Added 'spells' entry to EQDictionary

This commit is contained in:
Uleat 2019-01-20 08:24:21 -05:00
parent 14a4f58c0b
commit 585c6322bf
52 changed files with 891 additions and 715 deletions

View File

@ -1,6 +1,9 @@
EQEMu Changelog (Started on Sept 24, 2003 15:50)
-------------------------------------------------------
== 1/20/2019 ==
Uleat: Added 'spells' entry to EQDictionary
== 1/15/2019 ==
Uleat: Activated per-expansion support for active inventory slot addressing
- Server honors expansions that alter bank size and power source, general9 and general10 slots

View File

@ -217,7 +217,7 @@ namespace Convert {
/*0245*/ uint8 guildbanker;
/*0246*/ uint8 unknown0246[6]; //
/*0252*/ uint32 intoxication;
/*0256*/ uint32 spellSlotRefresh[MAX_PP_REF_MEMSPELL]; //in ms
/*0256*/ uint32 spellSlotRefresh[9]; //in ms
/*0292*/ uint32 abilitySlotRefresh;
/*0296*/ uint8 haircolor; // Player hair color
/*0297*/ uint8 beardcolor; // Player beard color
@ -256,9 +256,9 @@ namespace Convert {
/*2505*/ uint8 unknown2541[47]; // ?
/*2552*/ uint8 languages[MAX_PP_LANGUAGE];
/*2580*/ uint8 unknown2616[4];
/*2584*/ uint32 spell_book[MAX_PP_REF_SPELLBOOK];
/*2584*/ uint32 spell_book[480];
/*4504*/ uint8 unknown4540[128]; // Was [428] all 0xff
/*4632*/ uint32 mem_spells[MAX_PP_REF_MEMSPELL];
/*4632*/ uint32 mem_spells[9];
/*4668*/ uint8 unknown4704[32]; //
/*4700*/ float y; // Player y position
/*4704*/ float x; // Player x position
@ -1360,7 +1360,7 @@ bool Database::CheckDatabaseConvertPPDeblob(){
if (rquery != ""){ results = QueryDatabase(rquery); }
/* Run Spell Convert */
first_entry = 0; rquery = "";
for (i = 0; i < MAX_PP_REF_SPELLBOOK; i++){
for (i = 0; i < 480; i++){
if (pp->spell_book[i] > 0 && pp->spell_book[i] != 4294967295 && pp->spell_book[i] < 40000 && pp->spell_book[i] != 1){
if (first_entry != 1){
rquery = StringFormat("REPLACE INTO `character_spells` (id, slot_id, spell_id) VALUES (%u, %u, %u)", character_id, i, pp->spell_book[i]);
@ -1372,7 +1372,7 @@ bool Database::CheckDatabaseConvertPPDeblob(){
if (rquery != ""){ results = QueryDatabase(rquery); }
/* Run Max Memmed Spell Convert */
first_entry = 0; rquery = "";
for (i = 0; i < MAX_PP_REF_MEMSPELL; i++){
for (i = 0; i < 9; i++){
if (pp->mem_spells[i] > 0 && pp->mem_spells[i] != 65535 && pp->mem_spells[i] != 4294967295){
if (first_entry != 1){
rquery = StringFormat("REPLACE INTO `character_memmed_spells` (id, slot_id, spell_id) VALUES (%u, %u, %u)", character_id, i, pp->mem_spells[i]);

View File

@ -228,6 +228,34 @@ namespace EQEmu
} // namespace behavior
namespace spells {
enum class CastingSlot : uint32 { // hybrid declaration
Gem1 = 0,
Gem2 = 1,
Gem3 = 2,
Gem4 = 3,
Gem5 = 4,
Gem6 = 5,
Gem7 = 6,
Gem8 = 7,
Gem9 = 8,
Gem10 = 9,
Gem11 = 10,
Gem12 = 11,
MaxGems = 12,
Ability = 20, // HT/LoH for Tit
PotionBelt = 21, // Tit uses a different slot for PB
Item = 22,
Discipline = 23,
AltAbility = 0xFF
};
using RoF2::spells::SPELL_ID_MAX;
using SoD::spells::SPELLBOOK_SIZE;
using UF::spells::SPELL_GEM_COUNT; // RoF+ clients define more than UF client..but, they are not valid beyond UF
} // namespace spells
namespace bug {
enum CategoryID : uint32 {
catOther = 0,
@ -259,27 +287,6 @@ namespace EQEmu
} // namespace bug
enum class CastingSlot : uint32 {
Gem1 = 0,
Gem2 = 1,
Gem3 = 2,
Gem4 = 3,
Gem5 = 4,
Gem6 = 5,
Gem7 = 6,
Gem8 = 7,
Gem9 = 8,
Gem10 = 9,
Gem11 = 10,
Gem12 = 11,
MaxGems = 12,
Ability = 20, // HT/LoH for Tit
PotionBelt = 21, // Tit uses a different slot for PB
Item = 22,
Discipline = 23,
AltAbility = 0xFF
};
} /*EQEmu*/
#endif /*COMMON_EMU_CONSTANTS_H*/

View File

@ -32,6 +32,7 @@ void EQEmu::InitializeDynamicLookups() {
constants::InitializeDynamicLookups();
inventory::InitializeDynamicLookups();
behavior::InitializeDynamicLookups();
spells::InitializeDynamicLookups();
global_dictionary_init = true;
}
@ -1125,3 +1126,92 @@ const EQEmu::behavior::LookupEntry* EQEmu::behavior::StaticLookup(versions::MobV
{
return &behavior_static_lookup_entries[static_cast<int>(versions::ValidateMobVersion(mob_version))];
}
static std::unique_ptr<EQEmu::spells::LookupEntry> spells_dynamic_gm_lookup_entries[EQEmu::versions::ClientVersionCount];
static std::unique_ptr<EQEmu::spells::LookupEntry> spells_dynamic_lookup_entries[EQEmu::versions::ClientVersionCount];
static const EQEmu::spells::LookupEntry spells_static_lookup_entries[EQEmu::versions::ClientVersionCount] =
{
/*[ClientVersion::Unknown] =*/
EQEmu::spells::LookupEntry(
ClientUnknown::INULL,
ClientUnknown::INULL,
ClientUnknown::INULL
),
/*[ClientVersion::Client62] =*/
EQEmu::spells::LookupEntry(
Client62::INULL,
Client62::INULL,
Client62::INULL
),
/*[ClientVersion::Titanium] =*/
EQEmu::spells::LookupEntry(
Titanium::spells::SPELL_ID_MAX,
Titanium::spells::SPELLBOOK_SIZE,
Titanium::spells::SPELL_GEM_COUNT
),
/*[ClientVersion::SoF] =*/
EQEmu::spells::LookupEntry(
SoF::spells::SPELL_ID_MAX,
SoF::spells::SPELLBOOK_SIZE,
SoF::spells::SPELL_GEM_COUNT
),
/*[ClientVersion::SoD] =*/
EQEmu::spells::LookupEntry(
SoD::spells::SPELL_ID_MAX,
SoD::spells::SPELLBOOK_SIZE,
SoD::spells::SPELL_GEM_COUNT
),
/*[ClientVersion::UF] =*/
EQEmu::spells::LookupEntry(
UF::spells::SPELL_ID_MAX,
SoD::spells::SPELLBOOK_SIZE,
UF::spells::SPELL_GEM_COUNT
),
/*[ClientVersion::RoF] =*/
EQEmu::spells::LookupEntry(
RoF::spells::SPELL_ID_MAX,
SoD::spells::SPELLBOOK_SIZE,
UF::spells::SPELL_GEM_COUNT // client translators are setup to allow the max value a client supports..however, the top 4 indices are not valid in this case
),
/*[ClientVersion::RoF2] =*/
EQEmu::spells::LookupEntry(
RoF2::spells::SPELL_ID_MAX,
SoD::spells::SPELLBOOK_SIZE,
UF::spells::SPELL_GEM_COUNT // client translators are setup to allow the max value a client supports..however, the top 4 indices are not valid in this case
)
};
static bool spells_dictionary_init = false;
void EQEmu::spells::InitializeDynamicLookups() {
if (spells_dictionary_init == true)
return;
spells_dictionary_init = true;
if (RuleB(World, UseClientBasedExpansionSettings))
return;
// use static references for now
}
const EQEmu::spells::LookupEntry* EQEmu::spells::DynamicGMLookup(versions::ClientVersion client_version)
{
client_version = versions::ValidateClientVersion(client_version);
if (spells_dynamic_gm_lookup_entries[static_cast<int>(client_version)])
return spells_dynamic_gm_lookup_entries[static_cast<int>(client_version)].get();
return &spells_static_lookup_entries[static_cast<int>(client_version)];
}
const EQEmu::spells::LookupEntry* EQEmu::spells::DynamicLookup(versions::ClientVersion client_version)
{
client_version = versions::ValidateClientVersion(client_version);
if (spells_dynamic_lookup_entries[static_cast<int>(client_version)])
return spells_dynamic_lookup_entries[static_cast<int>(client_version)].get();
return &spells_static_lookup_entries[static_cast<int>(client_version)];
}
const EQEmu::spells::LookupEntry* EQEmu::spells::StaticLookup(versions::ClientVersion client_version)
{
return &spells_static_lookup_entries[static_cast<int>(versions::ValidateClientVersion(client_version))];
}

View File

@ -93,7 +93,7 @@ namespace EQEmu
// note: 'PossessionsBitmask' needs to be attuned to the client version with the highest number
// of possessions slots and 'InventoryTypeSize[typePossessions]' should reflect the same count
// with translators adjusting for valid slot indices. Server-side validations will be performed
// against 'PossessionsBitmask' (note: the same applies to Corpse type size and bitmask)
// against 'PossessionsBitmask' (note: the same applies to CorpseBitmask..size is not dependent)
struct InventoryTypeSize_Struct { // should reflect count and naming conventions referenced in emu_constants.h
int16 Possessions, Bank, SharedBank;
@ -205,6 +205,32 @@ namespace EQEmu
} /*behavior*/
namespace spells {
struct LookupEntry {
int SpellIdMax;
int SpellbookSize;
int SpellGemCount;
LookupEntry(const LookupEntry *lookup_entry) { }
LookupEntry(
int SpellIdMax,
int SpellbookSize,
int SpellGemCount
) :
SpellIdMax(SpellIdMax),
SpellbookSize(SpellbookSize),
SpellGemCount(SpellGemCount)
{ }
};
void InitializeDynamicLookups();
const LookupEntry* DynamicGMLookup(versions::ClientVersion client_version);
const LookupEntry* DynamicLookup(versions::ClientVersion client_version);
const LookupEntry* StaticLookup(versions::ClientVersion client_version);
} /*spells*/
} /*EQEmu*/
namespace ClientUnknown

View File

@ -852,10 +852,6 @@ struct SuspendedMinion_Struct
** OpCode: 0x006a
*/
static const uint32 MAX_PP_LANGUAGE = 28;
static const uint32 MAX_PP_SPELLBOOK = 480; // Set for all functions
static const uint32 MAX_PP_MEMSPELL = static_cast<uint32>(EQEmu::CastingSlot::MaxGems); // Set to latest client so functions can work right -- 12
static const uint32 MAX_PP_REF_SPELLBOOK = 480; // Set for Player Profile size retain
static const uint32 MAX_PP_REF_MEMSPELL = 9; // Set for Player Profile size retain
static const uint32 MAX_PP_SKILL = PACKET_SKILL_ARRAY_SIZE; // 100 - actual skills buffer size
static const uint32 MAX_PP_INNATE_SKILL = 25;
@ -935,7 +931,7 @@ struct PlayerProfile_Struct
/*0245*/ uint8 guildbanker;
/*0246*/ uint8 unknown0246[6]; //
/*0252*/ uint32 intoxication;
/*0256*/ uint32 spellSlotRefresh[MAX_PP_MEMSPELL]; //in ms
/*0256*/ uint32 spellSlotRefresh[EQEmu::spells::SPELL_GEM_COUNT]; //in ms
/*0292*/ uint32 abilitySlotRefresh;
/*0296*/ uint8 haircolor; // Player hair color
/*0297*/ uint8 beardcolor; // Player beard color
@ -974,9 +970,9 @@ struct PlayerProfile_Struct
/*2505*/ uint8 unknown2541[47]; // ?
/*2552*/ uint8 languages[MAX_PP_LANGUAGE];
/*2580*/ uint8 unknown2616[4];
/*2584*/ uint32 spell_book[MAX_PP_REF_SPELLBOOK];
/*2584*/ uint32 spell_book[EQEmu::spells::SPELLBOOK_SIZE];
/*4504*/ uint8 unknown4540[128]; // Was [428] all 0xff
/*4632*/ uint32 mem_spells[MAX_PP_MEMSPELL];
/*4632*/ uint32 mem_spells[EQEmu::spells::SPELL_GEM_COUNT];
/*4668*/ uint8 unknown4704[32]; //
/*4700*/ float y; // Player y position
/*4704*/ float x; // Player x position
@ -4373,7 +4369,7 @@ struct AnnoyingZoneUnknown_Struct {
};
struct LoadSpellSet_Struct {
uint32 spell[MAX_PP_MEMSPELL]; // 0xFFFFFFFF if no action, slot number if to unmem starting at 0
uint32 spell[EQEmu::spells::SPELL_GEM_COUNT]; // 0xFFFFFFFF if no action, slot number if to unmem starting at 0
uint32 unknown; //there seems to be an extra field in this packet...
};

View File

@ -65,8 +65,8 @@ namespace RoF
// client to server say link converter
static inline void RoFToServerSayLink(std::string& serverSayLink, const std::string& rofSayLink);
static inline CastingSlot ServerToRoFCastingSlot(EQEmu::CastingSlot slot);
static inline EQEmu::CastingSlot RoFToServerCastingSlot(CastingSlot slot);
static inline spells::CastingSlot ServerToRoFCastingSlot(EQEmu::spells::CastingSlot slot);
static inline EQEmu::spells::CastingSlot RoFToServerCastingSlot(spells::CastingSlot slot);
static inline int ServerToRoFBuffSlot(int index);
static inline int RoFToServerBuffSlot(int index);
@ -502,7 +502,7 @@ namespace RoF
ENCODE_LENGTH_EXACT(CastSpell_Struct);
SETUP_DIRECT_ENCODE(CastSpell_Struct, structs::CastSpell_Struct);
eq->slot = static_cast<uint32>(ServerToRoFCastingSlot(static_cast<EQEmu::CastingSlot>(emu->slot)));
eq->slot = static_cast<uint32>(ServerToRoFCastingSlot(static_cast<EQEmu::spells::CastingSlot>(emu->slot)));
OUT(spell_id);
eq->inventory_slot = ServerToRoFSlot(emu->inventoryslot);
@ -2124,33 +2124,33 @@ namespace RoF
outapp->WriteUInt32(0);
}
outapp->WriteUInt32(structs::MAX_PP_SPELLBOOK); // Spellbook slots
outapp->WriteUInt32(spells::SPELLBOOK_SIZE); // Spellbook slots
for (uint32 r = 0; r < MAX_PP_SPELLBOOK; r++)
for (uint32 r = 0; r < EQEmu::spells::SPELLBOOK_SIZE; r++)
{
outapp->WriteUInt32(emu->spell_book[r]);
}
// zeroes for the rest of the spellbook slots
for (uint32 r = 0; r < structs::MAX_PP_SPELLBOOK - MAX_PP_SPELLBOOK; r++)
for (uint32 r = 0; r < spells::SPELLBOOK_SIZE - EQEmu::spells::SPELLBOOK_SIZE; r++)
{
outapp->WriteUInt32(0xFFFFFFFFU);
}
outapp->WriteUInt32(structs::MAX_PP_MEMSPELL); // Memorised spell slots
outapp->WriteUInt32(spells::SPELL_GEM_COUNT); // Memorised spell slots
for (uint32 r = 0; r < MAX_PP_MEMSPELL; r++) // first 12
for (uint32 r = 0; r < EQEmu::spells::SPELL_GEM_COUNT; r++) // first 12
{
outapp->WriteUInt32(emu->mem_spells[r]);
}
// zeroes for the rest of the slots -- the other 4 which don't work at all!
for (uint32 r = 0; r < structs::MAX_PP_MEMSPELL - MAX_PP_MEMSPELL; r++)
for (uint32 r = 0; r < spells::SPELL_GEM_COUNT - EQEmu::spells::SPELL_GEM_COUNT; r++)
{
outapp->WriteUInt32(0xFFFFFFFFU);
}
outapp->WriteUInt32(13); // gem refresh count
for (uint32 r = 0; r < MAX_PP_MEMSPELL; r++)
for (uint32 r = 0; r < EQEmu::spells::SPELL_GEM_COUNT; r++)
{
outapp->WriteUInt32(emu->spellSlotRefresh[r]); // spell gem refresh
}
@ -4221,7 +4221,7 @@ namespace RoF
DECODE_LENGTH_EXACT(structs::CastSpell_Struct);
SETUP_DIRECT_DECODE(CastSpell_Struct, structs::CastSpell_Struct);
emu->slot = static_cast<uint32>(RoFToServerCastingSlot(static_cast<CastingSlot>(eq->slot)));
emu->slot = static_cast<uint32>(RoFToServerCastingSlot(static_cast<spells::CastingSlot>(eq->slot)));
IN(spell_id);
emu->inventoryslot = RoFToServerSlot(eq->inventory_slot);
@ -4738,7 +4738,7 @@ namespace RoF
DECODE_LENGTH_EXACT(structs::LoadSpellSet_Struct);
SETUP_DIRECT_DECODE(LoadSpellSet_Struct, structs::LoadSpellSet_Struct);
for (unsigned int i = 0; i < MAX_PP_MEMSPELL; ++i)
for (unsigned int i = 0; i < EQEmu::spells::SPELL_GEM_COUNT; ++i)
{
if (eq->spell[i] == 0)
emu->spell[i] = 0xFFFFFFFF;
@ -6087,80 +6087,80 @@ namespace RoF
}
}
static inline CastingSlot ServerToRoFCastingSlot(EQEmu::CastingSlot slot)
static inline spells::CastingSlot ServerToRoFCastingSlot(EQEmu::spells::CastingSlot slot)
{
switch (slot) {
case EQEmu::CastingSlot::Gem1:
return CastingSlot::Gem1;
case EQEmu::CastingSlot::Gem2:
return CastingSlot::Gem2;
case EQEmu::CastingSlot::Gem3:
return CastingSlot::Gem3;
case EQEmu::CastingSlot::Gem4:
return CastingSlot::Gem4;
case EQEmu::CastingSlot::Gem5:
return CastingSlot::Gem5;
case EQEmu::CastingSlot::Gem6:
return CastingSlot::Gem6;
case EQEmu::CastingSlot::Gem7:
return CastingSlot::Gem7;
case EQEmu::CastingSlot::Gem8:
return CastingSlot::Gem8;
case EQEmu::CastingSlot::Gem9:
return CastingSlot::Gem9;
case EQEmu::CastingSlot::Gem10:
return CastingSlot::Gem10;
case EQEmu::CastingSlot::Gem11:
return CastingSlot::Gem11;
case EQEmu::CastingSlot::Gem12:
return CastingSlot::Gem12;
case EQEmu::CastingSlot::Item:
case EQEmu::CastingSlot::PotionBelt:
return CastingSlot::Item;
case EQEmu::CastingSlot::Discipline:
return CastingSlot::Discipline;
case EQEmu::CastingSlot::AltAbility:
return CastingSlot::AltAbility;
case EQEmu::spells::CastingSlot::Gem1:
return spells::CastingSlot::Gem1;
case EQEmu::spells::CastingSlot::Gem2:
return spells::CastingSlot::Gem2;
case EQEmu::spells::CastingSlot::Gem3:
return spells::CastingSlot::Gem3;
case EQEmu::spells::CastingSlot::Gem4:
return spells::CastingSlot::Gem4;
case EQEmu::spells::CastingSlot::Gem5:
return spells::CastingSlot::Gem5;
case EQEmu::spells::CastingSlot::Gem6:
return spells::CastingSlot::Gem6;
case EQEmu::spells::CastingSlot::Gem7:
return spells::CastingSlot::Gem7;
case EQEmu::spells::CastingSlot::Gem8:
return spells::CastingSlot::Gem8;
case EQEmu::spells::CastingSlot::Gem9:
return spells::CastingSlot::Gem9;
case EQEmu::spells::CastingSlot::Gem10:
return spells::CastingSlot::Gem10;
case EQEmu::spells::CastingSlot::Gem11:
return spells::CastingSlot::Gem11;
case EQEmu::spells::CastingSlot::Gem12:
return spells::CastingSlot::Gem12;
case EQEmu::spells::CastingSlot::Item:
case EQEmu::spells::CastingSlot::PotionBelt:
return spells::CastingSlot::Item;
case EQEmu::spells::CastingSlot::Discipline:
return spells::CastingSlot::Discipline;
case EQEmu::spells::CastingSlot::AltAbility:
return spells::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return CastingSlot::Discipline;
return spells::CastingSlot::Discipline;
}
}
static inline EQEmu::CastingSlot RoFToServerCastingSlot(CastingSlot slot)
static inline EQEmu::spells::CastingSlot RoFToServerCastingSlot(spells::CastingSlot slot)
{
switch (slot) {
case CastingSlot::Gem1:
return EQEmu::CastingSlot::Gem1;
case CastingSlot::Gem2:
return EQEmu::CastingSlot::Gem2;
case CastingSlot::Gem3:
return EQEmu::CastingSlot::Gem3;
case CastingSlot::Gem4:
return EQEmu::CastingSlot::Gem4;
case CastingSlot::Gem5:
return EQEmu::CastingSlot::Gem5;
case CastingSlot::Gem6:
return EQEmu::CastingSlot::Gem6;
case CastingSlot::Gem7:
return EQEmu::CastingSlot::Gem7;
case CastingSlot::Gem8:
return EQEmu::CastingSlot::Gem8;
case CastingSlot::Gem9:
return EQEmu::CastingSlot::Gem9;
case CastingSlot::Gem10:
return EQEmu::CastingSlot::Gem10;
case CastingSlot::Gem11:
return EQEmu::CastingSlot::Gem11;
case CastingSlot::Gem12:
return EQEmu::CastingSlot::Gem12;
case CastingSlot::Discipline:
return EQEmu::CastingSlot::Discipline;
case CastingSlot::Item:
return EQEmu::CastingSlot::Item;
case CastingSlot::AltAbility:
return EQEmu::CastingSlot::AltAbility;
case spells::CastingSlot::Gem1:
return EQEmu::spells::CastingSlot::Gem1;
case spells::CastingSlot::Gem2:
return EQEmu::spells::CastingSlot::Gem2;
case spells::CastingSlot::Gem3:
return EQEmu::spells::CastingSlot::Gem3;
case spells::CastingSlot::Gem4:
return EQEmu::spells::CastingSlot::Gem4;
case spells::CastingSlot::Gem5:
return EQEmu::spells::CastingSlot::Gem5;
case spells::CastingSlot::Gem6:
return EQEmu::spells::CastingSlot::Gem6;
case spells::CastingSlot::Gem7:
return EQEmu::spells::CastingSlot::Gem7;
case spells::CastingSlot::Gem8:
return EQEmu::spells::CastingSlot::Gem8;
case spells::CastingSlot::Gem9:
return EQEmu::spells::CastingSlot::Gem9;
case spells::CastingSlot::Gem10:
return EQEmu::spells::CastingSlot::Gem10;
case spells::CastingSlot::Gem11:
return EQEmu::spells::CastingSlot::Gem11;
case spells::CastingSlot::Gem12:
return EQEmu::spells::CastingSlot::Gem12;
case spells::CastingSlot::Discipline:
return EQEmu::spells::CastingSlot::Discipline;
case spells::CastingSlot::Item:
return EQEmu::spells::CastingSlot::Item;
case spells::CastingSlot::AltAbility:
return EQEmu::spells::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return EQEmu::CastingSlot::Discipline;
return EQEmu::spells::CastingSlot::Discipline;
}
}

