mirror of
https://github.com/EQEmu/Server.git
synced 2026-01-02 22:03:52 +00:00
Merge git://github.com/EQEmu/Server into Development
This commit is contained in:
commit
7ffce01260
@ -8,7 +8,9 @@ script:
|
||||
- make
|
||||
- ./bin/tests
|
||||
branches:
|
||||
only: master
|
||||
only:
|
||||
- master
|
||||
- stable
|
||||
notifications:
|
||||
email: false
|
||||
irc:
|
||||
|
||||
119
changelog.txt
119
changelog.txt
@ -1,5 +1,124 @@
|
||||
EQEMu Changelog (Started on Sept 24, 2003 15:50)
|
||||
-------------------------------------------------------
|
||||
== 09/22/2014 ==
|
||||
Akkadius: #resetaa now covers the function of #resetaa and #refundaa
|
||||
- #resetaa will wipe all AA data, refund the spent points into the available points and send character to character select properly
|
||||
Akkadius: Removed #refundaa
|
||||
Akkadius: Removed a lot of debug code for blob conversion
|
||||
Akkadius: Changed status logging for loads/saves to Debug category
|
||||
|
||||
== 09/21/2014 ==
|
||||
Akkadius: Player Profile Blob to Database Conversion
|
||||
- Summary: HUGE difference in database speeds reads/writes and 1:10 datasize difference
|
||||
- The new character storage engine unlike the character_ table before, is able to properly index data and make use of
|
||||
proper MySQL/MariaDB caching optimizations and performance has increased phenominally
|
||||
PERFORMANCE AND STATISTICS FIGURES (Varies on hardware):
|
||||
- EZ Server Character data size of 2.6GB `character_` table alone now takes up approx 600MB
|
||||
- Character Data Loads take approx .03 seconds BEFORE MySQL/MariaDB cache
|
||||
- Character Data Loads take approx .001-.0035 seconds AFTER MySQL/MariaDB cache
|
||||
- Character Data Saves take approx .0001 - .003 for any particular save operation
|
||||
- Database Auto Conversion: When the 'character_' table exists, World boot-up will queue an auto-conversion prompt and convert all of your characters, BACKUP
|
||||
YOUR DATABASE BEFORE CONVERTING, here is an EASY backup script: http://wiki.eqemulator.org/p?MySQL_DB_Backup_Script
|
||||
- On auto conversion, the following tables are created automatically:
|
||||
- Table: `character_skills` - Stores Character Skills
|
||||
- Table: `character_languages` - Stores Character Language
|
||||
- Table: `character_bind` - Stores Character Bind point and Home Bind point designated by is_home bool field
|
||||
- Table: `character_alternate_abilities` - Stores all Character AA
|
||||
- Table: `character_currency` - Stores all Platinum/Gold/Silver/Copper and character related currencies
|
||||
- Table: `character_data` - Stores basic character data (Fields from `character_` table migrated to this table)
|
||||
- Table: `character_spells` - Stores character spells
|
||||
- Table: `character_memmed_spells` - Stores character memorized spells
|
||||
- Table: `character_disciplines` - Stores character disciplines
|
||||
- Table: `character_material` - Stores character armor dye textures
|
||||
- Table: `character_tribute` - Stores character tributes
|
||||
- Table: `character_bandolier` - Stores character bandoliers
|
||||
- Table: `character_inspect_messages` - Stores character inspection messages (Moved from `character_` table)
|
||||
- Table: `character_leadership_abilities` - Stores character Leadership AAs
|
||||
- Loads: Majority of Player profile loads now occur at Client::Handle_Connect_OP_ZoneEntry
|
||||
LoadCharacterFactionValues(uint32 character_id, faction_map & val_list);
|
||||
LoadCharacterSpellBook(uint32 character_id, PlayerProfile_Struct* pp);
|
||||
LoadCharacterMemmedSpells(uint32 character_id, PlayerProfile_Struct* pp);
|
||||
LoadCharacterLanguages(uint32 character_id, PlayerProfile_Struct* pp);
|
||||
LoadCharacterDisciplines(uint32 character_id, PlayerProfile_Struct* pp);
|
||||
LoadCharacterSkills(uint32 character_id, PlayerProfile_Struct* pp);
|
||||
LoadCharacterData(uint32 character_id, PlayerProfile_Struct* pp, ExtendedProfile_Struct* m_epp);
|
||||
LoadCharacterCurrency(uint32 character_id, PlayerProfile_Struct* pp);
|
||||
LoadCharacterBindPoint(uint32 character_id, PlayerProfile_Struct* pp);
|
||||
LoadCharacterMaterialColor(uint32 character_id, PlayerProfile_Struct* pp);
|
||||
LoadCharacterBandolier(uint32 character_id, PlayerProfile_Struct* pp);
|
||||
LoadCharacterTribute(uint32 character_id, PlayerProfile_Struct* pp);
|
||||
LoadCharacterPotions(uint32 character_id, PlayerProfile_Struct* pp);
|
||||
LoadCharacterLeadershipAA(uint32 character_id, PlayerProfile_Struct* pp);
|
||||
- Saves: Occur all over the code now instead of calling full saves
|
||||
SaveCharacterBindPoint(uint32 character_id, uint32 zone_id, uint32 instance_id, float x, float y, float z, float heading, uint8 is_home);
|
||||
SaveCharacterCurrency(uint32 character_id, PlayerProfile_Struct* pp);
|
||||
SaveCharacterData(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp, ExtendedProfile_Struct* m_epp);
|
||||
SaveCharacterAA(uint32 character_id, uint32 aa_id, uint32 current_level);
|
||||
SaveCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
|
||||
SaveCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
|
||||
SaveCharacterMaterialColor(uint32 character_id, uint32 slot_id, uint32 color);
|
||||
SaveCharacterSkill(uint32 character_id, uint32 skill_id, uint32 value);
|
||||
SaveCharacterLanguage(uint32 character_id, uint32 lang_id, uint32 value);
|
||||
SaveCharacterDisc(uint32 character_id, uint32 slot_id, uint32 disc_id);
|
||||
SaveCharacterTribute(uint32 character_id, PlayerProfile_Struct* pp);
|
||||
SaveCharacterBandolier(uint32 character_id, uint8 bandolier_id, uint8 bandolier_slot, uint32 item_id, uint32 icon, const char* bandolier_name);
|
||||
SaveCharacterPotionBelt(uint32 character_id, uint8 potion_id, uint32 item_id, uint32 icon);
|
||||
SaveCharacterLeadershipAA(uint32 character_id, PlayerProfile_Struct* pp);
|
||||
- Deletes:
|
||||
DeleteCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
|
||||
DeleteCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
|
||||
DeleteCharacterDisc(uint32 character_id, uint32 slot_id);
|
||||
DeleteCharacterBandolier(uint32 character_id, uint32 band_id);
|
||||
DeleteCharacterLeadershipAAs(uint32 character_id);
|
||||
- Now occur all over the code and only trigger when necessary
|
||||
- Two FULL saves when looting a corpse, this has been reduced to just currency saves on initial loot and trimmed to one save since AddToMoneyPP did it already
|
||||
- Every time a player moves coin with any situation (Splits/Trades/Merchant/Skills/Bank Coin Exchange/Coin Moves), a full save is made, this is now just a currency save
|
||||
- Every time a player skilled up at a skill vendor, a full blob save hit was made, this is not just a currency hit
|
||||
- Every time an AA was purchased, a full save was made
|
||||
- Every time a spell was scribed/swapped, disc was trained
|
||||
- When a client exists a zone, when a client enters a zone
|
||||
- NOTE: These amount of excessive saves have caused scalability issues that cause the `character_` table to hang which causes process hangs that affect the whole server
|
||||
because of the slowness of the `character_` table and the blob not allowing any indexing to occur
|
||||
- All functions that once depended on the `character_` table are now rewritten to appropriately read from the `character_data` table
|
||||
- Database query errors that occur during conversion or from and load/save/delete character functions are now leveraged via ThrowDBError and logs now go to
|
||||
Server_Folder_Root/eqemu_query_error_log.txt (You cannot log errors natively through MySQL)
|
||||
- DBASYNC IS NOW COMPLETELY REMOVED - This was mainly for Character data async loads/saves and merchantlist loads
|
||||
- Side implementations:
|
||||
Perl Exports:
|
||||
- quest::crosszonesetentityvariablebynpctypeid(npctype_id, id, m_var) - Sets entity variables world wide with specified npctype_id
|
||||
- quest::crosszonesignalnpcbynpctypeid(npctype_id, data) - Signals all NPC entities world wide with specified npctype_id
|
||||
- $client->GetTaskActivityDoneCount(TaskID, ActivityID) - Gets task activity done count by task id and activity id for client entity
|
||||
|
||||
VIEW TABLE SIZE AFTER CONVERT:
|
||||
|
||||
SELECT CONCAT(table_schema, '.', table_name) as table_name,
|
||||
CONCAT(ROUND(table_rows / 1000000, 2), 'M') rows,
|
||||
CONCAT(ROUND(data_length / ( 1024 * 1024 * 1024 ), 2), 'G') DATA,
|
||||
CONCAT(ROUND(index_length / ( 1024 * 1024 * 1024 ), 2), 'G') idx,
|
||||
CONCAT(ROUND(( data_length + index_length ) / ( 1024 * 1024 * 1024 ), 2), 'G') total_size,
|
||||
ROUND(index_length / data_length, 2) idxfrac
|
||||
FROM information_schema.TABLES
|
||||
WHERE `table_name` LIKE 'character_%'
|
||||
ORDER BY DATA DESC;
|
||||
|
||||
== 09/20/2014 ==
|
||||
demonstar55: Fix crash in SendEnterWorld on illegally long names
|
||||
demonstar55: The client only lets you enter 15 characters for your name (UF at least)
|
||||
demonstar55: Add rule Spells:SHDProcIDOffByOne for pre-UF spell file, set to true, UF+ set to false
|
||||
KLS: #suspend and #ban now have required messages to record the reason for the ban/suspension.
|
||||
|
||||
== 09/19/2014 ==
|
||||
demonstar55: Added Client::Tell_StringID (used in tell queue messages)
|
||||
demonstar55: Tell queues (and offline) messages now show correctly
|
||||
demonstar55: Fix starting with capital check
|
||||
|
||||
== 09/18/2014==
|
||||
demonstar55: Implement tell queues
|
||||
Currently set to a limit of 20 by default (World:TellQueueSize) I was unable to hit the limit on live though (100+)
|
||||
The required SQL nukes the old tell queue table, which may or may not be in your DB
|
||||
Optional SQL adds the rule to the DB to allow easy of change
|
||||
Note: this does not play well with multiple sessions with the same name on (crash and relog and have multiple sessions) but normal tells don't play well either
|
||||
|
||||
== 09/16/2014 ==
|
||||
demonstar55: Implement spell formula 137 (BER AA Desperation)
|
||||
Uleat (NateDog): Fix for LoadBuffs() crash when a spell with a non-persistent Illusion effect was loaded.
|
||||
|
||||
@ -8,7 +8,6 @@ SET(common_sources
|
||||
crc16.cpp
|
||||
crc32.cpp
|
||||
database.cpp
|
||||
dbasync.cpp
|
||||
dbcore.cpp
|
||||
debug.cpp
|
||||
emu_opcodes.cpp
|
||||
@ -104,7 +103,6 @@ SET(common_headers
|
||||
crc16.h
|
||||
crc32.h
|
||||
database.h
|
||||
dbasync.h
|
||||
dbcore.h
|
||||
debug.h
|
||||
deity.h
|
||||
|
||||
2079
common/database.cpp
2079
common/database.cpp
File diff suppressed because it is too large
Load Diff
@ -105,10 +105,16 @@ public:
|
||||
Database(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
|
||||
bool Connect(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
|
||||
~Database();
|
||||
bool ThrowDBError(std::string ErrorMessage, std::string query_title, std::string query);
|
||||
|
||||
|
||||
/*
|
||||
* General Character Related Stuff
|
||||
*/
|
||||
|
||||
/* Character Creation */
|
||||
bool SaveCharacterCreate(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp);
|
||||
|
||||
bool MoveCharacterToZone(const char* charname, const char* zonename);
|
||||
bool MoveCharacterToZone(const char* charname, const char* zonename,uint32 zoneid);
|
||||
bool MoveCharacterToZone(uint32 iCharID, const char* iZonename);
|
||||
@ -118,9 +124,8 @@ public:
|
||||
bool AddToNameFilter(const char* name);
|
||||
bool ReserveName(uint32 account_id, char* name);
|
||||
bool CreateCharacter(uint32 account_id, char* name, uint16 gender, uint16 race, uint16 class_, uint8 str, uint8 sta, uint8 cha, uint8 dex, uint8 int_, uint8 agi, uint8 wis, uint8 face);
|
||||
bool StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inventory* inv, ExtendedProfile_Struct *ext);
|
||||
bool StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inventory* inv);
|
||||
bool DeleteCharacter(char* name);
|
||||
uint8 CopyCharacter(const char* oldname, const char* newname, uint32 acctid);
|
||||
|
||||
/*
|
||||
* General Information Getting Queries
|
||||
@ -217,6 +222,8 @@ public:
|
||||
uint32 GetRaidID(const char* name);
|
||||
const char *GetRaidLeaderName(uint32 rid);
|
||||
|
||||
bool CheckDatabaseConversions();
|
||||
|
||||
/*
|
||||
* Database Variables
|
||||
*/
|
||||
@ -250,10 +257,6 @@ public:
|
||||
void SetLoginFlags(uint32 CharID, bool LFP, bool LFG, uint8 firstlogon);
|
||||
void AddReport(std::string who, std::string against, std::string lines);
|
||||
|
||||
|
||||
protected:
|
||||
void HandleMysqlError(uint32 errnum);
|
||||
|
||||
private:
|
||||
void DBInitVars();
|
||||
|
||||
|
||||
@ -1,669 +0,0 @@
|
||||
#include "debug.h"
|
||||
#ifdef _WINDOWS
|
||||
#include <windows.h>
|
||||
#include <process.h>
|
||||
#include <winsock2.h>
|
||||
#endif
|
||||
#include <iostream>
|
||||
#include "dbasync.h"
|
||||
#include "database.h"
|
||||
#include <errmsg.h>
|
||||
#include <mysqld_error.h>
|
||||
#include <limits.h>
|
||||
#include "dbcore.h"
|
||||
#include <string.h>
|
||||
//#include "../common/misc_functions.h"
|
||||
#include "string_util.h"
|
||||
#define ASYNC_LOOP_GRANULARITY 4 //# of ms between checking our work
|
||||
|
||||
bool DBAsyncCB_LoadVariables(DBAsyncWork* iWork) {
|
||||
char errbuf[MYSQL_ERRMSG_SIZE];
|
||||
MYSQL_RES* result = 0;
|
||||
DBAsyncQuery* dbaq = iWork->PopAnswer();
|
||||
if (dbaq->GetAnswer(errbuf, &result))
|
||||
iWork->GetDB()->LoadVariables_result(result);
|
||||
else
|
||||
std::cout << "Error: DBAsyncCB_LoadVariables failed: !GetAnswer: '" << errbuf << "'" << std::endl;
|
||||
return true;
|
||||
}
|
||||
|
||||
void AsyncLoadVariables(DBAsync *dba, Database *db) {
|
||||
char* query = 0;
|
||||
DBAsyncWork* dbaw = new DBAsyncWork(db, &DBAsyncCB_LoadVariables, 0, DBAsync::Read);
|
||||
dbaw->AddQuery(0, &query, db->LoadVariables_MQ(&query));
|
||||
dba->AddWork(&dbaw);
|
||||
}
|
||||
|
||||
|
||||
//we only need to do anything when somebody puts work on the queue
|
||||
//so instead of checking all the time, we will wait on a condition
|
||||
//which will get signaled when somebody puts something on the queue
|
||||
ThreadReturnType DBAsyncLoop(void* tmp) {
|
||||
DBAsync* dba = (DBAsync*) tmp;
|
||||
|
||||
#ifndef WIN32
|
||||
_log(COMMON__THREADS, "Starting DBAsyncLoop with thread ID %d", pthread_self());
|
||||
#endif
|
||||
|
||||
dba->MLoopRunning.lock();
|
||||
while (dba->RunLoop()) {
|
||||
//wait before working so we check the loop condition
|
||||
//as soon as were done working
|
||||
dba->CInList.Wait();
|
||||
//we could check dba->RunLoop() again to see if we
|
||||
//got turned off while we were waiting
|
||||
{
|
||||
dba->Process();
|
||||
}
|
||||
}
|
||||
dba->MLoopRunning.unlock();
|
||||
|
||||
#ifndef WIN32
|
||||
_log(COMMON__THREADS, "Ending DBAsyncLoop with thread ID %d", pthread_self());
|
||||
#endif
|
||||
|
||||
THREAD_RETURN(nullptr);
|
||||
}
|
||||
|
||||
DBAsync::DBAsync(DBcore* iDBC)
|
||||
: Timeoutable(10000)
|
||||
{
|
||||
pDBC = iDBC;
|
||||
pRunLoop = true;
|
||||
pNextID = 1;
|
||||
#ifdef _WINDOWS
|
||||
_beginthread(DBAsyncLoop, 0, this);
|
||||
#else
|
||||
pthread_t thread;
|
||||
pthread_create(&thread, nullptr, DBAsyncLoop, this);
|
||||
#endif
|
||||
}
|
||||
|
||||
DBAsync::~DBAsync() {
|
||||
StopThread();
|
||||
}
|
||||
|
||||
bool DBAsync::StopThread() {
|
||||
bool ret;
|
||||
MRunLoop.lock();
|
||||
ret = pRunLoop;
|
||||
pRunLoop = false;
|
||||
MRunLoop.unlock();
|
||||
|
||||
//signal the condition so we exit the loop if were waiting
|
||||
CInList.Signal();
|
||||
|
||||
//this effectively waits for the processing thread to finish
|
||||
MLoopRunning.lock();
|
||||
MLoopRunning.unlock();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
uint32 DBAsync::AddWork(DBAsyncWork** iWork, uint32 iDelay) {
|
||||
MInList.lock();
|
||||
uint32 ret = GetNextID();
|
||||
if (!(*iWork)->SetWorkID(ret)) {
|
||||
MInList.unlock();
|
||||
return 0;
|
||||
}
|
||||
InList.Append(*iWork);
|
||||
(*iWork)->SetStatus(Queued);
|
||||
if (iDelay)
|
||||
(*iWork)->pExecuteAfter = Timer::GetCurrentTime() + iDelay;
|
||||
#if DEBUG_MYSQL_QUERIES >= 2
|
||||
std::cout << "Adding AsyncWork #" << (*iWork)->GetWorkID() << std::endl;
|
||||
std::cout << "ExecuteAfter = " << (*iWork)->pExecuteAfter << " (" << Timer::GetCurrentTime() << " + " << iDelay << ")" << std::endl;
|
||||
#endif
|
||||
*iWork = 0;
|
||||
MInList.unlock();
|
||||
|
||||
//wake up the processing thread and tell it to get to work.
|
||||
CInList.Signal();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool DBAsync::CancelWork(uint32 iWorkID) {
|
||||
if (iWorkID == 0)
|
||||
return false;
|
||||
#if DEBUG_MYSQL_QUERIES >= 2
|
||||
std::cout << "DBAsync::CancelWork: " << iWorkID << std::endl;
|
||||
#endif
|
||||
MCurrentWork.lock();
|
||||
if (CurrentWork && CurrentWork->GetWorkID() == iWorkID) {
|
||||
CurrentWork->Cancel();
|
||||
MCurrentWork.unlock();
|
||||
return true;
|
||||
}
|
||||
MCurrentWork.unlock();
|
||||
MInList.lock();
|
||||
LinkedListIterator<DBAsyncWork*> iterator(InList);
|
||||
|
||||
iterator.Reset();
|
||||
while (iterator.MoreElements()) {
|
||||
if (iterator.GetData()->GetWorkID() == iWorkID) {
|
||||
iterator.RemoveCurrent(true);
|
||||
MInList.unlock();
|
||||
return true;
|
||||
}
|
||||
iterator.Advance();
|
||||
}
|
||||
MInList.unlock();
|
||||
return false;
|
||||
}
|
||||
|
||||
bool DBAsync::RunLoop() {
|
||||
bool ret;
|
||||
MRunLoop.lock();
|
||||
ret = pRunLoop;
|
||||
MRunLoop.unlock();
|
||||
return ret;
|
||||
}
|
||||
|
||||
DBAsyncWork* DBAsync::InListPop() {
|
||||
DBAsyncWork* ret = 0;
|
||||
MInList.lock();
|
||||
LinkedListIterator<DBAsyncWork*> iterator(InList);
|
||||
|
||||
iterator.Reset();
|
||||
while (iterator.MoreElements()) {
|
||||
if (iterator.GetData()->pExecuteAfter <= Timer::GetCurrentTime()) {
|
||||
ret = iterator.GetData();
|
||||
#if DEBUG_MYSQL_QUERIES >= 2
|
||||
std::cout << "Poping AsyncWork #" << ret->GetWorkID() << std::endl;
|
||||
std::cout << ret->pExecuteAfter << " <= " << Timer::GetCurrentTime() << std::endl;
|
||||
#endif
|
||||
iterator.RemoveCurrent(false);
|
||||
break;
|
||||
}
|
||||
iterator.Advance();
|
||||
}
|
||||
MInList.unlock();
|
||||
return ret;
|
||||
}
|
||||
|
||||
DBAsyncWork* DBAsync::InListPopWrite() {
|
||||
MInList.lock();
|
||||
LinkedListIterator<DBAsyncWork*> iterator(InList);
|
||||
|
||||
DBAsyncWork* ret = 0;
|
||||
DBAsync::Type tmpType;
|
||||
iterator.Reset();
|
||||
while (iterator.MoreElements()) {
|
||||
tmpType = iterator.GetData()->Type();
|
||||
if (tmpType == Write || tmpType == Both) {
|
||||
ret = iterator.GetData();
|
||||
iterator.RemoveCurrent(false);
|
||||
break;
|
||||
}
|
||||
iterator.Advance();
|
||||
}
|
||||
MInList.unlock();
|
||||
return ret;
|
||||
}
|
||||
|
||||
void DBAsync::AddFQ(DBAsyncFinishedQueue* iDBAFQ) {
|
||||
MFQList.lock();
|
||||
DBAsyncFinishedQueue** tmp = new DBAsyncFinishedQueue*;
|
||||
*tmp = iDBAFQ;
|
||||
FQList.Append(tmp);
|
||||
MFQList.unlock();
|
||||
}
|
||||
|
||||
void DBAsync::Process() {
|
||||
DBAsyncWork* tmpWork;
|
||||
MCurrentWork.lock();
|
||||
while ((CurrentWork = InListPop())) {
|
||||
MCurrentWork.unlock();
|
||||
//move from queued to executing
|
||||
Status tmpStatus = CurrentWork->SetStatus(Executing);
|
||||
if (tmpStatus == Queued) {
|
||||
//execute the work
|
||||
ProcessWork(CurrentWork);
|
||||
tmpWork = CurrentWork;
|
||||
MCurrentWork.lock();
|
||||
CurrentWork = 0;
|
||||
MCurrentWork.unlock();
|
||||
//move from executing to finished
|
||||
tmpStatus = tmpWork->SetStatus(DBAsync::Finished);
|
||||
if (tmpStatus != Executing) {
|
||||
if (tmpStatus != Canceled) {
|
||||
std::cout << "Error: Unexpected DBAsyncWork->Status in DBAsync::Process #1" << std::endl;
|
||||
}
|
||||
MCurrentWork.lock();
|
||||
safe_delete(tmpWork);
|
||||
}
|
||||
else {
|
||||
//call callbacks or put results on finished queue
|
||||
DispatchWork(tmpWork);
|
||||
Sleep(25);
|
||||
MCurrentWork.lock();
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (tmpStatus != Canceled) {
|
||||
std::cout << "Error: Unexpected DBAsyncWork->Status in DBAsync::Process #2" << std::endl;
|
||||
}
|
||||
MCurrentWork.lock();
|
||||
safe_delete(CurrentWork);
|
||||
}
|
||||
}
|
||||
MCurrentWork.unlock();
|
||||
}
|
||||
|
||||
void DBAsync::CheckTimeout() {
|
||||
try{
|
||||
MFQList.lock();
|
||||
LinkedListIterator<DBAsyncFinishedQueue**> iterator(FQList);
|
||||
|
||||
iterator.Reset();
|
||||
while (iterator.MoreElements()) {
|
||||
(*iterator.GetData())->CheckTimeouts();
|
||||
iterator.Advance();
|
||||
}
|
||||
MFQList.unlock();
|
||||
}
|
||||
catch(...){
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void DBAsync::CommitWrites() {
|
||||
#if DEBUG_MYSQL_QUERIES >= 2
|
||||
std::cout << "DBAsync::CommitWrites() called." << std::endl;
|
||||
#endif
|
||||
DBAsyncWork* tmpWork;
|
||||
while ((tmpWork = InListPopWrite())) {
|
||||
Status tmpStatus = tmpWork->SetStatus(Executing);
|
||||
if (tmpStatus == Queued) {
|
||||
ProcessWork(tmpWork);
|
||||
tmpStatus = tmpWork->SetStatus(DBAsync::Finished);
|
||||
if (tmpStatus != Executing) {
|
||||
if (tmpStatus != Canceled) {
|
||||
std::cout << "Error: Unexpected DBAsyncWork->Status in DBAsync::CommitWrites #1" << std::endl;
|
||||
}
|
||||
safe_delete(tmpWork);
|
||||
}
|
||||
else {
|
||||
DispatchWork(tmpWork);
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (tmpStatus != Canceled) {
|
||||
std::cout << "Error: Unexpected DBAsyncWork->Status in DBAsync::CommitWrites #2" << std::endl;
|
||||
}
|
||||
safe_delete(tmpWork);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DBAsync::ProcessWork(DBAsyncWork* iWork, bool iSleep) {
|
||||
DBAsyncQuery* CurrentQuery;
|
||||
while ((CurrentQuery = iWork->PopQuery())) {
|
||||
CurrentQuery->Process(pDBC);
|
||||
iWork->PushAnswer(CurrentQuery);
|
||||
if (iSleep)
|
||||
Sleep(1);
|
||||
}
|
||||
}
|
||||
|
||||
void DBAsync::DispatchWork(DBAsyncWork* iWork) {
|
||||
//if this work has a callback, call it
|
||||
//otherwise, stick the work on the finish queue
|
||||
if (iWork->pCB) {
|
||||
if (iWork->pCB(iWork))
|
||||
safe_delete(iWork);
|
||||
}
|
||||
else {
|
||||
if (!iWork->pDBAFQ->Push(iWork))
|
||||
safe_delete(iWork);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
DBAsyncFinishedQueue::DBAsyncFinishedQueue(uint32 iTimeout) {
|
||||
pTimeout = iTimeout;
|
||||
}
|
||||
|
||||
DBAsyncFinishedQueue::~DBAsyncFinishedQueue() {
|
||||
}
|
||||
|
||||
void DBAsyncFinishedQueue::CheckTimeouts() {
|
||||
if (pTimeout == 0xFFFFFFFF)
|
||||
return;
|
||||
MLock.lock();
|
||||
LinkedListIterator<DBAsyncWork*> iterator(list);
|
||||
|
||||
iterator.Reset();
|
||||
while (iterator.MoreElements()) {
|
||||
if (iterator.GetData()->CheckTimeout(pTimeout))
|
||||
iterator.RemoveCurrent(true);
|
||||
iterator.Advance();
|
||||
}
|
||||
MLock.unlock();
|
||||
}
|
||||
|
||||
DBAsyncWork* DBAsyncFinishedQueue::Pop() {
|
||||
DBAsyncWork* ret = 0;
|
||||
MLock.lock();
|
||||
ret = list.Pop();
|
||||
MLock.unlock();
|
||||
return ret;
|
||||
}
|
||||
|
||||
DBAsyncWork* DBAsyncFinishedQueue::Find(uint32 iWorkID) {
|
||||
DBAsyncWork* ret = 0;
|
||||
MLock.lock();
|
||||
LinkedListIterator<DBAsyncWork*> iterator(list);
|
||||
|
||||
iterator.Reset();
|
||||
while (iterator.MoreElements()) {
|
||||
if (iterator.GetData()->GetWorkID() == iWorkID) {
|
||||
ret = iterator.GetData();
|
||||
iterator.RemoveCurrent(false);
|
||||
break;
|
||||
}
|
||||
iterator.Advance();
|
||||
}
|
||||
MLock.unlock();
|
||||
return ret;
|
||||
}
|
||||
|
||||
DBAsyncWork* DBAsyncFinishedQueue::PopByWPT(uint32 iWPT) {
|
||||
DBAsyncWork* ret = 0;
|
||||
MLock.lock();
|
||||
LinkedListIterator<DBAsyncWork*> iterator(list);
|
||||
|
||||
iterator.Reset();
|
||||
while (iterator.MoreElements()) {
|
||||
if (iterator.GetData()->WPT() == iWPT) {
|
||||
ret = iterator.GetData();
|
||||
iterator.RemoveCurrent(false);
|
||||
break;
|
||||
}
|
||||
iterator.Advance();
|
||||
}
|
||||
MLock.unlock();
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool DBAsyncFinishedQueue::Push(DBAsyncWork* iDBAW) {
|
||||
if (!this)
|
||||
return false;
|
||||
MLock.lock();
|
||||
list.Append(iDBAW);
|
||||
MLock.unlock();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
DBAsyncWork::DBAsyncWork(Database *db, DBAsyncFinishedQueue* iDBAFQ, uint32 iWPT, DBAsync::Type iType, uint32 iTimeout)
|
||||
: m_db(db)
|
||||
{
|
||||
pstatus = DBAsync::AddingWork;
|
||||
pType = iType;
|
||||
pExecuteAfter = 0;
|
||||
pWorkID = 0;
|
||||
pDBAFQ = iDBAFQ;
|
||||
pCB = 0;
|
||||
pWPT = iWPT;
|
||||
pQuestionCount = 0;
|
||||
pAnswerCount = 0;
|
||||
pTimeout = iTimeout;
|
||||
pTSFinish = 0;
|
||||
}
|
||||
|
||||
DBAsyncWork::DBAsyncWork(Database *db, DBWorkCompleteCallBack iCB, uint32 iWPT, DBAsync::Type iType, uint32 iTimeout)
|
||||
: m_db(db)
|
||||
{
|
||||
pstatus = DBAsync::AddingWork;
|
||||
pType = iType;
|
||||
pExecuteAfter = 0;
|
||||
pWorkID = 0;
|
||||
pDBAFQ = 0;
|
||||
pCB = iCB;
|
||||
pWPT = iWPT;
|
||||
pQuestionCount = 0;
|
||||
pAnswerCount = 0;
|
||||
pTimeout = iTimeout;
|
||||
pTSFinish = 0;
|
||||
}
|
||||
|
||||
DBAsyncWork::~DBAsyncWork() {
|
||||
DBAsyncQuery* dbaq = 0;
|
||||
while ((dbaq = todo.pop()))
|
||||
safe_delete(dbaq);
|
||||
while ((dbaq = done.pop()))
|
||||
safe_delete(dbaq);
|
||||
while ((dbaq = todel.pop()))
|
||||
safe_delete(dbaq);
|
||||
}
|
||||
|
||||
bool DBAsyncWork::AddQuery(DBAsyncQuery** iDBAQ) {
|
||||
bool ret;
|
||||
MLock.lock();
|
||||
if (pstatus != DBAsync::AddingWork)
|
||||
ret = false;
|
||||
else {
|
||||
ret = true;
|
||||
pQuestionCount++;
|
||||
todo.push(*iDBAQ);
|
||||
(*iDBAQ)->pstatus = DBAsync::Queued;
|
||||
*iDBAQ = 0;
|
||||
}
|
||||
MLock.unlock();
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool DBAsyncWork::AddQuery(uint32 iQPT, char** iQuery, uint32 iQueryLen, bool iGetResultSet, bool iGetErrbuf) {
|
||||
DBAsyncQuery* DBAQ = new DBAsyncQuery(iQPT, iQuery, iQueryLen, iGetResultSet, iGetErrbuf);
|
||||
if (AddQuery(&DBAQ))
|
||||
return true;
|
||||
else {
|
||||
safe_delete(DBAQ);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool DBAsyncWork::SetWorkID(uint32 iWorkID) {
|
||||
bool ret = true;
|
||||
MLock.lock();
|
||||
if (pWorkID)
|
||||
ret = false;
|
||||
else
|
||||
pWorkID = iWorkID;
|
||||
MLock.unlock();
|
||||
return ret;
|
||||
}
|
||||
|
||||
uint32 DBAsyncWork::GetWorkID() {
|
||||
uint32 ret;
|
||||
MLock.lock();
|
||||
ret = pWorkID;
|
||||
MLock.unlock();
|
||||
return ret;
|
||||
}
|
||||
|
||||
uint32 DBAsyncWork::WPT() {
|
||||
uint32 ret;
|
||||
MLock.lock();
|
||||
ret = pWPT;
|
||||
MLock.unlock();
|
||||
return ret;
|
||||
}
|
||||
|
||||
DBAsync::Type DBAsyncWork::Type() {
|
||||
DBAsync::Type ret;
|
||||
MLock.lock();
|
||||
ret = pType;
|
||||
MLock.unlock();
|
||||
return ret;
|
||||
}
|
||||
|
||||
DBAsyncQuery* DBAsyncWork::PopAnswer() {
|
||||
DBAsyncQuery* ret;
|
||||
MLock.lock();
|
||||
ret = done.pop();
|
||||
if (ret)
|
||||
pAnswerCount--;
|
||||
todel.push(ret);
|
||||
MLock.unlock();
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool DBAsyncWork::CheckTimeout(uint32 iFQTimeout) {
|
||||
if (pTimeout == 0xFFFFFFFF)
|
||||
return false;
|
||||
bool ret = false;
|
||||
MLock.lock();
|
||||
if (pTimeout > iFQTimeout)
|
||||
iFQTimeout = pTimeout;
|
||||
if (Timer::GetCurrentTime() > (pTSFinish + iFQTimeout))
|
||||
ret = true;
|
||||
MLock.unlock();
|
||||
return ret;
|
||||
}
|
||||
|
||||
//sets the work's status to the supplied value and returns
|
||||
//the revious status
|
||||
DBAsync::Status DBAsyncWork::SetStatus(DBAsync::Status iStatus) {
|
||||
DBAsync::Status ret;
|
||||
MLock.lock();
|
||||
if (iStatus == DBAsync::Finished)
|
||||
pTSFinish = Timer::GetCurrentTime();
|
||||
ret = pstatus;
|
||||
pstatus = iStatus;
|
||||
MLock.unlock();
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool DBAsyncWork::Cancel() {
|
||||
bool ret;
|
||||
MLock.lock();
|
||||
if (pstatus != DBAsync::Finished) {
|
||||
pstatus = DBAsync::Canceled;
|
||||
ret = true;
|
||||
}
|
||||
else
|
||||
ret = false;
|
||||
MLock.unlock();
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool DBAsyncWork::IsCancled() {
|
||||
bool ret;
|
||||
MLock.lock();
|
||||
ret = (bool) (pstatus == DBAsync::Canceled);
|
||||
MLock.unlock();
|
||||
return ret;
|
||||
}
|
||||
|
||||
DBAsyncQuery* DBAsyncWork::PopQuery() {
|
||||
DBAsyncQuery* ret = 0;
|
||||
MLock.lock();
|
||||
ret = todo.pop();
|
||||
if (ret)
|
||||
pQuestionCount--;
|
||||
MLock.unlock();
|
||||
return ret;
|
||||
}
|
||||
|
||||
void DBAsyncWork::PushAnswer(DBAsyncQuery* iDBAQ) {
|
||||
MLock.lock();
|
||||
done.push(iDBAQ);
|
||||
pAnswerCount++;
|
||||
MLock.unlock();
|
||||
}
|
||||
|
||||
|
||||
DBAsyncQuery::DBAsyncQuery(uint32 iQPT, char** iQuery, uint32 iQueryLen, bool iGetResultSet, bool iGetErrbuf) {
|
||||
if (iQueryLen == 0xFFFFFFFF)
|
||||
pQueryLen = strlen(*iQuery);
|
||||
else
|
||||
pQueryLen = iQueryLen;
|
||||
pQuery = *iQuery;
|
||||
*iQuery = 0;
|
||||
Init(iQPT, iGetResultSet, iGetErrbuf);
|
||||
}
|
||||
|
||||
DBAsyncQuery::DBAsyncQuery(uint32 iQPT, const char* iQuery, uint32 iQueryLen, bool iGetResultSet, bool iGetErrbuf) {
|
||||
if (iQueryLen == 0xFFFFFFFF)
|
||||
pQueryLen = strlen(iQuery);
|
||||
else
|
||||
pQueryLen = iQueryLen;
|
||||
pQuery = strn0cpy(new char[pQueryLen+1], iQuery, pQueryLen+1);
|
||||
Init(iQPT, iGetResultSet, iGetErrbuf);
|
||||
}
|
||||
|
||||
void DBAsyncQuery::Init(uint32 iQPT, bool iGetResultSet, bool iGetErrbuf) {
|
||||
pstatus = DBAsync::AddingWork;
|
||||
pQPT = iQPT;
|
||||
pGetResultSet = iGetResultSet;
|
||||
pGetErrbuf = iGetErrbuf;
|
||||
|
||||
pmysqlsuccess = false;
|
||||
perrbuf = 0;
|
||||
perrnum = 0;
|
||||
presult = 0;
|
||||
paffected_rows = 0;
|
||||
plast_insert_id = 0;
|
||||
}
|
||||
|
||||
DBAsyncQuery::~DBAsyncQuery() {
|
||||
safe_delete_array(perrbuf);
|
||||
safe_delete_array(pQuery);
|
||||
if (presult)
|
||||
mysql_free_result(presult);
|
||||
}
|
||||
|
||||
bool DBAsyncQuery::GetAnswer(char* errbuf, MYSQL_RES** result, uint32* affected_rows, uint32* last_insert_id, uint32* errnum) {
|
||||
if (pstatus != DBAsync::Finished) {
|
||||
if (errbuf)
|
||||
snprintf(errbuf, MYSQL_ERRMSG_SIZE, "Error: Query not finished.");
|
||||
if (errnum)
|
||||
*errnum = UINT_MAX;
|
||||
return false;
|
||||
}
|
||||
if (errbuf) {
|
||||
if (pGetErrbuf) {
|
||||
if (perrbuf)
|
||||
strn0cpy(errbuf, perrbuf, MYSQL_ERRMSG_SIZE);
|
||||
else
|
||||
snprintf(errbuf, MYSQL_ERRMSG_SIZE, "Error message should've been saved, but hasnt. errno: %u", perrnum);
|
||||
}
|
||||
else
|
||||
snprintf(errbuf, MYSQL_ERRMSG_SIZE, "Error message not saved. errno: %u", perrnum);
|
||||
}
|
||||
if (errnum)
|
||||
*errnum = perrnum;
|
||||
if (affected_rows)
|
||||
*affected_rows = paffected_rows;
|
||||
if (last_insert_id)
|
||||
*last_insert_id = plast_insert_id;
|
||||
if (result)
|
||||
*result = presult;
|
||||
return pmysqlsuccess;
|
||||
}
|
||||
|
||||
void DBAsyncQuery::Process(DBcore* iDBC) {
|
||||
pstatus = DBAsync::Executing;
|
||||
if (pGetErrbuf)
|
||||
perrbuf = new char[MYSQL_ERRMSG_SIZE];
|
||||
MYSQL_RES** resultPP = 0;
|
||||
if (pGetResultSet)
|
||||
resultPP = &presult;
|
||||
pmysqlsuccess = iDBC->RunQuery(pQuery, pQueryLen, perrbuf, resultPP, &paffected_rows, &plast_insert_id, &perrnum);
|
||||
pstatus = DBAsync::Finished;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
176
common/dbasync.h
176
common/dbasync.h
@ -1,176 +0,0 @@
|
||||
#ifndef DBASYNC_H
|
||||
#define DBASYNC_H
|
||||
#include "../common/dbcore.h"
|
||||
#include "../common/timeoutmgr.h"
|
||||
|
||||
|
||||
class DBAsyncFinishedQueue;
|
||||
class DBAsyncWork;
|
||||
class DBAsyncQuery;
|
||||
class Database;
|
||||
|
||||
// Big daddy that owns the threads and does the work
|
||||
class DBAsync : private Timeoutable {
|
||||
public:
|
||||
enum Status { AddingWork, Queued, Executing, Finished, Canceled };
|
||||
enum Type { Read, Write, Both };
|
||||
|
||||
DBAsync(DBcore* iDBC);
|
||||
~DBAsync();
|
||||
bool StopThread();
|
||||
|
||||
uint32 AddWork(DBAsyncWork** iWork, uint32 iDelay = 0);
|
||||
bool CancelWork(uint32 iWorkID);
|
||||
void CommitWrites();
|
||||
|
||||
void AddFQ(DBAsyncFinishedQueue* iDBAFQ);
|
||||
protected:
|
||||
//things related to the processing thread:
|
||||
friend ThreadReturnType DBAsyncLoop(void* tmp);
|
||||
Mutex MLoopRunning;
|
||||
Condition CInList;
|
||||
bool RunLoop();
|
||||
void Process();
|
||||
|
||||
private:
|
||||
virtual void CheckTimeout();
|
||||
|
||||
void ProcessWork(DBAsyncWork* iWork, bool iSleep = true);
|
||||
void DispatchWork(DBAsyncWork* iWork);
|
||||
inline uint32 GetNextID() { return pNextID++; }
|
||||
DBAsyncWork* InListPop();
|
||||
DBAsyncWork* InListPopWrite(); // Ignores delay
|
||||
void OutListPush(DBAsyncWork* iDBAW);
|
||||
|
||||
Mutex MRunLoop;
|
||||
bool pRunLoop;
|
||||
|
||||
DBcore* pDBC;
|
||||
uint32 pNextID;
|
||||
Mutex MInList;
|
||||
LinkedList<DBAsyncWork*> InList;
|
||||
|
||||
Mutex MFQList;
|
||||
LinkedList<DBAsyncFinishedQueue**> FQList;
|
||||
|
||||
// Mutex for outside access to current work & when current work is being changed.
