mirror of
https://github.com/EQEmu/Server.git
synced 2026-06-15 12:58:22 +00:00
4f07be234387b5f225263adab4e78067d7212b67
consistent across all relevant effects (treating avoidance and hit chance bonuses equally). Rule ArcheryHitPenalty will now calc correctly (Was doing basically nothing) New field npc_types 'Avoidance' (add avoidance bonus to npc) Rules for setting min / max chance to hit
EQEmu - Custom Game Implementation for EverQuest
Dependencies can be obtained at http://eqemu.github.io
More Information: https://github.com/EQEmu/Server/wiki
Description
Languages
C++
93.5%
C
2.9%
C#
2.1%
Python
0.5%
Perl
0.3%
Other
0.5%