Commit Graph
100 Commits
Author SHA1 Message Date
KayenEQ a0ea6066ed Merge pull request #378 from KayenEQ/Development
Fix for perl defensive/ranged proc function
2015-02-21 23:06:19 -05:00
KayenEQ c8c2209617 Fix for perl defensive/ranged proc function
Minor fix to NPC ranged attack.
2015-02-21 23:04:24 -05:00
KayenEQ a537981ad0 Merge pull request #377 from KayenEQ/Development
Fix to allow for mana drain spells to work if client is full mana.
2015-02-21 06:52:14 -05:00
KayenEQ 32cb219e64 Fix to allow for mana drain spells to work if client is full mana. 2015-02-21 06:32:41 -05:00
KayenEQ 57ccddbb36 Merge pull request #375 from KayenEQ/Development
Fix for taunt.
2015-02-18 02:47:37 -05:00
KayenEQ b6dd604de2 Fix for taunt.
Added additional check to prevent recourse spells from recoursing themselves and crashing.
2015-02-18 02:46:13 -05:00
KayenEQ 7f65080c45 Merge pull request #373 from KayenEQ/Development
numhits issue fix
2015-02-10 23:25:16 -05:00
KayenEQ c8acb7bd43 numhits issue fix 2015-02-10 23:24:41 -05:00
KayenEQ 48c65628d8 Merge pull request #371 from KayenEQ/Development
npc special ability (44) COUNTER_AVOID_DAMAGE
2015-02-08 20:30:41 -05:00
KayenEQ 0521cae8d0 Implemented npc specialability (44) COUNTER_AVOID_DAMAGE which when applied to the ATTACKING NPC will make their attacks more difficult to be avoided by riposte/dodge/parry/block.
Parama0: Negative modifer value that affects ALL avoid damage types dodge/parry/riposte/block) chance on defender. Ie (44,50 = 50 pct reduction to ALL)
Parama1: Negative modifer value that affects RIPOSTE chance on defender. Ie (44,1,0,50 = 50 pct reduction to riposte chance)
Parama2: Negative modifer value that affects PARRY chance on defender.  Ie (44,1,0,0,50 = 50 pct reduction to parry chance)
Parama3: Negative modifer value that affects BLOCK chance on defender.  Ie (44,1,0,0,0,50 = 50 pct reduction to block chance)
Parama4: Negative modifer value that affects DODGE chance on defender.  e (44,1,0,0,0,0,50 = 50 pct reduction to dodge chance)
Example of usage: Player has Improved Dodge V (+50 pct dodge chance), you want to negate this bonus you would set 44,1,0,0,0,0,50 on your NPC.

Clean up and minor fixes to AvoidDamage function.
Added support to a few AA bonuses there.
2015-02-08 20:17:51 -05:00
KayenEQ 4629c7c8c4 Merge git://github.com/EQEmu/Server into Development 2015-02-08 19:04:06 -05:00
KayenEQ 1149f04389 Merge pull request #370 from KayenEQ/Development
bonus fix
2015-02-07 20:20:48 -05:00
KayenEQ 9aac1b0081 Merge git://github.com/EQEmu/Server into Development 2015-02-07 20:19:58 -05:00
KayenEQ 3392f4b1c3 bonus fix 2015-02-07 20:16:27 -05:00
KayenEQ 20712ce0e6 Merge pull request #369 from KayenEQ/Development
Should fix spell bonuses not being applied properly
2015-02-07 20:08:27 -05:00
KayenEQ 9a15361e93 Should fix spell bonuses not being applied properly 2015-02-07 20:07:46 -05:00
KayenEQ 8acaa47b8f Merge pull request #366 from KayenEQ/Development
Optional additive worn effect bonus rule
2015-02-06 03:06:04 -05:00
KayenEQ bc6199a86f Implemented a better method for developers who want to have additivie
worn bonuses than what was prior implemented.

Removed old rule RuleB(Spells, AdditiveBonusValues)

Replaced with new rule RuleI(AdditiveBonusWornType)

The rule value denotes a specific 'worntype' that is to be
checked on items. If the items 'worntype' matches the rules worntype
then any worn effect on that item will be cacluated additively
instead of taking the highest value. This will also stack with
regular worn effects that take highest value. Unless the value
is set to (2) which is what all live items use. If set to 2 then
all worn effects will be calculated additively (same as what the old
rule did).

In laymans terms. You can take 3 Cleave I items and put them on a character
and they will all add together if you set the worn type = 3 and the rule = 3.
Which would also add to any regular cleave set to worn type = 2.

