mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-13 02:11:30 +00:00
** Fix for RoF clients not displaying Augment Restrictions in the Item Info window.
** Change to Client::SummonItem() to enforce valid item/augment combinations. (Run the optional sql file first, before posting any SummonItem() failure issues in the forums.)
This commit is contained in:
parent
65e8c2ffde
commit
4170434b96
@ -1,5 +1,15 @@
|
||||
EQEMu Changelog (Started on Sept 24, 2003 15:50)
|
||||
-------------------------------------------------------
|
||||
== 03/17/2014 ==
|
||||
Uleat: Updated Client::SummonItem() to check for valid item combinations when augmentations are passed.
|
||||
Uleat: Changed the return type of Client::SummonItem() from void to bool. Calling methods and APIs have not been update as yet.
|
||||
Uleat: Fixed the RoF Item structure to properly pass the 'augrestrict' variable. RoF clients now show restrictions in the Item Information window.
|
||||
|
||||
Optional SQL: 2014/03/17_EnforceAugmentRules.sql
|
||||
Note: This adds the rules Inventory:EnforceAugmentRestriction, Inventory:EnforceAugmentUsability and Inventory:EnforceAugmentWear.
|
||||
If you run into script/recipe issues, running this sql file will set the default enforcement rules to false.
|
||||
If you still run into issues, you may want to check that your scripts are not trying to augment non-common items.
|
||||
Please post any failures as bugs and be sure to include the base item ID, as well as any augment IDs that you are using.
|
||||
|
||||
== 03/12/2014 ==
|
||||
Kayen: Melee/Magic runes are now calculated as bonuses. Resolved issues with runes not working and not fading properly.
|
||||
|
||||
@ -137,6 +137,83 @@ enum ItemUseTypes : uint8
|
||||
*/
|
||||
};
|
||||
|
||||
/*
|
||||
** Augmentation use types (in-work)
|
||||
**
|
||||
** (ref: dbstr_us.txt)
|
||||
**
|
||||
*/
|
||||
enum AugmentationUseTypes : uint32 {
|
||||
AugTypeNone = 0, // not 100% sure on this...
|
||||
AugTypeGeneralSingleStat, /*1^16^1 (General: Single Stat)^0*/
|
||||
AugTypeGeneralMultipleStat, /*2^16^2 (General: Multiple Stat)^0*/
|
||||
AugTypeGeneralSpellEffect, /*3^16^3 (General: Spell Effect)^0*/
|
||||
AugTypeWeaponGeneral, /*4^16^4 (Weapon: General)^0*/
|
||||
AugTypeWeaponElemDamage, /*5^16^5 (Weapon: Elem Damage)^0*/
|
||||
AugTypeWeaponBaseDamage, /*6^16^6 (Weapon: Base Damage)^0*/
|
||||
AugTypeGeneralGroup, /*7^16^7 (General: Group)^0*/
|
||||
AugTypeGeneralRaid, /*8^16^8 (General: Raid)^0*/
|
||||
AugTypeGeneralDragonsPoints, /*9^16^9 (General: Dragons Points)^0*/
|
||||
AugTypeCraftedCommon, /*10^16^10 (Crafted: Common)^0*/
|
||||
AugTypeCraftedGroup1, /*11^16^11 (Crafted: Group)^0*/
|
||||
AugTypeCraftedRaid1, /*12^16^12 (Crafted: Raid)^0*/
|
||||
AugTypeEnergeiacGroup, /*13^16^13 (Energeiac: Group)^0*/
|
||||
AugTypeEnergeiacRaid, /*14^16^14 (Energeiac: Raid)^0*/
|
||||
AugTypeEmblem, /*15^16^15 (Emblem)^0*/
|
||||
AugTypeCraftedGroup2, /*16^16^16 (Crafted: Group)^0*/
|
||||
AugTypeCraftedRaid2, /*17^16^17 (Crafted: Raid)^0*/
|
||||
AugTypeUnknown1, /*18^16^18^0*/
|
||||
AugTypeUnknown2, /*19^16^19^0*/
|
||||
AugTypeOrnamentation, /*20^16^20 (Ornamentation)^0*/
