased you'll have to add a column to the classrace
// table below
#define _TABLE_RACES 16
static const int BaseRace[_TABLE_RACES][7] =
{ /* STR STA AGI DEX WIS INT CHR */
{ /*Human*/ 75, 75, 75, 75, 75, 75, 75},
{ /*Barbarian*/ 103, 95, 82, 70, 70, 60, 55},
{ /*Erudite*/ 60, 70, 70, 70, 83, 107, 70},
{ /*Wood Elf*/ 65, 65, 95, 80, 80, 75, 75},
{ /*High Elf*/ 55, 65, 85, 70, 95, 92, 80},
{ /*Dark Elf*/ 60, 65, 90, 75, 83, 99, 60},
{ /*Half Elf*/ 70, 70, 90, 85, 60, 75, 75},
{ /*Dwarf*/ 90, 90, 70, 90, 83, 60, 45},
{ /*Troll*/ 108, 109, 83, 75, 60, 52, 40},
{ /*Ogre*/ 130, 122, 70, 70, 67, 60, 37},
{ /*Halfling*/ 70, 75, 95, 90, 80, 67, 50},
{ /*Gnome*/ 60, 70, 85, 85, 67, 98, 60},
{ /*Iksar*/ 70, 70, 90, 85, 80, 75, 55},
{ /*Vah Shir*/ 90, 75, 90, 70, 70, 65, 65},
{ /*Froglok*/ 70, 80, 100, 100, 75, 75, 50},
{ /*Drakkin*/ 70, 80, 85, 75, 80, 85, 75}
};
static const int BaseClass[Class::PLAYER_CLASS_COUNT][8] =
{ /* STR STA AGI DEX WIS INT CHR ADD*/
{ /*Warrior*/ 10, 10, 5, 0, 0, 0, 0, 25},
{ /*Cleric*/ 5, 5, 0, 0, 10, 0, 0, 30},
{ /*Paladin*/ 10, 5, 0, 0, 5, 0, 10, 20},
{ /*Ranger*/ 5, 10, 10, 0, 5, 0, 0, 20},
{ /*ShadowKnight*/ 10, 5, 0, 0, 0, 10, 5, 20},
{ /*Druid*/ 0, 10, 0, 0, 10, 0, 0, 30},
{ /*Monk*/ 5, 5, 10, 10, 0, 0, 0, 20},
{ /*Bard*/ 5, 0, 0, 10, 0, 0, 10, 25},
{ /*Rouge*/ 0, 0, 10, 10, 0, 0, 0, 30},
{ /*Shaman*/ 0, 5, 0, 0, 10, 0, 5, 30},
{ /*Necromancer*/ 0, 0, 0, 10, 0, 10, 0, 30},
{ /*Wizard*/ 0, 10, 0, 0, 0, 10, 0, 30},
{ /*Magician*/ 0, 10, 0, 0, 0, 10, 0, 30},
{ /*Enchanter*/ 0, 0, 0, 0, 0, 10, 10, 30},
{ /*Beastlord*/ 0, 10, 5, 0, 10, 0, 5, 20},
{ /*Berserker*/ 10, 5, 0, 10, 0, 0, 0, 25}
};
static const bool ClassRaceLookupTable[Class::PLAYER_CLASS_COUNT][_TABLE_RACES]=
{ /*Human Barbarian Erudite Woodelf Highelf Darkelf Halfelf Dwarf Troll Ogre Halfling Gnome Iksar Vahshir Froglok Drakkin*/
{ /*Warrior*/ true, true, false, true, false, true, true, true, true, true, true, true, true, true, true, true},
{ /*Cleric*/ true, false, true, false, true, true, true, true, false, false, true, true, false, false, true, true},
{ /*Paladin*/ true, false, true, false, true, false, true, true, false, false, true, true, false, false, true, true},
{ /*Ranger*/ true, false, false, true, false, false, true, false, false, false, true, false, false, false, false, true},
{ /*ShadowKnight*/ true, false, true, false, false, true, false, false, true, true, false, true, true, false, true, true},
{ /*Druid*/ true, false, false, true, false, false, true, false, false, false, true, false, false, false, false, true},
{ /*Monk*/ true, false, false, false, false, false, false, false, false, false, false, false, true, false, false, true},
{ /*Bard*/ true, false, false, true, false, false, true, false, false, false, false, false, false, true, false, true},
{ /*Rogue*/ true, true, false, true, false, true, true, true, false, false, true, true, false, true, true, true},
{ /*Shaman*/ false, true, false, false, false, false, false, false, true, true, false, false, true, true, true, false},
{ /*Necromancer*/ true, false, true, false, false, true, false, false, false, false, false, true, true, false, true, true},
{ /*Wizard*/ true, false, true, false, true, true, false, false, false, false, false, true, false, false, true, true},
{ /*Magician*/ true, false, true, false, true, true, false, false, false, false, false, true, false, false, false, true},
{ /*Enchanter*/ true, false, true, false, true, true, false, false, false, false, false, true, false, false, false, true},
{ /*Beastlord*/ false, true, false, false, false, false, false, false, true, true, false, false, true, true, false, false},
{ /*Berserker*/ false, true, false, false, false, false, false, true, true, true, false, false, false, true, false, false}
};
if (!cc)
return false;
LogInfo("Validating char creation info");
classtemp = cc->class_ - 1;
racetemp = cc->race - 1;
// these have non sequential race numbers so they need to be mapped
if (cc->race == FROGLOK) racetemp = 14;
if (cc->race == VAHSHIR) racetemp = 13;
if (cc->race == IKSAR) racetemp = 12;
if (cc->race == DRAKKIN) racetemp = 15;
// if out of range looking it up in the table would crash stuff
// so we return from these
if (classtemp >= Class::PLAYER_CLASS_COUNT) {
LogInfo(" class is out of range");
return false;
}
if (racetemp >= _TABLE_RACES) {
LogInfo(" race is out of range");
return false;
}
if (!ClassRaceLookupTable[classtemp][racetemp]) { //Lookup table better than a bunch of ifs?
LogInfo(" invalid race/class combination");
// we return from this one, since if it's an invalid combination our table
// doesn't have meaningful values for the stats
return false;
}
// add up the base values for this class/race
// this is what they start with, and they have stat_points more
// that can distributed
bSTR = BaseClass[classtemp][0] + BaseRace[racetemp][0];
bSTA = BaseClass[classtemp][1] + BaseRace[racetemp][1];
bAGI = BaseClass[classtemp][2] + BaseRace[racetemp][2];
bDEX = BaseClass[classtemp][3] + BaseRace[racetemp][3];
bWIS = BaseClass[classtemp][4] + BaseRace[racetemp][4];
bINT = BaseClass[classtemp][5] + BaseRace[racetemp][5];
bCHA = BaseClass[classtemp][6] + BaseRace[racetemp][6];
stat_points = BaseClass[classtemp][7];
bTOTAL = bSTR + bSTA + bAGI + bDEX + bWIS + bINT + bCHA;
cTOTAL = cc->STR + cc->STA + cc->AGI + cc->DEX + cc->WIS + cc->INT + cc->CHA;
// the first check makes sure the total is exactly what was expected.
// this will catch all the stat cheating, but there's still the issue
// of reducing CHA or INT or something, to use for STR, so we check
// that none are lower than the base or higher than base + stat_points
// NOTE: these could just be else if, but i want to see all the stats
// that are messed up not just the first hit
if (bTOTAL + stat_points != cTOTAL) {
LogInfo(" stat points total doesn't match expected value: expecting [{}] got [{}]", bTOTAL + stat_points, cTOTAL);
Charerrors++;
}
if (cc->STR > bSTR + stat_points || cc->STR < bSTR) {
LogInfo(" stat STR is out of range");
Charerrors++;
}
if (cc->STA > bSTA + stat_points || cc->STA < bSTA) {
LogInfo(" stat STA is out of range");
Charerrors++;
}
if (cc->AGI > bAGI + stat_points || cc->AGI < bAGI) {
LogInfo(" stat AGI is out of range");
Charerrors++;
}
if (cc->DEX > bDEX + stat_points || cc->DEX < bDEX) {
LogInfo(" stat DEX is out of range");
Charerrors++;
}
if (cc->WIS > bWIS + stat_points || cc->WIS < bWIS) {
LogInfo(" stat WIS is out of range");
Charerrors++;
}
if (cc->INT > bINT + stat_points || cc->INT < bINT) {
LogInfo(" stat INT is out of range");
Charerrors++;
}
if (cc->CHA > bCHA + stat_points || cc->CHA < bCHA) {
LogInfo(" stat CHA is out of range");
Charerrors++;
}
/*TODO: Check for deity/class/race.. it'd be nice, but probably of any real use to hack(faction, deity based items are all I can think of)
I am NOT writing those tables - kathgar*/
LogInfo("Found [{}] errors in character creation request", Charerrors);
return Charerrors == 0;
}
void Client::SetClassStartingSkills(PlayerProfile_Struct *pp)
{
for (uint32 i = 0; i <= EQ::skills::HIGHEST_SKILL; ++i) {
-3
View File
@@ -122,7 +122,4 @@ private:
void RecordPossibleHack(const std::string& message);
};
bool CheckCharCreateInfoSoF(CharCreate_Struct *cc);
bool CheckCharCreateInfoTitanium(CharCreate_Struct *cc);
#endif
+26 -8
View File
@@ -315,6 +315,13 @@ void LoginServer::ProcessLSFatalError(uint16_t opcode, EQ::Net::Packet &p)
error,
reason
);
if (m_legacy_client) {
m_legacy_client.release();
}
else if (m_client) {
m_client.release();
}
}
void LoginServer::ProcessSystemwideMessage(uint16_t opcode, EQ::Net::Packet &p)
@@ -598,6 +605,11 @@ bool LoginServer::Connect()
void LoginServer::SendInfo()
{
if (m_client == nullptr && m_legacy_client == nullptr) {
LogDebug("No client to send info to loginserver");
return;
}
const WorldConfig *Config = WorldConfig::get();
auto pack = new ServerPacket;
@@ -643,6 +655,11 @@ void LoginServer::SendInfo()
void LoginServer::SendStatus()
{
if (m_client == nullptr && m_legacy_client == nullptr) {
LogDebug("No client to send status to loginserver");
return;
}
auto pack = new ServerPacket;
pack->opcode = ServerOP_LSStatus;
pack->size = sizeof(ServerLSStatus_Struct);
@@ -671,20 +688,21 @@ void LoginServer::SendStatus()
*/
void LoginServer::SendPacket(ServerPacket *pack)
{
if (m_is_legacy) {
if (m_legacy_client) {
m_legacy_client->SendPacket(pack);
}
if (m_legacy_client) {
m_legacy_client->SendPacket(pack);
}
else {
if (m_client) {
m_client->SendPacket(pack);
}
else if (m_client) {
m_client->SendPacket(pack);
}
}
void LoginServer::SendAccountUpdate(ServerPacket *pack)
{
if (m_client == nullptr && m_legacy_client == nullptr) {
LogDebug("No client to send account update to loginserver");
return;
}
auto *ls_account_update = (ServerLSAccountUpdate_Struct *) pack->pBuffer;
if (CanUpdate()) {
LogInfo(
+18
View File
@@ -0,0 +1,18 @@
#pragma once
struct CharCreatePointAllocation
{
unsigned int Index;
unsigned int BaseStats[7];
unsigned int DefaultPointAllocation[7];
unsigned int BaseResists[7];
};
struct CharCreateCombination {
unsigned int ExpansionRequired;
unsigned int Race;
unsigned int Class;
unsigned int Deity;
unsigned int AllocationIndex;
unsigned int Zone;
};
+11 -4
View File
@@ -25,14 +25,15 @@
#include <cstdlib>
#include <vector>
#include "sof_char_create_data.h"
#include "race_combos.h"
#include "../common/repositories/character_instance_safereturns_repository.h"
#include "../common/repositories/criteria/content_filter_criteria.h"
#include "../common/zone_store.h"
WorldDatabase database;
WorldDatabase content_db;
extern std::vector<RaceClassAllocation> character_create_allocations;
extern std::vector<RaceClassCombos> character_create_race_class_combos;
extern std::vector<CharCreatePointAllocation> character_create_allocations;
extern std::vector<CharCreateCombination> character_create_race_class_combos;
/**
@@ -807,7 +808,7 @@ bool WorldDatabase::LoadCharacterCreateAllocations()
return false;
for (auto row = results.begin(); row != results.end(); ++row) {
RaceClassAllocation allocate;
CharCreatePointAllocation allocate;
allocate.Index = Strings::ToInt(row[0]);
allocate.BaseStats[0] = Strings::ToInt(row[1]);
allocate.BaseStats[3] = Strings::ToInt(row[2]);
@@ -823,6 +824,12 @@ bool WorldDatabase::LoadCharacterCreateAllocations()
allocate.DefaultPointAllocation[4] = Strings::ToInt(row[12]);
allocate.DefaultPointAllocation[5] = Strings::ToInt(row[13]);
allocate.DefaultPointAllocation[6] = Strings::ToInt(row[14]);
allocate.BaseResists[0] = Strings::ToInt(row[15]);
allocate.BaseResists[1] = Strings::ToInt(row[16]);
allocate.BaseResists[2] = Strings::ToInt(row[17]);
allocate.BaseResists[3] = Strings::ToInt(row[18]);
allocate.BaseResists[4] = Strings::ToInt(row[19]);
allocate.BaseResists[5] = Strings::ToInt(row[20]);
character_create_allocations.push_back(allocate);
}
@@ -840,7 +847,7 @@ bool WorldDatabase::LoadCharacterCreateCombos()
return false;
for (auto row = results.begin(); row != results.end(); ++row) {
RaceClassCombos combo;
CharCreateCombination combo;
combo.AllocationIndex = Strings::ToInt(row[0]);
combo.Race = Strings::ToInt(row[1]);
combo.Class = Strings::ToInt(row[2]);
+3
View File
@@ -65,6 +65,7 @@ SET(zone_sources
lua_inventory.cpp
lua_item.cpp
lua_iteminst.cpp
lua_merc.cpp
lua_mob.cpp
lua_mod.cpp
lua_npc.cpp
@@ -115,6 +116,7 @@ SET(zone_sources
perl_groups.cpp
perl_hateentry.cpp
perl_inventory.cpp
perl_merc.cpp
perl_mob.cpp
perl_npc.cpp
perl_object.cpp
@@ -224,6 +226,7 @@ SET(zone_headers
lua_inventory.h
lua_item.h
lua_iteminst.h
lua_merc.h
lua_mob.h
lua_mod.h
lua_npc.h
+5 -1
View File
@@ -2185,7 +2185,7 @@ void Client::AutoGrantAAPoints() {
SendAlternateAdvancementStats();
}
void Client::GrantAllAAPoints(uint8 unlock_level)
void Client::GrantAllAAPoints(uint8 unlock_level, bool skip_grant_only)
{
//iterate through every AA
for (auto& aa : zone->aa_abilities) {
@@ -2195,6 +2195,10 @@ void Client::GrantAllAAPoints(uint8 unlock_level)
continue;
}
if (ability->grant_only && skip_grant_only) {
continue;
}
const uint8 level = unlock_level ? unlock_level : GetLevel();
AA::Rank* rank = ability->first;
+177 -192
View File
@@ -1478,8 +1478,10 @@ int64 Mob::DoDamageCaps(int64 base_damage)
//SYNC WITH: tune.cpp, mob.h TuneDoAttack
void Mob::DoAttack(Mob *other, DamageHitInfo &hit, ExtraAttackOptions *opts, bool FromRiposte)
{
if (!other)
if (!other) {
return;
}
LogCombat("[{}]::DoAttack vs [{}] base [{}] min [{}] offense [{}] tohit [{}] skill [{}]", GetName(),
other->GetName(), hit.base_damage, hit.min_damage, hit.offense, hit.tohit, hit.skill);
@@ -1491,14 +1493,22 @@ void Mob::DoAttack(Mob *other, DamageHitInfo &hit, ExtraAttackOptions *opts, boo
if (!FromRiposte && other->AvoidDamage(this, hit)) {
if (int strike_through = itembonuses.StrikeThrough + spellbonuses.StrikeThrough + aabonuses.StrikeThrough;
strike_through && zone->random.Roll(strike_through)) {
MessageString(Chat::StrikeThrough,
STRIKETHROUGH_STRING); // You strike through your opponents defenses!
FilteredMessageString(
this, /* Sender */
Chat::StrikeThrough, /* Type: 339 */
FilterStrikethrough, /* FilterType: 12 */
STRIKETHROUGH_STRING /* You strike through your opponent's defenses! */
);
hit.damage_done = 1; // set to one, we will check this to continue
}
if (hit.damage_done == DMG_RIPOSTED) {
DoRiposte(other);
return;
}
LogCombat("Avoided/strikethrough damage with code [{}]", hit.damage_done);
}
@@ -1510,9 +1520,19 @@ void Mob::DoAttack(Mob *other, DamageHitInfo &hit, ExtraAttackOptions *opts, boo
int stun_resist2 = other->spellbonuses.FrontalStunResist + other->itembonuses.FrontalStunResist + other->aabonuses.FrontalStunResist;
int stun_resist = other->spellbonuses.StunResist + other->itembonuses.StunResist + other->aabonuses.StunResist;
if (zone->random.Roll(stun_resist2)) {
other->MessageString(Chat::Stun, AVOID_STUNNING_BLOW);
other->FilteredMessageString(
this,
Chat::Stun,
FilterStuns,
AVOID_STUNNING_BLOW
);
} else if (zone->random.Roll(stun_resist)) {
other->MessageString(Chat::Stun, SHAKE_OFF_STUN);
other->FilteredMessageString(
this,
Chat::Stun,
FilterStuns,
SHAKE_OFF_STUN
);
} else {
other->Stun(3000); // yuck -- 3 seconds
}
@@ -1530,17 +1550,18 @@ void Mob::DoAttack(Mob *other, DamageHitInfo &hit, ExtraAttackOptions *opts, boo
hit.damage_done = 0;
}
if (IsBot()) {
if (parse->BotHasQuestSub(EVENT_USE_SKILL)) {
const auto& export_string = fmt::format(
parse->EventBotMerc(
EVENT_USE_SKILL,
this,
nullptr,
[&]() {
return fmt::format(
"{} {}",
hit.skill,
GetSkill(hit.skill)
);
parse->EventBot(EVENT_USE_SKILL, CastToBot(), nullptr, export_string, 0);
}
}
);
}
}
@@ -1719,7 +1740,7 @@ bool Mob::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, bool
(HasOwner() && GetOwner()->IsClient() && other->IsClient())
)
) {
for (auto const& [id, mob] : entity_list.GetCloseMobList(other)) {
for (auto const& [id, mob] : other->GetCloseMobList()) {
if (!mob) {
continue;
}
@@ -1902,11 +1923,9 @@ bool Client::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::Skil
}
if (killer_mob) {
if (killer_mob->IsNPC()) {
if (parse->HasQuestSub(killer_mob->GetNPCTypeID(), EVENT_SLAY)) {
parse->EventNPC(EVENT_SLAY, killer_mob->CastToNPC(), this, "", 0);
}
parse->EventBotMercNPC(EVENT_SLAY, killer_mob, this);
if (killer_mob->IsNPC()) {
killed_by = KilledByTypes::Killed_NPC;
auto emote_id = killer_mob->GetEmoteID();
@@ -1914,12 +1933,6 @@ bool Client::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::Skil
killer_mob->CastToNPC()->DoNPCEmote(EQ::constants::EmoteEventTypes::KilledPC, emoteid, this);
}
killer_mob->TrySpellOnKill(killed_level, spell);
} else if (killer_mob->IsBot()) {
if (parse->BotHasQuestSub(EVENT_SLAY)) {
parse->EventBot(EVENT_SLAY, killer_mob->CastToBot(), this, "", 0);
}
killer_mob->TrySpellOnKill(killed_level, spell);
}
@@ -2299,8 +2312,7 @@ bool NPC::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, bool
//Guard Assist Code
if (RuleB(Character, PVPEnableGuardFactionAssist)) {
if (IsClient() && other->IsClient() || (HasOwner() && GetOwner()->IsClient() && other->IsClient())) {
auto& mob_list = entity_list.GetCloseMobList(other);
for (auto& e : mob_list) {
for (auto& e : other->GetCloseMobList()) {
auto mob = e.second;
if (!mob) {
continue;
@@ -2439,14 +2451,10 @@ void NPC::Damage(Mob* other, int64 damage, uint16 spell_id, EQ::skills::SkillTyp
spell_id = SPELL_UNKNOWN;
//handle EVENT_ATTACK. Resets after we have not been attacked for 12 seconds
if (attacked_timer.Check())
{
if (parse->HasQuestSub(GetNPCTypeID(), EVENT_ATTACK)) {
LogCombat("Triggering EVENT_ATTACK due to attack by [{}]", other ? other->GetName() : "nullptr");
parse->EventNPC(EVENT_ATTACK, this, other, "", 0);
}
if (attacked_timer.Check()) {
parse->EventMercNPC(EVENT_ATTACK, this, other);
}
attacked_timer.Start(CombatEventTimer_expire);
if (!IsEngaged())
@@ -2487,41 +2495,22 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
Mob* owner_or_self = killer_mob ? killer_mob->GetOwnerOrSelf() : nullptr;
if (IsNPC()) {
if (parse->HasQuestSub(GetNPCTypeID(), EVENT_DEATH)) {
const auto& export_string = fmt::format(
"{} {} {} {}",
killer_mob ? killer_mob->GetID() : 0,
damage,
spell,
static_cast<int>(attack_skill)
);
auto exports = [&]() {
return fmt::format(
"{} {} {} {}",
killer_mob ? killer_mob->GetID() : 0,
damage,
spell,
static_cast<int>(attack_skill)
);
};
if (parse->EventNPC(EVENT_DEATH, this, owner_or_self, export_string, 0) != 0) {
if (GetHP() < 0) {
SetHP(0);
}
return false;
}
if (parse->EventBotMercNPC(EVENT_DEATH, this, owner_or_self, exports) != 0) {
if (GetHP() < 0) {
SetHP(0);
}
} else if (IsBot()) {
if (parse->BotHasQuestSub(EVENT_DEATH)) {
const auto& export_string = fmt::format(
"{} {} {} {}",
killer_mob ? killer_mob->GetID() : 0,
damage,
spell,
static_cast<int>(attack_skill)
);
if (parse->EventBot(EVENT_DEATH, CastToBot(), owner_or_self, export_string, 0) != 0) {
if (GetHP() < 0) {
SetHP(0);
}
return false;
}
}
return false;
}
if (killer_mob && killer_mob->IsOfClientBot() && IsValidSpell(spell) && damage > 0) {
@@ -2953,8 +2942,7 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
entity_list.UnMarkNPC(GetID());
entity_list.RemoveNPC(GetID());
// entity_list.RemoveMobFromCloseLists(this);
close_mobs.clear();
m_close_mobs.clear();
SetID(0);
ApplyIllusionToCorpse(illusion_spell_id, corpse);
@@ -3059,10 +3047,8 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
}
}
if (killer_mob && killer_mob->IsBot()) {
if (parse->BotHasQuestSub(EVENT_NPC_SLAY)) {
parse->EventBot(EVENT_NPC_SLAY, killer_mob->CastToBot(), this, "", 0);
}
if (killer_mob) {
parse->EventBotMerc(EVENT_NPC_SLAY, killer_mob, this);
killer_mob->TrySpellOnKill(killed_level, spell);
}
@@ -3090,24 +3076,29 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
}
}
if (parse->HasQuestSub(GetNPCTypeID(), EVENT_DEATH_COMPLETE)) {
const auto& export_string = fmt::format(
"{} {} {} {} {} {} {} {} {}",
killer_mob ? killer_mob->GetID() : 0,
damage,
spell,
static_cast<int>(attack_skill),
entity_id,
m_combat_record.GetStartTime(),
m_combat_record.GetEndTime(),
m_combat_record.GetDamageReceived(),
m_combat_record.GetHealingReceived()
);
std::vector<std::any> args = { corpse };
std::vector<std::any> args = { corpse };
parse->EventNPC(EVENT_DEATH_COMPLETE, this, owner_or_self, export_string, 0, &args);
}
parse->EventMercNPC(
EVENT_DEATH_COMPLETE,
this,
owner_or_self,
[&]() {
return fmt::format(
"{} {} {} {} {} {} {} {} {}",
killer_mob ? killer_mob->GetID() : 0,
damage,
spell,
static_cast<int>(attack_skill),
entity_id,
m_combat_record.GetStartTime(),
m_combat_record.GetEndTime(),
m_combat_record.GetDamageReceived(),
m_combat_record.GetHealingReceived()
);
},
0,
&args
);
// Zone controller process EVENT_DEATH_ZONE (Death events)
if (parse->HasQuestSub(ZONE_CONTROLLER_NPC_ID, EVENT_DEATH_ZONE)) {
@@ -4267,102 +4258,69 @@ void Mob::CommonDamage(Mob* attacker, int64 &damage, const uint16 spell_id, cons
//final damage has been determined.
int old_hp_ratio = (int)GetHPRatio();
SetHP(int64(GetHP() - damage));
const auto has_bot_given_event = parse->BotHasQuestSub(EVENT_DAMAGE_GIVEN);
const auto has_bot_taken_event = parse->BotHasQuestSub(EVENT_DAMAGE_TAKEN);
const auto has_npc_given_event = (
(
IsNPC() &&
parse->HasQuestSub(CastToNPC()->GetNPCTypeID(), EVENT_DAMAGE_GIVEN)
) ||
(
attacker &&
attacker->IsNPC() &&
parse->HasQuestSub(attacker->CastToNPC()->GetNPCTypeID(), EVENT_DAMAGE_GIVEN)
)
);
const auto has_npc_taken_event = (
(
IsNPC() &&
parse->HasQuestSub(CastToNPC()->GetNPCTypeID(), EVENT_DAMAGE_TAKEN)
) ||
(
attacker &&
attacker->IsNPC() &&
parse->HasQuestSub(attacker->CastToNPC()->GetNPCTypeID(), EVENT_DAMAGE_TAKEN)
)
);
const auto has_player_given_event = parse->PlayerHasQuestSub(EVENT_DAMAGE_GIVEN);
const auto has_player_taken_event = parse->PlayerHasQuestSub(EVENT_DAMAGE_TAKEN);
const auto has_given_event = (
has_bot_given_event ||
has_npc_given_event ||
has_player_given_event
);
const auto has_taken_event = (
has_bot_taken_event ||
has_npc_taken_event ||
has_player_taken_event
);
std::vector<std::any> args;
if (has_taken_event) {
const auto export_string = fmt::format(
"{} {} {} {} {} {} {} {} {}",
attacker ? attacker->GetID() : 0,
damage,
spell_id,
static_cast<int>(skill_used),
FromDamageShield ? 1 : 0,
avoidable ? 1 : 0,
buffslot,
iBuffTic ? 1 : 0,
static_cast<int>(special)
);
int64 damage_override = 0;
if (IsBot() && has_bot_taken_event) {
parse->EventBot(EVENT_DAMAGE_TAKEN, CastToBot(), attacker ? attacker : nullptr, export_string, 0);
} else if (IsClient() && has_player_taken_event) {
args.push_back(attacker ? attacker : nullptr);
parse->EventPlayer(EVENT_DAMAGE_TAKEN, CastToClient(), export_string, 0, &args);
} else if (IsNPC() && has_npc_taken_event) {
parse->EventNPC(EVENT_DAMAGE_TAKEN, CastToNPC(), attacker ? attacker : nullptr, export_string, 0);
}
if (attacker) {
args = { this };
parse->EventMob(
EVENT_DAMAGE_GIVEN,
attacker,
this,
[&]() {
return fmt::format(
"{} {} {} {} {} {} {} {} {}",
GetID(),
damage,
spell_id,
static_cast<int>(skill_used),
FromDamageShield ? 1 : 0,
avoidable ? 1 : 0,
buffslot,
iBuffTic ? 1 : 0,
static_cast<int>(special)
);
},
0,
&args
);
}
if (has_given_event && attacker) {
const auto export_string = fmt::format(
"{} {} {} {} {} {} {} {} {}",
GetID(),
damage,
spell_id,
static_cast<int>(skill_used),
FromDamageShield ? 1 : 0,
avoidable ? 1 : 0,
buffslot,
iBuffTic ? 1 : 0,
static_cast<int>(special)
);
args = { attacker };
if (attacker->IsBot() && has_bot_given_event) {
parse->EventBot(EVENT_DAMAGE_GIVEN, attacker->CastToBot(), this, export_string, 0);
} else if (attacker->IsClient() && has_player_given_event) {
args.push_back(this);
parse->EventPlayer(EVENT_DAMAGE_GIVEN, attacker->CastToClient(), export_string, 0, &args);
} else if (attacker->IsNPC() && has_npc_given_event) {
parse->EventNPC(EVENT_DAMAGE_GIVEN, attacker->CastToNPC(), this, export_string, 0);
}
damage_override = parse->EventMob(
EVENT_DAMAGE_TAKEN,
this,
attacker,
[&]() {
return fmt::format(
"{} {} {} {} {} {} {} {} {}",
attacker ? attacker->GetID() : 0,
damage,
spell_id,
static_cast<int>(skill_used),
FromDamageShield ? 1 : 0,
avoidable ? 1 : 0,
buffslot,
iBuffTic ? 1 : 0,
static_cast<int>(special)
);
},
0,
&args
);
if (damage_override > 0) {
damage = damage_override;
} else if (damage_override < 0) {
damage = 0;
}
SetHP(int64(GetHP() - damage));
if (HasDied()) {
bool IsSaved = false;
@@ -4506,32 +4464,59 @@ void Mob::CommonDamage(Mob* attacker, int64 &damage, const uint16 spell_id, cons
Stun(RuleI(Combat, StunDuration));
if (RuleB(Combat, ClientStunMessage) && attacker->IsClient()) {
if (attacker) {
entity_list.MessageClose(this, true, 500, Chat::Emote, "%s is stunned after being bashed by %s.", GetCleanName(), attacker->GetCleanName());
}
else {
entity_list.MessageClose(this, true, 500, Chat::Emote, "%s is stunned by a bash to the head.", GetCleanName());
entity_list.FilteredMessageClose(
this,
true,
RuleI(Range, StunMessages),
Chat::Stun,
FilterStuns,
"%s is stunned after being bashed by %s.",
GetCleanName(),
attacker->GetCleanName()
);
} else {
entity_list.FilteredMessageClose(
this,
true,
RuleI(Range, StunMessages),
Chat::Stun,
FilterStuns,
"%s is stunned by a bash to the head.",
GetCleanName()
);
}
}
}
else {
} else {
// stun resist passed!
