Commit Graph

  • 35fad4d5a7 Added a rule to enable multiple procs from the same weapon's other slots if a proc is deemed to trigger, Defaults to true. SecretsOTheP 2014-04-05 17:18:19 -04:00
  • 0f67e93a0f Backward port to OSX 10.6 (Snow Leopard) Corysia Taware 2014-04-05 10:24:28 -07:00
  • 628a5764cc Merge branch 'master' of github.com:KayenEQ/Server into KayenEQ-master Michael Cook (mackal) 2014-04-05 13:00:19 -04:00
  • 7cfc5b085e (Performance Adjustment) Removed AsyncLoadVariables from InterserverTimer.Check() in both zone and world. By watching the MySQL general.log file on mass zone idle activity, you can see that the query 'SELECT varname, value, unix_timestamp() FROM variables where unix_timestamp(ts) >= timestamp' is called every 10 seconds. This function is loading variables that are initially loaded on World and Zone bootup. When running a large amount of zone servers, the amount of MySQL chatter that is produced is enormous and unnecessary. For example, if I ran 400 zone servers, I would see 3,456,000 unnecessary queries from all idle or active zone processes in a 24 hour interval. Akkadius 2014-04-05 03:38:58 -05:00
  • fb3c6365e1 Test Akkadius 2014-04-05 01:58:16 -05:00
  • 2c69dd7c93 Implemented proper functionality of SE_Screech If you have a buff with SE_Screech with value of 1 it will block any other buff with SE_Screen that has a value of -1, giving you an immunity message. Example: 1383 Screech and 2785 Screech Immunity KayenEQ 2014-04-04 22:03:32 -04:00
  • 1d6e947387 Change log correction. KayenEQ 2014-04-04 21:32:56 -04:00
  • c26637de53 Merge branch 'master' of git://github.com/EQEmu/Server KayenEQ 2014-04-04 18:12:02 -04:00
  • d1ecb32652 Fix for crash in EntityList::MobInZone(Mob *who) when a dangling pointer is passed to the function. Which used to work without crashing but was changed at some point which can be triggered by quests in some situations. KimLS 2014-04-04 12:27:18 -07:00
  • 4b14ec53f1 Implemented Physical Resists consistent with live. SQL to add new column 'PhR' to npc_types Values to populate table based on extensive parsing. Fixes for spell projectile code. KayenEQ 2014-04-04 01:59:55 -04:00
  • f6046477b4 Changes for intel Mac OSX build Corysia Taware 2014-04-03 14:10:03 -07:00
  • 2cdd50b9e9 -Implemented live like spell projectiles (ie mage bolts). -See function in spells.cpp for more info on bolt behavior. -This works reasonably well, but still room for improvements. -Rules are for setting what item id is used for the projectile since live uses an item id from SOF+ I added alternate item graphic for titanium clients. -Note: Max number of projectiles (set at 10) is a made up value in most situations it would be nearly impossible to have more than 3 bolts in the air at the same time. This values gives enough wiggle room that no server should have an issue though. -Small fix to SE_CompleteHeal KayenEQ 2014-04-03 04:25:45 -04:00
  • bb541eeb60 Fixed potential endless quest loop with EVENT_COMBAT and WipeHateList(). Trevius 2014-04-01 23:00:15 -05:00
  • 8866b3170e Implement ability for NPC Merchants to open and close shop Michael Cook (mackal) 2014-04-01 21:03:49 -04:00
  • 174cb1876a Prevented an endless loop crash related to EVENT_TASK_STAGE_COMPLETE. Trevius 2014-03-31 22:03:11 -05:00
  • 955f164efb Added optional rule for allowing bots to auto-update with their owner. (Run the optional sql script to activate this feature) Uleat 2014-03-31 09:31:49 -04:00