View File

@ -50,24 +50,6 @@ namespace RoF
#include "rof_ops.h"
};
enum class CastingSlot : uint32 {
Gem1 = 0,
Gem2 = 1,
Gem3 = 2,
Gem4 = 3,
Gem5 = 4,
Gem6 = 5,
Gem7 = 6,
Gem8 = 7,
Gem9 = 8,
Gem10 = 9,
Gem11 = 10,
Gem12 = 11,
Item = 12,
Discipline = 13,
AltAbility = 0xFF
};
}; /*RoF*/
#endif /*COMMON_ROF_H*/

View File

@ -65,8 +65,8 @@ namespace RoF2
// client to server say link converter
static inline void RoF2ToServerSayLink(std::string &server_saylink, const std::string &rof2_saylink);
static inline CastingSlot ServerToRoF2CastingSlot(EQEmu::CastingSlot slot);
static inline EQEmu::CastingSlot RoF2ToServerCastingSlot(CastingSlot slot);
static inline spells::CastingSlot ServerToRoF2CastingSlot(EQEmu::spells::CastingSlot slot);
static inline EQEmu::spells::CastingSlot RoF2ToServerCastingSlot(spells::CastingSlot slot);
static inline int ServerToRoF2BuffSlot(int index);
static inline int RoF2ToServerBuffSlot(int index);
@ -570,7 +570,7 @@ namespace RoF2
ENCODE_LENGTH_EXACT(CastSpell_Struct);
SETUP_DIRECT_ENCODE(CastSpell_Struct, structs::CastSpell_Struct);
eq->slot = static_cast<uint32>(ServerToRoF2CastingSlot(static_cast<EQEmu::CastingSlot>(emu->slot)));
eq->slot = static_cast<uint32>(ServerToRoF2CastingSlot(static_cast<EQEmu::spells::CastingSlot>(emu->slot)));
OUT(spell_id);
eq->inventory_slot = ServerToRoF2Slot(emu->inventoryslot);
@ -2200,33 +2200,33 @@ namespace RoF2
outapp->WriteUInt32(0);
}
outapp->WriteUInt32(structs::MAX_PP_SPELLBOOK); // Spellbook slots
outapp->WriteUInt32(spells::SPELLBOOK_SIZE); // Spellbook slots
for (uint32 r = 0; r < MAX_PP_SPELLBOOK; r++)
for (uint32 r = 0; r < EQEmu::spells::SPELLBOOK_SIZE; r++)
{
outapp->WriteUInt32(emu->spell_book[r]);
}
// zeroes for the rest of the spellbook slots
for (uint32 r = 0; r < structs::MAX_PP_SPELLBOOK - MAX_PP_SPELLBOOK; r++)
for (uint32 r = 0; r < spells::SPELLBOOK_SIZE - EQEmu::spells::SPELLBOOK_SIZE; r++)
{
outapp->WriteUInt32(0xFFFFFFFFU);
}
outapp->WriteUInt32(structs::MAX_PP_MEMSPELL); // Memorised spell slots
outapp->WriteUInt32(spells::SPELL_GEM_COUNT); // Memorised spell slots
for (uint32 r = 0; r < MAX_PP_MEMSPELL; r++) // write first 12
for (uint32 r = 0; r < EQEmu::spells::SPELL_GEM_COUNT; r++) // write first 12
{
outapp->WriteUInt32(emu->mem_spells[r]);
}
// zeroes for the rest of the slots the other 4, which actually don't work on the client at all :D
for (uint32 r = 0; r < structs::MAX_PP_MEMSPELL - MAX_PP_MEMSPELL; r++)
for (uint32 r = 0; r < spells::SPELL_GEM_COUNT - EQEmu::spells::SPELL_GEM_COUNT; r++)
{
outapp->WriteUInt32(0xFFFFFFFFU);
}
outapp->WriteUInt32(13); // gem refresh counts
for (uint32 r = 0; r < MAX_PP_MEMSPELL; r++)
for (uint32 r = 0; r < EQEmu::spells::SPELL_GEM_COUNT; r++)
{
outapp->WriteUInt32(emu->spellSlotRefresh[r]); // spell gem refresh
}
@ -4460,7 +4460,7 @@ namespace RoF2
DECODE_LENGTH_EXACT(structs::CastSpell_Struct);
SETUP_DIRECT_DECODE(CastSpell_Struct, structs::CastSpell_Struct);
emu->slot = static_cast<uint32>(RoF2ToServerCastingSlot(static_cast<CastingSlot>(eq->slot)));
emu->slot = static_cast<uint32>(RoF2ToServerCastingSlot(static_cast<spells::CastingSlot>(eq->slot)));
IN(spell_id);
emu->inventoryslot = RoF2ToServerSlot(eq->inventory_slot);
@ -4976,7 +4976,7 @@ namespace RoF2
DECODE_LENGTH_EXACT(structs::LoadSpellSet_Struct);
SETUP_DIRECT_DECODE(LoadSpellSet_Struct, structs::LoadSpellSet_Struct);
for (unsigned int i = 0; i < MAX_PP_MEMSPELL; ++i)
for (unsigned int i = 0; i < EQEmu::spells::SPELL_GEM_COUNT; ++i)
{
if (eq->spell[i] == 0)
emu->spell[i] = 0xFFFFFFFF;
@ -6342,80 +6342,80 @@ namespace RoF2
}
}
static inline CastingSlot ServerToRoF2CastingSlot(EQEmu::CastingSlot slot)
static inline spells::CastingSlot ServerToRoF2CastingSlot(EQEmu::spells::CastingSlot slot)
{
switch (slot) {
case EQEmu::CastingSlot::Gem1:
return CastingSlot::Gem1;
case EQEmu::CastingSlot::Gem2:
return CastingSlot::Gem2;
case EQEmu::CastingSlot::Gem3:
return CastingSlot::Gem3;
case EQEmu::CastingSlot::Gem4:
return CastingSlot::Gem4;
case EQEmu::CastingSlot::Gem5:
return CastingSlot::Gem5;
case EQEmu::CastingSlot::Gem6:
return CastingSlot::Gem6;
case EQEmu::CastingSlot::Gem7:
return CastingSlot::Gem7;
case EQEmu::CastingSlot::Gem8:
return CastingSlot::Gem8;
case EQEmu::CastingSlot::Gem9:
return CastingSlot::Gem9;
case EQEmu::CastingSlot::Gem10:
return CastingSlot::Gem10;
case EQEmu::CastingSlot::Gem11:
return CastingSlot::Gem11;
case EQEmu::CastingSlot::Gem12:
return CastingSlot::Gem12;
case EQEmu::CastingSlot::Item:
case EQEmu::CastingSlot::PotionBelt:
return CastingSlot::Item;
case EQEmu::CastingSlot::Discipline:
return CastingSlot::Discipline;
case EQEmu::CastingSlot::AltAbility:
return CastingSlot::AltAbility;
case EQEmu::spells::CastingSlot::Gem1:
return spells::CastingSlot::Gem1;
case EQEmu::spells::CastingSlot::Gem2:
return spells::CastingSlot::Gem2;
case EQEmu::spells::CastingSlot::Gem3:
return spells::CastingSlot::Gem3;
case EQEmu::spells::CastingSlot::Gem4:
return spells::CastingSlot::Gem4;
case EQEmu::spells::CastingSlot::Gem5:
return spells::CastingSlot::Gem5;
case EQEmu::spells::CastingSlot::Gem6:
return spells::CastingSlot::Gem6;
case EQEmu::spells::CastingSlot::Gem7:
return spells::CastingSlot::Gem7;
case EQEmu::spells::CastingSlot::Gem8:
return spells::CastingSlot::Gem8;
case EQEmu::spells::CastingSlot::Gem9:
return spells::CastingSlot::Gem9;
case EQEmu::spells::CastingSlot::Gem10:
return spells::CastingSlot::Gem10;
case EQEmu::spells::CastingSlot::Gem11:
return spells::CastingSlot::Gem11;
case EQEmu::spells::CastingSlot::Gem12:
return spells::CastingSlot::Gem12;
case EQEmu::spells::CastingSlot::Item:
case EQEmu::spells::CastingSlot::PotionBelt:
return spells::CastingSlot::Item;
case EQEmu::spells::CastingSlot::Discipline:
return spells::CastingSlot::Discipline;
case EQEmu::spells::CastingSlot::AltAbility:
return spells::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return CastingSlot::Discipline;
return spells::CastingSlot::Discipline;
}
}
static inline EQEmu::CastingSlot RoF2ToServerCastingSlot(CastingSlot slot)
static inline EQEmu::spells::CastingSlot RoF2ToServerCastingSlot(spells::CastingSlot slot)
{
switch (slot) {
case CastingSlot::Gem1:
return EQEmu::CastingSlot::Gem1;
case CastingSlot::Gem2:
return EQEmu::CastingSlot::Gem2;
case CastingSlot::Gem3:
return EQEmu::CastingSlot::Gem3;
case CastingSlot::Gem4:
return EQEmu::CastingSlot::Gem4;
case CastingSlot::Gem5:
return EQEmu::CastingSlot::Gem5;
case CastingSlot::Gem6:
return EQEmu::CastingSlot::Gem6;
case CastingSlot::Gem7:
return EQEmu::CastingSlot::Gem7;
case CastingSlot::Gem8:
return EQEmu::CastingSlot::Gem8;
case CastingSlot::Gem9:
return EQEmu::CastingSlot::Gem9;
case CastingSlot::Gem10:
return EQEmu::CastingSlot::Gem10;
case CastingSlot::Gem11:
return EQEmu::CastingSlot::Gem11;
case CastingSlot::Gem12:
return EQEmu::CastingSlot::Gem12;
case CastingSlot::Discipline:
return EQEmu::CastingSlot::Discipline;
case CastingSlot::Item:
return EQEmu::CastingSlot::Item;
case CastingSlot::AltAbility:
return EQEmu::CastingSlot::AltAbility;
case spells::CastingSlot::Gem1:
return EQEmu::spells::CastingSlot::Gem1;
case spells::CastingSlot::Gem2:
return EQEmu::spells::CastingSlot::Gem2;
case spells::CastingSlot::Gem3:
return EQEmu::spells::CastingSlot::Gem3;
case spells::CastingSlot::Gem4:
return EQEmu::spells::CastingSlot::Gem4;
case spells::CastingSlot::Gem5:
return EQEmu::spells::CastingSlot::Gem5;
case spells::CastingSlot::Gem6:
return EQEmu::spells::CastingSlot::Gem6;
case spells::CastingSlot::Gem7:
return EQEmu::spells::CastingSlot::Gem7;
case spells::CastingSlot::Gem8:
return EQEmu::spells::CastingSlot::Gem8;
case spells::CastingSlot::Gem9:
return EQEmu::spells::CastingSlot::Gem9;
case spells::CastingSlot::Gem10:
return EQEmu::spells::CastingSlot::Gem10;
case spells::CastingSlot::Gem11:
return EQEmu::spells::CastingSlot::Gem11;
case spells::CastingSlot::Gem12:
return EQEmu::spells::CastingSlot::Gem12;
case spells::CastingSlot::Discipline:
return EQEmu::spells::CastingSlot::Discipline;
case spells::CastingSlot::Item:
return EQEmu::spells::CastingSlot::Item;
case spells::CastingSlot::AltAbility:
return EQEmu::spells::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return EQEmu::CastingSlot::Discipline;
return EQEmu::spells::CastingSlot::Discipline;
}
}

View File

@ -50,24 +50,6 @@ namespace RoF2
#include "rof2_ops.h"
};
enum class CastingSlot : uint32 {
Gem1 = 0,
Gem2 = 1,
Gem3 = 2,
Gem4 = 3,
Gem5 = 4,
Gem6 = 5,
Gem7 = 6,
Gem8 = 7,
Gem9 = 8,
Gem10 = 9,
Gem11 = 10,
Gem12 = 11,
Item = 12,
Discipline = 13,
AltAbility = 0xFF
};
}; /*RoF2*/
#endif /*COMMON_ROF2_H*/

View File

@ -295,6 +295,34 @@ namespace RoF2
} /*skills*/
namespace spells {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::RoF2; }
enum class CastingSlot : uint32 {
Gem1 = 0,
Gem2 = 1,
Gem3 = 2,
Gem4 = 3,
Gem5 = 4,
Gem6 = 5,
Gem7 = 6,
Gem8 = 7,
Gem9 = 8,
Gem10 = 9,
Gem11 = 10,
Gem12 = 11,
MaxGems = 16, // fallacy..only 12 slot are useable...
Item = 12,
Discipline = 13,
AltAbility = 0xFF
};
const int SPELL_ID_MAX = 45000;
const int SPELLBOOK_SIZE = 720;
const int SPELL_GEM_COUNT = static_cast<uint32>(CastingSlot::MaxGems);
} /*spells*/
}; /*RoF2*/
#endif /*COMMON_ROF2_LIMITS_H*/

View File

@ -128,8 +128,7 @@ static const uint32 MAX_NUMBER_GUILDS = 1500;
// Used primarily in the Player Profile:
static const uint32 MAX_PP_LANGUAGE = 32; // was 25
static const uint32 MAX_PP_SPELLBOOK = 720; // was 480
static const uint32 MAX_PP_MEMSPELL = 16; // was 12
static const uint32 MAX_PP_SKILL = PACKET_SKILL_ARRAY_SIZE; // 100 - actual skills buffer size
static const uint32 MAX_PP_INNATE_SKILL = 25;
static const uint32 MAX_PP_AA_ARRAY = 300;
@ -1167,9 +1166,9 @@ union
/*06092*/ uint32 timestamp2_count; // Seen 100
/*06096*/ uint32 timestamps2[100]; // Unknown Unix Timestamps - maybe Skill related?
/*06496*/ uint32 spell_book_count; // Seen 720
/*06500*/ uint32 spell_book[MAX_PP_SPELLBOOK]; // List of the Spells in spellbook 720 = 90 pages [2880 bytes]
/*06500*/ uint32 spell_book[spells::SPELLBOOK_SIZE]; // List of the Spells in spellbook 720 = 90 pages [2880 bytes]
/*09380*/ uint32 mem_spell_count; // Seen 16
/*09384*/ int32 mem_spells[MAX_PP_MEMSPELL]; // [16] List of spells memorized - First 12 are set or -1 and last 4 are 0s
/*09384*/ int32 mem_spells[spells::SPELL_GEM_COUNT]; // [16] List of spells memorized - First 12 are set or -1 and last 4 are 0s
/*09448*/ uint32 unknown16_count; // Seen 13
/*09452*/ uint32 unknown_rof16[13]; // Possibly spell or buff related
/*09504*/ uint8 unknown_rof17; // Seen 0 or 8

