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https://github.com/EQEmu/Server.git
synced 2026-05-22 16:28:28 +00:00
Compare commits
10 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| b894d7ee3a | |||
| eecfce6514 | |||
| 2d6950149a | |||
| 3945a8c0c0 | |||
| f27209a812 | |||
| d4982743bf | |||
| e2dd8f5f60 | |||
| bfc0cceecc | |||
| c9902881b7 | |||
| 62bb426847 |
@@ -514,6 +514,12 @@ bool Database::SaveCharacterCreate(uint32 character_id, uint32 account_id, Playe
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c.raid_auto_consent = pp->raidAutoconsent;
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c.guild_auto_consent = pp->guildAutoconsent;
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c.RestTimer = pp->RestTimer;
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c.cold_resist = pp->cold_resist;
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c.fire_resist = pp->fire_resist;
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c.magic_resist = pp->magic_resist;
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c.disease_resist = pp->disease_resist;
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c.poison_resist = pp->poison_resist;
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c.corruption_resist = pp->corruption_resist;
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CharacterDataRepository::ReplaceOne(*this, c);
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@@ -1121,6 +1121,12 @@ struct PlayerProfile_Struct
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/*19559*/ uint8 unknown19595[5]; // ***Placeholder (6/29/2005)
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/*19564*/ uint32 RestTimer;
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/*19568*/ uint32 char_id; // Found as part of bazaar revamp (5/15/2024)
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/*19572*/ uint32 cold_resist;
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/*19576*/ uint32 fire_resist;
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/*19580*/ uint32 magic_resist;
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/*19584*/ uint32 disease_resist;
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/*19588*/ uint32 poison_resist;
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/*19592*/ uint32 corruption_resist;
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// All player profile packets are translated and this overhead is ignored in out-bound packets
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PlayerProfile_Struct() : m_player_profile_version(EQ::versions::MobVersion::Unknown) { }
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@@ -2288,13 +2288,13 @@ namespace RoF
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outapp->WriteSInt32(345); // Mana Total ?
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// these are needed to fix display bugs
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outapp->WriteUInt32(0x19); // base CR
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outapp->WriteUInt32(0x19); // base FR
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outapp->WriteUInt32(0x19); // base MR
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outapp->WriteUInt32(0xf); // base DR
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outapp->WriteUInt32(0xf); // base PR
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outapp->WriteUInt32(emu->cold_resist); // base CR
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outapp->WriteUInt32(emu->fire_resist); // base FR
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outapp->WriteUInt32(emu->magic_resist); // base MR
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outapp->WriteUInt32(emu->disease_resist); // base DR
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outapp->WriteUInt32(emu->poison_resist); // base PR
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outapp->WriteUInt32(0xf); // base PhR?
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outapp->WriteUInt32(0xf); // base Corrup
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outapp->WriteUInt32(emu->corruption_resist); // base Corrup
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outapp->WriteUInt32(0); // Unknown
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outapp->WriteUInt32(0); // Unknown
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outapp->WriteUInt32(0); // Unknown
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@@ -2806,13 +2806,13 @@ namespace RoF2
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outapp->WriteSInt32(345); // Mana Total ?
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// these are needed to fix display bugs
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outapp->WriteUInt32(0x19); // base CR
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outapp->WriteUInt32(0x19); // base FR
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outapp->WriteUInt32(0x19); // base MR
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outapp->WriteUInt32(0xf); // base DR
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outapp->WriteUInt32(0xf); // base PR
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outapp->WriteUInt32(emu->cold_resist); // base CR
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outapp->WriteUInt32(emu->fire_resist); // base FR
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outapp->WriteUInt32(emu->magic_resist); // base MR
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outapp->WriteUInt32(emu->disease_resist); // base DR
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outapp->WriteUInt32(emu->poison_resist); // base PR
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outapp->WriteUInt32(0xf); // base PhR?
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outapp->WriteUInt32(0xf); // base Corrup
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outapp->WriteUInt32(emu->corruption_resist); // base Corrup
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outapp->WriteUInt32(0); // Unknown
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outapp->WriteUInt32(0); // Unknown
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outapp->WriteUInt32(0); // Unknown
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+19
-7
@@ -1669,15 +1669,27 @@ namespace SoD
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// OUT(unknown19584[4]);
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// OUT(unknown19588);
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const uint8 bytes[] = {
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0xa3, 0x02, 0x00, 0x00, 0x95, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00,
|
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0x19, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00,
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||||
0x0F, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x1F, 0x85, 0xEB, 0x3E, 0x33, 0x33, 0x33, 0x3F,
|
||||
0x04, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
|
||||
const uint8 unknown12864_bytes[] = {
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0xa3, 0x02, 0x00, 0x00, 0x95, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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||||
};
|
||||
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memcpy(eq->unknown12864, bytes, sizeof(bytes));
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memcpy(eq->unknown12864, unknown12864_bytes, sizeof(unknown12864_bytes));
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eq->cold_resist = emu->cold_resist;
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eq->fire_resist = emu->fire_resist;
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eq->magic_resist = emu->magic_resist;
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eq->disease_resist = emu->disease_resist;
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eq->poison_resist = emu->poison_resist;
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eq->physical_resist = 15;
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eq->corruption_resist = emu->corruption_resist;
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const uint8 unknown15112_bytes[] = {
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0x1F, 0x85, 0xEB, 0x3E, 0x33, 0x33, 0x33, 0x3F, 0x04, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
|
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};
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||||
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memcpy(eq->unknown15112, unknown15112_bytes, sizeof(unknown15112_bytes));
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//set the checksum...
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CRC32::SetEQChecksum(__packet->pBuffer, sizeof(structs::PlayerProfile_Struct) - 4);
|
||||
|
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@@ -944,7 +944,15 @@ struct PlayerProfile_Struct
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/*14700*/ PotionBelt_Struct potionbelt; // [360] potion belt 72 extra octets by adding 1 more belt slot
|
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/*15060*/ uint8 unknown12852[8];
|
||||
/*15068*/ uint32 available_slots;
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/*15072*/ uint8 unknown12864[80]; //#### uint8 uint8 unknown12864[76]; in Titanium ####[80]
|
||||
/*15072*/ uint8 unknown12864[12]; //#### uint8 uint8 unknown12864[76]; in Titanium ####[80]
|
||||
/*15084*/ uint32 cold_resist;
|
||||
/*15088*/ uint32 fire_resist;
|
||||
/*15092*/ uint32 magic_resist;
|
||||
/*15096*/ uint32 disease_resist;
|
||||
/*15100*/ uint32 poison_resist;
|
||||
/*15104*/ uint32 physical_resist;
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||||
/*15108*/ uint32 corruption_resist;
|
||||
/*15112*/ uint8 unknown15112[40];
|
||||
//END SUB-STRUCT used for shrouding.
|
||||
/*15152*/ char name[64]; // Name of player
|
||||
/*15216*/ char last_name[32]; // Last name of player
|
||||
|
||||
+19
-7
@@ -1339,15 +1339,27 @@ namespace SoF
|
||||
// OUT(unknown19584[4]);
|
||||
// OUT(unknown19588);
|
||||
|
||||
const uint8 bytes[] = {
|
||||
0xa3, 0x02, 0x00, 0x00, 0x95, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00,
|
||||
0x19, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00,
|
||||
0x0F, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x1F, 0x85, 0xEB, 0x3E, 0x33, 0x33, 0x33, 0x3F,
|
||||
0x04, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
|
||||
const uint8 unknown12864_bytes[] = {
|
||||
0xa3, 0x02, 0x00, 0x00, 0x95, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
|
||||
};
|
||||
|
||||
memcpy(eq->unknown12864, bytes, sizeof(bytes));
|
||||
memcpy(eq->unknown12864, unknown12864_bytes, sizeof(unknown12864_bytes));
|
||||
|
||||
eq->cold_resist = emu->cold_resist;
|
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eq->fire_resist = emu->fire_resist;
|
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eq->magic_resist = emu->magic_resist;
|
||||
eq->disease_resist = emu->disease_resist;
|
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eq->poison_resist = emu->poison_resist;
|
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eq->physical_resist = 15;
|
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eq->corruption_resist = emu->corruption_resist;
|
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|
||||
const uint8 unknown15112_bytes[] = {
|
||||
0x1F, 0x85, 0xEB, 0x3E, 0x33, 0x33, 0x33, 0x3F, 0x04, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
|
||||
};
|
||||
|
||||
memcpy(eq->unknown15112, unknown15112_bytes, sizeof(unknown15112_bytes));
|
||||
|
||||
//set the checksum...
|
||||
CRC32::SetEQChecksum(__packet->pBuffer, sizeof(structs::PlayerProfile_Struct) - 4);
|
||||
|
||||
@@ -944,7 +944,16 @@ struct PlayerProfile_Struct //23576 Octets
|
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/*14700*/ PotionBelt_Struct potionbelt; // [360] potion belt 72 extra octets by adding 1 more belt slot
|
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/*15060*/ uint8 unknown12852[8];
|
||||
/*15068*/ uint32 available_slots;
|
||||
/*15072*/ uint8 unknown12864[80]; //#### uint8 uint8 unknown12864[76]; in Titanium ####[80]
|
||||
/*15072*/ uint8 unknown12864[12]; //#### uint8 uint8 unknown12864[76]; in Titanium ####[80]
|
||||
/*15084*/ uint32 cold_resist;
|
||||
/*15088*/ uint32 fire_resist;
|
||||
/*15092*/ uint32 magic_resist;
|
||||
/*15096*/ uint32 disease_resist;
|
||||
/*15100*/ uint32 poison_resist;
|
||||
/*15104*/ uint32 physical_resist;
|
||||
/*15108*/ uint32 corruption_resist;
|
||||
/*15112*/ uint8 unknown15112[40];
|
||||
|
||||
//END SUB-STRUCT used for shrouding.
|
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/*15120*/ char name[64]; // Name of player
|
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/*15184*/ char last_name[32]; // Last name of player
|
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|
||||
@@ -1600,14 +1600,25 @@ namespace Titanium
|
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// OUT(unknown19584[4]);
|
||||
// OUT(unknown19588);
|
||||
|
||||
const uint8 unknown12864_bytes[] = {
|
||||
0x78, 0x03, 0x00, 0x00, 0x1A, 0x04, 0x00, 0x00, 0x1A, 0x04, 0x00, 0x00
|
||||
};
|
||||
|
||||
const uint8 bytes[] = {
|
||||
0x78, 0x03, 0x00, 0x00, 0x1A, 0x04, 0x00, 0x00, 0x1A, 0x04, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00,
|
||||
0x19, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00,
|
||||
0x0F, 0x00, 0x00, 0x00, 0x1F, 0x85, 0xEB, 0x3E, 0x33, 0x33, 0x33, 0x3F, 0x09, 0x00, 0x00, 0x00,
|
||||
memcpy(eq->unknown12864, unknown12864_bytes, sizeof(unknown12864_bytes));
|
||||
|
||||
eq->cold_resist = emu->cold_resist;
|
||||
eq->fire_resist = emu->fire_resist;
|
||||
eq->magic_resist = emu->magic_resist;
|
||||
eq->disease_resist = emu->disease_resist;
|
||||
eq->poison_resist = emu->poison_resist;
|
||||
eq->physical_resist = 15;
|
||||
|
||||
const uint8 unknown12900_bytes[] = {
|
||||
0x1F, 0x85, 0xEB, 0x3E, 0x33, 0x33, 0x33, 0x3F, 0x09, 0x00, 0x00, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x14
|
||||
};
|
||||
memcpy(eq->unknown12864, bytes, sizeof(bytes));
|
||||
|
||||
memcpy(eq->unknown12900, unknown12900_bytes, sizeof(unknown12900_bytes));
|
||||
|
||||
//set the checksum...
