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Prelim swimming support
This commit is contained in:
parent
cd59916e67
commit
c0ebe05d5d
@ -1264,7 +1264,7 @@ void command_movement(Client *c, const Seperator *sep)
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auto &mgr = MobMovementManager::Get();
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if (sep->arg[1][0] == 0) {
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c->Message(0, "Usage: #movement stats/clearstats/walkto/runto/rotateto/stop");
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c->Message(0, "Usage: #movement stats/clearstats/walkto/runto/rotateto/stop/packet");
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return;
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}
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@ -1316,8 +1316,18 @@ void command_movement(Client *c, const Seperator *sep)
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target->StopNavigation();
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}
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else if (strcasecmp(sep->arg[1], "packet") == 0)
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{
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auto target = c->GetTarget();
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if (target == nullptr) {
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c->Message(0, "No target found.");
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return;
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}
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mgr.SendCommandToClients(target, atof(sep->arg[2]), atof(sep->arg[3]), atof(sep->arg[4]), atof(sep->arg[5]), atoi(sep->arg[6]), ClientRangeAny);
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}
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else {
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c->Message(0, "Usage: #movement stats/clearstats/walkto/runto/rotateto/stop");
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c->Message(0, "Usage: #movement stats/clearstats/walkto/runto/rotateto/stop/packet");
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}
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}
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@ -3438,6 +3438,22 @@ void EntityList::ProcessMove(NPC *n, float x, float y, float z) {
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args.push_back(&evt.area_type);
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parse->EventNPC(evt.event_id, evt.npc, evt.client, "", 0, &args);
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}
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if (zone->watermap) {
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auto mode = n->GetFlyMode();
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if (mode == GravityBehavior::Ground) {
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if (zone->watermap->InLiquid(glm::vec3(x, y, z)))
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{
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n->SetFlyMode(GravityBehavior::Water);
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}
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}
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else if (mode == GravityBehavior::Water) {
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if (!zone->watermap->InLiquid(glm::vec3(x, y, z)))
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{
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n->SetFlyMode(GravityBehavior::Ground);
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}
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}
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}
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}
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void EntityList::AddArea(int id, int type, float min_x, float max_x, float min_y,
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@ -1367,15 +1367,7 @@ void Mob::AI_Process() {
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auto targetPosition = glm::vec3(target->GetX(), target->GetY(), target->GetZ());
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if (!zone->watermap->InLiquid(targetPosition)) {
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Mob *tar = hate_list.GetEntWithMostHateOnList(this);
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if (tar == target) {
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WipeHateList();
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Heal();
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BuffFadeAll();
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AI_walking_timer->Start(100);
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time_until_can_move = Timer::GetCurrentTime();
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return;
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}
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else if (tar != nullptr) {
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if (tar != nullptr && tar != target) {
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SetTarget(tar);
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return;
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}
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@ -178,12 +178,12 @@ public:
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glm::vec2 ndir = glm::normalize(dir);
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double distance_moved = frame_time * current_speed * 0.4f * 1.45f;
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if (distance_moved > len) {
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m->SetPosition(m_move_to_x, m_move_to_y, m_move_to_z);
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if (distance_moved > len) {
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if (m->IsNPC()) {
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entity_list.ProcessMove(m->CastToNPC(), m_move_to_x, m_move_to_y, m_move_to_z);
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}
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m->SetPosition(m_move_to_x, m_move_to_y, m_move_to_z);
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m->TryFixZ();
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return true;
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@ -196,11 +196,11 @@ public:
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double start_z = m_move_to_z - m_total_v_dist;
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double z_at_pos = start_z + (m_total_v_dist * (total_distance_traveled / m_total_h_dist));
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m->SetPosition(npos.x, npos.y, z_at_pos);
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if (m->IsNPC()) {
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entity_list.ProcessMove(m->CastToNPC(), npos.x, npos.y, z_at_pos);
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}
