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107 Commits

Author SHA1 Message Date
Chris Miles e8f4ffd628 [Release] 23.10.2 2025-09-17 00:52:31 -05:00
Chris Miles 0447618f7e hotfix: merge fix 2025-09-17 00:50:03 -05:00
Chris Miles e71ce001ff Hotfix: revert #4996 2025-09-17 00:47:42 -05:00
Alex King 1575a2af40 [Hotfix] Fixed Mail Key Bug (#5015)
* [Hotfix] Fixed Mail Key Bug

* Release
2025-09-16 22:52:57 -04:00
JJ 4b69df646c [Release] 23.10.0 (#5014)
* Update CHANGELOG.md

* Update version.h

* Update package.json
2025-09-16 11:35:03 -04:00
Alex King 044b9c1420 [Repositories] Convert Mail Key to Repositories (#5007)
* [Repositories] Convert Mail Key to Repositories

* Update shareddb.cpp

---------

Co-authored-by: JJ <3617814+joligario@users.noreply.github.com>
2025-09-15 14:23:48 -04:00
Alex King 0bbb5b90e7 [Repositories] Convert Total Time Played to Repositories (#5008) 2025-09-15 09:14:59 -04:00
Alex King 6506ad5b51 [Quest API] Add EVENT_CHARM_START and EVENT_CHARM_END (#5013) 2025-09-15 09:14:46 -04:00
Alex King dcaa0ecdaa [Quest API] Add Identifiers to Get/Modify NPC Stat Methods (#5012) 2025-09-15 09:14:29 -04:00
Mitch Freeman 9b143132be [Bug Fix] Fix Several Evolving Item Bugs (#4992)
* Add sending evolving items via parcels
Send, retrieve and inspect tested ok

* Sell evolving items to a merchant and purchase tested ok.

* Fix a problem with potions and quantity
2025-09-07 22:51:39 -04:00
Mitch Freeman 231bf8b4ec Update database_update_manifest.cpp (#5011) 2025-09-07 19:13:00 -04:00
Alex King dee58f9a91 [Repositories] Convert Shared Bank Platinum to Repositories (#5006) 2025-09-01 21:39:24 -04:00
Alex King 1eb89edbbd [Repositories] Convert Item Loading to Repositories (#4998) 2025-08-30 16:39:23 -04:00
Alex King e015d0d67e [Repositories] Convert Damage Shield Types to Repositories (#4995)
* [Repositories] Convert Damage Shield Types to Repositories

* Remove max spell ID
2025-08-30 16:23:33 -04:00
Alex King ba78394ce9 [Repositories] Convert Spell Loading to Repositories (#4996) 2025-08-30 15:42:04 -04:00
Alex King 060f6e377d [Constants] Convert SE Defines to SpellEffect Namespace (#4999) 2025-08-30 15:33:19 -04:00
Alex King 92c8b0e585 [Constants] Change Race Changes to Race Namespace (#5000) 2025-08-30 15:33:11 -04:00
Alex King 33df8ea665 [Repositories] Convert Character Inspect Messages to Repositories (#4997) 2025-08-30 14:42:40 -04:00
Alex King 9668074d94 [Bug Fix] Fix Recipe Inspect Bug (#4994) 2025-08-30 13:56:14 -04:00
Alex King 822a5dcac4 [Cleanup] Cleanup #show ip_lookup Message (#5005)
* [Cleanup] Cleanup #show ip_lookup Message

* Test

* Update clientlist.cpp
2025-08-30 13:05:18 -04:00
Alex King 0c65a4febe [Cleanup] Fix #set race 0 Message (#5004) 2025-08-29 20:08:03 -04:00
Alex King 02f66de679 [Cleanup] Remove Unused errorname Variable (#5001) 2025-08-29 12:02:11 -04:00
Alex King 145111f11e [Bug Fix] Fix Task Reloading (#5002) 2025-08-29 06:52:51 -04:00
Alex King a4e47d9180 [Pets] Add Pet Constants and Methods (#4987)
* [Pets] Add Pet Constants and Methods

* Remove GetID

* GetPetTypeName()

* Cleanup
2025-08-17 01:00:31 -04:00
Alex King 207ee2daa0 [Database] Add heal_amount to character_stats_record (#4986)
* [Database] Add heal_amount to character_stats_record

* Update version.h
2025-08-16 21:35:55 -04:00
Alex King 1fe5d9fa4f [Commands] Add #task complete Saylink to #task show (#4985) 2025-08-16 21:35:38 -04:00
Alex King ed3f6c2a40 [Cleanup] Fix Issues with Strings::Commify and Mob::SendStatsWindow (#4984) 2025-08-16 21:35:13 -04:00
Alex King adb3196ca5 [Cleanup] Add #npcedit npc_tint_id Help Message (#4982)
* [Cleanup] Add #npcedit npc_tint_id Help Message

* Update npcedit.cpp

* Update npcedit.cpp
2025-08-16 21:34:55 -04:00
Alex King e13b133ac8 [Quest API] Add GetNPCTintIndex() to Perl/Lua (#4983) 2025-08-16 21:34:39 -04:00
Alex King d475428157 [Quest API] Add GetKeyRing() to Perl/Lua (#4980) 2025-08-16 21:34:28 -04:00
Alex King 00b66ce432 [Commands] Add #find account Subcommand (#4981)
Credit goes to https://github.com/The-Heroes-Journey-EQEMU/Server/pull/281
2025-08-16 21:34:16 -04:00
Alex 4d12dd5c43 [Code] Remove Attributions (#4988) 2025-08-15 23:36:35 -05:00
regneq c4f408bffc [Bug Fix] Fix Race 474 for Titanium (#4979) 2025-08-11 16:49:59 -04:00
Alex King d876c6df2a [Bug Fix] Fix #show recipe uint16 Cap (#4978) 2025-08-11 14:06:13 -04:00
Alex King d142e1ca81 [Hotfix] Fix Quest Ownership Edge Case (#4977)
* [Hotfix] Fix Quest Ownership Edge Case

* Push
2025-08-02 22:09:30 -05:00
Chris Miles d9f4d49ef4 [Release] 23.9.0 (#4976) 2025-08-02 20:11:29 -05:00
Alex King 0a1df5bbb6 [Quest API] Add GetTimers() and GetPausedTimers() to Perl/Lua (#4965)
* [Quest API] Add GetTimers() and GetPausedTimers() to Perl/Lua

* Push
2025-08-02 19:17:56 -05:00
dependabot[bot] 41f3d7ff31 Bump golang.org/x/oauth2 in /utils/scripts/build/should-release (#4967)
Bumps [golang.org/x/oauth2](https://github.com/golang/oauth2) from 0.0.0-20180821212333-d2e6202438be to 0.27.0.
- [Commits](https://github.com/golang/oauth2/commits/v0.27.0)

---
updated-dependencies:
- dependency-name: golang.org/x/oauth2
  dependency-version: 0.27.0
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-08-02 19:16:57 -05:00
solar 0afef19d26 [Loginserver] Fix Legacy World When Using Local DB (#4970)
Co-authored-by: solar <solar@heliacal.net>
2025-08-02 19:16:35 -05:00
Alex King e9be2d76c3 [Commands] Add #show keyring Subcommand (#4973) 2025-08-02 19:15:44 -05:00
solar ffa813b92c [Build] Fix Linking with GCC (#4969)
Co-authored-by: solar <solar@heliacal.net>
2025-08-02 19:15:11 -05:00
solar 909de47acd fix player movement deltas (jumping, turning) (#4975)
Co-authored-by: solar <solar@heliacal.net>
2025-08-02 10:32:30 -04:00
regneq 73a5f11e17 [Bug Fix] [Bug Fix] Show player count on the server list status. (#4971) 2025-07-30 19:39:55 -04:00
Alex King 9544e100c3 [Bug Fix] Fix Hero's Forge Ingame and Character Select (#4966) 2025-07-30 19:39:29 -04:00
Chris Miles f3232cdc3a [Database] Add Indexes to NPC's Spawns Loot (#4972) 2025-07-30 09:37:23 -04:00
Bemvaras b8884d6572 [Quest API] Add GetMemberRole() to Perl/Lua (#4963)
* Add group member role retrieval

* Expose group member role to Lua

* Cleanup

* Cleanup

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2025-07-10 15:09:04 -04:00
Alex King 323a0c0b27 [Feature] Zone Scripting (#4908)
* [Feature] Add Zone Scripting Capabilities

* Push

* Update zone.cpp

* Fix crashes

* Lua

* Add other events, finish Lua

* Add EVENT_ENTER_ZONE

* Final

* Push

* Push

* [Feature] Add Zone Scripting Capabilities

* Push

* Update zone.cpp

* Fix crashes

* Add EVENT_ENTER_ZONE

* Remove duplicates

* Update embparser.cpp
2025-07-10 15:08:08 -04:00
regneq ab45d4358d [Bug Fix] Add a missing Froglok starting area for Titanium Startzone. (#4962)
* Add a missing Froglok starting area for Titanium Startzone.

* fix formatting.

* add a missing break.
2025-07-04 12:53:45 -04:00
nytmyr f7775c7a75 [Bots] Fix FinishBuffing rule (#4961) 2025-06-30 19:54:04 -05:00
Chris Miles 659a960401 [Performance] Clear Wearchange Deduplication Cache (#4960)
* [Performance] Clear Wearchange Deduplication Cache

* Move timers to process loops
2025-06-30 13:57:43 -05:00
Chris Miles 07d484597d [Build] More Build Speed Improvements (#4959) 2025-06-30 13:09:23 -05:00
nytmyr fc470d5f83 [Bots] Fix ^cast resurrects (#4958)
- Was failing stack checks and couldn't be casted. Added bypass.
2025-06-29 10:19:00 -04:00
Chris Miles 585ed3bd25 [Release] 23.8.1 2025-06-28 17:29:25 -05:00
Chris Miles 2eb291a461 [Databuckets] Revert Caching Changes of #4917 (#4957)
* [Databuckets] Revert Caching Changes of #4917

* Comment caching tests until addressed later
2025-06-28 17:28:19 -05:00
Alex King a1421af214 [Bug Fix] Fix Hero Forge on Character Select (#4954) 2025-06-26 19:35:28 -04:00
Alex King 13aad6229f [Crash Fix] Fix Possible Crashes with Raid Methods (#4955) 2025-06-26 19:35:20 -04:00
Alex King 76d46ceaf0 [Bug Fix] Fix FindCharacter Using content_db (#4956) 2025-06-26 19:35:11 -04:00
Chris Miles 389047c4e2 [Release] 23.8.0 (#4953)
* [Release] 23.8.0

* Changelog

* Update ruletypes.h
2025-06-25 21:12:05 -05:00
Chris Miles 2c6d405b2c [Hotfix] Fix ClientList Singleton Shortcomings of #4942 2025-06-25 15:50:34 -05:00
Fryguy 50ae0f8351 [Corpses] Add corpse entity variables to DB (#4911)
* [Corpses] Add corpse entity variables to DB

- When corpses have entity variables add/remove/modified it will update the database accordingly.
- Corpse loading will pull the database values if they exist.

* Updates per review

* Update version.h

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-06-25 15:21:52 -05:00
Alex King dc261bb203 [Code] ZSList Global to Singleton Cleanup (#4940)
* [Code] ZSList Global to Singleton Cleanup

* Final

* Post merge fixes

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-06-25 15:16:44 -05:00
Alex King 643ee56433 [Code] PlayerEventLogs Global to Singleton Cleanup (#4928)
* [Code] PlayerEventLogs Global to Singleton Cleanup

* Fix

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-06-25 15:05:33 -05:00
Alex King c0bb32ed12 [Code] WorldContentServer Global to Singleton Cleanup (#4939) 2025-06-25 14:55:39 -05:00
Alex King c99bda3f47 [Code] WebInterfaceList Global to Singleton Cleanup (#4935) 2025-06-25 14:49:32 -05:00
Alex King 967a13e692 [Code] WorldEventScheduler and ZoneEventScheduler Global to Singleton Cleanup (#4932) 2025-06-25 14:47:37 -05:00
Alex King f304f9cc61 [Code] QueryServConnection Global to Singleton Cleanup (#4938)
* [Code] QueryServConnection Global to Singleton Cleanup

* Fix missed file in PR

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-06-25 14:43:01 -05:00
Alex King 004e2ca63f [Code] AdventureManager Global to Singleton Cleanup (#4931)
* [Code] AdventureManager Global to Singleton Cleanup

* Post merge fix

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-06-25 14:38:24 -05:00
Alex King 128732e05d [Code] EvolvingItemsManager Global to Singleton Cleanup (#4929)
Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-06-25 14:26:29 -05:00
Alex King 1e6a4dac78 [Code] UCSConnection Global to Singleton Cleanup (#4937)
Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-06-25 14:25:37 -05:00
Alex King 654764685a [Code] LFGuildManager Global to Singleton Cleanup (#4927)
* [Code] LFGuildManager Global to Singleton Cleanup

* Update lfguild.h

* Update worldserver.cpp

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-06-25 14:19:52 -05:00
Alex King c5ab35e4af [Code] SharedTaskManager Global to Singleton Cleanup (#4930)
Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-06-25 14:11:40 -05:00
Chris Miles 947795f1d1 [Code] EQEmuLogSys Global to Singleton Cleanup (#4925)
* [Code] EQEmuLogSys Global to Singleton Cleanup

* Post merge fix
2025-06-25 14:05:49 -05:00
Alex King 1153c9ab96 [Code] LoginServerList Global to Singleton Cleanup (#4941) 2025-06-25 13:49:55 -05:00
Alex King 2128b45313 [Code] ClientList Global to Singleton Cleanup (#4942) 2025-06-25 13:49:42 -05:00
Alex King 4f7ff2d6f2 [Code] DatabaseUpdate Global to Singleton Cleanup (#4943)
Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-06-25 13:48:18 -05:00
Alex King b5f1e99d3b [Code] DiscordManager Global to Singleton Cleanup (#4926)
* [Code] DiscordManager Global to Singleton Cleanup

* Update discord_manager.h

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-06-25 13:47:47 -05:00
Chris Miles 83918ce020 [Performance] Wearchange Packet Send Deduplication (#4916)
* [Performance] Wearchange Packet Send Deduplication

* Update mob_appearance.cpp

* Reduce one allocation

* Update mob_appearance.cpp

* Change

* Update mob_appearance.cpp

* Update mob_appearance.cpp

* Update mob_appearance.cpp

* Update mob_appearance.cpp

* Update mob_appearance.cpp

* Wut

* ffs
2025-06-25 13:19:29 -05:00
Alex King f3aaeff0a9 [Code] PetitionList Global to Singleton Cleanup (#4944)
* [Code] PetitionList Global to Singleton Cleanup

* Update worldserver.cpp

* Update worldserver.cpp
2025-06-25 13:15:21 -05:00
Chris Miles 98eff43346 chore: Update language for clarity and attribution 2025-06-25 13:09:43 -05:00
Bemvaras 46b43a990f [Quest API] Add CompleteTask and UncompleteTask methods to Perl/Lua (#4921)
* Add quest::uncompletetask to quest API

* Remove CMakeSettings.json (local build config) from PR

* Push

* Final

* Update embparser_api.cpp

* Update questmgr.cpp

* Update lua_client.cpp

* Fix parcel slot duplication for evolving item augments

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-06-25 13:03:23 -05:00
Chris Miles ea96cbf885 [Databuckets] Nested Caching (#4917)
* [Databuckets] Nested Caching

* One more

* Update benchmark_databuckets.cpp

* Add caching tests

* Fix tests and scoping

* Update databuckets.cpp

* Fix tests

* Rebase fixes

* [Databuckets] Implement Cache in World (#4920)
2025-06-25 12:47:43 -05:00
regneq de07870c99 [Fix] Fix breaking changes to Titanium, SoF, SoD patches causes by big bags update (#4922)
* [Fix] Fix breaking change to Titanium patches caused by Big Bags update.

* Fixes for Titanium, SoD, SoF causes by big bag bug.
2025-06-25 12:41:13 -05:00
Chris Miles b3b228c26c [Code] PCH Cleanup (#4952)
* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update app-pch.h

* Update CMakeLists.txt

* Split out pch to zone

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update windows-build.ps1

* Update windows-build.ps1

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt
2025-06-25 12:26:38 -05:00
Fryguy 27b5c80c3c [Quest API] Lua Client Scoped EnableTitleSets (#4914)
Example usage:
```lua
client:EnableTitleSet(reward.title_set)
```
2025-06-25 12:25:35 -05:00
Chris Miles fb4d003e19 [Player Events] Zone Fetch Settings from QS if Enabled (#4915)
* [Player Events] Zone Fetch Settings from QS if Enabled

* Update zonelist.cpp

* Update zoneserver.cpp
2025-06-25 12:21:35 -05:00
Chris Miles f025e5741b [Player Event Logs] Don't Clear Event Data on ETL Events (#4913)
* [Player Event Logs] Don't Clear Event Data on ETL Events

* Migration
2025-06-24 20:15:22 -04:00
Chris Miles c3f2708f1b [Player Events] Don't Write Empty Data (#4912)
* [Player Events] Don't Write Empty Data

* Revert "[Player Events] Don't Write Empty Data"

This reverts commit f64a824b33.

* Update player_events.h

* Augs
2025-06-24 20:14:51 -04:00
Alex King 2e760d6397 [Code] ZoneStore Global to Singleton Cleanup (#4934) 2025-06-23 06:45:06 -04:00
Chris Miles bac892b582 [API] Add wwmarquee <type> <message> (#4919)
* [API] Implement Console "wwmarquee"

* Fin
2025-06-23 05:25:50 -04:00
Chris Miles 4005b68383 [Code] Optimize PCH Config (Faster Builds) (#4951) 2025-06-22 13:52:23 -05:00
Chris Miles 5ac9dd04e4 [Code] Cleanup Strings Header (#4950)
* [Code] Cleanup Strings Header

* Include optimize
2025-06-22 13:52:13 -05:00
Alex King f0c041e8b3 [Code] EQ::Random Global to Singleton Cleanup (#4936) 2025-06-22 14:13:58 -04:00
Alex King 2f4a5b56dd [Code] SkillCaps Global to Singleton Cleanup (#4933) 2025-06-22 14:13:16 -04:00
Alex King 940f97c9ae [Code] TaskManager Global to Singleton Cleanup (#4945)
* [Code] TaskManager Global to Singleton Cleanup

* Remove checks for existence

* Final
2025-06-22 14:10:48 -04:00
Chris Miles f8ee664b27 [Code] Remove Lua Rule Constants (#4949) 2025-06-22 13:55:55 -04:00
Chris Miles df86ad371b [Code] PathManager Global to Singleton Cleanup (#4924) 2025-06-22 13:50:52 -04:00
Chris Miles e846bb86b6 [Code] Remove Regex Compile Bloat (#4947) 2025-06-22 02:08:15 -05:00
Chris Miles 3e6a3e2168 [Build] Significantly Improve Build Times Using Unity Builds (#4948) 2025-06-22 02:08:03 -05:00
Alex King 2aebf1a78a [Code] Remove Unused MZoneShutdown Mutex (#4946) 2025-06-22 01:49:39 -05:00
Chris Miles 1be7e56b86 [Databuckets] Move Databuckets to Common (#4918)
* [Databuckets] Move Databuckets to Common

* Fix linking issue
2025-06-16 16:48:29 -05:00
Chris Miles a0ff9d67a1 [Fix] Bulk Send Corpses after Idle State (#4910) 2025-06-09 14:31:28 -05:00
Chris Miles befee1c729 [Quests] Support Multiple Quest, Plugin, and Lua Module Paths (#4906)
* [Quests] Add Support for Multiple Load Paths

* Adjust load paths

* plugin != m_lua_module_directories
2025-06-09 12:49:46 -05:00
nytmyr 3d70063a68 [Doors] Fix door saving for versions (#4905)
* [Doors] Fix door saving for versions

- Door saving wasn't saving to the proper version on `#door save`

* Update doors.cpp

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-06-09 12:47:56 -05:00
JJ 4e28bcf85e Bump libuv to 1.50.0 (#4898) 2025-06-09 12:40:37 -05:00
JJ 687d10960a [Logs] Fix output for tasks in logs (#4907) 2025-06-09 12:32:45 -05:00
Chris Miles 567d46c3d6 [Performance] Auto Idle / AFK (#4903)
* [Performance] AFK Client Packet Filtering

* Player feedback

* Update client_packet.cpp

* Fixes

* Streamline updates to SetAFK

* Decouple idling and AFK and manual AFK

* Reset clock timer when we take AFK or idle off

* Exclude bard songs in non combat zones from resetting timer

* GM exclusion adjustments
2025-05-22 13:08:32 -05:00
Chris Miles 53cc2de459 [World API] Input Validation (#4904)
* [World API] Input Validation