|
||||
// NOT locked when CurrentWork is being accessed by the DBAsync thread.
|
||||
// Never change pointer from outside DBAsync thread!
|
||||
// Only here for access to thread-safe DBAsyncWork functions.
|
||||
Mutex MCurrentWork;
|
||||
DBAsyncWork* CurrentWork;
|
||||
|
||||
};
|
||||
|
||||
/*
|
||||
DB Work Complete Callback:
|
||||
This will be called under the DBAsync thread! Never access any non-threadsafe
|
||||
data/functions/classes. (ie: zone, entitylist, client, etc are not threadsafe)
|
||||
Function prototype:
|
||||
return value: true if we should delete the data, false if we should keep it
|
||||
*/
|
||||
typedef bool(*DBWorkCompleteCallBack)(DBAsyncWork*);
|
||||
|
||||
class DBAsyncFinishedQueue {
|
||||
public:
|
||||
DBAsyncFinishedQueue(uint32 iTimeout = 90000);
|
||||
~DBAsyncFinishedQueue();
|
||||
|
||||
DBAsyncWork* Pop();
|
||||
DBAsyncWork* PopByWPT(uint32 iWPT);
|
||||
DBAsyncWork* Find(uint32 iWPT);
|
||||
bool Push(DBAsyncWork* iDBAW);
|
||||
|
||||
void CheckTimeouts();
|
||||
private:
|
||||
Mutex MLock;
|
||||
uint32 pTimeout;
|
||||
LinkedList<DBAsyncWork*> list;
|
||||
};
|
||||
|
||||
// Container class for multiple queries
|
||||
class DBAsyncWork {
|
||||
public:
|
||||
DBAsyncWork(Database *db, DBAsyncFinishedQueue* iDBAFQ, uint32 iWPT = 0, DBAsync::Type iType = DBAsync::Both, uint32 iTimeout = 0);
|
||||
DBAsyncWork(Database *db, DBWorkCompleteCallBack iCB, uint32 iWPT = 0, DBAsync::Type iType = DBAsync::Both, uint32 iTimeout = 0);
|
||||
~DBAsyncWork();
|
||||
|
||||
bool AddQuery(DBAsyncQuery** iDBAQ);
|
||||
bool AddQuery(uint32 iQPT, char** iQuery, uint32 iQueryLen = 0xFFFFFFFF, bool iGetResultSet = true, bool iGetErrbuf = true);
|
||||
uint32 WPT();
|
||||
DBAsync::Type Type();
|
||||
|
||||
// Pops finished queries off the work
|
||||
DBAsyncQuery* PopAnswer();
|
||||
uint32 QueryCount();
|
||||
|
||||
Database *GetDB() const { return(m_db); }
|
||||
|
||||
bool CheckTimeout(uint32 iFQTimeout);
|
||||
bool SetWorkID(uint32 iWorkID);
|
||||
uint32 GetWorkID();
|
||||
protected:
|
||||
friend class DBAsync;
|
||||
DBAsync::Status SetStatus(DBAsync::Status iStatus);
|
||||
bool Cancel();
|
||||
bool IsCancled();
|
||||
DBAsyncQuery* PopQuery(); // Get query to be run
|
||||
void PushAnswer(DBAsyncQuery* iDBAQ); // Push answer back into workset
|
||||
|
||||
// not mutex'd cause only to be accessed from dbasync class
|
||||
uint32 pExecuteAfter;
|
||||
private:
|
||||
Mutex MLock;
|
||||
uint32 pQuestionCount;
|
||||
uint32 pAnswerCount;
|
||||
uint32 pWorkID;
|
||||
uint32 pWPT;
|
||||
uint32 pTimeout;
|
||||
uint32 pTSFinish; // timestamp when finished
|
||||
DBAsyncFinishedQueue* pDBAFQ; //we do now own this pointer
|
||||
DBWorkCompleteCallBack pCB;
|
||||
DBAsync::Status pstatus;
|
||||
DBAsync::Type pType;
|
||||
MyQueue<DBAsyncQuery> todo;
|
||||
MyQueue<DBAsyncQuery> done;
|
||||
MyQueue<DBAsyncQuery> todel;
|
||||
Database *const m_db; //we do now own this pointer
|
||||
};
|
||||
|
||||
// Container class for the query information
|
||||
class DBAsyncQuery {
|
||||
public:
|
||||
DBAsyncQuery(uint32 iQPT, char** iQuery, uint32 iQueryLen = 0xFFFFFFFF, bool iGetResultSet = true, bool iGetErrbuf = true);
|
||||
DBAsyncQuery(uint32 iQPT, const char* iQuery, uint32 iQueryLen = 0xFFFFFFFF, bool iGetResultSet = true, bool iGetErrbuf = true);
|
||||
~DBAsyncQuery();
|
||||
|
||||
bool GetAnswer(char* errbuf = 0, MYSQL_RES** result = 0, uint32* affected_rows = 0, uint32* last_insert_id = 0, uint32* errnum = 0);
|
||||
inline uint32 QPT() { return pQPT; }
|
||||
protected:
|
||||
friend class DBAsyncWork;
|
||||
uint32 pQPT;
|
||||
|
||||
friend class DBAsync;
|
||||
void Process(DBcore* iDBC);
|
||||
|
||||
void Init(uint32 iQPT, bool iGetResultSet, bool iGetErrbuf);
|
||||
DBAsync::Status pstatus;
|
||||
char* pQuery;
|
||||
uint32 pQueryLen;
|
||||
bool pGetResultSet;
|
||||
bool pGetErrbuf;
|
||||
|
||||
bool pmysqlsuccess;
|
||||
char* perrbuf;
|
||||
uint32 perrnum;
|
||||
uint32 paffected_rows;
|
||||
uint32 plast_insert_id;
|
||||
MYSQL_RES* presult;
|
||||
};
|
||||
|
||||
|
||||
void AsyncLoadVariables(DBAsync *dba, Database *db);
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
@ -80,14 +80,15 @@ public:
|
||||
~EQEMuLog();
|
||||
|
||||
enum LogIDs {
|
||||
Status = 0, //this must stay the first entry in this list
|
||||
Normal,
|
||||
Error,
|
||||
Debug,
|
||||
Quest,
|
||||
Commands,
|
||||
Crash,
|
||||
MaxLogID
|
||||
Status = 0, /* This must stay the first entry in this list */
|
||||
Normal, /* Normal Logs */
|
||||
Error, /* Error Logs */
|
||||
Debug, /* Debug Logs */
|
||||
Quest, /* Quest Logs */
|
||||
Commands, /* Issued Comamnds */
|
||||
Crash, /* Crash Logs */
|
||||
Save, /* Client Saves */
|
||||
MaxLogID /* Max, used in functions to get the max log ID */
|
||||
};
|
||||
|
||||
//these are callbacks called for each
|
||||
@ -113,6 +114,7 @@ private:
|
||||
Mutex MOpen;
|
||||
Mutex MLog[MaxLogID];
|
||||
FILE* fp[MaxLogID];
|
||||
|
||||
/* LogStatus: bitwise variable
|
||||
1 = output to file
|
||||
2 = output to stdout
|
||||
|
||||
@ -800,9 +800,12 @@ struct SuspendedMinion_Struct
|
||||
** Length: 4308 bytes
|
||||
** OpCode: 0x006a
|
||||
*/
|
||||
static const uint32 MAX_PP_LANGUAGE = 28;
|
||||
static const uint32 MAX_PP_SPELLBOOK = 480; // Increased to 480 to support SoF
|
||||
static const uint32 MAX_PP_MEMSPELL = 9;
|
||||
static const uint32 MAX_PP_LANGUAGE = 28;
|
||||
static const uint32 MAX_PP_SPELLBOOK = 480; // Set for all functions
|
||||
static const uint32 MAX_PP_MEMSPELL = 9; // Set to latest client so functions can work right
|
||||
static const uint32 MAX_PP_REF_SPELLBOOK = 480; // Set for Player Profile size retain
|
||||
static const uint32 MAX_PP_REF_MEMSPELL = 9; // Set for Player Profile size retain
|
||||
|
||||
static const uint32 MAX_PP_SKILL = _SkillPacketArraySize; // 100 - actual skills buffer size
|
||||
static const uint32 MAX_PP_AA_ARRAY = 240;
|
||||
static const uint32 MAX_GROUP_MEMBERS = 6;
|
||||
@ -880,7 +883,7 @@ struct PlayerProfile_Struct
|
||||
/*0245*/ uint8 guildbanker;
|
||||
/*0246*/ uint8 unknown0246[6]; //
|
||||
/*0252*/ uint32 intoxication;
|
||||
/*0256*/ uint32 spellSlotRefresh[MAX_PP_MEMSPELL]; //in ms
|
||||
/*0256*/ uint32 spellSlotRefresh[MAX_PP_REF_MEMSPELL]; //in ms
|
||||
/*0292*/ uint32 abilitySlotRefresh;
|
||||
/*0296*/ uint8 haircolor; // Player hair color
|
||||
/*0297*/ uint8 beardcolor; // Player beard color
|
||||
@ -919,9 +922,9 @@ struct PlayerProfile_Struct
|
||||
/*2505*/ uint8 unknown2541[47]; // ?
|
||||
/*2552*/ uint8 languages[MAX_PP_LANGUAGE];
|
||||
/*2580*/ uint8 unknown2616[4];
|
||||
/*2584*/ uint32 spell_book[MAX_PP_SPELLBOOK];
|
||||
/*2584*/ uint32 spell_book[MAX_PP_REF_SPELLBOOK];
|
||||
/*4504*/ uint8 unknown4540[128]; // Was [428] all 0xff
|
||||
/*4632*/ uint32 mem_spells[MAX_PP_MEMSPELL];
|
||||
/*4632*/ uint32 mem_spells[MAX_PP_REF_MEMSPELL];
|
||||
/*4668*/ uint8 unknown4704[32]; //
|
||||
/*4700*/ float y; // Player y position
|
||||
/*4704*/ float x; // Player x position
|
||||
|
||||
@ -21,7 +21,6 @@
|
||||
#include "eq_packet_structs.h"
|
||||
#include "item.h"
|
||||
|
||||
|
||||
#pragma pack(1)
|
||||
|
||||
/*
|
||||
@ -37,24 +36,24 @@
|
||||
*/
|
||||
struct ExtendedProfile_Struct {
|
||||
// Pet stuff
|
||||
uint16 pet_id;
|
||||
uint16 old_pet_hp;
|
||||
uint16 old_pet_mana;
|
||||
SpellBuff_Struct pet_buffs[BUFF_COUNT];
|
||||
uint32 pet_items[_MaterialCount];
|
||||
char merc_name[64];
|
||||
uint16 pet_id; /* Not Used */
|
||||
uint16 old_pet_hp; /* Not Used */
|
||||
uint16 old_pet_mana; /* Not Used */
|
||||
SpellBuff_Struct pet_buffs[BUFF_COUNT]; /* Not Used */
|
||||
uint32 pet_items[_MaterialCount]; /* Not Used */
|
||||
char merc_name[64]; /* Used */
|
||||
|
||||
uint32 aa_effects;
|
||||
uint32 perAA; //% of exp going to AAs
|
||||
uint32 expended_aa; // Total of expended AA
|
||||
uint32 pet_hp;
|
||||
uint32 pet_mana;
|
||||
uint32 mercTemplateID;
|
||||
uint32 mercSuspendedTime;
|
||||
bool mercIsSuspended;
|
||||
uint32 mercTimerRemaining;
|
||||
uint8 mercGender;
|
||||
int32 mercState;
|
||||
uint32 aa_effects; /* Used */
|
||||
uint32 perAA; /* Used: % of exp going to AAs */
|
||||
uint32 expended_aa; /* Used: Total of expended AA */
|
||||
uint32 pet_hp; /* Not Used */
|
||||
uint32 pet_mana; /* Not Used */
|
||||
uint32 mercTemplateID; /* Not Used */
|
||||
uint32 mercSuspendedTime; /* Not Used */
|
||||
bool mercIsSuspended; /* Not Used */
|
||||
uint32 mercTimerRemaining; /* Not Used */
|
||||
uint8 mercGender; /* Not Used */
|
||||
int32 mercState; /* Not Used */
|
||||
};
|
||||
|
||||
#pragma pack()
|
||||
|
||||
@ -756,7 +756,7 @@ bool BaseGuildManager::DBSetGuild(uint32 charid, uint32 guild_id, uint8 rank) {
|
||||
std::string query;
|
||||
|
||||
if(guild_id != GUILD_NONE) {
|
||||
query = StringFormat("REPLACE INTO guild_members (char_id,guild_id,rank) VALUES(%d,%d,%d)", charid, guild_id, rank);
|
||||
query = StringFormat("REPLACE INTO guild_members (char_id,guild_id,rank,public_note) VALUES(%d,%d,%d,'')", charid, guild_id, rank);
|
||||
auto results = m_db->QueryDatabase(query);
|
||||
|
||||
if (!results.Success()) {
|
||||
@ -897,10 +897,10 @@ bool BaseGuildManager::QueryWithLogging(std::string query, const char *errmsg) {
|
||||
" FROM vwBotCharacterMobs AS c LEFT JOIN vwGuildMembers AS g ON c.id=g.char_id AND c.mobtype = g.mobtype "
|
||||
#else
|
||||
#define GuildMemberBaseQuery \
|
||||
"SELECT c.id,c.name,c.class,c.level,c.timelaston,c.zoneid," \
|
||||
"SELECT c.id,c.name,c.class,c.level,c.last_login,c.zone_id," \
|
||||
" g.guild_id,g.rank,g.tribute_enable,g.total_tribute,g.last_tribute," \
|
||||
" g.banker,g.public_note,g.alt " \
|
||||
" FROM character_ AS c LEFT JOIN guild_members AS g ON c.id=g.char_id "
|
||||
" FROM `character_data` AS c LEFT JOIN guild_members AS g ON c.id=g.char_id "
|
||||
#endif
|
||||
static void ProcessGuildMember(MySQLRequestRow row, CharGuildInfo &into) {
|
||||
//fields from `characer_`
|
||||
@ -1241,7 +1241,7 @@ BaseGuildManager::GuildInfo::GuildInfo() {
|
||||
uint32 BaseGuildManager::DoesAccountContainAGuildLeader(uint32 AccountID)
|
||||
{
|
||||
std::string query = StringFormat("SELECT guild_id FROM guild_members WHERE char_id IN "
|
||||
"(SELECT id FROM character_ WHERE account_id = %i) AND rank = 2",
|
||||
"(SELECT id FROM `character_data` WHERE account_id = %i) AND rank = 2",
|
||||
AccountID);
|
||||
auto results = m_db->QueryDatabase(query);
|
||||
if (!results.Success())
|
||||
|
||||
@ -24,318 +24,4 @@
|
||||
|
||||
#ifndef WIN32
|
||||
#include <netinet/in.h> //for htonl
|
||||
#endif
|
||||
|
||||
/*
|
||||
void Database::GetGuildMembers(uint32 guild_id, GuildMember_Struct* gms){
|
||||
char errbuf[MYSQL_ERRMSG_SIZE];
|
||||
char *query = 0;
|
||||
MYSQL_RES *result;
|
||||
MYSQL_ROW row;
|
||||
uint32 count=0;
|
||||
uint32 length=0;
|
||||
if (RunQuery(query, MakeAnyLenString(&query, "Select name,profile,timelaston,guildrank,publicnote from character_ where guild=%i", guild_id), errbuf, &result)) {
|
||||
safe_delete_array(query);
|
||||
while( ( row = mysql_fetch_row(result) ) ){
|
||||
strcpy(gms->member[count].name,row[0]);
|
||||
length+=strlen(row[0])+strlen(row[4]);
|
||||
PlayerProfile_Struct* pps=(PlayerProfile_Struct*)row[1];
|
||||
gms->member[count].level=htonl(pps->level);
|
||||
gms->member[count].zoneid=(pps->zone_id*256);
|
||||
gms->member[count].timelaston=htonl(atol(row[2]));
|
||||
gms->member[count].class_=htonl(pps->class_);
|
||||
gms->member[count].rank=atoi(row[3]);
|
||||
strcpy(gms->member[count].publicnote,row[4]);
|
||||
count++;
|
||||
}
|
||||
mysql_free_result(result);
|
||||
}
|
||||
else {
|
||||
LogFile->write(EQEMuLog::Error, "Error in GetGuildMembers query '%s': %s", query, errbuf);
|
||||
safe_delete_array(query);
|
||||
}
|
||||
gms->count=count;
|
||||
gms->length=length;
|
||||
}
|
||||
|
||||
uint32 Database::NumberInGuild(uint32 guild_id) {
|
||||
char errbuf[MYSQL_ERRMSG_SIZE];
|
||||
char *query = 0;
|
||||
MYSQL_RES *result;
|
||||
MYSQL_ROW row;
|
||||
|
||||
if (RunQuery(query, MakeAnyLenString(&query, "Select count(id) from character_ where guild=%i", guild_id), errbuf, &result)) {
|
||||
safe_delete_array(query);
|
||||
if (mysql_num_rows(result) == 1) {
|
||||
row = mysql_fetch_row(result);
|
||||
uint32 ret = atoi(row[0]);
|
||||
mysql_free_result(result);
|
||||
return ret;
|
||||
}
|
||||
mysql_free_result(result);
|
||||
}
|
||||
else {
|
||||
LogFile->write(EQEMuLog::Error, "Error in NumberInGuild query '%s': %s", query, errbuf);
|
||||
safe_delete_array(query);
|
||||
return 0;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
bool Database::SetGuild(char* name, uint32 guild_id, uint8 guildrank) {
|
||||
char errbuf[MYSQL_ERRMSG_SIZE];
|
||||
char *query = 0;
|
||||
uint32 affected_rows = 0;
|
||||
|
||||
if (RunQuery(query, MakeAnyLenString(&query, "UPDATE character_ SET guild=%i, guildrank=%i WHERE name='%s'", guild_id, guildrank, name), errbuf, 0, &affected_rows)) {
|
||||
safe_delete_array(query);
|
||||
if (affected_rows == 1)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
else {
|
||||
LogFile->write(EQEMuLog::Error, "Error in SetGuild query '%s': %s", query, errbuf);
|
||||
safe_delete_array(query);
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Database::SetGuild(uint32 charid, uint32 guild_id, uint8 guildrank) {
|
||||
char errbuf[MYSQL_ERRMSG_SIZE];
|
||||
char *query = 0;
|
||||
uint32 affected_rows = 0;
|
||||
|
||||
if (RunQuery(query, MakeAnyLenString(&query, "UPDATE character_ SET guild=%i, guildrank=%i WHERE id=%i", guild_id, guildrank, charid), errbuf, 0, &affected_rows)) {
|
||||
safe_delete_array(query);
|
||||
if (affected_rows == 1)
|
||||
return true;
|
||||
|
||||
else
|
||||
return false;
|
||||
}
|
||||
else {
|
||||
LogFile->write(EQEMuLog::Error, "Error in SetGuild query '%s': %s", query, errbuf);
|
||||
safe_delete_array(query);
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Database::DeleteGuild(uint32 guild_id)
|
||||
{
|
||||
char errbuf[MYSQL_ERRMSG_SIZE];
|
||||
char *query = 0;
|
||||
char *query2 = 0;
|
||||
uint32 affected_rows = 0;
|
||||
|
||||
if (RunQuery(query, MakeAnyLenString(&query, "DELETE FROM guilds WHERE id=%i;", guild_id), errbuf, 0, &affected_rows)) {
|
||||
safe_delete_array(query);
|
||||
if (affected_rows == 1) {
|
||||
if(!RunQuery(query2, MakeAnyLenString(&query2, "update character_ set guild=0,guildrank=0 where guild=%i", guild_id), errbuf, 0, &affected_rows))
|
||||
LogFile->write(EQEMuLog::Error, "Error in DeleteGuild cleanup query '%s': %s", query2, errbuf);
|
||||
safe_delete_array(query2);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
return false;
|
||||
}
|
||||
else {
|
||||
LogFile->write(EQEMuLog::Error, "Error in DeleteGuild query '%s': %s", query, errbuf);
|
||||
safe_delete_array(query);
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Database::RenameGuild(uint32 guild_id, const char* name) {
|
||||
char errbuf[MYSQL_ERRMSG_SIZE];
|
||||
char *query = 0;
|
||||
uint32 affected_rows = 0;
|
||||
char buf[65];
|
||||
DoEscapeString(buf, name, strlen(name)) ;
|
||||
|
||||
if (RunQuery(query, MakeAnyLenString(&query, "Update guilds set name='%s' WHERE id=%i;", buf, guild_id), errbuf, 0, &affected_rows)) {
|
||||
safe_delete_array(query);
|
||||
if (affected_rows == 1)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
else {
|
||||
LogFile->write(EQEMuLog::Error, "Error in RenameGuild query '%s': %s", query, errbuf);
|
||||
safe_delete_array(query);
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool Database::EditGuild(uint32 guild_id, uint8 ranknum, GuildRankLevel_Struct* grl)
|
||||
{
|
||||
char errbuf[MYSQL_ERRMSG_SIZE];
|
||||
char *query = 0;
|
||||
int chars = 0;
|
||||
uint32 affected_rows = 0;
|
||||
char buf[203];
|
||||
char buf2[8];
|
||||
DoEscapeString(buf, grl->rankname, strlen(grl->rankname)) ;
|
||||
buf2[GUILD_HEAR] = grl->heargu + '0';
|
||||
buf2[GUILD_SPEAK] = grl->speakgu + '0';
|
||||
buf2[GUILD_INVITE] = grl->invite + '0';
|
||||
buf2[GUILD_REMOVE] = grl->remove + '0';
|
||||
buf2[GUILD_PROMOTE] = grl->promote + '0';
|
||||
buf2[GUILD_DEMOTE] = grl->demote + '0';
|
||||
buf2[GUILD_MOTD] = grl->motd + '0';
|
||||
buf2[GUILD_WARPEACE] = grl->warpeace + '0';
|
||||
|
||||
if (ranknum == 0)
|
||||
chars = MakeAnyLenString(&query, "Update guilds set rank%ititle='%s' WHERE id=%i;", ranknum, buf, guild_id);
|
||||
else
|
||||
chars = MakeAnyLenString(&query, "Update guilds set rank%ititle='%s', rank%i='%s' WHERE id=%i;", ranknum, buf, ranknum, buf2, guild_id);
|
||||
|
||||
if (RunQuery(query, chars, errbuf, 0, &affected_rows)) {
|
||||
safe_delete_array(query);
|
||||
if (affected_rows == 1)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
else {
|
||||
LogFile->write(EQEMuLog::Error, "Error in EditGuild query '%s': %s", query, errbuf);
|
||||
safe_delete_array(query);
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Database::GetGuildNameByID(uint32 guild_id, char * name) {
|
||||
if (!name || !guild_id) return false;
|
||||
char errbuf[MYSQL_ERRMSG_SIZE];
|
||||
char *query = 0;
|
||||
MYSQL_RES *result;
|
||||
MYSQL_ROW row;
|
||||
|
||||
if (RunQuery(query, MakeAnyLenString(&query, "select name from guilds where id='%i'", guild_id), errbuf, &result)) {
|
||||
safe_delete_array(query);
|
||||
row = mysql_fetch_row(result);
|
||||
if (row[0])
|
||||
sprintf(name,"%s",row[0]);
|
||||
mysql_free_result(result);
|
||||
return true;
|
||||
}
|
||||
else {
|
||||
LogFile->write(EQEMuLog::Error, "Error in GetGuildNameByID query '%s': %s", query, errbuf);
|
||||
safe_delete_array(query);
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32 Database::GetGuildIDbyLeader(uint32 leader)
|
||||
{
|
||||
char errbuf[MYSQL_ERRMSG_SIZE];
|
||||
char *query = 0;
|
||||
MYSQL_RES *result;
|
||||
MYSQL_ROW row;
|
||||
|
||||
if (RunQuery(query, MakeAnyLenString(&query, "SELECT id FROM guilds WHERE leader=%i", leader), errbuf, &result)) {
|
||||
safe_delete_array(query);
|
||||
if (mysql_num_rows(result) == 1)
|
||||
{
|
||||
row = mysql_fetch_row(result);
|
||||
uint32 tmp = atoi(row[0]);
|
||||
mysql_free_result(result);
|
||||
return tmp;
|
||||
}
|
||||
mysql_free_result(result);
|
||||
}
|
||||
else {
|
||||
LogFile->write(EQEMuLog::Error, "Error in Getguild_idbyLeader query '%s': %s", query, errbuf);
|
||||
safe_delete_array(query);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool Database::SetGuildLeader(uint32 guild_id, uint32 leader)
|
||||
{
|
||||
char errbuf[MYSQL_ERRMSG_SIZE];
|
||||
char *query = 0;
|
||||
uint32 affected_rows = 0;
|
||||
|
||||
if (RunQuery(query, MakeAnyLenString(&query, "UPDATE guilds SET leader=%i WHERE id=%i", leader, guild_id), errbuf, 0, &affected_rows)) {
|
||||
safe_delete_array(query);
|
||||
if (affected_rows == 1)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
else {
|
||||
LogFile->write(EQEMuLog::Error, "Error in SetGuildLeader query '%s': %s", query, errbuf);
|
||||
safe_delete_array(query);
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Database::SetGuildMOTD(uint32 guild_id, const char* motd) {
|
||||
char errbuf[MYSQL_ERRMSG_SIZE];
|
||||
char *query = 0;
|
||||
char* motdbuf = 0;
|
||||
uint32 affected_rows = 0;
|
||||
|
||||
motdbuf = new char[(strlen(motd)*2)+3];
|
||||
|
||||
DoEscapeString(motdbuf, motd, strlen(motd)) ;
|
||||
|
||||
if (RunQuery(query, MakeAnyLenString(&query, "Update guilds set motd='%s' WHERE id=%i;", motdbuf, guild_id), errbuf, 0, &affected_rows)) {
|
||||
safe_delete_array(query);
|
||||
delete motdbuf;
|
||||
if (affected_rows == 1)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
LogFile->write(EQEMuLog::Error, "Error in SetGuildMOTD query '%s': %s", query, errbuf);
|
||||
safe_delete_array(query);
|
||||
delete motdbuf;
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
string Database::GetGuildMOTD(uint32 guild_id)
|
||||
{
|
||||
char errbuf[MYSQL_ERRMSG_SIZE];
|
||||
char *query = 0;
|
||||
MYSQL_RES *result;
|
||||
MYSQL_ROW row;
|
||||
string motd_str;
|
||||
if (RunQuery(query, MakeAnyLenString(&query, "SELECT motd FROM guilds WHERE id=%i", guild_id), errbuf, &result)) {
|
||||
safe_delete_array(query);
|
||||
if (mysql_num_rows(result) == 1) {
|
||||
row = mysql_fetch_row(result);
|
||||
if (row[0])
|
||||
motd_str = row[0];
|
||||
}
|
||||
mysql_free_result(result);
|
||||
}
|
||||
else {
|
||||
LogFile->write(EQEMuLog::Error, "Error in GetGuildMOTD query '%s': %s", query, errbuf);
|
||||
safe_delete_array(query);
|
||||
}
|
||||
return motd_str;
|
||||
}
|
||||
*/
|
||||
|
||||
#endif
|
||||
@ -10,7 +10,7 @@ MySQLRequestResult::MySQLRequestResult()
|
||||
MySQLRequestResult::MySQLRequestResult(MYSQL_RES* result, uint32 rowsAffected, uint32 rowCount, uint32 columnCount, uint32 lastInsertedID, uint32 errorNumber, char *errorBuffer)
|
||||
: m_CurrentRow(result), m_OneBeyondRow()
|
||||
{
|
||||
m_Result = result;
|
||||
m_Result = result;
|
||||
m_RowsAffected = rowsAffected;
|
||||
m_RowCount = rowCount;
|
||||
m_ColumnCount = columnCount;
|
||||
@ -22,16 +22,17 @@ MySQLRequestResult::MySQLRequestResult(MYSQL_RES* result, uint32 rowsAffected, u
|
||||
m_ColumnLengths = nullptr;
|
||||
m_Fields = nullptr;
|
||||
|
||||
if (errorBuffer != nullptr)
|
||||
m_Success = true;
|
||||
if (errorBuffer != nullptr)
|
||||
m_Success = false;
|
||||
|
||||
m_Success = true;
|
||||
m_ErrorNumber = errorNumber;
|
||||
m_ErrorBuffer = errorBuffer;
|
||||
m_ErrorNumber = errorNumber;
|
||||
m_ErrorBuffer = errorBuffer;
|
||||
}
|
||||
|
||||
void MySQLRequestResult::FreeInternals()
|
||||
{
|
||||
|
||||
safe_delete_array(m_ErrorBuffer);
|
||||
|
||||
if (m_Result != nullptr)
|
||||
@ -100,6 +101,7 @@ MySQLRequestResult::MySQLRequestResult(MySQLRequestResult&& moveItem)
|
||||
m_RowsAffected = moveItem.m_RowsAffected;
|
||||
m_LastInsertedID = moveItem.m_LastInsertedID;
|
||||
m_ColumnLengths = moveItem.m_ColumnLengths;
|
||||
m_ColumnCount = moveItem.m_ColumnCount;
|
||||
m_Fields = moveItem.m_Fields;
|
||||
|
||||
// Keeps deconstructor from double freeing
|
||||
@ -127,6 +129,7 @@ MySQLRequestResult& MySQLRequestResult::operator=(MySQLRequestResult&& other)
|
||||
m_CurrentRow = other.m_CurrentRow;
|
||||
m_OneBeyondRow = other.m_OneBeyondRow;
|
||||
m_ColumnLengths = other.m_ColumnLengths;
|
||||
m_ColumnCount = other.m_ColumnCount;
|
||||
m_Fields = other.m_Fields;
|
||||
|
||||
// Keeps deconstructor from double freeing
|
||||
|
||||
@ -22,7 +22,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
#ifndef CLIENT62_CONSTANTS_H_
|
||||
#define CLIENT62_CONSTANTS_H_
|
||||
|
||||
#include "../common/types.h"
|
||||
#include "../types.h"
|
||||
|
||||
namespace Client62 {
|
||||
namespace maps {
|
||||
|
||||
@ -22,7 +22,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
#ifndef RoF_CONSTANTS_H_
|
||||
#define RoF_CONSTANTS_H_
|
||||
|
||||
#include "../common/types.h"
|
||||
#include "../types.h"
|
||||
|
||||
namespace RoF {
|
||||
namespace maps {
|
||||
|
||||
@ -22,7 +22,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
#ifndef SoD_CONSTANTS_H_
|
||||
#define SoD_CONSTANTS_H_
|
||||
|
||||
#include "../common/types.h"
|
||||
#include "../types.h"
|
||||
|
||||
namespace SoD {
|
||||
namespace maps {
|
||||
|
||||
@ -22,7 +22,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
#ifndef SoF_CONSTANTS_H_
|
||||
#define SoF_CONSTANTS_H_
|
||||
|
||||
#include "../common/types.h"
|
||||
#include "../types.h"
|
||||
|
||||
namespace SoF {
|
||||
namespace maps {
|
||||
|
||||
@ -22,7 +22,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
#ifndef Titanium_CONSTANTS_H_
|
||||
#define Titanium_CONSTANTS_H_
|
||||
|
||||
#include "../common/types.h"
|
||||
#include "../types.h"
|
||||
|
||||
namespace Titanium {
|
||||
namespace maps {
|
||||
|
||||
@ -479,7 +479,6 @@ ENCODE(OP_PlayerProfile) {
|
||||
uint32 r;
|
||||
|
||||
eq->available_slots=0xffffffff;
|
||||
memset(eq->unknown06284, 0xff, sizeof(eq->unknown06284));
|
||||
memset(eq->unknown07284, 0xff, sizeof(eq->unknown07284));
|
||||
|
||||
// OUT(checksum);
|
||||
@ -546,7 +545,7 @@ ENCODE(OP_PlayerProfile) {
|
||||
OUT(gold);
|
||||
OUT(silver);
|
||||
OUT(copper);
|
||||
OUT(platinum_cursor);
|
||||
OUT(platinum_cursor);
|
||||
OUT(gold_cursor);
|
||||
OUT(silver_cursor);
|
||||
OUT(copper_cursor);
|
||||
|
||||
@ -22,7 +22,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
#ifndef Underfoot_CONSTANTS_H_
|
||||
#define Underfoot_CONSTANTS_H_
|
||||
|
||||
#include "../common/types.h"
|
||||
#include "../types.h"
|
||||
|
||||
namespace Underfoot {
|
||||
namespace maps {
|
||||
|
||||
@ -766,7 +766,7 @@ struct BindStruct {
|
||||
** OpCode: 0x006a
|
||||
*/
|
||||
static const uint32 MAX_PP_LANGUAGE = 25; //
|
||||
static const uint32 MAX_PP_SPELLBOOK = 480; // Confirmed 60 pages on Underfoot now
|
||||
static const uint32 MAX_PP_SPELLBOOK = 720; // Confirmed 60 pages on Underfoot now
|
||||
static const uint32 MAX_PP_MEMSPELL = 10; //was 9 now 10 on Underfoot
|
||||
static const uint32 MAX_PP_SKILL = _SkillPacketArraySize; // 100 - actual skills buffer size
|
||||
static const uint32 MAX_PP_AA_ARRAY = 300; //was 299
|
||||
@ -879,7 +879,6 @@ struct PlayerProfile_Struct
|
||||
/*04216*/ uint8 face; // Player face - Actually uint32?
|
||||
/*04217*/ uint8 unknown04217[147]; // was [175]
|
||||
/*04364*/ uint32 spell_book[MAX_PP_SPELLBOOK]; // List of the Spells in spellbook 720 = 90 pages [2880] was [1920]
|
||||
/*06284*/ uint8 unknown06284[960]; // Spacer for the end of the book for now (pages 60 to 90)
|
||||
/*07244*/ uint32 mem_spells[MAX_PP_MEMSPELL]; // List of spells memorized
|
||||
/*07284*/ uint8 unknown07284[28]; //#### uint8 unknown04396[32]; in Titanium ####[28]
|
||||
/*07312*/ uint32 platinum; // Platinum Pieces on player
|
||||
|
||||
@ -171,6 +171,7 @@ RULE_INT ( World, PVPSettings, 0) // Sets the PVP settings for the server, 1 = R
|
||||
RULE_BOOL (World, IsGMPetitionWindowEnabled, false)
|
||||
RULE_INT (World, FVNoDropFlag, 0) // Sets the Firiona Vie settings on the client. If set to 2, the flag will be set for GMs only, allowing trading of no-drop items.
|
||||
RULE_BOOL (World, IPLimitDisconnectAll, false)
|
||||
RULE_INT (World, TellQueueSize, 20)
|
||||
RULE_CATEGORY_END()
|
||||
|
||||
RULE_CATEGORY( Zone )
|
||||
@ -320,6 +321,7 @@ RULE_INT ( Spells, AI_PursueDetrimentalChance, 90) // Chance while chasing targe
|
||||
RULE_INT ( Spells, AI_IdleNoSpellMinRecast, 500) // AI spell recast time(MS) check when no spell is cast while idle. (min time in random)
|
||||
RULE_INT ( Spells, AI_IdleNoSpellMaxRecast, 2000) // AI spell recast time(MS) check when no spell is cast while chasing target. (max time in random)
|
||||
RULE_INT ( Spells, AI_IdleBeneficialChance, 100) // Chance while idle to do a beneficial spell on self or others.
