Merge pull request #369 from KayenEQ/Development

Should fix spell bonuses not being applied properly
This commit is contained in:
KayenEQ 2015-02-07 20:08:27 -05:00
commit 20712ce0e6

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@ -1443,7 +1443,7 @@ void Mob::CalcSpellBonuses(StatBonuses* newbon)
int buff_count = GetMaxTotalSlots();
for(i = 0; i < buff_count; i++) {
if(buffs[i].spellid != SPELL_UNKNOWN){
ApplySpellsBonuses(buffs[i].spellid, buffs[i].casterlevel, newbon, buffs[i].casterid, false,0, buffs[i].ticsremaining,i);
ApplySpellsBonuses(buffs[i].spellid, buffs[i].casterlevel, newbon, buffs[i].casterid, 0, buffs[i].ticsremaining,i);
if (buffs[i].numhits > 0)
Numhits(true);