* Update eqemu_api_world_data_service.cpp

* Add db ping to player events processor, move back into main thread
2025-05-22 13:08:17 -05:00
311 changed files with 15174 additions and 11404 deletions
+230
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@@ -1,3 +1,233 @@
## [23.10.2] 9/16/2025
### Hotfix
* Revert #4996 as it was causing critical issues with spells that needs to be further investigated. @Akkadius 2025-09-17
## [23.10.1] 9/16/2025
### Hotfix
* Fixed Mail Key Bug ([#5015](https://github.com/EQEmu/Server/pull/5015)) @Kinglykrab 2025-09-16
## [23.10.0] 9/15/2025
### Build
* Fix Linking with GCC ([#4969](https://github.com/EQEmu/Server/pull/4969)) @solar984 2025-08-03
### Code
* Add #npcedit npc_tint_id Help Message ([#4982](https://github.com/EQEmu/Server/pull/4982)) @Kinglykrab 2025-08-17
* Cleanup #show ip_lookup Message ([#5005](https://github.com/EQEmu/Server/pull/5005)) @Kinglykrab 2025-08-30
* Fix #set race 0 Message ([#5004](https://github.com/EQEmu/Server/pull/5004)) @Kinglykrab 2025-08-30
* Fix Issues with Strings::Commify and Mob::SendStatsWindow ([#4984](https://github.com/EQEmu/Server/pull/4984)) @Kinglykrab 2025-08-17
* Remove Attributions ([#4988](https://github.com/EQEmu/Server/pull/4988)) @KimLS 2025-08-16
* Remove Unused errorname Variable ([#5001](https://github.com/EQEmu/Server/pull/5001)) @Kinglykrab 2025-08-29
### Commands
* Add #find account Subcommand ([#4981](https://github.com/EQEmu/Server/pull/4981)) @Kinglykrab 2025-08-17
* Add #show keyring Subcommand ([#4973](https://github.com/EQEmu/Server/pull/4973)) @Kinglykrab 2025-08-03
* Add #task complete Saylink to #task show ([#4985](https://github.com/EQEmu/Server/pull/4985)) @Kinglykrab 2025-08-17
### Constants
* Change Race Changes to Race Namespace ([#5000](https://github.com/EQEmu/Server/pull/5000)) @Kinglykrab 2025-08-30
* Convert SE Defines to SpellEffect Namespace ([#4999](https://github.com/EQEmu/Server/pull/4999)) @Kinglykrab 2025-08-30
### Database
* Add `heal_amount` to `character_stats_record` ([#4986](https://github.com/EQEmu/Server/pull/4986)) @Kinglykrab 2025-08-17
### Fixes
* Fix #show recipe uint16 Cap ([#4978](https://github.com/EQEmu/Server/pull/4978)) @Kinglykrab 2025-08-11
* Fix Race 474 for Titanium ([#4979](https://github.com/EQEmu/Server/pull/4979)) @regneq 2025-08-11
* Fix Recipe Inspect Bug ([#4994](https://github.com/EQEmu/Server/pull/4994)) @Kinglykrab 2025-08-30
* Fix Several Evolving Item Bugs ([#4992](https://github.com/EQEmu/Server/pull/4992)) @neckkola 2025-09-08
* Fix Task Reloading ([#5002](https://github.com/EQEmu/Server/pull/5002)) @Kinglykrab 2025-08-29
### Loginserver
* Fix Legacy World When Using Local DB ([#4970](https://github.com/EQEmu/Server/pull/4970)) @solar984 2025-08-03
### Pets
* Add Pet Constants and Methods ([#4987](https://github.com/EQEmu/Server/pull/4987)) @Kinglykrab 2025-08-17
### Quest API
* Add EVENT_CHARM_START and EVENT_CHARM_END ([#5013](https://github.com/EQEmu/Server/pull/5013)) @Kinglykrab 2025-09-15
* Add GetKeyRing() to Perl/Lua ([#4980](https://github.com/EQEmu/Server/pull/4980)) @Kinglykrab 2025-08-17
* Add GetNPCTintIndex() to Perl/Lua ([#4983](https://github.com/EQEmu/Server/pull/4983)) @Kinglykrab 2025-08-17
* Add GetTimers() and GetPausedTimers() to Perl/Lua ([#4965](https://github.com/EQEmu/Server/pull/4965)) @Kinglykrab 2025-08-03
* Add Identifiers to Get/Modify NPC Stat Methods ([#5012](https://github.com/EQEmu/Server/pull/5012)) @Kinglykrab 2025-09-15
### Repositories
* Convert Character Inspect Messages to Repositories ([#4997](https://github.com/EQEmu/Server/pull/4997)) @Kinglykrab 2025-08-30
* Convert Damage Shield Types to Repositories ([#4995](https://github.com/EQEmu/Server/pull/4995)) @Kinglykrab 2025-08-30
* Convert Item Loading to Repositories ([#4998](https://github.com/EQEmu/Server/pull/4998)) @Kinglykrab 2025-08-30
* Convert Mail Key to Repositories ([#5007](https://github.com/EQEmu/Server/pull/5007)) @Kinglykrab 2025-09-15
* Convert Shared Bank Platinum to Repositories ([#5006](https://github.com/EQEmu/Server/pull/5006)) @Kinglykrab 2025-09-02
* Convert Spell Loading to Repositories ([#4996](https://github.com/EQEmu/Server/pull/4996)) @Kinglykrab 2025-08-30
* Convert Total Time Played to Repositories ([#5008](https://github.com/EQEmu/Server/pull/5008)) @Kinglykrab 2025-09-15
## [23.9.1] 8/2/2025
### Hotfix
* Fix Quest Ownership Edge Case ([#4977](https://github.com/EQEmu/Server/pull/4977)) @Kinglykrab 2025-08-02
## [23.9.0] 8/2/2025
### Bots
* Fix FinishBuffing rule ([#4961](https://github.com/EQEmu/Server/pull/4961)) @nytmyr 2025-07-01
* Fix ^cast resurrects ([#4958](https://github.com/EQEmu/Server/pull/4958)) @nytmyr 2025-06-29
### Build
* Fix Linking with GCC ([#4969](https://github.com/EQEmu/Server/pull/4969)) @solar984 2025-08-03
* More Build Speed Improvements ([#4959](https://github.com/EQEmu/Server/pull/4959)) @Akkadius 2025-06-30
### Commands
* Add #show keyring Subcommand ([#4973](https://github.com/EQEmu/Server/pull/4973)) @Kinglykrab 2025-08-03
### Database
* Add Indexes to NPC's Spawns Loot ([#4972](https://github.com/EQEmu/Server/pull/4972)) @Akkadius 2025-07-30
### Feature
* Zone Scripting ([#4908](https://github.com/EQEmu/Server/pull/4908)) @Kinglykrab 2025-07-10
### Fixes
* Add a missing Froglok starting area for Titanium Startzone. ([#4962](https://github.com/EQEmu/Server/pull/4962)) @regneq 2025-07-04
* Fix Hero's Forge Ingame and Character Select ([#4966](https://github.com/EQEmu/Server/pull/4966)) @Kinglykrab 2025-07-30
* Show player count on the server list status. ([#4971](https://github.com/EQEmu/Server/pull/4971)) @regneq 2025-07-30
### Loginserver
* Fix Legacy World When Using Local DB ([#4970](https://github.com/EQEmu/Server/pull/4970)) @solar984 2025-08-03
### Performance
* Clear Wearchange Deduplication Cache ([#4960](https://github.com/EQEmu/Server/pull/4960)) @Akkadius 2025-06-30
### Quest API
* Add GetMemberRole() to Perl/Lua ([#4963](https://github.com/EQEmu/Server/pull/4963)) @Barathos 2025-07-10
* Add GetTimers() and GetPausedTimers() to Perl/Lua ([#4965](https://github.com/EQEmu/Server/pull/4965)) @Kinglykrab 2025-08-03
## [23.8.1] 6/28/2025
### Crash Fix
* Fix Possible Crashes with Raid Methods ([#4955](https://github.com/EQEmu/Server/pull/4955)) @Kinglykrab 2025-06-26
### Databuckets
* Revert Caching Changes of #4917 ([#4957](https://github.com/EQEmu/Server/pull/4957)) @Akkadius 2025-06-28
### Fixes
* Fix FindCharacter Using content_db ([#4956](https://github.com/EQEmu/Server/pull/4956)) @Kinglykrab 2025-06-26
* Fix Hero Forge on Character Select ([#4954](https://github.com/EQEmu/Server/pull/4954)) @Kinglykrab 2025-06-26
## [23.8.0] 6/25/2025
### API
* Add wwmarquee <type> <message> ([#4919](https://github.com/EQEmu/Server/pull/4919)) @Akkadius 2025-06-23
### Build
* Significantly Improve Build Times Using Unity Builds ([#4948](https://github.com/EQEmu/Server/pull/4948)) @Akkadius 2025-06-22
### Code
* AdventureManager Global to Singleton Cleanup ([#4931](https://github.com/EQEmu/Server/pull/4931)) @Kinglykrab 2025-06-25
* Cleanup Strings Header ([#4950](https://github.com/EQEmu/Server/pull/4950)) @Akkadius 2025-06-22
* ClientList Global to Singleton Cleanup ([#4942](https://github.com/EQEmu/Server/pull/4942)) @Kinglykrab 2025-06-25
* DatabaseUpdate Global to Singleton Cleanup ([#4943](https://github.com/EQEmu/Server/pull/4943)) @Kinglykrab 2025-06-25
* DiscordManager Global to Singleton Cleanup ([#4926](https://github.com/EQEmu/Server/pull/4926)) @Kinglykrab 2025-06-25
* EQ::Random Global to Singleton Cleanup ([#4936](https://github.com/EQEmu/Server/pull/4936)) @Kinglykrab 2025-06-22
* EQEmuLogSys Global to Singleton Cleanup ([#4925](https://github.com/EQEmu/Server/pull/4925)) @Akkadius 2025-06-25
* EvolvingItemsManager Global to Singleton Cleanup ([#4929](https://github.com/EQEmu/Server/pull/4929)) @Kinglykrab 2025-06-25
* LFGuildManager Global to Singleton Cleanup ([#4927](https://github.com/EQEmu/Server/pull/4927)) @Kinglykrab 2025-06-25
* LoginServerList Global to Singleton Cleanup ([#4941](https://github.com/EQEmu/Server/pull/4941)) @Kinglykrab 2025-06-25
* Optimize PCH Config (Faster Builds) ([#4951](https://github.com/EQEmu/Server/pull/4951)) @Akkadius 2025-06-22
* PCH Cleanup ([#4952](https://github.com/EQEmu/Server/pull/4952)) @Akkadius 2025-06-25
* PathManager Global to Singleton Cleanup ([#4924](https://github.com/EQEmu/Server/pull/4924)) @Akkadius 2025-06-22
* PetitionList Global to Singleton Cleanup ([#4944](https://github.com/EQEmu/Server/pull/4944)) @Kinglykrab 2025-06-25
* PlayerEventLogs Global to Singleton Cleanup ([#4928](https://github.com/EQEmu/Server/pull/4928)) @Kinglykrab 2025-06-25
* QueryServConnection Global to Singleton Cleanup ([#4938](https://github.com/EQEmu/Server/pull/4938)) @Kinglykrab 2025-06-25
* Remove Lua Rule Constants ([#4949](https://github.com/EQEmu/Server/pull/4949)) @Akkadius 2025-06-22
* Remove Regex Compile Bloat ([#4947](https://github.com/EQEmu/Server/pull/4947)) @Akkadius 2025-06-22
* Remove Unused MZoneShutdown Mutex ([#4946](https://github.com/EQEmu/Server/pull/4946)) @Kinglykrab 2025-06-22
* SharedTaskManager Global to Singleton Cleanup ([#4930](https://github.com/EQEmu/Server/pull/4930)) @Kinglykrab 2025-06-25
* SkillCaps Global to Singleton Cleanup ([#4933](https://github.com/EQEmu/Server/pull/4933)) @Kinglykrab 2025-06-22
* TaskManager Global to Singleton Cleanup ([#4945](https://github.com/EQEmu/Server/pull/4945)) @Kinglykrab 2025-06-22
* UCSConnection Global to Singleton Cleanup ([#4937](https://github.com/EQEmu/Server/pull/4937)) @Kinglykrab 2025-06-25
* WebInterfaceList Global to Singleton Cleanup ([#4935](https://github.com/EQEmu/Server/pull/4935)) @Kinglykrab 2025-06-25
* WorldContentServer Global to Singleton Cleanup ([#4939](https://github.com/EQEmu/Server/pull/4939)) @Kinglykrab 2025-06-25
* WorldEventScheduler and ZoneEventScheduler Global to Singleton Cleanup ([#4932](https://github.com/EQEmu/Server/pull/4932)) @Kinglykrab 2025-06-25
* ZSList Global to Singleton Cleanup ([#4940](https://github.com/EQEmu/Server/pull/4940)) @Kinglykrab 2025-06-25
* ZoneStore Global to Singleton Cleanup ([#4934](https://github.com/EQEmu/Server/pull/4934)) @Kinglykrab 2025-06-23
### Corpses
* Add corpse entity variables to DB ([#4911](https://github.com/EQEmu/Server/pull/4911)) @fryguy503 2025-06-25
### Databuckets
* Move Databuckets to Common ([#4918](https://github.com/EQEmu/Server/pull/4918)) @Akkadius 2025-06-16
* Nested Caching ([#4917](https://github.com/EQEmu/Server/pull/4917)) @Akkadius 2025-06-25
### Doors
* Fix door saving for versions ([#4905](https://github.com/EQEmu/Server/pull/4905)) @nytmyr 2025-06-09
### Fixes
* Bulk Send Corpses after Idle State ([#4910](https://github.com/EQEmu/Server/pull/4910)) @Akkadius 2025-06-09
* Fix ClientList Singleton Shortcomings of #4942 @Akkadius 2025-06-25
* Fix breaking changes to Titanium, SoF, SoD patches causes by big bags update ([#4922](https://github.com/EQEmu/Server/pull/4922)) @regneq 2025-06-25
### Logs
* Fix output for tasks in logs ([#4907](https://github.com/EQEmu/Server/pull/4907)) @joligario 2025-06-09
### Performance
* Auto Idle / AFK ([#4903](https://github.com/EQEmu/Server/pull/4903)) @Akkadius 2025-05-22
* Wearchange Packet Send Deduplication ([#4916](https://github.com/EQEmu/Server/pull/4916)) @Akkadius 2025-06-25
### Player Event Logs
* Don't Clear Event Data on ETL Events ([#4913](https://github.com/EQEmu/Server/pull/4913)) @Akkadius 2025-06-25
### Player Events
* Don't Write Empty Data ([#4912](https://github.com/EQEmu/Server/pull/4912)) @Akkadius 2025-06-25
* Zone Fetch Settings from QS if Enabled ([#4915](https://github.com/EQEmu/Server/pull/4915)) @Akkadius 2025-06-25
### Quest API
* Add CompleteTask and UncompleteTask methods to Perl/Lua ([#4921](https://github.com/EQEmu/Server/pull/4921)) @Barathos 2025-06-25
* Lua Client Scoped EnableTitleSets ([#4914](https://github.com/EQEmu/Server/pull/4914)) @fryguy503 2025-06-25
### Quests
* Support Multiple Quest, Plugin, and Lua Module Paths ([#4906](https://github.com/EQEmu/Server/pull/4906)) @Akkadius 2025-06-09
### World API
* Input Validation ([#4904](https://github.com/EQEmu/Server/pull/4904)) @Akkadius 2025-05-22
## [23.7.0] 5/19/2025
### CLI
+3
View File
@@ -42,6 +42,7 @@ IF(USE_MAP_MMFS)
ENDIF (USE_MAP_MMFS)
IF(MSVC)
add_compile_options(/bigobj)
ADD_DEFINITIONS(-D_CRT_SECURE_NO_WARNINGS)
ADD_DEFINITIONS(-DNOMINMAX)
ADD_DEFINITIONS(-DCRASH_LOGGING)
@@ -362,6 +363,8 @@ MESSAGE(STATUS "**************************************************")
#setup server libs and headers
SET(SERVER_LIBS common ${DATABASE_LIBRARY_LIBS} ${ZLIB_LIBRARY_LIBS} ${Boost_LIBRARIES} uv_a fmt RecastNavigation::Detour)
set(FMT_HEADER_ONLY OFF)
INCLUDE_DIRECTORIES(SYSTEM "${DATABASE_LIBRARY_INCLUDE}")
INCLUDE_DIRECTORIES(SYSTEM "${ZLIB_LIBRARY_INCLUDE}")
INCLUDE_DIRECTORIES(SYSTEM "${Boost_INCLUDE_DIRS}")
+8 -9
View File
@@ -5,7 +5,7 @@
</p>
<p align="center">
<b>EverQuest Emulator (EQEmu) - A Fan-Made Project Honoring the Legendary MMORPG</b>
<b>EQEmulator - A Fan-Made Project Honoring a Legendary MMORPG</b>
</p>
<p align="center">
@@ -26,19 +26,19 @@
***
<p align="center">
EQEmulator is a <b>passion-driven</b>, <b>open source server emulator</b> project dedicated to preserving and celebrating the groundbreaking world of <b>EverQuest</b>, the massively multiplayer online role-playing game originally developed by <b>Verant Interactive</b> and <b>Sony Online Entertainment (now Daybreak Game Company)</b>.
EQEmulator is a <b>passion-driven</b>, <b>open source server emulator</b> project dedicated to preserving and celebrating the legacy of a groundbreaking classic MMORPG.
</p>
<p align="center">
For over two decades and continuing, EQEmulator has served as a <strong>fan tribute</strong>, providing tools and technology that allow players to explore, customize, and experience EverQuests iconic gameplay in new ways. This project exists solely out of <strong>deep admiration</strong> for the original developers, artists, designers, and visionaries who created one of the most influential online worlds of all time.
For over two decades and continuing, EQEmulator has served as a <strong>fan tribute</strong>, providing tools and technology that allow players to explore, customize, and experience the legendary game's iconic gameplay in new ways. This project exists solely out of <strong>deep admiration</strong> for the original developers, artists, designers, and visionaries who created one of the most influential online worlds of all time.
</p>
<p align="center">
We do not claim ownership of EverQuest or its assets. <strong>All credit and respect belong to the original creators and Daybreak Game Company</strong>, whose work continues to inspire generations of players and developers alike.
We do not claim ownership of the original game or its assets. <strong>All credit and respect belong to the original creators and Daybreak Game Company</strong>, whose work continues to inspire generations of players and developers alike.
</p>
<p align="center">
EQEmulator has for over 20 years and always will be a <strong>fan-based, non-commercial open-source effort</strong> made by players, for players—preserving the legacy of EverQuest while empowering community-driven creativity, learning and joy that the game and its creators has so strongly inspired in us all.
EQEmulator has for over 20 years and always will be a <strong>fan-based, non-commercial open-source effort</strong> made by players, for players—preserving the legacy of the game while empowering community-driven creativity, learning and joy that the game and its creators has so strongly inspired in us all.
</p>
***
@@ -47,7 +47,7 @@ EQEmulator has for over 20 years and always will be a <strong>fan-based, non-com
Technical Overview & Reverse Engineering Effort
</h1>
<p align="center">EQEmulator represents <strong>over two decades of collaborative reverse engineering</strong>, rebuilding the EverQuest server from the ground up without access to the original source code. This effort was achieved entirely through <strong>community-driven analysis, network protocol decoding, and in-game behavioral research</strong>.</p>
<p align="center">EQEmulator represents <strong>over two decades of collaborative reverse engineering</strong>, building the server from the ground up without access to the original source code. This effort was achieved entirely through <strong>community-driven analysis, network protocol decoding, and in-game behavioral research</strong>.</p>
<h1 align="center">
💡 How We Did It
@@ -104,10 +104,10 @@ Every system, packet, opcode, and game mechanic has been reconstructed through c
🚀 Why It Matters
</h1>
<p align="center">🧬 EQEmulator stands as a <strong>technical preservation project</strong>, ensuring that the magic of classic and custom EverQuest servers lives on for future generations of players, tinkerers, and game designers.
<p align="center">🧬 EQEmulator stands as a <strong>technical preservation project</strong>, ensuring that the magic of classic and custom servers lives on for future generations of players, tinkerers, and game designers.
</p>
> We humbly acknowledge and thank the original developers at **Verant Interactive** and **Sony Online Entertainment (now Daybreak Game Company)** for creating one of the most influential online experiences in gaming history.
> We humbly acknowledge and thank the original developers for creating one of the most influential online experiences in gaming history.
<h1 align="center">
🧑‍💻🖥️ Supported Clients
@@ -148,4 +148,3 @@ If you want to set up your own EQEmulator server, please refer to the current [s
<a href="https://github.com/EQEmu/server/graphs/contributors">
<img src="https://contributors-img.firebaseapp.com/image?repo=EQEmu/server" />
</a>
+9 -16
View File
@@ -38,13 +38,6 @@
#include "../../common/skill_caps.h"
#include "../../common/evolving_items.h"
EQEmuLogSys LogSys;
WorldContentService content_service;
ZoneStore zone_store;
PathManager path;
PlayerEventLogs player_event_logs;
EvolvingItemsManager evolving_items_manager;
void ExportSpells(SharedDatabase *db);
void ExportSkillCaps(SharedDatabase *db);
void ExportBaseData(SharedDatabase *db);
@@ -53,10 +46,10 @@ void ExportDBStrings(SharedDatabase *db);
int main(int argc, char **argv)
{
RegisterExecutablePlatform(ExePlatformClientExport);
LogSys.LoadLogSettingsDefaults();
EQEmuLogSys::Instance()->LoadLogSettingsDefaults();
set_exception_handler();
path.LoadPaths();
PathManager::Instance()->Init();
LogInfo("Client Files Export Utility");
if (!EQEmuConfig::LoadConfig()) {
@@ -99,8 +92,8 @@ int main(int argc, char **argv)
content_db.SetMySQL(database);
}
LogSys.SetDatabase(&database)
->SetLogPath(path.GetLogPath())
EQEmuLogSys::Instance()->SetDatabase(&database)
->SetLogPath(PathManager::Instance()->GetLogPath())
->LoadLogDatabaseSettings()
->StartFileLogs();
@@ -129,14 +122,14 @@ int main(int argc, char **argv)
ExportBaseData(&content_db);
ExportDBStrings(&database);
LogSys.CloseFileLogs();
EQEmuLogSys::Instance()->CloseFileLogs();
return 0;
}
void ExportSpells(SharedDatabase* db)
{
std::ofstream file(fmt::format("{}/export/spells_us.txt", path.GetServerPath()));
std::ofstream file(fmt::format("{}/export/spells_us.txt", PathManager::Instance()->GetServerPath()));
if (!file || !file.is_open()) {
LogError("Unable to open export/spells_us.txt to write, skipping.");
return;
@@ -155,7 +148,7 @@ void ExportSpells(SharedDatabase* db)
void ExportSkillCaps(SharedDatabase* db)
{
std::ofstream file(fmt::format("{}/export/SkillCaps.txt", path.GetServerPath()));
std::ofstream file(fmt::format("{}/export/SkillCaps.txt", PathManager::Instance()->GetServerPath()));
if (!file || !file.is_open()) {
LogError("Unable to open export/SkillCaps.txt to write, skipping.");
return;
@@ -174,7 +167,7 @@ void ExportSkillCaps(SharedDatabase* db)
void ExportBaseData(SharedDatabase *db)
{
std::ofstream file(fmt::format("{}/export/BaseData.txt", path.GetServerPath()));
std::ofstream file(fmt::format("{}/export/BaseData.txt", PathManager::Instance()->GetServerPath()));
if (!file || !file.is_open()) {
LogError("Unable to open export/BaseData.txt to write, skipping.");
return;
@@ -193,7 +186,7 @@ void ExportBaseData(SharedDatabase *db)
void ExportDBStrings(SharedDatabase *db)
{
std::ofstream file(fmt::format("{}/export/dbstr_us.txt", path.GetServerPath()));
std::ofstream file(fmt::format("{}/export/dbstr_us.txt", PathManager::Instance()->GetServerPath()));
if (!file || !file.is_open()) {
LogError("Unable to open export/dbstr_us.txt to write, skipping.");
return;
+9 -16
View File
@@ -32,13 +32,6 @@
#include "../../common/events/player_event_logs.h"
#include "../../common/evolving_items.h"
EQEmuLogSys LogSys;
WorldContentService content_service;
ZoneStore zone_store;
PathManager path;
PlayerEventLogs player_event_logs;
EvolvingItemsManager evolving_items_manager;
void ImportSpells(SharedDatabase *db);
void ImportSkillCaps(SharedDatabase *db);
void ImportBaseData(SharedDatabase *db);
@@ -46,10 +39,10 @@ void ImportDBStrings(SharedDatabase *db);
int main(int argc, char **argv) {
RegisterExecutablePlatform(ExePlatformClientImport);
LogSys.LoadLogSettingsDefaults();
EQEmuLogSys::Instance()->LoadLogSettingsDefaults();
set_exception_handler();
path.LoadPaths();
PathManager::Instance()->Init();
LogInfo("Client Files Import Utility");
if(!EQEmuConfig::LoadConfig()) {
@@ -92,8 +85,8 @@ int main(int argc, char **argv) {
content_db.SetMySQL(database);
}
LogSys.SetDatabase(&database)
->SetLogPath(path.GetLogPath())
EQEmuLogSys::Instance()->SetDatabase(&database)
->SetLogPath(PathManager::Instance()->GetLogPath())
->LoadLogDatabaseSettings()
->StartFileLogs();
@@ -102,7 +95,7 @@ int main(int argc, char **argv) {
ImportBaseData(&content_db);
ImportDBStrings(&database);
LogSys.CloseFileLogs();
EQEmuLogSys::Instance()->CloseFileLogs();
return 0;
}
@@ -138,7 +131,7 @@ bool IsStringField(int i) {
void ImportSpells(SharedDatabase *db) {
LogInfo("Importing Spells");
std::string file = fmt::format("{}/import/spells_us.txt", path.GetServerPath());
std::string file = fmt::format("{}/import/spells_us.txt", PathManager::Instance()->GetServerPath());
FILE *f = fopen(file.c_str(), "r");
if(!f) {
LogError("Unable to open {} to read, skipping.", file);
@@ -228,7 +221,7 @@ void ImportSpells(SharedDatabase *db) {
void ImportSkillCaps(SharedDatabase *db) {
LogInfo("Importing Skill Caps");
std::string file = fmt::format("{}/import/SkillCaps.txt", path.GetServerPath());
std::string file = fmt::format("{}/import/SkillCaps.txt", PathManager::Instance()->GetServerPath());
FILE *f = fopen(file.c_str(), "r");
if(!f) {
LogError("Unable to open {} to read, skipping.", file);
@@ -265,7 +258,7 @@ void ImportBaseData(SharedDatabase *db)
{
LogInfo("Importing Base Data");
const std::string& file_name = fmt::format("{}/import/BaseData.txt", path.GetServerPath());
const std::string& file_name = fmt::format("{}/import/BaseData.txt", PathManager::Instance()->GetServerPath());
const auto& file_contents = File::GetContents(file_name);
if (!file_contents.error.empty()) {
@@ -305,7 +298,7 @@ void ImportBaseData(SharedDatabase *db)
void ImportDBStrings(SharedDatabase *db) {
LogInfo("Importing DB Strings");
std::string file = fmt::format("{}/import/dbstr_us.txt", path.GetServerPath());
std::string file = fmt::format("{}/import/dbstr_us.txt", PathManager::Instance()->GetServerPath());
FILE *f = fopen(file.c_str(), "r");
if(!f) {
LogError("Unable to open {} to read, skipping.", file);
+10 -11
View File
@@ -104,9 +104,9 @@ SET(common_sources
net/console_server.cpp
net/console_server_connection.cpp
net/crc32.cpp
net/daybreak_connection.cpp
net/eqstream.cpp
net/packet.cpp
net/reliable_stream_connection.cpp
net/servertalk_client_connection.cpp
net/servertalk_legacy_client_connection.cpp
net/servertalk_server.cpp
@@ -603,7 +603,6 @@ SET(common_headers
ipc_mutex.h
ip_util.h
item_data.h
item_fieldlist.h
item_instance.h
json_config.h
light_source.h
@@ -671,13 +670,13 @@ SET(common_headers
net/console_server.h
net/console_server_connection.h
net/crc32.h
net/daybreak_connection.h
net/daybreak_pooling.h
net/daybreak_structs.h
net/dns.h
net/endian.h
net/eqstream.h
net/packet.h
net/reliable_stream_connection.h
net/reliable_stream_pooling.h
net/reliable_stream_structs.h
net/servertalk_client_connection.h
net/servertalk_legacy_client_connection.h
net/servertalk_common.h
@@ -743,10 +742,6 @@ SOURCE_GROUP(Net FILES
net/console_server_connection.h
net/crc32.cpp
net/crc32.h
net/daybreak_connection.cpp
net/daybreak_connection.h
net/daybreak_pooling.h
net/daybreak_structs.h
net/dns.h
net/endian.h
net/eqmq.cpp
@@ -755,6 +750,10 @@ SOURCE_GROUP(Net FILES
net/eqstream.h
net/packet.cpp
net/packet.h
net/reliable_stream_connection.cpp
net/reliable_stream_connection.h
net/reliable_stream_pooling.h
net/reliable_stream_structs.h
net/servertalk_client_connection.cpp
net/servertalk_client_connection.h
net/servertalk_legacy_client_connection.cpp
@@ -841,8 +840,8 @@ IF (UNIX)
SET_SOURCE_FILES_PROPERTIES("patches/sod.cpp" "patches/sof.cpp" "patches/rof.cpp" "patches/rof2.cpp" "patches/uf.cpp" PROPERTIES COMPILE_FLAGS -O0)
ENDIF (UNIX)
IF (WIN32 AND EQEMU_BUILD_PCH)
TARGET_PRECOMPILE_HEADERS(common PRIVATE pch/pch.h)
IF (EQEMU_BUILD_PCH)
TARGET_PRECOMPILE_HEADERS(common PRIVATE pch/std-pch.h)
ENDIF ()
SET(LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
+5 -5
View File
@@ -27,7 +27,7 @@ WorldContentService *WorldContentService::SetExpansionContext()
// pull expansion from rules
int expansion = RuleI(Expansion, CurrentExpansion);
if (expansion >= Expansion::Classic && expansion <= Expansion::MaxId) {
content_service.SetCurrentExpansion(expansion);
WorldContentService::Instance()->SetCurrentExpansion(expansion);
}
LogInfo(
@@ -41,12 +41,12 @@ WorldContentService *WorldContentService::SetExpansionContext()
std::string WorldContentService::GetCurrentExpansionName()
{
if (content_service.GetCurrentExpansion() == Expansion::EXPANSION_ALL) {
if (WorldContentService::Instance()->GetCurrentExpansion() == Expansion::EXPANSION_ALL) {
return "All Expansions";
}
if (current_expansion >= Expansion::Classic && current_expansion <= Expansion::MaxId) {
return Expansion::ExpansionName[content_service.GetCurrentExpansion()];
return Expansion::ExpansionName[WorldContentService::Instance()->GetCurrentExpansion()];
}
return "Unknown Expansion";
@@ -185,7 +185,7 @@ void WorldContentService::ReloadContentFlags()
SetContentFlags(set_content_flags);
LoadStaticGlobalZoneInstances();
zone_store.LoadZones(*m_content_database);
ZoneStore::Instance()->LoadZones(*m_content_database);
}
Database *WorldContentService::GetDatabase() const
@@ -291,7 +291,7 @@ WorldContentService *WorldContentService::LoadStaticGlobalZoneInstances()
// instance_list table entry for lavastorm has version = 1, is_global = 1, never_expires = 1
WorldContentService::FindZoneResult WorldContentService::FindZone(uint32 zone_id, uint32 instance_id)
{
for (const auto &z: zone_store.GetZones()) {
for (const auto &z: ZoneStore::Instance()->GetZones()) {
for (auto &i: m_zone_static_instances) {
if (
z.zoneidnumber == zone_id &&
+6 -2
View File
@@ -181,6 +181,12 @@ public:
FindZoneResult FindZone(uint32 zone_id, uint32 instance_id);
bool IsInPublicStaticInstance(uint32 instance_id);
static WorldContentService* Instance()
{
static WorldContentService instance;
return &instance;
}
private:
int current_expansion{};
std::vector<ContentFlagsRepository::ContentFlags> content_flags;
@@ -194,6 +200,4 @@ private:
std::vector<InstanceListRepository::InstanceList> m_zone_static_instances;
};
extern WorldContentService content_service;
#endif //EQEMU_WORLD_CONTENT_SERVICE_H
+7 -5
View File
@@ -27,6 +27,8 @@ void SendCrashReport(const std::string &crash_report)
// "http://localhost:3010/api/v1/analytics/server-crash-report", // development
};
EQEmuLogSys* log = EQEmuLogSys::Instance();
auto config = EQEmuConfig::get();
for (auto &e: endpoints) {
uri u(e);
@@ -68,12 +70,12 @@ void SendCrashReport(const std::string &crash_report)
p["cpus"] = cpus.size();
p["origination_info"] = "";
if (!LogSys.origination_info.zone_short_name.empty()) {
if (!log->origination_info.zone_short_name.empty()) {
p["origination_info"] = fmt::format(
"{} ({}) instance_id [{}]",
LogSys.origination_info.zone_short_name,
LogSys.origination_info.zone_long_name,
LogSys.origination_info.instance_id
log->origination_info.zone_short_name,
log->origination_info.zone_long_name,
log->origination_info.instance_id
);
}
@@ -294,7 +296,7 @@ void print_trace()
SendCrashReport(crash_report);
}
LogSys.CloseFileLogs();
EQEmuLogSys::Instance()->CloseFileLogs();
exit(1);
}
+14 -30
View File
@@ -1,18 +1,23 @@
#include "data_bucket.h"
#include "zonedb.h"
#include "mob.h"
#include "client.h"
#include "worldserver.h"
#include "../common/data_bucket.h"
#include "database.h"
#include <ctime>
#include <cctype>
#include "../common/json/json.hpp"
using json = nlohmann::json;
extern WorldServer worldserver;
const std::string NESTED_KEY_DELIMITER = ".";
const std::string NESTED_KEY_DELIMITER = ".";
std::vector<DataBucketsRepository::DataBuckets> g_data_bucket_cache = {};
std::vector<DataBucketsRepository::DataBuckets> g_data_bucket_cache = {};
#if defined(ZONE)
#include "../zone/zonedb.h"
extern ZoneDatabase database;
#elif defined(WORLD)
#include "../world/worlddb.h"
extern WorldDatabase database;
#else
#error "You must define either ZONE or WORLD"
#endif
void DataBucket::SetData(const std::string &bucket_key, const std::string &bucket_value, std::string expires_time)
{
@@ -347,27 +352,6 @@ bool DataBucket::DeleteData(const std::string &bucket_key)
return DeleteData(DataBucketKey{.key = bucket_key});
}
// GetDataBuckets bulk loads all data buckets for a mob
bool DataBucket::GetDataBuckets(Mob *mob)
{
const uint32 id = mob->GetMobTypeIdentifier();
if (!id) {
return false;
}
if (mob->IsBot()) {
BulkLoadEntitiesToCache(DataBucketLoadType::Bot, {id});
}
else if (mob->IsClient()) {
uint32 account_id = mob->CastToClient()->AccountID();
BulkLoadEntitiesToCache(DataBucketLoadType::Account, {account_id});
BulkLoadEntitiesToCache(DataBucketLoadType::Client, {id});
}
return true;
}
bool DataBucket::DeleteData(const DataBucketKey &k)
{
bool is_nested_key = k.key.find(NESTED_KEY_DELIMITER) != std::string::npos;
@@ -859,4 +843,4 @@ bool DataBucket::CanCache(const DataBucketKey &key)
}
return false;
}
}
+3 -7
View File
@@ -2,11 +2,9 @@
#define EQEMU_DATABUCKET_H
#include <string>
#include "../common/types.h"
#include "../common/repositories/data_buckets_repository.h"
#include "mob.h"
#include "../common/json/json_archive_single_line.h"
#include "../common/servertalk.h"
#include "types.h"
#include "repositories/data_buckets_repository.h"
#include "json/json_archive_single_line.h"
struct DataBucketKey {
std::string key;
@@ -46,8 +44,6 @@ public:
static std::string GetDataExpires(const std::string &bucket_key);
static std::string GetDataRemaining(const std::string &bucket_key);
static bool GetDataBuckets(Mob *mob);
// scoped bucket methods
static void SetData(const DataBucketKey &k_);
static bool DeleteData(const DataBucketKey &k);
+15 -1
View File
@@ -708,6 +708,20 @@ const std::string Database::GetNPCNameByID(uint32 npc_id)
return e.id ? e.name : std::string();
}
template<typename InputIterator, typename OutputIterator>
inline auto CleanMobName(InputIterator first, InputIterator last, OutputIterator result)
{
for (; first != last; ++first) {
if (*first == '_') {
*result = ' ';
}
else if (isalpha(*first) || *first == '`') {
*result = *first;
}
}
return result;
}
const std::string Database::GetCleanNPCNameByID(uint32 npc_id)
{
const auto& e = NpcTypesRepository::FindOne(*this, npc_id);
@@ -2230,7 +2244,7 @@ void Database::PurgeCharacterParcels()
pel.event_data = ss.str();
pel.created_at = std::time(nullptr);
player_event_logs.AddToQueue(pel);
PlayerEventLogs::Instance()->AddToQueue(pel);
ss.str("");
ss.clear();
+2 -2
View File
@@ -204,7 +204,7 @@ void DatabaseDumpService::DatabaseDump()
}
if (IsDumpOutputToConsole()) {
LogSys.SilenceConsoleLogging();
EQEmuLogSys::Instance()->SilenceConsoleLogging();
}
LogInfo("MySQL installed [{}]", GetMySQLVersion());
@@ -324,7 +324,7 @@ void DatabaseDumpService::DatabaseDump()
}
if (!IsDumpOutputToConsole()) {
LogSys.LoadLogSettingsDefaults();
EQEmuLogSys::Instance()->LoadLogSettingsDefaults();
}
if (!pipe_file.empty()) {
+2 -2
View File
@@ -154,7 +154,7 @@ bool DatabaseUpdate::UpdateManifest(
std::vector<int> missing_migrations = {};
if (version_low != version_high) {
LogSys.DisableMySQLErrorLogs();
EQEmuLogSys::Instance()->DisableMySQLErrorLogs();
bool force_interactive = false;
for (int version = version_low + 1; version <= version_high; ++version) {
for (auto &e: entries) {
@@ -184,7 +184,7 @@ bool DatabaseUpdate::UpdateManifest(
}
}
}
LogSys.EnableMySQLErrorLogs();
EQEmuLogSys::Instance()->EnableMySQLErrorLogs();
LogInfo("{}", Strings::Repeat("-", BREAK_LENGTH));
if (!missing_migrations.empty() && m_skip_backup) {
+7
View File
@@ -33,6 +33,13 @@ public:
DatabaseUpdate *SetContentDatabase(Database *db);
DatabaseUpdate *SetSkipBackup(bool skip);
bool HasPendingUpdates();
static DatabaseUpdate* Instance()
{
static DatabaseUpdate instance;
return &instance;
}
private:
bool m_skip_backup = false;
Database *m_database;
@@ -7109,6 +7109,80 @@ ALTER TABLE `npc_types`
ALTER TABLE `character_data`
CHANGE COLUMN `firstlogon` `ingame` tinyint(1) UNSIGNED NOT NULL DEFAULT 0 AFTER `xtargets`,
ADD COLUMN `first_login` int(11) UNSIGNED NOT NULL DEFAULT 0 AFTER `xtargets`;
)",
.content_schema_update = false
},
ManifestEntry{
.version = 9324,
.description = "2025_06_11_player_event_logs_table.sql",
.check = "SHOW CREATE TABLE `player_event_logs`",
.condition = "missing",
.match = "COMPRESS",
.sql = R"(
ALTER TABLE player_event_logs ROW_FORMAT=COMPRESSED;
CREATE INDEX idx_event_type_char_id ON player_event_logs (event_type_id, character_id);
)",
.content_schema_update = false
},
ManifestEntry{
.version = 9325,
.description = "2025_06_10_character_corpses_entity_variables.sql",
.check = "SHOW COLUMNS FROM `character_corpses` LIKE 'entity_variables'",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `character_corpses`
ADD COLUMN `entity_variables` TEXT DEFAULT NULL AFTER `rezzable`;
)",
.content_schema_update = false
},
ManifestEntry{
.version = 9326,
.description = "2025_07_27_add_indexes_npc_spawns_loot.sql",
.check = "SHOW INDEX FROM npc_types",
.condition = "missing",
.match = "idx_npc_types_loottable_id",
.sql = R"(
ALTER TABLE npc_types
ADD INDEX idx_npc_types_loottable_id (loottable_id);
ALTER TABLE spawnentry
ADD INDEX idx_spawnentry_spawngroup_id (spawngroupID),
ADD INDEX idx_spawnentry_npc_id (npcID);
ALTER TABLE lootdrop_entries
ADD INDEX idx_lootdrop_entries_lootdrop_id (lootdrop_id),
ADD INDEX idx_lootdrop_entries_item_id (item_id);
ALTER TABLE loottable_entries
ADD INDEX idx_loottable_entries_lootdrop_id (lootdrop_id),
ADD INDEX idx_loottable_entries_loottable_id (loottable_id);
)",
.content_schema_update = true
},
ManifestEntry{
.version = 9327,
.description = "2025_08_13_character_stats_record_heal_amount.sql",
.check = "SHOW COLUMNS FROM `character_stats_record` LIKE 'heal_amount'",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `character_stats_record`
ADD COLUMN `heal_amount` int(11) NULL DEFAULT 0 AFTER `spell_damage`;
)"
},
ManifestEntry{
.version = 9328,
.description = "2025_08_22_character_parcel_updates.sql",
.check = "SHOW COLUMNS FROM `character_parcels` LIKE 'evolve_amount'",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `character_parcels`
ADD COLUMN `evolve_amount` INT UNSIGNED NOT NULL DEFAULT '0' AFTER `quantity`;
ALTER TABLE `character_parcels_containers`
ADD COLUMN `evolve_amount` INT UNSIGNED NOT NULL DEFAULT '0' AFTER `quantity`;
)",
.content_schema_update = false
},
+1 -1
View File
@@ -160,7 +160,7 @@ MySQLRequestResult DBcore::QueryDatabase(const char *query, uint32 querylen, boo
(uint32) mysql_insert_id(mysql)
);
if (LogSys.log_settings[Logs::MySQLQuery].is_category_enabled == 1) {
if (EQEmuLogSys::Instance()->log_settings[Logs::MySQLQuery].is_category_enabled == 1) {
if ((strncasecmp(query, "select", 6) == 0)) {
LogMySQLQuery(
"{0} -- ({1} row{2} returned) ({3}s)",
-1
View File
@@ -4,7 +4,6 @@
#include <string>
#include "../types.h"
#include "../http/httplib.h"
#include "../repositories/player_event_logs_repository.h"
#include "../events/player_events.h"
+2 -2
View File
@@ -26,7 +26,7 @@ void DiscordManager::ProcessMessageQueue()
continue;
}
auto webhook = LogSys.GetDiscordWebhooks()[q.first];
auto webhook = EQEmuLogSys::Instance()->GetDiscordWebhooks()[q.first];
std::string message;
for (auto &m: q.second) {
@@ -68,7 +68,7 @@ void DiscordManager::ProcessMessageQueue()
void DiscordManager::QueuePlayerEventMessage(const PlayerEvent::PlayerEventContainer& e)
{
auto w = player_event_logs.GetDiscordWebhookUrlFromEventType(e.player_event_log.event_type_id);
auto w = PlayerEventLogs::Instance()->GetDiscordWebhookUrlFromEventType(e.player_event_log.event_type_id);
if (!w.empty()) {
Discord::SendPlayerEventMessage(e, w);
}
+6
View File
@@ -13,6 +13,12 @@ public:
void QueueWebhookMessage(uint32 webhook_id, const std::string& message);
void ProcessMessageQueue();
void QueuePlayerEventMessage(const PlayerEvent::PlayerEventContainer& e);
static DiscordManager* Instance()
{
static DiscordManager instance;
return &instance;
}
private:
std::mutex webhook_queue_lock{};
std::map<uint32, std::vector<std::string>> webhook_message_queue{};
+20
View File
@@ -451,3 +451,23 @@ bool LDoNTheme::IsValid(uint32 theme_id)
{
return ldon_theme_names.find(theme_id) != ldon_theme_names.end();
}
std::string PetCommand::GetName(uint8 pet_command)
{
return IsValid(pet_command) ? pet_commands[pet_command] : "UNKNOWN PET COMMAND";
}
bool PetCommand::IsValid(uint8 pet_command)
{
return pet_commands.find(pet_command) != pet_commands.end();
}
std::string PetType::GetName(uint8 pet_type)
{
return IsValid(pet_type) ? pet_types[pet_type] : "UNKNOWN PET TYPE";
}
bool PetType::IsValid(uint8 pet_type)
{
return pet_types.find(pet_type) != pet_types.end();
}
+127
View File
@@ -792,4 +792,131 @@ namespace BookType {
constexpr uint8 ItemInfo = 2;
}
namespace PetButton {
constexpr uint8 Sit = 0;
constexpr uint8 Stop = 1;
constexpr uint8 Regroup = 2;
constexpr uint8 Follow = 3;
constexpr uint8 Guard = 4;