if (IsClient())
MessageString(Chat::Stun, SHAKE_OFF_STUN);
if (IsClient()) {
FilteredMessageString(
this,
Chat::Stun,
FilterStuns,
SHAKE_OFF_STUN
);
}
}
} else {
// stun resist 2 passed!
if (IsClient()) {
FilteredMessageString(
this,
Chat::Stun,
FilterStuns,
AVOID_STUNNING_BLOW
);
}
}
else {
// stun resist 2 passed!
if (IsClient())
MessageString(Chat::Stun, AVOID_STUNNING_BLOW);
}
}
else {
} else {
// main stun failed -- extra interrupt roll
if (IsCasting() &&
!EQ::ValueWithin(casting_spell_id, 859, 1023)) // these spells are excluded
// 90% chance >< -- stun immune won't reach this branch though :(
if (zone->random.Int(0, 9) > 1)
// these spells are excluded
// 90% chance >< -- stun immune won't reach this branch though :(
if (IsCasting() && !EQ::ValueWithin(casting_spell_id, 859, 1023)) {
if (zone->random.Int(0, 9) > 1) {
InterruptSpell();
}
}
}
}
+7 -12
View File
@@ -72,7 +72,7 @@ Mob *Aura::GetOwner()
// not 100% sure how this one should work and PVP affects ...
void Aura::ProcessOnAllFriendlies(Mob *owner)
{
auto &mob_list = entity_list.GetCloseMobList(this, distance);
auto &mob_list = GetCloseMobList(distance);
std::set<int> delayed_remove;
bool is_buff = IsBuffSpell(spell_id); // non-buff spells don't cast on enter
@@ -127,7 +127,7 @@ void Aura::ProcessOnAllFriendlies(Mob *owner)
void Aura::ProcessOnAllGroupMembers(Mob *owner)
{
auto &mob_list = entity_list.GetCloseMobList(this, distance);
auto &mob_list = GetCloseMobList(distance);
std::set<int> delayed_remove;
bool is_buff = IsBuffSpell(spell_id); // non-buff spells don't cast on enter
@@ -369,7 +369,7 @@ void Aura::ProcessOnAllGroupMembers(Mob *owner)
void Aura::ProcessOnGroupMembersPets(Mob *owner)
{
auto &mob_list = entity_list.GetCloseMobList(this,distance);
auto &mob_list = GetCloseMobList(distance);
std::set<int> delayed_remove;
bool is_buff = IsBuffSpell(spell_id); // non-buff spells don't cast on enter
// This type can either live on the pet (level 55/70 MAG aura) or on the pet owner (level 85 MAG aura)
@@ -576,7 +576,7 @@ void Aura::ProcessOnGroupMembersPets(Mob *owner)
void Aura::ProcessTotem(Mob *owner)
{
auto &mob_list = entity_list.GetCloseMobList(this, distance);
auto &mob_list = GetCloseMobList(distance);
std::set<int> delayed_remove;
bool is_buff = IsBuffSpell(spell_id); // non-buff spells don't cast on enter
@@ -634,9 +634,7 @@ void Aura::ProcessTotem(Mob *owner)
void Aura::ProcessEnterTrap(Mob *owner)
{
auto &mob_list = entity_list.GetCloseMobList(this, distance);
for (auto &e : mob_list) {
for (auto &e : GetCloseMobList(distance)) {
auto mob = e.second;
if (!mob) {
continue;
@@ -656,9 +654,7 @@ void Aura::ProcessEnterTrap(Mob *owner)
void Aura::ProcessExitTrap(Mob *owner)
{
auto &mob_list = entity_list.GetCloseMobList(this, distance);
for (auto &e : mob_list) {
for (auto &e : GetCloseMobList(distance)) {
auto mob = e.second;
if (!mob) {
continue;
@@ -689,8 +685,7 @@ void Aura::ProcessExitTrap(Mob *owner)
// and hard to reason about
void Aura::ProcessSpawns()
{
const auto &clients = entity_list.GetCloseMobList(this, distance);
for (auto &e : clients) {
for (auto &e: GetCloseMobList(distance)) {
if (!e.second) {
continue;
}
+2 -12
View File
@@ -1578,17 +1578,7 @@ bool Bot::Process()
return false;
}
if (mob_close_scan_timer.Check()) {
LogAIScanCloseDetail(
"is_moving [{}] bot [{}] timer [{}]",
moving ? "true" : "false",
GetCleanName(),
mob_close_scan_timer.GetDuration()
);
entity_list.ScanCloseMobs(close_mobs, this, IsMoving());
}
ScanCloseMobProcess();
SpellProcess();
if (tic_timer.Check()) {
@@ -2978,7 +2968,7 @@ void Bot::SetOwnerTarget(Client* bot_owner) {
if (NOT_HOLDING && NOT_PASSIVE) {
auto attack_target = bot_owner->GetTarget();
if (attack_target) {
if (attack_target && HasBotAttackFlag(attack_target)) {
InterruptSpell();
WipeHateList();
+5
View File
@@ -35,6 +35,11 @@ void bot_command_attack(Client *c, const Seperator *sep)
return;
}
if (!c->HasBotAttackFlag(target_mob)) {
target_mob->SetBotAttackFlag(c->CharacterID());
target_mob->bot_attack_flag_timer.Start(10000);
}
size_t attacker_count = 0;
Bot *first_attacker = nullptr;
sbl.remove(nullptr);
+11 -3
View File
@@ -857,7 +857,7 @@ void bot_command_spawn(Client *c, const Seperator *sep)
c->Message(
Chat::White,
fmt::format(
"Usage: {} [bot_name]",
"Usage: {} [bot_name] [optional: silent]",
sep->arg[0]
).c_str()
);
@@ -1045,9 +1045,17 @@ void bot_command_spawn(Client *c, const Seperator *sep)
message_index = VALIDATECLASSID(my_bot->GetClass());
}
if (c->GetBotOption(Client::booSpawnMessageSay)) {
std::string silent_confirm = sep->arg[2];
bool silentTell = false;
if (!silent_confirm.compare("silent")) {
silentTell = true;
}
if (!silentTell && c->GetBotOption(Client::booSpawnMessageSay)) {
Bot::BotGroupSay(my_bot, bot_spawn_message[message_index].c_str());
} else if (c->GetBotOption(Client::booSpawnMessageTell)) {
}
else if (!silentTell && c->GetBotOption(Client::booSpawnMessageTell)) {
my_bot->OwnerMessage(bot_spawn_message[message_index]);
}
}
+3 -1
View File
@@ -312,10 +312,12 @@ void Client::SpawnRaidBotsOnConnect(Raid* raid) {
for (const auto& m: r_members) {
if (strlen(m.member_name) != 0) {
for (const auto& b: bots_list) {
for (const auto& b : bots_list) {
if (strcmp(m.member_name, b.bot_name) == 0) {
std::string buffer = "^spawn ";
buffer.append(m.member_name);
std::string silent = " silent";
buffer.append(silent);
bot_command_real_dispatch(this, buffer.c_str());
auto bot = entity_list.GetBotByBotName(m.member_name);
+15 -14
View File
@@ -3324,18 +3324,19 @@ DBbotspells_Struct* ZoneDatabase::GetBotSpells(uint32 bot_spell_id)
if (!bse.empty()) {
for (const auto& e : bse) {
DBbotspells_entries_Struct entry;
entry.spellid = e.spellid;
entry.type = e.type;
entry.minlevel = e.minlevel;
entry.maxlevel = e.maxlevel;
entry.manacost = e.manacost;
entry.recast_delay = e.recast_delay;
entry.priority = e.priority;
entry.min_hp = e.min_hp;
entry.max_hp = e.max_hp;
entry.resist_adjust = e.resist_adjust;
entry.bucket_name = e.bucket_name;
entry.bucket_value = e.bucket_value;
entry.spellid = e.spell_id;
entry.type = e.type;
entry.minlevel = e.minlevel;
entry.maxlevel = e.maxlevel;
entry.manacost = e.manacost;
entry.recast_delay = e.recast_delay;
entry.priority = e.priority;
entry.min_hp = e.min_hp;
entry.max_hp = e.max_hp;
entry.resist_adjust = e.resist_adjust;
entry.bucket_name = e.bucket_name;
entry.bucket_value = e.bucket_value;
entry.bucket_comparison = e.bucket_comparison;
// some spell types don't make much since to be priority 0, so fix that
@@ -3345,8 +3346,8 @@ DBbotspells_Struct* ZoneDatabase::GetBotSpells(uint32 bot_spell_id)
if (e.resist_adjust) {
entry.resist_adjust = e.resist_adjust;
} else if (IsValidSpell(e.spellid)) {
entry.resist_adjust = spells[e.spellid].resist_difficulty;
} else if (IsValidSpell(e.spell_id)) {
entry.resist_adjust = spells[e.spell_id].resist_difficulty;
}
spell_set.entries.push_back(entry);
+275 -147
View File
@@ -145,47 +145,48 @@ Client::Client(EQStreamInterface *ieqs) : Mob(
0, // in_heroic_strikethrough
false // in_keeps_sold_items
),
hpupdate_timer(2000),
camp_timer(29000),
process_timer(100),
consume_food_timer(CONSUMPTION_TIMER),
zoneinpacket_timer(1000),
linkdead_timer(RuleI(Zone,ClientLinkdeadMS)),
dead_timer(2000),
global_channel_timer(1000),
fishing_timer(8000),
endupkeep_timer(1000),
autosave_timer(RuleI(Character, AutosaveIntervalS) * 1000),
client_scan_npc_aggro_timer(RuleI(Aggro, ClientAggroCheckIdleInterval)),
client_zone_wide_full_position_update_timer(5 * 60 * 1000),
tribute_timer(Tribute_duration),
proximity_timer(ClientProximity_interval),
TaskPeriodic_Timer(RuleI(TaskSystem, PeriodicCheckTimer) * 1000),
charm_update_timer(6000),
rest_timer(1),
pick_lock_timer(1000),
charm_class_attacks_timer(3000),
charm_cast_timer(3500),
qglobal_purge_timer(30000),
TrackingTimer(2000),
RespawnFromHoverTimer(0),
merc_timer(RuleI(Mercs, UpkeepIntervalMS)),
ItemQuestTimer(500),
anon_toggle_timer(250),
afk_toggle_timer(250),
helm_toggle_timer(250),
aggro_meter_timer(AGGRO_METER_UPDATE_MS),
m_Proximity(FLT_MAX, FLT_MAX, FLT_MAX), //arbitrary large number
m_ZoneSummonLocation(-2.0f,-2.0f,-2.0f,-2.0f),
m_AutoAttackPosition(0.0f, 0.0f, 0.0f, 0.0f),
m_AutoAttackTargetLocation(0.0f, 0.0f, 0.0f),
last_region_type(RegionTypeUnsupported),
m_dirtyautohaters(false),
mob_close_scan_timer(6000),
position_update_timer(10000),
consent_throttle_timer(2000),
tmSitting(0),
parcel_timer(RuleI(Parcel, ParcelDeliveryDelay))
hpupdate_timer(2000),
camp_timer(29000),
process_timer(100),
consume_food_timer(CONSUMPTION_TIMER),
zoneinpacket_timer(1000),
linkdead_timer(RuleI(Zone, ClientLinkdeadMS)),
dead_timer(2000),
global_channel_timer(1000),
fishing_timer(8000),
endupkeep_timer(1000),
autosave_timer(RuleI(Character, AutosaveIntervalS) * 1000),
m_client_npc_aggro_scan_timer(RuleI(Aggro, ClientAggroCheckIdleInterval)),
m_client_zone_wide_full_position_update_timer(5 * 60 * 1000),
tribute_timer(Tribute_duration),
proximity_timer(ClientProximity_interval),
TaskPeriodic_Timer(RuleI(TaskSystem, PeriodicCheckTimer) * 1000),
charm_update_timer(6000),
rest_timer(1),
pick_lock_timer(1000),
charm_class_attacks_timer(3000),
charm_cast_timer(3500),
qglobal_purge_timer(30000),
TrackingTimer(2000),
RespawnFromHoverTimer(0),
merc_timer(RuleI(Mercs, UpkeepIntervalMS)),
ItemQuestTimer(500),
anon_toggle_timer(250),
afk_toggle_timer(250),
helm_toggle_timer(250),
aggro_meter_timer(AGGRO_METER_UPDATE_MS),
m_Proximity(FLT_MAX, FLT_MAX, FLT_MAX), //arbitrary large number
m_ZoneSummonLocation(-2.0f, -2.0f, -2.0f, -2.0f),
m_AutoAttackPosition(0.0f, 0.0f, 0.0f, 0.0f),
m_AutoAttackTargetLocation(0.0f, 0.0f, 0.0f),
last_region_type(RegionTypeUnsupported),
m_dirtyautohaters(false),
m_position_update_timer(10000),
consent_throttle_timer(2000),
tmSitting(0),
parcel_timer(RuleI(Parcel, ParcelDeliveryDelay)),
lazy_load_bank_check_timer(1000),
bandolier_throttle_timer(0)
{
for (auto client_filter = FilterNone; client_filter < _FilterCount; client_filter = eqFilterType(client_filter + 1)) {
SetFilter(client_filter, FilterShow);
@@ -284,6 +285,7 @@ Client::Client(EQStreamInterface *ieqs) : Mob(
memset(&m_epp, 0, sizeof(m_epp));
PendingTranslocate = false;
PendingSacrifice = false;
sacrifice_caster_id = 0;
controlling_boat_id = 0;
controlled_mob_id = 0;
qGlobals = nullptr;
@@ -391,7 +393,6 @@ Client::Client(EQStreamInterface *ieqs) : Mob(
SetBotPrecombat(false);
AI_Init();
}
Client::~Client() {
@@ -444,7 +445,7 @@ Client::~Client() {
m_tradeskill_object = nullptr;
}
close_mobs.clear();
m_close_mobs.clear();
if(IsDueling() && GetDuelTarget() != 0) {
Entity* entity = entity_list.GetID(GetDuelTarget());
@@ -1242,45 +1243,28 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
entity_list.ProcessProximitySay(message, this, language);
}
Mob* t = GetTarget();
if (
GetTarget() &&
GetTarget()->IsNPC() &&
!IsInvisible(GetTarget())
t &&
!IsInvisible(t) &&
DistanceNoZ(m_Position, t->GetPosition()) <= RuleI(Range, Say)
) {
auto* t = GetTarget()->CastToNPC();
if (!t->IsEngaged()) {
CheckLDoNHail(t);
CheckEmoteHail(t, message);
const bool is_engaged = t->IsEngaged();
if (DistanceNoZ(m_Position, t->GetPosition()) <= RuleI(Range, Say)) {
if (parse->HasQuestSub(t->GetNPCTypeID(), EVENT_SAY)) {
parse->EventNPC(EVENT_SAY, t, this, message, language);
}
if (RuleB(TaskSystem, EnableTaskSystem)) {
if (UpdateTasksOnSpeakWith(t)) {
t->DoQuestPause(this);
}
}
}
if (is_engaged) {
parse->EventBotMercNPC(EVENT_AGGRO_SAY, t, this, [&]() { return message; }, language);
} else {
if (parse->HasQuestSub(t->GetNPCTypeID(), EVENT_AGGRO_SAY)) {
if (DistanceSquaredNoZ(m_Position, t->GetPosition()) <= RuleI(Range, Say)) {
parse->EventNPC(EVENT_AGGRO_SAY, t, this, message, language);
}
}
parse->EventBotMercNPC(EVENT_SAY, t, this, [&]() { return message; }, language);
}
}
else if (GetTarget() && GetTarget()->IsBot() && !IsInvisible(GetTarget())) {
if (DistanceNoZ(m_Position, GetTarget()->GetPosition()) <= RuleI(Range, Say)) {
if (GetTarget()->IsEngaged()) {
if (parse->BotHasQuestSub(EVENT_AGGRO_SAY)) {
parse->EventBot(EVENT_AGGRO_SAY, GetTarget()->CastToBot(), this, message, language);
}
} else {
if (parse->BotHasQuestSub(EVENT_SAY)) {
parse->EventBot(EVENT_SAY, GetTarget()->CastToBot(), this, message, language);
if (t->IsNPC() && !is_engaged) {
CheckLDoNHail(t->CastToNPC());
CheckEmoteHail(t->CastToNPC(), message);
if (RuleB(TaskSystem, EnableTaskSystem)) {
if (UpdateTasksOnSpeakWith(t->CastToNPC())) {
t->CastToNPC()->DoQuestPause(this);
}
}
}
@@ -2298,52 +2282,67 @@ void Client::SetGM(bool toggle) {
UpdateWho();
}
void Client::ReadBook(BookRequest_Struct *book) {
int16 book_language=0;
char *txtfile = book->txtfile;
void Client::ReadBook(BookRequest_Struct* book)
{
const std::string& text_file = book->txtfile;
if(txtfile[0] == '0' && txtfile[1] == '\0') {
//invalid book... coming up on non-book items.
if (text_file.empty()) {
return;
}
std::string booktxt2 = content_db.GetBook(txtfile, &book_language);
int length = booktxt2.length();
auto b = content_db.GetBook(text_file);
if (booktxt2[0] != '\0') {
#if EQDEBUG >= 6
LogInfo("Client::ReadBook() textfile:[{}] Text:[{}]", txtfile, booktxt2.c_str());
#endif
auto outapp = new EQApplicationPacket(OP_ReadBook, length + sizeof(BookText_Struct));
if (!b.text.empty()) {
auto outapp = new EQApplicationPacket(OP_ReadBook, b.text.size() + sizeof(BookText_Struct));
auto inst = const_cast<EQ::ItemInstance*>(m_inv[book->invslot]);
BookText_Struct *out = (BookText_Struct *) outapp->pBuffer;
out->window = book->window;
out->type = book->type;
out->invslot = book->invslot;
out->target_id = book->target_id;
out->can_cast = 0; // todo: implement
out->can_scribe = false;
auto t = (BookText_Struct*) outapp->pBuffer;
if (ClientVersion() >= EQ::versions::ClientVersion::SoF && book->invslot <= EQ::invbag::GENERAL_BAGS_END)
{
const EQ::ItemInstance* inst = m_inv[book->invslot];
if (inst && inst->GetItem())
{
auto recipe = TradeskillRecipeRepository::GetWhere(content_db,
fmt::format("learned_by_item_id = {} LIMIT 1", inst->GetItem()->ID));
out->type = inst->GetItem()->Book;
out->can_scribe = !recipe.empty();
t->window = book->window;
t->type = book->type;
t->invslot = book->invslot;
t->target_id = book->target_id;
t->can_cast = 0; // todo: implement
t->can_scribe = false;
if (ClientVersion() >= EQ::versions::ClientVersion::SoF && book->invslot <= EQ::invbag::GENERAL_BAGS_END) {
if (inst && inst->GetItem()) {
auto recipe = TradeskillRecipeRepository::GetWhere(
content_db,
fmt::format(
"learned_by_item_id = {} LIMIT 1",
inst->GetItem()->ID
)
);
t->type = inst->GetItem()->Book;
t->can_scribe = !recipe.empty();
}
}
memcpy(out->booktext, booktxt2.c_str(), length);
memcpy(t->booktext, b.text.c_str(), b.text.size());
if (EQ::ValueWithin(book_language, Language::CommonTongue, Language::Unknown27)) {
if (m_pp.languages[book_language] < Language::MaxValue) {
GarbleMessage(out->booktext, (Language::MaxValue - m_pp.languages[book_language]));
if (EQ::ValueWithin(b.language, Language::CommonTongue, Language::Unknown27)) {
if (m_pp.languages[b.language] < Language::MaxValue) {
GarbleMessage(t->booktext, (Language::MaxValue - m_pp.languages[b.language]));
}
}
// Send only books and scrolls to this event
if (parse->PlayerHasQuestSub(EVENT_READ_ITEM) && t->type != BookType::ItemInfo) {
std::vector<std::any> args = {
b.text,
t->can_cast,
t->can_scribe,
t->invslot,
t->target_id,
t->type,
inst
};
parse->EventPlayer(EVENT_READ_ITEM, this, book->txtfile, inst ? inst->GetID() : 0, &args);
}
QueuePacket(outapp);
safe_delete(outapp);
}
@@ -3403,6 +3402,11 @@ void Client::ServerFilter(SetServerFilter_Struct* filter){
} else { // these clients don't have a 'self only' filter
Filter1(FilterHealOverTime);
}
Filter1(FilterItemSpeech);
Filter1(FilterStrikethrough);
Filter1(FilterStuns);
Filter1(FilterBardSongsOnPets);
}
// this version is for messages with no parameters
@@ -3965,7 +3969,7 @@ void Client::SetEndurance(int32 newEnd)
CheckManaEndUpdate();
}
void Client::SacrificeConfirm(Client *caster)
void Client::SacrificeConfirm(Mob *caster)
{
auto outapp = new EQApplicationPacket(OP_Sacrifice, sizeof(Sacrifice_Struct));
Sacrifice_Struct *ss = (Sacrifice_Struct *)outapp->pBuffer;
@@ -3992,14 +3996,14 @@ void Client::SacrificeConfirm(Client *caster)
ss->Confirm = 0;
QueuePacket(outapp);
safe_delete(outapp);
// We store the Caster's name, because when the packet comes back, it only has the victim's entityID in it,
// We store the Caster's id, because when the packet comes back, it only has the victim's entityID in it,
// not the caster.
SacrificeCaster += caster->GetName();
sacrifice_caster_id = caster->GetID();
PendingSacrifice = true;
}
//Essentially a special case death function
void Client::Sacrifice(Client *caster)
void Client::Sacrifice(Mob *caster)
{
if (GetLevel() >= RuleI(Spells, SacrificeMinLevel) && GetLevel() <= RuleI(Spells, SacrificeMaxLevel)) {
int exploss = (int)(GetLevel() * (GetLevel() / 18.0) * 12000);
@@ -4047,8 +4051,11 @@ void Client::Sacrifice(Client *caster)
}
Save();
GoToDeath();
if (caster) // I guess it's possible?
caster->SummonItem(RuleI(Spells, SacrificeItemID));
if (caster && caster->IsClient()) {
caster->CastToClient()->SummonItem(RuleI(Spells, SacrificeItemID));
} else if (caster && caster->IsNPC()) {
caster->CastToNPC()->AddItem(RuleI(Spells, SacrificeItemID), 1, false);
}
}
} else {
caster->MessageString(Chat::Red, SAC_TOO_LOW); // This being is not a worthy sacrifice.
@@ -7649,10 +7656,10 @@ void Client::SetFactionLevel(
content_db.GetFactionData(&faction_modifiers, class_id, race_id, deity_id, e.faction_id);
if (is_quest) {
if (e.npc_value > 0) {
e.npc_value = -std::abs(e.npc_value);
} else if (e.npc_value < 0) {
e.npc_value = std::abs(e.npc_value);
if (e.value > 0) {
e.value = -std::abs(e.value);
} else if (e.value < 0) {
e.value = std::abs(e.value);
}
}
@@ -9243,19 +9250,6 @@ bool Client::GotoPlayerRaid(const std::string& player_name)
return true;
}
glm::vec4 &Client::GetLastPositionBeforeBulkUpdate()
{
return last_position_before_bulk_update;
}
/**
* @param in_last_position_before_bulk_update
*/
void Client::SetLastPositionBeforeBulkUpdate(glm::vec4 in_last_position_before_bulk_update)
{
Client::last_position_before_bulk_update = in_last_position_before_bulk_update;
}
void Client::SendToGuildHall()
{
std::string zone_short_name = "guildhall";
@@ -10920,23 +10914,24 @@ void Client::SetIPExemption(int exemption_amount)
void Client::ReadBookByName(std::string book_name, uint8 book_type)
{
int16 book_language = 0;
std::string book_text = content_db.GetBook(book_name.c_str(), &book_language);
int length = book_text.length();
auto b = content_db.GetBook(book_name);
if (book_text[0] != '\0') {
LogDebug("Client::ReadBookByName() Book Name: [{}] Text: [{}]", book_name, book_text.c_str());
auto outapp = new EQApplicationPacket(OP_ReadBook, length + sizeof(BookText_Struct));
BookText_Struct *out = (BookText_Struct *) outapp->pBuffer;
out->window = 0xFF;
out->type = book_type;
out->invslot = 0;
if (!b.text.empty()) {
LogDebug("Book Name: [{}] Text: [{}]", book_name, b.text);
memcpy(out->booktext, book_text.c_str(), length);
auto outapp = new EQApplicationPacket(OP_ReadBook, b.text.size() + sizeof(BookText_Struct));
if (EQ::ValueWithin(book_language, Language::CommonTongue, Language::Unknown27)) {
if (m_pp.languages[book_language] < Language::MaxValue) {
GarbleMessage(out->booktext, (Language::MaxValue - m_pp.languages[book_language]));
auto o = (BookText_Struct *) outapp->pBuffer;
o->window = std::numeric_limits<uint8>::max();
o->type = book_type;
o->invslot = 0;
memcpy(o->booktext, b.text.c_str(), b.text.size());
if (EQ::ValueWithin(b.language, Language::CommonTongue, Language::Unknown27)) {
if (m_pp.languages[b.language] < Language::MaxValue) {
GarbleMessage(o->booktext, (Language::MaxValue - m_pp.languages[b.language]));
}
}
@@ -11087,7 +11082,9 @@ void Client::SaveDisciplines()
{
std::vector<CharacterDisciplinesRepository::CharacterDisciplines> v;
for (int slot_id = 0; slot_id < MAX_PP_DISCIPLINES; slot_id++) {
std::vector<std::string> delete_slots;
for (uint16 slot_id = 0; slot_id < MAX_PP_DISCIPLINES; slot_id++) {
if (IsValidSpell(m_pp.disciplines.values[slot_id])) {
auto e = CharacterDisciplinesRepository::NewEntity();
@@ -11096,9 +11093,22 @@ void Client::SaveDisciplines()
e.disc_id = m_pp.disciplines.values[slot_id];
v.emplace_back(e);
} else {
delete_slots.emplace_back(std::to_string(slot_id));
}
}
if (!delete_slots.empty()) {
CharacterDisciplinesRepository::DeleteWhere(
database,
fmt::format(
"`id` = {} AND `slot_id` IN ({})",
CharacterID(),
Strings::Join(delete_slots, ", ")
)
);
}
if (!v.empty()) {
CharacterDisciplinesRepository::ReplaceMany(database, v);
}
@@ -12700,4 +12710,122 @@ bool Client::TakeMoneyFromPPWithOverFlow(uint64 copper, bool update_client)
SaveCurrency();
RecalcWeight();
return true;
}
}
void Client::SendTopLevelInventory()
{
EQ::ItemInstance* inst = nullptr;
static const int16 slots[][2] = {
{ EQ::invslot::POSSESSIONS_BEGIN, EQ::invslot::POSSESSIONS_END },
{ EQ::invbag::GENERAL_BAGS_BEGIN, EQ::invbag::GENERAL_BAGS_END },
{ EQ::invbag::CURSOR_BAG_BEGIN, EQ::invbag::CURSOR_BAG_END }
};
const auto& inv = GetInv();
const size_t slot_index_count = sizeof(slots) / sizeof(slots[0]);
for (int slot_index = 0; slot_index < slot_index_count; ++slot_index) {
for (int slot_id = slots[slot_index][0]; slot_id <= slots[slot_index][1]; ++slot_id) {
inst = inv.GetItem(slot_id);
if (inst) {
SendItemPacket(slot_id, inst, ItemPacketType::ItemPacketTrade);
}
}
}
}
// On a normal basis we limit mob movement updates based on distance
// This ensures we send a periodic full zone update to a client that has started moving after 5 or so minutes
//
// For very large zones we will also force a full update based on distance
//
// We ignore a small distance around us so that we don't interrupt already pathing deltas as those npcs will appear
// to full stop when they are actually still pathing
void Client::CheckSendBulkClientPositionUpdate()
{
float distance_moved = DistanceNoZ(m_last_position_before_bulk_update, GetPosition());
bool moved_far_enough_before_bulk_update = distance_moved >= zone->GetNpcPositionUpdateDistance();
bool is_ready_to_update = (
m_client_zone_wide_full_position_update_timer.Check() || moved_far_enough_before_bulk_update
);
if (IsMoving() && is_ready_to_update) {
LogDebug("[[{}]] Client Zone Wide Position Update NPCs", GetCleanName());
auto &mob_movement_manager = MobMovementManager::Get();
auto &mob_list = entity_list.GetMobList();
for (auto &it : mob_list) {
Mob *entity = it.second;
if (!entity->IsNPC()) {
continue;
}
int animation_speed = 0;
if (entity->IsMoving()) {
if (entity->IsRunning()) {
animation_speed = (entity->IsFeared() ? entity->GetFearSpeed() : entity->GetRunspeed());
}
else {
animation_speed = entity->GetWalkspeed();
}
}
mob_movement_manager.SendCommandToClients(entity, 0.0, 0.0, 0.0, 0.0, animation_speed, ClientRangeAny, this);
}
m_last_position_before_bulk_update = GetPosition();
}
}
const uint16 scan_npc_aggro_timer_idle = RuleI(Aggro, ClientAggroCheckIdleInterval);
const uint16 scan_npc_aggro_timer_moving = RuleI(Aggro, ClientAggroCheckMovingInterval);
void Client::CheckClientToNpcAggroTimer()
{
LogAggroDetail(
"ClientUpdate [{}] {}moving, scan timer [{}]",
GetCleanName(),
IsMoving() ? "" : "NOT ",
m_client_npc_aggro_scan_timer.GetRemainingTime()
);
if (IsMoving()) {
if (m_client_npc_aggro_scan_timer.GetRemainingTime() > scan_npc_aggro_timer_moving) {
LogAggroDetail("Client [{}] Restarting with moving timer", GetCleanName());
m_client_npc_aggro_scan_timer.Disable();
m_client_npc_aggro_scan_timer.Start(scan_npc_aggro_timer_moving);
m_client_npc_aggro_scan_timer.Trigger();
}
}
else if (m_client_npc_aggro_scan_timer.GetDuration() == scan_npc_aggro_timer_moving) {
LogAggroDetail("Client [{}] Restarting with idle timer", GetCleanName());
m_client_npc_aggro_scan_timer.Disable();
m_client_npc_aggro_scan_timer.Start(scan_npc_aggro_timer_idle);
}
}
void Client::ClientToNpcAggroProcess()
{
if (zone->CanDoCombat() && !GetFeigned() && m_client_npc_aggro_scan_timer.Check()) {
int npc_scan_count = 0;
for (auto &close_mob: GetCloseMobList()) {
Mob *mob = close_mob.second;
if (!mob) {
continue;
}
if (mob->IsClient()) {
continue;
}
if (mob->CheckWillAggro(this) && !mob->CheckAggro(this)) {
mob->AddToHateList(this, 25);
}
npc_scan_count++;
}
LogAggro("Checking Reverse Aggro (client->npc) scanned_npcs ([{}])", npc_scan_count);
}
}
+29 -15
View File
@@ -196,6 +196,7 @@ struct RespawnOption
float heading;
};
// do not ask what all these mean because I have no idea!
