mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-29 05:41:29 +00:00
Changelog [skip ci]
This commit is contained in:
parent
4ba5ef9170
commit
b870873ffe
@ -1,6 +1,28 @@
|
||||
EQEMu Changelog (Started on Sept 24, 2003 15:50)
|
||||
-------------------------------------------------------
|
||||
|
||||
== 1/1/2019 ==
|
||||
Akkadius:
|
||||
- [Logging] Added new logging category "MobAppearance"
|
||||
- [DevTools] Proximity show of NPC now shows a "Path finding" circle around the proximity nodes to more clearly display
|
||||
- [Scaling] Global base scaling data now refreshes from the database on #repop
|
||||
- [Commands] Implemented command #killallnpcs [npc_name] for testing, leave blank for all attackable NPC's
|
||||
- NPC and Player Textures
|
||||
- Textures that have been changed with #wearchange / #wc or any wearchange quest script call will now stick
|
||||
for new clients entering a zone
|
||||
- Weapon models for NPCs changed using wearchange will stick as well during combat and when new clients enter the zone
|
||||
- The above changes allow for customization of a zone and NPC's without needing static data configured on npc_types
|
||||
table data and allows for much more customization options
|
||||
- Implemented Quest API Calls
|
||||
Perl
|
||||
$client->SetPrimaryWeaponOrnamentation(uint32 model_id);
|
||||
$client->SetSecondaryWeaponOrnamentation(uint32 model_id);
|
||||
Lua
|
||||
client:SetPrimaryWeaponOrnamentation(uint32 model_id);
|
||||
client:SetSecondaryWeaponOrnamentation(uint32 model_id);
|
||||
- Both of these API calls persist an ornamentation to the weapon in the inventory table and will load both
|
||||
in character select and cross zone
|
||||
|
||||
== 12/30/2018 ==
|
||||
|
||||
Akkadius (KLS):
|
||||
|
||||
@ -249,7 +249,7 @@ int command_init(void)
|
||||
command_add("itemsearch", "[search criteria] - Search for an item", 10, command_itemsearch) ||
|
||||
command_add("kick", "[charname] - Disconnect charname", 150, command_kick) ||
|
||||
command_add("kill", "- Kill your target", 100, command_kill) ||
|
||||
command_add("killallnpcs", "- Kills all npcs, also takes an optional npc name as parameter", 200, command_killallnpcs) ||
|
||||
command_add("killallnpcs", " [npc_name] Kills all npcs by search name, leave blank for all attackable NPC's", 200, command_killallnpcs) ||
|
||||
command_add("lastname", "[new lastname] - Set your or your player target's lastname", 50, command_lastname) ||
|
||||
command_add("level", "[level] - Set your or your target's level", 10, command_level) ||
|
||||
command_add("listnpcs", "[name/range] - Search NPCs", 20, command_listnpcs) ||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user