|
||||
CRC32::SetEQChecksum(__packet->pBuffer, sizeof(structs::PlayerProfile_Struct) - 4);
|
||||
|
||||
@@ -879,7 +879,14 @@ struct PlayerProfile_Struct
|
||||
/*12564*/ PotionBelt_Struct potionbelt; // potion belt
|
||||
/*12852*/ uint8 unknown12852[8];
|
||||
/*12860*/ uint32 available_slots;
|
||||
/*12864*/ uint8 unknown12864[76];
|
||||
/*12864*/ uint8 unknown12864[12];
|
||||
/*12876*/ uint32 cold_resist;
|
||||
/*12880*/ uint32 fire_resist;
|
||||
/*12884*/ uint32 magic_resist;
|
||||
/*12888*/ uint32 disease_resist;
|
||||
/*12892*/ uint32 poison_resist;
|
||||
/*12896*/ uint32 physical_resist;
|
||||
/*12900*/ uint8 unknown12900[40];
|
||||
/*12940*/ char name[64]; // Name of player
|
||||
/*13004*/ char last_name[32]; // Last name of player
|
||||
/*13036*/ uint32 guild_id; // guildid
|
||||
|
||||
@@ -34,6 +34,12 @@ public:
|
||||
uint32_t alloc_int;
|
||||
uint32_t alloc_wis;
|
||||
uint32_t alloc_cha;
|
||||
uint32_t base_cr;
|
||||
uint32_t base_fr;
|
||||
uint32_t base_mr;
|
||||
uint32_t base_dr;
|
||||
uint32_t base_pr;
|
||||
uint32_t base_corrup;
|
||||
};
|
||||
|
||||
static std::string PrimaryKey()
|
||||
@@ -59,6 +65,12 @@ public:
|
||||
"alloc_int",
|
||||
"alloc_wis",
|
||||
"alloc_cha",
|
||||
"base_cr",
|
||||
"base_fr",
|
||||
"base_mr",
|
||||
"base_dr",
|
||||
"base_pr",
|
||||
"base_corrup",
|
||||
};
|
||||
}
|
||||
|
||||
@@ -80,6 +92,12 @@ public:
|
||||
"alloc_int",
|
||||
"alloc_wis",
|
||||
"alloc_cha",
|
||||
"base_cr",
|
||||
"base_fr",
|
||||
"base_mr",
|
||||
"base_dr",
|
||||
"base_pr",
|
||||
"base_corrup",
|
||||
};
|
||||
}
|
||||
|
||||
@@ -120,21 +138,27 @@ public:
|
||||
{
|
||||
CharCreatePointAllocations e{};
|
||||
|
||||
e.id = 0;
|
||||
e.base_str = 0;
|
||||
e.base_sta = 0;
|
||||
e.base_dex = 0;
|
||||
e.base_agi = 0;
|
||||
e.base_int = 0;
|
||||
e.base_wis = 0;
|
||||
e.base_cha = 0;
|
||||
e.alloc_str = 0;
|
||||
e.alloc_sta = 0;
|
||||
e.alloc_dex = 0;
|
||||
e.alloc_agi = 0;
|
||||
e.alloc_int = 0;
|
||||
e.alloc_wis = 0;
|
||||
e.alloc_cha = 0;
|
||||
e.id = 0;
|
||||
e.base_str = 0;
|
||||
e.base_sta = 0;
|
||||
e.base_dex = 0;
|
||||
e.base_agi = 0;
|
||||
e.base_int = 0;
|
||||
e.base_wis = 0;
|
||||
e.base_cha = 0;
|
||||
e.alloc_str = 0;
|
||||
e.alloc_sta = 0;
|
||||
e.alloc_dex = 0;
|
||||
e.alloc_agi = 0;
|
||||
e.alloc_int = 0;
|
||||
e.alloc_wis = 0;
|
||||
e.alloc_cha = 0;
|
||||
e.base_cr = 0;
|
||||
e.base_fr = 0;
|
||||
e.base_mr = 0;
|
||||
e.base_dr = 0;
|
||||
e.base_pr = 0;
|
||||
e.base_corrup = 0;
|
||||
|
||||
return e;
|
||||
}
|
||||
@@ -171,21 +195,27 @@ public:
|
||||
if (results.RowCount() == 1) {
|
||||
CharCreatePointAllocations e{};
|
||||
|
||||
e.id = row[0] ? static_cast<uint32_t>(strtoul(row[0], nullptr, 10)) : 0;
|
||||
e.base_str = row[1] ? static_cast<uint32_t>(strtoul(row[1], nullptr, 10)) : 0;
|
||||
e.base_sta = row[2] ? static_cast<uint32_t>(strtoul(row[2], nullptr, 10)) : 0;
|
||||
e.base_dex = row[3] ? static_cast<uint32_t>(strtoul(row[3], nullptr, 10)) : 0;
|
||||
e.base_agi = row[4] ? static_cast<uint32_t>(strtoul(row[4], nullptr, 10)) : 0;
|
||||
e.base_int = row[5] ? static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) : 0;
|
||||
e.base_wis = row[6] ? static_cast<uint32_t>(strtoul(row[6], nullptr, 10)) : 0;
|
||||
e.base_cha = row[7] ? static_cast<uint32_t>(strtoul(row[7], nullptr, 10)) : 0;
|
||||
e.alloc_str = row[8] ? static_cast<uint32_t>(strtoul(row[8], nullptr, 10)) : 0;
|
||||
e.alloc_sta = row[9] ? static_cast<uint32_t>(strtoul(row[9], nullptr, 10)) : 0;
|
||||
e.alloc_dex = row[10] ? static_cast<uint32_t>(strtoul(row[10], nullptr, 10)) : 0;
|
||||
e.alloc_agi = row[11] ? static_cast<uint32_t>(strtoul(row[11], nullptr, 10)) : 0;
|
||||
e.alloc_int = row[12] ? static_cast<uint32_t>(strtoul(row[12], nullptr, 10)) : 0;
|
||||
e.alloc_wis = row[13] ? static_cast<uint32_t>(strtoul(row[13], nullptr, 10)) : 0;
|
||||
e.alloc_cha = row[14] ? static_cast<uint32_t>(strtoul(row[14], nullptr, 10)) : 0;
|
||||
e.id = row[0] ? static_cast<uint32_t>(strtoul(row[0], nullptr, 10)) : 0;
|
||||
e.base_str = row[1] ? static_cast<uint32_t>(strtoul(row[1], nullptr, 10)) : 0;
|
||||
e.base_sta = row[2] ? static_cast<uint32_t>(strtoul(row[2], nullptr, 10)) : 0;
|
||||
e.base_dex = row[3] ? static_cast<uint32_t>(strtoul(row[3], nullptr, 10)) : 0;
|
||||
e.base_agi = row[4] ? static_cast<uint32_t>(strtoul(row[4], nullptr, 10)) : 0;
|
||||
e.base_int = row[5] ? static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) : 0;
|
||||
e.base_wis = row[6] ? static_cast<uint32_t>(strtoul(row[6], nullptr, 10)) : 0;
|
||||
e.base_cha = row[7] ? static_cast<uint32_t>(strtoul(row[7], nullptr, 10)) : 0;
|
||||
e.alloc_str = row[8] ? static_cast<uint32_t>(strtoul(row[8], nullptr, 10)) : 0;
|
||||
e.alloc_sta = row[9] ? static_cast<uint32_t>(strtoul(row[9], nullptr, 10)) : 0;
|
||||
e.alloc_dex = row[10] ? static_cast<uint32_t>(strtoul(row[10], nullptr, 10)) : 0;
|
||||
e.alloc_agi = row[11] ? static_cast<uint32_t>(strtoul(row[11], nullptr, 10)) : 0;
|
||||
e.alloc_int = row[12] ? static_cast<uint32_t>(strtoul(row[12], nullptr, 10)) : 0;
|
||||
e.alloc_wis = row[13] ? static_cast<uint32_t>(strtoul(row[13], nullptr, 10)) : 0;
|
||||
e.alloc_cha = row[14] ? static_cast<uint32_t>(strtoul(row[14], nullptr, 10)) : 0;
|
||||
e.base_cr = row[15] ? static_cast<uint32_t>(strtoul(row[15], nullptr, 10)) : 0;
|
||||
e.base_fr = row[16] ? static_cast<uint32_t>(strtoul(row[16], nullptr, 10)) : 0;
|
||||
e.base_mr = row[17] ? static_cast<uint32_t>(strtoul(row[17], nullptr, 10)) : 0;
|
||||
e.base_dr = row[18] ? static_cast<uint32_t>(strtoul(row[18], nullptr, 10)) : 0;
|
||||
e.base_pr = row[19] ? static_cast<uint32_t>(strtoul(row[19], nullptr, 10)) : 0;
|
||||
e.base_corrup = row[20] ? static_cast<uint32_t>(strtoul(row[20], nullptr, 10)) : 0;
|
||||
|
||||
return e;
|
||||
}
|
||||
@@ -234,6 +264,12 @@ public:
|
||||
v.push_back(columns[12] + " = " + std::to_string(e.alloc_int));
|
||||
v.push_back(columns[13] + " = " + std::to_string(e.alloc_wis));
|
||||
v.push_back(columns[14] + " = " + std::to_string(e.alloc_cha));
|
||||
v.push_back(columns[15] + " = " + std::to_string(e.base_cr));
|
||||
v.push_back(columns[16] + " = " + std::to_string(e.base_fr));
|
||||
v.push_back(columns[17] + " = " + std::to_string(e.base_mr));
|
||||
v.push_back(columns[18] + " = " + std::to_string(e.base_dr));
|
||||
v.push_back(columns[19] + " = " + std::to_string(e.base_pr));
|
||||
v.push_back(columns[20] + " = " + std::to_string(e.base_corrup));
|
||||
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
@@ -270,6 +306,12 @@ public:
|
||||
v.push_back(std::to_string(e.alloc_int));
|
||||
v.push_back(std::to_string(e.alloc_wis));
|
||||
v.push_back(std::to_string(e.alloc_cha));
|
||||
v.push_back(std::to_string(e.base_cr));
|
||||
v.push_back(std::to_string(e.base_fr));
|
||||
v.push_back(std::to_string(e.base_mr));
|
||||
v.push_back(std::to_string(e.base_dr));
|
||||
v.push_back(std::to_string(e.base_pr));
|
||||
v.push_back(std::to_string(e.base_corrup));
|
||||
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
@@ -314,6 +356,12 @@ public:
|
||||
v.push_back(std::to_string(e.alloc_int));
|
||||
v.push_back(std::to_string(e.alloc_wis));
|
||||
v.push_back(std::to_string(e.alloc_cha));
|
||||
v.push_back(std::to_string(e.base_cr));
|
||||
v.push_back(std::to_string(e.base_fr));
|
||||
v.push_back(std::to_string(e.base_mr));
|
||||
v.push_back(std::to_string(e.base_dr));
|
||||
v.push_back(std::to_string(e.base_pr));
|
||||
v.push_back(std::to_string(e.base_corrup));
|
||||
|
||||
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
|
||||
}
|
||||
@@ -347,21 +395,27 @@ public:
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
CharCreatePointAllocations e{};
|
||||
|
||||
e.id = row[0] ? static_cast<uint32_t>(strtoul(row[0], nullptr, 10)) : 0;
|
||||
e.base_str = row[1] ? static_cast<uint32_t>(strtoul(row[1], nullptr, 10)) : 0;
|
||||
e.base_sta = row[2] ? static_cast<uint32_t>(strtoul(row[2], nullptr, 10)) : 0;
|
||||
e.base_dex = row[3] ? static_cast<uint32_t>(strtoul(row[3], nullptr, 10)) : 0;
|
||||
e.base_agi = row[4] ? static_cast<uint32_t>(strtoul(row[4], nullptr, 10)) : 0;
|
||||
e.base_int = row[5] ? static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) : 0;
|
||||
e.base_wis = row[6] ? static_cast<uint32_t>(strtoul(row[6], nullptr, 10)) : 0;
|
||||
e.base_cha = row[7] ? static_cast<uint32_t>(strtoul(row[7], nullptr, 10)) : 0;
|
||||
e.alloc_str = row[8] ? static_cast<uint32_t>(strtoul(row[8], nullptr, 10)) : 0;
|
||||
e.alloc_sta = row[9] ? static_cast<uint32_t>(strtoul(row[9], nullptr, 10)) : 0;
|
||||
e.alloc_dex = row[10] ? static_cast<uint32_t>(strtoul(row[10], nullptr, 10)) : 0;
|
||||
e.alloc_agi = row[11] ? static_cast<uint32_t>(strtoul(row[11], nullptr, 10)) : 0;
|
||||
e.alloc_int = row[12] ? static_cast<uint32_t>(strtoul(row[12], nullptr, 10)) : 0;
|
||||
e.alloc_wis = row[13] ? static_cast<uint32_t>(strtoul(row[13], nullptr, 10)) : 0;
|
||||
