Merge master to movement_manager, fix for merge failure

This commit is contained in:
KimLS 2018-10-14 17:23:11 -07:00
commit cd6fd2d2dc
75 changed files with 4554 additions and 2031 deletions

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@ -1,5 +1,105 @@
EQEMu Changelog (Started on Sept 24, 2003 15:50)
-------------------------------------------------------
== 10/09/2018 ==
Uleat: Added bot owner options
- usage: ^owneroption [option] (or aliased as: ^oo [option])
- options are saved in the database and therefore, persistent
- Implemented option 'deathmarquee'
-- toggles client owner flag to show marquee message when a bot dies (default: disabled)
== 10/07/2018 ==
Uleat: Fixed a few bot issues..
- Fix for bot item trades not attuning
- Fix for bot mana, endurance not updating properly
== 10/06/2018 ==
Uleat: Fixed a few bot issues..
- Fix for bot 'stop melee level' not honoring setting level over rule level
- Fix for missing bot combat spell casting when within melee range
- Fix (in-work) for bots 'forgetting' current target when it flees
== 09/18/2018 ==
Uleat: Notes for manual conversion of quest script inventory slot values
- You should use reference/lookup values provided by the lua and perl apis to avoid skirting safety checks
and to ensure that the values used are the correct ones for your needs
[perl api examples]
old:
1) my $charmitem = $client->GetItemIDAt(0);
2) for($for_x = 22; $for_x < 30; $for_x++) {...}
3) for($slot1 = 0; $slot1 <= 30; $slot1++) {...}
new:
1) my $charmitem = $client->GetItemIDAt(quest::getinventoryslotid("charm"));
2) for($for_x = quest::getinventoryslotid("general.begin"); $for_x <= quest::getinventoryslotid("general.end"); $for_x++) {...} ** notice change of conditional
3) for($slot1 = quest::getinventoryslotid("possessions.begin"); $slot1 <= quest::getinventoryslotid("possessions.end"); $slot1++) {...}
[lua api examples]
old:
1) if(e.self:GetItemIDAt(30) == 31599) then ...
2) for i = 0, 30, 1 do ...
new:
1) if(e.self:GetItemIDAt(Slot.Cursor) == 31599) then ...
2) for i = Slot.PossessionsBegin, Slot.PossessionsEnd, 1 do ...
- If you need to manually assign bag slot ranges to individual 'general' slots, use this assignment for now:
-- General1 (23) = 251 .. 260
-- General2 (24) = 261 .. 270
-- General3 (25) = 271 .. 280
-- General4 (26) = 281 .. 290
-- General5 (27) = 291 .. 300
-- General6 (28) = 301 .. 310
-- General7 (29) = 311 .. 320
-- General8 (30) = 321 .. 330
-- General9 (31) = 331 .. 340
-- General10 (32) = 341 .. 350
-- Cursor (33) = 351 .. 360
- If you need to manually assign ammo or powersource slots, use these values:
-- PowerSource = 21
-- Ammo = 22
- All slot values not addressed above remain the same
- Additional information can be found at:
-- https://github.com/EQEmu/Server/wiki/Inventory-Slots
-- https://github.com/EQEmu/Server/wiki/Perl-API
-- https://github.com/EQEmu/Server/wiki/Lua-API
== 09/03/2018 ==
Uleat: Rework of 'invsnapshot' command and implementation of automatic inventory snapshots.
- Inventory snapshots are now taken automatically using the interval rule values - if snapshots are enabled
- Command 'invsnapshot' now has more options available to include a restore feature
-- A pop-up help menu is available
-- argument 'capture' is available to anyone with status high enough to register the command
-- Advanced options are only available to players with 150 status or greater
-- argument 'list' provides a list of "timestamp : item count" entries
-- argument 'parse' displays a "slot : item id : item name" listing of valid snapshots by timestamp
-- argument 'compare' shows a 'difference' comparison of "snapshot-to-inventory" changes
-- argument 'restore' applies a saved snapshot to the player's inventory (with a pre-clearing call)
== 08/13/2018 ==
Uleat: Activation of RoF+ clients' two additional general slots and integration of SoF+ clients' PowerSource slot
- Inventory 'Possessions' main slots are now contiguous and implemented to RoF2 standards
-- 'slotGeneral9'(31) and 'slotGeneral10'(32) are now active
-- Possessions slot enumerations are now defined as between 'slotCharm'(0) and 'slotCursor'(33)
-- 'slotPowerSource'(21) is no longer a special case slot(9999)
- Special code has been added to exclude 'slotPowerSource,' 'slotGeneral9' and 'slotGeneral10' from server
actions in clients that do not support them.
- The lua api has been updated to use the new slot enumeration as well as having some slot range definitions added
- The perl api now has a look-up function to provide token-to-value translations .. definitions are similar to lua
- In both lua and perl, it is HIGHLY recommended that any custom scripts using hard-coded inventory slot values be
updated to use the constants/lookup methods as any old values are no longer guaranteed to be accurate
- Database will have existing inventory slot values modified to the new standard and table `items` entries will
also be updated to the 'correct' equipable slot bitmask
- Script (quest) updates are required with this change
Note: The proper way to reference inventory slots is to use either instrinsic lookups (c/c++ & perl) or to use valid
const ref declarations (c/c++ & lua). Any other method is not guaranteed to be accurate and may result in item loss
and/or unexpected/undefined behavior.
== 07/10/2018 ==
Akkadius: Adjusted DataBuckets to use other acceptable time formats
Example: quest::set_data('key', 'value', '1d');

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@ -2111,10 +2111,27 @@ void Database::LoadLogSettings(EQEmuLogSys::LogSettings* log_settings)
}
}
void Database::ClearInvSnapshots(bool use_rule)
{
int Database::CountInvSnapshots() {
std::string query = StringFormat("SELECT COUNT(*) FROM (SELECT * FROM `inventory_snapshots` a GROUP BY `charid`, `time_index`) b");
auto results = QueryDatabase(query);
if (!results.Success())
return -1;
auto row = results.begin();
int64 count = atoll(row[0]);
if (count > 2147483647)
return -2;
if (count < 0)
return -3;
return count;
}
void Database::ClearInvSnapshots(bool from_now) {
uint32 del_time = time(nullptr);
if (use_rule) { del_time -= RuleI(Character, InvSnapshotHistoryD) * 86400; }
if (!from_now) { del_time -= RuleI(Character, InvSnapshotHistoryD) * 86400; }
std::string query = StringFormat("DELETE FROM inventory_snapshots WHERE time_index <= %lu", (unsigned long)del_time);
QueryDatabase(query);

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@ -264,7 +264,8 @@ public:
void SetLFP(uint32 CharID, bool LFP);
void SetLoginFlags(uint32 CharID, bool LFP, bool LFG, uint8 firstlogon);
void ClearInvSnapshots(bool use_rule = true);
int CountInvSnapshots();
void ClearInvSnapshots(bool from_now = false);
/* EQEmuLogSys */
void LoadLogSettings(EQEmuLogSys::LogSettings* log_settings);

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@ -78,28 +78,30 @@ namespace EQEmu
} // namespace invtype
namespace invslot {
using namespace Titanium::invslot::enum_;
const int16 SLOT_POWER_SOURCE = 9999;
using namespace RoF2::invslot::enum_;
using RoF2::invslot::SLOT_INVALID;
using RoF2::invslot::SLOT_BEGIN;
using Titanium::invslot::POSSESSIONS_BEGIN;
using Titanium::invslot::POSSESSIONS_END;
using SoF::invslot::POSSESSIONS_COUNT;
using Titanium::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE;
using Titanium::invslot::EQUIPMENT_BEGIN;
using Titanium::invslot::EQUIPMENT_END;
using Titanium::invslot::EQUIPMENT_COUNT;
const int16 SLOT_AUGMENT_GENERIC_RETURN = 1001; // clients don't appear to use this method... (internal inventory return value)
using Titanium::invslot::GENERAL_BEGIN;
using Titanium::invslot::GENERAL_END;
using Titanium::invslot::GENERAL_COUNT;
using RoF2::invslot::POSSESSIONS_BEGIN;
using RoF2::invslot::POSSESSIONS_END;
using RoF2::invslot::POSSESSIONS_COUNT;
using Titanium::invslot::BONUS_BEGIN;
using Titanium::invslot::BONUS_STAT_END;
using Titanium::invslot::BONUS_SKILL_END;
using RoF2::invslot::EQUIPMENT_BEGIN;
using RoF2::invslot::EQUIPMENT_END;
using RoF2::invslot::EQUIPMENT_COUNT;
using RoF2::invslot::GENERAL_BEGIN;
using RoF2::invslot::GENERAL_END;
using RoF2::invslot::GENERAL_COUNT;
using RoF2::invslot::BONUS_BEGIN;
using RoF2::invslot::BONUS_STAT_END;
using RoF2::invslot::BONUS_SKILL_END;
using Titanium::invslot::BANK_BEGIN;
using SoF::invslot::BANK_END;
@ -145,7 +147,7 @@ namespace EQEmu
const int16 GENERAL_BAGS_8_COUNT = 8 * SLOT_COUNT;
const int16 GENERAL_BAGS_8_END = (GENERAL_BAGS_BEGIN + GENERAL_BAGS_8_COUNT) - 1;
const int16 CURSOR_BAG_BEGIN = 331;
const int16 CURSOR_BAG_BEGIN = 351;
const int16 CURSOR_BAG_COUNT = SLOT_COUNT;
const int16 CURSOR_BAG_END = (CURSOR_BAG_BEGIN + CURSOR_BAG_COUNT) - 1;

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@ -523,18 +523,4 @@ static const uint8 SkillDamageTypes[EQEmu::skills::HIGHEST_SKILL + 1] = // chang
static const uint32 MAX_SPELL_DB_ID_VAL = 65535;
namespace EQEmu
{
namespace legacy {
enum InventorySlot {
SLOT_CURSOR_END = (int16)0xFFFE, // I hope no one is using this...
SLOT_TRADESKILL = 1000,
SLOT_AUGMENT = 1001,
//SLOT_INVALID = (int16)0xFFFF,
};
} // namespace legacy
}
#endif /*COMMON_EQ_CONSTANTS_H*/

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@ -268,7 +268,8 @@ enum {
commandBanPlayers = 100, //can set bans on players
commandChangeDatarate = 201, //edit client's data rate
commandZoneToCoords = 0, //can #zone with coords
commandInterrogateInv = 100 //below this == only log on error state and self-only target dump
commandInterrogateInv = 100, //below this == only log on error state and self-only target dump
commandInvSnapshot = 150 //ability to clear/restore snapshots
};
//default states for logging flag on NPCs and clients (having NPCs on by default is prolly a bad idea)

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@ -177,7 +177,7 @@ EQEmu::ItemInstance* EQEmu::InventoryProfile::GetItem(int16 slot_id) const
result = _GetItem(m_inv, slot_id);
}
else if ((slot_id >= invslot::EQUIPMENT_BEGIN && slot_id <= invslot::EQUIPMENT_END) ||
(slot_id >= invslot::TRIBUTE_BEGIN && slot_id <= invslot::TRIBUTE_END) || (slot_id == invslot::SLOT_POWER_SOURCE)) {
(slot_id >= invslot::TRIBUTE_BEGIN && slot_id <= invslot::TRIBUTE_END)) {
// Equippable slots (on body)
result = _GetItem(m_worn, slot_id);
}
@ -231,6 +231,25 @@ EQEmu::ItemInstance* EQEmu::InventoryProfile::GetItem(int16 slot_id, uint8 bagid
// Put an item snto specified slot
int16 EQEmu::InventoryProfile::PutItem(int16 slot_id, const ItemInstance& inst)
{
if (slot_id <= EQEmu::invslot::POSSESSIONS_END && slot_id >= EQEmu::invslot::POSSESSIONS_BEGIN) {
if ((((uint64)1 << slot_id) & m_lookup->PossessionsBitmask) == 0)
return EQEmu::invslot::SLOT_INVALID;
}
else if (slot_id <= EQEmu::invbag::GENERAL_BAGS_END && slot_id >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
auto temp_slot = EQEmu::invslot::GENERAL_BEGIN + ((slot_id - EQEmu::invbag::GENERAL_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT);
if ((((uint64)1 << temp_slot) & m_lookup->PossessionsBitmask) == 0)
return EQEmu::invslot::SLOT_INVALID;
}
else if (slot_id <= EQEmu::invslot::BANK_END && slot_id >= EQEmu::invslot::BANK_BEGIN) {
if ((slot_id - EQEmu::invslot::BANK_BEGIN) >= m_lookup->InventoryTypeSize[EQEmu::invtype::typeBank])
return EQEmu::invslot::SLOT_INVALID;
}
else if (slot_id <= EQEmu::invbag::BANK_BAGS_END && slot_id >= EQEmu::invbag::BANK_BAGS_BEGIN) {
auto temp_slot = (slot_id - EQEmu::invbag::BANK_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT;
if (temp_slot >= m_lookup->InventoryTypeSize[EQEmu::invtype::typeBank])
return EQEmu::invslot::SLOT_INVALID;
}
// Clean up item already in slot (if exists)
DeleteItem(slot_id);
@ -244,80 +263,139 @@ int16 EQEmu::InventoryProfile::PutItem(int16 slot_id, const ItemInstance& inst)
return _PutItem(slot_id, inst.Clone());
}
int16 EQEmu::InventoryProfile::PushCursor(const ItemInstance& inst)
{
int16 EQEmu::InventoryProfile::PushCursor(const ItemInstance &inst) {
m_cursor.push(inst.Clone());
return invslot::slotCursor;
}
EQEmu::ItemInstance* EQEmu::InventoryProfile::GetCursorItem()
{
EQEmu::ItemInstance* EQEmu::InventoryProfile::GetCursorItem() {
return m_cursor.peek_front();
}
// Swap items in inventory
bool EQEmu::InventoryProfile::SwapItem(int16 slot_a, int16 slot_b, SwapItemFailState& fail_state, uint16 race_id, uint8 class_id, uint16 deity_id, uint8 level)
{
bool EQEmu::InventoryProfile::SwapItem(
int16 source_slot,
int16 destination_slot,
SwapItemFailState &fail_state,
uint16 race_id,
uint8 class_id,
uint16 deity_id,
uint8 level
) {
fail_state = swapInvalid;
// Temp holding areas for a and b
ItemInstance* inst_a = GetItem(slot_a);
ItemInstance* inst_b = GetItem(slot_b);
if (inst_a) {
if (!inst_a->IsSlotAllowed(slot_b)) {
if (source_slot <= EQEmu::invslot::POSSESSIONS_END && source_slot >= EQEmu::invslot::POSSESSIONS_BEGIN) {
if ((((uint64) 1 << source_slot) & m_lookup->PossessionsBitmask) == 0) {
fail_state = swapNotAllowed;
return false;
}
if ((slot_b >= invslot::EQUIPMENT_BEGIN && slot_b <= invslot::EQUIPMENT_END) || slot_b == invslot::SLOT_POWER_SOURCE) {
auto item_a = inst_a->GetItem();
if (!item_a) {
}
else if (source_slot <= EQEmu::invbag::GENERAL_BAGS_END && source_slot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
auto temp_slot = EQEmu::invslot::GENERAL_BEGIN + ((source_slot - EQEmu::invbag::GENERAL_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT);
if ((((uint64)1 << temp_slot) & m_lookup->PossessionsBitmask) == 0) {
fail_state = swapNotAllowed;
return false;
}
}
else if (source_slot <= EQEmu::invslot::BANK_END && source_slot >= EQEmu::invslot::BANK_BEGIN) {
if ((source_slot - EQEmu::invslot::BANK_BEGIN) >= m_lookup->InventoryTypeSize[EQEmu::invtype::typeBank]) {
fail_state = swapNotAllowed;
return false;
}
}
else if (source_slot <= EQEmu::invbag::BANK_BAGS_END && source_slot >= EQEmu::invbag::BANK_BAGS_BEGIN) {
auto temp_slot = (source_slot - EQEmu::invbag::BANK_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT;
if (temp_slot >= m_lookup->InventoryTypeSize[EQEmu::invtype::typeBank]) {
fail_state = swapNotAllowed;
return false;
}
}
if (destination_slot <= EQEmu::invslot::POSSESSIONS_END && destination_slot >= EQEmu::invslot::POSSESSIONS_BEGIN) {
if ((((uint64)1 << destination_slot) & m_lookup->PossessionsBitmask) == 0) {
fail_state = swapNotAllowed;
return false;
}
}
else if (destination_slot <= EQEmu::invbag::GENERAL_BAGS_END && destination_slot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
auto temp_slot = EQEmu::invslot::GENERAL_BEGIN + ((destination_slot - EQEmu::invbag::GENERAL_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT);
if ((((uint64)1 << temp_slot) & m_lookup->PossessionsBitmask) == 0) {
fail_state = swapNotAllowed;
return false;
}
}
else if (destination_slot <= EQEmu::invslot::BANK_END && destination_slot >= EQEmu::invslot::BANK_BEGIN) {
if ((destination_slot - EQEmu::invslot::BANK_BEGIN) >= m_lookup->InventoryTypeSize[EQEmu::invtype::typeBank]) {
fail_state = swapNotAllowed;
return false;
}
}
else if (destination_slot <= EQEmu::invbag::BANK_BAGS_END && destination_slot >= EQEmu::invbag::BANK_BAGS_BEGIN) {
auto temp_slot = (destination_slot - EQEmu::invbag::BANK_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT;
if (temp_slot >= m_lookup->InventoryTypeSize[EQEmu::invtype::typeBank]) {
fail_state = swapNotAllowed;
return false;
}
}
// Temp holding areas for source and destination
ItemInstance *source_item_instance = GetItem(source_slot);
ItemInstance *destination_item_instance = GetItem(destination_slot);
if (source_item_instance) {
if (!source_item_instance->IsSlotAllowed(destination_slot)) {
fail_state = swapNotAllowed;
return false;
}
if ((destination_slot >= invslot::EQUIPMENT_BEGIN && destination_slot <= invslot::EQUIPMENT_END)) {
auto source_item = source_item_instance->GetItem();
if (!source_item) {
fail_state = swapNullData;
return false;
}
if (race_id && class_id && !item_a->IsEquipable(race_id, class_id)) {
if (race_id && class_id && !source_item->IsEquipable(race_id, class_id)) {
fail_state = swapRaceClass;
return false;
}
if (deity_id && item_a->Deity && !(deity::ConvertDeityTypeToDeityTypeBit((deity::DeityType)deity_id) & item_a->Deity)) {
if (deity_id && source_item->Deity && !(deity::ConvertDeityTypeToDeityTypeBit((deity::DeityType)deity_id) & source_item->Deity)) {
fail_state = swapDeity;
return false;
}
if (level && item_a->ReqLevel && level < item_a->ReqLevel) {
if (level && source_item->ReqLevel && level < source_item->ReqLevel) {
fail_state = swapLevel;
return false;
}
}
}
if (inst_b) {
if (!inst_b->IsSlotAllowed(slot_a)) {
if (destination_item_instance) {
if (!destination_item_instance->IsSlotAllowed(source_slot)) {
fail_state = swapNotAllowed;
return false;
}
if ((slot_a >= invslot::EQUIPMENT_BEGIN && slot_a <= invslot::EQUIPMENT_END) || slot_a == invslot::SLOT_POWER_SOURCE) {
auto item_b = inst_b->GetItem();
if (!item_b) {
if ((source_slot >= invslot::EQUIPMENT_BEGIN && source_slot <= invslot::EQUIPMENT_END)) {
auto destination_item = destination_item_instance->GetItem();
if (!destination_item) {
fail_state = swapNullData;
return false;
}
if (race_id && class_id && !item_b->IsEquipable(race_id, class_id)) {
if (race_id && class_id && !destination_item->IsEquipable(race_id, class_id)) {
fail_state = swapRaceClass;
return false;
}
if (deity_id && item_b->Deity && !(deity::ConvertDeityTypeToDeityTypeBit((deity::DeityType)deity_id) & item_b->Deity)) {
if (deity_id && destination_item->Deity && !(deity::ConvertDeityTypeToDeityTypeBit((deity::DeityType)deity_id) & destination_item->Deity)) {
fail_state = swapDeity;
return false;
}
if (level && item_b->ReqLevel && level < item_b->ReqLevel) {
if (level && destination_item->ReqLevel && level < destination_item->ReqLevel) {
fail_state = swapLevel;
return false;
}
}
}
_PutItem(slot_a, inst_b); // Assign b->a
_PutItem(slot_b, inst_a); // Assign a->b
_PutItem(source_slot, destination_item_instance); // Assign destination -> source
_PutItem(destination_slot, source_item_instance); // Assign source -> destination
fail_state = swapPass;
@ -325,10 +403,9 @@ bool EQEmu::InventoryProfile::SwapItem(int16 slot_a, int16 slot_b, SwapItemFailS
}
// Remove item from inventory (with memory delete)
bool EQEmu::InventoryProfile::DeleteItem(int16 slot_id, uint8 quantity)
{
bool EQEmu::InventoryProfile::DeleteItem(int16 slot_id, uint8 quantity) {
// Pop item out of inventory map (or queue)
ItemInstance* item_to_delete = PopItem(slot_id);
ItemInstance *item_to_delete = PopItem(slot_id);
// Determine if object should be fully deleted, or
// just a quantity of charges of the item can be deleted
@ -342,7 +419,7 @@ bool EQEmu::InventoryProfile::DeleteItem(int16 slot_id, uint8 quantity)
// the item is not stackable, and is not a charged item, or is expendable, delete it
if (item_to_delete->IsStackable() ||
(!item_to_delete->IsStackable() &&
((item_to_delete->GetItem()->MaxCharges == 0) || item_to_delete->IsExpendable()))
((item_to_delete->GetItem()->MaxCharges == 0) || item_to_delete->IsExpendable()))
) {
// Item can now be destroyed
InventoryProfile::MarkDirty(item_to_delete);
@ -379,11 +456,11 @@ EQEmu::ItemInstance* EQEmu::InventoryProfile::PopItem(int16 slot_id)
if (slot_id == invslot::slotCursor) {
p = m_cursor.pop();
}
else if ((slot_id >= invslot::EQUIPMENT_BEGIN && slot_id <= invslot::EQUIPMENT_END) || (slot_id == invslot::SLOT_POWER_SOURCE)) {
else if (slot_id >= invslot::EQUIPMENT_BEGIN && slot_id <= invslot::EQUIPMENT_END) {
p = m_worn[slot_id];
m_worn.erase(slot_id);
}
else if ((slot_id >= invslot::GENERAL_BEGIN && slot_id <= invslot::GENERAL_END)) {
else if (slot_id >= invslot::GENERAL_BEGIN && slot_id <= invslot::GENERAL_END) {
p = m_inv[slot_id];
m_inv.erase(slot_id);
}
@ -420,6 +497,8 @@ bool EQEmu::InventoryProfile::HasSpaceForItem(const ItemData *ItemToTry, int16 Q
if (ItemToTry->Stackable) {
for (int16 i = invslot::GENERAL_BEGIN; i <= invslot::GENERAL_END; i++) {
if ((((uint64)1 << i) & m_lookup->PossessionsBitmask) == 0)
continue;
ItemInstance* InvItem = GetItem(i);
@ -457,6 +536,8 @@ bool EQEmu::InventoryProfile::HasSpaceForItem(const ItemData *ItemToTry, int16 Q
}
for (int16 i = invslot::GENERAL_BEGIN; i <= invslot::GENERAL_END; i++) {
if ((((uint64)1 << i) & m_lookup->PossessionsBitmask) == 0)
continue;
ItemInstance* InvItem = GetItem(i);
@ -483,7 +564,7 @@ bool EQEmu::InventoryProfile::HasSpaceForItem(const ItemData *ItemToTry, int16 Q
uint8 BagSize = InvItem->GetItem()->BagSlots;
for (uint8 BagSlot = invbag::SLOT_BEGIN; BagSlot<BagSize; BagSlot++) {
for (uint8 BagSlot = invbag::SLOT_BEGIN; BagSlot < BagSize; BagSlot++) {
InvItem = GetItem(BaseSlotID + BagSlot);
@ -663,6 +744,9 @@ int16 EQEmu::InventoryProfile::FindFreeSlot(bool for_bag, bool try_cursor, uint8
{
// Check basic inventory
for (int16 i = invslot::GENERAL_BEGIN; i <= invslot::GENERAL_END; i++) {
if ((((uint64)1 << i) & m_lookup->PossessionsBitmask) == 0)
continue;
if (!GetItem(i))
// Found available slot in personal inventory
return i;
@ -670,6 +754,9 @@ int16 EQEmu::InventoryProfile::FindFreeSlot(bool for_bag, bool try_cursor, uint8
if (!for_bag) {
for (int16 i = invslot::GENERAL_BEGIN; i <= invslot::GENERAL_END; i++) {
if ((((uint64)1 << i) & m_lookup->PossessionsBitmask) == 0)
continue;
const ItemInstance* inst = GetItem(i);
if (inst && inst->IsClassBag() && inst->GetItem()->BagSize >= min_size)
{
@ -720,6 +807,9 @@ int16 EQEmu::InventoryProfile::FindFreeSlotForTradeItem(const ItemInstance* inst
// step 1: find room for bags (caller should really ask for slots for bags first to avoid sending them to cursor..and bag item loss)
if (inst->IsClassBag()) {
for (int16 free_slot = general_start; free_slot <= invslot::GENERAL_END; ++free_slot) {
if ((((uint64)1 << free_slot) & m_lookup->PossessionsBitmask) == 0)
continue;
if (!m_inv[free_slot])
return free_slot;
}
@ -730,6 +820,9 @@ int16 EQEmu::InventoryProfile::FindFreeSlotForTradeItem(const ItemInstance* inst
// step 2: find partial room for stackables
if (inst->IsStackable()) {
for (int16 free_slot = general_start; free_slot <= invslot::GENERAL_END; ++free_slot) {
if ((((uint64)1 << free_slot) & m_lookup->PossessionsBitmask) == 0)
continue;
const ItemInstance* main_inst = m_inv[free_slot];
if (!main_inst)
@ -740,6 +833,9 @@ int16 EQEmu::InventoryProfile::FindFreeSlotForTradeItem(const ItemInstance* inst
}
for (int16 free_slot = general_start; free_slot <= invslot::GENERAL_END; ++free_slot) {
if ((((uint64)1 << free_slot) & m_lookup->PossessionsBitmask) == 0)
continue;
const ItemInstance* main_inst = m_inv[free_slot];
if (!main_inst)
@ -763,6 +859,9 @@ int16 EQEmu::InventoryProfile::FindFreeSlotForTradeItem(const ItemInstance* inst
// step 3a: find room for container-specific items (ItemClassArrow)
if (inst->GetItem()->ItemType == item::ItemTypeArrow) {
for (int16 free_slot = general_start; free_slot <= invslot::GENERAL_END; ++free_slot) {
if ((((uint64)1 << free_slot) & m_lookup->PossessionsBitmask) == 0)
continue;
const ItemInstance* main_inst = m_inv[free_slot];
if (!main_inst || (main_inst->GetItem()->BagType != item::BagTypeQuiver) || !main_inst->IsClassBag())
@ -779,6 +878,9 @@ int16 EQEmu::InventoryProfile::FindFreeSlotForTradeItem(const ItemInstance* inst
// step 3b: find room for container-specific items (ItemClassSmallThrowing)
if (inst->GetItem()->ItemType == item::ItemTypeSmallThrowing) {
for (int16 free_slot = general_start; free_slot <= invslot::GENERAL_END; ++free_slot) {
if ((((uint64)1 << free_slot) & m_lookup->PossessionsBitmask) == 0)
continue;
const ItemInstance* main_inst = m_inv[free_slot];
if (!main_inst || (main_inst->GetItem()->BagType != item::BagTypeBandolier) || !main_inst->IsClassBag())
@ -794,6 +896,9 @@ int16 EQEmu::InventoryProfile::FindFreeSlotForTradeItem(const ItemInstance* inst
// step 4: just find an empty slot
for (int16 free_slot = general_start; free_slot <= invslot::GENERAL_END; ++free_slot) {
if ((((uint64)1 << free_slot) & m_lookup->PossessionsBitmask) == 0)
continue;
const ItemInstance* main_inst = m_inv[free_slot];
if (!main_inst)
@ -801,6 +906,9 @@ int16 EQEmu::InventoryProfile::FindFreeSlotForTradeItem(const ItemInstance* inst
}
for (int16 free_slot = general_start; free_slot <= invslot::GENERAL_END; ++free_slot) {
if ((((uint64)1 << free_slot) & m_lookup->PossessionsBitmask) == 0)
continue;
const ItemInstance* main_inst = m_inv[free_slot];
if (main_inst && main_inst->IsClassBag()) {
@ -977,12 +1085,13 @@ bool EQEmu::InventoryProfile::CanItemFitInContainer(const ItemData *ItemToTry, c
bool EQEmu::InventoryProfile::SupportsClickCasting(int16 slot_id)
{
// there are a few non-potion items that identify as ItemTypePotion..so, we still need to ubiquitously include the equipment range
if ((uint16)slot_id <= invslot::GENERAL_END || slot_id == invslot::SLOT_POWER_SOURCE)
{
if (slot_id >= invslot::EQUIPMENT_BEGIN && slot_id <= invslot::EQUIPMENT_END) {
return true;
}
else if (slot_id >= invbag::GENERAL_BAGS_BEGIN && slot_id <= invbag::GENERAL_BAGS_END)
{
else if (slot_id >= invslot::GENERAL_BEGIN && slot_id <= invslot::GENERAL_END) {
return true;
}
else if (slot_id >= invbag::GENERAL_BAGS_BEGIN && slot_id <= invbag::GENERAL_BAGS_END) {
if (inventory::Lookup(m_mob_version)->AllowClickCastFromBag)
return true;
}
@ -992,8 +1101,16 @@ bool EQEmu::InventoryProfile::SupportsClickCasting(int16 slot_id)
bool EQEmu::InventoryProfile::SupportsPotionBeltCasting(int16 slot_id)
{
if ((uint16)slot_id <= invslot::GENERAL_END || slot_id == invslot::SLOT_POWER_SOURCE || (slot_id >= invbag::GENERAL_BAGS_BEGIN && slot_id <= invbag::GENERAL_BAGS_END))
// does this have the same criteria as 'SupportsClickCasting' above? (bag clicking per client)
if (slot_id >= invslot::EQUIPMENT_BEGIN && slot_id <= invslot::EQUIPMENT_END) {
return true;
}
else if (slot_id >= invslot::GENERAL_BEGIN && slot_id <= invslot::GENERAL_END) {
return true;
}
else if (slot_id >= invbag::GENERAL_BAGS_BEGIN && slot_id <= invbag::GENERAL_BAGS_END) {
return true;
}
return false;
}
@ -1006,7 +1123,7 @@ bool EQEmu::InventoryProfile::SupportsContainers(int16 slot_id)
(slot_id >= invslot::BANK_BEGIN && slot_id <= invslot::BANK_END) ||
(slot_id >= invslot::SHARED_BANK_BEGIN && slot_id <= invslot::SHARED_BANK_END) ||
(slot_id >= invslot::TRADE_BEGIN && slot_id <= invslot::TRADE_END)
) {
) {
return true;
}
@ -1054,13 +1171,19 @@ uint8 EQEmu::InventoryProfile::FindBrightestLightType()
uint8 brightest_light_type = 0;
for (auto iter = m_worn.begin(); iter != m_worn.end(); ++iter) {
if ((iter->first < invslot::EQUIPMENT_BEGIN || iter->first > invslot::EQUIPMENT_END) && iter->first != invslot::SLOT_POWER_SOURCE) { continue; }
if (iter->first == invslot::slotAmmo) { continue; }
if ((iter->first < invslot::EQUIPMENT_BEGIN || iter->first > invslot::EQUIPMENT_END))
continue;
if (iter->first == invslot::slotAmmo)
continue;
auto inst = iter->second;
if (inst == nullptr) { continue; }
if (inst == nullptr)
continue;
auto item = inst->GetItem();
if (item == nullptr) { continue; }
if (item == nullptr)
continue;
if (lightsource::IsLevelGreater(item->Light, brightest_light_type))
brightest_light_type = item->Light;
@ -1068,15 +1191,21 @@ uint8 EQEmu::InventoryProfile::FindBrightestLightType()
uint8 general_light_type = 0;
for (auto iter = m_inv.begin(); iter != m_inv.end(); ++iter) {
if (iter->first < invslot::GENERAL_BEGIN || iter->first > invslot::GENERAL_END) { continue; }
if (iter->first < invslot::GENERAL_BEGIN || iter->first > invslot::GENERAL_END)
continue;
auto inst = iter->second;
if (inst == nullptr) { continue; }
auto item = inst->GetItem();
if (item == nullptr) { continue; }
if (inst == nullptr)
continue;
if (!item->IsClassCommon()) { continue; }
if (item->Light < 9 || item->Light > 13) { continue; }
auto item = inst->GetItem();
if (item == nullptr)
continue;
if (!item->IsClassCommon())
continue;
if (item->Light < 9 || item->Light > 13)
continue;
if (lightsource::TypeToLevel(item->Light))
general_light_type = item->Light;
@ -1136,7 +1265,7 @@ int EQEmu::InventoryProfile::GetSlotByItemInstCollection(const std::map<int16, I
}
}
return -1;
return EQEmu::invslot::SLOT_INVALID;
}
void EQEmu::InventoryProfile::dumpItemCollection(const std::map<int16, ItemInstance*> &collection)
@ -1174,6 +1303,15 @@ void EQEmu::InventoryProfile::dumpBagContents(ItemInstance *inst, std::map<int16
// Internal Method: Retrieves item within an inventory bucket
EQEmu::ItemInstance* EQEmu::InventoryProfile::_GetItem(const std::map<int16, ItemInstance*>& bucket, int16 slot_id) const
{
if (slot_id <= EQEmu::invslot::POSSESSIONS_END && slot_id >= EQEmu::invslot::POSSESSIONS_BEGIN) {
if ((((uint64)1 << slot_id) & m_lookup->PossessionsBitmask) == 0)
return nullptr;
}
else if (slot_id <= EQEmu::invslot::BANK_END && slot_id >= EQEmu::invslot::BANK_BEGIN) {
if (slot_id - EQEmu::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize[EQEmu::invtype::typeBank])
return nullptr;
}
auto it = bucket.find(slot_id);
if (it != bucket.end()) {
return it->second;
@ -1205,21 +1343,27 @@ int16 EQEmu::InventoryProfile::_PutItem(int16 slot_id, ItemInstance* inst)
m_cursor.push_front(inst);
result = slot_id;
}
else if ((slot_id >= invslot::EQUIPMENT_BEGIN && slot_id <= invslot::EQUIPMENT_END) || (slot_id == invslot::SLOT_POWER_SOURCE)) {
m_worn[slot_id] = inst;
result = slot_id;
else if (slot_id >= invslot::EQUIPMENT_BEGIN && slot_id <= invslot::EQUIPMENT_END) {
if ((((uint64)1 << slot_id) & m_lookup->PossessionsBitmask) != 0) {
m_worn[slot_id] = inst;
result = slot_id;
}
}
else if ((slot_id >= invslot::GENERAL_BEGIN && slot_id <= invslot::GENERAL_END)) {
m_inv[slot_id] = inst;
result = slot_id;
if ((((uint64)1 << slot_id) & m_lookup->PossessionsBitmask) != 0) {
m_inv[slot_id] = inst;
result = slot_id;
}
}
else if (slot_id >= invslot::TRIBUTE_BEGIN && slot_id <= invslot::TRIBUTE_END) {
m_worn[slot_id] = inst;
result = slot_id;
}
else if (slot_id >= invslot::BANK_BEGIN && slot_id <= invslot::BANK_END) {
m_bank[slot_id] = inst;
result = slot_id;
if (slot_id - EQEmu::invslot::BANK_BEGIN < m_lookup->InventoryTypeSize[EQEmu::invtype::typeBank]) {
m_bank[slot_id] = inst;
result = slot_id;
}
}
else if (slot_id >= invslot::SHARED_BANK_BEGIN && slot_id <= invslot::SHARED_BANK_END) {
m_shbank[slot_id] = inst;
@ -1254,6 +1398,15 @@ int16 EQEmu::InventoryProfile::_HasItem(std::map<int16, ItemInstance*>& bucket,
uint32 quantity_found = 0;
for (auto iter = bucket.begin(); iter != bucket.end(); ++iter) {
if (iter->first <= EQEmu::invslot::POSSESSIONS_END && iter->first >= EQEmu::invslot::POSSESSIONS_BEGIN) {
if ((((uint64)1 << iter->first) & m_lookup->PossessionsBitmask) == 0)
continue;
}
else if (iter->first <= EQEmu::invslot::BANK_END && iter->first >= EQEmu::invslot::BANK_BEGIN) {
if (iter->first - EQEmu::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize[EQEmu::invtype::typeBank])
continue;
}
auto inst = iter->second;
if (inst == nullptr) { continue; }
@ -1265,7 +1418,7 @@ int16 EQEmu::InventoryProfile::_HasItem(std::map<int16, ItemInstance*>& bucket,
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
if (inst->GetAugmentItemID(index) == item_id && quantity <= 1)
return legacy::SLOT_AUGMENT;
return invslot::SLOT_AUGMENT_GENERIC_RETURN;
}
if (!inst->IsClassBag()) { continue; }
@ -1282,7 +1435,7 @@ int16 EQEmu::InventoryProfile::_HasItem(std::map<int16, ItemInstance*>& bucket,
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
if (bag_inst->GetAugmentItemID(index) == item_id && quantity <= 1)
return legacy::SLOT_AUGMENT;
return invslot::SLOT_AUGMENT_GENERIC_RETURN;
}
}
}
@ -1313,7 +1466,7 @@ int16 EQEmu::InventoryProfile::_HasItem(ItemInstQueue& iqueue, uint32 item_id, u
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
if (inst->GetAugmentItemID(index) == item_id && quantity <= 1)
return legacy::SLOT_AUGMENT;
return invslot::SLOT_AUGMENT_GENERIC_RETURN;
}
if (!inst->IsClassBag()) { continue; }
@ -1330,7 +1483,7 @@ int16 EQEmu::InventoryProfile::_HasItem(ItemInstQueue& iqueue, uint32 item_id, u
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
if (bag_inst->GetAugmentItemID(index) == item_id && quantity <= 1)
return legacy::SLOT_AUGMENT;
return invslot::SLOT_AUGMENT_GENERIC_RETURN;
}
}
@ -1347,6 +1500,15 @@ int16 EQEmu::InventoryProfile::_HasItemByUse(std::map<int16, ItemInstance*>& buc
uint32 quantity_found = 0;
for (auto iter = bucket.begin(); iter != bucket.end(); ++iter) {
if (iter->first <= EQEmu::invslot::POSSESSIONS_END && iter->first >= EQEmu::invslot::POSSESSIONS_BEGIN) {
if ((((uint64)1 << iter->first) & m_lookup->PossessionsBitmask) == 0)
continue;
}
else if (iter->first <= EQEmu::invslot::BANK_END && iter->first >= EQEmu::invslot::BANK_BEGIN) {
if (iter->first - EQEmu::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize[EQEmu::invtype::typeBank])
continue;
}
auto inst = iter->second;
if (inst == nullptr) { continue; }
@ -1411,6 +1573,15 @@ int16 EQEmu::InventoryProfile::_HasItemByUse(ItemInstQueue& iqueue, uint8 use, u
int16 EQEmu::InventoryProfile::_HasItemByLoreGroup(std::map<int16, ItemInstance*>& bucket, uint32 loregroup)
{
for (auto iter = bucket.begin(); iter != bucket.end(); ++iter) {
if (iter->first <= EQEmu::invslot::POSSESSIONS_END && iter->first >= EQEmu::invslot::POSSESSIONS_BEGIN) {
if ((((uint64)1 << iter->first) & m_lookup->PossessionsBitmask) == 0)
continue;
}
else if (iter->first <= EQEmu::invslot::BANK_END && iter->first >= EQEmu::invslot::BANK_BEGIN) {
if (iter->first - EQEmu::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize[EQEmu::invtype::typeBank])
continue;
}
auto inst = iter->second;
if (inst == nullptr) { continue; }
@ -1422,7 +1593,7 @@ int16 EQEmu::InventoryProfile::_HasItemByLoreGroup(std::map<int16, ItemInstance*
if (aug_inst == nullptr) { continue; }
if (aug_inst->GetItem()->LoreGroup == loregroup)
return legacy::SLOT_AUGMENT;
return invslot::SLOT_AUGMENT_GENERIC_RETURN;
}
if (!inst->IsClassBag()) { continue; }
@ -1439,12 +1610,12 @@ int16 EQEmu::InventoryProfile::_HasItemByLoreGroup(std::map<int16, ItemInstance*
if (aug_inst == nullptr) { continue; }
if (aug_inst->GetItem()->LoreGroup == loregroup)
return legacy::SLOT_AUGMENT;
return invslot::SLOT_AUGMENT_GENERIC_RETURN;
}
}
}
return INVALID_INDEX;
return EQEmu::invslot::SLOT_INVALID;
}
// Internal Method: Checks an inventory queue type bucket for a particular item
@ -1462,7 +1633,7 @@ int16 EQEmu::InventoryProfile::_HasItemByLoreGroup(ItemInstQueue& iqueue, uint32
if (aug_inst == nullptr) { continue; }
if (aug_inst->GetItem()->LoreGroup == loregroup)
return legacy::SLOT_AUGMENT;
return invslot::SLOT_AUGMENT_GENERIC_RETURN;
}
if (!inst->IsClassBag()) { continue; }
@ -1479,7 +1650,7 @@ int16 EQEmu::InventoryProfile::_HasItemByLoreGroup(ItemInstQueue& iqueue, uint32
if (aug_inst == nullptr) { continue; }
if (aug_inst->GetItem()->LoreGroup == loregroup)
return legacy::SLOT_AUGMENT;
return invslot::SLOT_AUGMENT_GENERIC_RETURN;
}
}
@ -1487,5 +1658,5 @@ int16 EQEmu::InventoryProfile::_HasItemByLoreGroup(ItemInstQueue& iqueue, uint32
break;
}
return INVALID_INDEX;
return EQEmu::invslot::SLOT_INVALID;
}

View File

@ -126,7 +126,7 @@ namespace EQEmu
// Swap items in inventory
enum SwapItemFailState : int8 { swapInvalid = -1, swapPass = 0, swapNotAllowed, swapNullData, swapRaceClass, swapDeity, swapLevel };
bool SwapItem(int16 slot_a, int16 slot_b, SwapItemFailState& fail_state, uint16 race_id = 0, uint8 class_id = 0, uint16 deity_id = 0, uint8 level = 0);
bool SwapItem(int16 source_slot, int16 destination_slot, SwapItemFailState& fail_state, uint16 race_id = 0, uint8 class_id = 0, uint16 deity_id = 0, uint8 level = 0);
// Remove item from inventory
bool DeleteItem(int16 slot_id, uint8 quantity = 0);

View File

@ -110,9 +110,7 @@ bool EQEmu::InventorySlot::IsDeleteSlot() const
bool EQEmu::InventorySlot::IsEquipmentIndex(int16 slot_index)
{
/*if (slot_index < inventory::EquipmentBegin || slot_index > inventory::EquipmentEnd)
return false;*/
if ((slot_index < invslot::EQUIPMENT_BEGIN || slot_index > invslot::EQUIPMENT_END) && slot_index != invslot::SLOT_POWER_SOURCE)
if (slot_index < invslot::EQUIPMENT_BEGIN || slot_index > invslot::EQUIPMENT_END)
return false;
return true;
@ -120,8 +118,6 @@ bool EQEmu::InventorySlot::IsEquipmentIndex(int16 slot_index)
bool EQEmu::InventorySlot::IsGeneralIndex(int16 slot_index)
{
/*if (slot_index < inventory::GeneralBegin || slot_index > inventory::GeneralEnd)
return false;*/
if (slot_index < invslot::GENERAL_BEGIN || slot_index > invslot::GENERAL_END)
return false;
@ -130,22 +126,18 @@ bool EQEmu::InventorySlot::IsGeneralIndex(int16 slot_index)
bool EQEmu::InventorySlot::IsCursorIndex(int16 slot_index)
{
/*if (slot_index != inventory::slotCursor)
return false;*/
if (slot_index != invslot::slotCursor)
return false;
if (slot_index == invslot::slotCursor)
return true;
return true;
return false;
}
bool EQEmu::InventorySlot::IsWeaponIndex(int16 slot_index)
{
/*if ((slot_index != inventory::slotRange) && (slot_index != inventory::slotPrimary) && (slot_index != inventory::slotSecondary))
return false;*/
if ((slot_index != invslot::slotRange) && (slot_index != invslot::slotPrimary) && (slot_index != invslot::slotSecondary))
return false;
return true;
if (slot_index == invslot::slotPrimary || slot_index == invslot::slotSecondary || slot_index == invslot::slotRange)
return true;
return false;
}
bool EQEmu::InventorySlot::IsTextureIndex(int16 slot_index)