|
||||
RULE_BOOL ( Spells, SHDProcIDOffByOne, true) // pre June 2009 SHD spell procs were off by 1, they stopped doing this in June 2009 (so UF+ spell files need this false)
|
||||
|
||||
RULE_CATEGORY_END()
|
||||
|
||||
|
||||
@ -83,6 +83,7 @@
|
||||
#define ServerOP_QGlobalUpdate 0x0063
|
||||
#define ServerOP_QGlobalDelete 0x0064
|
||||
#define ServerOP_DepopPlayerCorpse 0x0065
|
||||
#define ServerOP_RequestTellQueue 0x0066 // client asks for it's tell queues
|
||||
|
||||
#define ServerOP_RaidAdd 0x0100 //in use
|
||||
#define ServerOP_RaidRemove 0x0101 //in use
|
||||
@ -179,13 +180,15 @@
|
||||
#define ServerOP_CZMessagePlayer 0x4008
|
||||
#define ServerOP_ReloadWorld 0x4009
|
||||
|
||||
#define ServerOP_QSPlayerLogTrades 0x4010
|
||||
#define ServerOP_QSPlayerLogHandins 0x4011
|
||||
#define ServerOP_QSPlayerLogNPCKills 0x4012
|
||||
#define ServerOP_QSPlayerLogDeletes 0x4013
|
||||
#define ServerOP_QSPlayerLogMoves 0x4014
|
||||
#define ServerOP_QSPlayerLogTrades 0x4010
|
||||
#define ServerOP_QSPlayerLogHandins 0x4011
|
||||
#define ServerOP_QSPlayerLogNPCKills 0x4012
|
||||
#define ServerOP_QSPlayerLogDeletes 0x4013
|
||||
#define ServerOP_QSPlayerLogMoves 0x4014
|
||||
#define ServerOP_QSPlayerLogMerchantTransactions 0x4015
|
||||
#define ServerOP_QSSendQuery 0x4016
|
||||
#define ServerOP_QSSendQuery 0x4016
|
||||
#define ServerOP_CZSignalNPC 0x4017
|
||||
#define ServerOP_CZSetEntityVariableByNPCTypeID 0x4018
|
||||
|
||||
/* Query Serv Generic Packet Flag/Type Enumeration */
|
||||
enum { QSG_LFGuild = 0 };
|
||||
@ -346,6 +349,7 @@ struct ServerChannelMessage_Struct {
|
||||
uint16 chan_num;
|
||||
uint32 guilddbid;
|
||||
uint16 language;
|
||||
uint8 queued; // 0 = not queued, 1 = queued, 2 = queue full, 3 = offline
|
||||
char message[0];
|
||||
};
|
||||
|
||||
@ -1092,6 +1096,11 @@ struct CZClientSignal_Struct {
|
||||
uint32 data;
|
||||
};
|
||||
|
||||
struct CZNPCSignal_Struct {
|
||||
uint32 npctype_id;
|
||||
uint32 data;
|
||||
};
|
||||
|
||||
struct CZClientSignalByName_Struct {
|
||||
char Name[64];
|
||||
uint32 data;
|
||||
@ -1233,10 +1242,20 @@ struct CZMessagePlayer_Struct {
|
||||
char Message[512];
|
||||
};
|
||||
|
||||
struct CZSetEntVarByNPCTypeID_Struct {
|
||||
uint32 npctype_id;
|
||||
char id[256];
|
||||
char m_var[256];
|
||||
};
|
||||
|
||||
struct ReloadWorld_Struct{
|
||||
uint32 Option;
|
||||
};
|
||||
|
||||
struct ServerRequestTellQueue_Struct {
|
||||
char name[64];
|
||||
};
|
||||
|
||||
#pragma pack()
|
||||
|
||||
#endif
|
||||
|
||||
@ -1,6 +1,7 @@
|
||||
#include <iostream>
|
||||
#include <cstring>
|
||||
#include <cstdlib>
|
||||
#include <ctime>
|
||||
|
||||
#include "shareddb.h"
|
||||
#include "mysql.h"
|
||||
@ -113,31 +114,12 @@ bool SharedDatabase::SetGMSpeed(uint32 account_id, uint8 gmspeed)
|
||||
}
|
||||
|
||||
uint32 SharedDatabase::GetTotalTimeEntitledOnAccount(uint32 AccountID) {
|
||||
|
||||
uint32 EntitledTime = 0;
|
||||
|
||||
const char *EntitledQuery = "select sum(ascii(substring(profile, 237, 1)) + (ascii(substring(profile, 238, 1)) * 256) +"
|
||||
"(ascii(substring(profile, 239, 1)) * 65536) + (ascii(substring(profile, 240, 1)) * 16777216))"
|
||||
"from character_ where account_id = %i";
|
||||
|
||||
char errbuf[MYSQL_ERRMSG_SIZE];
|
||||
char *query = 0;
|
||||
MYSQL_RES *result;
|
||||
MYSQL_ROW row;
|
||||
if (RunQuery(query, MakeAnyLenString(&query, EntitledQuery, AccountID), errbuf, &result)) {
|
||||
|
||||
if (mysql_num_rows(result) == 1) {
|
||||
|
||||
row = mysql_fetch_row(result);
|
||||
|
||||
EntitledTime = atoi(row[0]);
|
||||
}
|
||||
|
||||
mysql_free_result(result);
|
||||
std::string query = StringFormat("SELECT `time_played` FROM `character_data` WHERE `account_id` = %u", AccountID);
|
||||
auto results = QueryDatabase(query);
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
EntitledTime += atoi(row[0]);
|
||||
}
|
||||
|
||||
safe_delete_array(query);
|
||||
|
||||
return EntitledTime;
|
||||
}
|
||||
|
||||
@ -348,12 +330,11 @@ int32 SharedDatabase::GetSharedPlatinum(uint32 account_id)
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool SharedDatabase::SetSharedPlatinum(uint32 account_id, int32 amount_to_add)
|
||||
{
|
||||
bool SharedDatabase::SetSharedPlatinum(uint32 account_id, int32 amount_to_add) {
|
||||
char errbuf[MYSQL_ERRMSG_SIZE];
|
||||
char *query = 0;
|
||||
|
||||
if (!RunQuery(query, MakeAnyLenString(&query, "UPDATE account SET sharedplat = sharedplat + %i WHERE id = %i", amount_to_add, account_id), errbuf)) {
|
||||
if (!RunQuery(query, MakeAnyLenString(&query, "UPDATE `account` SET `sharedplat` = `sharedplat` + %i WHERE id = %i", amount_to_add, account_id), errbuf)) {
|
||||
std::cerr << "Error in SetSharedPlatinum query '" << query << "' " << errbuf << std::endl;
|
||||
safe_delete_array(query);
|
||||
return false;
|
||||
@ -363,37 +344,26 @@ bool SharedDatabase::SetSharedPlatinum(uint32 account_id, int32 amount_to_add)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SharedDatabase::SetStartingItems(PlayerProfile_Struct* pp, Inventory* inv, uint32 si_race, uint32 si_class, uint32 si_deity, uint32 si_current_zone, char* si_name, int admin_level)
|
||||
{
|
||||
char errbuf[MYSQL_ERRMSG_SIZE];
|
||||
char* query = 0;
|
||||
MYSQL_RES *result;
|
||||
MYSQL_ROW row;
|
||||
bool SharedDatabase::SetStartingItems(PlayerProfile_Struct* pp, Inventory* inv, uint32 si_race, uint32 si_class, uint32 si_deity, uint32 si_current_zone, char* si_name, int admin_level) {
|
||||
const Item_Struct* myitem;
|
||||
|
||||
RunQuery
|
||||
(
|
||||
query,
|
||||
MakeAnyLenString
|
||||
(
|
||||
&query,
|
||||
"SELECT itemid, item_charges, slot FROM starting_items "
|
||||
"WHERE (race = %i or race = 0) AND (class = %i or class = 0) AND "
|
||||
"(deityid = %i or deityid=0) AND (zoneid = %i or zoneid = 0) AND "
|
||||
"gm <= %i ORDER BY id",
|
||||
si_race, si_class, si_deity, si_current_zone, admin_level
|
||||
),
|
||||
errbuf,
|
||||
&result
|
||||
);
|
||||
safe_delete_array(query);
|
||||
|
||||
while((row = mysql_fetch_row(result))) {
|
||||
int itemid = atoi(row[0]);
|
||||
int charges = atoi(row[1]);
|
||||
int slot = atoi(row[2]);
|
||||
uint32 itemid = 0;
|
||||
int32 charges = 0;
|
||||
int32 slot = 0;
|
||||
auto query = StringFormat(
|
||||
"SELECT `itemid`, `item_charges`, `slot` FROM `starting_items`"
|
||||
" WHERE (`race` = %i OR `race` = 0)"
|
||||
" AND (`class` = %i OR `class` = 0)"
|
||||
" AND (`deityid` = %i OR `deityid` = 0)"
|
||||
" AND (`zoneid` = %i OR `zoneid` = 0)"
|
||||
" AND gm <= %i ORDER BY id",
|
||||
si_race, si_class, si_deity, si_current_zone, admin_level);
|
||||
auto results = QueryDatabase(query);
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
itemid = atoi(row[0]);
|
||||
charges = atoi(row[1]);
|
||||
slot = atoi(row[2]);
|
||||
myitem = GetItem(itemid);
|
||||
if(!myitem)
|
||||
if(!myitem)
|
||||
continue;
|
||||
ItemInst* myinst = CreateBaseItem(myitem, charges);
|
||||
if(slot < 0)
|
||||
@ -401,9 +371,6 @@ bool SharedDatabase::SetStartingItems(PlayerProfile_Struct* pp, Inventory* inv,
|
||||
inv->PutItem(slot, *myinst);
|
||||
safe_delete(myinst);
|
||||
}
|
||||
|
||||
if(result) mysql_free_result(result);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -420,7 +387,7 @@ bool SharedDatabase::GetSharedBank(uint32 id, Inventory* inv, bool is_charid) {
|
||||
if (is_charid) {
|
||||
len_query = MakeAnyLenString(&query,
|
||||
"SELECT sb.slotid,sb.itemid,sb.charges,sb.augslot1,sb.augslot2,sb.augslot3,sb.augslot4,sb.augslot5,sb.custom_data from sharedbank sb "
|
||||
"INNER JOIN character_ ch ON ch.account_id=sb.acctid "
|
||||
"INNER JOIN character_data ch ON ch.account_id=sb.acctid "
|
||||
"WHERE ch.id=%i", id);
|
||||
}
|
||||
else {
|
||||
@ -637,8 +604,13 @@ bool SharedDatabase::GetInventory(uint32 account_id, char* name, Inventory* inv)
|
||||
bool ret = false;
|
||||
|
||||
// Retrieve character inventory
|
||||
if (RunQuery(query, MakeAnyLenString(&query, "SELECT slotid,itemid,charges,color,augslot1,augslot2,augslot3,augslot4,augslot5,"
|
||||
"instnodrop,custom_data FROM inventory INNER JOIN character_ ch ON ch.id=charid WHERE ch.name='%s' AND ch.account_id=%i ORDER BY slotid",
|
||||
if (RunQuery(query, MakeAnyLenString(&query,
|
||||
" SELECT `slotid`, `itemid`, `charges`, `color`, `augslot1`, `augslot2`, `augslot3`, `augslot4`, `augslot5`, `instnodrop`, `custom_data`"
|
||||
" FROM `inventory`"
|
||||
" INNER JOIN `character_data` ch ON ch.id = charid"
|
||||
" WHERE ch.NAME = '%s'"
|
||||
" AND ch.account_id = % i"
|
||||
" ORDER BY `slotid`",
|
||||
name, account_id), errbuf, &result))
|
||||
{
|
||||
while ((row = mysql_fetch_row(result))) {
|
||||
@ -698,7 +670,7 @@ bool SharedDatabase::GetInventory(uint32 account_id, char* name, Inventory* inv)
|
||||
}
|
||||
}
|
||||
}
|
||||
if (slot_id>=8000 && slot_id <= 8999)
|
||||
if (slot_id >= 8000 && slot_id <= 8999)
|
||||
put_slot_id = inv->PushCursor(*inst);
|
||||
else
|
||||
put_slot_id = inv->PutItem(slot_id, *inst);
|
||||
@ -1211,104 +1183,6 @@ bool SharedDatabase::LoadNPCFactionLists() {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Get the player profile and inventory for the given account "account_id" and
|
||||
// character name "name". Return true if the character was found, otherwise false.
|
||||
// False will also be returned if there is a database error.
|
||||
bool SharedDatabase::GetPlayerProfile(uint32 account_id, char* name, PlayerProfile_Struct* pp, Inventory* inv, ExtendedProfile_Struct *ext, char* current_zone, uint32 *current_instance) {
|
||||
char errbuf[MYSQL_ERRMSG_SIZE];
|
||||
char* query = 0;
|
||||
MYSQL_RES* result;
|
||||
MYSQL_ROW row;
|
||||
bool ret = false;
|
||||
|
||||
unsigned long* lengths;
|
||||
|
||||
if (RunQuery(query, MakeAnyLenString(&query, "SELECT profile,zonename,x,y,z,extprofile,instanceid FROM character_ WHERE account_id=%i AND name='%s'", account_id, name), errbuf, &result)) {
|
||||
if (mysql_num_rows(result) == 1) {
|
||||
row = mysql_fetch_row(result);
|
||||
lengths = mysql_fetch_lengths(result);
|
||||
if (lengths[0] == sizeof(PlayerProfile_Struct)) {
|
||||
memcpy(pp, row[0], sizeof(PlayerProfile_Struct));
|
||||
|
||||
if (current_zone)
|
||||
strcpy(current_zone, row[1]);
|
||||
pp->zone_id = GetZoneID(row[1]);
|
||||
pp->x = atof(row[2]);
|
||||
pp->y = atof(row[3]);
|
||||
pp->z = atof(row[4]);
|
||||
pp->zoneInstance = atoi(row[6]);
|
||||
if (pp->x == -1 && pp->y == -1 && pp->z == -1)
|
||||
GetSafePoints(pp->zone_id, GetInstanceVersion(pp->zoneInstance), &pp->x, &pp->y, &pp->z);
|
||||
|
||||
if(current_instance)
|
||||
*current_instance = pp->zoneInstance;
|
||||
|
||||
if(ext) {
|
||||
//SetExtendedProfile handles any conversion
|
||||
SetExtendedProfile(ext, row[5], lengths[5]);
|
||||
}
|
||||
|
||||
// Retrieve character inventory
|
||||
ret = GetInventory(account_id, name, inv);
|
||||
}
|
||||
else {
|
||||
LogFile->write(EQEMuLog::Error, "Player profile length mismatch in GetPlayerProfile. Found: %i, Expected: %i",
|
||||
lengths[0], sizeof(PlayerProfile_Struct));
|
||||
}
|
||||
}
|
||||
|
||||
mysql_free_result(result);
|
||||
}
|
||||
else {
|
||||
LogFile->write(EQEMuLog::Error, "GetPlayerProfile query '%s' %s", query, errbuf);
|
||||
}
|
||||
|
||||
safe_delete_array(query);
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool SharedDatabase::SetPlayerProfile(uint32 account_id, uint32 charid, PlayerProfile_Struct* pp, Inventory* inv, ExtendedProfile_Struct *ext, uint32 current_zone, uint32 current_instance, uint8 MaxXTargets) {
|
||||
char errbuf[MYSQL_ERRMSG_SIZE];
|
||||
char* query = 0;
|
||||
uint32 affected_rows = 0;
|
||||
bool ret = false;
|
||||
|
||||
if (RunQuery(query, SetPlayerProfile_MQ(&query, account_id, charid, pp, inv, ext, current_zone, current_instance, MaxXTargets), errbuf, 0, &affected_rows)) {
|
||||
ret = (affected_rows != 0);
|
||||
}
|
||||
|
||||
if (!ret) {
|
||||
LogFile->write(EQEMuLog::Error, "SetPlayerProfile query '%s' %s", query, errbuf);
|
||||
}
|
||||
|
||||
safe_delete_array(query);
|
||||
return ret;
|
||||
}
|
||||
|
||||
// Generate SQL for updating player profile
|
||||
uint32 SharedDatabase::SetPlayerProfile_MQ(char** query, uint32 account_id, uint32 charid, PlayerProfile_Struct* pp, Inventory* inv, ExtendedProfile_Struct *ext, uint32 current_zone, uint32 current_instance, uint8 MaxXTargets) {
|
||||
*query = new char[396 + sizeof(PlayerProfile_Struct)*2 + sizeof(ExtendedProfile_Struct)*2 + 4];
|
||||
char* end = *query;
|
||||
if (!current_zone)
|
||||
current_zone = pp->zone_id;
|
||||
|
||||
if (!current_instance)
|
||||
current_instance = pp->zoneInstance;
|
||||
|
||||
if(strlen(pp->name) == 0) // Sanity check in case pp never loaded
|
||||
return false;
|
||||
|
||||
end += sprintf(end, "UPDATE character_ SET timelaston=unix_timestamp(now()),name=\'%s\', zonename=\'%s\', zoneid=%u, instanceid=%u, x = %f, y = %f, z = %f, profile=\'", pp->name, GetZoneName(current_zone), current_zone, current_instance, pp->x, pp->y, pp->z);
|
||||
end += DoEscapeString(end, (char*)pp, sizeof(PlayerProfile_Struct));
|
||||
end += sprintf(end,"\', extprofile=\'");
|
||||
end += DoEscapeString(end, (char*)ext, sizeof(ExtendedProfile_Struct));
|
||||
end += sprintf(end,"\',class=%d,level=%d,xtargets=%u WHERE id=%u", pp->class_, pp->level, MaxXTargets, charid);
|
||||
|
||||
return (uint32) (end - (*query));
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Create appropriate ItemInst class
|
||||
ItemInst* SharedDatabase::CreateItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5)
|
||||
{
|
||||
@ -2120,40 +1994,19 @@ const LootDrop_Struct* SharedDatabase::GetLootDrop(uint32 lootdrop_id) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void SharedDatabase::GetPlayerInspectMessage(char* playername, InspectMessage_Struct* message) {
|
||||
|
||||
char errbuf[MYSQL_ERRMSG_SIZE];
|
||||
char *query = 0;
|
||||
MYSQL_RES *result;
|
||||
MYSQL_ROW row;
|
||||
|
||||
if (RunQuery(query, MakeAnyLenString(&query, "SELECT inspectmessage FROM character_ WHERE name='%s'", playername), errbuf, &result)) {
|
||||
safe_delete_array(query);
|
||||
|
||||
if (mysql_num_rows(result) == 1) {
|
||||
row = mysql_fetch_row(result);
|
||||
memcpy(message, row[0], sizeof(InspectMessage_Struct));
|
||||
}
|
||||
|
||||
mysql_free_result(result);
|
||||
}
|
||||
else {
|
||||
std::cerr << "Error in GetPlayerInspectMessage query '" << query << "' " << errbuf << std::endl;
|
||||
safe_delete_array(query);
|
||||
void SharedDatabase::LoadCharacterInspectMessage(uint32 character_id, InspectMessage_Struct* message) {
|
||||
std::string query = StringFormat("SELECT `inspect_message` FROM `character_inspect_messages` WHERE `id` = %u LIMIT 1", character_id);
|
||||
auto results = QueryDatabase(query); ThrowDBError(results.ErrorMessage(), "SharedDatabase::LoadCharacterInspectMessage", query);
|
||||
auto row = results.begin();
|
||||
memcpy(message, "", sizeof(InspectMessage_Struct));
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
memcpy(message, row[0], sizeof(InspectMessage_Struct));
|
||||
}
|
||||
}
|
||||
|
||||
void SharedDatabase::SetPlayerInspectMessage(char* playername, const InspectMessage_Struct* message) {
|
||||
|
||||
char errbuf[MYSQL_ERRMSG_SIZE];
|
||||
char *query = 0;
|
||||
|
||||
std::string msg = EscapeString(message->text);
|
||||
if (!RunQuery(query, MakeAnyLenString(&query, "UPDATE character_ SET inspectmessage='%s' WHERE name='%s'", msg.c_str(), playername), errbuf)) {
|
||||
std::cerr << "Error in SetPlayerInspectMessage query '" << query << "' " << errbuf << std::endl;
|
||||
}
|
||||
|
||||
safe_delete_array(query);
|
||||
void SharedDatabase::SaveCharacterInspectMessage(uint32 character_id, const InspectMessage_Struct* message) {
|
||||
std::string query = StringFormat("REPLACE INTO `character_inspect_messages` (id, inspect_message) VALUES (%u, '%s')", character_id, EscapeString(message->text).c_str());
|
||||
auto results = QueryDatabase(query); ThrowDBError(results.ErrorMessage(), "SharedDatabase::SaveCharacterInspectMessage", query);
|
||||
}
|
||||
|
||||
void SharedDatabase::GetBotInspectMessage(uint32 botid, InspectMessage_Struct* message) {
|
||||
|
||||
@ -40,13 +40,10 @@ public:
|
||||
bool SetGMSpeed(uint32 account_id, uint8 gmspeed);
|
||||
uint8 GetGMSpeed(uint32 account_id);
|
||||
bool SetHideMe(uint32 account_id, uint8 hideme);
|
||||
bool GetPlayerProfile(uint32 account_id, char* name, PlayerProfile_Struct* pp, Inventory* inv, ExtendedProfile_Struct *ext, char* current_zone = 0, uint32 *current_instance = 0);
|
||||
bool SetPlayerProfile(uint32 account_id, uint32 charid, PlayerProfile_Struct* pp, Inventory* inv, ExtendedProfile_Struct *ext, uint32 current_zone, uint32 current_instance, uint8 MaxXTargets);
|
||||
uint32 SetPlayerProfile_MQ(char** query, uint32 account_id, uint32 charid, PlayerProfile_Struct* pp, Inventory* inv, ExtendedProfile_Struct *ext, uint32 current_zone, uint32 current_instance, uint8 MaxXTargets);
|
||||
int32 DeleteStalePlayerCorpses();
|
||||
int32 DeleteStalePlayerBackups();
|
||||
void GetPlayerInspectMessage(char* playername, InspectMessage_Struct* message);
|
||||
void SetPlayerInspectMessage(char* playername, const InspectMessage_Struct* message);
|
||||
void LoadCharacterInspectMessage(uint32 character_id, InspectMessage_Struct* message);
|
||||
void SaveCharacterInspectMessage(uint32 character_id, const InspectMessage_Struct* message);
|
||||
void GetBotInspectMessage(uint32 botid, InspectMessage_Struct* message);
|
||||
void SetBotInspectMessage(uint32 botid, const InspectMessage_Struct* message);
|
||||
bool GetCommandSettings(std::map<std::string,uint8> &commands);
|
||||
|
||||
@ -139,7 +139,7 @@ int Database::FindAccount(const char *characterName, Client *client) {
|
||||
|
||||
client->ClearCharacters();
|
||||
std::string query = StringFormat("SELECT `id`, `account_id`, `level` "
|
||||
"FROM `character_` WHERE `name` = '%s' LIMIT 1",
|
||||
"FROM `character_data` WHERE `name` = '%s' LIMIT 1",
|
||||
characterName);
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
@ -159,7 +159,7 @@ int Database::FindAccount(const char *characterName, Client *client) {
|
||||
|
||||
_log(UCS__TRACE, "Account ID for %s is %i", characterName, accountID);
|
||||
|
||||
query = StringFormat("SELECT `id`, `name`, `level` FROM `character_` "
|
||||
query = StringFormat("SELECT `id`, `name`, `level` FROM `character_data` "
|
||||
"WHERE `account_id` = %i AND `name` != '%s'",
|
||||
accountID, characterName);
|
||||
results = QueryDatabase(query);
|
||||
@ -174,7 +174,7 @@ int Database::FindAccount(const char *characterName, Client *client) {
|
||||
|
||||
bool Database::VerifyMailKey(std::string characterName, int IPAddress, std::string MailKey) {
|
||||
|
||||
std::string query = StringFormat("SELECT `mailkey` FROM `character_` WHERE `name`='%s' LIMIT 1",
|
||||
std::string query = StringFormat("SELECT `mailkey` FROM `character_data` WHERE `name`='%s' LIMIT 1",
|
||||
characterName.c_str());
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
@ -202,7 +202,7 @@ bool Database::VerifyMailKey(std::string characterName, int IPAddress, std::stri
|
||||
int Database::FindCharacter(const char *characterName) {
|
||||
|
||||
char *safeCharName = RemoveApostrophes(characterName);
|
||||
std::string query = StringFormat("SELECT `id` FROM `character_` WHERE `name`='%s' LIMIT 1", safeCharName);
|
||||
std::string query = StringFormat("SELECT `id` FROM `character_data` WHERE `name`='%s' LIMIT 1", safeCharName);
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
_log(UCS__ERROR, "FindCharacter failed. %s %s", query.c_str(), results.ErrorMessage().c_str());
|
||||
|
||||
1
utils/sql/git/optional/2014_09_18_TellQueueRule.sql
Normal file
1
utils/sql/git/optional/2014_09_18_TellQueueRule.sql
Normal file
@ -0,0 +1 @@
|
||||
INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'World:TellQueueSize', '20', 'Maximum tell queue size.');
|
||||
1
utils/sql/git/optional/2014_09_20_SHDProCIDOffByOne.sql
Normal file
1
utils/sql/git/optional/2014_09_20_SHDProCIDOffByOne.sql
Normal file
@ -0,0 +1 @@
|
||||
INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Spells:SHDProcIDOffByOne', 'true', 'SHD procs are off by 1. Set true for pre-UF spell files, false for UF+.');
|
||||
1
utils/sql/git/required/2014_09_18_tellqueuesclean.sql
Normal file
1
utils/sql/git/required/2014_09_18_tellqueuesclean.sql
Normal file
@ -0,0 +1 @@
|
||||
DROP TABLE `tellque`;
|
||||
1
utils/sql/git/required/2014_09_20_ban_messages.sql
Normal file
1
utils/sql/git/required/2014_09_20_ban_messages.sql
Normal file
@ -0,0 +1 @@
|
||||
ALTER TABLE `account` ADD COLUMN `ban_reason` TEXT NULL DEFAULT NULL AFTER `expansion`, ADD COLUMN `suspend_reason` TEXT NULL DEFAULT NULL AFTER `ban_reason`;
|
||||
@ -1069,7 +1069,7 @@ void AdventureManager::LoadLeaderboardInfo()
|
||||
leaderboard_info_percentage_tak.clear();
|
||||
|
||||
std::string query = "SELECT ch.name, ch.id, adv_stats.* FROM adventure_stats "
|
||||
"AS adv_stats LEFT JOIN character_ AS ch ON adv_stats.player_id = ch.id;";
|
||||
"AS adv_stats LEFT JOIN `character_data` AS ch ON adv_stats.player_id = ch.id;";
|
||||
auto results = database.QueryDatabase(query);
|
||||
if(!results.Success()) {
|
||||
LogFile->write(EQEMuLog::Error, "Error in AdventureManager:::GetLeaderboardInfo: %s (%s)", query.c_str(), results.ErrorMessage().c_str());
|
||||
|
||||
178
world/client.cpp
178
world/client.cpp
@ -64,8 +64,6 @@ extern ClientList client_list;
|
||||
extern uint32 numclients;
|
||||
extern volatile bool RunLoops;
|
||||
|
||||
|
||||
|
||||
Client::Client(EQStreamInterface* ieqs)
|
||||
: autobootup_timeout(RuleI(World, ZoneAutobootTimeoutMS)),
|
||||
CLE_keepalive_timer(RuleI(World, ClientKeepaliveTimeoutMS)),
|
||||
@ -130,7 +128,7 @@ void Client::SendLogServer()
|
||||
|
||||
void Client::SendEnterWorld(std::string name)
|
||||
{
|
||||
char char_name[32]= { 0 };
|
||||
char char_name[64] = { 0 };
|
||||
if (pZoning && database.GetLiveChar(GetAccountID(), char_name)) {
|
||||
if(database.GetAccountIDByChar(char_name) != GetAccountID()) {
|
||||
eqs->Close();
|
||||
@ -174,7 +172,7 @@ void Client::SendCharInfo() {
|
||||
EQApplicationPacket *outapp = new EQApplicationPacket(OP_SendCharInfo, sizeof(CharacterSelect_Struct));
|
||||
CharacterSelect_Struct* cs = (CharacterSelect_Struct*)outapp->pBuffer;
|
||||
|
||||
database.GetCharSelectInfo(GetAccountID(), cs);
|
||||
database.GetCharSelectInfo(GetAccountID(), cs, ClientVersionBit);
|
||||
|
||||
QueuePacket(outapp);
|
||||
safe_delete(outapp);
|
||||
@ -471,8 +469,8 @@ bool Client::HandleSendLoginInfoPacket(const EQApplicationPacket *app) {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Client::HandleNameApprovalPacket(const EQApplicationPacket *app) {
|
||||
|
||||
bool Client::HandleNameApprovalPacket(const EQApplicationPacket *app)
|
||||
{
|
||||
if (GetAccountID() == 0) {
|
||||
clog(WORLD__CLIENT_ERR,"Name approval request with no logged in account");
|
||||
return false;
|
||||
@ -482,7 +480,7 @@ bool Client::HandleNameApprovalPacket(const EQApplicationPacket *app) {
|
||||
uchar race = app->pBuffer[64];
|
||||
uchar clas = app->pBuffer[68];
|
||||
|
||||
clog(WORLD__CLIENT,"Name approval request. Name=%s, race=%s, class=%s",char_name,GetRaceName(race),GetEQClassName(clas));
|
||||
clog(WORLD__CLIENT, "Name approval request. Name=%s, race=%s, class=%s", char_name, GetRaceName(race), GetEQClassName(clas));
|
||||
|
||||
EQApplicationPacket *outapp;
|
||||
outapp = new EQApplicationPacket;
|
||||
@ -490,27 +488,27 @@ bool Client::HandleNameApprovalPacket(const EQApplicationPacket *app) {
|
||||
outapp->pBuffer = new uchar[1];
|
||||
outapp->size = 1;
|
||||
|
||||
bool valid;
|
||||
if(!database.CheckNameFilter(char_name)) {
|
||||
valid = false;
|
||||
bool valid = false;
|
||||
if(!database.CheckNameFilter(char_name)) {
|
||||
valid = false;
|
||||
}
|
||||
else if(char_name[0] < 'A' && char_name[0] > 'Z') {
|
||||
//name must begin with an upper-case letter.
|
||||
valid = false;
|
||||
/* Name must begin with an upper-case letter. */
|
||||
else if (islower(char_name[0])) {
|
||||
valid = false;
|
||||
}
|
||||
else if (database.ReserveName(GetAccountID(), char_name)) {
|
||||
valid = true;
|
||||
}
|
||||
else if (database.ReserveName(GetAccountID(), char_name)) {
|
||||
valid = true;
|
||||
}
|
||||
else {
|
||||
valid = false;
|
||||
else {
|
||||
valid = false;
|
||||
}
|
||||
|
||||
outapp->pBuffer[0] = valid? 1 : 0;
|
||||
QueuePacket(outapp);
|
||||
safe_delete(outapp);
|
||||
|
||||
if(!valid) {
|
||||
if (!valid)
|
||||
memset(char_name, 0, sizeof(char_name));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -642,13 +640,11 @@ bool Client::HandleCharacterCreateRequestPacket(const EQApplicationPacket *app)
|
||||
}
|
||||
|
||||
bool Client::HandleCharacterCreatePacket(const EQApplicationPacket *app) {
|
||||
if (GetAccountID() == 0)
|
||||
{
|
||||
if (GetAccountID() == 0) {
|
||||
clog(WORLD__CLIENT_ERR,"Account ID not set; unable to create character.");
|
||||
return false;
|
||||
}
|
||||
else if (app->size != sizeof(CharCreate_Struct))
|
||||
{
|
||||
else if (app->size != sizeof(CharCreate_Struct)) {
|
||||
clog(WORLD__CLIENT_ERR,"Wrong size on OP_CharacterCreate. Got: %d, Expected: %d",app->size,sizeof(CharCreate_Struct));
|
||||
DumpPacket(app);
|
||||
// the previous behavior was essentially returning true here
|
||||
@ -657,8 +653,7 @@ bool Client::HandleCharacterCreatePacket(const EQApplicationPacket *app) {
|
||||
}
|
||||
|
||||
CharCreate_Struct *cc = (CharCreate_Struct*)app->pBuffer;
|
||||
if(OPCharCreate(char_name, cc) == false)
|
||||
{
|
||||
if(OPCharCreate(char_name, cc) == false) {
|
||||
database.DeleteCharacter(char_name);
|
||||
EQApplicationPacket *outapp = new EQApplicationPacket(OP_ApproveName, 1);
|
||||
outapp->pBuffer[0] = 0;
|
||||
@ -675,8 +670,7 @@ bool Client::HandleCharacterCreatePacket(const EQApplicationPacket *app) {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
|
||||
|
||||
bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
|
||||
if (GetAccountID() == 0) {
|
||||
clog(WORLD__CLIENT_ERR,"Enter world with no logged in account");
|
||||
eqs->Close();
|
||||
@ -713,11 +707,10 @@ bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if(!pZoning && ew->return_home && !ew->tutorial)
|
||||
{
|
||||
if(!pZoning && ew->return_home && !ew->tutorial) {
|
||||
CharacterSelect_Struct* cs = new CharacterSelect_Struct;
|
||||
memset(cs, 0, sizeof(CharacterSelect_Struct));
|
||||
database.GetCharSelectInfo(GetAccountID(), cs);
|
||||
database.GetCharSelectInfo(GetAccountID(), cs, ClientVersionBit);
|
||||
bool home_enabled = false;
|
||||
|
||||
for(int x = 0; x < 10; ++x)
|
||||
@ -733,12 +726,10 @@ bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
|
||||
}
|
||||
safe_delete(cs);
|
||||
|
||||
if(home_enabled)
|
||||
{
|
||||
if(home_enabled) {
|
||||
zoneID = database.MoveCharacterToBind(charid,4);
|
||||
}
|
||||
else
|
||||
{
|
||||
else {
|
||||
clog(WORLD__CLIENT_ERR,"'%s' is trying to go home before they're able...",char_name);
|
||||
database.SetHackerFlag(GetAccountName(), char_name, "MQGoHome: player tried to go home before they were able.");
|
||||
eqs->Close();
|
||||
@ -749,7 +740,7 @@ bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
|
||||
if(!pZoning && (RuleB(World, EnableTutorialButton) && (ew->tutorial || StartInTutorial))) {
|
||||
CharacterSelect_Struct* cs = new CharacterSelect_Struct;
|
||||
memset(cs, 0, sizeof(CharacterSelect_Struct));
|
||||
database.GetCharSelectInfo(GetAccountID(), cs);
|
||||
database.GetCharSelectInfo(GetAccountID(), cs, ClientVersionBit);
|
||||
bool tutorial_enabled = false;
|
||||
|
||||
for(int x = 0; x < 10; ++x)
|
||||
@ -807,16 +798,16 @@ bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
|
||||
database.SetLoginFlags(charid, false, false, 1);
|
||||
}
|
||||
else{
|
||||
uint32 groupid=database.GetGroupID(char_name);
|
||||
if(groupid>0){
|
||||
char* leader=0;
|
||||
char leaderbuf[64]={0};
|
||||
if((leader=database.GetGroupLeaderForLogin(char_name,leaderbuf)) && strlen(leader)>1){
|
||||
uint32 groupid = database.GetGroupID(char_name);
|
||||
if(groupid > 0){
|
||||
char* leader = 0;
|
||||
char leaderbuf[64] = {0};
|
||||
if((leader = database.GetGroupLeaderForLogin(char_name, leaderbuf)) && strlen(leader)>1){
|
||||
EQApplicationPacket* outapp3 = new EQApplicationPacket(OP_GroupUpdate,sizeof(GroupJoin_Struct));
|
||||
GroupJoin_Struct* gj=(GroupJoin_Struct*)outapp3->pBuffer;
|
||||
gj->action=8;
|
||||
strcpy(gj->yourname,char_name);
|
||||
strcpy(gj->membername,leader);
|
||||
strcpy(gj->yourname, char_name);
|
||||
strcpy(gj->membername, leader);
|
||||
QueuePacket(outapp3);
|
||||
safe_delete(outapp3);
|
||||
}
|
||||
@ -895,8 +886,7 @@ bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
|
||||
bool Client::HandleDeleteCharacterPacket(const EQApplicationPacket *app) {
|
||||
|
||||
uint32 char_acct_id = database.GetAccountIDByChar((char*)app->pBuffer);
|
||||
if(char_acct_id == GetAccountID())
|
||||
{
|
||||
if(char_acct_id == GetAccountID()) {
|
||||
clog(WORLD__CLIENT,"Delete character: %s",app->pBuffer);
|
||||
database.DeleteCharacter((char *)app->pBuffer);
|
||||
SendCharInfo();
|
||||
@ -1347,8 +1337,7 @@ void Client::SendApproveWorld()
|
||||
safe_delete(outapp);
|
||||
}
|
||||
|
||||
bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
|
||||
{
|
||||
bool Client::OPCharCreate(char *name, CharCreate_Struct *cc) {
|
||||
PlayerProfile_Struct pp;
|
||||
ExtendedProfile_Struct ext;
|
||||
Inventory inv;
|
||||
@ -1356,12 +1345,11 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
|
||||
char startzone[50]={0};
|
||||
uint32 i;
|
||||
struct in_addr in;
|
||||
|
||||
|
||||
int stats_sum = cc->STR + cc->STA + cc->AGI + cc->DEX +
|
||||
cc->WIS + cc->INT + cc->CHA;
|
||||
|
||||
int stats_sum = cc->STR + cc->STA + cc->AGI + cc->DEX + cc->WIS + cc->INT + cc->CHA;
|
||||
|
||||
in.s_addr = GetIP();
|
||||
|
||||
clog(WORLD__CLIENT,"Character creation request from %s LS#%d (%s:%d) : ", GetCLE()->LSName(), GetCLE()->LSID(), inet_ntoa(in), GetPort());
|
||||
clog(WORLD__CLIENT,"Name: %s", name);
|
||||
clog(WORLD__CLIENT,"Race: %d Class: %d Gender: %d Deity: %d Start zone: %d",
|
||||
@ -1374,38 +1362,23 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
|
||||
clog(WORLD__CLIENT,"Hairstyle: %d Haircolor: %d", cc->hairstyle, cc->haircolor);
|
||||
clog(WORLD__CLIENT,"Beard: %d Beardcolor: %d", cc->beard, cc->beardcolor);
|
||||
|
||||
// validate the char creation struct
|
||||
/* Validate the char creation struct */
|
||||
if(ClientVersionBit & BIT_SoFAndLater) {
|
||||
if(!CheckCharCreateInfoSoF(cc))
|
||||
{
|
||||
if(!CheckCharCreateInfoSoF(cc)) {
|
||||
clog(WORLD__CLIENT_ERR,"CheckCharCreateInfo did not validate the request (bad race/class/stats)");
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
if(!CheckCharCreateInfoTitanium(cc))
|
||||
{
|
||||
if(!CheckCharCreateInfoTitanium(cc)) {
|
||||
clog(WORLD__CLIENT_ERR,"CheckCharCreateInfo did not validate the request (bad race/class/stats)");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Convert incoming cc_s to the new PlayerProfile_Struct
|
||||
/* Convert incoming cc_s to the new PlayerProfile_Struct */
|
||||
memset(&pp, 0, sizeof(PlayerProfile_Struct)); // start building the profile
|
||||
|
||||
InitExtendedProfile(&ext);
|
||||
|
||||
strn0cpy(pp.name, name, 63);
|
||||
// clean the capitalization of the name
|
||||
#if 0 // on second thought, don't - this will just make the creation fail
|
||||
// because the name won't match what was already reserved earlier
|
||||
for (i = 0; pp.name[i] && i < 63; i++)
|
||||
{
|
||||
if(!isalpha(pp.name[i]))
|
||||
return false;
|
||||
pp.name[i] = tolower(pp.name[i]);
|
||||
}
|
||||
pp.name[0] = toupper(pp.name[0]);
|
||||
#endif
|
||||
|
||||
pp.race = cc->race;
|
||||
pp.class_ = cc->class_;
|
||||
@ -1432,20 +1405,14 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
|
||||
pp.lastlogin = bday;
|
||||
pp.level = 1;
|
||||
pp.points = 5;
|
||||
pp.cur_hp = 1000; // 1k hp during dev only
|
||||
//what was the point of this? zone dosent handle this:
|
||||
//pp.expAA = 0xFFFFFFFF;
|
||||
|
||||
pp.cur_hp = 1000; // 1k hp during dev only
|
||||
pp.hunger_level = 6000;
|
||||
pp.thirst_level = 6000;
|
||||
|
||||
|
||||
// FIXME: FV roleplay, database goodness...
|
||||
|
||||
// Racial Languages
|
||||
SetRacialLanguages( &pp ); // bUsh
|
||||
SetRaceStartingSkills( &pp ); // bUsh
|
||||
SetClassStartingSkills( &pp ); // bUsh
|
||||
/* Racial Languages */
|
||||
SetRacialLanguages( &pp );
|
||||
SetRaceStartingSkills( &pp );
|
||||
SetClassStartingSkills( &pp );
|
||||
SetClassLanguages(&pp);
|
||||
pp.skills[SkillSenseHeading] = 200;
|
||||
// Some one fucking fix this to use a field name. -Doodman
|
||||
@ -1453,24 +1420,25 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
|
||||
// strcpy(pp.servername, WorldConfig::get()->ShortName.c_str());
|
||||
|
||||
|
||||
for(i = 0; i < MAX_PP_SPELLBOOK; i++)
|
||||
for (i = 0; i < MAX_PP_REF_SPELLBOOK; i++)
|
||||
pp.spell_book[i] = 0xFFFFFFFF;
|
||||
|
||||
for(i = 0; i < MAX_PP_MEMSPELL; i++)
|
||||
for(i = 0; i < MAX_PP_REF_MEMSPELL; i++)
|
||||
pp.mem_spells[i] = 0xFFFFFFFF;
|
||||
|
||||
for(i = 0; i < BUFF_COUNT; i++)
|
||||
pp.buffs[i].spellid = 0xFFFF;
|
||||
|
||||
/*
|
||||
Was memset(pp.unknown3704, 0xffffffff, 8);
|
||||
but I dont think thats what you really wanted to do...
|
||||
memset is byte based
|
||||
*/
|
||||
|
||||
//was memset(pp.unknown3704, 0xffffffff, 8);
|
||||
//but I dont think thats what you really wanted to do...
|
||||
//memset is byte based
|
||||
|
||||
//If server is PVP by default, make all character set to it.