e.alloc_cha = row[14] ? static_cast<uint32_t>(strtoul(row[14], nullptr, 10)) : 0;
|
||||
e.id = row[0] ? static_cast<uint32_t>(strtoul(row[0], nullptr, 10)) : 0;
|
||||
e.base_str = row[1] ? static_cast<uint32_t>(strtoul(row[1], nullptr, 10)) : 0;
|
||||
e.base_sta = row[2] ? static_cast<uint32_t>(strtoul(row[2], nullptr, 10)) : 0;
|
||||
e.base_dex = row[3] ? static_cast<uint32_t>(strtoul(row[3], nullptr, 10)) : 0;
|
||||
e.base_agi = row[4] ? static_cast<uint32_t>(strtoul(row[4], nullptr, 10)) : 0;
|
||||
e.base_int = row[5] ? static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) : 0;
|
||||
e.base_wis = row[6] ? static_cast<uint32_t>(strtoul(row[6], nullptr, 10)) : 0;
|
||||
e.base_cha = row[7] ? static_cast<uint32_t>(strtoul(row[7], nullptr, 10)) : 0;
|
||||
e.alloc_str = row[8] ? static_cast<uint32_t>(strtoul(row[8], nullptr, 10)) : 0;
|
||||
e.alloc_sta = row[9] ? static_cast<uint32_t>(strtoul(row[9], nullptr, 10)) : 0;
|
||||
e.alloc_dex = row[10] ? static_cast<uint32_t>(strtoul(row[10], nullptr, 10)) : 0;
|
||||
e.alloc_agi = row[11] ? static_cast<uint32_t>(strtoul(row[11], nullptr, 10)) : 0;
|
||||
e.alloc_int = row[12] ? static_cast<uint32_t>(strtoul(row[12], nullptr, 10)) : 0;
|
||||
e.alloc_wis = row[13] ? static_cast<uint32_t>(strtoul(row[13], nullptr, 10)) : 0;
|
||||
e.alloc_cha = row[14] ? static_cast<uint32_t>(strtoul(row[14], nullptr, 10)) : 0;
|
||||
e.base_cr = row[15] ? static_cast<uint32_t>(strtoul(row[15], nullptr, 10)) : 0;
|
||||
e.base_fr = row[16] ? static_cast<uint32_t>(strtoul(row[16], nullptr, 10)) : 0;
|
||||
e.base_mr = row[17] ? static_cast<uint32_t>(strtoul(row[17], nullptr, 10)) : 0;
|
||||
e.base_dr = row[18] ? static_cast<uint32_t>(strtoul(row[18], nullptr, 10)) : 0;
|
||||
e.base_pr = row[19] ? static_cast<uint32_t>(strtoul(row[19], nullptr, 10)) : 0;
|
||||
e.base_corrup = row[20] ? static_cast<uint32_t>(strtoul(row[20], nullptr, 10)) : 0;
|
||||
|
||||
all_entries.push_back(e);
|
||||
}
|
||||
@@ -386,21 +440,27 @@ public:
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
CharCreatePointAllocations e{};
|
||||
|
||||
e.id = row[0] ? static_cast<uint32_t>(strtoul(row[0], nullptr, 10)) : 0;
|
||||
e.base_str = row[1] ? static_cast<uint32_t>(strtoul(row[1], nullptr, 10)) : 0;
|
||||
e.base_sta = row[2] ? static_cast<uint32_t>(strtoul(row[2], nullptr, 10)) : 0;
|
||||
e.base_dex = row[3] ? static_cast<uint32_t>(strtoul(row[3], nullptr, 10)) : 0;
|
||||
e.base_agi = row[4] ? static_cast<uint32_t>(strtoul(row[4], nullptr, 10)) : 0;
|
||||
e.base_int = row[5] ? static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) : 0;
|
||||
e.base_wis = row[6] ? static_cast<uint32_t>(strtoul(row[6], nullptr, 10)) : 0;
|
||||
e.base_cha = row[7] ? static_cast<uint32_t>(strtoul(row[7], nullptr, 10)) : 0;
|
||||
e.alloc_str = row[8] ? static_cast<uint32_t>(strtoul(row[8], nullptr, 10)) : 0;
|
||||
e.alloc_sta = row[9] ? static_cast<uint32_t>(strtoul(row[9], nullptr, 10)) : 0;
|
||||
e.alloc_dex = row[10] ? static_cast<uint32_t>(strtoul(row[10], nullptr, 10)) : 0;
|
||||
e.alloc_agi = row[11] ? static_cast<uint32_t>(strtoul(row[11], nullptr, 10)) : 0;
|
||||
e.alloc_int = row[12] ? static_cast<uint32_t>(strtoul(row[12], nullptr, 10)) : 0;
|
||||
e.alloc_wis = row[13] ? static_cast<uint32_t>(strtoul(row[13], nullptr, 10)) : 0;
|
||||
e.alloc_cha = row[14] ? static_cast<uint32_t>(strtoul(row[14], nullptr, 10)) : 0;
|
||||
e.id = row[0] ? static_cast<uint32_t>(strtoul(row[0], nullptr, 10)) : 0;
|
||||
e.base_str = row[1] ? static_cast<uint32_t>(strtoul(row[1], nullptr, 10)) : 0;
|
||||
e.base_sta = row[2] ? static_cast<uint32_t>(strtoul(row[2], nullptr, 10)) : 0;
|
||||
e.base_dex = row[3] ? static_cast<uint32_t>(strtoul(row[3], nullptr, 10)) : 0;
|
||||
e.base_agi = row[4] ? static_cast<uint32_t>(strtoul(row[4], nullptr, 10)) : 0;
|
||||
e.base_int = row[5] ? static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) : 0;
|
||||
e.base_wis = row[6] ? static_cast<uint32_t>(strtoul(row[6], nullptr, 10)) : 0;
|
||||
e.base_cha = row[7] ? static_cast<uint32_t>(strtoul(row[7], nullptr, 10)) : 0;
|
||||
e.alloc_str = row[8] ? static_cast<uint32_t>(strtoul(row[8], nullptr, 10)) : 0;
|
||||
e.alloc_sta = row[9] ? static_cast<uint32_t>(strtoul(row[9], nullptr, 10)) : 0;
|
||||
e.alloc_dex = row[10] ? static_cast<uint32_t>(strtoul(row[10], nullptr, 10)) : 0;
|
||||
e.alloc_agi = row[11] ? static_cast<uint32_t>(strtoul(row[11], nullptr, 10)) : 0;
|
||||
e.alloc_int = row[12] ? static_cast<uint32_t>(strtoul(row[12], nullptr, 10)) : 0;
|
||||
e.alloc_wis = row[13] ? static_cast<uint32_t>(strtoul(row[13], nullptr, 10)) : 0;
|
||||
e.alloc_cha = row[14] ? static_cast<uint32_t>(strtoul(row[14], nullptr, 10)) : 0;
|
||||
e.base_cr = row[15] ? static_cast<uint32_t>(strtoul(row[15], nullptr, 10)) : 0;
|
||||
e.base_fr = row[16] ? static_cast<uint32_t>(strtoul(row[16], nullptr, 10)) : 0;
|
||||
e.base_mr = row[17] ? static_cast<uint32_t>(strtoul(row[17], nullptr, 10)) : 0;
|
||||
e.base_dr = row[18] ? static_cast<uint32_t>(strtoul(row[18], nullptr, 10)) : 0;
|
||||
e.base_pr = row[19] ? static_cast<uint32_t>(strtoul(row[19], nullptr, 10)) : 0;
|
||||
e.base_corrup = row[20] ? static_cast<uint32_t>(strtoul(row[20], nullptr, 10)) : 0;
|
||||
|
||||
all_entries.push_back(e);
|
||||
}
|
||||
@@ -490,6 +550,12 @@ public:
|
||||
v.push_back(std::to_string(e.alloc_int));
|
||||
v.push_back(std::to_string(e.alloc_wis));
|
||||
v.push_back(std::to_string(e.alloc_cha));
|
||||
v.push_back(std::to_string(e.base_cr));
|
||||
v.push_back(std::to_string(e.base_fr));
|
||||
v.push_back(std::to_string(e.base_mr));
|
||||
v.push_back(std::to_string(e.base_dr));
|
||||
v.push_back(std::to_string(e.base_pr));
|
||||
v.push_back(std::to_string(e.base_corrup));
|
||||
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
@@ -527,6 +593,12 @@ public:
|
||||
v.push_back(std::to_string(e.alloc_int));
|
||||
v.push_back(std::to_string(e.alloc_wis));
|
||||
v.push_back(std::to_string(e.alloc_cha));
|
||||
v.push_back(std::to_string(e.base_cr));
|
||||
v.push_back(std::to_string(e.base_fr));
|
||||
v.push_back(std::to_string(e.base_mr));
|
||||
v.push_back(std::to_string(e.base_dr));
|
||||
v.push_back(std::to_string(e.base_pr));
|
||||
v.push_back(std::to_string(e.base_corrup));
|
||||
|
||||
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
|
||||
}
|
||||
|
||||
@@ -123,6 +123,12 @@ public:
|
||||
uint32_t aa_points_old;
|
||||
uint32_t e_last_invsnapshot;
|
||||
time_t deleted_at;
|
||||
uint32_t cold_resist;
|
||||
uint32_t fire_resist;
|
||||
uint32_t magic_resist;
|
||||
uint32_t disease_resist;
|
||||
uint32_t poison_resist;
|
||||
uint32_t corruption_resist;
|
||||
};
|
||||
|
||||
static std::string PrimaryKey()
|
||||
@@ -237,6 +243,12 @@ public:
|
||||
"aa_points_old",
|
||||
"e_last_invsnapshot",
|
||||
"deleted_at",
|
||||
"cold_resist",
|
||||
"fire_resist",
|
||||
"magic_resist",
|
||||
"disease_resist",
|
||||
"poison_resist",
|
||||
"corruption_resist",
|
||||
};
|
||||
}
|
||||
|
||||
@@ -347,6 +359,12 @@ public:
|
||||
"aa_points_old",
|
||||
"e_last_invsnapshot",
|
||||
"UNIX_TIMESTAMP(deleted_at)",
|
||||
"cold_resist",
|
||||
"fire_resist",
|
||||
"magic_resist",
|
||||
"disease_resist",
|
||||
"poison_resist",
|
||||
"corruption_resist",
|
||||
};
|
||||
}
|
||||
|
||||
@@ -491,6 +509,12 @@ public:
|
||||
e.aa_points_old = 0;
|
||||
e.e_last_invsnapshot = 0;
|
||||
e.deleted_at = 0;
|
||||
e.cold_resist = 0;
|
||||
e.fire_resist = 0;
|
||||
e.magic_resist = 0;
|
||||
e.disease_resist = 0;
|
||||
e.poison_resist = 0;
|
||||
e.corruption_resist = 0;
|
||||
|
||||
return e;
|
||||
}
|
||||
@@ -631,6 +655,12 @@ public:
|
||||
e.aa_points_old = row[101] ? static_cast<uint32_t>(strtoul(row[101], nullptr, 10)) : 0;
|
||||
e.e_last_invsnapshot = row[102] ? static_cast<uint32_t>(strtoul(row[102], nullptr, 10)) : 0;
|
||||
e.deleted_at = strtoll(row[103] ? row[103] : "-1", nullptr, 10);
|
||||
e.cold_resist = row[104] ? static_cast<uint32_t>(strtoul(row[104], nullptr, 10)) : 0;
|
||||
e.fire_resist = row[105] ? static_cast<uint32_t>(strtoul(row[105], nullptr, 10)) : 0;
|
||||
e.magic_resist = row[106] ? static_cast<uint32_t>(strtoul(row[106], nullptr, 10)) : 0;
|
||||
e.disease_resist = row[107] ? static_cast<uint32_t>(strtoul(row[107], nullptr, 10)) : 0;
|
||||
e.poison_resist = row[108] ? static_cast<uint32_t>(strtoul(row[108], nullptr, 10)) : 0;
|
||||
e.corruption_resist = row[109] ? static_cast<uint32_t>(strtoul(row[109], nullptr, 10)) : 0;
|
||||
|
||||
return e;
|
||||
}
|
||||
@@ -767,6 +797,12 @@ public:
|
||||
v.push_back(columns[101] + " = " + std::to_string(e.aa_points_old));
|
||||
v.push_back(columns[102] + " = " + std::to_string(e.e_last_invsnapshot));
|
||||
v.push_back(columns[103] + " = FROM_UNIXTIME(" + (e.deleted_at > 0 ? std::to_string(e.deleted_at) : "null") + ")");
|
||||
v.push_back(columns[104] + " = " + std::to_string(e.cold_resist));
|
||||
v.push_back(columns[105] + " = " + std::to_string(e.fire_resist));
|
||||
