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Rework of 'invsnapshot' command and implementation of automatic inventory snapshots
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@ -1,5 +1,17 @@
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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== 09/03/2018 ==
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Uleat: Rework of 'invsnapshot' command and implementation of automatic inventory snapshots.
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- Inventory snapshots are now taken automatically using the interval rule values - if snapshots are enabled
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- Command 'invsnapshot' now has more options available to include a restore feature
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-- A pop-up help menu is available
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-- argument 'capture' is available to anyone with status high enough to register the command
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-- Advanced options are only available to players with 150 status or greater
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-- argument 'list' provides a list of "timestamp : item count" entries
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-- argument 'parse' displays a "slot : item id : item name" listing of valid snapshots by timestamp
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-- argument 'compare' shows a 'difference' comparison of "snapshot-to-inventory" changes
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-- argument 'restore' applies a saved snapshot to the player's inventory (with a pre-clearing call)
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== 08/13/2018 ==
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Uleat: Activation of RoF+ clients' two additional general slots and integration of SoF+ clients' PowerSource slot
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- Inventory 'Possessions' main slots are now contiguous and implemented to RoF2 standards
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@ -2111,10 +2111,27 @@ void Database::LoadLogSettings(EQEmuLogSys::LogSettings* log_settings)
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}
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}
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void Database::ClearInvSnapshots(bool use_rule)
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{
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int Database::CountInvSnapshots() {
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std::string query = StringFormat("SELECT COUNT(*) FROM (SELECT * FROM `inventory_snapshots` a GROUP BY `charid`, `time_index`) b");
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auto results = QueryDatabase(query);
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if (!results.Success())
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return -1;
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auto row = results.begin();
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int64 count = atoll(row[0]);
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if (count > INT_MAX)
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return -2;
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if (count < 0)
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return -3;
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return count;
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}
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void Database::ClearInvSnapshots(bool from_now) {
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uint32 del_time = time(nullptr);
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if (use_rule) { del_time -= RuleI(Character, InvSnapshotHistoryD) * 86400; }
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if (!from_now) { del_time -= RuleI(Character, InvSnapshotHistoryD) * 86400; }
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std::string query = StringFormat("DELETE FROM inventory_snapshots WHERE time_index <= %lu", (unsigned long)del_time);
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QueryDatabase(query);
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@ -264,7 +264,8 @@ public:
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void SetLFP(uint32 CharID, bool LFP);
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void SetLoginFlags(uint32 CharID, bool LFP, bool LFG, uint8 firstlogon);
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void ClearInvSnapshots(bool use_rule = true);
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int CountInvSnapshots();
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void ClearInvSnapshots(bool from_now = false);
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/* EQEmuLogSys */
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void LoadLogSettings(EQEmuLogSys::LogSettings* log_settings);
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@ -268,7 +268,8 @@ enum {
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commandBanPlayers = 100, //can set bans on players
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commandChangeDatarate = 201, //edit client's data rate
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commandZoneToCoords = 0, //can #zone with coords
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commandInterrogateInv = 100 //below this == only log on error state and self-only target dump
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commandInterrogateInv = 100, //below this == only log on error state and self-only target dump
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commandInvSnapshot = 150 //ability to clear/restore snapshots
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};
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//default states for logging flag on NPCs and clients (having NPCs on by default is prolly a bad idea)
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@ -720,10 +720,10 @@ bool SharedDatabase::GetInventory(uint32 char_id, EQEmu::InventoryProfile *inv)
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if (cv_conflict) {
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char char_name[64] = "";
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GetCharName(char_id, char_name);
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Log(Logs::General, Logs::Client_Login,
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Log(Logs::Moderate, Logs::Client_Login,
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"ClientVersion conflict during inventory load at zone entry for '%s' (charid: %u, inver: %s)",
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char_name, char_id, EQEmu::versions::MobVersionName(inv->InventoryVersion())
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); // this can be changed to moderate after live testing
