Michael Cook (mackal)
199dd7d618
Fix missing round kick dmg calc
2017-10-20 17:01:39 -04:00
Akkadius
ab569681b1
Merge branch 'master' of https://github.com/EQEmu/Server
2017-10-16 15:54:37 -05:00
Akkadius
b10f5d3745
Group ID can be zero
2017-10-16 15:52:59 -05:00
Paul Coene
7dd904c8d1
Roam Box code was changing z every loop through.
2017-10-16 16:39:22 -04:00
Chris Miles
624be70990
Merge pull request #666 from noudess/master
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This change way back when actually totally hosed skillups.
2017-10-16 15:06:45 -05:00
Akkadius
b9d2c1b9f6
Client::Handle_OP_RaidCommand crash fix
2017-10-16 13:56:02 -05:00
Akkadius
00b2debb32
Raid::UpdateGroupAAs out of range crash in memset
2017-10-16 13:52:01 -05:00
Akkadius
f29fe17496
Potential pathing crash fix
2017-10-16 13:46:09 -05:00
Akkadius
e80f3c87e9
Zone: Main loop crash fix
2017-10-16 13:20:33 -05:00
Akkadius
a7d0251b77
Mob::TryFadeEffect sanity checks for potential crashing
2017-10-16 13:15:03 -05:00
Akkadius
3bcfcc6308
ZoneDatabase::GetKarma crash fix
2017-10-16 12:56:00 -05:00
Paul Coene
7d004e1eb0
Merge remote-tracking branch 'upstream/master'
2017-10-16 09:26:14 -04:00
Paul Coene
90f6023f0f
I added this back when. I was wrong.
2017-10-16 09:25:26 -04:00
Michael Cook (mackal)
4e9c3e19d2
Fix some XTarget FD issues
2017-10-16 01:25:14 -04:00
Michael Cook (mackal)
0f1ca0856c
Fix mana regen issue with old skill progression
2017-10-15 21:35:03 -04:00
Joey Wendt
2ef5ade596
Change weapon proc req. level to Level2 property
2017-10-12 00:43:25 -05:00
Michael Cook (mackal)
75e60b7f8e
Area Regen functions shouldn't send to all
2017-10-09 01:08:01 -04:00
Michael Cook (mackal)
64d39134b9
Fix issues with Mob::TryTriggerOnValueAmount
2017-10-09 00:18:33 -04:00
Michael Cook (mackal)
414cafdbed
Add OP_AddNimbusEffect
2017-10-09 00:04:43 -04:00
Michael Cook (mackal)
f566cba56a
Add Area Regen functions to Lua
2017-10-08 21:43:16 -04:00
Michael Cook (mackal)
8400994c57
Rework regens to match modern clients
2017-10-08 00:13:53 -04:00
Chris Miles
288ae4bad3
Merge pull request #664 from noudess/master
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Rooted mobs cast spells instead of doing nothing.
2017-10-06 17:53:35 -05:00
Chris Miles
f2c48d4c58
Merge pull request #660 from mlinderdt/master
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Bot bugs - targeting after zoning and zone.exe crash
2017-10-06 17:52:49 -05:00
Paul Coene
5285e8a163
Rooted mobs cast spells instead of doing nothing.
2017-10-02 14:40:21 -04:00
Paul Coene
c7ad873581
Rule to dictate if you can teach yourself lang.
2017-09-24 16:33:08 -04:00
Michael Linder
78759add4a
Ignore bots during group position update. Fixes zone.exe crash when a client gets too far away from their bots.
2017-09-20 19:06:09 -05:00
Michael Linder
48b674a13d
During bot spawn, set bot to targetable. Fixes issue #657 .
2017-09-20 19:04:59 -05:00
Michael Cook (mackal)
8c9b852586
Fix food/drink to match live
2017-09-19 02:01:06 -04:00
Michael Cook (mackal)
9634bef7fc
Identify Stackable and Lore in OP_AdventureMerchantResponse
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Thanks eqmule!
