Basics work for rof2

This commit is contained in:
KimLS 2024-10-12 11:06:36 -07:00
parent c9902881b7
commit bfc0cceecc
5 changed files with 26 additions and 302 deletions

View File

@ -2806,13 +2806,13 @@ namespace RoF2
outapp->WriteSInt32(345); // Mana Total ?
// these are needed to fix display bugs
outapp->WriteUInt32(0x19); // base CR
outapp->WriteUInt32(0x19); // base FR
outapp->WriteUInt32(0x19); // base MR
outapp->WriteUInt32(0xf); // base DR
outapp->WriteUInt32(0xf); // base PR
outapp->WriteUInt32(emu->cold_resist); // base CR
outapp->WriteUInt32(emu->fire_resist); // base FR
outapp->WriteUInt32(emu->magic_resist); // base MR
outapp->WriteUInt32(emu->disease_resist); // base DR
outapp->WriteUInt32(emu->poison_resist); // base PR
outapp->WriteUInt32(0xf); // base PhR?
outapp->WriteUInt32(0xf); // base Corrup
outapp->WriteUInt32(emu->corruption_resist); // base Corrup
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown

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@ -1911,6 +1911,8 @@ bool CheckCharCreateInfoTitanium(CharCreate_Struct* cc)
}
//TODO: these hard coded values should be settable somewhere somehow.
//Also they're not 100% accurate so if I don't make them settable somehow
//we need to go back and match them to the logic that was ripped out of zone
void GetResistsForCharacterCreate(CharCreate_Struct* cc,
bool sofAndLater,
uint32 &cold_resist,

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@ -597,7 +597,7 @@ public:
inline uint8 GetBaseINT() const { return m_pp.INT; }
inline uint8 GetBaseAGI() const { return m_pp.AGI; }
inline uint8 GetBaseWIS() const { return m_pp.WIS; }
inline uint8 GetBaseCorrup() const { return 15; } // Same for all
inline uint8 GetBaseCorrup() const { return m_pp.corruption_resist; }
inline uint8 GetBasePhR() const { return 0; } // Guessing at 0 as base
inline virtual int32 GetHeroicSTR() const { return itembonuses.HeroicSTR; }