View File

@ -286,6 +286,34 @@ namespace RoF
} /*skills*/
namespace spells {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::RoF; }
enum class CastingSlot : uint32 {
Gem1 = 0,
Gem2 = 1,
Gem3 = 2,
Gem4 = 3,
Gem5 = 4,
Gem6 = 5,
Gem7 = 6,
Gem8 = 7,
Gem9 = 8,
Gem10 = 9,
Gem11 = 10,
Gem12 = 11,
MaxGems = 16, // fallacy..only 12 slots are useable
Item = 12,
Discipline = 13,
AltAbility = 0xFF
};
const int SPELL_ID_MAX = 45000;
const int SPELLBOOK_SIZE = 720;
const int SPELL_GEM_COUNT = static_cast<uint32>(CastingSlot::MaxGems);
} /*spells*/
}; /*RoF*/
#endif /*COMMON_ROF_LIMITS_H*/

View File

@ -128,8 +128,7 @@ static const uint32 MAX_NUMBER_GUILDS = 1500;
// Used primarily in the Player Profile:
static const uint32 MAX_PP_LANGUAGE = 32; // was 25
static const uint32 MAX_PP_SPELLBOOK = 720; // was 480
static const uint32 MAX_PP_MEMSPELL = 16; // was 12
static const uint32 MAX_PP_SKILL = PACKET_SKILL_ARRAY_SIZE; // 100 - actual skills buffer size
static const uint32 MAX_PP_INNATE_SKILL = 25;
static const uint32 MAX_PP_AA_ARRAY = 300;
@ -1108,9 +1107,9 @@ union
/*06092*/ uint32 timestamp2_count; // Seen 100
/*06096*/ uint32 timestamps2[100]; // Unknown Unix Timestamps - maybe Skill related?
/*06496*/ uint32 spell_book_count; // Seen 720
/*06500*/ uint32 spell_book[MAX_PP_SPELLBOOK]; // List of the Spells in spellbook 720 = 90 pages [2880 bytes]
/*06500*/ uint32 spell_book[spells::SPELLBOOK_SIZE]; // List of the Spells in spellbook 720 = 90 pages [2880 bytes]
/*09380*/ uint32 mem_spell_count; // Seen 16
/*09384*/ int32 mem_spells[MAX_PP_MEMSPELL]; // [16] List of spells memorized - First 12 are set or -1 and last 4 are 0s
/*09384*/ int32 mem_spells[spells::SPELL_GEM_COUNT]; // [16] List of spells memorized - First 12 are set or -1 and last 4 are 0s
/*09448*/ uint32 unknown16_count; // Seen 13
/*09452*/ uint32 unknown_rof16[13]; // Possibly spell or buff related
/*09504*/ uint8 unknown_rof17; // Seen 0 or 8

View File

@ -59,8 +59,8 @@ namespace SoD
// client to server say link converter
static inline void SoDToServerSayLink(std::string &server_saylink, const std::string &sod_saylink);
static inline CastingSlot ServerToSoDCastingSlot(EQEmu::CastingSlot slot);
static inline EQEmu::CastingSlot SoDToServerCastingSlot(CastingSlot slot);
static inline spells::CastingSlot ServerToSoDCastingSlot(EQEmu::spells::CastingSlot slot);
static inline EQEmu::spells::CastingSlot SoDToServerCastingSlot(spells::CastingSlot slot);
static inline int ServerToSoDBuffSlot(int index);
static inline int SoDToServerBuffSlot(int index);
@ -1452,7 +1452,7 @@ namespace SoD
}
OUT(deity);
OUT(intoxication);
OUT_array(spellSlotRefresh, structs::MAX_PP_MEMSPELL);
OUT_array(spellSlotRefresh, spells::SPELL_GEM_COUNT);
OUT(abilitySlotRefresh);
OUT(points); // Relocation Test
// OUT(unknown0166[4]);
@ -1492,9 +1492,9 @@ namespace SoD
OUT(WIS);
OUT(face);
// OUT(unknown02264[47]);
OUT_array(spell_book, structs::MAX_PP_SPELLBOOK);
OUT_array(spell_book, spells::SPELLBOOK_SIZE);
// OUT(unknown4184[128]);
OUT_array(mem_spells, structs::MAX_PP_MEMSPELL);
OUT_array(mem_spells, spells::SPELL_GEM_COUNT);
// OUT(unknown04396[32]);
OUT(platinum);
OUT(gold);
@ -2842,7 +2842,7 @@ namespace SoD
DECODE_LENGTH_EXACT(structs::CastSpell_Struct);
SETUP_DIRECT_DECODE(CastSpell_Struct, structs::CastSpell_Struct);
emu->slot = static_cast<uint32>(SoDToServerCastingSlot(static_cast<CastingSlot>(eq->slot)));
emu->slot = static_cast<uint32>(SoDToServerCastingSlot(static_cast<spells::CastingSlot>(eq->slot)));
IN(slot);
IN(spell_id);
emu->inventoryslot = SoDToServerSlot(eq->inventoryslot);
@ -3136,9 +3136,9 @@ namespace SoD
DECODE_LENGTH_EXACT(structs::LoadSpellSet_Struct);
SETUP_DIRECT_DECODE(LoadSpellSet_Struct, structs::LoadSpellSet_Struct);
for (int i = 0; i < structs::MAX_PP_MEMSPELL; ++i)
for (int i = 0; i < spells::SPELL_GEM_COUNT; ++i)
emu->spell[i] = eq->spell[i];
for (int i = structs::MAX_PP_MEMSPELL; i < MAX_PP_MEMSPELL; ++i)
for (int i = spells::SPELL_GEM_COUNT; i < EQEmu::spells::SPELL_GEM_COUNT; ++i)
emu->spell[i] = 0xFFFFFFFF;
FINISH_DIRECT_DECODE();
@ -4021,72 +4021,72 @@ namespace SoD
}
}
static inline CastingSlot ServerToSoDCastingSlot(EQEmu::CastingSlot slot)
static inline spells::CastingSlot ServerToSoDCastingSlot(EQEmu::spells::CastingSlot slot)
{
switch (slot) {
case EQEmu::CastingSlot::Gem1:
return CastingSlot::Gem1;
case EQEmu::CastingSlot::Gem2:
return CastingSlot::Gem2;
case EQEmu::CastingSlot::Gem3:
return CastingSlot::Gem3;
case EQEmu::CastingSlot::Gem4:
return CastingSlot::Gem4;
case EQEmu::CastingSlot::Gem5:
return CastingSlot::Gem5;
case EQEmu::CastingSlot::Gem6:
return CastingSlot::Gem6;
case EQEmu::CastingSlot::Gem7:
return CastingSlot::Gem7;
case EQEmu::CastingSlot::Gem8:
return CastingSlot::Gem8;
case EQEmu::CastingSlot::Gem9:
return CastingSlot::Gem9;
case EQEmu::CastingSlot::Gem10:
return CastingSlot::Gem10;
case EQEmu::CastingSlot::Item:
case EQEmu::CastingSlot::PotionBelt:
return CastingSlot::Item;
case EQEmu::CastingSlot::Discipline:
return CastingSlot::Discipline;
case EQEmu::CastingSlot::AltAbility:
return CastingSlot::AltAbility;
case EQEmu::spells::CastingSlot::Gem1:
return spells::CastingSlot::Gem1;
case EQEmu::spells::CastingSlot::Gem2:
return spells::CastingSlot::Gem2;
case EQEmu::spells::CastingSlot::Gem3:
return spells::CastingSlot::Gem3;
case EQEmu::spells::CastingSlot::Gem4:
return spells::CastingSlot::Gem4;
case EQEmu::spells::CastingSlot::Gem5:
return spells::CastingSlot::Gem5;
case EQEmu::spells::CastingSlot::Gem6:
return spells::CastingSlot::Gem6;
case EQEmu::spells::CastingSlot::Gem7:
return spells::CastingSlot::Gem7;
case EQEmu::spells::CastingSlot::Gem8:
return spells::CastingSlot::Gem8;
case EQEmu::spells::CastingSlot::Gem9:
return spells::CastingSlot::Gem9;
case EQEmu::spells::CastingSlot::Gem10:
return spells::CastingSlot::Gem10;
case EQEmu::spells::CastingSlot::Item:
case EQEmu::spells::CastingSlot::PotionBelt:
return spells::CastingSlot::Item;
case EQEmu::spells::CastingSlot::Discipline:
return spells::CastingSlot::Discipline;
case EQEmu::spells::CastingSlot::AltAbility:
return spells::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return CastingSlot::Discipline;
return spells::CastingSlot::Discipline;
}
}
static inline EQEmu::CastingSlot SoDToServerCastingSlot(CastingSlot slot)
static inline EQEmu::spells::CastingSlot SoDToServerCastingSlot(spells::CastingSlot slot)
{
switch (slot) {
case CastingSlot::Gem1:
return EQEmu::CastingSlot::Gem1;
case CastingSlot::Gem2:
return EQEmu::CastingSlot::Gem2;
case CastingSlot::Gem3:
return EQEmu::CastingSlot::Gem3;
case CastingSlot::Gem4:
return EQEmu::CastingSlot::Gem4;
case CastingSlot::Gem5:
return EQEmu::CastingSlot::Gem5;
case CastingSlot::Gem6:
return EQEmu::CastingSlot::Gem6;
case CastingSlot::Gem7:
return EQEmu::CastingSlot::Gem7;
case CastingSlot::Gem8:
return EQEmu::CastingSlot::Gem8;
case CastingSlot::Gem9:
return EQEmu::CastingSlot::Gem9;
case CastingSlot::Gem10:
return EQEmu::CastingSlot::Gem10;
case CastingSlot::Discipline:
return EQEmu::CastingSlot::Discipline;
case CastingSlot::Item:
return EQEmu::CastingSlot::Item;
case CastingSlot::AltAbility:
return EQEmu::CastingSlot::AltAbility;
case spells::CastingSlot::Gem1:
return EQEmu::spells::CastingSlot::Gem1;
case spells::CastingSlot::Gem2:
return EQEmu::spells::CastingSlot::Gem2;
case spells::CastingSlot::Gem3:
return EQEmu::spells::CastingSlot::Gem3;
case spells::CastingSlot::Gem4:
return EQEmu::spells::CastingSlot::Gem4;
case spells::CastingSlot::Gem5:
return EQEmu::spells::CastingSlot::Gem5;
case spells::CastingSlot::Gem6:
return EQEmu::spells::CastingSlot::Gem6;
case spells::CastingSlot::Gem7:
return EQEmu::spells::CastingSlot::Gem7;
case spells::CastingSlot::Gem8:
return EQEmu::spells::CastingSlot::Gem8;
case spells::CastingSlot::Gem9:
return EQEmu::spells::CastingSlot::Gem9;
case spells::CastingSlot::Gem10:
return EQEmu::spells::CastingSlot::Gem10;
case spells::CastingSlot::Discipline:
return EQEmu::spells::CastingSlot::Discipline;
case spells::CastingSlot::Item:
return EQEmu::spells::CastingSlot::Item;
case spells::CastingSlot::AltAbility:
return EQEmu::spells::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return EQEmu::CastingSlot::Discipline;
return EQEmu::spells::CastingSlot::Discipline;
}
}

View File

@ -50,22 +50,6 @@ namespace SoD
#include "sod_ops.h"
};
enum class CastingSlot : uint32 {
Gem1 = 0,
Gem2 = 1,
Gem3 = 2,
Gem4 = 3,
Gem5 = 4,
Gem6 = 5,
Gem7 = 6,
Gem8 = 7,
Gem9 = 8,
Gem10 = 9,
Item = 10,
Discipline = 11,
AltAbility = 0xFF
};
}; /*SoD*/
#endif /*COMMON_SOD_H*/

View File

@ -313,6 +313,32 @@ namespace SoD
} /*skills*/
namespace spells {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::SoD; }
enum class CastingSlot : uint32 {
Gem1 = 0,
Gem2 = 1,
Gem3 = 2,
Gem4 = 3,
Gem5 = 4,
Gem6 = 5,
Gem7 = 6,
Gem8 = 7,
Gem9 = 8,
Gem10 = 9,
MaxGems = 10,
Item = 10,
Discipline = 11,
AltAbility = 0xFF
};
const int SPELL_ID_MAX = 23000;
const int SPELLBOOK_SIZE = 480;
const int SPELL_GEM_COUNT = static_cast<uint32>(CastingSlot::MaxGems);
} /*spells*/
}; /*SoD*/
#endif /*COMMON_SOD_LIMITS_H*/

View File

@ -815,8 +815,7 @@ struct BindStruct {
** OpCode: 0x006a
*/
static const uint32 MAX_PP_LANGUAGE = 25; //
static const uint32 MAX_PP_SPELLBOOK = 480; // Confirmed 60 pages on Live now
static const uint32 MAX_PP_MEMSPELL = 10; //was 9 now 10 on Live
static const uint32 MAX_PP_SKILL = PACKET_SKILL_ARRAY_SIZE; // 100 - actual skills buffer size
static const uint32 MAX_PP_INNATE_SKILL = 25;
static const uint32 MAX_PP_AA_ARRAY = 300; //was 299
@ -885,7 +884,7 @@ struct PlayerProfile_Struct
/*00060*/ BindStruct binds[5]; // Bind points (primary is first)
/*00160*/ uint32 deity; // deity
/*00164*/ uint32 intoxication; // Alcohol level (in ticks till sober?)
/*00168*/ uint32 spellSlotRefresh[MAX_PP_MEMSPELL]; // Refresh time (millis) - 4 Octets Each
/*00168*/ uint32 spellSlotRefresh[spells::SPELL_GEM_COUNT]; // Refresh time (millis) - 4 Octets Each
/*00208*/ uint32 abilitySlotRefresh;
/*00212*/ uint8 haircolor; // Player hair color
/*00213*/ uint8 beardcolor; // Player beard color
@ -911,9 +910,9 @@ struct PlayerProfile_Struct
/*04172*/ uint8 unknown04172[28]; //
/*04200*/ uint8 face; // Player face
/*04201*/ uint8 unknown02264[147]; // was [175]
/*04348*/ uint32 spell_book[MAX_PP_SPELLBOOK]; // List of the Spells in spellbook 480 = 60 pages [1920]
/*04348*/ uint32 spell_book[spells::SPELLBOOK_SIZE]; // List of the Spells in spellbook 480 = 60 pages [1920]
/*06268*/ uint8 unknown4184[128]; // was [164] Seen -1
/*06396*/ uint32 mem_spells[MAX_PP_MEMSPELL]; // List of spells memorized
/*06396*/ uint32 mem_spells[spells::SPELL_GEM_COUNT]; // List of spells memorized
/*06436*/ uint8 unknown04396[28]; //#### uint8 unknown04396[32]; in Titanium ####[28]
/*06464*/ uint32 platinum; // Platinum Pieces on player
/*06468*/ uint32 gold; // Gold Pieces on player
@ -3846,7 +3845,7 @@ struct AnnoyingZoneUnknown_Struct {
};
struct LoadSpellSet_Struct {
uint32 spell[MAX_PP_MEMSPELL]; // 0xFFFFFFFF if no action, slot number if to unmem starting at 0
uint32 spell[spells::SPELL_GEM_COUNT]; // 0xFFFFFFFF if no action, slot number if to unmem starting at 0
uint32 unknown; //there seems to be an extra field in this packet...
};

