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https://github.com/EQEmu/Server.git
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Excluded runtime modification of expansion-based rules 'World:ExpansionSettings' and 'World:UseClientBasedExpansionSettings'
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@ -1,6 +1,14 @@
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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== 1/11/2019 ==
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Uleat: Modified rules system to ignore all runtime modifications of 'World:ExpansionSettings' and 'World:UseClientBasedExpansionSettings' fields.
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- These fields are no longer allowed to be changed during server runtime through the command system
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- Major syncronization issues between server and clients result when these fields are altered in-game
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- It is not recommended to update these fields via sql queries while the server is in operation
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- Failure to observe these warnings will result in abhorant behavior and loss of items
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- Modify these fields during server operation at your own risk!
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== 1/4/2019 ==
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Akkadius: [Scaling] Global base scaling data has been updated in new database binary revision
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@ -61,7 +61,7 @@ RuleManager::RuleManager()
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: m_activeRuleset(0),
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m_activeName("default")
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{
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ResetRules();
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ResetRules(false);
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}
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RuleManager::CategoryType RuleManager::FindCategory(const char *catname) {
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@ -126,7 +126,7 @@ bool RuleManager::GetRule(const char *rule_name, std::string &return_value) {
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return true;
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}
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bool RuleManager::SetRule(const char *rule_name, const char *rule_value, Database *database, bool db_save) {
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bool RuleManager::SetRule(const char *rule_name, const char *rule_value, Database *database, bool db_save, bool reload) {
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if(rule_name == nullptr || rule_value == nullptr)
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return(false);
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@ -135,6 +135,13 @@ bool RuleManager::SetRule(const char *rule_name, const char *rule_value, Databas
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if(!_FindRule(rule_name, type, index))
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return(false);
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if (reload) {
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if (strcasecmp(rule_name, "World:ExpansionSettings") == 0)
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return(false);
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if (strcasecmp(rule_name, "World:UseClientBasedExpansionSettings") == 0)
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return(false);
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}
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switch(type) {
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case IntRule:
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m_RuleIntValues[index] = atoi(rule_value);
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@ -160,7 +167,16 @@ bool RuleManager::SetRule(const char *rule_name, const char *rule_value, Databas
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return(true);
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}
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void RuleManager::ResetRules() {
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void RuleManager::ResetRules(bool reload) {
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std::string expansion1;
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std::string expansion2;
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// these rules must not change during server runtime
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if (reload) {
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GetRule("World:ExpansionSettings", expansion1);
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GetRule("World:UseClientBasedExpansionSettings", expansion2);
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}
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Log(Logs::Detail, Logs::Rules, "Resetting running rules to default values");
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#define RULE_INT(cat, rule, default_value) \
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m_RuleIntValues[ Int__##rule ] = default_value;
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@ -169,6 +185,12 @@ void RuleManager::ResetRules() {
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#define RULE_BOOL(cat, rule, default_value) \
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m_RuleBoolValues[ Bool__##rule ] = default_value;
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#include "ruletypes.h"
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// restore these rules to their pre-reset values
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if (reload) {
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SetRule("World:ExpansionSettings", expansion1.c_str(), nullptr, false, false);
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SetRule("World:UseClientBasedExpansionSettings", expansion2.c_str(), nullptr, false, false);
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}
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}
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bool RuleManager::_FindRule(const char *rule_name, RuleType &type_into, uint16 &index_into) {
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@ -235,7 +257,7 @@ void RuleManager::SaveRules(Database *database, const char *ruleset_name) {
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}
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}
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bool RuleManager::LoadRules(Database *database, const char *ruleset_name) {
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bool RuleManager::LoadRules(Database *database, const char *ruleset_name, bool reload) {
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int ruleset_id = this->GetRulesetID(database, ruleset_name);
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if (ruleset_id < 0) {
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@ -269,7 +291,7 @@ bool RuleManager::LoadRules(Database *database, const char *ruleset_name) {
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return false;
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for (auto row = results.begin(); row != results.end(); ++row)
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if (!SetRule(row[0], row[1], nullptr, false))
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if (!SetRule(row[0], row[1], nullptr, false, reload))
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Log(Logs::Detail, Logs::Rules, "Unable to interpret rule record for %s", row[0]);
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}
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@ -279,7 +301,7 @@ bool RuleManager::LoadRules(Database *database, const char *ruleset_name) {
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return false;
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for (auto row = results.begin(); row != results.end(); ++row)
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if (!SetRule(row[0], row[1], nullptr, false))
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if (!SetRule(row[0], row[1], nullptr, false, reload))
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Log(Logs::Detail, Logs::Rules, "Unable to interpret rule record for %s", row[0]);
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return true;
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@ -288,6 +310,11 @@ bool RuleManager::LoadRules(Database *database, const char *ruleset_name) {
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void RuleManager::_SaveRule(Database *database, RuleType type, uint16 index) {