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);
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}
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// Retrieve shared inventory
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@ -31,6 +31,7 @@ friends
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guild_members
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instance_list_player
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inventory
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inventory_snapshots
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keyring
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mail
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player_titlesets
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@ -1,5 +1,5 @@
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command_settings
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inventory_version
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inventory_versions
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launcher
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rule_sets
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rule_values
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@ -379,8 +379,8 @@
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9123|2018_07_07_data_buckets.sql|SHOW TABLES LIKE 'data_buckets'|empty|
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9124|2018_07_09_tasks.sql|SHOW COLUMNS FROM `tasks` LIKE 'type'|empty|
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9125|2018_07_20_task_emote.sql|SHOW COLUMNS FROM `tasks` LIKE 'completion_emote'|empty|
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9126|2018_08_13_inventory_version_update.sql|SHOW COLUMNS FROM `inventory_version` LIKE 'bot_step'|empty|
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9127|2018_08_13_inventory_update.sql|SELECT * FROM `inventory_version` WHERE `version` = 2 and `step` = 0|not_empty|
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9126|2018_08_13_inventory_version_update.sql|SHOW TABLES LIKE 'inventory_versions'|empty|
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9127|2018_08_13_inventory_update.sql|SELECT * FROM `inventory_versions` WHERE `version` = 2 and `step` = 0|not_empty|
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# Upgrade conditions:
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# This won't be needed after this system is implemented, but it is used database that are not
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@ -18,7 +18,7 @@
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9017|2017_03_26_bots_spells_id_fix_for_saved_shadowknight_bots.sql|SELECT * FROM `bot_data` WHERE `class` = '5' AND `spells_id` = '3004'|not_empty|
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9018|2018_02_02_Bot_Spells_Min_Max_HP.sql|SHOW COLUMNS FROM `bot_spells_entries` LIKE 'min_hp'|empty|
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9019|2018_04_12_bots_stop_melee_level.sql|SHOW COLUMNS FROM `bot_data` LIKE 'stop_melee_level'|empty|
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9020|2018_08_13_bots_inventory_update.sql|SELECT * FROM `inventory_version` WHERE `version` = 2 and `bot_step` = 0|not_empty|
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9020|2018_08_13_bots_inventory_update.sql|SELECT * FROM `inventory_versions` WHERE `version` = 2 and `bot_step` = 0|not_empty|
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# Upgrade conditions:
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# This won't be needed after this system is implemented, but it is used database that are not
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@ -2,4 +2,4 @@
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UPDATE `bot_inventories` SET `slot_id` = 22 WHERE `slot_id` = 21; -- adjust ammo slot
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UPDATE `bot_inventories` SET `slot_id` = 21 WHERE `slot_id` = 9999; -- adjust powersource slot
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UPDATE `inventory_version` SET `bot_step` = 1 WHERE `version` = 2;
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UPDATE `inventory_versions` SET `bot_step` = 1 WHERE `version` = 2;
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@ -1,3 +1,14 @@
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-- create inventory v1 backup
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SELECT @pre_timestamp := UNIX_TIMESTAMP(NOW());
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INSERT INTO `inventory_snapshots_v1_bak`
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(`time_index`,`charid`,`slotid`,`itemid`,`charges`,`color`,`augslot1`,`augslot2`,`augslot3`,`augslot4`,
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`augslot5`,`augslot6`,`instnodrop`,`custom_data`,`ornamenticon`,`ornamentidfile`,`ornament_hero_model`)
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SELECT
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@pre_timestamp, `charid`, `slotid`, `itemid`, `charges`, `color`, `augslot1`, `augslot2`, `augslot3`, `augslot4`,
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`augslot5`,`augslot6`,`instnodrop`,`custom_data`,`ornamenticon`,`ornamentidfile`,`ornament_hero_model`
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FROM `inventory`;
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-- update equipable slots in `items` table
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SELECT 'pre-transform count..',
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(SELECT COUNT(id) FROM `items` WHERE `slots` & (3 << 21)) total,
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@ -21,15 +32,6 @@ UPDATE `inventory` SET `slotid` = 22 WHERE `slotid` = 21; -- adjust ammo slot
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UPDATE `inventory` SET `slotid` = 21 WHERE `slotid` = 9999; -- adjust powersource slot
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-- update `inventory_snapshots` slots
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UPDATE `inventory_snapshots` SET `slotid` = 33 WHERE `slotid` = 30; -- adjust cursor
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UPDATE `inventory_snapshots` SET `slotid` = (`slotid` + 20) WHERE `slotid` >= 331 AND `slotid` <= 340; -- adjust cursor bags
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UPDATE `inventory_snapshots` SET `slotid` = (`slotid` + 1) WHERE `slotid` >= 22 AND `slotid` <= 29; -- adjust general slots
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-- current general bags remain the same
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UPDATE `inventory_snapshots` SET `slotid` = 22 WHERE `slotid` = 21; -- adjust ammo slot
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UPDATE `inventory_snapshots` SET `slotid` = 21 WHERE `slotid` = 9999; -- adjust powersource slot
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-- update `character_corpse_items` slots