constexpr uint8 Taunt = 5;
constexpr uint8 Hold = 6;
constexpr uint8 GreaterHold = 7;
constexpr uint8 Focus = 8;
constexpr uint8 SpellHold = 9;
}
namespace PetButtonState {
constexpr uint8 Off = 0;
constexpr uint8 On = 1;
}
namespace PetCommand {
constexpr uint8 HealthReport = 0; // /pet health or Pet Window
constexpr uint8 Leader = 1; // /pet leader or Pet Window
constexpr uint8 Attack = 2; // /pet attack or Pet Window
constexpr uint8 QAttack = 3; // /pet qattack or Pet Window
constexpr uint8 FollowMe = 4; // /pet follow or Pet Window
constexpr uint8 GuardHere = 5; // /pet guard or Pet Window
constexpr uint8 Sit = 6; // /pet sit or Pet Window
constexpr uint8 SitDown = 7; // /pet sit on
constexpr uint8 StandUp = 8; // /pet sit off
constexpr uint8 Stop = 9; // /pet stop or Pet Window - Not implemented
constexpr uint8 StopOn = 10; // /pet stop on - Not implemented
constexpr uint8 StopOff = 11; // /pet stop off - Not implemented
constexpr uint8 Taunt = 12; // /pet taunt or Pet Window
constexpr uint8 TauntOn = 13; // /pet taunt on
constexpr uint8 TauntOff = 14; // /pet taunt off
constexpr uint8 Hold = 15; // /pet hold or Pet Window, won't add to hate list unless attacking
constexpr uint8 HoldOn = 16; // /pet hold on
constexpr uint8 HoldOff = 17; // /pet hold off
constexpr uint8 GreaterHold = 18; // /pet ghold, will never add to hate list unless told to
constexpr uint8 GreaterHoldOn = 19; // /pet ghold on
constexpr uint8 GreaterHoldOff = 20; // /pet ghold off
constexpr uint8 SpellHold = 21; // /pet no cast or /pet spellhold or Pet Window
constexpr uint8 SpellHoldOn = 22; // /pet spellhold on
constexpr uint8 SpellHoldOff = 23; // /pet spellhold off
constexpr uint8 Focus = 24; // /pet focus or Pet Window
constexpr uint8 FocusOn = 25; // /pet focus on
constexpr uint8 FocusOff = 26; // /pet focus off
constexpr uint8 Feign = 27; // /pet feign
constexpr uint8 BackOff = 28; // /pet back off
constexpr uint8 GetLost = 29; // /pet get lost
constexpr uint8 GuardMe = 30; // Same as /pet follow, but different message in older clients
constexpr uint8 Regroup = 31; // /pet regroup, acts like classic hold
constexpr uint8 RegroupOn = 32; // /pet regroup on
constexpr uint8 RegroupOff = 33; // /pet regroup off
constexpr uint8 Max = 34;
static std::map<uint8, std::string> pet_commands = {
{ PetCommand::HealthReport, "Health Report" },
{ PetCommand::Leader, "Leader" },
{ PetCommand::Attack, "Attack" },
{ PetCommand::QAttack, "QAttack" },
{ PetCommand::FollowMe, "Follow Me" },
{ PetCommand::GuardHere, "Guard Here" },
{ PetCommand::Sit, "Sit" },
{ PetCommand::SitDown, "Sit Down" },
{ PetCommand::StandUp, "Stand Up" },
{ PetCommand::Stop, "Stop" },
{ PetCommand::StopOn, "Stop On" },
{ PetCommand::StopOff, "Stop Off" },
{ PetCommand::Taunt, "Taunt" },
{ PetCommand::TauntOn, "Taunt On" },
{ PetCommand::TauntOff, "Taunt Off" },
{ PetCommand::Hold, "Hold" },
{ PetCommand::HoldOn, "Hold On" },
{ PetCommand::HoldOff, "Hold Off" },
{ PetCommand::GreaterHold, "Greater Hold" },
{ PetCommand::GreaterHoldOn, "Greater Hold On" },
{ PetCommand::GreaterHoldOff, "Greater Hold Off" },
{ PetCommand::SpellHold, "Spell Hold" },
{ PetCommand::SpellHoldOn, "Spell Hold On" },
{ PetCommand::SpellHoldOff, "Spell Hold Off" },
{ PetCommand::Focus, "Focus" },
{ PetCommand::FocusOn, "Focus On" },
{ PetCommand::FocusOff, "Focus Off" },
{ PetCommand::Feign, "Feign" },
{ PetCommand::BackOff, "Back Off" },
{ PetCommand::GetLost, "Get Lost" },
{ PetCommand::GuardMe, "Guard Me" },
{ PetCommand::Regroup, "Regroup" },
{ PetCommand::RegroupOn, "Regroup On" },
{ PetCommand::RegroupOff, "Regroup Off" },
{ PetCommand::Max, "Max" }
};
std::string GetName(uint8 pet_command);
bool IsValid(uint8 pet_command);
}
namespace PetOrder {
constexpr uint8 Follow = 0;
constexpr uint8 Sit = 1;
constexpr uint8 Guard = 2;
constexpr uint8 Feign = 3;
}
namespace PetType {
constexpr uint8 Familiar = 0;
constexpr uint8 Animation = 1;
constexpr uint8 Normal = 2;
constexpr uint8 Charmed = 3;
constexpr uint8 Follow = 4;
constexpr uint8 TargetLock = 5;
constexpr uint8 None = 255;
static std::map<uint8, std::string> pet_types = {
{ PetType::Familiar, "Familiar" },
{ PetType::Animation, "Animation" },
{ PetType::Normal, "Normal" },
{ PetType::Charmed, "Charmed" },
{ PetType::Follow, "Follow" },
{ PetType::TargetLock, "Target Lock" },
{ PetType::None, "None" }
};
std::string GetName(uint8 pet_type);
bool IsValid(uint8 pet_type);
}
#endif /*COMMON_EMU_CONSTANTS_H*/
+2 -1
View File
@@ -988,7 +988,8 @@ enum StartZoneIndex {
Felwithe,
Akanon,
Cabilis,
SharVahl
SharVahl,
RatheMtn
};
enum FVNoDropFlagRule
+2 -2
View File
@@ -545,13 +545,13 @@ void EQStream::SendPacket(uint16 opcode, EQApplicationPacket *p)
uint32 chunksize, used;
uint32 length;
if (LogSys.log_settings[Logs::Server_Client_Packet].is_category_enabled == 1){
if (EQEmuLogSys::Instance()->log_settings[Logs::Server_Client_Packet].is_category_enabled == 1){
if (p->GetOpcode() != OP_SpecialMesg){
Log(Logs::General, Logs::Server_Client_Packet, "[%s - 0x%04x] [Size: %u]", OpcodeManager::EmuToName(p->GetOpcode()), p->GetOpcode(), p->Size());
}
}
if (LogSys.log_settings[Logs::Server_Client_Packet_With_Dump].is_category_enabled == 1){
if (EQEmuLogSys::Instance()->log_settings[Logs::Server_Client_Packet_With_Dump].is_category_enabled == 1){
if (p->GetOpcode() != OP_SpecialMesg){
Log(Logs::General, Logs::Server_Client_Packet_With_Dump, "[%s - 0x%04x] [Size: %u] %s", OpcodeManager::EmuToName(p->GetOpcode()), p->GetOpcode(), p->Size(), DumpPacketToString(p).c_str());
}
+6 -6
View File
@@ -6,7 +6,7 @@
#include <string>
#include "emu_versions.h"
#include "eq_packet.h"
#include "net/daybreak_connection.h"
#include "net/reliable_stream_connection.h"
typedef enum {
ESTABLISHED,
@@ -33,18 +33,18 @@ struct EQStreamManagerInterfaceOptions
//Login I had trouble getting to recognize compression at all
//but that might be because it was still a bit buggy when i was testing that.
if (compressed) {
daybreak_options.encode_passes[0] = EQ::Net::EncodeCompression;
reliable_stream_options.encode_passes[0] = EQ::Net::EncodeCompression;
}
else if (encoded) {
daybreak_options.encode_passes[0] = EQ::Net::EncodeXOR;
reliable_stream_options.encode_passes[0] = EQ::Net::EncodeXOR;
}
daybreak_options.port = port;
reliable_stream_options.port = port;
}
int opcode_size;
bool track_opcode_stats;
EQ::Net::DaybreakConnectionManagerOptions daybreak_options;
EQ::Net::ReliableStreamConnectionManagerOptions reliable_stream_options;
};
class EQStreamManagerInterface
@@ -80,7 +80,7 @@ public:
struct Stats
{
EQ::Net::DaybreakConnectionStats DaybreakStats;
EQ::Net::ReliableStreamConnectionStats ReliableStreamStats;
int RecvCount[_maxEmuOpcode];
int SentCount[_maxEmuOpcode];
};
+17 -2
View File
@@ -177,6 +177,21 @@ void EQEmuConfig::parse_config()
SharedMemDir = _root["server"]["directories"].get("shared_memory", "shared/").asString();
LogDir = _root["server"]["directories"].get("logs", "logs/").asString();
auto load_paths = [&](const std::string& key, std::vector<std::string>& target) {
const auto& paths = _root["server"]["directories"][key];
if (paths.isArray()) {
for (const auto& dir : paths) {
if (dir.isString()) {
target.push_back(dir.asString());
}
}
}
};
load_paths("quest_paths", m_quest_directories);
load_paths("plugin_paths", m_plugin_directories);
load_paths("lua_module_paths", m_lua_module_directories);
/**
* Logs
*/
@@ -421,11 +436,11 @@ void EQEmuConfig::CheckUcsConfigConversion()
LogInfo("Migrating old [eqemu_config] UCS configuration to new configuration");
std::string config_file_path = std::filesystem::path{
path.GetServerPath() + "/eqemu_config.json"
PathManager::Instance()->GetServerPath() + "/eqemu_config.json"
}.string();
std::string config_file_bak_path = std::filesystem::path{
path.GetServerPath() + "/eqemu_config.ucs-migrate-json.bak"
PathManager::Instance()->GetServerPath() + "/eqemu_config.ucs-migrate-json.bak"
}.string();
// copy eqemu_config.json to eqemu_config.json.bak
+22 -1
View File
@@ -120,6 +120,22 @@ class EQEmuConfig
const std::string &GetUCSHost() const;
uint16 GetUCSPort() const;
std::vector<std::string> GetQuestDirectories() const
{
return m_quest_directories;
}
std::vector<std::string> GetPluginsDirectories() const
{
return m_plugin_directories;
}
std::vector<std::string> GetLuaModuleDirectories() const
{
return m_lua_module_directories;
}
// uint16 DynamicCount;
// map<string,uint16> StaticZones;
@@ -133,6 +149,11 @@ class EQEmuConfig
Json::Value _root;
static std::string ConfigFile;
std::vector<std::string> m_quest_directories = {};
std::vector<std::string> m_plugin_directories = {};
std::vector<std::string> m_lua_module_directories = {};
protected:
void parse_config();
EQEmuConfig()
@@ -170,7 +191,7 @@ class EQEmuConfig
std::string file = fmt::format(
"{}/{}",
(file_path.empty() ? path.GetServerPath() : file_path),
(file_path.empty() ? PathManager::Instance()->GetServerPath() : file_path),
EQEmuConfig::ConfigFile
);
+4 -4
View File
@@ -537,9 +537,9 @@ void EQEmuLogSys::StartFileLogs(const std::string &log_name)
{
EQEmuLogSys::CloseFileLogs();
if (!File::Exists(path.GetLogPath())) {
LogInfo("Logs directory not found, creating [{}]", path.GetLogPath());
File::Makedir(path.GetLogPath());
if (!File::Exists(PathManager::Instance()->GetLogPath())) {
LogInfo("Logs directory not found, creating [{}]", PathManager::Instance()->GetLogPath());
File::Makedir(PathManager::Instance()->GetLogPath());
}
/**
@@ -656,7 +656,7 @@ EQEmuLogSys *EQEmuLogSys::LoadLogDatabaseSettings(bool silent_load)
// If we go through this whole loop and nothing is set to any debug level, there
// is no point to create a file or keep anything open
if (log_settings[c.log_category_id].log_to_file > 0) {
LogSys.m_file_logs_enabled = true;
m_file_logs_enabled = true;
}
db_categories.emplace_back(c.log_category_id);
+9 -5
View File
@@ -266,8 +266,6 @@ namespace Logs {
};
}
#include "eqemu_logsys_log_aliases.h"
class Database;
constexpr uint16 MAX_DISCORD_WEBHOOK_ID = 300;
@@ -285,6 +283,12 @@ public:
EQEmuLogSys *LoadLogSettingsDefaults();
EQEmuLogSys *LoadLogDatabaseSettings(bool silent_load = false);
static EQEmuLogSys *Instance()
{
static EQEmuLogSys instance;
return &instance;
}
/**
* @param directory_name
*/
@@ -350,7 +354,7 @@ public:
/**
* Internally used memory reference for all log settings per category
* These are loaded via DB and have defaults loaded in LoadLogSettingsDefaults
* Database loaded via LogSys.SetDatabase(&database)->LoadLogDatabaseSettings();
* Database loaded via EQEmuLogSys::Instance()->SetDatabase(&database)->LoadLogDatabaseSettings();
*/
LogSettings log_settings[Logs::LogCategory::MaxCategoryID]{};
@@ -434,7 +438,7 @@ private:
void InjectTablesIfNotExist();
};
extern EQEmuLogSys LogSys;
#include "eqemu_logsys_log_aliases.h"
/**
template<typename... Args>
@@ -456,7 +460,7 @@ void OutF(
#define OutF(ls, debug_level, log_category, file, func, line, formatStr, ...) \
do { \
ls.Out(debug_level, log_category, file, func, line, fmt::format(formatStr, ##__VA_ARGS__).c_str()); \
ls->Out(debug_level, log_category, file, func, line, fmt::format(formatStr, ##__VA_ARGS__).c_str()); \
} while(0)
#endif
File diff suppressed because it is too large Load Diff
@@ -716,7 +716,7 @@ std::string PlayerEventDiscordFormatter::FormatNPCHandinEvent(
);
for (int i = 0; i < h.augment_ids.size(); i++) {
if (!Strings::EqualFold(h.augment_names[i], "None")) {
if (!h.augment_names[i].empty()) {
const uint8 slot_id = (i + 1);
handin_items_info += fmt::format(
"Augment {}: {} ({})\n",
@@ -741,7 +741,7 @@ std::string PlayerEventDiscordFormatter::FormatNPCHandinEvent(
);
for (int i = 0; i < r.augment_ids.size(); i++) {
if (!Strings::EqualFold(r.augment_names[i], "None")) {
if (!r.augment_names[i].empty()) {
const uint8 slot_id = (i + 1);
return_items_info += fmt::format(
"Augment {}: {} ({})\n",
+28 -9
View File
@@ -15,9 +15,9 @@ const uint32 PROCESS_RETENTION_TRUNCATION_TIMER_INTERVAL = 60 * 60 * 1000; // 1
// general initialization routine
void PlayerEventLogs::Init()
{
m_process_batch_events_timer.SetTimer(RuleI(Logging, BatchPlayerEventProcessIntervalSeconds) * 1000);
m_process_retention_truncation_timer.SetTimer(PROCESS_RETENTION_TRUNCATION_TIMER_INTERVAL);
m_database_ping_timer.SetTimer(10 * 1000); // 10 seconds
ValidateDatabaseConnection();
@@ -195,10 +195,12 @@ void PlayerEventLogs::ProcessBatchQueue()
};
// Helper to assign ETL table ID
auto AssignEtlId = [&](
PlayerEventLogsRepository::PlayerEventLogs &r,
PlayerEvent::EventType type
) {
auto AssignEtlId = [&](
PlayerEventLogsRepository::PlayerEventLogs& r,
PlayerEvent::EventType type
)
{
if (m_etl_settings.contains(type)) {
r.etl_table_id = m_etl_settings.at(type).next_id++;
}
@@ -406,7 +408,6 @@ void PlayerEventLogs::ProcessBatchQueue()
auto it = event_processors.find(static_cast<PlayerEvent::EventType>(r.event_type_id));
if (it != event_processors.end()) {
it->second(r); // Call the appropriate lambda
r.event_data = "{}"; // Clear event data
}
else {
LogPlayerEventsDetail("Non-Implemented ETL routing [{}]", r.event_type_id);
@@ -508,7 +509,7 @@ bool PlayerEventLogs::IsEventDiscordEnabled(int32_t event_type_id)
}
// ensure there is a matching webhook to begin with
if (!LogSys.GetDiscordWebhooks()[m_settings[event_type_id].discord_webhook_id].webhook_url.empty()) {
if (!EQEmuLogSys::Instance()->GetDiscordWebhooks()[m_settings[event_type_id].discord_webhook_id].webhook_url.empty()) {
return true;
}
@@ -528,13 +529,27 @@ std::string PlayerEventLogs::GetDiscordWebhookUrlFromEventType(int32_t event_typ
}
// ensure there is a matching webhook to begin with
if (!LogSys.GetDiscordWebhooks()[m_settings[event_type_id].discord_webhook_id].webhook_url.empty()) {
return LogSys.GetDiscordWebhooks()[m_settings[event_type_id].discord_webhook_id].webhook_url;
if (!EQEmuLogSys::Instance()->GetDiscordWebhooks()[m_settings[event_type_id].discord_webhook_id].webhook_url.empty()) {
return EQEmuLogSys::Instance()->GetDiscordWebhooks()[m_settings[event_type_id].discord_webhook_id].webhook_url;
}
return "";
}
void PlayerEventLogs::LoadPlayerEventSettingsFromQS(
const std::vector<PlayerEventLogSettingsRepository::PlayerEventLogSettings> &settings
)
{
for (const auto &e : settings) {
if (e.id >= PlayerEvent::MAX || e.id < 0) {
continue;
}
m_settings[e.id] = e;
}
LogInfo("Applied [{}] player event log settings from QS", settings.size());
}
// GM_COMMAND | [x] Implemented Formatter
// ZONING | [x] Implemented Formatter
// AA_GAIN | [x] Implemented Formatter
@@ -916,6 +931,10 @@ std::string PlayerEventLogs::GetDiscordPayloadFromEvent(const PlayerEvent::Playe
// general process function, used in world or QS depending on rule Logging:PlayerEventsQSProcess
void PlayerEventLogs::Process()
{
if (m_database_ping_timer.Check()) {
m_database->ping();
}
if (m_process_batch_events_timer.Check() ||
m_record_batch_queue.size() >= RuleI(Logging, BatchPlayerEventProcessChunkSize)) {
ProcessBatchQueue();
+12 -5
View File
@@ -73,9 +73,11 @@ public:
return BuildPlayerEventPacket(c);
}
[[nodiscard]] const PlayerEventLogSettingsRepository::PlayerEventLogSettings *GetSettings() const;
bool IsEventDiscordEnabled(int32_t event_type_id);
std::string GetDiscordWebhookUrlFromEventType(int32_t event_type_id);
[[nodiscard]] const PlayerEventLogSettingsRepository::PlayerEventLogSettings * GetSettings() const;
bool IsEventDiscordEnabled(int32_t event_type_id);
std::string GetDiscordWebhookUrlFromEventType(int32_t event_type_id);
void LoadPlayerEventSettingsFromQS(const std::vector<PlayerEventLogSettingsRepository::PlayerEventLogSettings>& settings);
static std::string GetDiscordPayloadFromEvent(const PlayerEvent::PlayerEventContainer &e);
@@ -94,6 +96,12 @@ public:
std::vector<PlayerEventAaPurchaseRepository::PlayerEventAaPurchase> aa_purchase;
};
static PlayerEventLogs* Instance()
{
static PlayerEventLogs instance;
return &instance;
}
private:
struct EtlSettings {
bool enabled;
@@ -113,6 +121,7 @@ private:
std::map<PlayerEvent::EventType, EtlSettings> m_etl_settings{};
// timers
Timer m_database_ping_timer; // database ping timer
Timer m_process_batch_events_timer; // events processing timer
Timer m_process_retention_truncation_timer; // timer for truncating events based on retention settings
@@ -126,6 +135,4 @@ public:
std::map<PlayerEvent::EventType, EtlSettings> &GetEtlSettings() { return m_etl_settings;}
};
extern PlayerEventLogs player_event_logs;
#endif //EQEMU_PLAYER_EVENT_LOGS_H
File diff suppressed because it is too large Load Diff
+22 -18
View File
@@ -21,8 +21,8 @@ void EvolvingItemsManager::LoadEvolvingItems() const
results.begin(),
results.end(),
std::inserter(
evolving_items_manager.GetEvolvingItemsCache(),
evolving_items_manager.GetEvolvingItemsCache().end()
EvolvingItemsManager::Instance()->GetEvolvingItemsCache(),
EvolvingItemsManager::Instance()->GetEvolvingItemsCache().end()
),
[](const ItemsEvolvingDetailsRepository::ItemsEvolvingDetails &x) {
return std::make_pair(x.item_id, x);
@@ -42,13 +42,13 @@ void EvolvingItemsManager::SetContentDatabase(Database *db)
double EvolvingItemsManager::CalculateProgression(const uint64 current_amount, const uint32 item_id)
{
if (!evolving_items_manager.GetEvolvingItemsCache().contains(item_id)) {
if (!EvolvingItemsManager::Instance()->GetEvolvingItemsCache().contains(item_id)) {
return 0;
}
return evolving_items_manager.GetEvolvingItemsCache().at(item_id).required_amount > 0
return EvolvingItemsManager::Instance()->GetEvolvingItemsCache().at(item_id).required_amount > 0
? static_cast<double>(current_amount)
/ static_cast<double>(evolving_items_manager.GetEvolvingItemsCache().at(item_id).required_amount) * 100
/ static_cast<double>(EvolvingItemsManager::Instance()->GetEvolvingItemsCache().at(item_id).required_amount) * 100
: 0;
}
@@ -73,7 +73,11 @@ void EvolvingItemsManager::DoLootChecks(const uint32 char_id, const uint16 slot_
e.character_id = char_id;
e.item_id = inst.GetID();
e.equipped = inst.GetEvolveEquipped();
e.final_item_id = evolving_items_manager.GetFinalItemID(inst);
e.final_item_id = EvolvingItemsManager::Instance()->GetFinalItemID(inst);
if (inst.GetEvolveCurrentAmount() > 0) {
e.current_amount = inst.GetEvolveCurrentAmount();
inst.CalculateEvolveProgression();
}
auto r = CharacterEvolvingItemsRepository::InsertOne(*m_db, e);
e.id = r.id;
@@ -96,20 +100,20 @@ uint32 EvolvingItemsManager::GetFinalItemID(const EQ::ItemInstance &inst) const
}
const auto start_iterator = std::ranges::find_if(
evolving_items_manager.GetEvolvingItemsCache().cbegin(),
evolving_items_manager.GetEvolvingItemsCache().cend(),
EvolvingItemsManager::Instance()->GetEvolvingItemsCache().cbegin(),
EvolvingItemsManager::Instance()->GetEvolvingItemsCache().cend(),
[&](const std::pair<uint32, ItemsEvolvingDetailsRepository::ItemsEvolvingDetails> &a) {
return a.second.item_evo_id == inst.GetEvolveLoreID();
}
);
if (start_iterator == std::end(evolving_items_manager.GetEvolvingItemsCache())) {
if (start_iterator == std::end(EvolvingItemsManager::Instance()->GetEvolvingItemsCache())) {
return 0;
}
const auto final_id = std::ranges::max_element(
start_iterator,
evolving_items_manager.GetEvolvingItemsCache().cend(),
EvolvingItemsManager::Instance()->GetEvolvingItemsCache().cend(),
[&](
const std::pair<uint32, ItemsEvolvingDetailsRepository::ItemsEvolvingDetails> &a,
const std::pair<uint32, ItemsEvolvingDetailsRepository::ItemsEvolvingDetails> &b
@@ -131,15 +135,15 @@ uint32 EvolvingItemsManager::GetNextEvolveItemID(const EQ::ItemInstance &inst) c
int8 const current_level = inst.GetEvolveLvl();
const auto iterator = std::ranges::find_if(
evolving_items_manager.GetEvolvingItemsCache().cbegin(),
evolving_items_manager.GetEvolvingItemsCache().cend(),
EvolvingItemsManager::Instance()->GetEvolvingItemsCache().cbegin(),
EvolvingItemsManager::Instance()->GetEvolvingItemsCache().cend(),
[&](const std::pair<uint32, ItemsEvolvingDetailsRepository::ItemsEvolvingDetails> &a) {
return a.second.item_evo_id == inst.GetEvolveLoreID() &&
a.second.item_evolve_level == current_level + 1;
}
);
if (iterator == std::end(evolving_items_manager.GetEvolvingItemsCache())) {
if (iterator == std::end(EvolvingItemsManager::Instance()->GetEvolvingItemsCache())) {
return 0;
}
@@ -255,8 +259,8 @@ EvolveTransfer EvolvingItemsManager::DetermineTransferResults(
return ets;
}
auto evolving_details_inst_from = evolving_items_manager.GetEvolveItemDetails(inst_from.GetID());
auto evolving_details_inst_to = evolving_items_manager.GetEvolveItemDetails(inst_to.GetID());
auto evolving_details_inst_from = EvolvingItemsManager::Instance()->GetEvolveItemDetails(inst_from.GetID());
auto evolving_details_inst_to = EvolvingItemsManager::Instance()->GetEvolveItemDetails(inst_to.GetID());
if (!evolving_details_inst_from.id || !evolving_details_inst_to.id) {
return ets;
@@ -272,10 +276,10 @@ EvolveTransfer EvolvingItemsManager::DetermineTransferResults(
compatibility = 30;
}
xp = evolving_items_manager.GetTotalEarnedXP(inst_from) * compatibility / 100;
auto results = evolving_items_manager.GetNextItemByXP(inst_to, xp);
xp = EvolvingItemsManager::Instance()->GetTotalEarnedXP(inst_from) * compatibility / 100;
auto results = EvolvingItemsManager::Instance()->GetNextItemByXP(inst_to, xp);
ets.item_from_id = evolving_items_manager.GetFirstItemInLoreGroup(inst_from.GetEvolveLoreID());
ets.item_from_id = EvolvingItemsManager::Instance()->GetFirstItemInLoreGroup(inst_from.GetEvolveLoreID());
ets.item_from_current_amount = results.from_current_amount;
ets.item_to_id = results.new_item_id;
ets.item_to_current_amount = results.new_current_amount;
+5 -2
View File
@@ -56,12 +56,15 @@ public:
std::map<uint32, ItemsEvolvingDetailsRepository::ItemsEvolvingDetails>& GetEvolvingItemsCache() { return m_evolving_items_cache; }
std::vector<ItemsEvolvingDetailsRepository::ItemsEvolvingDetails> GetEvolveIDItems(uint32 evolve_id);
static EvolvingItemsManager* Instance()
{
static EvolvingItemsManager instance;
return &instance;
}
private:
std::map<uint32, ItemsEvolvingDetailsRepository::ItemsEvolvingDetails> m_evolving_items_cache;
Database * m_db;
Database * m_content_db;
};
extern EvolvingItemsManager evolving_items_manager;
#endif //EVOLVING_H
+29 -29
View File
@@ -95,12 +95,12 @@ bool IsOfEqualRace(int r1, int r2)
}
// TODO: add more values
switch (r1) {
case DARK_ELF:
case Race::DarkElf:
if (r2 == Race::NeriakCitizen) {
return true;
}
break;
case BARBARIAN:
case Race::Barbarian:
if (r2 == Race::HalasCitizen) {
return true;
}
@@ -116,49 +116,49 @@ bool IsOfIndiffRace(int r1, int r2)
}
// TODO: add more values
switch (r1) {
case DARK_ELF:
case OGRE:
case TROLL:
if (r2 == OGRE || r2 == TROLL || r2 == DARK_ELF) {
case Race::DarkElf:
case Race::Ogre:
case Race::Troll:
if (r2 == Race::Ogre || r2 == Race::Troll || r2 == Race::DarkElf) {
return true;
}
break;
case HUMAN:
case BARBARIAN:
case HALF_ELF:
case GNOME:
case HALFLING:
case WOOD_ELF:
if (r2 == HUMAN ||
r2 == BARBARIAN ||
r2 == ERUDITE ||
r2 == HALF_ELF ||
r2 == GNOME ||
r2 == HALFLING ||
r2 == DWARF ||
r2 == HIGH_ELF ||
r2 == WOOD_ELF) {
case Race::Human:
case Race::Barbarian:
case Race::HalfElf:
case Race::Gnome:
case Race::Halfling:
case Race::WoodElf:
if (r2 == Race::Human ||
r2 == Race::Barbarian ||
r2 == Race::Erudite ||
r2 == Race::HalfElf ||
r2 == Race::Gnome ||
r2 == Race::Halfling ||
r2 == Race::Dwarf ||
r2 == Race::HighElf ||
r2 == Race::WoodElf) {
return true;
}
break;
case ERUDITE:
if (r2 == HUMAN || r2 == HALF_ELF) {
case Race::Erudite:
if (r2 == Race::Human || r2 == Race::HalfElf) {
return true;
}
break;
case DWARF:
if (r2 == HALFLING || r2 == GNOME) {
case Race::Dwarf:
if (r2 == Race::Halfling || r2 == Race::Gnome) {
return true;
}
break;
case HIGH_ELF:
if (r2 == WOOD_ELF) {
case Race::HighElf:
if (r2 == Race::WoodElf) {
return true;
}
break;
case VAHSHIR:
case Race::VahShir:
return true;
case IKSAR:
case Race::Iksar:
return false;
}
return false;
+1 -1
View File
@@ -55,7 +55,7 @@ namespace EQ {
EQ_EXCEPT("IPC Mutex", "Could not create mutex.");
}
#else
std::string final_name = fmt::format("{}/{}.lock", path.GetSharedMemoryPath(), name);
std::string final_name = fmt::format("{}/{}.lock", PathManager::Instance()->GetSharedMemoryPath(), name);
#ifdef __DARWIN
#if __DARWIN_C_LEVEL < 200809L
+1 -1
View File
@@ -438,7 +438,7 @@ namespace EQ
//uint32 Unk054 {};
int16 MaxCharges {}; // Maximum charges items can hold: -1 if not a chargeable item
uint8 ItemType {}; // Item Type/Skill (itemClass* from above)
int32 SubType {}; // Some items have sub types that can be used for other things (unbreakable fishing poles, SE_FFItemClass)
int32 SubType {}; // Some items have sub types that can be used for other things (unbreakable fishing poles, SpellEffect::FFItemClass)
uint8 Material {}; // Item material type
uint32 HerosForgeModel {};// Hero's Forge Armor Model Type (2-13?)
float SellRate {}; // Sell rate
-206
View File
@@ -1,206 +0,0 @@
/*
These fields must be in the order of how they are serialized!
*/
F(itemclass)
F(name)
F(lore)
F(idfile)
F(id)
F(weight)
F(norent)
F(nodrop)
F(size)
F(slots)
F(price)
F(icon)
F(UNK012)
F(UNK013)
F(benefitflag)
F(tradeskills)
F(cr)
F(dr)
F(pr)
F(mr)
F(fr)
F(astr)
F(asta)
F(aagi)
F(adex)
F(acha)
F(aint)
F(awis)
F(hp)
F(mana)
F(ac)
F(deity)
F(skillmodvalue)
F(UNK033)
F(skillmodmax)
F(skillmodtype)
F(banedmgrace)
F(banedmgamt)
F(banedmgbody)
F(magic)
F(casttime_)
F(reqlevel)
F(bardtype)
F(bardvalue)
F(light)
F(delay)
F(reclevel)
F(recskill)
F(elemdmgtype)
F(elemdmgamt)
F(range)
F(damage)
F(color)
F(classes)
F(races)
F(UNK054)
F(maxcharges)
F(itemtype)
F(material)
F(herosforgemodel)
F(sellrate)
F(UNK059)
F(casttime)
F(elitematerial)
F(procrate)
F(combateffects)
F(shielding)
F(stunresist)
F(strikethrough)
F(extradmgskill)
F(extradmgamt)
F(spellshield)
F(avoidance)
F(accuracy)
F(charmfileid)
F(factionmod1)
F(factionmod2)
F(factionmod3)
F(factionmod4)
F(factionamt1)
F(factionamt2)
F(factionamt3)
F(factionamt4)
F(charmfile)
F(augtype)
F(augslot1type)
F(augslot1visible)
F(augslot2type)
F(augslot2visible)
F(augslot3type)
F(augslot3visible)
F(augslot4type)
F(augslot4visible)
F(augslot5type)
F(augslot5visible)
F(augslot6type)
F(augslot6visible)
F(ldontheme)
F(ldonprice)
F(ldonsold)
F(bagtype)
F(bagslots)
F(bagsize)
F(bagwr)
F(book)
F(booktype)
F(filename)
F(banedmgraceamt)
F(augrestrict)
F(loregroup)
F(pendingloreflag)
F(artifactflag)
F(summonedflag)
F(favor)
F(fvnodrop)
F(endur)
F(dotshielding)
F(attack)
F(regen)
F(manaregen)
F(enduranceregen)
F(haste)
F(damageshield)
F(recastdelay)
F(recasttype)
F(guildfavor)
F(augdistiller)
F(UNK123)
F(UNK124)
F(attuneable)
F(nopet)
F(UNK127)
F(pointtype)
F(potionbelt)
F(potionbeltslots)
F(stacksize)
F(notransfer)
F(stackable)
F(UNK134)
F(clickeffect)
F(clicktype)
F(clicklevel)
F(clicklevel2)
F(proceffect)
F(proctype)
F(proclevel)
F(proclevel2)
F(worneffect)
F(worntype)
F(wornlevel)
F(wornlevel2)
F(focuseffect)
F(focustype)
F(focuslevel)
F(focuslevel2)
F(scrolleffect)
F(scrolltype)
F(scrolllevel)
F(scrolllevel2)
F(bardeffect)
F(bardeffecttype)
F(bardlevel2)
F(bardlevel)
F(questitemflag)
F(svcorruption)
F(purity)
F(evoitem)
F(evoid)
F(evolvinglevel)
F(evomax)
F(backstabdmg)
F(dsmitigation)
F(heroic_str)
F(heroic_int)
F(heroic_wis)
F(heroic_agi)
F(heroic_dex)
F(heroic_sta)
F(heroic_cha)
F(heroic_mr)
F(heroic_fr)
F(heroic_cr)
F(heroic_dr)
F(heroic_pr)
F(heroic_svcorrup)
F(healamt)
F(spelldmg)
F(ldonsellbackrate)
F(scriptfileid)
F(expendablearrow)
F(clairvoyance)
F(clickname)
F(procname)
F(wornname)
F(focusname)
F(scrollname)
F(subtype)
+2 -2
View File
@@ -574,7 +574,7 @@ EQ::ItemInstance* EQ::ItemInstance::GetOrnamentationAugment() const
uint32 EQ::ItemInstance::GetOrnamentHeroModel(int32 material_slot) const
{
// Not a Hero Forge item.
if (m_ornament_hero_model == 0 || material_slot < 0) {
if (m_ornament_hero_model == 0) {
return 0;
}
@@ -1799,7 +1799,7 @@ std::vector<std::string> EQ::ItemInstance::GetAugmentNames() const
for (uint8 slot_id = invaug::SOCKET_BEGIN; slot_id <= invaug::SOCKET_END; slot_id++) {
const auto augment = GetAugment(slot_id);
augment_names.push_back(augment ? augment->GetItem()->Name : "None");
augment_names.push_back(augment ? augment->GetItem()->Name : "");
}
return augment_names;
+1 -1
View File
@@ -335,7 +335,7 @@ namespace EQ
void SetEvolveAddToCurrentAmount(const uint64 in) const { m_evolving_details.current_amount += in; }
void SetEvolveFinalItemID(const uint32 in) const { m_evolving_details.final_item_id = in; }
bool TransferOwnership(Database& db, const uint32 to_char_id) const;
void CalculateEvolveProgression() const { m_evolving_details.progression = evolving_items_manager.CalculateProgression(GetEvolveCurrentAmount(), GetID()); }
void CalculateEvolveProgression() const { m_evolving_details.progression = EvolvingItemsManager::Instance()->CalculateProgression(GetEvolveCurrentAmount(), GetID()); }
protected:
//////////////////////////
+12 -12
View File
@@ -1,11 +1,11 @@
#include "eqstream.h"
#include "../eqemu_logsys.h"
EQ::Net::EQStreamManager::EQStreamManager(const EQStreamManagerInterfaceOptions &options) : EQStreamManagerInterface(options), m_daybreak(options.daybreak_options)
EQ::Net::EQStreamManager::EQStreamManager(const EQStreamManagerInterfaceOptions &options) : EQStreamManagerInterface(options), m_reliable_stream(options.reliable_stream_options)
{
m_daybreak.OnNewConnection(std::bind(&EQStreamManager::DaybreakNewConnection, this, std::placeholders::_1));
m_daybreak.OnConnectionStateChange(std::bind(&EQStreamManager::DaybreakConnectionStateChange, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
m_daybreak.OnPacketRecv(std::bind(&EQStreamManager::DaybreakPacketRecv, this, std::placeholders::_1, std::placeholders::_2));
m_reliable_stream.OnNewConnection(std::bind(&EQStreamManager::ReliableStreamNewConnection, this, std::placeholders::_1));
m_reliable_stream.OnConnectionStateChange(std::bind(&EQStreamManager::ReliableStreamConnectionStateChange, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
m_reliable_stream.OnPacketRecv(std::bind(&EQStreamManager::ReliableStreamPacketRecv, this, std::placeholders::_1, std::placeholders::_2));
}
EQ::Net::EQStreamManager::~EQStreamManager()
@@ -15,11 +15,11 @@ EQ::Net::EQStreamManager::~EQStreamManager()
void EQ::Net::EQStreamManager::SetOptions(const EQStreamManagerInterfaceOptions &options)
{
m_options = options;
auto &opts = m_daybreak.GetOptions();
opts = options.daybreak_options;
auto &opts = m_reliable_stream.GetOptions();
opts = options.reliable_stream_options;
}
void EQ::Net::EQStreamManager::DaybreakNewConnection(std::shared_ptr<DaybreakConnection> connection)
void EQ::Net::EQStreamManager::ReliableStreamNewConnection(std::shared_ptr<ReliableStreamConnection> connection)
{
std::shared_ptr<EQStream> stream(new EQStream(this, connection));
m_streams.emplace(std::make_pair(connection, stream));
@@ -28,7 +28,7 @@ void EQ::Net::EQStreamManager::DaybreakNewConnection(std::shared_ptr<DaybreakCon
}
}
void EQ::Net::EQStreamManager::DaybreakConnectionStateChange(std::shared_ptr<DaybreakConnection> connection, DbProtocolStatus from, DbProtocolStatus to)
void EQ::Net::EQStreamManager::ReliableStreamConnectionStateChange(std::shared_ptr<ReliableStreamConnection> connection, DbProtocolStatus from, DbProtocolStatus to)
{
auto iter = m_streams.find(connection);
if (iter != m_streams.end()) {
@@ -42,7 +42,7 @@ void EQ::Net::EQStreamManager::DaybreakConnectionStateChange(std::shared_ptr<Day
}
}
void EQ::Net::EQStreamManager::DaybreakPacketRecv(std::shared_ptr<DaybreakConnection> connection, const Packet &p)
void EQ::Net::EQStreamManager::ReliableStreamPacketRecv(std::shared_ptr<ReliableStreamConnection> connection, const Packet &p)
{
auto iter = m_streams.find(connection);
if (iter != m_streams.end()) {
@@ -53,7 +53,7 @@ void EQ::Net::EQStreamManager::DaybreakPacketRecv(std::shared_ptr<DaybreakConnec
}
}
EQ::Net::EQStream::EQStream(EQStreamManagerInterface *owner, std::shared_ptr<DaybreakConnection> connection)
EQ::Net::EQStream::EQStream(EQStreamManagerInterface *owner, std::shared_ptr<ReliableStreamConnection> connection)
{
m_owner = owner;
m_connection = connection;
@@ -71,7 +71,7 @@ void EQ::Net::EQStream::QueuePacket(const EQApplicationPacket *p, bool ack_req)
OpcodeManager::EmuToName(p->GetOpcode()),
(*m_opcode_manager)->EmuToEQ(p->GetOpcode()),
p->Size(),
(LogSys.IsLogEnabled(Logs::Detail, Logs::PacketServerClient) ? DumpPacketToString(p) : "")
(EQEmuLogSys::Instance()->IsLogEnabled(Logs::Detail, Logs::PacketServerClient) ? DumpPacketToString(p) : "")
);
if (m_opcode_manager && *m_opcode_manager) {
@@ -235,7 +235,7 @@ EQStreamState EQ::Net::EQStream::GetState() {
EQ::Net::EQStream::Stats EQ::Net::EQStream::GetStats() const
{
Stats ret;
ret.DaybreakStats = m_connection->GetStats();
ret.ReliableStreamStats = m_connection->GetStats();
for (int i = 0; i < _maxEmuOpcode; ++i) {
ret.RecvCount[i] = 0;
+8 -8
View File
@@ -3,7 +3,7 @@
#include "../eq_packet.h"
#include "../eq_stream_intf.h"
#include "../opcodemgr.h"
#include "daybreak_connection.h"
#include "reliable_stream_connection.h"
#include <vector>
#include <deque>
#include <unordered_map>
@@ -23,21 +23,21 @@ namespace EQ
void OnNewConnection(std::function<void(std::shared_ptr<EQStream>)> func) { m_on_new_connection = func; }
void OnConnectionStateChange(std::function<void(std::shared_ptr<EQStream>, DbProtocolStatus, DbProtocolStatus)> func) { m_on_connection_state_change = func; }
private:
DaybreakConnectionManager m_daybreak;
ReliableStreamConnectionManager m_reliable_stream;
std::function<void(std::shared_ptr<EQStream>)> m_on_new_connection;
std::function<void(std::shared_ptr<EQStream>, DbProtocolStatus, DbProtocolStatus)> m_on_connection_state_change;
std::map<std::shared_ptr<DaybreakConnection>, std::shared_ptr<EQStream>> m_streams;
std::map<std::shared_ptr<ReliableStreamConnection>, std::shared_ptr<EQStream>> m_streams;
void DaybreakNewConnection(std::shared_ptr<DaybreakConnection> connection);
void DaybreakConnectionStateChange(std::shared_ptr<DaybreakConnection> connection, DbProtocolStatus from, DbProtocolStatus to);
void DaybreakPacketRecv(std::shared_ptr<DaybreakConnection> connection, const Packet &p);
void ReliableStreamNewConnection(std::shared_ptr<ReliableStreamConnection> connection);
void ReliableStreamConnectionStateChange(std::shared_ptr<ReliableStreamConnection> connection, DbProtocolStatus from, DbProtocolStatus to);
void ReliableStreamPacketRecv(std::shared_ptr<ReliableStreamConnection> connection, const Packet &p);
friend class EQStream;
};
class EQStream : public EQStreamInterface
{
public:
EQStream(EQStreamManagerInterface *parent, std::shared_ptr<DaybreakConnection> connection);
EQStream(EQStreamManagerInterface *parent, std::shared_ptr<ReliableStreamConnection> connection);
~EQStream();
virtual void QueuePacket(const EQApplicationPacket *p, bool ack_req = true);
@@ -67,7 +67,7 @@ namespace EQ
virtual EQStreamManagerInterface* GetManager() const;
private:
EQStreamManagerInterface *m_owner;
std::shared_ptr<DaybreakConnection> m_connection;
std::shared_ptr<ReliableStreamConnection> m_connection;
OpcodeManager **m_opcode_manager;
std::deque<std::unique_ptr<EQ::Net::Packet>> m_packet_queue;
std::unordered_map<int, int> m_packet_recv_count;
@@ -1,4 +1,4 @@
#include "daybreak_connection.h"
#include "reliable_stream_connection.h"
#include "../event/event_loop.h"
#include "../data_verification.h"
#include "crc32.h"
@@ -12,7 +12,7 @@ constexpr size_t MAX_CLIENT_RECV_BYTES_PER_WINDOW = 140 * 1024;
// buffer pools
SendBufferPool send_buffer_pool;
EQ::Net::DaybreakConnectionManager::DaybreakConnectionManager()
EQ::Net::ReliableStreamConnectionManager::ReliableStreamConnectionManager()
{
m_attached = nullptr;
memset(&m_timer, 0, sizeof(uv_timer_t));
@@ -21,7 +21,7 @@ EQ::Net::DaybreakConnectionManager::DaybreakConnectionManager()
Attach(EQ::EventLoop::Get().Handle());
}
EQ::Net::DaybreakConnectionManager::DaybreakConnectionManager(const DaybreakConnectionManagerOptions &opts)
EQ::Net::ReliableStreamConnectionManager::ReliableStreamConnectionManager(const ReliableStreamConnectionManagerOptions &opts)
{
m_attached = nullptr;
m_options = opts;
@@ -31,12 +31,12 @@ EQ::Net::DaybreakConnectionManager::DaybreakConnectionManager(const DaybreakConn
Attach(EQ::EventLoop::Get().Handle());
}
EQ::Net::DaybreakConnectionManager::~DaybreakConnectionManager()
EQ::Net::ReliableStreamConnectionManager::~ReliableStreamConnectionManager()
{
Detach();
}
void EQ::Net::DaybreakConnectionManager::Attach(uv_loop_t *loop)
void EQ::Net::ReliableStreamConnectionManager::Attach(uv_loop_t *loop)
{
if (!m_attached) {
uv_timer_init(loop, &m_timer);
@@ -45,7 +45,7 @@ void EQ::Net::DaybreakConnectionManager::Attach(uv_loop_t *loop)
auto update_rate = (uint64_t)(1000.0 / m_options.tic_rate_hertz);
uv_timer_start(&m_timer, [](uv_timer_t *handle) {
DaybreakConnectionManager *c = (DaybreakConnectionManager*)handle->data;
ReliableStreamConnectionManager *c = (ReliableStreamConnectionManager*)handle->data;
c->UpdateDataBudget();
c->Process();
c->ProcessResend();
@@ -71,7 +71,7 @@ void EQ::Net::DaybreakConnectionManager::Attach(uv_loop_t *loop)
buf->len = 65536;
},
[](uv_udp_t* handle, ssize_t nread, const uv_buf_t* buf, const struct sockaddr* addr, unsigned flags) {
DaybreakConnectionManager *c = (DaybreakConnectionManager*)handle->data;
ReliableStreamConnectionManager *c = (ReliableStreamConnectionManager*)handle->data;
if (nread < 0 || addr == nullptr) {
return;
}
@@ -90,7 +90,7 @@ void EQ::Net::DaybreakConnectionManager::Attach(uv_loop_t *loop)
}
}
void EQ::Net::DaybreakConnectionManager::Detach()
void EQ::Net::ReliableStreamConnectionManager::Detach()
{
if (m_attached) {
uv_udp_recv_stop(&m_socket);
@@ -99,11 +99,11 @@ void EQ::Net::DaybreakConnectionManager::Detach()
}
}
void EQ::Net::DaybreakConnectionManager::Connect(const std::string &addr, int port)
void EQ::Net::ReliableStreamConnectionManager::Connect(const std::string &addr, int port)
{
//todo dns resolution
auto connection = std::shared_ptr<DaybreakConnection>(new DaybreakConnection(this, addr, port));
auto connection = std::shared_ptr<ReliableStreamConnection>(new ReliableStreamConnection(this, addr, port));
connection->m_self = connection;
if (m_on_new_connection) {
@@ -113,7 +113,7 @@ void EQ::Net::DaybreakConnectionManager::Connect(const std::string &addr, int po
m_connections.emplace(std::make_pair(std::make_pair(addr, port), connection));
}
void EQ::Net::DaybreakConnectionManager::Process()
