Created RemoveFromInstance and RemoveAllFromInstance and exported to lua_general.cpp

This commit is contained in:
sorvani 2014-03-04 22:39:52 -06:00
parent 057e4603db
commit 58f42f1af1
4 changed files with 55 additions and 0 deletions

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@ -1,5 +1,9 @@
EQEMu Changelog (Started on Sept 24, 2003 15:50)
-------------------------------------------------------
== 03/04/2014 ==
Sorvani: Created RemoveFromInstance and RemoveAllFromInstance to remove a single player or all players in an instance.
Sorvani: Exported to Lua as eq.remove_from_instance(instance_id) and eq.remove_all_from_instance(instance_id).
== 03/03/2014 ==
demonstar55: Implemented deadly strikes and gave rogues higher innate throwing crit chance

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@ -659,6 +659,14 @@ void lua_assign_raid_to_instance(uint32 instance_id) {
quest_manager.AssignRaidToInstance(instance_id);
}
void lua_remove_from_instance(uint32 instance_id) {
quest_manager.RemoveFromInstance(instance_id);
}
void lua_remove_all_from_instance(uint32 instance_id) {
quest_manager.RemoveAllFromInstance(instance_id);
}
void lua_flag_instance_by_group_leader(uint32 zone, uint32 version) {
quest_manager.FlagInstanceByGroupLeader(zone, version);
}
@ -1195,6 +1203,8 @@ luabind::scope lua_register_general() {
luabind::def("assign_to_instance", &lua_assign_to_instance),
luabind::def("assign_group_to_instance", &lua_assign_group_to_instance),
luabind::def("assign_raid_to_instance", &lua_assign_raid_to_instance),
luabind::def("remove_from_instance", &lua_remove_from_instance),
luabind::def("remove_all_from_instance", &lua_remove_all_from_instance),
luabind::def("flag_instance_by_group_leader", &lua_flag_instance_by_group_leader),
luabind::def("flag_instance_by_raid_leader", &lua_flag_instance_by_raid_leader),
luabind::def("fly_mode", &lua_fly_mode),

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@ -2557,6 +2557,43 @@ void QuestManager::AssignRaidToInstance(uint16 instance_id)
}
}
void QuestManager::RemoveFromInstance(uint16 instance_id)
{
QuestManagerCurrentQuestVars();
if(initiator) {
if(database.RemoveClientFromInstance(instance_id, initiator->CharacterID())) {
initiator->Message(0, "Removed client from instance.");
} else {
initiator->Message(0, "Failed to remove client from instance.");
}
}
}
void QuestManager::RemoveAllFromInstance(uint16 instance_id)
{
QuestManagerCurrentQuestVars();
if(initiator) {
std::list<uint32> charid_list;
boolean removed_all = true;
uint16 fail_count = 0;
database.GetCharactersInInstance(instance_id,charid_list);
auto iter = charid_list.begin();
while(iter != charid_list.end()) {
if(!database.RemoveClientFromInstance(instance_id, *iter)) {
removed_all = false;
++fail_count;
}
++iter;
}
if (removed_all) {
initiator->Message(MT_Say, "Removed all players from instance.");
} else {
// once the expedition system is in, this message it not relevant
initiator->Message(MT_Say, "Failed to remove %i player(s) from instance.", fail_count);
}
}
}
void QuestManager::MovePCInstance(int zone_id, int instance_id, float x, float y, float z, float heading)
{
QuestManagerCurrentQuestVars();

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@ -211,6 +211,10 @@ public:
void AssignToInstance(uint16 instance_id);
void AssignGroupToInstance(uint16 instance_id);
void AssignRaidToInstance(uint16 instance_id);
void RemoveFromInstance(uint16 instance_id);
//void RemoveGroupFromInstance(uint16 instance_id); //potentially useful but not implmented at this time.
//void RemoveRaidFromInstance(uint16 instance_id); //potentially useful but not implmented at this time.
void RemoveAllFromInstance(uint16 instance_id);
void MovePCInstance(int zone_id, int instance_id, float x, float y, float z, float heading);
void FlagInstanceByGroupLeader(uint32 zone, int16 version);
void FlagInstanceByRaidLeader(uint32 zone, int16 version);