|
||||
/* If server is PVP by default, make all character set to it. */
|
||||
pp.pvp = database.GetServerType() == 1 ? 1 : 0;
|
||||
|
||||
//If it is an SoF Client and the SoF Start Zone rule is set, send new chars there
|
||||
/* If it is an SoF Client and the SoF Start Zone rule is set, send new chars there */
|
||||
if((ClientVersionBit & BIT_SoFAndLater) && (RuleI(World, SoFStartZoneID) > 0)) {
|
||||
clog(WORLD__CLIENT,"Found 'SoFStartZoneID' rule setting: %i", (RuleI(World, SoFStartZoneID)));
|
||||
pp.zone_id = (RuleI(World, SoFStartZoneID));
|
||||
@ -1479,11 +1447,9 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
|
||||
else
|
||||
clog(WORLD__CLIENT_ERR,"Error getting zone id for Zone ID %i", (RuleI(World, SoFStartZoneID)));
|
||||
}
|
||||
else
|
||||
{
|
||||
// if there's a startzone variable put them in there
|
||||
if(database.GetVariable("startzone", startzone, 50))
|
||||
{
|
||||
else {
|
||||
/* if there's a startzone variable put them in there */
|
||||
if(database.GetVariable("startzone", startzone, 50)) {
|
||||
clog(WORLD__CLIENT,"Found 'startzone' variable setting: %s", startzone);
|
||||
pp.zone_id = database.GetZoneID(startzone);
|
||||
if(pp.zone_id)
|
||||
@ -1491,8 +1457,7 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
|
||||
else
|
||||
clog(WORLD__CLIENT_ERR,"Error getting zone id for '%s'", startzone);
|
||||
}
|
||||
else // otherwise use normal starting zone logic
|
||||
{
|
||||
else{ /* otherwise use normal starting zone logic */
|
||||
bool ValidStartZone = false;
|
||||
|
||||
if(ClientVersionBit & BIT_TitaniumAndEarlier)
|
||||
@ -1505,14 +1470,12 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
|
||||
}
|
||||
}
|
||||
|
||||
if(!pp.zone_id)
|
||||
{
|
||||
if(!pp.zone_id) {
|
||||
pp.zone_id = 1; // qeynos
|
||||
pp.x = pp.y = pp.z = -1;
|
||||
}
|
||||
|
||||
if(!pp.binds[0].zoneId)
|
||||
{
|
||||
if(!pp.binds[0].zoneId) {
|
||||
pp.binds[0].zoneId = pp.zone_id;
|
||||
pp.binds[0].x = pp.x;
|
||||
pp.binds[0].y = pp.y;
|
||||
@ -1520,7 +1483,7 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
|
||||
pp.binds[0].heading = pp.heading;
|
||||
}
|
||||
|
||||
// set starting city location to the initial bind point
|
||||
/* Set Starting city */
|
||||
pp.binds[4] = pp.binds[0];
|
||||
|
||||
|
||||
@ -1529,28 +1492,23 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
|
||||
clog(WORLD__CLIENT,"Bind location: %s %0.2f, %0.2f, %0.2f",
|
||||
database.GetZoneName(pp.binds[0].zoneId), pp.binds[0].x, pp.binds[0].y, pp.binds[0].z);
|
||||
|
||||
|
||||
// Starting Items inventory
|
||||
/* Starting Items inventory */
|
||||
database.SetStartingItems(&pp, &inv, pp.race, pp.class_, pp.deity, pp.zone_id, pp.name, GetAdmin());
|
||||
|
||||
|
||||
// now we give the pp and the inv we made to StoreCharacter
|
||||
// to see if we can store it
|
||||
if (!database.StoreCharacter(GetAccountID(), &pp, &inv, &ext))
|
||||
{
|
||||
if (!database.StoreCharacter(GetAccountID(), &pp, &inv)) {
|
||||
clog(WORLD__CLIENT_ERR,"Character creation failed: %s", pp.name);
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
else {
|
||||
clog(WORLD__CLIENT,"Character creation successful: %s", pp.name);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// returns true if the request is ok, false if there's an error
|
||||
bool CheckCharCreateInfoSoF(CharCreate_Struct *cc)
|
||||
{
|
||||
bool CheckCharCreateInfoSoF(CharCreate_Struct *cc) {
|
||||
if(!cc) return false;
|
||||
|
||||
_log(WORLD__CLIENT, "Validating char creation info...");
|
||||
|
||||
@ -93,6 +93,7 @@ ClientListEntry::~ClientListEntry() {
|
||||
Camp(); // updates zoneserver's numplayers
|
||||
client_list.RemoveCLEReferances(this);
|
||||
}
|
||||
tell_queue.clear();
|
||||
}
|
||||
|
||||
void ClientListEntry::SetChar(uint32 iCharID, const char* iCharName) {
|
||||
@ -233,6 +234,7 @@ void ClientListEntry::ClearVars(bool iAll) {
|
||||
pLFG = 0;
|
||||
gm = 0;
|
||||
pClientVersion = 0;
|
||||
tell_queue.clear();
|
||||
}
|
||||
|
||||
void ClientListEntry::Camp(ZoneServer* iZS) {
|
||||
@ -295,3 +297,21 @@ bool ClientListEntry::CheckAuth(uint32 id, const char* iKey, uint32 ip) {
|
||||
return false;
|
||||
}
|
||||
|
||||
void ClientListEntry::ProcessTellQueue()
|
||||
{
|
||||
if (!Server())
|
||||
return;
|
||||
|
||||
ServerPacket *pack;
|
||||
auto it = tell_queue.begin();
|
||||
while (it != tell_queue.end()) {
|
||||
pack = new ServerPacket(ServerOP_ChannelMessage, sizeof(ServerChannelMessage_Struct) + strlen((*it)->message) + 1);
|
||||
memcpy(pack->pBuffer, *it, pack->size);
|
||||
pack->Deflate();
|
||||
Server()->SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
it = tell_queue.erase(it);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@ -5,6 +5,8 @@
|
||||
#include "../common/md5.h"
|
||||
//#include "../common/eq_packet_structs.h"
|
||||
#include "../common/servertalk.h"
|
||||
#include "../common/rulesys.h"
|
||||
#include <vector>
|
||||
|
||||
|
||||
#define CLE_Status_Never -1
|
||||
@ -80,6 +82,11 @@ public:
|
||||
inline const char* GetLFGComments() const { return pLFGComments; }
|
||||
inline uint8 GetClientVersion() { return pClientVersion; }
|
||||
|
||||
inline bool TellQueueFull() const { return tell_queue.size() >= RuleI(World, TellQueueSize); }
|
||||
inline bool TellQueueEmpty() const { return tell_queue.empty(); }
|
||||
inline void PushToTellQueue(ServerChannelMessage_Struct *scm) { tell_queue.push_back(scm); }
|
||||
void ProcessTellQueue();
|
||||
|
||||
private:
|
||||
void ClearVars(bool iAll = false);
|
||||
|
||||
@ -120,6 +127,9 @@ private:
|
||||
uint8 pLFGToLevel;
|
||||
bool pLFGMatchFilter;
|
||||
char pLFGComments[64];
|
||||
|
||||
// Tell Queue -- really a vector :D
|
||||
std::vector<ServerChannelMessage_Struct *> tell_queue;
|
||||
};
|
||||
|
||||
#endif /*CLIENTENTRY_H_*/
|
||||
|
||||
@ -113,7 +113,7 @@ bool Console::SendChannelMessage(const ServerChannelMessage_Struct* scm) {
|
||||
break;
|
||||
}
|
||||
case 7: {
|
||||
SendMessage(1, "%s tells you, '%s'", scm->from, scm->message);
|
||||
SendMessage(1, "[%s] tells you, '%s'", scm->from, scm->message);
|
||||
ServerPacket* pack = new ServerPacket(ServerOP_ChannelMessage, sizeof(ServerChannelMessage_Struct) + strlen(scm->message) + 1);
|
||||
memcpy(pack->pBuffer, scm, pack->size);
|
||||
ServerChannelMessage_Struct* scm2 = (ServerChannelMessage_Struct*) pack->pBuffer;
|
||||
@ -847,6 +847,9 @@ void Console::ProcessCommand(const char* command) {
|
||||
zoneserver_list.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
else if (strcasecmp(sep.arg[0], "") == 0){
|
||||
/* Hit Enter with no command */
|
||||
}
|
||||
else {
|
||||
SendMessage(1, "Command unknown.");
|
||||
}
|
||||
|
||||
@ -67,7 +67,6 @@
|
||||
|
||||
#endif
|
||||
|
||||
#include "../common/dbasync.h"
|
||||
#include "../common/emu_tcp_server.h"
|
||||
#include "../common/patches/patches.h"
|
||||
#include "zoneserver.h"
|
||||
@ -98,7 +97,6 @@ UCSConnection UCSLink;
|
||||
QueryServConnection QSLink;
|
||||
LauncherList launcher_list;
|
||||
AdventureManager adventure_manager;
|
||||
DBAsync *dbasync = nullptr;
|
||||
volatile bool RunLoops = true;
|
||||
uint32 numclients = 0;
|
||||
uint32 numzones = 0;
|
||||
@ -175,7 +173,6 @@ int main(int argc, char** argv) {
|
||||
_log(WORLD__INIT_ERR, "Cannot continue without a database connection.");
|
||||
return 1;
|
||||
}
|
||||
dbasync = new DBAsync(&database);
|
||||
guild_mgr.SetDatabase(&database);
|
||||
|
||||
if (argc >= 2) {
|
||||
@ -222,9 +219,8 @@ int main(int argc, char** argv) {
|
||||
else if (strcasecmp(argv[1], "flag") == 0) {
|
||||
if (argc == 4) {
|
||||
if (Seperator::IsNumber(argv[3])) {
|
||||
|
||||
if (atoi(argv[3]) >= 0 && atoi(argv[3]) <= 255) {
|
||||
if (database.SetAccountStatus(argv[2], atoi(argv[3]))) {
|
||||
if (database.SetAccountStatus(argv[2], atoi(argv[3]))){
|
||||
std::cout << "Account flagged: Username='" << argv[2] << "', status=" << argv[3] << std::endl;
|
||||
return 0;
|
||||
}
|
||||
@ -276,6 +272,8 @@ int main(int argc, char** argv) {
|
||||
_log(WORLD__INIT, "HTTP world service disabled.");
|
||||
}
|
||||
|
||||
_log(WORLD__INIT, "Checking Database Conversions..");
|
||||
database.CheckDatabaseConversions();
|
||||
_log(WORLD__INIT, "Loading variables..");
|
||||
database.LoadVariables();
|
||||
_log(WORLD__INIT, "Loading zones..");
|
||||
|
||||
@ -21,7 +21,6 @@
|
||||
#include "../common/string_util.h"
|
||||
#include "../common/eq_packet_structs.h"
|
||||
#include "../common/item.h"
|
||||
#include "../common/dbasync.h"
|
||||
#include "../common/rulesys.h"
|
||||
#include <iostream>
|
||||
#include <cstdlib>
|
||||
@ -34,248 +33,196 @@ extern std::vector<RaceClassCombos> character_create_race_class_combos;
|
||||
|
||||
|
||||
// solar: the current stuff is at the bottom of this function
|
||||
void WorldDatabase::GetCharSelectInfo(uint32 account_id, CharacterSelect_Struct* cs) {
|
||||
char errbuf[MYSQL_ERRMSG_SIZE];
|
||||
char* query = 0;
|
||||
MYSQL_RES *result;
|
||||
MYSQL_ROW row;
|
||||
void WorldDatabase::GetCharSelectInfo(uint32 account_id, CharacterSelect_Struct* cs, uint32 ClientVersion) {
|
||||
Inventory *inv;
|
||||
uint8 has_home = 0;
|
||||
uint8 has_bind = 0;
|
||||
|
||||
/* Initialize Variables */
|
||||
for (int i=0; i<10; i++) {
|
||||
strcpy(cs->name[i], "<none>");
|
||||
cs->zone[i] = 0;
|
||||
cs->level[i] = 0;
|
||||
cs->tutorial[i] = 0;
|
||||
cs->tutorial[i] = 0;
|
||||
cs->gohome[i] = 0;
|
||||
}
|
||||
|
||||
int char_num = 0;
|
||||
unsigned long* lengths;
|
||||
/* Get Character Info */
|
||||
std::string cquery = StringFormat(
|
||||
"SELECT "
|
||||
"`id`, " // 0
|
||||
"name, " // 1
|
||||
"gender, " // 2
|
||||
"race, " // 3
|
||||
"class, " // 4
|
||||
"`level`, " // 5
|
||||
"deity, " // 6
|
||||
"last_login, " // 7
|
||||
"time_played, " // 8
|
||||
"hair_color, " // 9
|
||||
"beard_color, " // 10
|
||||
"eye_color_1, " // 11
|
||||
"eye_color_2, " // 12
|
||||
"hair_style, " // 13
|
||||
"beard, " // 14
|
||||
"face, " // 15
|
||||
"drakkin_heritage, " // 16
|
||||
"drakkin_tattoo, " // 17
|
||||
"drakkin_details, " // 18
|
||||
"zone_id " // 19
|
||||
"FROM "
|
||||
"character_data "
|
||||
"WHERE `account_id` = %i ORDER BY `name` LIMIT 10 ", account_id);
|
||||
auto results = database.QueryDatabase(cquery); int char_num = 0;
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
PlayerProfile_Struct pp;
|
||||
memset(&pp, 0, sizeof(PlayerProfile_Struct));
|
||||
|
||||
// Populate character info
|
||||
if (RunQuery(query, MakeAnyLenString(&query, "SELECT name,profile,zonename,class,level FROM character_ WHERE account_id=%i order by name limit 10", account_id), errbuf, &result)) {
|
||||
safe_delete_array(query);
|
||||
while ((row = mysql_fetch_row(result))) {
|
||||
lengths = mysql_fetch_lengths(result);
|
||||
////////////
|
||||
//////////// This is the current one, the other are for converting
|
||||
////////////
|
||||
if ((lengths[1] == sizeof(PlayerProfile_Struct))) {
|
||||
strcpy(cs->name[char_num], row[0]);
|
||||
PlayerProfile_Struct* pp = (PlayerProfile_Struct*)row[1];
|
||||
uint8 clas = atoi(row[3]);
|
||||
uint8 lvl = atoi(row[4]);
|
||||
uint32 character_id = atoi(row[0]);
|
||||
strcpy(cs->name[char_num], row[1]);
|
||||
uint8 lvl = atoi(row[5]);
|
||||
cs->level[char_num] = lvl;
|
||||
cs->class_[char_num] = atoi(row[4]);
|
||||
cs->race[char_num] = atoi(row[3]);
|
||||
cs->gender[char_num] = atoi(row[2]);
|
||||
cs->deity[char_num] = atoi(row[6]);
|
||||
cs->zone[char_num] = atoi(row[19]);
|
||||
cs->face[char_num] = atoi(row[15]);
|
||||
cs->haircolor[char_num] = atoi(row[9]);
|
||||
cs->beardcolor[char_num] = atoi(row[10]);
|
||||
cs->eyecolor2[char_num] = atoi(row[12]);
|
||||
cs->eyecolor1[char_num] = atoi(row[11]);
|
||||
cs->hairstyle[char_num] = atoi(row[13]);
|
||||
cs->beard[char_num] = atoi(row[14]);
|
||||
cs->drakkin_heritage[char_num] = atoi(row[16]);
|
||||
cs->drakkin_tattoo[char_num] = atoi(row[17]);
|
||||
cs->drakkin_details[char_num] = atoi(row[18]);
|
||||
|
||||
// Character information
|
||||
if(lvl == 0)
|
||||
cs->level[char_num] = pp->level; //no level in DB, trust PP
|
||||
else
|
||||
cs->level[char_num] = lvl;
|
||||
if(clas == 0)
|
||||
cs->class_[char_num] = pp->class_; //no class in DB, trust PP
|
||||
else
|
||||
cs->class_[char_num] = clas;
|
||||
cs->race[char_num] = pp->race;
|
||||
cs->gender[char_num] = pp->gender;
|
||||
cs->deity[char_num] = pp->deity;
|
||||
cs->zone[char_num] = GetZoneID(row[2]);
|
||||
cs->face[char_num] = pp->face;
|
||||
cs->haircolor[char_num] = pp->haircolor;
|
||||
cs->beardcolor[char_num] = pp->beardcolor;
|
||||
cs->eyecolor2[char_num] = pp->eyecolor2;
|
||||
cs->eyecolor1[char_num] = pp->eyecolor1;
|
||||
cs->hairstyle[char_num] = pp->hairstyle;
|
||||
cs->beard[char_num] = pp->beard;
|
||||
cs->drakkin_heritage[char_num] = pp->drakkin_heritage;
|
||||
cs->drakkin_tattoo[char_num] = pp->drakkin_tattoo;
|
||||
cs->drakkin_details[char_num] = pp->drakkin_details;
|
||||
if (RuleB(World, EnableTutorialButton) && (lvl <= RuleI(World, MaxLevelForTutorial)))
|
||||
cs->tutorial[char_num] = 1;
|
||||
|
||||
if(RuleB(World, EnableTutorialButton) && (lvl <= RuleI(World, MaxLevelForTutorial)))
|
||||
cs->tutorial[char_num] = 1;
|
||||
if (RuleB(World, EnableReturnHomeButton)) {
|
||||
int now = time(nullptr);
|
||||
if ((now - atoi(row[8])) >= RuleI(World, MinOfflineTimeToReturnHome))
|
||||
cs->gohome[char_num] = 1;
|
||||
}
|
||||
|
||||
if(RuleB(World, EnableReturnHomeButton)) {
|
||||
int now = time(nullptr);
|
||||
if((now - pp->lastlogin) >= RuleI(World, MinOfflineTimeToReturnHome))
|
||||
cs->gohome[char_num] = 1;
|
||||
/* Set Bind Point Data for any character that may possibly be missing it for any reason */
|
||||
cquery = StringFormat("SELECT `zone_id`, `instance_id`, `x`, `y`, `z`, `heading`, `is_home` FROM `character_bind` WHERE `id` = %i LIMIT 2", character_id);
|
||||
auto results_bind = database.QueryDatabase(cquery); has_home = 0; has_bind = 0;
|
||||
for (auto row_b = results_bind.begin(); row_b != results_bind.end(); ++row_b) {
|
||||
if (row_b[6] && atoi(row_b[6]) == 1){ has_home = 1; }
|
||||
if (row_b[6] && atoi(row_b[6]) == 0){ has_bind = 1; }
|
||||
}
|
||||
|
||||
if (has_home == 0 || has_bind == 0){
|
||||
cquery = StringFormat("SELECT `zone_id`, `bind_id`, `x`, `y`, `z` FROM `start_zones` WHERE `player_class` = %i AND `player_deity` = %i AND `player_race` = %i",
|
||||
cs->class_[char_num], cs->deity[char_num], cs->race[char_num]);
|
||||
auto results_bind = database.QueryDatabase(cquery);
|
||||
for (auto row_d = results_bind.begin(); row_d != results_bind.end(); ++row_d) {
|
||||
/* If a bind_id is specified, make them start there */
|
||||
if (atoi(row_d[1]) != 0) {
|
||||
pp.binds[4].zoneId = (uint32)atoi(row_d[1]);
|
||||
GetSafePoints(pp.binds[4].zoneId, 0, &pp.binds[4].x, &pp.binds[4].y, &pp.binds[4].z);
|
||||
}
|
||||
|
||||
|
||||
// This part creates home city entries for characters created before the home bind point was tracked.
|
||||
// Do it here because the player profile is already loaded and it's as good a spot as any. This whole block should
|
||||
// probably be removed at some point, when most accounts are safely converted.
|
||||
if(pp->binds[4].zoneId == 0) {
|
||||
bool altered = false;
|
||||
MYSQL_RES *result2;
|
||||
MYSQL_ROW row2;
|
||||
char startzone[50] = {0};
|
||||
|
||||
// check for start zone variable (I didn't even know any variables were still being used...)
|
||||
if(database.GetVariable("startzone", startzone, 50)) {
|
||||
uint32 zoneid = database.GetZoneID(startzone);
|
||||
if(zoneid) {
|
||||
pp->binds[4].zoneId = zoneid;
|
||||
GetSafePoints(zoneid, 0, &pp->binds[4].x, &pp->binds[4].y, &pp->binds[4].z);
|
||||
altered = true;
|
||||
}
|
||||
}
|
||||
else {
|
||||
RunQuery(query,
|
||||
MakeAnyLenString(&query,
|
||||
"SELECT zone_id,bind_id,x,y,z FROM start_zones "
|
||||
"WHERE player_class=%i AND player_deity=%i AND player_race=%i",
|
||||
pp->class_,
|
||||
pp->deity,
|
||||
pp->race
|
||||
),
|
||||
errbuf,
|
||||
&result2
|
||||
);
|
||||
safe_delete_array(query);
|
||||
|
||||
// if there is only one possible start city, set it
|
||||
if(mysql_num_rows(result2) == 1) {
|
||||
row2 = mysql_fetch_row(result2);
|
||||
if(atoi(row2[1]) != 0) { // if a bind_id is specified, make them start there
|
||||
pp->binds[4].zoneId = (uint32)atoi(row2[1]);
|
||||
GetSafePoints(pp->binds[4].zoneId, 0, &pp->binds[4].x, &pp->binds[4].y, &pp->binds[4].z);
|
||||
}
|
||||
else { // otherwise, use the zone and coordinates given
|
||||
pp->binds[4].zoneId = (uint32)atoi(row2[0]);
|
||||
float x = atof(row2[2]);
|
||||
float y = atof(row2[3]);
|
||||
float z = atof(row2[4]);
|
||||
if(x == 0 && y == 0 && z == 0)
|
||||
GetSafePoints(pp->binds[4].zoneId, 0, &x, &y, &z);
|
||||
|
||||
pp->binds[4].x = x;
|
||||
pp->binds[4].y = y;
|
||||
pp->binds[4].z = z;
|
||||
}
|
||||
altered = true;
|
||||
}
|
||||
|
||||
mysql_free_result(result2);
|
||||
}
|
||||
|
||||
// update the player profile
|
||||
if(altered) {
|
||||
uint32 char_id = GetCharacterID(cs->name[char_num]);
|
||||
RunQuery(query,MakeAnyLenString(&query,"SELECT extprofile FROM character_ WHERE id=%i",char_id), errbuf, &result2);
|
||||
safe_delete_array(query);
|
||||
if(result2) {
|
||||
row2 = mysql_fetch_row(result2);
|
||||
ExtendedProfile_Struct* ext = (ExtendedProfile_Struct*)row2[0];
|
||||
SetPlayerProfile(account_id,char_id,pp,inv,ext, 0, 0, 5);
|
||||
}
|
||||
mysql_free_result(result2);
|
||||
}
|
||||
} // end of "set start zone" block
|
||||
|
||||
|
||||
// Character's equipped items
|
||||
// @merth: Haven't done bracer01/bracer02 yet.
|
||||
// Also: this needs a second look after items are a little more solid
|
||||
// NOTE: items don't have a color, players MAY have a tint, if the
|
||||
// use_tint part is set. otherwise use the regular color
|
||||
inv = new Inventory;
|
||||
if(GetInventory(account_id, cs->name[char_num], inv))
|
||||
{
|
||||
for (uint8 material = 0; material <= 8; material++)
|
||||
{
|
||||
uint32 color;
|
||||
ItemInst *item = inv->GetItem(Inventory::CalcSlotFromMaterial(material));
|
||||
if(item == 0)
|
||||
continue;
|
||||
|
||||
cs->equip[char_num][material] = item->GetItem()->Material;
|
||||
|
||||
if(pp->item_tint[material].rgb.use_tint) // they have a tint (LoY dye)
|
||||
color = pp->item_tint[material].color;
|
||||
else // no tint, use regular item color
|
||||
color = item->GetItem()->Color;
|
||||
|
||||
cs->cs_colors[char_num][material].color = color;
|
||||
|
||||
// the weapons are kept elsewhere
|
||||
if ((material==MaterialPrimary) || (material==MaterialSecondary))
|
||||
{
|
||||
if(strlen(item->GetItem()->IDFile) > 2) {
|
||||
uint32 idfile=atoi(&item->GetItem()->IDFile[2]);
|
||||
if (material==MaterialPrimary)
|
||||
cs->primary[char_num]=idfile;
|
||||
else
|
||||
cs->secondary[char_num]=idfile;
|
||||
}
|
||||
}
|
||||
}
|
||||
/* Otherwise, use the zone and coordinates given */
|
||||
else {
|
||||
pp.binds[4].zoneId = (uint32)atoi(row_d[0]);
|
||||
float x = atof(row_d[2]);
|
||||
float y = atof(row_d[3]);
|
||||
float z = atof(row_d[4]);
|
||||
if (x == 0 && y == 0 && z == 0){ GetSafePoints(pp.binds[4].zoneId, 0, &x, &y, &z); }
|
||||
pp.binds[4].x = x; pp.binds[4].y = y; pp.binds[4].z = z;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Error loading inventory for %s\n", cs->name[char_num]);
|
||||
}
|
||||
safe_delete(inv);
|
||||
if (++char_num > 10)
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cout << "Got a bogus character (" << row[0] << ") Ignoring!!!" << std::endl;
|
||||
std::cout << "PP length ="<<lengths[1]<<" but PP should be "<<sizeof(PlayerProfile_Struct) << std::endl;
|
||||
//DeleteCharacter(row[0]);
|
||||
pp.binds[0] = pp.binds[4];
|
||||
/* If no home bind set, set it */
|
||||
if (has_home == 0){
|
||||
std::string query = StringFormat("REPLACE INTO `character_bind` (id, zone_id, instance_id, x, y, z, heading, is_home)"
|
||||
" VALUES (%u, %u, %u, %f, %f, %f, %f, %i)",
|
||||
character_id, pp.binds[4].zoneId, 0, pp.binds[4].x, pp.binds[4].y, pp.binds[4].z, pp.binds[4].heading, 1);
|
||||
auto results_bset = QueryDatabase(query); ThrowDBError(results_bset.ErrorMessage(), "WorldDatabase::GetCharSelectInfo Set Home Point", query);
|
||||
}
|
||||
/* If no regular bind set, set it */
|
||||
if (has_bind == 0){
|
||||
std::string query = StringFormat("REPLACE INTO `character_bind` (id, zone_id, instance_id, x, y, z, heading, is_home)"
|
||||
" VALUES (%u, %u, %u, %f, %f, %f, %f, %i)",
|
||||
character_id, pp.binds[0].zoneId, 0, pp.binds[0].x, pp.binds[0].y, pp.binds[0].z, pp.binds[0].heading, 0);
|
||||
auto results_bset = QueryDatabase(query); ThrowDBError(results_bset.ErrorMessage(), "WorldDatabase::GetCharSelectInfo Set Bind Point", query);
|
||||
}
|
||||
}
|
||||
mysql_free_result(result);
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cerr << "Error in GetCharSelectInfo query '" << query << "' " << errbuf << std::endl;
|
||||
safe_delete_array(query);
|
||||
return;
|
||||
/* Bind End */
|
||||
|
||||
/*
|
||||
Character's equipped items
|
||||
@merth: Haven't done bracer01/bracer02 yet.
|
||||
Also: this needs a second look after items are a little more solid
|
||||
NOTE: items don't have a color, players MAY have a tint, if the
|
||||
use_tint part is set. otherwise use the regular color
|
||||
*/
|
||||
|
||||
/* Load Character Material Data for Char Select */
|
||||
cquery = StringFormat("SELECT slot, red, green, blue, use_tint, color FROM `character_material` WHERE `id` = %u", character_id);
|
||||
auto results_b = database.QueryDatabase(cquery); uint8 slot = 0;
|
||||
for (auto row_b = results_b.begin(); row_b != results_b.end(); ++row_b) {
|
||||
slot = atoi(row_b[0]);
|
||||
pp.item_tint[slot].rgb.red = atoi(row_b[1]);
|
||||
pp.item_tint[slot].rgb.green = atoi(row_b[2]);
|
||||
pp.item_tint[slot].rgb.blue = atoi(row_b[3]);
|
||||
pp.item_tint[slot].rgb.use_tint = atoi(row_b[4]);
|
||||
}
|
||||
|
||||
/* Load Inventory */
|
||||
inv = new Inventory;
|
||||
if (GetInventory(account_id, cs->name[char_num], inv)) {
|
||||
for (uint8 material = 0; material <= 8; material++) {
|
||||
uint32 color = 0;
|
||||
ItemInst *item = inv->GetItem(Inventory::CalcSlotFromMaterial(material));
|
||||
if (item == 0)
|
||||
continue;
|
||||
|
||||
cs->equip[char_num][material] = item->GetItem()->Material;
|
||||
|
||||
if (pp.item_tint[material].rgb.use_tint){ color = pp.item_tint[material].color; }
|
||||
else{ color = item->GetItem()->Color; }
|
||||
|
||||
cs->cs_colors[char_num][material].color = color;
|
||||
|
||||
/* Weapons are handled a bit differently */
|
||||
if ((material == MaterialPrimary) || (material == MaterialSecondary)) {
|
||||
if (strlen(item->GetItem()->IDFile) > 2) {
|
||||
uint32 idfile = atoi(&item->GetItem()->IDFile[2]);
|
||||
if (material == MaterialPrimary)
|
||||
cs->primary[char_num] = idfile;
|
||||
else
|
||||
cs->secondary[char_num] = idfile;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
printf("Error loading inventory for %s\n", cs->name[char_num]);
|
||||
}
|
||||
safe_delete(inv);
|
||||
if (++char_num > 10)
|
||||
break;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
int WorldDatabase::MoveCharacterToBind(int CharID, uint8 bindnum) {
|
||||
// if an invalid bind point is specified, use the primary bind
|
||||
if (bindnum > 4)
|
||||
bindnum = 0;
|
||||
/* if an invalid bind point is specified, use the primary bind */
|
||||
if (bindnum > 4){ bindnum = 0; }
|
||||
int is_home = 0;
|
||||
if (bindnum == 4){ is_home = 1; }
|
||||
|
||||
char errbuf[MYSQL_ERRMSG_SIZE];
|
||||
char *query = 0;
|
||||
MYSQL_RES *result;
|
||||
MYSQL_ROW row;
|
||||
uint32 affected_rows = 0;
|
||||
PlayerProfile_Struct pp;
|
||||
|
||||
bool PPValid = false;
|
||||
|
||||
if (RunQuery(query, MakeAnyLenString(&query, "SELECT profile from character_ where id='%i'", CharID), errbuf, &result)) {
|
||||
row = mysql_fetch_row(result);
|
||||
unsigned long* lengths = mysql_fetch_lengths(result);
|
||||
if (lengths[0] == sizeof(PlayerProfile_Struct)) {
|
||||
memcpy(&pp, row[0], sizeof(PlayerProfile_Struct));
|
||||
PPValid = true;
|
||||
}
|
||||
mysql_free_result(result);
|
||||
std::string query = StringFormat("SELECT `zone_id` FROM `character_bind` WHERE `id` = %u AND `is_home` = %u LIMIT 1", CharID, is_home);
|
||||
auto results = database.QueryDatabase(query); int i = 0;
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
return atoi(row[0]);
|
||||
}
|
||||
safe_delete_array(query);
|
||||
|
||||
if(!PPValid) return 0;
|
||||
|
||||
const char *BindZoneName = StaticGetZoneName(pp.binds[bindnum].zoneId);
|
||||
|
||||
if(!strcmp(BindZoneName, "UNKNWN")) return pp.zone_id;
|
||||
|
||||
if (!RunQuery(query, MakeAnyLenString(&query, "UPDATE character_ SET zonename = '%s',zoneid=%i,x=%f, y=%f, z=%f, instanceid=0 WHERE id='%i'",
|
||||
BindZoneName, pp.binds[bindnum].zoneId, pp.binds[bindnum].x, pp.binds[bindnum].y, pp.binds[bindnum].z,
|
||||
CharID), errbuf, 0,&affected_rows)) {
|
||||
|
||||
return pp.zone_id;
|
||||
}
|
||||
safe_delete_array(query);
|
||||
|
||||
return pp.binds[bindnum].zoneId;
|
||||
}
|
||||
|
||||
bool WorldDatabase::GetStartZone(PlayerProfile_Struct* in_pp, CharCreate_Struct* in_cc)
|
||||
@ -444,12 +391,16 @@ bool WorldDatabase::GetStartZoneSoF(PlayerProfile_Struct* in_pp, CharCreate_Stru
|
||||
in_pp->x = in_pp->y = in_pp->z = in_pp->heading = in_pp->zone_id = 0;
|
||||
in_pp->binds[0].x = in_pp->binds[0].y = in_pp->binds[0].z = in_pp->binds[0].zoneId = 0;
|
||||
|
||||
if(!RunQuery(query, MakeAnyLenString(&query, "SELECT x,y,z,heading,bind_id FROM start_zones WHERE zone_id=%i AND player_class=%i "
|
||||
"AND player_deity=%i AND player_race=%i",
|
||||
in_cc->start_zone,
|
||||
in_cc->class_,
|
||||
in_cc->deity,
|
||||
in_cc->race), errbuf, &result))
|
||||
if(!RunQuery(query, MakeAnyLenString(&query, "SELECT `x`, `y`, ``z, `heading`, `bind_id` "
|
||||
" FROM `start_zones` "
|
||||
" WHERE `zone_id` = %i "
|
||||
" AND `player_class` = %i "
|
||||
" AND player_deity=%i"
|
||||
" AND player_race=%i",
|
||||
in_cc->start_zone,
|
||||
in_cc->class_,
|
||||
in_cc->deity,
|
||||
in_cc->race), errbuf, &result))
|
||||
{
|
||||
LogFile->write(EQEMuLog::Status, "SoF Start zone query failed: %s : %s\n", query, errbuf);
|
||||
safe_delete_array(query);
|
||||
@ -532,7 +483,7 @@ void WorldDatabase::SetMailKey(int CharID, int IPAddress, int MailKey) {
|
||||
else
|
||||
sprintf(MailKeyString, "%08X", MailKey);
|
||||
|
||||
if (!RunQuery(query, MakeAnyLenString(&query, "UPDATE character_ SET mailkey = '%s' WHERE id='%i'",
|
||||
if (!RunQuery(query, MakeAnyLenString(&query, "UPDATE `character_data` SET mailkey = '%s' WHERE id='%i'",
|
||||
MailKeyString, CharID), errbuf))
|
||||
|
||||
LogFile->write(EQEMuLog::Error, "WorldDatabase::SetMailKey(%i, %s) : %s", CharID, MailKeyString, errbuf);
|
||||
@ -548,7 +499,7 @@ bool WorldDatabase::GetCharacterLevel(const char *name, int &level)
|
||||
MYSQL_RES *result;
|
||||
MYSQL_ROW row;
|
||||
|
||||
if(RunQuery(query, MakeAnyLenString(&query, "SELECT level FROM character_ WHERE name='%s'", name), errbuf, &result))
|
||||
if(RunQuery(query, MakeAnyLenString(&query, "SELECT `level` FROM `character_data` WHERE `name` = '%s'", name), errbuf, &result))
|
||||
{
|
||||
if(row = mysql_fetch_row(result))
|
||||
{
|
||||
|
||||
@ -31,7 +31,7 @@ public:
|
||||
bool GetStartZone(PlayerProfile_Struct* in_pp, CharCreate_Struct* in_cc);
|
||||
bool GetStartZoneSoF(PlayerProfile_Struct* in_pp, CharCreate_Struct* in_cc);
|
||||
|
||||
void GetCharSelectInfo(uint32 account_id, CharacterSelect_Struct*);
|
||||
void GetCharSelectInfo(uint32 account_id, CharacterSelect_Struct*, uint32 ClientVersion);
|
||||
int MoveCharacterToBind(int CharID, uint8 bindnum = 0);
|
||||
|
||||
void GetLauncherList(std::vector<std::string> &result);
|
||||
|
||||
@ -87,7 +87,7 @@ void ZSList::Process() {
|
||||
CatchSignal(2);
|
||||
}
|
||||
if(reminder && reminder->Check()){
|
||||
SendEmoteMessage(0,0,0,15,"<SYSTEMWIDE MESSAGE>:SYSTEM MSG:World coming down, everyone log out now. World will shut down in %i seconds...",shutdowntimer->GetRemainingTime()/1000);
|
||||
SendEmoteMessage(0,0,0,15,"<SYSTEMWIDE MESSAGE>:SYSTEM MSG:World coming down, everyone log out now. World will shut down in %i minutes...", ((shutdowntimer->GetRemainingTime()/1000) / 60));
|
||||
}
|
||||
LinkedListIterator<ZoneServer*> iterator(list);
|
||||
|
||||
@ -718,7 +718,7 @@ void ZSList::GetZoneIDList(std::vector<uint32> &zones) {
|
||||
void ZSList::WorldShutDown(uint32 time, uint32 interval)
|
||||
{
|
||||
if( time > 0 ) {
|
||||
SendEmoteMessage(0,0,0,15,"<SYSTEMWIDE MESSAGE>:SYSTEM MSG:World coming down in %i seconds, everyone log out before this time.",time);
|
||||
SendEmoteMessage(0,0,0,15,"<SYSTEMWIDE MESSAGE>:SYSTEM MSG:World coming down in %i minutes, everyone log out before this time.", (time / 60));
|
||||
|
||||
time *= 1000;
|
||||
interval *= 1000;
|
||||
|
||||
@ -437,45 +437,48 @@ bool ZoneServer::Process() {
|
||||
Console* con = 0;
|
||||
con = console_list.FindByAccountName(&scm->deliverto[1]);
|
||||
if (((!con) || (!con->SendChannelMessage(scm))) && (!scm->noreply))
|
||||
zoneserver_list.SendEmoteMessage(scm->from, 0, 0, 0, "You told %s, '%s is not online at this time'", scm->to, scm->to);
|
||||
zoneserver_list.SendEmoteMessage(scm->from, 0, 0, 0, "%s is not online at this time.", scm->to);
|
||||
break;
|
||||
}
|
||||
ClientListEntry* cle = client_list.FindCharacter(scm->deliverto);
|
||||
if (cle == 0 || cle->Online() < CLE_Status_Zoning || (cle->TellsOff() && ((cle->Anon() == 1 && scm->fromadmin < cle->Admin()) || scm->fromadmin < 80))) {
|
||||
if (!scm->noreply)
|
||||
zoneserver_list.SendEmoteMessage(scm->from, 0, 0, 0, "You told %s, '%s is not online at this time'", scm->to, scm->to);
|
||||
}
|
||||
else if (cle->Online() == CLE_Status_Zoning) {
|
||||
if (!scm->noreply)
|
||||
{
|
||||
time_t rawtime;
|
||||
struct tm * timeinfo;
|
||||
time ( &rawtime );
|
||||
timeinfo = localtime ( &rawtime );
|
||||
char *telldate=asctime(timeinfo);
|
||||
|
||||
std::string query = StringFormat("SELECT name FROM character_ WHERE name = '%s'",scm->deliverto);
|
||||
auto results = database.QueryDatabase(query);
|
||||
if (!results.Success())
|
||||
break;
|
||||
|
||||
if (results.RowCount() == 0) {
|
||||
zoneserver_list.SendEmoteMessage(scm->from, 0, 0, 0, "You told %s, '%s is not online at this time'", scm->to, scm->to);
|
||||
break;
|
||||
}
|
||||
|
||||
query = StringFormat("INSERT INTO tellque "
|
||||
"(Date, Receiver, Sender, Message) "
|
||||
"VALUES('%s', '%s', '%s', '%s')",
|
||||
telldate, scm->deliverto, scm->from, scm->message);
|
||||
results = database.QueryDatabase(query);
|
||||
if (results.Success())
|
||||
zoneserver_list.SendEmoteMessage(scm->from, 0, 0, 0, "Your message has been added to the %s's que.", scm->to);
|
||||
else
|
||||
zoneserver_list.SendEmoteMessage(scm->from, 0, 0, 0, "You told %s, '%s is not online at this time'", scm->to, scm->to);
|
||||
|
||||
if (cle == 0 || cle->Online() < CLE_Status_Zoning ||
|
||||
(cle->TellsOff() && ((cle->Anon() == 1 && scm->fromadmin < cle->Admin()) || scm->fromadmin < 80))) {
|
||||
if (!scm->noreply) {
|
||||
ClientListEntry* sender = client_list.FindCharacter(scm->from);
|
||||
if (!sender)
|
||||
break;
|
||||
scm->noreply = true;
|
||||
scm->queued = 3; // offline
|
||||
strcpy(scm->deliverto, scm->from);
|
||||
// ideally this would be trimming off the message too, oh well
|
||||
sender->Server()->SendPacket(pack);
|
||||
}
|
||||
} else if (cle->Online() == CLE_Status_Zoning) {
|
||||
if (!scm->noreply) {
|
||||
ClientListEntry* sender = client_list.FindCharacter(scm->from);
|
||||
if (cle->TellQueueFull()) {
|
||||
if (!sender)
|
||||
break;
|
||||
scm->noreply = true;
|
||||
scm->queued = 2; // queue full
|
||||
strcpy(scm->deliverto, scm->from);
|
||||
sender->Server()->SendPacket(pack);
|
||||
} else {
|
||||
size_t struct_size = sizeof(ServerChannelMessage_Struct) + strlen(scm->message) + 1;
|
||||
ServerChannelMessage_Struct *temp = (ServerChannelMessage_Struct *) new uchar[struct_size];
|
||||
memset(temp, 0, struct_size); // just in case, was seeing some corrupt messages, but it shouldn't happen
|
||||
memcpy(temp, scm, struct_size);
|
||||
temp->noreply = true;
|
||||
cle->PushToTellQueue(temp); // deallocation is handled in processing or deconstructor
|
||||
|
||||
if (!sender)
|
||||
break;
|
||||
scm->noreply = true;
|
||||
scm->queued = 1; // queued
|
||||
strcpy(scm->deliverto, scm->from);
|
||||
sender->Server()->SendPacket(pack);
|
||||
}
|
||||
}
|
||||
// zoneserver_list.SendEmoteMessage(scm->from, 0, 0, 0, "You told %s, '%s is not online at this time'", scm->to, scm->to);
|
||||
}
|
||||
else if (cle->Server() == 0) {
|
||||
if (!scm->noreply)
|
||||
@ -652,17 +655,17 @@ bool ZoneServer::Process() {
|
||||
client->Clearance(wtz->response);
|
||||
}
|
||||
case ServerOP_ZoneToZoneRequest: {
|
||||
//
|
||||
// solar: ZoneChange is received by the zone the player is in, then the
|
||||
// zone sends a ZTZ which ends up here. This code then find the target
|
||||
// (ingress point) and boots it if needed, then sends the ZTZ to it.
