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Add sof support
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@ -1339,15 +1339,27 @@ namespace SoF
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// OUT(unknown19584[4]);
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// OUT(unknown19588);
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const uint8 bytes[] = {
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0xa3, 0x02, 0x00, 0x00, 0x95, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00,
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0x19, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00,
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0x0F, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x1F, 0x85, 0xEB, 0x3E, 0x33, 0x33, 0x33, 0x3F,
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0x04, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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const uint8 unknown12864_bytes[] = {
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0xa3, 0x02, 0x00, 0x00, 0x95, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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};
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memcpy(eq->unknown12864, bytes, sizeof(bytes));
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memcpy(eq->unknown12864, unknown12864_bytes, sizeof(unknown12864_bytes));
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eq->cold_resist = emu->cold_resist;
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eq->fire_resist = emu->fire_resist;
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eq->magic_resist = emu->magic_resist;
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eq->disease_resist = emu->disease_resist;
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eq->poison_resist = emu->poison_resist;
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eq->physical_resist = 15;
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eq->corruption_resist = emu->corruption_resist;
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const uint8 unknown15112_bytes[] = {
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0x1F, 0x85, 0xEB, 0x3E, 0x33, 0x33, 0x33, 0x3F, 0x04, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
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0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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};
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memcpy(eq->unknown15112, unknown15112_bytes, sizeof(unknown15112_bytes));
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//set the checksum...
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CRC32::SetEQChecksum(__packet->pBuffer, sizeof(structs::PlayerProfile_Struct) - 4);
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@ -944,7 +944,16 @@ struct PlayerProfile_Struct //23576 Octets
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/*14700*/ PotionBelt_Struct potionbelt; // [360] potion belt 72 extra octets by adding 1 more belt slot
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/*15060*/ uint8 unknown12852[8];
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/*15068*/ uint32 available_slots;
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/*15072*/ uint8 unknown12864[80]; //#### uint8 uint8 unknown12864[76]; in Titanium ####[80]
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/*15072*/ uint8 unknown12864[12]; //#### uint8 uint8 unknown12864[76]; in Titanium ####[80]
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/*15084*/ uint32 cold_resist;
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/*15088*/ uint32 fire_resist;
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/*15092*/ uint32 magic_resist;
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/*15096*/ uint32 disease_resist;
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/*15100*/ uint32 poison_resist;
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/*15104*/ uint32 physical_resist;
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/*15108*/ uint32 corruption_resist;
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/*15112*/ uint8 unknown15112[40];
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//END SUB-STRUCT used for shrouding.
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/*15120*/ char name[64]; // Name of player
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/*15184*/ char last_name[32]; // Last name of player
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