void EQ::Net::ReliableStreamConnectionManager::Process()
{
auto now = Clock::now();
auto iter = m_connections.begin();
@@ -177,7 +177,7 @@ void EQ::Net::DaybreakConnectionManager::Process()
}
}
void EQ::Net::DaybreakConnectionManager::UpdateDataBudget()
void EQ::Net::ReliableStreamConnectionManager::UpdateDataBudget()
{
auto outgoing_data_rate = m_options.outgoing_data_rate;
if (outgoing_data_rate <= 0.0) {
@@ -196,7 +196,7 @@ void EQ::Net::DaybreakConnectionManager::UpdateDataBudget()
}
}
void EQ::Net::DaybreakConnectionManager::ProcessResend()
void EQ::Net::ReliableStreamConnectionManager::ProcessResend()
{
auto iter = m_connections.begin();
while (iter != m_connections.end()) {
@@ -217,15 +217,15 @@ void EQ::Net::DaybreakConnectionManager::ProcessResend()
}
}
void EQ::Net::DaybreakConnectionManager::ProcessPacket(const std::string &endpoint, int port, const char *data, size_t size)
void EQ::Net::ReliableStreamConnectionManager::ProcessPacket(const std::string &endpoint, int port, const char *data, size_t size)
{
if (m_options.simulated_in_packet_loss && m_options.simulated_in_packet_loss >= m_rand.Int(0, 100)) {
return;
}
if (size < DaybreakHeader::size()) {
if (size < ReliableStreamHeader::size()) {
if (m_on_error_message) {
m_on_error_message(fmt::format("Packet of size {0} which is less than {1}", size, DaybreakHeader::size()));
m_on_error_message(fmt::format("Packet of size {0} which is less than {1}", size, ReliableStreamHeader::size()));
}
return;
}
@@ -239,9 +239,9 @@ void EQ::Net::DaybreakConnectionManager::ProcessPacket(const std::string &endpoi
else {
if (data[0] == 0 && data[1] == OP_SessionRequest) {
StaticPacket p((void*)data, size);
auto request = p.GetSerialize<DaybreakConnect>(0);
auto request = p.GetSerialize<ReliableStreamConnect>(0);
connection = std::shared_ptr<DaybreakConnection>(new DaybreakConnection(this, request, endpoint, port));
connection = std::shared_ptr<ReliableStreamConnection>(new ReliableStreamConnection(this, request, endpoint, port));
connection->m_self = connection;
if (m_on_new_connection) {
@@ -262,7 +262,7 @@ void EQ::Net::DaybreakConnectionManager::ProcessPacket(const std::string &endpoi
}
}
std::shared_ptr<EQ::Net::DaybreakConnection> EQ::Net::DaybreakConnectionManager::FindConnectionByEndpoint(std::string addr, int port)
std::shared_ptr<EQ::Net::ReliableStreamConnection> EQ::Net::ReliableStreamConnectionManager::FindConnectionByEndpoint(std::string addr, int port)
{
auto p = std::make_pair(addr, port);
auto iter = m_connections.find(p);
@@ -273,9 +273,9 @@ std::shared_ptr<EQ::Net::DaybreakConnection> EQ::Net::DaybreakConnectionManager:
return nullptr;
}
void EQ::Net::DaybreakConnectionManager::SendDisconnect(const std::string &addr, int port)
void EQ::Net::ReliableStreamConnectionManager::SendDisconnect(const std::string &addr, int port)
{
DaybreakDisconnect header;
ReliableStreamDisconnect header;
header.zero = 0;
header.opcode = OP_OutOfSession;
header.connect_code = 0;
@@ -300,7 +300,7 @@ void EQ::Net::DaybreakConnectionManager::SendDisconnect(const std::string &addr,
}
//new connection made as server
EQ::Net::DaybreakConnection::DaybreakConnection(DaybreakConnectionManager *owner, const DaybreakConnect &connect, const std::string &endpoint, int port)
EQ::Net::ReliableStreamConnection::ReliableStreamConnection(ReliableStreamConnectionManager *owner, const ReliableStreamConnect &connect, const std::string &endpoint, int port)
{
m_owner = owner;
m_last_send = Clock::now();
@@ -327,7 +327,7 @@ EQ::Net::DaybreakConnection::DaybreakConnection(DaybreakConnectionManager *owner
}
//new connection made as client
EQ::Net::DaybreakConnection::DaybreakConnection(DaybreakConnectionManager *owner, const std::string &endpoint, int port)
EQ::Net::ReliableStreamConnection::ReliableStreamConnection(ReliableStreamConnectionManager *owner, const std::string &endpoint, int port)
{
m_owner = owner;
m_last_send = Clock::now();
@@ -349,11 +349,11 @@ EQ::Net::DaybreakConnection::DaybreakConnection(DaybreakConnectionManager *owner
m_outgoing_budget = owner->m_options.outgoing_data_rate;
}
EQ::Net::DaybreakConnection::~DaybreakConnection()
EQ::Net::ReliableStreamConnection::~ReliableStreamConnection()
{
}
void EQ::Net::DaybreakConnection::Close()
void EQ::Net::ReliableStreamConnection::Close()
{
if (m_status != StatusDisconnected && m_status != StatusDisconnecting) {
FlushBuffer();
@@ -367,17 +367,17 @@ void EQ::Net::DaybreakConnection::Close()
ChangeStatus(StatusDisconnecting);
}
void EQ::Net::DaybreakConnection::QueuePacket(Packet &p)
void EQ::Net::ReliableStreamConnection::QueuePacket(Packet &p)
{
QueuePacket(p, 0, true);
}
void EQ::Net::DaybreakConnection::QueuePacket(Packet &p, int stream)
void EQ::Net::ReliableStreamConnection::QueuePacket(Packet &p, int stream)
{
QueuePacket(p, stream, true);
}
void EQ::Net::DaybreakConnection::QueuePacket(Packet &p, int stream, bool reliable)
void EQ::Net::ReliableStreamConnection::QueuePacket(Packet &p, int stream, bool reliable)
{
if (*(char*)p.Data() == 0) {
DynamicPacket packet;
@@ -390,21 +390,21 @@ void EQ::Net::DaybreakConnection::QueuePacket(Packet &p, int stream, bool reliab
InternalQueuePacket(p, stream, reliable);
}
EQ::Net::DaybreakConnectionStats EQ::Net::DaybreakConnection::GetStats()
EQ::Net::ReliableStreamConnectionStats EQ::Net::ReliableStreamConnection::GetStats()
{
EQ::Net::DaybreakConnectionStats ret = m_stats;
EQ::Net::ReliableStreamConnectionStats ret = m_stats;
ret.datarate_remaining = m_outgoing_budget;
ret.avg_ping = m_rolling_ping;
return ret;
}
void EQ::Net::DaybreakConnection::ResetStats()
void EQ::Net::ReliableStreamConnection::ResetStats()
{
m_stats.Reset();
}
void EQ::Net::DaybreakConnection::Process()
void EQ::Net::ReliableStreamConnection::Process()
{
try {
auto now = Clock::now();
@@ -422,7 +422,7 @@ void EQ::Net::DaybreakConnection::Process()
}
}
void EQ::Net::DaybreakConnection::ProcessPacket(Packet &p)
void EQ::Net::ReliableStreamConnection::ProcessPacket(Packet &p)
{
m_last_recv = Clock::now();
m_stats.recv_packets++;
@@ -458,13 +458,13 @@ void EQ::Net::DaybreakConnection::ProcessPacket(Packet &p)
switch (m_encode_passes[i]) {
case EncodeCompression:
if(temp.GetInt8(0) == 0)
Decompress(temp, DaybreakHeader::size(), temp.Length() - DaybreakHeader::size());
Decompress(temp, ReliableStreamHeader::size(), temp.Length() - ReliableStreamHeader::size());
else
Decompress(temp, 1, temp.Length() - 1);
break;
case EncodeXOR:
if (temp.GetInt8(0) == 0)
Decode(temp, DaybreakHeader::size(), temp.Length() - DaybreakHeader::size());
Decode(temp, ReliableStreamHeader::size(), temp.Length() - ReliableStreamHeader::size());
else
Decode(temp, 1, temp.Length() - 1);
break;
@@ -483,7 +483,7 @@ void EQ::Net::DaybreakConnection::ProcessPacket(Packet &p)
switch (m_encode_passes[i]) {
case EncodeXOR:
if (temp.GetInt8(0) == 0)
Decode(temp, DaybreakHeader::size(), temp.Length() - DaybreakHeader::size());
Decode(temp, ReliableStreamHeader::size(), temp.Length() - ReliableStreamHeader::size());
else
Decode(temp, 1, temp.Length() - 1);
break;
@@ -502,7 +502,7 @@ void EQ::Net::DaybreakConnection::ProcessPacket(Packet &p)
}
}
void EQ::Net::DaybreakConnection::ProcessQueue()
void EQ::Net::ReliableStreamConnection::ProcessQueue()
{
for (int i = 0; i < 4; ++i) {
auto stream = &m_streams[i];
@@ -521,7 +521,7 @@ void EQ::Net::DaybreakConnection::ProcessQueue()
}
}
void EQ::Net::DaybreakConnection::RemoveFromQueue(int stream, uint16_t seq)
void EQ::Net::ReliableStreamConnection::RemoveFromQueue(int stream, uint16_t seq)
{
auto s = &m_streams[stream];
auto iter = s->packet_queue.find(seq);
@@ -532,7 +532,7 @@ void EQ::Net::DaybreakConnection::RemoveFromQueue(int stream, uint16_t seq)
}
}
void EQ::Net::DaybreakConnection::AddToQueue(int stream, uint16_t seq, const Packet &p)
void EQ::Net::ReliableStreamConnection::AddToQueue(int stream, uint16_t seq, const Packet &p)
{
auto s = &m_streams[stream];
auto iter = s->packet_queue.find(seq);
@@ -544,7 +544,7 @@ void EQ::Net::DaybreakConnection::AddToQueue(int stream, uint16_t seq, const Pac
}
}
void EQ::Net::DaybreakConnection::ProcessDecodedPacket(const Packet &p)
void EQ::Net::ReliableStreamConnection::ProcessDecodedPacket(const Packet &p)
{
if (p.GetInt8(0) == 0) {
if (p.Length() < 2) {
@@ -628,13 +628,13 @@ void EQ::Net::DaybreakConnection::ProcessDecodedPacket(const Packet &p)
case OP_SessionRequest:
{
if (m_status == StatusConnected) {
auto request = p.GetSerialize<DaybreakConnect>(0);
auto request = p.GetSerialize<ReliableStreamConnect>(0);
if (NetworkToHost(request.connect_code) != m_connect_code) {
return;
}
DaybreakConnectReply reply;
ReliableStreamConnectReply reply;
reply.zero = 0;
reply.opcode = OP_SessionResponse;
reply.connect_code = HostToNetwork(m_connect_code);
@@ -656,13 +656,13 @@ void EQ::Net::DaybreakConnection::ProcessDecodedPacket(const Packet &p)
case OP_SessionResponse:
{
if (m_status == StatusConnecting) {
auto reply = p.GetSerialize<DaybreakConnectReply>(0);
auto reply = p.GetSerialize<ReliableStreamConnectReply>(0);
if (m_connect_code == reply.connect_code) {
m_encode_key = reply.encode_key;
m_crc_bytes = reply.crc_bytes;
m_encode_passes[0] = (DaybreakEncodeType)reply.encode_pass1;
m_encode_passes[1] = (DaybreakEncodeType)reply.encode_pass2;
m_encode_passes[0] = (ReliableStreamEncodeType)reply.encode_pass1;
m_encode_passes[1] = (ReliableStreamEncodeType)reply.encode_pass2;
m_max_packet_size = reply.max_packet_size;
ChangeStatus(StatusConnected);
@@ -686,7 +686,7 @@ void EQ::Net::DaybreakConnection::ProcessDecodedPacket(const Packet &p)
return;
}
auto header = p.GetSerialize<DaybreakReliableHeader>(0);
auto header = p.GetSerialize<ReliableStreamReliableHeader>(0);
auto sequence = NetworkToHost(header.sequence);
auto stream_id = header.opcode - OP_Packet;
auto stream = &m_streams[stream_id];
@@ -703,7 +703,7 @@ void EQ::Net::DaybreakConnection::ProcessDecodedPacket(const Packet &p)
RemoveFromQueue(stream_id, sequence);
SendAck(stream_id, stream->sequence_in);
stream->sequence_in++;
StaticPacket next((char*)p.Data() + DaybreakReliableHeader::size(), p.Length() - DaybreakReliableHeader::size());
StaticPacket next((char*)p.Data() + ReliableStreamReliableHeader::size(), p.Length() - ReliableStreamReliableHeader::size());
ProcessDecodedPacket(next);
}
@@ -715,7 +715,7 @@ void EQ::Net::DaybreakConnection::ProcessDecodedPacket(const Packet &p)
case OP_Fragment3:
case OP_Fragment4:
{
auto header = p.GetSerialize<DaybreakReliableHeader>(0);
auto header = p.GetSerialize<ReliableStreamReliableHeader>(0);
auto sequence = NetworkToHost(header.sequence);
auto stream_id = header.opcode - OP_Fragment;
auto stream = &m_streams[stream_id];
@@ -735,22 +735,22 @@ void EQ::Net::DaybreakConnection::ProcessDecodedPacket(const Packet &p)
stream->sequence_in++;
if (stream->fragment_total_bytes == 0) {
auto fragheader = p.GetSerialize<DaybreakReliableFragmentHeader>(0);
auto fragheader = p.GetSerialize<ReliableStreamReliableFragmentHeader>(0);
stream->fragment_total_bytes = NetworkToHost(fragheader.total_size);
stream->fragment_current_bytes = 0;
stream->fragment_packet.Reserve(stream->fragment_total_bytes);
stream->fragment_packet.PutData(
stream->fragment_current_bytes,
(char*)p.Data() + DaybreakReliableFragmentHeader::size(), p.Length() - DaybreakReliableFragmentHeader::size());
(char*)p.Data() + ReliableStreamReliableFragmentHeader::size(), p.Length() - ReliableStreamReliableFragmentHeader::size());
stream->fragment_current_bytes += (uint32_t)(p.Length() - DaybreakReliableFragmentHeader::size());
stream->fragment_current_bytes += (uint32_t)(p.Length() - ReliableStreamReliableFragmentHeader::size());
}
else {
stream->fragment_packet.PutData(
stream->fragment_current_bytes,
(char*)p.Data() + DaybreakReliableHeader::size(), p.Length() - DaybreakReliableHeader::size());
(char*)p.Data() + ReliableStreamReliableHeader::size(), p.Length() - ReliableStreamReliableHeader::size());
stream->fragment_current_bytes += (uint32_t)(p.Length() - DaybreakReliableHeader::size());
stream->fragment_current_bytes += (uint32_t)(p.Length() - ReliableStreamReliableHeader::size());
if (stream->fragment_current_bytes >= stream->fragment_total_bytes) {
ProcessDecodedPacket(stream->fragment_packet);
@@ -769,7 +769,7 @@ void EQ::Net::DaybreakConnection::ProcessDecodedPacket(const Packet &p)
case OP_Ack3:
case OP_Ack4:
{
auto header = p.GetSerialize<DaybreakReliableHeader>(0);
auto header = p.GetSerialize<ReliableStreamReliableHeader>(0);
auto sequence = NetworkToHost(header.sequence);
auto stream_id = header.opcode - OP_Ack;
Ack(stream_id, sequence);
@@ -781,7 +781,7 @@ void EQ::Net::DaybreakConnection::ProcessDecodedPacket(const Packet &p)
case OP_OutOfOrderAck3:
case OP_OutOfOrderAck4:
{
auto header = p.GetSerialize<DaybreakReliableHeader>(0);
auto header = p.GetSerialize<ReliableStreamReliableHeader>(0);
auto sequence = NetworkToHost(header.sequence);
auto stream_id = header.opcode - OP_OutOfOrderAck;
OutOfOrderAck(stream_id, sequence);
@@ -815,13 +815,13 @@ void EQ::Net::DaybreakConnection::ProcessDecodedPacket(const Packet &p)
}
case OP_SessionStatRequest:
{
auto request = p.GetSerialize<DaybreakSessionStatRequest>(0);
auto request = p.GetSerialize<ReliableStreamSessionStatRequest>(0);
m_stats.sync_remote_sent_packets = EQ::Net::NetworkToHost(request.packets_sent);
m_stats.sync_remote_recv_packets = EQ::Net::NetworkToHost(request.packets_recv);
m_stats.sync_sent_packets = m_stats.sent_packets;
m_stats.sync_recv_packets = m_stats.recv_packets;
DaybreakSessionStatResponse response;
ReliableStreamSessionStatResponse response;
response.zero = 0;
response.opcode = OP_SessionStatResponse;
response.timestamp = request.timestamp;
@@ -836,7 +836,7 @@ void EQ::Net::DaybreakConnection::ProcessDecodedPacket(const Packet &p)
break;
}
case OP_SessionStatResponse: {
auto response = p.GetSerialize<DaybreakSessionStatResponse>(0);
auto response = p.GetSerialize<ReliableStreamSessionStatResponse>(0);
m_stats.sync_remote_sent_packets = EQ::Net::NetworkToHost(response.server_sent);
m_stats.sync_remote_recv_packets = EQ::Net::NetworkToHost(response.server_recv);
m_stats.sync_sent_packets = m_stats.sent_packets;
@@ -858,7 +858,7 @@ void EQ::Net::DaybreakConnection::ProcessDecodedPacket(const Packet &p)
}
}
bool EQ::Net::DaybreakConnection::ValidateCRC(Packet &p)
bool EQ::Net::ReliableStreamConnection::ValidateCRC(Packet &p)
{
if (m_crc_bytes == 0U) {
return true;
@@ -892,7 +892,7 @@ bool EQ::Net::DaybreakConnection::ValidateCRC(Packet &p)
return false;
}
void EQ::Net::DaybreakConnection::AppendCRC(Packet &p)
void EQ::Net::ReliableStreamConnection::AppendCRC(Packet &p)
{
if (m_crc_bytes == 0U) {
return;
@@ -911,7 +911,7 @@ void EQ::Net::DaybreakConnection::AppendCRC(Packet &p)
}
}
void EQ::Net::DaybreakConnection::ChangeStatus(DbProtocolStatus new_status)
void EQ::Net::ReliableStreamConnection::ChangeStatus(DbProtocolStatus new_status)
{
if (m_owner->m_on_connection_state_change) {
if (auto self = m_self.lock()) {
@@ -922,7 +922,7 @@ void EQ::Net::DaybreakConnection::ChangeStatus(DbProtocolStatus new_status)
m_status = new_status;
}
bool EQ::Net::DaybreakConnection::PacketCanBeEncoded(Packet &p) const
bool EQ::Net::ReliableStreamConnection::PacketCanBeEncoded(Packet &p) const
{
if (p.Length() < 2) {
return false;
@@ -941,7 +941,7 @@ bool EQ::Net::DaybreakConnection::PacketCanBeEncoded(Packet &p) const
return true;
}
void EQ::Net::DaybreakConnection::Decode(Packet &p, size_t offset, size_t length)
void EQ::Net::ReliableStreamConnection::Decode(Packet &p, size_t offset, size_t length)
{
int key = m_encode_key;
char *buffer = (char*)p.Data() + offset;
@@ -961,7 +961,7 @@ void EQ::Net::DaybreakConnection::Decode(Packet &p, size_t offset, size_t length
}
}
void EQ::Net::DaybreakConnection::Encode(Packet &p, size_t offset, size_t length)
void EQ::Net::ReliableStreamConnection::Encode(Packet &p, size_t offset, size_t length)
{
int key = m_encode_key;
char *buffer = (char*)p.Data() + offset;
@@ -1050,7 +1050,7 @@ uint32_t Deflate(const uint8_t* in, uint32_t in_len, uint8_t* out, uint32_t out_
}
}
void EQ::Net::DaybreakConnection::Decompress(Packet &p, size_t offset, size_t length)
void EQ::Net::ReliableStreamConnection::Decompress(Packet &p, size_t offset, size_t length)
{
if (length < 2) {
return;
@@ -1075,7 +1075,7 @@ void EQ::Net::DaybreakConnection::Decompress(Packet &p, size_t offset, size_t le
p.PutData(offset, new_buffer, new_length);
}
void EQ::Net::DaybreakConnection::Compress(Packet &p, size_t offset, size_t length)
void EQ::Net::ReliableStreamConnection::Compress(Packet &p, size_t offset, size_t length)
{
static thread_local uint8_t new_buffer[2048] = { 0 };
uint8_t *buffer = (uint8_t*)p.Data() + offset;
@@ -1097,14 +1097,14 @@ void EQ::Net::DaybreakConnection::Compress(Packet &p, size_t offset, size_t leng
p.PutData(offset, new_buffer, new_length);
}
void EQ::Net::DaybreakConnection::ProcessResend()
void EQ::Net::ReliableStreamConnection::ProcessResend()
{
for (int i = 0; i < 4; ++i) {
ProcessResend(i);
}
}
void EQ::Net::DaybreakConnection::ProcessResend(int stream)
void EQ::Net::ReliableStreamConnection::ProcessResend(int stream)
{
if (m_status == DbProtocolStatus::StatusDisconnected) {
return;
@@ -1167,7 +1167,7 @@ void EQ::Net::DaybreakConnection::ProcessResend(int stream)
}
}
if (LogSys.IsLogEnabled(Logs::General, Logs::NetClient)) {
if (EQEmuLogSys::Instance()->IsLogEnabled(Logs::General, Logs::NetClient)) {
size_t total_size = 0;
for (auto &e: s->sent_packets) {
total_size += e.second.packet.Length();
@@ -1201,7 +1201,7 @@ void EQ::Net::DaybreakConnection::ProcessResend(int stream)
auto &sp = e.second;
auto &p = sp.packet;
if (p.Length() >= DaybreakHeader::size()) {
if (p.Length() >= ReliableStreamHeader::size()) {
if (p.GetInt8(0) == 0 && p.GetInt8(1) >= OP_Fragment && p.GetInt8(1) <= OP_Fragment4) {
m_stats.resent_fragments++;
}
@@ -1232,7 +1232,7 @@ void EQ::Net::DaybreakConnection::ProcessResend(int stream)
m_last_ack = now;
}
void EQ::Net::DaybreakConnection::Ack(int stream, uint16_t seq)
void EQ::Net::ReliableStreamConnection::Ack(int stream, uint16_t seq)
{
auto now = Clock::now();
auto s = &m_streams[stream];
@@ -1259,7 +1259,7 @@ void EQ::Net::DaybreakConnection::Ack(int stream, uint16_t seq)
m_last_ack = now;
}
void EQ::Net::DaybreakConnection::OutOfOrderAck(int stream, uint16_t seq)
void EQ::Net::ReliableStreamConnection::OutOfOrderAck(int stream, uint16_t seq)
{
auto now = Clock::now();
auto s = &m_streams[stream];
@@ -1279,15 +1279,15 @@ void EQ::Net::DaybreakConnection::OutOfOrderAck(int stream, uint16_t seq)
m_last_ack = now;
}
void EQ::Net::DaybreakConnection::UpdateDataBudget(double budget_add)
void EQ::Net::ReliableStreamConnection::UpdateDataBudget(double budget_add)
{
auto outgoing_data_rate = m_owner->m_options.outgoing_data_rate;
m_outgoing_budget = EQ::ClampUpper(m_outgoing_budget + budget_add, outgoing_data_rate);
}
void EQ::Net::DaybreakConnection::SendAck(int stream_id, uint16_t seq)
void EQ::Net::ReliableStreamConnection::SendAck(int stream_id, uint16_t seq)
{
DaybreakReliableHeader ack;
ReliableStreamReliableHeader ack;
ack.zero = 0;
ack.opcode = OP_Ack + stream_id;
ack.sequence = HostToNetwork(seq);
@@ -1298,9 +1298,9 @@ void EQ::Net::DaybreakConnection::SendAck(int stream_id, uint16_t seq)
InternalBufferedSend(p);
}
void EQ::Net::DaybreakConnection::SendOutOfOrderAck(int stream_id, uint16_t seq)
void EQ::Net::ReliableStreamConnection::SendOutOfOrderAck(int stream_id, uint16_t seq)
{
DaybreakReliableHeader ack;
ReliableStreamReliableHeader ack;
ack.zero = 0;
ack.opcode = OP_OutOfOrderAck + stream_id;
ack.sequence = HostToNetwork(seq);
@@ -1311,9 +1311,9 @@ void EQ::Net::DaybreakConnection::SendOutOfOrderAck(int stream_id, uint16_t seq)
InternalBufferedSend(p);
}
void EQ::Net::DaybreakConnection::SendDisconnect()
void EQ::Net::ReliableStreamConnection::SendDisconnect()
{
DaybreakDisconnect disconnect;
ReliableStreamDisconnect disconnect;
disconnect.zero = 0;
disconnect.opcode = OP_SessionDisconnect;
disconnect.connect_code = HostToNetwork(m_connect_code);
@@ -1322,7 +1322,7 @@ void EQ::Net::DaybreakConnection::SendDisconnect()
InternalSend(out);
}
void EQ::Net::DaybreakConnection::InternalBufferedSend(Packet &p)
void EQ::Net::ReliableStreamConnection::InternalBufferedSend(Packet &p)
{
if (p.Length() > 0xFFU) {
FlushBuffer();
@@ -1331,7 +1331,7 @@ void EQ::Net::DaybreakConnection::InternalBufferedSend(Packet &p)
}
//we could add this packet to a combined
size_t raw_size = DaybreakHeader::size() + (size_t)m_crc_bytes + m_buffered_packets_length + m_buffered_packets.size() + 1 + p.Length();
size_t raw_size = ReliableStreamHeader::size() + (size_t)m_crc_bytes + m_buffered_packets_length + m_buffered_packets.size() + 1 + p.Length();
if (raw_size > m_max_packet_size) {
FlushBuffer();
}
@@ -1346,9 +1346,9 @@ void EQ::Net::DaybreakConnection::InternalBufferedSend(Packet &p)
}
}
void EQ::Net::DaybreakConnection::SendConnect()
void EQ::Net::ReliableStreamConnection::SendConnect()
{
DaybreakConnect connect;
ReliableStreamConnect connect;
connect.zero = 0;
connect.opcode = OP_SessionRequest;
connect.protocol_version = HostToNetwork(3U);
@@ -1361,9 +1361,9 @@ void EQ::Net::DaybreakConnection::SendConnect()
InternalSend(p);
}
void EQ::Net::DaybreakConnection::SendKeepAlive()
void EQ::Net::ReliableStreamConnection::SendKeepAlive()
{
DaybreakHeader keep_alive;
ReliableStreamHeader keep_alive;
keep_alive.zero = 0;
keep_alive.opcode = OP_KeepAlive;
@@ -1373,7 +1373,7 @@ void EQ::Net::DaybreakConnection::SendKeepAlive()
InternalSend(p);
}
void EQ::Net::DaybreakConnection::InternalSend(Packet &p) {
void EQ::Net::ReliableStreamConnection::InternalSend(Packet &p) {
if (m_owner->m_options.outgoing_data_rate > 0.0) {
auto new_budget = m_outgoing_budget - (p.Length() / 1024.0);
if (new_budget <= 0.0) {
@@ -1409,14 +1409,14 @@ void EQ::Net::DaybreakConnection::InternalSend(Packet &p) {
switch (m_encode_passe) {
case EncodeCompression:
if (out.GetInt8(0) == 0) {
Compress(out, DaybreakHeader::size(), out.Length() - DaybreakHeader::size());
Compress(out, ReliableStreamHeader::size(), out.Length() - ReliableStreamHeader::size());
} else {
Compress(out, 1, out.Length() - 1);
}
break;
case EncodeXOR:
if (out.GetInt8(0) == 0) {
Encode(out, DaybreakHeader::size(), out.Length() - DaybreakHeader::size());
Encode(out, ReliableStreamHeader::size(), out.Length() - ReliableStreamHeader::size());
} else {
Encode(out, 1, out.Length() - 1);
}
@@ -1466,7 +1466,7 @@ void EQ::Net::DaybreakConnection::InternalSend(Packet &p) {
}
}
void EQ::Net::DaybreakConnection::InternalQueuePacket(Packet &p, int stream_id, bool reliable)
void EQ::Net::ReliableStreamConnection::InternalQueuePacket(Packet &p, int stream_id, bool reliable)
{
if (!reliable) {
auto max_raw_size = 0xFFU - m_crc_bytes;
@@ -1480,23 +1480,23 @@ void EQ::Net::DaybreakConnection::InternalQueuePacket(Packet &p, int stream_id,
}
auto stream = &m_streams[stream_id];
auto max_raw_size = m_max_packet_size - m_crc_bytes - DaybreakReliableHeader::size() - 1; // -1 for compress flag
auto max_raw_size = m_max_packet_size - m_crc_bytes - ReliableStreamReliableHeader::size() - 1; // -1 for compress flag
size_t length = p.Length();
if (length > max_raw_size) {
DaybreakReliableFragmentHeader first_header;
ReliableStreamReliableFragmentHeader first_header;
first_header.reliable.zero = 0;
first_header.reliable.opcode = OP_Fragment + stream_id;
first_header.reliable.sequence = HostToNetwork(stream->sequence_out);
first_header.total_size = (uint32_t)HostToNetwork((uint32_t)length);
size_t used = 0;
size_t sublen = m_max_packet_size - m_crc_bytes - DaybreakReliableFragmentHeader::size() - 1; // -1 for compress flag
size_t sublen = m_max_packet_size - m_crc_bytes - ReliableStreamReliableFragmentHeader::size() - 1; // -1 for compress flag
DynamicPacket first_packet;
first_packet.PutSerialize(0, first_header);
first_packet.PutData(DaybreakReliableFragmentHeader::size(), (char*)p.Data() + used, sublen);
first_packet.PutData(ReliableStreamReliableFragmentHeader::size(), (char*)p.Data() + used, sublen);
used += sublen;
DaybreakSentPacket sent;
ReliableStreamSentPacket sent;
sent.packet.PutPacket(0, first_packet);
sent.last_sent = Clock::now();
sent.first_sent = Clock::now();
@@ -1513,22 +1513,22 @@ void EQ::Net::DaybreakConnection::InternalQueuePacket(Packet &p, int stream_id,
while (used < length) {
auto left = length - used;
DynamicPacket packet;
DaybreakReliableHeader header;
ReliableStreamReliableHeader header;
header.zero = 0;
header.opcode = OP_Fragment + stream_id;
header.sequence = HostToNetwork(stream->sequence_out);
packet.PutSerialize(0, header);
if (left > max_raw_size) {
packet.PutData(DaybreakReliableHeader::size(), (char*)p.Data() + used, max_raw_size);
packet.PutData(ReliableStreamReliableHeader::size(), (char*)p.Data() + used, max_raw_size);
used += max_raw_size;
}
else {
packet.PutData(DaybreakReliableHeader::size(), (char*)p.Data() + used, left);
packet.PutData(ReliableStreamReliableHeader::size(), (char*)p.Data() + used, left);
used += left;
}
DaybreakSentPacket sent;
ReliableStreamSentPacket sent;
sent.packet.PutPacket(0, packet);
sent.last_sent = Clock::now();
sent.first_sent = Clock::now();
@@ -1545,14 +1545,14 @@ void EQ::Net::DaybreakConnection::InternalQueuePacket(Packet &p, int stream_id,
}
else {
DynamicPacket packet;
DaybreakReliableHeader header;
ReliableStreamReliableHeader header;
header.zero = 0;
header.opcode = OP_Packet + stream_id;
header.sequence = HostToNetwork(stream->sequence_out);
packet.PutSerialize(0, header);
packet.PutPacket(DaybreakReliableHeader::size(), p);
packet.PutPacket(ReliableStreamReliableHeader::size(), p);
DaybreakSentPacket sent;
ReliableStreamSentPacket sent;
sent.packet.PutPacket(0, packet);
sent.last_sent = Clock::now();
sent.first_sent = Clock::now();
@@ -1568,7 +1568,7 @@ void EQ::Net::DaybreakConnection::InternalQueuePacket(Packet &p, int stream_id,
}
}
void EQ::Net::DaybreakConnection::FlushBuffer()
void EQ::Net::ReliableStreamConnection::FlushBuffer()
{
if (m_buffered_packets.empty()) {
return;
@@ -1595,7 +1595,7 @@ void EQ::Net::DaybreakConnection::FlushBuffer()
m_buffered_packets_length = 0;
}
EQ::Net::SequenceOrder EQ::Net::DaybreakConnection::CompareSequence(uint16_t expected, uint16_t actual) const
EQ::Net::SequenceOrder EQ::Net::ReliableStreamConnection::CompareSequence(uint16_t expected, uint16_t actual) const
{
int diff = (int)actual - (int)expected;
@@ -2,8 +2,8 @@
#include "../random.h"
#include "packet.h"
#include "daybreak_structs.h"
#include "daybreak_pooling.h"
#include "reliable_stream_structs.h"
#include "reliable_stream_pooling.h"
#include <uv.h>
#include <chrono>
#include <functional>
@@ -16,7 +16,7 @@ namespace EQ
{
namespace Net
{
enum DaybreakProtocolOpcode
enum ReliableStreamProtocolOpcode
{
OP_Padding = 0x00,
OP_SessionRequest = 0x01,
@@ -55,7 +55,7 @@ namespace EQ
StatusDisconnected
};
enum DaybreakEncodeType
enum ReliableStreamEncodeType
{
EncodeNone = 0,
EncodeCompression = 1,
@@ -72,9 +72,9 @@ namespace EQ
typedef std::chrono::steady_clock::time_point Timestamp;
typedef std::chrono::steady_clock Clock;
struct DaybreakConnectionStats
struct ReliableStreamConnectionStats
{
DaybreakConnectionStats() {
ReliableStreamConnectionStats() {
recv_bytes = 0;
sent_bytes = 0;
recv_packets = 0;
@@ -134,14 +134,14 @@ namespace EQ
uint64_t bytes_before_encode;
};
class DaybreakConnectionManager;
class DaybreakConnection;
class DaybreakConnection
class ReliableStreamConnectionManager;
class ReliableStreamConnection;
class ReliableStreamConnection
{
public:
DaybreakConnection(DaybreakConnectionManager *owner, const DaybreakConnect &connect, const std::string &endpoint, int port);
DaybreakConnection(DaybreakConnectionManager *owner, const std::string &endpoint, int port);
~DaybreakConnection();
ReliableStreamConnection(ReliableStreamConnectionManager *owner, const ReliableStreamConnect &connect, const std::string &endpoint, int port);
ReliableStreamConnection(ReliableStreamConnectionManager *owner, const std::string &endpoint, int port);
~ReliableStreamConnection();
const std::string& RemoteEndpoint() const { return m_endpoint; }
int RemotePort() const { return m_port; }
@@ -151,23 +151,23 @@ namespace EQ
void QueuePacket(Packet &p, int stream);
void QueuePacket(Packet &p, int stream, bool reliable);
DaybreakConnectionStats GetStats();
ReliableStreamConnectionStats GetStats();
void ResetStats();
size_t GetRollingPing() const { return m_rolling_ping; }
DbProtocolStatus GetStatus() const { return m_status; }
const DaybreakEncodeType* GetEncodePasses() const { return m_encode_passes; }
const DaybreakConnectionManager* GetManager() const { return m_owner; }
DaybreakConnectionManager* GetManager() { return m_owner; }
const ReliableStreamEncodeType* GetEncodePasses() const { return m_encode_passes; }
const ReliableStreamConnectionManager* GetManager() const { return m_owner; }
ReliableStreamConnectionManager* GetManager() { return m_owner; }
private:
DaybreakConnectionManager *m_owner;
ReliableStreamConnectionManager *m_owner;
std::string m_endpoint;
int m_port;
uint32_t m_connect_code;
uint32_t m_encode_key;
uint32_t m_max_packet_size;
uint32_t m_crc_bytes;
DaybreakEncodeType m_encode_passes[2];
ReliableStreamEncodeType m_encode_passes[2];
Timestamp m_last_send;
Timestamp m_last_recv;
@@ -176,7 +176,7 @@ namespace EQ
std::list<DynamicPacket> m_buffered_packets;
size_t m_buffered_packets_length;
std::unique_ptr<char[]> m_combined;
DaybreakConnectionStats m_stats;
ReliableStreamConnectionStats m_stats;
Timestamp m_last_session_stats;
size_t m_rolling_ping;
Timestamp m_close_time;
@@ -188,7 +188,7 @@ namespace EQ
bool m_acked_since_last_resend = false;
Timestamp m_last_ack;
struct DaybreakSentPacket
struct ReliableStreamSentPacket
{
DynamicPacket packet;
Timestamp last_sent;
@@ -197,9 +197,9 @@ namespace EQ
size_t resend_delay;
};
struct DaybreakStream
struct ReliableStream
{
DaybreakStream() {
ReliableStream() {
sequence_in = 0;
sequence_out = 0;
fragment_current_bytes = 0;
@@ -214,11 +214,11 @@ namespace EQ
uint32_t fragment_current_bytes;
uint32_t fragment_total_bytes;
std::map<uint16_t, DaybreakSentPacket> sent_packets;
std::map<uint16_t, ReliableStreamSentPacket> sent_packets;
};
DaybreakStream m_streams[4];
std::weak_ptr<DaybreakConnection> m_self;
ReliableStream m_streams[4];
std::weak_ptr<ReliableStreamConnection> m_self;
void Process();
void ProcessPacket(Packet &p);
@@ -251,12 +251,12 @@ namespace EQ
void FlushBuffer();
SequenceOrder CompareSequence(uint16_t expected, uint16_t actual) const;
friend class DaybreakConnectionManager;
friend class ReliableStreamConnectionManager;
};
struct DaybreakConnectionManagerOptions
struct ReliableStreamConnectionManagerOptions
{
DaybreakConnectionManagerOptions() {
ReliableStreamConnectionManagerOptions() {
max_connection_count = 0;
keepalive_delay_ms = 9000;
resend_delay_ms = 30;
@@ -268,8 +268,8 @@ namespace EQ
connect_stale_ms = 5000;
crc_length = 2;
max_packet_size = 512;
encode_passes[0] = DaybreakEncodeType::EncodeNone;
encode_passes[1] = DaybreakEncodeType::EncodeNone;
encode_passes[0] = ReliableStreamEncodeType::EncodeNone;
encode_passes[1] = ReliableStreamEncodeType::EncodeNone;
port = 0;
hold_size = 512;
hold_length_ms = 50;
@@ -299,28 +299,28 @@ namespace EQ
double tic_rate_hertz;
size_t resend_timeout;
size_t connection_close_time;
DaybreakEncodeType encode_passes[2];
ReliableStreamEncodeType encode_passes[2];
int port;
double outgoing_data_rate;
};
class DaybreakConnectionManager
class ReliableStreamConnectionManager
{
public:
DaybreakConnectionManager();
DaybreakConnectionManager(const DaybreakConnectionManagerOptions &opts);
~DaybreakConnectionManager();
ReliableStreamConnectionManager();
ReliableStreamConnectionManager(const ReliableStreamConnectionManagerOptions &opts);
~ReliableStreamConnectionManager();
void Connect(const std::string &addr, int port);
void Process();
void UpdateDataBudget();
void ProcessResend();
void OnNewConnection(std::function<void(std::shared_ptr<DaybreakConnection>)> func) { m_on_new_connection = func; }
void OnConnectionStateChange(std::function<void(std::shared_ptr<DaybreakConnection>, DbProtocolStatus, DbProtocolStatus)> func) { m_on_connection_state_change = func; }
void OnPacketRecv(std::function<void(std::shared_ptr<DaybreakConnection>, const Packet &)> func) { m_on_packet_recv = func; }
void OnNewConnection(std::function<void(std::shared_ptr<ReliableStreamConnection>)> func) { m_on_new_connection = func; }
void OnConnectionStateChange(std::function<void(std::shared_ptr<ReliableStreamConnection>, DbProtocolStatus, DbProtocolStatus)> func) { m_on_connection_state_change = func; }
void OnPacketRecv(std::function<void(std::shared_ptr<ReliableStreamConnection>, const Packet &)> func) { m_on_packet_recv = func; }
void OnErrorMessage(std::function<void(const std::string&)> func) { m_on_error_message = func; }
DaybreakConnectionManagerOptions& GetOptions() { return m_options; }
ReliableStreamConnectionManagerOptions& GetOptions() { return m_options; }
private:
void Attach(uv_loop_t *loop);
void Detach();
@@ -329,18 +329,18 @@ namespace EQ
uv_timer_t m_timer;
uv_udp_t m_socket;
uv_loop_t *m_attached;
DaybreakConnectionManagerOptions m_options;
std::function<void(std::shared_ptr<DaybreakConnection>)> m_on_new_connection;
std::function<void(std::shared_ptr<DaybreakConnection>, DbProtocolStatus, DbProtocolStatus)> m_on_connection_state_change;
std::function<void(std::shared_ptr<DaybreakConnection>, const Packet&)> m_on_packet_recv;
ReliableStreamConnectionManagerOptions m_options;
std::function<void(std::shared_ptr<ReliableStreamConnection>)> m_on_new_connection;
std::function<void(std::shared_ptr<ReliableStreamConnection>, DbProtocolStatus, DbProtocolStatus)> m_on_connection_state_change;
std::function<void(std::shared_ptr<ReliableStreamConnection>, const Packet&)> m_on_packet_recv;
std::function<void(const std::string&)> m_on_error_message;
std::map<std::pair<std::string, int>, std::shared_ptr<DaybreakConnection>> m_connections;
std::map<std::pair<std::string, int>, std::shared_ptr<ReliableStreamConnection>> m_connections;
void ProcessPacket(const std::string &endpoint, int port, const char *data, size_t size);
std::shared_ptr<DaybreakConnection> FindConnectionByEndpoint(std::string addr, int port);
std::shared_ptr<ReliableStreamConnection> FindConnectionByEndpoint(std::string addr, int port);
void SendDisconnect(const std::string &addr, int port);
friend class DaybreakConnection;
friend class ReliableStreamConnection;
};
}
}
@@ -8,7 +8,7 @@ namespace EQ
{
namespace Net
{
struct DaybreakHeader
struct ReliableStreamHeader
{
static size_t size() { return 2; }
uint8_t zero;
@@ -22,7 +22,7 @@ namespace EQ
}
};
struct DaybreakConnect
struct ReliableStreamConnect
{
static size_t size() { return 14; }
uint8_t zero;
@@ -42,7 +42,7 @@ namespace EQ
}
};
struct DaybreakConnectReply
struct ReliableStreamConnectReply
{
static size_t size() { return 17; }
uint8_t zero;
@@ -68,7 +68,7 @@ namespace EQ
}
};
struct DaybreakDisconnect
struct ReliableStreamDisconnect
{
static size_t size() { return 8; }
uint8_t zero;
@@ -84,7 +84,7 @@ namespace EQ
}
};
struct DaybreakReliableHeader
struct ReliableStreamReliableHeader
{
static size_t size() { return 4; }
uint8_t zero;
@@ -100,10 +100,10 @@ namespace EQ
}
};
struct DaybreakReliableFragmentHeader
struct ReliableStreamReliableFragmentHeader
{
static size_t size() { return 4 + DaybreakReliableHeader::size(); }
DaybreakReliableHeader reliable;
static size_t size() { return 4 + ReliableStreamReliableHeader::size(); }
ReliableStreamReliableHeader reliable;
uint32_t total_size;
template <class Archive>
@@ -114,7 +114,7 @@ namespace EQ
}
};
struct DaybreakSessionStatRequest
struct ReliableStreamSessionStatRequest
{
static size_t size() { return 40; }
uint8_t zero;
@@ -144,7 +144,7 @@ namespace EQ
}
};
struct DaybreakSessionStatResponse
struct ReliableStreamSessionStatResponse
{
static size_t size() { return 40; }
uint8_t zero;
+1 -1
View File
@@ -319,7 +319,7 @@ void EQ::Net::ServertalkServerConnection::ProcessMessage(EQ::Net::Packet &p)
size_t message_len = length;
EQ::Net::StaticPacket packet(&data[0], message_len);
const auto is_detail_enabled = LogSys.IsLogEnabled(Logs::Detail, Logs::PacketServerToServer);
const auto is_detail_enabled = EQEmuLogSys::Instance()->IsLogEnabled(Logs::Detail, Logs::PacketServerToServer);
if (opcode != ServerOP_KeepAlive || is_detail_enabled) {
LogPacketServerToServer(
"[{:#06x}] Size [{}] {}",
+2 -2
View File
@@ -78,7 +78,7 @@ namespace RoF
{
//create our opcode manager if we havent already
if (opcodes == nullptr) {
std::string opfile = fmt::format("{}/patch_{}.conf", path.GetPatchPath(), name);
std::string opfile = fmt::format("{}/patch_{}.conf", PathManager::Instance()->GetPatchPath(), name);
//load up the opcode manager.
//TODO: figure out how to support shared memory with multiple patches...
@@ -117,7 +117,7 @@ namespace RoF
//we need to go to every stream and replace it's manager.
if (opcodes != nullptr) {
std::string opfile = fmt::format("{}/patch_{}.conf", path.GetPatchPath(), name);
std::string opfile = fmt::format("{}/patch_{}.conf", PathManager::Instance()->GetPatchPath(), name);
if (!opcodes->ReloadOpcodes(opfile.c_str())) {
LogNetcode("[OPCODES] Error reloading opcodes file [{}] for patch [{}]", opfile.c_str(), name);
return;
+4 -3
View File
@@ -81,7 +81,7 @@ namespace RoF2
//create our opcode manager if we havent already
if (opcodes == nullptr) {
std::string opfile = fmt::format("{}/patch_{}.conf", path.GetPatchPath(), name);
std::string opfile = fmt::format("{}/patch_{}.conf", PathManager::Instance()->GetPatchPath(), name);
//load up the opcode manager.
//TODO: figure out how to support shared memory with multiple patches...
@@ -123,7 +123,7 @@ namespace RoF2
//we need to go to every stream and replace it's manager.
if (opcodes != nullptr) {
std::string opfile = fmt::format("{}/patch_{}.conf", path.GetPatchPath(), name);
std::string opfile = fmt::format("{}/patch_{}.conf", PathManager::Instance()->GetPatchPath(), name);
if (!opcodes->ReloadOpcodes(opfile.c_str())) {
LogNetcode("[OPCODES] Error reloading opcodes file [{}] for patch [{}]", opfile.c_str(), name);
return;
@@ -6481,7 +6481,7 @@ namespace RoF2
hdr.scaled_value = (inst->IsScaling() ? (inst->GetExp() / 100) : 0);
hdr.instance_id = (inst->GetMerchantSlot() ? inst->GetMerchantSlot() : inst->GetSerialNumber());