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UPDATE `character_corpse_items` SET `equip_slot` = 33 WHERE `equip_slot` = 30; -- adjust cursor
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UPDATE `character_corpse_items` SET `equip_slot` = (`equip_slot` + 20) WHERE `equip_slot` >= 331 AND `equip_slot` <= 340; -- adjust cursor bags
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@ -42,4 +44,15 @@ UPDATE `character_corpse_items` SET `equip_slot` = 21 WHERE `equip_slot` = 9999;
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-- update `character_pet_inventory` slots
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UPDATE `character_pet_inventory` SET `slot` = 22 WHERE `slot` = 21; -- adjust ammo slot
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UPDATE `inventory_version` SET `step` = 1 WHERE `version` = 2;
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UPDATE `inventory_versions` SET `step` = 1 WHERE `version` = 2;
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-- create initial inventory v2 snapshots
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SELECT @post_timestamp := UNIX_TIMESTAMP(NOW());
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INSERT INTO `inventory_snapshots`
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(`time_index`,`charid`,`slotid`,`itemid`,`charges`,`color`,`augslot1`,`augslot2`,`augslot3`,`augslot4`,
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`augslot5`,`augslot6`,`instnodrop`,`custom_data`,`ornamenticon`,`ornamentidfile`,`ornament_hero_model`)
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SELECT
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@post_timestamp, `charid`, `slotid`, `itemid`, `charges`, `color`, `augslot1`, `augslot2`, `augslot3`, `augslot4`,
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`augslot5`,`augslot6`,`instnodrop`,`custom_data`,`ornamenticon`,`ornamentidfile`,`ornament_hero_model`
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FROM `inventory`;
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@ -1 +1,61 @@
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ALTER TABLE `inventory_version` ADD COLUMN `bot_step` INT(11) UNSIGNED NOT NULL DEFAULT '0' AFTER `step`;
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DROP TABLE IF EXISTS `inventory_version`;
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DROP TABLE IF EXISTS `inventory_snapshots`;
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CREATE TABLE `inventory_versions` (
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`version` INT(11) UNSIGNED NOT NULL DEFAULT '0',
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`step` INT(11) UNSIGNED NOT NULL DEFAULT '0',
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`bot_step` INT(11) UNSIGNED NOT NULL DEFAULT '0'
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)
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COLLATE='latin1_swedish_ci'
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ENGINE=MyISAM;
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INSERT INTO `inventory_versions` VALUES (2, 0, 0);
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CREATE TABLE `inventory_snapshots` (
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`time_index` INT(11) UNSIGNED NOT NULL DEFAULT '0',
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`charid` INT(11) UNSIGNED NOT NULL DEFAULT '0',
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`slotid` MEDIUMINT(7) UNSIGNED NOT NULL DEFAULT '0',
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`itemid` INT(11) UNSIGNED NULL DEFAULT '0',
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`charges` SMALLINT(3) UNSIGNED NULL DEFAULT '0',
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`color` INT(11) UNSIGNED NOT NULL DEFAULT '0',
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`augslot1` MEDIUMINT(7) UNSIGNED NOT NULL DEFAULT '0',
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`augslot2` MEDIUMINT(7) UNSIGNED NOT NULL DEFAULT '0',
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`augslot3` MEDIUMINT(7) UNSIGNED NOT NULL DEFAULT '0',
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`augslot4` MEDIUMINT(7) UNSIGNED NOT NULL DEFAULT '0',
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`augslot5` MEDIUMINT(7) UNSIGNED NULL DEFAULT '0',
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`augslot6` MEDIUMINT(7) NOT NULL DEFAULT '0',
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`instnodrop` TINYINT(1) UNSIGNED NOT NULL DEFAULT '0',
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`custom_data` TEXT NULL,
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`ornamenticon` INT(11) UNSIGNED NOT NULL DEFAULT '0',
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`ornamentidfile` INT(11) UNSIGNED NOT NULL DEFAULT '0',
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`ornament_hero_model` INT(11) NOT NULL DEFAULT '0',
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PRIMARY KEY (`time_index`, `charid`, `slotid`)
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)
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COLLATE='latin1_swedish_ci'
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ENGINE=InnoDB;
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CREATE TABLE `inventory_snapshots_v1_bak` (
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`time_index` INT(11) UNSIGNED NOT NULL DEFAULT '0',
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`charid` INT(11) UNSIGNED NOT NULL DEFAULT '0',
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`slotid` MEDIUMINT(7) UNSIGNED NOT NULL DEFAULT '0',
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`itemid` INT(11) UNSIGNED NULL DEFAULT '0',
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`charges` SMALLINT(3) UNSIGNED NULL DEFAULT '0',
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`color` INT(11) UNSIGNED NOT NULL DEFAULT '0',
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`augslot1` MEDIUMINT(7) UNSIGNED NOT NULL DEFAULT '0',
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`augslot2` MEDIUMINT(7) UNSIGNED NOT NULL DEFAULT '0',
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`augslot3` MEDIUMINT(7) UNSIGNED NOT NULL DEFAULT '0',
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`augslot4` MEDIUMINT(7) UNSIGNED NOT NULL DEFAULT '0',
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`augslot5` MEDIUMINT(7) UNSIGNED NULL DEFAULT '0',
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`augslot6` MEDIUMINT(7) NOT NULL DEFAULT '0',
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`instnodrop` TINYINT(1) UNSIGNED NOT NULL DEFAULT '0',
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`custom_data` TEXT NULL,
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`ornamenticon` INT(11) UNSIGNED NOT NULL DEFAULT '0',
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`ornamentidfile` INT(11) UNSIGNED NOT NULL DEFAULT '0',