v.push_back(columns[106] + " = " + std::to_string(e.magic_resist));
|
||||
v.push_back(columns[107] + " = " + std::to_string(e.disease_resist));
|
||||
v.push_back(columns[108] + " = " + std::to_string(e.poison_resist));
|
||||
v.push_back(columns[109] + " = " + std::to_string(e.corruption_resist));
|
||||
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
@@ -892,6 +928,12 @@ public:
|
||||
v.push_back(std::to_string(e.aa_points_old));
|
||||
v.push_back(std::to_string(e.e_last_invsnapshot));
|
||||
v.push_back("FROM_UNIXTIME(" + (e.deleted_at > 0 ? std::to_string(e.deleted_at) : "null") + ")");
|
||||
v.push_back(std::to_string(e.cold_resist));
|
||||
v.push_back(std::to_string(e.fire_resist));
|
||||
v.push_back(std::to_string(e.magic_resist));
|
||||
v.push_back(std::to_string(e.disease_resist));
|
||||
v.push_back(std::to_string(e.poison_resist));
|
||||
v.push_back(std::to_string(e.corruption_resist));
|
||||
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
@@ -1025,6 +1067,12 @@ public:
|
||||
v.push_back(std::to_string(e.aa_points_old));
|
||||
v.push_back(std::to_string(e.e_last_invsnapshot));
|
||||
v.push_back("FROM_UNIXTIME(" + (e.deleted_at > 0 ? std::to_string(e.deleted_at) : "null") + ")");
|
||||
v.push_back(std::to_string(e.cold_resist));
|
||||
v.push_back(std::to_string(e.fire_resist));
|
||||
v.push_back(std::to_string(e.magic_resist));
|
||||
v.push_back(std::to_string(e.disease_resist));
|
||||
v.push_back(std::to_string(e.poison_resist));
|
||||
v.push_back(std::to_string(e.corruption_resist));
|
||||
|
||||
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
|
||||
}
|
||||
@@ -1162,6 +1210,12 @@ public:
|
||||
e.aa_points_old = row[101] ? static_cast<uint32_t>(strtoul(row[101], nullptr, 10)) : 0;
|
||||
e.e_last_invsnapshot = row[102] ? static_cast<uint32_t>(strtoul(row[102], nullptr, 10)) : 0;
|
||||
e.deleted_at = strtoll(row[103] ? row[103] : "-1", nullptr, 10);
|
||||
e.cold_resist = row[104] ? static_cast<uint32_t>(strtoul(row[104], nullptr, 10)) : 0;
|
||||
e.fire_resist = row[105] ? static_cast<uint32_t>(strtoul(row[105], nullptr, 10)) : 0;
|
||||
e.magic_resist = row[106] ? static_cast<uint32_t>(strtoul(row[106], nullptr, 10)) : 0;
|
||||
e.disease_resist = row[107] ? static_cast<uint32_t>(strtoul(row[107], nullptr, 10)) : 0;
|
||||
e.poison_resist = row[108] ? static_cast<uint32_t>(strtoul(row[108], nullptr, 10)) : 0;
|
||||
e.corruption_resist = row[109] ? static_cast<uint32_t>(strtoul(row[109], nullptr, 10)) : 0;
|
||||
|
||||
all_entries.push_back(e);
|
||||
}
|
||||
@@ -1290,6 +1344,12 @@ public:
|
||||
e.aa_points_old = row[101] ? static_cast<uint32_t>(strtoul(row[101], nullptr, 10)) : 0;
|
||||
e.e_last_invsnapshot = row[102] ? static_cast<uint32_t>(strtoul(row[102], nullptr, 10)) : 0;
|
||||
e.deleted_at = strtoll(row[103] ? row[103] : "-1", nullptr, 10);
|
||||
e.cold_resist = row[104] ? static_cast<uint32_t>(strtoul(row[104], nullptr, 10)) : 0;
|
||||
e.fire_resist = row[105] ? static_cast<uint32_t>(strtoul(row[105], nullptr, 10)) : 0;
|
||||
e.magic_resist = row[106] ? static_cast<uint32_t>(strtoul(row[106], nullptr, 10)) : 0;
|
||||
e.disease_resist = row[107] ? static_cast<uint32_t>(strtoul(row[107], nullptr, 10)) : 0;
|
||||
e.poison_resist = row[108] ? static_cast<uint32_t>(strtoul(row[108], nullptr, 10)) : 0;
|
||||
e.corruption_resist = row[109] ? static_cast<uint32_t>(strtoul(row[109], nullptr, 10)) : 0;
|
||||
|
||||
all_entries.push_back(e);
|
||||
}
|
||||
@@ -1468,6 +1528,12 @@ public:
|
||||
v.push_back(std::to_string(e.aa_points_old));
|
||||
v.push_back(std::to_string(e.e_last_invsnapshot));
|
||||
v.push_back("FROM_UNIXTIME(" + (e.deleted_at > 0 ? std::to_string(e.deleted_at) : "null") + ")");
|
||||
v.push_back(std::to_string(e.cold_resist));
|
||||
v.push_back(std::to_string(e.fire_resist));
|
||||
v.push_back(std::to_string(e.magic_resist));
|
||||
v.push_back(std::to_string(e.disease_resist));
|
||||
v.push_back(std::to_string(e.poison_resist));
|
||||
v.push_back(std::to_string(e.corruption_resist));
|
||||
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
@@ -1594,6 +1660,12 @@ public:
|
||||
v.push_back(std::to_string(e.aa_points_old));
|
||||
v.push_back(std::to_string(e.e_last_invsnapshot));
|
||||
v.push_back("FROM_UNIXTIME(" + (e.deleted_at > 0 ? std::to_string(e.deleted_at) : "null") + ")");
|
||||
v.push_back(std::to_string(e.cold_resist));
|
||||
v.push_back(std::to_string(e.fire_resist));
|
||||
v.push_back(std::to_string(e.magic_resist));
|
||||
v.push_back(std::to_string(e.disease_resist));
|
||||
v.push_back(std::to_string(e.poison_resist));
|
||||
v.push_back(std::to_string(e.corruption_resist));
|
||||
|
||||
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
|
||||
}
|
||||
|
||||
@@ -56,6 +56,7 @@ SET(world_headers
|
||||
login_server.h
|
||||
login_server_list.h
|
||||
queryserv.h
|
||||
race_combos.h
|
||||
shared_task_manager.h
|
||||
shared_task_world_messaging.h
|
||||
sof_char_create_data.h
|
||||
|
||||
+354
-269
@@ -47,6 +47,7 @@
|
||||
#include "clientlist.h"
|
||||
#include "wguild_mgr.h"
|
||||
#include "sof_char_create_data.h"
|
||||
#include "race_combos.h"
|
||||
#include "../common/zone_store.h"
|
||||
#include "../common/repositories/account_repository.h"
|
||||
#include "../common/repositories/player_event_logs_repository.h"
|
||||
@@ -85,8 +86,8 @@
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
|
||||
std::vector<RaceClassAllocation> character_create_allocations;
|
||||
std::vector<RaceClassCombos> character_create_race_class_combos;
|
||||
std::vector<CharCreatePointAllocation> character_create_allocations;
|
||||
std::vector<CharCreateCombination> character_create_race_class_combos;
|
||||
|
||||
extern ZSList zoneserver_list;
|
||||
extern LoginServerList loginserverlist;
|
||||
@@ -1642,6 +1643,348 @@ void Client::SendApproveWorld()
|
||||
safe_delete(outapp);
|
||||
}
|
||||
|
||||
// returns true if the request is ok, false if there's an error
|
||||
bool CheckCharCreateInfoSoF(CharCreate_Struct* cc)
|
||||
{
|
||||
if (!cc)
|
||||
return false;
|
||||
|
||||
LogInfo("Validating char creation info");
|
||||
|
||||
CharCreateCombination class_combo;
|
||||
bool found = false;
|
||||
int combos = character_create_race_class_combos.size();
|
||||
for (int i = 0; i < combos; ++i) {
|
||||
if (character_create_race_class_combos[i].Class == cc->class_ &&
|
||||
character_create_race_class_combos[i].Race == cc->race &&
|
||||
character_create_race_class_combos[i].Deity == cc->deity &&
|
||||
character_create_race_class_combos[i].Zone == cc->start_zone) {
|
||||
class_combo = character_create_race_class_combos[i];
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!found) {
|
||||
LogInfo("Could not find class/race/deity/start_zone combination");
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32 allocs = character_create_allocations.size();
|
||||
CharCreatePointAllocation allocation = { 0 };
|
||||
found = false;
|
||||
for (int i = 0; i < allocs; ++i) {
|
||||
if (character_create_allocations[i].Index == class_combo.AllocationIndex) {
|
||||
allocation = character_create_allocations[i];
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!found) {
|
||||
LogInfo("Could not find starting stats for selected character combo, cannot verify stats");
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32 max_stats = allocation.DefaultPointAllocation[0] +
|
||||
allocation.DefaultPointAllocation[1] +
|
||||
allocation.DefaultPointAllocation[2] +
|
||||
allocation.DefaultPointAllocation[3] +
|
||||
allocation.DefaultPointAllocation[4] +
|
||||
allocation.DefaultPointAllocation[5] +
|
||||
allocation.DefaultPointAllocation[6];
|
||||
|
||||
if (cc->STR > allocation.BaseStats[0] + max_stats || cc->STR < allocation.BaseStats[0]) {
|
||||
LogInfo("Strength out of range");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cc->DEX > allocation.BaseStats[1] + max_stats || cc->DEX < allocation.BaseStats[1]) {
|
||||
LogInfo("Dexterity out of range");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cc->AGI > allocation.BaseStats[2] + max_stats || cc->AGI < allocation.BaseStats[2]) {
|
||||
LogInfo("Agility out of range");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cc->STA > allocation.BaseStats[3] + max_stats || cc->STA < allocation.BaseStats[3]) {
|
||||
LogInfo("Stamina out of range");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cc->INT > allocation.BaseStats[4] + max_stats || cc->INT < allocation.BaseStats[4]) {
|
||||
LogInfo("Intelligence out of range");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cc->WIS > allocation.BaseStats[5] + max_stats || cc->WIS < allocation.BaseStats[5]) {
|
||||
LogInfo("Wisdom out of range");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cc->CHA > allocation.BaseStats[6] + max_stats || cc->CHA < allocation.BaseStats[6]) {
|
||||
LogInfo("Charisma out of range");
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32 current_stats = 0;
|
||||
