Added some missing bufffadebyx functions to lua mob

This commit is contained in:
KimLS 2014-03-09 18:41:50 -07:00
parent 2e4b4b94ed
commit 93105966b6
2 changed files with 65 additions and 1 deletions

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@ -1816,6 +1816,52 @@ void Lua_Mob::SetDestructibleObject(bool set) {
self->SetDestructibleObject(set);
}
bool Lua_Mob::IsImmuneToSpell(int spell_id, Lua_Mob caster) {
Lua_Safe_Call_Bool();
return self->IsImmuneToSpell(spell_id, caster);
}
void Lua_Mob::BuffFadeBySpellID(int spell_id) {
Lua_Safe_Call_Void();
self->BuffFadeBySpellID(spell_id);
}
void Lua_Mob::BuffFadeByEffect(int effect_id) {
Lua_Safe_Call_Void();
self->BuffFadeByEffect(effect_id);
}
void Lua_Mob::BuffFadeByEffect(int effect_id, int skipslot) {
Lua_Safe_Call_Void();
self->BuffFadeByEffect(effect_id, skipslot);
}
void Lua_Mob::BuffFadeAll() {
Lua_Safe_Call_Void();
self->BuffFadeAll();
}
void Lua_Mob::BuffFadeBySlot(int slot) {
Lua_Safe_Call_Void();
self->BuffFadeBySlot(slot);
}
void Lua_Mob::BuffFadeBySlot(int slot, bool recalc_bonuses) {
Lua_Safe_Call_Void();
self->BuffFadeBySlot(slot, recalc_bonuses);
}
int Lua_Mob::CanBuffStack(int spell_id, int caster_level) {
Lua_Safe_Call_Int();
return self->CanBuffStack(spell_id, caster_level);
}
int Lua_Mob::CanBuffStack(int spell_id, int caster_level, bool fail_if_overwrite) {
Lua_Safe_Call_Int();
return self->CanBuffStack(spell_id, caster_level, fail_if_overwrite);
}
luabind::scope lua_register_mob() {
return luabind::class_<Lua_Mob, Lua_Entity>("Mob")
.def(luabind::constructor<>())
@ -2125,7 +2171,16 @@ luabind::scope lua_register_mob() {
.def("ProcessSpecialAbilities", (void(Lua_Mob::*)(std::string))&Lua_Mob::ProcessSpecialAbilities)
.def("SetAppearance", (void(Lua_Mob::*)(int))&Lua_Mob::SetAppearance)
.def("SetAppearance", (void(Lua_Mob::*)(int,bool))&Lua_Mob::SetAppearance)
.def("SetDestructibleObject", (void(Lua_Mob::*)(bool))&Lua_Mob::SetDestructibleObject);
.def("SetDestructibleObject", (void(Lua_Mob::*)(bool))&Lua_Mob::SetDestructibleObject)
.def("IsImmuneToSpell", (bool(Lua_Mob::*)(int,Lua_Mob))&Lua_Mob::IsImmuneToSpell)
.def("BuffFadeBySpellID", (void(Lua_Mob::*)(int))&Lua_Mob::BuffFadeBySpellID)
.def("BuffFadeByEffect", (void(Lua_Mob::*)(int))&Lua_Mob::BuffFadeByEffect)
.def("BuffFadeByEffect", (void(Lua_Mob::*)(int,int))&Lua_Mob::BuffFadeByEffect)
.def("BuffFadeAll", (void(Lua_Mob::*)(void))&Lua_Mob::BuffFadeAll)
.def("BuffFadeBySlot", (void(Lua_Mob::*)(int))&Lua_Mob::BuffFadeBySlot)
.def("BuffFadeBySlot", (void(Lua_Mob::*)(int,bool))&Lua_Mob::BuffFadeBySlot)
.def("CanBuffStack", (int(Lua_Mob::*)(int,int))&Lua_Mob::CanBuffStack)
.def("CanBuffStack", (int(Lua_Mob::*)(int,int,bool))&Lua_Mob::CanBuffStack);
}
luabind::scope lua_register_special_abilities() {

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@ -345,6 +345,15 @@ public:
void SetAppearance(int app);
void SetAppearance(int app, bool ignore_self);
void SetDestructibleObject(bool set);
bool IsImmuneToSpell(int spell_id, Lua_Mob caster);
void BuffFadeBySpellID(int spell_id);
void BuffFadeByEffect(int effect_id);
void BuffFadeByEffect(int effect_id, int skipslot);
void BuffFadeAll();
void BuffFadeBySlot(int slot);
void BuffFadeBySlot(int slot, bool recalc_bonuses);
int CanBuffStack(int spell_id, int caster_level);
int CanBuffStack(int spell_id, int caster_level, bool fail_if_overwrite);
};
#endif