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`ornament_hero_model` INT(11) NOT NULL DEFAULT '0',
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PRIMARY KEY (`time_index`, `charid`, `slotid`)
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)
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COLLATE='latin1_swedish_ci'
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ENGINE=InnoDB;
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@ -52,6 +52,7 @@ guild_members
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hackers
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instance_list_player
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inventory
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inventory_snapshots
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item_tick
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keyring
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launcher_zones
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@ -679,7 +679,7 @@ bool Client::Save(uint8 iCommitNow) {
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// perform snapshot before SaveCharacterData() so that m_epp will contain the updated time
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if (RuleB(Character, ActiveInvSnapshots) && time(nullptr) >= GetNextInvSnapshotTime()) {
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if (database.SaveCharacterInventorySnapshot(CharacterID())) {
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if (database.SaveCharacterInvSnapshot(CharacterID())) {
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SetNextInvSnapshot(RuleI(Character, InvSnapshotMinIntervalM));
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}
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else {
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@ -242,6 +242,19 @@ bool Client::Process() {
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}
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}
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if (RuleB(Character, ActiveInvSnapshots) && time(nullptr) >= GetNextInvSnapshotTime()) {
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if (database.SaveCharacterInvSnapshot(CharacterID())) {
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SetNextInvSnapshot(RuleI(Character, InvSnapshotMinIntervalM));
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Log(Logs::Moderate, Logs::Inventory, "Successful inventory snapshot taken of %s - setting next interval for %i minute%s.",
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GetName(), RuleI(Character, InvSnapshotMinIntervalM), (RuleI(Character, InvSnapshotMinIntervalM) == 1 ? "" : "s"));
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}
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else {
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SetNextInvSnapshot(RuleI(Character, InvSnapshotMinRetryM));
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Log(Logs::Moderate, Logs::Inventory, "Failed to take inventory snapshot of %s - retrying in %i minute%s.",
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GetName(), RuleI(Character, InvSnapshotMinRetryM), (RuleI(Character, InvSnapshotMinRetryM) == 1 ? "" : "s"));
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}
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}
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/* Build a close range list of NPC's */
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if (npc_close_scan_timer.Check()) {
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close_mobs.clear();
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356
zone/command.cpp
356
zone/command.cpp
@ -172,7 +172,6 @@ int command_init(void)
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command_add("castspell", "[spellid] - Cast a spell", 50, command_castspell) ||
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command_add("chat", "[channel num] [message] - Send a channel message to all zones", 200, command_chat) ||
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command_add("checklos", "- Check for line of sight to your target", 50, command_checklos) ||
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command_add("clearinvsnapshots", "[use rule] - Clear inventory snapshot history (true - elapsed entries, false - all entries)", 200, command_clearinvsnapshots) ||
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command_add("corpse", "- Manipulate corpses, use with no arguments for help", 50, command_corpse) ||
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command_add("corpsefix", "Attempts to bring corpses from underneath the ground within close proximity of the player", 0, command_corpsefix) ||
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command_add("crashtest", "- Crash the zoneserver", 255, command_crashtest) ||
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@ -239,7 +238,7 @@ int command_init(void)
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command_add("instance", "- Modify Instances", 200, command_instance) ||
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command_add("interrogateinv", "- use [help] argument for available options", 0, command_interrogateinv) ||
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command_add("interrupt", "[message id] [color] - Interrupt your casting. Arguments are optional.", 50, command_interrupt) ||
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command_add("invsnapshot", "- Takes an inventory snapshot of your current target", 80, command_invsnapshot) ||
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command_add("invsnapshot", "- Manipulates inventory snapshots for your current target", 80, command_invsnapshot) ||
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command_add("invul", "[on/off] - Turn player target's or your invulnerable flag on or off", 80, command_invul) ||
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command_add("ipban", "[IP address] - Ban IP by character name", 200, command_ipban) ||
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command_add("iplookup", "[charname] - Look up IP address of charname", 200, command_iplookup) ||
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@ -2944,31 +2943,344 @@ void command_interrogateinv(Client *c, const Seperator *sep)
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void command_invsnapshot(Client *c, const Seperator *sep)
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{
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auto t = c->GetTarget();
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if (!t || !t->IsClient()) {
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c->Message(0, "Target must be a client");
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if (!c)
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return;
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if (sep->argnum == 0 || strcmp(sep->arg[1], "help") == 0) {