View File

@ -271,17 +271,10 @@ bool EQEmu::ItemInstance::IsEquipable(int16 slot_id) const
if (!m_item)
return false;
// another "shouldn't do" fix..will be fixed in future updates (requires code and database work)
int16 use_slot = INVALID_INDEX;
if (slot_id == invslot::SLOT_POWER_SOURCE) { use_slot = invslot::slotGeneral1; }
if ((uint16)slot_id <= invslot::EQUIPMENT_END) { use_slot = slot_id; }
if (slot_id < EQEmu::invslot::EQUIPMENT_BEGIN || slot_id > EQEmu::invslot::EQUIPMENT_END)
return false;
if (use_slot != INVALID_INDEX) {
if (m_item->Slots & (1 << use_slot))
return true;
}
return false;
return ((m_item->Slots & (1 << slot_id)) != 0);
}
bool EQEmu::ItemInstance::IsAugmentable() const
@ -298,20 +291,18 @@ bool EQEmu::ItemInstance::IsAugmentable() const
}
bool EQEmu::ItemInstance::AvailableWearSlot(uint32 aug_wear_slots) const {
// TODO: check to see if incoming 'aug_wear_slots' "switches" bit assignments like above...
// (if wrong, would only affect MainAmmo and MainPowerSource augments)
if (!m_item || !m_item->IsClassCommon())
return false;
int index = invslot::EQUIPMENT_BEGIN;
for (; index <= invslot::slotGeneral1; ++index) { // MainGeneral1 should be legacy::EQUIPMENT_END
for (; index <= invslot::EQUIPMENT_END; ++index) {
if (m_item->Slots & (1 << index)) {
if (aug_wear_slots & (1 << index))
break;
}
}
return (index < 23) ? true : false;
return (index <= EQEmu::invslot::EQUIPMENT_END);
}
int8 EQEmu::ItemInstance::AvailableAugmentSlot(int32 augtype) const
@ -810,12 +801,10 @@ EQEmu::ItemInstance* EQEmu::ItemInstance::Clone() const
}
bool EQEmu::ItemInstance::IsSlotAllowed(int16 slot_id) const {
// 'SupportsContainers' and 'slot_id > 21' previously saw the reassigned PowerSource slot (9999 to 22) as valid
if (!m_item) { return false; }
else if (InventoryProfile::SupportsContainers(slot_id)) { return true; }
else if (m_item->Slots & (1 << slot_id)) { return true; }
else if (slot_id == invslot::SLOT_POWER_SOURCE && (m_item->Slots & (1 << 22))) { return true; } // got lazy... <watch>
else if (slot_id != invslot::SLOT_POWER_SOURCE && slot_id > invslot::EQUIPMENT_END) { return true; }
else if (slot_id > invslot::EQUIPMENT_END) { return true; } // why do we call 'InventoryProfile::SupportsContainers' with this here?
else { return false; }
}

View File

@ -124,7 +124,7 @@ namespace EQEmu
class OutBuffer : public std::stringstream {
public:
inline size_t size() { return tellp(); }
inline size_t size() { return static_cast<size_t>(tellp()); }
void overwrite(OutBuffer::pos_type position, const char *_Str, std::streamsize _Count);
uchar* detach();
};

View File

@ -73,7 +73,7 @@ uint32 SwapBits21And22(uint32 mask);
uint32 Catch22(uint32 mask);
// macro to catch fp errors (provided by noudness)
#define FCMP(a,b) (fabs(a-b) < FLT_EPSILON)
#define FCMP(a,b) (std::abs(a-b) < FLT_EPSILON)
#define _ITOA_BUFLEN 25
const char *itoa(int num); //not thread safe

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -46,18 +46,18 @@ namespace SoD
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id, uint8 depth);
// server to client inventory location converters
static inline uint32 ServerToSoDSlot(uint32 ServerSlot);
static inline uint32 ServerToSoDCorpseSlot(uint32 serverCorpseSlot);
static inline uint32 ServerToSoDSlot(uint32 server_slot);
static inline uint32 ServerToSoDCorpseSlot(uint32 server_corpse_slot);
// client to server inventory location converters
static inline uint32 SoDToServerSlot(uint32 sodSlot);
static inline uint32 SoDToServerCorpseSlot(uint32 sodCorpseSlot);
static inline uint32 SoDToServerSlot(uint32 sod_slot);
static inline uint32 SoDToServerCorpseSlot(uint32 sod_corpse_slot);
// server to client say link converter
static inline void ServerToSoDSayLink(std::string& sodSayLink, const std::string& serverSayLink);
static inline void ServerToSoDSayLink(std::string &sod_saylink, const std::string &server_saylink);
// client to server say link converter
static inline void SoDToServerSayLink(std::string& serverSayLink, const std::string& sodSayLink);
static inline void SoDToServerSayLink(std::string &server_saylink, const std::string &sod_saylink);
static inline CastingSlot ServerToSoDCastingSlot(EQEmu::CastingSlot slot);
static inline EQEmu::CastingSlot SoDToServerCastingSlot(CastingSlot slot);
@ -400,7 +400,7 @@ namespace SoD
for (int index = 0; index < item_count; ++index, ++eq) {
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0);
if (ob.tellp() == last_pos)
Log(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
Log(Logs::General, Logs::Netcode, "SoD::ENCODE(OP_CharInventory) Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
last_pos = ob.tellp();
}
@ -464,7 +464,12 @@ namespace SoD
FINISH_ENCODE();
}
ENCODE(OP_DeleteCharge) { ENCODE_FORWARD(OP_MoveItem); }
ENCODE(OP_DeleteCharge)
{
Log(Logs::Moderate, Logs::Netcode, "SoD::ENCODE(OP_DeleteCharge)");
ENCODE_FORWARD(OP_MoveItem);
}
ENCODE(OP_DeleteItem)
{
@ -1064,7 +1069,7 @@ namespace SoD
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0);
if (ob.tellp() == last_pos) {
Log(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id);
Log(Logs::General, Logs::Netcode, "SoD::ENCODE(OP_ItemPacket) Serialization failed on item slot %d.", int_struct->slot_id);
delete in;
return;
}
@ -1125,6 +1130,8 @@ namespace SoD
ENCODE_LENGTH_EXACT(LootingItem_Struct);
SETUP_DIRECT_ENCODE(LootingItem_Struct, structs::LootingItem_Struct);
Log(Logs::Moderate, Logs::Netcode, "SoD::ENCODE(OP_LootItem)");
OUT(lootee);
OUT(looter);
eq->slot_id = ServerToSoDCorpseSlot(emu->slot_id);
@ -1286,6 +1293,8 @@ namespace SoD
ENCODE_LENGTH_EXACT(MoveItem_Struct);
SETUP_DIRECT_ENCODE(MoveItem_Struct, structs::MoveItem_Struct);
Log(Logs::Moderate, Logs::Netcode, "SoD::ENCODE(OP_MoveItem)");
eq->from_slot = ServerToSoDSlot(emu->from_slot);
eq->to_slot = ServerToSoDSlot(emu->to_slot);
OUT(number_in_stack);
@ -1524,7 +1533,7 @@ namespace SoD
// OUT(unknown06160[4]);
// Copy bandoliers where server and client indexes converge
// Copy bandoliers where server and client indices converge
for (r = 0; r < EQEmu::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
OUT_str(bandoliers[r].Name);
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
@ -1533,7 +1542,7 @@ namespace SoD
OUT_str(bandoliers[r].Items[k].Name);
}
}
// Nullify bandoliers where server and client indexes diverge, with a client bias
// Nullify bandoliers where server and client indices diverge, with a client bias
for (r = EQEmu::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
eq->bandoliers[r].Name[0] = '\0';
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
@ -1545,13 +1554,13 @@ namespace SoD
// OUT(unknown07444[5120]);
// Copy potion belt where server and client indexes converge
// Copy potion belt where server and client indices converge
for (r = 0; r < EQEmu::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
OUT(potionbelt.Items[r].ID);
OUT(potionbelt.Items[r].Icon);
OUT_str(potionbelt.Items[r].Name);
}
// Nullify potion belt where server and client indexes diverge, with a client bias
// Nullify potion belt where server and client indices diverge, with a client bias
for (r = EQEmu::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
eq->potionbelt.Items[r].ID = 0;
eq->potionbelt.Items[r].Icon = 0;
@ -3140,6 +3149,8 @@ namespace SoD
DECODE_LENGTH_EXACT(structs::LootingItem_Struct);
SETUP_DIRECT_DECODE(LootingItem_Struct, structs::LootingItem_Struct);
Log(Logs::Moderate, Logs::Netcode, "SoD::DECODE(OP_LootItem)");
IN(lootee);
IN(looter);
emu->slot_id = SoDToServerCorpseSlot(eq->slot_id);
@ -3153,7 +3164,7 @@ namespace SoD
DECODE_LENGTH_EXACT(structs::MoveItem_Struct);
SETUP_DIRECT_DECODE(MoveItem_Struct, structs::MoveItem_Struct);
Log(Logs::General, Logs::Netcode, "[SoD] Moved item from %u to %u", eq->from_slot, eq->to_slot);
Log(Logs::Moderate, Logs::Netcode, "SoD::DECODE(OP_MoveItem)");
emu->from_slot = SoDToServerSlot(eq->from_slot);
emu->to_slot = SoDToServerSlot(eq->to_slot);
@ -3474,7 +3485,7 @@ namespace SoD
ibs.nodrop = item->NoDrop;
ibs.attune = item->Attuneable;
ibs.size = item->Size;
ibs.slots = SwapBits21And22(item->Slots);
ibs.slots = item->Slots;
ibs.price = item->Price;
ibs.icon = item->Icon;
ibs.unknown1 = 1;
@ -3737,94 +3748,216 @@ namespace SoD
ob.write((const char*)&subitem_count, sizeof(uint32));
for (uint32 index = EQEmu::invbag::SLOT_BEGIN; index <= EQEmu::invbag::SLOT_END; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
// moved outside of loop since it is not modified within that scope
int16 SubSlotNumber = EQEmu::invbag::SLOT_INVALID;
int SubSlotNumber = INVALID_INDEX;
if (slot_id_in >= EQEmu::invslot::GENERAL_BEGIN && slot_id_in <= EQEmu::invslot::GENERAL_END)
SubSlotNumber = (((slot_id_in + 3) * EQEmu::invbag::SLOT_COUNT) + index + 1);
else if (slot_id_in >= EQEmu::invslot::BANK_BEGIN && slot_id_in <= EQEmu::invslot::BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::invslot::BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT) + EQEmu::invbag::BANK_BAGS_BEGIN + index);
else if (slot_id_in >= EQEmu::invslot::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::invslot::SHARED_BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::invslot::SHARED_BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT) + EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + index);
else
SubSlotNumber = slot_id_in;
if (slot_id_in <= EQEmu::invslot::slotGeneral8 && slot_id_in >= EQEmu::invslot::GENERAL_BEGIN)
SubSlotNumber = EQEmu::invbag::GENERAL_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::GENERAL_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else if (slot_id_in <= EQEmu::invslot::GENERAL_END && slot_id_in >= EQEmu::invslot::slotGeneral9)
SubSlotNumber = EQEmu::invbag::SLOT_INVALID;
else if (slot_id_in == EQEmu::invslot::slotCursor)
SubSlotNumber = EQEmu::invbag::CURSOR_BAG_BEGIN;
else if (slot_id_in <= EQEmu::invslot::BANK_END && slot_id_in >= EQEmu::invslot::BANK_BEGIN)
SubSlotNumber = EQEmu::invbag::BANK_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else if (slot_id_in <= EQEmu::invslot::SHARED_BANK_END && slot_id_in >= EQEmu::invslot::SHARED_BANK_BEGIN)
SubSlotNumber = EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::SHARED_BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else
SubSlotNumber = slot_id_in; // not sure if this is the best way to handle this..leaving for now
ob.write((const char*)&index, sizeof(uint32));
if (SubSlotNumber != EQEmu::invbag::SLOT_INVALID) {
for (uint32 index = EQEmu::invbag::SLOT_BEGIN; index <= EQEmu::invbag::SLOT_END; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
SerializeItem(ob, sub, SubSlotNumber, (depth + 1));
++subitem_count;
ob.write((const char*)&index, sizeof(uint32));
SerializeItem(ob, sub, SubSlotNumber, (depth + 1));
++subitem_count;
}
if (subitem_count)
ob.overwrite(count_pos, (const char*)&subitem_count, sizeof(uint32));
}
if (subitem_count)
ob.overwrite(count_pos, (const char*)&subitem_count, sizeof(uint32));
}
static inline uint32 ServerToSoDSlot(uint32 serverSlot)
{
uint32 SoDSlot = 0;
uint32 SoDSlot = invslot::SLOT_INVALID;
if (serverSlot >= EQEmu::invslot::slotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
SoDSlot = serverSlot + 1;
else if (serverSlot >= EQEmu::invbag::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::invbag::CURSOR_BAG_END)
SoDSlot = serverSlot + 11;
else if (serverSlot >= EQEmu::invbag::BANK_BAGS_BEGIN && serverSlot <= EQEmu::invbag::BANK_BAGS_END)
SoDSlot = serverSlot + 1;
else if (serverSlot >= EQEmu::invbag::SHARED_BANK_BAGS_BEGIN && serverSlot <= EQEmu::invbag::SHARED_BANK_BAGS_END)
SoDSlot = serverSlot + 1;
else if (serverSlot == EQEmu::invslot::SLOT_POWER_SOURCE)
SoDSlot = invslot::slotPowerSource;
else
if (serverSlot <= EQEmu::invslot::slotGeneral8) {
SoDSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invslot::CORPSE_END && serverSlot >= EQEmu::invslot::slotCursor) {
SoDSlot = serverSlot - 2;
}
else if (serverSlot <= EQEmu::invbag::GENERAL_BAGS_8_END && serverSlot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
SoDSlot = serverSlot + 11;
}
else if (serverSlot <= EQEmu::invbag::CURSOR_BAG_END && serverSlot >= EQEmu::invbag::CURSOR_BAG_BEGIN) {
SoDSlot = serverSlot - 9;
}
else if (serverSlot <= EQEmu::invslot::TRIBUTE_END && serverSlot >= EQEmu::invslot::TRIBUTE_BEGIN) {
SoDSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invslot::GUILD_TRIBUTE_END && serverSlot >= EQEmu::invslot::GUILD_TRIBUTE_BEGIN) {
SoDSlot = serverSlot;
}
else if (serverSlot == EQEmu::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
SoDSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invslot::BANK_END && serverSlot >= EQEmu::invslot::BANK_BEGIN) {
SoDSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invbag::BANK_BAGS_END && serverSlot >= EQEmu::invbag::BANK_BAGS_BEGIN) {
SoDSlot = serverSlot + 1;
}
else if (serverSlot <= EQEmu::invslot::SHARED_BANK_END && serverSlot >= EQEmu::invslot::SHARED_BANK_BEGIN) {
SoDSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invbag::SHARED_BANK_BAGS_END && serverSlot >= EQEmu::invbag::SHARED_BANK_BAGS_BEGIN) {
SoDSlot = serverSlot + 1;
}
else if (serverSlot <= EQEmu::invslot::TRADE_END && serverSlot >= EQEmu::invslot::TRADE_BEGIN) {
SoDSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invbag::TRADE_BAGS_END && serverSlot >= EQEmu::invbag::TRADE_BAGS_BEGIN) {
SoDSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invslot::WORLD_END && serverSlot >= EQEmu::invslot::WORLD_BEGIN) {
SoDSlot = serverSlot;
}
Log(Logs::Detail, Logs::Netcode, "Convert Server Slot %i to SoD Slot %i", serverSlot, SoDSlot);
return SoDSlot;
}
static inline uint32 ServerToSoDCorpseSlot(uint32 serverCorpseSlot)
static inline uint32 ServerToSoDCorpseSlot(uint32 server_corpse_slot)
{
//uint32 SoDCorpse;
return (serverCorpseSlot + 1);
uint32 SoDSlot = invslot::SLOT_INVALID;
if (server_corpse_slot <= EQEmu::invslot::slotGeneral8 && server_corpse_slot >= EQEmu::invslot::slotGeneral1) {
SoDSlot = server_corpse_slot;
}
else if (server_corpse_slot <= EQEmu::invslot::CORPSE_END && server_corpse_slot >= EQEmu::invslot::slotCursor) {
SoDSlot = server_corpse_slot - 2;
}
Log(Logs::Detail, Logs::Netcode, "Convert Server Corpse Slot %i to SoD Corpse Slot %i", server_corpse_slot, SoDSlot);
return SoDSlot;
}
static inline uint32 SoDToServerSlot(uint32 sodSlot)
static inline uint32 SoDToServerSlot(uint32 sod_slot)
{
uint32 ServerSlot = 0;
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
if (sodSlot >= invslot::slotAmmo && sodSlot <= invslot::CORPSE_END) // Cursor/Ammo/Power Source and Normal Inventory Slots
ServerSlot = sodSlot - 1;
else if (sodSlot >= invbag::GENERAL_BAGS_BEGIN && sodSlot <= invbag::CURSOR_BAG_END)
ServerSlot = sodSlot - 11;
else if (sodSlot >= invbag::BANK_BAGS_BEGIN && sodSlot <= invbag::BANK_BAGS_END)
ServerSlot = sodSlot - 1;
else if (sodSlot >= invbag::SHARED_BANK_BAGS_BEGIN && sodSlot <= invbag::SHARED_BANK_BAGS_END)
ServerSlot = sodSlot - 1;
else if (sodSlot == invslot::slotPowerSource)
ServerSlot = EQEmu::invslot::SLOT_POWER_SOURCE;
else
ServerSlot = sodSlot;
return ServerSlot;
if (sod_slot <= invslot::slotGeneral8) {
server_slot = sod_slot;
}
else if (sod_slot <= invslot::CORPSE_END && sod_slot >= invslot::slotCursor) {
server_slot = sod_slot + 2;
}
else if (sod_slot <= invbag::GENERAL_BAGS_END && sod_slot >= invbag::GENERAL_BAGS_BEGIN) {
server_slot = sod_slot - 11;
}
else if (sod_slot <= invbag::CURSOR_BAG_END && sod_slot >= invbag::CURSOR_BAG_BEGIN) {
server_slot = sod_slot + 9;
}
else if (sod_slot <= invslot::TRIBUTE_END && sod_slot >= invslot::TRIBUTE_BEGIN) {
server_slot = sod_slot;
}
else if (sod_slot <= invslot::GUILD_TRIBUTE_END && sod_slot >= invslot::GUILD_TRIBUTE_BEGIN) {
server_slot = sod_slot;
}
else if (sod_slot == invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
server_slot = sod_slot;
}
else if (sod_slot <= invslot::BANK_END && sod_slot >= invslot::BANK_BEGIN) {
server_slot = sod_slot;
}
else if (sod_slot <= invbag::BANK_BAGS_END && sod_slot >= invbag::BANK_BAGS_BEGIN) {
server_slot = sod_slot - 1;
}
else if (sod_slot <= invslot::SHARED_BANK_END && sod_slot >= invslot::SHARED_BANK_BEGIN) {
server_slot = sod_slot;
}
else if (sod_slot <= invbag::SHARED_BANK_BAGS_END && sod_slot >= invbag::SHARED_BANK_BAGS_BEGIN) {
server_slot = sod_slot - 1;
}
else if (sod_slot <= invslot::TRADE_END && sod_slot >= invslot::TRADE_BEGIN) {
server_slot = sod_slot;
}
else if (sod_slot <= invbag::TRADE_BAGS_END && sod_slot >= invbag::TRADE_BAGS_BEGIN) {
server_slot = sod_slot;
}
else if (sod_slot <= invslot::WORLD_END && sod_slot >= invslot::WORLD_BEGIN) {
server_slot = sod_slot;
}
Log(Logs::Detail, Logs::Netcode, "Convert SoD Slot %i to Server Slot %i", sod_slot, server_slot);
return server_slot;
}
static inline uint32 SoDToServerCorpseSlot(uint32 sodCorpseSlot)
static inline uint32 SoDToServerCorpseSlot(uint32 sod_corpse_slot)
{
//uint32 ServerCorpse;
return (sodCorpseSlot - 1);
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
if (sod_corpse_slot <= invslot::slotGeneral8 && sod_corpse_slot >= invslot::slotGeneral1) {
server_slot = sod_corpse_slot;
}
else if (sod_corpse_slot <= invslot::CORPSE_END && sod_corpse_slot >= invslot::slotCursor) {
server_slot = sod_corpse_slot + 2;
}
Log(Logs::Detail, Logs::Netcode, "Convert SoD Corpse Slot %i to Server Corpse Slot %i", sod_corpse_slot, server_slot);
return server_slot;
}
static inline void ServerToSoDSayLink(std::string& sodSayLink, const std::string& serverSayLink)
static inline void ServerToSoDSayLink(std::string &sod_saylink, const std::string &server_saylink)
{
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (serverSayLink.find('\x12') == std::string::npos)) {
sodSayLink = serverSayLink;
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (server_saylink.find('\x12') == std::string::npos)) {
sod_saylink = server_saylink;
return;
}
auto segments = SplitString(serverSayLink, '\x12');
auto segments = SplitString(server_saylink, '\x12');
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EQEmu::constants::SAY_LINK_BODY_SIZE) {
sodSayLink.append(segments[segment_iter]);
sod_saylink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
}
@ -3834,37 +3967,37 @@ namespace SoD
// SoF: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX X XXXXX XXXXXXXX (50)
// Diff: ^^^^^ ^
sodSayLink.push_back('\x12');
sodSayLink.append(segments[segment_iter].substr(0, 31));
sodSayLink.append(segments[segment_iter].substr(36, 5));
sod_saylink.push_back('\x12');
sod_saylink.append(segments[segment_iter].substr(0, 31));
sod_saylink.append(segments[segment_iter].substr(36, 5));
if (segments[segment_iter][41] == '0')
sodSayLink.push_back(segments[segment_iter][42]);
sod_saylink.push_back(segments[segment_iter][42]);
else
sodSayLink.push_back('F');
sod_saylink.push_back('F');
sodSayLink.append(segments[segment_iter].substr(43));
sodSayLink.push_back('\x12');
sod_saylink.append(segments[segment_iter].substr(43));
sod_saylink.push_back('\x12');
}
else {
sodSayLink.append(segments[segment_iter]);
sod_saylink.append(segments[segment_iter]);
}
}
}
static inline void SoDToServerSayLink(std::string& serverSayLink, const std::string& sodSayLink)
static inline void SoDToServerSayLink(std::string &server_saylink, const std::string &sod_saylink)
{
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (sodSayLink.find('\x12') == std::string::npos)) {
serverSayLink = sodSayLink;
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (sod_saylink.find('\x12') == std::string::npos)) {
server_saylink = sod_saylink;
return;
}
auto segments = SplitString(sodSayLink, '\x12');
auto segments = SplitString(sod_saylink, '\x12');
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= constants::SAY_LINK_BODY_SIZE) {
serverSayLink.append(segments[segment_iter]);
server_saylink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
}
@ -3874,16 +4007,16 @@ namespace SoD
// RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56)
// Diff: ^^^^^ ^
serverSayLink.push_back('\x12');
serverSayLink.append(segments[segment_iter].substr(0, 31));
serverSayLink.append("00000");
serverSayLink.append(segments[segment_iter].substr(31, 5));
serverSayLink.push_back('0');
serverSayLink.append(segments[segment_iter].substr(36));
serverSayLink.push_back('\x12');
server_saylink.push_back('\x12');
server_saylink.append(segments[segment_iter].substr(0, 31));
server_saylink.append("00000");
server_saylink.append(segments[segment_iter].substr(31, 5));
server_saylink.push_back('0');
server_saylink.append(segments[segment_iter].substr(36));
server_saylink.push_back('\x12');
}
else {
serverSayLink.append(segments[segment_iter]);
server_saylink.append(segments[segment_iter]);
}
}
}

View File

@ -150,6 +150,8 @@ namespace SoD
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
const int16 SLOT_TRADESKILL_EXPERIMENT_COMBINE = 1000;
const int16 POSSESSIONS_BEGIN = slotCharm;
const int16 POSSESSIONS_END = slotCursor;
const int16 POSSESSIONS_COUNT = (POSSESSIONS_END - POSSESSIONS_BEGIN) + 1;

View File

@ -46,21 +46,21 @@ namespace SoF
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id, uint8 depth);
// server to client inventory location converters
static inline uint32 ServerToSoFSlot(uint32 serverSlot);
static inline uint32 ServerToSoFCorpseSlot(uint32 serverCorpseSlot);
static inline uint32 ServerToSoFSlot(uint32 server_slot);
static inline uint32 ServerToSoFCorpseSlot(uint32 server_corpse_slot);
// client to server inventory location converters
static inline uint32 SoFToServerSlot(uint32 sofSlot);
static inline uint32 SoFToServerCorpseSlot(uint32 sofCorpseSlot);
static inline uint32 SoFToServerSlot(uint32 sof_slot);
static inline uint32 SoFToServerCorpseSlot(uint32 sof_corpse_slot);
// server to client say link converter
static inline void ServerToSoFSayLink(std::string& sofSayLink, const std::string& serverSayLink);
static inline void ServerToSoFSayLink(std::string &sof_saylink, const std::string &server_saylink);
// client to server say link converter
static inline void SoFToServerSayLink(std::string& serverSayLink, const std::string& sofSayLink);
static inline void SoFToServerSayLink(std::string &server_saylink, const std::string &sof_saylink);
static inline CastingSlot ServerToSoFCastingSlot(EQEmu::CastingSlot slot);
static inline EQEmu::CastingSlot SoFToServerCastingSlot(CastingSlot slot, uint32 itemlocation);
static inline EQEmu::CastingSlot SoFToServerCastingSlot(CastingSlot slot, uint32 item_location);
static inline int ServerToSoFBuffSlot(int index);
static inline int SoFToServerBuffSlot(int index);
@ -103,8 +103,6 @@ namespace SoF
signature.first_eq_opcode = opcodes->EmuToEQ(OP_ZoneEntry);
into.RegisterPatch(signature, pname.c_str(), &opcodes, &struct_strategy);
Log(Logs::General, Logs::Netcode, "[IDENTIFY] Registered patch %s", name);
}
@ -382,7 +380,7 @@ namespace SoF
for (int index = 0; index < item_count; ++index, ++eq) {
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0);
if (ob.tellp() == last_pos)
Log(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
Log(Logs::General, Logs::Netcode, "SoF::ENCODE(OP_CharInventory) Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
last_pos = ob.tellp();
}
@ -445,7 +443,12 @@ namespace SoF
FINISH_ENCODE();
}
ENCODE(OP_DeleteCharge) { ENCODE_FORWARD(OP_MoveItem); }
ENCODE(OP_DeleteCharge)
{
Log(Logs::Moderate, Logs::Netcode, "SoF::ENCODE(OP_DeleteCharge)");
ENCODE_FORWARD(OP_MoveItem);
}
ENCODE(OP_DeleteItem)
{
@ -861,7 +864,7 @@ namespace SoF
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0);
if (ob.tellp() == last_pos) {
Log(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id);
Log(Logs::General, Logs::Netcode, "SoF::ENCODE(OP_ItemPacket) Serialization failed on item slot %d.", int_struct->slot_id);
delete in;
return;
}
@ -922,6 +925,8 @@ namespace SoF
ENCODE_LENGTH_EXACT(LootingItem_Struct);
SETUP_DIRECT_ENCODE(LootingItem_Struct, structs::LootingItem_Struct);
Log(Logs::Moderate, Logs::Netcode, "SoF::ENCODE(OP_LootItem)");
OUT(lootee);
OUT(looter);
eq->slot_id = ServerToSoFCorpseSlot(emu->slot_id);
@ -965,6 +970,8 @@ namespace SoF
ENCODE_LENGTH_EXACT(MoveItem_Struct);
SETUP_DIRECT_ENCODE(MoveItem_Struct, structs::MoveItem_Struct);
Log(Logs::Moderate, Logs::Netcode, "SoF::ENCODE(OP_MoveItem)");
eq->from_slot = ServerToSoFSlot(emu->from_slot);
eq->to_slot = ServerToSoFSlot(emu->to_slot);
OUT(number_in_stack);
@ -1190,7 +1197,7 @@ namespace SoF
// OUT(unknown06160[4]);
// Copy bandoliers where server and client indexes converge
// Copy bandoliers where server and client indices converge
for (r = 0; r < EQEmu::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
OUT_str(bandoliers[r].Name);
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
@ -1199,7 +1206,7 @@ namespace SoF
OUT_str(bandoliers[r].Items[k].Name);
}
}
// Nullify bandoliers where server and client indexes diverge, with a client bias
// Nullify bandoliers where server and client indices diverge, with a client bias
for (r = EQEmu::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
eq->bandoliers[r].Name[0] = '\0';
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
@ -1211,13 +1218,13 @@ namespace SoF
// OUT(unknown07444[5120]);
// Copy potion belt where server and client indexes converge
// Copy potion belt where server and client indices converge
for (r = 0; r < EQEmu::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
OUT(potionbelt.Items[r].ID);
OUT(potionbelt.Items[r].Icon);
OUT_str(potionbelt.Items[r].Name);
}
// Nullify potion belt where server and client indexes diverge, with a client bias
// Nullify potion belt where server and client indices diverge, with a client bias
for (r = EQEmu::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
eq->potionbelt.Items[r].ID = 0;
eq->potionbelt.Items[r].Icon = 0;
@ -2548,6 +2555,8 @@ namespace SoF
DECODE_LENGTH_EXACT(structs::LootingItem_Struct);
SETUP_DIRECT_DECODE(LootingItem_Struct, structs::LootingItem_Struct);
Log(Logs::Moderate, Logs::Netcode, "SoF::DECODE(OP_LootItem)");
IN(lootee);
IN(looter);
emu->slot_id = SoFToServerCorpseSlot(eq->slot_id);
@ -2561,7 +2570,7 @@ namespace SoF
DECODE_LENGTH_EXACT(structs::MoveItem_Struct);
SETUP_DIRECT_DECODE(MoveItem_Struct, structs::MoveItem_Struct);
Log(Logs::General, Logs::Netcode, "[SoF] Moved item from %u to %u", eq->from_slot, eq->to_slot);
Log(Logs::Moderate, Logs::Netcode, "SoF::DECODE(OP_MoveItem)");
emu->from_slot = SoFToServerSlot(eq->from_slot);
emu->to_slot = SoFToServerSlot(eq->to_slot);
@ -2867,7 +2876,7 @@ namespace SoF
ibs.nodrop = item->NoDrop;
ibs.attune = item->Attuneable;
ibs.size = item->Size;
ibs.slots = SwapBits21And22(item->Slots);
ibs.slots = item->Slots;
ibs.price = item->Price;
ibs.icon = item->Icon;
ibs.unknown1 = 1;
@ -3129,96 +3138,224 @@ namespace SoF
ob.write((const char*)&subitem_count, sizeof(uint32));
for (uint32 index = EQEmu::invbag::SLOT_BEGIN; index <= EQEmu::invbag::SLOT_END; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
// moved outside of loop since it is not modified within that scope
int16 SubSlotNumber = EQEmu::invbag::SLOT_INVALID;
int SubSlotNumber = INVALID_INDEX;
if (slot_id_in >= EQEmu::invslot::GENERAL_BEGIN && slot_id_in <= EQEmu::invslot::GENERAL_END)
SubSlotNumber = (((slot_id_in + 3) * EQEmu::invbag::SLOT_COUNT) + index + 1);
else if (slot_id_in >= EQEmu::invslot::BANK_BEGIN && slot_id_in <= EQEmu::invslot::BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::invslot::BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT) + EQEmu::invbag::BANK_BAGS_BEGIN + index);
else if (slot_id_in >= EQEmu::invslot::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::invslot::SHARED_BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::invslot::SHARED_BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT) + EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + index);
else
SubSlotNumber = slot_id_in;
if (slot_id_in <= EQEmu::invslot::slotGeneral8 && slot_id_in >= EQEmu::invslot::GENERAL_BEGIN)
SubSlotNumber = EQEmu::invbag::GENERAL_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::GENERAL_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else if (slot_id_in <= EQEmu::invslot::GENERAL_END && slot_id_in >= EQEmu::invslot::slotGeneral9)
SubSlotNumber = EQEmu::invbag::SLOT_INVALID;
else if (slot_id_in == EQEmu::invslot::slotCursor)
SubSlotNumber = EQEmu::invbag::CURSOR_BAG_BEGIN;
else if (slot_id_in <= EQEmu::invslot::BANK_END && slot_id_in >= EQEmu::invslot::BANK_BEGIN)
SubSlotNumber = EQEmu::invbag::BANK_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else if (slot_id_in <= EQEmu::invslot::SHARED_BANK_END && slot_id_in >= EQEmu::invslot::SHARED_BANK_BEGIN)
SubSlotNumber = EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::SHARED_BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else
SubSlotNumber = slot_id_in; // not sure if this is the best way to handle this..leaving for now
ob.write((const char*)&index, sizeof(uint32));
if (SubSlotNumber != EQEmu::invbag::SLOT_INVALID) {
for (uint32 index = EQEmu::invbag::SLOT_BEGIN; index <= EQEmu::invbag::SLOT_END; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
SerializeItem(ob, sub, SubSlotNumber, (depth + 1));
++subitem_count;
ob.write((const char*)&index, sizeof(uint32));
SerializeItem(ob, sub, SubSlotNumber, (depth + 1));
++subitem_count;
}
if (subitem_count)
ob.overwrite(count_pos, (const char*)&subitem_count, sizeof(uint32));
}
if (subitem_count)
ob.overwrite(count_pos, (const char*)&subitem_count, sizeof(uint32));
}
static inline uint32 ServerToSoFSlot(uint32 serverSlot)
static inline uint32 ServerToSoFSlot(uint32 server_slot)
{
uint32 SoFSlot = 0;
uint32 sof_slot = invslot::SLOT_INVALID;
if (serverSlot >= EQEmu::invslot::slotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
SoFSlot = serverSlot + 1;
else if (serverSlot >= EQEmu::invbag::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::invbag::CURSOR_BAG_END)
SoFSlot = serverSlot + 11;
else if (serverSlot >= EQEmu::invbag::BANK_BAGS_BEGIN && serverSlot <= EQEmu::invbag::BANK_BAGS_END)
SoFSlot = serverSlot + 1;
else if (serverSlot >= EQEmu::invbag::SHARED_BANK_BAGS_BEGIN && serverSlot <= EQEmu::invbag::SHARED_BANK_BAGS_END)
SoFSlot = serverSlot + 1;
else if (serverSlot == EQEmu::invslot::SLOT_POWER_SOURCE)
SoFSlot = invslot::slotPowerSource;
else
SoFSlot = serverSlot;
if (server_slot <= EQEmu::invslot::slotGeneral8) {
sof_slot = server_slot;
}
else if (server_slot <= EQEmu::invslot::CORPSE_END && server_slot >= EQEmu::invslot::slotCursor) {
sof_slot = server_slot - 2;
}
else if (server_slot <= EQEmu::invbag::GENERAL_BAGS_8_END && server_slot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
sof_slot = server_slot + 11;
}
else if (server_slot <= EQEmu::invbag::CURSOR_BAG_END && server_slot >= EQEmu::invbag::CURSOR_BAG_BEGIN) {
sof_slot = server_slot - 9;
}
else if (server_slot <= EQEmu::invslot::TRIBUTE_END && server_slot >= EQEmu::invslot::TRIBUTE_BEGIN) {
sof_slot = server_slot;
}
else if (server_slot <= EQEmu::invslot::GUILD_TRIBUTE_END && server_slot >= EQEmu::invslot::GUILD_TRIBUTE_BEGIN) {
sof_slot = server_slot;
}
else if (server_slot == EQEmu::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
sof_slot = server_slot;
}
else if (server_slot <= EQEmu::invslot::BANK_END && server_slot >= EQEmu::invslot::BANK_BEGIN) {
sof_slot = server_slot;
}
else if (server_slot <= EQEmu::invbag::BANK_BAGS_END && server_slot >= EQEmu::invbag::BANK_BAGS_BEGIN) {
sof_slot = server_slot + 1;
}
else if (server_slot <= EQEmu::invslot::SHARED_BANK_END && server_slot >= EQEmu::invslot::SHARED_BANK_BEGIN) {
sof_slot = server_slot;
}
else if (server_slot <= EQEmu::invbag::SHARED_BANK_BAGS_END && server_slot >= EQEmu::invbag::SHARED_BANK_BAGS_BEGIN) {
sof_slot = server_slot + 1;
}
else if (server_slot <= EQEmu::invslot::TRADE_END && server_slot >= EQEmu::invslot::TRADE_BEGIN) {
sof_slot = server_slot;
}
else if (server_slot <= EQEmu::invbag::TRADE_BAGS_END && server_slot >= EQEmu::invbag::TRADE_BAGS_BEGIN) {
sof_slot = server_slot;
}
else if (server_slot <= EQEmu::invslot::WORLD_END && server_slot >= EQEmu::invslot::WORLD_BEGIN) {
sof_slot = server_slot;
}
Log(Logs::Detail, Logs::Netcode, "Convert Server Slot %i to SoF Slot %i", server_slot, sof_slot);
return sof_slot;
}
static inline uint32 ServerToSoFCorpseSlot(uint32 server_corpse_slot)
{
uint32 SoFSlot = invslot::SLOT_INVALID;
if (server_corpse_slot <= EQEmu::invslot::slotGeneral8 && server_corpse_slot >= EQEmu::invslot::slotGeneral1) {
SoFSlot = server_corpse_slot;
}
else if (server_corpse_slot <= EQEmu::invslot::CORPSE_END && server_corpse_slot >= EQEmu::invslot::slotCursor) {
SoFSlot = server_corpse_slot - 2;
}
Log(Logs::Detail,
Logs::Netcode,
"Convert Server Corpse Slot %i to SoF Corpse Slot %i",
server_corpse_slot,
SoFSlot);
return SoFSlot;
}
static inline uint32 ServerToSoFCorpseSlot(uint32 serverCorpseSlot)
static inline uint32 SoFToServerSlot(uint32 sof_slot)
{
//uint32 SoFCorpse;
return (serverCorpseSlot + 1);
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
if (sof_slot <= invslot::slotGeneral8) {
server_slot = sof_slot;
}
else if (sof_slot <= invslot::CORPSE_END && sof_slot >= invslot::slotCursor) {
server_slot = sof_slot + 2;
}
else if (sof_slot <= invbag::GENERAL_BAGS_END && sof_slot >= invbag::GENERAL_BAGS_BEGIN) {
server_slot = sof_slot - 11;
}
else if (sof_slot <= invbag::CURSOR_BAG_END && sof_slot >= invbag::CURSOR_BAG_BEGIN) {
server_slot = sof_slot + 9;
}
else if (sof_slot <= invslot::TRIBUTE_END && sof_slot >= invslot::TRIBUTE_BEGIN) {
server_slot = sof_slot;
}
else if (sof_slot <= invslot::GUILD_TRIBUTE_END && sof_slot >= invslot::GUILD_TRIBUTE_BEGIN) {
server_slot = sof_slot;
}
else if (sof_slot == invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
server_slot = sof_slot;
}
else if (sof_slot <= invslot::BANK_END && sof_slot >= invslot::BANK_BEGIN) {
server_slot = sof_slot;
}
else if (sof_slot <= invbag::BANK_BAGS_END && sof_slot >= invbag::BANK_BAGS_BEGIN) {
server_slot = sof_slot - 1;
}
else if (sof_slot <= invslot::SHARED_BANK_END && sof_slot >= invslot::SHARED_BANK_BEGIN) {
server_slot = sof_slot;
}
else if (sof_slot <= invbag::SHARED_BANK_BAGS_END && sof_slot >= invbag::SHARED_BANK_BAGS_BEGIN) {
server_slot = sof_slot - 1;
}
else if (sof_slot <= invslot::TRADE_END && sof_slot >= invslot::TRADE_BEGIN) {
server_slot = sof_slot;
}
else if (sof_slot <= invbag::TRADE_BAGS_END && sof_slot >= invbag::TRADE_BAGS_BEGIN) {
server_slot = sof_slot;
}
else if (sof_slot <= invslot::WORLD_END && sof_slot >= invslot::WORLD_BEGIN) {
server_slot = sof_slot;
}
Log(Logs::Detail, Logs::Netcode, "Convert SoF Slot %i to Server Slot %i", sof_slot, server_slot);
return server_slot;
}
static inline uint32 SoFToServerSlot(uint32 sofSlot)
static inline uint32 SoFToServerCorpseSlot(uint32 sof_corpse_slot)
{
uint32 ServerSlot = 0;
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
if (sofSlot >= invslot::slotAmmo && sofSlot <= invslot::CORPSE_END) // Cursor/Ammo/Power Source and Normal Inventory Slots
ServerSlot = sofSlot - 1;
else if (sofSlot >= invbag::GENERAL_BAGS_BEGIN && sofSlot <= invbag::CURSOR_BAG_END)
ServerSlot = sofSlot - 11;
else if (sofSlot >= invbag::BANK_BAGS_BEGIN && sofSlot <= invbag::BANK_BAGS_END)
ServerSlot = sofSlot - 1;
else if (sofSlot >= invbag::SHARED_BANK_BAGS_BEGIN && sofSlot <= invbag::SHARED_BANK_BAGS_END)
ServerSlot = sofSlot - 1;
else if (sofSlot == invslot::slotPowerSource)
ServerSlot = EQEmu::invslot::SLOT_POWER_SOURCE;
else
ServerSlot = sofSlot;
if (sof_corpse_slot <= invslot::slotGeneral8 && sof_corpse_slot >= invslot::slotGeneral1) {
server_slot = sof_corpse_slot;
}
return ServerSlot;
else if (sof_corpse_slot <= invslot::CORPSE_END && sof_corpse_slot >= invslot::slotCursor) {
server_slot = sof_corpse_slot + 2;
}
Log(Logs::Detail,
Logs::Netcode,
"Convert SoF Corpse Slot %i to Server Corpse Slot %i",
sof_corpse_slot,
server_slot);
return server_slot;
}
static inline uint32 SoFToServerCorpseSlot(uint32 sofCorpseSlot)
static inline void ServerToSoFSayLink(std::string &sof_saylink, const std::string &server_saylink)
{
//uint32 ServerCorpse;
return (sofCorpseSlot - 1);
}
static inline void ServerToSoFSayLink(std::string& sofSayLink, const std::string& serverSayLink)
{
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (serverSayLink.find('\x12') == std::string::npos)) {
sofSayLink = serverSayLink;
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (server_saylink.find('\x12') == std::string::npos)) {
sof_saylink = server_saylink;
return;
}
auto segments = SplitString(serverSayLink, '\x12');
auto segments = SplitString(server_saylink, '\x12');
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EQEmu::constants::SAY_LINK_BODY_SIZE) {
sofSayLink.append(segments[segment_iter]);
sof_saylink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
}
@ -3228,37 +3365,37 @@ namespace SoF
// SoF: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX X XXXXX XXXXXXXX (50)
// Diff: ^^^^^ ^
sofSayLink.push_back('\x12');
sofSayLink.append(segments[segment_iter].substr(0, 31));
sofSayLink.append(segments[segment_iter].substr(36, 5));
sof_saylink.push_back('\x12');
sof_saylink.append(segments[segment_iter].substr(0, 31));
sof_saylink.append(segments[segment_iter].substr(36, 5));
if (segments[segment_iter][41] == '0')
sofSayLink.push_back(segments[segment_iter][42]);
sof_saylink.push_back(segments[segment_iter][42]);
else
sofSayLink.push_back('F');
sof_saylink.push_back('F');
sofSayLink.append(segments[segment_iter].substr(43));
sofSayLink.push_back('\x12');
sof_saylink.append(segments[segment_iter].substr(43));
sof_saylink.push_back('\x12');
}
else {
sofSayLink.append(segments[segment_iter]);
sof_saylink.append(segments[segment_iter]);
}
}
}
static inline void SoFToServerSayLink(std::string& serverSayLink, const std::string& sofSayLink)
static inline void SoFToServerSayLink(std::string &server_saylink, const std::string &sof_saylink)
{
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (sofSayLink.find('\x12') == std::string::npos)) {
serverSayLink = sofSayLink;
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (sof_saylink.find('\x12') == std::string::npos)) {
server_saylink = sof_saylink;
return;
}
auto segments = SplitString(sofSayLink, '\x12');
auto segments = SplitString(sof_saylink, '\x12');
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= constants::SAY_LINK_BODY_SIZE) {
serverSayLink.append(segments[segment_iter]);
server_saylink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
}
@ -3268,98 +3405,95 @@ namespace SoF
// RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56)
// Diff: ^^^^^ ^
serverSayLink.push_back('\x12');
serverSayLink.append(segments[segment_iter].substr(0, 31));
serverSayLink.append("00000");
serverSayLink.append(segments[segment_iter].substr(31, 5));
serverSayLink.push_back('0');
serverSayLink.append(segments[segment_iter].substr(36));
serverSayLink.push_back('\x12');
server_saylink.push_back('\x12');
server_saylink.append(segments[segment_iter].substr(0, 31));
server_saylink.append("00000");
server_saylink.append(segments[segment_iter].substr(31, 5));
server_saylink.push_back('0');
server_saylink.append(segments[segment_iter].substr(36));
server_saylink.push_back('\x12');
}
else {
serverSayLink.append(segments[segment_iter]);
server_saylink.append(segments[segment_iter]);
}
}
}
static inline CastingSlot ServerToSoFCastingSlot(EQEmu::CastingSlot slot)
{
static inline CastingSlot ServerToSoFCastingSlot(EQEmu::CastingSlot slot) {
switch (slot) {
case EQEmu::CastingSlot::Gem1:
return CastingSlot::Gem1;
case EQEmu::CastingSlot::Gem2:
return CastingSlot::Gem2;
case EQEmu::CastingSlot::Gem3:
return CastingSlot::Gem3;
case EQEmu::CastingSlot::Gem4:
return CastingSlot::Gem4;
case EQEmu::CastingSlot::Gem5:
return CastingSlot::Gem5;
case EQEmu::CastingSlot::Gem6:
return CastingSlot::Gem6;
case EQEmu::CastingSlot::Gem7:
return CastingSlot::Gem7;
case EQEmu::CastingSlot::Gem8:
return CastingSlot::Gem8;
case EQEmu::CastingSlot::Gem9:
return CastingSlot::Gem9;
case EQEmu::CastingSlot::Item:
return CastingSlot::Item;
case EQEmu::CastingSlot::PotionBelt:
return CastingSlot::PotionBelt;
case EQEmu::CastingSlot::Discipline:
return CastingSlot::Discipline;
case EQEmu::CastingSlot::AltAbility:
return CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return CastingSlot::Discipline;
case EQEmu::CastingSlot::Gem1:
return CastingSlot::Gem1;
case EQEmu::CastingSlot::Gem2:
return CastingSlot::Gem2;
case EQEmu::CastingSlot::Gem3:
return CastingSlot::Gem3;
case EQEmu::CastingSlot::Gem4:
return CastingSlot::Gem4;
case EQEmu::CastingSlot::Gem5:
return CastingSlot::Gem5;
case EQEmu::CastingSlot::Gem6:
return CastingSlot::Gem6;
case EQEmu::CastingSlot::Gem7:
return CastingSlot::Gem7;
case EQEmu::CastingSlot::Gem8:
return CastingSlot::Gem8;
case EQEmu::CastingSlot::Gem9:
return CastingSlot::Gem9;
case EQEmu::CastingSlot::Item:
return CastingSlot::Item;
case EQEmu::CastingSlot::PotionBelt:
return CastingSlot::PotionBelt;
case EQEmu::CastingSlot::Discipline:
return CastingSlot::Discipline;
case EQEmu::CastingSlot::AltAbility:
return CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return CastingSlot::Discipline;
}
}
static inline EQEmu::CastingSlot SoFToServerCastingSlot(CastingSlot slot, uint32 itemlocation)
{
static inline EQEmu::CastingSlot SoFToServerCastingSlot(CastingSlot slot, uint32 item_location) {
switch (slot) {
case CastingSlot::Gem1:
return EQEmu::CastingSlot::Gem1;
case CastingSlot::Gem2:
return EQEmu::CastingSlot::Gem2;
case CastingSlot::Gem3:
return EQEmu::CastingSlot::Gem3;
case CastingSlot::Gem4:
return EQEmu::CastingSlot::Gem4;
case CastingSlot::Gem5:
return EQEmu::CastingSlot::Gem5;
case CastingSlot::Gem6:
return EQEmu::CastingSlot::Gem6;
case CastingSlot::Gem7:
return EQEmu::CastingSlot::Gem7;
case CastingSlot::Gem8:
return EQEmu::CastingSlot::Gem8;
case CastingSlot::Gem9:
return EQEmu::CastingSlot::Gem9;
case CastingSlot::Ability:
return EQEmu::CastingSlot::Ability;
// Tit uses 10 for item and discipline casting, but items have a valid location
case CastingSlot::Item:
if (itemlocation == INVALID_INDEX)
case CastingSlot::Gem1:
return EQEmu::CastingSlot::Gem1;
case CastingSlot::Gem2:
return EQEmu::CastingSlot::Gem2;
case CastingSlot::Gem3:
return EQEmu::CastingSlot::Gem3;
case CastingSlot::Gem4:
return EQEmu::CastingSlot::Gem4;
case CastingSlot::Gem5:
return EQEmu::CastingSlot::Gem5;
case CastingSlot::Gem6:
return EQEmu::CastingSlot::Gem6;
case CastingSlot::Gem7:
return EQEmu::CastingSlot::Gem7;
case CastingSlot::Gem8:
return EQEmu::CastingSlot::Gem8;
case CastingSlot::Gem9:
return EQEmu::CastingSlot::Gem9;
case CastingSlot::Ability:
return EQEmu::CastingSlot::Ability;
// Tit uses 10 for item and discipline casting, but items have a valid location
case CastingSlot::Item:
if (item_location == INVALID_INDEX)
return EQEmu::CastingSlot::Discipline;
else
return EQEmu::CastingSlot::Item;
case CastingSlot::PotionBelt:
return EQEmu::CastingSlot::PotionBelt;
case CastingSlot::AltAbility:
return EQEmu::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return EQEmu::CastingSlot::Discipline;
else
return EQEmu::CastingSlot::Item;
case CastingSlot::PotionBelt:
return EQEmu::CastingSlot::PotionBelt;
case CastingSlot::AltAbility:
return EQEmu::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return EQEmu::CastingSlot::Discipline;
}
}
static inline int ServerToSoFBuffSlot(int index)
{
static inline int ServerToSoFBuffSlot(int index) {
// we're a disc
if (index >= EQEmu::constants::LongBuffs + EQEmu::constants::ShortBuffs)
return index - EQEmu::constants::LongBuffs - EQEmu::constants::ShortBuffs +
constants::LongBuffs + constants::ShortBuffs;
constants::LongBuffs + constants::ShortBuffs;
// we're a song
if (index >= EQEmu::constants::LongBuffs)
return index - EQEmu::constants::LongBuffs + constants::LongBuffs;
@ -3379,4 +3513,4 @@ namespace SoF
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
} /*SoF*/
}

