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Allow multiple aug procs if Combat:OneProcPerWeapon is false
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@ -4113,7 +4113,8 @@ void Mob::TryWeaponProc(const ItemInst *inst, const Item_Struct *weapon, Mob *on
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}
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} else {
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ExecWeaponProc(aug_i, aug->Proc.Effect, on);
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break;
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if (!RuleB(Combat, OneProcPerWeapon))
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break;
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}
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}
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}
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