Implement and extended #goto via #goto <player_name> - this will work cross zone, cross instance, in zone etc. It works on top of the original #goto (target) and #goto x y z

This commit is contained in:
Akkadius 2019-01-20 21:33:56 -06:00
parent f690c64f9e
commit 40b2366346
5 changed files with 124 additions and 9 deletions

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@ -3,6 +3,8 @@ EQEMu Changelog (Started on Sept 24, 2003 15:50)
== 1/20/2019 ==
Uleat: Added 'spells' entry to EQDictionary
Akkadius: Implement and extended #goto via #goto <player_name> - this will work cross zone, cross instance, in zone etc.
It works on top of the original #goto (target) and #goto x y z
== 1/15/2019 ==
Uleat: Activated per-expansion support for active inventory slot addressing

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@ -38,16 +38,23 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include <sys/time.h>
#endif
/**
* @param instance_id
* @param char_id
* @return
*/
bool Database::AddClientToInstance(uint16 instance_id, uint32 char_id)
{
std::string query = StringFormat(
"REPLACE INTO `instance_list_player` (id, charid) "
"VALUES "
"(%lu, %lu)",
(unsigned long)instance_id,
(unsigned long)char_id
);
(unsigned long) instance_id,
(unsigned long) char_id
);
auto results = QueryDatabase(query);
return results.Success();
}

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@ -9075,3 +9075,55 @@ void Client::SetSecondaryWeaponOrnamentation(uint32 model_id)
Message(15, "Your secondary weapon appearance has been modified");
}
}
/**
* Used in #goto <player_name>
*
* @param player_name
*/
bool Client::GotoPlayer(std::string player_name)
{
std::string query = StringFormat(
"SELECT"
" character_data.zone_id,"
" character_data.zone_instance,"
" character_data.x,"
" character_data.y,"
" character_data.z,"
" character_data.heading "
"FROM"
" character_data "
"WHERE"
" TRUE"
" AND character_data.name = '%s'"
" AND character_data.last_login > (UNIX_TIMESTAMP() - 600) LIMIT 1", player_name.c_str());
auto results = database.QueryDatabase(query);
if (!results.Success()) {
return false;
}
for (auto row = results.begin(); row != results.end(); ++row) {
auto zone_id = static_cast<uint32>(atoi(row[0]));
auto instance_id = static_cast<uint16>(atoi(row[1]));
auto x = static_cast<float>(atof(row[2]));
auto y = static_cast<float>(atof(row[3]));
auto z = static_cast<float>(atof(row[4]));
auto heading = static_cast<float>(atof(row[5]));
if (instance_id > 0 && !database.CheckInstanceExists(instance_id)) {
this->Message(15, "Instance no longer exists...");
return false;
}
if (instance_id > 0) {
database.AddClientToInstance(instance_id, this->CharacterID());
}
this->MovePC(zone_id, instance_id, x, y, z, heading);
return true;
}
return false;
}

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@ -255,6 +255,8 @@ public:
void SetPrimaryWeaponOrnamentation(uint32 model_id);
void SetSecondaryWeaponOrnamentation(uint32 model_id);
bool GotoPlayer(std::string player_name);
//abstract virtual function implementations required by base abstract class
virtual bool Death(Mob* killerMob, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill);
virtual void Damage(Mob* from, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false, eSpecialAttacks special = eSpecialAttacks::None);

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@ -5349,13 +5349,65 @@ void command_loc(Client *c, const Seperator *sep)
void command_goto(Client *c, const Seperator *sep)
{
// goto function
if (sep->arg[1][0] == '\0' && c->GetTarget())
c->MovePC(zone->GetZoneID(), zone->GetInstanceID(), c->GetTarget()->GetX(), c->GetTarget()->GetY(), c->GetTarget()->GetZ(), c->GetTarget()->GetHeading());
else if (!(sep->IsNumber(1) && sep->IsNumber(2) && sep->IsNumber(3)))
/**
* Goto via target and no args
*/
if (sep->arg[1][0] == '\0' && c->GetTarget()) {
c->MovePC(
zone->GetZoneID(),
zone->GetInstanceID(),
c->GetTarget()->GetX(),
c->GetTarget()->GetY(),
c->GetTarget()->GetZ(),
c->GetTarget()->GetHeading());
}
/**
* Goto via player name
*/
else if (!sep->IsNumber(1) && sep->arg[1]) {
/**
* Find them in zone first
*/
const char *player_name = sep->arg[1];
std::string player_name_string = sep->arg[1];
Client *client = entity_list.GetClientByName(player_name);
if (client) {
c->MovePC(
zone->GetZoneID(),
zone->GetInstanceID(),
client->GetX(),
client->GetY(),
client->GetZ(),
client->GetHeading());
c->Message(15, "Goto player '%s' same zone", player_name_string.c_str());
}
else if (c->GotoPlayer(player_name_string)) {
c->Message(15, "Goto player '%s' different zone", player_name_string.c_str());
}
else {
c->Message(15, "Player '%s' not found", player_name_string.c_str());
}
}
/**
* Goto via x y z
*/
else if (sep->IsNumber(1) && sep->IsNumber(2) && sep->IsNumber(3)) {
c->MovePC(
zone->GetZoneID(),
zone->GetInstanceID(),
atof(sep->arg[1]),
atof(sep->arg[2]),
atof(sep->arg[3]),
c->GetHeading());
}
else {
c->Message(0, "Usage: #goto [x y z]");
else
c->MovePC(zone->GetZoneID(), zone->GetInstanceID(), atof(sep->arg[1]), atof(sep->arg[2]), atof(sep->arg[3]), c->GetHeading());
c->Message(0, "Usage: #goto [player_name]");
}
}
void command_iteminfo(Client *c, const Seperator *sep)