View File

@ -150,6 +150,8 @@ namespace SoF
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
const int16 SLOT_TRADESKILL_EXPERIMENT_COMBINE = 1000;
const int16 POSSESSIONS_BEGIN = slotCharm;
const int16 POSSESSIONS_END = slotCursor;
const int16 POSSESSIONS_COUNT = (POSSESSIONS_END - POSSESSIONS_BEGIN) + 1;

View File

@ -45,21 +45,21 @@ namespace Titanium
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth);
// server to client inventory location converters
static inline int16 ServerToTitaniumSlot(uint32 serverSlot);
static inline int16 ServerToTitaniumCorpseSlot(uint32 serverCorpseSlot);
static inline int16 ServerToTitaniumSlot(uint32 server_slot);
static inline int16 ServerToTitaniumCorpseSlot(uint32 server_corpse_slot);
// client to server inventory location converters
static inline uint32 TitaniumToServerSlot(int16 titaniumSlot);
static inline uint32 TitaniumToServerCorpseSlot(int16 titaniumCorpseSlot);
static inline uint32 TitaniumToServerSlot(int16 titanium_slot);
static inline uint32 TitaniumToServerCorpseSlot(int16 titanium_corpse_slot);
// server to client say link converter
static inline void ServerToTitaniumSayLink(std::string& titaniumSayLink, const std::string& serverSayLink);
static inline void ServerToTitaniumSayLink(std::string &titanium_saylink, const std::string &server_saylink);
// client to server say link converter
static inline void TitaniumToServerSayLink(std::string& serverSayLink, const std::string& titaniumSayLink);
static inline void TitaniumToServerSayLink(std::string &server_saylink, const std::string &titanium_saylink);
static inline CastingSlot ServerToTitaniumCastingSlot(EQEmu::CastingSlot slot);
static inline EQEmu::CastingSlot TitaniumToServerCastingSlot(CastingSlot slot, uint32 itemlocation);
static inline EQEmu::CastingSlot TitaniumToServerCastingSlot(CastingSlot slot, uint32 item_location);
static inline int ServerToTitaniumBuffSlot(int index);
static inline int TitaniumToServerBuffSlot(int index);
@ -335,9 +335,9 @@ namespace Titanium
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
for (int r = 0; r < itemcount; r++, eq++) {
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0);
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, ServerToTitaniumSlot(eq->slot_id), 0);
if (ob.tellp() == last_pos)
Log(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
Log(Logs::General, Logs::Netcode, "Titanium::ENCODE(OP_CharInventory) Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
last_pos = ob.tellp();
}
@ -367,7 +367,12 @@ namespace Titanium
FINISH_ENCODE();
}
ENCODE(OP_DeleteCharge) { ENCODE_FORWARD(OP_MoveItem); }
ENCODE(OP_DeleteCharge)
{
Log(Logs::Moderate, Logs::Netcode, "Titanium::ENCODE(OP_DeleteCharge)");
ENCODE_FORWARD(OP_MoveItem);
}
ENCODE(OP_DeleteItem)
{
@ -772,21 +777,15 @@ namespace Titanium
OUT(TargetID);
OUT(playerid);
int r;
for (r = 0; r <= 20; r++) {
strn0cpy(eq->itemnames[r], emu->itemnames[r], sizeof(eq->itemnames[r]));
for (int i = EQEmu::invslot::slotCharm; i <= EQEmu::invslot::slotWaist; ++i) {
strn0cpy(eq->itemnames[i], emu->itemnames[i], sizeof(eq->itemnames[i]));
OUT(itemicons[i]);
}
// move arrow item down to last element in titanium array
strn0cpy(eq->itemnames[21], emu->itemnames[22], sizeof(eq->itemnames[21]));
// move ammo down to last element in titanium array
strn0cpy(eq->itemnames[invslot::slotAmmo], emu->itemnames[EQEmu::invslot::slotAmmo], sizeof(eq->itemnames[invslot::slotAmmo]));
eq->itemicons[invslot::slotAmmo] = emu->itemicons[EQEmu::invslot::slotAmmo];
int k;
for (k = 0; k <= 20; k++) {
OUT(itemicons[k]);
}
// move arrow icon down to last element in titanium array
eq->itemicons[21] = emu->itemicons[22];
strn0cpy(eq->text, emu->text, sizeof(eq->text));
FINISH_ENCODE();
@ -821,9 +820,9 @@ namespace Titanium
ob.write((const char*)__emu_buffer, 4);
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0);
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, ServerToTitaniumSlot(int_struct->slot_id), 0);
if (ob.tellp() == last_pos) {
Log(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id);
Log(Logs::General, Logs::Netcode, "Titanium::ENCODE(OP_ItemPacket) Serialization failed on item slot %d.", int_struct->slot_id);
delete in;
return;
}
@ -874,6 +873,8 @@ namespace Titanium
ENCODE_LENGTH_EXACT(LootingItem_Struct);
SETUP_DIRECT_ENCODE(LootingItem_Struct, structs::LootingItem_Struct);
Log(Logs::Moderate, Logs::Netcode, "Titanium::ENCODE(OP_LootItem)");
OUT(lootee);
OUT(looter);
eq->slot_id = ServerToTitaniumCorpseSlot(emu->slot_id);
@ -903,6 +904,8 @@ namespace Titanium
ENCODE_LENGTH_EXACT(MoveItem_Struct);
SETUP_DIRECT_ENCODE(MoveItem_Struct, structs::MoveItem_Struct);
Log(Logs::Moderate, Logs::Netcode, "Titanium::ENCODE(OP_MoveItem)");
eq->from_slot = ServerToTitaniumSlot(emu->from_slot);
eq->to_slot = ServerToTitaniumSlot(emu->to_slot);
OUT(number_in_stack);
@ -1050,7 +1053,7 @@ namespace Titanium
// OUT(unknown06160[4]);
// Copy bandoliers where server and client indexes converge
// Copy bandoliers where server and client indices converge
for (r = 0; r < EQEmu::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
OUT_str(bandoliers[r].Name);
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
@ -1059,7 +1062,7 @@ namespace Titanium
OUT_str(bandoliers[r].Items[k].Name);
}
}
// Nullify bandoliers where server and client indexes diverge, with a client bias
// Nullify bandoliers where server and client indices diverge, with a client bias
for (r = EQEmu::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
eq->bandoliers[r].Name[0] = '\0';
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
@ -1071,13 +1074,13 @@ namespace Titanium
// OUT(unknown07444[5120]);
// Copy potion belt where server and client indexes converge
// Copy potion belt where server and client indices converge
for (r = 0; r < EQEmu::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
OUT(potionbelt.Items[r].ID);
OUT(potionbelt.Items[r].Icon);
OUT_str(potionbelt.Items[r].Name);
}
// Nullify potion belt where server and client indexes diverge, with a client bias
// Nullify potion belt where server and client indices diverge, with a client bias
for (r = EQEmu::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
eq->potionbelt.Items[r].ID = 0;
eq->potionbelt.Items[r].Icon = 0;
@ -1936,23 +1939,18 @@ namespace Titanium
IN(TargetID);
IN(playerid);
int r;
for (r = 0; r <= 20; r++) {
strn0cpy(emu->itemnames[r], eq->itemnames[r], sizeof(emu->itemnames[r]));
for (int i = invslot::slotCharm; i <= invslot::slotWaist; ++i) {
strn0cpy(emu->itemnames[i], eq->itemnames[i], sizeof(emu->itemnames[i]));
IN(itemicons[i]);
}
// move arrow item up to last element in server array
strn0cpy(emu->itemnames[21], "", sizeof(emu->itemnames[21]));
strn0cpy(emu->itemnames[22], eq->itemnames[21], sizeof(emu->itemnames[22]));
// move ammo up to last element in server array
strn0cpy(emu->itemnames[EQEmu::invslot::slotAmmo], eq->itemnames[invslot::slotAmmo], sizeof(emu->itemnames[EQEmu::invslot::slotAmmo]));
emu->itemicons[EQEmu::invslot::slotAmmo] = eq->itemicons[invslot::slotAmmo];
int k;
for (k = 0; k <= 20; k++) {
IN(itemicons[k]);
}
// move arrow icon up to last element in server array
emu->itemicons[21] = 0xFFFFFFFF;
emu->itemicons[22] = eq->itemicons[21];
// nullify power source element in server array
strn0cpy(emu->itemnames[EQEmu::invslot::slotPowerSource], "", sizeof(emu->itemnames[EQEmu::invslot::slotPowerSource]));
emu->itemicons[EQEmu::invslot::slotPowerSource] = 0xFFFFFFFF;
strn0cpy(emu->text, eq->text, sizeof(emu->text));
@ -2020,6 +2018,8 @@ namespace Titanium
DECODE_LENGTH_EXACT(structs::LootingItem_Struct);
SETUP_DIRECT_DECODE(LootingItem_Struct, structs::LootingItem_Struct);
Log(Logs::Moderate, Logs::Netcode, "Titanium::DECODE(OP_LootItem)");
IN(lootee);
IN(looter);
emu->slot_id = TitaniumToServerCorpseSlot(eq->slot_id);
@ -2033,7 +2033,7 @@ namespace Titanium
DECODE_LENGTH_EXACT(structs::MoveItem_Struct);
SETUP_DIRECT_DECODE(MoveItem_Struct, structs::MoveItem_Struct);
Log(Logs::General, Logs::Netcode, "[Titanium] Moved item from %u to %u", eq->from_slot, eq->to_slot);
Log(Logs::Moderate, Logs::Netcode, "Titanium::DECODE(OP_MoveItem)");
emu->from_slot = TitaniumToServerSlot(eq->from_slot);
emu->to_slot = TitaniumToServerSlot(eq->to_slot);
@ -2225,13 +2225,16 @@ namespace Titanium
}
// file scope helper methods
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth)
{
const char* protection = "\\\\\\\\\\";
const EQEmu::ItemData* item = inst->GetUnscaledItem();
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth) {
const char *protection = "\\\\\\\\\\";
const EQEmu::ItemData *item = inst->GetUnscaledItem();
ob << StringFormat(
"%.*s%s",
(depth ? (depth - 1) : 0),
protection,
(depth ? "\"" : "")); // For leading quotes (and protection) if a subitem;
ob << StringFormat("%.*s%s", (depth ? (depth - 1) : 0), protection, (depth ? "\"" : "")); // For leading quotes (and protection) if a subitem;
// Instance data
ob << itoa((inst->IsStackable() ? inst->GetCharges() : 0)); // stack count
ob << '|' << itoa(0); // unknown
@ -2239,9 +2242,11 @@ namespace Titanium
ob << '|' << itoa(inst->GetPrice()); // merchant price
ob << '|' << itoa((!inst->GetMerchantSlot() ? 1 : inst->GetMerchantCount())); // inst count/merchant count
ob << '|' << itoa((inst->IsScaling() ? (inst->GetExp() / 100) : 0)); // inst experience
ob << '|' << itoa((!inst->GetMerchantSlot() ? inst->GetSerialNumber() : inst->GetMerchantSlot())); // merchant serial number
ob << '|' << itoa((!inst->GetMerchantSlot() ? inst->GetSerialNumber()
: inst->GetMerchantSlot())); // merchant serial number
ob << '|' << itoa(inst->GetRecastTimestamp()); // recast timestamp
ob << '|' << itoa(((inst->IsStackable() ? ((inst->GetItem()->ItemType == EQEmu::item::ItemTypePotion) ? 1 : 0) : inst->GetCharges()))); // charge count
ob << '|' << itoa(((inst->IsStackable() ? ((inst->GetItem()->ItemType == EQEmu::item::ItemTypePotion) ? 1 : 0)
: inst->GetCharges()))); // charge count
ob << '|' << itoa((inst->IsAttuned() ? 1 : 0)); // inst attuned
ob << '|' << itoa(0); // unknown
ob << '|';
@ -2259,7 +2264,7 @@ namespace Titanium
ob << '|' << itoa(item->NoRent);
ob << '|' << itoa(item->NoDrop);
ob << '|' << itoa(item->Size);
ob << '|' << itoa(item->Slots);
ob << '|' << itoa(Catch22(SwapBits21And22(item->Slots)));
ob << '|' << itoa(item->Price);
ob << '|' << itoa(item->Icon);
ob << '|' << "0";
@ -2449,62 +2454,208 @@ namespace Titanium
for (int index = EQEmu::invbag::SLOT_BEGIN; index <= invbag::SLOT_END; ++index) {
ob << '|';
EQEmu::ItemInstance* sub = inst->GetItem(index);
EQEmu::ItemInstance *sub = inst->GetItem(index);
if (!sub)
continue;
SerializeItem(ob, sub, 0, (depth + 1));
}
ob << StringFormat("%.*s%s", (depth ? (depth - 1) : 0), protection, (depth ? "\"" : "")); // For trailing quotes (and protection) if a subitem;
ob << StringFormat(
"%.*s%s",
(depth ? (depth - 1) : 0),
protection,
(depth ? "\"" : "")); // For trailing quotes (and protection) if a subitem;
if (!depth)
ob.write("\0", 1);
}
static inline int16 ServerToTitaniumSlot(uint32 serverSlot)
{
//int16 TitaniumSlot;
if (serverSlot == INVALID_INDEX)
return INVALID_INDEX;
static inline int16 ServerToTitaniumSlot(uint32 server_slot) {
int16 titanium_slot = invslot::SLOT_INVALID;
return serverSlot; // deprecated
if (server_slot <= EQEmu::invslot::slotWaist) {
titanium_slot = server_slot;
}
else if (server_slot == EQEmu::invslot::slotAmmo) {
titanium_slot = server_slot - 1;
}
else if (server_slot <= EQEmu::invslot::slotGeneral8 && server_slot >= EQEmu::invslot::slotGeneral1) {
titanium_slot = server_slot - 1;
}
else if (server_slot <= (EQEmu::invslot::POSSESSIONS_COUNT + EQEmu::invslot::slotWaist) &&
server_slot >= EQEmu::invslot::slotCursor) {
titanium_slot = server_slot - 3;
}
else if (server_slot == (EQEmu::invslot::POSSESSIONS_COUNT + EQEmu::invslot::slotAmmo)) {
titanium_slot = server_slot - 4;
}
else if (server_slot <= EQEmu::invbag::GENERAL_BAGS_8_END &&
server_slot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot <= EQEmu::invbag::CURSOR_BAG_END && server_slot >= EQEmu::invbag::CURSOR_BAG_BEGIN) {
titanium_slot = server_slot - 20;
}
else if (server_slot <= EQEmu::invslot::TRIBUTE_END && server_slot >= EQEmu::invslot::TRIBUTE_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot <= EQEmu::invslot::GUILD_TRIBUTE_END &&
server_slot >= EQEmu::invslot::GUILD_TRIBUTE_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot == EQEmu::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
titanium_slot = server_slot;
}
else if (server_slot <= EQEmu::invslot::BANK_END && server_slot >= EQEmu::invslot::BANK_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot <= EQEmu::invbag::BANK_BAGS_16_END && server_slot >= EQEmu::invbag::BANK_BAGS_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot <= EQEmu::invslot::SHARED_BANK_END && server_slot >= EQEmu::invslot::SHARED_BANK_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot <= EQEmu::invbag::SHARED_BANK_BAGS_END &&
server_slot >= EQEmu::invbag::SHARED_BANK_BAGS_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot <= EQEmu::invslot::TRADE_END && server_slot >= EQEmu::invslot::TRADE_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot <= EQEmu::invbag::TRADE_BAGS_END && server_slot >= EQEmu::invbag::TRADE_BAGS_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot <= EQEmu::invslot::WORLD_END && server_slot >= EQEmu::invslot::WORLD_BEGIN) {
titanium_slot = server_slot;
}
Log(Logs::Detail, Logs::Netcode, "Convert Server Slot %i to Titanium Slot %i", server_slot, titanium_slot);
return titanium_slot;
}
static inline int16 ServerToTitaniumCorpseSlot(uint32 serverCorpseSlot)
{
//int16 TitaniumCorpse;
return serverCorpseSlot;
static inline int16 ServerToTitaniumCorpseSlot(uint32 server_corpse_slot) {
int16 titanium_slot = invslot::SLOT_INVALID;
if (server_corpse_slot <= EQEmu::invslot::slotGeneral8 && server_corpse_slot >= EQEmu::invslot::slotGeneral1) {
titanium_slot = server_corpse_slot - 1;
}
else if (server_corpse_slot <= (EQEmu::invslot::POSSESSIONS_COUNT + EQEmu::invslot::slotWaist) &&
server_corpse_slot >= EQEmu::invslot::slotCursor) {
titanium_slot = server_corpse_slot - 3;
}
else if (server_corpse_slot == (EQEmu::invslot::POSSESSIONS_COUNT + EQEmu::invslot::slotAmmo)) {
titanium_slot = server_corpse_slot - 4;
}
Log(Logs::Detail,
Logs::Netcode,
"Convert Server Corpse Slot %i to Titanium Corpse Slot %i",
server_corpse_slot,
titanium_slot);
return titanium_slot;
}
static inline uint32 TitaniumToServerSlot(int16 titaniumSlot)
{
//uint32 ServerSlot;
if (titaniumSlot == INVALID_INDEX)
return INVALID_INDEX;
static inline uint32 TitaniumToServerSlot(int16 titanium_slot) {
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
return titaniumSlot; // deprecated
if (titanium_slot <= invslot::slotWaist) {
server_slot = titanium_slot;
}
else if (titanium_slot == invslot::slotAmmo) {
server_slot = titanium_slot + 1;
}
else if (titanium_slot <= invslot::slotGeneral8 && titanium_slot >= invslot::slotGeneral1) {
server_slot = titanium_slot + 1;
}
else if (titanium_slot <= (invslot::POSSESSIONS_COUNT + invslot::slotWaist) &&
titanium_slot >= invslot::slotCursor) {
server_slot = titanium_slot + 3;
}
else if (titanium_slot == (invslot::POSSESSIONS_COUNT + invslot::slotAmmo)) {
server_slot = titanium_slot + 4;
}
else if (titanium_slot <= invbag::GENERAL_BAGS_END && titanium_slot >= invbag::GENERAL_BAGS_BEGIN) {
server_slot = titanium_slot;
}
else if (titanium_slot <= invbag::CURSOR_BAG_END && titanium_slot >= invbag::CURSOR_BAG_BEGIN) {
server_slot = titanium_slot + 20;
}
else if (titanium_slot <= invslot::TRIBUTE_END && titanium_slot >= invslot::TRIBUTE_BEGIN) {
server_slot = titanium_slot;
}
else if (titanium_slot == invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
server_slot = titanium_slot;
}
else if (titanium_slot <= invslot::GUILD_TRIBUTE_END && titanium_slot >= invslot::GUILD_TRIBUTE_BEGIN) {
server_slot = titanium_slot;
}
else if (titanium_slot <= invslot::BANK_END && titanium_slot >= invslot::BANK_BEGIN) {
server_slot = titanium_slot;
}
else if (titanium_slot <= invbag::BANK_BAGS_END && titanium_slot >= invbag::BANK_BAGS_BEGIN) {
server_slot = titanium_slot;
}
else if (titanium_slot <= invslot::SHARED_BANK_END && titanium_slot >= invslot::SHARED_BANK_BEGIN) {
server_slot = titanium_slot;
}
else if (titanium_slot <= invbag::SHARED_BANK_BAGS_END && titanium_slot >= invbag::SHARED_BANK_BAGS_BEGIN) {
server_slot = titanium_slot;
}
else if (titanium_slot <= invslot::TRADE_END && titanium_slot >= invslot::TRADE_BEGIN) {
server_slot = titanium_slot;
}
else if (titanium_slot <= invbag::TRADE_BAGS_END && titanium_slot >= invbag::TRADE_BAGS_BEGIN) {
server_slot = titanium_slot;
}
else if (titanium_slot <= invslot::WORLD_END && titanium_slot >= invslot::WORLD_BEGIN) {
server_slot = titanium_slot;
}
Log(Logs::Detail, Logs::Netcode, "Convert Titanium Slot %i to Server Slot %i", titanium_slot, server_slot);
return server_slot;
}
static inline uint32 TitaniumToServerCorpseSlot(int16 titaniumCorpseSlot)
static inline uint32 TitaniumToServerCorpseSlot(int16 titanium_corpse_slot)
{
//uint32 ServerCorpse;
return titaniumCorpseSlot;
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
if (titanium_corpse_slot <= invslot::slotGeneral8 && titanium_corpse_slot >= invslot::slotGeneral1) {
server_slot = titanium_corpse_slot + 1;
}
else if (titanium_corpse_slot <= (invslot::POSSESSIONS_COUNT + invslot::slotWaist) && titanium_corpse_slot >= invslot::slotCursor) {
server_slot = titanium_corpse_slot + 3;
}
else if (titanium_corpse_slot == (invslot::POSSESSIONS_COUNT + invslot::slotAmmo)) {
server_slot = titanium_corpse_slot + 4;
}
Log(Logs::Detail, Logs::Netcode, "Convert Titanium Corpse Slot %i to Server Corpse Slot %i", titanium_corpse_slot, server_slot);
return server_slot;
}
static inline void ServerToTitaniumSayLink(std::string& titaniumSayLink, const std::string& serverSayLink)
static inline void ServerToTitaniumSayLink(std::string &titanium_saylink, const std::string &server_saylink)
{
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (serverSayLink.find('\x12') == std::string::npos)) {
titaniumSayLink = serverSayLink;
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (server_saylink.find('\x12') == std::string::npos)) {
titanium_saylink = server_saylink;
return;
}
auto segments = SplitString(serverSayLink, '\x12');
auto segments = SplitString(server_saylink, '\x12');
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EQEmu::constants::SAY_LINK_BODY_SIZE) {
titaniumSayLink.append(segments[segment_iter]);
titanium_saylink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
}
@ -2514,37 +2665,37 @@ namespace Titanium
// 6.2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX X XXXXXXXX (45)
// Diff: ^^^^^ ^ ^^^^^
titaniumSayLink.push_back('\x12');
titaniumSayLink.append(segments[segment_iter].substr(0, 31));
titaniumSayLink.append(segments[segment_iter].substr(36, 5));
titanium_saylink.push_back('\x12');
titanium_saylink.append(segments[segment_iter].substr(0, 31));
titanium_saylink.append(segments[segment_iter].substr(36, 5));
if (segments[segment_iter][41] == '0')
titaniumSayLink.push_back(segments[segment_iter][42]);
titanium_saylink.push_back(segments[segment_iter][42]);
else
titaniumSayLink.push_back('F');
titanium_saylink.push_back('F');
titaniumSayLink.append(segments[segment_iter].substr(48));
titaniumSayLink.push_back('\x12');
titanium_saylink.append(segments[segment_iter].substr(48));
titanium_saylink.push_back('\x12');
}
else {
titaniumSayLink.append(segments[segment_iter]);
titanium_saylink.append(segments[segment_iter]);
}
}
}
static inline void TitaniumToServerSayLink(std::string& serverSayLink, const std::string& titaniumSayLink)
static inline void TitaniumToServerSayLink(std::string &server_saylink, const std::string &titanium_saylink)
{
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (titaniumSayLink.find('\x12') == std::string::npos)) {
serverSayLink = titaniumSayLink;
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (titanium_saylink.find('\x12') == std::string::npos)) {
server_saylink = titanium_saylink;
return;
}
auto segments = SplitString(titaniumSayLink, '\x12');
auto segments = SplitString(titanium_saylink, '\x12');
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= constants::SAY_LINK_BODY_SIZE) {
serverSayLink.append(segments[segment_iter]);
server_saylink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
}
@ -2554,91 +2705,89 @@ namespace Titanium
// RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56)
// Diff: ^^^^^ ^ ^^^^^
serverSayLink.push_back('\x12');
serverSayLink.append(segments[segment_iter].substr(0, 31));
serverSayLink.append("00000");
serverSayLink.append(segments[segment_iter].substr(31, 5));
serverSayLink.push_back('0');
serverSayLink.push_back(segments[segment_iter][36]);
serverSayLink.append("00000");
serverSayLink.append(segments[segment_iter].substr(37));
serverSayLink.push_back('\x12');
server_saylink.push_back('\x12');
server_saylink.append(segments[segment_iter].substr(0, 31));
server_saylink.append("00000");
server_saylink.append(segments[segment_iter].substr(31, 5));
server_saylink.push_back('0');
server_saylink.push_back(segments[segment_iter][36]);
server_saylink.append("00000");
server_saylink.append(segments[segment_iter].substr(37));
server_saylink.push_back('\x12');
}
else {
serverSayLink.append(segments[segment_iter]);
server_saylink.append(segments[segment_iter]);
}
}
}
static inline CastingSlot ServerToTitaniumCastingSlot(EQEmu::CastingSlot slot)
{
static inline CastingSlot ServerToTitaniumCastingSlot(EQEmu::CastingSlot slot) {
switch (slot) {
case EQEmu::CastingSlot::Gem1:
return CastingSlot::Gem1;
case EQEmu::CastingSlot::Gem2:
return CastingSlot::Gem2;
case EQEmu::CastingSlot::Gem3:
return CastingSlot::Gem3;
case EQEmu::CastingSlot::Gem4:
return CastingSlot::Gem4;
case EQEmu::CastingSlot::Gem5:
return CastingSlot::Gem5;
case EQEmu::CastingSlot::Gem6:
return CastingSlot::Gem6;
case EQEmu::CastingSlot::Gem7:
return CastingSlot::Gem7;
case EQEmu::CastingSlot::Gem8:
return CastingSlot::Gem8;
case EQEmu::CastingSlot::Gem9:
return CastingSlot::Gem9;
case EQEmu::CastingSlot::Item:
return CastingSlot::Item;
case EQEmu::CastingSlot::PotionBelt:
return CastingSlot::PotionBelt;
case EQEmu::CastingSlot::Discipline:
return CastingSlot::Discipline;
case EQEmu::CastingSlot::AltAbility:
return CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return CastingSlot::Discipline;
case EQEmu::CastingSlot::Gem1:
return CastingSlot::Gem1;
case EQEmu::CastingSlot::Gem2:
return CastingSlot::Gem2;
case EQEmu::CastingSlot::Gem3:
return CastingSlot::Gem3;
case EQEmu::CastingSlot::Gem4:
return CastingSlot::Gem4;
case EQEmu::CastingSlot::Gem5:
return CastingSlot::Gem5;
case EQEmu::CastingSlot::Gem6:
return CastingSlot::Gem6;
case EQEmu::CastingSlot::Gem7:
return CastingSlot::Gem7;
case EQEmu::CastingSlot::Gem8:
return CastingSlot::Gem8;
case EQEmu::CastingSlot::Gem9:
return CastingSlot::Gem9;
case EQEmu::CastingSlot::Item:
return CastingSlot::Item;
case EQEmu::CastingSlot::PotionBelt:
return CastingSlot::PotionBelt;
case EQEmu::CastingSlot::Discipline:
return CastingSlot::Discipline;
case EQEmu::CastingSlot::AltAbility:
return CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return CastingSlot::Discipline;
}
}
static inline EQEmu::CastingSlot TitaniumToServerCastingSlot(CastingSlot slot, uint32 itemlocation)
{
static inline EQEmu::CastingSlot TitaniumToServerCastingSlot(CastingSlot slot, uint32 item_location) {
switch (slot) {
case CastingSlot::Gem1:
return EQEmu::CastingSlot::Gem1;
case CastingSlot::Gem2:
return EQEmu::CastingSlot::Gem2;
case CastingSlot::Gem3:
return EQEmu::CastingSlot::Gem3;
case CastingSlot::Gem4:
return EQEmu::CastingSlot::Gem4;
case CastingSlot::Gem5:
return EQEmu::CastingSlot::Gem5;
case CastingSlot::Gem6:
return EQEmu::CastingSlot::Gem6;
case CastingSlot::Gem7:
return EQEmu::CastingSlot::Gem7;
case CastingSlot::Gem8:
return EQEmu::CastingSlot::Gem8;
case CastingSlot::Gem9:
return EQEmu::CastingSlot::Gem9;
case CastingSlot::Ability:
return EQEmu::CastingSlot::Ability;
// Tit uses 10 for item and discipline casting, but items have a valid location
case CastingSlot::Item:
if (itemlocation == INVALID_INDEX)
case CastingSlot::Gem1:
return EQEmu::CastingSlot::Gem1;
case CastingSlot::Gem2:
return EQEmu::CastingSlot::Gem2;
case CastingSlot::Gem3:
return EQEmu::CastingSlot::Gem3;
case CastingSlot::Gem4:
return EQEmu::CastingSlot::Gem4;
case CastingSlot::Gem5:
return EQEmu::CastingSlot::Gem5;
case CastingSlot::Gem6:
return EQEmu::CastingSlot::Gem6;
case CastingSlot::Gem7:
return EQEmu::CastingSlot::Gem7;
case CastingSlot::Gem8:
return EQEmu::CastingSlot::Gem8;
case CastingSlot::Gem9:
return EQEmu::CastingSlot::Gem9;
case CastingSlot::Ability:
return EQEmu::CastingSlot::Ability;
// Tit uses 10 for item and discipline casting, but items have a valid location
case CastingSlot::Item:
if (item_location == INVALID_INDEX)
return EQEmu::CastingSlot::Discipline;
else
return EQEmu::CastingSlot::Item;
case CastingSlot::PotionBelt:
return EQEmu::CastingSlot::PotionBelt;
case CastingSlot::AltAbility:
return EQEmu::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return EQEmu::CastingSlot::Discipline;
else
return EQEmu::CastingSlot::Item;
case CastingSlot::PotionBelt:
return EQEmu::CastingSlot::PotionBelt;
case CastingSlot::AltAbility:
return EQEmu::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return EQEmu::CastingSlot::Discipline;
}
}

View File

@ -149,6 +149,8 @@ namespace Titanium
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
const int16 SLOT_TRADESKILL_EXPERIMENT_COMBINE = 1000;
const int16 POSSESSIONS_BEGIN = slotCharm;
const int16 POSSESSIONS_END = slotCursor;
const int16 POSSESSIONS_COUNT = (POSSESSIONS_END - POSSESSIONS_BEGIN) + 1;

