mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-30 19:11:31 +00:00
Switched some heal messages to StringIDs
This commit is contained in:
parent
d525d23217
commit
5c7484cea2
@ -125,6 +125,7 @@
|
||||
#define YOU_ARE_PROTECTED 424 //%1 tries to cast a spell on you, but you are protected.
|
||||
#define TARGET_RESISTED 425 //Your target resisted the %1 spell.
|
||||
#define YOU_RESIST 426 //You resist the %1 spell!
|
||||
#define YOU_CRIT_HEAL 427 //You perform an exceptional heal! (%1)
|
||||
#define YOU_CRIT_BLAST 428 //You deliver a critical blast! (%1)
|
||||
#define SUMMONING_CORPSE 429 //Summoning your corpse.
|
||||
#define SUMMONING_CORPSE_OTHER 430 //Summoning %1's corpse.
|
||||
@ -169,6 +170,7 @@
|
||||
#define OTHER_REGAIN_CAST 1033 //%1 regains concentration and continues casting.
|
||||
#define GENERIC_SHOUT 1034 //%1 shouts '%2'
|
||||
#define GENERIC_EMOTE 1036 //%1 %2
|
||||
#define OTHER_CRIT_HEAL 1039 //%1 performs an exceptional heal! (%2)
|
||||
#define OTHER_CRIT_BLAST 1040 //%1 delivers a critical blast! (%2)
|
||||
#define NPC_ENRAGE_START 1042 //%1 has become ENRAGED.
|
||||
#define NPC_ENRAGE_END 1043 //%1 is no longer enraged.
|
||||
|
||||
@ -3851,24 +3851,17 @@ void Mob::HealDamage(uint32 amount, Mob* caster) {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if(amount > (maxhp - curhp))
|
||||
acthealed = (maxhp - curhp);
|
||||
else
|
||||
acthealed = amount;
|
||||
|
||||
char *TempString = nullptr;
|
||||
|
||||
MakeAnyLenString(&TempString, "%d", acthealed);
|
||||
|
||||
if(acthealed > 100){
|
||||
if(caster){
|
||||
Message_StringID(MT_NonMelee, YOU_HEALED, caster->GetCleanName(), TempString);
|
||||
if(caster != this){
|
||||
caster->Message_StringID(MT_NonMelee, YOU_HEAL, GetCleanName(), TempString);
|
||||
}
|
||||
}
|
||||
else{
|
||||
if (acthealed > 100) {
|
||||
if (caster) {
|
||||
Message_StringID(MT_NonMelee, YOU_HEALED, caster->GetCleanName(), itoa(acthealed));
|
||||
if (caster != this)
|
||||
caster->Message_StringID(MT_NonMelee, YOU_HEAL, GetCleanName(), itoa(acthealed));
|
||||
} else {
|
||||
Message(MT_NonMelee, "You have been healed for %d points of damage.", acthealed);
|
||||
}
|
||||
}
|
||||
@ -3882,7 +3875,6 @@ void Mob::HealDamage(uint32 amount, Mob* caster) {
|
||||
|
||||
SendHPUpdate();
|
||||
}
|
||||
safe_delete_array(TempString);
|
||||
}
|
||||
|
||||
//proc chance includes proc bonus
|
||||
|
||||
@ -259,7 +259,7 @@ int32 NPC::GetActSpellHealing(uint16 spell_id, int32 value, Mob* target) {
|
||||
}
|
||||
|
||||
int32 Client::GetActSpellHealing(uint16 spell_id, int32 value, Mob* target) {
|
||||
|
||||
|
||||
if (target == nullptr)
|
||||
target = this;
|
||||
|
||||
@ -267,54 +267,57 @@ int32 Client::GetActSpellHealing(uint16 spell_id, int32 value, Mob* target) {
|
||||
int16 chance = 0;
|
||||
int8 modifier = 1;
|
||||
bool Critical = false;
|
||||
|
||||
value_BaseEffect = value + (value*GetFocusEffect(focusFcBaseEffects, spell_id)/100);
|
||||
|
||||
|
||||
value_BaseEffect = value + (value*GetFocusEffect(focusFcBaseEffects, spell_id)/100);
|
||||
|
||||
value = value_BaseEffect;
|
||||
|
||||
value += int(value_BaseEffect*GetFocusEffect(focusImprovedHeal, spell_id)/100);
