Allow multiple aug procs if Combat:OneProcPerWeapon is false

This commit is contained in:
Michael Cook (mackal) 2014-04-05 18:47:14 -04:00
parent 35fad4d5a7
commit 07625336fd

View File

@ -4113,7 +4113,8 @@ void Mob::TryWeaponProc(const ItemInst *inst, const Item_Struct *weapon, Mob *on
}
} else {
ExecWeaponProc(aug_i, aug->Proc.Effect, on);
break;
if (!RuleB(Combat, OneProcPerWeapon))
break;
}
}
}