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std::string window_title = "Inventory Snapshot Argument Help Menu";
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std::string window_text =
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"<table>"
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"<tr>"
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"<td><c \"#FFFFFF\">Usage:</td>"
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"<td></td>"
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"<td>#invsnapshot arguments<br>(<c \"#00FF00\">required <c \"#FFFF00\">optional<c \"#FFFFFF\">)</td>"
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"</tr>"
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"<tr>"
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"<td><c \"#FFFF00\">help</td>"
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"<td></td>"
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"<td><c \"#AAAAAA\">this menu</td>"
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"</tr>"
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"<tr>"
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"<td><c \"#00FF00\">capture</td>"
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"<td></td>"
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"<td><c \"#AAAAAA\">takes snapshot of character inventory</td>"
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"</tr>";
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if (c->Admin() >= commandInvSnapshot)
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window_text.append(
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"<tr>"
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"<td><c \"#00FF00\">gcount</td>"
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"<td></td>"
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"<td><c \"#AAAAAA\">returns global snapshot count</td>"
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"</tr>"
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"<tr>"
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"<td><c \"#00FF00\">gclear</td>"
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"<td><c \"#FFFF00\"><br>now</td>"
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"<td><c \"#AAAAAA\">delete all snapshots - rule<br>delete all snapshots - now</td>"
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"</tr>"
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"<tr>"
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"<td><c \"#00FF00\">count</td>"
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"<td></td>"
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"<td><c \"#AAAAAA\">returns character snapshot count</td>"
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"</tr>"
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"<tr>"
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"<td><c \"#00FF00\">clear</td>"
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"<td><c \"#FFFF00\"><br>now</td>"
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"<td><c \"#AAAAAA\">delete character snapshots - rule<br>delete character snapshots - now</td>"
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"</tr>"
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"<tr>"
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"<td><c \"#00FF00\">list</td>"
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"<td><br><c \"#FFFF00\">count</td>"
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"<td><c \"#AAAAAA\">lists entry ids for current character<br>limits to count</td>"
|
||||
"</tr>"
|
||||
"<tr>"
|
||||
"<td><c \"#00FF00\">parse</td>"
|
||||
"<td><c \"#00FF00\">tstmp</td>"
|
||||
"<td><c \"#AAAAAA\">displays slots and items in snapshot</td>"
|
||||
"</tr>"
|
||||
"<tr>"
|
||||
"<td><c \"#00FF00\">compare</td>"
|
||||
"<td><c \"#00FF00\">tstmp</td>"
|
||||
"<td><c \"#AAAAAA\">compares inventory against snapshot</td>"
|
||||
"</tr>"
|
||||
"<tr>"
|
||||
"<td><c \"#00FF00\">restore</td>"
|
||||
"<td><c \"#00FF00\">tstmp</td>"
|
||||
"<td><c \"#AAAAAA\">restores slots and items in snapshot</td>"
|
||||
"</tr>"
|
||||
);
|
||||
|
||||
window_text.append(
|
||||
"</table>"
|
||||
);
|
||||
|
||||
c->SendPopupToClient(window_title.c_str(), window_text.c_str());
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (database.SaveCharacterInventorySnapshot(((Client*)t)->CharacterID())) {
|
||||
c->SetNextInvSnapshot(RuleI(Character, InvSnapshotMinIntervalM));
|
||||
c->Message(0, "Successful inventory snapshot taken of %s", t->GetName());
|
||||
}
|
||||
else {
|
||||
c->SetNextInvSnapshot(RuleI(Character, InvSnapshotMinRetryM));
|
||||
c->Message(0, "Failed to take inventory snapshot of %s", t->GetName());
|
||||
}
|
||||
}
|
||||
if (c->Admin() >= commandInvSnapshot) { // global arguments
|
||||
|
||||
void command_clearinvsnapshots(Client *c, const Seperator *sep)
|
||||
{
|
||||
if (strcmp(sep->arg[1], "false") == 0) {
|
||||
database.ClearInvSnapshots(false);
|
||||
c->Message(0, "Inventory snapshots cleared using current time");
|
||||
if (strcmp(sep->arg[1], "gcount") == 0) {
|
||||
auto is_count = database.CountInvSnapshots();
|
||||
c->Message(0, "There %s %i inventory snapshot%s.", (is_count == 1 ? "is" : "are"), is_count, (is_count == 1 ? "" : "s"));
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (strcmp(sep->arg[1], "gclear") == 0) {
|
||||
if (strcmp(sep->arg[2], "now") == 0) {
|
||||
database.ClearInvSnapshots(true);
|
||||
c->Message(0, "Inventory snapshots cleared using current time.");
|
||||
}
|
||||
else {
|
||||
database.ClearInvSnapshots();
|
||||
c->Message(0, "Inventory snapshots cleared using RuleI(Character, InvSnapshotHistoryD) (%i day%s).",
|
||||
RuleI(Character, InvSnapshotHistoryD), (RuleI(Character, InvSnapshotHistoryD) == 1 ? "" : "s"));
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
else {
|
||||
database.ClearInvSnapshots();
|
||||
c->Message(0, "Inventory snapshots cleared using RuleI(Character, InvSnapshotHistoryD) (%i days)", RuleI(Character, InvSnapshotHistoryD));
|
||||
|
||||
if (!c->GetTarget() || !c->GetTarget()->IsClient()) {
|
||||
c->Message(0, "Target must be a client.");
|
||||
return;
|
||||
}
|
||||
|
||||
auto tc = (Client*)c->GetTarget();
|
||||
|
||||
if (strcmp(sep->arg[1], "capture") == 0) {
|
||||
if (database.SaveCharacterInvSnapshot(tc->CharacterID())) {
|
||||
tc->SetNextInvSnapshot(RuleI(Character, InvSnapshotMinIntervalM));
|
||||
c->Message(0, "Successful inventory snapshot taken of %s - setting next interval for %i minute%s.",
|
||||
tc->GetName(), RuleI(Character, InvSnapshotMinIntervalM), (RuleI(Character, InvSnapshotMinIntervalM) == 1 ? "" : "s"));
|
||||
}
|
||||
else {
|
||||
tc->SetNextInvSnapshot(RuleI(Character, InvSnapshotMinRetryM));
|
||||
c->Message(0, "Failed to take inventory snapshot of %s - retrying in %i minute%s.",
|
||||
tc->GetName(), RuleI(Character, InvSnapshotMinRetryM), (RuleI(Character, InvSnapshotMinRetryM) == 1 ? "" : "s"));
