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Dual Wield changes - see posting linked in changelog.txt
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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== 04/06/2014 ==
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Uleat: Changed Mob::CanThisClassDualWield() behavior. This should let non-monk/beastlord dual-wielding classes attack with either fist as long as the other hand is occupied.
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Notes:
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See this thread for more information and to provide feedback: http://www.eqemulator.org/forums/showthread.php?p=229328#post229328
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== 04/05/2014 ==
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Akkadius: Fix for the Fix for the Fix: Rule Combat:OneProcPerWeapon was created so that you can revert to the original proc functionality
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for custom servers that have balanced their content around having more than 1 aug proc on weapons. By having this rule set to 'false' you revert this functionality.
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38
zone/mob.cpp
38
zone/mob.cpp
@ -2088,27 +2088,35 @@ void Mob::SetAttackTimer() {
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}
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bool Mob::CanThisClassDualWield(void) const
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{
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if (!IsClient()) {
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bool Mob::CanThisClassDualWield(void) const {
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if(!IsClient()) {
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return(GetSkill(SkillDualWield) > 0);
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} else {
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const ItemInst* inst = CastToClient()->GetInv().GetItem(SLOT_PRIMARY);
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}
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else if(CastToClient()->HasSkill(SkillDualWield)) {
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const ItemInst* pinst = CastToClient()->GetInv().GetItem(SLOT_PRIMARY);
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const ItemInst* sinst = CastToClient()->GetInv().GetItem(SLOT_SECONDARY);
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// 2HS, 2HB, or 2HP
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if (inst && inst->IsType(ItemClassCommon)) {
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const Item_Struct* item = inst->GetItem();
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if ((item->ItemType == ItemType2HBlunt) || (item->ItemType == ItemType2HSlash) || (item->ItemType == ItemType2HPiercing))
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if(pinst && pinst->IsWeapon()) {
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const Item_Struct* item = pinst->GetItem();
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if((item->ItemType == ItemType2HBlunt) || (item->ItemType == ItemType2HSlash) || (item->ItemType == ItemType2HPiercing))
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return false;
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} else {
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//No weapon in hand... using hand-to-hand...
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//only monks and beastlords? can dual wield their fists.
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if(class_ != MONK && class_ != MONKGM && class_ != BEASTLORD && class_ != BEASTLORDGM) {
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return false;
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}
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}
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return (CastToClient()->HasSkill(SkillDualWield)); // No skill = no chance
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// OffHand Weapon
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if(sinst && !sinst->IsWeapon())
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return false;
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// Dual-Wielding Empty Fists
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if(!pinst && !sinst)
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if(class_ != MONK && class_ != MONKGM && class_ != BEASTLORD && class_ != BEASTLORDGM)
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return false;
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return true;
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}
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return false;
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}
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bool Mob::CanThisClassDoubleAttack(void) const
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