|
||||
AugTypeSpecialOrnamentation, /*21^16^21 (Special Ornamentation)^0*/
|
||||
AugTypeUnknown3, /*22^16^22^0*/
|
||||
AugTypeUnknown4, /*23^16^23^0*/
|
||||
AugTypeUnknown5, /*24^16^24^0*/
|
||||
AugTypeUnknown6, /*25^16^25^0*/
|
||||
AugTypeUnknown7, /*26^16^26^0*/
|
||||
AugTypeUnknown8, /*27^16^27^0*/
|
||||
AugTypeUnknown9, /*28^16^28^0*/
|
||||
AugTypeUnknown10, /*29^16^29^0*/
|
||||
AugTypeEpic25, /*30^16^30^0*/
|
||||
AugTypeTest, /*31^16^Test^0*/ // listed as 31^16^31^0 in 5-10 client
|
||||
_AugTypeCount
|
||||
};
|
||||
|
||||
/*
|
||||
** Augmentation restriction types (in-work)
|
||||
**
|
||||
** (ref: eqstr_us.txt)
|
||||
**
|
||||
*/
|
||||
enum AugmentationRestrictionTypes : uint8 {
|
||||
/*4690*/ AugRestrAny = 0,
|
||||
/*9134*/ AugRestrArmor,
|
||||
/*9135*/ AugRestrWeapons,
|
||||
/*9136*/ AugRestr1HWeapons,
|
||||
/*9137*/ AugRestr2HWeapons,
|
||||
/*9138*/ AugRestr1HSlash,
|
||||
/*9139*/ AugRestr1HBlunt,
|
||||
/*9140*/ AugRestrPiercing,
|
||||
/*9148*/ AugRestrHandToHand,
|
||||
/*9141*/ AugRestr2HSlash,
|
||||
/*9142*/ AugRestr2HBlunt,
|
||||
/*9143*/ AugRestr2HPierce,
|
||||
/*9144*/ AugRestrBows,
|
||||
/*9145*/ AugRestrShields,
|
||||
/*8052*/ AugRestr1HSlash1HBluntOrHandToHand,
|
||||
/*9200*/ AugRestr1HBluntOrHandToHand, // no listed peq entries
|
||||
|
||||
// these three appear to be post-RoF (12-10-2012) and can not be verified until RoF (05-10-2013) is supported
|
||||
/*????*/ AugRestrUnknown1,
|
||||
/*????*/ AugRestrUnknown2,
|
||||
/*????*/ AugRestrUnknown3, // last value in peq entries
|
||||
_AugRestrCount
|
||||
|
||||
/*4687*/ //AugTypeAllItems, // ?? unknown atm
|
||||
/*4688*/ //AugTypePrestige, // ?? unknown atm
|
||||
/*4689*/ //AugTypeNonPrestige, // ?? unknown atm
|
||||
};
|
||||
|
||||
/*
|
||||
** Container use types
|
||||
**
|
||||
|
||||
@ -5070,8 +5070,9 @@ char* SerializeItem(const ItemInst *inst, int16 slot_id_in, uint32 *length, uint
|
||||
memset(&isbs, 0, sizeof(RoF::structs::ItemSecondaryBodyStruct));
|
||||
|
||||
isbs.augtype = item->AugType;
|
||||
isbs.augrestrict = item->AugRestrict;
|
||||
isbs.augdistiller = 0;
|
||||
isbs.augrestrict = item->AugRestrict;
|
||||
|
||||
|
||||
for(int x = 0; x < 5; ++x)
|
||||
{
|
||||
|
||||
@ -4427,8 +4427,11 @@ struct AugSlotStruct
|
||||
struct ItemSecondaryBodyStruct
|
||||
{
|
||||
uint32 augtype;
|
||||
uint32 augrestrict;
|
||||
// swapped augrestrict and augdistiller positions
|
||||
// (this swap does show the proper augment restrictions in Item Information window now)
|
||||
// unsure what the purpose of augdistiller is at this time -U 3/17/2014
|
||||
uint32 augdistiller; // New to December 10th 2012 client - NEW
|
||||
uint32 augrestrict;
|
||||
AugSlotStruct augslots[6];
|
||||
|
||||
uint32 ldonpoint_type;
|
||||
|
||||
@ -537,6 +537,12 @@ RULE_BOOL( QueryServ, MerchantLogTransactions, false) // Logs Merchant Transacti
|
||||
RULE_BOOL( QueryServ, PlayerLogPCCoordinates, false) // Logs Player Coordinates with certain events
|
||||
RULE_CATEGORY_END()
|
||||
|
||||
RULE_CATEGORY( Inventory )
|
||||
RULE_BOOL ( Inventory, EnforceAugmentRestriction, true) // Forces augment slot restrictions
