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consistent across all relevant effects (treating avoidance and hit chance bonuses equally). Rule ArcheryHitPenalty will now calc correctly (Was doing basically nothing) New field npc_types 'Avoidance' (add avoidance bonus to npc) Rules for setting min / max chance to hit
EQEmu - Custom Game Implementation for EverQuest
Dependencies can be obtained at http://eqemu.github.io
More Information: https://github.com/EQEmu/Server/wiki
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