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (c->Admin() >= commandInvSnapshot) {
|
||||
if (strcmp(sep->arg[1], "count") == 0) {
|
||||
auto is_count = database.CountCharacterInvSnapshots(tc->CharacterID());
|
||||
c->Message(0, "%s (id: %u) has %i inventory snapshot%s.", tc->GetName(), tc->CharacterID(), is_count, (is_count == 1 ? "" : "s"));
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (strcmp(sep->arg[1], "clear") == 0) {
|
||||
if (strcmp(sep->arg[2], "now") == 0) {
|
||||
database.ClearCharacterInvSnapshots(tc->CharacterID(), true);
|
||||
c->Message(0, "%s\'s (id: %u) inventory snapshots cleared using current time.", tc->GetName(), tc->CharacterID());
|
||||
}
|
||||
else {
|
||||
database.ClearCharacterInvSnapshots(tc->CharacterID());
|
||||
c->Message(0, "%s\'s (id: %u) inventory snapshots cleared using RuleI(Character, InvSnapshotHistoryD) (%i day%s).",
|
||||
tc->GetName(), tc->CharacterID(), RuleI(Character, InvSnapshotHistoryD), (RuleI(Character, InvSnapshotHistoryD) == 1 ? "" : "s"));
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (strcmp(sep->arg[1], "list") == 0) {
|
||||
std::list<std::pair<uint32, int>> is_list;
|
||||
database.ListCharacterInvSnapshots(tc->CharacterID(), is_list);
|
||||
|
||||
if (is_list.empty()) {
|
||||
c->Message(0, "No inventory snapshots for %s (id: %u)", tc->GetName(), tc->CharacterID());
|
||||
return;
|
||||
}
|
||||
|
||||
auto list_count = 0;
|
||||
if (sep->IsNumber(2))
|
||||
list_count = atoi(sep->arg[2]);
|
||||
if (list_count < 1 || list_count > is_list.size())
|
||||
list_count = is_list.size();
|
||||
|
||||
std::string window_title = StringFormat("Snapshots for %s", tc->GetName());
|
||||
|
||||
std::string window_text =
|
||||
"<table>"
|
||||
"<tr>"
|
||||
"<td>Timestamp</td>"
|
||||
"<td>Entry Count</td>"
|
||||
"</tr>";
|
||||
|
||||
for (auto iter : is_list) {
|
||||
if (!list_count)
|
||||
break;
|
||||
|
||||
window_text.append(StringFormat(
|
||||
"<tr>"
|
||||
"<td>%u</td>"
|
||||
"<td>%i</td>"
|
||||
"</tr>",
|
||||
iter.first,
|
||||
iter.second
|
||||
));
|
||||
|
||||
--list_count;
|
||||
}
|
||||
|
||||
window_text.append(
|
||||
"</table>"
|
||||
);
|
||||
|
||||
c->SendPopupToClient(window_title.c_str(), window_text.c_str());
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (strcmp(sep->arg[1], "parse") == 0) {
|
||||
if (!sep->IsNumber(2)) {
|
||||
c->Message(0, "A timestamp is required to use this option.");
|
||||
return;
|
||||
}
|
||||
|
||||
uint32 timestamp = atoul(sep->arg[2]);
|
||||
|
||||
if (!database.ValidateCharacterInvSnapshotTimestamp(tc->CharacterID(), timestamp)) {
|
||||
c->Message(0, "No inventory snapshots for %s (id: %u) exist at %u.", tc->GetName(), tc->CharacterID(), timestamp);
|
||||
return;
|
||||
}
|
||||
|
||||
std::list<std::pair<int16, uint32>> parse_list;
|
||||
database.ParseCharacterInvSnapshot(tc->CharacterID(), timestamp, parse_list);
|
||||
|
||||
std::string window_title = StringFormat("Snapshot Parse for %s @ %u", tc->GetName(), timestamp);
|
||||
|
||||
std::string window_text = "Slot: ItemID - Description<br>";
|
||||
|
||||
for (auto iter : parse_list) {
|
||||
auto item_data = database.GetItem(iter.second);
|
||||
std::string window_line = StringFormat("%i: %u - %s<br>", iter.first, iter.second, (item_data ? item_data->Name : "[error]"));
|
||||
|
||||
if (window_text.length() + window_line.length() < 4095) {
|
||||
window_text.append(window_line);
|
||||
}
|
||||
else {
|
||||
c->Message(0, "Too many snapshot entries to list...");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
c->SendPopupToClient(window_title.c_str(), window_text.c_str());
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (strcmp(sep->arg[1], "compare") == 0) {
|
||||
if (!sep->IsNumber(2)) {
|
||||
c->Message(0, "A timestamp is required to use this option.");
|
||||
return;
|
||||
}
|
||||
|
||||
uint32 timestamp = atoul(sep->arg[2]);
|
||||
|
||||
if (!database.ValidateCharacterInvSnapshotTimestamp(tc->CharacterID(), timestamp)) {
|
||||
c->Message(0, "No inventory snapshots for %s (id: %u) exist at %u.", tc->GetName(), tc->CharacterID(), timestamp);
|
||||
return;
|
||||
}
|
||||
|
||||
std::list<std::pair<int16, uint32>> inv_compare_list;
|
||||
database.DivergeCharacterInventoryFromInvSnapshot(tc->CharacterID(), timestamp, inv_compare_list);
|
||||
|
||||
std::list<std::pair<int16, uint32>> iss_compare_list;
|
||||
database.DivergeCharacterInvSnapshotFromInventory(tc->CharacterID(), timestamp, iss_compare_list);
|
||||
|
||||
std::string window_title = StringFormat("Snapshot Comparison for %s @ %u", tc->GetName(), timestamp);
|
||||
|
||||
std::string window_text = "Slot: (action) Snapshot -> Inventory<br>";
|
||||
|
||||
auto inv_iter = inv_compare_list.begin();
|
||||
auto iss_iter = iss_compare_list.begin();
|
||||
|
||||
while (true) {
|
||||
std::string window_line;
|
||||
|
||||
if (inv_iter == inv_compare_list.end() && iss_iter == iss_compare_list.end()) {
|
||||
break;
|
||||
}
|
||||
else if (inv_iter != inv_compare_list.end() && iss_iter == iss_compare_list.end()) {
|
||||
window_line = StringFormat("%i: (delete) [empty] -> %u<br>", inv_iter->first, inv_iter->second);
|
||||
++inv_iter;
|
||||
}
|
||||
else if (inv_iter == inv_compare_list.end() && iss_iter != iss_compare_list.end()) {
|
||||
window_line = StringFormat("%i: (insert) %u -> [empty]<br>", iss_iter->first, iss_iter->second);
|
||||
++iss_iter;
|
||||
}
|
||||
else {
|
||||
if (inv_iter->first < iss_iter->first) {
|
||||
window_line = StringFormat("%i: (delete) [empty] -> %u<br>", inv_iter->first, inv_iter->second);
|
||||
++inv_iter;
|
||||
}
|
||||
else if (inv_iter->first > iss_iter->first) {
|
||||
window_line = StringFormat("%i: (insert) %u -> [empty]<br>", iss_iter->first, iss_iter->second);
|
||||
++iss_iter;
|
||||
}
|
||||
else {
|
||||
window_line = StringFormat("%i: (replace) %u -> %u<br>", iss_iter->first, iss_iter->second, inv_iter->second);
|
||||
++inv_iter;
|
||||
++iss_iter;
|
||||
}
|
||||
}
|
||||
|
||||
if (window_text.length() + window_line.length() < 4095) {
|
||||
window_text.append(window_line);
|
||||
}
|
||||
else {
|
||||
c->Message(0, "Too many comparison entries to list...");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
c->SendPopupToClient(window_title.c_str(), window_text.c_str());
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (strcmp(sep->arg[1], "restore") == 0) {
|
||||
if (!sep->IsNumber(2)) {
|
||||
c->Message(0, "A timestamp is required to use this option.");
|
||||
return;
|
||||
}
|
||||
|
||||
uint32 timestamp = atoul(sep->arg[2]);
|
||||
|
||||
if (!database.ValidateCharacterInvSnapshotTimestamp(tc->CharacterID(), timestamp)) {
|
||||
c->Message(0, "No inventory snapshots for %s (id: %u) exist at %u.", tc->GetName(), tc->CharacterID(), timestamp);
|
||||
return;
|
||||
}
|
||||
|
||||
if (database.SaveCharacterInvSnapshot(tc->CharacterID())) {
|
||||
tc->SetNextInvSnapshot(RuleI(Character, InvSnapshotMinIntervalM));