View File

@ -59,8 +59,8 @@ namespace SoF
// client to server say link converter
static inline void SoFToServerSayLink(std::string &server_saylink, const std::string &sof_saylink);
static inline CastingSlot ServerToSoFCastingSlot(EQEmu::CastingSlot slot);
static inline EQEmu::CastingSlot SoFToServerCastingSlot(CastingSlot slot, uint32 item_location);
static inline spells::CastingSlot ServerToSoFCastingSlot(EQEmu::spells::CastingSlot slot);
static inline EQEmu::spells::CastingSlot SoFToServerCastingSlot(spells::CastingSlot slot, uint32 item_location);
static inline int ServerToSoFBuffSlot(int index);
static inline int SoFToServerBuffSlot(int index);
@ -956,7 +956,7 @@ namespace SoF
// Since HT/LoH are translated up, we need to translate down only for memSpellSpellbar case
if (emu->scribing == 3)
eq->slot = static_cast<uint32>(ServerToSoFCastingSlot(static_cast<EQEmu::CastingSlot>(emu->slot)));
eq->slot = static_cast<uint32>(ServerToSoFCastingSlot(static_cast<EQEmu::spells::CastingSlot>(emu->slot)));
else
OUT(slot);
OUT(spell_id);
@ -1116,7 +1116,7 @@ namespace SoF
}
OUT(deity);
OUT(intoxication);
OUT_array(spellSlotRefresh, structs::MAX_PP_MEMSPELL);
OUT_array(spellSlotRefresh, spells::SPELL_GEM_COUNT);
OUT(abilitySlotRefresh);
OUT(points); // Relocation Test
// OUT(unknown0166[4]);
@ -1156,9 +1156,9 @@ namespace SoF
OUT(WIS);
OUT(face);
// OUT(unknown02264[47]);
OUT_array(spell_book, structs::MAX_PP_SPELLBOOK);
OUT_array(spell_book, spells::SPELLBOOK_SIZE);
// OUT(unknown4184[128]);
OUT_array(mem_spells, structs::MAX_PP_MEMSPELL);
OUT_array(mem_spells, spells::SPELL_GEM_COUNT);
// OUT(unknown04396[32]);
OUT(platinum);
OUT(gold);
@ -2298,7 +2298,7 @@ namespace SoF
DECODE_LENGTH_EXACT(structs::CastSpell_Struct);
SETUP_DIRECT_DECODE(CastSpell_Struct, structs::CastSpell_Struct);
emu->slot = static_cast<uint32>(SoFToServerCastingSlot(static_cast<CastingSlot>(eq->slot), eq->inventoryslot));
emu->slot = static_cast<uint32>(SoFToServerCastingSlot(static_cast<spells::CastingSlot>(eq->slot), eq->inventoryslot));
IN(spell_id);
emu->inventoryslot = SoFToServerSlot(eq->inventoryslot);
IN(target_id);
@ -2540,9 +2540,9 @@ namespace SoF
DECODE_LENGTH_EXACT(structs::LoadSpellSet_Struct);
SETUP_DIRECT_DECODE(LoadSpellSet_Struct, structs::LoadSpellSet_Struct);
for (int i = 0; i < structs::MAX_PP_MEMSPELL; ++i)
for (int i = 0; i < spells::SPELL_GEM_COUNT; ++i)
IN(spell[i]);
for (int i = structs::MAX_PP_MEMSPELL; i < MAX_PP_MEMSPELL; ++i)
for (int i = spells::SPELL_GEM_COUNT; i < EQEmu::spells::SPELL_GEM_COUNT; ++i)
emu->spell[i] = 0xFFFFFFFF;
IN(unknown);
@ -3419,73 +3419,73 @@ namespace SoF
}
}
static inline CastingSlot ServerToSoFCastingSlot(EQEmu::CastingSlot slot) {
static inline spells::CastingSlot ServerToSoFCastingSlot(EQEmu::spells::CastingSlot slot) {
switch (slot) {
case EQEmu::CastingSlot::Gem1:
return CastingSlot::Gem1;
case EQEmu::CastingSlot::Gem2:
return CastingSlot::Gem2;
case EQEmu::CastingSlot::Gem3:
return CastingSlot::Gem3;
case EQEmu::CastingSlot::Gem4:
return CastingSlot::Gem4;
case EQEmu::CastingSlot::Gem5:
return CastingSlot::Gem5;
case EQEmu::CastingSlot::Gem6:
return CastingSlot::Gem6;
case EQEmu::CastingSlot::Gem7:
return CastingSlot::Gem7;
case EQEmu::CastingSlot::Gem8:
return CastingSlot::Gem8;
case EQEmu::CastingSlot::Gem9:
return CastingSlot::Gem9;
case EQEmu::CastingSlot::Item:
return CastingSlot::Item;
case EQEmu::CastingSlot::PotionBelt:
return CastingSlot::PotionBelt;
case EQEmu::CastingSlot::Discipline:
return CastingSlot::Discipline;
case EQEmu::CastingSlot::AltAbility:
return CastingSlot::AltAbility;
case EQEmu::spells::CastingSlot::Gem1:
return spells::CastingSlot::Gem1;
case EQEmu::spells::CastingSlot::Gem2:
return spells::CastingSlot::Gem2;
case EQEmu::spells::CastingSlot::Gem3:
return spells::CastingSlot::Gem3;
case EQEmu::spells::CastingSlot::Gem4:
return spells::CastingSlot::Gem4;
case EQEmu::spells::CastingSlot::Gem5:
return spells::CastingSlot::Gem5;
case EQEmu::spells::CastingSlot::Gem6:
return spells::CastingSlot::Gem6;
case EQEmu::spells::CastingSlot::Gem7:
return spells::CastingSlot::Gem7;
case EQEmu::spells::CastingSlot::Gem8:
return spells::CastingSlot::Gem8;
case EQEmu::spells::CastingSlot::Gem9:
return spells::CastingSlot::Gem9;
case EQEmu::spells::CastingSlot::Item:
return spells::CastingSlot::Item;
case EQEmu::spells::CastingSlot::PotionBelt:
return spells::CastingSlot::PotionBelt;
case EQEmu::spells::CastingSlot::Discipline:
return spells::CastingSlot::Discipline;
case EQEmu::spells::CastingSlot::AltAbility:
return spells::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return CastingSlot::Discipline;
return spells::CastingSlot::Discipline;
}
}
static inline EQEmu::CastingSlot SoFToServerCastingSlot(CastingSlot slot, uint32 item_location) {
static inline EQEmu::spells::CastingSlot SoFToServerCastingSlot(spells::CastingSlot slot, uint32 item_location) {
switch (slot) {
case CastingSlot::Gem1:
return EQEmu::CastingSlot::Gem1;
case CastingSlot::Gem2:
return EQEmu::CastingSlot::Gem2;
case CastingSlot::Gem3:
return EQEmu::CastingSlot::Gem3;
case CastingSlot::Gem4:
return EQEmu::CastingSlot::Gem4;
case CastingSlot::Gem5:
return EQEmu::CastingSlot::Gem5;
case CastingSlot::Gem6:
return EQEmu::CastingSlot::Gem6;
case CastingSlot::Gem7:
return EQEmu::CastingSlot::Gem7;
case CastingSlot::Gem8:
return EQEmu::CastingSlot::Gem8;
case CastingSlot::Gem9:
return EQEmu::CastingSlot::Gem9;
case CastingSlot::Ability:
return EQEmu::CastingSlot::Ability;
case spells::CastingSlot::Gem1:
return EQEmu::spells::CastingSlot::Gem1;
case spells::CastingSlot::Gem2:
return EQEmu::spells::CastingSlot::Gem2;
case spells::CastingSlot::Gem3:
return EQEmu::spells::CastingSlot::Gem3;
case spells::CastingSlot::Gem4:
return EQEmu::spells::CastingSlot::Gem4;
case spells::CastingSlot::Gem5:
return EQEmu::spells::CastingSlot::Gem5;
case spells::CastingSlot::Gem6:
return EQEmu::spells::CastingSlot::Gem6;
case spells::CastingSlot::Gem7:
return EQEmu::spells::CastingSlot::Gem7;
case spells::CastingSlot::Gem8:
return EQEmu::spells::CastingSlot::Gem8;
case spells::CastingSlot::Gem9:
return EQEmu::spells::CastingSlot::Gem9;
case spells::CastingSlot::Ability:
return EQEmu::spells::CastingSlot::Ability;
// Tit uses 10 for item and discipline casting, but items have a valid location
case CastingSlot::Item:
case spells::CastingSlot::Item:
if (item_location == INVALID_INDEX)
return EQEmu::CastingSlot::Discipline;
return EQEmu::spells::CastingSlot::Discipline;
else
return EQEmu::CastingSlot::Item;
case CastingSlot::PotionBelt:
return EQEmu::CastingSlot::PotionBelt;
case CastingSlot::AltAbility:
return EQEmu::CastingSlot::AltAbility;
return EQEmu::spells::CastingSlot::Item;
case spells::CastingSlot::PotionBelt:
return EQEmu::spells::CastingSlot::PotionBelt;
case spells::CastingSlot::AltAbility:
return EQEmu::spells::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return EQEmu::CastingSlot::Discipline;
return EQEmu::spells::CastingSlot::Discipline;
}
}

View File

@ -50,23 +50,6 @@ namespace SoF
#include "sof_ops.h"
};
enum class CastingSlot : uint32 {
Gem1 = 0,
Gem2 = 1,
Gem3 = 2,
Gem4 = 3,
Gem5 = 4,
Gem6 = 5,
Gem7 = 6,
Gem8 = 7,
Gem9 = 8,
Ability = 9,
Item = 10,
Discipline = 10,
PotionBelt = 11,
AltAbility = 0xFF
};
}; /*SoF*/
#endif /*COMMON_SOF_H*/

View File

@ -313,6 +313,33 @@ namespace SoF
} /*skills*/
namespace spells {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::SoF; }
enum class CastingSlot : uint32 {
Gem1 = 0,
Gem2 = 1,
Gem3 = 2,
Gem4 = 3,
Gem5 = 4,
Gem6 = 5,
Gem7 = 6,
Gem8 = 7,
Gem9 = 8,
MaxGems = 9,
Ability = 9,
Item = 10,
Discipline = 10,
PotionBelt = 11,
AltAbility = 0xFF
};
const int SPELL_ID_MAX = 15999;
const int SPELLBOOK_SIZE = 480;
const int SPELL_GEM_COUNT = static_cast<uint32>(CastingSlot::MaxGems);
} /*spells*/
}; /*SoF*/
#endif /*COMMON_SOF_LIMITS_H*/

View File

@ -816,8 +816,7 @@ struct BindStruct {
** OpCode: 0x006a
*/
static const uint32 MAX_PP_LANGUAGE = 25; //
static const uint32 MAX_PP_SPELLBOOK = 480; // Confirmed 60 pages on Live now
static const uint32 MAX_PP_MEMSPELL = 10; //was 9 now 10 on Live
static const uint32 MAX_PP_SKILL = PACKET_SKILL_ARRAY_SIZE; // 100 - actual skills buffer size
static const uint32 MAX_PP_INNATE_SKILL = 25;
static const uint32 MAX_PP_AA_ARRAY = 300; //was 299
@ -886,7 +885,7 @@ struct PlayerProfile_Struct //23576 Octets
/*00060*/ BindStruct binds[5]; // Bind points (primary is first)
/*00160*/ uint32 deity; // deity
/*00164*/ uint32 intoxication; // Alcohol level (in ticks till sober?)
/*00168*/ uint32 spellSlotRefresh[MAX_PP_MEMSPELL]; // Refresh time (millis) - 4 Octets Each
/*00168*/ uint32 spellSlotRefresh[spells::SPELL_GEM_COUNT]; // Refresh time (millis) - 4 Octets Each
/*00208*/ uint32 abilitySlotRefresh;
/*00212*/ uint8 haircolor; // Player hair color
/*00213*/ uint8 beardcolor; // Player beard color
@ -911,9 +910,9 @@ struct PlayerProfile_Struct //23576 Octets
/*04168*/ uint32 WIS; // Wisdom - 46 00 00 00 - 70
/*04172*/ uint8 face; // Player face
/*04173*/ uint8 unknown02264[147]; // was [139]
/*04312*/ uint32 spell_book[MAX_PP_SPELLBOOK]; // List of the Spells in spellbook 480 = 60 pages
/*04312*/ uint32 spell_book[spells::SPELLBOOK_SIZE]; // List of the Spells in spellbook 480 = 60 pages
/*06232*/ uint8 unknown4184[128]; // was [136]
/*06396*/ uint32 mem_spells[MAX_PP_MEMSPELL]; // List of spells memorized
/*06396*/ uint32 mem_spells[spells::SPELL_GEM_COUNT]; // List of spells memorized
/*06436*/ uint8 unknown04396[28]; //#### uint8 unknown04396[32]; in Titanium ####[28]
/*06464*/ uint32 platinum; // Platinum Pieces on player
/*06468*/ uint32 gold; // Gold Pieces on player
@ -3769,7 +3768,7 @@ struct AnnoyingZoneUnknown_Struct {
};
struct LoadSpellSet_Struct {
uint32 spell[MAX_PP_MEMSPELL];
uint32 spell[spells::SPELL_GEM_COUNT];
uint32 unknown;
};

View File

@ -58,8 +58,8 @@ namespace Titanium
// client to server say link converter
static inline void TitaniumToServerSayLink(std::string &server_saylink, const std::string &titanium_saylink);
static inline CastingSlot ServerToTitaniumCastingSlot(EQEmu::CastingSlot slot);
static inline EQEmu::CastingSlot TitaniumToServerCastingSlot(CastingSlot slot, uint32 item_location);
static inline spells::CastingSlot ServerToTitaniumCastingSlot(EQEmu::spells::CastingSlot slot);
static inline EQEmu::spells::CastingSlot TitaniumToServerCastingSlot(spells::CastingSlot slot, uint32 item_location);
static inline int ServerToTitaniumBuffSlot(int index);
static inline int TitaniumToServerBuffSlot(int index);
@ -890,7 +890,7 @@ namespace Titanium
// Since HT/LoH are translated up, we need to translate down only for memSpellSpellbar case
if (emu->scribing == 3)
eq->slot = static_cast<uint32>(ServerToTitaniumCastingSlot(static_cast<EQEmu::CastingSlot>(emu->slot)));
eq->slot = static_cast<uint32>(ServerToTitaniumCastingSlot(static_cast<EQEmu::spells::CastingSlot>(emu->slot)));
else
OUT(slot);
OUT(spell_id);
@ -981,7 +981,7 @@ namespace Titanium
}
OUT(deity);
OUT(intoxication);
OUT_array(spellSlotRefresh, structs::MAX_PP_MEMSPELL);
OUT_array(spellSlotRefresh, spells::SPELL_GEM_COUNT);
OUT(abilitySlotRefresh);
OUT(haircolor);
OUT(beardcolor);
@ -1012,9 +1012,9 @@ namespace Titanium
OUT(WIS);
OUT(face);
// OUT(unknown02264[47]);
OUT_array(spell_book, structs::MAX_PP_SPELLBOOK);
OUT_array(spell_book, spells::SPELLBOOK_SIZE);
// OUT(unknown4184[448]);
OUT_array(mem_spells, structs::MAX_PP_MEMSPELL);
OUT_array(mem_spells, spells::SPELL_GEM_COUNT);
// OUT(unknown04396[32]);
OUT(platinum);
OUT(gold);
@ -1815,7 +1815,7 @@ namespace Titanium
DECODE_LENGTH_EXACT(structs::CastSpell_Struct);
SETUP_DIRECT_DECODE(CastSpell_Struct, structs::CastSpell_Struct);
emu->slot = static_cast<uint32>(TitaniumToServerCastingSlot(static_cast<CastingSlot>(eq->slot), eq->inventoryslot));
emu->slot = static_cast<uint32>(TitaniumToServerCastingSlot(static_cast<spells::CastingSlot>(eq->slot), eq->inventoryslot));
IN(spell_id);
emu->inventoryslot = TitaniumToServerSlot(eq->inventoryslot);
IN(target_id);
@ -2003,9 +2003,9 @@ namespace Titanium
DECODE_LENGTH_EXACT(structs::LoadSpellSet_Struct);
SETUP_DIRECT_DECODE(LoadSpellSet_Struct, structs::LoadSpellSet_Struct);
for (int i = 0; i < structs::MAX_PP_MEMSPELL; ++i)
for (int i = 0; i < spells::SPELL_GEM_COUNT; ++i)
IN(spell[i]);
for (int i = structs::MAX_PP_MEMSPELL; i < MAX_PP_MEMSPELL; ++i)
for (int i = spells::SPELL_GEM_COUNT; i < EQEmu::spells::SPELL_GEM_COUNT; ++i)
emu->spell[i] = 0xFFFFFFFF;
IN(unknown);
@ -2721,73 +2721,73 @@ namespace Titanium
}
}
static inline CastingSlot ServerToTitaniumCastingSlot(EQEmu::CastingSlot slot) {
static inline spells::CastingSlot ServerToTitaniumCastingSlot(EQEmu::spells::CastingSlot slot) {
switch (slot) {
case EQEmu::CastingSlot::Gem1:
return CastingSlot::Gem1;
case EQEmu::CastingSlot::Gem2:
return CastingSlot::Gem2;
case EQEmu::CastingSlot::Gem3:
return CastingSlot::Gem3;
case EQEmu::CastingSlot::Gem4:
return CastingSlot::Gem4;
case EQEmu::CastingSlot::Gem5:
return CastingSlot::Gem5;
case EQEmu::CastingSlot::Gem6:
return CastingSlot::Gem6;
case EQEmu::CastingSlot::Gem7:
return CastingSlot::Gem7;
case EQEmu::CastingSlot::Gem8:
return CastingSlot::Gem8;
case EQEmu::CastingSlot::Gem9:
return CastingSlot::Gem9;
case EQEmu::CastingSlot::Item:
return CastingSlot::Item;
case EQEmu::CastingSlot::PotionBelt:
return CastingSlot::PotionBelt;
case EQEmu::CastingSlot::Discipline:
return CastingSlot::Discipline;
case EQEmu::CastingSlot::AltAbility:
return CastingSlot::AltAbility;
case EQEmu::spells::CastingSlot::Gem1:
return spells::CastingSlot::Gem1;
case EQEmu::spells::CastingSlot::Gem2:
return spells::CastingSlot::Gem2;
case EQEmu::spells::CastingSlot::Gem3:
return spells::CastingSlot::Gem3;
case EQEmu::spells::CastingSlot::Gem4:
return spells::CastingSlot::Gem4;
case EQEmu::spells::CastingSlot::Gem5:
return spells::CastingSlot::Gem5;
case EQEmu::spells::CastingSlot::Gem6:
return spells::CastingSlot::Gem6;
case EQEmu::spells::CastingSlot::Gem7:
return spells::CastingSlot::Gem7;
case EQEmu::spells::CastingSlot::Gem8:
return spells::CastingSlot::Gem8;
case EQEmu::spells::CastingSlot::Gem9:
return spells::CastingSlot::Gem9;
case EQEmu::spells::CastingSlot::Item:
return spells::CastingSlot::Item;
case EQEmu::spells::CastingSlot::PotionBelt:
return spells::CastingSlot::PotionBelt;
case EQEmu::spells::CastingSlot::Discipline:
return spells::CastingSlot::Discipline;
case EQEmu::spells::CastingSlot::AltAbility:
return spells::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return CastingSlot::Discipline;
return spells::CastingSlot::Discipline;
}
}
static inline EQEmu::CastingSlot TitaniumToServerCastingSlot(CastingSlot slot, uint32 item_location) {
static inline EQEmu::spells::CastingSlot TitaniumToServerCastingSlot(spells::CastingSlot slot, uint32 item_location) {
switch (slot) {
case CastingSlot::Gem1:
return EQEmu::CastingSlot::Gem1;
case CastingSlot::Gem2:
return EQEmu::CastingSlot::Gem2;
case CastingSlot::Gem3:
return EQEmu::CastingSlot::Gem3;
case CastingSlot::Gem4:
return EQEmu::CastingSlot::Gem4;
case CastingSlot::Gem5:
return EQEmu::CastingSlot::Gem5;
case CastingSlot::Gem6:
return EQEmu::CastingSlot::Gem6;
case CastingSlot::Gem7:
return EQEmu::CastingSlot::Gem7;
case CastingSlot::Gem8:
return EQEmu::CastingSlot::Gem8;
case CastingSlot::Gem9:
return EQEmu::CastingSlot::Gem9;
case CastingSlot::Ability:
return EQEmu::CastingSlot::Ability;
case spells::CastingSlot::Gem1:
return EQEmu::spells::CastingSlot::Gem1;
case spells::CastingSlot::Gem2:
return EQEmu::spells::CastingSlot::Gem2;
case spells::CastingSlot::Gem3:
return EQEmu::spells::CastingSlot::Gem3;
case spells::CastingSlot::Gem4:
return EQEmu::spells::CastingSlot::Gem4;
case spells::CastingSlot::Gem5:
return EQEmu::spells::CastingSlot::Gem5;
case spells::CastingSlot::Gem6:
return EQEmu::spells::CastingSlot::Gem6;
case spells::CastingSlot::Gem7:
return EQEmu::spells::CastingSlot::Gem7;
case spells::CastingSlot::Gem8:
return EQEmu::spells::CastingSlot::Gem8;
case spells::CastingSlot::Gem9:
return EQEmu::spells::CastingSlot::Gem9;
case spells::CastingSlot::Ability:
return EQEmu::spells::CastingSlot::Ability;
// Tit uses 10 for item and discipline casting, but items have a valid location
case CastingSlot::Item:
case spells::CastingSlot::Item:
if (item_location == INVALID_INDEX)
return EQEmu::CastingSlot::Discipline;
return EQEmu::spells::CastingSlot::Discipline;
else
return EQEmu::CastingSlot::Item;
case CastingSlot::PotionBelt:
return EQEmu::CastingSlot::PotionBelt;
case CastingSlot::AltAbility:
return EQEmu::CastingSlot::AltAbility;
return EQEmu::spells::CastingSlot::Item;
case spells::CastingSlot::PotionBelt:
return EQEmu::spells::CastingSlot::PotionBelt;
case spells::CastingSlot::AltAbility:
return EQEmu::spells::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return EQEmu::CastingSlot::Discipline;
return EQEmu::spells::CastingSlot::Discipline;
}
}

View File

@ -50,23 +50,6 @@ namespace Titanium
#include "titanium_ops.h"
};
enum class CastingSlot : uint32 {
Gem1 = 0,
Gem2 = 1,
Gem3 = 2,
Gem4 = 3,
Gem5 = 4,
Gem6 = 5,
Gem7 = 6,
Gem8 = 7,
Gem9 = 8,
Ability = 9,
Item = 10,
Discipline = 10,
PotionBelt = 11,
AltAbility = 0xFF
};
}; /*Titanium*/
#endif /*COMMON_TITANIUM_H*/