// named from the client's CEverQuest::GetInnateDesc, they're missing some
enum eInnateSkill {
@@ -596,7 +597,7 @@ public:
inline uint8 GetBaseINT() const { return m_pp.INT; }
inline uint8 GetBaseAGI() const { return m_pp.AGI; }
inline uint8 GetBaseWIS() const { return m_pp.WIS; }
inline uint8 GetBaseCorrup() const { return 15; } // Same for all
inline uint8 GetBaseCorrup() const { return m_pp.corruption_resist; }
inline uint8 GetBasePhR() const { return 0; } // Guessing at 0 as base
inline virtual int32 GetHeroicSTR() const { return itembonuses.HeroicSTR; }
@@ -762,8 +763,8 @@ public:
void GetRaidAAs(RaidLeadershipAA_Struct *into) const;
void ClearGroupAAs();
void UpdateGroupAAs(int32 points, uint32 type);
void SacrificeConfirm(Client* caster);
void Sacrifice(Client* caster);
void SacrificeConfirm(Mob* caster);
void Sacrifice(Mob* caster);
void GoToDeath();
inline const int32 GetInstanceID() const { return zone->GetInstanceID(); }
void SetZoning(bool in) { bZoning = in; }
@@ -1025,7 +1026,7 @@ public:
int GetSpentAA() { return m_pp.aapoints_spent; }
uint32 GetRequiredAAExperience();
void AutoGrantAAPoints();
void GrantAllAAPoints(uint8 unlock_level = 0);
void GrantAllAAPoints(uint8 unlock_level = 0, bool skip_grant_only = false);
bool HasAlreadyPurchasedRank(AA::Rank* rank);
void ListPurchasedAAs(Client *to, std::string search_criteria = std::string());
@@ -1245,7 +1246,7 @@ public:
bool PendingTranslocate;
time_t TranslocateTime;
bool PendingSacrifice;
std::string SacrificeCaster;
uint16 sacrifice_caster_id;
PendingTranslocate_Struct PendingTranslocateData;
void SendOPTranslocateConfirm(Mob *Caster, uint16 SpellID);
@@ -1420,7 +1421,11 @@ public:
{
return (task_state ? task_state->EnabledTaskCount(task_set_id) : -1);
}
inline int IsTaskCompleted(int task_id) { return (task_state ? task_state->IsTaskCompleted(task_id) : -1); }
inline bool IsTaskCompleted(int task_id) { return (task_state ? task_state->IsTaskCompleted(task_id) : false); }
inline bool AreTasksCompleted(std::vector<int> task_ids)
{
return (task_state ? task_state->AreTasksCompleted(task_ids) : false);
}
inline void ShowClientTasks(Client *client) { if (task_state) { task_state->ShowClientTasks(this, client); }}
inline void CancelAllTasks() { if (task_state) { task_state->CancelAllTasks(this); }}
inline int GetActiveTaskCount() { return (task_state ? task_state->GetActiveTaskCount() : 0); }
@@ -1790,9 +1795,6 @@ public:
uint32 trapid; //ID of trap player has triggered. This is cleared when the player leaves the trap's radius, or it despawns.
void SetLastPositionBeforeBulkUpdate(glm::vec4 in_last_position_before_bulk_update);
glm::vec4 &GetLastPositionBeforeBulkUpdate();
Raid *p_raid_instance;
void ShowDevToolsMenu();
@@ -2008,6 +2010,8 @@ private:
void ZonePC(uint32 zoneID, uint32 instance_id, float x, float y, float z, float heading, uint8 ignorerestrictions, ZoneMode zm);
void ProcessMovePC(uint32 zoneID, uint32 instance_id, float x, float y, float z, float heading, uint8 ignorerestrictions = 0, ZoneMode zm = ZoneSolicited);
void SendTopLevelInventory();
glm::vec4 m_ZoneSummonLocation;
uint16 zonesummon_id;
uint8 zonesummon_ignorerestrictions;
@@ -2027,8 +2031,6 @@ private:
Timer fishing_timer;
Timer endupkeep_timer;
Timer autosave_timer;
Timer client_scan_npc_aggro_timer;
Timer client_zone_wide_full_position_update_timer;
Timer tribute_timer;
Timer proximity_timer;
@@ -2045,16 +2047,29 @@ private:
Timer afk_toggle_timer;
Timer helm_toggle_timer;
Timer aggro_meter_timer;
Timer mob_close_scan_timer;
Timer position_update_timer; /* Timer used when client hasn't updated within a 10 second window */
Timer consent_throttle_timer;
Timer dynamiczone_removal_timer;
Timer task_request_timer;
Timer pick_lock_timer;
Timer parcel_timer; //Used to limit the number of parcels to one every 30 seconds (default). Changable via rule.
Timer lazy_load_bank_check_timer;
Timer bandolier_throttle_timer;
bool m_lazy_load_bank = false;
int m_lazy_load_sent_bank_slots = 0;
glm::vec3 m_Proximity;
glm::vec4 last_position_before_bulk_update;
// client aggro
Timer m_client_npc_aggro_scan_timer;
void CheckClientToNpcAggroTimer();
void ClientToNpcAggroProcess();
// bulk position updates
glm::vec4 m_last_position_before_bulk_update;
Timer m_client_zone_wide_full_position_update_timer;
Timer m_position_update_timer;
void CheckSendBulkClientPositionUpdate();
void BulkSendInventoryItems();
@@ -2171,7 +2186,6 @@ private:
bool m_has_quest_compass = false;
std::vector<uint32_t> m_dynamic_zone_ids;
public:
enum BotOwnerOption : size_t {
booDeathMarquee,
+5 -295
View File
@@ -1009,65 +1009,7 @@ int Client::CalcHaste()
//in Mob::ResistSpell
int32 Client::CalcMR()
{
//racial bases
switch (GetBaseRace()) {
case HUMAN:
MR = 25;
break;
case BARBARIAN:
MR = 25;
break;
case ERUDITE:
MR = 30;
break;
case WOOD_ELF:
MR = 25;
break;
case HIGH_ELF:
MR = 25;
break;
case DARK_ELF:
MR = 25;
break;
case HALF_ELF:
MR = 25;
break;
case DWARF:
MR = 30;
break;
case TROLL:
MR = 25;
break;
case OGRE:
MR = 25;
break;
case HALFLING:
MR = 25;
break;
case GNOME:
MR = 25;
break;
case IKSAR:
MR = 25;
break;
case VAHSHIR:
MR = 25;
break;
case FROGLOK:
MR = 30;
break;
case DRAKKIN:
{
MR = 25;
if (GetDrakkinHeritage() == 2)
MR += 10;
else if (GetDrakkinHeritage() == 5)
MR += 2;
break;
}
default:
MR = 20;
}
MR = m_pp.magic_resist;
MR += itembonuses.MR + spellbonuses.MR + aabonuses.MR;
if (GetClass() == Class::Warrior || GetClass() == Class::Berserker) {
MR += GetLevel() / 2;
@@ -1083,65 +1025,7 @@ int32 Client::CalcMR()
int32 Client::CalcFR()
{
//racial bases
switch (GetBaseRace()) {
case HUMAN:
FR = 25;
break;
case BARBARIAN:
FR = 25;
break;
case ERUDITE:
FR = 25;
break;
case WOOD_ELF:
FR = 25;
break;
case HIGH_ELF:
FR = 25;
break;
case DARK_ELF:
FR = 25;
break;
case HALF_ELF:
FR = 25;
break;
case DWARF:
FR = 25;
break;
case TROLL:
FR = 5;
break;
case OGRE:
FR = 25;
break;
case HALFLING:
FR = 25;
break;
case GNOME:
FR = 25;
break;
case IKSAR:
FR = 30;
break;
case VAHSHIR:
FR = 25;
break;
case FROGLOK:
FR = 25;
break;
case DRAKKIN:
{
FR = 25;
if (GetDrakkinHeritage() == 0)
FR += 10;
else if (GetDrakkinHeritage() == 5)
FR += 2;
break;
}
default:
FR = 20;
}
FR = m_pp.fire_resist;
int c = GetClass();
if (c == Class::Ranger) {
FR += 4;
@@ -1169,65 +1053,7 @@ int32 Client::CalcFR()
int32 Client::CalcDR()
{
//racial bases
switch (GetBaseRace()) {
case HUMAN:
DR = 15;
break;
case BARBARIAN:
DR = 15;
break;
case ERUDITE:
DR = 10;
break;
case WOOD_ELF:
DR = 15;
break;
case HIGH_ELF:
DR = 15;
break;
case DARK_ELF:
DR = 15;
break;
case HALF_ELF:
DR = 15;
break;
case DWARF:
DR = 15;
break;
case TROLL:
DR = 15;
break;
case OGRE:
DR = 15;
break;
case HALFLING:
DR = 20;
break;
case GNOME:
DR = 15;
break;
case IKSAR:
DR = 15;
break;
case VAHSHIR:
DR = 15;
break;
case FROGLOK:
DR = 15;
break;
case DRAKKIN:
{
DR = 15;
if (GetDrakkinHeritage() == 1)
DR += 10;
else if (GetDrakkinHeritage() == 5)
DR += 2;
break;
}
default:
DR = 15;
}
DR = m_pp.disease_resist;
int c = GetClass();
// the monk one is part of base resist
if (c == Class::Monk) {
@@ -1261,65 +1087,7 @@ int32 Client::CalcDR()
int32 Client::CalcPR()
{
//racial bases
switch (GetBaseRace()) {
case HUMAN:
PR = 15;
break;
case BARBARIAN:
PR = 15;
break;
case ERUDITE:
PR = 15;
break;
case WOOD_ELF:
PR = 15;
break;
case HIGH_ELF:
PR = 15;
break;
case DARK_ELF:
PR = 15;
break;
case HALF_ELF:
PR = 15;
break;
case DWARF:
PR = 20;
break;
case TROLL:
PR = 15;
break;
case OGRE:
PR = 15;
break;
case HALFLING:
PR = 20;
break;
case GNOME:
PR = 15;
break;
case IKSAR:
PR = 15;
break;
case VAHSHIR:
PR = 15;
break;
case FROGLOK:
PR = 30;
break;
case DRAKKIN:
{
PR = 15;
if (GetDrakkinHeritage() == 3)
PR += 10;
else if (GetDrakkinHeritage() == 5)
PR += 2;
break;
}
default:
PR = 15;
}
PR = m_pp.poison_resist;
int c = GetClass();
// this monk bonus is part of the base
if (c == Class::Monk) {
@@ -1353,65 +1121,7 @@ int32 Client::CalcPR()
int32 Client::CalcCR()
{
//racial bases
switch (GetBaseRace()) {
case HUMAN:
CR = 25;
break;
case BARBARIAN:
CR = 35;
break;
case ERUDITE:
CR = 25;
break;
case WOOD_ELF:
CR = 25;
break;
case HIGH_ELF:
CR = 25;
break;
case DARK_ELF:
CR = 25;
break;
case HALF_ELF:
CR = 25;
break;
case DWARF:
CR = 25;
break;
case TROLL:
CR = 25;
break;
case OGRE:
CR = 25;
break;
case HALFLING:
CR = 25;
break;
case GNOME:
CR = 25;
break;
case IKSAR:
CR = 15;
break;
case VAHSHIR:
CR = 25;
break;
case FROGLOK:
CR = 25;
break;
case DRAKKIN:
{
CR = 25;
if (GetDrakkinHeritage() == 4)
CR += 10;
else if (GetDrakkinHeritage() == 5)
CR += 2;
break;
}
default:
CR = 25;
}
CR = m_pp.cold_resist;
int c = GetClass();
if (c == Class::Ranger || c == Class::Beastlord) {
CR += 4;
+54 -137
View File
@@ -794,7 +794,7 @@ void Client::CompleteConnect()
// sent to a succor point
SendMobPositions();
SetLastPositionBeforeBulkUpdate(GetPosition());
m_last_position_before_bulk_update = GetPosition();
/* This sub event is for if a player logs in for the first time since entering world. */
if (firstlogon == 1) {
@@ -934,12 +934,13 @@ void Client::CompleteConnect()
}
database.LoadAuras(this); // this ends up spawning them so probably safer to load this later (here)
database.LoadCharacterDisciplines(this);
entity_list.RefreshClientXTargets(this);
worldserver.RequestTellQueue(GetName());
entity_list.ScanCloseMobs(close_mobs, this, true);
entity_list.ScanCloseMobs(this);
if (GetGM() && IsDevToolsEnabled()) {
ShowDevToolsMenu();
@@ -1318,7 +1319,6 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
database.LoadCharacterInspectMessage(cid, &m_inspect_message); /* Load Character Inspect Message */
database.LoadCharacterSpellBook(cid, &m_pp); /* Load Character Spell Book */
database.LoadCharacterMemmedSpells(cid, &m_pp); /* Load Character Memorized Spells */
database.LoadCharacterDisciplines(cid, &m_pp); /* Load Character Disciplines */
database.LoadCharacterLanguages(cid, &m_pp); /* Load Character Languages */
database.LoadCharacterLeadershipAbilities(cid, &m_pp); /* Load Character Leadership AA's */
database.LoadCharacterTribute(this); /* Load CharacterTribute */
@@ -3285,6 +3285,10 @@ void Client::Handle_OP_AugmentItem(const EQApplicationPacket *app)
}
}
if (new_aug->GetItem()->Attuneable) {
new_aug->SetAttuned(true);
}
tobe_auged->PutAugment(in_augment->augment_index, *new_aug);
tobe_auged->UpdateOrnamentationInfo();
@@ -3638,29 +3642,39 @@ void Client::Handle_OP_AutoFire(const EQApplicationPacket *app)
void Client::Handle_OP_Bandolier(const EQApplicationPacket *app)
{
// Although there are three different structs for OP_Bandolier, they are all the same size.
//
if (app->size != sizeof(BandolierCreate_Struct)) {
LogDebug("Size mismatch in OP_Bandolier expected [{}] got [{}]", sizeof(BandolierCreate_Struct), app->size);
DumpPacket(app);
return;
}
BandolierCreate_Struct *bs = (BandolierCreate_Struct*)app->pBuffer;
auto bs = (BandolierCreate_Struct*) app->pBuffer;
switch (bs->Action)
{
case bandolierCreate:
CreateBandolier(app);
break;
case bandolierRemove:
RemoveBandolier(app);
break;
case bandolierSet:
SetBandolier(app);
break;
default:
LogDebug("Unknown Bandolier action [{}]", bs->Action);
break;
switch (bs->Action) {
case bandolierCreate:
CreateBandolier(app);
break;
case bandolierRemove:
RemoveBandolier(app);
break;
case bandolierSet:
if (bandolier_throttle_timer.GetDuration() && !bandolier_throttle_timer.Check()) {
Message(
Chat::White,
fmt::format(
"You may only modify your bandolier once every {}.",
Strings::ToLower(Strings::MillisecondsToTime(RuleI(Character, BandolierSwapDelay)))
).c_str()
);
SendTopLevelInventory();
break;
}
SetBandolier(app);
break;
default:
LogDebug("Unknown Bandolier action [{}]", bs->Action);
break;
}
}
@@ -4998,103 +5012,9 @@ void Client::Handle_OP_ClientUpdate(const EQApplicationPacket *app) {
SetMoving(!(cy == m_Position.y && cx == m_Position.x));
/**
* Client aggro scanning
*/
const uint16 client_scan_npc_aggro_timer_idle = RuleI(Aggro, ClientAggroCheckIdleInterval);
const uint16 client_scan_npc_aggro_timer_moving = RuleI(Aggro, ClientAggroCheckMovingInterval);
LogAggroDetail(
"ClientUpdate [{}] {}moving, scan timer [{}]",
GetCleanName(),
IsMoving() ? "" : "NOT ",
client_scan_npc_aggro_timer.GetRemainingTime()
);
if (IsMoving()) {
if (client_scan_npc_aggro_timer.GetRemainingTime() > client_scan_npc_aggro_timer_moving) {
LogAggroDetail("Client [{}] Restarting with moving timer", GetCleanName());
client_scan_npc_aggro_timer.Disable();
client_scan_npc_aggro_timer.Start(client_scan_npc_aggro_timer_moving);
client_scan_npc_aggro_timer.Trigger();
}
}
else if (client_scan_npc_aggro_timer.GetDuration() == client_scan_npc_aggro_timer_moving) {
LogAggroDetail("Client [{}] Restarting with idle timer", GetCleanName());
client_scan_npc_aggro_timer.Disable();
client_scan_npc_aggro_timer.Start(client_scan_npc_aggro_timer_idle);
}
/**
* Client mob close list cache scan timer
*/
const uint16 client_mob_close_scan_timer_moving = 6000;
const uint16 client_mob_close_scan_timer_idle = 60000;
LogAIScanCloseDetail(
"Client [{}] {}moving, scan timer [{}]",
GetCleanName(),
IsMoving() ? "" : "NOT ",
mob_close_scan_timer.GetRemainingTime()
);
if (IsMoving()) {
if (mob_close_scan_timer.GetRemainingTime() > client_mob_close_scan_timer_moving) {
LogAIScanCloseDetail("Client [{}] Restarting with moving timer", GetCleanName());
mob_close_scan_timer.Disable();
mob_close_scan_timer.Start(client_mob_close_scan_timer_moving);
mob_close_scan_timer.Trigger();
}
}
else if (mob_close_scan_timer.GetDuration() == client_mob_close_scan_timer_moving) {
LogAIScanCloseDetail("Client [{}] Restarting with idle timer", GetCleanName());
mob_close_scan_timer.Disable();
mob_close_scan_timer.Start(client_mob_close_scan_timer_idle);
}
/**
* On a normal basis we limit mob movement updates based on distance
* This ensures we send a periodic full zone update to a client that has started moving after 5 or so minutes
*
* For very large zones we will also force a full update based on distance
*
* We ignore a small distance around us so that we don't interrupt already pathing deltas as those npcs will appear
* to full stop when they are actually still pathing
*/
float distance_moved = DistanceNoZ(GetLastPositionBeforeBulkUpdate(), GetPosition());
bool moved_far_enough_before_bulk_update = distance_moved >= zone->GetNpcPositionUpdateDistance();
bool is_ready_to_update = (
client_zone_wide_full_position_update_timer.Check() || moved_far_enough_before_bulk_update
);
if (IsMoving() && is_ready_to_update) {
LogDebug("[[{}]] Client Zone Wide Position Update NPCs", GetCleanName());
auto &mob_movement_manager = MobMovementManager::Get();
auto &mob_list = entity_list.GetMobList();
for (auto &it : mob_list) {
Mob *entity = it.second;
if (!entity->IsNPC()) {
continue;
}
int animation_speed = 0;
if (entity->IsMoving()) {
if (entity->IsRunning()) {
animation_speed = (entity->IsFeared() ? entity->GetFearSpeed() : entity->GetRunspeed());
}
else {
animation_speed = entity->GetWalkspeed();
}
}
mob_movement_manager.SendCommandToClients(entity, 0.0, 0.0, 0.0, 0.0, animation_speed, ClientRangeAny, this);
}
SetLastPositionBeforeBulkUpdate(GetPosition());
}
CheckClientToNpcAggroTimer();
CheckScanCloseMobsMovingTimer();
CheckSendBulkClientPositionUpdate();
int32 new_animation = ppu->animation;
@@ -12064,15 +11984,7 @@ void Client::Handle_OP_PopupResponse(const EQApplicationPacket *app)
auto t = GetTarget();
if (t) {
if (t->IsNPC()) {
if (parse->HasQuestSub(t->GetNPCTypeID(), EVENT_POPUP_RESPONSE)) {
parse->EventNPC(EVENT_POPUP_RESPONSE, t->CastToNPC(), this, std::to_string(popup_response->popupid), 0);
}
} else if (t->IsBot()) {
if (parse->BotHasQuestSub(EVENT_POPUP_RESPONSE)) {
parse->EventBot(EVENT_POPUP_RESPONSE, t->CastToBot(), this, std::to_string(popup_response->popupid), 0);
}
}
parse->EventBotMercNPC(EVENT_POPUP_RESPONSE, t, this, [&]() { return std::to_string(popup_response->popupid); });
}
}
@@ -13126,14 +13038,14 @@ void Client::Handle_OP_ReadBook(const EQApplicationPacket *app)
LogError("Wrong size: OP_ReadBook, size=[{}], expected [{}]", app->size, sizeof(BookRequest_Struct));
return;
}
BookRequest_Struct* book = (BookRequest_Struct*)app->pBuffer;
ReadBook(book);
if (ClientVersion() >= EQ::versions::ClientVersion::SoF)
{
EQApplicationPacket EndOfBook(OP_FinishWindow, 0);
QueuePacket(&EndOfBook);
auto b = (BookRequest_Struct*) app->pBuffer;
ReadBook(b);
if (ClientVersion() >= EQ::versions::ClientVersion::SoF) {
EQApplicationPacket end_of_book(OP_FinishWindow, 0);
QueuePacket(&end_of_book);
}
return;
}
void Client::Handle_OP_RecipeAutoCombine(const EQApplicationPacket *app)
@@ -13667,11 +13579,11 @@ void Client::Handle_OP_Sacrifice(const EQApplicationPacket *app)
}
if (ss->Confirm) {
Client *Caster = entity_list.GetClientByName(SacrificeCaster.c_str());
Mob *Caster = entity_list.GetMob(sacrifice_caster_id);
if (Caster) Sacrifice(Caster);
}
PendingSacrifice = false;
SacrificeCaster.clear();
sacrifice_caster_id = 0;
}
void Client::Handle_OP_SafeFallSuccess(const EQApplicationPacket *app) // bit of a misnomer, sent whenever safe fall is used (success of fail)
@@ -16893,9 +16805,14 @@ void Client::Handle_OP_RaidClearNPCMarks(const EQApplicationPacket* app)
void Client::RecordStats()
{
const uint32 character_id = CharacterID();
if (!character_id) {
return;
}
auto r = CharacterStatsRecordRepository::FindOne(
database,
CharacterID()
character_id
);
r.status = Admin();
@@ -16973,8 +16890,8 @@ void Client::RecordStats()
if (r.character_id > 0) {
CharacterStatsRecordRepository::UpdateOne(database, r);
} else {
r.character_id = CharacterID();
r.created_at = std::time(nullptr);
r.character_id = character_id;
r.created_at = std::time(nullptr);
CharacterStatsRecordRepository::InsertOne(database, r);
}
}
+60 -56
View File
@@ -121,7 +121,7 @@ bool Client::Process() {
}
/* I haven't naturally updated my position in 10 seconds, updating manually */
if (!IsMoving() && position_update_timer.Check()) {
if (!IsMoving() && m_position_update_timer.Check()) {
SentPositionPacket(0.0f, 0.0f, 0.0f, 0.0f, 0);
}
@@ -281,12 +281,37 @@ bool Client::Process() {
}
}
/**
* Scan close range mobs
* Used in aggro checks
*/
if (mob_close_scan_timer.Check()) {
entity_list.ScanCloseMobs(close_mobs, this, IsMoving());
ScanCloseMobProcess();
if (RuleB(Inventory, LazyLoadBank)) {
// poll once a second to see if we are close to a banker and we haven't loaded the bank yet
if (!m_lazy_load_bank && lazy_load_bank_check_timer.Check()) {
if (m_lazy_load_sent_bank_slots <= EQ::invslot::SHARED_BANK_END && IsCloseToBanker()) {
m_lazy_load_bank = true;
lazy_load_bank_check_timer.Disable();
}
}
if (m_lazy_load_bank && m_lazy_load_sent_bank_slots <= EQ::invslot::SHARED_BANK_END) {
const EQ::ItemInstance *inst = nullptr;
// Jump the gaps
if (m_lazy_load_sent_bank_slots < EQ::invslot::BANK_BEGIN) {
m_lazy_load_sent_bank_slots = EQ::invslot::BANK_BEGIN;
}
else if (m_lazy_load_sent_bank_slots > EQ::invslot::BANK_END &&
m_lazy_load_sent_bank_slots < EQ::invslot::SHARED_BANK_BEGIN) {
m_lazy_load_sent_bank_slots = EQ::invslot::SHARED_BANK_BEGIN;
}
else {
m_lazy_load_sent_bank_slots++;
}
inst = m_inv[m_lazy_load_sent_bank_slots];
if (inst) {
SendItemPacket(m_lazy_load_sent_bank_slots, inst, ItemPacketType::ItemPacketTrade);
}
}
}
bool may_use_attacks = false;
@@ -577,30 +602,7 @@ bool Client::Process() {
}
}
//At this point, we are still connected, everything important has taken
//place, now check to see if anybody wants to aggro us.