|
||||
RULE_BOOL ( Inventory, EnforceAugmentUsability, true) // Forces augmented item usability
|
||||
RULE_BOOL ( Inventory, EnforceAugmentWear, true) // Forces augment wear slot validation
|
||||
RULE_CATEGORY_END()
|
||||
|
||||
#undef RULE_CATEGORY
|
||||
#undef RULE_INT
|
||||
#undef RULE_REAL
|
||||
|
||||
@ -0,0 +1,3 @@
|
||||
INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Inventory:EnforceAugmentRestriction', 'false', 'Forces augment slot restrictions.');
|
||||
INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Inventory:EnforceAugmentUsability', 'false', 'Forces augmented item usability.');
|
||||
INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Inventory:EnforceAugmentWear', 'false', 'Forces augment wear slot validation.');
|
||||
@ -794,7 +794,7 @@ public:
|
||||
void QSSwapItemAuditor(MoveItem_Struct* move_in, bool postaction_call = false);
|
||||
void PutLootInInventory(int16 slot_id, const ItemInst &inst, ServerLootItem_Struct** bag_item_data = 0);
|
||||
bool AutoPutLootInInventory(ItemInst& inst, bool try_worn = false, bool try_cursor = true, ServerLootItem_Struct** bag_item_data = 0);
|
||||
void SummonItem(uint32 item_id, int16 charges = -1, uint32 aug1=0, uint32 aug2=0, uint32 aug3=0, uint32 aug4=0, uint32 aug5=0, bool attuned=false, uint16 to_slot=SLOT_CURSOR);
|
||||
bool SummonItem(uint32 item_id, int16 charges = -1, uint32 aug1=0, uint32 aug2=0, uint32 aug3=0, uint32 aug4=0, uint32 aug5=0, bool attuned=false, uint16 to_slot=SLOT_CURSOR);
|
||||
void SetStats(uint8 type,int16 set_val);
|
||||
void IncStats(uint8 type,int16 increase_val);
|
||||
void DropItem(int16 slot_id);
|
||||
|
||||
@ -200,124 +200,377 @@ bool Client::CheckLoreConflict(const Item_Struct* item) {
|
||||
return (m_inv.HasItemByLoreGroup(item->LoreGroup, ~invWhereSharedBank) != SLOT_INVALID);
|
||||
}
|
||||
|
||||
void Client::SummonItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, bool attuned, uint16 to_slot) {
|
||||
bool Client::SummonItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, bool attuned, uint16 to_slot) {
|
||||
// I have 'over-logged' failure messages to aid in any troubleshooting of issues that arise from this change.
|
||||
// The 'LogFile' code may be taken out once after a period of time with no script/recipe issues.
|
||||
//
|
||||
// I have also incorporated a bool return type..but, have not updated any calling methods to process failures.
|
||||
// Once the APIs are updated, scripts may also be updated.
|
||||
|
||||
const Item_Struct* item = database.GetItem(item_id);
|
||||
|
||||
if (item == nullptr) {
|
||||
Message(0, "No such item: %i", item_id);
|
||||
return;
|
||||
} else {
|
||||
if(item == nullptr) {
|
||||
Message(13, "Item %u does not exist.", item_id);
|
||||
LogFile->write(EQEMuLog::Error, "Player %s on account %s attempted to create an item with an invalid id.\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u)\n",
|
||||
account_name, GetName(), item->ID, aug1, aug2, aug3, aug4, aug5);
|
||||
|
||||
return false;
|
||||
}
|
||||
else {
|
||||
// if the item is stackable and the charge amount is -1 or 0 then set to 1 charge.