|
||||
// The ingress server will decide wether the player can enter, then will
|
||||
// send back the ZTZ to here. This packet is passed back to the egress
|
||||
// server, which will send a ZoneChange response back to the client
|
||||
// which can be an error, or a success, in which case the client will
|
||||
// disconnect, and their zone location will be saved when ~Client is
|
||||
// called, so it will be available when they ask to zone.
|
||||
//
|
||||
//
|
||||
// solar: ZoneChange is received by the zone the player is in, then the
|
||||
// zone sends a ZTZ which ends up here. This code then find the target
|
||||
// (ingress point) and boots it if needed, then sends the ZTZ to it.
|
||||
// The ingress server will decide wether the player can enter, then will
|
||||
// send back the ZTZ to here. This packet is passed back to the egress
|
||||
// server, which will send a ZoneChange response back to the client
|
||||
// which can be an error, or a success, in which case the client will
|
||||
// disconnect, and their zone location will be saved when ~Client is
|
||||
// called, so it will be available when they ask to zone.
|
||||
//
|
||||
|
||||
|
||||
if(pack->size != sizeof(ZoneToZone_Struct))
|
||||
@ -675,40 +678,31 @@ bool ZoneServer::Process() {
|
||||
zlog(WORLD__ZONE,"ZoneToZone request for %s current zone %d req zone %d\n",
|
||||
ztz->name, ztz->current_zone_id, ztz->requested_zone_id);
|
||||
|
||||
if(GetZoneID() == ztz->current_zone_id && GetInstanceID() == ztz->current_instance_id) // this is a request from the egress zone
|
||||
{
|
||||
/* This is a request from the egress zone */
|
||||
if(GetZoneID() == ztz->current_zone_id && GetInstanceID() == ztz->current_instance_id) {
|
||||
zlog(WORLD__ZONE,"Processing ZTZ for egress from zone for client %s\n", ztz->name);
|
||||
|
||||
if
|
||||
(
|
||||
ztz->admin < 80 &&
|
||||
ztz->ignorerestrictions < 2 &&
|
||||
zoneserver_list.IsZoneLocked(ztz->requested_zone_id)
|
||||
)
|
||||
{
|
||||
if (ztz->admin < 80 && ztz->ignorerestrictions < 2 && zoneserver_list.IsZoneLocked(ztz->requested_zone_id)) {
|
||||
ztz->response = 0;
|
||||
SendPacket(pack);
|
||||
break;
|
||||
}
|
||||
|
||||
ZoneServer *ingress_server = nullptr;
|
||||
if(ztz->requested_instance_id > 0)
|
||||
{
|
||||
if(ztz->requested_instance_id > 0) {
|
||||
ingress_server = zoneserver_list.FindByInstanceID(ztz->requested_instance_id);
|
||||
}
|
||||
else
|
||||
{
|
||||
ingress_server = zoneserver_list.FindByZoneID(ztz->requested_zone_id);
|
||||
|
||||
else {
|
||||
ingress_server = zoneserver_list.FindByZoneID(ztz->requested_zone_id);
|
||||
}
|
||||
|
||||
if(ingress_server) // found a zone already running
|
||||
{
|
||||
/* Zone was already running*/
|
||||
if(ingress_server) {
|
||||
_log(WORLD__ZONE,"Found a zone already booted for %s\n", ztz->name);
|
||||
ztz->response = 1;
|
||||
}
|
||||
else // need to boot one
|
||||
{
|
||||
/* Boot the Zone*/
|
||||
else {
|
||||
int server_id;
|
||||
if ((server_id = zoneserver_list.TriggerBootup(ztz->requested_zone_id, ztz->requested_instance_id))){
|
||||
_log(WORLD__ZONE,"Successfully booted a zone for %s\n", ztz->name);
|
||||
@ -716,8 +710,7 @@ bool ZoneServer::Process() {
|
||||
ztz->response = 1;
|
||||
ingress_server = zoneserver_list.FindByID(server_id);
|
||||
}
|
||||
else
|
||||
{
|
||||
else {
|
||||
_log(WORLD__ZONE_ERR,"FAILED to boot a zone for %s\n", ztz->name);
|
||||
// bootup failed, send back error code 0
|
||||
ztz->response = 0;
|
||||
@ -725,27 +718,24 @@ bool ZoneServer::Process() {
|
||||
}
|
||||
if(ztz->response!=0 && client)
|
||||
client->LSZoneChange(ztz);
|
||||
SendPacket(pack); // send back to egress server
|
||||
if(ingress_server) // if we couldn't boot one, this is 0
|
||||
{
|
||||
ingress_server->SendPacket(pack); // inform target server
|
||||
}
|
||||
SendPacket(pack); // send back to egress server
|
||||
if(ingress_server) {
|
||||
ingress_server->SendPacket(pack); // inform target server
|
||||
}
|
||||
}
|
||||
else // this is response from the ingress server, route it back to the egress server
|
||||
{
|
||||
/* Response from Ingress server, route back to egress */
|
||||
else{
|
||||
|
||||
zlog(WORLD__ZONE,"Processing ZTZ for ingress to zone for client %s\n", ztz->name);
|
||||
ZoneServer *egress_server = nullptr;
|
||||
if(ztz->current_instance_id > 0)
|
||||
{
|
||||
if(ztz->current_instance_id > 0) {
|
||||
egress_server = zoneserver_list.FindByInstanceID(ztz->current_instance_id);
|
||||
}
|
||||
else
|
||||
{
|
||||
else {
|
||||
egress_server = zoneserver_list.FindByZoneID(ztz->current_zone_id);
|
||||
}
|
||||
|
||||
if(egress_server)
|
||||
{
|
||||
if(egress_server) {
|
||||
egress_server->SendPacket(pack);
|
||||
}
|
||||
}
|
||||
@ -783,21 +773,18 @@ bool ZoneServer::Process() {
|
||||
delete whom;
|
||||
break;
|
||||
}
|
||||
case ServerOP_RequestOnlineGuildMembers:
|
||||
{
|
||||
case ServerOP_RequestOnlineGuildMembers: {
|
||||
ServerRequestOnlineGuildMembers_Struct *srogms = (ServerRequestOnlineGuildMembers_Struct*) pack->pBuffer;
|
||||
zlog(GUILDS__IN_PACKETS, "ServerOP_RequestOnlineGuildMembers Recieved. FromID=%i GuildID=%i", srogms->FromID, srogms->GuildID);
|
||||
client_list.SendOnlineGuildMembers(srogms->FromID, srogms->GuildID);
|
||||
break;
|
||||
}
|
||||
case ServerOP_ClientVersionSummary:
|
||||
{
|
||||
case ServerOP_ClientVersionSummary: {
|
||||
ServerRequestClientVersionSummary_Struct *srcvss = (ServerRequestClientVersionSummary_Struct*) pack->pBuffer;
|
||||
client_list.SendClientVersionSummary(srcvss->Name);
|
||||
break;
|
||||
}
|
||||
case ServerOP_ReloadRules:
|
||||
{
|
||||
case ServerOP_ReloadRules: {
|
||||
zoneserver_list.SendPacket(pack);
|
||||
RuleManager::Instance()->LoadRules(&database, "default");
|
||||
break;
|
||||
@ -1272,37 +1259,19 @@ bool ZoneServer::Process() {
|
||||
case ServerOP_QueryServGeneric:
|
||||
case ServerOP_Speech:
|
||||
case ServerOP_QSPlayerLogTrades:
|
||||
{
|
||||
QSLink.SendPacket(pack);
|
||||
break;
|
||||
}
|
||||
case ServerOP_QSPlayerLogHandins:
|
||||
{
|
||||
QSLink.SendPacket(pack);
|
||||
break;
|
||||
}
|
||||
case ServerOP_QSPlayerLogNPCKills:
|
||||
{
|
||||
QSLink.SendPacket(pack);
|
||||
break;
|
||||
}
|
||||
case ServerOP_QSPlayerLogDeletes:
|
||||
{
|
||||
QSLink.SendPacket(pack);
|
||||
break;
|
||||
}
|
||||
case ServerOP_QSPlayerLogMoves:
|
||||
{
|
||||
QSLink.SendPacket(pack);
|
||||
break;
|
||||
}
|
||||
case ServerOP_QSPlayerLogMerchantTransactions:
|
||||
{
|
||||
QSLink.SendPacket(pack);
|
||||
break;
|
||||
}
|
||||
case ServerOP_CZSignalClientByName:
|
||||
case ServerOP_CZMessagePlayer:
|
||||
case ServerOP_CZMessagePlayer:
|
||||
case ServerOP_CZSignalNPC:
|
||||
case ServerOP_CZSetEntityVariableByNPCTypeID:
|
||||
case ServerOP_CZSignalClient:
|
||||
{
|
||||
zoneserver_list.SendPacket(pack);
|
||||
@ -1319,6 +1288,16 @@ bool ZoneServer::Process() {
|
||||
zoneserver_list.SendPacket(pack);
|
||||
break;
|
||||
}
|
||||
case ServerOP_RequestTellQueue:
|
||||
{
|
||||
ServerRequestTellQueue_Struct* rtq = (ServerRequestTellQueue_Struct*) pack->pBuffer;
|
||||
ClientListEntry *cle = client_list.FindCharacter(rtq->name);
|
||||
if (!cle || cle->TellQueueEmpty())
|
||||
break;
|
||||
|
||||
cle->ProcessTellQueue();
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
zlog(WORLD__ZONE_ERR,"Unknown ServerOPcode from zone 0x%04x, size %d",pack->opcode,pack->size);
|
||||
|
||||
@ -119,7 +119,6 @@ SET(zone_sources
|
||||
zone_logsys.cpp
|
||||
zone_config.cpp
|
||||
zonedb.cpp
|
||||
zonedbasync.cpp
|
||||
zoning.cpp
|
||||
)
|
||||
|
||||
@ -207,7 +206,6 @@ SET(zone_headers
|
||||
zone.h
|
||||
zone_config.h
|
||||
zonedb.h
|
||||
zonedbasync.h
|
||||
zonedump.h
|
||||
)
|
||||
|
||||
|
||||
43
zone/aa.cpp
43
zone/aa.cpp
@ -18,6 +18,8 @@ Copyright (C) 2001-2004 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
// Test 1
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include "../common/debug.h"
|
||||
#include "aa.h"
|
||||
#include "mob.h"
|
||||
@ -300,7 +302,7 @@ void Client::ActivateAA(aaID activate){
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
if(!CastSpell(caa->spell_id, target_id, 10, -1, -1, 0, -1, AATimerID + pTimerAAStart, timer_base, 1)) {
|
||||
if (!CastSpell(caa->spell_id, target_id, USE_ITEM_SPELL_SLOT, -1, -1, 0, -1, AATimerID + pTimerAAStart, timer_base, 1)) {
|
||||
//Reset on failed cast
|
||||
SendAATimer(AATimerID, 0, 0xFFFFFF);
|
||||
Message_StringID(15,ABILITY_FAILED);
|
||||
@ -316,13 +318,14 @@ void Client::ActivateAA(aaID activate){
|
||||
}
|
||||
}
|
||||
// Check if AA is expendable
|
||||
if (aas_send[activate - activate_val]->special_category == 7)
|
||||
{
|
||||
if (aas_send[activate - activate_val]->special_category == 7) {
|
||||
|
||||
// Add the AA cost to the extended profile to track overall total
|
||||
m_epp.expended_aa += aas_send[activate]->cost;
|
||||
|
||||
SetAA(activate, 0);
|
||||
|
||||
Save();
|
||||
SaveAA(); /* Save Character AA */
|
||||
SendAA(activate);
|
||||
SendAATable();
|
||||
}
|
||||
@ -525,7 +528,7 @@ void Client::HandleAAAction(aaID activate) {
|
||||
//cast the spell, if we have one
|
||||
if(IsValidSpell(spell_id)) {
|
||||
int aatid = GetAATimerID(activate);
|
||||
if(!CastSpell(spell_id, target_id , 10, -1, -1, 0, -1, pTimerAAStart + aatid , CalcAAReuseTimer(caa), 1)) {
|
||||
if (!CastSpell(spell_id, target_id, USE_ITEM_SPELL_SLOT, -1, -1, 0, -1, pTimerAAStart + aatid, CalcAAReuseTimer(caa), 1)) {
|
||||
SendAATimer(aatid, 0, 0xFFFFFF);
|
||||
Message_StringID(15,ABILITY_FAILED);
|
||||
p_timers.Clear(&database, pTimerAAStart + aatid);
|
||||
@ -1035,8 +1038,7 @@ void Client::BuyAA(AA_Action* action)
|
||||
uint32 real_cost;
|
||||
std::map<uint32, AALevelCost_Struct>::iterator RequiredLevel = AARequiredLevelAndCost.find(action->ability);
|
||||
|
||||
if(RequiredLevel != AARequiredLevelAndCost.end())
|
||||
{
|
||||
if(RequiredLevel != AARequiredLevelAndCost.end()) {
|
||||
real_cost = RequiredLevel->second.Cost;
|
||||
}
|
||||
else
|
||||
@ -1049,7 +1051,11 @@ void Client::BuyAA(AA_Action* action)
|
||||
|
||||
m_pp.aapoints -= real_cost;
|
||||
|
||||
Save();
|
||||
/* Do Player Profile rank calculations and set player profile */
|
||||
SaveAA();
|
||||
/* Save to Database to avoid having to write the whole AA array to the profile, only write changes*/
|
||||
// database.SaveCharacterAA(this->CharacterID(), aa2->id, (cur_level + 1));
|
||||
|
||||
if ((RuleB(AA, Stacking) && (GetClientVersionBit() >= 4) && (aa2->hotkey_sid == 4294967295u))
|
||||
&& ((aa2->max_level == (cur_level + 1)) && aa2->sof_next_id)){
|
||||
SendAA(aa2->id);
|
||||
@ -1060,8 +1066,10 @@ void Client::BuyAA(AA_Action* action)
|
||||
|
||||
SendAATable();
|
||||
|
||||
//we are building these messages ourself instead of using the stringID to work around patch discrepencies
|
||||
//these are AA_GAIN_ABILITY (410) & AA_IMPROVE (411), respectively, in both Titanium & SoF. not sure about 6.2
|
||||
/*
|
||||
We are building these messages ourself instead of using the stringID to work around patch discrepencies
|
||||
these are AA_GAIN_ABILITY (410) & AA_IMPROVE (411), respectively, in both Titanium & SoF. not sure about 6.2
|
||||
*/
|
||||
|
||||
/* Initial purchase of an AA ability */
|
||||
if (cur_level < 1){
|
||||
@ -1084,8 +1092,6 @@ void Client::BuyAA(AA_Action* action)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
SendAAStats();
|
||||
|
||||
CalcBonuses();
|
||||
@ -1514,11 +1520,15 @@ bool ZoneDatabase::LoadAAEffects2() {
|
||||
return true;
|
||||
}
|
||||
void Client::ResetAA(){
|
||||
RefundAA();
|
||||
uint32 i;
|
||||
for(i=0;i<MAX_PP_AA_ARRAY;i++){
|
||||
aa[i]->AA = 0;
|
||||
aa[i]->value = 0;
|
||||
m_pp.aa_array[MAX_PP_AA_ARRAY].AA = 0;
|
||||
m_pp.aa_array[MAX_PP_AA_ARRAY].value = 0;
|
||||
}
|
||||
|
||||
std::map<uint32,uint8>::iterator itr;
|
||||
for(itr=aa_points.begin();itr!=aa_points.end();++itr)
|
||||
aa_points[itr->first] = 0;
|
||||
@ -1530,6 +1540,12 @@ void Client::ResetAA(){
|
||||
m_pp.raid_leadership_points = 0;
|
||||
m_pp.group_leadership_exp = 0;
|
||||
m_pp.raid_leadership_exp = 0;
|
||||
|
||||
database.DeleteCharacterAAs(this->CharacterID());
|
||||
SaveAA();
|
||||
SendAATable();
|
||||
database.DeleteCharacterLeadershipAAs(this->CharacterID());
|
||||
Kick();
|
||||
}
|
||||
|
||||
int Client::GroupLeadershipAAHealthEnhancement()
|
||||
@ -1818,8 +1834,7 @@ void ZoneDatabase::LoadAAs(SendAA_Struct **load){
|
||||
}
|
||||
|
||||
AALevelCost_Struct aalcs;
|
||||
for (auto row = results.begin(); row != results.end(); ++row)
|
||||
{
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
aalcs.Level = atoi(row[1]);
|
||||
aalcs.Cost = atoi(row[2]);
|
||||
AARequiredLevelAndCost[atoi(row[0])] = aalcs;
|
||||
|
||||
@ -311,11 +311,11 @@ public:
|
||||
virtual float GetAOERange(uint16 spell_id);
|
||||
virtual bool SpellEffect(Mob* caster, uint16 spell_id, float partial = 100);
|
||||
virtual void DoBuffTic(uint16 spell_id, int slot, uint32 ticsremaining, uint8 caster_level, Mob* caster = 0);
|
||||
virtual bool CastSpell(uint16 spell_id, uint16 target_id, uint16 slot = 10, int32 casttime = -1, int32 mana_cost = -1, uint32* oSpellWillFinish = 0, uint32 item_slot = 0xFFFFFFFF, int16 *resist_adjust = nullptr);
|
||||
virtual bool CastSpell(uint16 spell_id, uint16 target_id, uint16 slot = USE_ITEM_SPELL_SLOT, int32 casttime = -1, int32 mana_cost = -1, uint32* oSpellWillFinish = 0, uint32 item_slot = 0xFFFFFFFF, int16 *resist_adjust = nullptr);
|
||||
virtual bool SpellOnTarget(uint16 spell_id, Mob* spelltar);
|
||||
virtual bool IsImmuneToSpell(uint16 spell_id, Mob *caster);
|
||||
virtual bool DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_center, CastAction_type &CastAction);
|
||||
virtual bool DoCastSpell(uint16 spell_id, uint16 target_id, uint16 slot = 10, int32 casttime = -1, int32 mana_cost = -1, uint32* oSpellWillFinish = 0, uint32 item_slot = 0xFFFFFFFF);
|
||||
virtual bool DoCastSpell(uint16 spell_id, uint16 target_id, uint16 slot = USE_ITEM_SPELL_SLOT, int32 casttime = -1, int32 mana_cost = -1, uint32* oSpellWillFinish = 0, uint32 item_slot = 0xFFFFFFFF);
|
||||
|
||||
// Bot Action Command Methods
|
||||
bool MesmerizeTarget(Mob* target);
|
||||
|
||||
274
zone/client.cpp
274
zone/client.cpp
@ -73,8 +73,6 @@ extern uint32 numclients;
|
||||
extern PetitionList petition_list;
|
||||
bool commandlogged;
|
||||
char entirecommand[255];
|
||||
extern DBAsyncFinishedQueue MTdbafq;
|
||||
extern DBAsync *dbasync;
|
||||
|
||||
Client::Client(EQStreamInterface* ieqs)
|
||||
: Mob("No name", // name
|
||||
@ -479,60 +477,23 @@ void Client::ReportConnectingState() {
|
||||
};
|
||||
}
|
||||
|
||||
bool Client::Save(uint8 iCommitNow) {
|
||||
#if 0
|
||||
// Orig. Offset: 344 / 0x00000000
|
||||
// Length: 36 / 0x00000024
|
||||
unsigned char rawData[36] =
|
||||
{
|
||||
0x0D, 0x30, 0xE1, 0x30, 0x1E, 0x10, 0x22, 0x10, 0x20, 0x10, 0x21, 0x10, 0x1C, 0x20, 0x1F, 0x10,
|
||||
0x7C, 0x10, 0x68, 0x10, 0x51, 0x10, 0x78, 0x10, 0xBD, 0x10, 0xD2, 0x10, 0xCD, 0x10, 0xD1, 0x10,
|
||||
0x01, 0x10, 0x6D, 0x10
|
||||
} ;
|
||||
for (int tmp = 0;tmp <=35;tmp++){
|
||||
m_pp.unknown0256[89+tmp] = rawData[tmp];
|
||||
}
|
||||
#endif
|
||||
|
||||
if(!ClientDataLoaded())
|
||||
return false;
|
||||
|
||||
m_pp.x = x_pos;
|
||||
m_pp.y = y_pos;
|
||||
m_pp.z = z_pos;
|
||||
m_pp.guildrank=guildrank;
|
||||
m_pp.heading = heading;
|
||||
|
||||
// Temp Hack for signed values until we get the root of the problem changed over to signed...
|
||||
if (m_pp.copper < 0) { m_pp.copper = 0; }
|
||||
if (m_pp.silver < 0) { m_pp.silver = 0; }
|
||||
if (m_pp.gold < 0) { m_pp.gold = 0; }
|
||||
if (m_pp.platinum < 0) { m_pp.platinum = 0; }
|
||||
if (m_pp.copper_bank < 0) { m_pp.copper_bank = 0; }
|
||||
if (m_pp.silver_bank < 0) { m_pp.silver_bank = 0; }
|
||||
if (m_pp.gold_bank < 0) { m_pp.gold_bank = 0; }
|
||||
if (m_pp.platinum_bank < 0) { m_pp.platinum_bank = 0; }
|
||||
|
||||
|
||||
int spentpoints=0;
|
||||
for(int a=0;a < MAX_PP_AA_ARRAY;a++) {
|
||||
bool Client::SaveAA(){
|
||||
int first_entry = 0;
|
||||
std::string rquery;
|
||||
/* Save Player AA */
|
||||
int spentpoints = 0;
|
||||
for (int a = 0; a < MAX_PP_AA_ARRAY; a++) {
|
||||
uint32 points = aa[a]->value;
|
||||
if(points > HIGHEST_AA_VALUE) // Unifying this
|
||||
{
|
||||
if (points > HIGHEST_AA_VALUE) {
|
||||
aa[a]->value = HIGHEST_AA_VALUE;
|
||||
points = HIGHEST_AA_VALUE;
|
||||
}
|
||||
if (points > 0)
|
||||
{
|
||||
SendAA_Struct* curAA = zone->FindAA(aa[a]->AA-aa[a]->value+1);
|
||||
if(curAA)
|
||||
{
|
||||
for (int rank=0; rank<points; rank++)
|
||||
{
|
||||
std::map<uint32, AALevelCost_Struct>::iterator RequiredLevel = AARequiredLevelAndCost.find(aa[a]->AA-aa[a]->value + 1 + rank);
|
||||
|
||||
if(RequiredLevel != AARequiredLevelAndCost.end())
|
||||
{
|
||||
if (points > 0) {
|
||||
SendAA_Struct* curAA = zone->FindAA(aa[a]->AA - aa[a]->value + 1);
|
||||
if (curAA) {
|
||||
for (int rank = 0; rank<points; rank++) {
|
||||
std::map<uint32, AALevelCost_Struct>::iterator RequiredLevel = AARequiredLevelAndCost.find(aa[a]->AA - aa[a]->value + 1 + rank);
|
||||
if (RequiredLevel != AARequiredLevelAndCost.end()) {
|
||||
spentpoints += RequiredLevel->second.Cost;
|
||||
}
|
||||
else
|
||||
@ -541,42 +502,61 @@ bool Client::Save(uint8 iCommitNow) {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_pp.aapoints_spent = spentpoints + m_epp.expended_aa;
|
||||
|
||||
if (GetHP() <= 0) {
|
||||
m_pp.cur_hp = GetMaxHP();
|
||||
for (int a = 0; a < MAX_PP_AA_ARRAY; a++) {
|
||||
if (aa[a]->AA > 0 && aa[a]->value){
|
||||
if (first_entry != 1){
|
||||
rquery = StringFormat("REPLACE INTO `character_alternate_abilities` (id, slot, aa_id, aa_value)"
|
||||
" VALUES (%u, %u, %u, %u)", character_id, a, aa[a]->AA, aa[a]->value);
|
||||
first_entry = 1;
|
||||
}
|
||||
rquery = rquery + StringFormat(", (%u, %u, %u, %u)", character_id, a, aa[a]->AA, aa[a]->value);
|
||||
}
|
||||
}
|
||||
else
|
||||
m_pp.cur_hp = GetHP();
|
||||
auto results = database.QueryDatabase(rquery);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Client::Save(uint8 iCommitNow) {
|
||||
if(!ClientDataLoaded())
|
||||
return false;
|
||||
|
||||
/* Wrote current basics to PP for saves */
|
||||
m_pp.x = x_pos;
|
||||
m_pp.y = y_pos;
|
||||
m_pp.z = z_pos;
|
||||
m_pp.guildrank = guildrank;
|
||||
m_pp.heading = heading;
|
||||
|
||||
/* Mana and HP */
|
||||
if (GetHP() <= 0) { m_pp.cur_hp = GetMaxHP(); }
|
||||
else { m_pp.cur_hp = GetHP(); }
|
||||
|
||||
m_pp.mana = cur_mana;
|
||||
m_pp.endurance = cur_end;
|
||||
|
||||
/* Save Character Currency */
|
||||
database.SaveCharacterCurrency(this->CharacterID(), &m_pp);
|
||||
|
||||
/* Save Current Bind Points : Sets Instance to 0 because it is currently not implemented */
|
||||
database.SaveCharacterBindPoint(this->CharacterID(), m_pp.binds[0].zoneId, 0, m_pp.binds[0].x, m_pp.binds[0].y, m_pp.binds[0].z, 0, 0); /* Regular bind */
|
||||
database.SaveCharacterBindPoint(this->CharacterID(), m_pp.binds[4].zoneId, 0, m_pp.binds[4].x, m_pp.binds[4].y, m_pp.binds[4].z, 0, 1); /* Home Bind */
|
||||
|
||||
/* Save Character Buffs */
|
||||
database.SaveBuffs(this);
|
||||
|
||||
/* Total Time Played */
|
||||
TotalSecondsPlayed += (time(nullptr) - m_pp.lastlogin);
|
||||
m_pp.timePlayedMin = (TotalSecondsPlayed / 60);
|
||||
m_pp.RestTimer = rest_timer.GetRemainingTime() / 1000;
|
||||
|
||||
if(GetMercInfo().MercTimerRemaining > RuleI(Mercs, UpkeepIntervalMS))
|
||||
GetMercInfo().MercTimerRemaining = RuleI(Mercs, UpkeepIntervalMS);
|
||||
|
||||
if(GetMercTimer()->Enabled()) {
|
||||
GetMercInfo().MercTimerRemaining = GetMercTimer()->GetRemainingTime();
|
||||
}
|
||||
|
||||
if (GetMerc() && !dead) {
|
||||
|
||||
} else {
|
||||
memset(&m_mercinfo, 0, sizeof(struct MercInfo));
|
||||
}
|
||||
/* Save Mercs */
|
||||
if (GetMercInfo().MercTimerRemaining > RuleI(Mercs, UpkeepIntervalMS)){ GetMercInfo().MercTimerRemaining = RuleI(Mercs, UpkeepIntervalMS); }
|
||||
if (GetMercTimer()->Enabled()) { GetMercInfo().MercTimerRemaining = GetMercTimer()->GetRemainingTime(); }
|
||||
if (GetMerc() && !dead) { }
|
||||
else { memset(&m_mercinfo, 0, sizeof(struct MercInfo)); }
|
||||
|
||||
m_pp.lastlogin = time(nullptr);
|
||||
if (pQueuedSaveWorkID) {
|
||||
dbasync->CancelWork(pQueuedSaveWorkID);
|
||||
pQueuedSaveWorkID = 0;
|
||||
}
|
||||
|
||||
if (GetPet() && !GetPet()->IsFamiliar() && GetPet()->CastToNPC()->GetPetSpellID() && !dead) {
|
||||
NPC *pet = GetPet()->CastToNPC();
|
||||
@ -591,58 +571,19 @@ bool Client::Save(uint8 iCommitNow) {
|
||||
}
|
||||
database.SavePetInfo(this);
|
||||
|
||||
if(tribute_timer.Enabled()) {
|
||||
m_pp.tribute_time_remaining = tribute_timer.GetRemainingTime();
|
||||
} else {
|
||||
m_pp.tribute_time_remaining = 0xFFFFFFFF;
|
||||
m_pp.tribute_active = 0;
|
||||
}
|
||||
if(tribute_timer.Enabled()) { m_pp.tribute_time_remaining = tribute_timer.GetRemainingTime(); }
|
||||
else { m_pp.tribute_time_remaining = 0xFFFFFFFF; m_pp.tribute_active = 0; }
|
||||
|
||||
p_timers.Store(&database);
|
||||
|
||||
// printf("Dumping inventory on save:\n");
|
||||
// m_inv.dumpEntireInventory();
|
||||
|
||||
SaveTaskState();
|
||||
if (iCommitNow <= 1) {
|
||||
char* query = 0;
|
||||
uint32_breakdown workpt;
|
||||
workpt.b4() = DBA_b4_Entity;
|
||||
workpt.w2_3() = GetID();
|
||||
workpt.b1() = DBA_b1_Entity_Client_Save;
|
||||
DBAsyncWork* dbaw = new DBAsyncWork(&database, &MTdbafq, workpt, DBAsync::Write, 0xFFFFFFFF);
|
||||
dbaw->AddQuery(iCommitNow == 0 ? true : false, &query, database.SetPlayerProfile_MQ(&query, account_id, character_id, &m_pp, &m_inv, &m_epp, 0, 0, MaxXTargets), false);
|
||||
if (iCommitNow == 0){
|
||||
pQueuedSaveWorkID = dbasync->AddWork(&dbaw, 2500);
|
||||
}
|
||||
else {
|
||||
dbasync->AddWork(&dbaw, 0);
|
||||
SaveBackup();
|
||||
}
|
||||
safe_delete_array(query);
|
||||
return true;
|
||||
}
|
||||
else if (database.SetPlayerProfile(account_id, character_id, &m_pp, &m_inv, &m_epp, 0, 0, MaxXTargets)) {
|
||||
SaveBackup();
|
||||
}
|
||||
else {
|
||||
std::cerr << "Failed to update player profile" << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
/* Mirror Character Data */
|
||||
database.StoreCharacterLookup(this->CharacterID());
|
||||
database.SaveCharacterTribute(this->CharacterID(), &m_pp);
|
||||
SaveTaskState(); /* Save Character Task */
|
||||
database.SaveCharacterData(this->CharacterID(), this->AccountID(), &m_pp, &m_epp); /* Save Character Data */
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Client::SaveBackup() {
|
||||
if (!RunLoops)
|
||||
return;
|
||||
char* query = 0;
|
||||
DBAsyncWork* dbaw = new DBAsyncWork(&database, &DBAsyncCB_CharacterBackup, this->CharacterID(), DBAsync::Read);
|
||||
dbaw->AddQuery(0, &query, MakeAnyLenString(&query, "Select id, UNIX_TIMESTAMP()-UNIX_TIMESTAMP(ts) as age from character_backup where charid=%u and backupreason=0 order by ts asc", this->CharacterID()), true);
|
||||
dbasync->AddWork(&dbaw, 0);
|
||||
}
|
||||
|
||||
CLIENTPACKET::CLIENTPACKET()
|
||||
@ -1406,12 +1347,14 @@ bool Client::UpdateLDoNPoints(int32 points, uint32 theme)
|
||||
|
||||
void Client::SetSkill(SkillUseTypes skillid, uint16 value) {
|
||||
if (skillid > HIGHEST_SKILL)
|
||||
return;
|
||||
m_pp.skills[skillid] = value; // We need to be able to #setskill 254 and 255 to reset skills
|
||||
return;
|
||||
m_pp.skills[skillid] = value; // We need to be able to #setskill 254 and 255 to reset skills
|
||||
|
||||
database.SaveCharacterSkill(this->CharacterID(), skillid, value);
|
||||
|
||||
EQApplicationPacket* outapp = new EQApplicationPacket(OP_SkillUpdate, sizeof(SkillUpdate_Struct));
|
||||
SkillUpdate_Struct* skill = (SkillUpdate_Struct*)outapp->pBuffer;
|
||||
skill->skillId=skillid;
|
||||
skill->skillId=skillid;
|
||||
skill->value=value;
|
||||
QueuePacket(outapp);
|
||||
safe_delete(outapp);
|
||||
@ -1427,10 +1370,12 @@ void Client::IncreaseLanguageSkill(int skill_id, int value) {
|
||||
if (m_pp.languages[skill_id] > 100) //Lang skill above max
|
||||
m_pp.languages[skill_id] = 100;
|
||||
|
||||
database.SaveCharacterLanguage(this->CharacterID(), skill_id, m_pp.languages[skill_id]);
|
||||
|
||||
EQApplicationPacket* outapp = new EQApplicationPacket(OP_SkillUpdate, sizeof(SkillUpdate_Struct));
|
||||
SkillUpdate_Struct* skill = (SkillUpdate_Struct*)outapp->pBuffer;
|
||||
skill->skillId = 100 + skill_id;
|
||||
skill->value = m_pp.languages[skill_id];
|
||||
skill->value = m_pp.languages[skill_id];
|
||||
QueuePacket(outapp);
|
||||
safe_delete(outapp);
|
||||
|
||||
@ -2115,7 +2060,7 @@ bool Client::TakeMoneyFromPP(uint64 copper, bool updateclient) {
|
||||
m_pp.copper = copperpp;
|
||||
if(updateclient)
|
||||
SendMoneyUpdate();
|
||||
Save();
|
||||
SaveCurrency();
|
||||
return true;
|
||||
}
|
||||
silver -= copper;
|
||||
@ -2130,7 +2075,7 @@ bool Client::TakeMoneyFromPP(uint64 copper, bool updateclient) {
|
||||
m_pp.copper += (silver-(m_pp.silver*10));
|
||||
if(updateclient)
|
||||
SendMoneyUpdate();
|
||||
Save();
|
||||
SaveCurrency();
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -2150,7 +2095,7 @@ bool Client::TakeMoneyFromPP(uint64 copper, bool updateclient) {
|
||||
m_pp.copper += coppertest;
|
||||
if(updateclient)
|
||||
SendMoneyUpdate();
|
||||
Save();
|
||||
SaveCurrency();
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -2168,7 +2113,7 @@ bool Client::TakeMoneyFromPP(uint64 copper, bool updateclient) {
|
||||
if(updateclient)
|
||||
SendMoneyUpdate();
|
||||
RecalcWeight();
|
||||
Save();
|
||||
SaveCurrency();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@ -2178,32 +2123,27 @@ void Client::AddMoneyToPP(uint64 copper, bool updateclient){
|
||||
uint64 tmp2;
|
||||
tmp = copper;
|
||||
|
||||
// Add Amount of Platinum
|
||||
/* Add Amount of Platinum */
|
||||
tmp2 = tmp/1000;
|
||||
int32 new_val = m_pp.platinum + tmp2;
|
||||
if(new_val < 0) {
|
||||
m_pp.platinum = 0;
|
||||
} else {
|
||||
m_pp.platinum = m_pp.platinum + tmp2;
|
||||
}
|
||||
if(new_val < 0) { m_pp.platinum = 0; }
|
||||
else { m_pp.platinum = m_pp.platinum + tmp2; }
|
||||
tmp-=tmp2*1000;
|
||||
|
||||
//if (updateclient)
|
||||
// SendClientMoneyUpdate(3,tmp2);
|
||||
|
||||
// Add Amount of Gold
|
||||
/* Add Amount of Gold */
|
||||
tmp2 = tmp/100;
|
||||
new_val = m_pp.gold + tmp2;
|
||||
if(new_val < 0) {
|
||||
m_pp.gold = 0;
|
||||
} else {
|
||||
m_pp.gold = m_pp.gold + tmp2;
|
||||
}
|
||||
if(new_val < 0) { m_pp.gold = 0; }
|
||||
else { m_pp.gold = m_pp.gold + tmp2; }
|
||||
|
||||
tmp-=tmp2*100;
|
||||
//if (updateclient)
|
||||
// SendClientMoneyUpdate(2,tmp2);
|
||||
|
||||
// Add Amount of Silver
|
||||
/* Add Amount of Silver */
|
||||
tmp2 = tmp/10;
|
||||
new_val = m_pp.silver + tmp2;
|
||||
if(new_val < 0) {
|
||||
@ -2234,13 +2174,12 @@ void Client::AddMoneyToPP(uint64 copper, bool updateclient){
|
||||
|
||||
RecalcWeight();
|
||||
|
||||
Save();
|
||||
SaveCurrency();
|
||||
|
||||
LogFile->write(EQEMuLog::Debug, "Client::AddMoneyToPP() %s should have: plat:%i gold:%i silver:%i copper:%i", GetName(), m_pp.platinum, m_pp.gold, m_pp.silver, m_pp.copper);
|
||||
}
|
||||
|
||||
void Client::AddMoneyToPP(uint32 copper, uint32 silver, uint32 gold, uint32 platinum, bool updateclient){
|
||||
|
||||
void Client::EVENT_ITEM_ScriptStopReturn(){
|
||||
/* Set a timestamp in an entity variable for plugin check_handin.pl in return_items
|
||||
This will stopgap players from items being returned if global_npc.pl has a catch all return_items
|
||||
*/
|
||||
@ -2249,6 +2188,10 @@ void Client::AddMoneyToPP(uint32 copper, uint32 silver, uint32 gold, uint32 plat
|
||||
gettimeofday(&read_time, 0);
|
||||
sprintf(buffer, "%li.%li \n", read_time.tv_sec, read_time.tv_usec);
|
||||
this->SetEntityVariable("Stop_Return", buffer);
|
||||
}
|
||||
|
||||
void Client::AddMoneyToPP(uint32 copper, uint32 silver, uint32 gold, uint32 platinum, bool updateclient){
|
||||
this->EVENT_ITEM_ScriptStopReturn();
|
||||
|
||||
int32 new_value = m_pp.platinum + platinum;
|
||||
if(new_value >= 0 && new_value > m_pp.platinum)
|
||||
@ -2270,7 +2213,7 @@ void Client::AddMoneyToPP(uint32 copper, uint32 silver, uint32 gold, uint32 plat
|
||||
SendMoneyUpdate();
|
||||
|
||||
RecalcWeight();
|
||||
Save();
|
||||
SaveCurrency();
|
||||
|
||||
#if (EQDEBUG>=5)
|
||||
LogFile->write(EQEMuLog::Debug, "Client::AddMoneyToPP() %s should have: plat:%i gold:%i silver:%i copper:%i",
|
||||
@ -2807,11 +2750,6 @@ void Client::SetMaterial(int16 in_slot, uint32 item_id) {
|
||||
m_pp.item_material[MaterialArms] = item->Material;
|
||||
else if (in_slot==MainWrist1)
|
||||
m_pp.item_material[MaterialWrist] = item->Material;
|
||||
/*
|
||||
// non-live behavior
|
||||
else if (in_slot==SLOT_BRACER02)
|
||||
m_pp.item_material[MaterialWrist] = item->Material;
|
||||
*/
|
||||
else if (in_slot==MainHands)
|
||||
m_pp.item_material[MaterialHands] = item->Material;
|
||||
else if (in_slot==MainLegs)
|
||||
@ -3134,10 +3072,19 @@ void Client::FilteredMessage_StringID(Mob *sender, uint32 type, eqFilterType fil
|
||||
safe_delete(outapp);
|
||||
}
|
||||
|
||||
void Client::Tell_StringID(uint32 string_id, const char *who, const char *message)
|
||||
{
|
||||
char string_id_str[10];
|
||||
snprintf(string_id_str, 10, "%d", string_id);
|
||||
|
||||
Message_StringID(MT_TellEcho, TELL_QUEUED_MESSAGE, who, string_id_str, message);
|
||||
}
|
||||
|
||||
void Client::SetTint(int16 in_slot, uint32 color) {
|
||||
Color_Struct new_color;
|
||||
new_color.color = color;
|
||||
SetTint(in_slot, new_color);
|
||||
database.SaveCharacterMaterialColor(this->CharacterID(), in_slot, color);
|
||||
}
|
||||
|
||||
// Still need to reconcile bracer01 versus bracer02
|
||||
@ -3165,6 +3112,8 @@ void Client::SetTint(int16 in_slot, Color_Struct& color) {
|
||||
m_pp.item_tint[MaterialLegs].color=color.color;
|
||||
else if (in_slot==MainFeet)
|
||||
m_pp.item_tint[MaterialFeet].color=color.color;
|
||||
|
||||
database.SaveCharacterMaterialColor(this->CharacterID(), in_slot, color.color);
|
||||
}
|
||||
|
||||
void Client::SetHideMe(bool flag)
|
||||
@ -3199,6 +3148,7 @@ void Client::SetLanguageSkill(int langid, int value)
|
||||
value = 100; //Max lang value
|
||||
|
||||
m_pp.languages[langid] = value;
|
||||
database.SaveCharacterLanguage(this->CharacterID(), langid, value);
|
||||
|
||||
EQApplicationPacket* outapp = new EQApplicationPacket(OP_SkillUpdate, sizeof(SkillUpdate_Struct));
|
||||
SkillUpdate_Struct* skill = (SkillUpdate_Struct*)outapp->pBuffer;
|
||||
@ -4270,7 +4220,6 @@ void Client::VoiceMacroReceived(uint32 Type, char *Target, uint32 MacroNumber) {
|
||||
}
|
||||
|
||||
void Client::ClearGroupAAs() {
|
||||
|
||||
for(unsigned int i = 0; i < MAX_GROUP_LEADERSHIP_AA_ARRAY; i++)
|
||||
m_pp.leader_abilities.ranks[i] = 0;
|
||||
|
||||
@ -4280,28 +4229,18 @@ void Client::ClearGroupAAs() {
|
||||
m_pp.raid_leadership_exp = 0;
|
||||
|
||||
Save();
|
||||
database.SaveCharacterLeadershipAA(this->CharacterID(), &m_pp);
|
||||
}
|
||||
|
||||
void Client::UpdateGroupAAs(int32 points, uint32 type) {
|
||||
|
||||
switch(type)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_pp.group_leadership_points += points;
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
m_pp.raid_leadership_points += points;
|
||||
break;
|
||||
}
|
||||
switch(type) {
|
||||
case 0: { m_pp.group_leadership_points += points; break; }
|
||||
case 1: { m_pp.raid_leadership_points += points; break; }
|
||||
}
|
||||
SendLeadershipEXPUpdate();
|
||||
}
|
||||
|
||||
bool Client::IsLeadershipEXPOn()
|
||||
{
|
||||
bool Client::IsLeadershipEXPOn() {
|
||||
|
||||
if(!m_pp.leadAAActive)
|
||||
return false;
|
||||
@ -5718,7 +5657,7 @@ void Client::AddCrystals(uint32 Radiant, uint32 Ebon)
|
||||
m_pp.currentEbonCrystals += Ebon;
|
||||
m_pp.careerEbonCrystals += Ebon;
|
||||
|
||||
Save();
|
||||
SaveCurrency();
|
||||
|
||||
SendCrystalCounts();
|
||||
}
|
||||
@ -8024,7 +7963,7 @@ void Client::RefundAA() {
|
||||
for(int j = 0; j < cur; j++) {
|
||||
m_pp.aapoints += curaa->cost + (curaa->cost_inc * j);
|
||||
refunded = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -8036,8 +7975,9 @@ void Client::RefundAA() {
|
||||
}
|
||||
|
||||
if(refunded) {
|
||||
SaveAA();
|
||||
Save();
|
||||
Kick();
|
||||
// Kick();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -37,6 +37,7 @@ class Client;
|
||||
#include "../common/item_struct.h"
|
||||
#include "../common/clientversions.h"
|
||||
|
||||
#include "common.h"
|
||||
#include "zonedb.h"
|
||||
#include "errno.h"
|
||||
#include "mob.h"
|
||||
@ -102,11 +103,6 @@ enum { //scribing argument to MemorizeSpell
|
||||
memSpellSpellbar = 3
|
||||
};
|
||||
|
||||
#define USE_ITEM_SPELL_SLOT 10
|
||||
#define POTION_BELT_SPELL_SLOT 11
|
||||
#define DISCIPLINE_SPELL_SLOT 10
|
||||
#define ABILITY_SPELL_SLOT 9
|
||||
|
||||
//Modes for the zoning state of the client.