// only if client is not feigned
if (zone->CanDoCombat() && ret && !GetFeigned() && client_scan_npc_aggro_timer.Check()) {
int npc_scan_count = 0;
for (auto & close_mob : close_mobs) {
Mob *mob = close_mob.second;
if (!mob) {
continue;
}
if (mob->IsClient()) {
continue;
}
if (mob->CheckWillAggro(this) && !mob->CheckAggro(this)) {
mob->AddToHateList(this, 25);
}
npc_scan_count++;
}
LogAggro("Checking Reverse Aggro (client->npc) scanned_npcs ([{}])", npc_scan_count);
}
ClientToNpcAggroProcess();
if (client_state != CLIENT_LINKDEAD && (client_state == CLIENT_ERROR || client_state == DISCONNECTED || client_state == CLIENT_KICKED || !eqs->CheckState(ESTABLISHED)))
{
@@ -780,39 +782,41 @@ void Client::BulkSendInventoryItems()
last_pos = ob.tellp();
}
// Bank items
for (int16 slot_id = EQ::invslot::BANK_BEGIN; slot_id <= EQ::invslot::BANK_END; slot_id++) {
const EQ::ItemInstance* inst = m_inv[slot_id];
if (!inst)
continue;
if (!RuleB(Inventory, LazyLoadBank)) {
// Bank items
for (int16 slot_id = EQ::invslot::BANK_BEGIN; slot_id <= EQ::invslot::BANK_END; slot_id++) {
const EQ::ItemInstance* inst = m_inv[slot_id];
if (!inst)
continue;
inst->Serialize(ob, slot_id);
inst->Serialize(ob, slot_id);
if (ob.tellp() == last_pos)
LogInventory("Serialization failed on item slot [{}] during BulkSendInventoryItems. Item skipped", slot_id);
if (ob.tellp() == last_pos)
LogInventory("Serialization failed on item slot [{}] during BulkSendInventoryItems. Item skipped", slot_id);
last_pos = ob.tellp();
}
last_pos = ob.tellp();
}
// SharedBank items
for (int16 slot_id = EQ::invslot::SHARED_BANK_BEGIN; slot_id <= EQ::invslot::SHARED_BANK_END; slot_id++) {
const EQ::ItemInstance* inst = m_inv[slot_id];
if (!inst)
continue;
// SharedBank items
for (int16 slot_id = EQ::invslot::SHARED_BANK_BEGIN; slot_id <= EQ::invslot::SHARED_BANK_END; slot_id++) {
const EQ::ItemInstance* inst = m_inv[slot_id];
if (!inst)
continue;
inst->Serialize(ob, slot_id);
inst->Serialize(ob, slot_id);
if (ob.tellp() == last_pos)
LogInventory("Serialization failed on item slot [{}] during BulkSendInventoryItems. Item skipped", slot_id);
if (ob.tellp() == last_pos)
LogInventory("Serialization failed on item slot [{}] during BulkSendInventoryItems. Item skipped", slot_id);
last_pos = ob.tellp();
}
last_pos = ob.tellp();
}
}
auto outapp = new EQApplicationPacket(OP_CharInventory);
outapp->size = ob.size();
outapp->pBuffer = ob.detach();
QueuePacket(outapp);
safe_delete(outapp);
auto outapp = new EQApplicationPacket(OP_CharInventory);
outapp->size = ob.size();
outapp->pBuffer = ob.detach();
QueuePacket(outapp);
safe_delete(outapp);
}
void Client::BulkSendMerchantInventory(int merchant_id, int npcid) {
+2 -2
View File
@@ -542,8 +542,8 @@ void Doors::HandleClick(Client *sender, uint8 trigger)
if (EQ::ValueWithin(m_open_type, 57, 58) && HasDestinationZone()) {
bool has_key_required = (required_key_item && required_key_item == player_key);
if (sender->GetGM() && has_key_required) {
has_key_required = false;
if (sender->GetGM() && !has_key_required) {
has_key_required = true;
sender->Message(Chat::White, "Your GM flag allows you to open this door without a key.");
}
+6
View File
@@ -60,6 +60,12 @@ public:
void SetPosition(const glm::vec4 &position);
void SetSize(uint16 size);
void ToggleState(Mob *sender);
inline std::string GetDestinationZoneName() { return m_destination_zone_name; }
inline int GetDestinationInstanceID() { return m_destination_instance_id; }
inline float GetDestinationX() { return m_destination.x; }
inline float GetDestinationY() { return m_destination.y; }
inline float GetDestinationZ() { return m_destination.z; }
inline float GetDestinationHeading() { return m_destination.w; }
float GetX();
float GetY();
+89 -125
View File
@@ -1028,24 +1028,15 @@ void Client::SendDisciplineTimer(uint32 timer_id, uint32 duration)
}
}
/**
* @param taunter
* @param range
* @param bonus_hate
*/
void EntityList::AETaunt(Client *taunter, float range, int32 bonus_hate)
void EntityList::AETaunt(Client* taunter, float range, int bonus_hate)
{
/**
* Live AE taunt range - Hardcoded.
*/
if (range == 0) {
range = 40;
}
float range_squared = range * range;
for (auto &it : entity_list.GetCloseMobList(taunter, range)) {
for (auto& it: taunter->GetCloseMobList(range)) {
Mob *them = it.second;
if (!them) {
continue;
@@ -1060,9 +1051,11 @@ void EntityList::AETaunt(Client *taunter, float range, int32 bonus_hate)
z_difference *= -1;
}
if (z_difference < 10
&& taunter->IsAttackAllowed(them)
&& DistanceSquaredNoZ(taunter->GetPosition(), them->GetPosition()) <= range_squared) {
if (
z_difference < 10 &&
taunter->IsAttackAllowed(them) &&
DistanceSquaredNoZ(taunter->GetPosition(), them->GetPosition()) <= range_squared
) {
if (taunter->CheckLosFN(them)) {
taunter->Taunt(them->CastToNPC(), true, 0, true, bonus_hate);
}
@@ -1070,38 +1063,31 @@ void EntityList::AETaunt(Client *taunter, float range, int32 bonus_hate)
}
}
/**
* Causes caster to hit every mob within dist range of center with spell_id
*
* @param caster_mob
* @param center_mob
* @param spell_id
* @param affect_caster
* @param resist_adjust
* @param max_targets
*/
void EntityList::AESpell(
Mob *caster_mob,
Mob *center_mob,
Mob* caster_mob,
Mob* center_mob,
uint16 spell_id,
bool affect_caster,
int16 resist_adjust,
int *max_targets
int* max_targets,
bool is_scripted
)
{
const auto &cast_target_position =
spells[spell_id].target_type == ST_Ring ?
caster_mob->GetTargetRingLocation() :
static_cast<glm::vec3>(center_mob->GetPosition());
const auto& cast_target_position = (
(!is_scripted && spells[spell_id].target_type == ST_Ring) ?
caster_mob->GetTargetRingLocation() :
static_cast<glm::vec3>(center_mob->GetPosition())
);
Mob* current_mob = nullptr;
Mob *current_mob = nullptr;
bool is_detrimental_spell = IsDetrimentalSpell(spell_id);
bool is_npc = caster_mob->IsNPC();
float distance = caster_mob->GetAOERange(spell_id);
float distance_squared = distance * distance;
float min_range2 = spells[spell_id].min_range * spells[spell_id].min_range;
glm::vec2 min = {cast_target_position.x - distance, cast_target_position.y - distance};
glm::vec2 max = {cast_target_position.x + distance, cast_target_position.y + distance};
float min_range_squared = spells[spell_id].min_range * spells[spell_id].min_range;
glm::vec2 min = { cast_target_position.x - distance, cast_target_position.y - distance };
glm::vec2 max = { cast_target_position.x + distance, cast_target_position.y + distance };
/**
* If using Old Rain Targets - there is no max target limitation
@@ -1110,18 +1096,25 @@ void EntityList::AESpell(
max_targets = nullptr;
}
/**
* Max AOE targets
*/
int max_targets_allowed = RuleI(Range, AOEMaxTargets); // unlimited
int max_targets_allowed = RuleI(Spells, DefaultAOEMaxTargets);;
if (max_targets) { // rains pass this in since they need to preserve the count through waves
max_targets_allowed = *max_targets;
}
else if (spells[spell_id].aoe_max_targets) {
} else if (spells[spell_id].aoe_max_targets) {
max_targets_allowed = spells[spell_id].aoe_max_targets;
}
else if (IsTargetableAESpell(spell_id) && is_detrimental_spell && !is_npc && !IsEffectInSpell(spell_id, SE_Lull) && !IsEffectInSpell(spell_id, SE_Mez)) {
max_targets_allowed = 4;
} else if (
IsTargetableAESpell(spell_id) &&
is_detrimental_spell &&
!is_npc &&
!IsEffectInSpell(spell_id, SE_Lull) &&
!IsEffectInSpell(spell_id, SE_Mez)
) {
max_targets_allowed = RuleI(Spells, TargetedAOEMaxTargets);
} else if (
IsPBAENukeSpell(spell_id) &&
IsDetrimentalSpell &&
!is_npc
) {
max_targets_allowed = RuleI(Spells, PointBlankAOEMaxTargets);
}
int target_hit_counter = 0;
@@ -1133,7 +1126,7 @@ void EntityList::AESpell(
distance
);
for (auto &it : entity_list.GetCloseMobList(caster_mob, distance)) {
for (auto& it: caster_mob->GetCloseMobList(distance)) {
current_mob = it.second;
if (!current_mob) {
continue;
@@ -1161,16 +1154,11 @@ void EntityList::AESpell(
continue;
}
/**
* Check PC / NPC
* 1 = PC
* 2 = NPC
*/
if (spells[spell_id].pcnpc_only_flag == 1 && !current_mob->IsOfClientBotMerc()) {
if (spells[spell_id].pcnpc_only_flag == PCNPCOnlyFlagType::PC && !current_mob->IsOfClientBotMerc()) {
continue;
}
if (spells[spell_id].pcnpc_only_flag == 2 && current_mob->IsOfClientBotMerc()) {
if (spells[spell_id].pcnpc_only_flag == PCNPCOnlyFlagType::NPC && current_mob->IsOfClientBotMerc()) {
continue;
}
@@ -1184,41 +1172,40 @@ void EntityList::AESpell(
continue;
}
if (distance_to_target < min_range2) {
if (distance_to_target < min_range_squared) {
continue;
}
if (is_npc && current_mob->IsNPC() &&
spells[spell_id].target_type != ST_AreaNPCOnly) { //check npc->npc casting
FACTION_VALUE faction_value = current_mob->GetReverseFactionCon(caster_mob);
if (
is_npc &&
current_mob->IsNPC() &&
spells[spell_id].target_type != ST_AreaNPCOnly
) {
const auto faction_value = current_mob->GetReverseFactionCon(caster_mob);
if (is_detrimental_spell) {
//affect mobs that are on our hate list, or
//which have bad faction with us
if (
!(caster_mob->CheckAggro(current_mob) ||
faction_value == FACTION_THREATENINGLY ||
faction_value == FACTION_SCOWLS)) {
faction_value == FACTION_THREATENINGLY ||
faction_value == FACTION_SCOWLS)
) {
continue;
}
}
else {
//only affect mobs we would assist.
} else {
if (!(faction_value <= FACTION_AMIABLY)) {
continue;
}
}
}
/**
* Finally, make sure they are within range
*/
if (is_detrimental_spell) {
if (!caster_mob->IsAttackAllowed(current_mob, true)) {
continue;
}
if (center_mob && !spells[spell_id].npc_no_los && !center_mob->CheckLosFN(current_mob)) {
continue;
}
if (!center_mob && !spells[spell_id].npc_no_los && !caster_mob->CheckLosFN(
caster_mob->GetTargetRingX(),
caster_mob->GetTargetRingY(),
@@ -1226,9 +1213,7 @@ void EntityList::AESpell(
current_mob->GetSize())) {
continue;
}
}
else {
} else {
/**
* Check to stop casting beneficial ae buffs (to wit: bard songs) on enemies...
* This does not check faction for beneficial AE buffs... only agro and attackable.
@@ -1238,6 +1223,7 @@ void EntityList::AESpell(
if (caster_mob->IsAttackAllowed(current_mob, true)) {
continue;
}
if (caster_mob->CheckAggro(current_mob)) {
continue;
}
@@ -1264,40 +1250,29 @@ void EntityList::AESpell(
}
}
/**
* @param caster
* @param center
* @param spell_id
* @param affect_caster
*/
void EntityList::MassGroupBuff(
Mob *caster,
Mob *center,
Mob* caster,
Mob* center,
uint16 spell_id,
bool affect_caster)
bool affect_caster
)
{
Mob *current_mob = nullptr;
Mob* current_mob = nullptr;
float distance = caster->GetAOERange(spell_id);
float distance_squared = distance * distance;
bool is_detrimental_spell = IsDetrimentalSpell(spell_id);
for (auto &it : entity_list.GetCloseMobList(caster, distance)) {
for (auto& it: caster->GetCloseMobList(distance)) {
current_mob = it.second;
if (!current_mob) {
continue;
}
/**
* Skip center
*/
if (current_mob == center) {
if (current_mob == center) { // Skip Center
continue;
}
/**
* Skip self
*/
if (current_mob == caster && !affect_caster) {
if (current_mob == caster && !affect_caster) { // Skip Caster
continue;
}
@@ -1305,17 +1280,13 @@ void EntityList::MassGroupBuff(
continue;
}
/**
* Pets
*/
if (current_mob->IsNPC()) {
Mob *owner = current_mob->GetOwner();
Mob* owner = current_mob->GetOwner();
if (owner) {
if (!owner->IsOfClientBot()) {
continue;
}
}
else {
} else {
continue;
}
}
@@ -1328,55 +1299,48 @@ void EntityList::MassGroupBuff(
}
}
/**
* Rampage - Normal and Duration rampages
* NPCs handle it differently in Mob::Rampage
*
* @param attacker
* @param distance
* @param Hand
* @param count
* @param is_from_spell
*/
void EntityList::AEAttack(
Mob *attacker,
Mob* attacker,
float distance,
int Hand,
int count,
int16 slot_id,
int hit_count,
bool is_from_spell,
int attack_rounds)
int attack_rounds
)
{
Mob *current_mob = nullptr;
Mob* current_mob = nullptr;
float distance_squared = distance * distance;
int hit_count = 0;
int current_hits = 0;
for (auto &it : entity_list.GetCloseMobList(attacker, distance)) {
for (auto& it: attacker->GetCloseMobList(distance)) {
current_mob = it.second;
if (!current_mob) {
continue;
}
if (current_mob->IsNPC()
&& current_mob != attacker //this is not needed unless NPCs can use this
&& (attacker->IsAttackAllowed(current_mob))
&& !current_mob->IsHorse() /* dont attack mounts */
&& (DistanceSquared(current_mob->GetPosition(), attacker->GetPosition()) <= distance_squared)
) {
if (
current_mob->IsNPC() &&
current_mob != attacker &&
attacker->IsAttackAllowed(current_mob) &&
!current_mob->IsHorse() &&
DistanceSquared(current_mob->GetPosition(), attacker->GetPosition()) <= distance_squared
) {
for (int i = 0; i < attack_rounds; i++) {
if (!attacker->IsClient() || attacker->GetClass() == Class::Monk || attacker->GetClass() == Class::Ranger) {
attacker->Attack(current_mob, Hand, false, false, is_from_spell);
if (
!attacker->IsClient() ||
attacker->GetClass() == Class::Monk ||
attacker->GetClass() == Class::Ranger
) {
attacker->Attack(current_mob, slot_id, false, false, is_from_spell);
} else {
attacker->CastToClient()->DoAttackRounds(current_mob, Hand, is_from_spell);
attacker->CastToClient()->DoAttackRounds(current_mob, slot_id, is_from_spell);
}
}
hit_count++;
if (count != 0 && hit_count >= count) {
current_hits++;
if (hit_count != 0 && current_hits >= hit_count) {
return;
}
}
}
}
+233 -62
View File
@@ -57,6 +57,7 @@ void perl_register_expedition();
void perl_register_expedition_lock_messages();
void perl_register_bot();
void perl_register_buff();
void perl_register_merc();
#endif // EMBPERL_XS_CLASSES
#endif // EMBPERL_XS
@@ -203,6 +204,7 @@ const char* QuestEventSubroutines[_LargestEventID] = {
"EVENT_ENTITY_VARIABLE_UPDATE",
"EVENT_AA_LOSS",
"EVENT_SPELL_BLOCKED",
"EVENT_READ_ITEM",
// Add new events before these or Lua crashes
"EVENT_SPELL_EFFECT_BOT",
@@ -216,6 +218,8 @@ PerlembParser::PerlembParser() : perl(nullptr)
global_player_quest_status_ = questUnloaded;
bot_quest_status_ = questUnloaded;
global_bot_quest_status_ = questUnloaded;
merc_quest_status_ = questUnloaded;
global_merc_quest_status_ = questUnloaded;
}
PerlembParser::~PerlembParser()
@@ -257,6 +261,8 @@ void PerlembParser::ReloadQuests()
global_player_quest_status_ = questUnloaded;
bot_quest_status_ = questUnloaded;
global_bot_quest_status_ = questUnloaded;
merc_quest_status_ = questUnloaded;
global_merc_quest_status_ = questUnloaded;
item_quest_status_.clear();
spell_quest_status_.clear();
@@ -284,6 +290,8 @@ int PerlembParser::EventCommon(
bool is_global_npc_quest = false;
bool is_bot_quest = false;
bool is_global_bot_quest = false;
bool is_merc_quest = false;
bool is_global_merc_quest = false;
bool is_item_quest = false;
bool is_spell_quest = false;
@@ -294,6 +302,8 @@ int PerlembParser::EventCommon(
is_global_player_quest,
is_bot_quest,
is_global_bot_quest,
is_merc_quest,
is_global_merc_quest,
is_global_npc_quest,
is_item_quest,
is_spell_quest,
@@ -309,6 +319,8 @@ int PerlembParser::EventCommon(
is_global_player_quest,
is_bot_quest,
is_global_bot_quest,
is_merc_quest,
is_global_merc_quest,
is_global_npc_quest,
is_item_quest,
is_spell_quest,
@@ -338,6 +350,8 @@ int PerlembParser::EventCommon(
is_global_player_quest,
is_bot_quest,
is_global_bot_quest,
is_merc_quest,
is_global_merc_quest,
is_global_npc_quest,
is_item_quest,
is_spell_quest,
@@ -355,6 +369,8 @@ int PerlembParser::EventCommon(
is_global_player_quest,
is_bot_quest,
is_global_bot_quest,
is_merc_quest,
is_global_merc_quest,
is_global_npc_quest,
is_item_quest,
is_spell_quest,
@@ -381,7 +397,7 @@ int PerlembParser::EventCommon(
if (is_player_quest || is_global_player_quest) {
return SendCommands(package_name.c_str(), QuestEventSubroutines[event_id], 0, mob, mob, nullptr, nullptr);
} else if (is_bot_quest || is_global_bot_quest) {
} else if (is_bot_quest || is_global_bot_quest || is_merc_quest || is_global_merc_quest) {
return SendCommands(package_name.c_str(), QuestEventSubroutines[event_id], 0, npc_mob, mob, nullptr, nullptr);
} else if (is_item_quest) {
return SendCommands(package_name.c_str(), QuestEventSubroutines[event_id], 0, mob, mob, inst, nullptr);
@@ -1008,41 +1024,22 @@ int PerlembParser::SendCommands(
#ifdef EMBPERL_XS_CLASSES
dTHX;
{
std::string cl = fmt::format("${}::client", prefix);
std::string np = fmt::format("${}::npc", prefix);
std::string qi = fmt::format("${}::questitem", prefix);
std::string sp = fmt::format("${}::spell", prefix);
std::string enl = fmt::format("${}::entity_list", prefix);
std::string bot = fmt::format("${}::bot", prefix);
const std::vector<std::string>& suffixes = {
"bot",
"client",
"entity_list",
"merc",
"npc",
"questitem",
"spell"
};
if (clear_vars_.find(cl) != clear_vars_.end()) {
auto e = fmt::format("{} = undef;", cl);
perl->eval(e.c_str());
}
if (clear_vars_.find(np) != clear_vars_.end()) {
auto e = fmt::format("{} = undef;", np);
perl->eval(e.c_str());
}
if (clear_vars_.find(qi) != clear_vars_.end()) {
auto e = fmt::format("{} = undef;", qi);
perl->eval(e.c_str());
}
if (clear_vars_.find(sp) != clear_vars_.end()) {
auto e = fmt::format("{} = undef;", sp);
perl->eval(e.c_str());
}
if (clear_vars_.find(enl) != clear_vars_.end()) {
auto e = fmt::format("{} = undef;", enl);
perl->eval(e.c_str());
}
if (clear_vars_.find(bot) != clear_vars_.end()) {
auto e = fmt::format("{} = undef;", bot);
perl->eval(e.c_str());
for (const auto& suffix : suffixes) {
const std::string& key = fmt::format("${}::{}", prefix, suffix);
if (clear_vars_.find(suffix) != clear_vars_.end()) {
auto e = fmt::format("{} = undef;", key);
perl->eval(e.c_str());
}
}
}
@@ -1059,19 +1056,21 @@ int PerlembParser::SendCommands(
sv_setsv(client, _empty_sv);
}
//only export NPC if it's a npc quest
if (!other->IsClient() && other->IsNPC()) {
NPC* n = quest_manager.GetNPC();
buf = fmt::format("{}::npc", prefix);
SV* npc = get_sv(buf.c_str(), true);
sv_setref_pv(npc, "NPC", n);
}
if (!other->IsClient() && other->IsBot()) {
if (other->IsBot()) {
Bot* b = quest_manager.GetBot();
buf = fmt::format("{}::bot", prefix);
SV* bot = get_sv(buf.c_str(), true);
sv_setref_pv(bot, "Bot", b);
} else if (other->IsMerc()) {
Merc* m = quest_manager.GetMerc();
buf = fmt::format("{}::merc", prefix);
SV* merc = get_sv(buf.c_str(), true);
sv_setref_pv(merc, "Merc", m);
} else if (other->IsNPC()) {
NPC* n = quest_manager.GetNPC();
buf = fmt::format("{}::npc", prefix);
SV* npc = get_sv(buf.c_str(), true);
sv_setref_pv(npc, "NPC", n);
}
//only export QuestItem if it's an inst quest
@@ -1097,23 +1096,25 @@ int PerlembParser::SendCommands(
#endif
//now call the requested sub
ret_value = perl->dosub(std::string(prefix).append("::").append(event_id).c_str());
const std::string& sub_key = fmt::format("{}::{}", prefix, event_id);
ret_value = perl->dosub(sub_key.c_str());
#ifdef EMBPERL_XS_CLASSES
{
std::string cl = fmt::format("${}::client", prefix);
std::string np = fmt::format("${}::npc", prefix);
std::string qi = fmt::format("${}::questitem", prefix);
std::string sp = fmt::format("${}::spell", prefix);
std::string enl = fmt::format("${}::entity_list", prefix);
std::string bot = fmt::format("${}::bot", prefix);
const std::vector<std::string>& suffixes = {
"bot",
"client",
"entity_list",
"merc",
"npc",
"questitem",
"spell"
};
clear_vars_[cl] = 1;
clear_vars_[np] = 1;
clear_vars_[qi] = 1;
clear_vars_[sp] = 1;
clear_vars_[enl] = 1;
clear_vars_[bot] = 1;
for (const auto& suffix : suffixes) {
const std::string& key = fmt::format("${}::{}", prefix, suffix);
clear_vars_[key] = 1;
}
}
#endif
@@ -1183,6 +1184,7 @@ void PerlembParser::MapFunctions()
perl_register_expedition_lock_messages();
perl_register_bot();
perl_register_buff();
perl_register_merc();
#endif // EMBPERL_XS_CLASSES
}
@@ -1191,6 +1193,8 @@ void PerlembParser::GetQuestTypes(
bool& is_global_player_quest,
bool& is_bot_quest,
bool& is_global_bot_quest,
bool& is_merc_quest,
bool& is_global_merc_quest,
bool& is_global_npc_quest,
bool& is_item_quest,
bool& is_spell_quest,
@@ -1218,10 +1222,14 @@ void PerlembParser::GetQuestTypes(
if (is_global) {
if (npc_mob->IsBot()) {
is_global_bot_quest = true;
} else if (npc_mob->IsMerc()) {
is_global_merc_quest = true;
}
} else {
if (npc_mob->IsBot()) {
is_bot_quest = true;
} else if (npc_mob->IsMerc()) {
is_merc_quest = true;
}
}
} else {
@@ -1250,6 +1258,8 @@ void PerlembParser::GetQuestPackageName(
bool& is_global_player_quest,
bool& is_bot_quest,
bool& is_global_bot_quest,
bool& is_merc_quest,
bool& is_global_merc_quest,
bool& is_global_npc_quest,
bool& is_item_quest,
bool& is_spell_quest,
@@ -1267,6 +1277,8 @@ void PerlembParser::GetQuestPackageName(
!is_global_player_quest &&
!is_bot_quest &&
!is_global_bot_quest &&
!is_merc_quest &&
!is_global_merc_quest &&
!is_item_quest &&
!is_spell_quest
) {
@@ -1290,6 +1302,10 @@ void PerlembParser::GetQuestPackageName(
package_name = "qst_bot";
} else if (is_global_bot_quest) {
package_name = "qst_global_bot";
} else if (is_merc_quest) {
package_name = "qst_merc";
} else if (is_global_merc_quest) {
package_name = "qst_global_merc";
} else {
package_name = fmt::format("qst_spell_{}", object_id);
}
@@ -1315,6 +1331,8 @@ void PerlembParser::ExportQGlobals(
bool is_global_player_quest,
bool is_bot_quest,
bool is_global_bot_quest,
bool is_merc_quest,
bool is_global_merc_quest,
bool is_global_npc_quest,
bool is_item_quest,
bool is_spell_quest,
@@ -1330,6 +1348,8 @@ void PerlembParser::ExportQGlobals(
!is_global_player_quest &&
!is_bot_quest &&
!is_global_bot_quest &&
!is_merc_quest &&
!is_global_merc_quest &&
!is_item_quest &&
!is_spell_quest
) {
@@ -1465,6 +1485,8 @@ void PerlembParser::ExportMobVariables(
bool is_global_player_quest,
bool is_bot_quest,
bool is_global_bot_quest,
bool is_merc_quest,
bool is_global_merc_quest,
bool is_global_npc_quest,
bool is_item_quest,
bool is_spell_quest,
@@ -1490,6 +1512,8 @@ void PerlembParser::ExportMobVariables(
!is_global_player_quest &&
!is_bot_quest &&
!is_global_bot_quest &&
!is_merc_quest &&
!is_global_merc_quest &&
!is_item_quest
) {
if (mob && mob->IsClient() && npc_mob && npc_mob->IsNPC()) {
@@ -1520,6 +1544,8 @@ void PerlembParser::ExportMobVariables(
!is_global_player_quest &&
!is_bot_quest &&
!is_global_bot_quest &&
!is_merc_quest &&
!is_global_merc_quest &&
!is_item_quest &&
!is_spell_quest
) {
@@ -2064,9 +2090,14 @@ void PerlembParser::ExportEventVariables(
Corpse* corpse = std::any_cast<Corpse*>(extra_pointers->at(0));
if (corpse) {
ExportVar(package_name.c_str(), "killed_corpse_id", corpse->GetID());
ExportVar(package_name.c_str(), "killed_x", corpse->GetX());
ExportVar(package_name.c_str(), "killed_y", corpse->GetY());
ExportVar(package_name.c_str(), "killed_z", corpse->GetZ());
ExportVar(package_name.c_str(), "killed_h", corpse->GetHeading());
}
}
// EVENT_DEATH_ZONE only
if (extra_pointers && extra_pointers->size() >= 2) {
NPC* killed = std::any_cast<NPC*>(extra_pointers->at(1));
if (killed) {
@@ -2075,11 +2106,8 @@ void PerlembParser::ExportEventVariables(
"killed_bot_id",
killed->IsBot() ? killed->CastToBot()->GetBotID() : 0
);
ExportVar(package_name.c_str(), "killed_npc_id", killed->IsNPC() ? killed->GetNPCTypeID() : 0);
ExportVar(package_name.c_str(), "killed_x", killed->GetX());
ExportVar(package_name.c_str(), "killed_y", killed->GetY());
ExportVar(package_name.c_str(), "killed_z", killed->GetZ());
ExportVar(package_name.c_str(), "killed_h", killed->GetHeading());
ExportVar(package_name.c_str(), "killed_merc_id", killed->IsMerc() ? killed->CastToMerc()->GetMercenaryID() : 0);
ExportVar(package_name.c_str(), "killed_npc_id", !killed->IsMerc() && killed->IsNPC() ? killed->GetNPCTypeID() : 0);
}
}
break;
@@ -2355,6 +2383,7 @@ void PerlembParser::ExportEventVariables(
case EVENT_DESPAWN: {
ExportVar(package_name.c_str(), "despawned_entity_id", npc_mob->GetID());
ExportVar(package_name.c_str(), "despawned_bot_id", npc_mob->IsBot() ? npc_mob->CastToBot()->GetBotID() : 0);
ExportVar(package_name.c_str(), "despawned_merc_id", npc_mob->IsMerc() ? npc_mob->CastToMerc()->GetMercenaryID() : 0);
ExportVar(package_name.c_str(), "despawned_npc_id", npc_mob->IsNPC() ? npc_mob->GetNPCTypeID() : 0);
break;
}
@@ -2487,6 +2516,28 @@ void PerlembParser::ExportEventVariables(
break;
}
case EVENT_READ_ITEM: {;
ExportVar(package_name.c_str(), "item_id", extra_data);
ExportVar(package_name.c_str(), "text_file", data);
if (extra_pointers && extra_pointers->size() == 7) {
ExportVar(package_name.c_str(), "book_text", std::any_cast<std::string>(extra_pointers->at(0)).c_str());
ExportVar(package_name.c_str(), "can_cast", std::any_cast<int8>(extra_pointers->at(1)));
