KayenEQ
b32f59a40d
Further support for spell field 'aemaxtargets'
2014-11-13 06:00:01 -05:00
KayenEQ
352d6fd83c
Support for all remaining known spell target types.
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Implemented target type (32) AE Target HateList
Implemented target type (36) Area Client Only
Implemented target type (37) Area PC Only
Implemented target type (39) Group No Pet
2014-11-13 05:19:01 -05:00
KayenEQ
738fa38047
Implemented target type (50) which excludes players pets from target AE's.
2014-11-13 02:46:22 -05:00
KayenEQ
fabe93e548
Implemented target type (44) 'Beams' (which projects an AE infront of caster with a specified length and width).
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Clean up of target type direction code, implemented use of aemaxtargets field for it.
2014-11-13 02:25:18 -05:00
KayenEQ
7943a73cfb
code fix
2014-11-12 02:03:24 -05:00
KayenEQ
59bcd031c8
Added a simple check to prevent DoEnduranceUpkeep (1 sec persistent timer)
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from constantly checking when client has no endurance drain effects.
This was running 24/7 for all classes.
2014-11-12 01:54:21 -05:00
KayenEQ
720e80377e
Merge git://github.com/EQEmu/Server into Development
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Conflicts:
changelog.txt
common/eq_packet_structs.h
common/patches/underfoot_structs.h
common/spdat.h
zone/effects.cpp
zone/mob.cpp
zone/spells.cpp
2014-11-10 10:22:50 -05:00
KayenEQ
3d44050959
Implemented support for using target rings from item clicks.
...
(Thanks again to Lecht for the help)
2014-11-10 10:11:29 -05:00
KayenEQ
e63b310058
Merge git://github.com/EQEmu/Server into Development
...
Conflicts:
changelog.txt
2014-11-10 09:42:59 -05:00
KayenEQ
d656db843a
Implemented spell Target Type (45) 'Target Rings' on Underfoot.
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Thanks to Lecht for figuring out op code side of it.
2014-11-09 22:37:12 -05:00
KayenEQ
4446a1ed08
Mez spells will no longer attempt memblur each tic, just on initial cast.
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reverted change to calcmaxhp due to potential overflow issues.
2014-11-08 02:07:05 -05:00
KayenEQ
0c4a32246b
Fix for CalcMaxHP
2014-11-06 21:00:03 -05:00
KayenEQ
b4286b87db
Fix to SE_PercentHeal to allow it to work if no max value set.
2014-11-06 01:30:05 -05:00
KayenEQ
527293d2f2
Merge git://github.com/EQEmu/Server into Development
2014-11-02 20:14:59 -05:00
KayenEQ
d754e24a02
Minor code and compiler warning fixes.
2014-11-02 20:14:44 -05:00
KayenEQ
c9073b10a1
Revert for checking buffs if virus, a couple of spells don't require a buff.
2014-11-02 18:34:22 -05:00
KayenEQ
728399e372
Make sure virus is an actual buff before starting timer
2014-11-02 05:35:09 -05:00
KayenEQ
51a3302288
Few more minor compilier warnings and code clean up.
2014-11-02 00:43:01 -04:00
KayenEQ
39bb2aa811
minor clear up of 2handstaff block effect code.
2014-11-01 20:57:26 -04:00
KayenEQ
7b0045290d
Fixed most of the compiler warnings and cleaned up some code in spells_effects.cpp
2014-10-31 22:40:49 -04:00
KayenEQ
441ddf233a
Merge git://github.com/EQEmu/Server into Development
2014-10-31 21:47:20 -04:00
KayenEQ
306c641c72
merge
2014-10-31 21:47:07 -04:00
KayenEQ
f84130fc7c
fix
2014-10-30 21:40:46 -04:00
KayenEQ
57f8f61094
code optimization
2014-10-30 21:22:53 -04:00
KayenEQ
5ec0b9993a
Merge git://github.com/EQEmu/Server into Development
2014-10-30 19:51:22 -04:00
KayenEQ
3247137ef2
Added swarm pet checks to viral spreading function.
2014-10-27 02:20:25 -04:00
KayenEQ
adb8175654
Support for spells_new field 'viral_range'
2014-10-26 02:05:36 -04:00
KayenEQ
5afd6b8628
Added 'hit chance' extra attack option can be applied to future special attacks ect.