View File

@ -520,7 +520,7 @@ namespace UF
for (int index = 0; index < item_count; ++index, ++eq) {
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0);
if (ob.tellp() == last_pos)
Log(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
Log(Logs::General, Logs::Netcode, "UF::ENCODE(OP_CharInventory) Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
last_pos = ob.tellp();
}
@ -584,7 +584,12 @@ namespace UF
FINISH_ENCODE();
}
ENCODE(OP_DeleteCharge) { ENCODE_FORWARD(OP_MoveItem); }
ENCODE(OP_DeleteCharge)
{
Log(Logs::Moderate, Logs::Netcode, "UF::ENCODE(OP_DeleteCharge)");
ENCODE_FORWARD(OP_MoveItem);
}
ENCODE(OP_DeleteItem)
{
@ -1272,7 +1277,7 @@ namespace UF
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0);
if (ob.tellp() == last_pos) {
Log(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id);
Log(Logs::General, Logs::Netcode, "UF::ENCODE(OP_ItemPacket) Serialization failed on item slot %d.", int_struct->slot_id);
delete in;
return;
}
@ -1345,6 +1350,8 @@ namespace UF
ENCODE_LENGTH_EXACT(LootingItem_Struct);
SETUP_DIRECT_ENCODE(LootingItem_Struct, structs::LootingItem_Struct);
Log(Logs::Moderate, Logs::Netcode, "UF::ENCODE(OP_LootItem)");
OUT(lootee);
OUT(looter);
eq->slot_id = ServerToUFCorpseSlot(emu->slot_id);
@ -1510,6 +1517,8 @@ namespace UF
ENCODE_LENGTH_EXACT(MoveItem_Struct);
SETUP_DIRECT_ENCODE(MoveItem_Struct, structs::MoveItem_Struct);
Log(Logs::Moderate, Logs::Netcode, "UF::ENCODE(OP_MoveItem)");
eq->from_slot = ServerToUFSlot(emu->from_slot);
eq->to_slot = ServerToUFSlot(emu->to_slot);
OUT(number_in_stack);
@ -1769,7 +1778,7 @@ namespace UF
// OUT(unknown06160[4]);
// Copy bandoliers where server and client indexes converge
// Copy bandoliers where server and client indices converge
for (r = 0; r < EQEmu::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
OUT_str(bandoliers[r].Name);
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
@ -1778,7 +1787,7 @@ namespace UF
OUT_str(bandoliers[r].Items[k].Name);
}
}
// Nullify bandoliers where server and client indexes diverge, with a client bias
// Nullify bandoliers where server and client indices diverge, with a client bias
for (r = EQEmu::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
eq->bandoliers[r].Name[0] = '\0';
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
@ -1790,13 +1799,13 @@ namespace UF
// OUT(unknown07444[5120]);
// Copy potion belt where server and client indexes converge
// Copy potion belt where server and client indices converge
for (r = 0; r < EQEmu::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
OUT(potionbelt.Items[r].ID);
OUT(potionbelt.Items[r].Icon);
OUT_str(potionbelt.Items[r].Name);
}
// Nullify potion belt where server and client indexes diverge, with a client bias
// Nullify potion belt where server and client indices diverge, with a client bias
for (r = EQEmu::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
eq->potionbelt.Items[r].ID = 0;
eq->potionbelt.Items[r].Icon = 0;
@ -3496,6 +3505,8 @@ namespace UF
DECODE_LENGTH_EXACT(structs::LootingItem_Struct);
SETUP_DIRECT_DECODE(LootingItem_Struct, structs::LootingItem_Struct);
Log(Logs::Moderate, Logs::Netcode, "UF::DECODE(OP_LootItem)");
IN(lootee);
IN(looter);
emu->slot_id = UFToServerCorpseSlot(eq->slot_id);
@ -3509,7 +3520,7 @@ namespace UF
DECODE_LENGTH_EXACT(structs::MoveItem_Struct);
SETUP_DIRECT_DECODE(MoveItem_Struct, structs::MoveItem_Struct);
Log(Logs::General, Logs::Netcode, "[UF] Moved item from %u to %u", eq->from_slot, eq->to_slot);
Log(Logs::Moderate, Logs::Netcode, "UF::DECODE(OP_MoveItem)");
emu->from_slot = UFToServerSlot(eq->from_slot);
emu->to_slot = UFToServerSlot(eq->to_slot);
@ -3810,7 +3821,7 @@ namespace UF
ibs.nodrop = item->NoDrop;
ibs.attune = item->Attuneable;
ibs.size = item->Size;
ibs.slots = SwapBits21And22(item->Slots);
ibs.slots = item->Slots;
ibs.price = item->Price;
ibs.icon = item->Icon;
ibs.unknown1 = 1;
@ -4096,81 +4107,201 @@ namespace UF
ob.write((const char*)&subitem_count, sizeof(uint32));
for (uint32 index = EQEmu::invbag::SLOT_BEGIN; index <= EQEmu::invbag::SLOT_END; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
// moved outside of loop since it is not modified within that scope
int16 SubSlotNumber = EQEmu::invbag::SLOT_INVALID;
int SubSlotNumber = INVALID_INDEX;
if (slot_id_in >= EQEmu::invslot::GENERAL_BEGIN && slot_id_in <= EQEmu::invslot::GENERAL_END)
SubSlotNumber = (((slot_id_in + 3) * EQEmu::invbag::SLOT_COUNT) + index + 1);
else if (slot_id_in >= EQEmu::invslot::BANK_BEGIN && slot_id_in <= EQEmu::invslot::BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::invslot::BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT) + EQEmu::invbag::BANK_BAGS_BEGIN + index);
else if (slot_id_in >= EQEmu::invslot::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::invslot::SHARED_BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::invslot::SHARED_BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT) + EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + index);
else
SubSlotNumber = slot_id_in;
if (slot_id_in <= EQEmu::invslot::slotGeneral8 && slot_id_in >= EQEmu::invslot::GENERAL_BEGIN)
SubSlotNumber = EQEmu::invbag::GENERAL_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::GENERAL_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else if (slot_id_in <= EQEmu::invslot::GENERAL_END && slot_id_in >= EQEmu::invslot::slotGeneral9)
SubSlotNumber = EQEmu::invbag::SLOT_INVALID;
else if (slot_id_in == EQEmu::invslot::slotCursor)
SubSlotNumber = EQEmu::invbag::CURSOR_BAG_BEGIN;
else if (slot_id_in <= EQEmu::invslot::BANK_END && slot_id_in >= EQEmu::invslot::BANK_BEGIN)
SubSlotNumber = EQEmu::invbag::BANK_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else if (slot_id_in <= EQEmu::invslot::SHARED_BANK_END && slot_id_in >= EQEmu::invslot::SHARED_BANK_BEGIN)
SubSlotNumber = EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::SHARED_BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else
SubSlotNumber = slot_id_in; // not sure if this is the best way to handle this..leaving for now
ob.write((const char*)&index, sizeof(uint32));
if (SubSlotNumber != EQEmu::invbag::SLOT_INVALID) {
for (uint32 index = EQEmu::invbag::SLOT_BEGIN; index <= EQEmu::invbag::SLOT_END; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
SerializeItem(ob, sub, SubSlotNumber, (depth + 1));
++subitem_count;
ob.write((const char*)&index, sizeof(uint32));
SerializeItem(ob, sub, SubSlotNumber, (depth + 1));
++subitem_count;
}
if (subitem_count)
ob.overwrite(count_pos, (const char*)&subitem_count, sizeof(uint32));
}
if (subitem_count)
ob.overwrite(count_pos, (const char*)&subitem_count, sizeof(uint32));
}
static inline uint32 ServerToUFSlot(uint32 serverSlot)
{
uint32 UnderfootSlot = 0;
uint32 UFSlot = invslot::SLOT_INVALID;
if (serverSlot >= EQEmu::invslot::slotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
UnderfootSlot = serverSlot + 1;
else if (serverSlot >= EQEmu::invbag::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::invbag::CURSOR_BAG_END)
UnderfootSlot = serverSlot + 11;
else if (serverSlot >= EQEmu::invbag::BANK_BAGS_BEGIN && serverSlot <= EQEmu::invbag::BANK_BAGS_END)
UnderfootSlot = serverSlot + 1;
else if (serverSlot >= EQEmu::invbag::SHARED_BANK_BAGS_BEGIN && serverSlot <= EQEmu::invbag::SHARED_BANK_BAGS_END)
UnderfootSlot = serverSlot + 1;
else if (serverSlot == EQEmu::invslot::SLOT_POWER_SOURCE)
UnderfootSlot = invslot::slotPowerSource;
else
UnderfootSlot = serverSlot;
if (serverSlot <= EQEmu::invslot::slotGeneral8) {
UFSlot = serverSlot;
}
return UnderfootSlot;
else if (serverSlot <= EQEmu::invslot::CORPSE_END && serverSlot >= EQEmu::invslot::slotCursor) {
UFSlot = serverSlot - 2;
}
else if (serverSlot <= EQEmu::invbag::GENERAL_BAGS_8_END && serverSlot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
UFSlot = serverSlot + 11;
}
else if (serverSlot <= EQEmu::invbag::CURSOR_BAG_END && serverSlot >= EQEmu::invbag::CURSOR_BAG_BEGIN) {
UFSlot = serverSlot - 9;
}
else if (serverSlot <= EQEmu::invslot::TRIBUTE_END && serverSlot >= EQEmu::invslot::TRIBUTE_BEGIN) {
UFSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invslot::GUILD_TRIBUTE_END && serverSlot >= EQEmu::invslot::GUILD_TRIBUTE_BEGIN) {
UFSlot = serverSlot;
}
else if (serverSlot == EQEmu::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
UFSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invslot::BANK_END && serverSlot >= EQEmu::invslot::BANK_BEGIN) {
UFSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invbag::BANK_BAGS_END && serverSlot >= EQEmu::invbag::BANK_BAGS_BEGIN) {
UFSlot = serverSlot + 1;
}
else if (serverSlot <= EQEmu::invslot::SHARED_BANK_END && serverSlot >= EQEmu::invslot::SHARED_BANK_BEGIN) {
UFSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invbag::SHARED_BANK_BAGS_END && serverSlot >= EQEmu::invbag::SHARED_BANK_BAGS_BEGIN) {
UFSlot = serverSlot + 1;
}
else if (serverSlot <= EQEmu::invslot::TRADE_END && serverSlot >= EQEmu::invslot::TRADE_BEGIN) {
UFSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invbag::TRADE_BAGS_END && serverSlot >= EQEmu::invbag::TRADE_BAGS_BEGIN) {
UFSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invslot::WORLD_END && serverSlot >= EQEmu::invslot::WORLD_BEGIN) {
UFSlot = serverSlot;
}
Log(Logs::Detail, Logs::Netcode, "Convert Server Slot %i to UF Slot %i", serverSlot, UFSlot);
return UFSlot;
}
static inline uint32 ServerToUFCorpseSlot(uint32 serverCorpseSlot)
{
//uint32 UnderfootCorpse;
return (serverCorpseSlot + 1);
uint32 UFSlot = invslot::SLOT_INVALID;
if (serverCorpseSlot <= EQEmu::invslot::slotGeneral8 && serverCorpseSlot >= EQEmu::invslot::slotGeneral1) {
UFSlot = serverCorpseSlot;
}
else if (serverCorpseSlot <= EQEmu::invslot::CORPSE_END && serverCorpseSlot >= EQEmu::invslot::slotCursor) {
UFSlot = serverCorpseSlot - 2;
}
Log(Logs::Detail, Logs::Netcode, "Convert Server Corpse Slot %i to UF Corpse Slot %i", serverCorpseSlot, UFSlot);
return UFSlot;
}
static inline uint32 UFToServerSlot(uint32 ufSlot)
{
uint32 ServerSlot = 0;
uint32 ServerSlot = EQEmu::invslot::SLOT_INVALID;
if (ufSlot >= invslot::slotAmmo && ufSlot <= invslot::CORPSE_END) // Cursor/Ammo/Power Source and Normal Inventory Slots
ServerSlot = ufSlot - 1;
else if (ufSlot >= invbag::GENERAL_BAGS_BEGIN && ufSlot <= invbag::CURSOR_BAG_END)
ServerSlot = ufSlot - 11;
else if (ufSlot >= invbag::BANK_BAGS_BEGIN && ufSlot <= invbag::BANK_BAGS_END)
ServerSlot = ufSlot - 1;
else if (ufSlot >= invbag::SHARED_BANK_BAGS_BEGIN && ufSlot <= invbag::SHARED_BANK_BAGS_END)
ServerSlot = ufSlot - 1;
else if (ufSlot == invslot::slotPowerSource)
ServerSlot = EQEmu::invslot::SLOT_POWER_SOURCE;
else
if (ufSlot <= invslot::slotGeneral8) {
ServerSlot = ufSlot;
}
else if (ufSlot <= invslot::CORPSE_END && ufSlot >= invslot::slotCursor) {
ServerSlot = ufSlot + 2;
}
else if (ufSlot <= invbag::GENERAL_BAGS_END && ufSlot >= invbag::GENERAL_BAGS_BEGIN) {
ServerSlot = ufSlot - 11;
}
else if (ufSlot <= invbag::CURSOR_BAG_END && ufSlot >= invbag::CURSOR_BAG_BEGIN) {
ServerSlot = ufSlot + 9;
}
else if (ufSlot <= invslot::TRIBUTE_END && ufSlot >= invslot::TRIBUTE_BEGIN) {
ServerSlot = ufSlot;
}
else if (ufSlot <= invslot::GUILD_TRIBUTE_END && ufSlot >= invslot::GUILD_TRIBUTE_BEGIN) {
ServerSlot = ufSlot;
}
else if (ufSlot == invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
ServerSlot = ufSlot;
}
else if (ufSlot <= invslot::BANK_END && ufSlot >= invslot::BANK_BEGIN) {
ServerSlot = ufSlot;
}
else if (ufSlot <= invbag::BANK_BAGS_END && ufSlot >= invbag::BANK_BAGS_BEGIN) {
ServerSlot = ufSlot - 1;
}
else if (ufSlot <= invslot::SHARED_BANK_END && ufSlot >= invslot::SHARED_BANK_BEGIN) {
ServerSlot = ufSlot;
}
else if (ufSlot <= invbag::SHARED_BANK_BAGS_END && ufSlot >= invbag::SHARED_BANK_BAGS_BEGIN) {
ServerSlot = ufSlot - 1;
}
else if (ufSlot <= invslot::TRADE_END && ufSlot >= invslot::TRADE_BEGIN) {
ServerSlot = ufSlot;
}
else if (ufSlot <= invbag::TRADE_BAGS_END && ufSlot >= invbag::TRADE_BAGS_BEGIN) {
ServerSlot = ufSlot;
}
else if (ufSlot <= invslot::WORLD_END && ufSlot >= invslot::WORLD_BEGIN) {
ServerSlot = ufSlot;
}
Log(Logs::Detail, Logs::Netcode, "Convert UF Slot %i to Server Slot %i", ufSlot, ServerSlot);
return ServerSlot;
}
static inline uint32 UFToServerCorpseSlot(uint32 ufCorpseSlot)
{
//uint32 ServerCorpse;
return (ufCorpseSlot - 1);
uint32 ServerSlot = EQEmu::invslot::SLOT_INVALID;
if (ufCorpseSlot <= invslot::slotGeneral8 && ufCorpseSlot >= invslot::slotGeneral1) {
ServerSlot = ufCorpseSlot;
}
else if (ufCorpseSlot <= invslot::CORPSE_END && ufCorpseSlot >= invslot::slotCursor) {
ServerSlot = ufCorpseSlot + 2;
}
Log(Logs::Detail, Logs::Netcode, "Convert UF Corpse Slot %i to Server Corpse Slot %i", ufCorpseSlot, ServerSlot);
return ServerSlot;
}
static inline void ServerToUFSayLink(std::string& ufSayLink, const std::string& serverSayLink)

View File

@ -150,6 +150,8 @@ namespace UF
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
const int16 SLOT_TRADESKILL_EXPERIMENT_COMBINE = 1000;
const int16 POSSESSIONS_BEGIN = slotCharm;
const int16 POSSESSIONS_END = slotCursor;
const int16 POSSESSIONS_COUNT = (POSSESSIONS_END - POSSESSIONS_BEGIN) + 1;

View File

@ -389,6 +389,7 @@ RULE_INT(Spells, AI_PursueDetrimentalChance, 90) // Chance while chasing target
RULE_INT(Spells, AI_IdleNoSpellMinRecast, 6000) // AI spell recast time(MS) check when no spell is cast while idle. (min time in random)
RULE_INT(Spells, AI_IdleNoSpellMaxRecast, 60000) // AI spell recast time(MS) check when no spell is cast while chasing target. (max time in random)
RULE_INT(Spells, AI_IdleBeneficialChance, 100) // Chance while idle to do a beneficial spell on self or others.
RULE_INT(Spells, AI_HealHPPct, 50) // HP Pct NPCs will start heals at (in and out of combat) if spell's max_hp is not set
RULE_BOOL(Spells, SHDProcIDOffByOne, true) // pre June 2009 SHD spell procs were off by 1, they stopped doing this in June 2009 (so UF+ spell files need this false)
RULE_BOOL(Spells, Jun182014HundredHandsRevamp, false) // this should be true for if you import a spell file newer than June 18, 2014
RULE_BOOL(Spells, SwarmPetTargetLock, false) // Use old method of swarm pets target locking till target dies then despawning.
@ -551,7 +552,8 @@ RULE_REAL(Aggro, TunnelVisionAggroMod, 0.75) //people not currently the top hate
RULE_INT(Aggro, MaxScalingProcAggro, 400) // Set to -1 for no limit. Maxmimum amount of aggro that HP scaling SPA effect in a proc will add.
RULE_INT(Aggro, IntAggroThreshold, 75) // Int <= this will aggro regardless of level difference.
RULE_BOOL(Aggro, AllowTickPulling, false) // tick pulling is an exploit in an NPC's call for help fixed sometime in 2006 on live
RULE_BOOL(Aggro, UseLevelAggro, true) // Level 18+ and Undead will aggro regardless of level difference. (this will disabled Rule:IntAggroThreshold if set to true)
RULE_INT(Aggro, MinAggroLevel, 18) // For use with UseLevelAggro
RULE_BOOL(Aggro, UseLevelAggro, true) // MinAggroLevel rule value+ and Undead will aggro regardless of level difference. (this will disabled Rule:IntAggroThreshold if set to true)
RULE_INT(Aggro, ClientAggroCheckInterval, 6) // Interval in which clients actually check for aggro - in seconds
RULE_REAL(Aggro, PetAttackRange, 40000.0) // max squared range /pet attack works at default is 200
RULE_BOOL(Aggro, NPCAggroMaxDistanceEnabled, true) /* If enabled, NPC's will drop aggro beyond 600 units or what is defined at the zone level */

View File

@ -547,9 +547,12 @@ bool SharedDatabase::GetSharedBank(uint32 id, EQEmu::InventoryProfile *inv, bool
return true;
}
// Overloaded: Retrieve character inventory based on character id
// Overloaded: Retrieve character inventory based on character id (zone entry)
bool SharedDatabase::GetInventory(uint32 char_id, EQEmu::InventoryProfile *inv)
{
if (!char_id || !inv)
return false;
// Retrieve character inventory
std::string query =
StringFormat("SELECT slotid, itemid, charges, color, augslot1, augslot2, augslot3, augslot4, augslot5, "
@ -566,8 +569,40 @@ bool SharedDatabase::GetInventory(uint32 char_id, EQEmu::InventoryProfile *inv)
auto timestamps = GetItemRecastTimestamps(char_id);
auto cv_conflict = false;
auto pmask = inv->GetLookup()->PossessionsBitmask;
auto bank_size = inv->GetLookup()->InventoryTypeSize[EQEmu::invtype::typeBank];
for (auto row = results.begin(); row != results.end(); ++row) {
int16 slot_id = atoi(row[0]);
if (slot_id <= EQEmu::invslot::POSSESSIONS_END && slot_id >= EQEmu::invslot::POSSESSIONS_BEGIN) { // Titanium thru UF check
if ((((uint64)1 << slot_id) & pmask) == 0) {
cv_conflict = true;
continue;
}
}
else if (slot_id <= EQEmu::invbag::GENERAL_BAGS_END && slot_id >= EQEmu::invbag::GENERAL_BAGS_BEGIN) { // Titanium thru UF check
auto parent_slot = EQEmu::invslot::GENERAL_BEGIN + ((slot_id - EQEmu::invbag::GENERAL_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT);
if ((((uint64)1 << parent_slot) & pmask) == 0) {
cv_conflict = true;
continue;
}
}
else if (slot_id <= EQEmu::invslot::BANK_END && slot_id >= EQEmu::invslot::BANK_BEGIN) { // Titanium check
if ((slot_id - EQEmu::invslot::BANK_BEGIN) >= bank_size) {
cv_conflict = true;
continue;
}
}
else if (slot_id <= EQEmu::invbag::BANK_BAGS_END && slot_id >= EQEmu::invbag::BANK_BAGS_BEGIN) { // Titanium check
auto parent_index = ((slot_id - EQEmu::invbag::BANK_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT);
if (parent_index < EQEmu::invslot::SLOT_BEGIN || parent_index >= bank_size) {
cv_conflict = true;
continue;
}
}
uint32 item_id = atoi(row[1]);
uint16 charges = atoi(row[2]);
uint32 color = atoul(row[3]);
@ -633,10 +668,7 @@ bool SharedDatabase::GetInventory(uint32 char_id, EQEmu::InventoryProfile *inv)
inst->SetOrnamentationIDFile(ornament_idfile);
inst->SetOrnamentHeroModel(item->HerosForgeModel);
if (instnodrop ||
(((slot_id >= EQEmu::invslot::EQUIPMENT_BEGIN && slot_id <= EQEmu::invslot::EQUIPMENT_END) ||
slot_id == EQEmu::invslot::SLOT_POWER_SOURCE) &&
inst->GetItem()->Attuneable))
if (instnodrop || (inst->GetItem()->Attuneable && slot_id >= EQEmu::invslot::EQUIPMENT_BEGIN && slot_id <= EQEmu::invslot::EQUIPMENT_END))
inst->SetAttuned(true);
if (color > 0)
@ -684,13 +716,22 @@ bool SharedDatabase::GetInventory(uint32 char_id, EQEmu::InventoryProfile *inv)
char_id, item_id, slot_id);
}
}
if (cv_conflict) {
char char_name[64] = "";
GetCharName(char_id, char_name);
Log(Logs::Moderate, Logs::Client_Login,
"ClientVersion conflict during inventory load at zone entry for '%s' (charid: %u, inver: %s)",
char_name, char_id, EQEmu::versions::MobVersionName(inv->InventoryVersion())
);
}
// Retrieve shared inventory
return GetSharedBank(char_id, inv, true);
}
// Overloaded: Retrieve character inventory based on account_id and character name
bool SharedDatabase::GetInventory(uint32 account_id, char *name, EQEmu::InventoryProfile *inv)
// Overloaded: Retrieve character inventory based on account_id and character name (char select)
bool SharedDatabase::GetInventory(uint32 account_id, char *name, EQEmu::InventoryProfile *inv) // deprecated
{
// Retrieve character inventory
std::string query =

View File

@ -89,7 +89,7 @@ class SharedDatabase : public Database
int32 GetSharedPlatinum(uint32 account_id);
bool SetSharedPlatinum(uint32 account_id, int32 amount_to_add);
bool GetInventory(uint32 char_id, EQEmu::InventoryProfile* inv);
bool GetInventory(uint32 account_id, char* name, EQEmu::InventoryProfile* inv);
bool GetInventory(uint32 account_id, char* name, EQEmu::InventoryProfile* inv); // deprecated
std::map<uint32, uint32> GetItemRecastTimestamps(uint32 char_id);
uint32 GetItemRecastTimestamp(uint32 char_id, uint32 recast_type);
void ClearOldRecastTimestamps(uint32 char_id);

View File

@ -30,9 +30,9 @@
Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
*/
#define CURRENT_BINARY_DATABASE_VERSION 9127
#define CURRENT_BINARY_DATABASE_VERSION 9129
#ifdef BOTS
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9019
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9021
#else
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 0 // must be 0
#endif

View File

@ -31,6 +31,7 @@ friends
guild_members
instance_list_player
inventory
inventory_snapshots
keyring
mail
player_titlesets

View File

@ -1,4 +1,5 @@
command_settings
inventory_versions
launcher
rule_sets
rule_values

View File

@ -381,6 +381,8 @@
9125|2018_07_20_task_emote.sql|SHOW COLUMNS FROM `tasks` LIKE 'completion_emote'|empty|
9126|2018_09_07_FastRegen.sql|SHOW COLUMNS FROM `zone` LIKE 'fast_regen_hp'|empty|
9127|2018_09_07_NPCMaxAggroDist.sql|SHOW COLUMNS FROM `zone` LIKE 'npc_max_aggro_dist'|empty|
9128|2018_08_13_inventory_version_update.sql|SHOW TABLES LIKE 'inventory_versions'|empty|
9129|2018_08_13_inventory_update.sql|SELECT * FROM `inventory_versions` WHERE `version` = 2 and `step` = 0|not_empty|
# Upgrade conditions:
# This won't be needed after this system is implemented, but it is used database that are not

View File

@ -18,6 +18,8 @@
9017|2017_03_26_bots_spells_id_fix_for_saved_shadowknight_bots.sql|SELECT * FROM `bot_data` WHERE `class` = '5' AND `spells_id` = '3004'|not_empty|
9018|2018_02_02_Bot_Spells_Min_Max_HP.sql|SHOW COLUMNS FROM `bot_spells_entries` LIKE 'min_hp'|empty|
9019|2018_04_12_bots_stop_melee_level.sql|SHOW COLUMNS FROM `bot_data` LIKE 'stop_melee_level'|empty|
9020|2018_08_13_bots_inventory_update.sql|SELECT * FROM `inventory_versions` WHERE `version` = 2 and `bot_step` = 0|not_empty|
9021|2018_10_09_bots_owner_options.sql|SHOW TABLES LIKE 'bot_owner_options'|empty|
# Upgrade conditions:
# This won't be needed after this system is implemented, but it is used database that are not

View File

@ -0,0 +1,5 @@
-- update `bot_inventories` slots
UPDATE `bot_inventories` SET `slot_id` = 22 WHERE `slot_id` = 21; -- adjust ammo slot
UPDATE `bot_inventories` SET `slot_id` = 21 WHERE `slot_id` = 9999; -- adjust powersource slot
UPDATE `inventory_versions` SET `bot_step` = 1 WHERE `version` = 2;

View File

@ -0,0 +1,11 @@
DROP TABLE IF EXISTS `bot_owner_options`;
CREATE TABLE `bot_owner_options` (
`owner_id` INT(11) UNSIGNED NOT NULL,
`death_marquee` SMALLINT(3) UNSIGNED NULL DEFAULT '0',
PRIMARY KEY (`owner_id`)
)
COLLATE='latin1_swedish_ci'
ENGINE=MyISAM;
INSERT INTO `bot_command_settings`(`bot_command`, `access`, `aliases`) VALUES ('owneroption', '0', 'oo');

View File

@ -0,0 +1,72 @@
-- create inventory v1 backup
SELECT @pre_timestamp := UNIX_TIMESTAMP(NOW());
INSERT INTO `inventory_snapshots_v1_bak`
(`time_index`,`charid`,`slotid`,`itemid`,`charges`,`color`,`augslot1`,`augslot2`,`augslot3`,`augslot4`,
`augslot5`,`augslot6`,`instnodrop`,`custom_data`,`ornamenticon`,`ornamentidfile`,`ornament_hero_model`)
SELECT
@pre_timestamp, `charid`, `slotid`, `itemid`, `charges`, `color`, `augslot1`, `augslot2`, `augslot3`, `augslot4`,
`augslot5`,`augslot6`,`instnodrop`,`custom_data`,`ornamenticon`,`ornamentidfile`,`ornament_hero_model`
FROM `inventory`;
-- update equipable slots in `items` table
SELECT 'pre-transform count..',
(SELECT COUNT(id) FROM `items` WHERE `slots` & (3 << 21)) total,
(SELECT COUNT(id) FROM `items` WHERE `slots` & (1 << 21)) bit21,
(SELECT COUNT(id) FROM `items` WHERE `slots` & (1 << 22)) bit22;
UPDATE `items` SET `slots` = (`slots` ^ (3 << 21)) WHERE (`slots` & (3 << 21)) IN ((1 << 21), (1 << 22)); -- transform
SELECT 'post-transform count..',
(SELECT COUNT(id) FROM `items` WHERE `slots` & (3 << 21)) total,
(SELECT COUNT(id) FROM `items` WHERE `slots` & (1 << 21)) bit21,
(SELECT COUNT(id) FROM `items` WHERE `slots` & (1 << 22)) bit22;
-- update `inventory` slots
UPDATE `inventory` SET `slotid` = 33 WHERE `slotid` = 30; -- adjust cursor
UPDATE `inventory` SET `slotid` = (`slotid` + 20) WHERE `slotid` >= 331 AND `slotid` <= 340; -- adjust cursor bags
UPDATE `inventory` SET `slotid` = 30 WHERE `slotid` = 29; -- adjust general8 slot
UPDATE `inventory` SET `slotid` = 29 WHERE `slotid` = 28; -- adjust general7 slot
UPDATE `inventory` SET `slotid` = 28 WHERE `slotid` = 27; -- adjust general6 slot
UPDATE `inventory` SET `slotid` = 27 WHERE `slotid` = 26; -- adjust general5 slot
UPDATE `inventory` SET `slotid` = 26 WHERE `slotid` = 25; -- adjust general4 slot
UPDATE `inventory` SET `slotid` = 25 WHERE `slotid` = 24; -- adjust general3 slot
UPDATE `inventory` SET `slotid` = 24 WHERE `slotid` = 23; -- adjust general2 slot
UPDATE `inventory` SET `slotid` = 23 WHERE `slotid` = 22; -- adjust general1 slot
-- current general bags remain the same
UPDATE `inventory` SET `slotid` = 22 WHERE `slotid` = 21; -- adjust ammo slot
UPDATE `inventory` SET `slotid` = 21 WHERE `slotid` = 9999; -- adjust powersource slot
-- update `character_corpse_items` slots
UPDATE `character_corpse_items` SET `equip_slot` = 33 WHERE `equip_slot` = 30; -- adjust cursor
UPDATE `character_corpse_items` SET `equip_slot` = (`equip_slot` + 20) WHERE `equip_slot` >= 331 AND `equip_slot` <= 340; -- adjust cursor bags
UPDATE `character_corpse_items` SET `equip_slot` = 30 WHERE `equip_slot` = 29; -- adjust general8 slot
UPDATE `character_corpse_items` SET `equip_slot` = 29 WHERE `equip_slot` = 28; -- adjust general7 slot
UPDATE `character_corpse_items` SET `equip_slot` = 28 WHERE `equip_slot` = 27; -- adjust general6 slot
UPDATE `character_corpse_items` SET `equip_slot` = 27 WHERE `equip_slot` = 26; -- adjust general5 slot
UPDATE `character_corpse_items` SET `equip_slot` = 26 WHERE `equip_slot` = 25; -- adjust general4 slot
UPDATE `character_corpse_items` SET `equip_slot` = 25 WHERE `equip_slot` = 24; -- adjust general3 slot
UPDATE `character_corpse_items` SET `equip_slot` = 24 WHERE `equip_slot` = 23; -- adjust general2 slot
UPDATE `character_corpse_items` SET `equip_slot` = 23 WHERE `equip_slot` = 22; -- adjust general1 slot
-- current general bags remain the same
UPDATE `character_corpse_items` SET `equip_slot` = 22 WHERE `equip_slot` = 21; -- adjust ammo slot
UPDATE `character_corpse_items` SET `equip_slot` = 21 WHERE `equip_slot` = 9999; -- adjust powersource slot
-- update `character_pet_inventory` slots
UPDATE `character_pet_inventory` SET `slot` = 22 WHERE `slot` = 21; -- adjust ammo slot
UPDATE `inventory_versions` SET `step` = 1 WHERE `version` = 2;
-- create initial inventory v2 snapshots
SELECT @post_timestamp := UNIX_TIMESTAMP(NOW());
INSERT INTO `inventory_snapshots`
(`time_index`,`charid`,`slotid`,`itemid`,`charges`,`color`,`augslot1`,`augslot2`,`augslot3`,`augslot4`,
`augslot5`,`augslot6`,`instnodrop`,`custom_data`,`ornamenticon`,`ornamentidfile`,`ornament_hero_model`)
SELECT
@post_timestamp, `charid`, `slotid`, `itemid`, `charges`, `color`, `augslot1`, `augslot2`, `augslot3`, `augslot4`,
`augslot5`,`augslot6`,`instnodrop`,`custom_data`,`ornamenticon`,`ornamentidfile`,`ornament_hero_model`
FROM `inventory`;

View File

@ -0,0 +1,61 @@
DROP TABLE IF EXISTS `inventory_version`;
DROP TABLE IF EXISTS `inventory_snapshots`;
CREATE TABLE `inventory_versions` (
`version` INT(11) UNSIGNED NOT NULL DEFAULT '0',
`step` INT(11) UNSIGNED NOT NULL DEFAULT '0',
`bot_step` INT(11) UNSIGNED NOT NULL DEFAULT '0'
)
COLLATE='latin1_swedish_ci'
ENGINE=MyISAM;
INSERT INTO `inventory_versions` VALUES (2, 0, 0);
CREATE TABLE `inventory_snapshots` (
`time_index` INT(11) UNSIGNED NOT NULL DEFAULT '0',
`charid` INT(11) UNSIGNED NOT NULL DEFAULT '0',
`slotid` MEDIUMINT(7) UNSIGNED NOT NULL DEFAULT '0',
`itemid` INT(11) UNSIGNED NULL DEFAULT '0',
`charges` SMALLINT(3) UNSIGNED NULL DEFAULT '0',
`color` INT(11) UNSIGNED NOT NULL DEFAULT '0',
`augslot1` MEDIUMINT(7) UNSIGNED NOT NULL DEFAULT '0',
`augslot2` MEDIUMINT(7) UNSIGNED NOT NULL DEFAULT '0',
`augslot3` MEDIUMINT(7) UNSIGNED NOT NULL DEFAULT '0',
`augslot4` MEDIUMINT(7) UNSIGNED NOT NULL DEFAULT '0',
`augslot5` MEDIUMINT(7) UNSIGNED NULL DEFAULT '0',
`augslot6` MEDIUMINT(7) NOT NULL DEFAULT '0',
`instnodrop` TINYINT(1) UNSIGNED NOT NULL DEFAULT '0',
`custom_data` TEXT NULL,
`ornamenticon` INT(11) UNSIGNED NOT NULL DEFAULT '0',
`ornamentidfile` INT(11) UNSIGNED NOT NULL DEFAULT '0',
`ornament_hero_model` INT(11) NOT NULL DEFAULT '0',
PRIMARY KEY (`time_index`, `charid`, `slotid`)
)
COLLATE='latin1_swedish_ci'
ENGINE=InnoDB;
CREATE TABLE `inventory_snapshots_v1_bak` (
`time_index` INT(11) UNSIGNED NOT NULL DEFAULT '0',
`charid` INT(11) UNSIGNED NOT NULL DEFAULT '0',
`slotid` MEDIUMINT(7) UNSIGNED NOT NULL DEFAULT '0',
`itemid` INT(11) UNSIGNED NULL DEFAULT '0',
`charges` SMALLINT(3) UNSIGNED NULL DEFAULT '0',
`color` INT(11) UNSIGNED NOT NULL DEFAULT '0',
`augslot1` MEDIUMINT(7) UNSIGNED NOT NULL DEFAULT '0',
`augslot2` MEDIUMINT(7) UNSIGNED NOT NULL DEFAULT '0',
`augslot3` MEDIUMINT(7) UNSIGNED NOT NULL DEFAULT '0',
`augslot4` MEDIUMINT(7) UNSIGNED NOT NULL DEFAULT '0',
`augslot5` MEDIUMINT(7) UNSIGNED NULL DEFAULT '0',
`augslot6` MEDIUMINT(7) NOT NULL DEFAULT '0',
`instnodrop` TINYINT(1) UNSIGNED NOT NULL DEFAULT '0',
`custom_data` TEXT NULL,
`ornamenticon` INT(11) UNSIGNED NOT NULL DEFAULT '0',
`ornamentidfile` INT(11) UNSIGNED NOT NULL DEFAULT '0',
`ornament_hero_model` INT(11) NOT NULL DEFAULT '0',
PRIMARY KEY (`time_index`, `charid`, `slotid`)
)
COLLATE='latin1_swedish_ci'
ENGINE=InnoDB;

View File

@ -52,6 +52,7 @@ guild_members
hackers
instance_list_player
inventory
inventory_snapshots
item_tick
keyring
launcher_zones

View File

@ -254,7 +254,7 @@ void Client::SendMembership() {
mc->entries[1] = 0xffffffff; // Max Level Restriction
mc->entries[2] = 0xffffffff; // Max Char Slots per Account (not used by client?)
mc->entries[3] = 0xffffffff; // 1 for Silver
mc->entries[4] = 8; // Main Inventory Size (0xffffffff on Live for Gold, but limiting to 8 until 10 is supported)
mc->entries[4] = 0xffffffff; // Main Inventory Size (0xffffffff on Live for Gold, but limiting to 8 until 10 is supported)
mc->entries[5] = 0xffffffff; // Max Platinum per level
mc->entries[6] = 1; // 0 for Silver
mc->entries[7] = 1; // 0 for Silver
@ -1444,6 +1444,7 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
PlayerProfile_Struct pp;
ExtendedProfile_Struct ext;
EQEmu::InventoryProfile inv;
inv.SetInventoryVersion(EQEmu::versions::ConvertClientVersionBitToClientVersion(m_ClientVersionBit));
time_t bday = time(nullptr);
char startzone[50]={0};
uint32 i;

View File

@ -97,6 +97,7 @@ void WorldDatabase::GetCharSelectInfo(uint32 accountID, EQApplicationPacket **ou
CharacterSelectEntry_Struct *cse = (CharacterSelectEntry_Struct *)buff_ptr;
PlayerProfile_Struct pp;
EQEmu::InventoryProfile inv;
inv.SetInventoryVersion(client_version);
uint32 character_id = (uint32)atoi(row[0]);
uint8 has_home = 0;
uint8 has_bind = 0;
@ -243,7 +244,7 @@ void WorldDatabase::GetCharSelectInfo(uint32 accountID, EQApplicationPacket **ou
/* Load Inventory */
// If we ensure that the material data is updated appropriately, we can do away with inventory loads
if (GetInventory(accountID, cse->Name, &inv)) {
if (GetCharSelInventory(accountID, cse->Name, &inv)) {
const EQEmu::ItemData* item = nullptr;
const EQEmu::ItemInstance* inst = nullptr;
int16 invslot = 0;
@ -590,3 +591,143 @@ bool WorldDatabase::LoadCharacterCreateCombos()
return true;
}
// this is a slightly modified version of SharedDatabase::GetInventory(...) for character select use-only
bool WorldDatabase::GetCharSelInventory(uint32 account_id, char *name, EQEmu::InventoryProfile *inv)
{
if (!account_id || !name || !inv)
return false;
std::string query = StringFormat(
"SELECT"
" slotid,"
" itemid,"
" charges,"
" color,"
" augslot1,"
" augslot2,"
" augslot3,"
" augslot4,"
" augslot5,"
" augslot6,"
" instnodrop,"
" custom_data,"
" ornamenticon,"
" ornamentidfile,"
" ornament_hero_model "
"FROM"
" inventory "
"INNER JOIN"
" character_data ch "
"ON"
" ch.id = charid "
"WHERE"
" ch.name = '%s' "
"AND"
" ch.account_id = %i "
"AND"
" slotid >= %i "
"AND"
" slotid <= %i",
name,
account_id,
EQEmu::invslot::slotHead,
EQEmu::invslot::slotFeet
);
auto results = QueryDatabase(query);
if (!results.Success())
return false;
for (auto row = results.begin(); row != results.end(); ++row) {
int16 slot_id = atoi(row[0]);
switch (slot_id) {
case EQEmu::invslot::slotFace:
case EQEmu::invslot::slotEar2:
case EQEmu::invslot::slotNeck:
case EQEmu::invslot::slotShoulders:
case EQEmu::invslot::slotBack:
case EQEmu::invslot::slotFinger1:
case EQEmu::invslot::slotFinger2:
continue;
default:
break;
}
uint32 item_id = atoi(row[1]);
int8 charges = atoi(row[2]);
uint32 color = atoul(row[3]);
uint32 aug[EQEmu::invaug::SOCKET_COUNT];
aug[0] = (uint32)atoi(row[4]);
aug[1] = (uint32)atoi(row[5]);
aug[2] = (uint32)atoi(row[6]);
aug[3] = (uint32)atoi(row[7]);
aug[4] = (uint32)atoi(row[8]);
aug[5] = (uint32)atoi(row[9]);
bool instnodrop = ((row[10] && (uint16)atoi(row[10])) ? true : false);
uint32 ornament_icon = (uint32)atoul(row[12]);
uint32 ornament_idfile = (uint32)atoul(row[13]);
uint32 ornament_hero_model = (uint32)atoul(row[14]);
const EQEmu::ItemData *item = GetItem(item_id);
if (!item)
continue;
EQEmu::ItemInstance *inst = CreateBaseItem(item, charges);
if (inst == nullptr)
continue;
inst->SetAttuned(instnodrop);
if (row[11]) {
std::string data_str(row[11]);
std::string idAsString;
std::string value;
bool use_id = true;
for (int i = 0; i < data_str.length(); ++i) {
if (data_str[i] == '^') {
if (!use_id) {
inst->SetCustomData(idAsString, value);
idAsString.clear();
value.clear();
}
use_id = !use_id;
continue;
}
char v = data_str[i];
if (use_id)
idAsString.push_back(v);
else
value.push_back(v);
}
}
inst->SetOrnamentIcon(ornament_icon);
inst->SetOrnamentationIDFile(ornament_idfile);
inst->SetOrnamentHeroModel(item->HerosForgeModel);
if (color > 0)
inst->SetColor(color);
inst->SetCharges(charges);
if (item->IsClassCommon()) {
for (int i = EQEmu::invaug::SOCKET_BEGIN; i <= EQEmu::invaug::SOCKET_END; i++) {
if (aug[i])
inst->PutAugment(this, i, aug[i]);
}
}
inv->PutItem(slot_id, *inst);
safe_delete(inst);
}
return true;
}

View File

@ -41,6 +41,8 @@ public:
private:
void SetTitaniumDefaultStartZone(PlayerProfile_Struct* in_pp, CharCreate_Struct* in_cc);
void SetSoFDefaultStartZone(PlayerProfile_Struct* in_pp, CharCreate_Struct* in_cc);
bool GetCharSelInventory(uint32 account_id, char* name, EQEmu::InventoryProfile* inv);
};
extern WorldDatabase database;

View File

@ -107,16 +107,10 @@ void NPC::DescribeAggro(Client *towho, Mob *mob, bool verbose) {
float iAggroRange = GetAggroRange();
float t1, t2, t3;
t1 = mob->GetX() - GetX();
t2 = mob->GetY() - GetY();
t3 = mob->GetZ() - GetZ();
//Cheap ABS()
if(t1 < 0)
t1 = 0 - t1;
if(t2 < 0)
t2 = 0 - t2;
if(t3 < 0)
t3 = 0 - t3;
t1 = std::abs(mob->GetX() - GetX());
t2 = std::abs(mob->GetY() - GetY());
t3 = std::abs(mob->GetZ() - GetZ());
if(( t1 > iAggroRange)
|| ( t2 > iAggroRange)
|| ( t3 > iAggroRange) ) {
@ -158,7 +152,7 @@ void NPC::DescribeAggro(Client *towho, Mob *mob, bool verbose) {
if (RuleB(Aggro, UseLevelAggro))
{
if (GetLevel() < 18 && mob->GetLevelCon(GetLevel()) == CON_GRAY && GetBodyType() != 3)
if (GetLevel() < RuleI(Aggro, MinAggroLevel) && mob->GetLevelCon(GetLevel()) == CON_GRAY && GetBodyType() != 3)
{
towho->Message(0, "...%s is red to me (basically)", mob->GetName(), dist2, iAggroRange2);
return;
@ -271,16 +265,10 @@ bool Mob::CheckWillAggro(Mob *mob) {
// Image: I moved this up by itself above faction and distance checks because if one of these return true, theres no reason to go through the other information
float t1, t2, t3;
t1 = mob->GetX() - GetX();
t2 = mob->GetY() - GetY();
t3 = mob->GetZ() - GetZ();
//Cheap ABS()
if(t1 < 0)
t1 = 0 - t1;
if(t2 < 0)
t2 = 0 - t2;
if(t3 < 0)
t3 = 0 - t3;
t1 = std::abs(mob->GetX() - GetX());
t2 = std::abs(mob->GetY() - GetY());
t3 = std::abs(mob->GetZ() - GetZ());
if(( t1 > iAggroRange)
|| ( t2 > iAggroRange)
|| ( t3 > iAggroRange)
@ -336,7 +324,7 @@ bool Mob::CheckWillAggro(Mob *mob) {
(
//old InZone check taken care of above by !mob->CastToClient()->Connected()
(
( GetLevel() >= 18 )
( GetLevel() >= RuleI(Aggro, MinAggroLevel))
||(GetBodyType() == 3)
||( mob->IsClient() && mob->CastToClient()->IsSitting() )
||( mob->GetLevelCon(GetLevel()) != CON_GRAY)
@ -526,7 +514,7 @@ void EntityList::AIYellForHelp(Mob* sender, Mob* attacker) {
Log(Logs::General, Logs::None, "AIYellForHelp(\"%s\",\"%s\") %s attacking %s Dist %f Z %f",
sender->GetName(), attacker->GetName(), mob->GetName(),
attacker->GetName(), DistanceSquared(mob->GetPosition(),
sender->GetPosition()), fabs(sender->GetZ()+mob->GetZ()));
sender->GetPosition()), std::abs(sender->GetZ()+mob->GetZ()));
#endif
mob->AddToHateList(attacker, 25, 0, false);
sender->AddAssistCap();

View File

@ -179,14 +179,6 @@ void Client::CalcItemBonuses(StatBonuses* newbon) {
SetTwoHanderEquipped(true);
}
//Power Source Slot
if (ClientVersion() >= EQEmu::versions::ClientVersion::SoF)
{
const EQEmu::ItemInstance* inst = m_inv[EQEmu::invslot::SLOT_POWER_SOURCE];
if(inst)
AddItemBonuses(inst, newbon);
}
//tribute items
for (i = EQEmu::invslot::TRIBUTE_BEGIN; i <= EQEmu::invslot::TRIBUTE_END; i++) {
const EQEmu::ItemInstance* inst = m_inv[i];
@ -3261,7 +3253,7 @@ void NPC::CalcItemBonuses(StatBonuses *newbon)
{
if(newbon){
for (int i = EQEmu::invslot::EQUIPMENT_BEGIN; i <= EQEmu::invslot::EQUIPMENT_END; i++){
for (int i = EQEmu::invslot::BONUS_BEGIN; i <= EQEmu::invslot::BONUS_STAT_END; i++){
const EQEmu::ItemData *cur = database.GetItem(equipment[i]);
if(cur){
//basic stats
@ -3353,13 +3345,6 @@ void Client::CalcItemScale() {
if (CalcItemScale(EQEmu::invslot::TRIBUTE_BEGIN, EQEmu::invslot::TRIBUTE_END)) // (< 405)
changed = true;
//Power Source Slot
if (ClientVersion() >= EQEmu::versions::ClientVersion::SoF)
{
if (CalcItemScale(EQEmu::invslot::SLOT_POWER_SOURCE, EQEmu::invslot::SLOT_POWER_SOURCE))
changed = true;
}
if(changed)
{
CalcBonuses();
@ -3447,13 +3432,6 @@ void Client::DoItemEnterZone() {
if (DoItemEnterZone(EQEmu::invslot::TRIBUTE_BEGIN, EQEmu::invslot::TRIBUTE_END)) // (< 405)
changed = true;
//Power Source Slot
if (ClientVersion() >= EQEmu::versions::ClientVersion::SoF)
{
if (DoItemEnterZone(EQEmu::invslot::SLOT_POWER_SOURCE, EQEmu::invslot::SLOT_POWER_SOURCE))
changed = true;
}
if(changed)
{
CalcBonuses();
@ -3486,7 +3464,7 @@ bool Client::DoItemEnterZone(uint32 slot_x, uint32 slot_y) {
uint16 oldexp = inst->GetExp();
parse->EventItem(EVENT_ITEM_ENTER_ZONE, this, inst, nullptr, "", 0);
if (i <= EQEmu::invslot::slotAmmo || i == EQEmu::invslot::SLOT_POWER_SOURCE) {
if (i <= EQEmu::invslot::EQUIPMENT_END) {
parse->EventItem(EVENT_EQUIP_ITEM, this, inst, nullptr, "", i);
}
@ -3496,7 +3474,7 @@ bool Client::DoItemEnterZone(uint32 slot_x, uint32 slot_y) {
update_slot = true;
}
} else {
if (i <= EQEmu::invslot::slotAmmo || i == EQEmu::invslot::SLOT_POWER_SOURCE) {
if (i <= EQEmu::invslot::EQUIPMENT_END) {
parse->EventItem(EVENT_EQUIP_ITEM, this, inst, nullptr, "", i);
}