ExportVar(package_name.c_str(), "can_scribe", std::any_cast<int8>(extra_pointers->at(2)));
ExportVar(package_name.c_str(), "slot_id", std::any_cast<int16>(extra_pointers->at(3)));
ExportVar(package_name.c_str(), "target_id", std::any_cast<int>(extra_pointers->at(4)));
ExportVar(package_name.c_str(), "type", std::any_cast<uint8>(extra_pointers->at(5)));
ExportVar(
package_name.c_str(),
"item",
"QuestItem",
std::any_cast<EQ::ItemInstance*>(extra_pointers->at(6))
);
}
break;
}
default: {
break;
}
@@ -2613,4 +2664,124 @@ int PerlembParser::EventGlobalBot(
);
}
void PerlembParser::LoadMercScript(std::string filename)
{
if (!perl || merc_quest_status_ != questUnloaded) {
return;
}
try {
perl->eval_file("qst_merc", filename.c_str());
} catch (std::string e) {
AddError(
fmt::format(
"Error Compiling Merc Quest File [{}] Error [{}]",
filename,
e
)
);
merc_quest_status_ = questFailedToLoad;
return;
}
merc_quest_status_ = questLoaded;
}
void PerlembParser::LoadGlobalMercScript(std::string filename)
{
if (!perl || global_merc_quest_status_ != questUnloaded) {
return;
}
try {
perl->eval_file("qst_global_merc", filename.c_str());
} catch (std::string e) {
AddError(
fmt::format(
"Error Compiling Global Merc Quest File [{}] Error [{}]",
filename,
e
)
);
global_merc_quest_status_ = questFailedToLoad;
return;
}
global_merc_quest_status_ = questLoaded;
}
bool PerlembParser::MercHasQuestSub(QuestEventID event_id)
{
if (
!perl ||
merc_quest_status_ != questLoaded ||
event_id >= _LargestEventID
) {
return false;
}
return perl->SubExists("qst_merc", QuestEventSubroutines[event_id]);
}
bool PerlembParser::GlobalMercHasQuestSub(QuestEventID event_id)
{
if (
!perl ||
global_merc_quest_status_ != questLoaded ||
event_id >= _LargestEventID
) {
return false;
}
return (perl->SubExists("qst_global_merc", QuestEventSubroutines[event_id]));
}
int PerlembParser::EventMerc(
QuestEventID event_id,
Merc* merc,
Mob* mob,
std::string data,
uint32 extra_data,
std::vector<std::any>* extra_pointers
)
{
return EventCommon(
event_id,
0,
data.c_str(),
merc,
nullptr,
nullptr,
mob,
extra_data,
false,
extra_pointers
);
}
int PerlembParser::EventGlobalMerc(
QuestEventID event_id,
Merc* merc,
Mob* mob,
std::string data,
uint32 extra_data,
std::vector<std::any>* extra_pointers
)
{
return EventCommon(
event_id,
0,
data.c_str(),
merc,
nullptr,
nullptr,
mob,
extra_data,
true,
extra_pointers
);
}
#endif
+32
View File
@@ -118,6 +118,24 @@ public:
std::vector<std::any>* extra_pointers
);
virtual int EventMerc(
QuestEventID event_id,
Merc* merc,
Mob* init,
std::string data,
uint32 extra_data,
std::vector<std::any>* extra_pointers
);
virtual int EventGlobalMerc(
QuestEventID event_id,
Merc* merc,
Mob* init,
std::string data,
uint32 extra_data,
std::vector<std::any>* extra_pointers
);
virtual bool HasQuestSub(uint32 npc_id, QuestEventID event_id);
virtual bool HasGlobalQuestSub(QuestEventID event_id);
virtual bool PlayerHasQuestSub(QuestEventID event_id);
@@ -126,6 +144,8 @@ public:
virtual bool ItemHasQuestSub(EQ::ItemInstance* inst, QuestEventID event_id);
virtual bool BotHasQuestSub(QuestEventID event_id);
virtual bool GlobalBotHasQuestSub(QuestEventID event_id);
virtual bool MercHasQuestSub(QuestEventID event_id);
virtual bool GlobalMercHasQuestSub(QuestEventID event_id);
virtual void LoadNPCScript(std::string filename, int npc_id);
virtual void LoadGlobalNPCScript(std::string filename);
@@ -135,6 +155,8 @@ public:
virtual void LoadSpellScript(std::string filename, uint32 spell_id);
virtual void LoadBotScript(std::string filename);
virtual void LoadGlobalBotScript(std::string filename);
virtual void LoadMercScript(std::string filename);
virtual void LoadGlobalMercScript(std::string filename);
virtual void AddVar(std::string name, std::string val);
virtual std::string GetVar(std::string name);
@@ -182,6 +204,8 @@ private:
bool& is_global_player_quest,
bool& is_bot_quest,
bool& is_global_bot_quest,
bool& is_merc_quest,
bool& is_global_merc_quest,
bool& is_global_npc_quest,
bool& is_item_quest,
bool& is_spell_quest,
@@ -197,6 +221,8 @@ private:
bool& is_global_player_quest,
bool& is_bot_quest,
bool& is_global_bot_quest,
bool& is_merc_quest,
bool& is_global_merc_quest,
bool& is_global_npc_quest,
bool& is_item_quest,
bool& is_spell_quest,
@@ -216,6 +242,8 @@ private:
bool is_global_player_quest,
bool is_bot_quest,
bool is_global_bot_quest,
bool is_merc_quest,
bool is_global_merc_quest,
bool is_global_npc_quest,
bool is_item_quest,
bool is_spell_quest,
@@ -230,6 +258,8 @@ private:
bool is_global_player_quest,
bool is_bot_quest,
bool is_global_bot_quest,
bool is_merc_quest,
bool is_global_merc_quest,
bool is_global_npc_quest,
bool is_item_quest,
bool is_spell_quest,
@@ -263,6 +293,8 @@ private:
PerlQuestStatus global_player_quest_status_;
PerlQuestStatus bot_quest_status_;
PerlQuestStatus global_bot_quest_status_;
PerlQuestStatus merc_quest_status_;
PerlQuestStatus global_merc_quest_status_;
SV* _empty_sv;
+13 -1
View File
@@ -1276,7 +1276,7 @@ int Perl__tasktimeleft(int task_id)
return quest_manager.tasktimeleft(task_id);
}
int Perl__istaskcompleted(int task_id)
bool Perl__istaskcompleted(int task_id)
{
return quest_manager.istaskcompleted(task_id);
}
@@ -5967,6 +5967,17 @@ bool Perl__send_parcel(perl::reference table_ref)
return out;
}
bool Perl__aretaskscompleted(perl::array task_ids)
{
std::vector<int> v;
for (const auto& e : task_ids) {
v.emplace_back(static_cast<int>(e));
}
return quest_manager.aretaskscompleted(v);
}
void perl_register_quest()
{
perl::interpreter perl(PERL_GET_THX);
@@ -6290,6 +6301,7 @@ void perl_register_quest()
package.add("addloot", (void(*)(int, int))&Perl__addloot);
package.add("addloot", (void(*)(int, int, bool))&Perl__addloot);
package.add("addskill", &Perl__addskill);
package.add("aretaskscompleted", &Perl__aretaskscompleted);
package.add("assigntask", (void(*)(int))&Perl__assigntask);
package.add("assigntask", (void(*)(int, bool))&Perl__assigntask);
package.add("attack", &Perl__attack);
+83 -52
View File
@@ -696,7 +696,7 @@ void EntityList::AddNPC(NPC *npc, bool send_spawn_packet, bool dont_queue)
npc_list.emplace(std::pair<uint16, NPC *>(npc->GetID(), npc));
mob_list.emplace(std::pair<uint16, Mob *>(npc->GetID(), npc));
entity_list.ScanCloseMobs(npc->close_mobs, npc, true);
entity_list.ScanCloseMobs(npc);
if (parse->HasQuestSub(npc->GetNPCTypeID(), EVENT_SPAWN)) {
parse->EventNPC(EVENT_SPAWN, npc, nullptr, "", 0);
@@ -776,6 +776,10 @@ void EntityList::AddMerc(Merc *merc, bool SendSpawnPacket, bool dontqueue)
merc_list.emplace(std::pair<uint16, Merc *>(merc->GetID(), merc));
mob_list.emplace(std::pair<uint16, Mob *>(merc->GetID(), merc));
if (parse->MercHasQuestSub(EVENT_SPAWN)) {
parse->EventMerc(EVENT_SPAWN, merc, nullptr, "", 0);
}
}
}
@@ -1742,8 +1746,7 @@ void EntityList::QueueCloseClients(
}
float distance_squared = distance * distance;
for (auto &e : GetCloseMobList(sender, distance)) {
for (auto &e : sender->GetCloseMobList(distance)) {
Mob *mob = e.second;
if (!mob) {
continue;
@@ -2886,7 +2889,7 @@ bool EntityList::RemoveMobFromCloseLists(Mob *mob)
entity_id
);
it->second->close_mobs.erase(entity_id);
it->second->m_close_mobs.erase(entity_id);
++it;
}
@@ -2911,49 +2914,40 @@ void EntityList::RemoveAuraFromMobs(Mob *aura)
}
}
/**
* The purpose of this system is so that we cache relevant entities that are "close"
*
* In general; it becomes incredibly expensive to run zone-wide checks against every single mob in the zone when in reality
* we only care about entities closest to us
*
* A very simple example of where this is relevant is Aggro, the below example is skewed because the overall implementation
* of Aggro was also tweaked in conjunction with close lists. We also scan more aggressively when entities are moving (1-6 seconds)
* versus 60 seconds when idle. We also have entities that are moving add themselves to those closest to them so that their close
* lists remain always up to date
*
* Before: Aggro checks for NPC to Client aggro | (40 clients in zone) x (525 npcs) x 2 (times a second) = 2,520,000 checks a minute
* After: Aggro checks for NPC to Client aggro | (40 clients in zone) x (20-30 npcs) x 2 (times a second) = 144,000 checks a minute (This is actually far less today)
*
* Places in the code where this logic makes a huge impact
*
* Aggro checks (zone wide -> close)
* Aura processing (zone wide -> close)
* AE Taunt (zone wide -> close)
* AOE Spells (zone wide -> close)
* Bard Pulse AOE (zone wide -> close)
* Mass Group Buff (zone wide -> close)
* AE Attack (zone wide -> close)
* Packet QueueCloseClients (zone wide -> close)
* Check Close Beneficial Spells (Buffs; should I heal other npcs) (zone wide -> close)
* AI Yell for Help (NPC Assist other NPCs) (zone wide -> close)
*
* All of the above makes a tremendous impact on the bottom line of cpu cycle performance because we run an order of magnitude
* less checks by focusing our hot path logic down to a very small subset of relevant entities instead of looping an entire
* entity list (zone wide)
*
* @param close_mobs
* @param scanning_mob
*/
void EntityList::ScanCloseMobs(
std::unordered_map<uint16, Mob *> &close_mobs,
Mob *scanning_mob,
bool add_self_to_other_lists
)
// The purpose of this system is so that we cache relevant entities that are "close"
//
// In general; it becomes incredibly expensive to run zone-wide checks against every single mob in the zone when in reality
// we only care about entities closest to us
//
// A very simple example of where this is relevant is Aggro, the below example is skewed because the overall implementation
// of Aggro was also tweaked in conjunction with close lists. We also scan more aggressively when entities are moving (1-6 seconds)
// versus 60 seconds when idle. We also have entities that are moving add themselves to those closest to them so that their close
// lists remain always up to date
//
// Before: Aggro checks for NPC to Client aggro | (40 clients in zone) x (525 npcs) x 2 (times a second) = 2,520,000 checks a minute
// After: Aggro checks for NPC to Client aggro | (40 clients in zone) x (20-30 npcs) x 2 (times a second) = 144,000 checks a minute (This is // tually far less today)
//
// Places in the code where this logic makes a huge impact
//
// Aggro checks (zone wide -> close)
// Aura processing (zone wide -> close)
// AE Taunt (zone wide -> close)
// AOE Spells (zone wide -> close)
// Bard Pulse AOE (zone wide -> close)
// Mass Group Buff (zone wide -> close)
// AE Attack (zone wide -> close)
// Packet QueueCloseClients (zone wide -> close)
// Check Close Beneficial Spells (Buffs; should I heal other npcs) (zone wide -> close)
// AI Yell for Help (NPC Assist other NPCs) (zone wide -> close)
//
// All of the above makes a tremendous impact on the bottom line of cpu cycle performance because we run an order of magnitude
// less checks by focusing our hot path logic down to a very small subset of relevant entities instead of looping an entire
// entity list (zone wide)
void EntityList::ScanCloseMobs(Mob *scanning_mob)
{
float scan_range = RuleI(Range, MobCloseScanDistance) * RuleI(Range, MobCloseScanDistance);
close_mobs.clear();
scanning_mob->m_close_mobs.clear();
for (auto &e : mob_list) {
auto mob = e.second;
@@ -2963,12 +2957,13 @@ void EntityList::ScanCloseMobs(
float distance = DistanceSquared(scanning_mob->GetPosition(), mob->GetPosition());
if (distance <= scan_range || mob->GetAggroRange() >= scan_range) {
close_mobs.emplace(std::pair<uint16, Mob *>(mob->GetID(), mob));
scanning_mob->m_close_mobs.emplace(std::pair<uint16, Mob *>(mob->GetID(), mob));
if (add_self_to_other_lists && scanning_mob->GetID() > 0) {
// add self to other mobs close list
if (scanning_mob->GetID() > 0) {
bool has_mob = false;
for (auto &cm: mob->close_mobs) {
for (auto &cm: mob->m_close_mobs) {
if (scanning_mob->GetID() == cm.first) {
has_mob = true;
break;
@@ -2976,7 +2971,7 @@ void EntityList::ScanCloseMobs(
}
if (!has_mob) {
mob->close_mobs.insert(std::pair<uint16, Mob *>(scanning_mob->GetID(), scanning_mob));
mob->m_close_mobs.insert(std::pair<uint16, Mob *>(scanning_mob->GetID(), scanning_mob));
}
}
}
@@ -2985,7 +2980,7 @@ void EntityList::ScanCloseMobs(
LogAIScanCloseDetail(
"[{}] Scanning Close List | list_size [{}] moving [{}]",
scanning_mob->GetCleanName(),
close_mobs.size(),
scanning_mob->m_close_mobs.size(),
scanning_mob->IsMoving() ? "true" : "false"
);
}
@@ -4448,7 +4443,7 @@ void EntityList::QuestJournalledSayClose(
buf.WriteInt32(0);
if (RuleB(Chat, QuestDialogueUsesDialogueWindow)) {
for (auto &e : GetCloseMobList(sender, (dist * dist))) {
for (auto &e : sender->GetCloseMobList(dist)) {
Mob *mob = e.second;
if (!mob) {
continue;
@@ -5651,7 +5646,7 @@ std::vector<Mob*> EntityList::GetTargetsForVirusEffect(Mob *spreader, Mob *origi
std::vector<Mob *> spreader_list = {};
bool is_detrimental_spell = IsDetrimentalSpell(spell_id);
for (auto &it : entity_list.GetCloseMobList(spreader, range)) {
for (auto &it : spreader->GetCloseMobList(range)) {
Mob *mob = it.second;
if (!mob) {
continue;
@@ -5781,7 +5776,7 @@ void EntityList::ReloadMerchants() {
std::unordered_map<uint16, Mob *> &EntityList::GetCloseMobList(Mob *mob, float distance)
{
if (distance <= RuleI(Range, MobCloseScanDistance)) {
return mob->close_mobs;
return mob->m_close_mobs;
}
return mob_list;
@@ -5946,3 +5941,39 @@ void EntityList::DamageArea(
}
}
}
std::vector<NPC*> EntityList::GetNPCsByIDs(std::vector<uint32> npc_ids)
{
std::vector<NPC*> v;
for (const auto& e : GetNPCList()) {
const auto& n = std::find(npc_ids.begin(), npc_ids.end(), e.second->GetNPCTypeID());
if (e.second) {
if (n != npc_ids.end()) {
continue;
}
v.emplace_back(e.second);
}
}
return v;
}
std::vector<NPC*> EntityList::GetExcludedNPCsByIDs(std::vector<uint32> npc_ids)
{
std::vector<NPC*> v;
for (const auto& e : GetNPCList()) {
const auto& n = std::find(npc_ids.begin(), npc_ids.end(), e.second->GetNPCTypeID());
if (e.second) {
if (n == npc_ids.end()) {
continue;
}
v.emplace_back(e.second);
}
}
return v;
}
+13 -13
View File
@@ -436,23 +436,24 @@ public:
void QueueToGroupsForNPCHealthAA(Mob* sender, const EQApplicationPacket* app);
void AEAttack(
Mob *attacker,
Mob* attacker,
float distance,
int Hand = EQ::invslot::slotPrimary,
int count = 0,
int16 slot_id = EQ::invslot::slotPrimary,
int hit_count = 0,
bool is_from_spell = false,
int attack_rounds = 1
);
void AETaunt(Client *caster, float range = 0, int32 bonus_hate = 0);
void AETaunt(Client* caster, float range = 0, int bonus_hate = 0);
void AESpell(
Mob *caster,
Mob *center,
Mob* caster,
Mob* center,
uint16 spell_id,
bool affect_caster = true,
int16 resist_adjust = 0,
int *max_targets = nullptr
int* max_targets = nullptr,
bool is_scripted = false
);
void MassGroupBuff(Mob *caster, Mob *center, uint16 spell_id, bool affect_caster = true);
void MassGroupBuff(Mob* caster, Mob* center, uint16 spell_id, bool affect_caster = true);
//trap stuff
Mob* GetTrapTrigger(Trap* trap);
@@ -559,17 +560,16 @@ public:
std::unordered_map<uint16, Mob *> &GetCloseMobList(Mob *mob, float distance = 0.0f);
std::vector<NPC*> GetNPCsByIDs(std::vector<uint32> npc_ids);
std::vector<NPC*> GetExcludedNPCsByIDs(std::vector<uint32> npc_ids);
void DepopAll(int NPCTypeID, bool StartSpawnTimer = true);
uint16 GetFreeID();
void RefreshAutoXTargets(Client *c);
void RefreshClientXTargets(Client *c);
void SendAlternateAdvancementStats();
void ScanCloseMobs(
std::unordered_map<uint16, Mob *> &close_mobs,
Mob *scanning_mob,
bool add_self_to_other_lists = false
);
void ScanCloseMobs(Mob *scanning_mob);
void GetTrapInfo(Client* c);
bool IsTrapGroupSpawned(uint32 trap_id, uint8 group);
+1
View File
@@ -144,6 +144,7 @@ typedef enum {
EVENT_ENTITY_VARIABLE_UPDATE,
EVENT_AA_LOSS,
EVENT_SPELL_BLOCKED,
EVENT_READ_ITEM,
// Add new events before these or Lua crashes
EVENT_SPELL_EFFECT_BOT,
+59 -51
View File
@@ -527,7 +527,7 @@ void Client::AddEXP(ExpSource exp_source, uint64 in_add_exp, uint8 conlevel, boo
// Are we also doing linear AA acceleration?
if (RuleB(AA, ModernAAScalingEnabled) && aaexp > 0)
{
aaexp = ScaleAAXPBasedOnCurrentAATotal(GetAAPoints(), aaexp);
aaexp = ScaleAAXPBasedOnCurrentAATotal(GetSpentAA() + GetAAPoints(), aaexp);
}
// Check for AA XP Cap
@@ -607,10 +607,10 @@ void Client::SetEXP(ExpSource exp_source, uint64 set_exp, uint64 set_aaxp, bool
Message(Chat::Red, "Error in Client::SetEXP. EXP not set.");
return; // Must be invalid class/race
}
uint32 i = 0;
uint32 membercount = 0;
if(GetGroup())
{
if(GetGroup()) {
for (i = 0; i < MAX_GROUP_MEMBERS; i++) {
if (GetGroup()->members[i] != nullptr) {
membercount++;
@@ -627,25 +627,29 @@ void Client::SetEXP(ExpSource exp_source, uint64 set_exp, uint64 set_aaxp, bool
if (RuleI(Character, ShowExpValues) >= 1) {
if (exp_gained > 0 && aa_exp_gained > 0) {
exp_amount_message = fmt::format("({}) ({})", exp_gained, aa_exp_gained);
}
else if (exp_gained > 0) {
} else if (exp_gained > 0) {
exp_amount_message = fmt::format("({})", exp_gained);
}
else {
} else {
exp_amount_message = fmt::format("({}) AA", aa_exp_gained);
}
}
std::string exp_percent_message = "";
if (RuleI(Character, ShowExpValues) >= 2) {
if (exp_gained > 0 && aa_exp_gained > 0) exp_percent_message = StringFormat("(%.3f%%, %.3f%%AA)", exp_percent, aa_exp_percent);
else if (exp_gained > 0) exp_percent_message = StringFormat("(%.3f%%)", exp_percent);
else exp_percent_message = StringFormat("(%.3f%%AA)", aa_exp_percent);
if (exp_gained > 0 && aa_exp_gained > 0) {
exp_percent_message = StringFormat("(%.3f%%, %.3f%%AA)", exp_percent, aa_exp_percent);
} else if (exp_gained > 0) {
exp_percent_message = StringFormat("(%.3f%%)", exp_percent);
} else {
exp_percent_message = StringFormat("(%.3f%%AA)", aa_exp_percent);
}
}
if (isrezzexp) {
if (RuleI(Character, ShowExpValues) > 0)
if (RuleI(Character, ShowExpValues) > 0) {
Message(Chat::Experience, "You regain %s experience from resurrection. %s", exp_amount_message.c_str(), exp_percent_message.c_str());
else MessageString(Chat::Experience, REZ_REGAIN);
} else {
MessageString(Chat::Experience, REZ_REGAIN);
}
} else {
if (membercount > 1) {
if (RuleI(Character, ShowExpValues) > 0) {
@@ -673,14 +677,17 @@ void Client::SetEXP(ExpSource exp_source, uint64 set_exp, uint64 set_aaxp, bool
}
}
}
}
else if(total_add_exp < total_current_exp){ //only loss message if you lose exp, no message if you gained/lost nothing.
} else if(total_add_exp < total_current_exp) { //only loss message if you lose exp, no message if you gained/lost nothing.
uint64 exp_lost = current_exp - set_exp;
float exp_percent = (float)((float)exp_lost / (float)(GetEXPForLevel(GetLevel() + 1) - GetEXPForLevel(GetLevel())))*(float)100;
if (RuleI(Character, ShowExpValues) == 1 && exp_lost > 0) Message(Chat::Yellow, "You have lost %i experience.", exp_lost);
else if (RuleI(Character, ShowExpValues) == 2 && exp_lost > 0) Message(Chat::Yellow, "You have lost %i experience. (%.3f%%)", exp_lost, exp_percent);
else Message(Chat::Yellow, "You have lost experience.");
if (RuleI(Character, ShowExpValues) == 1 && exp_lost > 0) {
Message(Chat::Yellow, "You have lost %i experience.", exp_lost);
} else if (RuleI(Character, ShowExpValues) == 2 && exp_lost > 0) {
Message(Chat::Yellow, "You have lost %i experience. (%.3f%%)", exp_lost, exp_percent);
} else {
Message(Chat::Yellow, "You have lost experience.");
}
}
//check_level represents the level we should be when we have
@@ -698,8 +705,9 @@ void Client::SetEXP(ExpSource exp_source, uint64 set_exp, uint64 set_aaxp, bool
}
level_count++;
if(GetMercenaryID())
if (GetMercenaryID()) {
UpdateMercLevel();
}
}
//see if we lost any levels
while (set_exp < GetEXPForLevel(check_level-1)) {
@@ -709,8 +717,9 @@ void Client::SetEXP(ExpSource exp_source, uint64 set_exp, uint64 set_aaxp, bool
break;
}
level_increase = false;
if(GetMercenaryID())
if (GetMercenaryID()) {
UpdateMercLevel();
}
}
check_level--;
@@ -747,12 +756,14 @@ void Client::SetEXP(ExpSource exp_source, uint64 set_exp, uint64 set_aaxp, bool
//Message(Chat::Yellow, "You have gained %d skill points!!", m_pp.aapoints - last_unspentAA);
char val1[20] = { 0 };
char val2[20] = { 0 };
if (gained == 1 && m_pp.aapoints == 1)
if (gained == 1 && m_pp.aapoints == 1) {
MessageString(Chat::Experience, GAIN_SINGLE_AA_SINGLE_AA, ConvertArray(m_pp.aapoints, val1)); //You have gained an ability point! You now have %1 ability point.
else if (gained == 1 && m_pp.aapoints > 1)
} else if (gained == 1 && m_pp.aapoints > 1) {
MessageString(Chat::Experience, GAIN_SINGLE_AA_MULTI_AA, ConvertArray(m_pp.aapoints, val1)); //You have gained an ability point! You now have %1 ability points.
else
} else {
MessageString(Chat::Experience, GAIN_MULTI_AA_MULTI_AA, ConvertArray(gained, val1), ConvertArray(m_pp.aapoints, val2)); //You have gained %1 ability point(s)! You now have %2 ability point(s).
}
if (RuleB(AA, SoundForAAEarned)) {
SendSound();
@@ -765,7 +776,7 @@ void Client::SetEXP(ExpSource exp_source, uint64 set_exp, uint64 set_aaxp, bool
RecordPlayerEventLog(PlayerEvent::AA_GAIN, PlayerEvent::AAGainedEvent{gained});
/* QS: PlayerLogAARate */
if (RuleB(QueryServ, PlayerLogAARate)){
if (RuleB(QueryServ, PlayerLogAARate)) {
int add_points = (m_pp.aapoints - last_unspentAA);
std::string query = StringFormat("INSERT INTO `qs_player_aa_rate_hourly` (char_id, aa_count, hour_time) VALUES (%i, %i, UNIX_TIMESTAMP() - MOD(UNIX_TIMESTAMP(), 3600)) ON DUPLICATE KEY UPDATE `aa_count` = `aa_count` + %i", CharacterID(), add_points, add_points);
QServ->SendQuery(query.c_str());
@@ -774,47 +785,44 @@ void Client::SetEXP(ExpSource exp_source, uint64 set_exp, uint64 set_aaxp, bool
//Message(Chat::Yellow, "You now have %d skill points available to spend.", m_pp.aapoints);
}
uint8 maxlevel = RuleI(Character, MaxExpLevel) + 1;
uint8 max_level = RuleI(Character, MaxExpLevel) + 1;
if(maxlevel <= 1)
maxlevel = RuleI(Character, MaxLevel) + 1;
if(check_level > maxlevel) {
check_level = maxlevel;
if(RuleB(Character, KeepLevelOverMax)) {
set_exp = GetEXPForLevel(GetLevel()+1);
}
else {
set_exp = GetEXPForLevel(maxlevel);
}
if (max_level <= 1) {
max_level = RuleI(Character, MaxLevel) + 1;
}
auto client_max_level = GetClientMaxLevel();
if (client_max_level) {
if (GetLevel() >= client_max_level) {
auto exp_needed = GetEXPForLevel(client_max_level);
if (set_exp > exp_needed) {
set_exp = exp_needed;
}
max_level = client_max_level + 1;
}
if (check_level > max_level) {
check_level = max_level;
if (RuleB(Character, KeepLevelOverMax)) {
set_exp = GetEXPForLevel(GetLevel()+1);
} else {
set_exp = GetEXPForLevel(max_level);
}
}
if ((GetLevel() != check_level) && !(check_level >= maxlevel)) {
if ((GetLevel() != check_level) && !(check_level >= max_level)) {
char val1[20]={0};
if (level_increase)
{
if (level_count == 1)
if (level_increase) {
if (level_count == 1) {
MessageString(Chat::Experience, GAIN_LEVEL, ConvertArray(check_level, val1));
else
} else {
Message(Chat::Yellow, "Welcome to level %i!", check_level);
}
if (check_level == RuleI(Character, DeathItemLossLevel) &&
m_ClientVersionBit & EQ::versions::maskUFAndEarlier)
m_ClientVersionBit & EQ::versions::maskUFAndEarlier) {
MessageString(Chat::Yellow, CORPSE_ITEM_LOST);
}
if (check_level == RuleI(Character, DeathExpLossLevel))
if (check_level == RuleI(Character, DeathExpLossLevel)) {
MessageString(Chat::Yellow, CORPSE_EXP_LOST);
}
}
uint8 myoldlevel = GetLevel();
@@ -828,9 +836,9 @@ void Client::SetEXP(ExpSource exp_source, uint64 set_exp, uint64 set_aaxp, bool
}
//If were at max level then stop gaining experience if we make it to the cap
if(GetLevel() == maxlevel - 1){
uint32 expneeded = GetEXPForLevel(maxlevel);
if(set_exp > expneeded) {
if (GetLevel() == max_level - 1){
uint32 expneeded = GetEXPForLevel(max_level);
if (set_exp > expneeded) {
set_exp = expneeded;
}
}
+6 -4
View File
@@ -7,15 +7,16 @@ void command_grantaa(Client *c, const Seperator *sep)
return;
}
const uint8 unlock_level = sep->IsNumber(1) ? static_cast<uint8>(Strings::ToUnsignedInt(sep->arg[1])) : 0;
const uint8 unlock_level = sep->IsNumber(1) ? static_cast<uint8>(Strings::ToUnsignedInt(sep->arg[1])) : 0;
const bool skip_grant_only = sep->IsNumber(2) ? Strings::ToBool(sep->arg[2]) : false;
auto t = c->GetTarget()->CastToClient();
t->GrantAllAAPoints(unlock_level);
t->GrantAllAAPoints(unlock_level, skip_grant_only);
c->Message(
Chat::White,
fmt::format(
"Successfully granted all Alternate Advancements for {}{}.",
"Successfully granted all Alternate Advancements for {}{}{}.",
c->GetTargetDescription(t),
(
unlock_level ?
