minor fix

This commit is contained in:
KayenEQ 2014-07-23 22:08:47 -04:00
parent 4f07be2343
commit 0d5a0525cd

View File

@ -311,7 +311,7 @@ bool Mob::CheckHitChance(Mob* other, SkillUseTypes skillinuse, int Hand, int16 c
hitBonus += (attacker->CastToNPC()->GetAccuracyRating() / 10.0f); //Modifier from database
if(skillinuse == SkillArchery)
hitBonus -= hitBonus*RuleR(Combat, ArcheryHitPenalty);
hitBonus -= hitBonus*(RuleR(Combat, ArcheryHitPenalty)*100.0f);
//Calculate final chance to hit
chancetohit += ((chancetohit * (hitBonus - avoidanceBonus)) / 100.0f);