View File

@ -38,6 +38,8 @@ Bot::Bot(NPCType npcTypeData, Client* botOwner) : NPC(&npcTypeData, nullptr, glm
this->_botOwnerCharacterID = 0;
}
m_inv.SetInventoryVersion(EQEmu::versions::MobVersion::Bot);
_guildRank = 0;
_guildId = 0;
_lastTotalPlayTime = 0;
@ -110,6 +112,8 @@ Bot::Bot(uint32 botID, uint32 botOwnerCharacterID, uint32 botSpellsID, double to
auto bot_owner = GetBotOwner();
m_inv.SetInventoryVersion(EQEmu::versions::MobVersion::Bot);
_guildRank = 0;
_guildId = 0;
_lastTotalPlayTime = totalPlayTime;
@ -1850,6 +1854,13 @@ bool Bot::Process() {
SendHPUpdate();
if(HasPet())
GetPet()->SendHPUpdate();
// hack fix until percentage changes can be implemented
auto g = GetGroup();
if (g) {
g->SendManaPacketFrom(this);
g->SendEndurancePacketFrom(this);
}
}
if(GetAppearance() == eaDead && GetHP() > 0)
@ -2261,10 +2272,15 @@ void Bot::AI_Process() {
}
if (find_target) {
if (IsRooted())
if (IsRooted()) {
SetTarget(hate_list.GetClosestEntOnHateList(this));
else
SetTarget(hate_list.GetEntWithMostHateOnList(this));
}
else {
// This will keep bots on target for now..but, future updates will allow for rooting/stunning
SetTarget(hate_list.GetEscapingEntOnHateList(leash_owner, BOT_LEASH_DISTANCE));
if (!GetTarget())
SetTarget(hate_list.GetEntWithMostHateOnList(this));
}
}
TEST_TARGET();
@ -2471,6 +2487,8 @@ void Bot::AI_Process() {
ChangeBotArcherWeapons(IsBotArcher());
}
// all of this needs review...
if (IsBotArcher() && atArcheryRange)
atCombatRange = true;
else if (caster_distance_max && tar_distance <= caster_distance_max)
@ -2567,6 +2585,10 @@ void Bot::AI_Process() {
}
}
if (!IsBotNonSpellFighter() && AI_EngagedCastCheck()) {
return;
}
// Up to this point, GetTarget() has been safe to dereference since the initial
// TEST_TARGET() call. Due to the chance of the target dying and our pointer
// being nullified, we need to test it before dereferencing to avoid crashes
@ -2576,7 +2598,7 @@ void Bot::AI_Process() {
if (GetTarget()->GetHPRatio() <= 99.0f)
BotRangedAttack(tar);
}
else if (!IsBotArcher() && (!(IsBotCaster() && GetLevel() >= RuleI(Bots, CasterStopMeleeLevel)))) {
else if (!IsBotArcher() && (IsBotNonSpellFighter() || GetLevel() < GetStopMeleeLevel())) {
// we can't fight if we don't have a target, are stun/mezzed or dead..
// Stop attacking if the target is enraged
TEST_TARGET();
@ -3643,15 +3665,13 @@ void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* cli
ClientReturn(const ItemInstance* item, int16 from, const char* name = "") : returnItemInstance(item), fromBotSlot(from), toClientSlot(invslot::SLOT_INVALID), adjustStackSize(0), failedItemName(name) { }
};
static const int16 proxyPowerSource = 22;
static const int16 bot_equip_order[(invslot::CORPSE_BEGIN + 1)] = {
static const int16 bot_equip_order[invslot::EQUIPMENT_COUNT] = {
invslot::slotCharm, invslot::slotEar1, invslot::slotHead, invslot::slotFace,
invslot::slotEar2, invslot::slotNeck, invslot::slotShoulders, invslot::slotArms,
invslot::slotBack, invslot::slotWrist1, invslot::slotWrist2, invslot::slotRange,
invslot::slotHands, invslot::slotPrimary, invslot::slotSecondary, invslot::slotFinger1,
invslot::slotFinger2, invslot::slotChest, invslot::slotLegs, invslot::slotFeet,
invslot::slotWaist, invslot::slotAmmo, proxyPowerSource // invslot::SLOT_POWER_SOURCE
invslot::slotWaist, invslot::slotPowerSource, invslot::slotAmmo
};
enum { stageStackable = 0, stageEmpty, stageReplaceable };
@ -3787,9 +3807,7 @@ void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* cli
//}
if (stage_loop != stageReplaceable) {
if ((index == proxyPowerSource) && m_inv[invslot::SLOT_POWER_SOURCE])
continue;
else if (m_inv[index])
if (m_inv[index])
continue;
}
@ -3838,18 +3856,10 @@ void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* cli
}
}
if (index == proxyPowerSource) {
trade_iterator.toBotSlot = invslot::SLOT_POWER_SOURCE;
trade_iterator.toBotSlot = index;
if (m_inv[invslot::SLOT_POWER_SOURCE])
client_return.push_back(ClientReturn(m_inv[invslot::SLOT_POWER_SOURCE], invslot::SLOT_POWER_SOURCE));
}
else {
trade_iterator.toBotSlot = index;
if (m_inv[index])
client_return.push_back(ClientReturn(m_inv[index], index));
}
if (m_inv[index])
client_return.push_back(ClientReturn(m_inv[index], index));
break;
}
@ -3878,6 +3888,8 @@ void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* cli
client->ResetTrade();
return;
}
// non-failing checks above are causing this to trigger (i.e., !ItemClassCommon and !IsEquipable{race, class, min_level})
// this process is hindered by not having bots use the inventory trade method (TODO: implement bot inventory use)
if (client->CheckLoreConflict(return_instance->GetItem())) {
client->Message(CC_Yellow, "You already have lore equipment matching the item '%s' - Trade Canceled!", return_instance->GetItem()->Name);
client->ResetTrade();
@ -3981,8 +3993,17 @@ void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* cli
m_inv.PutItem(trade_iterator.toBotSlot, *trade_iterator.tradeItemInstance);
this->BotAddEquipItem(trade_iterator.toBotSlot, (trade_iterator.tradeItemInstance ? trade_iterator.tradeItemInstance->GetID() : 0));
trade_iterator.tradeItemInstance = nullptr; // actual deletion occurs in client delete below
client->DeleteItemInInventory(trade_iterator.fromClientSlot, 0, (trade_iterator.fromClientSlot == EQEmu::invslot::slotCursor));
trade_iterator.tradeItemInstance = nullptr;
// database currently has unattuned item saved in inventory..it will be attuned on next bot load
// this prevents unattuned item returns in the mean time (TODO: re-work process)
if (trade_iterator.toBotSlot >= invslot::EQUIPMENT_BEGIN && trade_iterator.toBotSlot <= invslot::EQUIPMENT_END) {
auto attune_item = m_inv.GetItem(trade_iterator.toBotSlot);
if (attune_item && attune_item->GetItem()->Attuneable)
attune_item->SetAttuned(true);
}
}
// trade messages
@ -4006,6 +4027,15 @@ bool Bot::Death(Mob *killerMob, int32 damage, uint16 spell_id, EQEmu::skills::Sk
return false;
Save();
Mob *my_owner = GetBotOwner();
if (my_owner && my_owner->IsClient() && my_owner->CastToClient()->GetBotOptionDeathMarquee()) {
if (killerMob)
my_owner->CastToClient()->SendMarqueeMessage(CC_Yellow, 510, 0, 1000, 3000, StringFormat("%s has been slain by %s", GetCleanName(), killerMob->GetCleanName()));
else
my_owner->CastToClient()->SendMarqueeMessage(CC_Yellow, 510, 0, 1000, 3000, StringFormat("%s has been slain", GetCleanName()));
}
Mob *give_exp = hate_list.GetDamageTopOnHateList(this);
Client *give_exp_client = nullptr;
if(give_exp && give_exp->IsClient())
@ -4634,6 +4664,7 @@ int32 Bot::GetBotFocusEffect(BotfocusType bottype, uint16 spell_id) {
int32 focus_max = 0;
int32 focus_max_real = 0;
//item focus
// are focus effects the same as bonus? (slotAmmo-excluded)
for (int x = EQEmu::invslot::EQUIPMENT_BEGIN; x <= EQEmu::invslot::EQUIPMENT_END; x++) {
TempItem = nullptr;
EQEmu::ItemInstance* ins = GetBotItem(x);
@ -7589,10 +7620,7 @@ void Bot::ProcessBotInspectionRequest(Bot* inspectedBot, Client* client) {
const EQEmu::ItemData* item = nullptr;
const EQEmu::ItemInstance* inst = nullptr;
// Modded to display power source items (will only show up on SoF+ client inspect windows though.)
// I don't think bots are currently coded to use them..but, you'll have to use '#bot inventory list'
// to see them on a Titanium client when/if they are activated.
for (int16 L = EQEmu::invslot::EQUIPMENT_BEGIN; L <= EQEmu::invslot::slotWaist; L++) {
for (int16 L = EQEmu::invslot::EQUIPMENT_BEGIN; L <= EQEmu::invslot::EQUIPMENT_END; L++) {
inst = inspectedBot->GetBotItem(L);
if(inst) {
@ -7601,33 +7629,15 @@ void Bot::ProcessBotInspectionRequest(Bot* inspectedBot, Client* client) {
strcpy(insr->itemnames[L], item->Name);
insr->itemicons[L] = item->Icon;
}
else
else {
insr->itemnames[L][0] = '\0';
insr->itemicons[L] = 0xFFFFFFFF;
}
}
}
inst = inspectedBot->GetBotItem(EQEmu::invslot::SLOT_POWER_SOURCE);
if(inst) {
item = inst->GetItem();
if(item) {
strcpy(insr->itemnames[SoF::invslot::slotPowerSource], item->Name);
insr->itemicons[SoF::invslot::slotPowerSource] = item->Icon;
else {
insr->itemnames[L][0] = '\0';
insr->itemicons[L] = 0xFFFFFFFF;
}
else
insr->itemicons[SoF::invslot::slotPowerSource] = 0xFFFFFFFF;
}
inst = inspectedBot->GetBotItem(EQEmu::invslot::slotAmmo);
if(inst) {
item = inst->GetItem();
if(item) {
strcpy(insr->itemnames[SoF::invslot::slotAmmo], item->Name);
insr->itemicons[SoF::invslot::slotAmmo] = item->Icon;
}
else
insr->itemicons[SoF::invslot::slotAmmo] = 0xFFFFFFFF;
}
strcpy(insr->text, inspectedBot->GetInspectMessage().text);
@ -7640,8 +7650,8 @@ void Bot::CalcItemBonuses(StatBonuses* newbon)
{
const EQEmu::ItemData* itemtmp = nullptr;
for (int i = EQEmu::invslot::EQUIPMENT_BEGIN; i <= (EQEmu::invslot::EQUIPMENT_END + 1); ++i) {
const EQEmu::ItemInstance* item = GetBotItem((i == 22 ? 9999 : i));
for (int i = EQEmu::invslot::BONUS_BEGIN; i <= EQEmu::invslot::BONUS_STAT_END; ++i) {
const EQEmu::ItemInstance* item = GetBotItem(i);
if(item) {
AddItemBonuses(item, newbon);
}

View File

@ -80,33 +80,33 @@ static const std::string bot_stance_name[BOT_STANCE_COUNT] = {
static const char* GetBotStanceName(int stance_id) { return bot_stance_name[VALIDBOTSTANCE(stance_id)].c_str(); }
#define VALIDBOTEQUIPSLOT(x) ((x >= EQEmu::invslot::EQUIPMENT_BEGIN && x <= EQEmu::invslot::EQUIPMENT_END) ? (x) : ((x == EQEmu::invslot::SLOT_POWER_SOURCE) ? (22) : (23)))
#define VALIDBOTEQUIPSLOT(x) ((x >= EQEmu::invslot::EQUIPMENT_BEGIN && x <= EQEmu::invslot::EQUIPMENT_END) ? (x) : (EQEmu::invslot::EQUIPMENT_COUNT))
static std::string bot_equip_slot_name[EQEmu::invslot::EQUIPMENT_COUNT + 2] =
static const std::string bot_equip_slot_name[EQEmu::invslot::EQUIPMENT_COUNT + 1] =
{
"Charm", // MainCharm
"Left Ear", // MainEar1
"Head", // MainHead
"Face", // MainFace
"Right Ear", // MainEar2
"Neck", // MainNeck
"Shoulders", // MainShoulders
"Arms", // MainArms
"Back", // MainBack
"Left Wrist", // MainWrist1
"Right Wrist", // MainWrist2
"Range", // MainRange
"Hands", // MainHands
"Primary Hand", // MainPrimary
"Secondary Hand", // MainSecondary
"Left Finger", // MainFinger1
"Right Finger", // MainFinger2
"Chest", // MainChest
"Legs", // MainLegs
"Feet", // MainFeet
"Waist", // MainWaist
"Ammo", // MainAmmo
"Power Source", // 22 (MainPowerSource = 9999)
"Charm", // slotCharm
"Ear 1", // slotEar1
"Head", // slotHead
"Face", // slotFace
"Ear 2", // slotEar2
"Neck", // slotNeck
"Shoulders", // slotShoulders
"Arms", // slotArms
"Back", // slotBack
"Wrist 1", // slotWrist1
"Wrist 2", // slotWrist2
"Range", // slotRange
"Hands", // slotHands
"Primary", // slotPrimary
"Secondary", // slotSecondary
"Finger 1", // slotFinger1
"Finger 2", // slotFinger2
"Chest", // slotChest
"Legs", // slotLegs
"Feet", // slotFeet
"Waist", // slotWaist
"Power Source", // slotPowerSource
"Ammo", // slotAmmo
"Unknown"
};
@ -534,6 +534,9 @@ public:
bool IsBotCaster() { return IsCasterClass(GetClass()); }
bool IsBotINTCaster() { return IsINTCasterClass(GetClass()); }
bool IsBotWISCaster() { return IsWISCasterClass(GetClass()); }
bool IsBotSpellFighter() { return IsSpellFighterClass(GetClass()); }
bool IsBotFighter() { return IsFighterClass(GetClass()); }
bool IsBotNonSpellFighter() { return IsNonSpellFighterClass(GetClass()); }
bool CanHeal();
int GetRawACNoShield(int &shield_ac);

View File

@ -1399,6 +1399,7 @@ int bot_command_init(void)
bot_command_add("lull", "Orders a bot to cast a pacification spell", 0, bot_command_lull) ||
bot_command_add("mesmerize", "Orders a bot to cast a mesmerization spell", 0, bot_command_mesmerize) ||
bot_command_add("movementspeed", "Orders a bot to cast a movement speed enhancement spell", 0, bot_command_movement_speed) ||
bot_command_add("owneroption", "Sets options available to bot owners", 0, bot_command_owner_option) ||
bot_command_add("pet", "Lists the available bot pet [subcommands]", 0, bot_command_pet) ||
bot_command_add("petremove", "Orders a bot to remove its pet", 0, bot_subcommand_pet_remove) ||
bot_command_add("petsettype", "Orders a Magician bot to use a specified pet type", 0, bot_subcommand_pet_set_type) ||
@ -3437,6 +3438,25 @@ void bot_command_movement_speed(Client *c, const Seperator *sep)
helper_no_available_bots(c, my_bot);
}
void bot_command_owner_option(Client *c, const Seperator *sep)
{
if (helper_is_help_or_usage(sep->arg[1])) {
c->Message(m_usage, "usage: %s [deathmarquee]", sep->arg[0]);
return;
}
std::string owner_option = sep->arg[1];
if (!owner_option.compare("deathmarquee")) {
c->SetBotOptionDeathMarquee(!c->GetBotOptionDeathMarquee());
c->Message(m_action, "Bot death marquee is now %s.", (c->GetBotOptionDeathMarquee() == true ? "enabled" : "disabled"));
botdb.SaveOwnerOptionDeathMarquee(c->CharacterID(), c->GetBotOptionDeathMarquee());
}
else {
c->Message(m_fail, "Owner option '%s' is not recognized.", owner_option.c_str());
}
}
void bot_command_pet(Client *c, const Seperator *sep)
{
/* VS2012 code - begin */
@ -7194,13 +7214,13 @@ void bot_subcommand_inventory_list(Client *c, const Seperator *sep)
linker.SetLinkType(EQEmu::saylink::SayLinkItemInst);
uint32 inventory_count = 0;
for (int i = EQEmu::invslot::EQUIPMENT_BEGIN; i <= (EQEmu::invslot::EQUIPMENT_END + 1); ++i) {
for (int i = EQEmu::invslot::EQUIPMENT_BEGIN; i <= EQEmu::invslot::EQUIPMENT_END; ++i) {
if ((i == EQEmu::invslot::slotSecondary) && is2Hweapon)
continue;
inst = my_bot->CastToBot()->GetBotItem(i == 22 ? EQEmu::invslot::SLOT_POWER_SOURCE : i);
inst = my_bot->CastToBot()->GetBotItem(i);
if (!inst || !inst->GetItem()) {
c->Message(m_message, "I need something for my %s (slot %i)", GetBotEquipSlotName(i), (i == 22 ? EQEmu::invslot::SLOT_POWER_SOURCE : i));
c->Message(m_message, "I need something for my %s (slot %i)", GetBotEquipSlotName(i), i);
continue;
}
@ -7210,7 +7230,7 @@ void bot_subcommand_inventory_list(Client *c, const Seperator *sep)
}
linker.SetItemInst(inst);
c->Message(m_message, "Using %s in my %s (slot %i)", linker.GenerateLink().c_str(), GetBotEquipSlotName(i), (i == 22 ? EQEmu::invslot::SLOT_POWER_SOURCE : i));
c->Message(m_message, "Using %s in my %s (slot %i)", linker.GenerateLink().c_str(), GetBotEquipSlotName(i), i);
++inventory_count;
}
@ -7249,8 +7269,8 @@ void bot_subcommand_inventory_remove(Client *c, const Seperator *sep)
}
int slotId = atoi(sep->arg[1]);
if (!sep->IsNumber(1) || ((slotId > EQEmu::invslot::EQUIPMENT_END || slotId < EQEmu::invslot::EQUIPMENT_BEGIN) && slotId != EQEmu::invslot::SLOT_POWER_SOURCE)) {
c->Message(m_fail, "Valid slots are 0-21 or 9999");
if (!sep->IsNumber(1) || (slotId > EQEmu::invslot::EQUIPMENT_END || slotId < EQEmu::invslot::EQUIPMENT_BEGIN)) {
c->Message(m_fail, "Valid slots are 0-22");
return;
}
@ -7311,7 +7331,7 @@ void bot_subcommand_inventory_remove(Client *c, const Seperator *sep)
case EQEmu::invslot::slotFinger2:
case EQEmu::invslot::slotChest:
case EQEmu::invslot::slotWaist:
case EQEmu::invslot::SLOT_POWER_SOURCE:
case EQEmu::invslot::slotPowerSource:
case EQEmu::invslot::slotAmmo:
c->Message(m_message, "My %s is %s unequipped", GetBotEquipSlotName(slotId), ((itm) ? ("now") : ("already")));
break;
@ -7356,14 +7376,14 @@ void bot_subcommand_inventory_window(Client *c, const Seperator *sep)
//EQEmu::SayLinkEngine linker;
//linker.SetLinkType(EQEmu::saylink::SayLinkItemInst);
for (int i = EQEmu::invslot::EQUIPMENT_BEGIN; i <= (EQEmu::invslot::EQUIPMENT_END + 1); ++i) {
for (int i = EQEmu::invslot::EQUIPMENT_BEGIN; i <= EQEmu::invslot::EQUIPMENT_END; ++i) {
const EQEmu::ItemData* item = nullptr;
const EQEmu::ItemInstance* inst = my_bot->CastToBot()->GetBotItem(i == 22 ? EQEmu::invslot::SLOT_POWER_SOURCE : i);
const EQEmu::ItemInstance* inst = my_bot->CastToBot()->GetBotItem(i);
if (inst)
item = inst->GetItem();
window_text.append("<c \"#FFFFFF\">");
window_text.append(GetBotEquipSlotName(i == 22 ? EQEmu::invslot::SLOT_POWER_SOURCE : i));
window_text.append(GetBotEquipSlotName(i));
window_text.append(": ");
if (item) {
//window_text.append("</c>");

View File

@ -575,6 +575,7 @@ void bot_command_levitation(Client *c, const Seperator *sep);
void bot_command_lull(Client *c, const Seperator *sep);
void bot_command_mesmerize(Client *c, const Seperator *sep);
void bot_command_movement_speed(Client *c, const Seperator *sep);
void bot_command_owner_option(Client *c, const Seperator *sep);
void bot_command_pet(Client *c, const Seperator *sep);
void bot_command_pick_lock(Client *c, const Seperator *sep);
void bot_command_pull(Client *c, const Seperator *sep);

View File

@ -25,6 +25,7 @@
#include "bot_database.h"
#include "bot.h"
#include "client.h"
BotDatabase botdb;
@ -1138,7 +1139,7 @@ bool BotDatabase::LoadItems(const uint32 bot_id, EQEmu::InventoryProfile& invent
for (auto row = results.begin(); row != results.end(); ++row) {
int16 slot_id = atoi(row[0]);
if ((slot_id < EQEmu::invslot::EQUIPMENT_BEGIN || slot_id > EQEmu::invslot::EQUIPMENT_END) && slot_id != EQEmu::invslot::SLOT_POWER_SOURCE)
if (slot_id < EQEmu::invslot::EQUIPMENT_BEGIN || slot_id > EQEmu::invslot::EQUIPMENT_END)
continue;
uint32 item_id = atoi(row[1]);
@ -1173,7 +1174,7 @@ bool BotDatabase::LoadItems(const uint32 bot_id, EQEmu::InventoryProfile& invent
if (item_inst->GetItem()->Attuneable) {
if (atoi(row[4]))
item_inst->SetAttuned(true);
else if (((slot_id >= EQEmu::invslot::EQUIPMENT_BEGIN) && (slot_id <= EQEmu::invslot::EQUIPMENT_END) || slot_id == EQEmu::invslot::SLOT_POWER_SOURCE))
else if (slot_id >= EQEmu::invslot::EQUIPMENT_BEGIN && slot_id <= EQEmu::invslot::EQUIPMENT_END)
item_inst->SetAttuned(true);
}
@ -1241,7 +1242,7 @@ bool BotDatabase::LoadItemBySlot(Bot* bot_inst)
bool BotDatabase::LoadItemBySlot(const uint32 bot_id, const uint32 slot_id, uint32& item_id)
{
if (!bot_id || (slot_id > EQEmu::invslot::EQUIPMENT_END && slot_id != EQEmu::invslot::SLOT_POWER_SOURCE))
if (!bot_id || slot_id > EQEmu::invslot::EQUIPMENT_END)
return false;
query = StringFormat("SELECT `item_id` FROM `bot_inventories` WHERE `bot_id` = '%i' AND `slot_id` = '%i' LIMIT 1", bot_id, slot_id);
@ -1259,7 +1260,7 @@ bool BotDatabase::LoadItemBySlot(const uint32 bot_id, const uint32 slot_id, uint
bool BotDatabase::SaveItemBySlot(Bot* bot_inst, const uint32 slot_id, const EQEmu::ItemInstance* item_inst)
{
if (!bot_inst || !bot_inst->GetBotID() || (slot_id > EQEmu::invslot::EQUIPMENT_END && slot_id != EQEmu::invslot::SLOT_POWER_SOURCE))
if (!bot_inst || !bot_inst->GetBotID() || slot_id > EQEmu::invslot::EQUIPMENT_END)
return false;
if (!DeleteItemBySlot(bot_inst->GetBotID(), slot_id))
@ -1343,7 +1344,7 @@ bool BotDatabase::SaveItemBySlot(Bot* bot_inst, const uint32 slot_id, const EQEm
bool BotDatabase::DeleteItemBySlot(const uint32 bot_id, const uint32 slot_id)
{
if (!bot_id || (slot_id > EQEmu::invslot::EQUIPMENT_END && slot_id != EQEmu::invslot::SLOT_POWER_SOURCE))
if (!bot_id || slot_id > EQEmu::invslot::EQUIPMENT_END)
return false;
query = StringFormat("DELETE FROM `bot_inventories` WHERE `bot_id` = '%u' AND `slot_id` = '%u'", bot_id, slot_id);
@ -1382,7 +1383,7 @@ bool BotDatabase::SaveEquipmentColor(const uint32 bot_id, const int16 slot_id, c
return false;
bool all_flag = (slot_id == -2);
if ((slot_id < EQEmu::invslot::EQUIPMENT_BEGIN || slot_id > EQEmu::invslot::EQUIPMENT_END) && slot_id != EQEmu::invslot::SLOT_POWER_SOURCE && !all_flag)
if ((slot_id < EQEmu::invslot::EQUIPMENT_BEGIN || slot_id > EQEmu::invslot::EQUIPMENT_END) && !all_flag)
return false;
std::string where_clause;
@ -1659,7 +1660,7 @@ bool BotDatabase::LoadPetItems(const uint32 bot_id, uint32* pet_items)
return true;
int item_index = EQEmu::invslot::EQUIPMENT_BEGIN;
for (auto row = results.begin(); row != results.end() && item_index <= EQEmu::invslot::EQUIPMENT_END; ++row) {
for (auto row = results.begin(); row != results.end() && (item_index >= EQEmu::invslot::EQUIPMENT_BEGIN && item_index <= EQEmu::invslot::EQUIPMENT_END); ++row) {
pet_items[item_index] = atoi(row[0]);
++item_index;
}
@ -1683,7 +1684,7 @@ bool BotDatabase::SavePetItems(const uint32 bot_id, const uint32* pet_items, boo
if (!saved_pet_index)
return true;
for (int item_index = EQEmu::invslot::SLOT_BEGIN; item_index <= EQEmu::invslot::EQUIPMENT_END; ++item_index) {
for (int item_index = EQEmu::invslot::EQUIPMENT_BEGIN; item_index <= EQEmu::invslot::EQUIPMENT_END; ++item_index) {
if (!pet_items[item_index])
continue;
@ -2185,6 +2186,51 @@ bool BotDatabase::SaveStopMeleeLevel(const uint32 owner_id, const uint32 bot_id,
return true;
}
bool BotDatabase::LoadOwnerOptions(Client *owner)
{
if (!owner || !owner->CharacterID())
return false;
query = StringFormat(
"SELECT `death_marquee` FROM `bot_owner_options`"
" WHERE `owner_id` = '%u'",
owner->CharacterID()
);
auto results = QueryDatabase(query);
if (!results.Success())
return false;
if (!results.RowCount()) {
query = StringFormat("REPLACE INTO `bot_owner_options` (`owner_id`) VALUES ('%u')", owner->CharacterID());
results = QueryDatabase(query);
return false;
}
auto row = results.begin();
owner->SetBotOptionDeathMarquee((atoi(row[0]) != 0));
return true;
}
bool BotDatabase::SaveOwnerOptionDeathMarquee(const uint32 owner_id, const bool flag)
{
if (!owner_id)
return false;
query = StringFormat(
"UPDATE `bot_owner_options`"
" SET `death_marquee` = '%u'"
" WHERE `owner_id` = '%u'",
(flag == true ? 1 : 0),
owner_id
);
auto results = QueryDatabase(query);
if (!results.Success())
return false;
return true;
}
/* Bot bot-group functions */
bool BotDatabase::QueryBotGroupExistence(const std::string& group_name, bool& extant_flag)

View File

@ -32,6 +32,7 @@
class Bot;
struct BotsAvailableList;
class Client;
namespace EQEmu
{
@ -145,6 +146,8 @@ public:
bool SaveStopMeleeLevel(const uint32 owner_id, const uint32 bot_id, const uint8 sml_value);
bool LoadOwnerOptions(Client *owner);
bool SaveOwnerOptionDeathMarquee(const uint32 owner_id, const bool flag);
/* Bot bot-group functions */
bool QueryBotGroupExistence(const std::string& botgroup_name, bool& extant_flag);

View File

@ -326,6 +326,10 @@ Client::Client(EQStreamInterface* ieqs)
temp_pvp = false;
is_client_moving = false;
#ifdef BOTS
bot_owner_options = DefaultBotOwnerOptions;
#endif
AI_Init();
}
@ -672,7 +676,7 @@ bool Client::Save(uint8 iCommitNow) {
// perform snapshot before SaveCharacterData() so that m_epp will contain the updated time
if (RuleB(Character, ActiveInvSnapshots) && time(nullptr) >= GetNextInvSnapshotTime()) {
if (database.SaveCharacterInventorySnapshot(CharacterID())) {
if (database.SaveCharacterInvSnapshot(CharacterID())) {
SetNextInvSnapshot(RuleI(Character, InvSnapshotMinIntervalM));
}
else {
@ -1898,7 +1902,7 @@ void Client::CheckManaEndUpdate() {
else if (group) {
group->SendEndurancePacketFrom(this);
}
auto endurance_packet = new EQApplicationPacket(OP_EnduranceUpdate, sizeof(EnduranceUpdate_Struct));
EnduranceUpdate_Struct* endurance_update = (EnduranceUpdate_Struct*)endurance_packet->pBuffer;
endurance_update->cur_end = GetEndurance();
@ -5674,56 +5678,34 @@ void Client::ProcessInspectRequest(Client* requestee, Client* requester) {
const EQEmu::ItemData* item = nullptr;
const EQEmu::ItemInstance* inst = nullptr;
int ornamentationAugtype = RuleI(Character, OrnamentationAugmentType);
for(int16 L = 0; L <= 20; L++) {
for(int16 L = EQEmu::invslot::EQUIPMENT_BEGIN; L <= EQEmu::invslot::EQUIPMENT_END; L++) {
inst = requestee->GetInv().GetItem(L);
if(inst) {
item = inst->GetItem();
if(item) {
strcpy(insr->itemnames[L], item->Name);
if (inst && inst->GetOrnamentationAug(ornamentationAugtype))
{
const EQEmu::ItemData *aug_item = inst->GetOrnamentationAug(ornamentationAugtype)->GetItem();
const EQEmu::ItemData *aug_item = nullptr;
if (inst->GetOrnamentationAug(ornamentationAugtype))
inst->GetOrnamentationAug(ornamentationAugtype)->GetItem();
if (aug_item)
insr->itemicons[L] = aug_item->Icon;
}
else if (inst && inst->GetOrnamentationIcon())
{
else if (inst->GetOrnamentationIcon())
insr->itemicons[L] = inst->GetOrnamentationIcon();
}
else
{
insr->itemicons[L] = item->Icon;
}
}
else
else {
insr->itemnames[L][0] = '\0';
insr->itemicons[L] = 0xFFFFFFFF;
}
}
}
inst = requestee->GetInv().GetItem(EQEmu::invslot::SLOT_POWER_SOURCE);
if(inst) {
item = inst->GetItem();
if(item) {
// we shouldn't do this..but, that's the way it's coded atm...
// (this type of action should be handled exclusively in the client translator)
strcpy(insr->itemnames[SoF::invslot::slotPowerSource], item->Name);
insr->itemicons[SoF::invslot::slotPowerSource] = item->Icon;
else {
insr->itemnames[L][0] = '\0';
insr->itemicons[L] = 0xFFFFFFFF;
}
else
insr->itemicons[SoF::invslot::slotPowerSource] = 0xFFFFFFFF;
}
inst = requestee->GetInv().GetItem(EQEmu::invslot::slotAmmo);
if(inst) {
item = inst->GetItem();
if(item) {
strcpy(insr->itemnames[SoF::invslot::slotAmmo], item->Name);
insr->itemicons[SoF::invslot::slotAmmo] = item->Icon;
}
else
insr->itemicons[SoF::invslot::slotAmmo] = 0xFFFFFFFF;
}
strcpy(insr->text, requestee->GetInspectMessage().text);
@ -7773,9 +7755,9 @@ void Client::SetFactionLevel(uint32 char_id, uint32 npc_id, uint8 char_class, ui
{
//The ole switcheroo
if (npc_value[i] > 0)
npc_value[i] = -abs(npc_value[i]);
npc_value[i] = -std::abs(npc_value[i]);
else if (npc_value[i] < 0)
npc_value[i] = abs(npc_value[i]);
npc_value[i] = std::abs(npc_value[i]);
}
// Adjust the amount you can go up or down so the resulting range
@ -8076,13 +8058,8 @@ void Client::TickItemCheck()
if(zone->tick_items.empty()) { return; }
//Scan equip slots for items
for (i = EQEmu::invslot::EQUIPMENT_BEGIN; i <= EQEmu::invslot::EQUIPMENT_END; i++)
{
TryItemTick(i);
}
//Scan main inventory + cursor
for (i = EQEmu::invslot::GENERAL_BEGIN; i <= EQEmu::invslot::slotCursor; i++)
//Scan equip, general, cursor slots for items
for (i = EQEmu::invslot::POSSESSIONS_BEGIN; i <= EQEmu::invslot::POSSESSIONS_END; i++)
{
TryItemTick(i);
}
@ -8134,16 +8111,10 @@ void Client::TryItemTick(int slot)
void Client::ItemTimerCheck()
{
int i;
for (i = EQEmu::invslot::EQUIPMENT_BEGIN; i <= EQEmu::invslot::EQUIPMENT_END; i++)
for (i = EQEmu::invslot::POSSESSIONS_BEGIN; i <= EQEmu::invslot::POSSESSIONS_END; i++)
{
TryItemTimer(i);
}
for (i = EQEmu::invslot::GENERAL_BEGIN; i <= EQEmu::invslot::slotCursor; i++)
{
TryItemTimer(i);
}
for (i = EQEmu::invbag::GENERAL_BAGS_BEGIN; i <= EQEmu::invbag::CURSOR_BAG_END; i++)
{
TryItemTimer(i);

View File

@ -1614,6 +1614,25 @@ private:
void InterrogateInventory_(bool errorcheck, Client* requester, int16 head, int16 index, const EQEmu::ItemInstance* inst, const EQEmu::ItemInstance* parent, bool log, bool silent, bool &error, int depth);
bool InterrogateInventory_error(int16 head, int16 index, const EQEmu::ItemInstance* inst, const EQEmu::ItemInstance* parent, int depth);
#ifdef BOTS
struct BotOwnerOptions {
bool death_marquee;
};
BotOwnerOptions bot_owner_options;
const BotOwnerOptions DefaultBotOwnerOptions = {
false // death_marquee
};
public:
void SetBotOptionDeathMarquee(bool flag) { bot_owner_options.death_marquee = flag; }
bool GetBotOptionDeathMarquee() const { return bot_owner_options.death_marquee; }
private:
#endif
};
#endif

View File

@ -1496,6 +1496,8 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
}
#ifdef BOTS
botdb.LoadOwnerOptions(this);
// TODO: mod below function for loading spawned botgroups
Bot::LoadAndSpawnAllZonedBots(this);
#endif
@ -2902,8 +2904,7 @@ void Client::Handle_OP_AugmentItem(const EQApplicationPacket *app)
bool deleteItems = false;
if (ClientVersion() >= EQEmu::versions::ClientVersion::RoF)
{
if ((in_augment->container_slot < 0 || in_augment->container_slot >= EQEmu::invslot::slotCursor) &&
in_augment->container_slot != EQEmu::invslot::SLOT_POWER_SOURCE &&
if ((in_augment->container_slot < EQEmu::invslot::EQUIPMENT_BEGIN || in_augment->container_slot > EQEmu::invslot::GENERAL_END) &&
(in_augment->container_slot < EQEmu::invbag::GENERAL_BAGS_BEGIN || in_augment->container_slot > EQEmu::invbag::GENERAL_BAGS_END))
{
Message(13, "The server does not allow augmentation actions from this slot.");
@ -8036,7 +8037,7 @@ void Client::Handle_OP_InspectAnswer(const EQApplicationPacket *app)
const EQEmu::ItemData* item = nullptr;
int ornamentationAugtype = RuleI(Character, OrnamentationAugmentType);
for (int16 L = EQEmu::invslot::EQUIPMENT_BEGIN; L <= EQEmu::invslot::slotWaist; L++) {
for (int16 L = EQEmu::invslot::EQUIPMENT_BEGIN; L <= EQEmu::invslot::EQUIPMENT_END; L++) {
const EQEmu::ItemInstance* inst = GetInv().GetItem(L);
item = inst ? inst->GetItem() : nullptr;
@ -8056,16 +8057,6 @@ void Client::Handle_OP_InspectAnswer(const EQApplicationPacket *app)
else { insr->itemicons[L] = 0xFFFFFFFF; }
}
const EQEmu::ItemInstance* inst = GetInv().GetItem(EQEmu::invslot::slotAmmo);
item = inst ? inst->GetItem() : nullptr;
if (item) {
// another one..I did these, didn't I!!?
strcpy(insr->itemnames[SoF::invslot::slotAmmo], item->Name);
insr->itemicons[SoF::invslot::slotAmmo] = item->Icon;
}
else { insr->itemicons[SoF::invslot::slotAmmo] = 0xFFFFFFFF; }
InspectMessage_Struct* newmessage = (InspectMessage_Struct*)insr->text;
InspectMessage_Struct& playermessage = this->GetInspectMessage();
memcpy(&playermessage, newmessage, sizeof(InspectMessage_Struct));

View File

@ -238,6 +238,19 @@ bool Client::Process() {
}
}
if (RuleB(Character, ActiveInvSnapshots) && time(nullptr) >= GetNextInvSnapshotTime()) {
if (database.SaveCharacterInvSnapshot(CharacterID())) {
SetNextInvSnapshot(RuleI(Character, InvSnapshotMinIntervalM));
Log(Logs::Moderate, Logs::Inventory, "Successful inventory snapshot taken of %s - setting next interval for %i minute%s.",
GetName(), RuleI(Character, InvSnapshotMinIntervalM), (RuleI(Character, InvSnapshotMinIntervalM) == 1 ? "" : "s"));
}
else {
SetNextInvSnapshot(RuleI(Character, InvSnapshotMinRetryM));
Log(Logs::Moderate, Logs::Inventory, "Failed to take inventory snapshot of %s - retrying in %i minute%s.",
GetName(), RuleI(Character, InvSnapshotMinRetryM), (RuleI(Character, InvSnapshotMinRetryM) == 1 ? "" : "s"));
}
}
bool may_use_attacks = false;
/*
Things which prevent us from attacking:
@ -745,19 +758,6 @@ void Client::BulkSendInventoryItems()
last_pos = ob.tellp();
}
// PowerSource item
if (ClientVersion() >= EQEmu::versions::ClientVersion::SoF) {
const EQEmu::ItemInstance* inst = m_inv[EQEmu::invslot::SLOT_POWER_SOURCE];
if (inst) {
inst->Serialize(ob, EQEmu::invslot::SLOT_POWER_SOURCE);
if (ob.tellp() == last_pos)
Log(Logs::General, Logs::Inventory, "Serialization failed on item slot %d during BulkSendInventoryItems. Item skipped.", EQEmu::invslot::SLOT_POWER_SOURCE);
last_pos = ob.tellp();
}
}
// Bank items
for (int16 slot_id = EQEmu::invslot::BANK_BEGIN; slot_id <= EQEmu::invslot::BANK_END; slot_id++) {
const EQEmu::ItemInstance* inst = m_inv[slot_id];