current_stats += cc->STR - allocation.BaseStats[0];
|
||||
current_stats += cc->DEX - allocation.BaseStats[1];
|
||||
current_stats += cc->AGI - allocation.BaseStats[2];
|
||||
current_stats += cc->STA - allocation.BaseStats[3];
|
||||
current_stats += cc->INT - allocation.BaseStats[4];
|
||||
current_stats += cc->WIS - allocation.BaseStats[5];
|
||||
current_stats += cc->CHA - allocation.BaseStats[6];
|
||||
if (current_stats > max_stats) {
|
||||
LogInfo("Current Stats > Maximum Stats");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CheckCharCreateInfoTitanium(CharCreate_Struct* cc)
|
||||
{
|
||||
uint32 bSTR, bSTA, bAGI, bDEX, bWIS, bINT, bCHA, bTOTAL, cTOTAL, stat_points; //these are all uint32 in CharCreate_Struct, so we'll make them uint32 here to make the compiler shut up
|
||||
int classtemp, racetemp;
|
||||
int Charerrors = 0;
|
||||
|
||||
|
||||
// if this is increased you'll have to add a column to the classrace
|
||||
// table below
|
||||
#define _TABLE_RACES 16
|
||||
|
||||
static const int BaseRace[_TABLE_RACES][7] =
|
||||
{ /* STR STA AGI DEX WIS INT CHR */
|
||||
{ /*Human*/ 75, 75, 75, 75, 75, 75, 75},
|
||||
{ /*Barbarian*/ 103, 95, 82, 70, 70, 60, 55},
|
||||
{ /*Erudite*/ 60, 70, 70, 70, 83, 107, 70},
|
||||
{ /*Wood Elf*/ 65, 65, 95, 80, 80, 75, 75},
|
||||
{ /*High Elf*/ 55, 65, 85, 70, 95, 92, 80},
|
||||
{ /*Dark Elf*/ 60, 65, 90, 75, 83, 99, 60},
|
||||
{ /*Half Elf*/ 70, 70, 90, 85, 60, 75, 75},
|
||||
{ /*Dwarf*/ 90, 90, 70, 90, 83, 60, 45},
|
||||
{ /*Troll*/ 108, 109, 83, 75, 60, 52, 40},
|
||||
{ /*Ogre*/ 130, 122, 70, 70, 67, 60, 37},
|
||||
{ /*Halfling*/ 70, 75, 95, 90, 80, 67, 50},
|
||||
{ /*Gnome*/ 60, 70, 85, 85, 67, 98, 60},
|
||||
{ /*Iksar*/ 70, 70, 90, 85, 80, 75, 55},
|
||||
{ /*Vah Shir*/ 90, 75, 90, 70, 70, 65, 65},
|
||||
{ /*Froglok*/ 70, 80, 100, 100, 75, 75, 50},
|
||||
{ /*Drakkin*/ 70, 80, 85, 75, 80, 85, 75}
|
||||
};
|
||||
|
||||
static const int BaseClass[Class::PLAYER_CLASS_COUNT][8] =
|
||||
{ /* STR STA AGI DEX WIS INT CHR ADD*/
|
||||
{ /*Warrior*/ 10, 10, 5, 0, 0, 0, 0, 25},
|
||||
{ /*Cleric*/ 5, 5, 0, 0, 10, 0, 0, 30},
|
||||
{ /*Paladin*/ 10, 5, 0, 0, 5, 0, 10, 20},
|
||||
{ /*Ranger*/ 5, 10, 10, 0, 5, 0, 0, 20},
|
||||
{ /*ShadowKnight*/ 10, 5, 0, 0, 0, 10, 5, 20},
|
||||
{ /*Druid*/ 0, 10, 0, 0, 10, 0, 0, 30},
|
||||
{ /*Monk*/ 5, 5, 10, 10, 0, 0, 0, 20},
|
||||
{ /*Bard*/ 5, 0, 0, 10, 0, 0, 10, 25},
|
||||
{ /*Rouge*/ 0, 0, 10, 10, 0, 0, 0, 30},
|
||||
{ /*Shaman*/ 0, 5, 0, 0, 10, 0, 5, 30},
|
||||
{ /*Necromancer*/ 0, 0, 0, 10, 0, 10, 0, 30},
|
||||
{ /*Wizard*/ 0, 10, 0, 0, 0, 10, 0, 30},
|
||||
{ /*Magician*/ 0, 10, 0, 0, 0, 10, 0, 30},
|
||||
{ /*Enchanter*/ 0, 0, 0, 0, 0, 10, 10, 30},
|
||||
{ /*Beastlord*/ 0, 10, 5, 0, 10, 0, 5, 20},
|
||||
{ /*Berserker*/ 10, 5, 0, 10, 0, 0, 0, 25}
|
||||
};
|
||||
|
||||
static const bool ClassRaceLookupTable[Class::PLAYER_CLASS_COUNT][_TABLE_RACES] =
|
||||
{ /*Human Barbarian Erudite Woodelf Highelf Darkelf Halfelf Dwarf Troll Ogre Halfling Gnome Iksar Vahshir Froglok Drakkin*/
|
||||
{ /*Warrior*/ true, true, false, true, false, true, true, true, true, true, true, true, true, true, true, true},
|
||||
{ /*Cleric*/ true, false, true, false, true, true, true, true, false, false, true, true, false, false, true, true},
|
||||
{ /*Paladin*/ true, false, true, false, true, false, true, true, false, false, true, true, false, false, true, true},
|
||||
{ /*Ranger*/ true, false, false, true, false, false, true, false, false, false, true, false, false, false, false, true},
|
||||
{ /*ShadowKnight*/ true, false, true, false, false, true, false, false, true, true, false, true, true, false, true, true},
|
||||
{ /*Druid*/ true, false, false, true, false, false, true, false, false, false, true, false, false, false, false, true},
|
||||
{ /*Monk*/ true, false, false, false, false, false, false, false, false, false, false, false, true, false, false, true},
|
||||
{ /*Bard*/ true, false, false, true, false, false, true, false, false, false, false, false, false, true, false, true},
|
||||
{ /*Rogue*/ true, true, false, true, false, true, true, true, false, false, true, true, false, true, true, true},
|
||||
{ /*Shaman*/ false, true, false, false, false, false, false, false, true, true, false, false, true, true, true, false},
|
||||
{ /*Necromancer*/ true, false, true, false, false, true, false, false, false, false, false, true, true, false, true, true},
|
||||
{ /*Wizard*/ true, false, true, false, true, true, false, false, false, false, false, true, false, false, true, true},
|
||||
{ /*Magician*/ true, false, true, false, true, true, false, false, false, false, false, true, false, false, false, true},
|
||||
{ /*Enchanter*/ true, false, true, false, true, true, false, false, false, false, false, true, false, false, false, true},
|
||||
{ /*Beastlord*/ false, true, false, false, false, false, false, false, true, true, false, false, true, true, false, false},
|
||||
{ /*Berserker*/ false, true, false, false, false, false, false, true, true, true, false, false, false, true, false, false}
|
||||
};
|
||||
|
||||
if (!cc)
|
||||
return false;
|
||||
|
||||
LogInfo("Validating char creation info");
|
||||
|
||||
classtemp = cc->class_ - 1;
|
||||
racetemp = cc->race - 1;
|
||||
// these have non sequential race numbers so they need to be mapped
|
||||
if (cc->race == FROGLOK) racetemp = 14;
|
||||
if (cc->race == VAHSHIR) racetemp = 13;
|
||||
if (cc->race == IKSAR) racetemp = 12;
|
||||
if (cc->race == DRAKKIN) racetemp = 15;
|
||||
|
||||
// if out of range looking it up in the table would crash stuff
|
||||
// so we return from these
|
||||
if (classtemp >= Class::PLAYER_CLASS_COUNT) {
|
||||
LogInfo(" class is out of range");
|
||||
return false;
|
||||
}
|
||||
if (racetemp >= _TABLE_RACES) {
|
||||
LogInfo(" race is out of range");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!ClassRaceLookupTable[classtemp][racetemp]) { //Lookup table better than a bunch of ifs?
|
||||
LogInfo(" invalid race/class combination");
|
||||
// we return from this one, since if it's an invalid combination our table
|
||||
// doesn't have meaningful values for the stats
|
||||
return false;
|
||||
}
|
||||
|
||||
// add up the base values for this class/race
|
||||
// this is what they start with, and they have stat_points more
|
||||
// that can distributed
|
||||
bSTR = BaseClass[classtemp][0] + BaseRace[racetemp][0];
|
||||
bSTA = BaseClass[classtemp][1] + BaseRace[racetemp][1];
|
||||
bAGI = BaseClass[classtemp][2] + BaseRace[racetemp][2];
|
||||
bDEX = BaseClass[classtemp][3] + BaseRace[racetemp][3];
|
||||
bWIS = BaseClass[classtemp][4] + BaseRace[racetemp][4];
|
||||
bINT = BaseClass[classtemp][5] + BaseRace[racetemp][5];
|
||||
bCHA = BaseClass[classtemp][6] + BaseRace[racetemp][6];
|
||||
stat_points = BaseClass[classtemp][7];
|
||||
bTOTAL = bSTR + bSTA + bAGI + bDEX + bWIS + bINT + bCHA;
|
||||
cTOTAL = cc->STR + cc->STA + cc->AGI + cc->DEX + cc->WIS + cc->INT + cc->CHA;
|
||||
|
||||
// the first check makes sure the total is exactly what was expected.
|
||||
// this will catch all the stat cheating, but there's still the issue
|
||||
// of reducing CHA or INT or something, to use for STR, so we check
|
||||
// that none are lower than the base or higher than base + stat_points
|
||||
// NOTE: these could just be else if, but i want to see all the stats
|
||||
// that are messed up not just the first hit
|
||||
|
||||
if (bTOTAL + stat_points != cTOTAL) {
|
||||
LogInfo(" stat points total doesn't match expected value: expecting [{}] got [{}]", bTOTAL + stat_points, cTOTAL);
|
||||
Charerrors++;
|
||||
}
|
||||
|
||||
if (cc->STR > bSTR + stat_points || cc->STR < bSTR) {
|
||||
LogInfo(" stat STR is out of range");
|
||||
Charerrors++;
|
||||
}
|
||||
if (cc->STA > bSTA + stat_points || cc->STA < bSTA) {
|
||||
LogInfo(" stat STA is out of range");
|
||||
Charerrors++;
|
||||
}
|
||||
if (cc->AGI > bAGI + stat_points || cc->AGI < bAGI) {
|
||||
LogInfo(" stat AGI is out of range");
|
||||
Charerrors++;
|
||||
}
|
||||
if (cc->DEX > bDEX + stat_points || cc->DEX < bDEX) {
|
||||
LogInfo(" stat DEX is out of range");
|
||||
Charerrors++;
|
||||
}
|
||||
if (cc->WIS > bWIS + stat_points || cc->WIS < bWIS) {
|
||||
LogInfo(" stat WIS is out of range");
|
||||
Charerrors++;
|
||||
}
|
||||
if (cc->INT > bINT + stat_points || cc->INT < bINT) {
|
||||
LogInfo(" stat INT is out of range");
|
||||
Charerrors++;
|
||||
}
|
||||
if (cc->CHA > bCHA + stat_points || cc->CHA < bCHA) {
|
||||
LogInfo(" stat CHA is out of range");
|
||||
Charerrors++;
|
||||
}
|
||||
|
||||
/*TODO: Check for deity/class/race.. it'd be nice, but probably of any real use to hack(faction, deity based items are all I can think of)
|
||||
I am NOT writing those tables - kathgar*/
|
||||
|
||||
LogInfo("Found [{}] errors in character creation request", Charerrors);
|
||||
|
||||
return Charerrors == 0;
|
||||
}
|
||||
|
||||
//TODO: these hard coded values should be settable somewhere somehow.