2014-10-24 23:36:02 -04:00
KayenEQ
4cb6a5635e
Merge git://github.com/EQEmu/Server into Development
2014-10-24 23:28:15 -04:00
KayenEQ
22170527c4
Small update to prior commit.
2014-10-21 14:24:25 -04:00
KayenEQ
f0f920d0e8
Fix for bug with Discipline recast timers preventing them from
...
working properly if you used a focus effect to reduce recast time
to zero.
(Specifically the recast timer failed to reset in the situation
where you had already used the disc WIHTOUT the focus applied, then applied
the focus and tried to have it reduced).
2014-10-21 14:14:35 -04:00
KayenEQ
193f7b0fe3
Fix so NPC don't ghost when casting spells from scripts while moving.
2014-10-20 01:16:08 -04:00
KayenEQ
bb91265b2b
Allow npc_types field 'special_abilities' to be set as null in database.
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Changed due to issues when trying to copy npcs or remove abilities from
the field directly in the dataabase.
2014-10-20 00:36:13 -04:00
KayenEQ
6474e1353f
Fix for a few spell triggers using correct resist dif
2014-10-07 22:54:12 -04:00
KayenEQ
8ff4e59d20
Fix to allow regular runes to absorn spell damage (except dots).
2014-10-05 07:51:20 -04:00
KayenEQ
ad116af59d
Merge git://github.com/EQEmu/Server into Development
2014-10-05 07:49:20 -04:00
KayenEQ
968127c414
Exported to PERL $client->SendSpellAnim(targetid, spellid)
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This function sends the spell graphic of a spell without actually having to cast the spell.
2014-10-02 22:08:12 -04:00
KayenEQ
50233b9a8c
changelog
2014-10-01 13:25:19 -04:00
KayenEQ
a722e3f112
Exported to PERL $client->SendColoredText(color, msg)
2014-10-01 13:24:38 -04:00
KayenEQ
7831162235
changelog
2014-09-27 16:39:37 -04:00
KayenEQ
8567fd928a
Perl Mob function GetSpellStat(spellid, identifier, slot)
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indentifier is the spell_new field
slot is used for effectids,base,base2, max ect where 1 = first slot.
Will add a wiki page
2014-09-27 16:12:10 -04:00
KayenEQ
f232bf1ccd
Fix for commit failure.
2014-09-27 09:21:37 -04:00
KayenEQ
acc6926448
Merge git://github.com/EQEmu/Server into Development
2014-09-27 09:20:27 -04:00
KayenEQ
31b46efcac
Clean up of perl based NPC spell scaling functions.
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Added Perl - $npc->GetSpellFocusDMG(), $npc->GetSpellFocusHeal()
2014-09-26 06:56:42 -04:00
KayenEQ
9f3a0a3f95
Merge git://github.com/EQEmu/Server into Development
2014-09-26 06:54:53 -04:00
KayenEQ
9561a3fd3e
Merge git://github.com/EQEmu/Server into Development
2014-09-25 15:15:32 -04:00
KayenEQ
b9b92762b5
Merge git://github.com/EQEmu/Server into Development
...
Conflicts:
changelog.txt
2014-09-24 20:51:20 -04:00
KayenEQ
a5e6fa3479
Merge git://github.com/EQEmu/Server into Development
2014-09-23 18:58:59 -04:00
KayenEQ
c03a70651c
SE_ApplySpell and SE_TriggerSpell will now be applied based on which effect slot they are used in (instead of always before all spell effects are checked).
...
Note: If a spell has multiple SE_TriggerSpell effects within it. Only one will be able to trigger. (If you want multiple spells use SE_ApplySpell)
2014-09-23 09:15:02 -04:00
KayenEQ
ec01e6c69b
Merge git://github.com/EQEmu/Server into Development
2014-09-23 09:07:14 -04:00
KayenEQ
1f155690d8
Fix to SE_ApplyEffect - Will now trigger spell from this effect at correct time.
2014-09-22 19:42:59 -04:00
KayenEQ
c160b8716f
Kayen: Spell recourse effects / triggerable spell effects will now be applied AFTER the base spells effects have been applied (consistent with live).