@@ -24,7 +25,8 @@ void command_grantaa(Client *c, const Seperator *sep)
unlock_level
) :
""
)
),
skip_grant_only ? "except for grant only AAs" : ""
).c_str()
);
}
+1 -1
View File
@@ -17,7 +17,7 @@ void SetMOTD(Client *c, const Seperator *sep)
auto m = (ServerMotd_Struct *) pack->pBuffer;
strn0cpy(m->myname, c->GetName(), sizeof(m->myname));
strn0cpy(m->motd, message.c_str(), sizeof(m->motd));
strn0cpy(m->motd, !message.empty() ? message.c_str() : "", sizeof(m->motd));
worldserver.SendPacket(pack);
safe_delete(pack);
+11 -12
View File
@@ -160,23 +160,22 @@ void ShowInventory(Client *c, const Seperator *sep)
linker.SetItemInst(inst_main);
if (item_data) {
if (item_data && inst_main) {
//auto inst = c->GetInv().GetItem(scope_bit & peekWorld ? EQ::invslot::WORLD_BEGIN + index_main : index_main);
c->Message(
Chat::White,
fmt::format(
"Slot {} | {} ({}/{}){}",
((scope_bit & peekWorld) ? (EQ::invslot::WORLD_BEGIN + index_main) : index_main),
scope_bit & peekWorld ? EQ::invslot::WORLD_BEGIN + index_main : index_main,
linker.GenerateLink(),
item_data->ID,
c->GetInv().GetItem(((scope_bit &peekWorld) ? (EQ::invslot::WORLD_BEGIN + index_main) : index_main))->GetSerialNumber(),
(
inst_main->IsStackable() && inst_main->GetCharges() > 0 ?
fmt::format(
" (Stack of {})",
inst_main->GetCharges()
) :
""
)
inst_main->GetSerialNumber(),
inst_main->IsStackable() && inst_main->GetCharges() > 0 ?
fmt::format(
" (Stack of {})",
inst_main->GetCharges()
) :
""
).c_str()
);
}
@@ -239,7 +238,7 @@ void ShowInventory(Client *c, const Seperator *sep)
sub_index,
linker.GenerateLink(),
item_data->ID,
c->GetInv().GetItem(EQ::InventoryProfile::CalcSlotId(index_main, sub_index))->GetSerialNumber(),
inst_sub->GetSerialNumber(),
(
inst_sub->IsStackable() && inst_sub->GetCharges() > 0 ?
fmt::format(
+12 -7
View File
@@ -2117,15 +2117,20 @@ void Group::UnDelegateMarkNPC(const char *OldNPCMarkerName)
void Group::SaveGroupLeaderAA()
{
// Stores the Group Leaders Leadership AA data from the Player Profile as a blob in the group_leaders table.
// This is done so that group members not in the same zone as the Leader still have access to this information.
const uint32 group_id = GetID();
std::string aa((char *) &LeaderAbilities, sizeof(GroupLeadershipAA_Struct));
auto results = GroupLeadersRepository::UpdateLeadershipAA(database, aa, GetID());
if (!group_id) {
return;
}
if (!results) {
LogError("Unable to store GroupLeadershipAA for group_id: [{}]", GetID());
}
// Stores the Group Leaders Leadership AA data from the Player Profile as a blob in the group_leaders table.
// This is done so that group members not in the same zone as the Leader still have access to this information.
std::string aa((char*) &LeaderAbilities, sizeof(GroupLeadershipAA_Struct));
if (!GroupLeadersRepository::UpdateLeadershipAA(database, aa, group_id)) {
LogError("Unable to store GroupLeadershipAA for group_id: [{}]", group_id);
}
}
void Group::UnMarkNPC(uint16 ID)
+6 -1
View File
@@ -3431,6 +3431,11 @@ void Client::SetBandolier(const EQApplicationPacket *app)
}
}
}
if (RuleI(Character, BandolierSwapDelay) > 0) {
bandolier_throttle_timer.Start(RuleI(Character, BandolierSwapDelay));
}
// finally, recalculate any stat bonuses from the item change
CalcBonuses();
}
@@ -4913,4 +4918,4 @@ bool Client::FindNumberOfFreeInventorySlotsWithSizeCheck(std::vector<BuyerLineTr
}
}
return false;
};
};
+76 -16
View File
@@ -1214,25 +1214,23 @@ void Lua_Client::AddPVPPoints(uint32 points) {
self->AddPVPPoints(points);
}
void Lua_Client::AddCrystals(uint32 radiant, uint32 ebon) {
void Lua_Client::AddCrystals(uint32 radiant_count, uint32 ebon_count) {
Lua_Safe_Call_Void();
if (ebon != 0) {
if (ebon > 0) {
self->AddEbonCrystals(ebon);
return;
if (ebon_count != 0) {
if (ebon_count > 0) {
self->AddEbonCrystals(ebon_count);
} else {
self->RemoveEbonCrystals(ebon_count);
}
self->RemoveEbonCrystals(ebon);
}
if (radiant != 0) {
if (radiant > 0) {
self->AddRadiantCrystals(radiant);
return;
if (radiant_count != 0) {
if (radiant_count > 0) {
self->AddRadiantCrystals(radiant_count);
} else {
self->RemoveRadiantCrystals(radiant_count);
}
self->RemoveRadiantCrystals(radiant);
}
}
@@ -1411,9 +1409,9 @@ void Lua_Client::FailTask(int task) {
self->FailTask(task);
}
bool Lua_Client::IsTaskCompleted(int task) {
bool Lua_Client::IsTaskCompleted(int task_id) {
Lua_Safe_Call_Bool();
return self->IsTaskCompleted(task) != 0;
return self->IsTaskCompleted(task_id);
}
bool Lua_Client::IsTaskActive(int task) {
@@ -1771,7 +1769,7 @@ int Lua_Client::CalcATK() {
return self->CalcATK();
}
void Lua_Client::FilteredMessage(Mob *sender, uint32 type, int filter, const char *message)
void Lua_Client::FilteredMessage(Lua_Mob sender, uint32 type, int filter, const char *message)
{
Lua_Safe_Call_Void();
self->FilteredMessage(sender, type, (eqFilterType)filter, message);
@@ -3218,6 +3216,12 @@ void Lua_Client::GrantAllAAPoints(uint8 unlock_level)
self->GrantAllAAPoints(unlock_level);
}
void Lua_Client::GrantAllAAPoints(uint8 unlock_level, bool skip_grant_only)
{
Lua_Safe_Call_Void();
self->GrantAllAAPoints(unlock_level, skip_grant_only);
}
void Lua_Client::AddEbonCrystals(uint32 amount)
{
Lua_Safe_Call_Void();
@@ -3381,6 +3385,57 @@ uint8 Lua_Client::GetSkillTrainLevel(int skill_id)
return self->GetSkillTrainLevel(static_cast<EQ::skills::SkillType>(skill_id), self->GetClass());
}
bool Lua_Client::AreTasksCompleted(luabind::object task_ids)
{
Lua_Safe_Call_Int();
if (luabind::type(task_ids) != LUA_TTABLE) {
return false;
}
std::vector<int> v;
int index = 1;
while (luabind::type(task_ids[index]) != LUA_TNIL) {
auto current_id = task_ids[index];
int task_id = 0;
if (luabind::type(current_id) != LUA_TNIL) {
try {
task_id = luabind::object_cast<int>(current_id);
} catch(luabind::cast_failed &) {
}
} else {
break;
}
v.push_back(task_id);
++index;
}
if (v.empty()) {
return false;
}
return self->AreTasksCompleted(v);
}
void Lua_Client::AreaTaunt()
{
Lua_Safe_Call_Void();
entity_list.AETaunt(self);
}
void Lua_Client::AreaTaunt(float range)
{
Lua_Safe_Call_Void();
entity_list.AETaunt(self, range);
}
void Lua_Client::AreaTaunt(float range, int bonus_hate)
{
Lua_Safe_Call_Void();
entity_list.AETaunt(self, range, bonus_hate);
}
luabind::scope lua_register_client() {
return luabind::class_<Lua_Client, Lua_Mob>("Client")
.def(luabind::constructor<>())
@@ -3427,6 +3482,10 @@ luabind::scope lua_register_client() {
.def("ApplySpellRaid", (void(Lua_Client::*)(int,int,int,bool))&Lua_Client::ApplySpellRaid)
.def("ApplySpellRaid", (void(Lua_Client::*)(int,int,int,bool,bool))&Lua_Client::ApplySpellRaid)
.def("ApplySpellRaid", (void(Lua_Client::*)(int,int,int,bool,bool,bool))&Lua_Client::ApplySpellRaid)
.def("AreTasksCompleted", (bool(Lua_Client::*)(luabind::object))&Lua_Client::AreTasksCompleted)
.def("AreaTaunt", (void(Lua_Client::*)(void))&Lua_Client::AreaTaunt)
.def("AreaTaunt", (void(Lua_Client::*)(float))&Lua_Client::AreaTaunt)
.def("AreaTaunt", (void(Lua_Client::*)(float, int))&Lua_Client::AreaTaunt)
.def("AssignTask", (void(Lua_Client::*)(int))&Lua_Client::AssignTask)
.def("AssignTask", (void(Lua_Client::*)(int,int))&Lua_Client::AssignTask)
.def("AssignTask", (void(Lua_Client::*)(int,int,bool))&Lua_Client::AssignTask)
@@ -3646,6 +3705,7 @@ luabind::scope lua_register_client() {
.def("GoFish", (void(Lua_Client::*)(void))&Lua_Client::GoFish)
.def("GrantAllAAPoints", (void(Lua_Client::*)(void))&Lua_Client::GrantAllAAPoints)
.def("GrantAllAAPoints", (void(Lua_Client::*)(uint8))&Lua_Client::GrantAllAAPoints)
.def("GrantAllAAPoints", (void(Lua_Client::*)(uint8,bool))&Lua_Client::GrantAllAAPoints)
.def("GrantAlternateAdvancementAbility", (bool(Lua_Client::*)(int, int))&Lua_Client::GrantAlternateAdvancementAbility)
.def("GrantAlternateAdvancementAbility", (bool(Lua_Client::*)(int, int, bool))&Lua_Client::GrantAlternateAdvancementAbility)
.def("GuildID", (uint32(Lua_Client::*)(void))&Lua_Client::GuildID)
+8 -3
View File
@@ -316,7 +316,7 @@ public:
void KeyRingAdd(uint32 item);
bool KeyRingCheck(uint32 item);
void AddPVPPoints(uint32 points);
void AddCrystals(uint32 radiant, uint32 ebon);
void AddCrystals(uint32 radiant_count, uint32 ebon_count);
void SetEbonCrystals(uint32 value);
void SetRadiantCrystals(uint32 value);
uint32 GetPVPPoints();
@@ -360,7 +360,7 @@ public:
void AssignTask(int task_id, int npc_id);
void AssignTask(int task_id, int npc_id, bool enforce_level_requirement);
void FailTask(int task);
bool IsTaskCompleted(int task);
bool IsTaskCompleted(int task_id);
bool IsTaskActive(int task);
bool IsTaskActivityActive(int task, int activity);
void LockSharedTask(bool lock);
@@ -424,7 +424,7 @@ public:
bool IsDead();
int CalcCurrentWeight();
int CalcATK();
void FilteredMessage(Mob *sender, uint32 type, int filter, const char* message);
void FilteredMessage(Lua_Mob sender, uint32 type, int filter, const char* message);
void EnableAreaHPRegen(int value);
void DisableAreaHPRegen();
void EnableAreaManaRegen(int value);
@@ -487,6 +487,7 @@ public:
void SetBucket(std::string bucket_name, std::string bucket_value, std::string expiration);
void GrantAllAAPoints();
void GrantAllAAPoints(uint8 unlock_level);
void GrantAllAAPoints(uint8 unlock_level, bool skip_grant_only);
void AddEbonCrystals(uint32 amount);
void AddRadiantCrystals(uint32 amount);
void RemoveEbonCrystals(uint32 amount);
@@ -505,6 +506,9 @@ public:
void DescribeSpecialAbilities(Lua_NPC n);
void ResetLeadershipAA();
uint8 GetSkillTrainLevel(int skill_id);
void AreaTaunt();
void AreaTaunt(float range);
void AreaTaunt(float range, int bonus_hate);
void ApplySpell(int spell_id);
void ApplySpell(int spell_id, int duration);
@@ -577,6 +581,7 @@ public:
void CampAllBots(uint8 class_id);
bool RemoveAAPoints(uint32 points);
bool RemoveAlternateCurrencyValue(uint32 currency_id, uint32 amount);
bool AreTasksCompleted(luabind::object task_ids);
void DialogueWindow(std::string markdown);
+108
View File
@@ -180,6 +180,96 @@ uint32 Lua_Door::GetID() {
return self->GetID();
}
uint8 Lua_Door::GetTriggerDoorID() {
Lua_Safe_Call_Int();
return self->GetTriggerDoorID();
}
uint8 Lua_Door::GetTriggerType() {
Lua_Safe_Call_Int();
return self->GetTriggerType();
}
bool Lua_Door::IsLDoNDoor() {
Lua_Safe_Call_Bool();
return self->IsLDoNDoor();
}
uint32 Lua_Door::GetClientVersionMask() {
Lua_Safe_Call_Int();
return self->GetClientVersionMask();
}
int Lua_Door::GetDoorParam() {
Lua_Safe_Call_Int();
return self->GetDoorParam();
}
bool Lua_Door::HasDestinationZone() {
Lua_Safe_Call_Bool();
return self->HasDestinationZone();
}
bool Lua_Door::IsDestinationZoneSame() {
Lua_Safe_Call_Bool();
return self->IsDestinationZoneSame();
}
bool Lua_Door::IsDoorBlacklisted() {
Lua_Safe_Call_Bool();
return self->IsDoorBlacklisted();
}
std::string Lua_Door::GetDestinationZoneName() {
Lua_Safe_Call_String();
return self->GetDestinationZoneName();
}
int Lua_Door::GetDestinationInstanceID() {
Lua_Safe_Call_Int();
return self->GetDestinationInstanceID();
}
float Lua_Door::GetDestinationX() {
Lua_Safe_Call_Real();
return self->GetDestinationX();
}
float Lua_Door::GetDestinationY() {
Lua_Safe_Call_Real();
return self->GetDestinationY();
}
float Lua_Door::GetDestinationZ() {
Lua_Safe_Call_Real();
return self->GetDestinationZ();
}
float Lua_Door::GetDestinationHeading() {
Lua_Safe_Call_Real();
return self->GetDestinationHeading();
}
int Lua_Door::GetDzSwitchID() {
Lua_Safe_Call_Int();
return self->GetDzSwitchID();
}
int Lua_Door::GetInvertState() {
Lua_Safe_Call_Int();
return self->GetInvertState();
}
void Lua_Door::SetInvertState(int invert_state) {
Lua_Safe_Call_Void();
self->SetInvertState(invert_state);
}
uint32 Lua_Door::GetGuildID() {
Lua_Safe_Call_Int();
return self->GetGuildID();
}
luabind::scope lua_register_door() {
return luabind::class_<Lua_Door, Lua_Entity>("Door")
.def(luabind::constructor<>())
@@ -191,24 +281,42 @@ luabind::scope lua_register_door() {
.def("ForceOpen", (void(Lua_Door::*)(Lua_Mob))&Lua_Door::ForceOpen)
.def("ForceOpen", (void(Lua_Door::*)(Lua_Mob,bool))&Lua_Door::ForceOpen)
.def("GetDisableTimer", (bool(Lua_Door::*)(void))&Lua_Door::GetDisableTimer)
.def("GetClientVersionMask", (uint32(Lua_Door::*)(void))&Lua_Door::GetClientVersionMask)
.def("GetDestinationHeading", (float(Lua_Door::*)(void))&Lua_Door::GetDestinationHeading)
.def("GetDestinationInstanceID", (int(Lua_Door::*)(void))&Lua_Door::GetDestinationInstanceID)
.def("GetDestinationX", (float(Lua_Door::*)(void))&Lua_Door::GetDestinationX)
.def("GetDestinationY", (float(Lua_Door::*)(void))&Lua_Door::GetDestinationY)
.def("GetDestinationZ", (float(Lua_Door::*)(void))&Lua_Door::GetDestinationZ)
.def("GetDestinationZoneName", (std::string(Lua_Door::*)(void))&Lua_Door::GetDestinationZoneName)
.def("GetDoorDBID", (uint32(Lua_Door::*)(void))&Lua_Door::GetDoorDBID)
.def("GetDoorID", (uint32(Lua_Door::*)(void))&Lua_Door::GetDoorID)
.def("GetDoorName", (const char*(Lua_Door::*)(void))&Lua_Door::GetDoorName)
.def("GetDoorParam", (int(Lua_Door::*)(void))&Lua_Door::GetDoorParam)
.def("GetDzSwitchID", (int(Lua_Door::*)(void))&Lua_Door::GetDzSwitchID)
.def("GetGuildID", (uint32(Lua_Door::*)(void))&Lua_Door::GetGuildID)
.def("GetHeading", (float(Lua_Door::*)(void))&Lua_Door::GetHeading)
.def("GetID", (uint32(Lua_Door::*)(void))&Lua_Door::GetID)
.def("GetIncline", (uint32(Lua_Door::*)(void))&Lua_Door::GetIncline)
.def("GetInvertState", (int(Lua_Door::*)(void))&Lua_Door::GetInvertState)
.def("GetKeyItem", (uint32(Lua_Door::*)(void))&Lua_Door::GetKeyItem)
.def("GetLockPick", (uint32(Lua_Door::*)(void))&Lua_Door::GetLockPick)
.def("GetNoKeyring", (int(Lua_Door::*)(void))&Lua_Door::GetNoKeyring)
.def("GetOpenType", (uint32(Lua_Door::*)(void))&Lua_Door::GetOpenType)
.def("GetSize", (uint32(Lua_Door::*)(void))&Lua_Door::GetSize)
.def("GetTriggerDoorID", (uint8(Lua_Door::*)(void))&Lua_Door::GetTriggerDoorID)
.def("GetTriggerType", (uint8(Lua_Door::*)(void))&Lua_Door::GetTriggerType)
.def("GetX", (float(Lua_Door::*)(void))&Lua_Door::GetX)
.def("GetY", (float(Lua_Door::*)(void))&Lua_Door::GetY)
.def("GetZ", (float(Lua_Door::*)(void))&Lua_Door::GetZ)
.def("HasDestinationZone", (bool(Lua_Door::*)(void))&Lua_Door::HasDestinationZone)
.def("IsDestinationZoneSame", (bool(Lua_Door::*)(void))&Lua_Door::IsDestinationZoneSame)
.def("IsDoorBlacklisted", (bool(Lua_Door::*)(void))&Lua_Door::IsDoorBlacklisted)
.def("IsLDoNDoor", (bool(Lua_Door::*)(void))&Lua_Door::IsLDoNDoor)
.def("SetDisableTimer", (void(Lua_Door::*)(bool))&Lua_Door::SetDisableTimer)
.def("SetDoorName", (void(Lua_Door::*)(const char*))&Lua_Door::SetDoorName)
.def("SetHeading", (void(Lua_Door::*)(float))&Lua_Door::SetHeading)
.def("SetIncline", (void(Lua_Door::*)(uint32))&Lua_Door::SetIncline)
.def("SetInvertState", (void(Lua_Door::*)(int))&Lua_Door::SetInvertState)
.def("SetKeyItem", (void(Lua_Door::*)(uint32))&Lua_Door::SetKeyItem)
.def("SetLocation", (void(Lua_Door::*)(float,float,float))&Lua_Door::SetLocation)
.def("SetLockPick", (void(Lua_Door::*)(uint32))&Lua_Door::SetLockPick)
+18
View File
@@ -63,6 +63,24 @@ public:
void ForceClose(Lua_Mob sender);
void ForceClose(Lua_Mob sender, bool alt_mode);
uint32 GetID();
uint8 GetTriggerDoorID();
uint8 GetTriggerType();
bool IsLDoNDoor();
uint32 GetClientVersionMask();
int GetDoorParam();
bool HasDestinationZone();
bool IsDestinationZoneSame();
bool IsDoorBlacklisted();
std::string GetDestinationZoneName();
int GetDestinationInstanceID();
float GetDestinationX();
float GetDestinationY();
float GetDestinationZ();
float GetDestinationHeading();
int GetDzSwitchID();
int GetInvertState();
void SetInvertState(int invert_state);
uint32 GetGuildID();
};
#endif
+8
View File
@@ -12,6 +12,7 @@
#include "lua_door.h"
#include "lua_bot.h"
#include "lua_merc.h"
bool Lua_Entity::IsClient() {
Lua_Safe_Call_Bool();
@@ -140,6 +141,12 @@ Lua_Bot Lua_Entity::CastToBot() {
return Lua_Bot(b);
}
Lua_Merc Lua_Entity::CastToMerc() {
void *d = GetLuaPtrData();
Merc *m = reinterpret_cast<Merc*>(d);
return Lua_Merc(m);
}
luabind::scope lua_register_entity() {
return luabind::class_<Lua_Entity>("Entity")
.def(luabind::constructor<>())
@@ -149,6 +156,7 @@ luabind::scope lua_register_entity() {
.def("CastToClient", &Lua_Entity::CastToClient)
.def("CastToCorpse", &Lua_Entity::CastToCorpse)
.def("CastToDoor", &Lua_Entity::CastToDoor)
.def("CastToMerc", &Lua_Entity::CastToMerc)
.def("CastToMob", &Lua_Entity::CastToMob)
.def("CastToNPC", &Lua_Entity::CastToNPC)
.def("CastToObject", &Lua_Entity::CastToObject)
+2
View File
@@ -7,6 +7,7 @@
class Entity;
class Lua_Client;
class Lua_Bot;
class Lua_Merc;
class Lua_NPC;
class Lua_Mob;
struct Lua_HateList;
@@ -59,6 +60,7 @@ public:
Lua_Object CastToObject();
Lua_Door CastToDoor();
Lua_Bot CastToBot();
Lua_Merc CastToMerc();
};
#endif
+161
View File
@@ -16,6 +16,7 @@
#include "lua_spawn.h"
#include "lua_bot.h"
#include "lua_merc.h"
struct Lua_Mob_List {
std::vector<Lua_Mob> entries;
@@ -680,11 +681,167 @@ Lua_Mob_List Lua_EntityList::GetCloseMobList(Lua_Mob mob, float distance, bool i
return ret;
}
void Lua_EntityList::AreaAttack(Lua_Mob attacker, float distance)
{
Lua_Safe_Call_Void();
self->AEAttack(attacker, distance);
}
void Lua_EntityList::AreaAttack(Lua_Mob attacker, float distance, int16 slot_id)
{
Lua_Safe_Call_Void();
self->AEAttack(attacker, distance, slot_id);
}
void Lua_EntityList::AreaAttack(Lua_Mob attacker, float distance, int16 slot_id, int count)
{
Lua_Safe_Call_Void();
self->AEAttack(attacker, distance, slot_id, count);
}
void Lua_EntityList::AreaAttack(Lua_Mob attacker, float distance, int16 slot_id, int count, bool is_from_spell)
{
Lua_Safe_Call_Void();
self->AEAttack(attacker, distance, slot_id, count, is_from_spell);
}
void Lua_EntityList::AreaAttack(Lua_Mob attacker, float distance, int16 slot_id, int count, bool is_from_spell, int attack_rounds)
{
Lua_Safe_Call_Void();
self->AEAttack(attacker, distance, slot_id, count, is_from_spell, attack_rounds);
}
void Lua_EntityList::AreaSpell(Lua_Mob caster, Lua_Mob center, uint16 spell_id)
{
Lua_Safe_Call_Void();
self->AESpell(caster, center, spell_id);
}
void Lua_EntityList::AreaSpell(Lua_Mob caster, Lua_Mob center, uint16 spell_id, bool affect_caster)
{
Lua_Safe_Call_Void();
self->AESpell(caster, center, spell_id, affect_caster);
}
void Lua_EntityList::AreaSpell(Lua_Mob caster, Lua_Mob center, uint16 spell_id, bool affect_caster, int16 resist_adjust)
{
Lua_Safe_Call_Void();
self->AESpell(caster, center, spell_id, affect_caster, resist_adjust);
}
void Lua_EntityList::AreaSpell(Lua_Mob caster, Lua_Mob center, uint16 spell_id, bool affect_caster, int16 resist_adjust, int max_targets)
{
Lua_Safe_Call_Void();
self->AESpell(caster, center, spell_id, affect_caster, resist_adjust, &max_targets);
}
void Lua_EntityList::AreaTaunt(Lua_Client caster)
{
Lua_Safe_Call_Void();
self->AETaunt(caster);
}
void Lua_EntityList::AreaTaunt(Lua_Client caster, float range)
{
Lua_Safe_Call_Void();
self->AETaunt(caster, range);
}
void Lua_EntityList::AreaTaunt(Lua_Client caster, float range, int bonus_hate)
{
Lua_Safe_Call_Void();
self->AETaunt(caster, range, bonus_hate);
}
void Lua_EntityList::MassGroupBuff(Lua_Mob caster, Lua_Mob center, uint16 spell_id)
{
Lua_Safe_Call_Void();
self->MassGroupBuff(caster, center, spell_id);
}
void Lua_EntityList::MassGroupBuff(Lua_Mob caster, Lua_Mob center, uint16 spell_id, bool affect_caster)
{
Lua_Safe_Call_Void();
self->MassGroupBuff(caster, center, spell_id, affect_caster);
}
Lua_NPC_List Lua_EntityList::GetNPCsByExcludedIDs(luabind::adl::object table)
{
Lua_Safe_Call_Class(Lua_NPC_List);
Lua_NPC_List ret;
if (luabind::type(table) != LUA_TTABLE) {
return ret;
}
if (d_) {
auto self = reinterpret_cast<NativeType*>(d_);
std::vector<uint32> ids;
int index = 1;
while (luabind::type(table[index]) != LUA_TNIL) {
ids.emplace_back(luabind::object_cast<uint32>(table[index]));
index++;
}
const auto& l = self->GetExcludedNPCsByIDs(ids);
for (const auto& e : l) {
ret.entries.emplace_back(Lua_NPC(e));
}
}
return ret;
}
Lua_NPC_List Lua_EntityList::GetNPCsByIDs(luabind::adl::object table)
{
Lua_Safe_Call_Class(Lua_NPC_List);
Lua_NPC_List ret;
if (luabind::type(table) != LUA_TTABLE) {
return ret;
}
if (d_) {
auto self = reinterpret_cast<NativeType*>(d_);
std::vector<uint32> ids;
int index = 1;
while (luabind::type(table[index]) != LUA_TNIL) {
ids.emplace_back(luabind::object_cast<uint32>(table[index]));
index++;
}
const auto& l = self->GetNPCsByIDs(ids);
for (const auto& e : l) {
ret.entries.emplace_back(Lua_NPC(e));
}
}
return ret;
}
luabind::scope lua_register_entity_list() {
return luabind::class_<Lua_EntityList>("EntityList")
.def(luabind::constructor<>())
.property("null", &Lua_EntityList::Null)
.property("valid", &Lua_EntityList::Valid)
.def("AreaAttack", (void(Lua_EntityList::*)(Lua_Mob, float))&Lua_EntityList::AreaAttack)
.def("AreaAttack", (void(Lua_EntityList::*)(Lua_Mob, float, int16))&Lua_EntityList::AreaAttack)
.def("AreaAttack", (void(Lua_EntityList::*)(Lua_Mob, float, int16, int))&Lua_EntityList::AreaAttack)
.def("AreaAttack", (void(Lua_EntityList::*)(Lua_Mob, float, int16, int, bool))&Lua_EntityList::AreaAttack)
.def("AreaAttack", (void(Lua_EntityList::*)(Lua_Mob, float, int16, int, bool, int))&Lua_EntityList::AreaAttack)
.def("AreaSpell", (void(Lua_EntityList::*)(Lua_Mob, Lua_Mob, uint16))&Lua_EntityList::AreaSpell)
.def("AreaSpell", (void(Lua_EntityList::*)(Lua_Mob, Lua_Mob, uint16, bool))&Lua_EntityList::AreaSpell)
.def("AreaSpell", (void(Lua_EntityList::*)(Lua_Mob, Lua_Mob, uint16, bool, int16))&Lua_EntityList::AreaSpell)
.def("AreaSpell", (void(Lua_EntityList::*)(Lua_Mob, Lua_Mob, uint16, bool, int16, int))&Lua_EntityList::AreaSpell)
.def("AreaTaunt", (void(Lua_EntityList::*)(Lua_Client))&Lua_EntityList::AreaTaunt)
.def("AreaTaunt", (void(Lua_EntityList::*)(Lua_Client, float))&Lua_EntityList::AreaTaunt)
.def("AreaTaunt", (void(Lua_EntityList::*)(Lua_Client, float, int))&Lua_EntityList::AreaTaunt)