  • d939820918 Fix for unconscious ability skillups. Fix for zone crash related to item==nullptr in Client::SummonItem(). Uleat 2014-03-31 03:21:22 -04:00
  • 12f8357373 Merge pull request #136 from KayenEQ/master Michael Cook 2014-03-28 02:42:22 -04:00
  • cbe0e94ca7 Implemented SE_NegateIfCombat KayenEQ 2014-03-27 23:23:15 -04:00
  • 079d1ca870 String updates Level requirment for Summon Corpse spells KayenEQ 2014-03-27 19:17:05 -04:00
  • 41903e8f09 Spell Effect Updates. Implemented fail chances for SE, Gate, Succor, FeignDeath. Minor fixes to haste bonuses to allow for negatives. Rule added for Succor failure rate. KayenEQ 2014-03-27 05:14:54 -04:00
  • 6906125725 Fix for wizard innate crits when they have no chance otherwise Michael Cook (mackal) 2014-03-27 02:41:39 -04:00
  • 11fbb86f8b merging upstream Arthur Ice 2014-03-26 15:17:08 -07:00
  • cfdd48b2a3 Fix for bot guild script failures. MOVED 'load_bots.sql' and 'drop_bots.sql' into this repository. (They are updated) Uleat 2014-03-22 05:17:38 -04:00
  • 2cef299775 Merge pull request #135 from KayenEQ/master Michael Cook 2014-03-21 14:00:37 -04:00
  • 02e291d4e8 Further refinements to root, charm, mez and fear behaviors. KayenEQ 2014-03-20 00:53:49 -04:00
  • 02d6471c88 Fix for name/account discrepancy in \\zone\inventory.cpp. Rearranged/condensed code snippets in Client::SummonItem(). Added 'augslotvisible' check to augment validation in C::SI(). Uleat 2014-03-18 06:00:46 -04:00
  • 02633d4b01 ** Fix for RoF clients not displaying Augment Restrictions in the Item Info window. ** Change to Client::SummonItem() to enforce valid item/augment combinations. (Run the optional sql file first, before posting any SummonItem() failure issues in the forums.) Uleat 2014-03-17 04:53:47 -04:00
  • 95176fc813 Coverted melee and magic runes to use bonuses. Removed all the old rune flags now that none of them are used. Fixed issues where runes would not fade properly if damage = remaing rune amount Fixed issue where runes would stop absorbing damage if you had multiple runes. KayenEQ 2014-03-12 05:14:19 -04:00
  • 8571c35e77 Fixed 2H Blunt Animation to match Live Melee bots (with no mana) will now sit when not full HP and out of combat. ukmeth0d 2014-03-07 01:34:30 +01:00
  • a84862897a Fix for name/account discrepancy in \\zone\inventory.cpp. Rearranged/condensed code snippets in Client::SummonItem(). Added 'augslotvisible' check to augment validation in C::SI(). Uleat 2014-03-18 06:00:46 -04:00
  • 2781f82d29 Merge pull request #134 from addtheice/master Alex 2014-03-17 22:34:58 -07:00
  • f809f503c9 Merge pull request #131 from Siroro/master Alex 2014-03-17 22:34:20 -07:00
  • 4170434b96 ** Fix for RoF clients not displaying Augment Restrictions in the Item Info window. ** Change to Client::SummonItem() to enforce valid item/augment combinations. (Run the optional sql file first, before posting any SummonItem() failure issues in the forums.) Uleat 2014-03-17 04:53:47 -04:00
  • 65e8c2ffde Merge pull request #133 from KayenEQ/master Michael Cook 2014-03-14 01:55:45 -04:00
  • c239964427 Tests for hextoi, hextoi64, atobool Arthur Ice 2014-03-13 14:45:54 -07:00
  • 21bdc8c5b6 Coverted melee and magic runes to use bonuses. Removed all the old rune flags now that none of them are used. Fixed issues where runes would not fade properly if damage = remaing rune amount Fixed issue where runes would stop absorbing damage if you had multiple runes. KayenEQ 2014-03-12 05:14:19 -04:00