hdr.parcel_item_id = packet_type == ItemPacketParcel ? inst->GetID() : 0;
if (item->EvolvingItem) {
if (item->EvolvingItem && packet_type != ItemPacketParcel && packet_type != ItemPacketMerchant) {
hdr.instance_id = inst->GetEvolveUniqueID() & 0xFFFFFFFF; //lower dword
hdr.parcel_item_id = inst->GetEvolveUniqueID() >> 32; //upper dword
}
@@ -6500,6 +6500,7 @@ namespace RoF2
if (item->EvolvingItem > 0) {
RoF2::structs::EvolvingItem_Struct evotop;
inst->CalculateEvolveProgression();
evotop.final_item_id = inst->GetEvolveFinalItemID();
evotop.evolve_level = item->EvolvingLevel;
+13 -13
View File
@@ -72,7 +72,7 @@ namespace SoD
{
//create our opcode manager if we havent already
if (opcodes == nullptr) {
std::string opfile = fmt::format("{}/patch_{}.conf", path.GetPatchPath(), name);
std::string opfile = fmt::format("{}/patch_{}.conf", PathManager::Instance()->GetPatchPath(), name);
//load up the opcode manager.
//TODO: figure out how to support shared memory with multiple patches...
opcodes = new RegularOpcodeManager();
@@ -113,7 +113,7 @@ namespace SoD
//we need to go to every stream and replace it's manager.
if (opcodes != nullptr) {
std::string opfile = fmt::format("{}/patch_{}.conf", path.GetPatchPath(), name);
std::string opfile = fmt::format("{}/patch_{}.conf", PathManager::Instance()->GetPatchPath(), name);
if (!opcodes->ReloadOpcodes(opfile.c_str())) {
LogNetcode("[OPCODES] Error reloading opcodes file [{}] for patch [{}]", opfile.c_str(), name);
return;
@@ -3966,12 +3966,12 @@ namespace SoD
SoDSlot = serverSlot - 2;
}
else if (serverSlot <= EQ::invbag::GENERAL_BAGS_8_END && serverSlot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
SoDSlot = serverSlot + 11;
else if (serverSlot <= EQ::invbag::GENERAL_BAGS_END && serverSlot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
SoDSlot = serverSlot - (EQ::invbag::GENERAL_BAGS_BEGIN - invbag::GENERAL_BAGS_BEGIN) - ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((serverSlot - EQ::invbag::GENERAL_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT));;
}
else if (serverSlot <= EQ::invbag::CURSOR_BAG_END && serverSlot >= EQ::invbag::CURSOR_BAG_BEGIN) {
SoDSlot = serverSlot - 9;
SoDSlot = serverSlot - (EQ::invbag::CURSOR_BAG_BEGIN - invbag::CURSOR_BAG_BEGIN);
}
else if (serverSlot <= EQ::invslot::TRIBUTE_END && serverSlot >= EQ::invslot::TRIBUTE_BEGIN) {
@@ -3991,7 +3991,7 @@ namespace SoD
}
else if (serverSlot <= EQ::invbag::BANK_BAGS_END && serverSlot >= EQ::invbag::BANK_BAGS_BEGIN) {
SoDSlot = serverSlot + 1;
SoDSlot = serverSlot - (EQ::invbag::BANK_BAGS_BEGIN - invbag::BANK_BAGS_BEGIN) - ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((serverSlot - EQ::invbag::BANK_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT));;
}
else if (serverSlot <= EQ::invslot::SHARED_BANK_END && serverSlot >= EQ::invslot::SHARED_BANK_BEGIN) {
@@ -3999,7 +3999,7 @@ namespace SoD
}
else if (serverSlot <= EQ::invbag::SHARED_BANK_BAGS_END && serverSlot >= EQ::invbag::SHARED_BANK_BAGS_BEGIN) {
SoDSlot = serverSlot + 1;
SoDSlot = serverSlot - (EQ::invbag::SHARED_BANK_BAGS_BEGIN - invbag::SHARED_BANK_BAGS_BEGIN) - ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((serverSlot - EQ::invbag::SHARED_BANK_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT));
}
else if (serverSlot <= EQ::invslot::TRADE_END && serverSlot >= EQ::invslot::TRADE_BEGIN) {
@@ -4007,7 +4007,7 @@ namespace SoD
}
else if (serverSlot <= EQ::invbag::TRADE_BAGS_END && serverSlot >= EQ::invbag::TRADE_BAGS_BEGIN) {
SoDSlot = serverSlot;
SoDSlot = serverSlot - (EQ::invbag::TRADE_BAGS_BEGIN - invbag::TRADE_BAGS_BEGIN) - ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((serverSlot - EQ::invbag::TRADE_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT));
}
else if (serverSlot <= EQ::invslot::WORLD_END && serverSlot >= EQ::invslot::WORLD_BEGIN) {
@@ -4049,11 +4049,11 @@ namespace SoD
}
else if (sod_slot <= invbag::GENERAL_BAGS_END && sod_slot >= invbag::GENERAL_BAGS_BEGIN) {
server_slot = sod_slot - 11;
server_slot = sod_slot + (EQ::invbag::GENERAL_BAGS_BEGIN - invbag::GENERAL_BAGS_BEGIN) + ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((sod_slot - invbag::GENERAL_BAGS_BEGIN) / invbag::SLOT_COUNT));
}
else if (sod_slot <= invbag::CURSOR_BAG_END && sod_slot >= invbag::CURSOR_BAG_BEGIN) {
server_slot = sod_slot + 9;
server_slot = sod_slot + (EQ::invbag::CURSOR_BAG_BEGIN - invbag::CURSOR_BAG_BEGIN);
}
else if (sod_slot <= invslot::TRIBUTE_END && sod_slot >= invslot::TRIBUTE_BEGIN) {
@@ -4073,7 +4073,7 @@ namespace SoD
}
else if (sod_slot <= invbag::BANK_BAGS_END && sod_slot >= invbag::BANK_BAGS_BEGIN) {
server_slot = sod_slot - 1;
server_slot = sod_slot + (EQ::invbag::BANK_BAGS_BEGIN - invbag::BANK_BAGS_BEGIN) + ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((sod_slot - invbag::BANK_BAGS_BEGIN) / invbag::SLOT_COUNT));
}
else if (sod_slot <= invslot::SHARED_BANK_END && sod_slot >= invslot::SHARED_BANK_BEGIN) {
@@ -4081,7 +4081,7 @@ namespace SoD
}
else if (sod_slot <= invbag::SHARED_BANK_BAGS_END && sod_slot >= invbag::SHARED_BANK_BAGS_BEGIN) {
server_slot = sod_slot - 1;
server_slot = sod_slot + (EQ::invbag::SHARED_BANK_BAGS_BEGIN - invbag::SHARED_BANK_BAGS_BEGIN) + ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((sod_slot - invbag::SHARED_BANK_BAGS_BEGIN) / invbag::SLOT_COUNT));
}
else if (sod_slot <= invslot::TRADE_END && sod_slot >= invslot::TRADE_BEGIN) {
@@ -4089,7 +4089,7 @@ namespace SoD
}
else if (sod_slot <= invbag::TRADE_BAGS_END && sod_slot >= invbag::TRADE_BAGS_BEGIN) {
server_slot = sod_slot;
server_slot = sod_slot + (EQ::invbag::TRADE_BAGS_BEGIN - invbag::TRADE_BAGS_BEGIN) + ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((sod_slot - invbag::TRADE_BAGS_BEGIN) / invbag::SLOT_COUNT));
}
else if (sod_slot <= invslot::WORLD_END && sod_slot >= invslot::WORLD_BEGIN) {
+13 -13
View File
@@ -71,7 +71,7 @@ namespace SoF
{
//create our opcode manager if we havent already
if (opcodes == nullptr) {
std::string opfile = fmt::format("{}/patch_{}.conf", path.GetPatchPath(), name);
std::string opfile = fmt::format("{}/patch_{}.conf", PathManager::Instance()->GetPatchPath(), name);
//load up the opcode manager.
//TODO: figure out how to support shared memory with multiple patches...
opcodes = new RegularOpcodeManager();
@@ -110,7 +110,7 @@ namespace SoF
//we need to go to every stream and replace it's manager.
if (opcodes != nullptr) {
std::string opfile = fmt::format("{}/patch_{}.conf", path.GetPatchPath(), name);
std::string opfile = fmt::format("{}/patch_{}.conf", PathManager::Instance()->GetPatchPath(), name);
if (!opcodes->ReloadOpcodes(opfile.c_str())) {
LogNetcode("[OPCODES] Error reloading opcodes file [{}] for patch [{}]", opfile.c_str(), name);
return;
@@ -3355,12 +3355,12 @@ namespace SoF
sof_slot = server_slot - 2;
}
else if (server_slot <= EQ::invbag::GENERAL_BAGS_8_END && server_slot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
sof_slot = server_slot + 11;
else if (server_slot <= EQ::invbag::GENERAL_BAGS_END && server_slot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
sof_slot = server_slot - (EQ::invbag::GENERAL_BAGS_BEGIN - invbag::GENERAL_BAGS_BEGIN) - ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((server_slot - EQ::invbag::GENERAL_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT));;
}
else if (server_slot <= EQ::invbag::CURSOR_BAG_END && server_slot >= EQ::invbag::CURSOR_BAG_BEGIN) {
sof_slot = server_slot - 9;
sof_slot = server_slot - (EQ::invbag::CURSOR_BAG_BEGIN - invbag::CURSOR_BAG_BEGIN);
}
else if (server_slot <= EQ::invslot::TRIBUTE_END && server_slot >= EQ::invslot::TRIBUTE_BEGIN) {
@@ -3380,7 +3380,7 @@ namespace SoF
}
else if (server_slot <= EQ::invbag::BANK_BAGS_END && server_slot >= EQ::invbag::BANK_BAGS_BEGIN) {
sof_slot = server_slot + 1;
sof_slot = server_slot - (EQ::invbag::BANK_BAGS_BEGIN - invbag::BANK_BAGS_BEGIN) - ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((server_slot - EQ::invbag::BANK_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT));
}
else if (server_slot <= EQ::invslot::SHARED_BANK_END && server_slot >= EQ::invslot::SHARED_BANK_BEGIN) {
@@ -3388,7 +3388,7 @@ namespace SoF
}
else if (server_slot <= EQ::invbag::SHARED_BANK_BAGS_END && server_slot >= EQ::invbag::SHARED_BANK_BAGS_BEGIN) {
sof_slot = server_slot + 1;
sof_slot = server_slot - (EQ::invbag::SHARED_BANK_BAGS_BEGIN - invbag::SHARED_BANK_BAGS_BEGIN) - ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((server_slot - EQ::invbag::SHARED_BANK_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT));
}
else if (server_slot <= EQ::invslot::TRADE_END && server_slot >= EQ::invslot::TRADE_BEGIN) {
@@ -3396,7 +3396,7 @@ namespace SoF
}
else if (server_slot <= EQ::invbag::TRADE_BAGS_END && server_slot >= EQ::invbag::TRADE_BAGS_BEGIN) {
sof_slot = server_slot;
sof_slot = server_slot - (EQ::invbag::TRADE_BAGS_BEGIN - invbag::TRADE_BAGS_BEGIN) - ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((server_slot - EQ::invbag::TRADE_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT));
}
else if (server_slot <= EQ::invslot::WORLD_END && server_slot >= EQ::invslot::WORLD_BEGIN) {
@@ -3442,11 +3442,11 @@ namespace SoF
}
else if (sof_slot <= invbag::GENERAL_BAGS_END && sof_slot >= invbag::GENERAL_BAGS_BEGIN) {
server_slot = sof_slot - 11;
server_slot = sof_slot + (EQ::invbag::GENERAL_BAGS_BEGIN - invbag::GENERAL_BAGS_BEGIN) + ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((sof_slot - invbag::GENERAL_BAGS_BEGIN) / invbag::SLOT_COUNT));;
}
else if (sof_slot <= invbag::CURSOR_BAG_END && sof_slot >= invbag::CURSOR_BAG_BEGIN) {
server_slot = sof_slot + 9;
server_slot = sof_slot + (EQ::invbag::CURSOR_BAG_BEGIN - invbag::CURSOR_BAG_BEGIN);
}
else if (sof_slot <= invslot::TRIBUTE_END && sof_slot >= invslot::TRIBUTE_BEGIN) {
@@ -3466,7 +3466,7 @@ namespace SoF
}
else if (sof_slot <= invbag::BANK_BAGS_END && sof_slot >= invbag::BANK_BAGS_BEGIN) {
server_slot = sof_slot - 1;
server_slot = sof_slot + (EQ::invbag::BANK_BAGS_BEGIN - invbag::BANK_BAGS_BEGIN) + ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((sof_slot - invbag::BANK_BAGS_BEGIN) / invbag::SLOT_COUNT));;
}
else if (sof_slot <= invslot::SHARED_BANK_END && sof_slot >= invslot::SHARED_BANK_BEGIN) {
@@ -3474,7 +3474,7 @@ namespace SoF
}
else if (sof_slot <= invbag::SHARED_BANK_BAGS_END && sof_slot >= invbag::SHARED_BANK_BAGS_BEGIN) {
server_slot = sof_slot - 1;
server_slot = sof_slot + (EQ::invbag::SHARED_BANK_BAGS_BEGIN - invbag::SHARED_BANK_BAGS_BEGIN) + ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((sof_slot - invbag::SHARED_BANK_BAGS_BEGIN) / invbag::SLOT_COUNT));;
}
else if (sof_slot <= invslot::TRADE_END && sof_slot >= invslot::TRADE_BEGIN) {
@@ -3482,7 +3482,7 @@ namespace SoF
}
else if (sof_slot <= invbag::TRADE_BAGS_END && sof_slot >= invbag::TRADE_BAGS_BEGIN) {
server_slot = sof_slot;
server_slot = sof_slot + (EQ::invbag::TRADE_BAGS_BEGIN - invbag::TRADE_BAGS_BEGIN) + ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((sof_slot - invbag::TRADE_BAGS_BEGIN) / invbag::SLOT_COUNT));;
}
else if (sof_slot <= invslot::WORLD_END && sof_slot >= invslot::WORLD_BEGIN) {
+17 -17
View File
@@ -73,7 +73,7 @@ namespace Titanium
auto Config = EQEmuConfig::get();
//create our opcode manager if we havent already
if (opcodes == nullptr) {
std::string opfile = fmt::format("{}/patch_{}.conf", path.GetPatchPath(), name);
std::string opfile = fmt::format("{}/patch_{}.conf", PathManager::Instance()->GetPatchPath(), name);
//load up the opcode manager.
//TODO: figure out how to support shared memory with multiple patches...
opcodes = new RegularOpcodeManager();
@@ -114,7 +114,7 @@ namespace Titanium
//we need to go to every stream and replace it's manager.
if (opcodes != nullptr) {
std::string opfile = fmt::format("{}/patch_{}.conf", path.GetPatchPath(), name);
std::string opfile = fmt::format("{}/patch_{}.conf", PathManager::Instance()->GetPatchPath(), name);
if (!opcodes->ReloadOpcodes(opfile.c_str())) {
LogNetcode("[OPCODES] Error reloading opcodes file [{}] for patch [{}]", opfile.c_str(), name);
return;
@@ -1059,7 +1059,7 @@ namespace Titanium
OUT(spawnid);
OUT_str(charname);
if (emu->race > 473)
if (emu->race > 474)
eq->race = 1;
else
OUT(race);
@@ -1840,7 +1840,7 @@ namespace Titanium
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
eq->Race[char_index] = emu_cse->Race;
if (eq->Race[char_index] > 473)
if (eq->Race[char_index] > 474)
eq->Race[char_index] = 1;
for (int index = 0; index < EQ::textures::materialCount; ++index) {
@@ -2421,7 +2421,7 @@ namespace Titanium
strcpy(eq->title, emu->title);
// eq->unknown0274 = emu->unknown0274;
eq->helm = emu->helm;
if (emu->race > 473)
if (emu->race > 474)
eq->race = 1;
else
eq->race = emu->race;
@@ -3596,12 +3596,12 @@ namespace Titanium
else if (server_slot == (EQ::invslot::POSSESSIONS_COUNT + EQ::invslot::slotAmmo)) {
titanium_slot = server_slot - 4;
}
else if (server_slot <= EQ::invbag::GENERAL_BAGS_8_END &&
else if (server_slot <= EQ::invbag::GENERAL_BAGS_END &&
server_slot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
titanium_slot = server_slot;
titanium_slot = server_slot - (EQ::invbag::GENERAL_BAGS_BEGIN - invbag::GENERAL_BAGS_BEGIN) - ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((server_slot - EQ::invbag::GENERAL_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT));
}
else if (server_slot <= EQ::invbag::CURSOR_BAG_END && server_slot >= EQ::invbag::CURSOR_BAG_BEGIN) {
titanium_slot = server_slot - 20;
titanium_slot = server_slot - (EQ::invbag::CURSOR_BAG_BEGIN - invbag::CURSOR_BAG_BEGIN);
}
else if (server_slot <= EQ::invslot::TRIBUTE_END && server_slot >= EQ::invslot::TRIBUTE_BEGIN) {
titanium_slot = server_slot;
@@ -3616,21 +3616,21 @@ namespace Titanium
else if (server_slot <= EQ::invslot::BANK_END && server_slot >= EQ::invslot::BANK_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot <= EQ::invbag::BANK_BAGS_16_END && server_slot >= EQ::invbag::BANK_BAGS_BEGIN) {
titanium_slot = server_slot;
else if (server_slot <= EQ::invbag::BANK_BAGS_END && server_slot >= EQ::invbag::BANK_BAGS_BEGIN) {
titanium_slot = server_slot - (EQ::invbag::BANK_BAGS_BEGIN - invbag::BANK_BAGS_BEGIN) - ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((server_slot - EQ::invbag::BANK_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT));
}
else if (server_slot <= EQ::invslot::SHARED_BANK_END && server_slot >= EQ::invslot::SHARED_BANK_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot <= EQ::invbag::SHARED_BANK_BAGS_END &&
server_slot >= EQ::invbag::SHARED_BANK_BAGS_BEGIN) {
titanium_slot = server_slot;
titanium_slot = server_slot - (EQ::invbag::SHARED_BANK_BAGS_BEGIN - invbag::SHARED_BANK_BAGS_BEGIN) - ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((server_slot - EQ::invbag::SHARED_BANK_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT));
}
else if (server_slot <= EQ::invslot::TRADE_END && server_slot >= EQ::invslot::TRADE_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot <= EQ::invbag::TRADE_BAGS_END && server_slot >= EQ::invbag::TRADE_BAGS_BEGIN) {
titanium_slot = server_slot;
titanium_slot = server_slot - (EQ::invbag::TRADE_BAGS_BEGIN - invbag::TRADE_BAGS_BEGIN) - ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((server_slot - EQ::invbag::TRADE_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT));
}
else if (server_slot <= EQ::invslot::WORLD_END && server_slot >= EQ::invslot::WORLD_BEGIN) {
titanium_slot = server_slot;
@@ -3687,10 +3687,10 @@ namespace Titanium
server_slot = titanium_slot + 4;
}
else if (titanium_slot <= invbag::GENERAL_BAGS_END && titanium_slot >= invbag::GENERAL_BAGS_BEGIN) {
server_slot = titanium_slot;
server_slot = titanium_slot + (EQ::invbag::GENERAL_BAGS_BEGIN - invbag::GENERAL_BAGS_BEGIN) + ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((titanium_slot - invbag::GENERAL_BAGS_BEGIN) / invbag::SLOT_COUNT));
}
else if (titanium_slot <= invbag::CURSOR_BAG_END && titanium_slot >= invbag::CURSOR_BAG_BEGIN) {
server_slot = titanium_slot + 20;
server_slot = titanium_slot + (EQ::invbag::CURSOR_BAG_BEGIN - invbag::CURSOR_BAG_BEGIN);
}
else if (titanium_slot <= invslot::TRIBUTE_END && titanium_slot >= invslot::TRIBUTE_BEGIN) {
server_slot = titanium_slot;
@@ -3705,19 +3705,19 @@ namespace Titanium
server_slot = titanium_slot;
}
else if (titanium_slot <= invbag::BANK_BAGS_END && titanium_slot >= invbag::BANK_BAGS_BEGIN) {
server_slot = titanium_slot;
server_slot = titanium_slot + (EQ::invbag::BANK_BAGS_BEGIN - invbag::BANK_BAGS_BEGIN) + ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((titanium_slot - invbag::BANK_BAGS_BEGIN) / invbag::SLOT_COUNT));
}
else if (titanium_slot <= invslot::SHARED_BANK_END && titanium_slot >= invslot::SHARED_BANK_BEGIN) {
server_slot = titanium_slot;
}
else if (titanium_slot <= invbag::SHARED_BANK_BAGS_END && titanium_slot >= invbag::SHARED_BANK_BAGS_BEGIN) {
server_slot = titanium_slot;
server_slot = titanium_slot + (EQ::invbag::SHARED_BANK_BAGS_BEGIN - invbag::SHARED_BANK_BAGS_BEGIN) + ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((titanium_slot - invbag::SHARED_BANK_BAGS_BEGIN) / invbag::SLOT_COUNT));
}
else if (titanium_slot <= invslot::TRADE_END && titanium_slot >= invslot::TRADE_BEGIN) {
server_slot = titanium_slot;
}
else if (titanium_slot <= invbag::TRADE_BAGS_END && titanium_slot >= invbag::TRADE_BAGS_BEGIN) {
server_slot = titanium_slot;
server_slot = titanium_slot + (EQ::invbag::TRADE_BAGS_BEGIN - invbag::TRADE_BAGS_BEGIN) + ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((titanium_slot - invbag::TRADE_BAGS_BEGIN) / invbag::SLOT_COUNT));
}
else if (titanium_slot <= invslot::WORLD_END && titanium_slot >= invslot::WORLD_BEGIN) {
server_slot = titanium_slot;
+2 -2
View File
@@ -76,7 +76,7 @@ namespace UF
{
//create our opcode manager if we havent already
if (opcodes == nullptr) {
std::string opfile = fmt::format("{}/patch_{}.conf", path.GetPatchPath(), name);
std::string opfile = fmt::format("{}/patch_{}.conf", PathManager::Instance()->GetPatchPath(), name);
//load up the opcode manager.
//TODO: figure out how to support shared memory with multiple patches...
opcodes = new RegularOpcodeManager();
@@ -117,7 +117,7 @@ namespace UF
//we need to go to every stream and replace it's manager.
if (opcodes != nullptr) {
std::string opfile = fmt::format("{}/patch_{}.conf", path.GetPatchPath(), name);
std::string opfile = fmt::format("{}/patch_{}.conf", PathManager::Instance()->GetPatchPath(), name);
if (!opcodes->ReloadOpcodes(opfile.c_str())) {
LogNetcode("[OPCODES] Error reloading opcodes file [{}] for patch [{}]", opfile.c_str(), name);
return;
+44 -23
View File
@@ -8,7 +8,7 @@
namespace fs = std::filesystem;
void PathManager::LoadPaths()
void PathManager::Init()
{
m_server_path = File::FindEqemuConfigPath();
@@ -48,10 +48,23 @@ void PathManager::LoadPaths()
return dir;
};
auto load_many_paths_fallback = [&](const std::vector<std::string>& dirs, const std::string& fallback, std::vector<std::string>& target) {
target.clear();
if (!dirs.empty()) {
for (const auto& path : dirs) {
target.push_back(resolve_path(path));
}
} else {
target.push_back(resolve_path(fallback));
}
};
load_many_paths_fallback(c->GetQuestDirectories(), c->QuestDir, m_quests_paths);
load_many_paths_fallback(c->GetPluginsDirectories(), c->PluginDir, m_plugin_paths);
load_many_paths_fallback(c->GetLuaModuleDirectories(), c->LuaModuleDir, m_lua_module_paths);
// resolve all paths
m_maps_path = resolve_path(c->MapDir, {"maps", "Maps"});
m_quests_path = resolve_path(c->QuestDir);
m_plugins_path = resolve_path(c->PluginDir);
m_lua_modules_path = resolve_path(c->LuaModuleDir);
m_lua_mods_path = resolve_path("mods");
m_patch_path = resolve_path(c->PatchDir);
m_opcode_path = resolve_path(c->OpcodeDir);
@@ -62,13 +75,10 @@ void PathManager::LoadPaths()
std::vector<std::pair<std::string, std::string>> paths = {
{"server", m_server_path},
{"logs", m_log_path},
{"lua mods", m_lua_mods_path},
{"lua_modules", m_lua_modules_path},
{"maps", m_maps_path},
{"lua mods", m_lua_mods_path},
{"patches", m_patch_path},
{"opcode", m_opcode_path},
{"plugins", m_plugins_path},
{"quests", m_quests_path},
{"shared_memory", m_shared_memory_path}
};
@@ -83,6 +93,17 @@ void PathManager::LoadPaths()
LogInfo("{:>{}} > [{:<{}}]", name, name_width, in_path, path_width);
}
}
auto log_paths = [&](const std::string& label, const std::vector<std::string>& paths) {
if (!paths.empty()) {
LogInfo("{:>{}} > [{:<{}}]", label, name_width - 1, Strings::Join(paths, ";"), path_width);
}
};
log_paths("quests", m_quests_paths);
log_paths("plugins", m_plugin_paths);
log_paths("lua_modules", m_lua_module_paths);
LogInfo("{}", Strings::Repeat("-", break_length));
}
@@ -96,21 +117,26 @@ const std::string &PathManager::GetMapsPath() const
return m_maps_path;
}
const std::string &PathManager::GetQuestsPath() const
{
return m_quests_path;
}
const std::string &PathManager::GetPluginsPath() const
{
return m_plugins_path;
}
const std::string &PathManager::GetSharedMemoryPath() const
{
return m_shared_memory_path;
}
std::vector<std::string> PathManager::GetQuestPaths() const
{
return m_quests_paths;
}
std::vector<std::string> PathManager::GetPluginPaths() const
{
return m_plugin_paths;
}
std::vector<std::string> PathManager::GetLuaModulePaths() const
{
return m_lua_module_paths;
}
const std::string &PathManager::GetLogPath() const
{
return m_log_path;
@@ -126,11 +152,6 @@ const std::string &PathManager::GetOpcodePath() const
return m_opcode_path;
}
const std::string &PathManager::GetLuaModulesPath() const
{
return m_lua_modules_path;
}
const std::string &PathManager::GetLuaModsPath() const
{
return m_lua_mods_path;
+25 -15
View File
@@ -3,10 +3,17 @@
#include <string>
#include <vector>
class PathManager {
public:
void LoadPaths();
void Init();
static PathManager *Instance()
{
static PathManager instance;
return &instance;
}
[[nodiscard]] const std::string &GetLogPath() const;
[[nodiscard]] const std::string &GetLuaModsPath() const;
@@ -14,24 +21,27 @@ public:
[[nodiscard]] const std::string &GetMapsPath() const;
[[nodiscard]] const std::string &GetPatchPath() const;
[[nodiscard]] const std::string &GetOpcodePath() const;
[[nodiscard]] const std::string &GetPluginsPath() const;
[[nodiscard]] const std::string &GetQuestsPath() const;
[[nodiscard]] const std::string &GetServerPath() const;
[[nodiscard]] const std::string &GetSharedMemoryPath() const;
[[nodiscard]] std::vector<std::string> GetQuestPaths() const;
[[nodiscard]] std::vector<std::string> GetPluginPaths() const;
[[nodiscard]] std::vector<std::string> GetLuaModulePaths() const;
private:
std::string m_log_path;
std::string m_lua_mods_path;
std::string m_lua_modules_path;
std::string m_maps_path;
std::string m_patch_path;
std::string m_opcode_path;
std::string m_plugins_path;
std::string m_quests_path;
std::string m_server_path;
std::string m_shared_memory_path;
std::string m_log_path;
std::string m_lua_mods_path;
std::string m_maps_path;
std::string m_patch_path;
std::string m_opcode_path;
std::string m_quests_path;
std::vector<std::string> m_quests_paths;
std::vector<std::string> m_plugin_paths;
std::vector<std::string> m_lua_module_paths;
private:
std::string m_server_path;
std::string m_shared_memory_path;
};
extern PathManager path;
#endif //EQEMU_PATH_MANAGER_H
+9
View File
@@ -0,0 +1,9 @@
#pragma once
#include "../types.h"
#include "../database.h"
#include "../strings.h"
#include "../eqemu_logsys.h"
#include "../eqemu_logsys_log_aliases.h"
#include "../features.h"
#include "../global_define.h"
-34
View File
@@ -1,34 +0,0 @@
// types
#include <limits>
#include <string>
#include <cctype>
#include <sstream>
// containers
#include <iterator>
#include <set>
#include <unordered_set>
#include <map>
#include <unordered_map>
#include <list>
#include <vector>
// utilities
#include <iostream>
#include <cassert>
#include <cmath>
#include <memory>
#include <functional>
#include <algorithm>
#include <utility>
#include <tuple>
#include <fstream>
#include <cstdio>
// fmt
#include <fmt/format.h>
// lua
#include "lua.hpp"
#include <luabind/luabind.hpp>
#include <luabind/object.hpp>
+14
View File
@@ -0,0 +1,14 @@
#pragma once
// Lightweight, widely used
#include <string>
#include <vector>
#include <map>
#include <unordered_map>
#include <memory>
#include <limits>
#include <cstdint>
#include <cassert>
// fmt
#include <fmt/format.h>
+1
View File
@@ -1,6 +1,7 @@
#include <string>
#include <memory>
#include "process.h"
#include <fmt/format.h>
std::string Process::execute(const std::string &cmd)
{
+1767 -2012
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File diff suppressed because it is too large Load Diff
+89 -113
View File
@@ -21,103 +21,7 @@
#include "../common/types.h"
#include <string>
namespace Gender {
constexpr uint8 Male = 0;
constexpr uint8 Female = 1;
constexpr uint8 Neuter = 2;
}
//theres a big list straight from the client below.
#define HUMAN 1
#define BARBARIAN 2
#define ERUDITE 3
#define WOOD_ELF 4
#define HIGH_ELF 5
#define DARK_ELF 6
#define HALF_ELF 7
#define DWARF 8
#define TROLL 9
#define OGRE 10
#define HALFLING 11
#define GNOME 12
#define WEREWOLF 14
#define WOLF 42
#define BEAR 43
#define SKELETON 60
#define TIGER 63
#define ELEMENTAL 75
#define ALLIGATOR 91
#define OGGOK_CITIZEN 93
#define EYE_OF_ZOMM 108
#define WOLF_ELEMENTAL 120
#define INVISIBLE_MAN 127
#define IKSAR 128
#define VAHSHIR 130
#define CONTROLLED_BOAT 141
#define MINOR_ILL_OBJ 142
#define TREE 143
#define IKSAR_SKELETON 161
#define FROGLOK 330
// TODO: check all clients for (BYTE) usage of '/who all' class and remove FROGLOK2, if possible (330 - 74 = 256 .. WORD->BYTE conversion loss...)
#define FROGLOK2 74 // Not sure why /who all reports race as 74 for frogloks
#define FAIRY 473
#define DRAKKIN 522 // 32768
#define EMU_RACE_NPC 131069 // was 65533
#define EMU_RACE_PET 131070 // was 65534
#define EMU_RACE_UNKNOWN 131071 // was 65535
// player race values
#define PLAYER_RACE_UNKNOWN 0
#define PLAYER_RACE_HUMAN 1
#define PLAYER_RACE_BARBARIAN 2
#define PLAYER_RACE_ERUDITE 3
#define PLAYER_RACE_WOOD_ELF 4
#define PLAYER_RACE_HIGH_ELF 5
#define PLAYER_RACE_DARK_ELF 6
#define PLAYER_RACE_HALF_ELF 7
#define PLAYER_RACE_DWARF 8
#define PLAYER_RACE_TROLL 9
#define PLAYER_RACE_OGRE 10
#define PLAYER_RACE_HALFLING 11
#define PLAYER_RACE_GNOME 12
#define PLAYER_RACE_IKSAR 13
#define PLAYER_RACE_VAHSHIR 14
#define PLAYER_RACE_FROGLOK 15
#define PLAYER_RACE_DRAKKIN 16
#define PLAYER_RACE_COUNT 16
#define PLAYER_RACE_EMU_NPC 17
#define PLAYER_RACE_EMU_PET 18
#define PLAYER_RACE_EMU_COUNT 19
// player race bits
#define PLAYER_RACE_UNKNOWN_BIT 0
#define PLAYER_RACE_HUMAN_BIT 1
#define PLAYER_RACE_BARBARIAN_BIT 2
#define PLAYER_RACE_ERUDITE_BIT 4
#define PLAYER_RACE_WOOD_ELF_BIT 8
#define PLAYER_RACE_HIGH_ELF_BIT 16
#define PLAYER_RACE_DARK_ELF_BIT 32
#define PLAYER_RACE_HALF_ELF_BIT 64
#define PLAYER_RACE_DWARF_BIT 128
#define PLAYER_RACE_TROLL_BIT 256
#define PLAYER_RACE_OGRE_BIT 512
#define PLAYER_RACE_HALFLING_BIT 1024
#define PLAYER_RACE_GNOME_BIT 2048
#define PLAYER_RACE_IKSAR_BIT 4096
#define PLAYER_RACE_VAHSHIR_BIT 8192
#define PLAYER_RACE_FROGLOK_BIT 16384
#define PLAYER_RACE_DRAKKIN_BIT 32768
#define PLAYER_RACE_ALL_MASK 65535
const char* GetRaceIDName(uint16 race_id);
const char* GetPlayerRaceName(uint32 player_race_value);
const char* GetGenderName(uint32 gender_id);
bool IsPlayerRace(uint16 race_id);
@@ -127,25 +31,13 @@ uint32 GetPlayerRaceValue(uint16 race_id);
uint16 GetPlayerRaceBit(uint16 race_id);
uint16 GetRaceIDFromPlayerRaceValue(uint32 player_race_value);
uint16 GetRaceIDFromPlayerRaceBit(uint32 player_race_bit);
float GetRaceGenderDefaultHeight(int race, int gender);
// player race-/gender-based model feature validators
namespace PlayerAppearance
{
bool IsValidBeard(uint16 race_id, uint8 gender_id, uint8 beard_value, bool use_luclin = true);
bool IsValidBeardColor(uint16 race_id, uint8 gender_id, uint8 beard_color_value, bool use_luclin = true);
bool IsValidDetail(uint16 race_id, uint8 gender_id, uint32 detail_value, bool use_luclin = true);
bool IsValidEyeColor(uint16 race_id, uint8 gender_id, uint8 eye_color_value, bool use_luclin = true);
bool IsValidFace(uint16 race_id, uint8 gender_id, uint8 face_value, bool use_luclin = true);
bool IsValidHair(uint16 race_id, uint8 gender_id, uint8 hair_value, bool use_luclin = true);
bool IsValidHairColor(uint16 race_id, uint8 gender_id, uint8 hair_color_value, bool use_luclin = true);
bool IsValidHead(uint16 race_id, uint8 gender_id, uint8 head_value, bool use_luclin = true);
bool IsValidHeritage(uint16 race_id, uint8 gender_id, uint32 heritage_value, bool use_luclin = true);
bool IsValidTattoo(uint16 race_id, uint8 gender_id, uint32 tattoo_value, bool use_luclin = true);
bool IsValidTexture(uint16 race_id, uint8 gender_id, uint8 texture_value, bool use_luclin = true);
bool IsValidWoad(uint16 race_id, uint8 gender_id, uint8 woad_value, bool use_luclin = true);
namespace Gender {
constexpr uint8 Male = 0;
constexpr uint8 Female = 1;
constexpr uint8 Neuter = 2;
}
namespace Race {
@@ -884,8 +776,92 @@ namespace Race {
constexpr uint16 Pegasus3 = 732;
constexpr uint16 InteractiveObject = 2250;
constexpr uint16 Node = 2254;
}
constexpr uint16 ALL_RACES_BITMASK = 65535;
namespace RaceBitmask {
constexpr uint16 Unknown = 0;
constexpr uint16 Human = 1;
constexpr uint16 Barbarian = 2;
constexpr uint16 Erudite = 4;
constexpr uint16 WoodElf = 8;
constexpr uint16 HighElf = 16;
constexpr uint16 DarkElf = 32;
constexpr uint16 HalfElf = 64;
constexpr uint16 Dwarf = 128;
constexpr uint16 Troll = 256;
constexpr uint16 Ogre = 512;
constexpr uint16 Halfling = 1024;
constexpr uint16 Gnome = 2048;
constexpr uint16 Iksar = 4096;
constexpr uint16 VahShir = 8192;
constexpr uint16 Froglok = 16384;
constexpr uint16 Drakkin = 32768;
constexpr uint16 All = 65535;
}
namespace RaceIndex {
constexpr uint16 Human = 1;
constexpr uint16 Barbarian = 2;
constexpr uint16 Erudite = 3;
constexpr uint16 WoodElf = 4;
constexpr uint16 HighElf = 5;
constexpr uint16 DarkElf = 6;
constexpr uint16 HalfElf = 7;
constexpr uint16 Dwarf = 8;
constexpr uint16 Troll = 9;
constexpr uint16 Ogre = 10;
constexpr uint16 Halfling = 11;
constexpr uint16 Gnome = 12;
constexpr uint16 Iksar = 13;
constexpr uint16 VahShir = 14;
constexpr uint16 Froglok = 15;
constexpr uint16 Drakkin = 16;
}
namespace RaceAppearance {
bool IsValidBeard(uint16 race_id, uint8 gender_id, uint8 beard_value, bool use_luclin = true);
bool IsValidBeardColor(uint16 race_id, uint8 gender_id, uint8 beard_color_value, bool use_luclin = true);
bool IsValidDetail(uint16 race_id, uint8 gender_id, uint32 detail_value, bool use_luclin = true);
bool IsValidEyeColor(uint16 race_id, uint8 gender_id, uint8 eye_color_value, bool use_luclin = true);
bool IsValidFace(uint16 race_id, uint8 gender_id, uint8 face_value, bool use_luclin = true);
bool IsValidHair(uint16 race_id, uint8 gender_id, uint8 hair_value, bool use_luclin = true);
bool IsValidHairColor(uint16 race_id, uint8 gender_id, uint8 hair_color_value, bool use_luclin = true);
bool IsValidHeritage(uint16 race_id, uint8 gender_id, uint32 heritage_value, bool use_luclin = true);
bool IsValidTattoo(uint16 race_id, uint8 gender_id, uint32 tattoo_value, bool use_luclin = true);
bool IsValidWoad(uint16 race_id, uint8 gender_id, uint8 woad_value, bool use_luclin = true);
constexpr int HumanMale = (Race::Human << 8) | Gender::Male;
constexpr int HumanFemale = (Race::Human << 8) | Gender::Female;
constexpr int BarbarianMale = (Race::Barbarian << 8) | Gender::Male;
constexpr int BarbarianFemale = (Race::Barbarian << 8) | Gender::Female;
constexpr int EruditeMale = (Race::Erudite << 8) | Gender::Male;
constexpr int EruditeFemale = (Race::Erudite << 8) | Gender::Female;
constexpr int WoodElfMale = (Race::WoodElf << 8) | Gender::Male;
constexpr int WoodElfFemale = (Race::WoodElf << 8) | Gender::Female;
constexpr int HighElfMale = (Race::HighElf << 8) | Gender::Male;
constexpr int HighElfFemale = (Race::HighElf << 8) | Gender::Female;
constexpr int DarkElfMale = (Race::DarkElf << 8) | Gender::Male;
constexpr int DarkElfFemale = (Race::DarkElf << 8) | Gender::Female;
constexpr int HalfElfMale = (Race::HalfElf << 8) | Gender::Male;
constexpr int HalfElfFemale = (Race::HalfElf << 8) | Gender::Female;
constexpr int DwarfMale = (Race::Dwarf << 8) | Gender::Male;
constexpr int DwarfFemale = (Race::Dwarf << 8) | Gender::Female;
constexpr int TrollMale = (Race::Troll << 8) | Gender::Male;
constexpr int TrollFemale = (Race::Troll << 8) | Gender::Female;
constexpr int OgreMale = (Race::Ogre << 8) | Gender::Male;
constexpr int OgreFemale = (Race::Ogre << 8) | Gender::Female;
constexpr int HalflingMale = (Race::Halfling << 8) | Gender::Male;
constexpr int HalflingFemale = (Race::Halfling << 8) | Gender::Female;
constexpr int GnomeMale = (Race::Gnome << 8) | Gender::Male;
constexpr int GnomeFemale = (Race::Gnome << 8) | Gender::Female;
constexpr int IksarMale = (Race::Iksar << 8) | Gender::Male;
constexpr int IksarFemale = (Race::Iksar << 8) | Gender::Female;
constexpr int VahShirMale = (Race::VahShir << 8) | Gender::Male;
constexpr int VahShirFemale = (Race::VahShir << 8) | Gender::Female;
constexpr int FroglokMale = (Race::Froglok2 << 8) | Gender::Male;
constexpr int FroglokFemale = (Race::Froglok2 << 8) | Gender::Female;
constexpr int DrakkinMale = (Race::Drakkin << 8) | Gender::Male;
constexpr int DrakkinFemale = (Race::Drakkin << 8) | Gender::Female;
}
#endif
+6
View File
@@ -116,6 +116,12 @@ namespace EQ {
Reseed();
}
static Random* Instance()
{
static Random instance;
return &instance;
}
private:
#ifndef BIASED_INT_DIST
typedef std::uniform_int_distribution<int>::param_type int_param_t;
@@ -70,6 +70,7 @@ public:
uint32_t gm_exp;
uint32_t killed_by;
uint8_t rezzable;
std::string entity_variables;
};
static std::string PrimaryKey()
@@ -131,6 +132,7 @@ public:
"gm_exp",
"killed_by",
"rezzable",
"entity_variables",
};
}
@@ -188,6 +190,7 @@ public:
"gm_exp",
"killed_by",
"rezzable",
"entity_variables",
};
}
@@ -279,6 +282,7 @@ public:
e.gm_exp = 0;
e.killed_by = 0;
e.rezzable = 0;
e.entity_variables = "";
return e;
}
@@ -366,6 +370,7 @@ public:
e.gm_exp = row[48] ? static_cast<uint32_t>(strtoul(row[48], nullptr, 10)) : 0;
e.killed_by = row[49] ? static_cast<uint32_t>(strtoul(row[49], nullptr, 10)) : 0;
e.rezzable = row[50] ? static_cast<uint8_t>(strtoul(row[50], nullptr, 10)) : 0;
e.entity_variables = row[51] ? row[51] : "";
return e;
}
@@ -449,6 +454,7 @@ public:
v.push_back(columns[48] + " = " + std::to_string(e.gm_exp));
v.push_back(columns[49] + " = " + std::to_string(e.killed_by));
v.push_back(columns[50] + " = " + std::to_string(e.rezzable));
v.push_back(columns[51] + " = '" + Strings::Escape(e.entity_variables) + "'");
auto results = db.QueryDatabase(
fmt::format(
@@ -521,6 +527,7 @@ public:
v.push_back(std::to_string(e.gm_exp));
v.push_back(std::to_string(e.killed_by));
v.push_back(std::to_string(e.rezzable));
v.push_back("'" + Strings::Escape(e.entity_variables) + "'");
auto results = db.QueryDatabase(
fmt::format(
@@ -601,6 +608,7 @@ public:
v.push_back(std::to_string(e.gm_exp));
v.push_back(std::to_string(e.killed_by));
v.push_back(std::to_string(e.rezzable));
v.push_back("'" + Strings::Escape(e.entity_variables) + "'");
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
@@ -685,6 +693,7 @@ public:
e.gm_exp = row[48] ? static_cast<uint32_t>(strtoul(row[48], nullptr, 10)) : 0;
e.killed_by = row[49] ? static_cast<uint32_t>(strtoul(row[49], nullptr, 10)) : 0;
e.rezzable = row[50] ? static_cast<uint8_t>(strtoul(row[50], nullptr, 10)) : 0;
e.entity_variables = row[51] ? row[51] : "";
all_entries.push_back(e);
}
@@ -760,6 +769,7 @@ public:
e.gm_exp = row[48] ? static_cast<uint32_t>(strtoul(row[48], nullptr, 10)) : 0;
e.killed_by = row[49] ? static_cast<uint32_t>(strtoul(row[49], nullptr, 10)) : 0;
e.rezzable = row[50] ? static_cast<uint8_t>(strtoul(row[50], nullptr, 10)) : 0;
e.entity_variables = row[51] ? row[51] : "";
all_entries.push_back(e);
}
@@ -885,6 +895,7 @@ public:
v.push_back(std::to_string(e.gm_exp));
v.push_back(std::to_string(e.killed_by));
v.push_back(std::to_string(e.rezzable));
v.push_back("'" + Strings::Escape(e.entity_variables) + "'");
auto results = db.QueryDatabase(
fmt::format(
@@ -958,6 +969,7 @@ public:
v.push_back(std::to_string(e.gm_exp));
v.push_back(std::to_string(e.killed_by));
v.push_back(std::to_string(e.rezzable));
v.push_back("'" + Strings::Escape(e.entity_variables) + "'");
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
@@ -30,6 +30,7 @@ public:
uint32_t aug_slot_5;
uint32_t aug_slot_6;
uint32_t quantity;
uint32_t evolve_amount;
};
static std::string PrimaryKey()
@@ -51,6 +52,7 @@ public:
"aug_slot_5",
"aug_slot_6",
"quantity",
"evolve_amount",
};
}
@@ -68,6 +70,7 @@ public:
"aug_slot_5",
"aug_slot_6",
"quantity",
"evolve_amount",
};
}
@@ -108,17 +111,18 @@ public:
{
CharacterParcelsContainers e{};
e.id = 0;
e.parcels_id = 0;
e.slot_id = 0;
e.item_id = 0;
e.aug_slot_1 = 0;
e.aug_slot_2 = 0;
e.aug_slot_3 = 0;
e.aug_slot_4 = 0;
e.aug_slot_5 = 0;
e.aug_slot_6 = 0;
e.quantity = 0;
e.id = 0;
e.parcels_id = 0;
e.slot_id = 0;
e.item_id = 0;
e.aug_slot_1 = 0;
e.aug_slot_2 = 0;
e.aug_slot_3 = 0;
e.aug_slot_4 = 0;
e.aug_slot_5 = 0;
e.aug_slot_6 = 0;
e.quantity = 0;
e.evolve_amount = 0;
return e;
}
@@ -155,17 +159,18 @@ public:
if (results.RowCount() == 1) {
CharacterParcelsContainers e{};
e.id = row[0] ? static_cast<uint32_t>(strtoul(row[0], nullptr, 10)) : 0;
e.parcels_id = row[1] ? static_cast<uint32_t>(strtoul(row[1], nullptr, 10)) : 0;
e.slot_id = row[2] ? static_cast<uint32_t>(strtoul(row[2], nullptr, 10)) : 0;
e.item_id = row[3] ? static_cast<uint32_t>(strtoul(row[3], nullptr, 10)) : 0;
e.aug_slot_1 = row[4] ? static_cast<uint32_t>(strtoul(row[4], nullptr, 10)) : 0;
e.aug_slot_2 = row[5] ? static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) : 0;
e.aug_slot_3 = row[6] ? static_cast<uint32_t>(strtoul(row[6], nullptr, 10)) : 0;
e.aug_slot_4 = row[7] ? static_cast<uint32_t>(strtoul(row[7], nullptr, 10)) : 0;
e.aug_slot_5 = row[8] ? static_cast<uint32_t>(strtoul(row[8], nullptr, 10)) : 0;
e.aug_slot_6 = row[9] ? static_cast<uint32_t>(strtoul(row[9], nullptr, 10)) : 0;
e.quantity = row[10] ? static_cast<uint32_t>(strtoul(row[10], nullptr, 10)) : 0;
e.id = row[0] ? static_cast<uint32_t>(strtoul(row[0], nullptr, 10)) : 0;