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m->SetPosition(npos.x, npos.y, z_at_pos);
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}
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return false;
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@ -210,7 +210,7 @@ public:
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return m_started;
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}
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private:
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protected:
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double m_move_to_x;
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double m_move_to_y;
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@ -224,6 +224,101 @@ private:
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double m_total_v_dist;
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};
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class SwimToCommand : public MoveToCommand
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{
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public:
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SwimToCommand(float x, float y, float z, MobMovementMode mode) : MoveToCommand(x, y, z, mode) {
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}
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virtual bool Process(MobMovementManager *mgr, Mob *m)
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{
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if (!m->IsAIControlled()) {
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return true;
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}
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//Send a movement packet when you start moving
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double current_time = static_cast<double>(Timer::GetCurrentTime()) / 1000.0;
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int current_speed = 0;
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if (m_move_to_mode == MovementRunning) {
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current_speed = m->GetRunspeed();
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}
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else {
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current_speed = m->GetWalkspeed();
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}
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if (!m_started) {
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m_started = true;
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//rotate to the point
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m->SetMoving(true);
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m->SetHeading(m->CalculateHeadingToTarget(m_move_to_x, m_move_to_y));
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m_last_sent_speed = current_speed;
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m_last_sent_time = current_time;
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m_total_h_dist = DistanceNoZ(m->GetPosition(), glm::vec4(m_move_to_x, m_move_to_z, 0.0f, 0.0f));
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m_total_v_dist = m_move_to_z - m->GetZ();
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mgr->SendCommandToClients(m, 0.0, 0.0, 0.0, 0.0, current_speed, ClientRangeCloseMedium);
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return false;
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}
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//When speed changes
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if (current_speed != m_last_sent_speed) {
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m_last_sent_speed = current_speed;
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m_last_sent_time = current_time;
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mgr->SendCommandToClients(m, 0.0, 0.0, 0.0, 0.0, current_speed, ClientRangeCloseMedium);
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return false;
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}
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//If x seconds have passed without sending an update.
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if (current_time - m_last_sent_time >= 1.5) {
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m_last_sent_speed = current_speed;
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m_last_sent_time = current_time;
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mgr->SendCommandToClients(m, 0.0, 0.0, 0.0, 0.0, current_speed, ClientRangeCloseMedium);
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return false;
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}
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auto &p = m->GetPosition();
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glm::vec2 tar(m_move_to_x, m_move_to_y);
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glm::vec2 pos(p.x, p.y);
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double len = glm::distance(pos, tar);
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if (len == 0) {
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return true;
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}
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m->SetMoved(true);
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glm::vec2 dir = tar - pos;
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glm::vec2 ndir = glm::normalize(dir);
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double distance_moved = frame_time * current_speed * 0.4f * 1.45f;
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if (distance_moved > len) {
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if (m->IsNPC()) {
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entity_list.ProcessMove(m->CastToNPC(), m_move_to_x, m_move_to_y, m_move_to_z);
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}
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m->SetPosition(m_move_to_x, m_move_to_y, m_move_to_z);
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return true;
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}
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else {
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glm::vec2 npos = pos + (ndir * static_cast<float>(distance_moved));
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len -= distance_moved;
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double total_distance_traveled = m_total_h_dist - len;
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double start_z = m_move_to_z - m_total_v_dist;
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double z_at_pos = start_z + (m_total_v_dist * (total_distance_traveled / m_total_h_dist));
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if (m->IsNPC()) {
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entity_list.ProcessMove(m->CastToNPC(), npos.x, npos.y, z_at_pos);
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}