  • 39abb4f50c Changed how item faction bonuses are cleared. KimLS 2014-03-10 16:43:33 -07:00
  • 93105966b6 Added some missing bufffadebyx functions to lua mob KimLS 2014-03-09 18:41:50 -07:00
  • 2e4b4b94ed Memory leak work around for perl, should play better with events that call other events now. KimLS 2014-03-09 17:55:24 -07:00
  • bad963ddbc Merge pull request #132 from KayenEQ/master Michael Cook 2014-03-08 12:49:23 -05:00
  • 9ecf98195c Lull spell effect revisions KayenEQ 2014-03-08 05:35:22 -05:00
  • 1476ebdfe6 Merge branch 'timer' KimLS 2014-03-07 20:00:11 -08:00
  • e25fd47828 Added some other timer functions to lua, removed perl memory leak stop gap for the moment until i decide how to fix it... KimLS 2014-03-07 19:59:44 -08:00
  • d559a9ac0d Merge branch 'master' of git://github.com/Siroro/Server ukmeth0d 2014-03-07 09:03:07 +01:00
  • e8394c2b01 Merge pull request #130 from KayenEQ/master Michael Cook 2014-03-07 03:00:14 -05:00
  • 3ec1c894ee Fixed 2H Blunt Animation to match Live Melee bots (with no mana) will now sit when not full HP and out of combat. ukmeth0d 2014-03-07 01:34:30 +01:00
  • fb3e3c8447 fix KayenEQ 2014-03-06 07:52:10 -05:00
  • 496f8151c9 root related bonuses for negate effect. KayenEQ 2014-03-06 07:44:39 -05:00
  • 55f5d4affa SE_Root and SE_RootBreakChance updates KayenEQ 2014-03-06 07:36:47 -05:00
  • d22c8832f7 Renamed optional SQL Michael Cook (mackal) 2014-03-06 02:39:54 -05:00
  • d8138d2c56 Merge branch 'master' of github.com:EQEmu/Server Michael Cook (mackal) 2014-03-06 02:38:53 -05:00
  • 6c00eb9344 Renamed optional SQL Michael Cook (mackal) 2014-03-06 02:38:22 -05:00
  • b0e24b346e Fixes #119 sorvani 2014-03-05 22:19:55 -06:00
  • 822a1b1003 Fix NPC swarm pets despawning on owner death Fix NPC swarm pets IsAttackAllowed logic Michael Cook (mackal) 2014-03-05 23:02:57 -05:00
  • 3d5f99e14a Merge branch 'master' of github.com:KayenEQ/Server into KayenEQ-master Michael Cook (mackal) 2014-03-05 19:49:59 -05:00
  • 0e8f62b480 Fixes #129 - Initialize pointer to nullptr. Michael Cook (mackal) 2014-03-05 01:52:41 -05:00
  • d70c4d7bbe Fix rogue's evade to be single target Michael Cook (mackal) 2014-03-05 01:34:17 -05:00
  • 05df6c5b21 Fix QuestManager::RemoveAllFromInstance Michael Cook (mackal) 2014-03-05 01:09:18 -05:00
  • 3f6036a512 missed a couple MT_Say sorvani 2014-03-04 23:11:33 -06:00
  • 58f42f1af1 Created RemoveFromInstance and RemoveAllFromInstance and exported to lua_general.cpp sorvani 2014-03-04 22:39:52 -06:00
  • 0ef95d8fe6 Root rule optional SQL KayenEQ 2014-03-04 06:43:57 -05:00
  • ea677389ad Root spell revision Optional SQL KayenEQ 2014-03-04 06:42:41 -05:00
  • 057e4603db Optimized EntityList::AddHealAggro Michael Cook (mackal) 2014-03-03 15:01:52 -05:00
  • a67aed9538 Implemented deadly strikes and increase rogue throwing crit rate Michael Cook (mackal) 2014-03-03 14:59:39 -05:00
  • 00068158c1 Melee Crits, HoTs, DoTs messages should now filter correctly Michael Cook (mackal) 2014-03-02 22:10:32 -05:00
  • 9e4cf19e0c Merge pull request #125 from KayenEQ/master Michael Cook 2014-03-02 20:40:34 -05:00
  • 84c85a4605 Added lower bounds for chance of charm fading. Parsed on live to be approximately no lower than 5% regardless of level difference. KayenEQ 2014-03-02 19:44:42 -05:00
  • c02ba17845 Merge pull request #124 from KayenEQ/master Michael Cook 2014-03-02 17:43:33 -05:00
  • f4b30c5861 Fix for SQL KayenEQ 2014-03-02 17:36:18 -05:00