|
||||
typedef enum {
|
||||
ZoneToSafeCoords, // Always send ZonePlayerToBind_Struct to client: Succor/Evac
|
||||
@ -240,8 +236,6 @@ public:
|
||||
bool KeyRingCheck(uint32 item_id);
|
||||
void KeyRingList();
|
||||
virtual bool IsClient() const { return true; }
|
||||
virtual void DBAWComplete(uint8 workpt_b1, DBAsyncWork* dbaw);
|
||||
bool FinishConnState2(DBAsyncWork* dbaw);
|
||||
void CompleteConnect();
|
||||
bool TryStacking(ItemInst* item, uint8 type = ItemPacketTrade, bool try_worn = true, bool try_cursor = true);
|
||||
void SendTraderPacket(Client* trader, uint32 Unknown72 = 51);
|
||||
@ -260,6 +254,7 @@ public:
|
||||
const char *message5 = nullptr, const char *message6 = nullptr,
|
||||
const char *message7 = nullptr, const char *message8 = nullptr,
|
||||
const char *message9 = nullptr);
|
||||
void Tell_StringID(uint32 string_id, const char *who, const char *message);
|
||||
void SendBazaarResults(uint32 trader_id,uint32 class_,uint32 race,uint32 stat,uint32 slot,uint32 type,char name[64],uint32 minprice,uint32 maxprice);
|
||||
void SendTraderItem(uint32 item_id,uint16 quantity);
|
||||
uint16 FindTraderItem(int32 SerialNumber,uint16 Quantity);
|
||||
@ -315,6 +310,10 @@ public:
|
||||
bool Save(uint8 iCommitNow); // 0 = delayed, 1=async now, 2=sync now
|
||||
void SaveBackup();
|
||||
|
||||
/* New PP Save Functions */
|
||||
bool SaveCurrency(){ return database.SaveCharacterCurrency(this->CharacterID(), &m_pp); }
|
||||
bool SaveAA();
|
||||
|
||||
inline bool ClientDataLoaded() const { return client_data_loaded; }
|
||||
inline bool Connected() const { return (client_state == CLIENT_CONNECTED); }
|
||||
inline bool InZone() const { return (client_state == CLIENT_CONNECTED || client_state == CLIENT_LINKDEAD); }
|
||||
@ -657,14 +656,14 @@ public:
|
||||
|
||||
void OnDisconnect(bool hard_disconnect);
|
||||
|
||||
uint16 GetSkillPoints() {return m_pp.points;}
|
||||
void SetSkillPoints(int inp) {m_pp.points = inp;}
|
||||
uint16 GetSkillPoints() { return m_pp.points;}
|
||||
void SetSkillPoints(int inp) { m_pp.points = inp;}
|
||||
|
||||
void IncreaseSkill(int skill_id, int value = 1) { if (skill_id <= HIGHEST_SKILL) { m_pp.skills[skill_id] += value; } }
|
||||
void IncreaseLanguageSkill(int skill_id, int value = 1);
|
||||
virtual uint16 GetSkill(SkillUseTypes skill_id) const { if (skill_id <= HIGHEST_SKILL) { return((itembonuses.skillmod[skill_id] > 0)? m_pp.skills[skill_id]*(100 + itembonuses.skillmod[skill_id])/100 : m_pp.skills[skill_id]); } return 0; }
|
||||
virtual uint16 GetSkill(SkillUseTypes skill_id) const { if (skill_id <= HIGHEST_SKILL) { return((itembonuses.skillmod[skill_id] > 0) ? m_pp.skills[skill_id] * (100 + itembonuses.skillmod[skill_id]) / 100 : m_pp.skills[skill_id]); } return 0; }
|
||||
uint32 GetRawSkill(SkillUseTypes skill_id) const { if (skill_id <= HIGHEST_SKILL) { return(m_pp.skills[skill_id]); } return 0; }
|
||||
bool HasSkill(SkillUseTypes skill_id) const;
|
||||
bool HasSkill(SkillUseTypes skill_id) const;
|
||||
bool CanHaveSkill(SkillUseTypes skill_id) const;
|
||||
void SetSkill(SkillUseTypes skill_num, uint16 value);
|
||||
void AddSkill(SkillUseTypes skillid, uint16 value);
|
||||
@ -785,6 +784,7 @@ public:
|
||||
int16 acmod();
|
||||
|
||||
// Item methods
|
||||
void EVENT_ITEM_ScriptStopReturn();
|
||||
uint32 NukeItem(uint32 itemnum, uint8 where_to_check =
|
||||
(invWhereWorn | invWherePersonal | invWhereBank | invWhereSharedBank | invWhereTrading | invWhereCursor));
|
||||
void SetTint(int16 slot_id, uint32 color);
|
||||
|
||||
@ -33,14 +33,12 @@ void ClientLogs::subscribe(EQEMuLog::LogIDs id, Client *c) {
|
||||
if(c == nullptr)
|
||||
return;
|
||||
|
||||
//make sure they arnt allready subscribed.
|
||||
|
||||
std::vector<Client *>::iterator cur,end;
|
||||
cur = entries[id].begin();
|
||||
end = entries[id].end();
|
||||
for(; cur != end; ++cur) {
|
||||
if(*cur == c) {
|
||||
printf("%s was allready subscribed to %d\n", c->GetName(), id);
|
||||
printf("%s was already subscribed to %d\n", c->GetName(), id);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -100,6 +98,7 @@ void ClientLogs::msg(EQEMuLog::LogIDs id, const char *buf) {
|
||||
for(; cur != end; ++cur) {
|
||||
if(!(*cur)->InZone())
|
||||
continue;
|
||||
|
||||
(*cur)->Message(CLIENT_LOG_CHANNEL, buf);
|
||||
}
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@ -1547,7 +1547,12 @@ void Client::OPMoveCoin(const EQApplicationPacket* app)
|
||||
if (from_bucket == &m_pp.platinum_shared)
|
||||
amount_to_add = 0 - amount_to_take;
|
||||
|
||||
database.SetSharedPlatinum(AccountID(),amount_to_add);
|
||||
database.SetSharedPlatinum(AccountID(),amount_to_add);
|
||||
}
|
||||
}
|
||||
else{
|
||||
if (to_bucket == &m_pp.platinum_shared || from_bucket == &m_pp.platinum_shared){
|
||||
this->Message(13, "::: WARNING! ::: SHARED BANK IS DISABLED AND YOUR PLATINUM WILL BE DESTROYED IF YOU PUT IT HERE");
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1580,7 +1585,7 @@ void Client::OPMoveCoin(const EQApplicationPacket* app)
|
||||
safe_delete(outapp);
|
||||
}
|
||||
|
||||
Save();
|
||||
SaveCurrency();
|
||||
}
|
||||
|
||||
void Client::OPGMTraining(const EQApplicationPacket *app)
|
||||
@ -1715,6 +1720,7 @@ void Client::OPGMTrainSkill(const EQApplicationPacket *app)
|
||||
}
|
||||
|
||||
uint16 skilllevel = GetRawSkill(skill);
|
||||
|
||||
if(skilllevel == 0) {
|
||||
//this is a new skill..
|
||||
uint16 t_level = SkillTrainLevel(skill, GetClass());
|
||||
@ -1724,7 +1730,7 @@ void Client::OPGMTrainSkill(const EQApplicationPacket *app)
|
||||
}
|
||||
|
||||
SetSkill(skill, t_level);
|
||||
} else {
|
||||
} else {
|
||||
switch(skill) {
|
||||
case SkillBrewing:
|
||||
case SkillMakePoison:
|
||||
|
||||
313
zone/command.cpp
313
zone/command.cpp
@ -149,7 +149,7 @@ Access Levels:
|
||||
int command_init(void) {
|
||||
if
|
||||
(
|
||||
command_add("resetaa","- Resets a Player's AA in their profile.",200,command_resetaa) ||
|
||||
command_add("resetaa","- Resets a Player's AA in their profile and refunds spent AA's to unspent, disconnects player.",200,command_resetaa) ||
|
||||
command_add("qtest","- QueryServ testing command.",255,command_qtest) ||
|
||||
command_add("bind","- Sets your targets bind spot to their current location",200,command_bind) ||
|
||||
command_add("sendop","[opcode] - LE's Private test command, leave it alone",200,command_sendop) ||
|
||||
@ -225,7 +225,6 @@ int command_init(void) {
|
||||
command_add("worldshutdown","- Shut down world and all zones",200,command_worldshutdown) ||
|
||||
command_add("sendzonespawns","- Refresh spawn list for all clients in zone",150,command_sendzonespawns) ||
|
||||
command_add("dbspawn2","[spawngroup] [respawn] [variance] - Spawn an NPC from a predefined row in the spawn2 table",100,command_dbspawn2) ||
|
||||
command_add("copychar","[character name] [new character] [new account id] - Create a copy of a character",100,command_copychar) ||
|
||||
command_add("shutdown","- Shut this zone process down",150,command_shutdown) ||
|
||||
command_add("delacct","[accountname] - Delete an account",150,command_delacct) ||
|
||||
command_add("setpass","[accountname] [password] - Set local password for accountname",150,command_setpass) ||
|
||||
@ -258,12 +257,11 @@ int command_init(void) {
|
||||
command_add("dbspawn",nullptr,0,command_npctypespawn) ||
|
||||
command_add("heal","- Completely heal your target",10,command_heal) ||
|
||||
command_add("appearance","[type] [value] - Send an appearance packet for you or your target",150,command_appearance) ||
|
||||
command_add("charbackup","[list/restore] - Query or restore character backups",150,command_charbackup) ||
|
||||
command_add("nukeitem","[itemid] - Remove itemid from your player target's inventory",150,command_nukeitem) ||
|
||||
command_add("peekinv","[worn/cursor/inv/bank/trade/trib/all] - Print out contents of your player target's inventory",100,command_peekinv) ||
|
||||
command_add("findnpctype","[search criteria] - Search database NPC types",100,command_findnpctype) ||
|
||||
command_add("findzone","[search criteria] - Search database zones",100,command_findzone) ||
|
||||
command_add("fz",nullptr,100,command_findzone) ||
|
||||
command_add("fz",nullptr,100, command_findzone) ||
|
||||
command_add("viewnpctype","[npctype id] - Show info about an npctype",100,command_viewnpctype) ||
|
||||
command_add("reloadstatic","- Reload Static Zone Data",150,command_reloadstatic) ||
|
||||
command_add("reloadquest"," - Clear quest cache (any argument causes it to also stop all timers)",150,command_reloadqst) ||
|
||||
@ -333,8 +331,6 @@ int command_init(void) {
|
||||
command_add("guilds",nullptr,0,command_guild) ||
|
||||
command_add("zonestatus","- Show connected zoneservers, synonymous with /servers",150,command_zonestatus) ||
|
||||
command_add("manaburn","- Use AA Wizard class skill manaburn on target",10,command_manaburn) ||
|
||||
command_add("viewmessage","[id] - View messages in your tell queue",100,command_viewmessage) ||
|
||||
command_add("viewmessages",nullptr,0,command_viewmessage) ||
|
||||
command_add("doanim","[animnum] [type] - Send an EmoteAnim for you or your target",50,command_doanim) ||
|
||||
command_add("randomfeatures","- Temporarily randomizes the Facial Features of your target",80,command_randomfeatures) ||
|
||||
command_add("rf",nullptr,80,command_randomfeatures) ||
|
||||
@ -407,7 +403,6 @@ int command_init(void) {
|
||||
command_add("guildapprove","[guildapproveid] - Approve a guild with specified ID (guild creator receives the id)",0,command_guildapprove) ||
|
||||
command_add("guildlist","[guildapproveid] - Lists character names who have approved the guild specified by the approve id",0,command_guildlist) ||
|
||||
command_add("altactivate", "[argument] - activates alternate advancement abilities, use altactivate help for more information", 0, command_altactivate) ||
|
||||
command_add("refundaa", "- Refunds your target's AA points, will disconnect them in the process as well.", 100, command_refundaa) ||
|
||||
|
||||
#ifdef BOTS
|
||||
command_add("bot","- Type \"#bot help\" to the see the list of available commands for bots.", 0, command_bot) ||
|
||||
@ -2158,8 +2153,8 @@ void command_worldshutdown(Client *c, const Seperator *sep)
|
||||
uint32 interval=0;
|
||||
if (worldserver.Connected()) {
|
||||
if(sep->IsNumber(1) && sep->IsNumber(2) && ((time=atoi(sep->arg[1]))>0) && ((interval=atoi(sep->arg[2]))>0)) {
|
||||
worldserver.SendEmoteMessage(0,0,15,"<SYSTEMWIDE MESSAGE>:SYSTEM MSG:World coming down in %i seconds, everyone log out before this time.",time);
|
||||
c->Message(0, "Sending shutdown packet now, World will shutdown in: %i Seconds with an interval of: %i",time,interval);
|
||||
worldserver.SendEmoteMessage(0,0,15,"<SYSTEMWIDE MESSAGE>:SYSTEM MSG:World coming down in %i minutes, everyone log out before this time.", (time / 60 ));
|
||||
c->Message(0, "Sending shutdown packet now, World will shutdown in: %i minutes with an interval of: %i seconds", (time / 60), interval);
|
||||
ServerPacket* pack = new ServerPacket(ServerOP_ShutdownAll,sizeof(WorldShutDown_Struct));
|
||||
WorldShutDown_Struct* wsd = (WorldShutDown_Struct*)pack->pBuffer;
|
||||
wsd->time=time*1000;
|
||||
@ -2228,28 +2223,6 @@ void command_dbspawn2(Client *c, const Seperator *sep)
|
||||
}
|
||||
}
|
||||
|
||||
void command_copychar(Client *c, const Seperator *sep)
|
||||
{
|
||||
if(sep->arg[1][0]==0 || sep->arg[2][0] == 0 || sep->arg[3][0] == 0)
|
||||
c->Message(0, "Usage: #copychar [character name] [new character] [new account id]");
|
||||
//CheckUsedName.... TRUE=No Char, FALSE=Char/Error
|
||||
//If there is no source...
|
||||
else if (database.CheckUsedName((char*)sep->arg[1])) {
|
||||
c->Message(0, "Source character not found!");
|
||||
}
|
||||
else {
|
||||
//If there is a name is not used....
|
||||
if (database.CheckUsedName((char*) sep->arg[2])) {
|
||||
if (!database.CopyCharacter((char*) sep->arg[1], (char*) sep->arg[2], atoi(sep->arg[3])))
|
||||
c->Message(0, "Character copy operation failed!");
|
||||
else
|
||||
c->Message(0, "Character copy complete.");
|
||||
}
|
||||
else
|
||||
c->Message(0, "Target character already exists!");
|
||||
}
|
||||
}
|
||||
|
||||
void command_shutdown(Client *c, const Seperator *sep)
|
||||
{
|
||||
CatchSignal(2);
|
||||
@ -2424,8 +2397,8 @@ void command_showskills(Client *c, const Seperator *sep)
|
||||
|
||||
c->Message(0, "Skills for %s", t->GetName());
|
||||
for (SkillUseTypes i=Skill1HBlunt; i <= HIGHEST_SKILL; i=(SkillUseTypes)(i+1))
|
||||
c->Message(0, "Skill [%d] is at [%d]", i, t->GetSkill(i));
|
||||
}
|
||||
c->Message(0, "Skill [%d] is at [%d] - %u", i, t->GetSkill(i), t->GetRawSkill(i));
|
||||
}
|
||||
|
||||
void command_findspell(Client *c, const Seperator *sep)
|
||||
{
|
||||
@ -2492,14 +2465,14 @@ void command_castspell(Client *c, const Seperator *sep)
|
||||
else
|
||||
if (c->GetTarget() == 0)
|
||||
if(c->Admin() >= commandInstacast)
|
||||
c->SpellFinished(spellid, 0, 10, 0, -1, spells[spellid].ResistDiff);
|
||||
c->SpellFinished(spellid, 0, USE_ITEM_SPELL_SLOT, 0, -1, spells[spellid].ResistDiff);
|
||||
else
|
||||
c->CastSpell(spellid, 0, 10, 0);
|
||||
c->CastSpell(spellid, 0, USE_ITEM_SPELL_SLOT, 0);
|
||||
else
|
||||
if(c->Admin() >= commandInstacast)
|
||||
c->SpellFinished(spellid, c->GetTarget(), 10, 0, -1, spells[spellid].ResistDiff);
|
||||
else
|
||||
c->CastSpell(spellid, c->GetTarget()->GetID(), 10, 0);
|
||||
c->CastSpell(spellid, c->GetTarget()->GetID(), USE_ITEM_SPELL_SLOT, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@ -2791,85 +2764,6 @@ void command_appearance(Client *c, const Seperator *sep)
|
||||
}
|
||||
}
|
||||
|
||||
void command_charbackup(Client *c, const Seperator *sep)
|
||||
{
|
||||
char errbuf[MYSQL_ERRMSG_SIZE];
|
||||
char *query = 0;
|
||||
MYSQL_RES* result;
|
||||
MYSQL_ROW row;
|
||||
if (strcasecmp(sep->arg[1], "list") == 0) {
|
||||
uint32 charid = 0;
|
||||
if (sep->IsNumber(2))
|
||||
charid = atoi(sep->arg[2]);
|
||||
else
|
||||
database.GetAccountIDByChar(sep->arg[2], &charid);
|
||||
if (charid) {
|
||||
if (database.RunQuery(query, MakeAnyLenString(&query,
|
||||
"Select id, backupreason, charid, account_id, zoneid, DATE_FORMAT(ts, '%%m/%%d/%%Y %%H:%%i:%%s') "
|
||||
" from character_backup where charid=%u", charid), errbuf, &result)) {
|
||||
safe_delete(query);
|
||||
uint32 x = 0;
|
||||
while ((row = mysql_fetch_row(result))) {
|
||||
c->Message(0, " %u: %s, %s (%u), reason=%u", atoi(row[0]), row[5], database.GetZoneName(atoi(row[4])), atoi(row[4]), atoi(row[1]));
|
||||
x++;
|
||||
}
|
||||
c->Message(0, " %u backups found.", x);
|
||||
mysql_free_result(result);
|
||||
}
|
||||
else {
|
||||
c->Message(13, "Query error: '%s' %s", query, errbuf);
|
||||
safe_delete(query);
|
||||
}
|
||||
}
|
||||
else
|
||||
c->Message(0, "Usage: #charbackup list [char name/id]");
|
||||
}
|
||||
else if (strcasecmp(sep->arg[1], "restore") == 0) {
|
||||
uint32 charid = 0;
|
||||
if (sep->IsNumber(2))
|
||||
charid = atoi(sep->arg[2]);
|
||||
else
|
||||
database.GetAccountIDByChar(sep->arg[2], &charid);
|
||||
|
||||
if (charid && sep->IsNumber(3)) {
|
||||
uint32 cbid = atoi(sep->arg[3]);
|
||||
if (database.RunQuery(query, MakeAnyLenString(&query,
|
||||
"Insert into character_backup (backupreason, charid, account_id, name, profile, level, class, x, y, z, zoneid, alt_adv) "
|
||||
" select 1, id, account_id, name, profile, level, class, x, y, z, zoneid, alt_adv from character_ where id=%u", charid), errbuf)) {
|
||||
if (database.RunQuery(query, MakeAnyLenString(&query,
|
||||
"update character_ inner join character_backup on character_.id = character_backup.charid "
|
||||
" set character_.name = character_backup.name, "
|
||||
" character_.profile = character_backup.profile, "
|
||||
" character_.level = character_backup.level, "
|
||||
" character_.class = character_backup.class, "
|
||||
" character_.x = character_backup.x, "
|
||||
" character_.y = character_backup.y, "
|
||||
" character_.z = character_backup.z, "
|
||||
" character_.zoneid = character_backup.zoneid "
|
||||
" where character_backup.charid=%u and character_backup.id=%u", charid, cbid), errbuf)) {
|
||||
safe_delete(query);
|
||||
c->Message(0, "Character restored.");
|
||||
}
|
||||
else {
|
||||
c->Message(13, "Query error: '%s' %s", query, errbuf);
|
||||
safe_delete(query);
|
||||
}
|
||||
}
|
||||
else {
|
||||
c->Message(13, "Query error: '%s' %s", query, errbuf);
|
||||
safe_delete(query);
|
||||
}
|
||||
}
|
||||
else
|
||||
c->Message(0, "Usage: #charbackup list [char name/id]");
|
||||
}
|
||||
else {
|
||||
c->Message(0, "#charbackup sub-commands:");
|
||||
c->Message(0, " list [char name/id]");
|
||||
c->Message(0, " restore [char name/id] [backup#]");
|
||||
}
|
||||
}
|
||||
|
||||
void command_nukeitem(Client *c, const Seperator *sep)
|
||||
{
|
||||
int numitems, itemid;
|
||||
@ -5294,53 +5188,6 @@ void command_manaburn(Client *c, const Seperator *sep)
|
||||
}
|
||||
}
|
||||
|
||||
void command_viewmessage(Client *c, const Seperator *sep)
|
||||
{
|
||||
char errbuf[MYSQL_ERRMSG_SIZE];
|
||||
char *query = 0;
|
||||
MYSQL_RES *result;
|
||||
MYSQL_ROW row;
|
||||
if(sep->arg[1][0]==0)
|
||||
{
|
||||
if (database.RunQuery(query, MakeAnyLenString(&query, "SELECT id,date,receiver,sender,message from tellque where receiver='%s'",c->GetName()), errbuf, &result))
|
||||
{
|
||||
if (mysql_num_rows(result)>0)
|
||||
{
|
||||
c->Message(0,"You have messages waiting for you to view.");
|
||||
c->Message(0,"Type #Viewmessage <Message ID> to view the message.");
|
||||
c->Message(0," ID , Message Sent Date, Message Sender");
|
||||
while ((row = mysql_fetch_row(result)))
|
||||
c->Message(0,"ID: %s Sent Date: %s Sender: %s ",row[0],row[1],row[3]);
|
||||
}
|
||||
else
|
||||
c->Message(0,"You have no new messages");
|
||||
mysql_free_result(result);
|
||||
}
|
||||
safe_delete_array(query);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (database.RunQuery(query, MakeAnyLenString(&query, "SELECT id,date,receiver,sender,message from tellque where id=%s",sep->argplus[1]), errbuf, &result))
|
||||
{
|
||||
if (mysql_num_rows(result)==1)
|
||||
{
|
||||
row = mysql_fetch_row(result);
|
||||
mysql_free_result(result);
|
||||
if (strcasecmp((const char *) c->GetName(), (const char *) row[2]) == 0)
|
||||
{
|
||||
c->Message(15,"ID: %s,Sent Date: %s,Sender: %s,Message: %s",row[0],row[1],row[3],row[4]);
|
||||
database.RunQuery(query, MakeAnyLenString(&query, "Delete from tellque where id=%s",row[0]), errbuf);
|
||||
}
|
||||
else
|
||||
c->Message(13,"Invalid Message Number, check the number and try again.");
|
||||
}
|
||||
else
|
||||
c->Message(13,"Invalid Message Number, check the number and try again.");
|
||||
}
|
||||
safe_delete_array(query);
|
||||
}
|
||||
}
|
||||
|
||||
void command_doanim(Client *c, const Seperator *sep)
|
||||
{
|
||||
if (!sep->IsNumber(1))
|
||||
@ -6274,13 +6121,13 @@ void command_setcrystals(Client *c, const Seperator *sep)
|
||||
{
|
||||
t->SetRadiantCrystals(atoi(sep->arg[2]));
|
||||
t->SendCrystalCounts();
|
||||
t->Save();
|
||||
t->SaveCurrency();
|
||||
}
|
||||
else if(!strcasecmp(sep->arg[1], "ebon"))
|
||||
{
|
||||
t->SetEbonCrystals(atoi(sep->arg[2]));
|
||||
t->SendCrystalCounts();
|
||||
t->Save();
|
||||
t->SaveCurrency();
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -6307,36 +6154,49 @@ void command_stun(Client *c, const Seperator *sep)
|
||||
c->Message(0, "Usage: #stun [duration]");
|
||||
}
|
||||
|
||||
|
||||
void command_ban(Client *c, const Seperator *sep)
|
||||
{
|
||||
char errbuf[MYSQL_ERRMSG_SIZE];
|
||||
char *query = 0;
|
||||
MYSQL_RES *result;
|
||||
MYSQL_ROW row;
|
||||
|
||||
if(sep->arg[1][0] == 0)
|
||||
if(sep->arg[1][0] == 0 || sep->arg[2][0] == 0)
|
||||
{
|
||||
c->Message(0, "Usage: #ban [charname]");
|
||||
c->Message(0, "Usage: #ban <charname> <message>");
|
||||
}
|
||||
else
|
||||
{
|
||||
database.RunQuery(query, MakeAnyLenString(&query, "SELECT account_id from character_ where name = '%s'", sep->arg[1]), errbuf, &result);
|
||||
if(query)
|
||||
{
|
||||
safe_delete_array(query);
|
||||
auto account_id = database.GetAccountIDByChar(sep->arg[1]);
|
||||
|
||||
std::string message;
|
||||
int i = 2;
|
||||
while(1) {
|
||||
if(sep->arg[i][0] == 0) {
|
||||
break;
|
||||
}
|
||||
|
||||
if(message.length() > 0) {
|
||||
message.push_back(' ');
|
||||
}
|
||||
|
||||
message += sep->arg[i];
|
||||
++i;
|
||||
}
|
||||
|
||||
if(mysql_num_rows(result))
|
||||
{
|
||||
row = mysql_fetch_row(result);
|
||||
database.RunQuery(query, MakeAnyLenString(&query, "UPDATE account set status = -2 where id = %i", atoi(row[0])), errbuf, 0);
|
||||
c->Message(13,"Account number %i with the character %s has been banned.", atoi(row[0]), sep->arg[1]);
|
||||
if(message.length() == 0) {
|
||||
c->Message(0, "Usage: #ban <charname> <message>");
|
||||
return;
|
||||
}
|
||||
|
||||
ServerPacket* pack = new ServerPacket(ServerOP_FlagUpdate, 6);
|
||||
*((uint32*) pack->pBuffer) = atoi(row[0]);
|
||||
*((int16*) &pack->pBuffer[4]) = -2;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
if(account_id > 0)
|
||||
{
|
||||
database.RunQuery(query, MakeAnyLenString(&query, "UPDATE account set status = -2, ban_reason = '%s' where id = %i", EscapeString(message).c_str(), account_id), errbuf, 0);
|
||||
c->Message(13, "Account number %i with the character %s has been banned with message: \"%s\"", account_id, sep->arg[1], message.c_str());
|
||||
|
||||
ServerPacket pack(ServerOP_FlagUpdate, 6);
|
||||
*((uint32*)&pack.pBuffer[0]) = account_id;
|
||||
*((int16*)&pack.pBuffer[4]) = -2;
|
||||
worldserver.SendPacket(&pack);
|
||||
|
||||
Client *client = nullptr;
|
||||
client = entity_list.GetClientByName(sep->arg[1]);
|
||||
@ -6346,25 +6206,20 @@ void command_ban(Client *c, const Seperator *sep)
|
||||
}
|
||||
else
|
||||
{
|
||||
ServerPacket* pack = new ServerPacket(ServerOP_KickPlayer, sizeof(ServerKickPlayer_Struct));
|
||||
ServerKickPlayer_Struct* skp = (ServerKickPlayer_Struct*) pack->pBuffer;
|
||||
ServerPacket pack(ServerOP_KickPlayer, sizeof(ServerKickPlayer_Struct));
|
||||
ServerKickPlayer_Struct* skp = (ServerKickPlayer_Struct*)pack.pBuffer;
|
||||
strcpy(skp->adminname, c->GetName());
|
||||
strcpy(skp->name, sep->arg[1]);
|
||||
skp->adminrank = c->Admin();
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
worldserver.SendPacket(&pack);
|
||||
}
|
||||
|
||||
mysql_free_result(result);
|
||||
}
|
||||
else
|
||||
{
|
||||
c->Message(13,"Character does not exist.");
|
||||
}
|
||||
if(query)
|
||||
{
|
||||
safe_delete_array(query);
|
||||
c->Message(13, "Character does not exist.");
|
||||
}
|
||||
|
||||
safe_delete_array(query);
|
||||
}
|
||||
}
|
||||
|
||||
@ -6374,7 +6229,7 @@ void command_suspend(Client *c, const Seperator *sep)
|
||||
char *query = nullptr;
|
||||
|
||||
if((sep->arg[1][0] == 0) || (sep->arg[2][0] == 0))
|
||||
c->Message(0, "Usage: #suspend <charname> <days> (Specify 0 days to lift the suspension immediately)");
|
||||
c->Message(0, "Usage: #suspend <charname> <days>(Specify 0 days to lift the suspension immediately) <message>");
|
||||
else
|
||||
{
|
||||
int Duration = atoi(sep->arg[2]);
|
||||
@ -6382,22 +6237,40 @@ void command_suspend(Client *c, const Seperator *sep)
|
||||
if(Duration < 0)
|
||||
Duration = 0;
|
||||
|
||||
char *EscName = new char[strlen(sep->arg[1]) * 2 + 1];
|
||||
std::string message;
|
||||
if(Duration > 0) {
|
||||
int i = 3;
|
||||
while(1) {
|
||||
if(sep->arg[i][0] == 0) {
|
||||
break;
|
||||
}
|
||||
|
||||
database.DoEscapeString(EscName, sep->arg[1], strlen(sep->arg[1]));
|
||||
if(message.length() > 0) {
|
||||
message.push_back(' ');
|
||||
}
|
||||
|
||||
message += sep->arg[i];
|
||||
++i;
|
||||
}
|
||||
|
||||
if(message.length() == 0) {
|
||||
c->Message(0, "Usage: #suspend <charname> <days>(Specify 0 days to lift the suspension immediately) <message>");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
int AccountID;
|
||||
|
||||
if((AccountID = database.GetAccountIDByChar(EscName)) > 0)
|
||||
if((AccountID = database.GetAccountIDByChar(sep->arg[1])) > 0)
|
||||
{
|
||||
database.RunQuery(query, MakeAnyLenString(&query, "UPDATE `account` SET `suspendeduntil` = DATE_ADD(NOW(), INTERVAL %i DAY)"
|
||||
" WHERE `id` = %i", Duration, AccountID), errbuf, 0);
|
||||
database.RunQuery(query, MakeAnyLenString(&query, "UPDATE `account` SET `suspendeduntil` = DATE_ADD(NOW(), INTERVAL %i DAY), "
|
||||
"suspend_reason = '%s' WHERE `id` = %i", Duration, EscapeString(message).c_str(), AccountID), errbuf, 0);
|
||||
|
||||
if(Duration)
|
||||
c->Message(13,"Account number %i with the character %s has been temporarily suspended for %i day(s).", AccountID, sep->arg[1],
|
||||
Duration);
|
||||
c->Message(13, "Account number %i with the character %s has been temporarily suspended for %i day(s) with the message: \"%s\"", AccountID, sep->arg[1],
|
||||
Duration, message.c_str());
|
||||
else
|
||||
c->Message(13,"Account number %i with the character %s is no longer suspended.", AccountID, sep->arg[1]);
|
||||
c->Message(13, "Account number %i with the character %s is no longer suspended.", AccountID, sep->arg[1]);
|
||||
|
||||
safe_delete_array(query);
|
||||
|
||||
@ -6407,22 +6280,20 @@ void command_suspend(Client *c, const Seperator *sep)
|
||||
BannedClient->WorldKick();
|
||||
else
|
||||
{
|
||||
ServerPacket* pack = new ServerPacket(ServerOP_KickPlayer, sizeof(ServerKickPlayer_Struct));
|
||||
ServerKickPlayer_Struct* sks = (ServerKickPlayer_Struct*) pack->pBuffer;
|
||||
ServerPacket pack(ServerOP_KickPlayer, sizeof(ServerKickPlayer_Struct));
|
||||
ServerKickPlayer_Struct* sks = (ServerKickPlayer_Struct*)pack.pBuffer;
|
||||
|
||||
strn0cpy(sks->adminname, c->GetName(), sizeof(sks->adminname));
|
||||
strn0cpy(sks->name, sep->arg[1], sizeof(sks->name));
|
||||
sks->adminrank = c->Admin();
|
||||
|
||||
worldserver.SendPacket(pack);
|
||||
|
||||
safe_delete(pack);
|
||||
worldserver.SendPacket(&pack);
|
||||
}
|
||||
|
||||
} else
|
||||
c->Message(13,"Character does not exist.");
|
||||
|
||||
safe_delete_array(EscName);
|
||||
}
|
||||
else {
|
||||
c->Message(13, "Character does not exist.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -8662,25 +8533,6 @@ void command_altactivate(Client *c, const Seperator *sep){
|
||||
}
|
||||
}
|
||||
|
||||
void command_refundaa(Client *c, const Seperator *sep){
|
||||
Client* refundee = nullptr;
|
||||
if(c) {
|
||||
if(c->GetTarget()){
|
||||
if(c->GetTarget()->IsClient())
|
||||
refundee = c->GetTarget()->CastToClient();
|
||||
else
|
||||
c->Message(0, "Your target must be a client.");
|
||||
}
|
||||
else{
|
||||
c->Message(0, "You must have a target selected.");
|
||||
}
|
||||
|
||||
if(refundee) {
|
||||
refundee->RefundAA();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void command_traindisc(Client *c, const Seperator *sep)
|
||||
{
|
||||
uint8 max_level, min_level;
|
||||
@ -8736,6 +8588,7 @@ void command_traindisc(Client *c, const Seperator *sep)
|
||||
break; //continue the 1st loop
|
||||
} else if(t->GetPP().disciplines.values[r] == 0) {
|
||||
t->GetPP().disciplines.values[r] = curspell;
|
||||
database.SaveCharacterDisc(c->CharacterID(), r, curspell);
|
||||
t->SendDisciplineUpdate();
|
||||
t->Message(0, "You have learned a new discipline!");
|
||||
count++; //success counter
|
||||
|
||||
@ -125,7 +125,6 @@ void command_worldshutdown(Client *c, const Seperator *sep);
|
||||
void command_sendzonespawns(Client *c, const Seperator *sep);
|
||||
void command_zsave(Client *c, const Seperator *sep);
|
||||
void command_dbspawn2(Client *c, const Seperator *sep);
|
||||
void command_copychar(Client *c, const Seperator *sep);
|
||||
void command_shutdown(Client *c, const Seperator *sep);
|
||||
void command_delacct(Client *c, const Seperator *sep);
|
||||
void command_setpass(Client *c, const Seperator *sep);
|
||||
@ -151,7 +150,6 @@ void command_texture(Client *c, const Seperator *sep);
|
||||
void command_npctypespawn(Client *c, const Seperator *sep);
|
||||
void command_heal(Client *c, const Seperator *sep);
|
||||
void command_appearance(Client *c, const Seperator *sep);
|
||||
void command_charbackup(Client *c, const Seperator *sep);
|
||||
void command_nukeitem(Client *c, const Seperator *sep);
|
||||
void command_peekinv(Client *c, const Seperator *sep);
|
||||
void command_findnpctype(Client *c, const Seperator *sep);
|
||||
@ -217,7 +215,6 @@ void command_guild(Client *c, const Seperator *sep);
|
||||
bool helper_guild_edit(Client *c, uint32 dbid, uint32 eqid, uint8 rank, const char* what, const char* value);
|
||||
void command_zonestatus(Client *c, const Seperator *sep);
|
||||
void command_manaburn(Client *c, const Seperator *sep);
|
||||
void command_viewmessage(Client *c, const Seperator *sep);
|
||||
void command_doanim(Client *c, const Seperator *sep);
|
||||
void command_randomfeatures(Client *c, const Seperator *sep);
|
||||
void command_face(Client *c, const Seperator *sep);
|
||||
|
||||
@ -17,6 +17,10 @@
|
||||
#define _NPCPET(x) (x && x->IsNPC() && x->CastToMob()->GetOwner() && x->CastToMob()->GetOwner()->IsNPC())
|
||||
#define _BECOMENPCPET(x) (x && x->CastToMob()->GetOwner() && x->CastToMob()->GetOwner()->IsClient() && x->CastToMob()->GetOwner()->CastToClient()->IsBecomeNPC())
|
||||
|
||||
#define USE_ITEM_SPELL_SLOT 10
|
||||
#define POTION_BELT_SPELL_SLOT 11
|
||||
#define DISCIPLINE_SPELL_SLOT 10
|
||||
#define ABILITY_SPELL_SLOT 9
|
||||
|
||||
//LOS Parameters:
|
||||
#define HEAD_POSITION 0.9f //ratio of GetSize() where NPCs see from
|
||||
|
||||
@ -971,8 +971,7 @@ void Corpse::MakeLootRequestPackets(Client* client, const EQApplicationPacket* a
|
||||
}
|
||||
|
||||
RemoveCash();
|
||||
Save();
|
||||
client->Save();
|
||||
Save();
|
||||
}
|
||||
|
||||
outapp->priority = 6;
|
||||
|
||||
@ -606,6 +606,7 @@ bool Client::TrainDiscipline(uint32 itemid) {
|
||||
return(false);
|
||||
} else if(m_pp.disciplines.values[r] == 0) {
|
||||
m_pp.disciplines.values[r] = spell_id;
|
||||
database.SaveCharacterDisc(this->CharacterID(), r, spell_id);
|
||||
SendDisciplineUpdate();
|
||||
Message(0, "You have learned a new discipline!");
|
||||
return(true);
|
||||
@ -616,13 +617,9 @@ bool Client::TrainDiscipline(uint32 itemid) {
|
||||
}
|
||||
|
||||
void Client::SendDisciplineUpdate() {
|
||||
//this dosent seem to work right now
|
||||
|
||||
EQApplicationPacket app(OP_DisciplineUpdate, sizeof(Disciplines_Struct));
|
||||
Disciplines_Struct *d = (Disciplines_Struct*)app.pBuffer;
|
||||
//dunno why I dont just send the one from m_pp
|
||||
memcpy(d, &m_pp.disciplines, sizeof(m_pp.disciplines));
|
||||
|
||||
QueuePacket(&app);
|
||||
}
|
||||
|
||||
|
||||
@ -3402,6 +3402,41 @@ XS(XS__qs_player_event)
|
||||
XSRETURN_EMPTY;
|
||||
}
|
||||
|
||||
XS(XS__crosszonesetentityvariablebynpctypeid);
|
||||
XS(XS__crosszonesetentityvariablebynpctypeid)
|
||||
{
|
||||
dXSARGS;
|
||||
|
||||
if (items != 3)
|
||||
Perl_croak(aTHX_ "Usage: crosszonesetentityvariablebynpctypeid(npctype_id, id, m_var)");
|
||||
|
||||
if (items == 3) {
|
||||
uint32 npctype_id = (uint32)SvIV(ST(0));
|
||||
const char *id = (const char *)SvPV_nolen(ST(1));
|
||||
const char *m_var = (const char *)SvPV_nolen(ST(2));
|
||||
quest_manager.CrossZoneSetEntityVariableByNPCTypeID(npctype_id, id, m_var);
|
||||
}
|
||||
|
||||
XSRETURN_EMPTY;
|
||||
}
|
||||
|
||||
XS(XS__crosszonesignalnpcbynpctypeid);
|
||||
XS(XS__crosszonesignalnpcbynpctypeid)
|
||||
{
|
||||
dXSARGS;
|
||||
|
||||
if (items != 2)
|
||||
Perl_croak(aTHX_ "Usage: crosszonesignalnpcbynpctypeid(npctype_id, data)");
|
||||
|
||||
if (items == 2) {
|
||||
uint32 npctype_id = (uint32)SvIV(ST(0));
|
||||
uint32 data = (uint32)SvIV(ST(1));
|
||||
quest_manager.CrossZoneSignalNPCByNPCTypeID(npctype_id, data);
|
||||
}
|
||||
|
||||
XSRETURN_EMPTY;
|
||||
}
|
||||
|
||||
/*
|
||||
This is the callback perl will look for to setup the
|
||||
quest package's XSUBs
|
||||
@ -3624,7 +3659,9 @@ EXTERN_C XS(boot_quest)
|
||||
newXS(strcpy(buf, "disablerecipe"), XS__disablerecipe, file);
|
||||
newXS(strcpy(buf, "clear_npctype_cache"), XS__clear_npctype_cache, file);
|
||||
newXS(strcpy(buf, "qs_send_query"), XS__qs_send_query, file);
|
||||
newXS(strcpy(buf, "qs_player_event"), XS__qs_player_event, file);
|
||||
newXS(strcpy(buf, "qs_player_event"), XS__qs_player_event, file);
|
||||
newXS(strcpy(buf, "crosszonesetentityvariablebynpctypeid"), XS__crosszonesetentityvariablebynpctypeid, file);
|
||||
newXS(strcpy(buf, "crosszonesignalnpcbynpctypeid"), XS__crosszonesignalnpcbynpctypeid, file);
|
||||
XSRETURN_YES;
|
||||
}
|
||||
|
||||
|
||||
@ -40,7 +40,6 @@
|
||||
#include "../common/spdat.h"
|
||||
#include "../common/features.h"
|
||||
#include "string_ids.h"
|
||||
#include "../common/dbasync.h"
|
||||
#include "guild_mgr.h"
|
||||
#include "raids.h"
|
||||
#include "quest_parser_collection.h"
|
||||
@ -57,7 +56,6 @@ extern WorldServer worldserver;
|
||||
extern NetConnection net;
|
||||
extern uint32 numclients;
|
||||
extern PetitionList petition_list;
|
||||
extern DBAsync *dbasync;
|
||||
|
||||
extern char errorname[32];
|
||||
extern uint16 adverrornum;
|
||||
@ -65,12 +63,11 @@ extern uint16 adverrornum;
|
||||
Entity::Entity()
|
||||
{
|
||||
id = 0;
|
||||
pDBAsyncWorkID = 0;
|
||||
}
|
||||
|
||||
Entity::~Entity()
|
||||
{
|
||||
dbasync->CancelWork(pDBAsyncWorkID);
|
||||
|
||||
}
|
||||
|
||||
Client *Entity::CastToClient()
|
||||
|
||||
@ -28,7 +28,6 @@
|
||||
|
||||
#include "zonedb.h"
|
||||
#include "zonedump.h"
|
||||
#include "zonedbasync.h"
|
||||
#include "qglobals.h"
|
||||
|
||||
class EQApplicationPacket;
|
||||
@ -53,7 +52,7 @@ class Bot;
|
||||
class BotRaids;
|
||||
#endif
|
||||
|
||||
extern EntityList entity_list;
|
||||
extern EntityList entity_list;
|
||||
|
||||
class Entity
|
||||
{
|
||||
@ -100,7 +99,6 @@ public:
|
||||
inline const uint16& GetID() const { return id; }
|
||||
|
||||
virtual const char* GetName() { return ""; }
|
||||
virtual void DBAWComplete(uint8 workpt_b1, DBAsyncWork* dbaw) { pDBAsyncWorkID = 0; }
|
||||
bool CheckCoordLosNoZLeaps(float cur_x, float cur_y, float cur_z, float trg_x, float trg_y, float trg_z, float perwalk=1);
|
||||
|
||||
#ifdef BOTS
|
||||
|
||||
@ -51,14 +51,7 @@ static uint32 MaxBankedRaidLeadershipPoints(int Level)
|
||||
|
||||
void Client::AddEXP(uint32 in_add_exp, uint8 conlevel, bool resexp) {
|
||||
|
||||
/* Set a timestamp in an entity variable for plugin check_handin.pl in return_items
|
||||
This will stopgap players from items being returned if global_npc.pl has a catch all return_items
|
||||
*/
|
||||
struct timeval read_time;
|
||||
char buffer[50];
|
||||
gettimeofday(&read_time, 0);
|
||||
sprintf(buffer, "%li.%li \n", read_time.tv_sec, read_time.tv_usec);
|
||||
this->SetEntityVariable("Stop_Return", buffer);
|
||||
this->EVENT_ITEM_ScriptStopReturn();
|
||||
|
||||
uint32 add_exp = in_add_exp;
|
||||
|
||||
|
||||
@ -24,59 +24,6 @@
|
||||
#include "client.h"
|
||||
#include "entity.h"
|
||||
|
||||
/*
|
||||
|
||||
CREATE TABLE guilds (
|
||||
id MEDIUMINT UNSIGNED NOT NULL,
|
||||
name VARCHAR(32) NOT NULL,
|
||||
leader int NOT NULL,
|
||||
minstatus SMALLINT NOT NULL,
|
||||
tribute INT UNSIGNED NOT NULL,
|
||||
motd TEXT NOT NULL DEFAULT '',
|
||||
PRIMARY KEY(id),
|
||||
UNIQUE KEY(name),
|
||||
UNIQUE KEY(leader)
|
||||
);
|
||||
|
||||
CREATE TABLE guild_ranks (
|
||||
guild_id MEDIUMINT UNSIGNED NOT NULL,
|
||||
rank TINYINT UNSIGNED NOT NULL,
|
||||
title VARCHAR(128) NOT NULL,
|
||||
can_hear TINYINT UNSIGNED NOT NULL,
|
||||
can_speak TINYINT UNSIGNED NOT NULL,
|
||||
can_invite TINYINT UNSIGNED NOT NULL,
|
||||
can_remove TINYINT UNSIGNED NOT NULL,
|
||||
can_promote TINYINT UNSIGNED NOT NULL,
|
||||
can_demote TINYINT UNSIGNED NOT NULL,
|
||||
can_motd TINYINT UNSIGNED NOT NULL,
|
||||
can_warpeace TINYINT UNSIGNED NOT NULL,
|
||||
PRIMARY KEY(guild_id,rank)
|
||||
);