|
||||
|
||||
value += int(value_BaseEffect*GetFocusEffect(focusImprovedHeal, spell_id)/100);
|
||||
|
||||
// Instant Heals
|
||||
if(spells[spell_id].buffduration < 1) {
|
||||
|
||||
chance += itembonuses.CriticalHealChance + spellbonuses.CriticalHealChance + aabonuses.CriticalHealChance;
|
||||
chance += itembonuses.CriticalHealChance + spellbonuses.CriticalHealChance + aabonuses.CriticalHealChance;
|
||||
|
||||
chance += target->GetFocusIncoming(focusFcHealPctCritIncoming, SE_FcHealPctCritIncoming, this, spell_id);
|
||||
|
||||
chance += target->GetFocusIncoming(focusFcHealPctCritIncoming, SE_FcHealPctCritIncoming, this, spell_id);
|
||||
|
||||
if (spellbonuses.CriticalHealDecay)
|
||||
chance += GetDecayEffectValue(spell_id, SE_CriticalHealDecay);
|
||||
|
||||
chance += GetDecayEffectValue(spell_id, SE_CriticalHealDecay);
|
||||
|
||||
if(chance && (MakeRandomInt(0,99) < chance)) {
|
||||
Critical = true;
|
||||
modifier = 2; //At present time no critical heal amount modifier SPA exists.
|
||||
}
|
||||
|
||||
|
||||
value *= modifier;
|
||||
value += GetFocusEffect(focusFcHealAmtCrit, spell_id) * modifier;
|
||||
value += GetFocusEffect(focusFcHealAmt, spell_id);
|
||||
value += target->GetFocusIncoming(focusFcHealAmtIncoming, SE_FcHealAmtIncoming, this, spell_id);
|
||||
|
||||
value += GetFocusEffect(focusFcHealAmtCrit, spell_id) * modifier;
|
||||
value += GetFocusEffect(focusFcHealAmt, spell_id);
|
||||
value += target->GetFocusIncoming(focusFcHealAmtIncoming, SE_FcHealAmtIncoming, this, spell_id);
|
||||
|
||||
if(itembonuses.HealAmt && spells[spell_id].classes[(GetClass()%16) - 1] >= GetLevel() - 5)
|
||||
value += GetExtraSpellAmt(spell_id, itembonuses.HealAmt, value) * modifier;
|
||||
|
||||
value += value*target->GetHealRate(spell_id, this)/100;
|
||||
value += value*target->GetHealRate(spell_id, this)/100;
|
||||
|
||||
if (Critical)
|
||||
entity_list.MessageClose(this, false, 100, MT_SpellCrits, "%s performs an exceptional heal! (%d)", GetName(), value);
|
||||
if (Critical) {
|
||||
entity_list.MessageClose_StringID(this, true, 100, MT_SpellCrits,
|
||||
OTHER_CRIT_HEAL, GetName(), itoa(value));
|
||||
Message_StringID(MT_SpellCrits, YOU_CRIT_HEAL, itoa(value));
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
//Heal over time spells. [Heal Rate and Additional Healing effects do not increase this value]
|
||||
else {
|
||||
|
||||
chance = itembonuses.CriticalHealOverTime + spellbonuses.CriticalHealOverTime + aabonuses.CriticalHealOverTime;
|
||||
|
||||
chance += target->GetFocusIncoming(focusFcHealPctCritIncoming, SE_FcHealPctCritIncoming, this, spell_id);
|
||||
|
||||
chance = itembonuses.CriticalHealOverTime + spellbonuses.CriticalHealOverTime + aabonuses.CriticalHealOverTime;
|
||||
|
||||
chance += target->GetFocusIncoming(focusFcHealPctCritIncoming, SE_FcHealPctCritIncoming, this, spell_id);
|
||||
|
||||
if (spellbonuses.CriticalRegenDecay)
|
||||
chance += GetDecayEffectValue(spell_id, SE_CriticalRegenDecay);
|
||||
|
||||
|
||||
if(chance && (MakeRandomInt(0,99) < chance))
|
||||
return (value * 2);
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user