550 Commits

Author SHA1 Message Date
KimLS
cd8ab727aa Tweaks from other branch 2019-04-16 01:09:25 -07:00
Akkadius
7a50ad4c11 Hook up netstats to data service 2019-03-19 17:50:33 -05:00
KimLS
7977949ae9 Change eqstream interface to get rid of some stuff as well as flesh out a few more options plus some rule and performance changes 2019-03-13 22:55:49 -07:00
KimLS
67b228a91c Added packet stats 2019-03-11 15:24:32 -07:00
KimLS
675a67b676 Set data rate to disabled by default 2019-03-10 03:28:44 -07:00
KimLS
ee1fcdf5fa Stats, stats everywhere (I added a #netstats command) 2019-03-09 22:25:04 -08:00
KimLS
cb9f0fbe31 Start of a network options interface command 2019-02-24 19:24:10 -08:00
Uleat
2af4d3d67d Reworked command and quest api 'traindisc' methods 2019-02-13 07:55:04 -05:00
Uleat
0b4dcb4271 Reworked command and quest api 'scribespells' methods 2019-02-11 20:03:02 -05:00
Uleat
93a0ad2ceb Added command 'profanity' 2019-02-04 07:02:27 -05:00
Uleat
4658ad676f Extended server spellbook entries to RoF2 standard and added per-client restriction of spell id max 2019-01-24 03:53:41 -05:00
Akkadius
f5b28a0b24 Filter invis NPC's in #killallnpcs 2019-01-21 02:30:05 -06:00
Akkadius
7c15d332c5 Implemented: #gmzone [zone_short_name] [zone_version=0] [identifier=gmzone] - Zones to a private GM instance 2019-01-21 01:33:38 -06:00
Akkadius
48564a5789 Implemented server side #who 2019-01-21 00:29:58 -06:00
Akkadius
40b2366346 Implement and extended #goto via #goto <player_name> - this will work cross zone, cross instance, in zone etc. It works on top of the original #goto (target) and #goto x y z 2019-01-20 21:33:56 -06:00
Uleat
585c6322bf Added 'spells' entry to EQDictionary 2019-01-20 08:24:21 -05:00
Uleat
7857bc45fb Excluded runtime modification of expansion-based rules 'World:ExpansionSettings' and 'World:UseClientBasedExpansionSettings' 2019-01-11 05:01:44 -05:00
Akkadius
d127b1bef9 Client version check on show proximity 2019-01-06 18:41:05 -06:00
Akkadius
b870873ffe Changelog [skip ci] 2019-01-02 02:57:47 -06:00
Akkadius
df68ad6358 More texture / ornamentation work - export SetPrimaryWeaponOrnamentation and SetSecondaryWeaponOrnamentation to Perl / Lua 2019-01-01 04:22:31 -06:00
Akkadius
c1a02e8244 Add path finder wrapper around devtools proximity show 2018-12-31 23:20:04 -06:00
Akkadius
11a43cd320 Texture work 2018-12-31 03:18:59 -06:00
Akkadius
9059efe98e Add proximity show to devtools 2018-12-28 02:39:08 -06:00
Akkadius
0681e6dbb2 Merge branch 'master' into movement_manager 2018-12-17 01:39:37 -06:00
Akkadius
c32b31ffff Add npc_scale_global_base table and add devtools command and toggling functionality 2018-12-16 03:59:08 -06:00
Chris Miles
9c1e14a4ab Merge branch 'master' into feature/global-base-scaling 2018-12-14 02:40:33 -06:00
Noudess
58d0aef90d Fix the LoadGFG function to no longer have the unused parameter.
Fixed the command that was passing the wrong second parameter.
2018-12-07 12:17:27 -05:00
KimLS
8f0051db8d Changes to various path finding behavior 2018-11-09 00:54:51 -08:00
KimLS
c0ebe05d5d Prelim swimming support 2018-11-07 21:55:12 -08:00
Akkadius
17ca995aa9 Add single target and zonewide dynamic and static scaling methods / commands 2018-11-07 02:34:55 -06:00
Akkadius
d75afd4688 Allow display window to be snoozed 2018-11-05 00:26:52 -06:00
Akkadius
775b5fcaf1 Mostly done with global base scaling work, dev tooling and various other works 2018-11-04 23:26:34 -06:00
KimLS
8ebcd6b6c5 Some fixes to grid pathing at 0 wp pause plus command changes 2018-10-28 13:39:24 -07:00
KimLS
f76fffe622 A bunch of send position changes, rename navigateto 2018-10-15 22:02:16 -07:00
KimLS
cd6fd2d2dc Merge master to movement_manager, fix for merge failure 2018-10-14 17:23:11 -07:00
KimLS
d0685556e8 Bunch of bug fixes, guard behavior works again 2018-10-13 23:53:16 -07:00
KimLS
1785120796 Bunch of refactoring and walking, AI needs a ton of tweaking to use the new logic 2018-10-12 00:03:58 -07:00
KimLS
29ea65a71e Redoing movement to introduce proper rotation 2018-09-24 22:41:53 -07:00
KimLS
4815cabb63 Some bug fixes 2018-09-20 22:08:35 -07:00
KimLS
7278c6294d Movement will now be handled by the movement manager instead of mob 2018-09-20 16:14:47 -07:00
KimLS
c677169edd Removed existing movement code, started replacing 2018-09-15 19:20:47 -07:00
Uleat
feb4cc37c6 Rework of 'invsnapshot' command and implementation of automatic inventory snapshots 2018-09-03 20:57:20 -04:00
Uleat
509a2b30a5 Inventory possessions beta testing 2018-08-13 22:32:36 -04:00
Akkadius
dc87b8e78b Depop and cleanup existing node npc's when command executed again. Also remove string from "name" and leave metadata in "lastname" otherwise it is visually too busy 2018-07-09 01:39:14 -05:00
Akkadius
0d094754db Add #grid show comand to display a targeted NPCs grid points visually 2018-07-09 01:15:57 -05:00
Uleat
69f621f361 Fix for ISO C++ warning in command_peekinv 2018-07-05 22:40:15 -04:00
Uleat
c435a77813 Reintegration of inventory-based EQDictionary references 2018-07-05 21:05:26 -04:00
KimLS
a53f65d86b Merge and compile fixes (non-bot, will do bots later) 2018-04-16 14:15:08 -07:00
Uleat
386261181e Rework of command #peekinv 2018-03-17 07:54:39 -04:00
Michael Cook (mackal)
339e921f17 Add a #push command, only works on NPCs for now 2018-03-14 16:10:14 -04:00