View File

@ -312,6 +312,33 @@ namespace Titanium
} /*skills*/
namespace spells {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::Titanium; }
enum class CastingSlot : uint32 {
Gem1 = 0,
Gem2 = 1,
Gem3 = 2,
Gem4 = 3,
Gem5 = 4,
Gem6 = 5,
Gem7 = 6,
Gem8 = 7,
Gem9 = 8,
MaxGems = 9,
Ability = 9,
Item = 10,
Discipline = 10,
PotionBelt = 11,
AltAbility = 0xFF
};
const int SPELL_ID_MAX = 9999;
const int SPELLBOOK_SIZE = 400;
const int SPELL_GEM_COUNT = static_cast<uint32>(CastingSlot::MaxGems);
} /*spells*/
}; /*Titanium*/
#endif /*COMMON_TITANIUM_LIMITS_H*/

View File

@ -754,8 +754,7 @@ struct BindStruct {
** OpCode: 0x006a
*/
static const uint32 MAX_PP_LANGUAGE = 28;
static const uint32 MAX_PP_SPELLBOOK = 400;
static const uint32 MAX_PP_MEMSPELL = 9;
static const uint32 MAX_PP_SKILL = PACKET_SKILL_ARRAY_SIZE; // 100 - actual skills buffer size
static const uint32 MAX_PP_INNATE_SKILL = 25;
static const uint32 MAX_PP_AA_ARRAY = 240;
@ -824,7 +823,7 @@ struct PlayerProfile_Struct
/*00024*/ BindStruct binds[5]; // Bind points (primary is first)
/*00124*/ uint32 deity; // deity
/*00128*/ uint32 intoxication; // Alcohol level (in ticks till sober?)
/*00132*/ uint32 spellSlotRefresh[MAX_PP_MEMSPELL]; // Refresh time (millis)
/*00132*/ uint32 spellSlotRefresh[spells::SPELL_GEM_COUNT]; // Refresh time (millis)
/*00168*/ uint32 abilitySlotRefresh;
/*00172*/ uint8 haircolor; // Player hair color
/*00173*/ uint8 beardcolor; // Player beard color
@ -849,9 +848,9 @@ struct PlayerProfile_Struct
/*02260*/ uint32 WIS; // Wisdom
/*02264*/ uint8 face; // Player face
/*02265*/ uint8 unknown02264[47];
/*02312*/ uint32 spell_book[MAX_PP_SPELLBOOK]; // List of the Spells in spellbook
/*02312*/ uint32 spell_book[spells::SPELLBOOK_SIZE]; // List of the Spells in spellbook
/*03912*/ uint8 unknown4184[448]; // all 0xff after last spell
/*04360*/ uint32 mem_spells[MAX_PP_MEMSPELL]; // List of spells memorized
/*04360*/ uint32 mem_spells[spells::SPELL_GEM_COUNT]; // List of spells memorized
/*04396*/ uint8 unknown04396[32];
/*04428*/ uint32 platinum; // Platinum Pieces on player
/*04432*/ uint32 gold; // Gold Pieces on player
@ -3271,7 +3270,7 @@ struct AnnoyingZoneUnknown_Struct {
};
struct LoadSpellSet_Struct {
uint32 spell[MAX_PP_MEMSPELL];
uint32 spell[spells::SPELL_GEM_COUNT];
uint32 unknown;
};

View File

@ -59,8 +59,8 @@ namespace UF
// client to server say link converter
static inline void UFToServerSayLink(std::string& serverSayLink, const std::string& ufSayLink);
static inline CastingSlot ServerToUFCastingSlot(EQEmu::CastingSlot slot);
static inline EQEmu::CastingSlot UFToServerCastingSlot(CastingSlot slot);
static inline spells::CastingSlot ServerToUFCastingSlot(EQEmu::spells::CastingSlot slot);
static inline EQEmu::spells::CastingSlot UFToServerCastingSlot(spells::CastingSlot slot);
static inline int ServerToUFBuffSlot(int index);
static inline int UFToServerBuffSlot(int index);
@ -1682,7 +1682,7 @@ namespace UF
}
OUT(deity);
OUT(intoxication);
OUT_array(spellSlotRefresh, structs::MAX_PP_MEMSPELL);
OUT_array(spellSlotRefresh, spells::SPELL_GEM_COUNT);
OUT(abilitySlotRefresh);
OUT(points); // Relocation Test
// OUT(unknown0166[4]);
@ -1724,10 +1724,10 @@ namespace UF
OUT(WIS);
OUT(face);
// OUT(unknown02264[47]);
memset(eq->spell_book, 0xFF, sizeof(uint32)* structs::MAX_PP_SPELLBOOK);
memset(eq->spell_book, 0xFF, sizeof(uint32)* spells::SPELLBOOK_SIZE);
OUT_array(spell_book, 480U);
// OUT(unknown4184[128]);
OUT_array(mem_spells, structs::MAX_PP_MEMSPELL);
OUT_array(mem_spells, spells::SPELL_GEM_COUNT);
// OUT(unknown04396[32]);
OUT(platinum);
OUT(gold);
@ -3142,7 +3142,7 @@ namespace UF
DECODE_LENGTH_EXACT(structs::CastSpell_Struct);
SETUP_DIRECT_DECODE(CastSpell_Struct, structs::CastSpell_Struct);
emu->slot = static_cast<uint32>(UFToServerCastingSlot(static_cast<CastingSlot>(eq->slot)));
emu->slot = static_cast<uint32>(UFToServerCastingSlot(static_cast<spells::CastingSlot>(eq->slot)));
IN(spell_id);
emu->inventoryslot = UFToServerSlot(eq->inventoryslot);
@ -3491,7 +3491,7 @@ namespace UF
DECODE_LENGTH_EXACT(structs::LoadSpellSet_Struct);
SETUP_DIRECT_DECODE(LoadSpellSet_Struct, structs::LoadSpellSet_Struct);
for (unsigned int i = 0; i < MAX_PP_MEMSPELL; ++i)
for (unsigned int i = 0; i < EQEmu::spells::SPELL_GEM_COUNT; ++i)
if (eq->spell[i] == 0)
emu->spell[i] = 0xFFFFFFFF;
else
@ -4380,80 +4380,80 @@ namespace UF
}
}
static inline CastingSlot ServerToUFCastingSlot(EQEmu::CastingSlot slot)
static inline spells::CastingSlot ServerToUFCastingSlot(EQEmu::spells::CastingSlot slot)
{
switch (slot) {
case EQEmu::CastingSlot::Gem1:
return CastingSlot::Gem1;
case EQEmu::CastingSlot::Gem2:
return CastingSlot::Gem2;
case EQEmu::CastingSlot::Gem3:
return CastingSlot::Gem3;
case EQEmu::CastingSlot::Gem4:
return CastingSlot::Gem4;
case EQEmu::CastingSlot::Gem5:
return CastingSlot::Gem5;
case EQEmu::CastingSlot::Gem6:
return CastingSlot::Gem6;
case EQEmu::CastingSlot::Gem7:
return CastingSlot::Gem7;
case EQEmu::CastingSlot::Gem8:
return CastingSlot::Gem8;
case EQEmu::CastingSlot::Gem9:
return CastingSlot::Gem9;
case EQEmu::CastingSlot::Gem10:
return CastingSlot::Gem10;
case EQEmu::CastingSlot::Gem11:
return CastingSlot::Gem11;
case EQEmu::CastingSlot::Gem12:
return CastingSlot::Gem12;
case EQEmu::CastingSlot::Item:
case EQEmu::CastingSlot::PotionBelt:
return CastingSlot::Item;
case EQEmu::CastingSlot::Discipline:
return CastingSlot::Discipline;
case EQEmu::CastingSlot::AltAbility:
return CastingSlot::AltAbility;
case EQEmu::spells::CastingSlot::Gem1:
return spells::CastingSlot::Gem1;
case EQEmu::spells::CastingSlot::Gem2:
return spells::CastingSlot::Gem2;
case EQEmu::spells::CastingSlot::Gem3:
return spells::CastingSlot::Gem3;
case EQEmu::spells::CastingSlot::Gem4:
return spells::CastingSlot::Gem4;
case EQEmu::spells::CastingSlot::Gem5:
return spells::CastingSlot::Gem5;
case EQEmu::spells::CastingSlot::Gem6:
return spells::CastingSlot::Gem6;
case EQEmu::spells::CastingSlot::Gem7:
return spells::CastingSlot::Gem7;
case EQEmu::spells::CastingSlot::Gem8:
return spells::CastingSlot::Gem8;
case EQEmu::spells::CastingSlot::Gem9:
return spells::CastingSlot::Gem9;
case EQEmu::spells::CastingSlot::Gem10:
return spells::CastingSlot::Gem10;
case EQEmu::spells::CastingSlot::Gem11:
return spells::CastingSlot::Gem11;
case EQEmu::spells::CastingSlot::Gem12:
return spells::CastingSlot::Gem12;
case EQEmu::spells::CastingSlot::Item:
case EQEmu::spells::CastingSlot::PotionBelt:
return spells::CastingSlot::Item;
case EQEmu::spells::CastingSlot::Discipline:
return spells::CastingSlot::Discipline;
case EQEmu::spells::CastingSlot::AltAbility:
return spells::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return CastingSlot::Discipline;
return spells::CastingSlot::Discipline;
}
}
static inline EQEmu::CastingSlot UFToServerCastingSlot(CastingSlot slot)
static inline EQEmu::spells::CastingSlot UFToServerCastingSlot(spells::CastingSlot slot)
{
switch (slot) {
case CastingSlot::Gem1:
return EQEmu::CastingSlot::Gem1;
case CastingSlot::Gem2:
return EQEmu::CastingSlot::Gem2;
case CastingSlot::Gem3:
return EQEmu::CastingSlot::Gem3;
case CastingSlot::Gem4:
return EQEmu::CastingSlot::Gem4;
case CastingSlot::Gem5:
return EQEmu::CastingSlot::Gem5;
case CastingSlot::Gem6:
return EQEmu::CastingSlot::Gem6;
case CastingSlot::Gem7:
return EQEmu::CastingSlot::Gem7;
case CastingSlot::Gem8:
return EQEmu::CastingSlot::Gem8;
case CastingSlot::Gem9:
return EQEmu::CastingSlot::Gem9;
case CastingSlot::Gem10:
return EQEmu::CastingSlot::Gem10;
case CastingSlot::Gem11:
return EQEmu::CastingSlot::Gem11;
case CastingSlot::Gem12:
return EQEmu::CastingSlot::Gem12;
case CastingSlot::Discipline:
return EQEmu::CastingSlot::Discipline;
case CastingSlot::Item:
return EQEmu::CastingSlot::Item;
case CastingSlot::AltAbility:
return EQEmu::CastingSlot::AltAbility;
case spells::CastingSlot::Gem1:
return EQEmu::spells::CastingSlot::Gem1;
case spells::CastingSlot::Gem2:
return EQEmu::spells::CastingSlot::Gem2;
case spells::CastingSlot::Gem3:
return EQEmu::spells::CastingSlot::Gem3;
case spells::CastingSlot::Gem4:
return EQEmu::spells::CastingSlot::Gem4;
case spells::CastingSlot::Gem5:
return EQEmu::spells::CastingSlot::Gem5;
case spells::CastingSlot::Gem6:
return EQEmu::spells::CastingSlot::Gem6;
case spells::CastingSlot::Gem7:
return EQEmu::spells::CastingSlot::Gem7;
case spells::CastingSlot::Gem8:
return EQEmu::spells::CastingSlot::Gem8;
case spells::CastingSlot::Gem9:
return EQEmu::spells::CastingSlot::Gem9;
case spells::CastingSlot::Gem10:
return EQEmu::spells::CastingSlot::Gem10;
case spells::CastingSlot::Gem11:
return EQEmu::spells::CastingSlot::Gem11;
case spells::CastingSlot::Gem12:
return EQEmu::spells::CastingSlot::Gem12;
case spells::CastingSlot::Discipline:
return EQEmu::spells::CastingSlot::Discipline;
case spells::CastingSlot::Item:
return EQEmu::spells::CastingSlot::Item;
case spells::CastingSlot::AltAbility:
return EQEmu::spells::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return EQEmu::CastingSlot::Discipline;
return EQEmu::spells::CastingSlot::Discipline;
}
}

View File

@ -50,24 +50,6 @@ namespace UF
#include "uf_ops.h"
};
enum class CastingSlot : uint32 {
Gem1 = 0,
Gem2 = 1,
Gem3 = 2,
Gem4 = 3,
Gem5 = 4,
Gem6 = 5,
Gem7 = 6,
Gem8 = 7,
Gem9 = 8,
Gem10 = 9,
Gem11 = 10,
Gem12 = 11,
Item = 12,
Discipline = 13,
AltAbility = 0xFF
};
}; /*UF*/
#endif /*COMMON_UF_H*/

View File

@ -314,6 +314,34 @@ namespace UF
} /*skills*/
namespace spells {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::UF; }
enum class CastingSlot : uint32 {
Gem1 = 0,
Gem2 = 1,
Gem3 = 2,
Gem4 = 3,
Gem5 = 4,
Gem6 = 5,
Gem7 = 6,
Gem8 = 7,
Gem9 = 8,
Gem10 = 9,
Gem11 = 10,
Gem12 = 11,
MaxGems = 12,
Item = 12,
Discipline = 13,
AltAbility = 0xFF
};
const int SPELL_ID_MAX = 28000;
const int SPELLBOOK_SIZE = 720;
const int SPELL_GEM_COUNT = static_cast<uint32>(CastingSlot::MaxGems);
} /*spells*/
}; /*UF*/
#endif /*COMMON_UF_LIMITS_H*/

View File

@ -845,8 +845,7 @@ struct BindStruct {
** OpCode: 0x006a
*/
static const uint32 MAX_PP_LANGUAGE = 25; //
static const uint32 MAX_PP_SPELLBOOK = 720; // Confirmed 60 pages on Underfoot now
static const uint32 MAX_PP_MEMSPELL = 12; //was 9 now 10 on Underfoot
static const uint32 MAX_PP_SKILL = PACKET_SKILL_ARRAY_SIZE; // 100 - actual skills buffer size
static const uint32 MAX_PP_INNATE_SKILL = 25;
static const uint32 MAX_PP_AA_ARRAY = 300; //was 299
@ -916,7 +915,7 @@ struct PlayerProfile_Struct
/*00060*/ BindStruct binds[5]; // Bind points (primary is first)
/*00160*/ uint32 deity; // deity
/*00164*/ uint32 intoxication; // Alcohol level (in ticks till sober?)
/*00168*/ uint32 spellSlotRefresh[MAX_PP_MEMSPELL]; // Refresh time (millis) - 4 Octets Each
/*00168*/ uint32 spellSlotRefresh[spells::SPELL_GEM_COUNT]; // Refresh time (millis) - 4 Octets Each
/*00208*/ uint8 unknown00208[6]; // Seen 00 00 00 00 00 00 00 00 00 00 00 00 02 01
/*00222*/ uint32 abilitySlotRefresh;
/*00226*/ uint8 haircolor; // Player hair color
@ -943,8 +942,8 @@ struct PlayerProfile_Struct
/*04188*/ uint8 unknown04188[28]; //
/*04216*/ uint8 face; // Player face - Actually uint32?
/*04217*/ uint8 unknown04217[147]; // was [175]
/*04364*/ uint32 spell_book[MAX_PP_SPELLBOOK]; // List of the Spells in spellbook 720 = 90 pages [2880] was [1920]
/*07244*/ uint32 mem_spells[MAX_PP_MEMSPELL]; // List of spells memorized
/*04364*/ uint32 spell_book[spells::SPELLBOOK_SIZE]; // List of the Spells in spellbook 720 = 90 pages [2880] was [1920]
/*07244*/ uint32 mem_spells[spells::SPELL_GEM_COUNT]; // List of spells memorized
/*07284*/ uint8 unknown07284[20]; //#### uint8 unknown04396[32]; in Titanium ####[28]
/*07312*/ uint32 platinum; // Platinum Pieces on player
/*07316*/ uint32 gold; // Gold Pieces on player
@ -3907,7 +3906,7 @@ struct AnnoyingZoneUnknown_Struct {
};
struct LoadSpellSet_Struct {
uint8 spell[MAX_PP_MEMSPELL]; // 0 if no action
uint8 spell[spells::SPELL_GEM_COUNT]; // 0 if no action
uint32 unknown; // there seems to be an extra field in this packet...
};

View File

@ -1529,10 +1529,10 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
// strcpy(pp.servername, WorldConfig::get()->ShortName.c_str());
for (i = 0; i < MAX_PP_REF_SPELLBOOK; i++)
for (i = 0; i < EQEmu::spells::SPELLBOOK_SIZE; i++)
pp.spell_book[i] = 0xFFFFFFFF;
for(i = 0; i < MAX_PP_MEMSPELL; i++)
for(i = 0; i < EQEmu::spells::SPELL_GEM_COUNT; i++)
pp.mem_spells[i] = 0xFFFFFFFF;
for(i = 0; i < BUFF_COUNT; i++)

View File

@ -1221,12 +1221,12 @@ void Client::ActivateAlternateAdvancementAbility(int rank_id, int target_id) {
// Bards can cast instant cast AAs while they are casting another song
if(spells[rank->spell].cast_time == 0 && GetClass() == BARD && IsBardSong(casting_spell_id)) {
if(!SpellFinished(rank->spell, entity_list.GetMob(target_id), EQEmu::CastingSlot::AltAbility, spells[rank->spell].mana, -1, spells[rank->spell].ResistDiff, false)) {
if(!SpellFinished(rank->spell, entity_list.GetMob(target_id), EQEmu::spells::CastingSlot::AltAbility, spells[rank->spell].mana, -1, spells[rank->spell].ResistDiff, false)) {
return;
}
ExpendAlternateAdvancementCharge(ability->id);
} else {
if(!CastSpell(rank->spell, target_id, EQEmu::CastingSlot::AltAbility, -1, -1, 0, -1, rank->spell_type + pTimerAAStart, cooldown, nullptr, rank->id)) {
if(!CastSpell(rank->spell, target_id, EQEmu::spells::CastingSlot::AltAbility, -1, -1, 0, -1, rank->spell_type + pTimerAAStart, cooldown, nullptr, rank->id)) {
return;
}
}

View File

@ -1526,7 +1526,7 @@ bool Client::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, b
IsValidSpell(aabonuses.SkillAttackProc[2])) {
float chance = aabonuses.SkillAttackProc[0] / 1000.0f;
if (zone->random.Roll(chance))
SpellFinished(aabonuses.SkillAttackProc[2], other, EQEmu::CastingSlot::Item, 0, -1,
SpellFinished(aabonuses.SkillAttackProc[2], other, EQEmu::spells::CastingSlot::Item, 0, -1,
spells[aabonuses.SkillAttackProc[2]].ResistDiff);
}
other->Damage(this, my_hit.damage_done, SPELL_UNKNOWN, my_hit.skill, true, -1, false, m_specialattacks);
@ -2130,7 +2130,7 @@ void NPC::Damage(Mob* other, int32 damage, uint16 spell_id, EQEmu::skills::Skill
if (IsLDoNTrapped())
{
Message_StringID(13, LDON_ACCIDENT_SETOFF2);
SpellFinished(GetLDoNTrapSpellID(), other, EQEmu::CastingSlot::Item, 0, -1, spells[GetLDoNTrapSpellID()].ResistDiff, false);
SpellFinished(GetLDoNTrapSpellID(), other, EQEmu::spells::CastingSlot::Item, 0, -1, spells[GetLDoNTrapSpellID()].ResistDiff, false);
SetLDoNTrapSpellID(0);
SetLDoNTrapped(false);
SetLDoNTrapDetected(false);