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m->SetPosition(npos.x, npos.y, z_at_pos);
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}
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return false;
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}
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};
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class TeleportToCommand : public IMovementCommand
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{
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public:
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@ -243,14 +338,14 @@ public:
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return true;
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}
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m->SetPosition(m_teleport_to_x, m_teleport_to_y, m_teleport_to_z);
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m->SetHeading(mgr->FixHeading(m_teleport_to_heading));
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mgr->SendCommandToClients(m, 0.0, 0.0, 0.0, 0.0, 0, ClientRangeAny);
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if (m->IsNPC()) {
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entity_list.ProcessMove(m->CastToNPC(), m_teleport_to_x, m_teleport_to_y, m_teleport_to_z);
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}
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m->SetPosition(m_teleport_to_x, m_teleport_to_y, m_teleport_to_z);
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m->SetHeading(mgr->FixHeading(m_teleport_to_heading));
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mgr->SendCommandToClients(m, 0.0, 0.0, 0.0, 0.0, 0, ClientRangeAny);
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return true;
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}
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@ -603,50 +698,72 @@ void MobMovementManager::FillCommandStruct(PlayerPositionUpdateServer_Struct *sp
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void MobMovementManager::UpdatePath(Mob *who, float x, float y, float z, MobMovementMode mode)
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{
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//If who is underwater & xyz is underwater & who can see xyz
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//Create a route directly from who to xyz
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//else
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//Create Route
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if (zone->HasMap() && zone->HasWaterMap()) {
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if (zone->watermap->InLiquid(who->GetPosition()) && zone->watermap->InLiquid(glm::vec3(x, y, z)) && zone->zonemap->CheckLoS(who->GetPosition(), glm::vec3(x, y, z))) {
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auto iter = _impl->Entries.find(who);
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auto &ent = (*iter);
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PushMoveTo(ent.second, x, y, z, mode);
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PushStopMoving(ent.second);
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return;
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}
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if (!zone->HasMap() || !zone->HasWaterMap()) {
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auto iter = _impl->Entries.find(who);
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auto &ent = (*iter);
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PushMoveTo(ent.second, x, y, z, mode);
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PushStopMoving(ent.second);
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}
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if (zone->watermap->InLiquid(who->GetPosition())
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&& zone->watermap->InLiquid(glm::vec3(x, y, z))
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&& zone->zonemap->CheckLoS(who->GetPosition(), glm::vec3(x, y, z))) {
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auto iter = _impl->Entries.find(who);
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auto &ent = (*iter);
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PushSwimTo(ent.second, x, y, z, mode);
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PushStopMoving(ent.second);
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return;
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}
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bool partial = false;
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bool stuck = false;
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auto route = zone->pathing->FindRoute(glm::vec3(who->GetX(), who->GetY(), who->GetZ()), glm::vec3(x, y, z), partial, stuck);
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IPathfinder::IPath route;
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if (who->IsUnderwaterOnly()) {
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route = zone->pathing->FindRoute(glm::vec3(who->GetX(), who->GetY(), who->GetZ()), glm::vec3(x, y, z), partial, stuck, PathingWater | PathingLava | PathingVWater | PathingPortal | PathingPrefer);
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}
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else {
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route = zone->pathing->FindRoute(glm::vec3(who->GetX(), who->GetY(), who->GetZ()), glm::vec3(x, y, z), partial, stuck, PathingNotDisabled ^ PathingZoneLine);
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}
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//if route empty or only has two points, and we have los, then just force npc to move to location
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if (route.size() < 3) {
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auto iter = _impl->Entries.find(who);
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auto &ent = (*iter);
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if (zone->zonemap->CheckLoS(who->GetPosition(), glm::vec3(x, y, z)) && route.size() > 0)
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{
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auto &first = route.front();
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auto &last = route.back();
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PushMoveTo(ent.second, x, y, z, mode);
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if (zone->watermap->InLiquid(who->GetPosition())) {
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PushSwimTo(ent.second, x, y, z, mode);
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}
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else {
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PushMoveTo(ent.second, x, y, z, mode);
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}
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PushStopMoving(ent.second);