|
||||
//Also they're not 100% accurate so if I don't make them settable somehow
|
||||
//we need to go back and match them to the logic that was ripped out of zone
|
||||
void GetResistsForCharacterCreate(CharCreate_Struct* cc,
|
||||
bool sofAndLater,
|
||||
uint32 &cold_resist,
|
||||
uint32& fire_resist,
|
||||
uint32& magic_resist,
|
||||
uint32& disease_resist,
|
||||
uint32& poison_resist,
|
||||
uint32& corruption_resist)
|
||||
{
|
||||
if (!sofAndLater) {
|
||||
cold_resist = 25;
|
||||
fire_resist = 25;
|
||||
magic_resist = 25;
|
||||
disease_resist = 15;
|
||||
poison_resist = 15;
|
||||
corruption_resist = 15;
|
||||
return;
|
||||
}
|
||||
|
||||
CharCreateCombination class_combo;
|
||||
bool found = false;
|
||||
int combos = character_create_race_class_combos.size();
|
||||
for (int i = 0; i < combos; ++i) {
|
||||
if (character_create_race_class_combos[i].Class == cc->class_ &&
|
||||
character_create_race_class_combos[i].Race == cc->race &&
|
||||
character_create_race_class_combos[i].Deity == cc->deity &&
|
||||
character_create_race_class_combos[i].Zone == cc->start_zone) {
|
||||
class_combo = character_create_race_class_combos[i];
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!found) {
|
||||
cold_resist = 25;
|
||||
fire_resist = 25;
|
||||
magic_resist = 25;
|
||||
disease_resist = 15;
|
||||
poison_resist = 15;
|
||||
corruption_resist = 15;
|
||||
return;
|
||||
}
|
||||
|
||||
CharCreatePointAllocation allocation;
|
||||
found = false;
|
||||
combos = character_create_allocations.size();
|
||||
for (int i = 0; i < combos; ++i) {
|
||||
if (character_create_allocations[i].Index == class_combo.AllocationIndex) {
|
||||
allocation = character_create_allocations[i];
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!found) {
|
||||
cold_resist = 25;
|
||||
fire_resist = 25;
|
||||
magic_resist = 25;
|
||||
disease_resist = 15;
|
||||
poison_resist = 15;
|
||||
corruption_resist = 15;
|
||||
return;
|
||||
}
|
||||
|
||||
cold_resist = allocation.BaseResists[0];
|
||||
fire_resist = allocation.BaseResists[1];
|
||||
magic_resist = allocation.BaseResists[2];
|
||||
disease_resist = allocation.BaseResists[3];
|
||||
poison_resist = allocation.BaseResists[4];
|
||||
corruption_resist = allocation.BaseResists[5];
|
||||
}
|
||||
|
||||
bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
|
||||
{
|
||||
PlayerProfile_Struct pp;
|
||||
@@ -1745,6 +2088,15 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
|
||||
pp.hunger_level = 6000;
|
||||
pp.thirst_level = 6000;
|
||||
|
||||
GetResistsForCharacterCreate(cc,
|
||||
m_ClientVersionBit & EQ::versions::maskSoFAndLater,
|
||||
pp.cold_resist,
|
||||
pp.fire_resist,
|
||||
pp.magic_resist,
|
||||
pp.disease_resist,
|
||||
pp.poison_resist,
|
||||
pp.corruption_resist);
|
||||
|
||||
/* Set default skills for everybody */
|
||||
pp.skills[EQ::skills::SkillSwimming] = RuleI(Skills, SwimmingStartValue);
|
||||
pp.skills[EQ::skills::SkillSenseHeading] = RuleI(Skills, SenseHeadingStartValue);
|
||||
@@ -1865,273 +2217,6 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
|
||||
return success;
|
||||
}
|
||||
|
||||
// returns true if the request is ok, false if there's an error
|
||||
bool CheckCharCreateInfoSoF(CharCreate_Struct *cc)
|
||||
{
|
||||
if (!cc)
|
||||
return false;
|
||||
|
||||
LogInfo("Validating char creation info");
|
||||
|
||||
RaceClassCombos class_combo;
|
||||
bool found = false;
|
||||
int combos = character_create_race_class_combos.size();
|
||||
for (int i = 0; i < combos; ++i) {
|
||||
if (character_create_race_class_combos[i].Class == cc->class_ &&
|
||||
character_create_race_class_combos[i].Race == cc->race &&
|
||||
character_create_race_class_combos[i].Deity == cc->deity &&
|
||||
character_create_race_class_combos[i].Zone == cc->start_zone) {
|
||||
class_combo = character_create_race_class_combos[i];
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!found) {
|
||||
LogInfo("Could not find class/race/deity/start_zone combination");
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32 allocs = character_create_allocations.size();
|
||||
RaceClassAllocation allocation = {0};
|
||||
found = false;
|
||||
for (int i = 0; i < allocs; ++i) {
|
||||
if (character_create_allocations[i].Index == class_combo.AllocationIndex) {
|
||||
allocation = character_create_allocations[i];
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!found) {
|
||||
LogInfo("Could not find starting stats for selected character combo, cannot verify stats");
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32 max_stats = allocation.DefaultPointAllocation[0] +
|
||||
allocation.DefaultPointAllocation[1] +
|
||||
allocation.DefaultPointAllocation[2] +
|
||||
allocation.DefaultPointAllocation[3] +
|
||||
allocation.DefaultPointAllocation[4] +
|
||||
allocation.DefaultPointAllocation[5] +
|
||||
allocation.DefaultPointAllocation[6];
|
||||
|
||||
if (cc->STR > allocation.BaseStats[0] + max_stats || cc->STR < allocation.BaseStats[0]) {
|
||||
LogInfo("Strength out of range");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cc->DEX > allocation.BaseStats[1] + max_stats || cc->DEX < allocation.BaseStats[1]) {
|
||||
LogInfo("Dexterity out of range");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cc->AGI > allocation.BaseStats[2] + max_stats || cc->AGI < allocation.BaseStats[2]) {
|
||||
LogInfo("Agility out of range");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cc->STA > allocation.BaseStats[3] + max_stats || cc->STA < allocation.BaseStats[3]) {
|
||||
LogInfo("Stamina out of range");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cc->INT > allocation.BaseStats[4] + max_stats || cc->INT < allocation.BaseStats[4]) {
|
||||
LogInfo("Intelligence out of range");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cc->WIS > allocation.BaseStats[5] + max_stats || cc->WIS < allocation.BaseStats[5]) {
|
||||
LogInfo("Wisdom out of range");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cc->CHA > allocation.BaseStats[6] + max_stats || cc->CHA < allocation.BaseStats[6]) {
|
||||
LogInfo("Charisma out of range");
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32 current_stats = 0;
|
||||
current_stats += cc->STR - allocation.BaseStats[0];
|
||||
current_stats += cc->DEX - allocation.BaseStats[1];
|
||||
current_stats += cc->AGI - allocation.BaseStats[2];
|
||||
current_stats += cc->STA - allocation.BaseStats[3];
|
||||
current_stats += cc->INT - allocation.BaseStats[4];
|
||||
current_stats += cc->WIS - allocation.BaseStats[5];
|
||||
current_stats += cc->CHA - allocation.BaseStats[6];
|
||||
if (current_stats > max_stats) {
|
||||
LogInfo("Current Stats > Maximum Stats");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CheckCharCreateInfoTitanium(CharCreate_Struct *cc)
|
||||
{
|
||||
uint32 bSTR, bSTA, bAGI, bDEX, bWIS, bINT, bCHA, bTOTAL, cTOTAL, stat_points; //these are all uint32 in CharCreate_Struct, so we'll make them uint32 here to make the compiler shut up
|
||||
int classtemp, racetemp;
|
||||
int Charerrors = 0;
|
||||
|
||||
|
||||
// if this is increased you'll have to add a column to the classrace
|
||||
// table below
|
||||
#define _TABLE_RACES 16
|
||||
|
||||
static const int BaseRace[_TABLE_RACES][7] =
|
||||
{ /* STR STA AGI DEX WIS INT CHR */
|
||||
{ /*Human*/ 75, 75, 75, 75, 75, 75, 75},
|
||||
{ /*Barbarian*/ 103, 95, 82, 70, 70, 60, 55},
|
||||
{ /*Erudite*/ 60, 70, 70, 70, 83, 107, 70},
|
||||
{ /*Wood Elf*/ 65, 65, 95, 80, 80, 75, 75},
|
||||
{ /*High Elf*/ 55, 65, 85, 70, 95, 92, 80},
|
||||
{ /*Dark Elf*/ 60, 65, 90, 75, 83, 99, 60},
|
||||
{ /*Half Elf*/ 70, 70, 90, 85, 60, 75, 75},
|
||||
{ /*Dwarf*/ 90, 90, 70, 90, 83, 60, 45},
|
||||
{ /*Troll*/ 108, 109, 83, 75, 60, 52, 40},
|
||||
{ /*Ogre*/ 130, 122, 70, 70, 67, 60, 37},
|
||||
{ /*Halfling*/ 70, 75, 95, 90, 80, 67, 50},
|
||||
{ /*Gnome*/ 60, 70, 85, 85, 67, 98, 60},
|
||||
{ /*Iksar*/ 70, 70, 90, 85, 80, 75, 55},
|
||||
{ /*Vah Shir*/ 90, 75, 90, 70, 70, 65, 65},
|
||||
{ /*Froglok*/ 70, 80, 100, 100, 75, 75, 50},
|
||||
{ /*Drakkin*/ 70, 80, 85, 75, 80, 85, 75}
|
||||
};
|
||||
|
||||
static const int BaseClass[Class::PLAYER_CLASS_COUNT][8] =
|
||||
{ /* STR STA AGI DEX WIS INT CHR ADD*/
|
||||
{ /*Warrior*/ 10, 10, 5, 0, 0, 0, 0, 25},
|
||||
{ /*Cleric*/ 5, 5, 0, 0, 10, 0, 0, 30},
|
||||
{ /*Paladin*/ 10, 5, 0, 0, 5, 0, 10, 20},
|
||||
{ /*Ranger*/ 5, 10, 10, 0, 5, 0, 0, 20},
|
||||
{ /*ShadowKnight*/ 10, 5, 0, 0, 0, 10, 5, 20},
|
||||
{ /*Druid*/ 0, 10, 0, 0, 10, 0, 0, 30},
|
||||
{ /*Monk*/ 5, 5, 10, 10, 0, 0, 0, 20},
|
||||
{ /*Bard*/ 5, 0, 0, 10, 0, 0, 10, 25},
|
||||
{ /*Rouge*/ 0, 0, 10, 10, 0, 0, 0, 30},
|
||||
{ /*Shaman*/ 0, 5, 0, 0, 10, 0, 5, 30},
|
||||
{ /*Necromancer*/ 0, 0, 0, 10, 0, 10, 0, 30},
|
||||
{ /*Wizard*/ 0, 10, 0, 0, 0, 10, 0, 30},
|
||||
{ /*Magician*/ 0, 10, 0, 0, 0, 10, 0, 30},
