KimLS
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cd8ab727aa
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Tweaks from other branch
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2019-04-16 01:09:25 -07:00 |
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Akkadius
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7a50ad4c11
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Hook up netstats to data service
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2019-03-19 17:50:33 -05:00 |
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KimLS
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7977949ae9
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Change eqstream interface to get rid of some stuff as well as flesh out a few more options plus some rule and performance changes
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2019-03-13 22:55:49 -07:00 |
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KimLS
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67b228a91c
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Added packet stats
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2019-03-11 15:24:32 -07:00 |
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KimLS
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675a67b676
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Set data rate to disabled by default
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2019-03-10 03:28:44 -07:00 |
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KimLS
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ee1fcdf5fa
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Stats, stats everywhere (I added a #netstats command)
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2019-03-09 22:25:04 -08:00 |
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KimLS
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cb9f0fbe31
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Start of a network options interface command
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2019-02-24 19:24:10 -08:00 |
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Uleat
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2af4d3d67d
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Reworked command and quest api 'traindisc' methods
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2019-02-13 07:55:04 -05:00 |
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Uleat
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0b4dcb4271
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Reworked command and quest api 'scribespells' methods
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2019-02-11 20:03:02 -05:00 |
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Uleat
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93a0ad2ceb
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Added command 'profanity'
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2019-02-04 07:02:27 -05:00 |
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Uleat
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4658ad676f
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Extended server spellbook entries to RoF2 standard and added per-client restriction of spell id max
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2019-01-24 03:53:41 -05:00 |
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Akkadius
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f5b28a0b24
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Filter invis NPC's in #killallnpcs
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2019-01-21 02:30:05 -06:00 |
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Akkadius
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7c15d332c5
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Implemented: #gmzone [zone_short_name] [zone_version=0] [identifier=gmzone] - Zones to a private GM instance
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2019-01-21 01:33:38 -06:00 |
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Akkadius
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48564a5789
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Implemented server side #who
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2019-01-21 00:29:58 -06:00 |
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Akkadius
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40b2366346
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Implement and extended #goto via #goto <player_name> - this will work cross zone, cross instance, in zone etc. It works on top of the original #goto (target) and #goto x y z
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2019-01-20 21:33:56 -06:00 |
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Uleat
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585c6322bf
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Added 'spells' entry to EQDictionary
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2019-01-20 08:24:21 -05:00 |
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Uleat
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7857bc45fb
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Excluded runtime modification of expansion-based rules 'World:ExpansionSettings' and 'World:UseClientBasedExpansionSettings'
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2019-01-11 05:01:44 -05:00 |
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Akkadius
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d127b1bef9
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Client version check on show proximity
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2019-01-06 18:41:05 -06:00 |
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Akkadius
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b870873ffe
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Changelog [skip ci]
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2019-01-02 02:57:47 -06:00 |
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Akkadius
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df68ad6358
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More texture / ornamentation work - export SetPrimaryWeaponOrnamentation and SetSecondaryWeaponOrnamentation to Perl / Lua
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2019-01-01 04:22:31 -06:00 |
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Akkadius
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c1a02e8244
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Add path finder wrapper around devtools proximity show
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2018-12-31 23:20:04 -06:00 |
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Akkadius
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11a43cd320
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Texture work
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2018-12-31 03:18:59 -06:00 |
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Akkadius
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9059efe98e
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Add proximity show to devtools
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2018-12-28 02:39:08 -06:00 |
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Akkadius
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0681e6dbb2
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Merge branch 'master' into movement_manager
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2018-12-17 01:39:37 -06:00 |
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Akkadius
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c32b31ffff
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Add npc_scale_global_base table and add devtools command and toggling functionality
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2018-12-16 03:59:08 -06:00 |
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Chris Miles
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9c1e14a4ab
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Merge branch 'master' into feature/global-base-scaling
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2018-12-14 02:40:33 -06:00 |
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Noudess
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58d0aef90d
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Fix the LoadGFG function to no longer have the unused parameter.
Fixed the command that was passing the wrong second parameter.
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2018-12-07 12:17:27 -05:00 |
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KimLS
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8f0051db8d
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Changes to various path finding behavior
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2018-11-09 00:54:51 -08:00 |
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KimLS
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c0ebe05d5d
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Prelim swimming support
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2018-11-07 21:55:12 -08:00 |
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Akkadius
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17ca995aa9
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Add single target and zonewide dynamic and static scaling methods / commands
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2018-11-07 02:34:55 -06:00 |
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Akkadius
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d75afd4688
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Allow display window to be snoozed
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2018-11-05 00:26:52 -06:00 |
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Akkadius
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775b5fcaf1
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Mostly done with global base scaling work, dev tooling and various other works
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2018-11-04 23:26:34 -06:00 |
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KimLS
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8ebcd6b6c5
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Some fixes to grid pathing at 0 wp pause plus command changes
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2018-10-28 13:39:24 -07:00 |
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KimLS
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f76fffe622
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A bunch of send position changes, rename navigateto
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2018-10-15 22:02:16 -07:00 |
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KimLS
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cd6fd2d2dc
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Merge master to movement_manager, fix for merge failure
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2018-10-14 17:23:11 -07:00 |
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KimLS
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d0685556e8
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Bunch of bug fixes, guard behavior works again
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2018-10-13 23:53:16 -07:00 |
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KimLS
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1785120796
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Bunch of refactoring and walking, AI needs a ton of tweaking to use the new logic
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2018-10-12 00:03:58 -07:00 |
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KimLS
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29ea65a71e
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Redoing movement to introduce proper rotation
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2018-09-24 22:41:53 -07:00 |
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KimLS
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4815cabb63
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Some bug fixes
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2018-09-20 22:08:35 -07:00 |
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KimLS
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7278c6294d
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Movement will now be handled by the movement manager instead of mob
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2018-09-20 16:14:47 -07:00 |
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KimLS
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c677169edd
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Removed existing movement code, started replacing
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2018-09-15 19:20:47 -07:00 |
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Uleat
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feb4cc37c6
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Rework of 'invsnapshot' command and implementation of automatic inventory snapshots
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2018-09-03 20:57:20 -04:00 |
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Uleat
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509a2b30a5
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Inventory possessions beta testing
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2018-08-13 22:32:36 -04:00 |
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Akkadius
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dc87b8e78b
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Depop and cleanup existing node npc's when command executed again. Also remove string from "name" and leave metadata in "lastname" otherwise it is visually too busy
|
2018-07-09 01:39:14 -05:00 |
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Akkadius
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0d094754db
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Add #grid show comand to display a targeted NPCs grid points visually
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2018-07-09 01:15:57 -05:00 |
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Uleat
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69f621f361
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Fix for ISO C++ warning in command_peekinv
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2018-07-05 22:40:15 -04:00 |
|
Uleat
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c435a77813
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Reintegration of inventory-based EQDictionary references
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2018-07-05 21:05:26 -04:00 |
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KimLS
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a53f65d86b
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Merge and compile fixes (non-bot, will do bots later)
|
2018-04-16 14:15:08 -07:00 |
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Uleat
|
386261181e
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Rework of command #peekinv
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2018-03-17 07:54:39 -04:00 |
|
Michael Cook (mackal)
|
339e921f17
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Add a #push command, only works on NPCs for now
|
2018-03-14 16:10:14 -04:00 |
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