Hope you enjoyed the novel.
2015-02-06 02:49:42 -05:00
KayenEQ b169544711 Merge pull request #365 from KayenEQ/Development
Calc focus effects from worn slots, for an additive foci bonus [NOT LIVE LIKE]
2015-02-05 06:24:43 -05:00
KayenEQ 1495eb42a3 sql 2015-02-05 04:27:52 -05:00
KayenEQ dd17597c92 Implemented non-live like feature to allow focus effects to be placed in worn slot
to provide an additive focus bonus that stacks with regular focus effects.
This is opposed to how regular focus effects work in which the highest
value is always taken. Please note, focus calculated from worn slot
will only use only the focuses base value (ie ignores all limit checks).

Example (Hypothetical).
Improved Heal I (10 pct focus) in Helm Worn Slot
Improved Heal I (10 pct focus) in Glove Worn Slot
Improved Heal V (50 pct focus) in Glove Focus Slot
Total Heal Focus would be 50 + 10 + 10

Added optional rule which is OFF by default.
UseAdditiveFocusFromWornSlot
2015-02-05 04:27:33 -05:00
KayenEQ 4bd2e04482 Merge pull request #363 from KayenEQ/Development
Added perl function function: CanClassEquipItem(item_id)
2015-02-04 22:46:47 -05:00
KayenEQ cafd0eaba1 Added perl function function: CanClassEquipItem(item_id)
Returns a bool if can equip or not.
2015-02-04 22:46:02 -05:00
KayenEQ bfa6bd3458 Merge pull request #362 from KayenEQ/Development
Improvements to the pet type (5) code.
2015-02-03 08:01:15 -05:00
KayenEQ 33767aeb91 Improvements to the pet type (5) code. 2015-02-03 07:59:29 -05:00
KayenEQ ff8a19b1cb Merge pull request #361 from KayenEQ/Development
Implemented pet type 5 (petTargetLock)
2015-02-03 07:10:41 -05:00
KayenEQ 356316db84 Optional SQL to convert all(?) live pets that should use the new pet type (5). 2015-02-03 07:09:24 -05:00
KayenEQ 379219aff1 Implemented new pet type (5) which summons a regular pet that locks onto
the casters target exclusively until the target dies, when target dies
the pet is killed. (Pets don't respond to commands except get lost).
This does not stack with regular pets.

Note: On live these pets cast an actual spell (Unsummon) that kills them for 20k damage,
due to how limiting that is to be hard coded, the pets will simply just
kill themselves instead.

Pending, will needd to add an optional SQL to update pet tables to convert
known live spells that use this.
2015-02-03 06:40:51 -05:00
KayenEQ a677d40f6d Merge pull request #360 from KayenEQ/Development
Fix to allow for PBAE/Targeted AE spells to check the 'npc_no_los' field...
2015-02-02 03:02:14 -05:00
KayenEQ aed3d9ef85 Fix to allow for PBAE/Targeted AE spells to check the 'npc_no_los' field in spell file
to disable LOS checks.
2015-02-02 03:01:37 -05:00
KayenEQ 7df541ea1c Merge pull request #357 from KayenEQ/Development
Pets can now cast group spells on self will now affect group.
2015-02-01 06:35:08 -05:00
KayenEQ 73ac566c17 remove debug... 2015-02-01 06:32:56 -05:00
KayenEQ cc4c6b6339 Fix/Implemented - Pets who cast group spells (Target Type 43) will now have the spell
affect entire group instead of just the pet.