.def("CanAddHateForMob", (bool(Lua_EntityList::*)(Lua_Mob))&Lua_EntityList::CanAddHateForMob)
.def("ChannelMessage", (void(Lua_EntityList::*)(Lua_Mob, int, uint8, const char*))&Lua_EntityList::ChannelMessage)
.def("ClearClientPetitionQueue", (void(Lua_EntityList::*)(void))&Lua_EntityList::ClearClientPetitionQueue)
@@ -733,6 +890,8 @@ luabind::scope lua_register_entity_list() {
.def("GetNPCByNPCTypeID", (Lua_NPC(Lua_EntityList::*)(int))&Lua_EntityList::GetNPCByNPCTypeID)
.def("GetNPCBySpawnID", (Lua_NPC(Lua_EntityList::*)(int))&Lua_EntityList::GetNPCBySpawnID)
.def("GetNPCList", (Lua_NPC_List(Lua_EntityList::*)(void))&Lua_EntityList::GetNPCList)
.def("GetNPCsByExcludedIDs", (Lua_NPC_List(Lua_EntityList::*)(luabind::adl::object))&Lua_EntityList::GetNPCsByExcludedIDs)
.def("GetNPCsByIDs", (Lua_NPC_List(Lua_EntityList::*)(luabind::adl::object))&Lua_EntityList::GetNPCsByIDs)
.def("GetObjectByDBID", (Lua_Object(Lua_EntityList::*)(uint32))&Lua_EntityList::GetObjectByDBID)
.def("GetObjectByID", (Lua_Object(Lua_EntityList::*)(int))&Lua_EntityList::GetObjectByID)
.def("GetObjectList", (Lua_Object_List(Lua_EntityList::*)(void))&Lua_EntityList::GetObjectList)
@@ -759,6 +918,8 @@ luabind::scope lua_register_entity_list() {
.def("Marquee", (void(Lua_EntityList::*)(uint32, std::string))&Lua_EntityList::Marquee)
.def("Marquee", (void(Lua_EntityList::*)(uint32, std::string, uint32))&Lua_EntityList::Marquee)
.def("Marquee", (void(Lua_EntityList::*)(uint32, uint32, uint32, uint32, uint32, std::string))&Lua_EntityList::Marquee)
.def("MassGroupBuff", (void(Lua_EntityList::*)(Lua_Mob, Lua_Mob, uint16))&Lua_EntityList::MassGroupBuff)
.def("MassGroupBuff", (void(Lua_EntityList::*)(Lua_Mob, Lua_Mob, uint16, bool))&Lua_EntityList::MassGroupBuff)
.def("Message", (void(Lua_EntityList::*)(uint32, uint32, const char*))&Lua_EntityList::Message)
.def("MessageClose", (void(Lua_EntityList::*)(Lua_Mob, bool, float, uint32, const char*))&Lua_EntityList::MessageClose)
.def("MessageGroup", (void(Lua_EntityList::*)(Lua_Mob, bool, uint32, const char*))&Lua_EntityList::MessageGroup)
+17
View File
@@ -8,6 +8,7 @@ class EntityList;
class Lua_Mob;
class Lua_Client;
class Lua_Bot;
class Lua_Merc;
class Lua_NPC;
class Lua_Door;
class Lua_Corpse;
@@ -142,6 +143,22 @@ public:
Lua_Mob_List GetCloseMobList(Lua_Mob mob);
Lua_Mob_List GetCloseMobList(Lua_Mob mob, float distance);
Lua_Mob_List GetCloseMobList(Lua_Mob mob, float distance, bool ignore_self);
void AreaAttack(Lua_Mob attacker, float distance);
void AreaAttack(Lua_Mob attacker, float distance, int16 slot_id);
void AreaAttack(Lua_Mob attacker, float distance, int16 slot_id, int count);
void AreaAttack(Lua_Mob attacker, float distance, int16 slot_id, int count, bool is_from_spell);
void AreaAttack(Lua_Mob attacker, float distance, int16 slot_id, int count, bool is_from_spell, int attack_rounds);
void AreaSpell(Lua_Mob caster, Lua_Mob center, uint16 spell_id);
void AreaSpell(Lua_Mob caster, Lua_Mob center, uint16 spell_id, bool affect_caster);
void AreaSpell(Lua_Mob caster, Lua_Mob center, uint16 spell_id, bool affect_caster, int16 resist_adjust);
void AreaSpell(Lua_Mob caster, Lua_Mob center, uint16 spell_id, bool affect_caster, int16 resist_adjust, int max_targets);
void AreaTaunt(Lua_Client caster);
void AreaTaunt(Lua_Client caster, float range);
void AreaTaunt(Lua_Client caster, float range, int bonus_hate);
void MassGroupBuff(Lua_Mob caster, Lua_Mob center, uint16 spell_id);
void MassGroupBuff(Lua_Mob caster, Lua_Mob center, uint16 spell_id, bool affect_caster);
Lua_NPC_List GetNPCsByIDs(luabind::adl::object npc_ids);
Lua_NPC_List GetNPCsByExcludedIDs(luabind::adl::object npc_ids);
};
#endif
+38 -5
View File
@@ -5604,6 +5604,37 @@ uint32 lua_get_zone_uptime()
return Timer::GetCurrentTime() / 1000;
}
int lua_are_tasks_completed(luabind::object task_ids)
{
if (luabind::type(task_ids) != LUA_TTABLE) {
return 0;
}
std::vector<int> v;
int index = 1;
while (luabind::type(task_ids[index]) != LUA_TNIL) {
auto current_id = task_ids[index];
int task_id = 0;
if (luabind::type(current_id) != LUA_TNIL) {
try {
task_id = luabind::object_cast<int>(current_id);
} catch(luabind::cast_failed &) {
}
} else {
break;
}
v.push_back(task_id);
++index;
}
if (v.empty()) {
return 0;
}
return quest_manager.aretaskscompleted(v);
}
#define LuaCreateNPCParse(name, c_type, default_value) do { \
cur = table[#name]; \
if(luabind::type(cur) != LUA_TNIL) { \
@@ -6410,6 +6441,7 @@ luabind::scope lua_register_general() {
luabind::def("get_zone_short_name_by_long_name", &lua_get_zone_short_name_by_long_name),
luabind::def("send_parcel", &lua_send_parcel),
luabind::def("get_zone_uptime", &lua_get_zone_uptime),
luabind::def("are_tasks_completed", &lua_are_tasks_completed),
/*
Cross Zone
*/
@@ -6875,7 +6907,8 @@ luabind::scope lua_register_events() {
luabind::value("entity_variable_delete", static_cast<int>(EVENT_ENTITY_VARIABLE_DELETE)),
luabind::value("entity_variable_set", static_cast<int>(EVENT_ENTITY_VARIABLE_SET)),
luabind::value("entity_variable_update", static_cast<int>(EVENT_ENTITY_VARIABLE_UPDATE)),
luabind::value("aa_loss", static_cast<int>(EVENT_AA_LOSS))
luabind::value("aa_loss", static_cast<int>(EVENT_AA_LOSS)),
luabind::value("read", static_cast<int>(EVENT_READ_ITEM))
)];
}
@@ -7256,10 +7289,10 @@ luabind::scope lua_register_filters() {
luabind::value("FocusEffects", FilterFocusEffects),
luabind::value("PetSpells", FilterPetSpells),
luabind::value("HealOverTime", FilterHealOverTime),
luabind::value("Unknown25", FilterUnknown25),
luabind::value("Unknown26", FilterUnknown26),
luabind::value("Unknown27", FilterUnknown27),
luabind::value("Unknown28", FilterUnknown28)
luabind::value("ItemSpeech", FilterItemSpeech),
luabind::value("Strikethrough", FilterStrikethrough),
luabind::value("Stuns", FilterStuns),
luabind::value("BardSongsOnPets", FilterBardSongsOnPets)
)];
}
+229
View File
@@ -0,0 +1,229 @@
#ifdef LUA_EQEMU
#include "lua.hpp"
#include <luabind/luabind.hpp>
#include "merc.h"
#include "lua_client.h"
#include "lua_merc.h"
#include "lua_group.h"
#include "lua_item.h"
#include "lua_iteminst.h"
#include "lua_mob.h"
uint32 Lua_Merc::GetCostFormula()
{
Lua_Safe_Call_Int();
return self->GetCostFormula();
}
Lua_Group Lua_Merc::GetGroup()
{
Lua_Safe_Call_Class(Lua_Group);
return self->GetGroup();
}
int Lua_Merc::GetHatedCount()
{
Lua_Safe_Call_Int();
return self->GetHatedCount();
}
float Lua_Merc::GetMaxMeleeRangeToTarget(Lua_Mob target)
{
Lua_Safe_Call_Real();
return self->GetMaxMeleeRangeToTarget(target);
}
uint32 Lua_Merc::GetMercenaryCharacterID()
{
Lua_Safe_Call_Int();
return self->GetMercenaryCharacterID();
}
uint32 Lua_Merc::GetMercenaryID()
{
Lua_Safe_Call_Int();
return self->GetMercenaryID();
}
uint32 Lua_Merc::GetMercenaryNameType()
{
Lua_Safe_Call_Int();
return self->GetMercNameType();
}
Lua_Client Lua_Merc::GetMercenaryOwner()
{
Lua_Safe_Call_Class(Lua_Client);
return Lua_Client(self->GetMercenaryOwner());
}
uint32 Lua_Merc::GetMercenarySubtype()
{
Lua_Safe_Call_Int();
return self->GetMercenarySubType();
}
uint32 Lua_Merc::GetMercenaryTemplateID()
{
Lua_Safe_Call_Int();
return self->GetMercenaryTemplateID();
}
uint32 Lua_Merc::GetMercenaryType()
{
Lua_Safe_Call_Int();
return self->GetMercenaryType();
}
Lua_Mob Lua_Merc::GetOwner()
{
Lua_Safe_Call_Class(Lua_Mob);
return Lua_Mob(self->GetOwner());
}
Lua_Mob Lua_Merc::GetOwnerOrSelf()
{
Lua_Safe_Call_Class(Lua_Mob);
return Lua_Mob(self->GetOwnerOrSelf());
}
uint8 Lua_Merc::GetProficiencyID()
{
Lua_Safe_Call_Int();
return self->GetProficiencyID();
}
uint8 Lua_Merc::GetStance()
{
Lua_Safe_Call_Int();
return self->GetStance();
}
uint8 Lua_Merc::GetTierID()
{
Lua_Safe_Call_Int();
return self->GetTierID();
}
bool Lua_Merc::HasOrMayGetAggro()
{
Lua_Safe_Call_Bool();
return self->HasOrMayGetAggro();
}
bool Lua_Merc::IsMercenaryCaster()
{
Lua_Safe_Call_Bool();
return self->IsMercCaster();
}
bool Lua_Merc::IsMercenaryCasterCombatRange(Lua_Mob target)
{
Lua_Safe_Call_Bool();
return self->IsMercCasterCombatRange(target);
}
bool Lua_Merc::IsSitting()
{
Lua_Safe_Call_Bool();
return self->IsSitting();
}
bool Lua_Merc::IsStanding()
{
Lua_Safe_Call_Bool();
return self->IsStanding();
}
void Lua_Merc::ScaleStats(int scale_percentage)
{
Lua_Safe_Call_Void();
self->ScaleStats(scale_percentage);
}
void Lua_Merc::ScaleStats(int scale_percentage, bool set_to_max)
{
Lua_Safe_Call_Void();
self->ScaleStats(scale_percentage, set_to_max);
}
void Lua_Merc::SendPayload(int payload_id, std::string payload_value)
{
Lua_Safe_Call_Void();
self->SendPayload(payload_id, payload_value);
}
void Lua_Merc::SetTarget(Lua_Mob target)
{
Lua_Safe_Call_Void();
self->SetTarget(target);
}
void Lua_Merc::Signal(int signal_id)
{
Lua_Safe_Call_Void();
self->Signal(signal_id);
}
void Lua_Merc::Sit()
{
Lua_Safe_Call_Void();
self->Sit();
}
void Lua_Merc::Stand()
{
Lua_Safe_Call_Void();
self->Stand();
}
bool Lua_Merc::Suspend()
{
Lua_Safe_Call_Bool();
return self->Suspend();
}
bool Lua_Merc::UseDiscipline(uint16 spell_id, uint16 target_id)
{
Lua_Safe_Call_Bool();
return self->UseDiscipline(spell_id, target_id);
}
luabind::scope lua_register_merc() {
return luabind::class_<Lua_Merc, Lua_Mob>("Merc")
.def(luabind::constructor<>())
.def("GetCostFormula", &Lua_Merc::GetCostFormula)
.def("GetGroup", &Lua_Merc::GetGroup)
.def("GetHatedCount", &Lua_Merc::GetHatedCount)
.def("GetMaxMeleeRangeToTarget", &Lua_Merc::GetMaxMeleeRangeToTarget)
.def("GetMercenaryCharacterID", &Lua_Merc::GetMercenaryCharacterID)
.def("GetMercenaryID", &Lua_Merc::GetMercenaryID)
.def("GetMercenaryNameType", &Lua_Merc::GetMercenaryNameType)
.def("GetMercenaryOwner", &Lua_Merc::GetMercenaryOwner)
.def("GetMercenarySubtype", &Lua_Merc::GetMercenarySubtype)
.def("GetMercenaryTemplateID", &Lua_Merc::GetMercenaryTemplateID)
.def("GetMercenaryType", &Lua_Merc::GetMercenaryType)
.def("GetOwner", &Lua_Merc::GetOwner)
.def("GetOwnerOrSelf", &Lua_Merc::GetOwnerOrSelf)
.def("GetProficiencyID", &Lua_Merc::GetProficiencyID)
.def("GetStance", &Lua_Merc::GetStance)
.def("GetTierID", &Lua_Merc::GetTierID)
.def("HasOrMayGetAggro", &Lua_Merc::HasOrMayGetAggro)
.def("IsMercenaryCaster", &Lua_Merc::IsMercenaryCaster)
.def("IsMercenaryCasterCombatRange", &Lua_Merc::IsMercenaryCasterCombatRange)
.def("IsSitting", &Lua_Merc::IsSitting)
.def("IsStanding", &Lua_Merc::IsStanding)
.def("ScaleStats", (void(Lua_Merc::*)(int))&Lua_Merc::ScaleStats)
.def("ScaleStats", (void(Lua_Merc::*)(int,bool))&Lua_Merc::ScaleStats)
.def("SendPayload", &Lua_Merc::SendPayload)
.def("SetTarget", &Lua_Merc::SetTarget)
.def("Signal", &Lua_Merc::Signal)
.def("Sit", &Lua_Merc::Sit)
.def("Stand", &Lua_Merc::Stand)
.def("Suspend", &Lua_Merc::Suspend)
.def("UseDiscipline", &Lua_Merc::UseDiscipline);
}
#endif
+63
View File
@@ -0,0 +1,63 @@
#ifndef EQEMU_LUA_MERC_H
#define EQEMU_LUA_MERC_H
#ifdef LUA_EQEMU
#include "lua_mob.h"
class Merc;
class Lua_Group;
class Lua_Merc;
class Lua_Mob;
namespace luabind {
struct scope;
}
luabind::scope lua_register_merc();
class Lua_Merc : public Lua_Mob
{
typedef Merc NativeType;
public:
Lua_Merc() { SetLuaPtrData(nullptr); }
Lua_Merc(Merc *d) { SetLuaPtrData(reinterpret_cast<Entity*>(d)); }
virtual ~Lua_Merc() { }
operator Merc*() {
return reinterpret_cast<Merc*>(GetLuaPtrData());
}
uint32 GetCostFormula();
Lua_Group GetGroup();
int GetHatedCount();
float GetMaxMeleeRangeToTarget(Lua_Mob target);
uint32 GetMercenaryCharacterID();
uint32 GetMercenaryID();
uint32 GetMercenaryNameType();
Lua_Client GetMercenaryOwner();
uint32 GetMercenarySubtype();
uint32 GetMercenaryTemplateID();
uint32 GetMercenaryType();
Lua_Mob GetOwner();
Lua_Mob GetOwnerOrSelf();
uint8 GetProficiencyID();
uint8 GetStance();
uint8 GetTierID();
bool HasOrMayGetAggro();
bool IsMercenaryCaster();
bool IsMercenaryCasterCombatRange(Lua_Mob target);
bool IsSitting();
bool IsStanding();
void ScaleStats(int scale_percentage);
void ScaleStats(int scale_percentage, bool set_to_max);
void SendPayload(int payload_id, std::string payload_value);
void SetTarget(Lua_Mob target);
void Signal(int signal_id);
void Sit();
void Stand();
bool Suspend();
bool UseDiscipline(uint16 spell_id, uint16 target_id);
};
#endif // LUA_EQEMU
#endif // EQEMU_LUA_MERC_H
+112
View File
@@ -3380,6 +3380,102 @@ int Lua_Mob::GetExtraHaste()
return self->GetExtraHaste();
}
void Lua_Mob::AreaAttack(float distance)
{
Lua_Safe_Call_Void();
entity_list.AEAttack(self, distance);
}
void Lua_Mob::AreaAttack(float distance, int16 slot_id)
{
Lua_Safe_Call_Void();
entity_list.AEAttack(self, distance, slot_id);
}
void Lua_Mob::AreaAttack(float distance, int16 slot_id, int count)
{
Lua_Safe_Call_Void();
entity_list.AEAttack(self, distance, slot_id, count);
}
void Lua_Mob::AreaAttack(float distance, int16 slot_id, int count, bool is_from_spell)
{
Lua_Safe_Call_Void();
entity_list.AEAttack(self, distance, slot_id, count, is_from_spell);
}
void Lua_Mob::AreaAttack(float distance, int16 slot_id, int count, bool is_from_spell, int attack_rounds)
{
Lua_Safe_Call_Void();
entity_list.AEAttack(self, distance, slot_id, count, is_from_spell, attack_rounds);
}
void Lua_Mob::AreaSpell(Lua_Mob center, uint16 spell_id)
{
Lua_Safe_Call_Void();
entity_list.AESpell(self, center, spell_id);
}
void Lua_Mob::AreaSpell(Lua_Mob center, uint16 spell_id, bool affect_caster)
{
Lua_Safe_Call_Void();
entity_list.AESpell(self, center, spell_id, affect_caster);
}
void Lua_Mob::AreaSpell(Lua_Mob center, uint16 spell_id, bool affect_caster, int16 resist_adjust)
{
Lua_Safe_Call_Void();
entity_list.AESpell(self, center, spell_id, affect_caster, resist_adjust);
}
void Lua_Mob::AreaSpell(Lua_Mob center, uint16 spell_id, bool affect_caster, int16 resist_adjust, int max_targets)
{
Lua_Safe_Call_Void();
entity_list.AESpell(self, center, spell_id, affect_caster, resist_adjust, &max_targets);
}
void Lua_Mob::MassGroupBuff(Lua_Mob center, uint16 spell_id)
{
Lua_Safe_Call_Void();
entity_list.MassGroupBuff(self, center, spell_id);
}
void Lua_Mob::MassGroupBuff(Lua_Mob center, uint16 spell_id, bool affect_caster)
{
Lua_Safe_Call_Void();
entity_list.MassGroupBuff(self, center, spell_id, affect_caster);
}
void Lua_Mob::BuffFadeBeneficial()
{
Lua_Safe_Call_Void();
self->BuffFadeBeneficial();
}
void Lua_Mob::BuffFadeDetrimental()
{
Lua_Safe_Call_Void();
self->BuffFadeDetrimental();
}
void Lua_Mob::BuffFadeDetrimentalByCaster(Lua_Mob caster)
{
Lua_Safe_Call_Void();
self->BuffFadeDetrimentalByCaster(caster);
}
void Lua_Mob::BuffFadeNonPersistDeath()
{
Lua_Safe_Call_Void();
self->BuffFadeNonPersistDeath();
}
void Lua_Mob::BuffFadeSongs()
{
Lua_Safe_Call_Void();
self->BuffFadeSongs();
}
luabind::scope lua_register_mob() {
return luabind::class_<Lua_Mob, Lua_Entity>("Mob")
.def(luabind::constructor<>())
@@ -3393,6 +3489,15 @@ luabind::scope lua_register_mob() {
.def("ApplySpellBuff", (void(Lua_Mob::*)(int))&Lua_Mob::ApplySpellBuff)
.def("ApplySpellBuff", (void(Lua_Mob::*)(int,int))&Lua_Mob::ApplySpellBuff)
.def("ApplySpellBuff", (void(Lua_Mob::*)(int,int,int))&Lua_Mob::ApplySpellBuff)
.def("AreaAttack", (void(Lua_Mob::*)(float))&Lua_Mob::AreaAttack)
.def("AreaAttack", (void(Lua_Mob::*)(float, int16))&Lua_Mob::AreaAttack)
.def("AreaAttack", (void(Lua_Mob::*)(float, int16, int))&Lua_Mob::AreaAttack)
.def("AreaAttack", (void(Lua_Mob::*)(float, int16, int, bool))&Lua_Mob::AreaAttack)
.def("AreaAttack", (void(Lua_Mob::*)(float, int16, int, bool, int))&Lua_Mob::AreaAttack)
.def("AreaSpell", (void(Lua_Mob::*)(Lua_Mob, uint16))&Lua_Mob::AreaSpell)
.def("AreaSpell", (void(Lua_Mob::*)(Lua_Mob, uint16, bool))&Lua_Mob::AreaSpell)
.def("AreaSpell", (void(Lua_Mob::*)(Lua_Mob, uint16, bool, int16))&Lua_Mob::AreaSpell)
.def("AreaSpell", (void(Lua_Mob::*)(Lua_Mob, uint16, bool, int16, int))&Lua_Mob::AreaSpell)
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::Attack)
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int))&Lua_Mob::Attack)
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int,bool))&Lua_Mob::Attack)
@@ -3408,11 +3513,16 @@ luabind::scope lua_register_mob() {
.def("BuffCount", (uint32(Lua_Mob::*)(bool))&Lua_Mob::BuffCount)
.def("BuffCount", (uint32(Lua_Mob::*)(bool,bool))&Lua_Mob::BuffCount)
.def("BuffFadeAll", (void(Lua_Mob::*)(void))&Lua_Mob::BuffFadeAll)
.def("BuffFadeBeneficial", (void(Lua_Mob::*)(void))&Lua_Mob::BuffFadeBeneficial)
.def("BuffFadeByEffect", (void(Lua_Mob::*)(int))&Lua_Mob::BuffFadeByEffect)
.def("BuffFadeByEffect", (void(Lua_Mob::*)(int,int))&Lua_Mob::BuffFadeByEffect)
.def("BuffFadeBySlot", (void(Lua_Mob::*)(int))&Lua_Mob::BuffFadeBySlot)
.def("BuffFadeBySlot", (void(Lua_Mob::*)(int,bool))&Lua_Mob::BuffFadeBySlot)
.def("BuffFadeBySpellID", (void(Lua_Mob::*)(int))&Lua_Mob::BuffFadeBySpellID)
.def("BuffFadeDetrimental", (void(Lua_Mob::*)(void))&Lua_Mob::BuffFadeDetrimental)
.def("BuffFadeDetrimentalByCaster", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::BuffFadeDetrimentalByCaster)
.def("BuffFadeNonPersistDeath", (void(Lua_Mob::*)(void))&Lua_Mob::BuffFadeNonPersistDeath)
.def("BuffFadeSongs", (void(Lua_Mob::*)(void))&Lua_Mob::BuffFadeSongs)
.def("CalculateDistance", (float(Lua_Mob::*)(double,double,double))&Lua_Mob::CalculateDistance)
.def("CalculateDistance", (float(Lua_Mob::*)(Lua_Mob))&Lua_Mob::CalculateDistance)
.def("CalculateHeadingToTarget", (double(Lua_Mob::*)(double,double))&Lua_Mob::CalculateHeadingToTarget)
@@ -3808,6 +3918,8 @@ luabind::scope lua_register_mob() {
.def("IsWarriorClass", &Lua_Mob::IsWarriorClass)
.def("IsWisdomCasterClass", &Lua_Mob::IsWisdomCasterClass)
.def("Kill", (void(Lua_Mob::*)(void))&Lua_Mob::Kill)
.def("MassGroupBuff", (void(Lua_Mob::*)(Lua_Mob, uint16))&Lua_Mob::MassGroupBuff)
.def("MassGroupBuff", (void(Lua_Mob::*)(Lua_Mob, uint16, bool))&Lua_Mob::MassGroupBuff)
.def("Mesmerize", (void(Lua_Mob::*)(void))&Lua_Mob::Mesmerize)
.def("Message", &Lua_Mob::Message)
.def("MessageString", &Lua_Mob::MessageString)
+17
View File
@@ -10,6 +10,7 @@ class Lua_Item;
class Lua_ItemInst;
class Lua_StatBonuses;
class Lua_Bot;
class Lua_Merc;
class Lua_NPC;
class Lua_Client;
struct Lua_Mob_List;
@@ -594,6 +595,22 @@ public:
int GetExtraHaste();
void SetExtraHaste(int haste);
void SetExtraHaste(int haste, bool need_to_save);
void AreaAttack(float distance);
void AreaAttack(float distance, int16 slot_id);
void AreaAttack(float distance, int16 slot_id, int count);
void AreaAttack(float distance, int16 slot_id, int count, bool is_from_spell);
void AreaAttack(float distance, int16 slot_id, int count, bool is_from_spell, int attack_rounds);
void AreaSpell(Lua_Mob center, uint16 spell_id);
void AreaSpell(Lua_Mob center, uint16 spell_id, bool affect_caster);
void AreaSpell(Lua_Mob center, uint16 spell_id, bool affect_caster, int16 resist_adjust);
void AreaSpell(Lua_Mob center, uint16 spell_id, bool affect_caster, int16 resist_adjust, int max_targets);
void MassGroupBuff(Lua_Mob center, uint16 spell_id);
void MassGroupBuff(Lua_Mob center, uint16 spell_id, bool affect_caster);
void BuffFadeBeneficial();
void BuffFadeDetrimental();
void BuffFadeDetrimentalByCaster(Lua_Mob caster);
void BuffFadeNonPersistDeath();
void BuffFadeSongs();
};
#endif
+192 -1
View File
@@ -32,6 +32,7 @@
#include "lua_inventory.h"
#include "lua_item.h"
#include "lua_iteminst.h"
#include "lua_merc.h"
#include "lua_mob.h"
#include "lua_npc.h"
#include "lua_object.h"
@@ -184,7 +185,8 @@ const char *LuaEvents[_LargestEventID] = {
"event_entity_variable_set",
"event_entity_variable_update",
"event_aa_loss",
"event_spell_blocked"
"event_spell_blocked",
"event_read_item"
};
extern Zone *zone;
@@ -348,6 +350,7 @@ LuaParser::LuaParser() {
PlayerArgumentDispatch[EVENT_ENTITY_VARIABLE_UPDATE] = handle_player_entity_variable;
PlayerArgumentDispatch[EVENT_AA_LOSS] = handle_player_aa_loss;
PlayerArgumentDispatch[EVENT_SPELL_BLOCKED] = handle_player_spell_blocked;
PlayerArgumentDispatch[EVENT_READ_ITEM] = handle_player_read_item;
ItemArgumentDispatch[EVENT_ITEM_CLICK] = handle_item_click;
ItemArgumentDispatch[EVENT_ITEM_CLICK_CAST] = handle_item_click;
@@ -1277,6 +1280,7 @@ void LuaParser::MapFunctions(lua_State *L) {
lua_register_npc(),
lua_register_client(),
lua_register_bot(),
lua_register_merc(),
lua_register_inventory(),
lua_register_inventory_where(),
lua_register_iteminst(),
@@ -1833,3 +1837,190 @@ void LuaParser::LoadBotScript(std::string filename) {
void LuaParser::LoadGlobalBotScript(std::string filename) {
LoadScript(filename, "global_bot");
}
int LuaParser::EventMerc(
QuestEventID evt,
Merc *merc,
Mob *init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
evt = ConvertLuaEvent(evt);
if (evt >= _LargestEventID) {
return 0;
}
if (!merc) {
return 0;
}
if (!MercHasQuestSub(evt)) {
return 0;
}
return _EventMerc("merc", evt, merc, init, data, extra_data, extra_pointers);
}
int LuaParser::EventGlobalMerc(
QuestEventID evt,
Merc *merc,
Mob *init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
evt = ConvertLuaEvent(evt);
if (evt >= _LargestEventID) {
return 0;
}
if (!merc) {
return 0;
}
if (!GlobalMercHasQuestSub(evt)) {
return 0;
}
return _EventMerc("global_merc", evt, merc, init, data, extra_data, extra_pointers);
}
int LuaParser::_EventMerc(
std::string package_name,
QuestEventID evt,
Merc *merc,
Mob *init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers,
luabind::adl::object *l_func
) {
const char *sub_name = LuaEvents[evt];
int start = lua_gettop(L);
try {
int npop = 2;
PushErrorHandler(L);
if(l_func != nullptr) {
l_func->push(L);
} else {
lua_getfield(L, LUA_REGISTRYINDEX, package_name.c_str());
lua_getfield(L, -1, sub_name);
npop = 3;
}
lua_createtable(L, 0, 0);
//push self
Lua_Merc l_merc(merc);
luabind::adl::object l_merc_o = luabind::adl::object(L, l_merc);
l_merc_o.push(L);
lua_setfield(L, -2, "self");
auto arg_function = NPCArgumentDispatch[evt];
arg_function(this, L, merc, init, data, extra_data, extra_pointers);
auto* c = (init && init->IsClient()) ? init->CastToClient() : nullptr;
quest_manager.StartQuest(merc, c);