|
||||
{ /*Enchanter*/ 0, 0, 0, 0, 0, 10, 10, 30},
|
||||
{ /*Beastlord*/ 0, 10, 5, 0, 10, 0, 5, 20},
|
||||
{ /*Berserker*/ 10, 5, 0, 10, 0, 0, 0, 25}
|
||||
};
|
||||
|
||||
static const bool ClassRaceLookupTable[Class::PLAYER_CLASS_COUNT][_TABLE_RACES]=
|
||||
{ /*Human Barbarian Erudite Woodelf Highelf Darkelf Halfelf Dwarf Troll Ogre Halfling Gnome Iksar Vahshir Froglok Drakkin*/
|
||||
{ /*Warrior*/ true, true, false, true, false, true, true, true, true, true, true, true, true, true, true, true},
|
||||
{ /*Cleric*/ true, false, true, false, true, true, true, true, false, false, true, true, false, false, true, true},
|
||||
{ /*Paladin*/ true, false, true, false, true, false, true, true, false, false, true, true, false, false, true, true},
|
||||
{ /*Ranger*/ true, false, false, true, false, false, true, false, false, false, true, false, false, false, false, true},
|
||||
{ /*ShadowKnight*/ true, false, true, false, false, true, false, false, true, true, false, true, true, false, true, true},
|
||||
{ /*Druid*/ true, false, false, true, false, false, true, false, false, false, true, false, false, false, false, true},
|
||||
{ /*Monk*/ true, false, false, false, false, false, false, false, false, false, false, false, true, false, false, true},
|
||||
{ /*Bard*/ true, false, false, true, false, false, true, false, false, false, false, false, false, true, false, true},
|
||||
{ /*Rogue*/ true, true, false, true, false, true, true, true, false, false, true, true, false, true, true, true},
|
||||
{ /*Shaman*/ false, true, false, false, false, false, false, false, true, true, false, false, true, true, true, false},
|
||||
{ /*Necromancer*/ true, false, true, false, false, true, false, false, false, false, false, true, true, false, true, true},
|
||||
{ /*Wizard*/ true, false, true, false, true, true, false, false, false, false, false, true, false, false, true, true},
|
||||
{ /*Magician*/ true, false, true, false, true, true, false, false, false, false, false, true, false, false, false, true},
|
||||
{ /*Enchanter*/ true, false, true, false, true, true, false, false, false, false, false, true, false, false, false, true},
|
||||
{ /*Beastlord*/ false, true, false, false, false, false, false, false, true, true, false, false, true, true, false, false},
|
||||
{ /*Berserker*/ false, true, false, false, false, false, false, true, true, true, false, false, false, true, false, false}
|
||||
};
|
||||
|
||||
if (!cc)
|
||||
return false;
|
||||
|
||||
LogInfo("Validating char creation info");
|
||||
|
||||
classtemp = cc->class_ - 1;
|
||||
racetemp = cc->race - 1;
|
||||
// these have non sequential race numbers so they need to be mapped
|
||||
if (cc->race == FROGLOK) racetemp = 14;
|
||||
if (cc->race == VAHSHIR) racetemp = 13;
|
||||
if (cc->race == IKSAR) racetemp = 12;
|
||||
if (cc->race == DRAKKIN) racetemp = 15;
|
||||
|
||||
// if out of range looking it up in the table would crash stuff
|
||||
// so we return from these
|
||||
if (classtemp >= Class::PLAYER_CLASS_COUNT) {
|
||||
LogInfo(" class is out of range");
|
||||
return false;
|
||||
}
|
||||
if (racetemp >= _TABLE_RACES) {
|
||||
LogInfo(" race is out of range");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!ClassRaceLookupTable[classtemp][racetemp]) { //Lookup table better than a bunch of ifs?
|
||||
LogInfo(" invalid race/class combination");
|
||||
// we return from this one, since if it's an invalid combination our table
|
||||
// doesn't have meaningful values for the stats
|
||||
return false;
|
||||
}
|
||||
|
||||
// add up the base values for this class/race
|
||||
// this is what they start with, and they have stat_points more
|
||||
// that can distributed
|
||||
bSTR = BaseClass[classtemp][0] + BaseRace[racetemp][0];
|
||||
bSTA = BaseClass[classtemp][1] + BaseRace[racetemp][1];
|
||||
bAGI = BaseClass[classtemp][2] + BaseRace[racetemp][2];
|
||||
bDEX = BaseClass[classtemp][3] + BaseRace[racetemp][3];
|
||||
bWIS = BaseClass[classtemp][4] + BaseRace[racetemp][4];
|
||||
bINT = BaseClass[classtemp][5] + BaseRace[racetemp][5];
|
||||
bCHA = BaseClass[classtemp][6] + BaseRace[racetemp][6];
|
||||
stat_points = BaseClass[classtemp][7];
|
||||
bTOTAL = bSTR + bSTA + bAGI + bDEX + bWIS + bINT + bCHA;
|
||||
cTOTAL = cc->STR + cc->STA + cc->AGI + cc->DEX + cc->WIS + cc->INT + cc->CHA;
|
||||
|
||||
// the first check makes sure the total is exactly what was expected.
|
||||
// this will catch all the stat cheating, but there's still the issue
|
||||
// of reducing CHA or INT or something, to use for STR, so we check
|
||||
// that none are lower than the base or higher than base + stat_points
|
||||
// NOTE: these could just be else if, but i want to see all the stats
|
||||
// that are messed up not just the first hit
|
||||
|
||||
if (bTOTAL + stat_points != cTOTAL) {
|
||||
LogInfo(" stat points total doesn't match expected value: expecting [{}] got [{}]", bTOTAL + stat_points, cTOTAL);
|
||||
Charerrors++;
|
||||
}
|
||||
|
||||
if (cc->STR > bSTR + stat_points || cc->STR < bSTR) {
|
||||
LogInfo(" stat STR is out of range");
|
||||
Charerrors++;
|
||||
}
|
||||
if (cc->STA > bSTA + stat_points || cc->STA < bSTA) {
|
||||
LogInfo(" stat STA is out of range");
|
||||
Charerrors++;
|
||||
}
|
||||
if (cc->AGI > bAGI + stat_points || cc->AGI < bAGI) {
|
||||
LogInfo(" stat AGI is out of range");
|
||||
Charerrors++;
|
||||
}
|
||||
if (cc->DEX > bDEX + stat_points || cc->DEX < bDEX) {
|
||||
LogInfo(" stat DEX is out of range");
|
||||
Charerrors++;
|
||||
}
|
||||
if (cc->WIS > bWIS + stat_points || cc->WIS < bWIS) {
|
||||
LogInfo(" stat WIS is out of range");
|
||||
Charerrors++;
|
||||
}
|
||||
if (cc->INT > bINT + stat_points || cc->INT < bINT) {
|
||||
LogInfo(" stat INT is out of range");
|
||||
Charerrors++;
|
||||
}
|
||||
if (cc->CHA > bCHA + stat_points || cc->CHA < bCHA) {
|
||||
LogInfo(" stat CHA is out of range");
|
||||
Charerrors++;
|
||||
}
|
||||
|
||||
/*TODO: Check for deity/class/race.. it'd be nice, but probably of any real use to hack(faction, deity based items are all I can think of)
|
||||
I am NOT writing those tables - kathgar*/
|
||||
|
||||
LogInfo("Found [{}] errors in character creation request", Charerrors);
|
||||
|
||||
return Charerrors == 0;
|
||||
}
|
||||
|
||||
void Client::SetClassStartingSkills(PlayerProfile_Struct *pp)
|
||||
{
|
||||
for (uint32 i = 0; i <= EQ::skills::HIGHEST_SKILL; ++i) {
|
||||
|
||||
@@ -122,7 +122,4 @@ private:
|
||||
void RecordPossibleHack(const std::string& message);
|
||||
};
|
||||
|
||||
bool CheckCharCreateInfoSoF(CharCreate_Struct *cc);
|
||||
bool CheckCharCreateInfoTitanium(CharCreate_Struct *cc);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
#pragma once
|
||||
|
||||
struct CharCreatePointAllocation
|
||||
{
|
||||
unsigned int Index;
|
||||
unsigned int BaseStats[7];
|
||||
unsigned int DefaultPointAllocation[7];
|
||||
unsigned int BaseResists[7];
|
||||
};
|
||||
|
||||
struct CharCreateCombination {
|
||||
unsigned int ExpansionRequired;
|
||||
unsigned int Race;
|
||||
unsigned int Class;
|
||||
unsigned int Deity;
|
||||
unsigned int AllocationIndex;
|
||||
unsigned int Zone;
|
||||
};
|
||||
+11
-4
@@ -25,14 +25,15 @@
|
||||
#include <cstdlib>
|
||||
#include <vector>
|
||||
#include "sof_char_create_data.h"
|
||||
#include "race_combos.h"
|
||||
#include "../common/repositories/character_instance_safereturns_repository.h"
|
||||
#include "../common/repositories/criteria/content_filter_criteria.h"
|
||||
#include "../common/zone_store.h"
|
||||
|
||||
WorldDatabase database;
|
||||
WorldDatabase content_db;
|
||||
extern std::vector<RaceClassAllocation> character_create_allocations;
|
||||
extern std::vector<RaceClassCombos> character_create_race_class_combos;
|
||||
extern std::vector<CharCreatePointAllocation> character_create_allocations;
|
||||
extern std::vector<CharCreateCombination> character_create_race_class_combos;
|
||||
|
||||
|
||||
/**
|
||||
@@ -807,7 +808,7 @@ bool WorldDatabase::LoadCharacterCreateAllocations()
|
||||
return false;
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
RaceClassAllocation allocate;
|
||||
CharCreatePointAllocation allocate;
|
||||
allocate.Index = Strings::ToInt(row[0]);
|
||||
allocate.BaseStats[0] = Strings::ToInt(row[1]);
|
||||
allocate.BaseStats[3] = Strings::ToInt(row[2]);
|
||||
@@ -823,6 +824,12 @@ bool WorldDatabase::LoadCharacterCreateAllocations()
|
||||
allocate.DefaultPointAllocation[4] = Strings::ToInt(row[12]);
|
||||
allocate.DefaultPointAllocation[5] = Strings::ToInt(row[13]);
|
||||
allocate.DefaultPointAllocation[6] = Strings::ToInt(row[14]);
|
||||
allocate.BaseResists[0] = Strings::ToInt(row[15]);
|
||||
allocate.BaseResists[1] = Strings::ToInt(row[16]);
|
||||
allocate.BaseResists[2] = Strings::ToInt(row[17]);
|
||||
