changelog.txt

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Akkadius 2014-04-05 18:12:58 -05:00
parent fb03db8980
commit 8ad1c1d8a9

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@ -8,7 +8,24 @@ Akkadius: (Performance Adjustment) Removed AsyncLoadVariables from InterserverTi
see that the query 'SELECT varname, value, unix_timestamp() FROM variables where unix_timestamp(ts) >= timestamp' is called every 10 seconds. This function is loading
variables that are initially loaded on World and Zone bootup. When running a large amount of zone servers, the amount of MySQL chatter that is produced is enormous and
unnecessary. For example, if I ran 400 zone servers, I would see 3,456,000 unnecessary queries from all idle or active zone processes in a 24 hour interval.
Secrets: Added a rule to enable multiple procs from the same weapon's other slots if a proc is deemed to trigger, Defaults to true.
If Combat:OneProcPerWeapon is not enabled, we reset the try for that weapon regardless of if we procced or not.
This is for some servers that may want to have as many procs triggering from weapons as possible in a single round.
Optional SQL: utils/sql/git/optional/2014_04_05_ProcRules.sql
== 04/04/2014 ==
Kayen: Implemented 'Physical Resists' (Resist Type 9) to be consistent with live based on extensive parsing.
SQL will add new field to npc_types 'PhR' and fill in database with values consistent with observations.
Required SQL: utils/sql/git/optional/2014_04_04_PhysicalResists.sql
== 04/03/2014 ==
Kayen: Implemented live like spell projectiles (ie. Mage Bolts).
Optional SQL: utils/sql/git/optional/2014_04_03_SpellProjectileRules.sql
Note: The rules in this SQL are for setting the item id for the graphic used by the projectile on different clients.
== 04/01/2014 ==
demonstar55: Implemented ability for a merchant to open and close shop.
Lua quest functions: e.self:MerchantOpenShop() and e.self:MerchantCloseShop()