if(lua_pcall(L, 1, 1, start + 1)) {
std::string error = lua_tostring(L, -1);
AddError(error);
quest_manager.EndQuest();
lua_pop(L, npop);
return 0;
}
quest_manager.EndQuest();
if(lua_isnumber(L, -1)) {
int ret = static_cast<int>(lua_tointeger(L, -1));
lua_pop(L, npop);
return ret;
}
lua_pop(L, npop);
} catch(std::exception &ex) {
AddError(
fmt::format(
"Lua Exception | [{}] for Merc [{}] in [{}]: {}",
sub_name,
merc->GetID(),
package_name,
ex.what()
)
);
//Restore our stack to the best of our ability
int end = lua_gettop(L);
int n = end - start;
if(n > 0) {
lua_pop(L, n);
}
}
return 0;
}
int LuaParser::DispatchEventMerc(
QuestEventID evt,
Merc *merc,
Mob *init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
evt = ConvertLuaEvent(evt);
if (evt >= _LargestEventID) {
return 0;
}
std::string package_name = "merc";
auto iter = lua_encounter_events_registered.find(package_name);
if (iter == lua_encounter_events_registered.end()) {
return 0;
}
int ret = 0;
auto riter = iter->second.begin();
while (riter != iter->second.end()) {
if (riter->event_id == evt) {
package_name = fmt::format("encounter_{}", riter->encounter_name);
int i = _EventMerc(package_name, evt, merc, init, data, extra_data, extra_pointers, &riter->lua_reference);
if (i != 0) {
ret = i;
}
}
++riter;
}
return ret;
}
bool LuaParser::MercHasQuestSub(QuestEventID evt) {
evt = ConvertLuaEvent(evt);
if (evt >= _LargestEventID) {
return false;
}
const char *subname = LuaEvents[evt];
return HasFunction(subname, "merc");
}
bool LuaParser::GlobalMercHasQuestSub(QuestEventID evt) {
evt = ConvertLuaEvent(evt);
if (evt >= _LargestEventID) {
return false;
}
const char *subname = LuaEvents[evt];
return HasFunction(subname, "global_merc");
}
void LuaParser::LoadMercScript(std::string filename) {
LoadScript(filename, "merc");
}
void LuaParser::LoadGlobalMercScript(std::string filename) {
LoadScript(filename, "global_merc");
}
+38
View File
@@ -109,6 +109,22 @@ public:
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
virtual int EventMerc(
QuestEventID evt,
Merc* merc,
Mob* init,
std::string data,
uint32 extra_data,
std::vector<std::any>* extra_pointers
);
virtual int EventGlobalMerc(
QuestEventID evt,
Merc* merc,
Mob* init,
std::string data,
uint32 extra_data,
std::vector<std::any>* extra_pointers
);
virtual bool HasQuestSub(uint32 npc_id, QuestEventID evt);
virtual bool HasGlobalQuestSub(QuestEventID evt);
@@ -120,6 +136,8 @@ public:
virtual bool HasEncounterSub(const std::string& package_name, QuestEventID evt);
virtual bool BotHasQuestSub(QuestEventID evt);
virtual bool GlobalBotHasQuestSub(QuestEventID evt);
virtual bool MercHasQuestSub(QuestEventID evt);
virtual bool GlobalMercHasQuestSub(QuestEventID evt);
virtual void LoadNPCScript(std::string filename, int npc_id);
virtual void LoadGlobalNPCScript(std::string filename);
@@ -130,6 +148,8 @@ public:
virtual void LoadEncounterScript(std::string filename, std::string encounter_name);
virtual void LoadBotScript(std::string filename);
virtual void LoadGlobalBotScript(std::string filename);
virtual void LoadMercScript(std::string filename);
virtual void LoadGlobalMercScript(std::string filename);
virtual void AddVar(std::string name, std::string val);
virtual std::string GetVar(std::string name);
@@ -179,6 +199,14 @@ public:
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
virtual int DispatchEventMerc(
QuestEventID evt,
Merc* merc,
Mob* init,
std::string data,
uint32 extra_data,
std::vector<std::any>* extra_pointers
);
static LuaParser* Instance() {
static LuaParser inst;
@@ -269,6 +297,16 @@ private:
std::vector<std::any> *extra_pointers,
luabind::adl::object *l_func = nullptr
);
int _EventMerc(
std::string package_name,
QuestEventID evt,
Merc* merc,
Mob* init,
std::string data,
uint32 extra_data,
std::vector<std::any>* extra_pointers,
luabind::adl::object* l_func = nullptr
);
void LoadScript(std::string filename, std::string package_name);
void MapFunctions(lua_State *L);
+55
View File
@@ -734,6 +734,18 @@ void handle_player_death(
lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[4]));
lua_setfield(L, -2, "killed_entity_id");
lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[5]));
lua_setfield(L, -2, "combat_start_time");
lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[6]));
lua_setfield(L, -2, "combat_end_time");
lua_pushinteger(L, Strings::ToBigInt(sep.arg[7]));
lua_setfield(L, -2, "damage_received");
lua_pushinteger(L, Strings::ToBigInt(sep.arg[8]));
lua_setfield(L, -2, "healing_received");
}
void handle_player_timer(
@@ -1745,6 +1757,49 @@ void handle_player_spell_blocked(
lua_setfield(L, -2, "cast_spell");
}
void handle_player_read_item(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
)
{
lua_pushstring(L, data.c_str());
lua_setfield(L, -2, "text_file");
lua_pushinteger(L, extra_data);
lua_setfield(L, -2, "item_id");
if (extra_pointers) {
if (extra_pointers->size() == 7) {
lua_pushstring(L, std::any_cast<std::string>(extra_pointers->at(0)).c_str());
lua_setfield(L, -2, "book_text");
lua_pushboolean(L, std::any_cast<int8>(extra_pointers->at(1)));
lua_setfield(L, -2, "can_cast");
lua_pushboolean(L, std::any_cast<int8>(extra_pointers->at(2)));
lua_setfield(L, -2, "can_scribe");
lua_pushinteger(L, std::any_cast<int16>(extra_pointers->at(3)));
lua_setfield(L, -2, "slot_id");
lua_pushinteger(L, std::any_cast<int>(extra_pointers->at(4)));
lua_setfield(L, -2, "target_id");
lua_pushinteger(L, std::any_cast<uint8>(extra_pointers->at(5)));
lua_setfield(L, -2, "type");
Lua_ItemInst l_item(std::any_cast<EQ::ItemInstance*>(extra_pointers->at(6)));
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
l_item_o.push(L);
lua_setfield(L, -2, "item");
}
}
}
// Item
void handle_item_click(
QuestInterface *parse,
+10
View File
@@ -8,6 +8,7 @@ typedef void(*ItemArgumentHandler)(QuestInterface*, lua_State*, Client*, EQ::Ite
typedef void(*SpellArgumentHandler)(QuestInterface*, lua_State*, Mob*, Client*, uint32, std::string, uint32, std::vector<std::any>*);
typedef void(*EncounterArgumentHandler)(QuestInterface*, lua_State*, Encounter* encounter, std::string, uint32, std::vector<std::any>*);
typedef void(*BotArgumentHandler)(QuestInterface*, lua_State*, Bot*, Mob*, std::string, uint32, std::vector<std::any>*);
typedef void(*MercArgumentHandler)(QuestInterface*, lua_State*, Merc*, Mob*, std::string, uint32, std::vector<std::any>*);
// NPC
void handle_npc_event_say(
@@ -855,6 +856,15 @@ void handle_player_spell_blocked(
std::vector<std::any> *extra_pointers
);
void handle_player_read_item(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
// Item
void handle_item_click(
QuestInterface *parse,
+17 -10
View File
@@ -5,6 +5,7 @@
#include "entity.h"
#include "groups.h"
#include "mob.h"
#include "quest_parser_collection.h"
#include "zone.h"
#include "string_ids.h"
@@ -4078,12 +4079,6 @@ bool Merc::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillT
Save();
//no corpse, no exp if we're a merc.
//We'll suspend instead, since that's what live does.
//Not actually sure live supports 'depopping' merc corpses.
//if(entity_list.GetCorpseByID(GetID()))
// entity_list.GetCorpseByID(GetID())->Depop();
// If client is in zone, suspend merc, else depop it.
if (!Suspend()) {
Depop();
@@ -4671,7 +4666,6 @@ bool Merc::Spawn(Client *owner) {
//UpdateMercAppearance();
return true;
}
@@ -5189,9 +5183,6 @@ void Client::SpawnMerc(Merc* merc, bool setMaxStats) {
merc->SetStance(GetMercInfo().Stance);
Log(Logs::General, Logs::Mercenaries, "SpawnMerc Success for %s.", GetName());
return;
}
bool Merc::Suspend() {
@@ -5914,3 +5905,19 @@ uint32 Merc::CalcUpkeepCost(uint32 templateID , uint8 level, uint8 currency_type
return cost;
}
void Merc::Signal(int signal_id)
{
if (parse->MercHasQuestSub(EVENT_SIGNAL)) {
parse->EventMerc(EVENT_SIGNAL, this, nullptr, std::to_string(signal_id), 0);
}
}
void Merc::SendPayload(int payload_id, std::string payload_value)
{
if (parse->MercHasQuestSub(EVENT_PAYLOAD)) {
const auto& export_string = fmt::format("{} {}", payload_id, payload_value);
parse->EventMerc(EVENT_PAYLOAD, this, nullptr, export_string, 0);
}
}
+3
View File
@@ -146,6 +146,9 @@ public:
bool IsMedding() { return _medding; };
bool IsSuspended() { return _suspended; };
void Signal(int signal_id);
void SendPayload(int payload_id, std::string payload_value);
static uint32 CalcPurchaseCost( uint32 templateID , uint8 level, uint8 currency_type = 0);
static uint32 CalcUpkeepCost( uint32 templateID , uint8 level, uint8 currency_type = 0);
+107 -93
View File
@@ -128,8 +128,9 @@ Mob::Mob(
attack_anim_timer(500),
position_update_melee_push_timer(500),
hate_list_cleanup_timer(6000),
mob_close_scan_timer(6000),
mob_check_moving_timer(1000)
m_scan_close_mobs_timer(6000),
m_mob_check_moving_timer(1000),
bot_attack_flag_timer(10000)
{
mMovementManager = &MobMovementManager::Get();
mMovementManager->AddMob(this);
@@ -400,6 +401,10 @@ Mob::Mob(
pet_owner_npc = false;
pet_targetlock_id = 0;
//bot attack flag
bot_attack_flags.clear();
bot_attack_flag_timer.Disable();
attacked_count = 0;
mezzed = false;
stunned = false;
@@ -512,7 +517,7 @@ Mob::Mob(
m_manual_follow = false;
mob_close_scan_timer.Trigger();
m_scan_close_mobs_timer.Trigger();
SetCanOpenDoors(true);
@@ -565,7 +570,7 @@ Mob::~Mob()
entity_list.RemoveMobFromCloseLists(this);
entity_list.RemoveAuraFromMobs(this);
close_mobs.clear();
m_close_mobs.clear();
LeaveHealRotationTargetPool();
}
@@ -4063,7 +4068,8 @@ uint8 Mob::GetDefaultGender(uint16 in_race, uint8 in_gender) {
in_race == Race::Human2 ||
in_race == Race::ElvenGhost ||
in_race == Race::HumanGhost ||
in_race == Race::Coldain2
in_race == Race::Coldain2 ||
in_race == Race::Akheva
) {
if (in_gender >= Gender::Neuter) { // Male default for PC Races
return Gender::Male;
@@ -5012,7 +5018,7 @@ void Mob::Say(const char *format, ...)
int16 distance = 200;
if (RuleB(Chat, QuestDialogueUsesDialogueWindow)) {
for (auto &e : entity_list.GetCloseMobList(talker, (distance * distance))) {
for (auto &e : talker->GetCloseMobList(distance)) {
Mob *mob = e.second;
if (!mob) {
continue;
@@ -5491,7 +5497,7 @@ int Mob::GetHaste()
}
}
else {
h += spellbonuses.hastetype3;
h += spellbonuses.hastetype3;
}
h += extra_haste; //GM granted haste.
@@ -5508,37 +5514,13 @@ void Mob::SetTarget(Mob *mob)
target = mob;
entity_list.UpdateHoTT(this);
const auto has_target_change_event = (
parse->HasQuestSub(GetNPCTypeID(), EVENT_TARGET_CHANGE) ||
parse->PlayerHasQuestSub(EVENT_TARGET_CHANGE) ||
parse->BotHasQuestSub(EVENT_TARGET_CHANGE)
);
if (IsClient() && CastToClient()->admin > AccountStatus::GMMgmt) {
DisplayInfo(mob);
}
if (has_target_change_event) {
std::vector<std::any> args;
std::vector<std::any> args = { mob };
args.emplace_back(mob);
if (IsNPC()) {
if (parse->HasQuestSub(GetNPCTypeID(), EVENT_TARGET_CHANGE)) {
parse->EventNPC(EVENT_TARGET_CHANGE, CastToNPC(), mob, "", 0, &args);
}
} else if (IsClient()) {
if (parse->PlayerHasQuestSub(EVENT_TARGET_CHANGE)) {
parse->EventPlayer(EVENT_TARGET_CHANGE, CastToClient(), "", 0, &args);
}
CastToClient()->SetBotPrecombat(false); // Any change in target will nullify this flag (target == mob checked above)
} else if (IsBot()) {
if (parse->BotHasQuestSub(EVENT_TARGET_CHANGE)) {
parse->EventBot(EVENT_TARGET_CHANGE, CastToBot(), mob, "", 0, &args);
}
}
}
parse->EventMob(EVENT_TARGET_CHANGE, this, mob, [&]() { return ""; }, 0, &args);
if (IsPet() && GetOwner() && GetOwner()->IsClient()) {
GetOwner()->CastToClient()->UpdateXTargetType(MyPetTarget, mob);
@@ -5711,22 +5693,10 @@ bool Mob::ClearEntityVariables()
return false;
}
if (
(IsBot() && parse->BotHasQuestSub(EVENT_ENTITY_VARIABLE_DELETE)) ||
(IsClient() && parse->PlayerHasQuestSub(EVENT_ENTITY_VARIABLE_DELETE)) ||
(IsNPC() && parse->HasQuestSub(GetNPCTypeID(), EVENT_ENTITY_VARIABLE_DELETE))
) {
for (const auto& e : m_EntityVariables) {
std::vector<std::any> args = { e.first, e.second };
for (const auto& e : m_EntityVariables) {
std::vector<std::any> args = { e.first, e.second };
if (IsBot()) {
parse->EventBot(EVENT_ENTITY_VARIABLE_DELETE, CastToBot(), nullptr, "", 0, &args);
} else if (IsClient()) {
parse->EventPlayer(EVENT_ENTITY_VARIABLE_DELETE, CastToClient(), "", 0, &args);
} else if (IsNPC()) {
parse->EventNPC(EVENT_ENTITY_VARIABLE_DELETE, CastToNPC(), nullptr, "", 0, &args);
}
}
parse->EventMob(EVENT_ENTITY_VARIABLE_DELETE, this, nullptr, [&]() { return ""; }, 0, &args);
}
m_EntityVariables.clear();
@@ -5744,24 +5714,11 @@ bool Mob::DeleteEntityVariable(std::string variable_name)
return false;
}
std::vector<std::any> args = { v->first, v->second };
parse->EventMob(EVENT_ENTITY_VARIABLE_DELETE, this, nullptr, [&]() { return ""; }, 0, &args);
m_EntityVariables.erase(v);
if (
(IsBot() && parse->BotHasQuestSub(EVENT_ENTITY_VARIABLE_DELETE)) ||
(IsClient() && parse->PlayerHasQuestSub(EVENT_ENTITY_VARIABLE_DELETE)) ||
(IsNPC() && parse->HasQuestSub(GetNPCTypeID(), EVENT_ENTITY_VARIABLE_DELETE))
) {
std::vector<std::any> args = { v->first, v->second };
if (IsBot()) {
parse->EventBot(EVENT_ENTITY_VARIABLE_DELETE, CastToBot(), nullptr, "", 0, &args);
} else if (IsClient()) {
parse->EventPlayer(EVENT_ENTITY_VARIABLE_DELETE, CastToClient(), "", 0, &args);
} else if (IsNPC()) {
parse->EventNPC(EVENT_ENTITY_VARIABLE_DELETE, CastToNPC(), nullptr, "", 0, &args);
}
}
return true;
}
@@ -5808,32 +5765,16 @@ void Mob::SetEntityVariable(std::string variable_name, std::string variable_valu
return;
}
const QuestEventID event_id = (
!EntityVariableExists(variable_name) ?
EVENT_ENTITY_VARIABLE_SET :
EVENT_ENTITY_VARIABLE_UPDATE
);
std::vector<std::any> args;
if (
(IsBot() && parse->BotHasQuestSub(event_id)) ||
(IsClient() && parse->PlayerHasQuestSub(event_id)) ||
(IsNPC() && parse->HasQuestSub(GetNPCTypeID(), event_id))
) {
std::vector<std::any> args;
if (!EntityVariableExists(variable_name)) {
args = { variable_name, variable_value };
if (event_id != EVENT_ENTITY_VARIABLE_UPDATE) {
args = { variable_name, variable_value };
} else {
args = { variable_name, GetEntityVariable(variable_name), variable_value };
}
parse->EventMob(EVENT_ENTITY_VARIABLE_SET, this, nullptr, [&]() { return ""; }, 0, &args);
} else {
args = { variable_name, GetEntityVariable(variable_name), variable_value };
if (IsBot()) {
parse->EventBot(event_id, CastToBot(), nullptr, "", 0, &args);
} else if (IsClient()) {
parse->EventPlayer(event_id, CastToClient(), "", 0, &args);
} else if (IsNPC()) {
parse->EventNPC(event_id, CastToNPC(), nullptr, "", 0, &args);
}
parse->EventMob(EVENT_ENTITY_VARIABLE_UPDATE, this, nullptr, [&]() { return ""; }, 0, &args);
}
m_EntityVariables[variable_name] = variable_value;
@@ -6171,9 +6112,7 @@ int32 Mob::GetPositionalDmgTakenAmt(Mob *attacker)
void Mob::SetBottomRampageList()
{
auto &mob_list = entity_list.GetCloseMobList(this);
for (auto &e : mob_list) {
for (auto &e : GetCloseMobList()) {
auto mob = e.second;
if (!mob) {
continue;
@@ -6198,9 +6137,7 @@ void Mob::SetBottomRampageList()
void Mob::SetTopRampageList()
{
auto &mob_list = entity_list.GetCloseMobList(this);
for (auto &e : mob_list) {
for (auto &e : GetCloseMobList()) {
auto mob = e.second;
if (!mob) {
continue;
@@ -8611,3 +8548,80 @@ void Mob::SetExtraHaste(int haste, bool need_to_save)
}
}
}
bool Mob::IsCloseToBanker()
{
for (auto &e: GetCloseMobList()) {
auto mob = e.second;
if (mob && mob->IsNPC() && mob->GetClass() == Class::Banker) {
return true;
}
}
return false;
}
bool Mob::HasBotAttackFlag(Mob* tar) {
if (!tar) {
return false;
}
std::vector<uint32> l = tar->GetBotAttackFlags();
for (uint32 e : l) {
if (IsBot() && e == CastToBot()->GetBotOwnerCharacterID()) {
return true;
}
if (IsClient() && e == CastToClient()->CharacterID()) {
return true;
}
}
return false;
}
const uint16 scan_close_mobs_timer_moving = 6000; // 6 seconds
const uint16 scan_close_mobs_timer_idle = 60000; // 60 seconds
void Mob::CheckScanCloseMobsMovingTimer()
{
LogAIScanCloseDetail(
"Mob [{}] {}moving, scan timer [{}]",
GetCleanName(),
IsMoving() ? "" : "NOT ",
m_scan_close_mobs_timer.GetRemainingTime()
);
// If the moving timer triggers, lets see if we are moving or idle to restart the appropriate
// dynamic timer
if (m_mob_check_moving_timer.Check()) {
// If the mob is still moving, restart the moving timer
if (moving) {
if (m_scan_close_mobs_timer.GetRemainingTime() > scan_close_mobs_timer_moving) {
LogAIScanCloseDetail("Mob [{}] Restarting with moving timer", GetCleanName());
m_scan_close_mobs_timer.Disable();
m_scan_close_mobs_timer.Start(scan_close_mobs_timer_moving);
m_scan_close_mobs_timer.Trigger();
}
}
// If the mob is not moving, restart the idle timer
else if (m_scan_close_mobs_timer.GetDuration() == scan_close_mobs_timer_moving) {
LogAIScanCloseDetail("Mob [{}] Restarting with idle timer", GetCleanName());
m_scan_close_mobs_timer.Disable();
m_scan_close_mobs_timer.Start(scan_close_mobs_timer_idle);
}
}
}
void Mob::ScanCloseMobProcess()
{
if (m_scan_close_mobs_timer.Check()) {
entity_list.ScanCloseMobs(this);
}
}
std::unordered_map<uint16, Mob *> &Mob::GetCloseMobList(float distance)
{
return entity_list.GetCloseMobList(this, distance);
}
+21 -3
View File
@@ -201,9 +201,12 @@ public:
void DisplayInfo(Mob *mob);
std::unordered_map<uint16, Mob *> close_mobs;
Timer mob_close_scan_timer;
Timer mob_check_moving_timer;
std::unordered_map<uint16, Mob *> m_close_mobs;
Timer m_scan_close_mobs_timer;
Timer m_mob_check_moving_timer;
// Bot attack flag
Timer bot_attack_flag_timer;
//Somewhat sorted: needs documenting!
@@ -444,6 +447,7 @@ public:
void BuffFadeBySlot(int slot, bool iRecalcBonuses = true);
void BuffFadeDetrimentalByCaster(Mob *caster);
void BuffFadeBySitModifier();
void BuffFadeSongs();
void BuffDetachCaster(Mob *caster);
bool IsAffectedByBuffByGlobalGroup(GlobalGroup group);
void BuffModifyDurationBySpellID(uint16 spell_id, int32 newDuration);
@@ -1102,6 +1106,11 @@ public:
bool invulnerable;
bool qglobal;
inline std::vector<uint32> GetBotAttackFlags() { return bot_attack_flags; }
inline void SetBotAttackFlag(uint32 value) { bot_attack_flags.push_back(value); }
inline void ClearBotAttackFlags() { bot_attack_flags.clear(); }
bool HasBotAttackFlag(Mob* tar);
virtual void SetAttackTimer();
inline void SetInvul(bool invul) { invulnerable=invul; }
inline bool GetInvul(void) { return invulnerable; }
@@ -1477,6 +1486,12 @@ public:
DataBucketKey GetScopedBucketKeys();
bool IsCloseToBanker();
void ScanCloseMobProcess();
std::unordered_map<uint16, Mob *> &GetCloseMobList(float distance = 0.0f);
void CheckScanCloseMobsMovingTimer();
protected:
void CommonDamage(Mob* other, int64 &damage, const uint16 spell_id, const EQ::skills::SkillType attack_skill, bool &avoidable, const int8 buffslot, const bool iBuffTic, eSpecialAttacks specal = eSpecialAttacks::None);
static uint16 GetProcID(uint16 spell_id, uint8 effect_index);
@@ -1861,6 +1876,9 @@ protected:
bool pet_owner_npc; // Flags pets as belonging to an NPC
uint32 pet_targetlock_id;
//bot attack flags
std::vector<uint32> bot_attack_flags;
glm::vec3 m_TargetRing;
GravityBehavior flymode;
+12 -64
View File
@@ -1391,29 +1391,8 @@ void Mob::AI_Process() {
StopNavigation();
}
}
else if (zone->CanDoCombat() && CastToNPC()->GetNPCAggro() && AI_scan_area_timer->Check()) {
/**
* NPC to NPC aggro (npc_aggro flag set)
*/
for (auto &close_mob : close_mobs) {
Mob *mob = close_mob.second;
if (mob->IsClient()) {
continue;
}
if (CheckWillAggro(mob)) {
AddToHateList(mob);
}
}
AI_scan_area_timer->Disable();
AI_scan_area_timer->Start(
RandomTimer(RuleI(NPC, NPCToNPCAggroTimerMin), RuleI(NPC, NPCToNPCAggroTimerMax)),
false
);
else if (zone->CanDoCombat() && IsNPC() && CastToNPC()->GetNPCAggro() && AI_scan_area_timer->Check()) {
CastToNPC()->DoNpcToNpcAggroScan();
}
else if (AI_movement_timer->Check() && !IsRooted()) {
if (IsPet()) {
@@ -1776,6 +1755,8 @@ void Mob::AI_Event_Engaged(Mob *attacker, bool yell_for_help)
SetAppearance(eaStanding);
parse->EventBotMerc(EVENT_COMBAT, this, attacker, [&] { return "1"; });
if (IsNPC()) {
CastToNPC()->AIautocastspell_timer->Start(300, false);
@@ -1814,12 +1795,6 @@ void Mob::AI_Event_Engaged(Mob *attacker, bool yell_for_help)
}
}
}
if (IsBot()) {
if (parse->BotHasQuestSub(EVENT_COMBAT)) {
parse->EventBot(EVENT_COMBAT, CastToBot(), attacker, "1", 0);
}
}
}
// Note: Hate list may not be actually clear until after this function call completes
@@ -1840,27 +1815,19 @@ void Mob::AI_Event_NoLongerEngaged() {
StopNavigation();
ClearRampage();
parse->EventBotMercNPC(EVENT_COMBAT, this, nullptr, [&]() { return "0"; });
if (IsNPC()) {
SetPrimaryAggro(false);
SetAssistAggro(false);
if (CastToNPC()->GetCombatEvent() && GetHP() > 0) {
if (entity_list.GetNPCByID(GetID())) {
if (parse->HasQuestSub(GetNPCTypeID(), EVENT_COMBAT)) {
parse->EventNPC(EVENT_COMBAT, CastToNPC(), nullptr, "0", 0);
}
const uint32 emote_id = CastToNPC()->GetEmoteID();
if (emote_id) {
CastToNPC()->DoNPCEmote(EQ::constants::EmoteEventTypes::LeaveCombat, emote_id);
}
m_combat_record.Stop();
CastToNPC()->SetCombatEvent(false);
const uint32 emote_id = CastToNPC()->GetEmoteID();
if (emote_id) {
CastToNPC()->DoNPCEmote(EQ::constants::EmoteEventTypes::LeaveCombat, emote_id);
}
}
} else if (IsBot()) {
if (parse->BotHasQuestSub(EVENT_COMBAT)) {
parse->EventBot(EVENT_COMBAT, CastToBot(), nullptr, "0", 0);
m_combat_record.Stop();
CastToNPC()->SetCombatEvent(false);
}
}
}
@@ -2931,25 +2898,6 @@ DBnpcspells_Struct *ZoneDatabase::GetNPCSpells(uint32 npc_spells_id)
return nullptr;
}
uint32 ZoneDatabase::GetMaxNPCSpellsID() {
std::string query = "SELECT max(id) from npc_spells";
auto results = QueryDatabase(query);
if (!results.Success()) {
return 0;
}
if (results.RowCount() != 1)
return 0;
auto row = results.begin();
if (!row[0])
return 0;
return Strings::ToInt(row[0]);
}
DBnpcspellseffects_Struct *ZoneDatabase::GetNPCSpellsEffects(uint32 iDBSpellsEffectsID)
{
if (iDBSpellsEffectsID == 0)

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