mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-13 06:21:28 +00:00
consistent across all relevant effects (treating avoidance and hit chance bonuses equally). Rule ArcheryHitPenalty will now calc correctly (Was doing basically nothing) New field npc_types 'Avoidance' (add avoidance bonus to npc) Rules for setting min / max chance to hit
EQEmu - Custom Game Implementation for EverQuest
Dependencies can be obtained at http://eqemu.github.io
More Information: https://github.com/EQEmu/Server/wiki
Languages
C++
89.6%
C
6.4%
C#
2%
CMake
0.6%
Python
0.5%
Other
0.8%