View File

@ -173,7 +173,6 @@ int command_init(void)
command_add("castspell", "[spellid] - Cast a spell", 50, command_castspell) ||
command_add("chat", "[channel num] [message] - Send a channel message to all zones", 200, command_chat) ||
command_add("checklos", "- Check for line of sight to your target", 50, command_checklos) ||
command_add("clearinvsnapshots", "[use rule] - Clear inventory snapshot history (true - elapsed entries, false - all entries)", 200, command_clearinvsnapshots) ||
command_add("corpse", "- Manipulate corpses, use with no arguments for help", 50, command_corpse) ||
command_add("corpsefix", "Attempts to bring corpses from underneath the ground within close proximity of the player", 0, command_corpsefix) ||
command_add("crashtest", "- Crash the zoneserver", 255, command_crashtest) ||
@ -240,7 +239,7 @@ int command_init(void)
command_add("instance", "- Modify Instances", 200, command_instance) ||
command_add("interrogateinv", "- use [help] argument for available options", 0, command_interrogateinv) ||
command_add("interrupt", "[message id] [color] - Interrupt your casting. Arguments are optional.", 50, command_interrupt) ||
command_add("invsnapshot", "- Takes an inventory snapshot of your current target", 80, command_invsnapshot) ||
command_add("invsnapshot", "- Manipulates inventory snapshots for your current target", 80, command_invsnapshot) ||
command_add("invul", "[on/off] - Turn player target's or your invulnerable flag on or off", 80, command_invul) ||
command_add("ipban", "[IP address] - Ban IP by character name", 200, command_ipban) ||
command_add("iplookup", "[charname] - Look up IP address of charname", 200, command_iplookup) ||
@ -2809,52 +2808,6 @@ void command_peekinv(Client *c, const Seperator *sep)
}
}
if ((scopeBit & peekEquip) && (targetClient->ClientVersion() >= EQEmu::versions::ClientVersion::SoF)) {
inst_main = targetClient->GetInv().GetItem(EQEmu::invslot::SLOT_POWER_SOURCE);
if (inst_main) {
itemsFound = true;
item_data = inst_main->GetItem();
}
else {
item_data = nullptr;
}
linker.SetItemInst(inst_main);
c->Message(
(item_data == nullptr),
"%sSlot: %i, Item: %i (%s), Charges: %i",
scope_prefix[scopeIndex],
EQEmu::invslot::SLOT_POWER_SOURCE,
((item_data == nullptr) ? 0 : item_data->ID),
linker.GenerateLink().c_str(),
((inst_main == nullptr) ? 0 : inst_main->GetCharges())
);
if (inst_main && inst_main->IsClassCommon()) {
for (uint8 indexAug = EQEmu::invaug::SOCKET_BEGIN; indexAug <= EQEmu::invaug::SOCKET_END; ++indexAug) {
inst_aug = inst_main->GetItem(indexAug);
if (!inst_aug) // extant only
continue;
item_data = inst_aug->GetItem();
linker.SetItemInst(inst_aug);
c->Message(
(item_data == nullptr),
".%sAugSlot: %i (Slot #%i, Aug idx #%i), Item: %i (%s), Charges: %i",
scope_prefix[scopeIndex],
INVALID_INDEX,
EQEmu::invslot::SLOT_POWER_SOURCE,
indexAug,
((item_data == nullptr) ? 0 : item_data->ID),
linker.GenerateLink().c_str(),
((inst_sub == nullptr) ? 0 : inst_sub->GetCharges())
);
}
}
}
if (scopeBit & peekLimbo) {
int limboIndex = 0;
for (auto it = targetClient->GetInv().cursor_cbegin(); (it != targetClient->GetInv().cursor_cend()); ++it, ++limboIndex) {
@ -3031,31 +2984,344 @@ void command_interrogateinv(Client *c, const Seperator *sep)
void command_invsnapshot(Client *c, const Seperator *sep)
{
auto t = c->GetTarget();
if (!t || !t->IsClient()) {
c->Message(0, "Target must be a client");
if (!c)
return;
if (sep->argnum == 0 || strcmp(sep->arg[1], "help") == 0) {
std::string window_title = "Inventory Snapshot Argument Help Menu";
std::string window_text =
"<table>"
"<tr>"
"<td><c \"#FFFFFF\">Usage:</td>"
"<td></td>"
"<td>#invsnapshot arguments<br>(<c \"#00FF00\">required <c \"#FFFF00\">optional<c \"#FFFFFF\">)</td>"
"</tr>"
"<tr>"
"<td><c \"#FFFF00\">help</td>"
"<td></td>"
"<td><c \"#AAAAAA\">this menu</td>"
"</tr>"
"<tr>"
"<td><c \"#00FF00\">capture</td>"
"<td></td>"
"<td><c \"#AAAAAA\">takes snapshot of character inventory</td>"
"</tr>";
if (c->Admin() >= commandInvSnapshot)
window_text.append(
"<tr>"
"<td><c \"#00FF00\">gcount</td>"
"<td></td>"
"<td><c \"#AAAAAA\">returns global snapshot count</td>"
"</tr>"
"<tr>"
"<td><c \"#00FF00\">gclear</td>"
"<td><c \"#FFFF00\"><br>now</td>"
"<td><c \"#AAAAAA\">delete all snapshots - rule<br>delete all snapshots - now</td>"
"</tr>"
"<tr>"
"<td><c \"#00FF00\">count</td>"
"<td></td>"
"<td><c \"#AAAAAA\">returns character snapshot count</td>"
"</tr>"
"<tr>"
"<td><c \"#00FF00\">clear</td>"
"<td><c \"#FFFF00\"><br>now</td>"
"<td><c \"#AAAAAA\">delete character snapshots - rule<br>delete character snapshots - now</td>"
"</tr>"
"<tr>"
"<td><c \"#00FF00\">list</td>"
"<td><br><c \"#FFFF00\">count</td>"
"<td><c \"#AAAAAA\">lists entry ids for current character<br>limits to count</td>"
"</tr>"
"<tr>"
"<td><c \"#00FF00\">parse</td>"
"<td><c \"#00FF00\">tstmp</td>"
"<td><c \"#AAAAAA\">displays slots and items in snapshot</td>"
"</tr>"
"<tr>"
"<td><c \"#00FF00\">compare</td>"
"<td><c \"#00FF00\">tstmp</td>"
"<td><c \"#AAAAAA\">compares inventory against snapshot</td>"
"</tr>"
"<tr>"
"<td><c \"#00FF00\">restore</td>"
"<td><c \"#00FF00\">tstmp</td>"
"<td><c \"#AAAAAA\">restores slots and items in snapshot</td>"
"</tr>"
);
window_text.append(
"</table>"
);
c->SendPopupToClient(window_title.c_str(), window_text.c_str());
return;
}
if (database.SaveCharacterInventorySnapshot(((Client*)t)->CharacterID())) {
c->SetNextInvSnapshot(RuleI(Character, InvSnapshotMinIntervalM));
c->Message(0, "Successful inventory snapshot taken of %s", t->GetName());
}
else {
c->SetNextInvSnapshot(RuleI(Character, InvSnapshotMinRetryM));
c->Message(0, "Failed to take inventory snapshot of %s", t->GetName());
}
}
if (c->Admin() >= commandInvSnapshot) { // global arguments
void command_clearinvsnapshots(Client *c, const Seperator *sep)
{
if (strcmp(sep->arg[1], "false") == 0) {
database.ClearInvSnapshots(false);
c->Message(0, "Inventory snapshots cleared using current time");
if (strcmp(sep->arg[1], "gcount") == 0) {
auto is_count = database.CountInvSnapshots();
c->Message(0, "There %s %i inventory snapshot%s.", (is_count == 1 ? "is" : "are"), is_count, (is_count == 1 ? "" : "s"));
return;
}
if (strcmp(sep->arg[1], "gclear") == 0) {
if (strcmp(sep->arg[2], "now") == 0) {
database.ClearInvSnapshots(true);
c->Message(0, "Inventory snapshots cleared using current time.");
}
else {
database.ClearInvSnapshots();
c->Message(0, "Inventory snapshots cleared using RuleI(Character, InvSnapshotHistoryD) (%i day%s).",
RuleI(Character, InvSnapshotHistoryD), (RuleI(Character, InvSnapshotHistoryD) == 1 ? "" : "s"));
}
return;
}
}
else {
database.ClearInvSnapshots();
c->Message(0, "Inventory snapshots cleared using RuleI(Character, InvSnapshotHistoryD) (%i days)", RuleI(Character, InvSnapshotHistoryD));
if (!c->GetTarget() || !c->GetTarget()->IsClient()) {
c->Message(0, "Target must be a client.");
return;
}
auto tc = (Client*)c->GetTarget();
if (strcmp(sep->arg[1], "capture") == 0) {
if (database.SaveCharacterInvSnapshot(tc->CharacterID())) {
tc->SetNextInvSnapshot(RuleI(Character, InvSnapshotMinIntervalM));
c->Message(0, "Successful inventory snapshot taken of %s - setting next interval for %i minute%s.",
tc->GetName(), RuleI(Character, InvSnapshotMinIntervalM), (RuleI(Character, InvSnapshotMinIntervalM) == 1 ? "" : "s"));
}
else {
tc->SetNextInvSnapshot(RuleI(Character, InvSnapshotMinRetryM));
c->Message(0, "Failed to take inventory snapshot of %s - retrying in %i minute%s.",
tc->GetName(), RuleI(Character, InvSnapshotMinRetryM), (RuleI(Character, InvSnapshotMinRetryM) == 1 ? "" : "s"));
}
return;
}
if (c->Admin() >= commandInvSnapshot) {
if (strcmp(sep->arg[1], "count") == 0) {
auto is_count = database.CountCharacterInvSnapshots(tc->CharacterID());
c->Message(0, "%s (id: %u) has %i inventory snapshot%s.", tc->GetName(), tc->CharacterID(), is_count, (is_count == 1 ? "" : "s"));
return;
}
if (strcmp(sep->arg[1], "clear") == 0) {
if (strcmp(sep->arg[2], "now") == 0) {
database.ClearCharacterInvSnapshots(tc->CharacterID(), true);
c->Message(0, "%s\'s (id: %u) inventory snapshots cleared using current time.", tc->GetName(), tc->CharacterID());
}
else {
database.ClearCharacterInvSnapshots(tc->CharacterID());
c->Message(0, "%s\'s (id: %u) inventory snapshots cleared using RuleI(Character, InvSnapshotHistoryD) (%i day%s).",
tc->GetName(), tc->CharacterID(), RuleI(Character, InvSnapshotHistoryD), (RuleI(Character, InvSnapshotHistoryD) == 1 ? "" : "s"));
}
return;
}
if (strcmp(sep->arg[1], "list") == 0) {
std::list<std::pair<uint32, int>> is_list;
database.ListCharacterInvSnapshots(tc->CharacterID(), is_list);
if (is_list.empty()) {
c->Message(0, "No inventory snapshots for %s (id: %u)", tc->GetName(), tc->CharacterID());
return;
}
auto list_count = 0;
if (sep->IsNumber(2))
list_count = atoi(sep->arg[2]);
if (list_count < 1 || list_count > is_list.size())
list_count = is_list.size();
std::string window_title = StringFormat("Snapshots for %s", tc->GetName());
std::string window_text =
"<table>"
"<tr>"
"<td>Timestamp</td>"
"<td>Entry Count</td>"
"</tr>";
for (auto iter : is_list) {
if (!list_count)
break;
window_text.append(StringFormat(
"<tr>"
"<td>%u</td>"
"<td>%i</td>"
"</tr>",
iter.first,
iter.second
));
--list_count;
}
window_text.append(
"</table>"
);
c->SendPopupToClient(window_title.c_str(), window_text.c_str());
return;
}
if (strcmp(sep->arg[1], "parse") == 0) {
if (!sep->IsNumber(2)) {
c->Message(0, "A timestamp is required to use this option.");
return;
}
uint32 timestamp = atoul(sep->arg[2]);
if (!database.ValidateCharacterInvSnapshotTimestamp(tc->CharacterID(), timestamp)) {
c->Message(0, "No inventory snapshots for %s (id: %u) exist at %u.", tc->GetName(), tc->CharacterID(), timestamp);
return;
}
std::list<std::pair<int16, uint32>> parse_list;
database.ParseCharacterInvSnapshot(tc->CharacterID(), timestamp, parse_list);
std::string window_title = StringFormat("Snapshot Parse for %s @ %u", tc->GetName(), timestamp);
std::string window_text = "Slot: ItemID - Description<br>";
for (auto iter : parse_list) {
auto item_data = database.GetItem(iter.second);
std::string window_line = StringFormat("%i: %u - %s<br>", iter.first, iter.second, (item_data ? item_data->Name : "[error]"));
if (window_text.length() + window_line.length() < 4095) {
window_text.append(window_line);
}
else {
c->Message(0, "Too many snapshot entries to list...");
break;
}
}
c->SendPopupToClient(window_title.c_str(), window_text.c_str());
return;
}
if (strcmp(sep->arg[1], "compare") == 0) {
if (!sep->IsNumber(2)) {
c->Message(0, "A timestamp is required to use this option.");
return;
}
uint32 timestamp = atoul(sep->arg[2]);
if (!database.ValidateCharacterInvSnapshotTimestamp(tc->CharacterID(), timestamp)) {
c->Message(0, "No inventory snapshots for %s (id: %u) exist at %u.", tc->GetName(), tc->CharacterID(), timestamp);
return;
}
std::list<std::pair<int16, uint32>> inv_compare_list;
database.DivergeCharacterInventoryFromInvSnapshot(tc->CharacterID(), timestamp, inv_compare_list);
std::list<std::pair<int16, uint32>> iss_compare_list;
database.DivergeCharacterInvSnapshotFromInventory(tc->CharacterID(), timestamp, iss_compare_list);
std::string window_title = StringFormat("Snapshot Comparison for %s @ %u", tc->GetName(), timestamp);
std::string window_text = "Slot: (action) Snapshot -&gt; Inventory<br>";
auto inv_iter = inv_compare_list.begin();
auto iss_iter = iss_compare_list.begin();
while (true) {
std::string window_line;
if (inv_iter == inv_compare_list.end() && iss_iter == iss_compare_list.end()) {
break;
}
else if (inv_iter != inv_compare_list.end() && iss_iter == iss_compare_list.end()) {
window_line = StringFormat("%i: (delete) [empty] -&gt; %u<br>", inv_iter->first, inv_iter->second);
++inv_iter;
}
else if (inv_iter == inv_compare_list.end() && iss_iter != iss_compare_list.end()) {
window_line = StringFormat("%i: (insert) %u -&gt; [empty]<br>", iss_iter->first, iss_iter->second);
++iss_iter;
}
else {
if (inv_iter->first < iss_iter->first) {
window_line = StringFormat("%i: (delete) [empty] -&gt; %u<br>", inv_iter->first, inv_iter->second);
++inv_iter;
}
else if (inv_iter->first > iss_iter->first) {
window_line = StringFormat("%i: (insert) %u -&gt; [empty]<br>", iss_iter->first, iss_iter->second);
++iss_iter;
}
else {
window_line = StringFormat("%i: (replace) %u -&gt; %u<br>", iss_iter->first, iss_iter->second, inv_iter->second);
++inv_iter;
++iss_iter;
}
}
if (window_text.length() + window_line.length() < 4095) {
window_text.append(window_line);
}
else {
c->Message(0, "Too many comparison entries to list...");
break;
}
}
c->SendPopupToClient(window_title.c_str(), window_text.c_str());
return;
}
if (strcmp(sep->arg[1], "restore") == 0) {
if (!sep->IsNumber(2)) {
c->Message(0, "A timestamp is required to use this option.");
return;
}
uint32 timestamp = atoul(sep->arg[2]);
if (!database.ValidateCharacterInvSnapshotTimestamp(tc->CharacterID(), timestamp)) {
c->Message(0, "No inventory snapshots for %s (id: %u) exist at %u.", tc->GetName(), tc->CharacterID(), timestamp);
return;
}
if (database.SaveCharacterInvSnapshot(tc->CharacterID())) {
tc->SetNextInvSnapshot(RuleI(Character, InvSnapshotMinIntervalM));
}
else {
c->Message(13, "Failed to take pre-restore inventory snapshot of %s (id: %u).",
tc->GetName(), tc->CharacterID());
return;
}
if (database.RestoreCharacterInvSnapshot(tc->CharacterID(), timestamp)) {
// cannot delete all valid item slots from client..so, we worldkick
tc->WorldKick(); // self restores update before the 'kick' is processed
c->Message(0, "Successfully applied snapshot %u to %s's (id: %u) inventory.",
timestamp, tc->GetName(), tc->CharacterID());
}
else {
c->Message(13, "Failed to apply snapshot %u to %s's (id: %u) inventory.",
timestamp, tc->GetName(), tc->CharacterID());
}
return;
}
}
}
@ -3365,7 +3631,7 @@ void command_listpetition(Client *c, const Seperator *sep)
void command_equipitem(Client *c, const Seperator *sep)
{
uint32 slot_id = atoi(sep->arg[1]);
if (sep->IsNumber(1) && ((slot_id >= EQEmu::invslot::EQUIPMENT_BEGIN) && (slot_id <= EQEmu::invslot::EQUIPMENT_END) || (slot_id == EQEmu::invslot::SLOT_POWER_SOURCE))) {
if (sep->IsNumber(1) && (slot_id >= EQEmu::invslot::EQUIPMENT_BEGIN && slot_id <= EQEmu::invslot::EQUIPMENT_END)) {
const EQEmu::ItemInstance* from_inst = c->GetInv().GetItem(EQEmu::invslot::slotCursor);
const EQEmu::ItemInstance* to_inst = c->GetInv().GetItem(slot_id); // added (desync issue when forcing stack to stack)
bool partialmove = false;

View File

@ -261,6 +261,17 @@ enum class LootResponse : uint8 {
LootAll = 6 // SoD+
};
enum class LootRequestType : uint8 {
Forbidden = 0,
GMPeek,
GMAllowed,
Self,
AllowedPVE,
AllowedPVPAll,
AllowedPVPSingle, // can make this 'AllowedPVPVariable' and allow values between 1 and EQEmu::invtype::POSSESSIONS_SIZE
AllowedPVPDefined,
};
//this is our internal representation of the BUFF struct, can put whatever we want in it
struct Buffs_Struct {
uint16 spellid;

View File

@ -202,6 +202,8 @@ Corpse::Corpse(NPC* in_npc, ItemList* in_itemlist, uint32 in_npctypeid, const NP
UpdateEquipmentLight();
UpdateActiveLight();
loot_request_type = LootRequestType::Forbidden;
}
Corpse::Corpse(Client* client, int32 in_rezexp) : Mob (
@ -322,15 +324,11 @@ Corpse::Corpse(Client* client, int32 in_rezexp) : Mob (
// to go into the regular slots on the player, out of bags
std::list<uint32> removed_list;
// ideally, we would start at invslot::slotGeneral1 and progress to invslot::slotCursor..
// ..then regress and process invslot::EQUIPMENT_BEGIN through invslot::EQUIPMENT_END...
// without additional work to database loading of player corpses, this order is not
// currently preserved and a re-work of this processing loop is not warranted.
for (i = EQEmu::invslot::POSSESSIONS_BEGIN; i <= EQEmu::invslot::POSSESSIONS_END; ++i) {
if (i == EQEmu::invslot::slotAmmo && client->ClientVersion() >= EQEmu::versions::ClientVersion::SoF) {
item = client->GetInv().GetItem(EQEmu::invslot::SLOT_POWER_SOURCE);
if (item != nullptr) {
if (!client->IsBecomeNPC() || (client->IsBecomeNPC() && !item->GetItem()->NoRent))
MoveItemToCorpse(client, item, EQEmu::invslot::SLOT_POWER_SOURCE, removed_list);
}
}
item = client->GetInv().GetItem(i);
if (item == nullptr) { continue; }
@ -340,25 +338,25 @@ Corpse::Corpse(Client* client, int32 in_rezexp) : Mob (
database.TransactionBegin();
// I have an untested process that avoids this snarl up when all possessions inventory is removed..but this isn't broke
// this should not be modified to include the entire range of invtype::TYPE_POSSESSIONS slots by default..
// ..due to the possibility of 'hidden' items from client version bias..or, possibly, soul-bound items (WoW?)
if (!removed_list.empty()) {
std::stringstream ss("");
ss << "DELETE FROM inventory WHERE charid=" << client->CharacterID();
ss << " AND (";
std::list<uint32>::const_iterator iter = removed_list.begin();
bool first = true;
while (iter != removed_list.end()) {
if (first) {
first = false;
}
else {
ss << " OR ";
}
ss << "slotid=" << (*iter);
if (iter != removed_list.end()) {
std::stringstream ss("");
ss << "DELETE FROM `inventory` WHERE `charid` = " << client->CharacterID();
ss << " AND `slotid` IN (" << (*iter);
++iter;
while (iter != removed_list.end()) {
ss << ", " << (*iter);
++iter;
}
ss << ")";
database.QueryDatabase(ss.str().c_str());
}
ss << ")";
database.QueryDatabase(ss.str().c_str());
}
auto start = client->GetInv().cursor_cbegin();
@ -382,6 +380,8 @@ Corpse::Corpse(Client* client, int32 in_rezexp) : Mob (
UpdateEquipmentLight();
UpdateActiveLight();
loot_request_type = LootRequestType::Forbidden;
IsRezzed(false);
Save();
}
@ -524,6 +524,8 @@ EQEmu::TintProfile(),
UpdateEquipmentLight();
UpdateActiveLight();
loot_request_type = LootRequestType::Forbidden;
}
Corpse::~Corpse() {
@ -873,13 +875,16 @@ void Corpse::AllowPlayerLoot(Mob *them, uint8 slot) {
}
void Corpse::MakeLootRequestPackets(Client* client, const EQApplicationPacket* app) {
if (!client)
return;
// Added 12/08. Started compressing loot struct on live.
if(player_corpse_depop) {
SendLootReqErrorPacket(client, LootResponse::SomeoneElse);
return;
}
if(IsPlayerCorpse() && corpse_db_id == 0) {
if(IsPlayerCorpse() && !corpse_db_id) { // really should try to resave in this case
// SendLootReqErrorPacket(client, 0);
client->Message(13, "Warning: Corpse's dbid = 0! Corpse will not survive zone shutdown!");
std::cout << "Error: PlayerCorpse::MakeLootRequestPackets: dbid = 0!" << std::endl;
@ -892,165 +897,195 @@ void Corpse::MakeLootRequestPackets(Client* client, const EQApplicationPacket* a
return;
}
if(being_looted_by == 0)
if(!being_looted_by || (being_looted_by != 0xFFFFFFFF && !entity_list.GetID(being_looted_by)))
being_looted_by = 0xFFFFFFFF;
if(this->being_looted_by != 0xFFFFFFFF) {
// lets double check....
Entity* looter = entity_list.GetID(this->being_looted_by);
if(looter == nullptr)
this->being_looted_by = 0xFFFFFFFF;
}
uint8 Loot_Request_Type = 1;
bool loot_coin = false;
std::string tmp;
if(database.GetVariable("LootCoin", tmp))
loot_coin = tmp[0] == 1 && tmp[1] == '\0';
if (DistanceSquaredNoZ(client->GetPosition(), m_Position) > 625) {
SendLootReqErrorPacket(client, LootResponse::TooFar);
// not sure if we need to send the packet back in this case? Didn't before!
// Will just return for now
return;
}
else if (this->being_looted_by != 0xFFFFFFFF && this->being_looted_by != client->GetID()) {
if (being_looted_by != 0xFFFFFFFF && being_looted_by != client->GetID()) {
SendLootReqErrorPacket(client, LootResponse::SomeoneElse);
Loot_Request_Type = 0;
}
else if (IsPlayerCorpse() && char_id == client->CharacterID()) {
Loot_Request_Type = 2;
}
else if ((IsNPCCorpse() || become_npc) && CanPlayerLoot(client->CharacterID())) {
Loot_Request_Type = 2;
}
else if (GetPlayerKillItem() == -1 && CanPlayerLoot(client->CharacterID())) { /* PVP loot all items, variable cash */
Loot_Request_Type = 3;
}
else if (GetPlayerKillItem() == 1 && CanPlayerLoot(client->CharacterID())) { /* PVP loot 1 item, variable cash */
Loot_Request_Type = 4;
}
else if (GetPlayerKillItem() > 1 && CanPlayerLoot(client->CharacterID())) { /* PVP loot 1 set item, variable cash */
Loot_Request_Type = 5;
return;
}
if (Loot_Request_Type == 1) {
if (client->Admin() < 100 || !client->GetGM()) {
SendLootReqErrorPacket(client, LootResponse::NotAtThisTime);
// all loot session disqualifiers should occur before this point as not to interfere with any current looter
loot_request_type = LootRequestType::Forbidden;
// loot_request_type is scoped to class Corpse and reset on a per-loot session basis
if (client->GetGM()) {
if (client->Admin() >= 100)
loot_request_type = LootRequestType::GMAllowed;
else
loot_request_type = LootRequestType::GMPeek;
}
else {
if (IsPlayerCorpse()) {
if (char_id == client->CharacterID()) {
loot_request_type = LootRequestType::Self;
}
else if (CanPlayerLoot(client->CharacterID())) {
if (GetPlayerKillItem() == -1)
loot_request_type = LootRequestType::AllowedPVPAll;
else if (GetPlayerKillItem() == 1)
loot_request_type = LootRequestType::AllowedPVPSingle;
else if (GetPlayerKillItem() > 1)
loot_request_type = LootRequestType::AllowedPVPDefined;
}
}
else if ((IsNPCCorpse() || become_npc) && CanPlayerLoot(client->CharacterID())) {
loot_request_type = LootRequestType::AllowedPVE;
}
}
if(Loot_Request_Type >= 2 || (Loot_Request_Type == 1 && client->Admin() >= 100 && client->GetGM())) {
client->CommonBreakInvisible(); // we should be "all good" so lets break invis now instead of earlier before all error checking is done
this->being_looted_by = client->GetID();
Log(Logs::Moderate, Logs::Inventory, "MakeLootRequestPackets() LootRequestType %u for %s", loot_request_type, client->GetName());
if (loot_request_type == LootRequestType::Forbidden) {
SendLootReqErrorPacket(client, LootResponse::NotAtThisTime);
return;
}
being_looted_by = client->GetID();
client->CommonBreakInvisible(); // we should be "all good" so lets break invis now instead of earlier before all error checking is done
// process coin
bool loot_coin = false;
std::string tmp;
if (database.GetVariable("LootCoin", tmp))
loot_coin = (tmp[0] == 1 && tmp[1] == '\0');
if (loot_request_type == LootRequestType::GMPeek || loot_request_type == LootRequestType::GMAllowed) {
client->Message(15, "This corpse contains %u platinum, %u gold, %u silver and %u copper.",
GetPlatinum(), GetGold(), GetSilver(), GetCopper());
auto outapp = new EQApplicationPacket(OP_MoneyOnCorpse, sizeof(moneyOnCorpseStruct));
moneyOnCorpseStruct* d = (moneyOnCorpseStruct*) outapp->pBuffer;
moneyOnCorpseStruct* d = (moneyOnCorpseStruct*)outapp->pBuffer;
d->response = static_cast<uint8>(LootResponse::Normal);
d->unknown1 = 0x42;
d->unknown2 = 0xef;
d->response = static_cast<uint8>(LootResponse::Normal);
d->unknown1 = 0x42;
d->unknown2 = 0xef;
/* Dont take the coin off if it's a gm peeking at the corpse */
if(Loot_Request_Type == 2 || (Loot_Request_Type >= 3 && loot_coin)) {
if(!IsPlayerCorpse() && client->IsGrouped() && client->AutoSplitEnabled() && client->GetGroup()) {
d->copper = 0;
d->silver = 0;
d->gold = 0;
d->platinum = 0;
Group *cgroup = client->GetGroup();
cgroup->SplitMoney(GetCopper(), GetSilver(), GetGold(), GetPlatinum(), client);
}
else {
d->copper = this->GetCopper();
d->silver = this->GetSilver();
d->gold = this->GetGold();
d->platinum = this->GetPlatinum();
client->AddMoneyToPP(GetCopper(), GetSilver(), GetGold(), GetPlatinum(), false);
}
d->copper = 0;
d->silver = 0;
d->gold = 0;
d->platinum = 0;
RemoveCash();
Save();
}
auto timestamps = database.GetItemRecastTimestamps(client->CharacterID());
outapp->priority = 6;
client->QueuePacket(outapp);
safe_delete(outapp);
if(Loot_Request_Type == 5) {
int pkitem = GetPlayerKillItem();
const EQEmu::ItemData* item = database.GetItem(pkitem);
EQEmu::ItemInstance* inst = database.CreateItem(item, item->MaxCharges);
if(inst) {
if (item->RecastDelay)
inst->SetRecastTimestamp(timestamps.count(item->RecastType) ? timestamps.at(item->RecastType) : 0);
client->SendItemPacket(EQEmu::invslot::CORPSE_BEGIN, inst, ItemPacketLoot);
safe_delete(inst);
}
else { client->Message(13, "Could not find item number %i to send!!", GetPlayerKillItem()); }
}
else {
auto outapp = new EQApplicationPacket(OP_MoneyOnCorpse, sizeof(moneyOnCorpseStruct));
moneyOnCorpseStruct* d = (moneyOnCorpseStruct*)outapp->pBuffer;
client->QueuePacket(app);
return;
d->response = static_cast<uint8>(LootResponse::Normal);
d->unknown1 = 0x42;
d->unknown2 = 0xef;
Group* cgroup = client->GetGroup();
// this can be reworked into a switch and/or massaged to include specialized pve loot rules based on 'LootRequestType'
if (!IsPlayerCorpse() && client->IsGrouped() && client->AutoSplitEnabled() && cgroup) {
d->copper = 0;
d->silver = 0;
d->gold = 0;
d->platinum = 0;
cgroup->SplitMoney(GetCopper(), GetSilver(), GetGold(), GetPlatinum(), client);
}
else {
d->copper = GetCopper();
d->silver = GetSilver();
d->gold = GetGold();
d->platinum = GetPlatinum();
client->AddMoneyToPP(GetCopper(), GetSilver(), GetGold(), GetPlatinum(), false);
}
int i = 0;
const EQEmu::ItemData* item = nullptr;
ItemList::iterator cur,end;
cur = itemlist.begin();
end = itemlist.end();
RemoveCash();
Save();
int corpselootlimit = EQEmu::inventory::Lookup(EQEmu::versions::ConvertClientVersionToMobVersion(client->ClientVersion()))->InventoryTypeSize[EQEmu::invtype::typeCorpse];
outapp->priority = 6;
client->QueuePacket(outapp);
for(; cur != end; ++cur) {
ServerLootItem_Struct* item_data = *cur;
item_data->lootslot = 0xFFFF;
safe_delete(outapp);
}
// Dont display the item if it's in a bag
// process items
auto timestamps = database.GetItemRecastTimestamps(client->CharacterID());
// Added cursor queue slots to corpse item visibility list. Nothing else should be making it to corpse.
if (!IsPlayerCorpse() || item_data->equip_slot <= EQEmu::invslot::slotCursor || item_data->equip_slot == EQEmu::invslot::SLOT_POWER_SOURCE || Loot_Request_Type >= 3 ||
(item_data->equip_slot >= 8000 && item_data->equip_slot <= 8999)) {
if(i < corpselootlimit) {
item = database.GetItem(item_data->item_id);
if(client && item) {
EQEmu::ItemInstance* inst = database.CreateItem(item, item_data->charges, item_data->aug_1, item_data->aug_2, item_data->aug_3, item_data->aug_4, item_data->aug_5, item_data->aug_6, item_data->attuned);
if(inst) {
if (item->RecastDelay)
inst->SetRecastTimestamp(timestamps.count(item->RecastType) ? timestamps.at(item->RecastType) : 0);
// SlotGeneral1 is the corpse inventory start offset for Ti(EMu) - CORPSE_END = SlotGeneral1 + SlotCursor
client->SendItemPacket(i + EQEmu::invslot::CORPSE_BEGIN, inst, ItemPacketLoot);
safe_delete(inst);
}
if (loot_request_type == LootRequestType::AllowedPVPDefined) {
auto pkitemid = GetPlayerKillItem();
auto pkitem = database.GetItem(pkitemid);
auto pkinst = database.CreateItem(pkitem, pkitem->MaxCharges);
item_data->lootslot = i;
}
}
if (pkinst) {
if (pkitem->RecastDelay)
pkinst->SetRecastTimestamp(timestamps.count(pkitem->RecastType) ? timestamps.at(pkitem->RecastType) : 0);
i++;
}
Log(Logs::Detail, Logs::Inventory, "MakeLootRequestPackets() Slot %u, Item '%s'", EQEmu::invslot::CORPSE_BEGIN, pkitem->Name);
client->SendItemPacket(EQEmu::invslot::CORPSE_BEGIN, pkinst, ItemPacketLoot);
safe_delete(pkinst);
}
else {
Log(Logs::General, Logs::Inventory, "MakeLootRequestPackets() PlayerKillItem %i not found", pkitemid);
client->Message(CC_Red, "PlayerKillItem (id: %i) could not be found!", pkitemid);
}
if(IsPlayerCorpse() && (char_id == client->CharacterID() || client->GetGM())) {
if(i > corpselootlimit) {
client->Message(15, "*** This corpse contains more items than can be displayed! ***");
client->Message(0, "Remove items and re-loot corpse to access remaining inventory.");
client->Message(0, "(%s contains %i additional %s.)", GetName(), (i - corpselootlimit), (i - corpselootlimit) == 1 ? "item" : "items");
}
client->QueuePacket(app);
return;
}
if(IsPlayerCorpse() && i == 0 && itemlist.size() > 0) { // somehow, player corpse contains items, but client doesn't see them...
client->Message(13, "This corpse contains items that are inaccessable!");
client->Message(15, "Contact a GM for item replacement, if necessary.");
client->Message(15, "BUGGED CORPSE [DBID: %i, Name: %s, Item Count: %i]", GetCorpseDBID(), GetName(), itemlist.size());
auto loot_slot = EQEmu::invslot::CORPSE_BEGIN;
auto corpse_mask = client->GetInv().GetLookup()->CorpseBitmask;
for (auto item_data : itemlist) {
// every loot session must either set all items' lootslots to 'invslot::SLOT_INVALID'
// or to a valid enumerated client-versioned corpse slot (lootslot is not equip_slot)
item_data->lootslot = 0xFFFF;
// align server and client corpse slot mappings so translators can function properly
while (loot_slot <= EQEmu::invslot::CORPSE_END && (((uint64)1 << loot_slot) & corpse_mask) == 0)
++loot_slot;
if (loot_slot > EQEmu::invslot::CORPSE_END)
continue;
cur = itemlist.begin();
end = itemlist.end();
for(; cur != end; ++cur) {
ServerLootItem_Struct* item_data = *cur;
item = database.GetItem(item_data->item_id);
Log(Logs::General, Logs::None, "Corpse Looting: %s was not sent to client loot window (corpse_dbid: %i, charname: %s(%s))", item->Name, GetCorpseDBID(), client->GetName(), client->GetGM() ? "GM" : "Owner");
client->Message(0, "Inaccessable Corpse Item: %s", item->Name);
}
}
if (IsPlayerCorpse()) {
if (loot_request_type == LootRequestType::AllowedPVPSingle && loot_slot != EQEmu::invslot::CORPSE_BEGIN)
continue;
if (item_data->equip_slot < EQEmu::invslot::POSSESSIONS_BEGIN || item_data->equip_slot > EQEmu::invslot::POSSESSIONS_END)
continue;
}
const auto *item = database.GetItem(item_data->item_id);
auto inst = database.CreateItem(
item,
item_data->charges,
item_data->aug_1,
item_data->aug_2,
item_data->aug_3,
item_data->aug_4,
item_data->aug_5,
item_data->aug_6,
item_data->attuned
);
if (!inst)
continue;
if (item->RecastDelay)
inst->SetRecastTimestamp(timestamps.count(item->RecastType) ? timestamps.at(item->RecastType) : 0);
Log(Logs::Moderate, Logs::Inventory, "MakeLootRequestPackets() Slot %i, Item '%s'", loot_slot, item->Name);
client->SendItemPacket(loot_slot, inst, ItemPacketLoot);
safe_delete(inst);
item_data->lootslot = loot_slot++;
}
// Disgrace: Client seems to require that we send the packet back...
@ -1064,8 +1099,22 @@ void Corpse::MakeLootRequestPackets(Client* client, const EQApplicationPacket* a
void Corpse::LootItem(Client *client, const EQApplicationPacket *app)
{
if (!client)
return;
auto lootitem = (LootingItem_Struct *)app->pBuffer;
Log(Logs::Moderate, Logs::Inventory, "LootItem() LootRequestType %u, Slot %u for %s", loot_request_type, lootitem->slot_id, client->GetName());
if (loot_request_type < LootRequestType::GMAllowed) { // LootRequestType::Forbidden and LootRequestType::GMPeek
client->QueuePacket(app);
SendEndLootErrorPacket(client);
// unlock corpse for others
if (IsBeingLootedBy(client))
ResetLooter();
return;
}
if (!loot_cooldown_timer.Check()) {
client->QueuePacket(app);
SendEndLootErrorPacket(client);
@ -1093,7 +1142,7 @@ void Corpse::LootItem(Client *client, const EQApplicationPacket *app)
}
if (IsPlayerCorpse() && !CanPlayerLoot(client->CharacterID()) && !become_npc &&
(char_id != client->CharacterID() && client->Admin() < 150)) {
(char_id != client->CharacterID() && client->Admin() < 150)) {
client->Message(13, "Error: This is a player corpse and you dont own it.");
client->QueuePacket(app);
SendEndLootErrorPacket(client);
@ -1108,7 +1157,7 @@ void Corpse::LootItem(Client *client, const EQApplicationPacket *app)
}
if (IsPlayerCorpse() && (char_id != client->CharacterID()) && CanPlayerLoot(client->CharacterID()) &&
GetPlayerKillItem() == 0) {
GetPlayerKillItem() == 0) {
client->Message(13, "Error: You cannot loot any more items from this corpse.");
client->QueuePacket(app);
SendEndLootErrorPacket(client);
@ -1123,12 +1172,13 @@ void Corpse::LootItem(Client *client, const EQApplicationPacket *app)
memset(bag_item_data, 0, sizeof(bag_item_data));
if (GetPlayerKillItem() > 1) {
item = database.GetItem(GetPlayerKillItem());
} else if (GetPlayerKillItem() == -1 || GetPlayerKillItem() == 1) {
}
else if (GetPlayerKillItem() == -1 || GetPlayerKillItem() == 1) {
item_data =
GetItem(lootitem->slot_id -
EQEmu::invslot::CORPSE_BEGIN); // dont allow them to loot entire bags of items as pvp reward
} else {
item_data = GetItem(lootitem->slot_id - EQEmu::invslot::CORPSE_BEGIN, bag_item_data);
GetItem(lootitem->slot_id); // dont allow them to loot entire bags of items as pvp reward
}
else {
item_data = GetItem(lootitem->slot_id, bag_item_data);
}
if (GetPlayerKillItem() <= 1 && item_data != 0) {
@ -1138,9 +1188,10 @@ void Corpse::LootItem(Client *client, const EQApplicationPacket *app)
if (item != 0) {
if (item_data) {
inst = database.CreateItem(item, item_data ? item_data->charges : 0, item_data->aug_1,
item_data->aug_2, item_data->aug_3, item_data->aug_4,
item_data->aug_5, item_data->aug_6, item_data->attuned);
} else {
item_data->aug_2, item_data->aug_3, item_data->aug_4,
item_data->aug_5, item_data->aug_6, item_data->attuned);
}
else {
inst = database.CreateItem(item);
}
}
@ -1175,7 +1226,7 @@ void Corpse::LootItem(Client *client, const EQApplicationPacket *app)
char q_corpse_name[64];
strcpy(q_corpse_name, corpse_name);
snprintf(buf, 87, "%d %d %s", inst->GetItem()->ID, inst->GetCharges(),
EntityList::RemoveNumbers(q_corpse_name));
EntityList::RemoveNumbers(q_corpse_name));
buf[87] = '\0';
std::vector<EQEmu::Any> args;
args.push_back(inst);
@ -1187,6 +1238,8 @@ void Corpse::LootItem(Client *client, const EQApplicationPacket *app)
delete inst;
return;
}
// do we want this to have a fail option too?
parse->EventItem(EVENT_LOOT, client, inst, this, buf, 0);
@ -1211,7 +1264,8 @@ void Corpse::LootItem(Client *client, const EQApplicationPacket *app)
if (lootitem->auto_loot > 0) {
if (!client->AutoPutLootInInventory(*inst, true, true, bag_item_data))
client->PutLootInInventory(EQEmu::invslot::slotCursor, *inst, bag_item_data);
} else {
}
else {
client->PutLootInInventory(EQEmu::invslot::slotCursor, *inst, bag_item_data);
}
@ -1222,9 +1276,9 @@ void Corpse::LootItem(Client *client, const EQApplicationPacket *app)
/* Remove it from Corpse */
if (item_data) {
/* Delete needs to be before RemoveItem because its deletes the pointer for
* item_data/bag_item_data */
* item_data/bag_item_data */
database.DeleteItemOffCharacterCorpse(this->corpse_db_id, item_data->equip_slot,
item_data->item_id);
item_data->item_id);
/* Delete Item Instance */
RemoveItem(item_data->lootslot);
}
@ -1234,10 +1288,10 @@ void Corpse::LootItem(Client *client, const EQApplicationPacket *app)
for (int i = EQEmu::invbag::SLOT_BEGIN; i <= EQEmu::invbag::SLOT_END; i++) {
if (bag_item_data[i]) {
/* Delete needs to be before RemoveItem because its deletes the pointer for
* item_data/bag_item_data */
* item_data/bag_item_data */
database.DeleteItemOffCharacterCorpse(this->corpse_db_id,
bag_item_data[i]->equip_slot,
bag_item_data[i]->item_id);
bag_item_data[i]->equip_slot,
bag_item_data[i]->item_id);
/* Delete Item Instance */
RemoveItem(bag_item_data[i]);
}
@ -1261,16 +1315,18 @@ void Corpse::LootItem(Client *client, const EQApplicationPacket *app)
Group *g = client->GetGroup();
if (g != nullptr) {
g->GroupMessage_StringID(client, MT_LootMessages, OTHER_LOOTED_MESSAGE,
client->GetName(), linker.Link().c_str());
} else {
client->GetName(), linker.Link().c_str());
}
else {
Raid *r = client->GetRaid();
if (r != nullptr) {
r->RaidMessage_StringID(client, MT_LootMessages, OTHER_LOOTED_MESSAGE,
client->GetName(), linker.Link().c_str());
client->GetName(), linker.Link().c_str());
}
}
}
} else {
}
else {
SendEndLootErrorPacket(client);
safe_delete(inst);
return;
@ -1278,7 +1334,8 @@ void Corpse::LootItem(Client *client, const EQApplicationPacket *app)
if (IsPlayerCorpse()) {
client->SendItemLink(inst);
} else {
}
else {
client->SendItemLink(inst, true);
}
@ -1457,7 +1514,7 @@ void Corpse::UpdateEquipmentLight()
m_Light.Level[EQEmu::lightsource::LightEquipment] = 0;
for (auto iter = itemlist.begin(); iter != itemlist.end(); ++iter) {
if (((*iter)->equip_slot < EQEmu::invslot::EQUIPMENT_BEGIN || (*iter)->equip_slot > EQEmu::invslot::EQUIPMENT_END) && (*iter)->equip_slot != EQEmu::invslot::SLOT_POWER_SOURCE) { continue; }
if ((*iter)->equip_slot < EQEmu::invslot::EQUIPMENT_BEGIN || (*iter)->equip_slot > EQEmu::invslot::EQUIPMENT_END) { continue; }
if ((*iter)->equip_slot == EQEmu::invslot::slotAmmo) { continue; }
auto item = database.GetItem((*iter)->item_id);

View File

@ -116,7 +116,7 @@ class Corpse : public Mob {
inline void Lock() { is_locked = true; }
inline void UnLock() { is_locked = false; }
inline bool IsLocked() { return is_locked; }
inline void ResetLooter() { being_looted_by = 0xFFFFFFFF; }
inline void ResetLooter() { being_looted_by = 0xFFFFFFFF; loot_request_type = LootRequestType::Forbidden; }
inline bool IsBeingLooted() { return (being_looted_by != 0xFFFFFFFF); }
inline bool IsBeingLootedBy(Client *c) { return being_looted_by == c->GetID(); }
@ -161,6 +161,7 @@ private:
Timer loot_cooldown_timer; /* Delay between loot actions on the corpse entity */
EQEmu::TintProfile item_tint;
LootRequestType loot_request_type;
};
#endif

View File

@ -1128,9 +1128,9 @@ void PerlembParser::ExportItemVariables(std::string &package_name, Mob *mob) {
std::string hashname = package_name + std::string("::oncursor");
perl->eval(std::string("%").append(hashname).append(" = ();").c_str());
char *hi_decl = nullptr;
int itemid = mob->CastToClient()->GetItemIDAt(30);
int itemid = mob->CastToClient()->GetItemIDAt(EQEmu::invslot::slotCursor);
if(!HASITEM_ISNULLITEM(itemid)) {
MakeAnyLenString(&hi_decl, "push (@{$%s{%d}},%d);",hashname.c_str(), itemid, 30);
MakeAnyLenString(&hi_decl, "push (@{$%s{%d}},%d);",hashname.c_str(), itemid, EQEmu::invslot::slotCursor);
perl->eval(hi_decl);
safe_delete_array(hi_decl);
}

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@ -33,6 +33,8 @@
#include "zone.h"
#include "data_bucket.h"
#include <cctype>
extern Zone *zone;
extern QueryServ *QServ;
@ -348,6 +350,83 @@ XS(XS__incstat) {
XSRETURN_EMPTY;
}
XS(XS__getinventoryslotid);
XS(XS__getinventoryslotid) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: quest::getinventoryslotid(string identifier)");
int16 RETVAL;
dXSTARG;
std::string identifier = (Const_char *)SvPV_nolen(ST(0));
for (std::string::size_type i = 0; i < identifier.length(); ++i)
identifier[i] = std::tolower(identifier[i]);
if (identifier == "invalid") RETVAL = EQEmu::invslot::SLOT_INVALID;
else if (identifier == "cursor") RETVAL = EQEmu::invslot::slotCursor;
else if (identifier == "possessions.begin") RETVAL = EQEmu::invslot::POSSESSIONS_BEGIN;
else if (identifier == "possessions.end") RETVAL = EQEmu::invslot::POSSESSIONS_END;
else if (identifier == "bank.begin") RETVAL = EQEmu::invslot::BANK_BEGIN;
else if (identifier == "bank.end") RETVAL = EQEmu::invslot::BANK_END;
else if (identifier == "sharedbank.begin") RETVAL = EQEmu::invslot::SHARED_BANK_BEGIN;
else if (identifier == "sharedbank.end") RETVAL = EQEmu::invslot::SHARED_BANK_END;
else if (identifier == "generalbags.begin") RETVAL = EQEmu::invbag::GENERAL_BAGS_BEGIN;
else if (identifier == "generalbags.end") RETVAL = EQEmu::invbag::GENERAL_BAGS_END;
else if (identifier == "cursorbag.begin") RETVAL = EQEmu::invbag::CURSOR_BAG_BEGIN;
else if (identifier == "cursorbag.end") RETVAL = EQEmu::invbag::CURSOR_BAG_END;
else if (identifier == "bankbags.begin") RETVAL = EQEmu::invbag::BANK_BAGS_BEGIN;
else if (identifier == "bankbags.end") RETVAL = EQEmu::invbag::BANK_BAGS_END;
else if (identifier == "sharedbankbags.begin") RETVAL = EQEmu::invbag::SHARED_BANK_BAGS_BEGIN;
else if (identifier == "sharedbankbags.end") RETVAL = EQEmu::invbag::SHARED_BANK_BAGS_END;
else if (identifier == "bagslot.begin") RETVAL = EQEmu::invbag::SLOT_BEGIN;
else if (identifier == "bagslot.end") RETVAL = EQEmu::invbag::SLOT_END;
else if (identifier == "augsocket.begin") RETVAL = EQEmu::invaug::SOCKET_BEGIN;
else if (identifier == "augsocket.end") RETVAL = EQEmu::invaug::SOCKET_END;
else if (identifier == "equipment.begin") RETVAL = EQEmu::invslot::EQUIPMENT_BEGIN;
else if (identifier == "equipment.end") RETVAL = EQEmu::invslot::EQUIPMENT_END;
else if (identifier == "general.begin") RETVAL = EQEmu::invslot::GENERAL_BEGIN;
else if (identifier == "general.end") RETVAL = EQEmu::invslot::GENERAL_END;
else if (identifier == "charm") RETVAL = EQEmu::invslot::slotCharm;
else if (identifier == "ear1") RETVAL = EQEmu::invslot::slotEar1;
else if (identifier == "head") RETVAL = EQEmu::invslot::slotHead;
else if (identifier == "face") RETVAL = EQEmu::invslot::slotFace;
else if (identifier == "ear2") RETVAL = EQEmu::invslot::slotEar2;
else if (identifier == "neck") RETVAL = EQEmu::invslot::slotNeck;
else if (identifier == "shoulders") RETVAL = EQEmu::invslot::slotShoulders;
else if (identifier == "arms") RETVAL = EQEmu::invslot::slotArms;
else if (identifier == "back") RETVAL = EQEmu::invslot::slotBack;
else if (identifier == "wrist1") RETVAL = EQEmu::invslot::slotWrist1;
else if (identifier == "wrist2") RETVAL = EQEmu::invslot::slotWrist2;
else if (identifier == "range") RETVAL = EQEmu::invslot::slotRange;
else if (identifier == "hands") RETVAL = EQEmu::invslot::slotHands;
else if (identifier == "primary") RETVAL = EQEmu::invslot::slotPrimary;
else if (identifier == "secondary") RETVAL = EQEmu::invslot::slotSecondary;
else if (identifier == "finger1") RETVAL = EQEmu::invslot::slotFinger1;
else if (identifier == "finger2") RETVAL = EQEmu::invslot::slotFinger2;
else if (identifier == "chest") RETVAL = EQEmu::invslot::slotChest;
else if (identifier == "legs") RETVAL = EQEmu::invslot::slotLegs;
else if (identifier == "feet") RETVAL = EQEmu::invslot::slotFeet;
else if (identifier == "waist") RETVAL = EQEmu::invslot::slotWaist;
else if (identifier == "powersource") RETVAL = EQEmu::invslot::slotPowerSource;
else if (identifier == "ammo") RETVAL = EQEmu::invslot::slotAmmo;
else if (identifier == "general1") RETVAL = EQEmu::invslot::slotGeneral1;
else if (identifier == "general2") RETVAL = EQEmu::invslot::slotGeneral2;
else if (identifier == "general3") RETVAL = EQEmu::invslot::slotGeneral3;
else if (identifier == "general4") RETVAL = EQEmu::invslot::slotGeneral4;
else if (identifier == "general5") RETVAL = EQEmu::invslot::slotGeneral5;
else if (identifier == "general6") RETVAL = EQEmu::invslot::slotGeneral6;
else if (identifier == "general7") RETVAL = EQEmu::invslot::slotGeneral7;
else if (identifier == "general8") RETVAL = EQEmu::invslot::slotGeneral8;
else if (identifier == "general9") RETVAL = EQEmu::invslot::slotGeneral9;
else if (identifier == "general10") RETVAL = EQEmu::invslot::slotGeneral10;
else RETVAL = EQEmu::invslot::SLOT_INVALID;
XSprePUSH; PUSHu((IV)RETVAL);
XSRETURN(1);
}
XS(XS__castspell);
XS(XS__castspell) {
dXSARGS;
@ -3672,6 +3751,7 @@ EXTERN_C XS(boot_quest) {
newXS(strcpy(buf, "follow"), XS__follow, file);
newXS(strcpy(buf, "forcedoorclose"), XS__forcedoorclose, file);
newXS(strcpy(buf, "forcedooropen"), XS__forcedooropen, file);
newXS(strcpy(buf, "getinventoryslotid"), XS__getinventoryslotid, file);
newXS(strcpy(buf, "getItemName"), XS_qc_getItemName, file);
newXS(strcpy(buf, "get_spawn_condition"), XS__get_spawn_condition, file);
newXS(strcpy(buf, "getguildnamebyid"), XS__getguildnamebyid, file);