|
||||
// removed && item->MaxCharges == 0 if -1 or 0 was passed max charges is irrelevant
|
||||
if (charges <= 0 && item->Stackable) {
|
||||
if(charges <= 0 && item->Stackable)
|
||||
charges = 1;
|
||||
// if the charges is -1, then no charge value was passed in set to max charges
|
||||
} else if(charges == -1) {
|
||||
charges = item->MaxCharges;
|
||||
// in any other situation just use charges as passed
|
||||
}
|
||||
}
|
||||
// Checking to see if the Item is lore or not.
|
||||
bool foundlore = CheckLoreConflict(item);
|
||||
|
||||
//TODO: check for lore conflict on augments
|
||||
// if the charges is -1, then no charge value was passed in set to max charges
|
||||
else if(charges == -1)
|
||||
charges = item->MaxCharges;
|
||||
|
||||
// in any other situation just use charges as passed
|
||||
}
|
||||
|
||||
// Base item is lore..so, cancel summon
|
||||
if(CheckLoreConflict(item)) {
|
||||
// this is the 'you can not pickup another...' message. I don't feel this is appropriate
|
||||
// for a summoning failure response
|
||||
// DuplicateLoreMessage(item_id);
|
||||
Message(13, "You already have a lore %s (%i) in your inventory.", item->Name, item_id);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Checking to see if it is a GM only Item or not.
|
||||
//bool foundgm = (item->gm && (this->Admin() < 100));
|
||||
bool foundgm = false;
|
||||
/*
|
||||
if(item->gm && (this->Admin() < 100))
|
||||
Message(0, "You are not a GM and can not summon this item!");
|
||||
|
||||
if (!foundlore && !foundgm) { // Okay, It isn't LORE, or if it is, it is not in player's inventory.
|
||||
ItemInst* inst = database.CreateItem(item, charges);
|
||||
if (inst) {
|
||||
// Corrected the augment references to reflect augment name/id instead of base item name/id
|
||||
if (aug1) {
|
||||
const Item_Struct* augitem1 = database.GetItem(aug1);
|
||||
if (augitem1) {
|
||||
if (!CheckLoreConflict(augitem1)) {
|
||||
inst->PutAugment(&database, 0, aug1);
|
||||
}
|
||||
else {
|
||||
Message(0, "You already have a %s (%u) in your inventory - Augment not added!", augitem1->Name, aug1);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (aug2) {
|
||||
const Item_Struct* augitem2 = database.GetItem(aug2);
|
||||
if (augitem2) {
|
||||
if (!CheckLoreConflict(augitem2)) {
|
||||
inst->PutAugment(&database, 1, aug2);
|
||||
}
|
||||
else {
|
||||
Message(0, "You already have a %s (%u) in your inventory - Augment not added!", augitem2->Name, aug2);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (aug3) {
|
||||
const Item_Struct* augitem3 = database.GetItem(aug3);
|
||||
if (augitem3) {
|
||||
if (!CheckLoreConflict(augitem3)) {
|
||||
inst->PutAugment(&database, 2, aug3);
|
||||
}
|
||||
else {
|
||||
Message(0, "You already have a %s (%u) in your inventory - Augment not added!", augitem3->Name, aug3);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (aug4) {
|
||||
const Item_Struct* augitem4 = database.GetItem(aug4);
|
||||
if (augitem4) {
|
||||
if (!CheckLoreConflict(augitem4)) {
|
||||
inst->PutAugment(&database, 3, aug4);
|
||||
}
|
||||
else {
|
||||
Message(0, "You already have a %s (%u) in your inventory - Augment not added!", augitem4->Name, aug4);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (aug5) {
|
||||
const Item_Struct* augitem5 = database.GetItem(aug5);
|
||||
if (augitem5) {
|
||||
if (!CheckLoreConflict(augitem5)) {
|
||||
inst->PutAugment(&database, 4, aug5);
|
||||
}
|
||||
else {
|
||||
Message(0, "You already have a %s (%u) in your inventory - Augment not added!", augitem5->Name, aug5);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (attuned) {
|
||||
if (inst->GetItem()->Attuneable) {
|
||||
inst->SetInstNoDrop(true);
|
||||
}
|
||||
}
|
||||
if (to_slot == SLOT_CURSOR)