This used to work at some point, no clue when it broke...
2015-02-01 06:31:53 -05:00
KayenEQ db948b3653 Merge pull request #355 from KayenEQ/Development
remove debug
2015-01-30 19:32:17 -05:00
KayenEQ e8553576f7 remove debug 2015-01-30 19:28:16 -05:00
KayenEQ 867b57bcf6 removed debug msg 2015-01-30 19:21:24 -05:00
KayenEQ d93f3bdd9e Merge pull request #354 from KayenEQ/Development
Charm/Paci fixes
2015-01-30 18:48:38 -05:00
KayenEQ ccbaf337f4 Fix for minimum charm and root resist chances (was always returning 0).
Fix for pacification not doing a proper second resist check upon resisting intial pacification.
2015-01-30 18:47:27 -05:00
KayenEQ dd980ab8ad Merge pull request #352 from KayenEQ/Development
Fix for range procs
2015-01-28 23:54:38 -05:00
KayenEQ 30dbe34f78 Fix for range procs 2015-01-28 23:53:52 -05:00
KayenEQ 26b91a0a97 Merge pull request #346 from KayenEQ/Development
removed extra semi colon..
2015-01-21 22:03:03 -05:00
KayenEQ d25b750c2c removed extra semi colon.. 2015-01-21 22:02:05 -05:00
KayenEQ a71690b725 Merge pull request #344 from KayenEQ/Development
Fix for compile issue with vs2012
2015-01-20 17:36:49 -05:00
KayenEQ ad711b0b5a Fix for compile issue with vs2012 2015-01-20 17:35:39 -05:00
KayenEQ c4c86fd057 Merge pull request #337 from KayenEQ/Development
Fix for beneficial spells that decrease hit points over time
2015-01-15 00:07:22 -05:00
KayenEQ d694940b80 Fix for beneficial spells that do decrease hit point over time to start working again. 2015-01-14 23:47:33 -05:00
KayenEQ d6bc32f7fd Merge pull request #335 from KayenEQ/Development
#tune command fix
2015-01-11 23:10:45 -05:00
KayenEQ 48199f3744 #tune command fix 2015-01-11 23:09:28 -05:00
KayenEQ c84dc13d53 Merge pull request #334 from KayenEQ/Development
Command #tune
2015-01-11 01:21:02 -05:00
KayenEQ d57d463818 New Command
#tune
Used to return ideal values for tuning NPC/Client combat statistics.
2015-01-11 00:45:37 -05:00
KayenEQ 00ba6e761e Merge pull request #333 from KayenEQ/Development
Fix for spell projectiles (target type 1) being applied as melee damage.
2015-01-10 00:14:39 -05:00
KayenEQ 999a6501e0 Fix for spell projectiles (target type 1) being applied as melee damage.
Resolves those random 1 million damage hits that have been reported
2015-01-09 22:33:41 -05:00
KayenEQ 7ecea56caf Merge pull request #329 from KayenEQ/Development
NPC special ability (43) CASTING_RESIST_DIFF
2014-12-27 18:47:54 -05:00
KayenEQ 9666f1e25e Implemened npc special ability (43) CASTING_RESIST_DIFF which sets innate resist modifier on
ALL spells used by that NPC. Ie. 43,1,-200 will set a -200 innate resist diff, so if your npc cast
a spell that has a -10 resist modifier the final resist diff would be -210.
2014-12-27 18:43:59 -05:00
KayenEQ 45e71ff6d1 Merge pull request #320 from KayenEQ/Development
Clients will now receive exp / faction from their swarm pets kills ect.
2014-12-18 04:58:23 -05:00
KayenEQ 7dad77c080 Clients will now receive exp / faction from their swarm pets kills ect. 2014-12-17 20:09:41 -05:00
KayenEQ 4f242f01c1 Merge pull request #319 from KayenEQ/Development
NPC ranged attack projectiles will now do damage on impact.
2014-12-17 12:00:03 -05:00
KayenEQ cd33307975 NPC ranged attack projectiles will now do damage on impact.
Uses same rule as the client version.
2014-12-17 10:59:23 -05:00
KayenEQ 26e87c999b Merge pull request #318 from KayenEQ/Development
Misc fixes / Perl exports
2014-12-17 06:09:29 -05:00
KayenEQ 29ef1527e7 update 2014-12-17 06:09:04 -05:00
KayenEQ d69552d4df Perl: NPC AddRangedProc(spellid, chance)
Perl: NPC AddDefensiveProc(spellid, chance)
2014-12-17 05:57:16 -05:00
KayenEQ ab5d0ad43f Fix for NPC ranged procs 2014-12-16 20:20:22 -05:00
KayenEQ fc306bbc1d Fix for special attack NPC_CHASE_DISTANCE to now work correctly
Perl export: NPC GetAttackDelay
Perl export: NPC GetAvoidanceRating
Perl export: NPC AddMeleeProc
Special Attacks will no longer be able to hit immune to melee / bane only flagged NPCs.
2014-12-16 18:53:15 -05:00
KayenEQ 4161ab3051 Merge pull request #316 from KayenEQ/Development
Fix for completely broken skill proc function.
2014-12-09 00:39:26 -05:00
KayenEQ 4047c70de1 Fix for completely broken skill proc function. 2014-12-09 00:38:20 -05:00
KayenEQ 449b1f9d35 Merge pull request #315 from KayenEQ/Development
ADD FD check before adding projectile generated hate.
2014-12-08 19:18:59 -05:00
KayenEQ ba2aefc572 NPC Focus Effects Optional Rules SQL 2014-12-08 18:55:23 -05:00
KayenEQ 8df6e7e26b ADD FD check before adding projectile generated hate. 2014-12-08 18:44:37 -05:00
KayenEQ 2a33da248b Merge pull request #314 from KayenEQ/Development
Support for NPC's to use focus effects.
2014-12-08 18:12:41 -05:00
KayenEQ a4df155219 update 2014-12-08 01:47:29 -05:00
KayenEQ 70f570dbd9 Implemented support for allowing most focus effects to now be usable
by NPCs (ie Heal/Damage focus, cast time, spell range ect) from
both spell buffs and items.
Rule for enabling spell focus is TRUE by default
Rule for enabling item focus is FALSE by default.