View File

@ -538,6 +538,69 @@ Mob *HateList::GetRandomEntOnHateList()
return (*iterator)->entity_on_hatelist;
}
Mob *HateList::GetEscapingEntOnHateList() {
// function is still in design stage
for (auto iter : list) {
if (!iter->entity_on_hatelist)
continue;
if (!iter->entity_on_hatelist->IsFeared())
continue;
if (iter->entity_on_hatelist->IsRooted())
continue;
if (iter->entity_on_hatelist->IsMezzed())
continue;
if (iter->entity_on_hatelist->IsStunned())
continue;
return iter->entity_on_hatelist;
}
return nullptr;
}
Mob *HateList::GetEscapingEntOnHateList(Mob *center, float range, bool first) {
// function is still in design stage
if (!center)
return nullptr;
Mob *escaping_mob = nullptr;
float mob_distance = 0.0f;
for (auto iter : list) {
if (!iter->entity_on_hatelist)
continue;
if (!iter->entity_on_hatelist->IsFeared())
continue;
if (iter->entity_on_hatelist->IsRooted())
continue;
if (iter->entity_on_hatelist->IsMezzed())
continue;
if (iter->entity_on_hatelist->IsStunned())
continue;
float distance_test = DistanceSquared(center->GetPosition(), iter->entity_on_hatelist->GetPosition());
if (range > 0.0f && distance_test > range)
continue;
if (first)
return iter->entity_on_hatelist;
if (distance_test > mob_distance) {
escaping_mob = iter->entity_on_hatelist;
mob_distance = distance_test;
}
}
return escaping_mob;
}
int32 HateList::GetEntHateAmount(Mob *in_entity, bool damage)
{
struct_HateList *entity;

View File

@ -46,6 +46,8 @@ public:
Mob *GetEntWithMostHateOnList(Mob *center, Mob *skip = nullptr);
Mob *GetRandomEntOnHateList();
Mob *GetEntWithMostHateOnList();
Mob *GetEscapingEntOnHateList(); // returns first eligble entity
Mob *GetEscapingEntOnHateList(Mob *center, float range = 0.0f, bool first = false);
bool IsEntOnHateList(Mob *mob);
bool IsHateListEmpty();

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@ -44,23 +44,9 @@ uint32 Client::NukeItem(uint32 itemnum, uint8 where_to_check) {
x++;
}
DeleteItemInInventory(i, 0, true);
DeleteItemInInventory(i, 0, ((((uint64)1 << i) & GetInv().GetLookup()->PossessionsBitmask) != 0));
}
}
if (GetItemIDAt(EQEmu::invslot::SLOT_POWER_SOURCE) == itemnum || (itemnum == 0xFFFE && GetItemIDAt(EQEmu::invslot::SLOT_POWER_SOURCE) != INVALID_ID)) {
cur = m_inv.GetItem(EQEmu::invslot::SLOT_POWER_SOURCE);
if(cur && cur->GetItem()->Stackable) {
x += cur->GetCharges();
} else {
x++;
}
if (ClientVersion() >= EQEmu::versions::ClientVersion::SoF)
DeleteItemInInventory(EQEmu::invslot::SLOT_POWER_SOURCE, 0, true);
else
DeleteItemInInventory(EQEmu::invslot::SLOT_POWER_SOURCE, 0, false); // Prevents Titanium crash
}
}
if(where_to_check & invWhereCursor) {
@ -99,7 +85,7 @@ uint32 Client::NukeItem(uint32 itemnum, uint8 where_to_check) {
x++;
}
DeleteItemInInventory(i, 0, true);
DeleteItemInInventory(i, 0, ((((uint64)1 << i) & GetInv().GetLookup()->PossessionsBitmask) != 0));
}
}
@ -112,7 +98,7 @@ uint32 Client::NukeItem(uint32 itemnum, uint8 where_to_check) {
x++;
}
DeleteItemInInventory(i, 0, true);
DeleteItemInInventory(i, 0, ((((uint64)1 << (EQEmu::invslot::GENERAL_BEGIN + ((i - EQEmu::invbag::GENERAL_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT))) & GetInv().GetLookup()->PossessionsBitmask) == 0));
}
}
}
@ -127,7 +113,7 @@ uint32 Client::NukeItem(uint32 itemnum, uint8 where_to_check) {
x++;
}
DeleteItemInInventory(i, 0, true);
DeleteItemInInventory(i, 0, ((i - EQEmu::invslot::BANK_BEGIN) >= GetInv().GetLookup()->InventoryTypeSize[EQEmu::invtype::typeBank]));
}
}
@ -140,7 +126,7 @@ uint32 Client::NukeItem(uint32 itemnum, uint8 where_to_check) {
x++;
}
DeleteItemInInventory(i, 0, true);
DeleteItemInInventory(i, 0, (((i - EQEmu::invbag::BANK_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT) >= GetInv().GetLookup()->InventoryTypeSize[EQEmu::invtype::typeBank]));
}
}
}
@ -554,8 +540,8 @@ bool Client::SummonItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2,
inst->SetOrnamentHeroModel(ornament_hero_model);
// check to see if item is usable in requested slot
if (enforceusable && (((to_slot >= EQEmu::invslot::slotCharm) && (to_slot <= EQEmu::invslot::slotAmmo)) || (to_slot == EQEmu::invslot::SLOT_POWER_SOURCE))) {
uint32 slottest = (to_slot == EQEmu::invslot::SLOT_POWER_SOURCE) ? 22 : to_slot; // can't change '22' just yet...
if (enforceusable && (to_slot >= EQEmu::invslot::EQUIPMENT_BEGIN && to_slot <= EQEmu::invslot::EQUIPMENT_END)) {
uint32 slottest = to_slot;
if(!(slots & ((uint32)1 << slottest))) {
Message(0, "This item is not equipable at slot %u - moving to cursor.", to_slot);
@ -785,6 +771,25 @@ void Client::DropInst(const EQEmu::ItemInstance* inst)
// Returns a slot's item ID (returns INVALID_ID if not found)
int32 Client::GetItemIDAt(int16 slot_id) {
if (slot_id <= EQEmu::invslot::POSSESSIONS_END && slot_id >= EQEmu::invslot::POSSESSIONS_BEGIN) {
if ((((uint64)1 << slot_id) & GetInv().GetLookup()->PossessionsBitmask) == 0)
return INVALID_ID;
}
else if (slot_id <= EQEmu::invbag::GENERAL_BAGS_END && slot_id >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
auto temp_slot = EQEmu::invslot::GENERAL_BEGIN + ((slot_id - EQEmu::invbag::GENERAL_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT);
if ((((uint64)1 << temp_slot) & GetInv().GetLookup()->PossessionsBitmask) == 0)
return INVALID_ID;
}
else if (slot_id <= EQEmu::invslot::BANK_END && slot_id >= EQEmu::invslot::BANK_BEGIN) {
if ((slot_id - EQEmu::invslot::BANK_BEGIN) >= GetInv().GetLookup()->InventoryTypeSize[EQEmu::invtype::typeBank])
return INVALID_ID;
}
else if (slot_id <= EQEmu::invbag::BANK_BAGS_END && slot_id >= EQEmu::invbag::BANK_BAGS_BEGIN) {
auto temp_slot = (slot_id - EQEmu::invbag::BANK_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT;
if (temp_slot >= GetInv().GetLookup()->InventoryTypeSize[EQEmu::invtype::typeBank])
return INVALID_ID;
}
const EQEmu::ItemInstance* inst = m_inv[slot_id];
if (inst)
return inst->GetItem()->ID;
@ -796,6 +801,25 @@ int32 Client::GetItemIDAt(int16 slot_id) {
// Returns an augment's ID that's in an item (returns INVALID_ID if not found)
// Pass in the slot ID of the item and which augslot you want to check (0-5)
int32 Client::GetAugmentIDAt(int16 slot_id, uint8 augslot) {
if (slot_id <= EQEmu::invslot::POSSESSIONS_END && slot_id >= EQEmu::invslot::POSSESSIONS_BEGIN) {
if ((((uint64)1 << slot_id) & GetInv().GetLookup()->PossessionsBitmask) == 0)
return INVALID_ID;
}
else if (slot_id <= EQEmu::invbag::GENERAL_BAGS_END && slot_id >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
auto temp_slot = EQEmu::invslot::GENERAL_BEGIN + ((slot_id - EQEmu::invbag::GENERAL_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT);
if ((((uint64)1 << temp_slot) & GetInv().GetLookup()->PossessionsBitmask) == 0)
return INVALID_ID;
}
else if (slot_id <= EQEmu::invslot::BANK_END && slot_id >= EQEmu::invslot::BANK_BEGIN) {
if ((slot_id - EQEmu::invslot::BANK_BEGIN) >= GetInv().GetLookup()->InventoryTypeSize[EQEmu::invtype::typeBank])
return INVALID_ID;
}
else if (slot_id <= EQEmu::invbag::BANK_BAGS_END && slot_id >= EQEmu::invbag::BANK_BAGS_BEGIN) {
auto temp_slot = (slot_id - EQEmu::invbag::BANK_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT;
if (temp_slot >= GetInv().GetLookup()->InventoryTypeSize[EQEmu::invtype::typeBank])
return INVALID_ID;
}
const EQEmu::ItemInstance* inst = m_inv[slot_id];
if (inst && inst->GetAugmentItemID(augslot)) {
return inst->GetAugmentItemID(augslot);
@ -1032,7 +1056,7 @@ void Client::PutLootInInventory(int16 slot_id, const EQEmu::ItemInstance &inst,
}
if (bag_item_data) {
for (int index = 0; index < EQEmu::invbag::SLOT_COUNT; ++index) {
for (int index = EQEmu::invbag::SLOT_BEGIN; index <= EQEmu::invbag::SLOT_END; ++index) {
if (bag_item_data[index] == nullptr)
continue;
@ -1072,12 +1096,15 @@ void Client::PutLootInInventory(int16 slot_id, const EQEmu::ItemInstance &inst,
CalcBonuses();
}
bool Client::TryStacking(EQEmu::ItemInstance* item, uint8 type, bool try_worn, bool try_cursor){
bool Client::TryStacking(EQEmu::ItemInstance* item, uint8 type, bool try_worn, bool try_cursor) {
if(!item || !item->IsStackable() || item->GetCharges()>=item->GetItem()->StackSize)
return false;
int16 i;
uint32 item_id = item->GetItem()->ID;
for (i = EQEmu::invslot::GENERAL_BEGIN; i <= EQEmu::invslot::GENERAL_END; i++) {
if (((uint64)1 << i) & GetInv().GetLookup()->PossessionsBitmask == 0)
continue;
EQEmu::ItemInstance* tmp_inst = m_inv.GetItem(i);
if(tmp_inst && tmp_inst->GetItem()->ID == item_id && tmp_inst->GetCharges() < tmp_inst->GetItem()->StackSize){
MoveItemCharges(*item, i, type);
@ -1089,6 +1116,9 @@ bool Client::TryStacking(EQEmu::ItemInstance* item, uint8 type, bool try_worn, b
}
}
for (i = EQEmu::invslot::GENERAL_BEGIN; i <= EQEmu::invslot::GENERAL_END; i++) {
if (((uint64)1 << i) & GetInv().GetLookup()->PossessionsBitmask == 0)
continue;
for (uint8 j = EQEmu::invbag::SLOT_BEGIN; j <= EQEmu::invbag::SLOT_END; j++) {
uint16 slotid = EQEmu::InventoryProfile::CalcSlotId(i, j);
EQEmu::ItemInstance* tmp_inst = m_inv.GetItem(slotid);
@ -1113,15 +1143,9 @@ bool Client::AutoPutLootInInventory(EQEmu::ItemInstance& inst, bool try_worn, bo
{
// #1: Try to auto equip
if (try_worn && inst.IsEquipable(GetBaseRace(), GetClass()) && inst.GetItem()->ReqLevel <= level && (!inst.GetItem()->Attuneable || inst.IsAttuned()) && inst.GetItem()->ItemType != EQEmu::item::ItemTypeAugmentation) {
// too messy as-is... <watch>
for (int16 i = EQEmu::invslot::EQUIPMENT_BEGIN; i < EQEmu::invslot::SLOT_POWER_SOURCE; i++) { // originally (i < 22)
if (i == EQEmu::invslot::GENERAL_BEGIN) {
// added power source check for SoF+ clients
if (this->ClientVersion() >= EQEmu::versions::ClientVersion::SoF)
i = EQEmu::invslot::SLOT_POWER_SOURCE;
else
break;
}
for (int16 i = EQEmu::invslot::EQUIPMENT_BEGIN; i <= EQEmu::invslot::EQUIPMENT_END; i++) {
if (((uint64)1 << i) & GetInv().GetLookup()->PossessionsBitmask == 0)
continue;
if (!m_inv[i]) {
if (i == EQEmu::invslot::slotPrimary && inst.IsWeapon()) { // If item is primary slot weapon
@ -1442,23 +1466,34 @@ void Client::SendLootItemInPacket(const EQEmu::ItemInstance* inst, int16 slot_id
}
bool Client::IsValidSlot(uint32 slot) {
if ((slot == (uint32)INVALID_INDEX) ||
(slot >= EQEmu::invslot::POSSESSIONS_BEGIN && slot <= EQEmu::invslot::POSSESSIONS_END) ||
(slot >= EQEmu::invbag::GENERAL_BAGS_BEGIN && slot <= EQEmu::invbag::CURSOR_BAG_END) ||
(slot >= EQEmu::invslot::TRIBUTE_BEGIN && slot <= EQEmu::invslot::TRIBUTE_END) ||
(slot >= EQEmu::invslot::BANK_BEGIN && slot <= EQEmu::invslot::BANK_END) ||
(slot >= EQEmu::invbag::BANK_BAGS_BEGIN && slot <= EQEmu::invbag::BANK_BAGS_END) ||
(slot >= EQEmu::invslot::SHARED_BANK_BEGIN && slot <= EQEmu::invslot::SHARED_BANK_END) ||
(slot >= EQEmu::invbag::SHARED_BANK_BAGS_BEGIN && slot <= EQEmu::invbag::SHARED_BANK_BAGS_END) ||
(slot >= EQEmu::invslot::TRADE_BEGIN && slot <= EQEmu::invslot::TRADE_END) ||
(slot >= EQEmu::invslot::WORLD_BEGIN && slot <= EQEmu::invslot::WORLD_END) ||
(slot == EQEmu::invslot::SLOT_POWER_SOURCE)
) {
if (slot <= EQEmu::invslot::POSSESSIONS_END && slot >= EQEmu::invslot::POSSESSIONS_BEGIN) {
return ((((uint64)1 << slot) & GetInv().GetLookup()->PossessionsBitmask) != 0);
}
else if (slot <= EQEmu::invbag::GENERAL_BAGS_END && slot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
auto temp_slot = EQEmu::invslot::GENERAL_BEGIN + ((slot - EQEmu::invbag::GENERAL_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT);
return ((((uint64)1 << temp_slot) & GetInv().GetLookup()->PossessionsBitmask) != 0);
}
else if (slot <= EQEmu::invslot::BANK_END && slot >= EQEmu::invslot::BANK_BEGIN) {
return ((slot - EQEmu::invslot::BANK_BEGIN) < GetInv().GetLookup()->InventoryTypeSize[EQEmu::invtype::typeBank]);
}
else if (slot <= EQEmu::invbag::BANK_BAGS_END && slot >= EQEmu::invbag::BANK_BAGS_BEGIN) {
auto temp_slot = (slot - EQEmu::invbag::BANK_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT;
return (temp_slot < GetInv().GetLookup()->InventoryTypeSize[EQEmu::invtype::typeBank]);
}
else if (
(slot == (uint32)INVALID_INDEX) ||
(slot == (uint32)EQEmu::invslot::slotCursor) ||
(slot <= EQEmu::invbag::CURSOR_BAG_END && slot >= EQEmu::invbag::CURSOR_BAG_BEGIN) ||
(slot <= EQEmu::invslot::TRIBUTE_END && slot >= EQEmu::invslot::TRIBUTE_BEGIN) ||
(slot <= EQEmu::invslot::SHARED_BANK_END && slot >= EQEmu::invslot::SHARED_BANK_BEGIN) ||
(slot <= EQEmu::invbag::SHARED_BANK_BAGS_END && slot >= EQEmu::invbag::SHARED_BANK_BAGS_BEGIN) ||
(slot <= EQEmu::invslot::TRADE_END && slot >= EQEmu::invslot::TRADE_BEGIN) ||
(slot <= EQEmu::invslot::WORLD_END && slot >= EQEmu::invslot::WORLD_BEGIN)
) {
return true;
}
else {
return false;
}
return false;
}
bool Client::IsBankSlot(uint32 slot)
@ -1550,10 +1585,14 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
return true; // Item deletion
}
}
if (auto_attack && (move_in->from_slot == EQEmu::invslot::slotPrimary || move_in->from_slot == EQEmu::invslot::slotSecondary || move_in->from_slot == EQEmu::invslot::slotRange))
SetAttackTimer();
else if (auto_attack && (move_in->to_slot == EQEmu::invslot::slotPrimary || move_in->to_slot == EQEmu::invslot::slotSecondary || move_in->to_slot == EQEmu::invslot::slotRange))
SetAttackTimer();
if (auto_attack) {
if (move_in->from_slot == EQEmu::invslot::slotPrimary || move_in->from_slot == EQEmu::invslot::slotSecondary || move_in->from_slot == EQEmu::invslot::slotRange)
SetAttackTimer();
else if (move_in->to_slot == EQEmu::invslot::slotPrimary || move_in->to_slot == EQEmu::invslot::slotSecondary || move_in->to_slot == EQEmu::invslot::slotRange)
SetAttackTimer();
}
// Step 1: Variables
int16 src_slot_id = (int16)move_in->from_slot;
int16 dst_slot_id = (int16)move_in->to_slot;
@ -1599,13 +1638,11 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
uint32 srcbagid =0;
uint32 dstbagid = 0;
//if (src_slot_id >= 250 && src_slot_id < 330) {
if (src_slot_id >= EQEmu::invbag::GENERAL_BAGS_BEGIN && src_slot_id <= EQEmu::invbag::GENERAL_BAGS_END) {
srcbag = m_inv.GetItem(((int)(src_slot_id / 10)) - 3);
if (srcbag)
srcbagid = srcbag->GetItem()->ID;
}
//if (dst_slot_id >= 250 && dst_slot_id < 330) {
if (dst_slot_id >= EQEmu::invbag::GENERAL_BAGS_BEGIN && dst_slot_id <= EQEmu::invbag::GENERAL_BAGS_END) {
dstbag = m_inv.GetItem(((int)(dst_slot_id / 10)) - 3);
if (dstbag)
@ -1877,7 +1914,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
}
else {
// Not dealing with charges - just do direct swap
if (src_inst && (dst_slot_id <= EQEmu::invslot::EQUIPMENT_END || dst_slot_id == EQEmu::invslot::SLOT_POWER_SOURCE) && dst_slot_id >= EQEmu::invslot::EQUIPMENT_BEGIN) {
if (src_inst && (dst_slot_id <= EQEmu::invslot::EQUIPMENT_END) && dst_slot_id >= EQEmu::invslot::EQUIPMENT_BEGIN) {
if (src_inst->GetItem()->Attuneable) {
src_inst->SetAttuned(true);
}
@ -1909,7 +1946,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
Log(Logs::Detail, Logs::Inventory, "Moving entire item from slot %d to slot %d", src_slot_id, dst_slot_id);
if (src_slot_id <= EQEmu::invslot::EQUIPMENT_END || src_slot_id == EQEmu::invslot::SLOT_POWER_SOURCE) {
if (src_slot_id <= EQEmu::invslot::EQUIPMENT_END) {
if(src_inst) {
parse->EventItem(EVENT_UNEQUIP_ITEM, this, src_inst, nullptr, "", src_slot_id);
}
@ -1919,7 +1956,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
}
}
if (dst_slot_id <= EQEmu::invslot::EQUIPMENT_END || dst_slot_id == EQEmu::invslot::SLOT_POWER_SOURCE) {
if (dst_slot_id <= EQEmu::invslot::EQUIPMENT_END) {
if(dst_inst) {
parse->EventItem(EVENT_UNEQUIP_ITEM, this, dst_inst, nullptr, "", dst_slot_id);
}
@ -1973,7 +2010,7 @@ void Client::SwapItemResync(MoveItem_Struct* move_slots) {
Log(Logs::Detail, Logs::Inventory, "Inventory desyncronization. (charname: %s, source: %i, destination: %i)", GetName(), move_slots->from_slot, move_slots->to_slot);
Message(15, "Inventory Desyncronization detected: Resending slot data...");
if ((move_slots->from_slot >= EQEmu::invslot::EQUIPMENT_BEGIN && move_slots->from_slot <= EQEmu::invbag::CURSOR_BAG_END) || move_slots->from_slot == EQEmu::invslot::SLOT_POWER_SOURCE) {
if (move_slots->from_slot >= EQEmu::invslot::EQUIPMENT_BEGIN && move_slots->from_slot <= EQEmu::invbag::CURSOR_BAG_END) {
int16 resync_slot = (EQEmu::InventoryProfile::CalcSlotId(move_slots->from_slot) == INVALID_INDEX) ? move_slots->from_slot : EQEmu::InventoryProfile::CalcSlotId(move_slots->from_slot);
if (IsValidSlot(resync_slot) && resync_slot != INVALID_INDEX) {
// This prevents the client from crashing when closing any 'phantom' bags
@ -2016,7 +2053,7 @@ void Client::SwapItemResync(MoveItem_Struct* move_slots) {
else { Message(13, "Could not resyncronize source slot %i.", move_slots->from_slot); }
}
if ((move_slots->to_slot >= EQEmu::invslot::EQUIPMENT_BEGIN && move_slots->to_slot <= EQEmu::invbag::CURSOR_BAG_END) || move_slots->to_slot == EQEmu::invslot::SLOT_POWER_SOURCE) {
if (move_slots->to_slot >= EQEmu::invslot::EQUIPMENT_BEGIN && move_slots->to_slot <= EQEmu::invbag::CURSOR_BAG_END) {
int16 resync_slot = (EQEmu::InventoryProfile::CalcSlotId(move_slots->to_slot) == INVALID_INDEX) ? move_slots->to_slot : EQEmu::InventoryProfile::CalcSlotId(move_slots->to_slot);
if (IsValidSlot(resync_slot) && resync_slot != INVALID_INDEX) {
const EQEmu::ItemData* token_struct = database.GetItem(22292); // 'Copper Coin'
@ -2251,47 +2288,118 @@ bool Client::DecreaseByID(uint32 type, uint8 amt) {
EQEmu::ItemInstance* ins = nullptr;
int x;
int num = 0;
for(x = EQEmu::invslot::EQUIPMENT_BEGIN; x <= EQEmu::invbag::GENERAL_BAGS_END; x++)
{
if (x == EQEmu::invslot::slotCursor + 1)
x = EQEmu::invbag::GENERAL_BAGS_BEGIN;
for (x = EQEmu::invslot::POSSESSIONS_BEGIN; x <= EQEmu::invslot::POSSESSIONS_END; ++x) {
if (num >= amt)
break;
if (((uint64)1 << x) & GetInv().GetLookup()->PossessionsBitmask == 0)
continue;
TempItem = nullptr;
ins = GetInv().GetItem(x);
if (ins)
TempItem = ins->GetItem();
if (TempItem && TempItem->ID == type)
{
num += ins->GetCharges();
if (num >= amt)
break;
}
}
for (x = EQEmu::invbag::GENERAL_BAGS_BEGIN; x <= EQEmu::invbag::GENERAL_BAGS_END; ++x) {
if (num >= amt)
break;
if ((((uint64)1 << (EQEmu::invslot::GENERAL_BEGIN + ((x - EQEmu::invbag::GENERAL_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT))) & GetInv().GetLookup()->PossessionsBitmask) == 0)
continue;
TempItem = nullptr;
ins = GetInv().GetItem(x);
if (ins)
TempItem = ins->GetItem();
if (TempItem && TempItem->ID == type)
num += ins->GetCharges();
}
for (x = EQEmu::invbag::CURSOR_BAG_BEGIN; x <= EQEmu::invbag::CURSOR_BAG_END; ++x) {
if (num >= amt)
break;
TempItem = nullptr;
ins = GetInv().GetItem(x);
if (ins)
TempItem = ins->GetItem();
if (TempItem && TempItem->ID == type)
num += ins->GetCharges();
}
if (num < amt)
return false;
for(x = EQEmu::invslot::EQUIPMENT_BEGIN; x <= EQEmu::invbag::GENERAL_BAGS_END; x++) // should this be CURSOR_BAG_END?
{
if (x == EQEmu::invslot::slotCursor + 1)
x = EQEmu::invbag::GENERAL_BAGS_BEGIN;
for (x = EQEmu::invslot::POSSESSIONS_BEGIN; x <= EQEmu::invslot::POSSESSIONS_END; ++x) {
if (amt < 1)
break;
if (((uint64)1 << x) & GetInv().GetLookup()->PossessionsBitmask == 0)
continue;
TempItem = nullptr;
ins = GetInv().GetItem(x);
if (ins)
TempItem = ins->GetItem();
if (TempItem && TempItem->ID == type)
{
if (ins->GetCharges() < amt)
{
amt -= ins->GetCharges();
DeleteItemInInventory(x,amt,true);
}
else
{
DeleteItemInInventory(x,amt,true);
amt = 0;
}
if (amt < 1)
break;
if (TempItem && TempItem->ID != type)
continue;
if (ins->GetCharges() < amt) {
amt -= ins->GetCharges();
DeleteItemInInventory(x, amt, true);
}
else {
DeleteItemInInventory(x, amt, true);
amt = 0;
}
}
for (x = EQEmu::invbag::GENERAL_BAGS_BEGIN; x <= EQEmu::invbag::GENERAL_BAGS_END; ++x) {
if (amt < 1)
break;
if ((((uint64)1 << (EQEmu::invslot::GENERAL_BEGIN + ((x - EQEmu::invbag::GENERAL_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT))) & GetInv().GetLookup()->PossessionsBitmask) == 0)
continue;
TempItem = nullptr;
ins = GetInv().GetItem(x);
if (ins)
TempItem = ins->GetItem();
if (TempItem && TempItem->ID != type)
continue;
if (ins->GetCharges() < amt) {
amt -= ins->GetCharges();
DeleteItemInInventory(x, amt, true);
}
else {
DeleteItemInInventory(x, amt, true);
amt = 0;
}
}
for (x = EQEmu::invbag::CURSOR_BAG_BEGIN; x <= EQEmu::invbag::CURSOR_BAG_END; ++x) {
if (amt < 1)
break;
TempItem = nullptr;
ins = GetInv().GetItem(x);
if (ins)
TempItem = ins->GetItem();
if (TempItem && TempItem->ID != type)
continue;
if (ins->GetCharges() < amt) {
amt -= ins->GetCharges();
DeleteItemInInventory(x, amt, true);
}
else {
DeleteItemInInventory(x, amt, true);
amt = 0;
}
}
return true;
}
@ -2368,6 +2476,9 @@ static bool CopyBagContents(EQEmu::ItemInstance* new_bag, const EQEmu::ItemInsta
void Client::DisenchantSummonedBags(bool client_update)
{
for (auto slot_id = EQEmu::invslot::GENERAL_BEGIN; slot_id <= EQEmu::invslot::GENERAL_END; ++slot_id) {
if (((uint64)1 << slot_id) & GetInv().GetLookup()->PossessionsBitmask == 0)
continue; // not useable this session - will be disenchanted once player logs in on client that doesn't exclude affected slots
auto inst = m_inv[slot_id];
if (!inst) { continue; }
if (!IsSummonedBagID(inst->GetItem()->ID)) { continue; }
@ -2389,6 +2500,9 @@ void Client::DisenchantSummonedBags(bool client_update)
}
for (auto slot_id = EQEmu::invslot::BANK_BEGIN; slot_id <= EQEmu::invslot::BANK_END; ++slot_id) {
if ((slot_id - EQEmu::invslot::BANK_BEGIN) >= GetInv().GetLookup()->InventoryTypeSize[EQEmu::invtype::typeBank])
continue;
auto inst = m_inv[slot_id];
if (!inst) { continue; }
if (!IsSummonedBagID(inst->GetItem()->ID)) { continue; }
@ -2479,6 +2593,9 @@ void Client::DisenchantSummonedBags(bool client_update)
void Client::RemoveNoRent(bool client_update)
{
for (auto slot_id = EQEmu::invslot::EQUIPMENT_BEGIN; slot_id <= EQEmu::invslot::EQUIPMENT_END; ++slot_id) {
if (((uint64)1 << slot_id) & GetInv().GetLookup()->PossessionsBitmask == 0)
continue;
auto inst = m_inv[slot_id];
if(inst && !inst->GetItem()->NoRent) {
Log(Logs::Detail, Logs::Inventory, "NoRent Timer Lapse: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
@ -2487,6 +2604,9 @@ void Client::RemoveNoRent(bool client_update)
}
for (auto slot_id = EQEmu::invslot::GENERAL_BEGIN; slot_id <= EQEmu::invslot::GENERAL_END; ++slot_id) {
if (((uint64)1 << slot_id) & GetInv().GetLookup()->PossessionsBitmask == 0)
continue;
auto inst = m_inv[slot_id];
if (inst && !inst->GetItem()->NoRent) {
Log(Logs::Detail, Logs::Inventory, "NoRent Timer Lapse: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
@ -2494,15 +2614,11 @@ void Client::RemoveNoRent(bool client_update)
}
}
if (m_inv[EQEmu::invslot::SLOT_POWER_SOURCE]) {
auto inst = m_inv[EQEmu::invslot::SLOT_POWER_SOURCE];
if (inst && !inst->GetItem()->NoRent) {
Log(Logs::Detail, Logs::Inventory, "NoRent Timer Lapse: Deleting %s from slot %i", inst->GetItem()->Name, EQEmu::invslot::SLOT_POWER_SOURCE);
DeleteItemInInventory(EQEmu::invslot::SLOT_POWER_SOURCE, 0, (ClientVersion() >= EQEmu::versions::ClientVersion::SoF) ? client_update : false); // Ti slot non-existent
}
}
for (auto slot_id = EQEmu::invbag::GENERAL_BAGS_BEGIN; slot_id <= EQEmu::invbag::CURSOR_BAG_END; ++slot_id) {
auto temp_slot = EQEmu::invslot::GENERAL_BEGIN + ((slot_id - EQEmu::invbag::GENERAL_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT);
if ((((uint64)1 << temp_slot) & GetInv().GetLookup()->PossessionsBitmask) == 0)
continue;
auto inst = m_inv[slot_id];
if(inst && !inst->GetItem()->NoRent) {
Log(Logs::Detail, Logs::Inventory, "NoRent Timer Lapse: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
@ -2511,6 +2627,9 @@ void Client::RemoveNoRent(bool client_update)
}
for (auto slot_id = EQEmu::invslot::BANK_BEGIN; slot_id <= EQEmu::invslot::BANK_END; ++slot_id) {
if ((slot_id - EQEmu::invslot::BANK_BEGIN) >= GetInv().GetLookup()->InventoryTypeSize[EQEmu::invtype::typeBank])
continue;
auto inst = m_inv[slot_id];
if(inst && !inst->GetItem()->NoRent) {
Log(Logs::Detail, Logs::Inventory, "NoRent Timer Lapse: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
@ -2519,6 +2638,10 @@ void Client::RemoveNoRent(bool client_update)
}
for (auto slot_id = EQEmu::invbag::BANK_BAGS_BEGIN; slot_id <= EQEmu::invbag::BANK_BAGS_END; ++slot_id) {
auto temp_slot = (slot_id - EQEmu::invbag::BANK_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT;
if (temp_slot >= GetInv().GetLookup()->InventoryTypeSize[EQEmu::invtype::typeBank])
continue;
auto inst = m_inv[slot_id];
if(inst && !inst->GetItem()->NoRent) {
Log(Logs::Detail, Logs::Inventory, "NoRent Timer Lapse: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
@ -2573,6 +2696,9 @@ void Client::RemoveNoRent(bool client_update)
void Client::RemoveDuplicateLore(bool client_update)
{
for (auto slot_id = EQEmu::invslot::EQUIPMENT_BEGIN; slot_id <= EQEmu::invslot::EQUIPMENT_END; ++slot_id) {
if (((uint64)1 << slot_id) & GetInv().GetLookup()->PossessionsBitmask == 0)
continue;
auto inst = m_inv.PopItem(slot_id);
if (inst == nullptr) { continue; }
if(CheckLoreConflict(inst->GetItem())) {
@ -2586,6 +2712,9 @@ void Client::RemoveDuplicateLore(bool client_update)
}
for (auto slot_id = EQEmu::invslot::GENERAL_BEGIN; slot_id <= EQEmu::invslot::GENERAL_END; ++slot_id) {
if (((uint64)1 << slot_id) & GetInv().GetLookup()->PossessionsBitmask == 0)
continue;
auto inst = m_inv.PopItem(slot_id);
if (inst == nullptr) { continue; }
if (CheckLoreConflict(inst->GetItem())) {
@ -2598,21 +2727,11 @@ void Client::RemoveDuplicateLore(bool client_update)
safe_delete(inst);
}
if (m_inv[EQEmu::invslot::SLOT_POWER_SOURCE]) {
auto inst = m_inv.PopItem(EQEmu::invslot::SLOT_POWER_SOURCE);
if (inst) {
if (CheckLoreConflict(inst->GetItem())) {
Log(Logs::Detail, Logs::Inventory, "Lore Duplication Error: Deleting %s from slot %i", inst->GetItem()->Name, EQEmu::invslot::SLOT_POWER_SOURCE);
database.SaveInventory(character_id, nullptr, EQEmu::invslot::SLOT_POWER_SOURCE);
}
else {
m_inv.PutItem(EQEmu::invslot::SLOT_POWER_SOURCE, *inst);
}
safe_delete(inst);
}
}
for (auto slot_id = EQEmu::invbag::GENERAL_BAGS_BEGIN; slot_id <= EQEmu::invbag::CURSOR_BAG_END; ++slot_id) {
auto temp_slot = EQEmu::invslot::GENERAL_BEGIN + ((slot_id - EQEmu::invbag::GENERAL_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT);
if ((((uint64)1 << temp_slot) & GetInv().GetLookup()->PossessionsBitmask) == 0)
continue;
auto inst = m_inv.PopItem(slot_id);
if (inst == nullptr) { continue; }
if(CheckLoreConflict(inst->GetItem())) {
@ -2626,6 +2745,9 @@ void Client::RemoveDuplicateLore(bool client_update)
}
for (auto slot_id = EQEmu::invslot::BANK_BEGIN; slot_id <= EQEmu::invslot::BANK_END; ++slot_id) {
if ((slot_id - EQEmu::invslot::BANK_BEGIN) >= GetInv().GetLookup()->InventoryTypeSize[EQEmu::invtype::typeBank])
continue;
auto inst = m_inv.PopItem(slot_id);
if (inst == nullptr) { continue; }
if(CheckLoreConflict(inst->GetItem())) {
@ -2639,6 +2761,10 @@ void Client::RemoveDuplicateLore(bool client_update)
}
for (auto slot_id = EQEmu::invbag::BANK_BAGS_BEGIN; slot_id <= EQEmu::invbag::BANK_BAGS_END; ++slot_id) {
auto temp_slot = (slot_id - EQEmu::invbag::BANK_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT;
if (temp_slot >= GetInv().GetLookup()->InventoryTypeSize[EQEmu::invtype::typeBank])
continue;
auto inst = m_inv.PopItem(slot_id);
if (inst == nullptr) { continue; }
if(CheckLoreConflict(inst->GetItem())) {
@ -2711,15 +2837,21 @@ void Client::MoveSlotNotAllowed(bool client_update)
}
}
if (m_inv[EQEmu::invslot::SLOT_POWER_SOURCE] && !m_inv[EQEmu::invslot::SLOT_POWER_SOURCE]->IsSlotAllowed(EQEmu::invslot::SLOT_POWER_SOURCE)) {
auto inst = m_inv.PopItem(EQEmu::invslot::SLOT_POWER_SOURCE);
bool is_arrow = (inst->GetItem()->ItemType == EQEmu::item::ItemTypeArrow) ? true : false;
int16 free_slot_id = m_inv.FindFreeSlot(inst->IsClassBag(), true, inst->GetItem()->Size, is_arrow);
Log(Logs::Detail, Logs::Inventory, "Slot Assignment Error: Moving %s from slot %i to %i", inst->GetItem()->Name, EQEmu::invslot::SLOT_POWER_SOURCE, free_slot_id);
PutItemInInventory(free_slot_id, *inst, (ClientVersion() >= EQEmu::versions::ClientVersion::SoF) ? client_update : false);
database.SaveInventory(character_id, nullptr, EQEmu::invslot::SLOT_POWER_SOURCE);
safe_delete(inst);
}
// added this check to move any client-based excluded slots
//for (auto slot_id = EQEmu::invslot::POSSESSIONS_BEGIN; slot_id <= EQEmu::invslot::POSSESSIONS_END; ++slot_id) {
// if (((uint64)1 << slot_id) & GetInv().GetLookup()->PossessionsBitmask != 0)
// continue;
// if (m_inv[slot_id]) { // this is currently dangerous for bag-based movements since limbo does not save bag slots
// auto inst = m_inv.PopItem(slot_id);
// bool is_arrow = (inst->GetItem()->ItemType == EQEmu::item::ItemTypeArrow) ? true : false;
// int16 free_slot_id = m_inv.FindFreeSlot(inst->IsClassBag(), true, inst->GetItem()->Size, is_arrow);
// Log(Logs::Detail, Logs::Inventory, "Slot Assignment Error: Moving %s from slot %i to %i", inst->GetItem()->Name, slot_id, free_slot_id);
// PutItemInInventory(free_slot_id, *inst, client_update);
// database.SaveInventory(character_id, nullptr, slot_id);
// safe_delete(inst);
// }
//}
// No need to check inventory, cursor, bank or shared bank since they allow max item size and containers
// Code can be added to check item size vs. container size, but it is left to attrition for now.
@ -2785,7 +2917,26 @@ void Client::SendItemPacket(int16 slot_id, const EQEmu::ItemInstance* inst, Item
if (!inst)
return;
// Serialize item into |-delimited string
if (slot_id <= EQEmu::invslot::POSSESSIONS_END && slot_id >= EQEmu::invslot::POSSESSIONS_BEGIN) {
if ((((uint64)1 << slot_id) & GetInv().GetLookup()->PossessionsBitmask) == 0)
return;
}
else if (slot_id <= EQEmu::invbag::GENERAL_BAGS_END && slot_id >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
auto temp_slot = EQEmu::invslot::GENERAL_BEGIN + ((slot_id - EQEmu::invbag::GENERAL_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT);
if ((((uint64)1 << temp_slot) & GetInv().GetLookup()->PossessionsBitmask) == 0)
return;
}
else if (slot_id <= EQEmu::invslot::BANK_END && slot_id >= EQEmu::invslot::BANK_BEGIN) {
if ((slot_id - EQEmu::invslot::BANK_BEGIN) >= GetInv().GetLookup()->InventoryTypeSize[EQEmu::invtype::typeBank])
return;
}
else if (slot_id <= EQEmu::invbag::BANK_BAGS_END && slot_id >= EQEmu::invbag::BANK_BAGS_BEGIN) {
auto temp_slot = (slot_id - EQEmu::invbag::BANK_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT;
if (temp_slot >= GetInv().GetLookup()->InventoryTypeSize[EQEmu::invtype::typeBank])
return;
}
// Serialize item into |-delimited string (Titanium- uses '|' delimiter .. newer clients use pure data serialization)
std::string packet = inst->Serialize(slot_id);
EmuOpcode opcode = OP_Unknown;
@ -3069,6 +3220,8 @@ bool Client::MoveItemToInventory(EQEmu::ItemInstance *ItemToReturn, bool UpdateC
if(ItemToReturn->IsStackable()) {
for (int16 i = EQEmu::invslot::GENERAL_BEGIN; i <= EQEmu::invslot::slotCursor; i++) { // changed slot max to 30 from 29. client will stack into slot 30 (bags too) before moving.
if (((uint64)1 << i) & GetInv().GetLookup()->PossessionsBitmask == 0)
continue;
EQEmu::ItemInstance* InvItem = m_inv.GetItem(i);
@ -3128,6 +3281,8 @@ bool Client::MoveItemToInventory(EQEmu::ItemInstance *ItemToReturn, bool UpdateC
// We have tried stacking items, now just try and find an empty slot.
for (int16 i = EQEmu::invslot::GENERAL_BEGIN; i <= EQEmu::invslot::slotCursor; i++) { // changed slot max to 30 from 29. client will move into slot 30 (bags too) before pushing onto cursor.
if (((uint64)1 << i) & GetInv().GetLookup()->PossessionsBitmask == 0)
continue;
EQEmu::ItemInstance* InvItem = m_inv.GetItem(i);
@ -3188,7 +3343,7 @@ bool Client::InterrogateInventory(Client* requester, bool log, bool silent, bool
std::map<int16, const EQEmu::ItemInstance*> instmap;
// build reference map
for (int16 index = EQEmu::invslot::EQUIPMENT_BEGIN; index <= EQEmu::invslot::POSSESSIONS_END; ++index) {
for (int16 index = EQEmu::invslot::POSSESSIONS_BEGIN; index <= EQEmu::invslot::POSSESSIONS_END; ++index) {
auto inst = m_inv[index];
if (inst == nullptr) { continue; }
instmap[index] = inst;
@ -3232,9 +3387,6 @@ bool Client::InterrogateInventory(Client* requester, bool log, bool silent, bool
instmap[8000 + limbo] = *cursor_itr;
}
if (m_inv[EQEmu::invslot::SLOT_POWER_SOURCE])
instmap[EQEmu::invslot::SLOT_POWER_SOURCE] = m_inv[EQEmu::invslot::SLOT_POWER_SOURCE];
// call InterrogateInventory_ for error check
for (auto instmap_itr = instmap.begin(); (instmap_itr != instmap.end()) && (!error); ++instmap_itr) {
InterrogateInventory_(true, requester, instmap_itr->first, INVALID_INDEX, instmap_itr->second, nullptr, log, silent, error, 0);
@ -3339,8 +3491,7 @@ bool Client::InterrogateInventory_error(int16 head, int16 index, const EQEmu::It
(head >= EQEmu::invslot::EQUIPMENT_BEGIN && head <= EQEmu::invslot::EQUIPMENT_END) ||
(head >= EQEmu::invslot::TRIBUTE_BEGIN && head <= EQEmu::invslot::TRIBUTE_END) ||
(head >= EQEmu::invslot::WORLD_BEGIN && head <= EQEmu::invslot::WORLD_END) ||
(head >= 8000 && head <= 8101) ||
(head == EQEmu::invslot::SLOT_POWER_SOURCE)) {
(head >= 8000 && head <= 8101)) {
switch (depth)
{
case 0: // requirement: inst is extant