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return;
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}
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else if(route.size() < 2)
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{
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if (zone->watermap->InLiquid(who->GetPosition())) {
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PushSwimTo(ent.second, x, y, z, mode);
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}
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else {
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PushMoveTo(ent.second, x, y, z, mode);
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}
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PushMoveTo(ent.second, x, y, z, mode);
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PushStopMoving(ent.second);
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return;
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}
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}
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auto &first = route.front();
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auto &last = route.back();
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if (zone->HasWaterMap()) {
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//If who is underwater & who is not at the first node
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//Add node at who
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@ -656,7 +773,7 @@ void MobMovementManager::UpdatePath(Mob *who, float x, float y, float z, MobMove
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IPathfinder::IPathNode node(who->GetPosition());
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route.push_front(node);
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}
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//If xyz is underwater & xyz is not at the last node
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//Add node at xyz
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if (!IsPositionEqualWithinCertainZ(glm::vec3(x, y, z), last.pos, 5.0f)
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@ -666,60 +783,54 @@ void MobMovementManager::UpdatePath(Mob *who, float x, float y, float z, MobMove
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route.push_back(node);
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}
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}
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//adjust route
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AdjustRoute(route, who->GetFlyMode(), who->GetZOffset());
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auto eiter = _impl->Entries.find(who);
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auto &ent = (*eiter);
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auto iter = route.begin();
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glm::vec3 previous_pos(who->GetX(), who->GetY(), who->GetZ());
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bool first_node = true;
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//for each node
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while (iter != route.end()) {
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auto ¤t_node = (*iter);
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iter++;
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if (iter == route.end()) {
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continue;
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}
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previous_pos = current_node.pos;
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auto &next_node = (*iter);
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if (first_node) {
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if (mode == MovementWalking) {
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auto h = who->CalculateHeadingToTarget(next_node.pos.x, next_node.pos.y);
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PushRotateTo(ent.second, who, h, mode);
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}
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first_node = false;
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}
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//if underwater only mob and node -> node + 1 is moving to land (terminate route, npc will go to the point where it would normally exit the water but no further)
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if (who->IsUnderwaterOnly()) {
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if (zone->HasWaterMap() && !zone->watermap->InLiquid(next_node.pos)) {
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PushStopMoving(ent.second);
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return;
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}
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}
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//move to / teleport to node + 1
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if (next_node.teleport && next_node.pos.x != 0.0f && next_node.pos.y != 0.0f) {
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PushTeleportTo(ent.second, next_node.pos.x, next_node.pos.y, next_node.pos.z,
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CalculateHeadingAngleBetweenPositions(current_node.pos.x, current_node.pos.y, next_node.pos.x, next_node.pos.y));
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}
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else {
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if (next_node.pos.x != 0.0f && next_node.pos.y != 0.0f)
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{
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if (zone->watermap->InLiquid(previous_pos)) {
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PushSwimTo(ent.second, next_node.pos.x, next_node.pos.y, next_node.pos.z, mode);
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}
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else {
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PushMoveTo(ent.second, next_node.pos.x, next_node.pos.y, next_node.pos.z, mode);
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}
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}
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}
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//if stuck then handle stuck
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if (stuck) {
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PushMoveTo(ent.second, x, y, z, mode);
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@ -739,6 +850,11 @@ void MobMovementManager::PushMoveTo(MobMovementEntry &ent, float x, float y, flo
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ent.Commands.push_back(std::unique_ptr<IMovementCommand>(new MoveToCommand(x, y, z, mode)));
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}