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char value_string[100];
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if (type == IntRule && strcasecmp(_GetRuleName(type, index), "World:ExpansionSettings") == 0)
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return;
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if (type == BoolRule && strcasecmp(_GetRuleName(type, index), "World:UseClientBasedExpansionSettings") == 0)
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return;
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switch (type) {
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case IntRule:
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sprintf(value_string, "%d", m_RuleIntValues[index]);
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@ -102,7 +102,7 @@ public:
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bool ListRules(const char *catname, std::vector<const char *> &into);
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bool ListCategories(std::vector<const char *> &into);
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bool GetRule(const char *rule_name, std::string &ret_val);
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bool SetRule(const char *rule_name, const char *rule_value, Database *db = nullptr, bool db_save = false);
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bool SetRule(const char *rule_name, const char *rule_value, Database *db = nullptr, bool db_save = false, bool reload = false);
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int GetActiveRulesetID() const { return(m_activeRuleset); }
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const char *GetActiveRuleset() const { return(m_activeName.c_str()); }
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@ -110,8 +110,8 @@ public:
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static std::string GetRulesetName(Database *db, int id);
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static bool ListRulesets(Database *db, std::map<int, std::string> &into);
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void ResetRules();
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bool LoadRules(Database *db, const char *ruleset = nullptr);
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void ResetRules(bool reload = false);
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bool LoadRules(Database *db, const char *ruleset = nullptr, bool reload = false);
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void SaveRules(Database *db, const char *ruleset = nullptr);
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private:
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@ -102,13 +102,14 @@ int main() {
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char tmp[64];
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// ucs has no 'reload rules' handler
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if (database.GetVariable("RuleSet", tmp, sizeof(tmp)-1)) {
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Log(Logs::General, Logs::UCS_Server, "Loading rule set '%s'", tmp);
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if(!RuleManager::Instance()->LoadRules(&database, tmp)) {
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if(!RuleManager::Instance()->LoadRules(&database, tmp, false)) {
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Log(Logs::General, Logs::UCS_Server, "Failed to load ruleset '%s', falling back to defaults.", tmp);
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}
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} else {
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if(!RuleManager::Instance()->LoadRules(&database, "default")) {
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if(!RuleManager::Instance()->LoadRules(&database, "default", false)) {
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Log(Logs::General, Logs::UCS_Server, "No rule set configured, using default rules");
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} else {
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Log(Logs::General, Logs::UCS_Server, "Loaded default rule set 'default'", tmp);
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@ -336,12 +336,12 @@ int main(int argc, char** argv) {
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std::string tmp;
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if (database.GetVariable("RuleSet", tmp)) {
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Log(Logs::General, Logs::World_Server, "Loading rule set '%s'", tmp.c_str());
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if (!RuleManager::Instance()->LoadRules(&database, tmp.c_str())) {
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if (!RuleManager::Instance()->LoadRules(&database, tmp.c_str(), false)) {
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Log(Logs::General, Logs::World_Server, "Failed to load ruleset '%s', falling back to defaults.", tmp.c_str());
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}
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}
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else {
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if (!RuleManager::Instance()->LoadRules(&database, "default")) {
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if (!RuleManager::Instance()->LoadRules(&database, "default", false)) {
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Log(Logs::General, Logs::World_Server, "No rule set configured, using default rules");
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}
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else {
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@ -622,4 +622,4 @@ void CheckForServerScript(bool force_download) {
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system("wget -N --no-check-certificate --quiet -O eqemu_server.pl https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/eqemu_server.pl");
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#endif
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}
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}
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}
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@ -814,12 +814,12 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
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}
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case ServerOP_ReloadRules: {
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zoneserver_list.SendPacket(pack);
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RuleManager::Instance()->LoadRules(&database, "default");
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RuleManager::Instance()->LoadRules(&database, "default", true);
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break;
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}
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case ServerOP_ReloadRulesWorld:
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{
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RuleManager::Instance()->LoadRules(&database, "default");
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RuleManager::Instance()->LoadRules(&database, "default", true);
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break;
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}
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case ServerOP_ReloadPerlExportSettings:
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@ -8345,7 +8345,7 @@ void command_rules(Client *c, const Seperator *sep) {
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c->Message(0, "(%d) %s", cur->first, cur->second.c_str());
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}
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} else if(!strcasecmp(sep->arg[1], "reload")) {
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RuleManager::Instance()->LoadRules(&database, RuleManager::Instance()->GetActiveRuleset());
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RuleManager::Instance()->LoadRules(&database, RuleManager::Instance()->GetActiveRuleset(), true);
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c->Message(0, "The active ruleset (%s (%d)) has been reloaded", RuleManager::Instance()->GetActiveRuleset(),
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RuleManager::Instance()->GetActiveRulesetID());
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} else if(!strcasecmp(sep->arg[1], "switch")) {
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@ -8361,7 +8361,7 @@ void command_rules(Client *c, const Seperator *sep) {
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}
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//TODO: we likely want to reload this ruleset everywhere...