|
||||
{
|
||||
//inst->SetCharges(
|
||||
PushItemOnCursor(*inst);
|
||||
// Send item packet to user
|
||||
SendItemPacket(SLOT_CURSOR, inst, ItemPacketSummonItem);
|
||||
}
|
||||
else
|
||||
{
|
||||
PutItemInInventory(to_slot, *inst, true);
|
||||
}
|
||||
safe_delete(inst);
|
||||
return false;
|
||||
*/
|
||||
|
||||
if ((RuleB(Character, EnableDiscoveredItems)))
|
||||
{
|
||||
if(!GetGM() && !IsDiscovered(item_id))
|
||||
DiscoverItem(item_id);
|
||||
if(((item->ItemClass != ItemClassCommon) || (item->AugType > 0)) && (aug1 | aug2 | aug3 | aug4 | aug5)) {
|
||||
Message(13, "You can not augment an augment or a non-common class item.");
|
||||
LogFile->write(EQEMuLog::Error, "Player %s on account %s attempted to augment an augment or a non-common class item.\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u)\n",
|
||||
account_name, GetName(), item->ID, aug1, aug2, aug3, aug4, aug5);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32 augments[MAX_AUGMENT_SLOTS] = { aug1, aug2, aug3, aug4, aug5 };
|
||||
|
||||
for(int iter = 0; iter < MAX_AUGMENT_SLOTS; ++iter) {
|
||||
if(augments[iter] && (database.GetItem(augments[iter]) == nullptr)) {
|
||||
Message(13, "Augment %u (Aug%i) does not exist.", augments[iter], iter + 1);
|
||||
LogFile->write(EQEMuLog::Error, "Player %s on account %s attempted to create an augment (Aug%i) with an invalid id.\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u)\n",
|
||||
account_name, GetName(), iter + 1, item->ID, aug1, aug2, aug3, aug4, aug5);
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
uint32 classes = item->Classes;
|
||||
uint32 races = item->Races;
|
||||
uint32 slots = item->Slots;
|
||||
|
||||
bool enforcewear = RuleB(Inventory, EnforceAugmentWear);
|
||||
bool enforcerestr = RuleB(Inventory, EnforceAugmentRestriction);
|
||||
bool enforceusable = RuleB(Inventory, EnforceAugmentUsability);
|
||||
|
||||
for(int iter = 0; iter < MAX_AUGMENT_SLOTS; ++iter) {
|
||||
const Item_Struct* augtest = database.GetItem(augments[iter]);
|
||||
|
||||
if(augtest) {
|
||||
if(CheckLoreConflict(augtest)) {
|
||||
// ditto
|
||||
// DuplicateLoreMessage(augtest->ID);
|
||||
Message(13, "You already have a lore %s (%u) in your inventory.", augtest->Name, augtest->ID);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/*
|
||||
if(augtest->gm && (this->Admin() < 100)) {
|
||||
Message(0, "You are not a GM and can not summon this augment!");
|
||||
|
||||
return false;
|
||||
}
|
||||
*/
|
||||
|
||||
if(augtest->AugType == 0) {
|
||||
Message(13, "%s (%u) (Aug%i) is not an actual augment.", augtest->Name, augtest->ID, iter + 1);
|
||||
LogFile->write(EQEMuLog::Error, "Player %s on account %s attempted to use a non-augment item (Aug%i) as an augment.\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u)\n",
|
||||
account_name, GetName(), item->ID, iter + 1, aug1, aug2, aug3, aug4, aug5);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
if(enforcewear) {
|
||||
if((item->AugSlotType[iter] == AugTypeNone) || !(((uint32)1 << (item->AugSlotType[iter] - 1)) & augtest->AugType)) {
|
||||
Message(13, "Augment %u (Aug%i) is not allowed wear on Item %u.", augments[iter], iter + 1, item->ID);
|
||||
LogFile->write(EQEMuLog::Error, "Player %s on account %s attempted to augment an item with a disallowed augment type (Aug%i).\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u)\n",
|
||||
account_name, GetName(), iter + 1, item->ID, aug1, aug2, aug3, aug4, aug5);
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if(enforcerestr) {
|
||||
bool restrictfail = false;
|
||||
uint8 it = item->ItemType;
|
||||
|
||||
switch(augtest->AugRestrict) {
|
||||
case AugRestrAny:
|
||||
break;
|
||||
case AugRestrArmor:
|
||||
switch(it) {
|
||||
case ItemTypeArmor:
|
||||
break;
|
||||
default:
|
||||
restrictfail = true;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case AugRestrWeapons:
|
||||
switch(it) {
|
||||
case ItemType1HSlash:
|
||||
case ItemType1HBlunt:
|
||||
case ItemType1HPiercing:
|
||||
case ItemTypeMartial:
|
||||
case ItemType2HSlash:
|
||||
case ItemType2HBlunt:
|
||||
case ItemType2HPiercing:
|
||||
case ItemTypeBow:
|
||||
break;
|
||||
default:
|
||||
restrictfail = true;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case AugRestr1HWeapons:
|
||||
switch(it) {
|
||||
case ItemType1HSlash:
|
||||
case ItemType1HBlunt:
|
||||
case ItemType1HPiercing:
|
||||
case ItemTypeMartial:
|
||||
break;
|
||||
default:
|
||||
restrictfail = true;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case AugRestr2HWeapons:
|
||||
switch(it) {
|
||||
case ItemType2HSlash:
|
||||
case ItemType2HBlunt:
|
||||
case ItemType2HPiercing:
|
||||
case ItemTypeBow:
|
||||
break;
|
||||
default:
|
||||
restrictfail = true;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case AugRestr1HSlash:
|
||||
switch(it) {
|
||||
case ItemType1HSlash:
|
||||
break;
|
||||
default:
|
||||
restrictfail = true;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case AugRestr1HBlunt:
|
||||
switch(it) {
|
||||
case ItemType1HBlunt:
|
||||
break;
|
||||
default:
|
||||
restrictfail = true;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case AugRestrPiercing:
|
||||
switch(it) {
|
||||
case ItemType1HPiercing:
|
||||
break;
|
||||
default:
|
||||
restrictfail = true;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case AugRestrHandToHand:
|
||||
switch(it) {
|
||||
case ItemTypeMartial:
|
||||
break;
|
||||
default:
|
||||
restrictfail = true;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case AugRestr2HSlash:
|
||||
switch(it) {
|
||||
case ItemType2HSlash:
|
||||
break;
|
||||
default:
|
||||
restrictfail = true;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case AugRestr2HBlunt:
|
||||
switch(it) {
|
||||
case ItemType2HBlunt:
|
||||
break;
|
||||
default:
|
||||
restrictfail = true;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case AugRestr2HPierce:
|
||||
switch(it) {
|
||||
case ItemType2HPiercing:
|
||||
break;
|
||||
default:
|
||||
restrictfail = true;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case AugRestrBows:
|
||||
switch(it) {
|
||||
case ItemTypeBow:
|
||||
break;
|
||||
default:
|
||||
restrictfail = true;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case AugRestrShields:
|
||||
switch(it) {
|
||||
case ItemTypeShield:
|
||||
break;
|
||||
default:
|
||||
restrictfail = true;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case AugRestr1HSlash1HBluntOrHandToHand:
|
||||
switch(it) {
|
||||
case ItemType1HSlash:
|
||||
case ItemType1HBlunt:
|
||||
case ItemTypeMartial:
|
||||
break;
|
||||
default:
|
||||
restrictfail = true;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case AugRestr1HBluntOrHandToHand:
|
||||
switch(it) {
|
||||
case ItemType1HBlunt:
|
||||
case ItemTypeMartial:
|
||||
break;
|
||||
default:
|
||||
restrictfail = true;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
// These 3 are in-work
|
||||
case AugRestrUnknown1:
|
||||
case AugRestrUnknown2:
|
||||
case AugRestrUnknown3:
|
||||
default:
|
||||
restrictfail = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if(restrictfail) {
|
||||
Message(13, "Augment %u (Aug%i) is restricted from wear on Item %u.", augments[iter], iter + 1, item->ID);
|
||||
LogFile->write(EQEMuLog::Error, "Player %s on account %s attempted to augment an item with a restricted augment (Aug%i).\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u)\n",
|
||||
account_name, GetName(), iter + 1, item->ID, aug1, aug2, aug3, aug4, aug5);