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void MobMovementManager::PushSwimTo(MobMovementEntry &ent, float x, float y, float z, MobMovementMode mode)
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{
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ent.Commands.push_back(std::unique_ptr<IMovementCommand>(new SwimToCommand(x, y, z, mode)));
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}
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void MobMovementManager::PushRotateTo(MobMovementEntry &ent, Mob *who, float to, MobMovementMode mode)
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{
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auto from = FixHeading(who->GetHeading());
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@ -60,6 +60,7 @@ private:
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void UpdatePath(Mob *who, float x, float y, float z, MobMovementMode mode);
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void PushTeleportTo(MobMovementEntry &ent, float x, float y, float z, float heading);
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void PushMoveTo(MobMovementEntry &ent, float x, float y, float z, MobMovementMode mode);
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void PushSwimTo(MobMovementEntry &ent, float x, float y, float z, MobMovementMode mode);
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void PushRotateTo(MobMovementEntry &ent, Mob *who, float to, MobMovementMode mode);
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void PushStopMoving(MobMovementEntry &ent);
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15
zone/npc.cpp
15
zone/npc.cpp
@ -39,6 +39,7 @@
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#include "spawn2.h"
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#include "zone.h"
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#include "quest_parser_collection.h"
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#include "water_map.h"
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||||
|
||||
#include <cctype>
|
||||
#include <stdio.h>
|
||||
@ -412,6 +413,20 @@ NPC::NPC(const NPCType* d, Spawn2* in_respawn, const glm::vec4& position, Gravit
|
||||
AISpellVar.idle_no_sp_recast_min = RuleI(Spells, AI_IdleNoSpellMinRecast);
|
||||
AISpellVar.idle_no_sp_recast_max = RuleI(Spells, AI_IdleNoSpellMaxRecast);
|
||||
AISpellVar.idle_beneficial_chance = RuleI(Spells, AI_IdleBeneficialChance);
|
||||
|
||||
if (zone->watermap) {
|
||||
auto mode = GetFlyMode();
|
||||
if (mode == GravityBehavior::Ground) {
|
||||
if (zone->watermap->InLiquid(m_Position)) {
|
||||
SetFlyMode(GravityBehavior::Water);
|
||||
}
|
||||
}
|
||||
else if (mode == GravityBehavior::Water) {
|
||||
if (!zone->watermap->InLiquid(m_Position)) {
|
||||
SetFlyMode(GravityBehavior::Ground);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
NPC::~NPC()
|
||||
|
||||
@ -6,6 +6,24 @@
|
||||
class Client;
|
||||
class Seperator;
|
||||
|
||||
enum PathingPolyFlags
|
||||
{
|
||||
PathingNormal = 1,
|
||||
PathingWater = 2,
|
||||
PathingLava = 4,
|
||||
PathingZoneLine = 8,
|
||||
PathingPvP = 16,
|
||||
PathingSlime = 32,
|
||||
PathingIce = 64,
|
||||
PathingVWater = 128,
|
||||
PathingGeneralArea = 256,
|
||||
PathingPortal = 512,
|
||||
PathingPrefer = 1024,
|
||||
PathingDisabled = 2048,
|
||||
PathingAll = 65535,
|
||||
PathingNotDisabled = PathingAll ^ PathingDisabled
|
||||
};
|
||||
|
||||
class IPathfinder
|
||||
{
|
||||
public:
|
||||
@ -29,7 +47,7 @@ public:
|
||||
IPathfinder() { }
|
||||
virtual ~IPathfinder() { }
|
||||
|
||||
virtual IPath FindRoute(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &stuck) = 0;
|
||||
virtual IPath FindRoute(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &stuck, int flags = PathingNotDisabled) = 0;
|
||||
virtual glm::vec3 GetRandomLocation(const glm::vec3 &start) = 0;
|
||||
virtual void DebugCommand(Client *c, const Seperator *sep) = 0;
|
||||
|
||||
|
||||
@ -33,7 +33,7 @@ PathfinderNavmesh::~PathfinderNavmesh()
|
||||
Clear();
|
||||
}
|
||||
|
||||
IPathfinder::IPath PathfinderNavmesh::FindRoute(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &stuck)
|
||||
IPathfinder::IPath PathfinderNavmesh::FindRoute(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &stuck, int flags)
|
||||
{
|
||||
partial = false;
|
||||
|
||||
@ -50,7 +50,7 @@ IPathfinder::IPath PathfinderNavmesh::FindRoute(const glm::vec3 &start, const gl
|
||||
glm::vec3 dest_location(end.x, end.z, end.y);
|
||||
|
||||
dtQueryFilter filter;
|
||||
filter.setIncludeFlags(65535U ^ 2048);
|
||||
filter.setIncludeFlags(flags);
|
||||
filter.setAreaCost(0, 1.0f); //Normal
|
||||
filter.setAreaCost(1, 3.0f); //Water
|
||||
filter.setAreaCost(2, 5.0f); //Lava
|
||||
|
||||
@ -9,7 +9,7 @@ public:
|
||||
PathfinderNavmesh(const std::string &path);
|
||||
virtual ~PathfinderNavmesh();
|
||||
|
||||
virtual IPath FindRoute(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &stuck);
|
||||
virtual IPath FindRoute(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &stuck, int flags = PathingNotDisabled);
|
||||
virtual glm::vec3 GetRandomLocation(const glm::vec3 &start);
|
||||
virtual void DebugCommand(Client *c, const Seperator *sep);
|
||||
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
#include "pathfinder_null.h"
|
||||
|
||||
IPathfinder::IPath PathfinderNull::FindRoute(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &stuck)
|
||||
IPathfinder::IPath PathfinderNull::FindRoute(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &stuck, int flags)
|
||||
{
|
||||
partial = false;
|
||||
stuck = false;
|
||||
|
||||
@ -8,7 +8,7 @@ public:
|
||||
PathfinderNull() { }
|
||||
virtual ~PathfinderNull() { }
|
||||
|
||||
virtual IPath FindRoute(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &stuck);
|
||||
virtual IPath FindRoute(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &stuck, int flags = PathingNotDisabled);
|
||||
virtual glm::vec3 GetRandomLocation(const glm::vec3 &start);
|
||||
virtual void DebugCommand(Client *c, const Seperator *sep) { }
|
||||
};
|
||||
|
||||
@ -114,7 +114,7 @@ PathfinderWaypoint::~PathfinderWaypoint()
|
||||
{
|
||||
}
|
||||
|
||||
IPathfinder::IPath PathfinderWaypoint::FindRoute(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &stuck)
|
||||
IPathfinder::IPath PathfinderWaypoint::FindRoute(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &stuck, int flags)
|
||||
{
|
||||
stuck = false;
|
||||
partial = false;
|
||||
|
||||
@ -11,7 +11,7 @@ public:
|
||||
PathfinderWaypoint(const std::string &path);
|
||||
virtual ~PathfinderWaypoint();
|
||||
|
||||
virtual IPath FindRoute(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &stuck);
|
||||
virtual IPath FindRoute(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &stuck, int flags = PathingNotDisabled);
|
||||
virtual glm::vec3 GetRandomLocation(const glm::vec3 &start);
|
||||
virtual void DebugCommand(Client *c, const Seperator *sep);
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user