2017-09-17 21:33:58 -04:00
KimLS
cbbfae0cfc
Merge master compile fixes
2017-09-17 13:34:35 -07:00
KimLS
fc7623b690
Merge fix
2017-09-17 13:20:48 -07:00
Paul Coene
59152a9d77
Fix some constants.
2017-09-17 12:11:02 -04:00
Akkadius
e3972cc9e6
Update another Z Offset location for pathing
2017-09-17 10:16:13 -05:00
Akkadius
2a4d6523b1
Fix some zone entrance ghosting
2017-09-17 10:12:41 -05:00
Akkadius
6d8b96068d
Add model/race offset to FixZ calc (KLS)
2017-09-17 09:55:42 -05:00
Akkadius
e88cd61097
Fix 95% of food/water consumption issues, if there are additional modifiers for race/class combos - those will need to be applied
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Mods properly calculated
Stages should be put in place if not already:
https://wiki.project1999.com/Food_and_drink#Stages_of_Hunger_and_Thirst
Values stored in the database are 0-6000, previously we capped it at 6000 but previous math would have normal values in the 60k+ range in order for food to be consumed at a reasonable rate. We are now using more native logic where 1 = 1 minute, following logic:
(Minutes)
0 - 5 - This is a snack.
6 - 20 - This is a meal.
21 - 30 - This is a hearty meal.
31 - 40 - This is a banquet size meal.
41 - 50 - This meal is a feast!
51 - 60 - This is an enduring meal!
61 - X - This is a miraculous meal!
2017-09-17 09:48:10 -05:00
KimLS
9dd4002337
Move stuck code out of main pathing function so we can add logging easily later
2017-09-09 14:01:39 -07:00
KimLS
ccdebf0116
Add custom feature, cross-class skill trainer, fix up stuck detection and added a better solution to it.
2017-09-09 00:24:30 -07:00
KimLS
1a4aa1692a
Remove partial warp for now
2017-09-05 22:50:08 -07:00
Michael Cook (mackal)
240f04eda7
Implement fleeing stun
2017-09-04 02:10:10 -04:00
Michael Cook (mackal)
7b4c130e0a
Switch local saved "animation" to signed
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This variable is really the SpeedRun but packed as an int ...
2017-09-03 15:02:36 -04:00
Michael Cook (mackal)
7e3fdee86c
Fix Life Burn from killing you
2017-09-03 02:04:25 -04:00
KimLS
6a79694fa1
Merge branch 'master' of github.com:EQEmu/Server into wp
2017-08-31 17:47:33 -07:00
KimLS
c52ff4249a
Pathing stuck detection, and logic to go with it
2017-08-30 19:55:35 -07:00
Michael Cook (mackal)
4e7870c634
Don't set reuse timer in UseDiscipline in case CastSpell fails
2017-08-30 15:17:02 -04:00
Michael Cook (mackal)
487dcc4459
Tweak down spellend_timer for delaytimer
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400 ms is far too aggressive for normal game play
Set to 10 ms to hopefully not get in the way of legitimate game play
Also, why do we even do this? As far as I can tell, we need this to be
less than the users ping to not cause issues. What are the actual
reasons we do this and what can we do differently to solve them?
2017-08-30 14:35:01 -04:00
KimLS
0ba9b3fedc
Fix for bug in pathing stuck detection
2017-08-29 22:03:22 -07:00
KimLS
46561b9cf5
Factor in size to actor offset
2017-08-28 23:48:05 -07:00
KimLS
545ac6b420
Some pathing tweaks, removed old quest functions that dealt with the old pathing code. Fixes to best z under new system
2017-08-28 22:01:08 -07:00
Michael Cook (mackal)
2146489740
Add rest of the avoidance skills to AA bonus
2017-08-26 00:15:01 -04:00