  • 5d9e400e86 Merge pull request #122 from KayenEQ/master Michael Cook 2014-03-02 12:55:41 -05:00
  • 39914c8eb4 debug msg removed KayenEQ 2014-03-02 04:24:51 -05:00
  • 7133357b1a Revisions to how charm works. Optional SQL for rules KayenEQ 2014-03-02 03:46:51 -05:00
  • 629f9863ae Merge branch 'master' into raycast KimLS 2014-03-01 17:49:21 -08:00
  • be57c66256 Add FilteredMessage do nothing mob virtuals Michael Cook (mackal) 2014-03-01 14:02:57 -05:00
  • e0edd7a290 Added FilteredMessage functions that better use ServerFilters Michael Cook (mackal) 2014-03-01 00:16:37 -05:00
  • d46912fcdf Fix issue with mob procing Michael Cook (mackal) 2014-02-28 22:06:10 -05:00
  • 5c7484cea2 Switched some heal messages to StringIDs Michael Cook (mackal) 2014-02-28 17:43:37 -05:00
  • d525d23217 Shielding now uses StringIDs Michael Cook (mackal) 2014-02-28 02:57:43 -05:00
  • c030cfe0ad Fix zone crash with TryWeaponProc Michael Cook (mackal) 2014-02-28 02:56:36 -05:00
  • cb633e4b6a Crit Spells to StringIDs Some minor clean up Fix an mlog message Michael Cook (mackal) 2014-02-28 02:25:17 -05:00
  • 16afa277de Exported TrainDisc to Lua. Updated idle timer names. cavedude00 2014-02-27 23:21:57 -08:00
  • c18e9d9503 Merge pull request #121 from Siroro/master Michael Cook 2014-02-27 13:11:40 -05:00
  • a490b2ff22 Fixed augs having 100% proc rate Siroro 2014-02-27 12:00:06 +00:00
  • f32a30fb9a Merge remote-tracking branch 'remotes/Eqemu/master' Siroro 2014-02-27 11:44:52 +00:00
  • 0f60fb06e3 Added rule Merchant: EnableAltCurrencySell - defaults to true, allows servers to disable the ability to resell items to alternate currency merchants. Siroro 2014-02-27 09:41:57 +00:00
  • 01bd8bd9fa Reworked Weapon Procing Michael Cook (mackal) 2014-02-27 03:19:25 -05:00
  • 489a6ffd16 Fix for 'sqrt' failures on vs2010 clients Uleat 2014-02-26 21:27:30 -05:00
  • f89d783308 Corrected 2014_02_26_virulentvenomAA.sql cavedude00 2014-02-26 18:20:16 -08:00
  • 1d6bd3cc5e Better flee runspeed calculation. Added two new NPC special_abilities, ALWAYS_FLEE and FLEE_PERCENT. Fixed an issue where a NPC could get stuck on a single coord in a rectangular roambox. Added mindelay to spawngroup to allow for greater control of the roambox delay. SQL is required. cavedude00 2014-02-26 18:06:16 -08:00
  • ea31a29f8a Merge pull request #120 from KayenEQ/master Michael Cook 2014-02-26 14:15:17 -05:00
  • 205dd8a1e5 Clean up and revision of proc chance bonuses Combat Effects and WeaponProc bonuses will no longer affect melee spell procs KayenEQ 2014-02-26 05:16:37 -05:00
  • 8caac162b2 Spell effect addition / fixes KayenEQ 2014-02-26 00:09:59 -05:00
  • 970b30b467 Added entity_list::IsMobSpawnedByNpcTypeID Michael Cook (mackal) 2014-02-25 23:15:14 -05:00
  • 746569b471 Fix HOTs timer when they're in the song window Michael Cook 2014-02-24 17:25:49 -05:00
  • 20869a0aec Mobs will now face their target they are casting on Michael Cook (mackal) 2014-02-24 02:31:40 -05:00
  • 88ec04e5ca Merge branch 'master' of github.com:EQEmu/Server Michael Cook (mackal) 2014-02-24 01:25:03 -05:00
  • 33a8a398fe Add SpellType_Root to EngagedCast check Michael Cook (mackal) 2014-02-24 01:24:27 -05:00
  • d887c77a1b Updated GetUnusedInstanceID to not recycle instance ID's unless it has reached max (65535) sorvani 2014-02-24 00:20:18 -06:00
  • 60c280a521 Debuff/Slow on random mob on hatelist Michael Cook (mackal) 2014-02-24 00:43:24 -05:00