View File

@ -6263,7 +6263,7 @@ void Bot::DoBuffTic(const Buffs_Struct &buff, int slot, Mob* caster) {
Mob::DoBuffTic(buff, slot, caster);
}
bool Bot::CastSpell(uint16 spell_id, uint16 target_id, EQEmu::CastingSlot slot, int32 cast_time, int32 mana_cost,
bool Bot::CastSpell(uint16 spell_id, uint16 target_id, EQEmu::spells::CastingSlot slot, int32 cast_time, int32 mana_cost,
uint32* oSpellWillFinish, uint32 item_slot, int16 *resist_adjust, uint32 aa_id) {
bool Result = false;
if(zone && !zone->IsSpellBlocked(spell_id, glm::vec3(GetPosition()))) {
@ -6303,7 +6303,7 @@ bool Bot::CastSpell(uint16 spell_id, uint16 target_id, EQEmu::CastingSlot slot,
return false;
}
if(slot < EQEmu::CastingSlot::MaxGems && !CheckFizzle(spell_id)) {
if(slot < EQEmu::spells::CastingSlot::MaxGems && !CheckFizzle(spell_id)) {
int fizzle_msg = IsBardSong(spell_id) ? MISS_NOTE : SPELL_FIZZLE;
InterruptSpell(fizzle_msg, 0x121, spell_id);
@ -6317,7 +6317,7 @@ bool Bot::CastSpell(uint16 spell_id, uint16 target_id, EQEmu::CastingSlot slot,
Log(Logs::Detail, Logs::Spells, "Casting a new spell/song while singing a song. Killing old song %d.", bardsong);
bardsong = 0;
bardsong_target_id = 0;
bardsong_slot = EQEmu::CastingSlot::Gem1;
bardsong_slot = EQEmu::spells::CastingSlot::Gem1;
bardsong_timer.Disable();
}
@ -6447,7 +6447,7 @@ bool Bot::IsImmuneToSpell(uint16 spell_id, Mob *caster) {
return Result;
}
bool Bot::DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_center, CastAction_type &CastAction, EQEmu::CastingSlot slot) {
bool Bot::DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_center, CastAction_type &CastAction, EQEmu::spells::CastingSlot slot) {
bool Result = false;
SpellTargetType targetType = spells[spell_id].targettype;
if(targetType == ST_GroupClientAndPet) {
@ -6460,7 +6460,7 @@ bool Bot::DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_ce
return Result;
}
bool Bot::DoCastSpell(uint16 spell_id, uint16 target_id, EQEmu::CastingSlot slot, int32 cast_time, int32 mana_cost, uint32* oSpellWillFinish, uint32 item_slot, uint32 aa_id) {
bool Bot::DoCastSpell(uint16 spell_id, uint16 target_id, EQEmu::spells::CastingSlot slot, int32 cast_time, int32 mana_cost, uint32* oSpellWillFinish, uint32 item_slot, uint32 aa_id) {
bool Result = false;
if(GetClass() == BARD)
cast_time = 0;
@ -6564,7 +6564,7 @@ void Bot::GenerateSpecialAttacks() {
SetSpecialAbility(SPECATK_TRIPLE, 1);
}
bool Bot::DoFinishedSpellAETarget(uint16 spell_id, Mob* spellTarget, EQEmu::CastingSlot slot, bool& stopLogic) {
bool Bot::DoFinishedSpellAETarget(uint16 spell_id, Mob* spellTarget, EQEmu::spells::CastingSlot slot, bool& stopLogic) {
if(GetClass() == BARD) {
if(!ApplyNextBardPulse(bardsong, this, bardsong_slot))
InterruptSpell(SONG_ENDS_ABRUPTLY, 0x121, bardsong);
@ -6574,7 +6574,7 @@ bool Bot::DoFinishedSpellAETarget(uint16 spell_id, Mob* spellTarget, EQEmu::Cast
return true;
}
bool Bot::DoFinishedSpellSingleTarget(uint16 spell_id, Mob* spellTarget, EQEmu::CastingSlot slot, bool& stopLogic) {
bool Bot::DoFinishedSpellSingleTarget(uint16 spell_id, Mob* spellTarget, EQEmu::spells::CastingSlot slot, bool& stopLogic) {
if(spellTarget) {
if(IsGrouped() && (spellTarget->IsBot() || spellTarget->IsClient()) && RuleB(Bots, GroupBuffing)) {
bool noGroupSpell = false;
@ -6586,7 +6586,7 @@ bool Bot::DoFinishedSpellSingleTarget(uint16 spell_id, Mob* spellTarget, EQEmu::
bool spelltypeequal = ((spelltype == 2) || (spelltype == 16) || (spelltype == 32));
bool spelltypetargetequal = ((spelltype == 8) && (spells[thespell].targettype == ST_Self));
bool spelltypeclassequal = ((spelltype == 1024) && (GetClass() == SHAMAN));
bool slotequal = (slot == EQEmu::CastingSlot::Item);
bool slotequal = (slot == EQEmu::spells::CastingSlot::Item);
if(spellequal || slotequal) {
if((spelltypeequal || spelltypetargetequal) || spelltypeclassequal || slotequal) {
if(((spells[thespell].effectid[0] == 0) && (spells[thespell].base[0] < 0)) &&
@ -6625,7 +6625,7 @@ bool Bot::DoFinishedSpellSingleTarget(uint16 spell_id, Mob* spellTarget, EQEmu::
return true;
}
bool Bot::DoFinishedSpellGroupTarget(uint16 spell_id, Mob* spellTarget, EQEmu::CastingSlot slot, bool& stopLogic) {
bool Bot::DoFinishedSpellGroupTarget(uint16 spell_id, Mob* spellTarget, EQEmu::spells::CastingSlot slot, bool& stopLogic) {
bool isMainGroupMGB = false;
if(isMainGroupMGB && (GetClass() != BARD)) {
BotGroupSay(this, "MGB %s", spells[spell_id].name);
@ -8708,7 +8708,7 @@ bool Bot::UseDiscipline(uint32 spell_id, uint32 target) {
if(IsCasting())
InterruptSpell();
CastSpell(spell_id, target, EQEmu::CastingSlot::Discipline);
CastSpell(spell_id, target, EQEmu::spells::CastingSlot::Discipline);
return true;
}

View File

@ -322,9 +322,9 @@ public:
virtual void SetAttackTimer();
uint32 GetClassHPFactor();
virtual int32 CalcMaxHP();
bool DoFinishedSpellAETarget(uint16 spell_id, Mob* spellTarget, EQEmu::CastingSlot slot, bool &stopLogic);
bool DoFinishedSpellSingleTarget(uint16 spell_id, Mob* spellTarget, EQEmu::CastingSlot slot, bool &stopLogic);
bool DoFinishedSpellGroupTarget(uint16 spell_id, Mob* spellTarget, EQEmu::CastingSlot slot, bool &stopLogic);
bool DoFinishedSpellAETarget(uint16 spell_id, Mob* spellTarget, EQEmu::spells::CastingSlot slot, bool &stopLogic);
bool DoFinishedSpellSingleTarget(uint16 spell_id, Mob* spellTarget, EQEmu::spells::CastingSlot slot, bool &stopLogic);
bool DoFinishedSpellGroupTarget(uint16 spell_id, Mob* spellTarget, EQEmu::spells::CastingSlot slot, bool &stopLogic);
void SendBotArcheryWearChange(uint8 material_slot, uint32 material, uint32 color);
void Camp(bool databaseSave = true);
virtual void AddToHateList(Mob* other, uint32 hate = 0, int32 damage = 0, bool iYellForHelp = true, bool bFrenzy = false, bool iBuffTic = false, bool pet_command = false);
@ -425,12 +425,12 @@ public:
virtual float GetAOERange(uint16 spell_id);
virtual bool SpellEffect(Mob* caster, uint16 spell_id, float partial = 100);
virtual void DoBuffTic(const Buffs_Struct &buff, int slot, Mob* caster = nullptr);
virtual bool CastSpell(uint16 spell_id, uint16 target_id, EQEmu::CastingSlot slot = EQEmu::CastingSlot::Item, int32 casttime = -1, int32 mana_cost = -1, uint32* oSpellWillFinish = 0,
virtual bool CastSpell(uint16 spell_id, uint16 target_id, EQEmu::spells::CastingSlot slot = EQEmu::spells::CastingSlot::Item, int32 casttime = -1, int32 mana_cost = -1, uint32* oSpellWillFinish = 0,
uint32 item_slot = 0xFFFFFFFF, int16 *resist_adjust = nullptr, uint32 aa_id = 0);
virtual bool SpellOnTarget(uint16 spell_id, Mob* spelltar);
virtual bool IsImmuneToSpell(uint16 spell_id, Mob *caster);
virtual bool DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_center, CastAction_type &CastAction, EQEmu::CastingSlot slot);
virtual bool DoCastSpell(uint16 spell_id, uint16 target_id, EQEmu::CastingSlot slot = EQEmu::CastingSlot::Item, int32 casttime = -1, int32 mana_cost = -1, uint32* oSpellWillFinish = 0, uint32 item_slot = 0xFFFFFFFF, uint32 aa_id = 0);
virtual bool DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_center, CastAction_type &CastAction, EQEmu::spells::CastingSlot slot);
virtual bool DoCastSpell(uint16 spell_id, uint16 target_id, EQEmu::spells::CastingSlot slot = EQEmu::spells::CastingSlot::Item, int32 casttime = -1, int32 mana_cost = -1, uint32* oSpellWillFinish = 0, uint32 item_slot = 0xFFFFFFFF, uint32 aa_id = 0);
// Bot Equipment & Inventory Class Methods
void BotTradeSwapItem(Client* client, int16 lootSlot, const EQEmu::ItemInstance* inst, const EQEmu::ItemInstance* inst_swap, uint32 equipableSlots, std::string* errorMessage, bool swap = true);

View File

@ -7774,7 +7774,7 @@ bool helper_cast_standard_spell(Bot* casting_bot, Mob* target_mob, int spell_id,
if (annouce_cast)
Bot::BotGroupSay(casting_bot, "Attempting to cast '%s' on %s", spells[spell_id].name, target_mob->GetCleanName());
return casting_bot->CastSpell(spell_id, target_mob->GetID(), EQEmu::CastingSlot::Gem2, -1, -1, dont_root_before);
return casting_bot->CastSpell(spell_id, target_mob->GetID(), EQEmu::spells::CastingSlot::Gem2, -1, -1, dont_root_before);
}
bool helper_command_alias_fail(Client *bot_owner, const char* command_handler, const char *alias, const char *command)

View File

@ -4950,7 +4950,7 @@ void Client::HandleLDoNOpen(NPC *target)
if(target->GetLDoNTrapSpellID() != 0)
{
Message_StringID(13, LDON_ACCIDENT_SETOFF2);
target->SpellFinished(target->GetLDoNTrapSpellID(), this, EQEmu::CastingSlot::Item, 0, -1, spells[target->GetLDoNTrapSpellID()].ResistDiff);
target->SpellFinished(target->GetLDoNTrapSpellID(), this, EQEmu::spells::CastingSlot::Item, 0, -1, spells[target->GetLDoNTrapSpellID()].ResistDiff);
target->SetLDoNTrapSpellID(0);
target->SetLDoNTrapped(false);
target->SetLDoNTrapDetected(false);
@ -5072,7 +5072,7 @@ void Client::HandleLDoNDisarm(NPC *target, uint16 skill, uint8 type)
break;
case -1:
Message_StringID(13, LDON_ACCIDENT_SETOFF2);
target->SpellFinished(target->GetLDoNTrapSpellID(), this, EQEmu::CastingSlot::Item, 0, -1, spells[target->GetLDoNTrapSpellID()].ResistDiff);
target->SpellFinished(target->GetLDoNTrapSpellID(), this, EQEmu::spells::CastingSlot::Item, 0, -1, spells[target->GetLDoNTrapSpellID()].ResistDiff);
target->SetLDoNTrapSpellID(0);
target->SetLDoNTrapped(false);
target->SetLDoNTrapDetected(false);
@ -5091,7 +5091,7 @@ void Client::HandleLDoNPickLock(NPC *target, uint16 skill, uint8 type)
if(target->IsLDoNTrapped())
{
Message_StringID(13, LDON_ACCIDENT_SETOFF2);
target->SpellFinished(target->GetLDoNTrapSpellID(), this, EQEmu::CastingSlot::Item, 0, -1, spells[target->GetLDoNTrapSpellID()].ResistDiff);
target->SpellFinished(target->GetLDoNTrapSpellID(), this, EQEmu::spells::CastingSlot::Item, 0, -1, spells[target->GetLDoNTrapSpellID()].ResistDiff);
target->SetLDoNTrapSpellID(0);
target->SetLDoNTrapped(false);
target->SetLDoNTrapDetected(false);

View File

@ -530,7 +530,7 @@ void Client::CompleteConnect()
SendAppearancePacket(AT_GuildID, GuildID(), false);
SendAppearancePacket(AT_GuildRank, rank, false);
}
for (uint32 spellInt = 0; spellInt < MAX_PP_REF_SPELLBOOK; spellInt++) {
for (uint32 spellInt = 0; spellInt < EQEmu::spells::SPELLBOOK_SIZE; spellInt++) {
if (m_pp.spell_book[spellInt] < 3 || m_pp.spell_book[spellInt] > 50000)
m_pp.spell_book[spellInt] = 0xFFFFFFFF;
}
@ -1412,7 +1412,7 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
}
if (SPDAT_RECORDS > 0) {
for (uint32 z = 0; z<MAX_PP_MEMSPELL; z++) {
for (uint32 z = 0; z < EQEmu::spells::SPELL_GEM_COUNT; z++) {
if (m_pp.mem_spells[z] >= (uint32)SPDAT_RECORDS)
UnmemSpell(z, false);
}
@ -1544,7 +1544,7 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
}
/* Load Spell Slot Refresh from Currently Memoried Spells */
for (unsigned int i = 0; i < MAX_PP_MEMSPELL; ++i)
for (unsigned int i = 0; i < EQEmu::spells::SPELL_GEM_COUNT; ++i)
if (IsValidSpell(m_pp.mem_spells[i]))
m_pp.spellSlotRefresh[i] = p_timers.GetRemainingTime(pTimerSpellStart + m_pp.mem_spells[i]) * 1000;
@ -4006,7 +4006,7 @@ void Client::Handle_OP_CancelTrade(const EQApplicationPacket *app)
void Client::Handle_OP_CastSpell(const EQApplicationPacket *app)
{
using EQEmu::CastingSlot;
using EQEmu::spells::CastingSlot;
if (app->size != sizeof(CastSpell_Struct)) {
std::cout << "Wrong size: OP_CastSpell, size=" << app->size << ", expected " << sizeof(CastSpell_Struct) << std::endl;
return;
@ -4027,14 +4027,14 @@ void Client::Handle_OP_CastSpell(const EQApplicationPacket *app)
/* Memorized Spell */
if (m_pp.mem_spells[castspell->slot] && m_pp.mem_spells[castspell->slot] == castspell->spell_id) {
uint16 spell_to_cast = 0;
if (castspell->slot < MAX_PP_MEMSPELL) {
if (castspell->slot < EQEmu::spells::SPELL_GEM_COUNT) {
spell_to_cast = m_pp.mem_spells[castspell->slot];
if (spell_to_cast != castspell->spell_id) {
InterruptSpell(castspell->spell_id); //CHEATER!!!
return;
}
}
else if (castspell->slot >= MAX_PP_MEMSPELL) {
else if (castspell->slot >= EQEmu::spells::SPELL_GEM_COUNT) {
InterruptSpell();
return;
}
@ -5253,7 +5253,7 @@ void Client::Handle_OP_DeleteSpell(const EQApplicationPacket *app)
EQApplicationPacket* outapp = app->Copy();
DeleteSpell_Struct* dss = (DeleteSpell_Struct*)outapp->pBuffer;
if (dss->spell_slot < 0 || dss->spell_slot > int(MAX_PP_SPELLBOOK))
if (dss->spell_slot < 0 || dss->spell_slot > int(EQEmu::spells::SPELLBOOK_SIZE))
return;
if (m_pp.spell_book[dss->spell_slot] != SPELLBOOK_UNKNOWN) {
@ -8451,7 +8451,7 @@ void Client::Handle_OP_ItemPreview(const EQApplicationPacket *app)
void Client::Handle_OP_ItemVerifyRequest(const EQApplicationPacket *app)
{
using EQEmu::CastingSlot;
using EQEmu::spells::CastingSlot;
if (app->size != sizeof(ItemVerifyRequest_Struct))
{
Log(Logs::General, Logs::Error, "OP size error: OP_ItemVerifyRequest expected:%i got:%i", sizeof(ItemVerifyRequest_Struct), app->size);
@ -9177,7 +9177,7 @@ void Client::Handle_OP_LoadSpellSet(const EQApplicationPacket *app)
}
int i;
LoadSpellSet_Struct* ss = (LoadSpellSet_Struct*)app->pBuffer;
for (i = 0; i<MAX_PP_MEMSPELL; i++) {
for (i = 0; i < EQEmu::spells::SPELL_GEM_COUNT; i++) {
if (ss->spell[i] != 0xFFFFFFFF)
UnmemSpell(i, true);
}
@ -13327,7 +13327,7 @@ void Client::Handle_OP_SwapSpell(const EQApplicationPacket *app)
const SwapSpell_Struct* swapspell = (const SwapSpell_Struct*)app->pBuffer;
int swapspelltemp;
if (swapspell->from_slot < 0 || swapspell->from_slot > MAX_PP_SPELLBOOK || swapspell->to_slot < 0 || swapspell->to_slot > MAX_PP_SPELLBOOK)
if (swapspell->from_slot < 0 || swapspell->from_slot > EQEmu::spells::SPELLBOOK_SIZE || swapspell->to_slot < 0 || swapspell->to_slot > EQEmu::spells::SPELLBOOK_SIZE)
return;
swapspelltemp = m_pp.spell_book[swapspell->from_slot];

View File

@ -2609,14 +2609,14 @@ void command_castspell(Client *c, const Seperator *sep)
else
if (c->GetTarget() == 0)
if(c->Admin() >= commandInstacast)
c->SpellFinished(spellid, 0, EQEmu::CastingSlot::Item, 0, -1, spells[spellid].ResistDiff);
c->SpellFinished(spellid, 0, EQEmu::spells::CastingSlot::Item, 0, -1, spells[spellid].ResistDiff);
else
c->CastSpell(spellid, 0, EQEmu::CastingSlot::Item, 0);
c->CastSpell(spellid, 0, EQEmu::spells::CastingSlot::Item, 0);
else
if(c->Admin() >= commandInstacast)
c->SpellFinished(spellid, c->GetTarget(), EQEmu::CastingSlot::Item, 0, -1, spells[spellid].ResistDiff);
c->SpellFinished(spellid, c->GetTarget(), EQEmu::spells::CastingSlot::Item, 0, -1, spells[spellid].ResistDiff);
else
c->CastSpell(spellid, c->GetTarget()->GetID(), EQEmu::CastingSlot::Item, 0);
c->CastSpell(spellid, c->GetTarget()->GetID(), EQEmu::spells::CastingSlot::Item, 0);
}
}
@ -4620,7 +4620,7 @@ void command_memspell(Client *c, const Seperator *sep)
{
slot = atoi(sep->arg[1]) - 1;
spell_id = atoi(sep->arg[2]);
if (slot > MAX_PP_MEMSPELL || spell_id >= SPDAT_RECORDS)
if (slot > EQEmu::spells::SPELL_GEM_COUNT || spell_id >= SPDAT_RECORDS)
{
c->Message(0, "Error: #MemSpell: Arguement out of range");
}
@ -6301,7 +6301,7 @@ void command_scribespells(Client *c, const Seperator *sep)
c->Message(0, "Scribing spells for %s.", t->GetName());
Log(Logs::General, Logs::Normal, "Scribe spells request for %s from %s, levels: %u -> %u", t->GetName(), c->GetName(), min_level, max_level);
for(curspell = 0, book_slot = t->GetNextAvailableSpellBookSlot(), count = 0; curspell < SPDAT_RECORDS && book_slot < MAX_PP_SPELLBOOK; curspell++, book_slot = t->GetNextAvailableSpellBookSlot(book_slot))
for(curspell = 0, book_slot = t->GetNextAvailableSpellBookSlot(), count = 0; curspell < SPDAT_RECORDS && book_slot < EQEmu::spells::SPELLBOOK_SIZE; curspell++, book_slot = t->GetNextAvailableSpellBookSlot(book_slot))
{
if
(