|
||||
|
||||
# guild1 < guild2 by definition.
|
||||
CREATE TABLE guild_relations (
|
||||
guild1 MEDIUMINT UNSIGNED NOT NULL,
|
||||
guild2 MEDIUMINT UNSIGNED NOT NULL,
|
||||
relation TINYINT NOT NULL,
|
||||
PRIMARY KEY(guild1, guild1)
|
||||
);
|
||||
|
||||
CREATE TABLE guild_members (
|
||||
char_id INT NOT NULL,
|
||||
guild_id MEDIUMINT UNSIGNED NOT NULL,
|
||||
rank TINYINT UNSIGNED NOT NULL,
|
||||
tribute_enable TINYINT UNSIGNED NOT NULL DEFAULT 0,
|
||||
total_tribute INT UNSIGNED NOT NULL DEFAULT 0,
|
||||
last_tribute INT UNSIGNED NOT NULL DEFAULT 0,
|
||||
banker TINYINT UNSIGNED NOT NULL DEFAULT 0,
|
||||
public_note TEXT NOT NULL DEFAULT '',
|
||||
PRIMARY KEY(char_id)
|
||||
);
|
||||
|
||||
|
||||
*/
|
||||
|
||||
|
||||
ZoneGuildManager guild_mgr;
|
||||
GuildBankManager *GuildBanks;
|
||||
|
||||
|
||||
@ -200,14 +200,7 @@ bool Client::CheckLoreConflict(const Item_Struct* item) {
|
||||
}
|
||||
|
||||
bool Client::SummonItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, bool attuned, uint16 to_slot) {
|
||||
/* Set a timestamp in an entity variable for plugin check_handin.pl in return_items
|
||||
This will stopgap players from items being returned if global_npc.pl has a catch all return_items
|
||||
*/
|
||||
struct timeval read_time;
|
||||
char buffer[50];
|
||||
gettimeofday(&read_time, 0);
|
||||
sprintf(buffer, "%li.%li \n", read_time.tv_sec, read_time.tv_usec);
|
||||
this->SetEntityVariable("Recieved_Item", buffer);
|
||||
this->EVENT_ITEM_ScriptStopReturn();
|
||||
|
||||
// TODO: update calling methods and script apis to handle a failure return
|
||||
|
||||
@ -1877,7 +1870,9 @@ void Client::DyeArmor(DyeStruct* dye){
|
||||
uint8 slot2=SlotConvert(i);
|
||||
ItemInst* inst = this->m_inv.GetItem(slot2);
|
||||
if(inst){
|
||||
inst->SetColor((dye->dye[i].rgb.red*65536)+(dye->dye[i].rgb.green*256)+(dye->dye[i].rgb.blue));
|
||||
uint32 armor_color = (dye->dye[i].rgb.red * 65536) + (dye->dye[i].rgb.green * 256) + (dye->dye[i].rgb.blue);
|
||||
inst->SetColor(armor_color);
|
||||
database.SaveCharacterMaterialColor(this->CharacterID(), i, armor_color);
|
||||
database.SaveInventory(CharacterID(),inst,slot2);
|
||||
if(dye->dye[i].rgb.use_tint)
|
||||
m_pp.item_tint[i].rgb.use_tint = 0xFF;
|
||||
@ -1898,7 +1893,7 @@ void Client::DyeArmor(DyeStruct* dye){
|
||||
EQApplicationPacket* outapp=new EQApplicationPacket(OP_Dye,0);
|
||||
QueuePacket(outapp);
|
||||
safe_delete(outapp);
|
||||
Save();
|
||||
|
||||
}
|
||||
|
||||
/*bool Client::DecreaseByItemType(uint32 type, uint8 amt) {
|
||||
@ -2417,10 +2412,8 @@ void Client::CreateBandolier(const EQApplicationPacket *app) {
|
||||
_log(INVENTORY__BANDOLIER, "Char: %s Creating Bandolier Set %i, Set Name: %s", GetName(), bs->number, bs->name);
|
||||
strcpy(m_pp.bandoliers[bs->number].name, bs->name);
|
||||
|
||||
const ItemInst* InvItem;
|
||||
|
||||
const Item_Struct *BaseItem;
|
||||
|
||||
const ItemInst* InvItem;
|
||||
const Item_Struct *BaseItem;
|
||||
int16 WeaponSlot;
|
||||
|
||||
for(int BandolierSlot = bandolierMainHand; BandolierSlot <= bandolierAmmo; BandolierSlot++) {
|
||||
@ -2431,6 +2424,7 @@ void Client::CreateBandolier(const EQApplicationPacket *app) {
|
||||
_log(INVENTORY__BANDOLIER, "Char: %s adding item %s to slot %i", GetName(),BaseItem->Name, WeaponSlot);
|
||||
m_pp.bandoliers[bs->number].items[BandolierSlot].item_id = BaseItem->ID;
|
||||
m_pp.bandoliers[bs->number].items[BandolierSlot].icon = BaseItem->Icon;
|
||||
database.SaveCharacterBandolier(this->CharacterID(), bs->number, BandolierSlot, m_pp.bandoliers[bs->number].items[BandolierSlot].item_id, m_pp.bandoliers[bs->number].items[BandolierSlot].icon, bs->name);
|
||||
}
|
||||
else {
|
||||
_log(INVENTORY__BANDOLIER, "Char: %s no item in slot %i", GetName(), WeaponSlot);
|
||||
@ -2438,21 +2432,17 @@ void Client::CreateBandolier(const EQApplicationPacket *app) {
|
||||
m_pp.bandoliers[bs->number].items[BandolierSlot].icon = 0;
|
||||
}
|
||||
}
|
||||
Save();
|
||||
}
|
||||
|
||||
void Client::RemoveBandolier(const EQApplicationPacket *app) {
|
||||
|
||||
// Delete bandolier with the specified number
|
||||
|
||||
BandolierDelete_Struct *bds = (BandolierDelete_Struct*)app->pBuffer;
|
||||
_log(INVENTORY__BANDOLIER, "Char: %s removing set", GetName(), bds->number);
|
||||
memset(m_pp.bandoliers[bds->number].name, 0, 32);
|
||||
for(int i = bandolierMainHand; i <= bandolierAmmo; i++) {
|
||||
m_pp.bandoliers[bds->number].items[i].item_id = 0;
|
||||
m_pp.bandoliers[bds->number].items[i].icon = 0;
|
||||
m_pp.bandoliers[bds->number].items[i].icon = 0;
|
||||
}
|
||||
Save();
|
||||
database.DeleteCharacterBandolier(this->CharacterID(), bds->number);
|
||||
}
|
||||
|
||||
void Client::SetBandolier(const EQApplicationPacket *app) {
|
||||
|
||||
@ -1932,6 +1932,7 @@ void Mob::SetZone(uint32 zone_id, uint32 instance_id)
|
||||
{
|
||||
CastToClient()->GetPP().zone_id = zone_id;
|
||||
CastToClient()->GetPP().zoneInstance = instance_id;
|
||||
CastToClient()->Save();
|
||||
}
|
||||
Save();
|
||||
}
|
||||
|
||||
@ -205,7 +205,7 @@ public:
|
||||
void SendSpellBarEnable(uint16 spellid);
|
||||
void ZeroCastingVars();
|
||||
virtual void SpellProcess();
|
||||
virtual bool CastSpell(uint16 spell_id, uint16 target_id, uint16 slot = 10, int32 casttime = -1,
|
||||
virtual bool CastSpell(uint16 spell_id, uint16 target_id, uint16 slot = USE_ITEM_SPELL_SLOT, int32 casttime = -1,
|
||||
int32 mana_cost = -1, uint32* oSpellWillFinish = 0, uint32 item_slot = 0xFFFFFFFF,
|
||||
uint32 timer = 0xFFFFFFFF, uint32 timer_duration = 0, uint32 type = 0, int16 *resist_adjust = nullptr);
|
||||
virtual bool DoCastSpell(uint16 spell_id, uint16 target_id, uint16 slot = 10, int32 casttime = -1,
|
||||
|
||||
10
zone/net.cpp
10
zone/net.cpp
@ -97,8 +97,6 @@ extern Zone* zone;
|
||||
EQStreamFactory eqsf(ZoneStream);
|
||||
npcDecayTimes_Struct npcCorpseDecayTimes[100];
|
||||
TitleManager title_manager;
|
||||
DBAsyncFinishedQueue MTdbafq;
|
||||
DBAsync *dbasync = nullptr;
|
||||
QueryServ *QServ = 0;
|
||||
TaskManager *taskmanager = 0;
|
||||
QuestParserCollection *parse = 0;
|
||||
@ -168,8 +166,6 @@ int main(int argc, char** argv) {
|
||||
_log(ZONE__INIT_ERR, "Cannot continue without a database connection.");
|
||||
return 1;
|
||||
}
|
||||
dbasync = new DBAsync(&database);
|
||||
dbasync->AddFQ(&MTdbafq);
|
||||
guild_mgr.SetDatabase(&database);
|
||||
|
||||
GuildBanks = nullptr;
|
||||
@ -444,10 +440,6 @@ int main(int argc, char** argv) {
|
||||
|
||||
}
|
||||
}
|
||||
DBAsyncWork* dbaw = 0;
|
||||
while ((dbaw = MTdbafq.Pop())) {
|
||||
DispatchFinishedDBAsync(dbaw);
|
||||
}
|
||||
if (InterserverTimer.Check()) {
|
||||
InterserverTimer.Start();
|
||||
database.ping();
|
||||
@ -507,8 +499,6 @@ int main(int argc, char** argv) {
|
||||
//Fix for Linux world server problem.
|
||||
eqsf.Close();
|
||||
worldserver.Disconnect();
|
||||
dbasync->CommitWrites();
|
||||
dbasync->StopThread();
|
||||
safe_delete(taskmanager);
|
||||
command_deinit();
|
||||
safe_delete(parse);
|
||||
|
||||
@ -5072,6 +5072,35 @@ XS(XS_Client_UpdateTaskActivity)
|
||||
XSRETURN_EMPTY;
|
||||
}
|
||||
|
||||
XS(XS_Client_GetTaskActivityDoneCount); /* prototype to pass -Wmissing-prototypes */
|
||||
XS(XS_Client_GetTaskActivityDoneCount)
|
||||
{
|
||||
dXSARGS;
|
||||
if (items != 3)
|
||||
Perl_croak(aTHX_ "Usage: Client::GetTaskActivityDoneCount(THIS, TaskID, ActivityID)");
|
||||
{
|
||||
Client * THIS;
|
||||
int RETVAL;
|
||||
int TaskID = (int)SvIV(ST(1));
|
||||
int ActivityID = (int)SvIV(ST(2));
|
||||
dXSTARG;
|
||||
|
||||
if (sv_derived_from(ST(0), "Client")) {
|
||||
IV tmp = SvIV((SV*)SvRV(ST(0)));
|
||||
THIS = INT2PTR(Client *, tmp);
|
||||
}
|
||||
else
|
||||
Perl_croak(aTHX_ "THIS is not of type Client");
|
||||
if (THIS == nullptr)
|
||||
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
|
||||
|
||||
|
||||
RETVAL = THIS->GetTaskActivityDoneCountFromTaskID(TaskID, ActivityID);
|
||||
XSprePUSH; PUSHi((IV)RETVAL);
|
||||
}
|
||||
XSRETURN(1);
|
||||
}
|
||||
|
||||
XS(XS_Client_AssignTask); /* prototype to pass -Wmissing-prototypes */
|
||||
XS(XS_Client_AssignTask)
|
||||
{
|
||||
@ -6199,6 +6228,7 @@ XS(boot_Client)
|
||||
newXSproto(strcpy(buf, "IsTaskCompleted"), XS_Client_IsTaskCompleted, file, "$$");
|
||||
newXSproto(strcpy(buf, "IsTaskActive"), XS_Client_IsTaskActive, file, "$$");
|
||||
newXSproto(strcpy(buf, "IsTaskActivityActive"), XS_Client_IsTaskActivityActive, file, "$$$");
|
||||
newXSproto(strcpy(buf, "GetTaskActivityDoneCount"), XS_Client_GetTaskActivityDoneCount, file, "$$$");
|
||||
newXSproto(strcpy(buf, "GetCorpseCount"), XS_Client_GetCorpseCount, file, "$");
|
||||
newXSproto(strcpy(buf, "GetCorpseID"), XS_Client_GetCorpseID, file, "$$");
|
||||
newXSproto(strcpy(buf, "GetCorpseItemAt"), XS_Client_GetCorpseItemAt, file, "$$$");
|
||||
|
||||
@ -946,7 +946,7 @@ uint16 QuestManager::traindiscs(uint8 max_level, uint8 min_level) {
|
||||
uint16 count;
|
||||
uint16 curspell;
|
||||
|
||||
uint16 Char_ID = initiator->CharacterID();
|
||||
uint32 Char_ID = initiator->CharacterID();
|
||||
bool SpellGlobalRule = RuleB(Spells, EnableSpellGlobals);
|
||||
bool SpellGlobalCheckResult = 0;
|
||||
|
||||
@ -960,7 +960,7 @@ uint16 QuestManager::traindiscs(uint8 max_level, uint8 min_level) {
|
||||
spells[curspell].skill != 52 &&
|
||||
( !RuleB(Spells, UseCHAScribeHack) || spells[curspell].effectid[EFFECT_COUNT - 1] != 10 )
|
||||
)
|
||||
{
|
||||
{
|
||||
if(IsDiscipline(curspell)){
|
||||
//we may want to come up with a function like Client::GetNextAvailableSpellBookSlot() to help speed this up a little
|
||||
for(uint32 r = 0; r < MAX_PP_DISCIPLINES; r++) {
|
||||
@ -974,18 +974,20 @@ uint16 QuestManager::traindiscs(uint8 max_level, uint8 min_level) {
|
||||
SpellGlobalCheckResult = initiator->SpellGlobalCheck(curspell, Char_ID);
|
||||
if (SpellGlobalCheckResult) {
|
||||
initiator->GetPP().disciplines.values[r] = curspell;
|
||||
database.SaveCharacterDisc(Char_ID, r, curspell);
|
||||
initiator->SendDisciplineUpdate();
|
||||
initiator->Message(0, "You have learned a new discipline!");
|
||||
count++; //success counter
|
||||
}
|
||||
break; //continue the 1st loop
|
||||
break; //continue the 1st loop
|
||||
}
|
||||
else {
|
||||
initiator->GetPP().disciplines.values[r] = curspell;
|
||||
initiator->SendDisciplineUpdate();
|
||||
initiator->Message(0, "You have learned a new discipline!");
|
||||
count++; //success counter
|
||||
break; //continue the 1st loop
|
||||
initiator->GetPP().disciplines.values[r] = curspell;
|
||||
database.SaveCharacterDisc(Char_ID, r, curspell);
|
||||
initiator->SendDisciplineUpdate();
|
||||
initiator->Message(0, "You have learned a new discipline!");
|
||||
count++; //success counter
|
||||
break; //continue the 1st loop
|
||||
}
|
||||
} //if we get to this point, there's already a discipline in this slot, so we skip it
|
||||
}
|
||||
@ -2949,6 +2951,15 @@ const char* QuestManager::GetZoneLongName(const char *zone) {
|
||||
return ln.c_str();
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneSignalNPCByNPCTypeID(uint32 npctype_id, uint32 data){
|
||||
ServerPacket* pack = new ServerPacket(ServerOP_CZSignalNPC, sizeof(CZNPCSignal_Struct));
|
||||
CZNPCSignal_Struct* CZSN = (CZNPCSignal_Struct*)pack->pBuffer;
|
||||
CZSN->npctype_id = npctype_id;
|
||||
CZSN->data = data;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneSignalPlayerByCharID(int charid, uint32 data){
|
||||
ServerPacket* pack = new ServerPacket(ServerOP_CZSignalClient, sizeof(CZClientSignal_Struct));
|
||||
CZClientSignal_Struct* CZSC = (CZClientSignal_Struct*) pack->pBuffer;
|
||||
@ -2966,7 +2977,7 @@ void QuestManager::CrossZoneSignalPlayerByName(const char *CharName, uint32 data
|
||||
CZSC->data = data;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneMessagePlayerByName(uint32 Type, const char *CharName, const char *Message){
|
||||
uint32 message_len = strlen(CharName) + 1;
|
||||
@ -2976,6 +2987,18 @@ void QuestManager::CrossZoneMessagePlayerByName(uint32 Type, const char *CharNam
|
||||
CZSC->Type = Type;
|
||||
strn0cpy(CZSC->CharName, CharName, 64);
|
||||
strn0cpy(CZSC->Message, Message, 512);
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneSetEntityVariableByNPCTypeID(uint32 npctype_id, const char *id, const char *m_var){
|
||||
uint32 message_len = strlen(id) + 1;
|
||||
uint32 message_len2 = strlen(m_var) + 1;
|
||||
ServerPacket* pack = new ServerPacket(ServerOP_CZSetEntityVariableByNPCTypeID, sizeof(CZSetEntVarByNPCTypeID_Struct) + message_len + message_len2);
|
||||
CZSetEntVarByNPCTypeID_Struct* CZSNBYNID = (CZSetEntVarByNPCTypeID_Struct*)pack->pBuffer;
|
||||
CZSNBYNID->npctype_id = npctype_id;
|
||||
strn0cpy(CZSNBYNID->id, id, 256);
|
||||
strn0cpy(CZSNBYNID->m_var, m_var, 256);
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
@ -239,8 +239,10 @@ public:
|
||||
uint16 CreateDoor( const char* model, float x, float y, float z, float heading, uint8 opentype, uint16 size);
|
||||
int32 GetZoneID(const char *zone);
|
||||
const char *GetZoneLongName(const char *zone);
|
||||
void CrossZoneSignalPlayerByCharID(int charid, uint32 data);
|
||||
void CrossZoneSignalPlayerByCharID(int charid, uint32 data);
|
||||
void CrossZoneSignalNPCByNPCTypeID(uint32 npctype_id, uint32 data);
|
||||
void CrossZoneSignalPlayerByName(const char *CharName, uint32 data);
|
||||
void CrossZoneSetEntityVariableByNPCTypeID(uint32 npctype_id, const char *id, const char *m_var);
|
||||
void CrossZoneMessagePlayerByName(uint32 Type, const char *CharName, const char *Message);
|
||||
bool EnableRecipe(uint32 recipe_id);
|
||||
bool DisableRecipe(uint32 recipe_id);
|
||||
|
||||
@ -5598,28 +5598,29 @@ void Mob::CheckNumHitsRemaining(uint8 type, uint32 buff_slot, uint16 spell_id)
|
||||
}
|
||||
|
||||
//for some stupid reason SK procs return theirs one base off...
|
||||
uint16 Mob::GetProcID(uint16 spell_id, uint8 effect_index) {
|
||||
uint16 Mob::GetProcID(uint16 spell_id, uint8 effect_index)
|
||||
{
|
||||
if (!RuleB(Spells, SHDProcIDOffByOne)) // UF+ spell files
|
||||
return spells[spell_id].base[effect_index];
|
||||
|
||||
// We should actually just be checking if the mob is SHD, but to not force
|
||||
// custom servers to create new spells, we will still do this
|
||||
bool sk = false;
|
||||
bool other = false;
|
||||
for(int x = 0; x < 16; x++)
|
||||
{
|
||||
if(x == 4){
|
||||
if(spells[spell_id].classes[4] < 255)
|
||||
for (int x = 0; x < 16; x++) {
|
||||
if (x == 4) {
|
||||
if (spells[spell_id].classes[4] < 255)
|
||||
sk = true;
|
||||
}
|
||||
else{
|
||||
if(spells[spell_id].classes[x] < 255)
|
||||
} else {
|
||||
if (spells[spell_id].classes[x] < 255)
|
||||
other = true;
|
||||
}
|
||||
}
|
||||
|
||||
if(sk && !other)
|
||||
{
|
||||
return(spells[spell_id].base[effect_index] + 1);
|
||||
}
|
||||
else{
|
||||
return(spells[spell_id].base[effect_index]);
|
||||
}
|
||||
if (sk && !other)
|
||||
return spells[spell_id].base[effect_index] + 1;
|
||||
else
|
||||
return spells[spell_id].base[effect_index];
|
||||
}
|
||||
|
||||
bool Mob::TryDivineSave()
|
||||
|
||||
@ -4841,6 +4841,8 @@ void Client::MemSpell(uint16 spell_id, int slot, bool update_client)
|
||||
m_pp.mem_spells[slot] = spell_id;
|
||||
mlog(CLIENT__SPELLS, "Spell %d memorized into slot %d", spell_id, slot);
|
||||
|
||||
database.SaveCharacterMemorizedSpell(this->CharacterID(), m_pp.mem_spells[slot], slot);
|
||||
|
||||
if(update_client)
|
||||
{
|
||||
MemorizeSpell(slot, spell_id, memSpellMemorize);
|
||||
@ -4855,6 +4857,8 @@ void Client::UnmemSpell(int slot, bool update_client)
|
||||
mlog(CLIENT__SPELLS, "Spell %d forgotten from slot %d", m_pp.mem_spells[slot], slot);
|
||||
m_pp.mem_spells[slot] = 0xFFFFFFFF;
|
||||
|
||||
database.DeleteCharacterMemorizedSpell(this->CharacterID(), m_pp.mem_spells[slot], slot);
|
||||
|
||||
if(update_client)
|
||||
{
|
||||
MemorizeSpell(slot, m_pp.mem_spells[slot], memSpellForget);
|
||||
@ -4882,6 +4886,7 @@ void Client::ScribeSpell(uint16 spell_id, int slot, bool update_client)
|
||||
}
|
||||
|
||||
m_pp.spell_book[slot] = spell_id;
|
||||
database.SaveCharacterSpell(this->CharacterID(), spell_id, slot);
|
||||
mlog(CLIENT__SPELLS, "Spell %d scribed into spell book slot %d", spell_id, slot);
|
||||
|
||||
if(update_client)
|
||||
@ -4897,7 +4902,8 @@ void Client::UnscribeSpell(int slot, bool update_client)
|
||||
|
||||
mlog(CLIENT__SPELLS, "Spell %d erased from spell book slot %d", m_pp.spell_book[slot], slot);
|
||||
m_pp.spell_book[slot] = 0xFFFFFFFF;
|
||||
|
||||
|
||||
database.DeleteCharacterSpell(this->CharacterID(), m_pp.spell_book[slot], slot);
|
||||
if(update_client)
|
||||
{
|
||||
EQApplicationPacket* outapp = new EQApplicationPacket(OP_DeleteSpell, sizeof(DeleteSpell_Struct));
|
||||
@ -4925,8 +4931,9 @@ void Client::UntrainDisc(int slot, bool update_client)
|
||||
if(slot >= MAX_PP_DISCIPLINES || slot < 0)
|
||||
return;
|
||||
|
||||
mlog(CLIENT__SPELLS, "Discipline %d untrained from slot %d", m_pp.disciplines.values[slot], slot);
|
||||
mlog(CLIENT__SPELLS, "Discipline %d untrained from slot %d", m_pp.disciplines.values[slot], slot);
|
||||
m_pp.disciplines.values[slot] = 0;
|
||||
database.DeleteCharacterDisc(this->CharacterID(), slot);
|
||||
|
||||
if(update_client)
|
||||
{
|
||||
|
||||
@ -249,6 +249,8 @@
|
||||
#define PLAYER_CHARMED 1461 //You lose control of yourself!
|
||||
#define TRADER_BUSY 1468 //That Trader is currently with a customer. Please wait until their transaction is finished.
|
||||
#define SENSE_CORPSE_DIRECTION 1563 //You sense a corpse in this direction.
|
||||
#define QUEUED_TELL 2458 //[queued]
|
||||
#define QUEUE_TELL_FULL 2459 //[zoing and queue is full]
|
||||
#define SUSPEND_MINION_UNSUSPEND 3267 //%1 tells you, 'I live again...'
|
||||
#define SUSPEND_MINION_SUSPEND 3268 //%1 tells you, 'By your command, master.'
|
||||
#define ONLY_SUMMONED_PETS 3269 //3269 This effect only works with summoned pets.
|
||||
@ -269,6 +271,8 @@
|
||||
#define CORPSEDRAG_STOP 4066 //You stop dragging the corpse.
|
||||
#define TARGET_TOO_CLOSE 4602 //You are too close to your target. Get farther away.
|
||||
#define WHOALL_NO_RESULTS 5029 //There are no players in EverQuest that match those who filters.
|
||||
#define TELL_QUEUED_MESSAGE 5045 //You told %1 '%T2. %3'
|
||||
#define TOLD_NOT_ONLINE 5046 //%1 is not online at this time.
|
||||
#define PETITION_NO_DELETE 5053 //You do not have a petition in the queue.
|
||||
#define PETITION_DELETED 5054 //Your petition was successfully deleted.
|
||||
#define GAIN_RAIDEXP 5085 //You gained raid experience!
|
||||
|
||||
@ -913,14 +913,7 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
|
||||
if(!tradingWith->IsMoving())
|
||||
tradingWith->FaceTarget(this);
|
||||
|
||||
/* Set a timestamp in an entity variable for plugin check_handin.pl in return_items
|
||||
This will stopgap players from items being returned if global_npc.pl has a catch all return_items
|
||||
*/
|
||||
struct timeval read_time;
|
||||
char buffer[50];
|
||||
gettimeofday(&read_time, 0);
|
||||
sprintf(buffer, "%li.%li \n", read_time.tv_sec, read_time.tv_usec);
|
||||
this->SetEntityVariable("Stop_Return", buffer);
|
||||
this->EVENT_ITEM_ScriptStopReturn();
|
||||
|
||||
}
|
||||
}
|
||||
@ -938,7 +931,7 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
|
||||
parse->AddVar(temp1, temp2);
|
||||
snprintf(temp1, 100, "platinum.%d", tradingWith->GetNPCTypeID());
|
||||
snprintf(temp2, 100, "%u", trade->pp);
|
||||
parse->AddVar(temp1, temp2);
|
||||
parse->AddVar(temp1, temp2);
|
||||
|
||||
if(tradingWith->GetAppearance() != eaDead) {
|
||||
tradingWith->FaceTarget(this);
|
||||
|
||||
@ -254,8 +254,10 @@ int32 Client::TributeItem(uint32 slot, uint32 quantity) {
|
||||
return(0);
|
||||
}
|
||||
|
||||
//make sure they have enough of them
|
||||
//and remove it from inventory
|
||||
/*
|
||||
Make sure they have enough of them
|
||||
and remove it from inventory
|
||||
*/
|
||||
if(inst->IsStackable()) {
|
||||
if(inst->GetCharges() < (int32)quantity) //dont have enough....
|
||||
return(0);
|
||||
@ -267,7 +269,7 @@ int32 Client::TributeItem(uint32 slot, uint32 quantity) {
|
||||
|
||||
pts *= quantity;
|
||||
|
||||
//add the tribute value in points
|
||||
/* Add the tribute value in points */
|
||||
AddTributePoints(pts);
|
||||
return(pts);
|
||||
}
|
||||
@ -279,7 +281,7 @@ int32 Client::TributeMoney(uint32 platinum) {
|
||||
return(0);
|
||||
}
|
||||
|
||||
//add the tribute value in points
|
||||
/* Add the tribute value in points */
|
||||
AddTributePoints(platinum);
|
||||
return(platinum);
|
||||
}
|
||||
|
||||
@ -168,18 +168,24 @@ void WorldServer::Process() {
|
||||
break;
|
||||
}
|
||||
case ServerOP_ChannelMessage: {
|
||||
if (!ZoneLoaded) break;
|
||||
if (!ZoneLoaded)
|
||||
break;
|
||||
ServerChannelMessage_Struct* scm = (ServerChannelMessage_Struct*) pack->pBuffer;
|
||||
if (scm->deliverto[0] == 0) {
|
||||
entity_list.ChannelMessageFromWorld(scm->from, scm->to, scm->chan_num, scm->guilddbid, scm->language, scm->message);
|
||||
}
|
||||
else {
|
||||
Client* client;
|
||||
client = entity_list.GetClientByName(scm->deliverto);
|
||||
if (client != 0) {
|
||||
} else {
|
||||
Client* client = entity_list.GetClientByName(scm->deliverto);
|
||||
if (client) {
|
||||
if (client->Connected()) {
|
||||
client->ChannelMessageSend(scm->from, scm->to, scm->chan_num, scm->language, scm->message);
|
||||
if (!scm->noreply && scm->chan_num!=2) { //dont echo on group chat
|
||||
if (scm->queued == 1) // tell was queued
|
||||
client->Tell_StringID(QUEUED_TELL, scm->to, scm->message);
|
||||
else if (scm->queued == 2) // tell queue was full
|
||||
client->Tell_StringID(QUEUE_TELL_FULL, scm->to, scm->message);
|
||||
else if (scm->queued == 3) // person was offline
|
||||
client->Message_StringID(MT_TellEcho, TOLD_NOT_ONLINE, scm->to);
|
||||
else // normal stuff
|
||||
client->ChannelMessageSend(scm->from, scm->to, scm->chan_num, scm->language, scm->message);
|
||||
if (!scm->noreply && scm->chan_num != 2) { //dont echo on group chat
|
||||
// if it's a tell, echo back so it shows up
|
||||
scm->noreply = true;
|
||||
scm->chan_num = 14;
|
||||
@ -322,7 +328,7 @@ void WorldServer::Process() {
|
||||
|
||||
entity->CastToMob()->SetZone(ztz->requested_zone_id, ztz->requested_instance_id);
|
||||
|
||||
if(ztz->ignorerestrictions == 3)
|
||||
if(ztz->ignorerestrictions == 3)
|
||||
entity->CastToClient()->GoToSafeCoords(ztz->requested_zone_id, ztz->requested_instance_id);
|
||||
}
|
||||
|
||||
@ -1777,6 +1783,24 @@ void WorldServer::Process() {
|
||||
|
||||
break;
|
||||
}
|
||||
case ServerOP_CZSetEntityVariableByNPCTypeID:
|
||||
{
|
||||
CZSetEntVarByNPCTypeID_Struct* CZM = (CZSetEntVarByNPCTypeID_Struct*)pack->pBuffer;
|
||||
NPC* n = entity_list.GetNPCByNPCTypeID(CZM->npctype_id);
|
||||
if (n != 0) {
|
||||
n->SetEntityVariable(CZM->id, CZM->m_var);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case ServerOP_CZSignalNPC:
|
||||
{
|
||||
CZNPCSignal_Struct* CZCN = (CZNPCSignal_Struct*)pack->pBuffer;
|
||||
NPC* n = entity_list.GetNPCByNPCTypeID(CZCN->npctype_id);
|
||||
if (n != 0) {
|
||||
n->SignalNPC(CZCN->data);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case ServerOP_CZSignalClient:
|
||||
{
|
||||
CZClientSignal_Struct* CZCS = (CZClientSignal_Struct*) pack->pBuffer;
|
||||
@ -1856,6 +1880,7 @@ bool WorldServer::SendChannelMessage(Client* from, const char* to, uint8 chan_nu
|
||||
scm->chan_num = chan_num;
|
||||
scm->guilddbid = guilddbid;
|
||||
scm->language = language;
|
||||
scm->queued = 0;
|
||||
strcpy(scm->message, buffer);
|
||||
|
||||
pack->Deflate();
|
||||
@ -2180,3 +2205,19 @@ void WorldServer::HandleLFPMatches(ServerPacket *pack) {
|
||||
safe_delete(outapp);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldServer::RequestTellQueue(const char *who)
|
||||
{
|
||||
if (!who)
|
||||
return;
|
||||
|
||||
ServerPacket* pack = new ServerPacket(ServerOP_RequestTellQueue, sizeof(ServerRequestTellQueue_Struct));
|
||||
ServerRequestTellQueue_Struct* rtq = (ServerRequestTellQueue_Struct*) pack->pBuffer;
|
||||
|
||||
strn0cpy(rtq->name, who, sizeof(rtq->name));
|
||||
|
||||
SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@ -57,6 +57,8 @@ public:
|
||||
void HandleLFGMatches(ServerPacket *pack);
|
||||
void HandleLFPMatches(ServerPacket *pack);
|
||||
|
||||
void RequestTellQueue(const char *who);
|
||||
|
||||
private:
|
||||
virtual void OnConnected();
|
||||
|
||||
|
||||
171
zone/zone.cpp
171
zone/zone.cpp
@ -77,8 +77,6 @@ extern bool staticzone;
|
||||
Zone* zone = 0;
|
||||
volatile bool ZoneLoaded = false;
|
||||
extern QuestParserCollection* parse;
|
||||
extern DBAsyncFinishedQueue MTdbafq;
|
||||
extern DBAsync *dbasync;
|
||||
|
||||
bool Zone::Bootup(uint32 iZoneID, uint32 iInstanceID, bool iStaticZone) {
|
||||
const char* zonename = database.GetZoneName(iZoneID);
|
||||
@ -105,7 +103,7 @@ bool Zone::Bootup(uint32 iZoneID, uint32 iInstanceID, bool iStaticZone) {
|
||||
}
|
||||
zone->zonemap = Map::LoadMapFile(zone->map_name);
|
||||
zone->watermap = WaterMap::LoadWaterMapfile(zone->map_name);
|
||||
zone->pathing = PathManager::LoadPathFile(zone->map_name);
|
||||
zone->pathing = PathManager::LoadPathFile(zone->map_name);
|
||||
|
||||
char tmp[10];
|
||||
if (database.GetVariable("loglevel",tmp, 9)) {
|
||||
@ -401,40 +399,33 @@ uint32 Zone::GetTempMerchantQuantity(uint32 NPCID, uint32 Slot) {
|
||||
|
||||
void Zone::LoadTempMerchantData(){
|
||||
LogFile->write(EQEMuLog::Status, "Loading Temporary Merchant Lists...");
|
||||
|
||||
char* query = 0;
|
||||
uint32_breakdown workpt;
|
||||
workpt.b4() = DBA_b4_Zone;
|
||||
workpt.w2_3() = 0;
|
||||
workpt.b1() = DBA_b1_Zone_MerchantListsTemp;
|
||||
DBAsyncWork* dbaw = new DBAsyncWork(&database, &MTdbafq, workpt, DBAsync::Read);
|
||||
dbaw->AddQuery(1, &query, MakeAnyLenString(&query,
|
||||
"select ml.npcid,ml.slot,ml.itemid,ml.charges "
|
||||
"from "
|
||||
" merchantlist_temp ml, "
|
||||
" spawnentry se, "
|
||||
" spawn2 s2 "
|
||||
"where "
|
||||
" ml.npcid=se.npcid "
|
||||
" and se.spawngroupid=s2.spawngroupid "
|
||||
" and s2.zone='%s' and s2.version=%u", GetShortName(), GetInstanceVersion()));
|
||||
if (!(pQueuedMerchantsWorkID = dbasync->AddWork(&dbaw))) {
|
||||
safe_delete(dbaw);
|
||||
LogFile->write(EQEMuLog::Error, "dbasync->AddWork() failed adding merchant list query");
|
||||
std::string query = StringFormat(
|
||||
"SELECT "
|
||||
"ml.npcid, "
|
||||
"ml.slot, "
|
||||
"ml.charges, "
|
||||
"ml.itemid "
|
||||
"FROM "
|
||||
"merchantlist_temp ml, "
|
||||
"spawnentry se, "
|
||||
"spawn2 s2 "
|
||||
"WHERE "
|
||||
"ml.npcid = se.npcid "
|
||||
"AND se.spawngroupid = s2.spawngroupid "
|
||||
"AND s2.zone = '%s' AND s2.version = %i", GetShortName(), GetInstanceVersion());
|
||||
auto results = database.QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
LogFile->write(EQEMuLog::Error, "Error in LoadTempMerchantData query '%s' %s", query.c_str(), results.ErrorMessage().c_str());
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void Zone::LoadTempMerchantData_result(MYSQL_RES* result) {
|
||||
MYSQL_ROW row;
|
||||
std::map<uint32,std::list<TempMerchantList> >::iterator cur;
|
||||
std::map<uint32, std::list<TempMerchantList> >::iterator cur;
|
||||
uint32 npcid = 0;
|
||||
while((row = mysql_fetch_row(result))) {
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
TempMerchantList ml;
|
||||
ml.npcid = atoul(row[0]);
|
||||
if(npcid != ml.npcid){
|
||||
if (npcid != ml.npcid){
|
||||
cur = tmpmerchanttable.find(ml.npcid);
|
||||
if(cur == tmpmerchanttable.end()) {
|
||||
if (cur == tmpmerchanttable.end()) {
|
||||
std::list<TempMerchantList> empty;
|
||||
tmpmerchanttable[ml.npcid] = empty;
|
||||
cur = tmpmerchanttable.find(ml.npcid);
|
||||
@ -447,9 +438,9 @@ void Zone::LoadTempMerchantData_result(MYSQL_RES* result) {
|
||||
ml.origslot = ml.slot;
|
||||
cur->second.push_back(ml);
|
||||
}
|
||||
pQueuedMerchantsWorkID = 0;
|
||||
}
|
||||
|
||||
//there should prolly be a temp counterpart of this...