e.parcels_id = row[1] ? static_cast<uint32_t>(strtoul(row[1], nullptr, 10)) : 0;
e.slot_id = row[2] ? static_cast<uint32_t>(strtoul(row[2], nullptr, 10)) : 0;
e.item_id = row[3] ? static_cast<uint32_t>(strtoul(row[3], nullptr, 10)) : 0;
e.aug_slot_1 = row[4] ? static_cast<uint32_t>(strtoul(row[4], nullptr, 10)) : 0;
e.aug_slot_2 = row[5] ? static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) : 0;
e.aug_slot_3 = row[6] ? static_cast<uint32_t>(strtoul(row[6], nullptr, 10)) : 0;
e.aug_slot_4 = row[7] ? static_cast<uint32_t>(strtoul(row[7], nullptr, 10)) : 0;
e.aug_slot_5 = row[8] ? static_cast<uint32_t>(strtoul(row[8], nullptr, 10)) : 0;
e.aug_slot_6 = row[9] ? static_cast<uint32_t>(strtoul(row[9], nullptr, 10)) : 0;
e.quantity = row[10] ? static_cast<uint32_t>(strtoul(row[10], nullptr, 10)) : 0;
e.evolve_amount = row[11] ? static_cast<uint32_t>(strtoul(row[11], nullptr, 10)) : 0;
return e;
}
@@ -209,6 +214,7 @@ public:
v.push_back(columns[8] + " = " + std::to_string(e.aug_slot_5));
v.push_back(columns[9] + " = " + std::to_string(e.aug_slot_6));
v.push_back(columns[10] + " = " + std::to_string(e.quantity));
v.push_back(columns[11] + " = " + std::to_string(e.evolve_amount));
auto results = db.QueryDatabase(
fmt::format(
@@ -241,6 +247,7 @@ public:
v.push_back(std::to_string(e.aug_slot_5));
v.push_back(std::to_string(e.aug_slot_6));
v.push_back(std::to_string(e.quantity));
v.push_back(std::to_string(e.evolve_amount));
auto results = db.QueryDatabase(
fmt::format(
@@ -281,6 +288,7 @@ public:
v.push_back(std::to_string(e.aug_slot_5));
v.push_back(std::to_string(e.aug_slot_6));
v.push_back(std::to_string(e.quantity));
v.push_back(std::to_string(e.evolve_amount));
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
@@ -314,17 +322,18 @@ public:
for (auto row = results.begin(); row != results.end(); ++row) {
CharacterParcelsContainers e{};
e.id = row[0] ? static_cast<uint32_t>(strtoul(row[0], nullptr, 10)) : 0;
e.parcels_id = row[1] ? static_cast<uint32_t>(strtoul(row[1], nullptr, 10)) : 0;
e.slot_id = row[2] ? static_cast<uint32_t>(strtoul(row[2], nullptr, 10)) : 0;
e.item_id = row[3] ? static_cast<uint32_t>(strtoul(row[3], nullptr, 10)) : 0;
e.aug_slot_1 = row[4] ? static_cast<uint32_t>(strtoul(row[4], nullptr, 10)) : 0;
e.aug_slot_2 = row[5] ? static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) : 0;
e.aug_slot_3 = row[6] ? static_cast<uint32_t>(strtoul(row[6], nullptr, 10)) : 0;
e.aug_slot_4 = row[7] ? static_cast<uint32_t>(strtoul(row[7], nullptr, 10)) : 0;
e.aug_slot_5 = row[8] ? static_cast<uint32_t>(strtoul(row[8], nullptr, 10)) : 0;
e.aug_slot_6 = row[9] ? static_cast<uint32_t>(strtoul(row[9], nullptr, 10)) : 0;
e.quantity = row[10] ? static_cast<uint32_t>(strtoul(row[10], nullptr, 10)) : 0;
e.id = row[0] ? static_cast<uint32_t>(strtoul(row[0], nullptr, 10)) : 0;
e.parcels_id = row[1] ? static_cast<uint32_t>(strtoul(row[1], nullptr, 10)) : 0;
e.slot_id = row[2] ? static_cast<uint32_t>(strtoul(row[2], nullptr, 10)) : 0;
e.item_id = row[3] ? static_cast<uint32_t>(strtoul(row[3], nullptr, 10)) : 0;
e.aug_slot_1 = row[4] ? static_cast<uint32_t>(strtoul(row[4], nullptr, 10)) : 0;
e.aug_slot_2 = row[5] ? static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) : 0;
e.aug_slot_3 = row[6] ? static_cast<uint32_t>(strtoul(row[6], nullptr, 10)) : 0;
e.aug_slot_4 = row[7] ? static_cast<uint32_t>(strtoul(row[7], nullptr, 10)) : 0;
e.aug_slot_5 = row[8] ? static_cast<uint32_t>(strtoul(row[8], nullptr, 10)) : 0;
e.aug_slot_6 = row[9] ? static_cast<uint32_t>(strtoul(row[9], nullptr, 10)) : 0;
e.quantity = row[10] ? static_cast<uint32_t>(strtoul(row[10], nullptr, 10)) : 0;
e.evolve_amount = row[11] ? static_cast<uint32_t>(strtoul(row[11], nullptr, 10)) : 0;
all_entries.push_back(e);
}
@@ -349,17 +358,18 @@ public:
for (auto row = results.begin(); row != results.end(); ++row) {
CharacterParcelsContainers e{};
e.id = row[0] ? static_cast<uint32_t>(strtoul(row[0], nullptr, 10)) : 0;
e.parcels_id = row[1] ? static_cast<uint32_t>(strtoul(row[1], nullptr, 10)) : 0;
e.slot_id = row[2] ? static_cast<uint32_t>(strtoul(row[2], nullptr, 10)) : 0;
e.item_id = row[3] ? static_cast<uint32_t>(strtoul(row[3], nullptr, 10)) : 0;
e.aug_slot_1 = row[4] ? static_cast<uint32_t>(strtoul(row[4], nullptr, 10)) : 0;
e.aug_slot_2 = row[5] ? static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) : 0;
e.aug_slot_3 = row[6] ? static_cast<uint32_t>(strtoul(row[6], nullptr, 10)) : 0;
e.aug_slot_4 = row[7] ? static_cast<uint32_t>(strtoul(row[7], nullptr, 10)) : 0;
e.aug_slot_5 = row[8] ? static_cast<uint32_t>(strtoul(row[8], nullptr, 10)) : 0;
e.aug_slot_6 = row[9] ? static_cast<uint32_t>(strtoul(row[9], nullptr, 10)) : 0;
e.quantity = row[10] ? static_cast<uint32_t>(strtoul(row[10], nullptr, 10)) : 0;
e.id = row[0] ? static_cast<uint32_t>(strtoul(row[0], nullptr, 10)) : 0;
e.parcels_id = row[1] ? static_cast<uint32_t>(strtoul(row[1], nullptr, 10)) : 0;
e.slot_id = row[2] ? static_cast<uint32_t>(strtoul(row[2], nullptr, 10)) : 0;
e.item_id = row[3] ? static_cast<uint32_t>(strtoul(row[3], nullptr, 10)) : 0;
e.aug_slot_1 = row[4] ? static_cast<uint32_t>(strtoul(row[4], nullptr, 10)) : 0;
e.aug_slot_2 = row[5] ? static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) : 0;
e.aug_slot_3 = row[6] ? static_cast<uint32_t>(strtoul(row[6], nullptr, 10)) : 0;
e.aug_slot_4 = row[7] ? static_cast<uint32_t>(strtoul(row[7], nullptr, 10)) : 0;
e.aug_slot_5 = row[8] ? static_cast<uint32_t>(strtoul(row[8], nullptr, 10)) : 0;
e.aug_slot_6 = row[9] ? static_cast<uint32_t>(strtoul(row[9], nullptr, 10)) : 0;
e.quantity = row[10] ? static_cast<uint32_t>(strtoul(row[10], nullptr, 10)) : 0;
e.evolve_amount = row[11] ? static_cast<uint32_t>(strtoul(row[11], nullptr, 10)) : 0;
all_entries.push_back(e);
}
@@ -445,6 +455,7 @@ public:
v.push_back(std::to_string(e.aug_slot_5));
v.push_back(std::to_string(e.aug_slot_6));
v.push_back(std::to_string(e.quantity));
v.push_back(std::to_string(e.evolve_amount));
auto results = db.QueryDatabase(
fmt::format(
@@ -478,6 +489,7 @@ public:
v.push_back(std::to_string(e.aug_slot_5));
v.push_back(std::to_string(e.aug_slot_6));
v.push_back(std::to_string(e.quantity));
v.push_back(std::to_string(e.evolve_amount));
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
@@ -30,6 +30,7 @@ public:
uint32_t aug_slot_6;
uint32_t slot_id;
uint32_t quantity;
uint32_t evolve_amount;
std::string from_name;
std::string note;
time_t sent_date;
@@ -54,6 +55,7 @@ public:
"aug_slot_6",
"slot_id",
"quantity",
"evolve_amount",
"from_name",
"note",
"sent_date",
@@ -74,6 +76,7 @@ public:
"aug_slot_6",
"slot_id",
"quantity",
"evolve_amount",
"from_name",
"note",
"UNIX_TIMESTAMP(sent_date)",
@@ -117,20 +120,21 @@ public:
{
CharacterParcels e{};
e.id = 0;
e.char_id = 0;
e.item_id = 0;
e.aug_slot_1 = 0;
e.aug_slot_2 = 0;
e.aug_slot_3 = 0;
e.aug_slot_4 = 0;
e.aug_slot_5 = 0;
e.aug_slot_6 = 0;
e.slot_id = 0;
e.quantity = 0;
e.from_name = "";
e.note = "";
e.sent_date = 0;
e.id = 0;
e.char_id = 0;
e.item_id = 0;
e.aug_slot_1 = 0;
e.aug_slot_2 = 0;
e.aug_slot_3 = 0;
e.aug_slot_4 = 0;
e.aug_slot_5 = 0;
e.aug_slot_6 = 0;
e.slot_id = 0;
e.quantity = 0;
e.evolve_amount = 0;
e.from_name = "";
e.note = "";
e.sent_date = 0;
return e;
}
@@ -167,20 +171,21 @@ public:
if (results.RowCount() == 1) {
CharacterParcels e{};
e.id = row[0] ? static_cast<uint32_t>(strtoul(row[0], nullptr, 10)) : 0;
e.char_id = row[1] ? static_cast<uint32_t>(strtoul(row[1], nullptr, 10)) : 0;
e.item_id = row[2] ? static_cast<uint32_t>(strtoul(row[2], nullptr, 10)) : 0;
e.aug_slot_1 = row[3] ? static_cast<uint32_t>(strtoul(row[3], nullptr, 10)) : 0;
e.aug_slot_2 = row[4] ? static_cast<uint32_t>(strtoul(row[4], nullptr, 10)) : 0;
e.aug_slot_3 = row[5] ? static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) : 0;
e.aug_slot_4 = row[6] ? static_cast<uint32_t>(strtoul(row[6], nullptr, 10)) : 0;
e.aug_slot_5 = row[7] ? static_cast<uint32_t>(strtoul(row[7], nullptr, 10)) : 0;
e.aug_slot_6 = row[8] ? static_cast<uint32_t>(strtoul(row[8], nullptr, 10)) : 0;
e.slot_id = row[9] ? static_cast<uint32_t>(strtoul(row[9], nullptr, 10)) : 0;
e.quantity = row[10] ? static_cast<uint32_t>(strtoul(row[10], nullptr, 10)) : 0;
e.from_name = row[11] ? row[11] : "";
e.note = row[12] ? row[12] : "";
e.sent_date = strtoll(row[13] ? row[13] : "-1", nullptr, 10);
e.id = row[0] ? static_cast<uint32_t>(strtoul(row[0], nullptr, 10)) : 0;
e.char_id = row[1] ? static_cast<uint32_t>(strtoul(row[1], nullptr, 10)) : 0;
e.item_id = row[2] ? static_cast<uint32_t>(strtoul(row[2], nullptr, 10)) : 0;
e.aug_slot_1 = row[3] ? static_cast<uint32_t>(strtoul(row[3], nullptr, 10)) : 0;
e.aug_slot_2 = row[4] ? static_cast<uint32_t>(strtoul(row[4], nullptr, 10)) : 0;
e.aug_slot_3 = row[5] ? static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) : 0;
e.aug_slot_4 = row[6] ? static_cast<uint32_t>(strtoul(row[6], nullptr, 10)) : 0;
e.aug_slot_5 = row[7] ? static_cast<uint32_t>(strtoul(row[7], nullptr, 10)) : 0;
e.aug_slot_6 = row[8] ? static_cast<uint32_t>(strtoul(row[8], nullptr, 10)) : 0;
e.slot_id = row[9] ? static_cast<uint32_t>(strtoul(row[9], nullptr, 10)) : 0;
e.quantity = row[10] ? static_cast<uint32_t>(strtoul(row[10], nullptr, 10)) : 0;
e.evolve_amount = row[11] ? static_cast<uint32_t>(strtoul(row[11], nullptr, 10)) : 0;
e.from_name = row[12] ? row[12] : "";
e.note = row[13] ? row[13] : "";
e.sent_date = strtoll(row[14] ? row[14] : "-1", nullptr, 10);
return e;
}
@@ -224,9 +229,10 @@ public:
v.push_back(columns[8] + " = " + std::to_string(e.aug_slot_6));
v.push_back(columns[9] + " = " + std::to_string(e.slot_id));
v.push_back(columns[10] + " = " + std::to_string(e.quantity));
v.push_back(columns[11] + " = '" + Strings::Escape(e.from_name) + "'");
v.push_back(columns[12] + " = '" + Strings::Escape(e.note) + "'");
v.push_back(columns[13] + " = FROM_UNIXTIME(" + (e.sent_date > 0 ? std::to_string(e.sent_date) : "null") + ")");
v.push_back(columns[11] + " = " + std::to_string(e.evolve_amount));
v.push_back(columns[12] + " = '" + Strings::Escape(e.from_name) + "'");
v.push_back(columns[13] + " = '" + Strings::Escape(e.note) + "'");
v.push_back(columns[14] + " = FROM_UNIXTIME(" + (e.sent_date > 0 ? std::to_string(e.sent_date) : "null") + ")");
auto results = db.QueryDatabase(
fmt::format(
@@ -259,6 +265,7 @@ public:
v.push_back(std::to_string(e.aug_slot_6));
v.push_back(std::to_string(e.slot_id));
v.push_back(std::to_string(e.quantity));
v.push_back(std::to_string(e.evolve_amount));
v.push_back("'" + Strings::Escape(e.from_name) + "'");
v.push_back("'" + Strings::Escape(e.note) + "'");
v.push_back("FROM_UNIXTIME(" + (e.sent_date > 0 ? std::to_string(e.sent_date) : "null") + ")");
@@ -302,6 +309,7 @@ public:
v.push_back(std::to_string(e.aug_slot_6));
v.push_back(std::to_string(e.slot_id));
v.push_back(std::to_string(e.quantity));
v.push_back(std::to_string(e.evolve_amount));
v.push_back("'" + Strings::Escape(e.from_name) + "'");
v.push_back("'" + Strings::Escape(e.note) + "'");
v.push_back("FROM_UNIXTIME(" + (e.sent_date > 0 ? std::to_string(e.sent_date) : "null") + ")");
@@ -338,20 +346,21 @@ public:
for (auto row = results.begin(); row != results.end(); ++row) {
CharacterParcels e{};
e.id = row[0] ? static_cast<uint32_t>(strtoul(row[0], nullptr, 10)) : 0;
e.char_id = row[1] ? static_cast<uint32_t>(strtoul(row[1], nullptr, 10)) : 0;
e.item_id = row[2] ? static_cast<uint32_t>(strtoul(row[2], nullptr, 10)) : 0;
e.aug_slot_1 = row[3] ? static_cast<uint32_t>(strtoul(row[3], nullptr, 10)) : 0;
e.aug_slot_2 = row[4] ? static_cast<uint32_t>(strtoul(row[4], nullptr, 10)) : 0;
e.aug_slot_3 = row[5] ? static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) : 0;
e.aug_slot_4 = row[6] ? static_cast<uint32_t>(strtoul(row[6], nullptr, 10)) : 0;
e.aug_slot_5 = row[7] ? static_cast<uint32_t>(strtoul(row[7], nullptr, 10)) : 0;
e.aug_slot_6 = row[8] ? static_cast<uint32_t>(strtoul(row[8], nullptr, 10)) : 0;
e.slot_id = row[9] ? static_cast<uint32_t>(strtoul(row[9], nullptr, 10)) : 0;
e.quantity = row[10] ? static_cast<uint32_t>(strtoul(row[10], nullptr, 10)) : 0;
e.from_name = row[11] ? row[11] : "";
e.note = row[12] ? row[12] : "";
e.sent_date = strtoll(row[13] ? row[13] : "-1", nullptr, 10);
e.id = row[0] ? static_cast<uint32_t>(strtoul(row[0], nullptr, 10)) : 0;
e.char_id = row[1] ? static_cast<uint32_t>(strtoul(row[1], nullptr, 10)) : 0;
e.item_id = row[2] ? static_cast<uint32_t>(strtoul(row[2], nullptr, 10)) : 0;
e.aug_slot_1 = row[3] ? static_cast<uint32_t>(strtoul(row[3], nullptr, 10)) : 0;
e.aug_slot_2 = row[4] ? static_cast<uint32_t>(strtoul(row[4], nullptr, 10)) : 0;
e.aug_slot_3 = row[5] ? static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) : 0;
e.aug_slot_4 = row[6] ? static_cast<uint32_t>(strtoul(row[6], nullptr, 10)) : 0;
e.aug_slot_5 = row[7] ? static_cast<uint32_t>(strtoul(row[7], nullptr, 10)) : 0;
e.aug_slot_6 = row[8] ? static_cast<uint32_t>(strtoul(row[8], nullptr, 10)) : 0;
e.slot_id = row[9] ? static_cast<uint32_t>(strtoul(row[9], nullptr, 10)) : 0;
e.quantity = row[10] ? static_cast<uint32_t>(strtoul(row[10], nullptr, 10)) : 0;
e.evolve_amount = row[11] ? static_cast<uint32_t>(strtoul(row[11], nullptr, 10)) : 0;
e.from_name = row[12] ? row[12] : "";
e.note = row[13] ? row[13] : "";
e.sent_date = strtoll(row[14] ? row[14] : "-1", nullptr, 10);
all_entries.push_back(e);
}
@@ -376,20 +385,21 @@ public:
for (auto row = results.begin(); row != results.end(); ++row) {
CharacterParcels e{};
e.id = row[0] ? static_cast<uint32_t>(strtoul(row[0], nullptr, 10)) : 0;
e.char_id = row[1] ? static_cast<uint32_t>(strtoul(row[1], nullptr, 10)) : 0;
e.item_id = row[2] ? static_cast<uint32_t>(strtoul(row[2], nullptr, 10)) : 0;
e.aug_slot_1 = row[3] ? static_cast<uint32_t>(strtoul(row[3], nullptr, 10)) : 0;
e.aug_slot_2 = row[4] ? static_cast<uint32_t>(strtoul(row[4], nullptr, 10)) : 0;
e.aug_slot_3 = row[5] ? static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) : 0;
e.aug_slot_4 = row[6] ? static_cast<uint32_t>(strtoul(row[6], nullptr, 10)) : 0;
e.aug_slot_5 = row[7] ? static_cast<uint32_t>(strtoul(row[7], nullptr, 10)) : 0;
e.aug_slot_6 = row[8] ? static_cast<uint32_t>(strtoul(row[8], nullptr, 10)) : 0;
e.slot_id = row[9] ? static_cast<uint32_t>(strtoul(row[9], nullptr, 10)) : 0;
e.quantity = row[10] ? static_cast<uint32_t>(strtoul(row[10], nullptr, 10)) : 0;
e.from_name = row[11] ? row[11] : "";
e.note = row[12] ? row[12] : "";
e.sent_date = strtoll(row[13] ? row[13] : "-1", nullptr, 10);
e.id = row[0] ? static_cast<uint32_t>(strtoul(row[0], nullptr, 10)) : 0;
e.char_id = row[1] ? static_cast<uint32_t>(strtoul(row[1], nullptr, 10)) : 0;
e.item_id = row[2] ? static_cast<uint32_t>(strtoul(row[2], nullptr, 10)) : 0;
e.aug_slot_1 = row[3] ? static_cast<uint32_t>(strtoul(row[3], nullptr, 10)) : 0;
e.aug_slot_2 = row[4] ? static_cast<uint32_t>(strtoul(row[4], nullptr, 10)) : 0;
e.aug_slot_3 = row[5] ? static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) : 0;
e.aug_slot_4 = row[6] ? static_cast<uint32_t>(strtoul(row[6], nullptr, 10)) : 0;
e.aug_slot_5 = row[7] ? static_cast<uint32_t>(strtoul(row[7], nullptr, 10)) : 0;
e.aug_slot_6 = row[8] ? static_cast<uint32_t>(strtoul(row[8], nullptr, 10)) : 0;
e.slot_id = row[9] ? static_cast<uint32_t>(strtoul(row[9], nullptr, 10)) : 0;
e.quantity = row[10] ? static_cast<uint32_t>(strtoul(row[10], nullptr, 10)) : 0;
e.evolve_amount = row[11] ? static_cast<uint32_t>(strtoul(row[11], nullptr, 10)) : 0;
e.from_name = row[12] ? row[12] : "";
e.note = row[13] ? row[13] : "";
e.sent_date = strtoll(row[14] ? row[14] : "-1", nullptr, 10);
all_entries.push_back(e);
}
@@ -475,6 +485,7 @@ public:
v.push_back(std::to_string(e.aug_slot_6));
v.push_back(std::to_string(e.slot_id));
v.push_back(std::to_string(e.quantity));
v.push_back(std::to_string(e.evolve_amount));
v.push_back("'" + Strings::Escape(e.from_name) + "'");
v.push_back("'" + Strings::Escape(e.note) + "'");
v.push_back("FROM_UNIXTIME(" + (e.sent_date > 0 ? std::to_string(e.sent_date) : "null") + ")");
@@ -511,6 +522,7 @@ public:
v.push_back(std::to_string(e.aug_slot_6));
v.push_back(std::to_string(e.slot_id));
v.push_back(std::to_string(e.quantity));
v.push_back(std::to_string(e.evolve_amount));
v.push_back("'" + Strings::Escape(e.from_name) + "'");
v.push_back("'" + Strings::Escape(e.note) + "'");
v.push_back("FROM_UNIXTIME(" + (e.sent_date > 0 ? std::to_string(e.sent_date) : "null") + ")");
@@ -70,6 +70,7 @@ public:
int32_t endurance_regen;
int32_t shielding;
int32_t spell_damage;
int32_t heal_amount;
int32_t spell_shielding;
int32_t strikethrough;
int32_t stun_resist;
@@ -154,6 +155,7 @@ public:
"endurance_regen",
"shielding",
"spell_damage",
"heal_amount",
"spell_shielding",
"strikethrough",
"stun_resist",
@@ -234,6 +236,7 @@ public:
"endurance_regen",
"shielding",
"spell_damage",
"heal_amount",
"spell_shielding",
"strikethrough",
"stun_resist",
@@ -348,6 +351,7 @@ public:
e.endurance_regen = 0;
e.shielding = 0;
e.spell_damage = 0;
e.heal_amount = 0;
e.spell_shielding = 0;
e.strikethrough = 0;
e.stun_resist = 0;
@@ -458,29 +462,30 @@ public:
e.endurance_regen = row[48] ? static_cast<int32_t>(atoi(row[48])) : 0;
e.shielding = row[49] ? static_cast<int32_t>(atoi(row[49])) : 0;
e.spell_damage = row[50] ? static_cast<int32_t>(atoi(row[50])) : 0;
e.spell_shielding = row[51] ? static_cast<int32_t>(atoi(row[51])) : 0;
e.strikethrough = row[52] ? static_cast<int32_t>(atoi(row[52])) : 0;
e.stun_resist = row[53] ? static_cast<int32_t>(atoi(row[53])) : 0;
e.backstab = row[54] ? static_cast<int32_t>(atoi(row[54])) : 0;
e.wind = row[55] ? static_cast<int32_t>(atoi(row[55])) : 0;
e.brass = row[56] ? static_cast<int32_t>(atoi(row[56])) : 0;
e.string = row[57] ? static_cast<int32_t>(atoi(row[57])) : 0;
e.percussion = row[58] ? static_cast<int32_t>(atoi(row[58])) : 0;
e.singing = row[59] ? static_cast<int32_t>(atoi(row[59])) : 0;
e.baking = row[60] ? static_cast<int32_t>(atoi(row[60])) : 0;
e.alchemy = row[61] ? static_cast<int32_t>(atoi(row[61])) : 0;
e.tailoring = row[62] ? static_cast<int32_t>(atoi(row[62])) : 0;
e.blacksmithing = row[63] ? static_cast<int32_t>(atoi(row[63])) : 0;
e.fletching = row[64] ? static_cast<int32_t>(atoi(row[64])) : 0;
e.brewing = row[65] ? static_cast<int32_t>(atoi(row[65])) : 0;
e.jewelry = row[66] ? static_cast<int32_t>(atoi(row[66])) : 0;
e.pottery = row[67] ? static_cast<int32_t>(atoi(row[67])) : 0;
e.research = row[68] ? static_cast<int32_t>(atoi(row[68])) : 0;
e.alcohol = row[69] ? static_cast<int32_t>(atoi(row[69])) : 0;
e.fishing = row[70] ? static_cast<int32_t>(atoi(row[70])) : 0;
e.tinkering = row[71] ? static_cast<int32_t>(atoi(row[71])) : 0;
e.created_at = strtoll(row[72] ? row[72] : "-1", nullptr, 10);
e.updated_at = strtoll(row[73] ? row[73] : "-1", nullptr, 10);
e.heal_amount = row[51] ? static_cast<int32_t>(atoi(row[51])) : 0;
e.spell_shielding = row[52] ? static_cast<int32_t>(atoi(row[52])) : 0;
e.strikethrough = row[53] ? static_cast<int32_t>(atoi(row[53])) : 0;
e.stun_resist = row[54] ? static_cast<int32_t>(atoi(row[54])) : 0;
e.backstab = row[55] ? static_cast<int32_t>(atoi(row[55])) : 0;
e.wind = row[56] ? static_cast<int32_t>(atoi(row[56])) : 0;
e.brass = row[57] ? static_cast<int32_t>(atoi(row[57])) : 0;
e.string = row[58] ? static_cast<int32_t>(atoi(row[58])) : 0;
e.percussion = row[59] ? static_cast<int32_t>(atoi(row[59])) : 0;
e.singing = row[60] ? static_cast<int32_t>(atoi(row[60])) : 0;
e.baking = row[61] ? static_cast<int32_t>(atoi(row[61])) : 0;
e.alchemy = row[62] ? static_cast<int32_t>(atoi(row[62])) : 0;
e.tailoring = row[63] ? static_cast<int32_t>(atoi(row[63])) : 0;
e.blacksmithing = row[64] ? static_cast<int32_t>(atoi(row[64])) : 0;
e.fletching = row[65] ? static_cast<int32_t>(atoi(row[65])) : 0;
e.brewing = row[66] ? static_cast<int32_t>(atoi(row[66])) : 0;
e.jewelry = row[67] ? static_cast<int32_t>(atoi(row[67])) : 0;
e.pottery = row[68] ? static_cast<int32_t>(atoi(row[68])) : 0;
e.research = row[69] ? static_cast<int32_t>(atoi(row[69])) : 0;
e.alcohol = row[70] ? static_cast<int32_t>(atoi(row[70])) : 0;
e.fishing = row[71] ? static_cast<int32_t>(atoi(row[71])) : 0;
e.tinkering = row[72] ? static_cast<int32_t>(atoi(row[72])) : 0;
e.created_at = strtoll(row[73] ? row[73] : "-1", nullptr, 10);
e.updated_at = strtoll(row[74] ? row[74] : "-1", nullptr, 10);
return e;
}
@@ -565,29 +570,30 @@ public:
v.push_back(columns[48] + " = " + std::to_string(e.endurance_regen));
v.push_back(columns[49] + " = " + std::to_string(e.shielding));
v.push_back(columns[50] + " = " + std::to_string(e.spell_damage));
v.push_back(columns[51] + " = " + std::to_string(e.spell_shielding));
v.push_back(columns[52] + " = " + std::to_string(e.strikethrough));
v.push_back(columns[53] + " = " + std::to_string(e.stun_resist));
v.push_back(columns[54] + " = " + std::to_string(e.backstab));
v.push_back(columns[55] + " = " + std::to_string(e.wind));
v.push_back(columns[56] + " = " + std::to_string(e.brass));
v.push_back(columns[57] + " = " + std::to_string(e.string));
v.push_back(columns[58] + " = " + std::to_string(e.percussion));
v.push_back(columns[59] + " = " + std::to_string(e.singing));
v.push_back(columns[60] + " = " + std::to_string(e.baking));
v.push_back(columns[61] + " = " + std::to_string(e.alchemy));
v.push_back(columns[62] + " = " + std::to_string(e.tailoring));
v.push_back(columns[63] + " = " + std::to_string(e.blacksmithing));
v.push_back(columns[64] + " = " + std::to_string(e.fletching));
v.push_back(columns[65] + " = " + std::to_string(e.brewing));
v.push_back(columns[66] + " = " + std::to_string(e.jewelry));
v.push_back(columns[67] + " = " + std::to_string(e.pottery));
v.push_back(columns[68] + " = " + std::to_string(e.research));
v.push_back(columns[69] + " = " + std::to_string(e.alcohol));
v.push_back(columns[70] + " = " + std::to_string(e.fishing));
v.push_back(columns[71] + " = " + std::to_string(e.tinkering));
v.push_back(columns[72] + " = FROM_UNIXTIME(" + (e.created_at > 0 ? std::to_string(e.created_at) : "null") + ")");
v.push_back(columns[73] + " = FROM_UNIXTIME(" + (e.updated_at > 0 ? std::to_string(e.updated_at) : "null") + ")");
v.push_back(columns[51] + " = " + std::to_string(e.heal_amount));
v.push_back(columns[52] + " = " + std::to_string(e.spell_shielding));
v.push_back(columns[53] + " = " + std::to_string(e.strikethrough));
v.push_back(columns[54] + " = " + std::to_string(e.stun_resist));
v.push_back(columns[55] + " = " + std::to_string(e.backstab));
v.push_back(columns[56] + " = " + std::to_string(e.wind));
v.push_back(columns[57] + " = " + std::to_string(e.brass));
v.push_back(columns[58] + " = " + std::to_string(e.string));
v.push_back(columns[59] + " = " + std::to_string(e.percussion));
v.push_back(columns[60] + " = " + std::to_string(e.singing));
v.push_back(columns[61] + " = " + std::to_string(e.baking));
v.push_back(columns[62] + " = " + std::to_string(e.alchemy));
v.push_back(columns[63] + " = " + std::to_string(e.tailoring));
v.push_back(columns[64] + " = " + std::to_string(e.blacksmithing));
v.push_back(columns[65] + " = " + std::to_string(e.fletching));
v.push_back(columns[66] + " = " + std::to_string(e.brewing));
v.push_back(columns[67] + " = " + std::to_string(e.jewelry));
v.push_back(columns[68] + " = " + std::to_string(e.pottery));
v.push_back(columns[69] + " = " + std::to_string(e.research));
v.push_back(columns[70] + " = " + std::to_string(e.alcohol));
v.push_back(columns[71] + " = " + std::to_string(e.fishing));
v.push_back(columns[72] + " = " + std::to_string(e.tinkering));
v.push_back(columns[73] + " = FROM_UNIXTIME(" + (e.created_at > 0 ? std::to_string(e.created_at) : "null") + ")");
v.push_back(columns[74] + " = FROM_UNIXTIME(" + (e.updated_at > 0 ? std::to_string(e.updated_at) : "null") + ")");
auto results = db.QueryDatabase(
fmt::format(
@@ -660,6 +666,7 @@ public:
v.push_back(std::to_string(e.endurance_regen));
v.push_back(std::to_string(e.shielding));
v.push_back(std::to_string(e.spell_damage));
v.push_back(std::to_string(e.heal_amount));
v.push_back(std::to_string(e.spell_shielding));
v.push_back(std::to_string(e.strikethrough));
v.push_back(std::to_string(e.stun_resist));
@@ -763,6 +770,7 @@ public:
v.push_back(std::to_string(e.endurance_regen));
v.push_back(std::to_string(e.shielding));
v.push_back(std::to_string(e.spell_damage));
v.push_back(std::to_string(e.heal_amount));
v.push_back(std::to_string(e.spell_shielding));
v.push_back(std::to_string(e.strikethrough));
v.push_back(std::to_string(e.stun_resist));
@@ -870,29 +878,30 @@ public:
e.endurance_regen = row[48] ? static_cast<int32_t>(atoi(row[48])) : 0;
e.shielding = row[49] ? static_cast<int32_t>(atoi(row[49])) : 0;
e.spell_damage = row[50] ? static_cast<int32_t>(atoi(row[50])) : 0;
e.spell_shielding = row[51] ? static_cast<int32_t>(atoi(row[51])) : 0;
e.strikethrough = row[52] ? static_cast<int32_t>(atoi(row[52])) : 0;
e.stun_resist = row[53] ? static_cast<int32_t>(atoi(row[53])) : 0;
e.backstab = row[54] ? static_cast<int32_t>(atoi(row[54])) : 0;
e.wind = row[55] ? static_cast<int32_t>(atoi(row[55])) : 0;
e.brass = row[56] ? static_cast<int32_t>(atoi(row[56])) : 0;
e.string = row[57] ? static_cast<int32_t>(atoi(row[57])) : 0;
e.percussion = row[58] ? static_cast<int32_t>(atoi(row[58])) : 0;
e.singing = row[59] ? static_cast<int32_t>(atoi(row[59])) : 0;
e.baking = row[60] ? static_cast<int32_t>(atoi(row[60])) : 0;
e.alchemy = row[61] ? static_cast<int32_t>(atoi(row[61])) : 0;
e.tailoring = row[62] ? static_cast<int32_t>(atoi(row[62])) : 0;
e.blacksmithing = row[63] ? static_cast<int32_t>(atoi(row[63])) : 0;
e.fletching = row[64] ? static_cast<int32_t>(atoi(row[64])) : 0;
e.brewing = row[65] ? static_cast<int32_t>(atoi(row[65])) : 0;
e.jewelry = row[66] ? static_cast<int32_t>(atoi(row[66])) : 0;
e.pottery = row[67] ? static_cast<int32_t>(atoi(row[67])) : 0;
e.research = row[68] ? static_cast<int32_t>(atoi(row[68])) : 0;
e.alcohol = row[69] ? static_cast<int32_t>(atoi(row[69])) : 0;
e.fishing = row[70] ? static_cast<int32_t>(atoi(row[70])) : 0;
e.tinkering = row[71] ? static_cast<int32_t>(atoi(row[71])) : 0;
e.created_at = strtoll(row[72] ? row[72] : "-1", nullptr, 10);
e.updated_at = strtoll(row[73] ? row[73] : "-1", nullptr, 10);
e.heal_amount = row[51] ? static_cast<int32_t>(atoi(row[51])) : 0;
e.spell_shielding = row[52] ? static_cast<int32_t>(atoi(row[52])) : 0;
e.strikethrough = row[53] ? static_cast<int32_t>(atoi(row[53])) : 0;
e.stun_resist = row[54] ? static_cast<int32_t>(atoi(row[54])) : 0;
e.backstab = row[55] ? static_cast<int32_t>(atoi(row[55])) : 0;
e.wind = row[56] ? static_cast<int32_t>(atoi(row[56])) : 0;
e.brass = row[57] ? static_cast<int32_t>(atoi(row[57])) : 0;
e.string = row[58] ? static_cast<int32_t>(atoi(row[58])) : 0;
e.percussion = row[59] ? static_cast<int32_t>(atoi(row[59])) : 0;
e.singing = row[60] ? static_cast<int32_t>(atoi(row[60])) : 0;
e.baking = row[61] ? static_cast<int32_t>(atoi(row[61])) : 0;
e.alchemy = row[62] ? static_cast<int32_t>(atoi(row[62])) : 0;
e.tailoring = row[63] ? static_cast<int32_t>(atoi(row[63])) : 0;
e.blacksmithing = row[64] ? static_cast<int32_t>(atoi(row[64])) : 0;
e.fletching = row[65] ? static_cast<int32_t>(atoi(row[65])) : 0;
e.brewing = row[66] ? static_cast<int32_t>(atoi(row[66])) : 0;
e.jewelry = row[67] ? static_cast<int32_t>(atoi(row[67])) : 0;
e.pottery = row[68] ? static_cast<int32_t>(atoi(row[68])) : 0;
e.research = row[69] ? static_cast<int32_t>(atoi(row[69])) : 0;
e.alcohol = row[70] ? static_cast<int32_t>(atoi(row[70])) : 0;
e.fishing = row[71] ? static_cast<int32_t>(atoi(row[71])) : 0;
e.tinkering = row[72] ? static_cast<int32_t>(atoi(row[72])) : 0;
e.created_at = strtoll(row[73] ? row[73] : "-1", nullptr, 10);
e.updated_at = strtoll(row[74] ? row[74] : "-1", nullptr, 10);
all_entries.push_back(e);
}
@@ -968,29 +977,30 @@ public:
e.endurance_regen = row[48] ? static_cast<int32_t>(atoi(row[48])) : 0;
e.shielding = row[49] ? static_cast<int32_t>(atoi(row[49])) : 0;
e.spell_damage = row[50] ? static_cast<int32_t>(atoi(row[50])) : 0;
e.spell_shielding = row[51] ? static_cast<int32_t>(atoi(row[51])) : 0;
e.strikethrough = row[52] ? static_cast<int32_t>(atoi(row[52])) : 0;
e.stun_resist = row[53] ? static_cast<int32_t>(atoi(row[53])) : 0;
e.backstab = row[54] ? static_cast<int32_t>(atoi(row[54])) : 0;
e.wind = row[55] ? static_cast<int32_t>(atoi(row[55])) : 0;
e.brass = row[56] ? static_cast<int32_t>(atoi(row[56])) : 0;
e.string = row[57] ? static_cast<int32_t>(atoi(row[57])) : 0;
e.percussion = row[58] ? static_cast<int32_t>(atoi(row[58])) : 0;
e.singing = row[59] ? static_cast<int32_t>(atoi(row[59])) : 0;
e.baking = row[60] ? static_cast<int32_t>(atoi(row[60])) : 0;
e.alchemy = row[61] ? static_cast<int32_t>(atoi(row[61])) : 0;
e.tailoring = row[62] ? static_cast<int32_t>(atoi(row[62])) : 0;
e.blacksmithing = row[63] ? static_cast<int32_t>(atoi(row[63])) : 0;
e.fletching = row[64] ? static_cast<int32_t>(atoi(row[64])) : 0;
e.brewing = row[65] ? static_cast<int32_t>(atoi(row[65])) : 0;
e.jewelry = row[66] ? static_cast<int32_t>(atoi(row[66])) : 0;
e.pottery = row[67] ? static_cast<int32_t>(atoi(row[67])) : 0;
e.research = row[68] ? static_cast<int32_t>(atoi(row[68])) : 0;
e.alcohol = row[69] ? static_cast<int32_t>(atoi(row[69])) : 0;
e.fishing = row[70] ? static_cast<int32_t>(atoi(row[70])) : 0;
e.tinkering = row[71] ? static_cast<int32_t>(atoi(row[71])) : 0;
e.created_at = strtoll(row[72] ? row[72] : "-1", nullptr, 10);
e.updated_at = strtoll(row[73] ? row[73] : "-1", nullptr, 10);
e.heal_amount = row[51] ? static_cast<int32_t>(atoi(row[51])) : 0;
e.spell_shielding = row[52] ? static_cast<int32_t>(atoi(row[52])) : 0;
e.strikethrough = row[53] ? static_cast<int32_t>(atoi(row[53])) : 0;
e.stun_resist = row[54] ? static_cast<int32_t>(atoi(row[54])) : 0;
e.backstab = row[55] ? static_cast<int32_t>(atoi(row[55])) : 0;
e.wind = row[56] ? static_cast<int32_t>(atoi(row[56])) : 0;
e.brass = row[57] ? static_cast<int32_t>(atoi(row[57])) : 0;
e.string = row[58] ? static_cast<int32_t>(atoi(row[58])) : 0;
e.percussion = row[59] ? static_cast<int32_t>(atoi(row[59])) : 0;
e.singing = row[60] ? static_cast<int32_t>(atoi(row[60])) : 0;
e.baking = row[61] ? static_cast<int32_t>(atoi(row[61])) : 0;
e.alchemy = row[62] ? static_cast<int32_t>(atoi(row[62])) : 0;
e.tailoring = row[63] ? static_cast<int32_t>(atoi(row[63])) : 0;
e.blacksmithing = row[64] ? static_cast<int32_t>(atoi(row[64])) : 0;
e.fletching = row[65] ? static_cast<int32_t>(atoi(row[65])) : 0;
e.brewing = row[66] ? static_cast<int32_t>(atoi(row[66])) : 0;
e.jewelry = row[67] ? static_cast<int32_t>(atoi(row[67])) : 0;
e.pottery = row[68] ? static_cast<int32_t>(atoi(row[68])) : 0;
e.research = row[69] ? static_cast<int32_t>(atoi(row[69])) : 0;
e.alcohol = row[70] ? static_cast<int32_t>(atoi(row[70])) : 0;
e.fishing = row[71] ? static_cast<int32_t>(atoi(row[71])) : 0;
e.tinkering = row[72] ? static_cast<int32_t>(atoi(row[72])) : 0;
e.created_at = strtoll(row[73] ? row[73] : "-1", nullptr, 10);
e.updated_at = strtoll(row[74] ? row[74] : "-1", nullptr, 10);
all_entries.push_back(e);
}
@@ -1116,6 +1126,7 @@ public:
v.push_back(std::to_string(e.endurance_regen));
v.push_back(std::to_string(e.shielding));
v.push_back(std::to_string(e.spell_damage));
v.push_back(std::to_string(e.heal_amount));
v.push_back(std::to_string(e.spell_shielding));
v.push_back(std::to_string(e.strikethrough));
v.push_back(std::to_string(e.stun_resist));
@@ -1212,6 +1223,7 @@ public:
v.push_back(std::to_string(e.endurance_regen));
v.push_back(std::to_string(e.shielding));
v.push_back(std::to_string(e.spell_damage));
v.push_back(std::to_string(e.heal_amount));
v.push_back(std::to_string(e.spell_shielding));
v.push_back(std::to_string(e.strikethrough));
v.push_back(std::to_string(e.stun_resist));
@@ -15,7 +15,7 @@
#include "../../database.h"
#include "../../strings.h"
#include <ctime>
#include <cereal/cereal.hpp>
class BasePlayerEventLogSettingsRepository {
public:
struct PlayerEventLogSettings {
@@ -25,6 +25,20 @@ public:
int32_t retention_days;
int32_t discord_webhook_id;
uint8_t etl_enabled;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(id),
CEREAL_NVP(event_name),
CEREAL_NVP(event_enabled),
CEREAL_NVP(retention_days),
CEREAL_NVP(discord_webhook_id),
CEREAL_NVP(etl_enabled)
);
}
};
static std::string PrimaryKey()
@@ -231,6 +231,21 @@ public:
return UpdateOne(db, corpse);
}
static int UpdateEntityVariables(Database& db, uint32 corpse_id, const std::string& json_string)
{
auto results = db.QueryDatabase(
fmt::format(
"UPDATE `{}` SET `entity_variables` = '{}' WHERE `{}` = {}",
TableName(),
Strings::Escape(json_string),
PrimaryKey(),
corpse_id
)
);
return results.Success() ? results.RowsAffected() : 0;
}
};
#endif //EQEMU_CHARACTER_CORPSES_REPOSITORY_H
@@ -167,6 +167,46 @@ public:
return zone_player_counts;
}
static std::vector<uint32_t> GetCharacterIDsByAccountID(
Database& db,
uint32_t account_id
)
{
std::vector<uint32_t> character_ids;
auto query = fmt::format(
"SELECT id FROM character_data WHERE account_id = {} AND deleted_at IS NULL",
account_id
);
auto results = db.QueryDatabase(query);
if (results.Success()) {
for (auto row : results) {
if (row[0]) {
character_ids.push_back(static_cast<uint32_t>(std::stoul(row[0])));
}
}
}
return character_ids;
}
static uint32_t GetTotalTimePlayed(Database& db, uint32_t account_id)
{
auto query = fmt::format(
"SELECT SUM(time_played) FROM `character_data` WHERE `account_id` = {}",
account_id
);
auto results = db.QueryDatabase(query);
if (!results.Success()) {
return 0;
}
auto row = results.begin();
return Strings::ToUnsignedInt(row[0]);
}
};
#endif //EQEMU_CHARACTER_DATA_REPOSITORY_H
@@ -49,6 +49,7 @@ public:
// these are the base definitions for command_subsettings and can be over-ridden by the database
std::vector<CommandSubsettingsRepository::CommandSubsettings> static_records = {
{.parent_command = "find", .sub_command = "aa", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "findaa"},
{.parent_command = "find", .sub_command = "account", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "findaccount"},
{.parent_command = "find", .sub_command = "body_type", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "findbodytype"},
{.parent_command = "find", .sub_command = "bug_category", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "findbugcategory"},
{.parent_command = "find", .sub_command = "character", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "findcharacter"},
@@ -142,6 +143,7 @@ public:
{.parent_command = "show", .sub_command = "hatelist", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "hatelist"},
{.parent_command = "show", .sub_command = "inventory", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "peekinv"},
{.parent_command = "show", .sub_command = "ip_lookup", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "iplookup"},
{.parent_command = "show", .sub_command = "keyring", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "showkeyring"},
{.parent_command = "show", .sub_command = "line_of_sight", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "checklos"},
{.parent_command = "show", .sub_command = "network", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "network"},
{.parent_command = "show", .sub_command = "network_stats", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "netstats"},
@@ -14,7 +14,7 @@ namespace ContentFilterCriteria {
table_prefix = table_prefix + ".";
}
int current_expansion_filter_criteria = content_service.GetCurrentExpansion();
int current_expansion_filter_criteria = WorldContentService::Instance()->GetCurrentExpansion();
if (current_expansion_filter_criteria == Expansion::EXPANSION_ALL) {
current_expansion_filter_criteria = Expansion::EXPANSION_FILTER_MAX;
}
@@ -33,8 +33,8 @@ namespace ContentFilterCriteria {
table_prefix
);
std::vector<std::string> flags_disabled = content_service.GetContentFlagsDisabled();
std::vector<std::string> flags_enabled = content_service.GetContentFlagsEnabled();
std::vector<std::string> flags_disabled = WorldContentService::Instance()->GetContentFlagsDisabled();
std::vector<std::string> flags_enabled = WorldContentService::Instance()->GetContentFlagsEnabled();
std::string flags_in_filter_enabled;
std::string flags_in_filter_disabled;
if (!flags_enabled.empty()) {
+59 -2
View File
@@ -43,6 +43,47 @@ public:
* method and encapsulate filters there
*/
template<typename T1, typename T2, typename T3, typename T4>
static std::vector<std::string> join_tuple(
const std::string &glue,
const std::pair<char, char> &encapsulation,
const std::vector<std::tuple<T1, T2, T3, T4>> &src
)
{
if (src.empty()) {
return {};
}
std::vector<std::string> output;
for (const std::tuple<T1, T2, T3, T4> &src_iter: src) {
output.emplace_back(
fmt::format(
"{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}",
encapsulation.first,
std::get<0>(src_iter),
encapsulation.second,
glue,
encapsulation.first,
std::get<1>(src_iter),
encapsulation.second,
glue,
encapsulation.first,
std::get<2>(src_iter),
encapsulation.second,
glue,
encapsulation.first,
std::get<3>(src_iter),
encapsulation.second
)
);
}
return output;
}
// Custom extended repository methods here
static std::vector<std::string> GetRuleNames(Database &db, int rule_set_id)
{
@@ -87,12 +128,28 @@ public:
return v;
}
template<typename T>
static std::string
ImplodePair(const std::string &glue, const std::pair<char, char> &encapsulation, const std::vector<T> &src)
{
if (src.empty()) {
return {};
}
std::ostringstream oss;
for (const T &src_iter: src) {
oss << encapsulation.first << src_iter << encapsulation.second << glue;
}
std::string output(oss.str());
output.resize(output.size() - glue.size());
return output;
}
static bool DeleteOrphanedRules(Database& db, std::vector<std::string>& v)
{
const auto query = fmt::format(
"DELETE FROM {} WHERE rule_name IN ({})",
TableName(),
Strings::ImplodePair(",", std::pair<char, char>('\'', '\''), v)
ImplodePair(",", std::pair<char, char>('\'', '\''), v)
);
return db.QueryDatabase(query).Success();
@@ -103,7 +160,7 @@ public:
const auto query = fmt::format(
"REPLACE INTO {} (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES {}",
TableName(),
Strings::ImplodePair(
ImplodePair(
",",
std::pair<char, char>('(', ')'),
join_tuple(",", std::pair<char, char>('\'', '\''), v)
+7 -1
View File
@@ -233,6 +233,12 @@ RULE_BOOL(Character, SneakAlwaysSucceedOver100, false, "When sneak skill is over
RULE_INT(Character, BandolierSwapDelay, 0, "Bandolier swap delay in milliseconds, default is 0")
