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Fix for wizard innate crits when they have no chance otherwise
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@ -84,7 +84,7 @@ int32 Client::GetActSpellDamage(uint16 spell_id, int32 value, Mob* target) {
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chance += itembonuses.FrenziedDevastation + spellbonuses.FrenziedDevastation + aabonuses.FrenziedDevastation;
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if (chance > 0){
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if (chance > 0 || (GetClass() == WIZARD && GetLevel() >= RuleI(Spells, WizCritLevel))) {
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int32 ratio = RuleI(Spells, BaseCritRatio); //Critical modifier is applied from spell effects only. Keep at 100 for live like criticals.
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