6552 Commits

Author SHA1 Message Date
Akkadius
eb463eef97 Tweaks to zone shutdown code 2018-05-12 03:31:47 -05:00
Akkadius
d43273fd1b Fix some of the Fix Z logic - Boats no longer snap Z - Even though we checked for water, chances are boats pathing was above water and would snap Z to the floor of the water 2018-05-11 00:43:49 -05:00
Akkadius
2c91d1db6e Make sure NPC's don't open keyed or lockpick enabled doors - also make sure we are opening doors and not platforms above or below 2018-05-11 00:14:24 -05:00
Akkadius
d504397593 Change map loading paths - maps/base/*.map - maps/water/*.wtr - maps/nav/*.nav 2018-05-10 04:19:43 -05:00
Akkadius
95043d637c Implement NPC's opening doors and clean up door code a bit 2018-05-10 03:54:49 -05:00
KimLS
51a006654a Merge branch 'master' into wp_master 2018-05-02 18:24:19 -07:00
KimLS
dde3f603be Change distance to within 100.0 dist instead of within 1.0 dist for checking stuck code. The actual instances where you're within 100.0 with a partial path and legit not stuck is going to be uncommon enough to put up with the visual oddities 2018-05-02 18:23:28 -07:00
Michael Cook (mackal)
4fe6836cf0 Fix compiling with libc++ 2018-04-27 21:41:52 -04:00
Michael Cook (mackal)
fdcd39398c
Merge pull request #730 from regneq/master
Added pause, resume, and ispause to lua.
2018-04-27 20:05:58 -04:00
regneq
f7fe10fc98 Implemented lua methods eq.pause_timer("timername") and eq.resume_tim…
…er("timername"). This allows developers to pause and resume the given timer on the current NPC.

Added lua method eq.is_paused_timer("timername") to check to see if y…

…ou have a paused timer or not. Example usage:

if(eq.is_paused_timer("test"))then
     e.self:Say("You have a paused timer.");
else
     e.self:Say("You do not have a paused timer.");
end

(credit goes to Cavedude)
2018-04-27 16:31:35 -07:00
regneq
7d99becca9
Merge pull request #11 from EQEmu/master
eqemu update
2018-04-27 11:51:59 -07:00
KimLS
a53f65d86b Merge and compile fixes (non-bot, will do bots later) 2018-04-16 14:15:08 -07:00
Uleat
fb7362c092 Added bot command 'BotStopMeleeLevel' 2018-04-12 20:14:02 -04:00
Uleat
714f8172ec Added CanDoCombat() checks to certain actions 2018-04-11 18:49:49 -04:00
Michael Cook (mackal)
9344896238 /pet attack is range limited 2018-04-08 18:38:34 -04:00
Michael Cook (mackal)
3081f7b24f Pets/NPCs don't use bane damage
Adds rule NPC:UseBaneDamage (defaults to false)
2018-04-08 18:26:25 -04:00
Michael Cook (mackal)
e594b7eac6 Fix NPC chance on fishing (100 = 100% chance now) 2018-03-29 18:28:36 -04:00
KayenEQ
0f3fbc3883 Add Change Log message 2018-03-28 17:07:15 -04:00
KayenEQ
2d20d5858e Fix for a few of the Cast on Fade effects to make sure the trigger spell
hits the correct target type.
2018-03-28 16:06:45 -04:00
Uleat
fe57e4d924 Merge branch 'master' of https://github.com/EQEmu/Server 2018-03-26 03:38:33 -04:00
Uleat
e4e40505b6 Removal of test code 2018-03-26 03:38:08 -04:00
Kinglykrab
5b5c3a08e6 Fix TryMoveAlong() in Perl.
- Didn't have 4th option accounted for (my bad).
2018-03-25 14:33:38 -04:00
Michael Cook (mackal)
137d2d723d Initialize AISpellVar 2018-03-25 01:16:06 -04:00
Michael Cook (mackal)
aff481bd37 Fix invalid read in con 2018-03-25 01:12:42 -04:00
Kinglykrab
a5a660b828 Fix quest::set_proximity(). 2018-03-24 21:06:56 -04:00
Kinglykrab
d08b7dafa4 Export TryMoveAlong() to Perl. 2018-03-24 18:52:20 -04:00
Michael Cook (mackal)
3e1b86a7c3 Fix lua/perl set_proximity to accept flag for say prox
This will fix proximity say to always work
2018-03-24 15:24:54 -04:00
regneq
fe68c7bc14
Merge pull request #10 from EQEmu/master
merge updates
2018-03-21 16:00:01 -07:00
Michael Cook (mackal)
4ee35d7e56 Add default size function 2018-03-20 14:35:52 -04:00
Uleat
dbdad80960 Fix gcc error - report is non-critical portion of test 2018-03-19 22:00:12 -04:00
Uleat
72940b2511 Merge branch 'master' of https://github.com/EQEmu/Server 2018-03-19 20:58:40 -04:00
Uleat
70922975cf Test code for tracing zone crashes (stage 2) 2018-03-19 20:58:13 -04:00
Michael Cook (mackal)
135cfd7617 Revert "Revert changes to melee push until the generic push processing is better"
This reverts commit 49089f75374f552bf6c860b567810b96ee403a91.
2018-03-19 00:13:57 -04:00
Uleat
d58e88a2f7 Merge branch 'master' of https://github.com/EQEmu/Server 2018-03-17 20:19:15 -04:00
Michael Cook (mackal)
c29bdd4b1d Add a sanity check to prevent mobs climbing steep walls
Ex. in OMM's room in anguish
2018-03-17 14:29:11 -04:00
Michael Cook (mackal)
0643bf9783 Remove z offset mod in push, wasn't needed 2018-03-17 13:43:27 -04:00
Uleat
386261181e Rework of command #peekinv 2018-03-17 07:54:39 -04:00
Michael Cook (mackal)
d8b704ef7d Adjust z offset down 2018-03-17 02:05:36 -04:00
Michael Cook (mackal)
e46e2952e6 Use 8 points to check in push code 2018-03-15 16:20:00 -04:00
Michael Cook (mackal)
a339d0d41d Don't rotate the box, it works better 2018-03-15 15:48:34 -04:00
Michael Cook (mackal)
d62f2d41fc Bug fixes to push, shouldn't get stuck anymore 2018-03-15 15:39:36 -04:00
Michael Cook (mackal)
339e921f17 Add a #push command, only works on NPCs for now 2018-03-14 16:10:14 -04:00
Uleat
5e963c05af Added client message for test code 2018-03-12 20:49:48 -04:00
Michael Cook (mackal)
638d43e3cf Use pathpoint races for showing nodes
The nearest neighbor command will grow them instead of changing race
now.
2018-03-10 15:36:12 -05:00
Michael Cook (mackal)
fdef1090c3 Update #race to accept all valid RoF2 races 2018-03-10 15:11:16 -05:00
Uleat
89303d9218 Fix for zone crashes on startup 2018-03-09 23:41:27 -05:00
Uleat
341bc0723b Test code for tracing zone crashes 2018-03-09 23:25:50 -05:00
Michael Cook (mackal)
a6b31017e3 Remove extra z offset 2018-03-09 19:27:31 -05:00
Michael Cook (mackal)
ca29cb037e Add some more name filtering 2018-03-09 17:26:22 -05:00
Michael Cook (mackal)
d59931dc4d Use an algorithm to generate pet names 2018-03-09 17:10:34 -05:00