RULE_BOOL(Character, EnableHackedFastCampForGM, false, "Enables hacked fast camp for GM clients, if the GM doesn't have a hacked client they'll camp like normal")
RULE_BOOL(Character, AlwaysAllowNameChange, false, "Enable this option to allow /changename to work without enabling a name change via scripts.")
RULE_BOOL(Character, EnableAutoAFK, false, "Enable or disable the auto AFK feature, cuts down on packet spam")
RULE_BOOL(Character, AutoIdleFilterPackets, true, "Enable or disable filtering packets when auto AFK is enabled, heavily cuts down on packet spam in zones with lots of players")
RULE_INT(Character, SecondsBeforeIdleCombatZone, 600, "Seconds before a player is considered idle in combat zones (600 = 10 minutes)")
RULE_INT(Character, SecondsBeforeIdleNonCombatZone, 60, "Seconds before a player is considered idle in non-combat zones (60 = 1 minute)")
RULE_INT(Character, SecondsBeforeAFKCombatZone, 1800, "Seconds before a player is considered AFK in combat zones (1800 = 30 minutes)")
RULE_INT(Character, SecondsBeforeAFKNonCombatZone, 600, "Seconds before a player is considered AFK in non-combat zones (600 = 10 minutes)")
RULE_CATEGORY_END()
RULE_CATEGORY(Mercs)
@@ -613,7 +619,7 @@ RULE_INT(Combat, SneakPullAssistRange, 400, "Modified range of assist for sneak
RULE_BOOL(Combat, Classic2HBAnimation, false, "2HB will use the 2 hand piercing animation instead of the overhead slashing animation")
RULE_BOOL(Combat, ArcheryConsumesAmmo, true, "Set to false to disable Archery Ammo Consumption")
RULE_BOOL(Combat, ThrowingConsumesAmmo, true, "Set to false to disable Throwing Ammo Consumption")
RULE_BOOL(Combat, UseLiveRiposteMechanics, false, "Set to true to disable SPA 173 SE_RiposteChance from making those with the effect on them immune to enrage, can longer riposte from a riposte.")
RULE_BOOL(Combat, UseLiveRiposteMechanics, false, "Set to true to disable SPA 173 SpellEffect::RiposteChance from making those with the effect on them immune to enrage, can longer riposte from a riposte.")
RULE_INT(Combat, FrontalStunImmunityClasses, 0, "Bitmask for Classes than have frontal stun immunity, No Races (0) by default.")
RULE_BOOL(Combat, NPCsUseFrontalStunImmunityClasses, false, "Enable or disable NPCs using frontal stun immunity Classes from Combat:FrontalStunImmunityClasses, false by default.")
RULE_INT(Combat, FrontalStunImmunityRaces, 512, "Bitmask for Races than have frontal stun immunity, Ogre (512) only by default.")
+3 -1
View File
@@ -273,8 +273,9 @@
#define ServerOP_WWTaskUpdate 0x4758
// player events
#define ServerOP_QSSendQuery 0x5000
#define ServerOP_QSSendQuery 0x5000
#define ServerOP_PlayerEvent 0x5100
#define ServerOP_SendPlayerEventSettings 0x5101
enum {
CZUpdateType_Character,
@@ -1778,6 +1779,7 @@ struct BazaarPurchaseMessaging_Struct {
uint32 id;
};
#pragma pack()
#endif
+1 -1
View File
@@ -48,7 +48,7 @@ enum class SharedTaskRequestGroupType {
struct ServerSharedTaskRequest_Struct {
uint32 requested_character_id;
uint32 requested_task_id;
uint32 requested_npc_type_id; // original task logic passthrough
uint32 requested_npc_entity_id; // original task logic passthrough
uint32 accept_time;
};
+330 -345
View File
@@ -51,19 +51,10 @@
#include "repositories/inventory_repository.h"
#include "repositories/books_repository.h"
#include "repositories/sharedbank_repository.h"
namespace ItemField
{
enum {
source = 0,
#define F(x) x,
#include "item_fieldlist.h"
#undef F
updated,
minstatus,
comment,
};
}
#include "repositories/character_inspect_messages_repository.h"
#include "repositories/spells_new_repository.h"
#include "repositories/damageshieldtypes_repository.h"
#include "repositories/items_repository.h"
SharedDatabase::SharedDatabase()
: Database()
@@ -131,66 +122,41 @@ bool SharedDatabase::SetGMFlymode(uint32 account_id, uint8 flymode)
return a.id > 0;
}
uint32 SharedDatabase::GetTotalTimeEntitledOnAccount(uint32 AccountID) {
uint32 EntitledTime = 0;
const std::string query = StringFormat("SELECT `time_played` FROM `character_data` WHERE `account_id` = %u", AccountID);
auto results = QueryDatabase(query);
for (auto& row = results.begin(); row != results.end(); ++row) {
EntitledTime += Strings::ToUnsignedInt(row[0]);
}
return EntitledTime;
}
void SharedDatabase::SetMailKey(int CharID, int IPAddress, int MailKey)
void SharedDatabase::SetMailKey(uint32 character_id, uint32 ip_address, uint32 mail_key)
{
char mail_key[17];
std::string full_mail_key;
if (RuleB(Chat, EnableMailKeyIPVerification) == true) {
sprintf(mail_key, "%08X%08X", IPAddress, MailKey);
}
else {
sprintf(mail_key, "%08X", MailKey);
if (RuleB(Chat, EnableMailKeyIPVerification)) {
full_mail_key = fmt::format("{:08X}{:08X}", ip_address, mail_key);
} else {
full_mail_key = fmt::format("{:08X}", mail_key);
}
const std::string query = StringFormat(
"UPDATE character_data SET mailkey = '%s' WHERE id = '%i'",
mail_key, CharID
);
auto e = CharacterDataRepository::FindOne(*this, character_id);
if (!e.id) {
LogError("Failed to find character_id [{}] when setting mailkey", character_id);
return;
}
const auto results = QueryDatabase(query);
if (!results.Success()) {
LogError("SharedDatabase::SetMailKey({}, {}) : {}", CharID, mail_key, results.ErrorMessage().c_str());
e.mailkey = full_mail_key;
if (!CharacterDataRepository::UpdateOne(*this, e)) {
LogError("Failed to set mailkey to [{}] for character_id [{}]", full_mail_key, character_id);
}
}
SharedDatabase::MailKeys SharedDatabase::GetMailKey(int character_id)
SharedDatabase::MailKeys SharedDatabase::GetMailKey(uint32 character_id)
{
const std::string query = StringFormat("SELECT `mailkey` FROM `character_data` WHERE `id`='%i' LIMIT 1", character_id);
auto results = QueryDatabase(query);
if (!results.Success()) {
return MailKeys{};
auto e = CharacterDataRepository::FindOne(*this, character_id);
if (!e.id) {
return MailKeys{ };
}
if (!results.RowCount()) {
Log(Logs::General,
Logs::ClientLogin,
"Error: Mailkey for character id [%i] does not exist or could not be found",
character_id
);
return MailKeys{};
}
auto &row = results.begin();
if (row != results.end()) {
std::string mail_key = row[0];
return MailKeys{
.mail_key = mail_key.substr(8),
.mail_key_full = mail_key
};
}
return MailKeys{};
return MailKeys{
.mail_key = e.mailkey.substr(8),
.mail_key_full = e.mailkey
};
}
bool SharedDatabase::SaveCursor(
@@ -457,27 +423,20 @@ bool SharedDatabase::DeleteSharedBankSlot(uint32 char_id, int16 slot_id)
);
}
int32 SharedDatabase::GetSharedPlatinum(uint32 account_id)
{
const auto query = fmt::format("SELECT sharedplat FROM account WHERE id = {}", account_id);
auto results = QueryDatabase(query);
if (!results.Success() || !results.RowCount()) {
return 0;
}
const auto& e = AccountRepository::FindOne(*this, account_id);
auto row = results.begin();
return Strings::ToInt(row[0]);
return e.sharedplat;
}
bool SharedDatabase::SetSharedPlatinum(uint32 account_id, int32 amount_to_add) {
const std::string query = StringFormat("UPDATE account SET sharedplat = sharedplat + %i WHERE id = %i", amount_to_add, account_id);
const auto results = QueryDatabase(query);
if (!results.Success()) {
return false;
}
bool SharedDatabase::AddSharedPlatinum(uint32 account_id, int amount)
{
auto e = AccountRepository::FindOne(*this, account_id);
return true;
e.sharedplat += amount;
return AccountRepository::UpdateOne(*this, e);
}
bool SharedDatabase::SetStartingItems(
@@ -824,7 +783,7 @@ bool SharedDatabase::GetInventory(Client *c)
e.character_id = char_id;
e.item_id = item_id;
e.equipped = inst->GetEvolveEquipped();
e.final_item_id = evolving_items_manager.GetFinalItemID(*inst);
e.final_item_id = EvolvingItemsManager::Instance()->GetFinalItemID(*inst);
auto r = CharacterEvolvingItemsRepository::InsertOne(*this, e);
e.id = r.id;
@@ -944,27 +903,10 @@ void SharedDatabase::ClearOldRecastTimestamps(uint32 char_id)
);
}
void SharedDatabase::GetItemsCount(int32 &item_count, uint32 &max_id)
void SharedDatabase::GetItemsCount(int32& item_count, uint32& max_id)
{
item_count = -1;
max_id = 0;
const std::string query = "SELECT MAX(id), count(*) FROM items";
auto results = QueryDatabase(query);
if (!results.Success()) {
return;
}
if (results.RowCount() == 0)
return;
auto& row = results.begin();
if (row[0])
max_id = Strings::ToUnsignedInt(row[0]);
if (row[1])
item_count = Strings::ToUnsignedInt(row[1]);
max_id = ItemsRepository::GetMaxId(*this);
item_count = ItemsRepository::Count(*this);
}
bool SharedDatabase::LoadItems(const std::string &prefix) {
@@ -974,7 +916,7 @@ bool SharedDatabase::LoadItems(const std::string &prefix) {
const auto Config = EQEmuConfig::get();
EQ::IPCMutex mutex("items");
mutex.Lock();
std::string file_name = fmt::format("{}/{}{}", path.GetSharedMemoryPath(), prefix, std::string("items"));
std::string file_name = fmt::format("{}/{}{}", PathManager::Instance()->GetSharedMemoryPath(), prefix, std::string("items"));
items_mmf = std::make_unique<EQ::MemoryMappedFile>(file_name);
items_hash = std::make_unique<EQ::FixedMemoryHashSet<EQ::ItemData>>(static_cast<uint8*>(items_mmf->Get()), items_mmf->Size());
mutex.Unlock();
@@ -994,14 +936,14 @@ void SharedDatabase::LoadItems(void *data, uint32 size, int32 items, uint32 max_
std::string variable_buffer;
bool disable_attuneable = RuleB(Items, DisableAttuneable);
bool disable_bard_focus_effects = RuleB(Items, DisableBardFocusEffects);
bool disable_lore = RuleB(Items, DisableLore);
bool disable_no_drop = RuleB(Items, DisableNoDrop);
bool disable_no_pet = RuleB(Items, DisableNoPet);
bool disable_no_rent = RuleB(Items, DisableNoRent);
bool disable_no_transfer = RuleB(Items, DisableNoTransfer);
bool disable_potion_belt = RuleB(Items, DisablePotionBelt);
bool disable_attuneable = RuleB(Items, DisableAttuneable);
bool disable_bard_focus_effects = RuleB(Items, DisableBardFocusEffects);
bool disable_lore = RuleB(Items, DisableLore);
bool disable_no_drop = RuleB(Items, DisableNoDrop);
bool disable_no_pet = RuleB(Items, DisableNoPet);
bool disable_no_rent = RuleB(Items, DisableNoRent);
bool disable_no_transfer = RuleB(Items, DisableNoTransfer);
bool disable_potion_belt = RuleB(Items, DisablePotionBelt);
bool disable_spell_focus_effects = RuleB(Items, DisableSpellFocusEffects);
// Old Variable Code
@@ -1032,206 +974,204 @@ void SharedDatabase::LoadItems(void *data, uint32 size, int32 items, uint32 max_
EQ::ItemData item;
const std::string query = "SELECT source,"
#define F(x) "`"#x"`,"
#include "item_fieldlist.h"
#undef F
"updated, minstatus, comment FROM items ORDER BY id";
auto results = QueryDatabase(query);
if (!results.Success()) {
const auto& l = ItemsRepository::All(*this);
if (l.empty()) {
return;
}
for (auto& row = results.begin(); row != results.end(); ++row) {
for (const auto& e : l) {
memset(&item, 0, sizeof(EQ::ItemData));
// Unique Identifier
item.ID = Strings::ToUnsignedInt(row[ItemField::id]);
item.ID = e.id;
// Minimum Status
item.MinStatus = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::minstatus]));
item.MinStatus = static_cast<uint8>(e.minstatus);
// Name, Lore, and Comment
strn0cpy(item.Name, row[ItemField::name], sizeof(item.Name));
strn0cpy(item.Lore, row[ItemField::lore], sizeof(item.Lore));
strn0cpy(item.Comment, row[ItemField::comment], sizeof(item.Comment));
strn0cpy(item.Name, e.Name.c_str(), sizeof(item.Name));
strn0cpy(item.Lore, e.lore.c_str(), sizeof(item.Lore));
strn0cpy(item.Comment, e.comment.c_str(), sizeof(item.Comment));
// Flags
item.ArtifactFlag = Strings::ToBool(row[ItemField::artifactflag]);
item.Attuneable = !disable_attuneable && Strings::ToBool(row[ItemField::attuneable]);
item.BenefitFlag = Strings::ToBool(row[ItemField::benefitflag]);
item.FVNoDrop = Strings::ToBool(row[ItemField::fvnodrop]);
item.Magic = Strings::ToBool(row[ItemField::magic]);
item.NoDrop = disable_no_drop ? static_cast<uint8>(255) : static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::nodrop]));
item.NoPet = !disable_no_pet && Strings::ToBool(row[ItemField::nopet]);
item.NoRent = disable_no_rent ? static_cast<uint8>(255) : static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::norent]));
item.NoTransfer = !disable_no_transfer && Strings::ToBool(row[ItemField::notransfer]);
item.PendingLoreFlag = Strings::ToBool(row[ItemField::pendingloreflag]);
item.QuestItemFlag = Strings::ToBool(row[ItemField::questitemflag]);
item.Stackable = Strings::ToBool(row[ItemField::stackable]);
item.Tradeskills = Strings::ToBool(row[ItemField::tradeskills]);
item.SummonedFlag = Strings::ToBool(row[ItemField::summonedflag]);
item.ArtifactFlag = e.artifactflag;
item.Attuneable = !disable_attuneable && e.attuneable;
item.BenefitFlag = e.benefitflag;
item.FVNoDrop = e.fvnodrop;
item.Magic = e.magic;
item.NoDrop = disable_no_drop ? std::numeric_limits<uint8>::max() : e.nodrop;
item.NoPet = !disable_no_pet && e.nopet;
item.NoRent = disable_no_rent ? std::numeric_limits<uint8>::max() : e.norent;
item.NoTransfer = !disable_no_transfer && e.notransfer;
item.PendingLoreFlag = e.pendingloreflag;
item.QuestItemFlag = e.questitemflag;
item.Stackable = e.stackable;
item.Tradeskills = e.tradeskills;
item.SummonedFlag = e.summonedflag;
// Lore
item.LoreGroup = disable_lore ? 0 : Strings::ToInt(row[ItemField::loregroup]);
item.LoreFlag = !disable_lore && item.LoreGroup != 0;
item.LoreGroup = disable_lore ? 0 : e.loregroup;
item.LoreFlag = !disable_lore && item.LoreGroup != 0;
// Type
item.AugType = Strings::ToUnsignedInt(row[ItemField::augtype]);
item.ItemType = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::itemtype]));
item.SubType = Strings::ToInt(row[ItemField::subtype]);
item.AugType = e.augtype;
item.ItemType = static_cast<uint8>(e.itemtype);
item.SubType = e.subtype;
// Miscellaneous
item.ExpendableArrow = static_cast<uint16>(Strings::ToUnsignedInt(row[ItemField::expendablearrow]));
item.Light = static_cast<int8>(Strings::ToInt(row[ItemField::light]));
item.MaxCharges = static_cast<int16>(Strings::ToInt(row[ItemField::maxcharges]));
item.Size = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::size]));
item.StackSize = static_cast<int16>(Strings::ToInt(row[ItemField::stacksize]));
item.Weight = Strings::ToInt(row[ItemField::weight]);
item.ExpendableArrow = e.expendablearrow;
item.Light = EQ::Clamp(e.light, -128, 127);
item.MaxCharges = e.maxcharges;
item.Size = static_cast<uint8>(e.size);
item.StackSize = e.stacksize;
item.Weight = e.weight;
// Potion Belt
item.PotionBelt = !disable_potion_belt && Strings::ToBool(row[ItemField::potionbelt]);
item.PotionBeltSlots = disable_potion_belt ? 0 : static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::potionbeltslots]));
item.PotionBelt = !disable_potion_belt && e.potionbelt;
item.PotionBeltSlots = disable_potion_belt ? 0 : static_cast<uint8>(e.potionbeltslots);
// Merchant
item.Favor = Strings::ToUnsignedInt(row[ItemField::favor]);
item.GuildFavor = Strings::ToUnsignedInt(row[ItemField::guildfavor]);
item.Price = Strings::ToUnsignedInt(row[ItemField::price]);
item.SellRate = Strings::ToFloat(row[ItemField::sellrate]);
item.Favor = e.favor;
item.GuildFavor = e.guildfavor;
item.Price = e.price;
item.SellRate = e.sellrate;
// Display
item.Color = Strings::ToUnsignedInt(row[ItemField::color]);
item.EliteMaterial = Strings::ToUnsignedInt(row[ItemField::elitematerial]);
item.HerosForgeModel = Strings::ToUnsignedInt(row[ItemField::herosforgemodel]);
item.Icon = Strings::ToUnsignedInt(row[ItemField::icon]);
strn0cpy(item.IDFile, row[ItemField::idfile], sizeof(item.IDFile));
item.Material = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::material]));
item.Color = e.color;
item.EliteMaterial = e.elitematerial;
item.HerosForgeModel = e.herosforgemodel;
item.Icon = e.icon;
strn0cpy(item.IDFile, e.idfile.c_str(), sizeof(item.IDFile));
item.Material = e.material;
// Resists
item.CR = static_cast<int8>(EQ::Clamp(Strings::ToInt(row[ItemField::cr]), -128, 127));
item.DR = static_cast<int8>(EQ::Clamp(Strings::ToInt(row[ItemField::dr]), -128, 127));
item.FR = static_cast<int8>(EQ::Clamp(Strings::ToInt(row[ItemField::fr]), -128, 127));
item.MR = static_cast<int8>(EQ::Clamp(Strings::ToInt(row[ItemField::mr]), -128, 127));
item.PR = static_cast<int8>(EQ::Clamp(Strings::ToInt(row[ItemField::pr]), -128, 127));
item.SVCorruption = static_cast<int8>(EQ::Clamp(Strings::ToInt(row[ItemField::svcorruption]), -128, 127));
item.CR = EQ::Clamp(e.cr, -128, 127);
item.DR = EQ::Clamp(e.dr, -128, 127);
item.FR = EQ::Clamp(e.fr, -128, 127);
item.MR = EQ::Clamp(e.mr, -128, 127);
item.PR = EQ::Clamp(e.pr, -128, 127);
item.SVCorruption = EQ::Clamp(e.svcorruption, -128, 127);
// Heroic Resists
item.HeroicCR = Strings::ToInt(row[ItemField::heroic_cr]);
item.HeroicDR = Strings::ToInt(row[ItemField::heroic_dr]);
item.HeroicFR = Strings::ToInt(row[ItemField::heroic_fr]);
item.HeroicMR = Strings::ToInt(row[ItemField::heroic_mr]);
item.HeroicPR = Strings::ToInt(row[ItemField::heroic_pr]);
item.HeroicSVCorrup = Strings::ToInt(row[ItemField::heroic_svcorrup]);
item.HeroicCR = e.heroic_cr;
item.HeroicDR = e.heroic_dr;
item.HeroicFR = e.heroic_fr;
item.HeroicMR = e.heroic_mr;
item.HeroicPR = e.heroic_pr;
item.HeroicSVCorrup = e.heroic_svcorrup;
// Stats
item.AAgi = static_cast<int8>(EQ::Clamp(Strings::ToInt(row[ItemField::aagi]), -128, 127));
item.ACha = static_cast<int8>(EQ::Clamp(Strings::ToInt(row[ItemField::acha]), -128, 127));
item.ADex = static_cast<int8>(EQ::Clamp(Strings::ToInt(row[ItemField::adex]), -128, 127));
item.AInt = static_cast<int8>(EQ::Clamp(Strings::ToInt(row[ItemField::aint]), -128, 127));
item.ASta = static_cast<int8>(EQ::Clamp(Strings::ToInt(row[ItemField::asta]), -128, 127));
item.AStr = static_cast<int8>(EQ::Clamp(Strings::ToInt(row[ItemField::astr]), -128, 127));
item.AWis = static_cast<int8>(EQ::Clamp(Strings::ToInt(row[ItemField::awis]), -128, 127));
item.AAgi = EQ::Clamp(e.aagi, -128, 127);
item.ACha = EQ::Clamp(e.acha, -128, 127);
item.ADex = EQ::Clamp(e.adex, -128, 127);
item.AInt = EQ::Clamp(e.aint, -128, 127);
item.ASta = EQ::Clamp(e.asta, -128, 127);
item.AStr = EQ::Clamp(e.astr, -128, 127);
item.AWis = EQ::Clamp(e.awis, -128, 127);
// Heroic Stats
item.HeroicAgi = Strings::ToInt(row[ItemField::heroic_agi]);
item.HeroicCha = Strings::ToInt(row[ItemField::heroic_cha]);
item.HeroicDex = Strings::ToInt(row[ItemField::heroic_dex]);
item.HeroicInt = Strings::ToInt(row[ItemField::heroic_int]);
item.HeroicSta = Strings::ToInt(row[ItemField::heroic_sta]);
item.HeroicStr = Strings::ToInt(row[ItemField::heroic_str]);
item.HeroicWis = Strings::ToInt(row[ItemField::heroic_wis]);
item.HeroicAgi = e.heroic_agi;
item.HeroicCha = e.heroic_cha;
item.HeroicDex = e.heroic_dex;
item.HeroicInt = e.heroic_int;
item.HeroicSta = e.heroic_sta;
item.HeroicStr = e.heroic_str;
item.HeroicWis = e.heroic_wis;
// Health, Mana, and Endurance
item.HP = Strings::ToInt(row[ItemField::hp]);
item.Regen = Strings::ToInt(row[ItemField::regen]);
item.Mana = Strings::ToInt(row[ItemField::mana]);
item.ManaRegen = Strings::ToInt(row[ItemField::manaregen]);
item.Endur = Strings::ToInt(row[ItemField::endur]);
item.EnduranceRegen = Strings::ToInt(row[ItemField::enduranceregen]);
item.HP = e.hp;
item.Regen = e.regen;
item.Mana = e.mana;
item.ManaRegen = e.manaregen;
item.Endur = e.endur;
item.EnduranceRegen = e.enduranceregen;
// Bane Damage
item.BaneDmgAmt = Strings::ToInt(row[ItemField::banedmgamt]);
item.BaneDmgBody = Strings::ToUnsignedInt(row[ItemField::banedmgbody]);
item.BaneDmgRace = Strings::ToUnsignedInt(row[ItemField::banedmgrace]);
item.BaneDmgRaceAmt = Strings::ToUnsignedInt(row[ItemField::banedmgraceamt]);
item.BaneDmgAmt = e.banedmgamt;
item.BaneDmgBody = e.banedmgbody;
item.BaneDmgRace = e.banedmgrace;
item.BaneDmgRaceAmt = e.banedmgraceamt;
// Elemental Damage
item.ElemDmgType = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::elemdmgtype]));
item.ElemDmgAmt = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::elemdmgamt]));
item.ElemDmgType = static_cast<uint8>(e.elemdmgtype);
item.ElemDmgAmt = static_cast<uint8>(e.elemdmgamt);
// Combat
item.BackstabDmg = Strings::ToUnsignedInt(row[ItemField::backstabdmg]);
item.Damage = Strings::ToUnsignedInt(row[ItemField::damage]);
item.Delay = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::delay]));
item.Range = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::range]));
item.BackstabDmg = e.backstabdmg;
item.Damage = e.damage;
item.Delay = static_cast<uint8>(e.delay);
item.Range = static_cast<uint8>(e.range_);
// Combat Stats
item.AC = Strings::ToInt(row[ItemField::ac]);
item.Accuracy = static_cast<int8>(EQ::Clamp(Strings::ToInt(row[ItemField::accuracy]), -128, 127));
item.Attack = Strings::ToInt(row[ItemField::attack]);
item.Avoidance = static_cast<int8>(EQ::Clamp(Strings::ToInt(row[ItemField::avoidance]), -128, 127));
item.Clairvoyance = Strings::ToUnsignedInt(row[ItemField::clairvoyance]);
item.CombatEffects = Strings::IsNumber(row[ItemField::combateffects]) ? static_cast<int8>(EQ::Clamp(Strings::ToInt(row[ItemField::combateffects]), -128, 127)) : 0;
item.DamageShield = Strings::ToInt(row[ItemField::damageshield]);
item.DotShielding = Strings::ToInt(row[ItemField::dotshielding]);
item.DSMitigation = Strings::ToUnsignedInt(row[ItemField::dsmitigation]);
item.Haste = Strings::ToInt(row[ItemField::haste]);
item.HealAmt = Strings::ToInt(row[ItemField::healamt]);
item.Purity = Strings::ToUnsignedInt(row[ItemField::purity]);
item.Shielding = static_cast<int8>(EQ::Clamp(Strings::ToInt(row[ItemField::shielding]), -128, 127));
item.SpellDmg = Strings::ToInt(row[ItemField::spelldmg]);
item.SpellShield = static_cast<int8>(EQ::Clamp(Strings::ToInt(row[ItemField::spellshield]), -128, 127));
item.StrikeThrough = static_cast<int8>(EQ::Clamp(Strings::ToInt(row[ItemField::strikethrough]), -128, 127));
item.StunResist = static_cast<int8>(EQ::Clamp(Strings::ToInt(row[ItemField::stunresist]), -128, 127));
item.AC = e.ac;
item.Accuracy = EQ::Clamp(e.accuracy, -128, 127);
item.Attack = e.attack;
item.Avoidance = EQ::Clamp(e.avoidance, -128, 127);
item.Clairvoyance = e.clairvoyance;
item.CombatEffects = Strings::IsNumber(e.combateffects) ? static_cast<int8>(EQ::Clamp(Strings::ToInt(e.combateffects), -128, 127)) : 0;
item.DamageShield = e.damageshield;
item.DotShielding = e.dotshielding;
item.DSMitigation = e.dsmitigation;
item.Haste = e.haste;
item.HealAmt = e.healamt;
item.Purity = e.purity;
item.Shielding = EQ::Clamp(e.shielding, -128, 127);
item.SpellDmg = e.spelldmg;
item.SpellShield = EQ::Clamp(e.spellshield, -128, 127);
item.StrikeThrough = EQ::Clamp(e.strikethrough, -128, 127);
item.StunResist = EQ::Clamp(e.stunresist, -128, 127);
// Restrictions
item.AugRestrict = Strings::ToUnsignedInt(row[ItemField::augrestrict]);
item.Classes = Strings::ToUnsignedInt(row[ItemField::classes]);
item.Deity = Strings::ToUnsignedInt(row[ItemField::deity]);
item.ItemClass = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::itemclass]));
item.Races = Strings::ToUnsignedInt(row[ItemField::races]);
item.RecLevel = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::reclevel]));
item.RecSkill = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::recskill]));
item.ReqLevel = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::reqlevel]));
item.Slots = Strings::ToUnsignedInt(row[ItemField::slots]);
item.AugRestrict = e.augrestrict;
item.Classes = e.classes;
item.Deity = e.deity;
item.ItemClass = static_cast<uint8>(e.itemclass);
item.Races = e.races;
item.RecLevel = static_cast<uint8>(e.reclevel);
item.RecSkill = static_cast<uint8>(e.recskill);
item.ReqLevel = static_cast<uint8>(e.reqlevel);
item.Slots = e.slots;
// Skill Modifier
item.SkillModValue = Strings::ToInt(row[ItemField::skillmodvalue]);
item.SkillModMax = Strings::ToInt(row[ItemField::skillmodmax]);
item.SkillModType = Strings::ToUnsignedInt(row[ItemField::skillmodtype]);
item.SkillModValue = e.skillmodvalue;
item.SkillModMax = e.skillmodmax;
item.SkillModType = e.skillmodtype;
// Extra Damage Skill
item.ExtraDmgSkill = Strings::ToInt(row[ItemField::extradmgskill]);
item.ExtraDmgAmt = Strings::ToInt(row[ItemField::extradmgamt]);
item.ExtraDmgSkill = e.extradmgskill;
item.ExtraDmgAmt = e.extradmgamt;
// Bard
item.BardType = Strings::ToUnsignedInt(row[ItemField::bardtype]);
item.BardValue = Strings::ToInt(row[ItemField::bardvalue]);
item.BardType = e.bardtype;
item.BardValue = e.bardvalue;
// Faction
item.FactionAmt1 = Strings::ToInt(row[ItemField::factionamt1]);
item.FactionMod1 = Strings::ToInt(row[ItemField::factionmod1]);
item.FactionAmt2 = Strings::ToInt(row[ItemField::factionamt2]);
item.FactionMod2 = Strings::ToInt(row[ItemField::factionmod2]);
item.FactionAmt3 = Strings::ToInt(row[ItemField::factionamt3]);
item.FactionMod3 = Strings::ToInt(row[ItemField::factionmod3]);
item.FactionAmt4 = Strings::ToInt(row[ItemField::factionamt4]);
item.FactionMod4 = Strings::ToInt(row[ItemField::factionmod4]);
item.FactionAmt1 = e.factionamt1;
item.FactionMod1 = e.factionmod1;
item.FactionAmt2 = e.factionamt2;
item.FactionMod2 = e.factionmod2;
item.FactionAmt3 = e.factionamt3;
item.FactionMod3 = e.factionmod3;
item.FactionAmt4 = e.factionamt4;
item.FactionMod4 = e.factionmod4;
// Augment
item.AugDistiller = Strings::ToUnsignedInt(row[ItemField::augdistiller]);
item.AugSlotType[0] = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::augslot1type]));
item.AugSlotVisible[0] = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::augslot1visible]));
item.AugSlotType[1] = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::augslot2type]));
item.AugSlotVisible[1] = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::augslot2visible]));
item.AugSlotType[2] = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::augslot3type]));
item.AugSlotVisible[2] = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::augslot3visible]));
item.AugSlotType[3] = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::augslot4type]));
item.AugSlotVisible[3] = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::augslot4visible]));
item.AugSlotType[4] = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::augslot5type]));
item.AugSlotVisible[4] = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::augslot5visible]));
item.AugSlotType[5] = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::augslot6type]));
item.AugSlotVisible[5] = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::augslot6visible]));
// Augment Distiller
item.AugDistiller = e.augdistiller;
// Augment Slots
item.AugSlotType[0] = static_cast<uint8>(e.augslot1type);
item.AugSlotVisible[0] = static_cast<uint8>(e.augslot1visible);
item.AugSlotType[1] = static_cast<uint8>(e.augslot2type);
item.AugSlotVisible[1] = static_cast<uint8>(e.augslot2visible);
item.AugSlotType[2] = static_cast<uint8>(e.augslot3type);
item.AugSlotVisible[2] = static_cast<uint8>(e.augslot3visible);
item.AugSlotType[3] = static_cast<uint8>(e.augslot4type);
item.AugSlotVisible[3] = static_cast<uint8>(e.augslot4visible);
item.AugSlotType[4] = static_cast<uint8>(e.augslot5type);
item.AugSlotVisible[4] = static_cast<uint8>(e.augslot5visible);
item.AugSlotType[5] = static_cast<uint8>(e.augslot6type);
item.AugSlotVisible[5] = static_cast<uint8>(e.augslot6visible);
// Augment Unknowns
for (uint8 i = EQ::invaug::SOCKET_BEGIN; i <= EQ::invaug::SOCKET_END; i++) {
@@ -1239,79 +1179,79 @@ void SharedDatabase::LoadItems(void *data, uint32 size, int32 items, uint32 max_
}
// LDoN
item.LDoNTheme = Strings::ToUnsignedInt(row[ItemField::ldontheme]);
item.LDoNPrice = Strings::ToUnsignedInt(row[ItemField::ldonprice]);
item.LDoNSellBackRate = Strings::ToUnsignedInt(row[ItemField::ldonsellbackrate]);
item.LDoNSold = Strings::ToUnsignedInt(row[ItemField::ldonsold]);
item.PointType = Strings::ToUnsignedInt(row[ItemField::pointtype]);
item.LDoNTheme = e.ldontheme;
item.LDoNPrice = e.ldonprice;
item.LDoNSellBackRate = e.ldonsellbackrate;
item.LDoNSold = e.ldonsold;
item.PointType = e.pointtype;
// Bag
item.BagSize = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::bagsize]));
item.BagSlots = static_cast<uint8>(EQ::Clamp(Strings::ToInt(row[ItemField::bagslots]), 0, static_cast<int>(EQ::invbag::SLOT_COUNT)));
item.BagType = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::bagtype]));
item.BagWR = static_cast<uint8>(EQ::Clamp(Strings::ToInt(row[ItemField::bagwr]), 0, 100));
item.BagSize = static_cast<uint8>(e.bagsize);
item.BagSlots = EQ::Clamp(e.bagslots, 0, static_cast<int>(EQ::invbag::SLOT_COUNT));
item.BagType = static_cast<uint8>(e.bagtype);
item.BagWR = EQ::Clamp(e.bagwr, 0, 100);
// Bard Effect
item.Bard.Effect = disable_bard_focus_effects ? 0 : Strings::ToInt(row[ItemField::bardeffect]);
item.Bard.Type = disable_bard_focus_effects ? 0 : static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::bardtype]));
item.Bard.Level = disable_bard_focus_effects ? 0 : static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::bardlevel]));
item.Bard.Level2 = disable_bard_focus_effects ? 0 : static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::bardlevel2]));
item.Bard.Effect = disable_bard_focus_effects ? 0 : e.bardeffect;
item.Bard.Type = disable_bard_focus_effects ? 0 : static_cast<uint8>(e.bardtype);
item.Bard.Level = disable_bard_focus_effects ? 0 : static_cast<uint8>(e.bardlevel);
item.Bard.Level2 = disable_bard_focus_effects ? 0 : static_cast<uint8>(e.bardlevel2);
// Book
item.Book = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::book]));
item.BookType = Strings::ToUnsignedInt(row[ItemField::booktype]);
item.Book = static_cast<uint8>(e.book);
item.BookType = e.booktype;
// Click Effect
item.CastTime = Strings::ToUnsignedInt(row[ItemField::casttime]);
item.CastTime_ = Strings::ToInt(row[ItemField::casttime_]);
item.Click.Effect = Strings::ToInt(row[ItemField::clickeffect]);
item.Click.Type = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::clicktype]));
item.Click.Level = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::clicklevel]));
item.Click.Level2 = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::clicklevel2]));
strn0cpy(item.ClickName, row[ItemField::clickname], sizeof(item.ClickName));
item.RecastDelay = Strings::ToUnsignedInt(row[ItemField::recastdelay]);
item.RecastType = Strings::ToInt(row[ItemField::recasttype]);
item.CastTime = e.casttime;
item.CastTime_ = e.casttime_;
item.Click.Effect = e.clickeffect;
item.Click.Type = static_cast<uint8>(e.clicktype);
item.Click.Level = static_cast<uint8>(e.clicklevel);
item.Click.Level2 = static_cast<uint8>(e.clicklevel2);
strn0cpy(item.ClickName, e.clickname.c_str(), sizeof(item.ClickName));
item.RecastDelay = e.recastdelay;
item.RecastType = e.recasttype;
// Focus Effect
item.Focus.Effect = disable_spell_focus_effects ? 0 : Strings::ToInt(row[ItemField::focuseffect]);
item.Focus.Type = disable_spell_focus_effects ? 0 : static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::focustype]));
item.Focus.Level = disable_spell_focus_effects ? 0 : static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::focuslevel]));
item.Focus.Level2 = disable_spell_focus_effects ? 0 : static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::focuslevel2]));
strn0cpy(item.FocusName, disable_spell_focus_effects ? "" : row[ItemField::focusname], sizeof(item.FocusName));
item.Focus.Effect = disable_spell_focus_effects ? 0 : e.focuseffect;
item.Focus.Type = disable_spell_focus_effects ? 0 : static_cast<uint8>(e.focustype);
item.Focus.Level = disable_spell_focus_effects ? 0 : static_cast<uint8>(e.focuslevel);
item.Focus.Level2 = disable_spell_focus_effects ? 0 : static_cast<uint8>(e.focuslevel2);
strn0cpy(item.FocusName, disable_spell_focus_effects ? "" : e.focusname.c_str(), sizeof(item.FocusName));
// Proc Effect
item.Proc.Effect = Strings::ToInt(row[ItemField::proceffect]);
item.Proc.Type = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::proctype]));
item.Proc.Level = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::proclevel]));
item.Proc.Level2 = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::proclevel2]));
strn0cpy(item.ProcName, row[ItemField::procname], sizeof(item.ProcName));
item.ProcRate = Strings::ToInt(row[ItemField::procrate]);
item.Proc.Effect = e.proceffect;
item.Proc.Type = static_cast<uint8>(e.proctype);
item.Proc.Level = static_cast<uint8>(e.proclevel);
item.Proc.Level2 = static_cast<uint8>(e.proclevel2);
strn0cpy(item.ProcName, e.procname.c_str(), sizeof(item.ProcName));
item.ProcRate = e.procrate;
// Scroll Effect
item.Scroll.Effect = Strings::ToInt(row[ItemField::scrolleffect]);
item.Scroll.Type = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::scrolltype]));
item.Scroll.Level = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::scrolllevel]));
item.Scroll.Level2 = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::scrolllevel2]));
strn0cpy(item.ScrollName, row[ItemField::scrollname], sizeof(item.ScrollName));
item.Scroll.Effect = e.scrolleffect;
item.Scroll.Type = static_cast<uint8>(e.scrolltype);
item.Scroll.Level = static_cast<uint8>(e.scrolllevel);
item.Scroll.Level2 = static_cast<uint8>(e.scrolllevel2);
strn0cpy(item.ScrollName, e.scrollname.c_str(), sizeof(item.ScrollName));
// Worn Effect
item.Worn.Effect = Strings::ToInt(row[ItemField::worneffect]);
item.Worn.Type = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::worntype]));
item.Worn.Level = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::wornlevel]));
item.Worn.Level2 = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::wornlevel2]));
strn0cpy(item.WornName, row[ItemField::wornname], sizeof(item.WornName));
item.Worn.Effect = e.worneffect;
item.Worn.Type = static_cast<uint8>(e.worntype);
item.Worn.Level = static_cast<uint8>(e.wornlevel);
item.Worn.Level2 = static_cast<uint8>(e.wornlevel2);
strn0cpy(item.WornName, e.wornname.c_str(), sizeof(item.WornName));
// Evolving Item
item.EvolvingID = Strings::ToUnsignedInt(row[ItemField::evoid]);
item.EvolvingItem = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::evoitem]));
item.EvolvingLevel = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::evolvinglevel]));
item.EvolvingMax = static_cast<uint8>(Strings::ToUnsignedInt(row[ItemField::evomax]));
item.EvolvingID = e.evoid;
item.EvolvingItem = static_cast<uint8>(e.evoitem);
item.EvolvingLevel = static_cast<uint8>(e.evolvinglevel);
item.EvolvingMax = static_cast<uint8>(e.evomax);
// Scripting
item.CharmFileID = Strings::IsNumber(row[ItemField::charmfileid]) ? Strings::ToUnsignedInt(row[ItemField::charmfileid]) : 0;
strn0cpy(item.CharmFile, row[ItemField::charmfile], sizeof(item.CharmFile));
strn0cpy(item.Filename, row[ItemField::filename], sizeof(item.Filename));
item.ScriptFileID = Strings::ToUnsignedInt(row[ItemField::scriptfileid]);
item.CharmFileID = Strings::IsNumber(e.charmfileid) ? Strings::ToUnsignedInt(e.charmfileid) : 0;
strn0cpy(item.CharmFile, e.charmfile.c_str(), sizeof(item.CharmFile));
strn0cpy(item.Filename, e.filename.c_str(), sizeof(item.Filename));
item.ScriptFileID = e.scriptfileid;
try {
hash.insert(item.ID, item);
@@ -1544,12 +1484,60 @@ bool SharedDatabase::GetCommandSettings(std::map<std::string, std::pair<uint8, s
return true;
}
template<typename T1, typename T2>
inline std::vector<std::string> join_pair(
const std::string &glue,
const std::pair<char, char> &encapsulation,
const std::vector<std::pair<T1, T2>> &src
)
{
if (src.empty()) {
return {};
}
std::vector<std::string> output;
for (const std::pair<T1, T2> &src_iter: src) {
output.emplace_back(
fmt::format(
"{}{}{}{}{}{}{}",
encapsulation.first,
src_iter.first,
encapsulation.second,
glue,
encapsulation.first,
src_iter.second,
encapsulation.second
)
);
}
return output;
}
template<typename T>
inline std::string
ImplodePair(const std::string &glue, const std::pair<char, char> &encapsulation, const std::vector<T> &src)
{
if (src.empty()) {
return {};
}
std::ostringstream oss;
for (const T &src_iter: src) {
oss << encapsulation.first << src_iter << encapsulation.second << glue;
}
std::string output(oss.str());
output.resize(output.size() - glue.size());
return output;
}
bool SharedDatabase::UpdateInjectedCommandSettings(const std::vector<std::pair<std::string, uint8>> &injected)
{
if (injected.size()) {
const std::string query = fmt::format(
"REPLACE INTO `command_settings`(`command`, `access`) VALUES {}",
Strings::ImplodePair(
ImplodePair(
",",
std::pair<char, char>('(', ')'),
join_pair(",", std::pair<char, char>('\'', '\''), injected)
@@ -1576,7 +1564,7 @@ bool SharedDatabase::UpdateOrphanedCommandSettings(const std::vector<std::string
if (orphaned.size()) {
std::string query = fmt::format(
"DELETE FROM `command_settings` WHERE `command` IN ({})",
Strings::ImplodePair(",", std::pair<char, char>('\'', '\''), orphaned)
ImplodePair(",", std::pair<char, char>('\'', '\''), orphaned)
);
auto results = QueryDatabase(query);
@@ -1586,7 +1574,7 @@ bool SharedDatabase::UpdateOrphanedCommandSettings(const std::vector<std::string
query = fmt::format(
"DELETE FROM `command_subsettings` WHERE `parent_command` IN ({})",
Strings::ImplodePair(",", std::pair<char, char>('\'', '\''), orphaned)
ImplodePair(",", std::pair<char, char>('\'', '\''), orphaned)
);
auto results_two = QueryDatabase(query);
@@ -1625,20 +1613,17 @@ bool SharedDatabase::GetCommandSubSettings(std::vector<CommandSubsettingsReposit
return true;
}
void SharedDatabase::LoadDamageShieldTypes(SPDat_Spell_Struct* sp, int32 iMaxSpellID) {
const std::string query = StringFormat("SELECT `spellid`, `type` FROM `damageshieldtypes` WHERE `spellid` > 0 "
"AND `spellid` <= %i", iMaxSpellID);
auto results = QueryDatabase(query);
if (!results.Success()) {
return;
}
void SharedDatabase::LoadDamageShieldTypes(SPDat_Spell_Struct* s)
{
const auto& l = DamageshieldtypesRepository::All(*this);
for(auto& row = results.begin(); row != results.end(); ++row) {
const int spellID = Strings::ToInt(row[0]);
if((spellID > 0) && (spellID <= iMaxSpellID))
sp[spellID].damage_shield_type = Strings::ToUnsignedInt(row[1]);
}
if (l.empty()) {
return;
}
for (const auto& e : l) {
s[e.spellid].damage_shield_type = e.type;
}
}
const EvolveInfo* SharedDatabase::GetEvolveInfo(uint32 loregroup) {
@@ -1665,7 +1650,7 @@ bool SharedDatabase::LoadSpells(const std::string &prefix, int32 *records, const
EQ::IPCMutex mutex("spells");
mutex.Lock();
std::string file_name = fmt::format("{}/{}{}", path.GetSharedMemoryPath(), prefix, std::string("spells"));
std::string file_name = fmt::format("{}/{}{}", PathManager::Instance()->GetSharedMemoryPath(), prefix, std::string("spells"));