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RuleManager::Instance()->LoadRules(&database, sep->arg[2]);
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RuleManager::Instance()->LoadRules(&database, sep->arg[2], true);
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c->Message(0, "The selected ruleset has been changed to (%s (%d)) and reloaded locally", sep->arg[2], rsid);
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} else if(!strcasecmp(sep->arg[1], "load")) {
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@ -8371,7 +8371,7 @@ void command_rules(Client *c, const Seperator *sep) {
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c->Message(13, "Unknown rule set '%s'", sep->arg[2]);
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return;
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}
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RuleManager::Instance()->LoadRules(&database, sep->arg[2]);
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RuleManager::Instance()->LoadRules(&database, sep->arg[2], true);
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c->Message(0, "Loaded ruleset '%s' (%d) locally", sep->arg[2], rsid);
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} else if(!strcasecmp(sep->arg[1], "store")) {
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if(sep->argnum == 1) {
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@ -8395,9 +8395,9 @@ void command_rules(Client *c, const Seperator *sep) {
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return;
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}
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} else if(!strcasecmp(sep->arg[1], "reset")) {
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RuleManager::Instance()->ResetRules();
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RuleManager::Instance()->ResetRules(true);
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c->Message(0, "The running ruleset has been set to defaults");
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} else if(!strcasecmp(sep->arg[1], "get")) {
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if(sep->argnum != 2) {
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c->Message(13, "Invalid argument count, see help.");
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@ -8414,7 +8414,7 @@ void command_rules(Client *c, const Seperator *sep) {
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c->Message(13, "Invalid argument count, see help.");
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return;
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}
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if(!RuleManager::Instance()->SetRule(sep->arg[2], sep->arg[3])) {
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if(!RuleManager::Instance()->SetRule(sep->arg[2], sep->arg[3], nullptr, false, true)) {
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c->Message(13, "Failed to modify rule");
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} else {
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c->Message(0, "Rule modified locally.");
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@ -8424,7 +8424,7 @@ void command_rules(Client *c, const Seperator *sep) {
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c->Message(13, "Invalid argument count, see help.");
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return;
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}
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if(!RuleManager::Instance()->SetRule(sep->arg[2], sep->arg[3], &database, true)) {
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if(!RuleManager::Instance()->SetRule(sep->arg[2], sep->arg[3], &database, true, true)) {
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c->Message(13, "Failed to modify rule");
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} else {
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c->Message(0, "Rule modified locally and in the database.");
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@ -362,12 +362,12 @@ int main(int argc, char** argv) {
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std::string tmp;
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if (database.GetVariable("RuleSet", tmp)) {
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Log(Logs::General, Logs::Zone_Server, "Loading rule set '%s'", tmp.c_str());
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if (!RuleManager::Instance()->LoadRules(&database, tmp.c_str())) {
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if (!RuleManager::Instance()->LoadRules(&database, tmp.c_str(), false)) {
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Log(Logs::General, Logs::Error, "Failed to load ruleset '%s', falling back to defaults.", tmp.c_str());
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}
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}
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else {
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if (!RuleManager::Instance()->LoadRules(&database, "default")) {
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if (!RuleManager::Instance()->LoadRules(&database, "default", false)) {
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Log(Logs::General, Logs::Zone_Server, "No rule set configured, using default rules");
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}
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else {
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@ -1772,7 +1772,7 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
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zone->GetLongName(),
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zone->GetInstanceID()
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);
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RuleManager::Instance()->LoadRules(&database, RuleManager::Instance()->GetActiveRuleset());
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RuleManager::Instance()->LoadRules(&database, RuleManager::Instance()->GetActiveRuleset(), true);
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break;
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}
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case ServerOP_ReloadLogs: {
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@ -904,7 +904,7 @@ bool Zone::Init(bool iStaticZone) {
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std::string r_name = RuleManager::Instance()->GetRulesetName(&database, default_ruleset);
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if(r_name.size() > 0)
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{
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RuleManager::Instance()->LoadRules(&database, r_name.c_str());
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RuleManager::Instance()->LoadRules(&database, r_name.c_str(), false);
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}
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}
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