2014-09-22 18:02:40 -04:00
KayenEQ
7ffce01260
Merge git://github.com/EQEmu/Server into Development
2014-09-22 17:50:35 -04:00
KayenEQ
d169d95ab0
Fix for resource tap when gaining/loosing HP.
2014-09-17 12:08:01 -04:00
KayenEQ
63ca4cac5e
Fix for calculation for SE_ManaAbsorbPercentDamage
2014-09-17 05:14:10 -04:00
KayenEQ
03485ef1e0
Nimbus effects will now be reapplied after zoning.
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Nimbus effects will now fade when associated buff is removed.
Fix for ReduceAllDamage function.
2014-09-15 16:05:57 -04:00
KayenEQ
616e13acac
Calc fix for spell power distance mod effect.
2014-09-07 03:43:34 -04:00
KayenEQ
b50f660339
Merge git://github.com/EQEmu/Server into Development
2014-09-07 03:40:12 -04:00
KayenEQ
44dcf7af7d
Merge git://github.com/EQEmu/Server into Development
2014-08-25 09:23:23 -04:00
KayenEQ
b3ea7ecd0d
Added param to special attack NPC_NO_CHASE
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Param 2 = If set will disable LOS check
2014-08-24 19:11:41 -04:00
KayenEQ
85df09b3f2
Implemented NPC special ability 40 'NPC_CHASE_DISTANCE'
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Param 0: Sets max distance you need to be away from an npc for it to chase you.
Param 1: Sets min distance you need to be from npc for it to chase you.
Usage: Ideally used with ranged attack npcs / casters who you DO NOT WANT
to chase you unless you get too close or too far or out of sight.
2014-08-23 03:21:36 -04:00
KayenEQ
8394cc9e2b
Fix for NPC ranged attacks not allowing for multiple hits
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if set by special attack 11, also changed paramater 0 (which was
incorrectly set as both 'amount of attacks' and 'min range'
0 = amount attacks
4 = min attack range
Fix to spell directional effect targeting.
2014-08-22 00:35:14 -04:00
KayenEQ
8b2dba9715
ST_PetMaster target type support added
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Targets pets master. (Works for regular and swarm pets)
2014-08-10 20:13:01 -04:00
KayenEQ
478eb35a3b
Rule ArcheryHitPenalty fix for calc mistake from prior update.
2014-08-10 08:37:30 -04:00
KayenEQ
b7be8fb625
fix
2014-08-08 15:53:53 -04:00
KayenEQ
2aec190afc
Support for spells_new field 'uninterruptable'
2014-08-08 13:42:14 -04:00
KayenEQ
aab3cac29c
fix
2014-08-06 06:49:29 -04:00
KayenEQ
92a1abbbee
fix
2014-08-03 16:36:44 -04:00
KayenEQ
4b7fa0654c
fix
2014-08-03 16:32:36 -04:00
KayenEQ
f3710856ad
min_range field
2014-08-03 16:04:55 -04:00
KayenEQ
ef982b9ce2
Implemented 'min_range' field, sets a min range that you must
...
be away from target for spell to land.
2014-08-03 08:21:47 -04:00
KayenEQ
52d92b7181
Implemented broad support for fields min_dist, min_dist_mod, max_dist, max_dist_mod -
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Scales spell power based on targets distance from caster.
This implemented in a broad way to function with spells
that would make sense to scale. Some work will still be needed on this.
Be aware if making custom
spells not everything will work and certain effects just
should not be included (use common sense).
2014-08-02 21:10:44 -04:00
KayenEQ
e0e473ce06
Merge git://github.com/EQEmu/Server into Development
2014-08-02 20:40:24 -04:00
KayenEQ
9c92c5dbe4
SQL
2014-08-02 10:43:48 -04:00
KayenEQ
b65d3c85b6
Implemented support for spells_new fields InCombat, OutofCombat
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Required SQL to rename and add new fields to spells_new table.
2014-08-02 10:42:11 -04:00
KayenEQ
454f2520c3
Support for spells_new field npc_no_los (simply skips the LOS check for that spell
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despite name, no reason to hard code it only for NPC).
2014-08-01 23:35:35 -04:00
KayenEQ
9fcea56fbf
Alllow SE_PetMeleeMitigation to work on swarm pets.