spells_mmf = std::make_unique<EQ::MemoryMappedFile>(file_name);
LogInfo("Loading [{}]", file_name);
*records = *static_cast<uint32*>(spells_mmf->Get());
@@ -1855,21 +1840,32 @@ void SharedDatabase::LoadSpells(void *data, int max_spells) {
sp[tempid].damage_shield_type = 0;
}
LoadDamageShieldTypes(sp, max_spells);
LoadDamageShieldTypes(sp);
}
void SharedDatabase::LoadCharacterInspectMessage(uint32 character_id, InspectMessage_Struct* message) {
const std::string query = StringFormat("SELECT `inspect_message` FROM `character_inspect_messages` WHERE `id` = %u LIMIT 1", character_id);
auto results = QueryDatabase(query);
memset(message, '\0', sizeof(InspectMessage_Struct));
for (auto& row = results.begin(); row != results.end(); ++row) {
memcpy(message, row[0], sizeof(InspectMessage_Struct));
void SharedDatabase::LoadCharacterInspectMessage(uint32 character_id, InspectMessage_Struct* s)
{
const auto& e = CharacterInspectMessagesRepository::FindOne(*this, character_id);
memset(s, '\0', sizeof(InspectMessage_Struct));
if (!e.id) {
return;
}
memcpy(s, e.inspect_message.c_str(), sizeof(InspectMessage_Struct));
}
void SharedDatabase::SaveCharacterInspectMessage(uint32 character_id, const InspectMessage_Struct* message) {
const std::string query = StringFormat("REPLACE INTO `character_inspect_messages` (id, inspect_message) VALUES (%u, '%s')", character_id, Strings::Escape(message->text).c_str());
auto results = QueryDatabase(query);
void SharedDatabase::SaveCharacterInspectMessage(uint32 character_id, const InspectMessage_Struct* s)
{
auto e = CharacterInspectMessagesRepository::NewEntity();
e.id = character_id;
e.inspect_message = s->text;
if (!CharacterInspectMessagesRepository::ReplaceOne(*this, e)) {
LogError("Failed to save character inspect message of [{}] for character_id [{}]", s->text, character_id);
}
}
uint32 SharedDatabase::GetSpellsCount()
@@ -1890,18 +1886,7 @@ uint32 SharedDatabase::GetSpellsCount()
uint32 SharedDatabase::GetItemsCount()
{
auto results = QueryDatabase("SELECT count(*) FROM items");
if (!results.Success() || !results.RowCount()) {
return 0;
}
auto& row = results.begin();
if (row[0]) {
return Strings::ToUnsignedInt(row[0]);
}
return 0;
return ItemsRepository::Count(*this);
}
void SharedDatabase::SetSharedItemsCount(uint32 shared_items_count)
+7 -8
View File
@@ -76,21 +76,20 @@ public:
uint8 GetGMSpeed(uint32 account_id);
bool SetHideMe(uint32 account_id, uint8 hideme);
int DeleteStalePlayerCorpses();
void LoadCharacterInspectMessage(uint32 character_id, InspectMessage_Struct *message);
void SaveCharacterInspectMessage(uint32 character_id, const InspectMessage_Struct *message);
void LoadCharacterInspectMessage(uint32 character_id, InspectMessage_Struct* s);
void SaveCharacterInspectMessage(uint32 character_id, const InspectMessage_Struct* s);
bool GetCommandSettings(std::map<std::string, std::pair<uint8, std::vector<std::string>>> &command_settings);
bool UpdateInjectedCommandSettings(const std::vector<std::pair<std::string, uint8>> &injected);
bool UpdateOrphanedCommandSettings(const std::vector<std::string> &orphaned);
bool GetCommandSubSettings(std::vector<CommandSubsettingsRepository::CommandSubsettings> &command_subsettings);
uint32 GetTotalTimeEntitledOnAccount(uint32 AccountID);
bool SetGMInvul(uint32 account_id, bool gminvul);
bool SetGMFlymode(uint32 account_id, uint8 flymode);
void SetMailKey(int CharID, int IPAddress, int MailKey);
void SetMailKey(uint32 character_id, uint32 ip_address, uint32 mail_key);
struct MailKeys {
std::string mail_key;
std::string mail_key_full;
};
MailKeys GetMailKey(int character_id);
MailKeys GetMailKey(uint32 character_id);
bool SaveCursor(
uint32 char_id,
std::list<EQ::ItemInstance *>::const_iterator &start,
@@ -104,7 +103,7 @@ public:
bool VerifyInventory(uint32 account_id, int16 slot_id, const EQ::ItemInstance *inst);
bool GetSharedBank(uint32 id, EQ::InventoryProfile *inv, bool is_charid);
int32 GetSharedPlatinum(uint32 account_id);
bool SetSharedPlatinum(uint32 account_id, int32 amount_to_add);
bool AddSharedPlatinum(uint32 account_id, int amount);
bool GetInventory(Client* c);
bool GetInventory(uint32 account_id, char *name, EQ::InventoryProfile *inv); // deprecated
std::map<uint32, uint32> GetItemRecastTimestamps(uint32 char_id);
@@ -158,7 +157,7 @@ public:
);
EQ::ItemInstance *CreateBaseItem(const EQ::ItemData *item, int16 charges = 0);
void GetItemsCount(int32 &item_count, uint32 &max_id);
void GetItemsCount(int32& item_count, uint32& max_id);
void LoadItems(void *data, uint32 size, int32 items, uint32 max_item_id);
bool LoadItems(const std::string &prefix);
const EQ::ItemData *IterateItems(uint32 *id) const;
@@ -173,7 +172,7 @@ public:
int GetMaxSpellID();
bool LoadSpells(const std::string &prefix, int32 *records, const SPDat_Spell_Struct **sp);
void LoadSpells(void *data, int max_spells);
void LoadDamageShieldTypes(SPDat_Spell_Struct *sp, int32 iMaxSpellID);
void LoadDamageShieldTypes(SPDat_Spell_Struct* s);
uint32 GetSharedSpellsCount() { return m_shared_spells_count; }
uint32 GetSpellsCount();
+6 -2
View File
@@ -16,12 +16,16 @@ public:
static int32_t GetSkillCapMaxLevel(uint8 class_id, EQ::skills::SkillType skill_id);
SkillCaps *SetContentDatabase(Database *db);
static SkillCaps* Instance()
{
static SkillCaps instance;
return &instance;
}
private:
Database *m_content_database{};
std::map<uint64, SkillCapsRepository::SkillCaps> m_skill_caps = {};
};
extern SkillCaps skill_caps;
#endif //CODE_SKILL_CAPS_H
+415 -415
View File
File diff suppressed because it is too large Load Diff
+531 -532
View File
File diff suppressed because it is too large Load Diff
+1
View File
@@ -358,6 +358,7 @@ bool RequiresStackCheck(uint16 spell_type) {
case BotSpellTypes::CompleteHeal:
case BotSpellTypes::PetCompleteHeals:
case BotSpellTypes::GroupCompleteHeals:
case BotSpellTypes::Resurrect:
return false;
default:
return true;
+26
View File
@@ -34,6 +34,7 @@
*/
#include "strings.h"
#include <cereal/external/rapidjson/document.h>
#include <fmt/format.h>
#include <algorithm>
#include <cctype>
@@ -41,6 +42,7 @@
#include <stdlib.h>
#include <stdio.h>
#include <iostream>
#include <sstream>
#include <random>
#include <string>
@@ -49,6 +51,12 @@
#include "strings_legacy.cpp" // legacy c functions
#include "strings_misc.cpp" // anything non "Strings" scoped
#ifdef _WINDOWS
#include <ctype.h>
#include <functional>
#include <algorithm>
#endif
std::string Strings::Random(size_t length)
{
static auto &chrs = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
@@ -305,6 +313,12 @@ std::string Strings::Commify(const std::string &number)
auto string_length = static_cast<int>(number.length());
if (string_length == 3) {
return number;
} else if (string_length == 4 && number.starts_with("-")) {
return number;
}
int i = 0;
for (i = string_length - 3; i >= 0; i -= 3) {
if (i > 0) {
@@ -701,6 +715,18 @@ std::string &Strings::Trim(std::string &str, const std::string &chars)
return LTrim(RTrim(str, chars), chars);
}
const std::string NUM_TO_ENGLISH_X[] = {
"", "One ", "Two ", "Three ", "Four ",
"Five ", "Six ", "Seven ", "Eight ", "Nine ", "Ten ", "Eleven ",
"Twelve ", "Thirteen ", "Fourteen ", "Fifteen ",
"Sixteen ", "Seventeen ", "Eighteen ", "Nineteen "
};
const std::string NUM_TO_ENGLISH_Y[] = {
"", "", "Twenty ", "Thirty ", "Forty ",
"Fifty ", "Sixty ", "Seventy ", "Eighty ", "Ninety "
};
// Function to convert single digit or two digit number into words
std::string Strings::ConvertToDigit(int n, const std::string& suffix)
{
+3 -193
View File
@@ -36,53 +36,19 @@
#define _STRINGUTIL_H_
#include <charconv>
#include <sstream>
#include <string.h>
#include <cstring>
#include <string_view>
#include <string>
#include <vector>
#include <cstdarg>
#include <tuple>
#include <type_traits>
#include <fmt/format.h>
#include <cereal/external/rapidjson/document.h>
#ifndef _WIN32
// this doesn't appear to affect linux-based systems..need feedback for _WIN64
#endif
#ifdef _WINDOWS
#ifdef _WIN32
#include <ctype.h>
#include <functional>
#include <algorithm>
#endif
#include "types.h"
namespace detail {
// template magic to check if std::from_chars floating point functions exist
template <typename T, typename = void>
struct has_from_chars_float : std::false_type { };
// basically it "uses" this template if they do exist because reasons
template <typename T>
struct has_from_chars_float < T,
std::void_t<decltype(std::from_chars(std::declval<const char *>(), std::declval<const char *>(),
std::declval<T &>()))>> : std::true_type { };
}; // namespace detail
namespace EQ {
// lame -- older GCC's didn't define this, clang's libc++ however does, even though they lack FP support
#if defined(__GNUC__) && (__GNUC__ < 11) && !defined(__clang__)
enum class chars_format {
scientific = 1, fixed = 2, hex = 4, general = fixed | scientific
};
#else
using chars_format = std::chars_format;
#endif
}; // namespace EQ
class Strings {
public:
static bool Contains(std::vector<std::string> container, const std::string& element);
@@ -133,61 +99,6 @@ public:
static bool BeginsWith(const std::string& subject, const std::string& search);
static bool EndsWith(const std::string& subject, const std::string& search);
static std::string ZoneTime(const uint8 hours, const uint8 minutes);
template<typename T>
static std::string
ImplodePair(const std::string &glue, const std::pair<char, char> &encapsulation, const std::vector<T> &src)
{
if (src.empty()) {
return {};
}
std::ostringstream oss;
for (const T &src_iter: src) {
oss << encapsulation.first << src_iter << encapsulation.second << glue;
}
std::string output(oss.str());
output.resize(output.size() - glue.size());
return output;
}
// basic string_view overloads that just use std stuff since they work!
template <typename T>
std::enable_if_t<std::is_floating_point_v<T> && detail::has_from_chars_float<T>::value, std::from_chars_result>
static from_chars(std::string_view str, T& value, EQ::chars_format fmt = EQ::chars_format::general)
{
return std::from_chars(str.data(), str.data() + str.size(), value, fmt);
}
template <typename T>
std::enable_if_t<std::is_integral_v<T>, std::from_chars_result>
static from_chars(std::string_view str, T& value, int base = 10)
{
return std::from_chars(str.data(), str.data() + str.size(), value, base);
}
// fallback versions of floating point in case they're not implemented
// TODO: add error handling ...
// This does have to allocate since from_chars doesn't need a null terminated string and neither does string_view
template <typename T>
std::enable_if_t<std::is_floating_point_v<T> && !detail::has_from_chars_float<T>::value && std::is_same_v<T, float>, std::from_chars_result>
static from_chars(std::string_view str, T& value, EQ::chars_format fmt = EQ::chars_format::general)
{
std::from_chars_result res{};
std::string tmp_str(str.data(), str.size());
value = strtof(tmp_str.data(), nullptr);
return res;
}
template <typename T>
std::enable_if_t<std::is_floating_point_v<T> && !detail::has_from_chars_float<T>::value && std::is_same_v<T, double>, std::from_chars_result>
static from_chars(std::string_view str, T& value, EQ::chars_format fmt = EQ::chars_format::general)
{
std::from_chars_result res{};
std::string tmp_str(str.data(), str.size());
value = strtod(tmp_str.data(), nullptr);
return res;
}
static std::string Slugify(const std::string &input, const std::string &separator = "-");
static bool IsValidJson(const std::string& json);
};
@@ -199,93 +110,6 @@ const std::string vStringFormat(const char *format, va_list args);
// Used for grid nodes, as NPC names remove numerals.
// But general purpose
const std::string NUM_TO_ENGLISH_X[] = {
"", "One ", "Two ", "Three ", "Four ",
"Five ", "Six ", "Seven ", "Eight ", "Nine ", "Ten ", "Eleven ",
"Twelve ", "Thirteen ", "Fourteen ", "Fifteen ",
"Sixteen ", "Seventeen ", "Eighteen ", "Nineteen "
};
const std::string NUM_TO_ENGLISH_Y[] = {
"", "", "Twenty ", "Thirty ", "Forty ",
"Fifty ", "Sixty ", "Seventy ", "Eighty ", "Ninety "
};
// _WIN32 builds require that #include<fmt/format.h> be included in whatever code file the invocation is made from (no header files)
template<typename T1, typename T2>
std::vector<std::string> join_pair(
const std::string &glue,
const std::pair<char, char> &encapsulation,
const std::vector<std::pair<T1, T2>> &src
)
{
if (src.empty()) {
return {};
}
std::vector<std::string> output;
for (const std::pair<T1, T2> &src_iter: src) {
output.emplace_back(
fmt::format(
"{}{}{}{}{}{}{}",
encapsulation.first,
src_iter.first,
encapsulation.second,
glue,
encapsulation.first,
src_iter.second,
encapsulation.second
)
);
}
return output;
}
// _WIN32 builds require that #include<fmt/format.h> be included in whatever code file the invocation is made from (no header files)
template<typename T1, typename T2, typename T3, typename T4>
std::vector<std::string> join_tuple(
const std::string &glue,
const std::pair<char, char> &encapsulation,
const std::vector<std::tuple<T1, T2, T3, T4>> &src
)
{
if (src.empty()) {
return {};
}
std::vector<std::string> output;
for (const std::tuple<T1, T2, T3, T4> &src_iter: src) {
output.emplace_back(
fmt::format(
"{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}",
encapsulation.first,
std::get<0>(src_iter),
encapsulation.second,
glue,
encapsulation.first,
std::get<1>(src_iter),
encapsulation.second,
glue,
encapsulation.first,
std::get<2>(src_iter),
encapsulation.second,
glue,
encapsulation.first,
std::get<3>(src_iter),
encapsulation.second
)
);
}
return output;
}
// misc functions
std::string SanitizeWorldServerName(std::string server_long_name);
std::vector<std::string> GetBadWords();
@@ -310,18 +134,4 @@ std::string FormatName(const std::string &char_name);
bool IsAllowedWorldServerCharacterList(char c);
void SanitizeWorldServerName(char *name);
template<typename InputIterator, typename OutputIterator>
auto CleanMobName(InputIterator first, InputIterator last, OutputIterator result)
{
for (; first != last; ++first) {
if (*first == '_') {
*result = ' ';
}
else if (isalpha(*first) || *first == '`') {
*result = *first;
}
}
return result;
}
#endif
+2 -2
View File
@@ -25,7 +25,7 @@
// Build variables
// these get injected during the build pipeline
#define CURRENT_VERSION "23.7.0-dev" // always append -dev to the current version for custom-builds
#define CURRENT_VERSION "23.10.2-dev" // always append -dev to the current version for custom-builds
#define LOGIN_VERSION "0.8.0"
#define COMPILE_DATE __DATE__
#define COMPILE_TIME __TIME__
@@ -42,7 +42,7 @@
* Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
*/
#define CURRENT_BINARY_DATABASE_VERSION 9323
#define CURRENT_BINARY_DATABASE_VERSION 9328
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9054
#define CUSTOM_BINARY_DATABASE_VERSION 0
+13 -10
View File
@@ -104,36 +104,39 @@ public:
uint8 GetZoneIdleWhenEmpty(uint32 zone_id, int version = 0);
uint32 GetZoneSecondsBeforeIdle(uint32 zone_id, int version = 0);
static ZoneStore* Instance()
{
static ZoneStore instance;
return &instance;
}
private:
std::vector<ZoneRepository::Zone> m_zones;
};
extern ZoneStore zone_store;
/**
* Global helpers
*/
inline uint32 ZoneID(const char *in_zone_name) { return zone_store.GetZoneID(in_zone_name); }
inline uint32 ZoneID(const std::string& zone_name) { return zone_store.GetZoneID(zone_name); }
inline uint32 ZoneID(const char *in_zone_name) { return ZoneStore::Instance()->GetZoneID(in_zone_name); }
inline uint32 ZoneID(const std::string& zone_name) { return ZoneStore::Instance()->GetZoneID(zone_name); }
inline const char *ZoneName(uint32 zone_id, bool error_unknown = false)
{
return zone_store.GetZoneName(
return ZoneStore::Instance()->GetZoneName(
zone_id,
error_unknown
);
}
inline const char *ZoneLongName(uint32 zone_id, bool error_unknown = false)
{
return zone_store.GetZoneLongName(
return ZoneStore::Instance()->GetZoneLongName(
zone_id,
error_unknown
);
}
inline ZoneRepository::Zone *GetZone(uint32 zone_id, int version = 0) { return zone_store.GetZone(zone_id, version); };
inline ZoneRepository::Zone *GetZone(const char *in_zone_name) { return zone_store.GetZone(in_zone_name); };
inline ZoneRepository::Zone *GetZone(uint32 zone_id, int version = 0) { return ZoneStore::Instance()->GetZone(zone_id, version); };
inline ZoneRepository::Zone *GetZone(const char *in_zone_name) { return ZoneStore::Instance()->GetZone(in_zone_name); };
inline ZoneRepository::Zone *GetZone(const char *in_zone_name, int version = 0)
{
return zone_store.GetZone(
return ZoneStore::Instance()->GetZone(
ZoneID(
in_zone_name
), version
@@ -141,7 +144,7 @@ inline ZoneRepository::Zone *GetZone(const char *in_zone_name, int version = 0)
};
inline ZoneRepository::Zone *GetZoneVersionWithFallback(uint32 zone_id, int version = 0)
{
return zone_store.GetZoneWithFallback(
return ZoneStore::Instance()->GetZoneWithFallback(
zone_id,
version
);
+3 -6
View File
@@ -33,19 +33,16 @@
#include <signal.h>
#include <time.h>
EQEmuLogSys LogSys;
PathManager path;
bool RunLoops = false;
void CatchSignal(int sig_num);
int main(int argc, char *argv[]) {
RegisterExecutablePlatform(ExePlatformLaunch);
LogSys.LoadLogSettingsDefaults();
EQEmuLogSys::Instance()->LoadLogSettingsDefaults();
set_exception_handler();
path.LoadPaths();
PathManager::Instance()->Init();
std::string launcher_name;
if(argc == 2) {
@@ -169,7 +166,7 @@ int main(int argc, char *argv[]) {
delete zone->second;
}
LogSys.CloseFileLogs();
EQEmuLogSys::Instance()->CloseFileLogs();
return 0;
}
+10 -10
View File
@@ -33,7 +33,7 @@ EverQuest::EverQuest(const std::string &host, int port, const std::string &user,
}
else {
m_host = addr;
m_login_connection_manager.reset(new EQ::Net::DaybreakConnectionManager());
m_login_connection_manager.reset(new EQ::Net::ReliableStreamConnectionManager());
m_login_connection_manager->OnNewConnection(std::bind(&EverQuest::LoginOnNewConnection, this, std::placeholders::_1));
m_login_connection_manager->OnConnectionStateChange(std::bind(&EverQuest::LoginOnStatusChangeReconnectEnabled, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
@@ -48,13 +48,13 @@ EverQuest::~EverQuest()
{
}
void EverQuest::LoginOnNewConnection(std::shared_ptr<EQ::Net::DaybreakConnection> connection)
void EverQuest::LoginOnNewConnection(std::shared_ptr<EQ::Net::ReliableStreamConnection> connection)
{
m_login_connection = connection;
Log.OutF(Logs::General, Logs::Headless_Client, "Connecting...");
}
void EverQuest::LoginOnStatusChangeReconnectEnabled(std::shared_ptr<EQ::Net::DaybreakConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to)
void EverQuest::LoginOnStatusChangeReconnectEnabled(std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to)
{
if (to == EQ::Net::StatusConnected) {
Log.OutF(Logs::General, Logs::Headless_Client, "Login connected.");
@@ -70,14 +70,14 @@ void EverQuest::LoginOnStatusChangeReconnectEnabled(std::shared_ptr<EQ::Net::Day
}
}
void EverQuest::LoginOnStatusChangeReconnectDisabled(std::shared_ptr<EQ::Net::DaybreakConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to)
void EverQuest::LoginOnStatusChangeReconnectDisabled(std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to)
{
if (to == EQ::Net::StatusDisconnected) {
m_login_connection.reset();
}
}
void EverQuest::LoginOnPacketRecv(std::shared_ptr<EQ::Net::DaybreakConnection> conn, const EQ::Net::Packet & p)
void EverQuest::LoginOnPacketRecv(std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, const EQ::Net::Packet & p)
{
auto opcode = p.GetUInt16(0);
switch (opcode) {
@@ -251,20 +251,20 @@ void EverQuest::LoginDisableReconnect()
void EverQuest::ConnectToWorld()
{
m_world_connection_manager.reset(new EQ::Net::DaybreakConnectionManager());
m_world_connection_manager.reset(new EQ::Net::ReliableStreamConnectionManager());
m_world_connection_manager->OnNewConnection(std::bind(&EverQuest::WorldOnNewConnection, this, std::placeholders::_1));
m_world_connection_manager->OnConnectionStateChange(std::bind(&EverQuest::WorldOnStatusChangeReconnectEnabled, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
m_world_connection_manager->OnPacketRecv(std::bind(&EverQuest::WorldOnPacketRecv, this, std::placeholders::_1, std::placeholders::_2));
m_world_connection_manager->Connect(m_host, 9000);
}
void EverQuest::WorldOnNewConnection(std::shared_ptr<EQ::Net::DaybreakConnection> connection)
void EverQuest::WorldOnNewConnection(std::shared_ptr<EQ::Net::ReliableStreamConnection> connection)
{
m_world_connection = connection;
Log.OutF(Logs::General, Logs::Headless_Client, "Connecting to world...");
}
void EverQuest::WorldOnStatusChangeReconnectEnabled(std::shared_ptr<EQ::Net::DaybreakConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to)
void EverQuest::WorldOnStatusChangeReconnectEnabled(std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to)
{
if (to == EQ::Net::StatusConnected) {
Log.OutF(Logs::General, Logs::Headless_Client, "World connected.");
@@ -278,14 +278,14 @@ void EverQuest::WorldOnStatusChangeReconnectEnabled(std::shared_ptr<EQ::Net::Day
}
}
void EverQuest::WorldOnStatusChangeReconnectDisabled(std::shared_ptr<EQ::Net::DaybreakConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to)
void EverQuest::WorldOnStatusChangeReconnectDisabled(std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to)
{
if (to == EQ::Net::StatusDisconnected) {
m_world_connection.reset();
}
}
void EverQuest::WorldOnPacketRecv(std::shared_ptr<EQ::Net::DaybreakConnection> conn, const EQ::Net::Packet & p)
void EverQuest::WorldOnPacketRecv(std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, const EQ::Net::Packet & p)
{
auto opcode = p.GetUInt16(0);
switch (opcode) {
+13 -13
View File
@@ -1,7 +1,7 @@
#pragma once
#include "../common/eqemu_logsys.h"
#include "../common/net/daybreak_connection.h"
#include "../common/net/reliable_stream_connection.h"
#include "../common/event/timer.h"
#include <openssl/des.h>
#include <string>
@@ -26,10 +26,10 @@ public:
private:
//Login
void LoginOnNewConnection(std::shared_ptr<EQ::Net::DaybreakConnection> connection);
void LoginOnStatusChangeReconnectEnabled(std::shared_ptr<EQ::Net::DaybreakConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to);
void LoginOnStatusChangeReconnectDisabled(std::shared_ptr<EQ::Net::DaybreakConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to);
void LoginOnPacketRecv(std::shared_ptr<EQ::Net::DaybreakConnection> conn, const EQ::Net::Packet &p);
void LoginOnNewConnection(std::shared_ptr<EQ::Net::ReliableStreamConnection> connection);
void LoginOnStatusChangeReconnectEnabled(std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to);
void LoginOnStatusChangeReconnectDisabled(std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to);
void LoginOnPacketRecv(std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, const EQ::Net::Packet &p);
void LoginSendSessionReady();
void LoginSendLogin();
@@ -41,25 +41,25 @@ private:
void LoginDisableReconnect();
std::unique_ptr<EQ::Net::DaybreakConnectionManager> m_login_connection_manager;
std::shared_ptr<EQ::Net::DaybreakConnection> m_login_connection;
std::unique_ptr<EQ::Net::ReliableStreamConnectionManager> m_login_connection_manager;
std::shared_ptr<EQ::Net::ReliableStreamConnection> m_login_connection;
std::map<uint32_t, WorldServer> m_world_servers;
//World
void ConnectToWorld();
void WorldOnNewConnection(std::shared_ptr<EQ::Net::DaybreakConnection> connection);
void WorldOnStatusChangeReconnectEnabled(std::shared_ptr<EQ::Net::DaybreakConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to);
void WorldOnStatusChangeReconnectDisabled(std::shared_ptr<EQ::Net::DaybreakConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to);
void WorldOnPacketRecv(std::shared_ptr<EQ::Net::DaybreakConnection> conn, const EQ::Net::Packet &p);
void WorldOnNewConnection(std::shared_ptr<EQ::Net::ReliableStreamConnection> connection);
void WorldOnStatusChangeReconnectEnabled(std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to);
void WorldOnStatusChangeReconnectDisabled(std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to);
void WorldOnPacketRecv(std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, const EQ::Net::Packet &p);
void WorldSendClientAuth();
void WorldSendEnterWorld(const std::string &character);
void WorldProcessCharacterSelect(const EQ::Net::Packet &p);
std::unique_ptr<EQ::Net::DaybreakConnectionManager> m_world_connection_manager;
std::shared_ptr<EQ::Net::DaybreakConnection> m_world_connection;
std::unique_ptr<EQ::Net::ReliableStreamConnectionManager> m_world_connection_manager;
std::shared_ptr<EQ::Net::ReliableStreamConnection> m_world_connection;
//Variables
std::string m_host;
+5 -5
View File
@@ -26,7 +26,7 @@ LoginConnection::LoginConnection(const std::string &username, const std::string
m_host_port = host_port;
m_server = server;
m_connection_manager.reset(new EQ::Net::DaybreakConnectionManager());
m_connection_manager.reset(new EQ::Net::ReliableStreamConnectionManager());
m_connection_manager->OnNewConnection(std::bind(&LoginConnection::OnNewConnection, this, std::placeholders::_1));
m_connection_manager->OnConnectionStateChange(std::bind(&LoginConnection::OnStatusChangeActive, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
@@ -39,13 +39,13 @@ LoginConnection::~LoginConnection()
{
}
void LoginConnection::OnNewConnection(std::shared_ptr<EQ::Net::DaybreakConnection> connection)
void LoginConnection::OnNewConnection(std::shared_ptr<EQ::Net::ReliableStreamConnection> connection)
{
m_connection = connection;
Log.OutF(Logs::General, Logs::Headless_Client, "Connecting...");
}
void LoginConnection::OnStatusChangeActive(std::shared_ptr<EQ::Net::DaybreakConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to)
void LoginConnection::OnStatusChangeActive(std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to)
{
if (to == EQ::Net::StatusConnected) {
Log.OutF(Logs::General, Logs::Headless_Client, "Login connected.");
@@ -61,7 +61,7 @@ void LoginConnection::OnStatusChangeActive(std::shared_ptr<EQ::Net::DaybreakConn
}
}
void LoginConnection::OnStatusChangeInactive(std::shared_ptr<EQ::Net::DaybreakConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to)
void LoginConnection::OnStatusChangeInactive(std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to)
{
if (to == EQ::Net::StatusDisconnected) {
m_key.clear();
@@ -70,7 +70,7 @@ void LoginConnection::OnStatusChangeInactive(std::shared_ptr<EQ::Net::DaybreakCo
}
}
void LoginConnection::OnPacketRecv(std::shared_ptr<EQ::Net::DaybreakConnection> conn, const EQ::Net::Packet &p)
void LoginConnection::OnPacketRecv(std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, const EQ::Net::Packet &p)
{
auto opcode = p.GetUInt16(0);
switch (opcode) {
+7 -7
View File
@@ -1,6 +1,6 @@
#pragma once
#include "../common/net/daybreak_connection.h"
#include "../common/net/reliable_stream_connection.h"
#include "../common/event/timer.h"
#include <map>
@@ -23,10 +23,10 @@ public:
~LoginConnection();
private:
void OnNewConnection(std::shared_ptr<EQ::Net::DaybreakConnection> connection);
void OnStatusChangeActive(std::shared_ptr<EQ::Net::DaybreakConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to);
void OnStatusChangeInactive(std::shared_ptr<EQ::Net::DaybreakConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to);
void OnPacketRecv(std::shared_ptr<EQ::Net::DaybreakConnection> conn, const EQ::Net::Packet &p);
void OnNewConnection(std::shared_ptr<EQ::Net::ReliableStreamConnection> connection);
void OnStatusChangeActive(std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to);
void OnStatusChangeInactive(std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to);
void OnPacketRecv(std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, const EQ::Net::Packet &p);
void Kill();
void Start();
@@ -38,8 +38,8 @@ private:
void ProcessServerPacketList(const EQ::Net::Packet &p);
void ProcessServerPlayResponse(const EQ::Net::Packet &p);
std::unique_ptr<EQ::Net::DaybreakConnectionManager> m_connection_manager;
std::shared_ptr<EQ::Net::DaybreakConnection> m_connection;
std::unique_ptr<EQ::Net::ReliableStreamConnectionManager> m_connection_manager;
std::shared_ptr<EQ::Net::ReliableStreamConnection> m_connection;
bool m_connecting;
std::unique_ptr<EQ::Timer> m_connect_timer;
+5 -5
View File
@@ -8,7 +8,7 @@ WorldConnection::WorldConnection(const std::string &key, uint32_t dbid, const st
m_key = key;
m_dbid = dbid;
m_connection_manager.reset(new EQ::Net::DaybreakConnectionManager());
m_connection_manager.reset(new EQ::Net::ReliableStreamConnectionManager());
m_connection_manager->OnNewConnection(std::bind(&WorldConnection::OnNewConnection, this, std::placeholders::_1));
m_connection_manager->OnConnectionStateChange(std::bind(&WorldConnection::OnStatusChangeActive, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
m_connection_manager->OnPacketRecv(std::bind(&WorldConnection::OnPacketRecv, this, std::placeholders::_1, std::placeholders::_2));
@@ -18,13 +18,13 @@ WorldConnection::WorldConnection(const std::string &key, uint32_t dbid, const st
WorldConnection::~WorldConnection() {
}
void WorldConnection::OnNewConnection(std::shared_ptr<EQ::Net::DaybreakConnection> connection)
void WorldConnection::OnNewConnection(std::shared_ptr<EQ::Net::ReliableStreamConnection> connection)
{
m_connection = connection;
Log.OutF(Logs::General, Logs::Headless_Client, "Connecting to world...");
}
void WorldConnection::OnStatusChangeActive(std::shared_ptr<EQ::Net::DaybreakConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to)
void WorldConnection::OnStatusChangeActive(std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to)
{
if (to == EQ::Net::StatusConnected) {
Log.OutF(Logs::General, Logs::Headless_Client, "World connected.");
@@ -38,14 +38,14 @@ void WorldConnection::OnStatusChangeActive(std::shared_ptr<EQ::Net::DaybreakConn
}
}
void WorldConnection::OnStatusChangeInactive(std::shared_ptr<EQ::Net::DaybreakConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to)
void WorldConnection::OnStatusChangeInactive(std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to)
{
if (to == EQ::Net::StatusDisconnected) {
m_connection.reset();
}
}
void WorldConnection::OnPacketRecv(std::shared_ptr<EQ::Net::DaybreakConnection> conn, const EQ::Net::Packet &p)
void WorldConnection::OnPacketRecv(std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, const EQ::Net::Packet &p)
{
auto opcode = p.GetUInt16(0);
Log.OutF(Logs::General, Logs::Headless_Client, "Packet in:\n{0}", p.ToString());
+7 -7
View File
@@ -1,6 +1,6 @@
#pragma once
#include "../common/net/daybreak_connection.h"
#include "../common/net/reliable_stream_connection.h"
#include "../common/event/timer.h"
#include <map>
@@ -10,17 +10,17 @@ public:
WorldConnection(const std::string &key, uint32_t dbid, const std::string &host);
~WorldConnection();
private:
void OnNewConnection(std::shared_ptr<EQ::Net::DaybreakConnection> connection);
void OnStatusChangeActive(std::shared_ptr<EQ::Net::DaybreakConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to);
void OnStatusChangeInactive(std::shared_ptr<EQ::Net::DaybreakConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to);
void OnPacketRecv(std::shared_ptr<EQ::Net::DaybreakConnection> conn, const EQ::Net::Packet &p);
void OnNewConnection(std::shared_ptr<EQ::Net::ReliableStreamConnection> connection);
void OnStatusChangeActive(std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to);
void OnStatusChangeInactive(std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to);
void OnPacketRecv(std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, const EQ::Net::Packet &p);
void Kill();
void Start();
void SendClientAuth();
std::unique_ptr<EQ::Net::DaybreakConnectionManager> m_connection_manager;
std::shared_ptr<EQ::Net::DaybreakConnection> m_connection;
std::unique_ptr<EQ::Net::ReliableStreamConnectionManager> m_connection_manager;
std::shared_ptr<EQ::Net::ReliableStreamConnection> m_connection;
bool m_connecting;
std::unique_ptr<EQ::Timer> m_connect_timer;
+10 -10
View File
@@ -124,18 +124,18 @@ uint64 AccountManagement::CheckExternalLoginserverUserCredentials(LoginAccountCo
bool running = true;
uint32 ret = 0;
EQ::Net::DaybreakConnectionManager mgr;
std::shared_ptr<EQ::Net::DaybreakConnection> conn;
EQ::Net::ReliableStreamConnectionManager mgr;
std::shared_ptr<EQ::Net::ReliableStreamConnection> conn;
mgr.OnNewConnection(
[&](std::shared_ptr<EQ::Net::DaybreakConnection> connection) {
[&](std::shared_ptr<EQ::Net::ReliableStreamConnection> connection) {
conn = connection;
}
);
mgr.OnConnectionStateChange(
[&](
std::shared_ptr<EQ::Net::DaybreakConnection> conn,
std::shared_ptr<EQ::Net::ReliableStreamConnection> conn,
EQ::Net::DbProtocolStatus from,
EQ::Net::DbProtocolStatus to
) {
@@ -152,7 +152,7 @@ uint64 AccountManagement::CheckExternalLoginserverUserCredentials(LoginAccountCo
);
mgr.OnPacketRecv(
[&](std::shared_ptr<EQ::Net::DaybreakConnection> conn, const EQ::Net::Packet &p) {
[&](std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, const EQ::Net::Packet &p) {
auto opcode = p.GetUInt16(0);
switch (opcode) {
case 0x0017: //OP_ChatMessage
@@ -250,18 +250,18 @@ uint64 AccountManagement::HealthCheckUserLogin()
bool running = true;
uint64 ret = 0;
EQ::Net::DaybreakConnectionManager mgr;
std::shared_ptr<EQ::Net::DaybreakConnection> c;
EQ::Net::ReliableStreamConnectionManager mgr;
std::shared_ptr<EQ::Net::ReliableStreamConnection> c;
mgr.OnNewConnection(
[&](std::shared_ptr<EQ::Net::DaybreakConnection> connection) {
[&](std::shared_ptr<EQ::Net::ReliableStreamConnection> connection) {
c = connection;
}
);
mgr.OnConnectionStateChange(
[&](
std::shared_ptr<EQ::Net::DaybreakConnection> conn,
std::shared_ptr<EQ::Net::ReliableStreamConnection> conn,
EQ::Net::DbProtocolStatus from,
EQ::Net::DbProtocolStatus to
) {
@@ -278,7 +278,7 @@ uint64 AccountManagement::HealthCheckUserLogin()
);
mgr.OnPacketRecv(
[&](std::shared_ptr<EQ::Net::DaybreakConnection> conn, const EQ::Net::Packet &p) {
[&](std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, const EQ::Net::Packet &p) {
auto opcode = p.GetUInt16(0);
switch (opcode) {
case 0x0017: //OP_ChatMessage
+1 -1
View File
@@ -25,7 +25,7 @@ bool Client::Process()
OpcodeManager::EmuToName(app->GetOpcode()),
o->EmuToEQ(app->GetOpcode()) == 0 ? app->GetProtocolOpcode() : o->EmuToEQ(app->GetOpcode()),
app->Size(),
(LogSys.IsLogEnabled(Logs::Detail, Logs::PacketClientServer) ? DumpPacketToString(app) : "")
(EQEmuLogSys::Instance()->IsLogEnabled(Logs::Detail, Logs::PacketClientServer) ? DumpPacketToString(app) : "")
);
if (m_client_status == cs_failed_to_login) {
+3 -3
View File
@@ -6,7 +6,7 @@
#include "../common/random.h"
#include "../common/eq_stream_intf.h"
#include "../common/net/dns.h"
#include "../common/net/daybreak_connection.h"
#include "../common/net/reliable_stream_connection.h"
#include "login_types.h"
#include "../common/repositories/login_accounts_repository.h"
#include <memory>
@@ -54,8 +54,8 @@ private:
unsigned int m_selected_play_server_id;
unsigned int m_play_sequence_id;
std::string m_key;
std::unique_ptr<EQ::Net::DaybreakConnectionManager> m_login_connection_manager;
std::shared_ptr<EQ::Net::DaybreakConnection> m_login_connection;
std::unique_ptr<EQ::Net::ReliableStreamConnectionManager> m_login_connection_manager;
std::shared_ptr<EQ::Net::ReliableStreamConnection> m_login_connection;
LoginBaseMessage m_login_base_message;
std::string m_stored_username;
std::string m_stored_password;
+3 -3
View File
@@ -94,7 +94,7 @@ ClientManager::ClientManager()
std::string opcodes_path = fmt::format(
"{}/{}",
path.GetOpcodePath(),
PathManager::Instance()->GetOpcodePath(),
"login_opcodes.conf"
);
@@ -131,7 +131,7 @@ ClientManager::ClientManager()
opcodes_path = fmt::format(
"{}/{}",
path.GetOpcodePath(),
PathManager::Instance()->GetOpcodePath(),
"login_opcodes_sod.conf"
);
@@ -169,7 +169,7 @@ ClientManager::ClientManager()
opcodes_path = fmt::format(
"{}/{}",
path.GetOpcodePath(),
PathManager::Instance()->GetOpcodePath(),
"login_opcodes_larion.conf"
);
+8 -12
View File
@@ -22,12 +22,8 @@
#include <thread>
LoginServer server;
EQEmuLogSys LogSys;
bool run_server = true;
PathManager path;
Database database;
PlayerEventLogs player_event_logs;
ZoneStore zone_store;
void CatchSignal(int sig_num)
{
@@ -52,7 +48,7 @@ void LoadDatabaseConnection()
void LoadServerConfig()
{
server.config = EQ::JsonConfigFile::Load(
fmt::format("{}/login.json", path.GetServerPath())
fmt::format("{}/login.json", PathManager::Instance()->GetServerPath())
);
LogInfo("Config System Init");
@@ -159,21 +155,21 @@ int main(int argc, char **argv)
LogInfo("Logging System Init");
if (argc == 1) {
LogSys.LoadLogSettingsDefaults();
EQEmuLogSys::Instance()->LoadLogSettingsDefaults();
}
path.LoadPaths();
PathManager::Instance()->Init();
// command handler
if (argc > 1) {
LogSys.SilenceConsoleLogging();
EQEmuLogSys::Instance()->SilenceConsoleLogging();
LoadServerConfig();
LoadDatabaseConnection();
LogSys.LoadLogSettingsDefaults();
LogSys.log_settings[Logs::Debug].log_to_console = static_cast<uint8>(Logs::General);
LogSys.log_settings[Logs::Debug].is_category_enabled = 1;
EQEmuLogSys::Instance()->LoadLogSettingsDefaults();
EQEmuLogSys::Instance()->log_settings[Logs::Debug].log_to_console = static_cast<uint8>(Logs::General);
EQEmuLogSys::Instance()->log_settings[Logs::Debug].is_category_enabled = 1;
LoginserverCommandHandler::CommandHandler(argc, argv);
}
@@ -182,7 +178,7 @@ int main(int argc, char **argv)
LoadDatabaseConnection();
if (argc == 1) {
LogSys.SetDatabase(&database)
EQEmuLogSys::Instance()->SetDatabase(&database)
->SetLogPath("logs")
->LoadLogDatabaseSettings()
->StartFileLogs();
+1 -1
View File
@@ -31,7 +31,7 @@ public:
inline void DefaultLoginServerName(const std::string &v) { m_default_loginserver_name = v; }
inline std::string GetDefaultLoginServerName() const { return m_default_loginserver_name; }
inline bool IsShowPlayerCountEnabled() const { return m_show_player_count; }
inline void SetShowPlayerCount(bool show_player_count) { show_player_count = show_player_count; }
inline void SetShowPlayerCount(bool show_player_count) { m_show_player_count = show_player_count; }
inline bool IsWorldDevTestServersListBottom() const { return m_world_dev_list_bottom; }
inline void SetWorldDevTestServersListBottom(bool list_bottom) { m_world_dev_list_bottom = list_bottom; }
inline bool IsWorldSpecialCharacterStartListBottom() const { return m_special_char_list_bottom; }

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