|
||||
void Zone::LoadNewMerchantData(uint32 merchantid){
|
||||
|
||||
std::list<MerchantList> merlist;
|
||||
@ -476,16 +467,35 @@ void Zone::LoadNewMerchantData(uint32 merchantid){
|
||||
merchanttable[merchantid] = merlist;
|
||||
}
|
||||
|
||||
void Zone::LoadMerchantData_result(MYSQL_RES* result) {
|
||||
MYSQL_ROW row;
|
||||
std::map<uint32,std::list<MerchantList> >::iterator cur;
|
||||
void Zone::GetMerchantDataForZoneLoad(){
|
||||
LogFile->write(EQEMuLog::Status, "Loading Merchant Lists...");
|
||||
std::string query = StringFormat(
|
||||
"SELECT "
|
||||
"ml.merchantid, "
|
||||
"ml.slot, "
|
||||
"ml.item, "
|
||||
"ml.faction_required, "
|
||||
"ml.level_required, "
|
||||
"ml.alt_currency_cost, "
|
||||
"ml.classes_required, "
|
||||
"ml.probability "
|
||||
"FROM "
|
||||
"merchantlist AS ml, "
|
||||
"npc_types AS nt, "
|
||||
"spawnentry AS se, "
|
||||
"spawn2 AS s2 "
|
||||
"WHERE nt.merchant_id = ml.merchantid AND nt.id = se.npcid "
|
||||
"AND se.spawngroupid = s2.spawngroupid AND s2.zone = '%s' AND s2.version = %i ", GetShortName(), GetInstanceVersion());
|
||||
auto results = database.QueryDatabase(query);
|
||||
std::map<uint32, std::list<MerchantList> >::iterator cur;
|
||||
uint32 npcid = 0;
|
||||
while((row = mysql_fetch_row(result))) {
|
||||
if (results.RowCount() == 0){ LogFile->write(EQEMuLog::Error, "Error in loading Merchant Data for zone"); return; }
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
MerchantList ml;
|
||||
ml.id = atoul(row[0]);
|
||||
if(npcid != ml.id){
|
||||
if (npcid != ml.id){
|
||||
cur = merchanttable.find(ml.id);
|
||||
if(cur == merchanttable.end()) {
|
||||
if (cur == merchanttable.end()) {
|
||||
std::list<MerchantList> empty;
|
||||
merchanttable[ml.id] = empty;
|
||||
cur = merchanttable.find(ml.id);
|
||||
@ -495,15 +505,15 @@ void Zone::LoadMerchantData_result(MYSQL_RES* result) {
|
||||
|
||||
std::list<MerchantList>::iterator iter = cur->second.begin();
|
||||
bool found = false;
|
||||
while(iter != cur->second.end()) {
|
||||
if((*iter).item == ml.id) {
|
||||
while (iter != cur->second.end()) {
|
||||
if ((*iter).item == ml.id) {
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
++iter;
|
||||
}
|
||||
|
||||
if(found) {
|
||||
if (found) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@ -516,28 +526,7 @@ void Zone::LoadMerchantData_result(MYSQL_RES* result) {
|
||||
ml.probability = atoul(row[7]);
|
||||
cur->second.push_back(ml);
|
||||
}
|
||||
}
|
||||
|
||||
void Zone::GetMerchantDataForZoneLoad(){
|
||||
LogFile->write(EQEMuLog::Status, "Loading Merchant Lists...");
|
||||
char* query = 0;
|
||||
uint32_breakdown workpt;
|
||||
workpt.b4() = DBA_b4_Zone;
|
||||
workpt.w2_3() = 0;
|
||||
workpt.b1() = DBA_b1_Zone_MerchantLists;
|
||||
DBAsyncWork* dbaw = new DBAsyncWork(&database, &MTdbafq, workpt, DBAsync::Read);
|
||||
dbaw->AddQuery(1, &query, MakeAnyLenString(&query,
|
||||
"select ml.merchantid,ml.slot,ml.item,ml.faction_required,ml.level_required,ml.alt_currency_cost,ml.classes_required,ml.probability "
|
||||
"from merchantlist ml, npc_types nt, spawnentry se, spawn2 s2 "
|
||||
"where nt.merchant_id=ml.merchantid and nt.id=se.npcid "
|
||||
"and se.spawngroupid=s2.spawngroupid and s2.zone='%s' and s2.version=%u "
|
||||
//"group by ml.merchantid,slot order by merchantid,slot asc" //this made the query use a temp table/filesort (very slow)... so we handle unsorted data on our end.
|
||||
, GetShortName(), GetInstanceVersion()));
|
||||
if (!(pQueuedMerchantsWorkID = dbasync->AddWork(&dbaw))) {
|
||||
safe_delete(dbaw);
|
||||
LogFile->write(EQEMuLog::Error,"dbasync->AddWork() failed adding merchant list query");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void Zone::LoadMercTemplates(){
|
||||
@ -665,61 +654,6 @@ void Zone::LoadMercSpells(){
|
||||
|
||||
}
|
||||
|
||||
void Zone::DBAWComplete(uint8 workpt_b1, DBAsyncWork* dbaw) {
|
||||
// LogFile->write(EQEMuLog::Debug, "Zone work complete...");
|
||||
switch (workpt_b1) {
|
||||
case DBA_b1_Zone_MerchantLists: {
|
||||
char errbuf[MYSQL_ERRMSG_SIZE];
|
||||
MYSQL_RES* result = 0;
|
||||
DBAsyncQuery* dbaq = dbaw->PopAnswer();
|
||||
if(dbaq == nullptr) {
|
||||
LogFile->write(EQEMuLog::Error, "nullptr answer provided for async merchant list load.");
|
||||
break;
|
||||
}
|
||||
if(!dbaq->GetAnswer(errbuf, &result)) {
|
||||
LogFile->write(EQEMuLog::Error, "Zone::DBAWComplete(): Unable to get results for merchant lists");
|
||||
break;
|
||||
}
|
||||
if(dbaq->QPT() != 1) {
|
||||
LogFile->write(EQEMuLog::Error, "Zone::DBAWComplete(): Invalid query part for merchant lists");
|
||||
break;
|
||||
}
|
||||
|
||||
LoadMerchantData_result(result);
|
||||
|
||||
pQueuedMerchantsWorkID = 0;
|
||||
break;
|
||||
}
|
||||
case DBA_b1_Zone_MerchantListsTemp: {
|
||||
char errbuf[MYSQL_ERRMSG_SIZE];
|
||||
MYSQL_RES* result = 0;
|
||||
DBAsyncQuery* dbaq = dbaw->PopAnswer();
|
||||
if(dbaq == nullptr) {
|
||||
LogFile->write(EQEMuLog::Error, "nullptr answer provided for async temp merchant list load.");
|
||||
break;
|
||||
}
|
||||
if(!dbaq->GetAnswer(errbuf, &result)) {
|
||||
LogFile->write(EQEMuLog::Error, "Zone::DBAWComplete(): Unable to get results for temp merchant lists");
|
||||
break;
|
||||
}
|
||||
if(dbaq->QPT() != 1) {
|
||||
LogFile->write(EQEMuLog::Error, "Zone::DBAWComplete(): Invalid query part for temp merchant lists");
|
||||
break;
|
||||
}
|
||||
|
||||
LoadTempMerchantData_result(result);
|
||||
|
||||
pQueuedMerchantsWorkID = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
default: {
|
||||
LogFile->write(EQEMuLog::Error, "Zone::DBAWComplete(): Unknown workpt_b1");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool Zone::IsLoaded() {
|
||||
return ZoneLoaded;
|
||||
}
|
||||
@ -772,7 +706,6 @@ void Zone::Shutdown(bool quite)
|
||||
|
||||
zone->ResetAuth();
|
||||
safe_delete(zone);
|
||||
dbasync->CommitWrites();
|
||||
entity_list.ClearAreas();
|
||||
parse->ReloadQuests(true);
|
||||
UpdateWindowTitle();
|
||||
@ -911,8 +844,6 @@ Zone::Zone(uint32 in_zoneid, uint32 in_instanceid, const char* in_short_name)
|
||||
}
|
||||
|
||||
Zone::~Zone() {
|
||||
if(pQueuedMerchantsWorkID != 0)
|
||||
dbasync->CancelWork(pQueuedMerchantsWorkID);
|
||||
spawn2_list.Clear();
|
||||
safe_delete(zonemap);
|
||||
safe_delete(watermap);
|
||||
|
||||
@ -166,7 +166,6 @@ public:
|
||||
void SetStaticZone(bool sz) { staticzone = sz; }
|
||||
inline bool IsStaticZone() { return staticzone; }
|
||||
inline void GotCurTime(bool time) { gottime = time; }
|
||||
void DBAWComplete(uint8 workpt_b1, DBAsyncWork* dbaw);
|
||||
|
||||
void SpawnConditionChanged(const SpawnCondition &c, int16 old_value);
|
||||
|
||||
@ -174,8 +173,6 @@ public:
|
||||
void LoadNewMerchantData(uint32 merchantid);
|
||||
void LoadTempMerchantData();
|
||||
uint32 GetTempMerchantQuantity(uint32 NPCID, uint32 Slot);
|
||||
void LoadTempMerchantData_result(MYSQL_RES* result);
|
||||
void LoadMerchantData_result(MYSQL_RES* result);
|
||||
int SaveTempItem(uint32 merchantid, uint32 npcid, uint32 item, int32 charges, bool sold=false);
|
||||
void LoadMercTemplates();
|
||||
void LoadMercSpells();
|
||||
|
||||
1065
zone/zonedb.cpp
1065
zone/zonedb.cpp
File diff suppressed because it is too large
Load Diff
172
zone/zonedb.h
172
zone/zonedb.h
@ -6,6 +6,8 @@
|
||||
#include "../common/loottable.h"
|
||||
#include "zonedump.h"
|
||||
#include "../common/faction.h"
|
||||
#include <limits>
|
||||
|
||||
//#include "doors.h"
|
||||
|
||||
struct wplist {
|
||||
@ -212,9 +214,7 @@ public:
|
||||
ZoneDatabase(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
|
||||
virtual ~ZoneDatabase();
|
||||
|
||||
/*
|
||||
* Objects and World Containers
|
||||
*/
|
||||
/* Objects and World Containers */
|
||||
void LoadWorldContainer(uint32 parentid, ItemInst* container);
|
||||
void SaveWorldContainer(uint32 zone_id, uint32 parent_id, const ItemInst* container);
|
||||
void DeleteWorldContainer(uint32 parent_id,uint32 zone_id);
|
||||
@ -223,10 +223,7 @@ public:
|
||||
void DeleteObject(uint32 id);
|
||||
Ground_Spawns* LoadGroundSpawns(uint32 zone_id, int16 version, Ground_Spawns* gs);
|
||||
|
||||
/*
|
||||
* Traders
|
||||
*/
|
||||
|
||||
/* Traders */
|
||||
void SaveTraderItem(uint32 char_id,uint32 itemid,uint32 uniqueid, int32 charges,uint32 itemcost,uint8 slot);
|
||||
void UpdateTraderItemCharges(int char_id, uint32 ItemInstID, int32 charges);
|
||||
void UpdateTraderItemPrice(int CharID, uint32 ItemID, uint32 Charges, uint32 NewPrice);
|
||||
@ -236,38 +233,66 @@ public:
|
||||
Trader_Struct* LoadTraderItem(uint32 char_id);
|
||||
TraderCharges_Struct* LoadTraderItemWithCharges(uint32 char_id);
|
||||
|
||||
// Buyer/Barter
|
||||
//
|
||||
/* Buyer/Barter */
|
||||
void AddBuyLine(uint32 CharID, uint32 BuySlot, uint32 ItemID, const char *ItemName, uint32 Quantity, uint32 Price);
|
||||
void RemoveBuyLine(uint32 CharID, uint32 BuySlot);
|
||||
void DeleteBuyLines(uint32 CharID);
|
||||
void UpdateBuyLine(uint32 CharID, uint32 BuySlot, uint32 Quantity);
|
||||
|
||||
/*
|
||||
* General Character Related Stuff
|
||||
*/
|
||||
void StoreCharacterLookup(uint32 char_id);
|
||||
bool GetAccountInfoForLogin_result(MYSQL_RES* result, int16* admin = 0, char* account_name = 0,
|
||||
uint32* lsaccountid = 0, uint8* gmspeed = 0, bool* revoked = 0, bool* gmhideme = nullptr,
|
||||
uint32* account_creation = 0);
|
||||
bool GetCharacterInfoForLogin_result(MYSQL_RES* result, uint32* character_id = 0, char* current_zone = 0,
|
||||
PlayerProfile_Struct* pp = 0, Inventory* inv = 0, ExtendedProfile_Struct *ext = 0, uint32* pplen = 0,
|
||||
uint32* guilddbid = 0, uint8* guildrank = 0, uint8 *class_= 0, uint8 *level = 0, bool *LFP = 0,
|
||||
bool *LFG = 0, uint8 *NumXTargets = 0, uint8* firstlogon = 0);
|
||||
/* General Character Related Stuff */
|
||||
bool SetServerFilters(char* name, ServerSideFilters_Struct *ssfs);
|
||||
uint32 GetServerFilters(char* name, ServerSideFilters_Struct *ssfs);
|
||||
|
||||
void SaveBuffs(Client *c);
|
||||
void LoadBuffs(Client *c);
|
||||
void LoadPetInfo(Client *c);
|
||||
void SavePetInfo(Client *c);
|
||||
void RemoveTempFactions(Client *c);
|
||||
|
||||
/*
|
||||
* Character Inventory
|
||||
*/
|
||||
/* Character Data Loaders */
|
||||
bool LoadCharacterFactionValues(uint32 character_id, faction_map & val_list);
|
||||
bool LoadCharacterSpellBook(uint32 character_id, PlayerProfile_Struct* pp);
|
||||
bool LoadCharacterMemmedSpells(uint32 character_id, PlayerProfile_Struct* pp);
|
||||
bool LoadCharacterLanguages(uint32 character_id, PlayerProfile_Struct* pp);
|
||||
bool LoadCharacterDisciplines(uint32 character_id, PlayerProfile_Struct* pp);
|
||||
bool LoadCharacterSkills(uint32 character_id, PlayerProfile_Struct* pp);
|
||||
bool LoadCharacterData(uint32 character_id, PlayerProfile_Struct* pp, ExtendedProfile_Struct* m_epp);
|
||||
bool LoadCharacterCurrency(uint32 character_id, PlayerProfile_Struct* pp);
|
||||
bool LoadCharacterBindPoint(uint32 character_id, PlayerProfile_Struct* pp);
|
||||
bool LoadCharacterMaterialColor(uint32 character_id, PlayerProfile_Struct* pp);
|
||||
bool LoadCharacterBandolier(uint32 character_id, PlayerProfile_Struct* pp);
|
||||
bool LoadCharacterTribute(uint32 character_id, PlayerProfile_Struct* pp);
|
||||
bool LoadCharacterPotions(uint32 character_id, PlayerProfile_Struct* pp);
|
||||
bool LoadCharacterLeadershipAA(uint32 character_id, PlayerProfile_Struct* pp);
|
||||
|
||||
/* Character Data Saves */
|
||||
bool SaveCharacterBindPoint(uint32 character_id, uint32 zone_id, uint32 instance_id, float x, float y, float z, float heading, uint8 is_home);
|
||||
bool SaveCharacterCurrency(uint32 character_id, PlayerProfile_Struct* pp);
|
||||
bool SaveCharacterData(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp, ExtendedProfile_Struct* m_epp);
|
||||
bool SaveCharacterAA(uint32 character_id, uint32 aa_id, uint32 current_level);
|
||||
bool SaveCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
|
||||
bool SaveCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
|
||||
bool SaveCharacterMaterialColor(uint32 character_id, uint32 slot_id, uint32 color);
|
||||
bool SaveCharacterSkill(uint32 character_id, uint32 skill_id, uint32 value);
|
||||
bool SaveCharacterLanguage(uint32 character_id, uint32 lang_id, uint32 value);
|
||||
bool SaveCharacterDisc(uint32 character_id, uint32 slot_id, uint32 disc_id);
|
||||
bool SaveCharacterTribute(uint32 character_id, PlayerProfile_Struct* pp);
|
||||
bool SaveCharacterBandolier(uint32 character_id, uint8 bandolier_id, uint8 bandolier_slot, uint32 item_id, uint32 icon, const char* bandolier_name);
|
||||
bool SaveCharacterPotionBelt(uint32 character_id, uint8 potion_id, uint32 item_id, uint32 icon);
|
||||
bool SaveCharacterLeadershipAA(uint32 character_id, PlayerProfile_Struct* pp);
|
||||
|
||||
/* Character Data Deletes */
|
||||
bool DeleteCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
|
||||
bool DeleteCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
|
||||
bool DeleteCharacterDisc(uint32 character_id, uint32 slot_id);
|
||||
bool DeleteCharacterBandolier(uint32 character_id, uint32 band_id);
|
||||
bool DeleteCharacterLeadershipAAs(uint32 character_id);
|
||||
bool DeleteCharacterAAs(uint32 character_id);
|
||||
|
||||
/* Character Inventory */
|
||||
bool NoRentExpired(const char* name);
|
||||
|
||||
/*
|
||||
* Corpses
|
||||
*/
|
||||
/* Corpses */
|
||||
bool GetDecayTimes(npcDecayTimes_Struct* npcCorpseDecayTimes);
|
||||
uint32 CreatePlayerCorpse(uint32 charid, const char* charname, uint32 zoneid, uint16 instanceid, uchar* data, uint32 datasize, float x, float y, float z, float heading);
|
||||
bool CreatePlayerCorpseBackup(uint32 dbid, uint32 charid, const char* charname, uint32 zoneid, uint16 instanceid, uchar* data, uint32 datasize, float x, float y, float z, float heading);
|
||||
@ -293,21 +318,15 @@ public:
|
||||
uint32 GetPlayerCorpseItemAt(uint32 corpse_id, uint16 slotid);
|
||||
uint32 GetPlayerCorpseTimeLeft(uint8 corpse, uint8 type);
|
||||
|
||||
/*
|
||||
* Faction
|
||||
*/
|
||||
/* Faction */
|
||||
bool GetNPCFactionList(uint32 npcfaction_id, int32* faction_id, int32* value, uint8* temp, int32* primary_faction = 0);
|
||||
bool GetFactionData(FactionMods* fd, uint32 class_mod, uint32 race_mod, uint32 deity_mod, int32 faction_id); //rembrant, needed for factions Dec, 16 2001
|
||||
bool GetFactionName(int32 faction_id, char* name, uint32 buflen); // rembrant, needed for factions Dec, 16 2001
|
||||
bool GetFactionIdsForNPC(uint32 nfl_id, std::list<struct NPCFaction*> *faction_list, int32* primary_faction = 0); // neotokyo: improve faction handling
|
||||
bool SetCharacterFactionLevel(uint32 char_id, int32 faction_id, int32 value, uint8 temp, faction_map &val_list); // rembrant, needed for factions Dec, 16 2001
|
||||
bool LoadFactionData();
|
||||
bool LoadFactionValues(uint32 char_id, faction_map & val_list);
|
||||
bool LoadFactionValues_result(MYSQL_RES* result, faction_map & val_list);
|
||||
|
||||
/*
|
||||
* AAs
|
||||
*/
|
||||
/* AAs */
|
||||
bool LoadAAEffects();
|
||||
bool LoadAAEffects2();
|
||||
bool LoadSwarmSpells();
|
||||
@ -319,9 +338,7 @@ public:
|
||||
uint32 CountAAEffects();
|
||||
void FillAAEffects(SendAA_Struct* aa_struct);
|
||||
|
||||
/*
|
||||
* Zone related
|
||||
*/
|
||||
/* Zone related */
|
||||
bool GetZoneCFG(uint32 zoneid, uint16 instance_id, NewZone_Struct *data, bool &can_bind, bool &can_combat, bool &can_levitate, bool &can_castoutdoor, bool &is_city, bool &is_hotzone, bool &allow_mercs, uint8 &zone_type, int &ruleset, char **map_filename);
|
||||
bool SaveZoneCFG(uint32 zoneid, uint16 instance_id, NewZone_Struct* zd);
|
||||
bool LoadStaticZonePoints(LinkedList<ZonePoint*>* zone_point_list,const char* zonename, uint32 version);
|
||||
@ -329,9 +346,7 @@ public:
|
||||
uint8 GetUseCFGSafeCoords();
|
||||
int getZoneShutDownDelay(uint32 zoneID, uint32 version);
|
||||
|
||||
/*
|
||||
* Spawns and Spawn Points
|
||||
*/
|
||||
/* Spawns and Spawn Points */
|
||||
bool LoadSpawnGroups(const char* zone_name, uint16 version, SpawnGroupList* spawn_group_list);
|
||||
bool LoadSpawnGroupsByID(int spawngroupid, SpawnGroupList* spawn_group_list);
|
||||
bool PopulateZoneSpawnList(uint32 zoneid, LinkedList<Spawn2*> &spawn2_list, int16 version, uint32 repopdelay = 0);
|
||||
@ -341,9 +356,7 @@ public:
|
||||
uint32 GetSpawnTimeLeft(uint32 id, uint16 instance_id);
|
||||
void UpdateSpawn2Status(uint32 id, uint8 new_status);
|
||||
|
||||
/*
|
||||
* Grids/Paths
|
||||
*/
|
||||
/* Grids/Paths */
|
||||
uint32 GetFreeGrid(uint16 zoneid);
|
||||
void DeleteGrid(Client *c, uint32 sg2, uint32 grid_num, bool grid_too,uint16 zoneid);
|
||||
void DeleteWaypoint(Client *c, uint32 grid_num, uint32 wp_num,uint16 zoneid);
|
||||
@ -359,9 +372,7 @@ public:
|
||||
int GetHighestGrid(uint32 zoneid);
|
||||
int GetHighestWaypoint(uint32 zoneid, uint32 gridid);
|
||||
|
||||
/*
|
||||
* NPCs
|
||||
*/
|
||||
/* NPCs */
|
||||
const NPCType* GetNPCType(uint32 id);
|
||||
uint32 NPCSpawnDB(uint8 command, const char* zone, uint32 zone_version, Client *c, NPC* spawn = 0, uint32 extra = 0); // 0 = Create 1 = Add; 2 = Update; 3 = Remove; 4 = Delete
|
||||
bool SetSpecialAttkFlag(uint8 id, const char* flag);
|
||||
@ -375,9 +386,7 @@ public:
|
||||
DBnpcspells_Struct* GetNPCSpells(uint32 iDBSpellsID);
|
||||
DBnpcspellseffects_Struct* GetNPCSpellsEffects(uint32 iDBSpellsEffectsID);
|
||||
|
||||
/*
|
||||
* Mercs
|
||||
*/
|
||||
/* Mercs */
|
||||
const NPCType* GetMercType(uint32 id, uint16 raceid, uint32 clientlevel);
|
||||
void LoadMercEquipment(Merc *merc);
|
||||
void SaveMercBuffs(Merc *merc);
|
||||
@ -389,9 +398,7 @@ public:
|
||||
//void LoadMercTypesForMercMerchant(NPC *merchant);
|
||||
//void LoadMercsForMercMerchant(NPC *merchant);
|
||||
|
||||
/*
|
||||
* Petitions
|
||||
*/
|
||||
/* Petitions */
|
||||
void UpdateBug(BugStruct* bug);
|
||||
void UpdateBug(PetitionBug_Struct* bug);
|
||||
void DeletePetitionFromDB(Petition* wpet);
|
||||
@ -399,16 +406,11 @@ public:
|
||||
void InsertPetitionToDB(Petition* wpet);
|
||||
void RefreshPetitionsFromDB();
|
||||
|
||||
|
||||
/*
|
||||
* Merchants
|
||||
*/
|
||||
/* Merchants */
|
||||
void SaveMerchantTemp(uint32 npcid, uint32 slot, uint32 item, uint32 charges);
|
||||
void DeleteMerchantTemp(uint32 npcid, uint32 slot);
|
||||
|
||||
/*
|
||||
* Tradeskills
|
||||
*/
|
||||
/* Tradeskills */
|
||||
bool GetTradeRecipe(const ItemInst* container, uint8 c_type, uint32 some_id, uint32 char_id, DBTradeskillRecipe_Struct *spec);
|
||||
bool GetTradeRecipe(uint32 recipe_id, uint8 c_type, uint32 some_id, uint32 char_id, DBTradeskillRecipe_Struct *spec);
|
||||
uint32 GetZoneForage(uint32 ZoneID, uint8 skill); /* for foraging */
|
||||
@ -417,14 +419,10 @@ public:
|
||||
bool EnableRecipe(uint32 recipe_id);
|
||||
bool DisableRecipe(uint32 recipe_id);
|
||||
|
||||
/*
|
||||
* Tribute
|
||||
*/
|
||||
/* Tribute */
|
||||
bool LoadTributes();
|
||||
|
||||
/*
|
||||
* Doors
|
||||
*/
|
||||
/* Doors */
|
||||
bool DoorIsOpen(uint8 door_id,const char* zone_name);
|
||||
void SetDoorPlace(uint8 value,uint8 door_id,const char* zone_name);
|
||||
bool LoadDoors(int32 iDoorCount, Door *into, const char *zone_name, int16 version);
|
||||
@ -437,64 +435,46 @@ public:
|
||||
int32 GetDoorsDBCountPlusOne(const char *zone_name, int16 version);
|
||||
void InsertDoor(uint32 did, uint16 ddoorid, const char* ddoor_name, float dxpos, float dypos, float dzpos, float dheading, uint8 dopentype, uint16 dguildid, uint32 dlockpick, uint32 dkeyitem, uint8 ddoor_param, uint8 dinvert, int dincline, uint16 dsize);
|
||||
|
||||
/*
|
||||
* Blocked Spells
|
||||
*/
|
||||
|
||||
/* Blocked Spells */
|
||||
int32 GetBlockedSpellsCount(uint32 zoneid);
|
||||
bool LoadBlockedSpells(int32 blockedSpellsCount, ZoneSpellsBlocked* into, uint32 zoneid);
|
||||
|
||||
/*
|
||||
* Traps
|
||||
*/
|
||||
/* Traps */
|
||||
bool LoadTraps(const char* zonename, int16 version);
|
||||
char* GetTrapMessage(uint32 trap_id);
|
||||
|
||||
/*
|
||||
* Time
|
||||
*/
|
||||
/* Time */
|
||||
uint32 GetZoneTZ(uint32 zoneid, uint32 version);
|
||||
bool SetZoneTZ(uint32 zoneid, uint32 version, uint32 tz);
|
||||
|
||||
/*
|
||||
* Group
|
||||
*/
|
||||
/* Group */
|
||||
void RefreshGroupFromDB(Client *c);
|
||||
uint8 GroupCount(uint32 groupid);
|
||||
/*
|
||||
* Raid
|
||||
*/
|
||||
|
||||
/* Raid */
|
||||
uint8 RaidGroupCount(uint32 raidid, uint32 groupid);
|
||||
|
||||
/*
|
||||
* Instancing
|
||||
*/
|
||||
/* Instancing */
|
||||
void ListAllInstances(Client* c, uint32 charid);
|
||||
|
||||
/*
|
||||
* QGlobals
|
||||
*/
|
||||
/* QGlobals */
|
||||
void QGlobalPurge();
|
||||
|
||||
/*
|
||||
* Alternate Currency
|
||||
*/
|
||||
/* Alternate Currency */
|
||||
void LoadAltCurrencyValues(uint32 char_id, std::map<uint32, uint32> ¤cy);
|
||||
void UpdateAltCurrencyValue(uint32 char_id, uint32 currency_id, uint32 value);
|
||||
|
||||
/*
|
||||
* Misc stuff.
|
||||
* PLEASE DO NOT ADD TO THIS COLLECTION OF CRAP UNLESS YOUR METHOD
|
||||
* REALLY HAS NO BETTER SECTION
|
||||
* Misc stuff.
|
||||
* PLEASE DO NOT ADD TO THIS COLLECTION OF CRAP UNLESS YOUR METHOD
|
||||
* REALLY HAS NO BETTER SECTION
|
||||
*/
|
||||
bool logevents(const char* accountname,uint32 accountid,uint8 status,const char* charname,const char* target, const char* descriptiontype, const char* description,int event_nid);
|
||||
void GetEventLogs(const char* name,char* target,uint32 account_id=0,uint8 eventid=0,char* detail=0,char* timestamp=0, CharacterEventLog_Struct* cel=0);
|
||||
uint32 GetKarma(uint32 acct_id);
|
||||
void UpdateKarma(uint32 acct_id, uint32 amount);
|
||||
|
||||
/*
|
||||
* Things which really dont belong here...
|
||||
*/
|
||||
/* Things which really dont belong here... */
|
||||
int16 CommandRequirement(const char* commandname);
|
||||
|
||||
protected:
|
||||
|
||||
@ -1,127 +0,0 @@
|
||||
#include "../common/debug.h"
|
||||
#include <iostream>
|
||||
#include "entity.h"
|
||||
#include "masterentity.h"
|
||||
#include "../common/string_util.h"
|
||||
#include "../common/breakdowns.h"
|
||||
#include <stdlib.h>
|
||||
|
||||
extern EntityList entity_list;
|
||||
|
||||
void DispatchFinishedDBAsync(DBAsyncWork* dbaw) {
|
||||
uint32_breakdown workpt;
|
||||
workpt = dbaw->WPT();
|
||||
switch (workpt.b4()) {
|
||||
/* case DBA_b4_Main: {
|
||||
switch (workpt.i24_1()) {
|
||||
case DBA_i24_1_Main_LoadVariables: {
|
||||
char errbuf[MYSQL_ERRMSG_SIZE];
|
||||
MYSQL_RES* result;
|
||||
DBAsyncQuery* dbaq = dbaw->PopAnswer();
|
||||
if (dbaq->GetAnswer(errbuf, result))
|
||||
database.LoadVariables_result(result);
|
||||
else
|
||||
std::cout << "Async DB.LoadVariables() failed: '" << errbuf << "'" << std::endl;
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
std::cout << "Error: DispatchFinishedDBAsync(): Unknown workpt.b4" << std::endl;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}*/
|
||||
case DBA_b4_Zone: {
|
||||
if(zone == nullptr)
|
||||
break;
|
||||
zone->DBAWComplete(workpt.b1(), dbaw);
|
||||
break;
|
||||
}
|
||||
case DBA_b4_Entity: {
|
||||
Entity* entity = entity_list.GetID(workpt.w2_3());
|
||||
if (!entity)
|
||||
break;
|
||||
entity->DBAWComplete(workpt.b1(), dbaw);
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
std::cout << "Error: DispatchFinishedDBAsync(): Unknown workpt.b4: " << (int) workpt.b4() << ", workpt=" << workpt << std::endl;
|
||||
break;
|
||||
}
|
||||
}
|
||||
safe_delete(dbaw);
|
||||
}
|
||||
|
||||
#define MAX_TO_DELETE 10
|
||||
#define MAX_BACKUPS 5
|
||||
bool DBAsyncCB_CharacterBackup(DBAsyncWork* iWork) { // return true means delete data
|
||||
char errbuf[MYSQL_ERRMSG_SIZE] = "dbaq == 0";
|
||||
MYSQL_RES* result = 0;
|
||||
MYSQL_ROW row;
|
||||
char* query = 0;
|
||||
uint32 i;
|
||||
uint8 ToDeleteIndex = 0;
|
||||
uint32 ToDelete[MAX_TO_DELETE];
|
||||
memset(ToDelete, 0, sizeof(ToDelete));
|
||||
|
||||
uint32 BackupAges[MAX_BACKUPS]; // must be sorted, highest value in lowest index
|
||||
memset(BackupAges, 0, sizeof(BackupAges));
|
||||
|
||||
bool FoundBackup[MAX_BACKUPS];
|
||||
memset(FoundBackup, 0, sizeof(FoundBackup));
|
||||
|
||||
BackupAges[0] = 86400;
|
||||
BackupAges[1] = 3600;
|
||||
|
||||
DBAsyncQuery* dbaq = iWork->PopAnswer();
|
||||
if (dbaq && dbaq->GetAnswer(errbuf, &result)) {
|
||||
while ((row = mysql_fetch_row(result))) {
|
||||
for (i=0; i<MAX_BACKUPS; i++) {
|
||||
if (BackupAges[i] == 0 || (uint32)atoi(row[1]) > BackupAges[i])
|
||||
i = MAX_BACKUPS;
|
||||
else if (!FoundBackup[i]) {
|
||||
FoundBackup[i] = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (i >= MAX_BACKUPS)
|
||||
ToDelete[ToDeleteIndex++] = atoi(row[0]);
|
||||
if (ToDeleteIndex >= MAX_TO_DELETE)
|
||||
break;
|
||||
}
|
||||
if (ToDelete[0]) {
|
||||
uint32 len = 0, size = 0;
|
||||
AppendAnyLenString(&query, &size, &len, "Delete from character_backup where id=%u", ToDelete[0]);
|
||||
for (uint8 i=1; i<ToDeleteIndex; i++) {
|
||||
AppendAnyLenString(&query, &size, &len, " or id=%u", ToDelete[i]);
|
||||
}
|
||||
if (!database.RunQuery(query, len, errbuf)) {
|
||||
LogFile->write(EQEMuLog::Error, "Error in DBAsyncCB_CharacterBackup query2 '%s' %s", query, errbuf);
|
||||
safe_delete_array(query);
|
||||
return true;
|
||||
}
|
||||
safe_delete_array(query);
|
||||
}
|
||||
bool needtoinsert = false;
|
||||
for (i=0; i<MAX_BACKUPS; i++) {
|
||||
if (BackupAges[i] != 0 && !FoundBackup[i])
|
||||
needtoinsert = true;
|
||||
}
|
||||
if (needtoinsert) {
|
||||
if (!database.RunQuery(query, MakeAnyLenString(&query,
|
||||
"Insert Delayed into character_backup (charid, account_id, name, profile, level, class, x, y, z, zoneid) "
|
||||
"select id, account_id, name, profile, level, class, x, y, z, zoneid "
|
||||
"from character_ where id=%u", iWork->WPT()), errbuf)) {
|
||||
std::cout << "Error in DBAsyncCB_CharacterBackup query3 '" << query << "' " << errbuf << std::endl;
|
||||
safe_delete_array(query);
|
||||
return true;
|
||||
}
|
||||
safe_delete_array(query);
|
||||
}
|
||||
}
|
||||
else {
|
||||
// std::cout << "Error in DBAsyncCB_CharacterBackup query1 '" << query << "' " << errbuf << std::endl;
|
||||
safe_delete_array(query);
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@ -1,22 +0,0 @@
|
||||
#ifndef ZONEDBASYNC_H
|
||||
#define ZONEDBASYNC_H
|
||||
|
||||
#include "../common/dbasync.h"
|
||||
void DispatchFinishedDBAsync(DBAsyncWork* iDBAW);
|
||||
bool DBAsyncCB_CharacterBackup(DBAsyncWork* iWork);
|
||||
|
||||
#define DBA_b4_Main 1
|
||||
#define DBA_b4_Worldserver 2
|
||||
#define DBA_b4_Zone 3
|
||||
#define DBA_b4_Entity 4
|
||||
|
||||
#define DBA_b1_Entity_SeeQPT 0
|
||||
#define DBA_b1_Entity_Client_InfoForLogin 1
|
||||
#define DBA_b1_Entity_Client_Save 2
|
||||
#define DBA_b1_Entity_Client_Backup 3
|
||||
#define DBA_b1_Entity_Corpse_Backup 4
|
||||
#define DBA_b1_Zone_MerchantLists 5
|
||||
#define DBA_b1_Zone_MerchantListsTemp 6
|
||||
|
||||
#endif
|
||||
|
||||
@ -354,7 +354,7 @@ void Client::DoZoneSuccess(ZoneChange_Struct *zc, uint16 zone_id, uint32 instanc
|
||||
m_pp.zoneInstance = instance_id;
|
||||
|
||||
//Force a save so its waiting for them when they zone
|
||||
Save(2);
|
||||
Save(2);
|
||||
|
||||
if (zone_id == zone->GetZoneID() && instance_id == zone->GetInstanceID()) {
|
||||
// No need to ask worldserver if we're zoning to ourselves (most
|
||||
@ -704,6 +704,7 @@ void Client::SetBindPoint(int to_zone, float new_x, float new_y, float new_z) {
|
||||
m_pp.binds[0].y = new_y;
|
||||
m_pp.binds[0].z = new_z;
|
||||
}
|
||||
database.SaveCharacterBindPoint(this->CharacterID(), m_pp.binds[0].zoneId, 0, m_pp.binds[0].x, m_pp.binds[0].y, m_pp.binds[0].z, 0, 0);
|
||||
}
|
||||
|
||||
void Client::GoToBind(uint8 bindnum) {
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user