Consilidated a number of redundant client / mob functions
to use the same pathway for calculating effect values.
2014-12-08 01:22:01 -05:00
KayenEQ d071bd2e7c Merge pull request #312 from KayenEQ/Development
Range attack functions clean up, prevent possible nullptr checks.
2014-12-05 04:11:15 -05:00
KayenEQ 921433f998 Range attack clean up, prevent possible nullptr checks. 2014-12-05 03:47:41 -05:00
KayenEQ 65dcfd55a7 Merge pull request #309 from KayenEQ/Development
Max Range attack calculation fix.
2014-12-04 02:58:28 -05:00
KayenEQ 052b41fbb2 Ranged attacks will now much more accurately calculate max distance server side
via accounting for differences in attacker/target size. This
fixes a very common issue of player hitting range attack and
nothing happening due to server improperly calculating
max range.
2014-12-04 02:40:51 -05:00
KayenEQ 70dd447156 Fix for error introduced in projectile update for throwing/archery
to do hit chance check 2x resulting in much greater chance to miss.
2014-12-02 03:42:35 -05:00
KayenEQ 8dfd61bbcf fix 2014-11-30 01:58:23 -05:00
KayenEQ e04496188b Spell Projectiles have been revamped to use new system. 2014-11-30 01:43:51 -05:00
KayenEQ 705dd4d7df Merge git://github.com/EQEmu/Server into Development 2014-11-30 00:19:49 -05:00
KayenEQ ad2fd9e4d5 update to projectile move check 2014-11-29 21:10:51 -05:00
KayenEQ e8ae28b439 Merge git://github.com/EQEmu/Server into Development 2014-11-29 20:56:13 -05:00
KayenEQ ca3b5a3221 Merge git://github.com/EQEmu/Server into Development
Conflicts:
	changelog.txt
2014-11-29 03:22:11 -05:00
KayenEQ 3d83f647bf Implemented projectile on impact for Throwing 2014-11-28 07:08:28 -05:00
KayenEQ 67863e364b fix 2014-11-28 05:46:23 -05:00
KayenEQ ac0933719a Sanity check added before calculating distance. 2014-11-28 05:42:36 -05:00
KayenEQ 94a0cb3522 Merge git://github.com/EQEmu/Server into Development 2014-11-28 01:07:55 -05:00
KayenEQ 28ad768c0a fixes 2014-11-28 01:05:57 -05:00
KayenEQ 6b45b2bc52 Fix for better ammo slot sync check. 2014-11-27 23:14:49 -05:00
KayenEQ 191aa575f8 Projectiles (ie Arrows) fired from an archery attacks will do damage upon
actually hitting the target, instead of instantly when fired. Consistent
with live.

Optional SQL added to disable this.

Throwing will be implemented in a future update.
2014-11-27 22:12:13 -05:00
KayenEQ f4d024fd47 Swarm pets will no longer assist owners if special ability '34' IMMUNE_AGGRO
is set.
2014-11-23 23:44:14 -05:00
KayenEQ 3ca282abfa Fix for numhits counter not working where buffslot was 0 in some situations. 2014-11-23 22:06:15 -05:00
KayenEQ 5c0fbac7b0 Removal of 2x numhits outgoing hit success call from special attack. 2014-11-23 21:41:05 -05:00
KayenEQ ce4c6b0c8a string 2014-11-23 20:52:24 -05:00
KayenEQ 3266ed98e6 Fix for target type 39 GroupNoPets.
Should no longer take hold on a pet if your targeting it when
casting spell.
2014-11-23 20:48:07 -05:00
KayenEQ 5970b0ee41 Fix for numhits counter being decreased 2x for Outgoing Hit Success from client melee attacks. 2014-11-23 20:19:54 -05:00
KayenEQ f1701aae9f Fix to remove double CastSpell calls from use disc function. 2014-11-20 05:53:59 -05:00
KayenEQ 96a0cc37e0 Merge git://github.com/EQEmu/Server into Development 2014-11-20 05:05:29 -05:00
KayenEQ 2330285b04 revert 2014-11-20 05:05:15 -05:00
KayenEQ 5b85aa6550 Fix to allow discipline reuse timers to be set on client correclty
and therefore have the client return the time remaining instead
of the server.

Hopefully may resolve some bugs reselated to discipline use.
2014-11-19 00:39:42 -05:00
KayenEQ 6a5b3ef4fe Merge git://github.com/EQEmu/Server into Development 2014-11-19 00:19:57 -05:00