Merge git://github.com/EQEmu/Server into Development

This commit is contained in:
KayenEQ 2014-09-25 15:15:32 -04:00
commit 9561a3fd3e
13 changed files with 99 additions and 31 deletions

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@ -2,6 +2,7 @@ EQEMu Changelog (Started on Sept 24, 2003 15:50)
-------------------------------------------------------
== 09/24/2014 ==
Uleat: Re-ordered server opcodes and handlers to give them some predictability of location (I need this for the inventory re-enumeration.)
demonstar55: Added helper function bool EQEmu::IsTradeskill(uint32 skill)
== 09/23/2014 ==
Kayen: Spell recourse effects will now be applied AFTER the base spells effects have been applied (consistent with live).

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@ -55,8 +55,9 @@ SET(common_sources
rulesys.cpp
serverinfo.cpp
shareddb.cpp
skills.cpp
spdat.cpp
string_util.cpp
string_util.cpp
struct_strategy.cpp
tcp_connection.cpp
tcp_server.cpp
@ -102,6 +103,7 @@ SET(common_headers
crash.h
crc16.h
crc32.h
data_verification.h
database.h
dbcore.h
debug.h

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@ -38,6 +38,11 @@ T ClampUpper(const T& value, const T& upper) {
return std::min(value, upper);
}
template <typename T>
bool ValueWithin(const T& value, const T& lower, const T& upper) {
return value >= lower && value <= upper;
}
}
#endif

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@ -26,12 +26,6 @@
#include "dbcore.h"
#include "linked_list.h"
#include "eq_packet_structs.h"
/*#include "eq_stream.h"
#include "guilds.h"
#include "misc_functions.h"
#include "mutex.h"
#include "item.h"
#include "extprofile.h"*/
#include <string>
#include <vector>
#include <map>

40
common/skills.cpp Normal file
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@ -0,0 +1,40 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "types.h"
#include "skills.h"
bool EQEmu::IsTradeskill(uint32 skill)
{
switch (skill) {
case SkillFishing:
case SkillMakePoison:
case SkillTinkering:
case SkillResearch:
case SkillAlchemy:
case SkillBaking:
case SkillTailoring:
case SkillBlacksmithing:
case SkillFletching:
case SkillBrewing:
case SkillPottery:
case SkillJewelryMaking:
return true;
default:
return false;
}
}

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@ -260,4 +260,9 @@ typedef enum {
#define HIGHEST_SKILL FRENZY
*/
// for skill related helper functions
namespace EQEmu {
bool IsTradeskill(uint32 skill);
}
#endif

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@ -29,6 +29,7 @@ public:
TEST_ADD(DataVerificationTest::Clamp);
TEST_ADD(DataVerificationTest::ClampUpper);
TEST_ADD(DataVerificationTest::ClampLower);
TEST_ADD(DataVerificationTest::ValueWithin);
}
~DataVerificationTest() {
@ -89,6 +90,19 @@ public:
TEST_ASSERT_EQUALS(vi1, 500);
TEST_ASSERT_EQUALS(vi2, 750);
}
void ValueWithin() {
float value_f = 500.0f;
int value_i = 500;
TEST_ASSERT(EQEmu::ValueWithin(value_f, 0.0f, 1000.0f));
TEST_ASSERT(!EQEmu::ValueWithin(value_f, 0.0f, 400.0f));
TEST_ASSERT(!EQEmu::ValueWithin(value_f, 600.0f, 900.0f));
TEST_ASSERT(EQEmu::ValueWithin(value_i, 0, 1000));
TEST_ASSERT(!EQEmu::ValueWithin(value_i, 0, 400));
TEST_ASSERT(!EQEmu::ValueWithin(value_i, 600, 900));
}
};
#endif