View File

@ -323,7 +323,7 @@ void NPC::AddLootDrop(const EQEmu::ItemData *item2, ItemList* itemlist, int16 ch
// @merth: IDFile size has been increased, this needs to change
uint16 emat;
if(item2->Material <= 0
|| item2->Slots & (1 << EQEmu::invslot::slotPrimary | 1 << EQEmu::invslot::slotSecondary)) {
|| (item2->Slots & ((1 << EQEmu::invslot::slotPrimary) | (1 << EQEmu::invslot::slotSecondary)))) {
memset(newid, 0, sizeof(newid));
for(int i=0;i<7;i++){
if (!isalpha(item2->IDFile[i])){

View File

@ -1870,27 +1870,22 @@ luabind::scope lua_register_slot() {
luabind::value("Face", static_cast<int>(EQEmu::invslot::slotFace)),
luabind::value("Ear2", static_cast<int>(EQEmu::invslot::slotEar2)),
luabind::value("Neck", static_cast<int>(EQEmu::invslot::slotNeck)),
luabind::value("Shoulder", static_cast<int>(EQEmu::invslot::slotShoulders)), // deprecated
luabind::value("Shoulders", static_cast<int>(EQEmu::invslot::slotShoulders)),
luabind::value("Arms", static_cast<int>(EQEmu::invslot::slotArms)),
luabind::value("Back", static_cast<int>(EQEmu::invslot::slotBack)),
luabind::value("Bracer1", static_cast<int>(EQEmu::invslot::slotWrist1)), // deprecated
luabind::value("Wrist1", static_cast<int>(EQEmu::invslot::slotWrist1)),
luabind::value("Bracer2", static_cast<int>(EQEmu::invslot::slotWrist2)), // deprecated
luabind::value("Wrist2", static_cast<int>(EQEmu::invslot::slotWrist2)),
luabind::value("Range", static_cast<int>(EQEmu::invslot::slotRange)),
luabind::value("Hands", static_cast<int>(EQEmu::invslot::slotHands)),
luabind::value("Primary", static_cast<int>(EQEmu::invslot::slotPrimary)),
luabind::value("Secondary", static_cast<int>(EQEmu::invslot::slotSecondary)),
luabind::value("Ring1", static_cast<int>(EQEmu::invslot::slotFinger1)), // deprecated
luabind::value("Finger1", static_cast<int>(EQEmu::invslot::slotFinger1)),
luabind::value("Ring2", static_cast<int>(EQEmu::invslot::slotFinger2)), // deprecated
luabind::value("Finger2", static_cast<int>(EQEmu::invslot::slotFinger2)),
luabind::value("Chest", static_cast<int>(EQEmu::invslot::slotChest)),
luabind::value("Legs", static_cast<int>(EQEmu::invslot::slotLegs)),
luabind::value("Feet", static_cast<int>(EQEmu::invslot::slotFeet)),
luabind::value("Waist", static_cast<int>(EQEmu::invslot::slotWaist)),
luabind::value("PowerSource", static_cast<int>(EQEmu::invslot::SLOT_POWER_SOURCE)),
luabind::value("PowerSource", static_cast<int>(EQEmu::invslot::slotPowerSource)),
luabind::value("Ammo", static_cast<int>(EQEmu::invslot::slotAmmo)),
luabind::value("General1", static_cast<int>(EQEmu::invslot::slotGeneral1)),
luabind::value("General2", static_cast<int>(EQEmu::invslot::slotGeneral2)),
@ -1900,15 +1895,43 @@ luabind::scope lua_register_slot() {
luabind::value("General6", static_cast<int>(EQEmu::invslot::slotGeneral6)),
luabind::value("General7", static_cast<int>(EQEmu::invslot::slotGeneral7)),
luabind::value("General8", static_cast<int>(EQEmu::invslot::slotGeneral8)),
luabind::value("General9", static_cast<int>(EQEmu::invslot::slotGeneral9)),
luabind::value("General10", static_cast<int>(EQEmu::invslot::slotGeneral10)),
luabind::value("Cursor", static_cast<int>(EQEmu::invslot::slotCursor)),
luabind::value("PersonalBegin", static_cast<int>(EQEmu::invslot::GENERAL_BEGIN)), // deprecated
luabind::value("PossessionsBegin", static_cast<int>(EQEmu::invslot::POSSESSIONS_BEGIN)),
luabind::value("PossessionsEnd", static_cast<int>(EQEmu::invslot::POSSESSIONS_END)),
luabind::value("EquipmentBegin", static_cast<int>(EQEmu::invslot::EQUIPMENT_BEGIN)),
luabind::value("EquipmentEnd", static_cast<int>(EQEmu::invslot::EQUIPMENT_END)),
luabind::value("GeneralBegin", static_cast<int>(EQEmu::invslot::GENERAL_BEGIN)),
luabind::value("PersonalEnd", static_cast<int>(EQEmu::invslot::GENERAL_END)), // deprecated
luabind::value("GeneralEnd", static_cast<int>(EQEmu::invslot::GENERAL_END)),
luabind::value("CursorEnd", 0xFFFE), // deprecated
luabind::value("Tradeskill", static_cast<int>(EQEmu::legacy::SLOT_TRADESKILL)), // deprecated
luabind::value("Augment", static_cast<int>(EQEmu::legacy::SLOT_AUGMENT)), // deprecated
luabind::value("Invalid", INVALID_INDEX)
luabind::value("GeneralBagsBegin", static_cast<int>(EQEmu::invbag::GENERAL_BAGS_BEGIN)),
luabind::value("GeneralBagsEnd", static_cast<int>(EQEmu::invbag::GENERAL_BAGS_END)),
luabind::value("CursorBagBegin", static_cast<int>(EQEmu::invbag::CURSOR_BAG_BEGIN)),
luabind::value("CursorBagEnd", static_cast<int>(EQEmu::invbag::CURSOR_BAG_END)),
luabind::value("Tradeskill", static_cast<int>(EQEmu::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE)),
luabind::value("Augment", static_cast<int>(EQEmu::invslot::SLOT_AUGMENT_GENERIC_RETURN)), // will be revised out
luabind::value("BankBegin", static_cast<int>(EQEmu::invslot::BANK_BEGIN)),
luabind::value("BankEnd", static_cast<int>(EQEmu::invslot::BANK_END)),
luabind::value("BankBagsBegin", static_cast<int>(EQEmu::invbag::BANK_BAGS_BEGIN)),
luabind::value("BankBagsEnd", static_cast<int>(EQEmu::invbag::BANK_BAGS_END)),
luabind::value("SharedBankBegin", static_cast<int>(EQEmu::invslot::SHARED_BANK_BEGIN)),
luabind::value("SharedBankEnd", static_cast<int>(EQEmu::invslot::SHARED_BANK_END)),
luabind::value("SharedBankBagsBegin", static_cast<int>(EQEmu::invbag::SHARED_BANK_BAGS_BEGIN)),
luabind::value("SharedBankBagsEnd", static_cast<int>(EQEmu::invbag::SHARED_BANK_BAGS_END)),
luabind::value("BagSlotBegin", static_cast<int>(EQEmu::invbag::SLOT_BEGIN)),
luabind::value("BagSlotEnd", static_cast<int>(EQEmu::invbag::SLOT_END)),
luabind::value("AugSocketBegin", static_cast<int>(EQEmu::invaug::SOCKET_BEGIN)),
luabind::value("AugSocketEnd", static_cast<int>(EQEmu::invaug::SOCKET_END)),
luabind::value("Invalid", static_cast<int>(EQEmu::invslot::SLOT_INVALID)),
luabind::value("Shoulder", static_cast<int>(EQEmu::invslot::slotShoulders)), // deprecated
luabind::value("Bracer1", static_cast<int>(EQEmu::invslot::slotWrist1)), // deprecated
luabind::value("Bracer2", static_cast<int>(EQEmu::invslot::slotWrist2)), // deprecated
luabind::value("Ring1", static_cast<int>(EQEmu::invslot::slotFinger1)), // deprecated
luabind::value("Ring2", static_cast<int>(EQEmu::invslot::slotFinger2)), // deprecated
luabind::value("PersonalBegin", static_cast<int>(EQEmu::invslot::GENERAL_BEGIN)), // deprecated
luabind::value("PersonalEnd", static_cast<int>(EQEmu::invslot::GENERAL_END)), // deprecated
luabind::value("CursorEnd", 0xFFFE) // deprecated (not in use..and never valid vis-a-vis client behavior)
];
}
@ -1919,16 +1942,17 @@ luabind::scope lua_register_material() {
luabind::value("Head", static_cast<int>(EQEmu::textures::armorHead)),
luabind::value("Chest", static_cast<int>(EQEmu::textures::armorChest)),
luabind::value("Arms", static_cast<int>(EQEmu::textures::armorArms)),
luabind::value("Bracer", static_cast<int>(EQEmu::textures::armorWrist)), // deprecated
luabind::value("Wrist", static_cast<int>(EQEmu::textures::armorWrist)),
luabind::value("Hands", static_cast<int>(EQEmu::textures::armorHands)),
luabind::value("Legs", static_cast<int>(EQEmu::textures::armorLegs)),
luabind::value("Feet", static_cast<int>(EQEmu::textures::armorFeet)),
luabind::value("Primary", static_cast<int>(EQEmu::textures::weaponPrimary)),
luabind::value("Secondary", static_cast<int>(EQEmu::textures::weaponSecondary)),
luabind::value("Max", static_cast<int>(EQEmu::textures::materialCount)), // deprecated
luabind::value("Count", static_cast<int>(EQEmu::textures::materialCount)),
luabind::value("Invalid", static_cast<int>(EQEmu::textures::materialInvalid))
luabind::value("Invalid", static_cast<int>(EQEmu::textures::materialInvalid)),
luabind::value("Bracer", static_cast<int>(EQEmu::textures::armorWrist)), // deprecated
luabind::value("Max", static_cast<int>(EQEmu::textures::materialCount)) // deprecated
];
}

View File

@ -38,10 +38,10 @@ int Lua_Inventory::PushCursor(Lua_ItemInst item) {
return self->PushCursor(*inst);
}
bool Lua_Inventory::SwapItem(int slot_a, int slot_b) {
bool Lua_Inventory::SwapItem(int source_slot, int destination_slot) {
Lua_Safe_Call_Bool();
EQEmu::InventoryProfile::SwapItemFailState fail_state = EQEmu::InventoryProfile::swapInvalid;
return self->SwapItem(slot_a, slot_b, fail_state);
return self->SwapItem(source_slot, destination_slot, fail_state);
}
bool Lua_Inventory::DeleteItem(int slot_id) {

View File

@ -39,7 +39,7 @@ public:
Lua_ItemInst GetItem(int slot_id, int bag_slot);
int PutItem(int slot_id, Lua_ItemInst item);
int PushCursor(Lua_ItemInst item);
bool SwapItem(int slot_a, int slot_b);
bool SwapItem(int source_slot, int destination_slot);
bool DeleteItem(int slot_id);
bool DeleteItem(int slot_id, int quantity);
bool CheckNoDrop(int slot_id);

View File

@ -217,22 +217,16 @@ void Merc::CalcItemBonuses(StatBonuses* newbon) {
unsigned int i;
//should not include 21 (SLOT_AMMO)
for (i = 0; i < EQEmu::invslot::slotAmmo; i++) {
if(equipment[i] == 0)
for (i = EQEmu::invslot::BONUS_BEGIN; i <= EQEmu::invslot::BONUS_STAT_END; i++) {
if (i == EQEmu::invslot::slotAmmo)
continue;
if (equipment[i] == 0)
continue;
const EQEmu::ItemData * itm = database.GetItem(equipment[i]);
if(itm)
if (itm)
AddItemBonuses(itm, newbon);
}
//Power Source Slot
/*if (GetClientVersion() >= EQClientSoF)
{
const EQEmu::ItemInstance* inst = m_inv[MainPowerSource];
if(inst)
AddItemBonuses(inst, newbon);
}*/
// Caps
if(newbon->HPRegen > CalcHPRegenCap())
newbon->HPRegen = CalcHPRegenCap();

View File

@ -249,7 +249,7 @@ Mob::Mob(const char* in_name,
max_mana = 0;
hp_regen = in_hp_regen;
mana_regen = in_mana_regen;
oocregen = RuleI(NPC, OOCRegen); //default Out of Combat Regen
ooc_regen = RuleI(NPC, OOCRegen); //default Out of Combat Regen
maxlevel = in_maxlevel;
scalerate = in_scalerate;
invisible = false;
@ -1297,14 +1297,17 @@ void Mob::CreateHPPacket(EQApplicationPacket* app)
}
}
// sends hp update of this mob to people who might care
void Mob::SendHPUpdate(bool skip_self /*= false*/, bool force_update_all /*= false*/)
{
/* If our HP is different from last HP update call - let's update ourself */
void Mob::SendHPUpdate(bool skip_self /*= false*/, bool force_update_all /*= false*/) {
/**
* If our HP is different from last HP update call - let's update selves
*/
if (IsClient()) {
if (cur_hp != last_hp || force_update_all) {
/* This is to prevent excessive packet sending under trains/fast combat */
/**
* This is to prevent excessive packet sending under trains/fast combat
*/
if (this->CastToClient()->hp_self_update_throttle_timer.Check() || force_update_all) {
Log(Logs::General, Logs::HP_Update,
"Mob::SendHPUpdate :: Update HP of self (%s) HP: %i last: %i skip_self: %s",
@ -1316,11 +1319,12 @@ void Mob::SendHPUpdate(bool skip_self /*= false*/, bool force_update_all /*= fal
if (!skip_self || this->CastToClient()->ClientVersion() >= EQEmu::versions::ClientVersion::SoD) {
auto client_packet = new EQApplicationPacket(OP_HPUpdate, sizeof(SpawnHPUpdate_Struct));
SpawnHPUpdate_Struct* hp_packet_client = (SpawnHPUpdate_Struct*)client_packet->pBuffer;
hp_packet_client->cur_hp = CastToClient()->GetHP() - itembonuses.HP;
SpawnHPUpdate_Struct *hp_packet_client = (SpawnHPUpdate_Struct *) client_packet->pBuffer;
hp_packet_client->cur_hp = CastToClient()->GetHP() - itembonuses.HP;
hp_packet_client->spawn_id = GetID();
hp_packet_client->max_hp = CastToClient()->GetMaxHP() - itembonuses.HP;
hp_packet_client->max_hp = CastToClient()->GetMaxHP() - itembonuses.HP;
CastToClient()->QueuePacket(client_packet);
@ -1329,7 +1333,9 @@ void Mob::SendHPUpdate(bool skip_self /*= false*/, bool force_update_all /*= fal
ResetHPUpdateTimer();
}
/* Used to check if HP has changed to update self next round */
/**
* Used to check if HP has changed to update self next round
*/
last_hp = cur_hp;
}
}
@ -1337,7 +1343,12 @@ void Mob::SendHPUpdate(bool skip_self /*= false*/, bool force_update_all /*= fal
int8 current_hp_percent = (max_hp == 0 ? 0 : static_cast<int>(cur_hp * 100 / max_hp));
Log(Logs::General, Logs::HP_Update, "Mob::SendHPUpdate :: SendHPUpdate %s HP is %i last %i", this->GetCleanName(), current_hp_percent, last_hp_percent);
Log(Logs::General,
Logs::HP_Update,
"Mob::SendHPUpdate :: SendHPUpdate %s HP is %i last %i",
this->GetCleanName(),
current_hp_percent,
last_hp_percent);
if (current_hp_percent == last_hp_percent && !force_update_all) {
Log(Logs::General, Logs::HP_Update, "Mob::SendHPUpdate :: Same HP - skipping update");
@ -1346,8 +1357,9 @@ void Mob::SendHPUpdate(bool skip_self /*= false*/, bool force_update_all /*= fal
}
else {
if (IsClient() && RuleB(Character, MarqueeHPUpdates))
if (IsClient() && RuleB(Character, MarqueeHPUpdates)) {
this->CastToClient()->SendHPUpdateMarquee();
}
Log(Logs::General, Logs::HP_Update, "Mob::SendHPUpdate :: HP Changed - Send update");
@ -1355,52 +1367,69 @@ void Mob::SendHPUpdate(bool skip_self /*= false*/, bool force_update_all /*= fal
}
EQApplicationPacket hp_packet;
Group *group = nullptr;
Group *group = nullptr;
CreateHPPacket(&hp_packet);
/* Update those who have us targeted */
/**
* Update those who have us targeted
*/
entity_list.QueueClientsByTarget(this, &hp_packet, false, 0, false, true, EQEmu::versions::bit_AllClients);
/* Update those who have us on x-target */
/**
* Update those who have us on x-target
*/
entity_list.QueueClientsByXTarget(this, &hp_packet, false);
/* Update groups using Group LAA health name tag counter */
/**
* Update groups using Group LAA health name tag counter
*/
entity_list.QueueToGroupsForNPCHealthAA(this, &hp_packet);
/* Update group */
if(IsGrouped()) {
/**
* Group
*/
if (IsGrouped()) {
group = entity_list.GetGroupByMob(this);
if(group)
if (group) {
group->SendHPPacketsFrom(this);
}
}
/* Update Raid */
if(IsClient()){
/**
* Raid
*/
if (IsClient()) {
Raid *raid = entity_list.GetRaidByClient(CastToClient());
if (raid)
if (raid) {
raid->SendHPManaEndPacketsFrom(this);
}
}
/* Pet - Update master - group and raid if exists */
if(GetOwner() && GetOwner()->IsClient()) {
/**
* Pet
*/
if (GetOwner() && GetOwner()->IsClient()) {
GetOwner()->CastToClient()->QueuePacket(&hp_packet, false);
group = entity_list.GetGroupByClient(GetOwner()->CastToClient());
if(group)
if (group) {
group->SendHPPacketsFrom(this);
}
Raid *raid = entity_list.GetRaidByClient(GetOwner()->CastToClient());
if(raid)
if (raid) {
raid->SendHPManaEndPacketsFrom(this);
}
}
/* Send to pet */
if(GetPet() && GetPet()->IsClient()) {
if (GetPet() && GetPet()->IsClient()) {
GetPet()->CastToClient()->QueuePacket(&hp_packet, false);
}
/* Destructible objects */
/**
* Destructible objects
*/
if (IsNPC() && IsDestructibleObject()) {
if (GetHPRatio() > 74) {
if (GetAppearance() != eaStanding) {

View File

@ -420,7 +420,7 @@ public:
bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false, eSpecialAttacks special = eSpecialAttacks::None) = 0;
inline virtual void SetHP(int32 hp) { if (hp >= max_hp) cur_hp = max_hp; else cur_hp = hp;}
bool ChangeHP(Mob* other, int32 amount, uint16 spell_id = 0, int8 buffslot = -1, bool iBuffTic = false);
inline void SetOOCRegen(int32 newoocregen) {oocregen = newoocregen;}
inline void SetOOCRegen(int32 newoocregen) {ooc_regen = newoocregen;}
virtual void Heal();
virtual void HealDamage(uint32 ammount, Mob* caster = nullptr, uint16 spell_id = SPELL_UNKNOWN);
virtual void SetMaxHP() { cur_hp = max_hp; }
@ -1216,7 +1216,7 @@ protected:
int32 max_mana;
int32 hp_regen;
int32 mana_regen;
int32 oocregen;
int32 ooc_regen;
uint8 maxlevel;
uint32 scalerate;
Buffs_Struct *buffs;

View File

@ -97,10 +97,11 @@ bool NPC::AICastSpell(Mob* tar, uint8 iChance, uint32 iSpellTypes, bool bInnates
continue;
}
if (AIspells[i].min_hp != 0 && GetIntHPRatio() < AIspells[i].min_hp)
// we reuse these fields for heal overrides
if (AIspells[i].type != SpellType_Heal && AIspells[i].min_hp != 0 && GetIntHPRatio() < AIspells[i].min_hp)
continue;
if (AIspells[i].max_hp != 0 && GetIntHPRatio() > AIspells[i].max_hp)
if (AIspells[i].type != SpellType_Heal && AIspells[i].max_hp != 0 && GetIntHPRatio() > AIspells[i].max_hp)
continue;
if (iSpellTypes & AIspells[i].type) {
@ -137,9 +138,13 @@ bool NPC::AICastSpell(Mob* tar, uint8 iChance, uint32 iSpellTypes, bool bInnates
&& tar->DontHealMeBefore() < Timer::GetCurrentTime()
&& !(tar->IsPet() && tar->GetOwner()->IsClient()) //no buffing PC's pets
) {
uint8 hpr = (uint8)tar->GetHPRatio();
if(hpr <= 35 || (!IsEngaged() && hpr <= 50) || (tar->IsClient() && hpr <= 99)) {
auto hp_ratio = tar->GetIntHPRatio();
int min_hp = AIspells[i].min_hp; // well 0 is default, so no special case here
int max_hp = AIspells[i].max_hp ? AIspells[i].max_hp : RuleI(Spells, AI_HealHPPct);
if (EQEmu::ValueWithin(hp_ratio, min_hp, max_hp) || (tar->IsClient() && hp_ratio <= 99)) { // not sure about client bit, leaving it
uint32 tempTime = 0;
AIDoSpellCast(i, tar, mana_cost, &tempTime);
tar->SetDontHealMeBefore(tempTime);

View File

@ -667,77 +667,78 @@ bool NPC::Process()
parse->EventNPC(EVENT_TICK, this, nullptr, "", 0);
BuffProcess();
if (currently_fleeing)
if (currently_fleeing) {
ProcessFlee();
uint32 sitting_bonus = 0;
uint32 petbonus = 0;
uint32 bestregen = 0;
int32 dbregen = GetNPCHPRegen();
if (GetAppearance() == eaSitting)
sitting_bonus += 3;
int32 OOCRegen = 0;
if (oocregen > 0) { //should pull from Mob class
OOCRegen += GetMaxHP() * oocregen / 100;
}
// Fixing NPC regen.NPCs should regen to full during
// a set duration, not based on their HPs.Increase NPC's HPs by
// % of total HPs / tick.
//
// If oocregen set in db, apply to pets as well.
// This allows the obscene #s for pets in the db to be tweaked
// while maintaining a decent ooc regen.
uint32 npc_sitting_regen_bonus = 0;
uint32 pet_regen_bonus = 0;
uint32 npc_regen = 0;
int32 npc_hp_regen = GetNPCHPRegen();
bestregen = std::max(dbregen,OOCRegen);
if (GetAppearance() == eaSitting) {
npc_sitting_regen_bonus += 3;
}
int32 ooc_regen_calc = 0;
if (ooc_regen > 0) { //should pull from Mob class
ooc_regen_calc += GetMaxHP() * ooc_regen / 100;
}
/**
* Use max value between two values
*/
npc_regen = std::max(npc_hp_regen, ooc_regen_calc);
if ((GetHP() < GetMaxHP()) && !IsPet()) {
if (!IsEngaged())
SetHP(GetHP() + bestregen + sitting_bonus);
else
SetHP(GetHP() + dbregen);
if (!IsEngaged()) {
SetHP(GetHP() + npc_regen + npc_sitting_regen_bonus);
}
else {
SetHP(GetHP() + npc_hp_regen);
}
}
else if (GetHP() < GetMaxHP() && GetOwnerID() != 0) {
if (!IsEngaged()) {
if (oocregen > 0) {
petbonus = std::max(OOCRegen,dbregen);
if (ooc_regen > 0) {
pet_regen_bonus = std::max(ooc_regen_calc, npc_hp_regen);
}
else {
petbonus = dbregen + (GetLevel() / 5);
pet_regen_bonus = npc_hp_regen + (GetLevel() / 5);
}
SetHP(GetHP() + sitting_bonus + petbonus);
SetHP(GetHP() + npc_sitting_regen_bonus + pet_regen_bonus);
}
else
SetHP(GetHP() + dbregen);
else {
SetHP(GetHP() + npc_hp_regen);
}
}
else {
SetHP(GetHP() + npc_hp_regen + npc_sitting_regen_bonus);
}
else
SetHP(GetHP() + dbregen + sitting_bonus);
if (GetMana() < GetMaxMana()) {
SetMana(GetMana() + mana_regen + sitting_bonus);
SetMana(GetMana() + mana_regen + npc_sitting_regen_bonus);
}
SendHPUpdate();
if (zone->adv_data && !p_depop)
{
ServerZoneAdventureDataReply_Struct* ds = (ServerZoneAdventureDataReply_Struct*)zone->adv_data;
if (ds->type == Adventure_Rescue && ds->data_id == GetNPCTypeID())
{
if (zone->adv_data && !p_depop) {
ServerZoneAdventureDataReply_Struct *ds = (ServerZoneAdventureDataReply_Struct *) zone->adv_data;
if (ds->type == Adventure_Rescue && ds->data_id == GetNPCTypeID()) {
Mob *o = GetOwner();
if (o && o->IsClient())
{
if (o && o->IsClient()) {
float x_diff = ds->dest_x - GetX();
float y_diff = ds->dest_y - GetY();
float z_diff = ds->dest_z - GetZ();
float dist = ((x_diff * x_diff) + (y_diff * y_diff) + (z_diff * z_diff));
if (dist < RuleR(Adventure, DistanceForRescueComplete))
{
float dist = ((x_diff * x_diff) + (y_diff * y_diff) + (z_diff * z_diff));
if (dist < RuleR(Adventure, DistanceForRescueComplete)) {
zone->DoAdventureCountIncrease();
Say("You don't know what this means to me. Thank you so much for finding and saving me from"
" this wretched place. I'll find my way from here.");
Say(
"You don't know what this means to me. Thank you so much for finding and saving me from"
" this wretched place. I'll find my way from here."
);
Depop();
}
}

View File

@ -3026,7 +3026,7 @@ XS(XS_Client_SummonItem) {
dXSARGS;
if (items < 2 || items > 10)
Perl_croak(aTHX_
"Usage: Client::SummonItem(THIS, uint32 item_id, [int16 charges = -1], [bool attune = false], [uint32 aug1 = 0], [uint32 aug2 = 0], [uint32 aug3 = 0], [uint32 aug4 = 0], [uint32 aug5 = 0], [uint16 slot_id = 30])");
"Usage: Client::SummonItem(THIS, uint32 item_id, [int16 charges = -1], [bool attune = false], [uint32 aug1 = 0], [uint32 aug2 = 0], [uint32 aug3 = 0], [uint32 aug4 = 0], [uint32 aug5 = 0], [uint16 slot_id = cursor])");
{
Client *THIS;
uint32 item_id = (uint32) SvUV(ST(1));
@ -3037,7 +3037,7 @@ XS(XS_Client_SummonItem) {
uint32 aug3 = 0;
uint32 aug4 = 0;
uint32 aug5 = 0;
uint16 slot_id = 30;
uint16 slot_id = EQEmu::invslot::slotCursor;
if (sv_derived_from(ST(0), "Client")) {
IV tmp = SvIV((SV *) SvRV(ST(0)));

View File

@ -527,7 +527,7 @@ void NPC::GetPetState(SpellBuff_Struct *pet_buffs, uint32 *items, char *name) {
memcpy(items, equipment, sizeof(uint32) * EQEmu::invslot::EQUIPMENT_COUNT);
//save their buffs.
for (int i=0; i < GetPetMaxTotalSlots(); i++) {
for (int i=EQEmu::invslot::EQUIPMENT_BEGIN; i < GetPetMaxTotalSlots(); i++) {
if (buffs[i].spellid != SPELL_UNKNOWN) {
pet_buffs[i].spellid = buffs[i].spellid;
pet_buffs[i].effect_type = i+1;

View File

@ -281,7 +281,7 @@ bool Mob::CastSpell(uint16 spell_id, uint16 target_id, CastingSlot slot,
return(false);
}
}
if (itm && (itm->GetItem()->Click.Type == EQEmu::item::ItemEffectEquipClick) && !(item_slot <= EQEmu::invslot::slotAmmo || item_slot == EQEmu::invslot::SLOT_POWER_SOURCE)){
if (itm && (itm->GetItem()->Click.Type == EQEmu::item::ItemEffectEquipClick) && item_slot > EQEmu::invslot::EQUIPMENT_END){
if (CastToClient()->ClientVersion() < EQEmu::versions::ClientVersion::SoF) {
// They are attempting to cast a must equip clicky without having it equipped
Log(Logs::General, Logs::Error, "HACKER: %s (account: %s) attempted to click an equip-only effect on item %s (id: %d) without equiping it!", CastToClient()->GetCleanName(), CastToClient()->AccountName(), itm->GetItem()->Name, itm->GetItem()->ID);

View File

@ -264,7 +264,7 @@ void Object::HandleCombine(Client* user, const NewCombine_Struct* in_combine, Ob
uint32 some_id = 0;
bool worldcontainer=false;
if (in_combine->container_slot == EQEmu::legacy::SLOT_TRADESKILL) {
if (in_combine->container_slot == EQEmu::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
if(!worldo) {
user->Message(13, "Error: Server is not aware of the tradeskill container you are attempting to use");
return;

View File

@ -1202,7 +1202,7 @@ void Client::SendSingleTraderItem(uint32 CharID, int SerialNumber) {
EQEmu::ItemInstance* inst= database.LoadSingleTraderItem(CharID, SerialNumber);
if(inst) {
SendItemPacket(30, inst, ItemPacketMerchant); // MainCursor?
SendItemPacket(EQEmu::invslot::slotCursor, inst, ItemPacketMerchant); // MainCursor?
safe_delete(inst);
}
@ -1233,7 +1233,7 @@ void Client::BulkSendTraderInventory(uint32 char_id) {
}
inst->SetPrice(TraderItems->ItemCost[i]);
SendItemPacket(30, inst, ItemPacketMerchant); // MainCursor?
SendItemPacket(EQEmu::invslot::slotCursor, inst, ItemPacketMerchant); // MainCursor?
safe_delete(inst);
}
else
@ -2072,7 +2072,7 @@ static void UpdateTraderCustomerItemsAdded(uint32 CustomerID, TraderCharges_Stru
Log(Logs::Detail, Logs::Trading, "Sending price update for %s, Serial No. %i with %i charges",
item->Name, gis->SerialNumber[i], gis->Charges[i]);
Customer->SendItemPacket(30, inst, ItemPacketMerchant); // MainCursor?
Customer->SendItemPacket(EQEmu::invslot::slotCursor, inst, ItemPacketMerchant); // MainCursor?
}
}
@ -2156,7 +2156,7 @@ static void UpdateTraderCustomerPriceChanged(uint32 CustomerID, TraderCharges_St
Log(Logs::Detail, Logs::Trading, "Sending price update for %s, Serial No. %i with %i charges",
item->Name, gis->SerialNumber[i], gis->Charges[i]);
Customer->SendItemPacket(30, inst, ItemPacketMerchant); // MainCursor??
Customer->SendItemPacket(EQEmu::invslot::slotCursor, inst, ItemPacketMerchant); // MainCursor??
}
safe_delete(inst);
}

View File

@ -1180,7 +1180,7 @@ bool ZoneDatabase::LoadCharacterData(uint32 character_id, PlayerProfile_Struct*
m_epp->aa_effects = atoi(row[r]); r++; // "`e_aa_effects`, "
m_epp->perAA = atoi(row[r]); r++; // "`e_percent_to_aa`, "
m_epp->expended_aa = atoi(row[r]); r++; // "`e_expended_aa_spent`, "
m_epp->last_invsnapshot_time = atoi(row[r]); r++; // "`e_last_invsnapshot` "
m_epp->last_invsnapshot_time = atoul(row[r]); r++; // "`e_last_invsnapshot` "
m_epp->next_invsnapshot_time = m_epp->last_invsnapshot_time + (RuleI(Character, InvSnapshotMinIntervalM) * 60);
}
return true;
@ -1576,56 +1576,6 @@ bool ZoneDatabase::SaveCharacterLeadershipAA(uint32 character_id, PlayerProfile_
return true;
}
bool ZoneDatabase::SaveCharacterInventorySnapshot(uint32 character_id){
uint32 time_index = time(nullptr);
std::string query = StringFormat(
"INSERT INTO inventory_snapshots ("
" time_index,"
" charid,"
" slotid,"
" itemid,"
" charges,"
" color,"
" augslot1,"
" augslot2,"
" augslot3,"
" augslot4,"
" augslot5,"
" augslot6,"
" instnodrop,"
" custom_data,"
" ornamenticon,"
" ornamentidfile,"
" ornament_hero_model"
")"
" SELECT"
" %u,"
" charid,"
" slotid,"
" itemid,"
" charges,"
" color,"
" augslot1,"
" augslot2,"
" augslot3,"
" augslot4,"
" augslot5,"
" augslot6,"
" instnodrop,"
" custom_data,"
" ornamenticon,"
" ornamentidfile,"
" ornament_hero_model"
" FROM inventory"
" WHERE charid = %u",
time_index,
character_id
);
auto results = database.QueryDatabase(query);
Log(Logs::General, Logs::None, "ZoneDatabase::SaveCharacterInventorySnapshot %i (%s)", character_id, (results.Success() ? "pass" : "fail"));
return results.Success();
}
bool ZoneDatabase::SaveCharacterData(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp, ExtendedProfile_Struct* m_epp){
/* If this is ever zero - the client hasn't fully loaded and potentially crashed during zone */
@ -2052,6 +2002,344 @@ bool ZoneDatabase::NoRentExpired(const char* name){
return (seconds>1800);
}
bool ZoneDatabase::SaveCharacterInvSnapshot(uint32 character_id) {
uint32 time_index = time(nullptr);
std::string query = StringFormat(
"INSERT "
"INTO"
" `inventory_snapshots` "
"(`time_index`,"
" `charid`,"
" `slotid`,"
" `itemid`,"
" `charges`,"
" `color`,"
" `augslot1`,"
" `augslot2`,"
" `augslot3`,"
" `augslot4`,"
" `augslot5`,"
" `augslot6`,"
" `instnodrop`,"
" `custom_data`,"
" `ornamenticon`,"
" `ornamentidfile`,"
" `ornament_hero_model`"
") "
"SELECT"
" %u,"
" `charid`,"
" `slotid`,"
" `itemid`,"
" `charges`,"
" `color`,"
" `augslot1`,"
" `augslot2`,"
" `augslot3`,"
" `augslot4`,"
" `augslot5`,"
" `augslot6`,"
" `instnodrop`,"
" `custom_data`,"
" `ornamenticon`,"
" `ornamentidfile`,"
" `ornament_hero_model` "
"FROM"
" `inventory` "
"WHERE"
" `charid` = %u",
time_index,
character_id
);
auto results = database.QueryDatabase(query);
Log(Logs::Moderate, Logs::Inventory, "ZoneDatabase::SaveCharacterInventorySnapshot %i (%s)", character_id, (results.Success() ? "pass" : "fail"));
return results.Success();
}
int ZoneDatabase::CountCharacterInvSnapshots(uint32 character_id) {
std::string query = StringFormat(
"SELECT"
" COUNT(*) "
"FROM "
"("
"SELECT * FROM"
" `inventory_snapshots` a "
"WHERE"
" `charid` = %u "
"GROUP BY"
" `time_index`"
") b",
character_id
);
auto results = QueryDatabase(query);
if (!results.Success())
return -1;
auto row = results.begin();
int64 count = atoll(row[0]);
if (count > 2147483647)
return -2;
if (count < 0)
return -3;
return count;
}
void ZoneDatabase::ClearCharacterInvSnapshots(uint32 character_id, bool from_now) {
uint32 del_time = time(nullptr);
if (!from_now) { del_time -= RuleI(Character, InvSnapshotHistoryD) * 86400; }
std::string query = StringFormat(
"DELETE "
"FROM"
" `inventory_snapshots` "
"WHERE"
" `charid` = %u "
"AND"
" `time_index` <= %lu",
character_id,
(unsigned long)del_time
);
QueryDatabase(query);
}
void ZoneDatabase::ListCharacterInvSnapshots(uint32 character_id, std::list<std::pair<uint32, int>> &is_list) {
std::string query = StringFormat(
"SELECT"
" `time_index`,"
" COUNT(*) "
"FROM"
" `inventory_snapshots` "
"WHERE"
" `charid` = %u "
"GROUP BY"
" `time_index` "
"ORDER BY"
" `time_index` "
"DESC",
character_id
);
auto results = QueryDatabase(query);
if (!results.Success())
return;
for (auto row : results)
is_list.push_back(std::pair<uint32, int>(atoul(row[0]), atoi(row[1])));
}
bool ZoneDatabase::ValidateCharacterInvSnapshotTimestamp(uint32 character_id, uint32 timestamp) {
if (!character_id || !timestamp)
return false;
std::string query = StringFormat(
"SELECT"
" * "
"FROM"
" `inventory_snapshots` "
"WHERE"
" `charid` = %u "
"AND"
" `time_index` = %u "
"LIMIT 1",
character_id,
timestamp
);
auto results = QueryDatabase(query);
if (!results.Success() || results.RowCount() == 0)
return false;
return true;
}
void ZoneDatabase::ParseCharacterInvSnapshot(uint32 character_id, uint32 timestamp, std::list<std::pair<int16, uint32>> &parse_list) {
std::string query = StringFormat(
"SELECT"
" `slotid`,"
" `itemid` "
"FROM"
" `inventory_snapshots` "
"WHERE"
" `charid` = %u "
"AND"
" `time_index` = %u "
"ORDER BY"
" `slotid`",
character_id,
timestamp
);
auto results = QueryDatabase(query);
if (!results.Success())
return;
for (auto row : results)
parse_list.push_back(std::pair<int16, uint32>(atoi(row[0]), atoul(row[1])));
}
void ZoneDatabase::DivergeCharacterInvSnapshotFromInventory(uint32 character_id, uint32 timestamp, std::list<std::pair<int16, uint32>> &compare_list) {
std::string query = StringFormat(
"SELECT"
" slotid,"
" itemid "
"FROM"
" `inventory_snapshots` "
"WHERE"
" `time_index` = %u "
"AND"
" `charid` = %u "
"AND"
" `slotid` NOT IN "
"("
"SELECT"
" a.`slotid` "
"FROM"
" `inventory_snapshots` a "
"JOIN"
" `inventory` b "
"USING"
" (`slotid`, `itemid`) "
"WHERE"
" a.`time_index` = %u "
"AND"
" a.`charid` = %u "
"AND"
" b.`charid` = %u"
")",
timestamp,
character_id,
timestamp,
character_id,
character_id
);
auto results = QueryDatabase(query);
if (!results.Success())
return;
for (auto row : results)
compare_list.push_back(std::pair<int16, uint32>(atoi(row[0]), atoul(row[1])));
}
void ZoneDatabase::DivergeCharacterInventoryFromInvSnapshot(uint32 character_id, uint32 timestamp, std::list<std::pair<int16, uint32>> &compare_list) {
std::string query = StringFormat(
"SELECT"
" `slotid`,"
" `itemid` "
"FROM"
" `inventory` "
"WHERE"
" `charid` = %u "
"AND"
" `slotid` NOT IN "
"("
"SELECT"
" a.`slotid` "
"FROM"
" `inventory` a "
"JOIN"
" `inventory_snapshots` b "
"USING"
" (`slotid`, `itemid`) "
"WHERE"
" b.`time_index` = %u "
"AND"
" b.`charid` = %u "
"AND"
" a.`charid` = %u"
")",
character_id,
timestamp,
character_id,
character_id
);
auto results = QueryDatabase(query);
if (!results.Success())
return;
for (auto row : results)
compare_list.push_back(std::pair<int16, uint32>(atoi(row[0]), atoul(row[1])));
}
bool ZoneDatabase::RestoreCharacterInvSnapshot(uint32 character_id, uint32 timestamp) {
// we should know what we're doing by the time we call this function..but,
// this is to prevent inventory deletions where no timestamp entries exists
if (!ValidateCharacterInvSnapshotTimestamp(character_id, timestamp)) {
Log(Logs::General, Logs::Error, "ZoneDatabase::RestoreCharacterInvSnapshot() called for id: %u without valid snapshot entries @ %u", character_id, timestamp);
return false;
}
std::string query = StringFormat(
"DELETE "
"FROM"
" `inventory` "
"WHERE"
" `charid` = %u",
character_id
);
auto results = database.QueryDatabase(query);
if (!results.Success())
return false;
query = StringFormat(
"INSERT "
"INTO"
" `inventory` "
"(`charid`,"
" `slotid`,"
" `itemid`,"
" `charges`,"
" `color`,"
" `augslot1`,"
" `augslot2`,"
" `augslot3`,"
" `augslot4`,"
" `augslot5`,"
" `augslot6`,"
" `instnodrop`,"
" `custom_data`,"
" `ornamenticon`,"
" `ornamentidfile`,"
" `ornament_hero_model`"
") "
"SELECT"
" `charid`,"
" `slotid`,"
" `itemid`,"
" `charges`,"
" `color`,"
" `augslot1`,"
" `augslot2`,"
" `augslot3`,"
" `augslot4`,"
" `augslot5`,"
" `augslot6`,"
" `instnodrop`,"
" `custom_data`,"
" `ornamenticon`,"
" `ornamentidfile`,"
" `ornament_hero_model` "
"FROM"
" `inventory_snapshots` "
"WHERE"
" `charid` = %u "
"AND"
" `time_index` = %u",
character_id,
timestamp
);
results = database.QueryDatabase(query);
Log(Logs::General, Logs::Inventory, "ZoneDatabase::RestoreCharacterInvSnapshot() %s snapshot for %u @ %u",
(results.Success() ? "restored" : "failed to restore"), character_id, timestamp);
return results.Success();
}
const NPCType* ZoneDatabase::LoadNPCTypesData(uint32 npc_type_id, bool bulk_load /*= false*/)
{
const NPCType *npc = nullptr;

View File

@ -315,7 +315,6 @@ public:
bool SaveCharacterBandolier(uint32 character_id, uint8 bandolier_id, uint8 bandolier_slot, uint32 item_id, uint32 icon, const char* bandolier_name);
bool SaveCharacterPotionBelt(uint32 character_id, uint8 potion_id, uint32 item_id, uint32 icon);
bool SaveCharacterLeadershipAA(uint32 character_id, PlayerProfile_Struct* pp);
bool SaveCharacterInventorySnapshot(uint32 character_id);
/* Character Data Deletes */
bool DeleteCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
@ -328,7 +327,16 @@ public:
/* Character Inventory */
bool NoRentExpired(const char* name);
bool SaveCharacterInvSnapshot(uint32 character_id);
int CountCharacterInvSnapshots(uint32 character_id);
void ClearCharacterInvSnapshots(uint32 character_id, bool from_now = false);
void ListCharacterInvSnapshots(uint32 character_id, std::list<std::pair<uint32, int>> &is_list);
bool ValidateCharacterInvSnapshotTimestamp(uint32 character_id, uint32 timestamp);
void ParseCharacterInvSnapshot(uint32 character_id, uint32 timestamp, std::list<std::pair<int16, uint32>> &parse_list);
void DivergeCharacterInvSnapshotFromInventory(uint32 character_id, uint32 timestamp, std::list<std::pair<int16, uint32>> &compare_list);
void DivergeCharacterInventoryFromInvSnapshot(uint32 character_id, uint32 timestamp, std::list<std::pair<int16, uint32>> &compare_list);
bool RestoreCharacterInvSnapshot(uint32 character_id, uint32 timestamp);
/* Corpses */
bool DeleteItemOffCharacterCorpse(uint32 db_id, uint32 equip_slot, uint32 item_id);
uint32 GetCharacterCorpseItemCount(uint32 corpse_id);