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@ -1009,65 +1009,7 @@ int Client::CalcHaste()
//in Mob::ResistSpell
int32 Client::CalcMR()
{
//racial bases
switch (GetBaseRace()) {
case HUMAN:
MR = 25;
break;
case BARBARIAN:
MR = 25;
break;
case ERUDITE:
MR = 30;
break;
case WOOD_ELF:
MR = 25;
break;
case HIGH_ELF:
MR = 25;
break;
case DARK_ELF:
MR = 25;
break;
case HALF_ELF:
MR = 25;
break;
case DWARF:
MR = 30;
break;
case TROLL:
MR = 25;
break;
case OGRE:
MR = 25;
break;
case HALFLING:
MR = 25;
break;
case GNOME:
MR = 25;
break;
case IKSAR:
MR = 25;
break;
case VAHSHIR:
MR = 25;
break;
case FROGLOK:
MR = 30;
break;
case DRAKKIN:
{
MR = 25;
if (GetDrakkinHeritage() == 2)
MR += 10;
else if (GetDrakkinHeritage() == 5)
MR += 2;
break;
}
default:
MR = 20;
}
MR = m_pp.magic_resist;
MR += itembonuses.MR + spellbonuses.MR + aabonuses.MR;
if (GetClass() == Class::Warrior || GetClass() == Class::Berserker) {
MR += GetLevel() / 2;
@ -1083,65 +1025,7 @@ int32 Client::CalcMR()
int32 Client::CalcFR()
{
//racial bases
switch (GetBaseRace()) {
case HUMAN:
FR = 25;
break;
case BARBARIAN:
FR = 25;
break;
case ERUDITE:
FR = 25;
break;
case WOOD_ELF:
FR = 25;
break;
case HIGH_ELF:
FR = 25;
break;
case DARK_ELF:
FR = 25;
break;
case HALF_ELF:
FR = 25;
break;
case DWARF:
FR = 25;
break;
case TROLL:
FR = 5;
break;
case OGRE:
FR = 25;
break;
case HALFLING:
FR = 25;
break;
case GNOME:
FR = 25;
break;
case IKSAR:
FR = 30;
break;
case VAHSHIR:
FR = 25;
break;
case FROGLOK:
FR = 25;
break;
case DRAKKIN:
{
FR = 25;
if (GetDrakkinHeritage() == 0)
FR += 10;
else if (GetDrakkinHeritage() == 5)
FR += 2;
break;
}
default:
FR = 20;
}
MR = m_pp.fire_resist;
int c = GetClass();
if (c == Class::Ranger) {
FR += 4;
@ -1169,65 +1053,7 @@ int32 Client::CalcFR()
int32 Client::CalcDR()
{
//racial bases
switch (GetBaseRace()) {
case HUMAN:
DR = 15;
break;
case BARBARIAN:
DR = 15;
break;
case ERUDITE:
DR = 10;
break;
case WOOD_ELF:
DR = 15;
break;
case HIGH_ELF:
DR = 15;
break;
case DARK_ELF:
DR = 15;
break;
case HALF_ELF:
DR = 15;
break;
case DWARF:
DR = 15;
break;
case TROLL:
DR = 15;
break;
case OGRE:
DR = 15;
break;
case HALFLING:
DR = 20;
break;
case GNOME:
DR = 15;
break;
case IKSAR:
DR = 15;
break;
case VAHSHIR:
DR = 15;
break;
case FROGLOK:
DR = 15;
break;
case DRAKKIN:
{
DR = 15;
if (GetDrakkinHeritage() == 1)
DR += 10;
else if (GetDrakkinHeritage() == 5)
DR += 2;
break;
}
default:
DR = 15;
}
MR = m_pp.disease_resist;
int c = GetClass();
// the monk one is part of base resist
if (c == Class::Monk) {
@ -1261,65 +1087,7 @@ int32 Client::CalcDR()
int32 Client::CalcPR()
{
//racial bases
switch (GetBaseRace()) {
case HUMAN:
PR = 15;
break;
case BARBARIAN:
PR = 15;
break;
case ERUDITE:
PR = 15;
break;
case WOOD_ELF:
PR = 15;
break;
case HIGH_ELF:
PR = 15;
break;
case DARK_ELF:
PR = 15;
break;
case HALF_ELF:
PR = 15;
break;
case DWARF:
PR = 20;
break;
case TROLL:
PR = 15;
break;
case OGRE:
PR = 15;
break;
case HALFLING:
PR = 20;
break;
case GNOME:
PR = 15;
break;
case IKSAR:
PR = 15;
break;
case VAHSHIR:
PR = 15;
break;
case FROGLOK:
PR = 30;
break;
case DRAKKIN:
{
PR = 15;
if (GetDrakkinHeritage() == 3)
PR += 10;
else if (GetDrakkinHeritage() == 5)
PR += 2;
break;
}
default:
PR = 15;
}
MR = m_pp.poison_resist;
int c = GetClass();
// this monk bonus is part of the base
if (c == Class::Monk) {
@ -1353,65 +1121,7 @@ int32 Client::CalcPR()
int32 Client::CalcCR()
{
//racial bases
switch (GetBaseRace()) {
case HUMAN:
CR = 25;
break;
case BARBARIAN:
CR = 35;
break;
case ERUDITE:
CR = 25;
break;
case WOOD_ELF:
CR = 25;
break;
case HIGH_ELF:
CR = 25;
break;
case DARK_ELF:
CR = 25;
break;
case HALF_ELF:
CR = 25;
break;
case DWARF:
CR = 25;
break;
case TROLL:
CR = 25;
break;
case OGRE:
CR = 25;
break;
case HALFLING:
CR = 25;
break;
case GNOME:
CR = 25;
break;
case IKSAR:
CR = 15;
break;
case VAHSHIR:
CR = 25;
break;
case FROGLOK:
CR = 25;
break;
case DRAKKIN:
{
CR = 25;
if (GetDrakkinHeritage() == 4)
CR += 10;
else if (GetDrakkinHeritage() == 5)
CR += 2;
break;
}
default:
CR = 25;
}
MR = m_pp.cold_resist;
int c = GetClass();
if (c == Class::Ranger || c == Class::Beastlord) {
CR += 4;

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@ -561,6 +561,12 @@ bool ZoneDatabase::LoadCharacterData(uint32 character_id, PlayerProfile_Struct*
m_epp->expended_aa = e.e_expended_aa_spent;
m_epp->last_invsnapshot_time = e.e_last_invsnapshot;
m_epp->next_invsnapshot_time = m_epp->last_invsnapshot_time + (RuleI(Character, InvSnapshotMinIntervalM) * 60);
pp->cold_resist = e.cold_resist;
pp->fire_resist = e.fire_resist;
pp->magic_resist = e.magic_resist;
pp->disease_resist = e.disease_resist;
pp->poison_resist = e.poison_resist;
pp->corruption_resist = e.corruption_resist;
return true;
}
@ -1158,6 +1164,12 @@ bool ZoneDatabase::SaveCharacterData(
e.e_expended_aa_spent = m_epp->expended_aa;
e.e_last_invsnapshot = m_epp->last_invsnapshot_time;
e.mailkey = c->GetMailKeyFull();
e.cold_resist = pp->cold_resist;
e.fire_resist = pp->fire_resist;
e.magic_resist = pp->magic_resist;
e.disease_resist = pp->disease_resist;
e.poison_resist = pp->poison_resist;
e.corruption_resist = pp->corruption_resist;
const int replaced = CharacterDataRepository::ReplaceOne(database, e);