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@ -1790,28 +1790,15 @@ bool CheckCharCreateInfoTitanium(CharCreate_Struct *cc)
return Charerrors == 0;
}
void Client::SetClassStartingSkills( PlayerProfile_Struct *pp )
void Client::SetClassStartingSkills(PlayerProfile_Struct *pp)
{
for(uint32 i = 0; i <= HIGHEST_SKILL; ++i) {
if(pp->skills[i] == 0) {
if(i >= SkillSpecializeAbjure && i <= SkillSpecializeEvocation) {
for (uint32 i = 0; i <= HIGHEST_SKILL; ++i) {
if (pp->skills[i] == 0) {
if (i >= SkillSpecializeAbjure && i <= SkillSpecializeEvocation)
continue;
}
if(i == SkillMakePoison ||
i == SkillTinkering ||
i == SkillResearch ||
i == SkillAlchemy ||
i == SkillBaking ||
i == SkillTailoring ||
i == SkillBlacksmithing ||
i == SkillFletching ||
i == SkillBrewing ||
i == SkillPottery ||
i == SkillJewelryMaking ||
i == SkillBegging) {
if (EQEmu::IsTradeskill(i) || i == SkillBegging)
continue;
}
pp->skills[i] = database.GetSkillCap(pp->class_, (SkillUseTypes)i, 1);
}

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@ -284,9 +284,11 @@ int main(int argc, char** argv) {
database.ClearRaid();
database.ClearRaidDetails();
_log(WORLD__INIT, "Loading items..");
if (!database.LoadItems()) {
if (!database.LoadItems())
_log(WORLD__INIT_ERR, "Error: Could not load item data. But ignoring");
}
_log(WORLD__INIT, "Loading skill caps..");
if (!database.LoadSkillCaps())
_log(WORLD__INIT_ERR, "Error: Could not load skill cap data. But ignoring");
_log(WORLD__INIT, "Loading guilds..");
guild_mgr.LoadGuilds();
//rules:

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@ -48,6 +48,7 @@
#include "../common/guilds.h"
#include "../common/rulesys.h"
#include "../common/spdat.h"
#include "../common/data_verification.h"
#include "petitions.h"
#include "npc_ai.h"
#include "../common/skills.h"
@ -10490,7 +10491,13 @@ void Client::Handle_OP_PotionBelt(const EQApplicationPacket *app)
DumpPacket(app);
return;
}
MovePotionToBelt_Struct *mptbs = (MovePotionToBelt_Struct*)app->pBuffer;
if(!EQEmu::ValueWithin(mptbs->SlotNumber, 0U, 3U)) {
LogFile->write(EQEMuLog::Debug, "Client::Handle_OP_PotionBelt mptbs->SlotNumber out of range.");
return;
}
if (mptbs->Action == 0) {
const Item_Struct *BaseItem = database.GetItem(mptbs->ItemID);
if (BaseItem) {

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@ -497,7 +497,6 @@ void EntityList::MobProcess()
if (!it->second->Process()) {
Mob *mob = it->second;
uint16 tempid = it->first;
++it; // we don't erase here because the destructor will
if (mob->IsNPC()) {
entity_list.RemoveNPC(mob->CastToNPC()->GetID());
} else if (mob->IsMerc()) {
@ -525,7 +524,12 @@ void EntityList::MobProcess()
}
entity_list.RemoveClient(mob->GetID());
}
entity_list.RemoveMob(tempid);
if(entity_list.RemoveMob(tempid)) {
it = mob_list.begin();
} else {
++it;
}
} else {
++it;
}

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@ -301,6 +301,7 @@ luabind::scope lua_register_packet() {
.def("ReadFixedLengthString", &Lua_Packet::ReadFixedLengthString);
}
//TODO: Reorder these to match emu_oplist.h again
luabind::scope lua_register_packet_opcodes() {
return luabind::class_<Opcodes>("Opcode")
.enum_("constants")

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@ -1178,8 +1178,14 @@ bool ZoneDatabase::LoadCharacterPotions(uint32 character_id, PlayerProfile_Struc
}
for (auto row = results.begin(); row != results.end(); ++row) {
i = atoi(row[0]); /* Potion belt slot number */
pp->potionbelt.items[i].item_id = atoi(row[1]);
pp->potionbelt.items[i].icon = atoi(row[2]);
uint32 item_id = atoi(row[1]);
const Item_Struct *item = database.GetItem(item_id);
if(item) {
pp->potionbelt.items[i].item_id = item_id;
pp->potionbelt.items[i].icon = atoi(row[2]);
strncpy(pp->potionbelt.items[i].item_name, item->Name, 64);
}
}
return true;
}