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if(enforceusable) {
|
||||
classes &= augtest->Classes;
|
||||
|
||||
if(item->Classes && !classes) {
|
||||
Message(13, "Augment %u (Aug%i) will result in an item not usable by any class.", augments[iter], iter + 1);
|
||||
LogFile->write(EQEMuLog::Error, "Player %s on account %s attempted to create an item unusable by any class.\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u)\n",
|
||||
account_name, GetName(), item->ID, aug1, aug2, aug3, aug4, aug5);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
races &= augtest->Races;
|
||||
|
||||
if(item->Races && !races) {
|
||||
Message(13, "Augment %u (Aug%i) will result in an item not usable by any race.", augments[iter], iter + 1);
|
||||
LogFile->write(EQEMuLog::Error, "Player %s on account %s attempted to create an item unusable by any race.\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u)\n",
|
||||
account_name, GetName(), item->ID, aug1, aug2, aug3, aug4, aug5);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
slots &= augtest->Slots;
|
||||
|
||||
if(item->Slots && !slots) {
|
||||
Message(13, "Augment %u (Aug%i) will result in an item not usable in any slot.", augments[iter], iter + 1);
|
||||
LogFile->write(EQEMuLog::Error, "Player %s on account %s attempted to create an item unusable in any slot.\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u)\n",
|
||||
account_name, GetName(), item->ID, aug1, aug2, aug3, aug4, aug5);
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else { // Item was already in inventory & is a LORE item or was a GM only item. Give them a message about it.
|
||||
if (foundlore){
|
||||
DuplicateLoreMessage(item_id);
|
||||
//Message(0, "You already have a %s (%i) in your inventory!", item->Name, item_id);
|
||||
}
|
||||
else if (foundgm)
|
||||
Message(0, "You are not a GM to summon this item");
|
||||
|
||||
// Item is not lore..
|
||||
// Item is not GM-Only..
|
||||
// Augments are valid and match allowed slots..
|
||||
// ..or Augments are valid and do not match allowed slots and..
|
||||
// ..EnforceAugmentWear=false and EnforceAugmentRestriction=false and EnforceAugmentUsability=false
|
||||
|
||||
ItemInst* inst = database.CreateItem(item, charges);
|
||||
|
||||
if(inst == nullptr) {
|
||||
Message(13, "An unknown server error has occurred and your item was not created.");
|
||||
LogFile->write(EQEMuLog::Error, "Player %s on account %s encountered an unknown item creation error.\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u)\n",
|
||||
account_name, GetName(), item->ID, aug1, aug2, aug3, aug4, aug5);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
for(int iter = 0; iter < MAX_AUGMENT_SLOTS; ++iter) {
|
||||
if(augments[iter])
|
||||
inst->PutAugment(&database, iter, augments[iter]);
|
||||
}
|
||||
|
||||
// This may need augment checks as well..left out for now
|
||||
if(attuned && inst->GetItem()->Attuneable)
|
||||
inst->SetInstNoDrop(true);
|
||||
|
||||
if(to_slot == SLOT_CURSOR) {
|
||||
//inst->SetCharges(
|
||||
PushItemOnCursor(*inst);
|
||||
// Send item packet to user
|
||||
SendItemPacket(SLOT_CURSOR, inst, ItemPacketSummonItem);
|
||||
}
|
||||
else {
|
||||
PutItemInInventory(to_slot, *inst, true);
|
||||
}
|
||||
|
||||
safe_delete(inst);
|
||||
|
||||
if((RuleB(Character, EnableDiscoveredItems)) && !GetGM()) {
|
||||
if(!IsDiscovered(item_id))
|
||||
DiscoverItem(item_id);
|
||||
|
||||
for(int iter = 0; iter < MAX_AUGMENT_SLOTS; ++iter) {
|
||||
if(augments[iter] && !IsDiscovered(augments[iter]))
|
||||
DiscoverItem(augments[iter]);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Drop item from inventory to ground (generally only dropped from SLOT_CURSOR)
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user