Merge pull request #370 from KayenEQ/Development

bonus fix
This commit is contained in:
KayenEQ 2015-02-07 20:20:48 -05:00
commit 1149f04389

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@ -3105,7 +3105,7 @@ void NPC::CalcItemBonuses(StatBonuses *newbon)
newbon->ProcChance += cur->CombatEffects;
}
if (cur->Worn.Effect>0 && (cur->Worn.Type == ET_WornEffect)) { // latent effects
ApplySpellsBonuses(cur->Worn.Effect, cur->Worn.Level, newbon, cur->Worn.Type);
ApplySpellsBonuses(cur->Worn.Effect, cur->Worn.Level, newbon, 0, cur->Worn.Type);
}
if (RuleB(Spells, NPC_UseFocusFromItems)){