|
||||
}
|
||||
else {
|
||||
c->Message(13, "Failed to take pre-restore inventory snapshot of %s (id: %u).",
|
||||
tc->GetName(), tc->CharacterID());
|
||||
return;
|
||||
}
|
||||
|
||||
if (database.RestoreCharacterInvSnapshot(tc->CharacterID(), timestamp)) {
|
||||
// cannot delete all valid item slots from client..so, we worldkick
|
||||
tc->WorldKick(); // self restores update before the 'kick' is processed
|
||||
|
||||
c->Message(0, "Successfully applied snapshot %u to %s's (id: %u) inventory.",
|
||||
timestamp, tc->GetName(), tc->CharacterID());
|
||||
}
|
||||
else {
|
||||
c->Message(13, "Failed to apply snapshot %u to %s's (id: %u) inventory.",
|
||||
timestamp, tc->GetName(), tc->CharacterID());
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
390
zone/zonedb.cpp
390
zone/zonedb.cpp
@ -1171,7 +1171,7 @@ bool ZoneDatabase::LoadCharacterData(uint32 character_id, PlayerProfile_Struct*
|
||||
m_epp->aa_effects = atoi(row[r]); r++; // "`e_aa_effects`, "
|
||||
m_epp->perAA = atoi(row[r]); r++; // "`e_percent_to_aa`, "
|
||||
m_epp->expended_aa = atoi(row[r]); r++; // "`e_expended_aa_spent`, "
|
||||
m_epp->last_invsnapshot_time = atoi(row[r]); r++; // "`e_last_invsnapshot` "
|
||||
m_epp->last_invsnapshot_time = atoul(row[r]); r++; // "`e_last_invsnapshot` "
|
||||
m_epp->next_invsnapshot_time = m_epp->last_invsnapshot_time + (RuleI(Character, InvSnapshotMinIntervalM) * 60);
|
||||
}
|
||||
return true;
|
||||
@ -1567,56 +1567,6 @@ bool ZoneDatabase::SaveCharacterLeadershipAA(uint32 character_id, PlayerProfile_
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ZoneDatabase::SaveCharacterInventorySnapshot(uint32 character_id){
|
||||
uint32 time_index = time(nullptr);
|
||||
std::string query = StringFormat(
|
||||
"INSERT INTO inventory_snapshots ("
|
||||
" time_index,"
|
||||
" charid,"
|
||||
" slotid,"
|
||||
" itemid,"
|
||||
" charges,"
|
||||
" color,"
|
||||
" augslot1,"
|
||||
" augslot2,"
|
||||
" augslot3,"
|
||||
" augslot4,"
|
||||
" augslot5,"
|
||||
" augslot6,"
|
||||
" instnodrop,"
|
||||
" custom_data,"
|
||||
" ornamenticon,"
|
||||
" ornamentidfile,"
|
||||
" ornament_hero_model"
|
||||
")"
|
||||
" SELECT"
|
||||
" %u,"
|
||||
" charid,"
|
||||
" slotid,"
|
||||
" itemid,"
|
||||
" charges,"
|
||||
" color,"
|
||||
" augslot1,"
|
||||
" augslot2,"
|
||||
" augslot3,"
|
||||
" augslot4,"
|
||||
" augslot5,"
|
||||
" augslot6,"
|
||||
" instnodrop,"
|
||||
" custom_data,"
|
||||
" ornamenticon,"
|
||||
" ornamentidfile,"
|
||||
" ornament_hero_model"
|
||||
" FROM inventory"
|
||||
" WHERE charid = %u",
|
||||
time_index,
|
||||
character_id
|
||||
);
|
||||
auto results = database.QueryDatabase(query);
|
||||
Log(Logs::General, Logs::None, "ZoneDatabase::SaveCharacterInventorySnapshot %i (%s)", character_id, (results.Success() ? "pass" : "fail"));
|
||||
return results.Success();
|
||||
}
|
||||
|
||||
bool ZoneDatabase::SaveCharacterData(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp, ExtendedProfile_Struct* m_epp){
|
||||
|
||||
/* If this is ever zero - the client hasn't fully loaded and potentially crashed during zone */
|
||||
@ -2043,6 +1993,344 @@ bool ZoneDatabase::NoRentExpired(const char* name){
|
||||
return (seconds>1800);
|
||||
}
|
||||
|
||||
bool ZoneDatabase::SaveCharacterInvSnapshot(uint32 character_id) {
|
||||
uint32 time_index = time(nullptr);
|
||||
std::string query = StringFormat(
|
||||
"INSERT "
|
||||
"INTO"
|
||||
" `inventory_snapshots` "
|
||||
"(`time_index`,"
|
||||
" `charid`,"
|
||||
" `slotid`,"
|
||||
" `itemid`,"
|
||||
" `charges`,"
|
||||
" `color`,"
|
||||
" `augslot1`,"
|
||||
" `augslot2`,"
|
||||
" `augslot3`,"
|
||||
" `augslot4`,"
|
||||
" `augslot5`,"
|
||||
" `augslot6`,"
|
||||
" `instnodrop`,"
|
||||
" `custom_data`,"
|
||||
" `ornamenticon`,"
|
||||
" `ornamentidfile`,"
|
||||
" `ornament_hero_model`"
|
||||
") "
|
||||
"SELECT"
|
||||
" %u,"
|
||||
" `charid`,"
|
||||
" `slotid`,"
|
||||
" `itemid`,"
|
||||
" `charges`,"
|
||||
" `color`,"
|
||||
" `augslot1`,"
|
||||
" `augslot2`,"
|
||||
" `augslot3`,"
|
||||
" `augslot4`,"
|
||||
" `augslot5`,"
|
||||
" `augslot6`,"
|
||||
" `instnodrop`,"
|
||||
" `custom_data`,"
|
||||
" `ornamenticon`,"
|
||||
" `ornamentidfile`,"
|
||||
" `ornament_hero_model` "
|
||||
"FROM"
|
||||
" `inventory` "
|
||||
"WHERE"
|
||||
" `charid` = %u",
|
||||
time_index,
|
||||
character_id
|
||||
);
|
||||
auto results = database.QueryDatabase(query);
|
||||
Log(Logs::Moderate, Logs::Inventory, "ZoneDatabase::SaveCharacterInventorySnapshot %i (%s)", character_id, (results.Success() ? "pass" : "fail"));
|
||||
return results.Success();
|
||||
}
|
||||
|
||||
int ZoneDatabase::CountCharacterInvSnapshots(uint32 character_id) {
|
||||
std::string query = StringFormat(
|
||||
"SELECT"
|
||||
" COUNT(*) "
|
||||
"FROM "
|
||||
"("
|
||||
"SELECT * FROM"
|
||||
" `inventory_snapshots` a "
|
||||
"WHERE"
|
||||
" `charid` = %u "
|
||||
"GROUP BY"
|
||||
" `time_index`"
|
||||
") b",
|
||||
character_id
|
||||
);
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
if (!results.Success())
|
||||
return -1;
|
||||
|
||||
auto row = results.begin();
|
||||
|
||||
int64 count = atoll(row[0]);
|
||||
if (count > INT_MAX)
|
||||
return -2;
|
||||
if (count < 0)
|
||||
return -3;
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
void ZoneDatabase::ClearCharacterInvSnapshots(uint32 character_id, bool from_now) {
|
||||
uint32 del_time = time(nullptr);
|
||||
if (!from_now) { del_time -= RuleI(Character, InvSnapshotHistoryD) * 86400; }
|
||||
|
||||
std::string query = StringFormat(
|
||||
"DELETE "
|
||||
"FROM"
|
||||
" `inventory_snapshots` "
|
||||
"WHERE"
|
||||
" `charid` = %u "
|
||||
"AND"
|
||||
" `time_index` <= %lu",
|
||||
character_id,
|
||||
(unsigned long)del_time
|
||||
);
|
||||
QueryDatabase(query);
|
||||
}
|
||||
|
||||
void ZoneDatabase::ListCharacterInvSnapshots(uint32 character_id, std::list<std::pair<uint32, int>> &is_list) {
|
||||
std::string query = StringFormat(
|
||||
"SELECT"
|
||||
" `time_index`,"
|
||||
" COUNT(*) "
|
||||
"FROM"
|
||||
" `inventory_snapshots` "
|
||||
"WHERE"
|
||||
" `charid` = %u "
|
||||
"GROUP BY"
|
||||
" `time_index` "
|
||||
"ORDER BY"
|
||||
" `time_index` "
|
||||
"DESC",
|
||||
character_id
|
||||
);
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
if (!results.Success())
|
||||
return;
|
||||
|
||||
for (auto row : results)
|
||||
is_list.push_back(std::pair<uint32, int>(atoul(row[0]), atoi(row[1])));
|
||||
}
|
||||
|
||||
bool ZoneDatabase::ValidateCharacterInvSnapshotTimestamp(uint32 character_id, uint32 timestamp) {
|
||||
if (!character_id || !timestamp)
|
||||
return false;
|
||||
|
||||
std::string query = StringFormat(
|
||||
"SELECT"
|
||||
" * "
|
||||
"FROM"
|
||||
" `inventory_snapshots` "
|
||||
"WHERE"
|
||||
" `charid` = %u "
|
||||
"AND"
|
||||
" `time_index` = %u "
|
||||
"LIMIT 1",
|
||||
character_id,
|
||||
timestamp
|
||||
);
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