allocate.BaseResists[3] = Strings::ToInt(row[18]);
|
||||
allocate.BaseResists[4] = Strings::ToInt(row[19]);
|
||||
allocate.BaseResists[5] = Strings::ToInt(row[20]);
|
||||
|
||||
character_create_allocations.push_back(allocate);
|
||||
}
|
||||
@@ -840,7 +847,7 @@ bool WorldDatabase::LoadCharacterCreateCombos()
|
||||
return false;
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
RaceClassCombos combo;
|
||||
CharCreateCombination combo;
|
||||
combo.AllocationIndex = Strings::ToInt(row[0]);
|
||||
combo.Race = Strings::ToInt(row[1]);
|
||||
combo.Class = Strings::ToInt(row[2]);
|
||||
|
||||
+1
-1
@@ -597,7 +597,7 @@ public:
|
||||
inline uint8 GetBaseINT() const { return m_pp.INT; }
|
||||
inline uint8 GetBaseAGI() const { return m_pp.AGI; }
|
||||
inline uint8 GetBaseWIS() const { return m_pp.WIS; }
|
||||
inline uint8 GetBaseCorrup() const { return 15; } // Same for all
|
||||
inline uint8 GetBaseCorrup() const { return m_pp.corruption_resist; }
|
||||
inline uint8 GetBasePhR() const { return 0; } // Guessing at 0 as base
|
||||
|
||||
inline virtual int32 GetHeroicSTR() const { return itembonuses.HeroicSTR; }
|
||||
|
||||
+5
-295
@@ -1009,65 +1009,7 @@ int Client::CalcHaste()
|
||||
//in Mob::ResistSpell
|
||||
int32 Client::CalcMR()
|
||||
{
|
||||
//racial bases
|
||||
switch (GetBaseRace()) {
|
||||
case HUMAN:
|
||||
MR = 25;
|
||||
break;
|
||||
case BARBARIAN:
|
||||
MR = 25;
|
||||
break;
|
||||
case ERUDITE:
|
||||
MR = 30;
|
||||
break;
|
||||
case WOOD_ELF:
|
||||
MR = 25;
|
||||
break;
|
||||
case HIGH_ELF:
|
||||
MR = 25;
|
||||
break;
|
||||
case DARK_ELF:
|
||||
MR = 25;
|
||||
break;
|
||||
case HALF_ELF:
|
||||
MR = 25;
|
||||
break;
|
||||
case DWARF:
|
||||
MR = 30;
|
||||
break;
|
||||
case TROLL:
|
||||
MR = 25;
|
||||
break;
|
||||
case OGRE:
|
||||
MR = 25;
|
||||
break;
|
||||
case HALFLING:
|
||||
MR = 25;
|
||||
break;
|
||||
case GNOME:
|
||||
MR = 25;
|
||||
break;
|
||||
case IKSAR:
|
||||
MR = 25;
|
||||
break;
|
||||
case VAHSHIR:
|
||||
MR = 25;
|
||||
break;
|
||||
case FROGLOK:
|
||||
MR = 30;
|
||||
break;
|
||||
case DRAKKIN:
|
||||
{
|
||||
MR = 25;
|
||||
if (GetDrakkinHeritage() == 2)
|
||||
MR += 10;
|
||||
else if (GetDrakkinHeritage() == 5)
|
||||
MR += 2;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
MR = 20;
|
||||
}
|
||||
MR = m_pp.magic_resist;
|
||||
MR += itembonuses.MR + spellbonuses.MR + aabonuses.MR;
|
||||
if (GetClass() == Class::Warrior || GetClass() == Class::Berserker) {
|
||||
MR += GetLevel() / 2;
|
||||
@@ -1083,65 +1025,7 @@ int32 Client::CalcMR()
|
||||
|
||||
int32 Client::CalcFR()
|
||||
{
|
||||
//racial bases
|
||||
switch (GetBaseRace()) {
|
||||
case HUMAN:
|
||||
FR = 25;
|
||||
break;
|
||||
case BARBARIAN:
|
||||
FR = 25;
|
||||
break;
|
||||
case ERUDITE:
|
||||
FR = 25;
|
||||
break;
|
||||
case WOOD_ELF:
|
||||
FR = 25;
|
||||
break;
|
||||
case HIGH_ELF:
|
||||
FR = 25;
|
||||
break;
|
||||
case DARK_ELF:
|
||||
FR = 25;
|
||||
break;
|
||||
case HALF_ELF:
|
||||
FR = 25;
|
||||
break;
|
||||
case DWARF:
|
||||
FR = 25;
|
||||
break;
|
||||
case TROLL:
|
||||
FR = 5;
|
||||
break;
|
||||
case OGRE:
|
||||
FR = 25;
|
||||
break;
|
||||
case HALFLING:
|
||||
FR = 25;
|
||||
break;
|
||||
case GNOME:
|
||||
FR = 25;
|
||||
break;
|
||||
case IKSAR:
|
||||
FR = 30;
|
||||
break;
|
||||
case VAHSHIR:
|
||||
FR = 25;
|
||||
break;
|
||||
case FROGLOK:
|
||||
FR = 25;
|
||||
break;
|
||||
case DRAKKIN:
|
||||
{
|
||||
FR = 25;
|
||||
if (GetDrakkinHeritage() == 0)
|
||||
FR += 10;
|
||||
else if (GetDrakkinHeritage() == 5)
|
||||
FR += 2;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
FR = 20;
|
||||
}
|
||||
FR = m_pp.fire_resist;
|
||||
int c = GetClass();
|
||||
if (c == Class::Ranger) {
|
||||
FR += 4;
|
||||
@@ -1169,65 +1053,7 @@ int32 Client::CalcFR()
|
||||
|
||||
int32 Client::CalcDR()
|
||||
{
|
||||
//racial bases
|
||||
switch (GetBaseRace()) {
|
||||
case HUMAN:
|
||||
DR = 15;
|
||||
break;
|
||||
case BARBARIAN:
|
||||
DR = 15;
|
||||
break;
|
||||
case ERUDITE:
|
||||
DR = 10;
|
||||
break;
|
||||
case WOOD_ELF:
|
||||
DR = 15;
|
||||
break;
|
||||
case HIGH_ELF:
|
||||
DR = 15;
|
||||
break;
|
||||
case DARK_ELF:
|
||||
DR = 15;
|
||||
break;
|
||||
case HALF_ELF:
|
||||
DR = 15;
|
||||
break;
|
||||
case DWARF:
|
||||
DR = 15;
|
||||
break;
|
||||
case TROLL:
|
||||
DR = 15;
|
||||
break;
|
||||
case OGRE:
|
||||
DR = 15;
|
||||
break;
|
||||
case HALFLING:
|
||||
DR = 20;
|
||||
break;
|
||||
case GNOME:
|
||||
DR = 15;
|
||||
break;
|
||||
case IKSAR:
|
||||
DR = 15;
|
||||
break;
|
||||
case VAHSHIR:
|
||||
DR = 15;
|
||||
break;
|
||||
case FROGLOK:
|
||||
DR = 15;
|
||||
break;
|
||||
case DRAKKIN:
|
||||
{
|
||||
DR = 15;
|
||||
if (GetDrakkinHeritage() == 1)
|
||||
DR += 10;
|
||||
else if (GetDrakkinHeritage() == 5)
|
||||
DR += 2;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
DR = 15;
|
||||
}
|
||||
DR = m_pp.disease_resist;
|
||||
int c = GetClass();
|
||||
// the monk one is part of base resist
|
||||
if (c == Class::Monk) {
|
||||
@@ -1261,65 +1087,7 @@ int32 Client::CalcDR()
|
||||
|
||||
int32 Client::CalcPR()
|
||||
{
|
||||
//racial bases
|
||||
switch (GetBaseRace()) {
|
||||
case HUMAN:
|
||||
PR = 15;
|
||||
break;
|
||||
case BARBARIAN:
|
||||
PR = 15;
|
||||
break;
|
||||
case ERUDITE:
|
||||
PR = 15;
|
||||
break;
|
||||
case WOOD_ELF:
|
||||
PR = 15;
|
||||
break;
|
||||
case HIGH_ELF:
|
||||
PR = 15;
|
||||
break;
|
||||
case DARK_ELF:
|
||||
PR = 15;
|
||||
break;
|
||||
case HALF_ELF:
|
||||
PR = 15;
|
||||
break;
|
||||
case DWARF:
|
||||
PR = 20;
|
||||
break;
|
||||
case TROLL:
|
||||
PR = 15;
|
||||
break;
|
||||
case OGRE:
|
||||
PR = 15;
|
||||
break;
|
||||
case HALFLING:
|
||||
PR = 20;
|
||||
break;
|
||||
case GNOME:
|
||||
PR = 15;
|
||||
break;
|
||||
case IKSAR:
|
||||
PR = 15;
|
||||
break;
|
||||
case VAHSHIR:
|
||||
PR = 15;
|
||||
break;
|
||||
case FROGLOK:
|
||||
PR = 30;
|
||||
break;
|
||||
case DRAKKIN:
|
||||
{
|
||||
PR = 15;
|
||||
if (GetDrakkinHeritage() == 3)
|
||||
PR += 10;
|
||||
else if (GetDrakkinHeritage() == 5)
|
||||
PR += 2;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
PR = 15;
|
||||
}
|
||||
PR = m_pp.poison_resist;
|
||||
int c = GetClass();
|
||||
// this monk bonus is part of the base
|
||||
if (c == Class::Monk) {
|
||||
@@ -1353,65 +1121,7 @@ int32 Client::CalcPR()
|
||||
|
||||
int32 Client::CalcCR()
|
||||
{
|
||||
//racial bases
|
||||
switch (GetBaseRace()) {
|
||||
case HUMAN:
|
||||
CR = 25;
|
||||
break;
|
||||
case BARBARIAN:
|
||||
CR = 35;
|
||||
break;
|
||||
case ERUDITE:
|
||||
CR = 25;
|
||||
break;
|
||||
case WOOD_ELF:
|
||||
CR = 25;
|
||||
break;
|
||||
case HIGH_ELF:
|
||||
CR = 25;
|
||||
break;
|
||||
case DARK_ELF:
|
||||
CR = 25;
|
||||
break;
|
||||
case HALF_ELF:
|
||||
CR = 25;
|
||||
break;
|
||||
case DWARF:
|
||||
CR = 25;
|
||||
break;
|
||||
case TROLL:
|
||||
CR = 25;
|
||||
break;
|
||||
case OGRE:
|
||||
CR = 25;
|
||||
break;
|
||||
case HALFLING:
|
||||
CR = 25;
|
||||
break;
|
||||
case GNOME:
|
||||
CR = 25;
|
||||
break;
|
||||
case IKSAR:
|
||||
CR = 15;
|
||||
break;
|
||||
case VAHSHIR:
|
||||
CR = 25;
|
||||
break;
|
||||
case FROGLOK:
|
||||
CR = 25;
|
||||
break;
|
||||
case DRAKKIN:
|
||||
{
|
||||
CR = 25;
|
||||
if (GetDrakkinHeritage() == 4)
|
||||
CR += 10;
|
||||
else if (GetDrakkinHeritage() == 5)
|
||||
CR += 2;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
CR = 25;
|
||||
}
|
||||
CR = m_pp.cold_resist;
|
||||
int c = GetClass();
|
||||
if (c == Class::Ranger || c == Class::Beastlord) {
|
||||
CR += 4;
|
||||
|
||||
@@ -561,6 +561,12 @@ bool ZoneDatabase::LoadCharacterData(uint32 character_id, PlayerProfile_Struct*
|
||||
m_epp->expended_aa = e.e_expended_aa_spent;
|
||||
m_epp->last_invsnapshot_time = e.e_last_invsnapshot;
|
||||
m_epp->next_invsnapshot_time = m_epp->last_invsnapshot_time + (RuleI(Character, InvSnapshotMinIntervalM) * 60);
|
||||
pp->cold_resist = e.cold_resist;
|
||||
pp->fire_resist = e.fire_resist;
|
||||
pp->magic_resist = e.magic_resist;
|
||||
pp->disease_resist = e.disease_resist;
|
||||
pp->poison_resist = e.poison_resist;
|
||||
pp->corruption_resist = e.corruption_resist;
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -1158,6 +1164,12 @@ bool ZoneDatabase::SaveCharacterData(
|
||||
e.e_expended_aa_spent = m_epp->expended_aa;
|
||||
e.e_last_invsnapshot = m_epp->last_invsnapshot_time;
|
||||
e.mailkey = c->GetMailKeyFull();
|
||||
e.cold_resist = pp->cold_resist;
|
||||
e.fire_resist = pp->fire_resist;
|
||||
e.magic_resist = pp->magic_resist;
|
||||
e.disease_resist = pp->disease_resist;
|
||||
e.poison_resist = pp->poison_resist;
|
||||
e.corruption_resist = pp->corruption_resist;
|
||||
|
||||
const int replaced = CharacterDataRepository::ReplaceOne(database, e);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user