2014-07-24 14:06:15 -04:00
KayenEQ
1b239b7119
Support for AA derived AC bonus.
2014-07-24 11:31:22 -04:00
KayenEQ
83f94da43b
Spell Effect for melee mitigation will no longer use same bonus
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item shielding effect. Added support for spell effect melee mitigation
to work on as item worn effects and AA.
2014-07-24 11:23:14 -04:00
KayenEQ
0d5a0525cd
minor fix
2014-07-23 22:08:47 -04:00
KayenEQ
4f07be2343
Update to how bonuses are calculated in chance to hit code to be
...
consistent across all relevant effects (treating avoidance
and hit chance bonuses equally).
Rule ArcheryHitPenalty will now calc correctly (Was doing basically nothing)
New field npc_types 'Avoidance' (add avoidance bonus to npc)
Rules for setting min / max chance to hit
2014-07-23 21:24:21 -04:00
KayenEQ
152a7410b6
debug msg removal
2014-07-23 16:57:59 -04:00
KayenEQ
9e4a21d934
Allow negative values for avoidance to work. (debuffs)
2014-07-23 13:13:51 -04:00
KayenEQ
6b107d4197
sql fix
2014-07-21 09:46:36 -04:00
KayenEQ
d99f9c1c09
fix for aa pet flurry bonus calc
2014-07-18 17:57:03 -04:00
KayenEQ
089360a3a5
merge
2014-07-18 17:00:39 -04:00
KayenEQ
48c24186d1
sql comment fix
2014-07-10 23:44:03 -04:00
KayenEQ
965bb039be
Updates to npc_spells and npc_types table.
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Implemented innate defensive and range procs
Implemented ability to fine tune AI casting behavior/timers
Global rules for AI casting behavior/timers
NPC Ranged attack updates, set skill and ammo type in npc_types
Various clean ups in attack related functions.
Other minor fixes.
See Change Log, +required, +optional SQL
2014-07-10 22:46:39 -04:00
KayenEQ
705ffa89bc
Update SE_InterruptCasting: Will now work for instant spells (as well as over time).
2014-07-08 21:09:57 -07:00
KayenEQ
8cdcd189f5
Updated SE_BardAEDot to no longer damage target while target is moving (consistent with live)
2014-07-08 21:09:57 -07:00
KayenEQ
9e26ebb9e5
Changed SE_LimitMaxMana to SE_MeleeVulnerability - Weakness/Mitigation verse melee damage
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(Despite lives SPA lable as the former it clearly is not what the effect does from all spell examples)
2014-07-08 21:09:57 -07:00
KayenEQ
7b085c8018
Implemented SE_LimitSpellClass - Focus Limits spell to pre defined categories. (3=Cures,3=Offensive, 6=Lifetap)
2014-07-08 21:09:57 -07:00
KayenEQ
41d3b177ea
Renamed various Cast on Fade spell effects to more accurately describe their functions.
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Missing code from prior commit.
2014-07-08 21:09:57 -07:00
KayenEQ
effe2149da
Re-Implemented SE_TriggerMeleeThreshold and SE_TriggerSpellThreshold correctly - Trigger spell if owner of buff
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takes more than the specified damage amount in a SINGLE hit, then fade the buff.
2014-07-08 21:09:57 -07:00
KayenEQ
9af74e6468
Implemented SE_FactionModPct - Modifies faction gains and losses by percent.
2014-07-08 21:09:56 -07:00
KayenEQ
ede9d557a3
Implemented SE_ResourceTap - Coverts a percent of dmg from dmg spells(DD/DoT) to hp/mana/end.
2014-07-08 21:09:56 -07:00
KayenEQ
0be08b7899
Implemented SE_Sanctuary - Places caster at bottom hate list,
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effect fades if caster cast spell on targets other than self.
2014-07-08 21:09:56 -07:00
KayenEQ
6877e40b38
Update to SE_AStacker, B, C, D
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Will correclty use base value to stack with same type ie (A vs A)
Highest base value will take hold.
2014-07-08 21:09:55 -07:00
KayenEQ
1cd20c65e2
Renamed a few spell effects more appropriately.
2014-07-08 21:09:55 -07:00
KayenEQ
4672f223c1
minor fix
2014-07-08 21:09:55 -07:00