View File

@ -643,9 +643,9 @@ bool Client::UseDiscipline(uint32 spell_id, uint32 target) {
}
if (reduced_recast > 0)
CastSpell(spell_id, target, EQEmu::CastingSlot::Discipline, -1, -1, 0, -1, (uint32)DiscTimer, reduced_recast);
CastSpell(spell_id, target, EQEmu::spells::CastingSlot::Discipline, -1, -1, 0, -1, (uint32)DiscTimer, reduced_recast);
else{
CastSpell(spell_id, target, EQEmu::CastingSlot::Discipline);
CastSpell(spell_id, target, EQEmu::spells::CastingSlot::Discipline);
return true;
}
@ -653,7 +653,7 @@ bool Client::UseDiscipline(uint32 spell_id, uint32 target) {
}
else
{
CastSpell(spell_id, target, EQEmu::CastingSlot::Discipline);
CastSpell(spell_id, target, EQEmu::spells::CastingSlot::Discipline);
}
return(true);
}

View File

@ -770,28 +770,28 @@ bool Lua_Mob::CastSpell(int spell_id, int target_id) {
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot) {
Lua_Safe_Call_Bool();
return self->CastSpell(spell_id, target_id, static_cast<EQEmu::CastingSlot>(slot));
return self->CastSpell(spell_id, target_id, static_cast<EQEmu::spells::CastingSlot>(slot));
}
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time) {
Lua_Safe_Call_Bool();
return self->CastSpell(spell_id, target_id, static_cast<EQEmu::CastingSlot>(slot), cast_time);
return self->CastSpell(spell_id, target_id, static_cast<EQEmu::spells::CastingSlot>(slot), cast_time);
}
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time, int mana_cost) {
Lua_Safe_Call_Bool();
return self->CastSpell(spell_id, target_id, static_cast<EQEmu::CastingSlot>(slot), cast_time, mana_cost);
return self->CastSpell(spell_id, target_id, static_cast<EQEmu::spells::CastingSlot>(slot), cast_time, mana_cost);
}
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time, int mana_cost, int item_slot) {
Lua_Safe_Call_Bool();
return self->CastSpell(spell_id, target_id, static_cast<EQEmu::CastingSlot>(slot), cast_time, mana_cost, nullptr, static_cast<uint32>(item_slot));
return self->CastSpell(spell_id, target_id, static_cast<EQEmu::spells::CastingSlot>(slot), cast_time, mana_cost, nullptr, static_cast<uint32>(item_slot));
}
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time, int mana_cost, int item_slot, int timer,
int timer_duration) {
Lua_Safe_Call_Bool();
return self->CastSpell(spell_id, target_id, static_cast<EQEmu::CastingSlot>(slot), cast_time, mana_cost, nullptr, static_cast<uint32>(item_slot),
return self->CastSpell(spell_id, target_id, static_cast<EQEmu::spells::CastingSlot>(slot), cast_time, mana_cost, nullptr, static_cast<uint32>(item_slot),
static_cast<uint32>(timer), static_cast<uint32>(timer_duration));
}
@ -800,7 +800,7 @@ bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time, in
Lua_Safe_Call_Bool();
int16 res = resist_adjust;
return self->CastSpell(spell_id, target_id, static_cast<EQEmu::CastingSlot>(slot), cast_time, mana_cost, nullptr, static_cast<uint32>(item_slot),
return self->CastSpell(spell_id, target_id, static_cast<EQEmu::spells::CastingSlot>(slot), cast_time, mana_cost, nullptr, static_cast<uint32>(item_slot),
static_cast<uint32>(timer), static_cast<uint32>(timer_duration), &res);
}
@ -811,27 +811,27 @@ bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target) {
bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target, int slot) {
Lua_Safe_Call_Bool();
return self->SpellFinished(spell_id, target, static_cast<EQEmu::CastingSlot>(slot));
return self->SpellFinished(spell_id, target, static_cast<EQEmu::spells::CastingSlot>(slot));
}
bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target, int slot, int mana_used) {
Lua_Safe_Call_Bool();
return self->SpellFinished(spell_id, target, static_cast<EQEmu::CastingSlot>(slot), mana_used);
return self->SpellFinished(spell_id, target, static_cast<EQEmu::spells::CastingSlot>(slot), mana_used);
}
bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target, int slot, int mana_used, uint32 inventory_slot) {
Lua_Safe_Call_Bool();
return self->SpellFinished(spell_id, target, static_cast<EQEmu::CastingSlot>(slot), mana_used, inventory_slot);
return self->SpellFinished(spell_id, target, static_cast<EQEmu::spells::CastingSlot>(slot), mana_used, inventory_slot);
}
bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target, int slot, int mana_used, uint32 inventory_slot, int resist_adjust) {
Lua_Safe_Call_Bool();
return self->SpellFinished(spell_id, target, static_cast<EQEmu::CastingSlot>(slot), mana_used, inventory_slot, resist_adjust);
return self->SpellFinished(spell_id, target, static_cast<EQEmu::spells::CastingSlot>(slot), mana_used, inventory_slot, resist_adjust);
}
bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target, int slot, int mana_used, uint32 inventory_slot, int resist_adjust, bool proc) {
Lua_Safe_Call_Bool();
return self->SpellFinished(spell_id, target, static_cast<EQEmu::CastingSlot>(slot), mana_used, inventory_slot, resist_adjust, proc);
return self->SpellFinished(spell_id, target, static_cast<EQEmu::spells::CastingSlot>(slot), mana_used, inventory_slot, resist_adjust, proc);
}
void Lua_Mob::SendBeginCast(int spell_id, int cast_time) {

View File

@ -1993,7 +1993,7 @@ bool Merc::AIDoSpellCast(uint16 spellid, Mob* tar, int32 mana_cost, uint32* oDon
SentPositionPacket(0.0f, 0.0f, 0.0f, 0.0f, 0);
SetMoving(false);
result = CastSpell(spellid, tar->GetID(), EQEmu::CastingSlot::Gem2, -1, mana_cost, oDontDoAgainBefore, -1, -1, 0, 0);
result = CastSpell(spellid, tar->GetID(), EQEmu::spells::CastingSlot::Gem2, -1, mana_cost, oDontDoAgainBefore, -1, -1, 0, 0);
if(IsCasting() && IsSitting())
Stand();
@ -4045,7 +4045,7 @@ bool Merc::UseDiscipline(int32 spell_id, int32 target) {
if(IsCasting())
InterruptSpell();
CastSpell(spell_id, target, EQEmu::CastingSlot::Discipline);
CastSpell(spell_id, target, EQEmu::spells::CastingSlot::Discipline);
return(true);
}

View File

@ -3123,12 +3123,12 @@ void Mob::ExecWeaponProc(const EQEmu::ItemInstance *inst, uint16 spell_id, Mob *
twinproc = true;
if (IsBeneficialSpell(spell_id) && (!IsNPC() || (IsNPC() && CastToNPC()->GetInnateProcSpellID() != spell_id))) { // NPC innate procs don't take this path ever
SpellFinished(spell_id, this, EQEmu::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff, true, level_override);
SpellFinished(spell_id, this, EQEmu::spells::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff, true, level_override);
if(twinproc)
SpellOnTarget(spell_id, this, false, false, 0, true, level_override);
}
else if(!(on->IsClient() && on->CastToClient()->dead)) { //dont proc on dead clients
SpellFinished(spell_id, on, EQEmu::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff, true, level_override);
SpellFinished(spell_id, on, EQEmu::spells::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff, true, level_override);
if(twinproc)
SpellOnTarget(spell_id, on, false, false, 0, true, level_override);
}
@ -3465,7 +3465,7 @@ void Mob::TriggerOnCast(uint32 focus_spell, uint32 spell_id, bool aa_trigger)
trigger_spell_id = CastToClient()->CalcAAFocus(focusTriggerOnCast, *rank, spell_id);
if (IsValidSpell(trigger_spell_id) && GetTarget())
SpellFinished(trigger_spell_id, GetTarget(), EQEmu::CastingSlot::Item, 0, -1,
SpellFinished(trigger_spell_id, GetTarget(), EQEmu::spells::CastingSlot::Item, 0, -1,
spells[trigger_spell_id].ResistDiff);
}
@ -3473,7 +3473,7 @@ void Mob::TriggerOnCast(uint32 focus_spell, uint32 spell_id, bool aa_trigger)
trigger_spell_id = CalcFocusEffect(focusTriggerOnCast, focus_spell, spell_id);
if (IsValidSpell(trigger_spell_id) && GetTarget()) {
SpellFinished(trigger_spell_id, GetTarget(), EQEmu::CastingSlot::Item, 0, -1,
SpellFinished(trigger_spell_id, GetTarget(), EQEmu::spells::CastingSlot::Item, 0, -1,
spells[trigger_spell_id].ResistDiff);
CheckNumHitsRemaining(NumHit::MatchingSpells, -1, focus_spell);
}
@ -3504,7 +3504,7 @@ bool Mob::TrySpellTrigger(Mob *target, uint32 spell_id, int effect)
{
// If we trigger an effect then its over.
if (IsValidSpell(spells[spell_id].base2[i])){
SpellFinished(spells[spell_id].base2[i], target, EQEmu::CastingSlot::Item, 0, -1, spells[spells[spell_id].base2[i]].ResistDiff);
SpellFinished(spells[spell_id].base2[i], target, EQEmu::spells::CastingSlot::Item, 0, -1, spells[spells[spell_id].base2[i]].ResistDiff);
return true;
}
}
@ -3523,7 +3523,7 @@ bool Mob::TrySpellTrigger(Mob *target, uint32 spell_id, int effect)
if(zone->random.Int(0, 100) <= spells[spell_id].base[effect])
{
if (IsValidSpell(spells[spell_id].base2[effect])){
SpellFinished(spells[spell_id].base2[effect], target, EQEmu::CastingSlot::Item, 0, -1, spells[spells[spell_id].base2[effect]].ResistDiff);
SpellFinished(spells[spell_id].base2[effect], target, EQEmu::spells::CastingSlot::Item, 0, -1, spells[spells[spell_id].base2[effect]].ResistDiff);
return true; //Only trigger once of these per spell effect.
}
}
@ -3600,7 +3600,7 @@ void Mob::TryTriggerOnValueAmount(bool IsHP, bool IsMana, bool IsEndur, bool IsP
}
if (use_spell){
SpellFinished(spells[spell_id].base[i], this, EQEmu::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff);
SpellFinished(spells[spell_id].base[i], this, EQEmu::spells::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff);
if(!TryFadeEffect(e))
BuffFadeBySlot(e);
@ -3628,7 +3628,7 @@ void Mob::TryTwincast(Mob *caster, Mob *target, uint32 spell_id)
if(zone->random.Roll(focus))
{
Message(MT_Spells,"You twincast %s!",spells[spell_id].name);
SpellFinished(spell_id, target, EQEmu::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff);
SpellFinished(spell_id, target, EQEmu::spells::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff);
}
}
}
@ -3646,7 +3646,7 @@ void Mob::TryTwincast(Mob *caster, Mob *target, uint32 spell_id)
{
if(zone->random.Roll(focus))
{
SpellFinished(spell_id, target, EQEmu::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff);
SpellFinished(spell_id, target, EQEmu::spells::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff);
}
}
}
@ -3774,10 +3774,10 @@ bool Mob::TryFadeEffect(int slot)
if(IsValidSpell(spell_id))
{
if (IsBeneficialSpell(spell_id)) {
SpellFinished(spell_id, this, EQEmu::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff);
SpellFinished(spell_id, this, EQEmu::spells::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff);
}
else if(!(IsClient() && CastToClient()->dead)) {
SpellFinished(spell_id, this, EQEmu::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff);
SpellFinished(spell_id, this, EQEmu::spells::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff);
}
return true;
}
@ -3811,7 +3811,7 @@ void Mob::TrySympatheticProc(Mob *target, uint32 spell_id)
SpellFinished(focus_trigger, target);
else
SpellFinished(focus_trigger, this, EQEmu::CastingSlot::Item, 0, -1, spells[focus_trigger].ResistDiff);
SpellFinished(focus_trigger, this, EQEmu::spells::CastingSlot::Item, 0, -1, spells[focus_trigger].ResistDiff);
}
// For detrimental spells, if the triggered spell is beneficial, then it will land on the caster
// if the triggered spell is also detrimental, then it will land on the target
@ -3821,7 +3821,7 @@ void Mob::TrySympatheticProc(Mob *target, uint32 spell_id)
SpellFinished(focus_trigger, this);
else
SpellFinished(focus_trigger, target, EQEmu::CastingSlot::Item, 0, -1, spells[focus_trigger].ResistDiff);
SpellFinished(focus_trigger, target, EQEmu::spells::CastingSlot::Item, 0, -1, spells[focus_trigger].ResistDiff);
}
CheckNumHitsRemaining(NumHit::MatchingSpells, -1, focus_spell);
@ -4470,7 +4470,7 @@ void Mob::TrySpellOnKill(uint8 level, uint16 spell_id)
if (IsValidSpell(spells[spell_id].base2[i]) && spells[spell_id].max[i] <= level)
{
if(zone->random.Roll(spells[spell_id].base[i]))
SpellFinished(spells[spell_id].base2[i], this, EQEmu::CastingSlot::Item, 0, -1, spells[spells[spell_id].base2[i]].ResistDiff);
SpellFinished(spells[spell_id].base2[i], this, EQEmu::spells::CastingSlot::Item, 0, -1, spells[spells[spell_id].base2[i]].ResistDiff);
}
}
}
@ -4485,17 +4485,17 @@ void Mob::TrySpellOnKill(uint8 level, uint16 spell_id)
if(aabonuses.SpellOnKill[i] && IsValidSpell(aabonuses.SpellOnKill[i]) && (level >= aabonuses.SpellOnKill[i + 2])) {
if(zone->random.Roll(static_cast<int>(aabonuses.SpellOnKill[i + 1])))
SpellFinished(aabonuses.SpellOnKill[i], this, EQEmu::CastingSlot::Item, 0, -1, spells[aabonuses.SpellOnKill[i]].ResistDiff);
SpellFinished(aabonuses.SpellOnKill[i], this, EQEmu::spells::CastingSlot::Item, 0, -1, spells[aabonuses.SpellOnKill[i]].ResistDiff);
}
if(itembonuses.SpellOnKill[i] && IsValidSpell(itembonuses.SpellOnKill[i]) && (level >= itembonuses.SpellOnKill[i + 2])){
if(zone->random.Roll(static_cast<int>(itembonuses.SpellOnKill[i + 1])))
SpellFinished(itembonuses.SpellOnKill[i], this, EQEmu::CastingSlot::Item, 0, -1, spells[aabonuses.SpellOnKill[i]].ResistDiff);
SpellFinished(itembonuses.SpellOnKill[i], this, EQEmu::spells::CastingSlot::Item, 0, -1, spells[aabonuses.SpellOnKill[i]].ResistDiff);
}
if(spellbonuses.SpellOnKill[i] && IsValidSpell(spellbonuses.SpellOnKill[i]) && (level >= spellbonuses.SpellOnKill[i + 2])) {
if(zone->random.Roll(static_cast<int>(spellbonuses.SpellOnKill[i + 1])))
SpellFinished(spellbonuses.SpellOnKill[i], this, EQEmu::CastingSlot::Item, 0, -1, spells[aabonuses.SpellOnKill[i]].ResistDiff);
SpellFinished(spellbonuses.SpellOnKill[i], this, EQEmu::spells::CastingSlot::Item, 0, -1, spells[aabonuses.SpellOnKill[i]].ResistDiff);
}
}
@ -4512,19 +4512,19 @@ bool Mob::TrySpellOnDeath()
for(int i = 0; i < MAX_SPELL_TRIGGER*2; i+=2) {
if(IsClient() && aabonuses.SpellOnDeath[i] && IsValidSpell(aabonuses.SpellOnDeath[i])) {
if(zone->random.Roll(static_cast<int>(aabonuses.SpellOnDeath[i + 1]))) {
SpellFinished(aabonuses.SpellOnDeath[i], this, EQEmu::CastingSlot::Item, 0, -1, spells[aabonuses.SpellOnDeath[i]].ResistDiff);
SpellFinished(aabonuses.SpellOnDeath[i], this, EQEmu::spells::CastingSlot::Item, 0, -1, spells[aabonuses.SpellOnDeath[i]].ResistDiff);
}
}
if(itembonuses.SpellOnDeath[i] && IsValidSpell(itembonuses.SpellOnDeath[i])) {
if(zone->random.Roll(static_cast<int>(itembonuses.SpellOnDeath[i + 1]))) {
SpellFinished(itembonuses.SpellOnDeath[i], this, EQEmu::CastingSlot::Item, 0, -1, spells[itembonuses.SpellOnDeath[i]].ResistDiff);
SpellFinished(itembonuses.SpellOnDeath[i], this, EQEmu::spells::CastingSlot::Item, 0, -1, spells[itembonuses.SpellOnDeath[i]].ResistDiff);
}
}
if(spellbonuses.SpellOnDeath[i] && IsValidSpell(spellbonuses.SpellOnDeath[i])) {
if(zone->random.Roll(static_cast<int>(spellbonuses.SpellOnDeath[i + 1]))) {
SpellFinished(spellbonuses.SpellOnDeath[i], this, EQEmu::CastingSlot::Item, 0, -1, spells[spellbonuses.SpellOnDeath[i]].ResistDiff);
SpellFinished(spellbonuses.SpellOnDeath[i], this, EQEmu::spells::CastingSlot::Item, 0, -1, spells[spellbonuses.SpellOnDeath[i]].ResistDiff);
}
}
}