if (!results.Success() || results.RowCount() == 0)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ZoneDatabase::ParseCharacterInvSnapshot(uint32 character_id, uint32 timestamp, std::list<std::pair<int16, uint32>> &parse_list) {
|
||||
std::string query = StringFormat(
|
||||
"SELECT"
|
||||
" `slotid`,"
|
||||
" `itemid` "
|
||||
"FROM"
|
||||
" `inventory_snapshots` "
|
||||
"WHERE"
|
||||
" `charid` = %u "
|
||||
"AND"
|
||||
" `time_index` = %u "
|
||||
"ORDER BY"
|
||||
" `slotid`",
|
||||
character_id,
|
||||
timestamp
|
||||
);
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
if (!results.Success())
|
||||
return;
|
||||
|
||||
for (auto row : results)
|
||||
parse_list.push_back(std::pair<int16, uint32>(atoi(row[0]), atoul(row[1])));
|
||||
}
|
||||
|
||||
void ZoneDatabase::DivergeCharacterInvSnapshotFromInventory(uint32 character_id, uint32 timestamp, std::list<std::pair<int16, uint32>> &compare_list) {
|
||||
std::string query = StringFormat(
|
||||
"SELECT"
|
||||
" slotid,"
|
||||
" itemid "
|
||||
"FROM"
|
||||
" `inventory_snapshots` "
|
||||
"WHERE"
|
||||
" `time_index` = %u "
|
||||
"AND"
|
||||
" `charid` = %u "
|
||||
"AND"
|
||||
" `slotid` NOT IN "
|
||||
"("
|
||||
"SELECT"
|
||||
" a.`slotid` "
|
||||
"FROM"
|
||||
" `inventory_snapshots` a "
|
||||
"JOIN"
|
||||
" `inventory` b "
|
||||
"USING"
|
||||
" (`slotid`, `itemid`) "
|
||||
"WHERE"
|
||||
" a.`time_index` = %u "
|
||||
"AND"
|
||||
" a.`charid` = %u "
|
||||
"AND"
|
||||
" b.`charid` = %u"
|
||||
")",
|
||||
timestamp,
|
||||
character_id,
|
||||
timestamp,
|
||||
character_id,
|
||||
character_id
|
||||
);
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
if (!results.Success())
|
||||
return;
|
||||
|
||||
for (auto row : results)
|
||||
compare_list.push_back(std::pair<int16, uint32>(atoi(row[0]), atoul(row[1])));
|
||||
}
|
||||
|
||||
void ZoneDatabase::DivergeCharacterInventoryFromInvSnapshot(uint32 character_id, uint32 timestamp, std::list<std::pair<int16, uint32>> &compare_list) {
|
||||
std::string query = StringFormat(
|
||||
"SELECT"
|
||||
" `slotid`,"
|
||||
" `itemid` "
|
||||
"FROM"
|
||||
" `inventory` "
|
||||
"WHERE"
|
||||
" `charid` = %u "
|
||||
"AND"
|
||||
" `slotid` NOT IN "
|
||||
"("
|
||||
"SELECT"
|
||||
" a.`slotid` "
|
||||
"FROM"
|
||||
" `inventory` a "
|
||||
"JOIN"
|
||||
" `inventory_snapshots` b "
|
||||
"USING"
|
||||
" (`slotid`, `itemid`) "
|
||||
"WHERE"
|
||||
" b.`time_index` = %u "
|
||||
"AND"
|
||||
" b.`charid` = %u "
|
||||
"AND"
|
||||
" a.`charid` = %u"
|
||||
")",
|
||||
character_id,
|
||||
timestamp,
|
||||
character_id,
|
||||
character_id
|
||||
);
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
if (!results.Success())
|
||||
return;
|
||||
|
||||
for (auto row : results)
|
||||
compare_list.push_back(std::pair<int16, uint32>(atoi(row[0]), atoul(row[1])));
|
||||
}
|
||||
|
||||
bool ZoneDatabase::RestoreCharacterInvSnapshot(uint32 character_id, uint32 timestamp) {
|
||||
// we should know what we're doing by the time we call this function..but,
|
||||
// this is to prevent inventory deletions where no timestamp entries exists
|
||||
if (!ValidateCharacterInvSnapshotTimestamp(character_id, timestamp)) {
|
||||
Log(Logs::General, Logs::Error, "ZoneDatabase::RestoreCharacterInvSnapshot() called for id: %u without valid snapshot entries @ %u", character_id, timestamp);
|
||||
return false;
|
||||
}
|
||||
|
||||
std::string query = StringFormat(
|
||||
"DELETE "
|
||||
"FROM"
|
||||
" `inventory` "
|
||||
"WHERE"
|
||||
" `charid` = %u",
|
||||
character_id
|
||||
);
|
||||
auto results = database.QueryDatabase(query);
|
||||
if (!results.Success())
|
||||
return false;
|
||||
|
||||
query = StringFormat(
|
||||
"INSERT "
|
||||
"INTO"
|
||||
" `inventory` "
|
||||
"(`charid`,"
|
||||
" `slotid`,"
|
||||
" `itemid`,"
|
||||
" `charges`,"
|
||||
" `color`,"
|
||||
" `augslot1`,"
|
||||
" `augslot2`,"
|
||||
" `augslot3`,"
|
||||
" `augslot4`,"
|
||||
" `augslot5`,"
|
||||
" `augslot6`,"
|
||||
" `instnodrop`,"
|
||||
" `custom_data`,"
|
||||
" `ornamenticon`,"
|
||||
" `ornamentidfile`,"
|
||||
" `ornament_hero_model`"
|
||||
") "
|
||||
"SELECT"
|
||||
" `charid`,"
|
||||
" `slotid`,"
|
||||
" `itemid`,"
|
||||
" `charges`,"
|
||||
" `color`,"
|
||||
" `augslot1`,"
|
||||
" `augslot2`,"
|
||||
" `augslot3`,"
|
||||
" `augslot4`,"
|
||||
" `augslot5`,"
|
||||
" `augslot6`,"
|
||||
" `instnodrop`,"
|
||||
" `custom_data`,"
|
||||
" `ornamenticon`,"
|
||||
" `ornamentidfile`,"
|
||||
" `ornament_hero_model` "
|
||||
"FROM"
|
||||
" `inventory_snapshots` "
|
||||
"WHERE"
|
||||
" `charid` = %u "
|
||||
"AND"
|
||||
" `time_index` = %u",
|
||||
character_id,
|
||||
timestamp
|
||||
);
|
||||
results = database.QueryDatabase(query);
|
||||
|
||||
Log(Logs::General, Logs::Inventory, "ZoneDatabase::RestoreCharacterInvSnapshot() %s snapshot for %u @ %u",
|
||||
(results.Success() ? "restored" : "failed to restore"), character_id, timestamp);
|
||||
|
||||
return results.Success();
|
||||
}
|
||||
|
||||
const NPCType* ZoneDatabase::LoadNPCTypesData(uint32 npc_type_id, bool bulk_load /*= false*/)
|
||||
{
|
||||
const NPCType *npc = nullptr;
|
||||
|
||||
@ -315,7 +315,6 @@ public:
|
||||
bool SaveCharacterBandolier(uint32 character_id, uint8 bandolier_id, uint8 bandolier_slot, uint32 item_id, uint32 icon, const char* bandolier_name);
|
||||
bool SaveCharacterPotionBelt(uint32 character_id, uint8 potion_id, uint32 item_id, uint32 icon);
|
||||
bool SaveCharacterLeadershipAA(uint32 character_id, PlayerProfile_Struct* pp);
|
||||
bool SaveCharacterInventorySnapshot(uint32 character_id);
|
||||
|
||||
/* Character Data Deletes */
|
||||
bool DeleteCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
|
||||
@ -328,7 +327,16 @@ public:
|
||||
|
||||
/* Character Inventory */
|
||||
bool NoRentExpired(const char* name);
|
||||
|
||||
bool SaveCharacterInvSnapshot(uint32 character_id);
|
||||
int CountCharacterInvSnapshots(uint32 character_id);
|
||||
void ClearCharacterInvSnapshots(uint32 character_id, bool from_now = false);
|
||||
void ListCharacterInvSnapshots(uint32 character_id, std::list<std::pair<uint32, int>> &is_list);
|
||||
bool ValidateCharacterInvSnapshotTimestamp(uint32 character_id, uint32 timestamp);
|
||||
void ParseCharacterInvSnapshot(uint32 character_id, uint32 timestamp, std::list<std::pair<int16, uint32>> &parse_list);
|
||||
void DivergeCharacterInvSnapshotFromInventory(uint32 character_id, uint32 timestamp, std::list<std::pair<int16, uint32>> &compare_list);
|
||||
void DivergeCharacterInventoryFromInvSnapshot(uint32 character_id, uint32 timestamp, std::list<std::pair<int16, uint32>> &compare_list);
|
||||
bool RestoreCharacterInvSnapshot(uint32 character_id, uint32 timestamp);
|
||||
|
||||
/* Corpses */
|
||||
bool DeleteItemOffCharacterCorpse(uint32 db_id, uint32 equip_slot, uint32 item_id);
|
||||
uint32 GetCharacterCorpseItemCount(uint32 corpse_id);
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user