String updates

Level requirment for Summon Corpse spells
This commit is contained in:
KayenEQ 2014-03-27 19:17:05 -04:00
parent 41903e8f09
commit 079d1ca870
2 changed files with 22 additions and 13 deletions

View File

@ -80,6 +80,7 @@
#define CANNOT_AFFECT_NPC 251 //That spell can not affect this target NPC.
#define SUSPEND_MINION_HAS_AGGRO 256 //Your pet is the focus of something's attention.
#define NO_PET 255 //You do not have a pet.
#define GATE_FAIL 260 //Your gate is too unstable, and collapses.
#define CORPSE_CANT_SENSE 262 //You cannot sense any corpses for this PC in this zone.
#define SPELL_NO_HOLD 263 //Your spell did not take hold.
#define CANNOT_CHARM 267 //This NPC cannot be charmed.
@ -208,6 +209,7 @@
#define AA_POINTS 1215 //points
#define SPELL_FIZZLE_OTHER 1218 //%1's spell fizzles!
#define MISSED_NOTE_OTHER 1219 //A missed note brings %1's song to a close!
#define SPELL_LEVEL_REQ 1226 //This spell only works on people who are level %1 and under.
#define CORPSE_DECAY_NOW 1227 //This corpse is waiting to expire.
#define SURNAME_REJECTED 1374 //Your new surname was rejected. Please try a different name.
#define DUEL_DECLINE 1383 //%1 has declined your challenge to duel to the death.
@ -253,6 +255,7 @@
#define GAIN_RAIDEXP 5085 //You gained raid experience!
#define DUNGEON_SEALED 5141 //The gateway to the dungeon is sealed off to you. Perhaps you would be able to enter if you needed to adventure there.
#define ADVENTURE_COMPLETE 5147 //You received %1 points for successfully completing the adventure.
#define SUCCOR_FAIL 5169 //The portal collapes before you can escape!
#define PET_ATTACKING 5501 //%1 tells you, 'Attacking %2 Master.'
#define FATAL_BOW_SHOT 5745 //%1 performs a FATAL BOW SHOT!!
#define MELEE_SILENCE 5806 //You *CANNOT* use this melee ability, you are suffering from amnesia!

View File

@ -430,7 +430,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
if(MakeRandomInt(0, 99) < RuleI(Spells, SuccorFailChance)) { //2% Fail chance by default
if(IsClient()) {
CastToClient()->Message(MT_SpellFailure,"Your portal collapses before you can make your escape!");
CastToClient()->Message_StringID(MT_SpellFailure,SUCCOR_FAIL);
}
break;
}
@ -1008,7 +1008,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
if(MakeRandomInt(0, 99) < effect_value)
Gate();
else
caster->Message(MT_SpellFailure,"Your portal has collapsed.");
caster->Message_StringID(MT_SpellFailure,GATE_FAIL);
}
break;
}
@ -1713,19 +1713,25 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
// Now we should either be casting this on self or its being cast on a valid group member
if(TargetClient) {
Corpse *corpse = entity_list.GetCorpseByOwner(TargetClient);
if(corpse) {
if(TargetClient == this->CastToClient())
Message_StringID(4, SUMMONING_CORPSE, TargetClient->CastToMob()->GetCleanName());
else
Message_StringID(4, SUMMONING_CORPSE_OTHER, TargetClient->CastToMob()->GetCleanName());
corpse->Summon(CastToClient(), true, true);
}
else {
// No corpse found in the zone
Message_StringID(4, CORPSE_CANT_SENSE);
if (TargetClient->GetLevel() <= effect_value){
Corpse *corpse = entity_list.GetCorpseByOwner(TargetClient);
if(corpse) {
if(TargetClient == this->CastToClient())
Message_StringID(4, SUMMONING_CORPSE, TargetClient->CastToMob()->GetCleanName());
else
Message_StringID(4, SUMMONING_CORPSE_OTHER, TargetClient->CastToMob()->GetCleanName());
corpse->Summon(CastToClient(), true, true);
}
else {
// No corpse found in the zone
Message_StringID(4, CORPSE_CANT_SENSE);
}
}
else
caster->Message_StringID(MT_SpellFailure, SPELL_LEVEL_REQ);
}
else {
Message_StringID(4, TARGET_NOT_FOUND);