View File

@ -278,7 +278,7 @@ public:
//Song
bool UseBardSpellLogic(uint16 spell_id = 0xffff, int slot = -1);
bool ApplyNextBardPulse(uint16 spell_id, Mob *spell_target, EQEmu::CastingSlot slot);
bool ApplyNextBardPulse(uint16 spell_id, Mob *spell_target, EQEmu::spells::CastingSlot slot);
void BardPulse(uint16 spell_id, Mob *caster);
//Spell
@ -309,24 +309,24 @@ public:
void SendSpellBarEnable(uint16 spellid);
void ZeroCastingVars();
virtual void SpellProcess();
virtual bool CastSpell(uint16 spell_id, uint16 target_id, EQEmu::CastingSlot slot = EQEmu::CastingSlot::Item, int32 casttime = -1,
virtual bool CastSpell(uint16 spell_id, uint16 target_id, EQEmu::spells::CastingSlot slot = EQEmu::spells::CastingSlot::Item, int32 casttime = -1,
int32 mana_cost = -1, uint32* oSpellWillFinish = 0, uint32 item_slot = 0xFFFFFFFF,
uint32 timer = 0xFFFFFFFF, uint32 timer_duration = 0, int16 *resist_adjust = nullptr,
uint32 aa_id = 0);
virtual bool DoCastSpell(uint16 spell_id, uint16 target_id, EQEmu::CastingSlot slot = EQEmu::CastingSlot::Item, int32 casttime = -1,
virtual bool DoCastSpell(uint16 spell_id, uint16 target_id, EQEmu::spells::CastingSlot slot = EQEmu::spells::CastingSlot::Item, int32 casttime = -1,
int32 mana_cost = -1, uint32* oSpellWillFinish = 0, uint32 item_slot = 0xFFFFFFFF,
uint32 timer = 0xFFFFFFFF, uint32 timer_duration = 0, int16 resist_adjust = 0,
uint32 aa_id = 0);
void CastedSpellFinished(uint16 spell_id, uint32 target_id, EQEmu::CastingSlot slot, uint16 mana_used,
void CastedSpellFinished(uint16 spell_id, uint32 target_id, EQEmu::spells::CastingSlot slot, uint16 mana_used,
uint32 inventory_slot = 0xFFFFFFFF, int16 resist_adjust = 0);
bool SpellFinished(uint16 spell_id, Mob *target, EQEmu::CastingSlot slot = EQEmu::CastingSlot::Item, uint16 mana_used = 0,
bool SpellFinished(uint16 spell_id, Mob *target, EQEmu::spells::CastingSlot slot = EQEmu::spells::CastingSlot::Item, uint16 mana_used = 0,
uint32 inventory_slot = 0xFFFFFFFF, int16 resist_adjust = 0, bool isproc = false, int level_override = -1);
void SendBeginCast(uint16 spell_id, uint32 casttime);
virtual bool SpellOnTarget(uint16 spell_id, Mob* spelltar, bool reflect = false,
bool use_resist_adjust = false, int16 resist_adjust = 0, bool isproc = false, int level_override = -1);
virtual bool SpellEffect(Mob* caster, uint16 spell_id, float partial = 100, int level_override = -1);
virtual bool DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_center,
CastAction_type &CastAction, EQEmu::CastingSlot slot, bool isproc = false);
CastAction_type &CastAction, EQEmu::spells::CastingSlot slot, bool isproc = false);
virtual bool CheckFizzle(uint16 spell_id);
virtual bool CheckSpellLevelRestriction(uint16 spell_id);
virtual bool IsImmuneToSpell(uint16 spell_id, Mob *caster);
@ -1375,7 +1375,7 @@ protected:
int attacked_count;
bool delaytimer;
uint16 casting_spell_targetid;
EQEmu::CastingSlot casting_spell_slot;
EQEmu::spells::CastingSlot casting_spell_slot;
uint16 casting_spell_mana;
uint32 casting_spell_inventory_slot;
uint32 casting_spell_timer;
@ -1385,7 +1385,7 @@ protected:
uint32 casting_spell_aa_id;
bool casting_spell_checks;
uint16 bardsong;
EQEmu::CastingSlot bardsong_slot;
EQEmu::spells::CastingSlot bardsong_slot;
uint32 bardsong_target_id;
bool ActiveProjectileATK;

View File

@ -375,7 +375,7 @@ bool NPC::AIDoSpellCast(uint8 i, Mob* tar, int32 mana_cost, uint32* oDontDoAgain
#endif
casting_spell_AIindex = i;
return CastSpell(AIspells[i].spellid, tar->GetID(), EQEmu::CastingSlot::Gem2, AIspells[i].manacost == -2 ? 0 : -1, mana_cost, oDontDoAgainBefore, -1, -1, 0, &(AIspells[i].resist_adjust));
return CastSpell(AIspells[i].spellid, tar->GetID(), EQEmu::spells::CastingSlot::Gem2, AIspells[i].manacost == -2 ? 0 : -1, mana_cost, oDontDoAgainBefore, -1, -1, 0, &(AIspells[i].resist_adjust));
}
bool EntityList::AICheckCloseBeneficialSpells(NPC* caster, uint8 iChance, float iRange, uint32 iSpellTypes) {
@ -688,11 +688,11 @@ void Client::AI_SpellCast()
}
uint32 spell_to_cast = 0xFFFFFFFF;
EQEmu::CastingSlot slot_to_use = EQEmu::CastingSlot::Item;
EQEmu::spells::CastingSlot slot_to_use = EQEmu::spells::CastingSlot::Item;
if(valid_spells.size() == 1)
{
spell_to_cast = valid_spells[0];
slot_to_use = static_cast<EQEmu::CastingSlot>(slots[0]);
slot_to_use = static_cast<EQEmu::spells::CastingSlot>(slots[0]);
}
else if(valid_spells.empty())
{
@ -702,7 +702,7 @@ void Client::AI_SpellCast()
{
uint32 idx = zone->random.Int(0, (valid_spells.size()-1));
spell_to_cast = valid_spells[idx];
slot_to_use = static_cast<EQEmu::CastingSlot>(slots[idx]);
slot_to_use = static_cast<EQEmu::spells::CastingSlot>(slots[idx]);
}
if(IsMezSpell(spell_to_cast) || IsFearSpell(spell_to_cast))

View File

@ -3737,7 +3737,7 @@ XS(XS_Mob_CastSpell) {
Mob *THIS;
uint16 spell_id = (uint16) SvUV(ST(1));
uint16 target_id = (uint16) SvUV(ST(2));
EQEmu::CastingSlot slot;
EQEmu::spells::CastingSlot slot;
int32 casttime;
int32 mana_cost;
int16 resist_adjust;
@ -3751,9 +3751,9 @@ XS(XS_Mob_CastSpell) {
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if (items < 4)
slot = EQEmu::CastingSlot::Item;
slot = EQEmu::spells::CastingSlot::Item;
else {
slot = static_cast<EQEmu::CastingSlot>(SvUV(ST(3)));
slot = static_cast<EQEmu::spells::CastingSlot>(SvUV(ST(3)));
}
if (items < 5)
@ -3827,7 +3827,7 @@ XS(XS_Mob_SpellFinished) {
resist_diff = spells[spell_id].ResistDiff;
}
THIS->SpellFinished(spell_id, spell_target, EQEmu::CastingSlot::Item, mana_cost, -1, resist_diff);
THIS->SpellFinished(spell_id, spell_target, EQEmu::spells::CastingSlot::Item, mana_cost, -1, resist_diff);
}
XSRETURN_EMPTY;
}

View File

@ -371,14 +371,14 @@ void QuestManager::castspell(int spell_id, int target_id) {
if (owner) {
Mob *tgt = entity_list.GetMob(target_id);
if(tgt != nullptr)
owner->SpellFinished(spell_id, tgt, EQEmu::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff);
owner->SpellFinished(spell_id, tgt, EQEmu::spells::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff);
}
}
void QuestManager::selfcast(int spell_id) {
QuestManagerCurrentQuestVars();
if (initiator)
initiator->SpellFinished(spell_id, initiator, EQEmu::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff);
initiator->SpellFinished(spell_id, initiator, EQEmu::spells::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff);
}
void QuestManager::addloot(int item_id, int charges, bool equipitem, int aug1, int aug2, int aug3, int aug4, int aug5, int aug6) {
@ -985,7 +985,7 @@ uint16 QuestManager::scribespells(uint8 max_level, uint8 min_level) {
bool SpellBucketCheckResult = 0;
for(spell_id = 0, book_slot = initiator->GetNextAvailableSpellBookSlot(), count = 0; spell_id < SPDAT_RECORDS && book_slot < MAX_PP_SPELLBOOK; spell_id++, book_slot = initiator->GetNextAvailableSpellBookSlot(book_slot))
for(spell_id = 0, book_slot = initiator->GetNextAvailableSpellBookSlot(), count = 0; spell_id < SPDAT_RECORDS && book_slot < EQEmu::spells::SPELLBOOK_SIZE; spell_id++, book_slot = initiator->GetNextAvailableSpellBookSlot(book_slot))
{
if
(

View File

@ -197,7 +197,7 @@ void Mob::DoSpecialAttackDamage(Mob *who, EQEmu::skills::SkillType skill, int32
IsValidSpell(aabonuses.SkillAttackProc[2])) {
float chance = aabonuses.SkillAttackProc[0] / 1000.0f;
if (zone->random.Roll(chance))
SpellFinished(aabonuses.SkillAttackProc[2], who, EQEmu::CastingSlot::Item, 0, -1,
SpellFinished(aabonuses.SkillAttackProc[2], who, EQEmu::spells::CastingSlot::Item, 0, -1,
spells[aabonuses.SkillAttackProc[2]].ResistDiff);
}
@ -2156,7 +2156,7 @@ void Mob::DoMeleeSkillAttackDmg(Mob *other, uint16 weapon_damage, EQEmu::skills:
IsValidSpell(aabonuses.SkillAttackProc[2])) {
float chance = aabonuses.SkillAttackProc[0] / 1000.0f;
if (zone->random.Roll(chance))
SpellFinished(aabonuses.SkillAttackProc[2], other, EQEmu::CastingSlot::Item, 0, -1,
SpellFinished(aabonuses.SkillAttackProc[2], other, EQEmu::spells::CastingSlot::Item, 0, -1,
spells[aabonuses.SkillAttackProc[2]].ResistDiff);
}

View File

@ -2470,7 +2470,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
case SE_FcTimerRefresh:
{
if(IsClient()) {
for(unsigned int i =0 ; i < MAX_PP_MEMSPELL; ++i) {
for (unsigned int i = 0; i < EQEmu::spells::SPELL_GEM_COUNT; ++i) {
if(IsValidSpell(CastToClient()->m_pp.mem_spells[i])) {
if (CalcFocusEffect(focusFcTimerRefresh, spell_id, CastToClient()->m_pp.mem_spells[i])){
CastToClient()->m_pp.spellSlotRefresh[i] = 1;
@ -2739,7 +2739,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
if (caster && IsValidSpell(spells[spell_id].base2[i])){
if(zone->random.Roll(spells[spell_id].base[i]))
caster->SpellFinished(spells[spell_id].base2[i], this, EQEmu::CastingSlot::Item, 0, -1, spells[spells[spell_id].base2[i]].ResistDiff);
caster->SpellFinished(spells[spell_id].base2[i], this, EQEmu::spells::CastingSlot::Item, 0, -1, spells[spells[spell_id].base2[i]].ResistDiff);
}
break;
}
@ -3662,7 +3662,7 @@ void Mob::DoBuffTic(const Buffs_Struct &buff, int slot, Mob *caster)
case SE_CastOnFadeEffectNPC:
case SE_CastOnFadeEffectAlways: {
if (buff.ticsremaining == 0) {
SpellFinished(spells[buff.spellid].base[i], this, EQEmu::CastingSlot::Item, 0, -1, spells[spells[buff.spellid].base[i]].ResistDiff);
SpellFinished(spells[buff.spellid].base[i], this, EQEmu::spells::CastingSlot::Item, 0, -1, spells[spells[buff.spellid].base[i]].ResistDiff);
}
break;
}
@ -5100,7 +5100,7 @@ int16 Mob::CalcFocusEffect(focusType type, uint16 focus_id, uint16 spell_id, boo
if (Caston_spell_id) {
if (IsValidSpell(Caston_spell_id) && (Caston_spell_id != spell_id))
SpellFinished(Caston_spell_id, this, EQEmu::CastingSlot::Item, 0, -1, spells[Caston_spell_id].ResistDiff);
SpellFinished(Caston_spell_id, this, EQEmu::spells::CastingSlot::Item, 0, -1, spells[Caston_spell_id].ResistDiff);
}
return (value * lvlModifier / 100);
@ -6663,10 +6663,10 @@ void Mob::TryTriggerThreshHold(int32 damage, int effect_id, Mob* attacker){
if (IsValidSpell(spell_id)) {
if (IsBeneficialSpell(spell_id))
SpellFinished(spell_id, this, EQEmu::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff);
SpellFinished(spell_id, this, EQEmu::spells::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff);
else if(attacker)
SpellFinished(spell_id, attacker, EQEmu::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff);
SpellFinished(spell_id, attacker, EQEmu::spells::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff);
}
}
}

View File

@ -107,7 +107,7 @@ extern volatile bool is_zone_loaded;
extern WorldServer worldserver;
extern FastMath g_Math;
using EQEmu::CastingSlot;
using EQEmu::spells::CastingSlot;
// this is run constantly for every mob
void Mob::SpellProcess()
@ -4968,7 +4968,7 @@ void Client::MakeBuffFadePacket(uint16 spell_id, int slot_id, bool send_message)
void Client::MemSpell(uint16 spell_id, int slot, bool update_client)
{
if(slot >= MAX_PP_MEMSPELL || slot < 0)
if(slot >= EQEmu::spells::SPELL_GEM_COUNT || slot < 0)
return;
if(update_client)
@ -4990,7 +4990,7 @@ void Client::MemSpell(uint16 spell_id, int slot, bool update_client)
void Client::UnmemSpell(int slot, bool update_client)
{
if(slot > MAX_PP_MEMSPELL || slot < 0)
if(slot > EQEmu::spells::SPELL_GEM_COUNT || slot < 0)
return;
Log(Logs::Detail, Logs::Spells, "Spell %d forgotten from slot %d", m_pp.mem_spells[slot], slot);
@ -5006,7 +5006,7 @@ void Client::UnmemSpell(int slot, bool update_client)
void Client::UnmemSpellBySpellID(int32 spell_id)
{
for(int i = 0; i < MAX_PP_MEMSPELL; i++) {
for(int i = 0; i < EQEmu::spells::SPELL_GEM_COUNT; i++) {
if(m_pp.mem_spells[i] == spell_id) {
UnmemSpell(i, true);
break;
@ -5018,14 +5018,14 @@ void Client::UnmemSpellAll(bool update_client)
{
int i;
for(i = 0; i < MAX_PP_MEMSPELL; i++)
for(i = 0; i < EQEmu::spells::SPELL_GEM_COUNT; i++)
if(m_pp.mem_spells[i] != 0xFFFFFFFF)
UnmemSpell(i, update_client);
}
void Client::ScribeSpell(uint16 spell_id, int slot, bool update_client)
{
if(slot >= MAX_PP_SPELLBOOK || slot < 0)
if(slot >= EQEmu::spells::SPELLBOOK_SIZE || slot < 0)
return;
if(update_client)
@ -5046,7 +5046,7 @@ void Client::ScribeSpell(uint16 spell_id, int slot, bool update_client)
void Client::UnscribeSpell(int slot, bool update_client)
{
if(slot >= MAX_PP_SPELLBOOK || slot < 0)
if(slot >= EQEmu::spells::SPELLBOOK_SIZE || slot < 0)
return;
Log(Logs::Detail, Logs::Spells, "Spell %d erased from spell book slot %d", m_pp.spell_book[slot], slot);
@ -5068,7 +5068,7 @@ void Client::UnscribeSpellAll(bool update_client)
{
int i;
for(i = 0; i < MAX_PP_SPELLBOOK; i++)
for(i = 0; i < EQEmu::spells::SPELLBOOK_SIZE; i++)
{
if(m_pp.spell_book[i] != 0xFFFFFFFF)
UnscribeSpell(i, update_client);
@ -5102,7 +5102,7 @@ void Client::UntrainDiscAll(bool update_client)
}
int Client::GetNextAvailableSpellBookSlot(int starting_slot) {
for (int i = starting_slot; i < MAX_PP_SPELLBOOK; i++) { //using starting_slot should help speed this up when we're iterating through a bunch of spells
for (int i = starting_slot; i < EQEmu::spells::SPELLBOOK_SIZE; i++) { //using starting_slot should help speed this up when we're iterating through a bunch of spells
if (!IsValidSpell(GetSpellByBookSlot(i)))
return i;
}
@ -5111,7 +5111,7 @@ int Client::GetNextAvailableSpellBookSlot(int starting_slot) {
}
int Client::FindSpellBookSlotBySpellID(uint16 spellid) {
for(int i = 0; i < MAX_PP_SPELLBOOK; i++) {
for(int i = 0; i < EQEmu::spells::SPELLBOOK_SIZE; i++) {
if(m_pp.spell_book[i] == spellid)
return i;
}
@ -5410,7 +5410,7 @@ bool Mob::UseBardSpellLogic(uint16 spell_id, int slot)
spell_id != SPELL_UNKNOWN &&
slot != -1 &&
GetClass() == BARD &&
slot <= MAX_PP_MEMSPELL &&
slot <= EQEmu::spells::SPELL_GEM_COUNT &&
IsBardSong(spell_id)
);
}

View File

@ -135,7 +135,7 @@ void Trap::Trigger(Mob* trigger)
entity_list.MessageClose(trigger,false,100,13,"%s",message.c_str());
}
if(hiddenTrigger){
hiddenTrigger->SpellFinished(effectvalue, trigger, EQEmu::CastingSlot::Item, 0, -1, spells[effectvalue].ResistDiff);
hiddenTrigger->SpellFinished(effectvalue, trigger, EQEmu::spells::CastingSlot::Item, 0, -1, spells[effectvalue].ResistDiff);
}
break;
case trapTypeAlarm:

View File

@ -1204,12 +1204,12 @@ bool ZoneDatabase::LoadCharacterMemmedSpells(uint32 character_id, PlayerProfile_
auto results = database.QueryDatabase(query);
int i = 0;
/* Initialize Spells */
for (i = 0; i < MAX_PP_MEMSPELL; i++){
for (i = 0; i < EQEmu::spells::SPELL_GEM_COUNT; i++){
pp->mem_spells[i] = 0xFFFFFFFF;
}
for (auto row = results.begin(); row != results.end(); ++row) {
i = atoi(row[0]);
if (i < MAX_PP_MEMSPELL && atoi(row[1]) <= SPDAT_RECORDS){
if (i < EQEmu::spells::SPELL_GEM_COUNT && atoi(row[1]) <= SPDAT_RECORDS){
pp->mem_spells[i] = atoi(row[1]);
}
}
@ -1227,12 +1227,12 @@ bool ZoneDatabase::LoadCharacterSpellBook(uint32 character_id, PlayerProfile_Str
auto results = database.QueryDatabase(query);
int i = 0;
/* Initialize Spells */
for (i = 0; i < MAX_PP_SPELLBOOK; i++){
for (i = 0; i < EQEmu::spells::SPELLBOOK_SIZE; i++){
pp->spell_book[i] = 0xFFFFFFFF;
}
for (auto row = results.begin(); row != results.end(); ++row) {
i = atoi(row[0]);
if (i < MAX_PP_SPELLBOOK && atoi(row[1]) <= SPDAT_RECORDS){
if (i < EQEmu::spells::SPELLBOOK_SIZE && atoi(row[1]) <= SPDAT_RECORDS){
pp->spell_book[i] = atoi(row[1]);
}
}