mirror of
https://github.com/EQEmu/Server.git
synced 2026-01-03 02:13:51 +00:00
Added a rule to enable multiple procs from the same weapon's other slots if a proc is deemed to trigger, Defaults to true.
This commit is contained in:
parent
628a5764cc
commit
35fad4d5a7
@ -5,7 +5,12 @@ Akkadius: (Performance Adjustment) Removed AsyncLoadVariables from InterserverTi
|
||||
see that the query 'SELECT varname, value, unix_timestamp() FROM variables where unix_timestamp(ts) >= timestamp' is called every 10 seconds. This function is loading
|
||||
variables that are initially loaded on World and Zone bootup. When running a large amount of zone servers, the amount of MySQL chatter that is produced is enormous and
|
||||
unnecessary. For example, if I ran 400 zone servers, I would see 3,456,000 unnecessary queries from all idle or active zone processes in a 24 hour interval.
|
||||
|
||||
Secrets: Added a rule to enable multiple procs from the same weapon's other slots if a proc is deemed to trigger, Defaults to true.
|
||||
If Combat:OneProcPerWeapon is not enabled, we reset the try for that weapon regardless of if we procced or not.
|
||||
This is for some servers that may want to have as many procs triggering from weapons as possible in a single round.
|
||||
|
||||
Optional SQL: utils/sql/git/optional/2014_04_05_ProcRules.sql
|
||||
|
||||
== 04/04/2014 ==
|
||||
Kayen: Implemented 'Physical Resists' (Resist Type 9) to be consistent with live based on extensive parsing.
|
||||
SQL will add new field to npc_types 'PhR' and fill in database with values consistent with observations.
|
||||
|
||||
@ -396,6 +396,7 @@ RULE_BOOL ( Combat, UseArcheryBonusRoll, false) //Make the 51+ archery bonus req
|
||||
RULE_INT ( Combat, ArcheryBonusChance, 50)
|
||||
RULE_INT ( Combat, BerserkerFrenzyStart, 35)
|
||||
RULE_INT ( Combat, BerserkerFrenzyEnd, 45)
|
||||
RULE_BOOL ( Combat, OneProcPerWeapon, true) //If enabled, One proc per weapon per round
|
||||
RULE_CATEGORY_END()
|
||||
|
||||
RULE_CATEGORY( NPC )
|
||||
|
||||
1
utils/sql/git/optional/2014_04_05_ProcRules.sql
Normal file
1
utils/sql/git/optional/2014_04_05_ProcRules.sql
Normal file
@ -0,0 +1 @@
|
||||
INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Combat:OneProcPerWeapon', 'true', 'If OneProcPerWeapon is not enabled, we reset the proc try for that weapon regardless of if we procced or not.');
|
||||
@ -4085,6 +4085,10 @@ void Mob::TryWeaponProc(const ItemInst *inst, const Item_Struct *weapon, Mob *on
|
||||
}
|
||||
}
|
||||
}
|
||||
//If OneProcPerWeapon is not enabled, we reset the try for that weapon regardless of if we procced or not.
|
||||
//This is for some servers that may want to have as many procs triggering from weapons as possible in a single round.
|
||||
if(!RuleB(Combat, OneProcPerWeapon))
|
||||
proced = false;
|
||||
|
||||
if (!proced && inst) {
|
||||
for (int r = 0; r < MAX_AUGMENT_SLOTS; r++) {
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user